Information processing device, information processing method, program, and game system
The information processing device enhances user engagement in games by allowing users to influence game outcomes through strategic support and reselection of game media, addressing the lack of engagement in existing games that progress on behalf of the user.
Patent Information
- Application Number
- JP2024013492
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-01-31
- Publication Date
- 2025-08-13
AI Technical Summary
Existing games that progress on behalf of the user lack mechanisms to enhance user engagement and interest.
An information processing device that receives user selections and determines game results based on play history, allowing users to influence game outcomes by supporting and reselecting game media, while maintaining game balance and rewarding user contributions.
Enhances user engagement by allowing users to impact game outcomes and maintain motivation through strategic support and reselection of game media, thereby increasing game interest.
Smart Images

Figure 2025118269000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to an information processing device, an information processing method, a program, and a game system. [Background technology]
[0002] Games in which players complete quests using a group called a deck are known. For example, Patent Document 1 discloses a game in which players perform quests using player characters owned by the user. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Publication No. 2020-044320 Summary of the Invention [Problem to be solved by the invention]
[0004] The provision of games in which the game media itself progresses the game on behalf of the user is being considered. When providing such games, a mechanism is required that allows users to enjoy such games.
[0005] An object of the present invention is to provide an information processing device, an information processing method, a program, and a game system that can increase the interest of a game for a user. [Means for solving the problem]
[0006] An information processing device according to one embodiment of the present invention includes a reception unit that receives a selection of a game medium to support from a first group of game media from each of a plurality of users; a control unit that determines a first game result of the first group of game media based on the game play history of each of the plurality of users during a first period; and a selection unit that selects a second group of game media that is part of the first group of game media based on the first game result, wherein the reception unit receives a reselection of a game medium to support from the second group of game media from a user who has selected a game medium from the first group of game media that is not included in the second group of game media as the game medium to support, and the control unit determines a second game result of the second group of game media based on the game play history of each of the plurality of users during a second period. [Effects of the Invention]
[0007] According to one aspect of the present invention, a user can influence the outcome of a game played by a game medium that the user supports by playing the game, thereby increasing the interest of the game for the user. [Brief explanation of the drawings]
[0008] [Figure 1] FIG. 1 is a diagram illustrating an example of a system configuration of a game system according to an embodiment of the present invention. [Figure 2] FIG. 10 is a diagram illustrating an example of an additional game. [Figure 3] FIG. 2 is a diagram illustrating an example of the hardware configuration of a game server and a terminal. [Figure 4] FIG. 2 is a diagram illustrating an example of a functional block configuration of a game server. [Figure 5] 10A and 10B are diagrams illustrating an example of a user management DB and a game management DB. [Figure 6] FIG. 2 is a diagram illustrating an example of a functional block configuration of a terminal. [Figure 7] 10 is a flowchart illustrating an example of a processing procedure executed by a game server. [Figure 8] FIG. 10 is a diagram showing an example of a screen display. DETAILED DESCRIPTION OF THE INVENTION
[0009] DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The present invention will be described with reference to the accompanying drawings, in which the same reference numerals denote the same or similar components.
[0010] <System configuration> Fig. 1 is a diagram showing an example of the system configuration of a game system 1 according to this embodiment. The game system 1 shown in Fig. 1 includes a game server 10 and one or more terminals 20. The game server 10 and the terminals 20 are connected to each other so as to be able to communicate with each other via a communication network N such as the Internet, an intranet, a wireless LAN, or mobile communication.
[0011] The game server 10 is an information processing device that performs some of the functions required for the terminal 20 to provide a game, such as managing various information related to users (which may also be called players) and executing some of the game processing. The game server 10 may be composed of one or more information processing devices, or may be configured using a virtual server (such as a cloud server). The game server 10 may also be called a computer.
[0012] The terminal 20 is an information processing device that provides a game to a user, and the user can play the game according to this embodiment by operating the terminal 20. The terminal 20 is, for example, a computer such as a mobile phone (including a smartphone), a tablet, a personal computer, an arcade game device, or a consumer game device. The terminal 20 may notify the game server 10 of its own location detected using a GPS (Global Positioning System) or the like. The terminal 20 may also be called a computer.
[0013] <Game Overview> Next, an overview of the game provided by the game system 1 according to this embodiment will be described. A user can play the game by operating game content associated with the user.
[0014] A deck refers to a group of multiple game contents. A user can create a deck using game contents selected from multiple game contents associated with the user. Game contents may include characters, items, game cards, etc. Game contents may also be called game objects.
[0015] A game may provide multiple quests. A player can play a quest selected from the multiple quests using a deck that the player has organized. A quest is a challenge that can be cleared by meeting certain predetermined conditions. When a user clears a quest, the user may be given a reward such as game content, an item, or points (hereinafter referred to as a "quest reward"), the parameters of the game content may be enhanced, or the game story may progress. Clearing a quest means, for example, achieving a predetermined condition associated with the user in the game system 1, and may include, for example, defeating a boss or reaching a predetermined location (goal).
[0016] In the game according to this embodiment, a game (hereinafter referred to as an "additional game") is provided in which, in addition to the quest, a player predicts which of the multiple game media will win. Each user playing the additional game predicts which of the multiple game media participating in the additional game will win.
[0017] FIG. 2 is a diagram illustrating an example of an additional game. The additional game is played multiple times, such as a first round and a second round. In the first round, a predetermined number of game media (the top five game media out of seven game media in the example of FIG. 2) among the multiple game media participating in the additional game can advance to the second round. In the second round, one game medium among the multiple game media that advance from the first round wins. For example, in the example of FIG. 2, game media C and E are defeated in the first round, and four game media, A, B, D, and F, compete in the second round, with game medium B ultimately emerging as the winner. Note that the additional game is not limited to a game in which a winner is determined in the first and second rounds. In other words, the additional game may be a game in which a winner is determined in 1 to N rounds (N is an integer greater than or equal to 2, and the same applies in the following description).
[0018] Which game medium advances in each match is determined based on the play history of the quests played by each user participating in the additional game. For example, which game medium advances in the first round may be determined based on the play details of the quests played by each user participating in the additional game in a first period. Also, which game medium advances in the second round may be determined based on the play details of the quests played by each user participating in the additional game in a second period. In other words, which game medium advances in the Xth round (X is any number from 1 to N, and the same applies to the following description) may be determined based on the quests played by each user participating in the additional game in the Xth period.
[0019] Users who participate in the additional game can select one game medium to support from among the multiple game mediums participating in the additional game. In addition, users who support the game medium that wins until the end will be awarded a special prize.
[0020] If a user's favorite game medium is defeated before the final match, the user can reselect a game medium to support from among the game media that have advanced. For example, in the example of Figure 2, a user who was rooting for game media C and E can reselect a game medium to support from among game media A, B, D, and F.
[0021] <Hardware configuration> 3 is a diagram showing an example of the hardware configuration of the game server 10 and the terminal 20. The game server 10 and the terminal 20 each have a processor 11 such as a CPU (Central Processing Unit) or a GPU (Graphical Processing Unit), a memory (for example, RAM (Random Access Memory) or ROM (Read Only Memory)), a storage device 12 such as an HDD (Hard Disk Drive) and / or an SSD (Solid State Drive), a network IF (Network Interface) 13 for wired or wireless communication, an input device 14 for accepting input operations, and an output device 15 for outputting information. The input device 14 is, for example, a keyboard, a touch panel, a mouse, and / or a microphone. The output device 15 is, for example, a display, a touch panel, and / or a speaker.
[0022] <Function block configuration> (game server) FIG. 4 is a diagram illustrating an example of a functional block configuration of the game server 10. The game server 10 includes a storage unit 100, a reception unit 101, a control unit 102, a selection unit 103, an assignment unit 104, and a display control unit 105. The storage unit 100 can be implemented using a storage device 12 included in the game server 10. The control unit 102, the display control unit 105, the reception unit 101, and the assignment unit 104 can be implemented by the processor 11 of the game server 10 executing a program stored in the storage device 12. The program can be stored in a storage medium. The storage medium storing the program may be a non-transitory computer-readable medium. The non-transitory storage medium is not particularly limited, and may be, for example, a storage medium such as a universal serial bus (USB) memory or a compact disc read-only memory (CD-ROM).
[0023] The storage unit 100 stores game data necessary for the game server 10 to execute the game. The game data includes a user management DB (Data Base) 100a and a game management DB 100b.
[0024] FIG. 5 shows examples of the user management DB 100a and the game management DB 100b. The user management DB 100a includes a user ID (identifier) for identifying a user, owned game media indicating the IDs of one or more game media owned by the user, a quest play history storing a history of quests played by the user, and various parameters associated with the user (e.g., experience points, level, etc.). The quest play history includes the date and time a quest was played, whether the quest was cleared, items obtained by playing the quest, and the progress of the quest (whether the quest was cleared to the end or stopped halfway, etc.). The game management DB 100b includes a game ID for identifying an additional game, a game progress record for managing game media that have advanced through each round, and a support game medium record for managing game media that each user is supporting. Returning to FIG. 4, the explanation will be continued.
[0025] The receiving unit 101 receives, from each of a plurality of users, a selection of a game medium to support from among a plurality of game media participating in the additional game (hereinafter referred to as a "first game medium group").
[0026] The control unit 102 determines the game result of the first game media group (hereinafter referred to as the "first game result") based on the quest play history (which may also be referred to as the game play history) of each of the multiple users during the first period.
[0027] The selection unit 103 selects a second group of game media that is part of the first group of game media based on the result of the first game. For example, the selection unit 103 may select a predetermined number of game media from the first group of game media as the second group of game media.
[0028] In addition, the reception unit 101 receives a reselection of a game medium to support from the second game media group from a user who has selected a game medium from the first game media group that is not included in the second game media group as a game medium to support.
[0029] Furthermore, the control unit 102 determines the game result of the second game media group (hereinafter referred to as the "second game result") based on the quest play history of each of the multiple users during the second period.
[0030] The awarding unit 104 awards a benefit to each of the plurality of users based on the result of the second game.
[0031] The display control unit 105 causes the terminal 20 to display various game screens necessary for the user to play quests and additional games.
[0032] (Terminal) 6 is a diagram showing an example of a functional block configuration of the terminal 20. The terminal 20 includes a storage unit 200, a UI (User Interface) unit 201, and a control unit 202. The storage unit 200 can be realized using the storage unit 12 included in the terminal 20. The UI unit 201 and the control unit 202 can be realized by the processor 11 of the terminal 20 executing a program stored in the storage unit 12. The program can be stored in a storage medium. The storage medium storing the program may be a computer-readable non-transitory storage medium. The non-transitory storage medium is not particularly limited, and may be, for example, a storage medium such as a USB memory or a CD-ROM.
[0033] The storage unit 200 stores game data necessary for the control unit 202 to execute the game. The game data includes various image data, game scenarios, and the like.
[0034] The UI unit 201 has a function of accepting various inputs from the user and displaying various game screens on the display. The UI unit 201 also displays game screens on the display (display unit) of the terminal 20 in accordance with instructions from the game server 10.
[0035] The control unit 202 cooperates with the game server 10 to provide various functions necessary to execute the game.
[0036] Regarding the functional block configuration described above, all or some of the storage unit 100, the reception unit 101, the control unit 102, the selection unit 103, the assignment unit 104, and the display control unit 105 included in the game server 10 may be configured to be provided in the terminal 20. That is, the various processes according to this embodiment may be executed by a processor of the game server 10, may be executed by a processor of the terminal 20, or may be executed by the processors of the game server 10 and the terminal 20 in cooperation with each other.
[0037] <Processing Procedure> Fig. 7 is a flowchart showing an example of a processing procedure executed by the game server 10. Using Fig. 7, a processing procedure will be described from when a user selects a game medium to support to when a benefit is awarded to the user depending on the result of an additional game.
[0038] In step S10, the reception unit 101 receives, from each user, a selection of game media to support from among the first game media group.
[0039] In step S11, the control unit 102 executes the quests played by each user in the first period, and stores the play results of each user in the quest play history in the user management DB 100a.
[0040] In step S12, the control unit 102 determines a first game result (hereinafter referred to as a "first round result") for the first group of game media based on the quest play history of each user during the first period. The first game result for the first group of game media may be, for example, the ranking of the game media. For example, the control unit 102 may rank the game media in descending order of the number of quests cleared by users supporting the game media. For example, suppose that the number of quests cleared by all users supporting game medium A during the first period is 1,000. Also, suppose that the number of quests cleared by all users supporting game medium B during the first period is 500. In this case, the control unit 102 determines that the ranking of game medium A is higher than the ranking of game medium B. As another example, the control unit 102 may rank the game media in descending order of the number of enemies defeated in quests by users supporting the game media.
[0041] In step S13, the selection unit 103 selects a second group of game media from the first group of game media based on the results of the first round determined in step S12. For example, the selection unit 103 may select a predetermined number of game media from the first group of game media in descending order of ranking as the second group of game media.
[0042] In step S14, the reception unit 101 receives a reselection of a game medium to support from the second game medium group from a user whose supported game medium (the game medium selected in step S10) was not included in the second game medium group. Note that the reception unit 101 may not receive a reselection of a game medium from a user whose supported game medium is included in the second game medium group.
[0043] In step S15, the control unit 102 executes the quests played by each user during the second period and stores the play results of each user in the quest play history in the user management DB 100a. Note that the first period and the second period may be any period as long as the start time of the second period is later than the start time of the first period and the end time of the second period is later than the end time of the first period. For example, a part of the first period may be included in the second period.
[0044] In step S16, the control unit 102 determines the second game result of the second group of game media (hereinafter referred to as the "second round result") based on the quest play history of each user during the second period. The second round result may be, for example, the ranking of the game media. The method for determining the ranking of the game media may be the same as or different from the processing procedure of step S12. The second round result may determine the value of a parameter provided in the game media.
[0045] In step S17, the granting unit 104 grants a benefit to each user based on the results of the second round. For example, the granting unit 104 may grant a benefit to all users who cheered for the highest-ranked game medium. Alternatively, if a parameter of a game medium included in the second game medium group is equal to or greater than a predetermined value, the granting unit 104 may grant a benefit to all users who cheered for that game medium. Alternatively, the granting unit 104 may grant a benefit to each user corresponding to the ranking of the cheered game medium.
[0046] The processing procedure described above provides a user with a reward based on the results of the first and second rounds, but the present embodiment is not limited to this. For example, a reward may be provided to a user based on the results of the third round or later.
[0047] <Modification> Next, a description will be given of several modified examples of the processing procedures executed by the game server 10. The modified examples described below can be combined in any manner.
[0048] (Variation 1) In the processing procedure of step S12, the first game media group may be divided into multiple blocks. Furthermore, in the processing procedure of step S13, the selection unit 103 may select a predetermined number of game media from each of the multiple blocks as the second game media group. For example, in the example of FIG. 2, game media A to C belong to block 1, and game media D to F belong to block 2. In this case, the selection unit 103 may select game media to be included in the second game media group from each of block 1 and block 2. For example, the selection unit 103 may select the game media with the highest ranking among game media A to C and the game medium with the highest ranking among game media D to F as game media to be included in the second game media group.
[0049] (Variation 2) The granting unit 104 may grant benefits to multiple users who support the same predetermined game medium such that the benefit granted to a user who has reselected the predetermined game medium as the game medium to support is different from the benefit granted to a user who has not reselected the predetermined game medium as the game medium to support (i.e., a user who had selected the game medium from the beginning). For example, assume that there is a user 1 who has been supporting game medium A since the first round and a user 2 who reselected game medium A before the second round. In this case, the granting unit 104 may grant a benefit to user 1 that is different from the benefit granted to user 2. Specifically, the granting unit 104 may grant a larger benefit to user 1 than to user 2. This allows users who support the same game medium but have not reselected the game medium to receive more benefits than users who have reselected the game medium.
[0050] (Variation 3) The control unit 102 may award points to the game media supported by each of the multiple users in accordance with the quest play history of each of the multiple users during the second period. The control unit 102 may also determine the result of the second round based on the points awarded to each game medium included in the second group of game media.
[0051] For example, assume that user 1 and user 2 are supporting game medium A. In this case, the control unit 102 may assign to game medium A both points determined based on quests played by user 1 in the second period and points determined based on quests played by user 2 in the second period. The control unit 102 may also rank each game medium included in the second game medium group in descending order of the amount of points assigned to each game medium.
[0052] In addition, the control unit 102 may set different conditions for determining the amount of points to be awarded to a specified game medium for each of multiple users who support the same specified game medium, based on the quest play history during the second period of the user who reselected the specified game medium as the game medium to support, and different conditions for determining the amount of points to be awarded to the specified game medium, based on the quest play history during the second period of the user who did not reselect the specified game medium as the game medium to support.
[0053] For example, assume that user 1 has been rooting for game medium A from the beginning, and user 2 reselects game medium A before the second round. In this case, the control unit 102 may set different conditions for determining the amount of points to be awarded to game medium A based on the quests played by user 1 in the second period from conditions for determining the amount of points to be awarded to game medium A based on the quests played by user 2 in the second period. For example, the control unit 102 may set more points to game medium A for user 1 than for user 2 even if the results of the quests are the same.
[0054] This allows users who have not reselected a game medium to make a greater contribution to the game medium they support than users who have reselected a game medium.
[0055] (Variation 4) The control unit 102 may determine, for a user who has reselected a specified game medium as a game medium to support, the conditions for determining the amount of points to be awarded to the specified game medium in accordance with the quest play history during the second period, based on the quest play history of the user during the first period.
[0056] More specifically, for a user who has reselected a predetermined game medium, the control unit 102 may set a more favorable condition for determining the amount of points to be awarded to the predetermined game medium (the reselected game medium) in accordance with the quest play history in the second time period when the points awarded to the game medium supported by the user (the game medium originally supported) based on the quest play history in the first time period are equal to or greater than a predetermined value, compared to when the points are less than the predetermined value. Setting a more favorable condition for determining the amount of points to be awarded may mean setting a more favorable condition for determining the amount of points to be awarded to the predetermined game medium in accordance with the quest play history in the second time period when the points awarded to the game medium based on the quest play history in the first time period are equal to or greater than a predetermined value, compared to when the points are less than the predetermined value.
[0057] The amount of points awarded to the game medium based on the quest play history during the first period may be increased as the number of turns required to complete the quest decreases, as the quest is completed in a shorter time, or as the quest is completed with a higher degree of difficulty, or the same amount of points may be awarded to the game medium each time a quest is completed.
[0058] 2, suppose a user who was rooting for game medium C reselects game medium A after game medium C loses the first round. In this case, if the points awarded to game medium C based on the user's quest play history in the first period are equal to or greater than a predetermined value, the control unit 102 may increase the number of points awarded to game medium A based on the user's quest play history in the second period compared to when the points awarded to game medium C are less than the predetermined value.
[0059] This allows users who have reselected the game content they want to support to effectively utilize the results of the quests they played during the first period.
[0060] (Variation 5) When granting a benefit to a user who has reselected a game medium to support from the second group of game media, the granting unit 104 may grant a different benefit depending on whether the user has reselected a game medium from the second group of game media whose first-round results satisfy a predetermined condition or whose first-round results do not satisfy the predetermined condition. Here, a reselection of a game medium that satisfies the predetermined condition may be, for example, a reselection of a game medium from the second group of game media whose ranking in the first group of game media determined by the first round is equal to or higher than a predetermined rank. Furthermore, the granting unit 104 may grant a smaller benefit when the user has reselected a game medium whose first-round results satisfy a predetermined condition than when the user has reselected a game medium that does not satisfy the predetermined condition.
[0061] For example, in the example of FIG. 2, the rankings in the first round are assumed to be game media A, B, D, F, C, and E, in descending order of ranking. Also, game media C and E are assumed to be eliminated in the first round. In this case, if a user who was rooting for game medium C reselects game medium A and game medium A wins, the amount of benefit awarded to the user may be smaller than if the user reselects game medium F and game medium F wins. This is because, given the results of the first round, it is expected that game medium A will likely win the second round as well, and therefore, in consideration of game balance, it is desirable to award a larger benefit to users who reselect a game medium that is less likely to win.
[0062] (Variation 6) When a user possesses a game medium that the user supports and the parameters of the game medium that the user possesses satisfy a predetermined condition, the control unit 102 may increase the points awarded to the game medium that the user supports based on the user's quest play history during the first period and / or the second period compared to when the predetermined condition is not satisfied.
[0063] For example, if a user owns and supports game medium A, and a parameter (e.g., level) of the game medium A owned by the user is above a predetermined value, the control unit 102 may assign a greater amount of points to game medium A based on the user's quest play history than if the parameter of the game medium A owned by the user is below the predetermined value.
[0064] This allows the user to play quests and strengthen the parameters of the game content, thereby making the game more lively.
[0065] (Variation 7) When a user organizes a game medium that the user supports in a deck as a game medium to be used in playing a quest (game play), the control unit 102 may assign more points to the game medium that the user supports, depending on the user's quest play history in the first period or the second period, than when the game medium that the user supports is not organized in a deck as a game medium to be used in playing a quest.
[0066] In addition, the control unit 102 may be configured such that the more game media the user supports in the deck, the more points the user will be awarded to the game media the user supports, based on the user's quest play history during the first period and / or the second period.
[0067] For example, if the game medium A that the user supports is included in the deck used in the quest played by the user during the first period (or second period), the points awarded to the game medium A in the first round (or second round) may be greater than if the game medium A that the user supports was not included in the deck used in the quest played by the user during the first period (or second period).
[0068] This makes it possible to encourage users to organize the game media they support into a deck and use it in quests.
[0069] (Variation 8) A quest may be playable by multiple users together (hereinafter referred to as "multiplay"). Multiplay may be initiated by a user acting as a host inviting users acting as guests.
[0070] When both a first user and a second user playing multiplayer games have organized the game media they support in their decks as game media to be used in game play, the control unit 102 may be configured to assign more points to the game media supported by the first user in accordance with the quest play history of the first user during the first period or the second period, and more points to the game media supported by the second user in accordance with the quest play history of the second user during the first period or the second period, than when at least one of the first user and the second user has not organized the game media they support in their decks.
[0071] For example, assume that User 1 and User 2 are playing a multiplayer game in the first period (or the second period), with User 1 supporting Game Medium A and User 2 supporting Game Medium B. In this case, if game medium A is included in the deck used in a quest played by User 1 in the first period (or the second period) and game medium B is included in the deck used in a quest played by User 2 in the first period (or the second period), the points awarded to game medium A and game medium B in the first round (or the second round) may be greater than if User 1 had not included game medium A in the deck or if User 2 had not included game medium B in the deck. This makes it possible to promote multiplayer games in which the supported game media are included in the deck.
[0072] (Variation 9) If the user does not own the game medium selected as the game medium to support, the control unit 102 may grant the game medium to the user, thereby encouraging the user to support the game medium that the user does not own.
[0073] (Variation 10) When a game medium that a user supports and owns is included in the second game medium group (i.e., when the game medium advances to the first round), the control unit 102 may change the parameters of the game medium. More specifically, the control unit 102 may increase (strengthen) the parameters of the game medium.
[0074] (Variation 11) If the game medium selected by the user from the first group of game media to be supported is included in the second group of game media and the user owns the game medium to be supported, the control unit 102 may be configured to control the attributes of the game medium to be supported that the user owns to be changed by consuming a specified object.
[0075] For example, suppose a user is rooting for game medium A, which has won the first round and advanced to the second round. In this case, if the user owns game medium A, the control unit 102 may change the attributes of game medium A owned by the user by consuming an item. Note that changing the attributes of a game medium may mean, for example, raising the level of the game medium or evolving the game medium. This allows the user to preferentially root for the game medium whose attributes the user wishes to change.
[0076] (Variation 12) When accepting a selection of game media to support from the first game media group, the acceptance unit 101 may accept the selection of the game media to support from among the game media included in the first game media group that are owned by the user or that have parameters equal to or greater than a predetermined value. Alternatively, when accepting a selection of game media to support from the first game media group, the acceptance unit 101 may accept the selection of the game media to support from among the game media included in the first game media group that are owned by the user and have parameters equal to or greater than a predetermined value.
[0077] For example, suppose a user owns game media A to F, and game media A and C have parameters equal to or greater than a predetermined value among game media A to F. Furthermore, the first game media group includes game media A to F. In this case, the reception unit 101 may receive either game media A or C as the game medium to support. This makes it possible to encourage the user to improve the parameters of various game media.
[0078] <Screen display example> FIG. 8 shows an example of a screen display. Screen D10 is an example of a screen that accepts the selection of a game medium to support. The user can select one game medium from the group of game media displayed on screen D10 as the game medium to support. Screen D11 is an example of a screen that accepts reselection of a game medium to support. If the game medium selected on screen D10 is defeated, the user can reselect one game medium from the group of game media displayed on screen D11 as the game medium to support.
[0079] <Summary> According to the embodiment described above, the game server 10 accepts a selection of game media to support from a first group of game media and determines a first game result for the first group of game media based on each user's quest play history during a first period. The game server 10 also selects a second group of game media based on the first game result and determines a second game result for the second group of game media based on each user's quest play history during a second period. This allows users to influence the game results of the game media they support by playing the game.
[0080] Furthermore, the game server 10 is configured to accept a reselection of a game medium to support from the second game medium group when the game medium the user supports is defeated. If the game medium the user supports is defeated, the user will lose motivation to play the additional game. On the other hand, if the reselection of the game medium to support were freely permitted, the game balance of the additional game may be adversely affected. Therefore, by accepting a reselection of the game medium to support when the game medium the user supports is defeated, it is possible to maintain the game balance while maintaining the user's motivation to play.
[0081] The above-described embodiments are intended to facilitate understanding of the present invention and are not intended to limit the present invention. The flowcharts, sequences, elements included in the embodiments, and their arrangements, materials, conditions, shapes, sizes, etc., described in the embodiments are not limited to those illustrated and can be modified as appropriate. Furthermore, configurations shown in different embodiments can be partially substituted or combined with each other.
[0082] <Additional Notes> [General-purpose assignment] One of the objectives of the present invention is to make the game more interesting for the user. [Issues regarding Appendix 1] One of the objects of the present invention is to enable a user to influence the outcome of a game played by a game medium that the user supports, by playing the game. [Appendix 1] a reception unit that receives a selection of a game medium to support from each of a plurality of users from among the first game medium group; a control unit that determines a first game result of the first game media group based on the game play history of each of the plurality of users during a first period; a selection unit that selects a second group of game media that is part of the first group of game media based on the first game result; and the receiving unit receives a reselection of a game medium to support from the second game medium group from a user who has selected a game medium from the first game medium group that is not included in the second game medium group as a game medium to support; the control unit determines a second game result of the second game media group based on the game play history of each of the plurality of users during a second period; Information processing device.
[0083] This allows a user to influence the outcome of a game played by the game medium that the user supports by playing the game. [Issues regarding Appendix 2] One of the objects of the present invention is to consider the game balance between users who have not reselected game content and users who have reselected game content. [Appendix 2] a granting unit that grants a benefit to each of the plurality of users based on a result of the second game; the granting unit grants benefits to a plurality of users who support the same predetermined game medium such that a benefit granted to a user who has reselected the predetermined game medium as a game medium to support is different from a benefit granted to a user who has not reselected the predetermined game medium as a game medium to support; The information processing device according to claim 1.
[0084] This makes it possible to take into consideration the game balance between users who have not reselected game content and users who have reselected game content. [Issues regarding Appendix 3] One of the objects of the present invention is to make the degree of contribution to the game medium that a user who has not reselected a game medium differ from that of a user who has reselected a game medium. [Appendix 3] The control unit awarding points to a game medium supported by each of the plurality of users in accordance with the game play history of each of the plurality of users during the second period; determining the second game result based on the points awarded to each game medium included in the second game medium group; For each of a plurality of users who support the same predetermined game medium, a condition for determining the amount of points to be awarded to the predetermined game medium in accordance with the game play history during the second period of a user who has reselected the predetermined game medium as the game medium to support is made different from a condition for determining the amount of points to be awarded to the predetermined game medium in accordance with the game play history during the second period of a user who has not reselected the predetermined game medium as the game medium to support. The information processing device according to claim 1.
[0085] This makes it possible to make the degree of contribution to the game medium that a user who has not reselected a game medium different from that of a user who has reselected a game medium. [Issues regarding Appendix 4] One of the objects of the present invention is to enable a user who has reselected the game content to support to effectively utilize the results of the game played during the first period. [Appendix 4] the control unit determines a condition for determining the amount of points to be awarded to the predetermined game medium in accordance with the game play history of the reselected user in the second period, based on the game play history of the reselected user in the first period; The information processing device according to claim 3.
[0086] This allows a user who has reselected the game content to support to effectively utilize the results of the games played during the first period. [Issues regarding Appendix 5] One of the objects of the present invention is to enable a user who has reselected the game content to support to effectively utilize the results of the game played during the first period. [Appendix 5] the control unit, when the number of points awarded to the game medium supported by the reselected user based on the game play history of the reselected user during the first period is equal to or greater than a predetermined value, prioritizes the condition for determining the amount of points to be awarded to the predetermined game medium according to the game play history during the second period compared to when the number of points awarded to the predetermined game medium is less than the predetermined value; The information processing device according to claim 4.
[0087] This allows a user who has reselected the game content to support to effectively utilize the results of the games played during the first period. [Issues regarding Appendix 6] One of the objects of the present invention is to maintain game balance among users who have reselected the game content they support. [Appendix 6] When granting a benefit to a user who has reselected a game medium to support, the granting unit grants a different benefit depending on whether the user has reselected a game medium from the second game medium group for which the first game result satisfies a predetermined condition or whether the user has reselected a game medium from the second game medium group for which the first game result does not satisfy the predetermined condition. The information processing device according to claim 2.
[0088] This makes it possible to maintain a balance between games among users who have reselected the game content they support. [Issues regarding Appendix 7] One of the goals of the present invention is to encourage users to play games. [Appendix 7] when the user owns a game medium that the user supports and parameters of the owned game medium satisfy a predetermined condition, the control unit increases the number of points to be awarded to the game medium that the user supports in accordance with the user's game play history during the first period or the second period compared to when the predetermined condition is not satisfied; The information processing device according to claim 1.
[0089] This makes it possible to encourage a user whose game content parameters do not satisfy a predetermined condition to continue playing the game until the parameters satisfy the predetermined condition. [Issues regarding Appendix 8] One of the objects of the present invention is to encourage users to organize their favorite game media into a deck and use it in the game. [Appendix 8] When a user organizes a game medium that the user supports in a deck as a game medium to be used in game play, the control unit assigns more points to the game medium that the user supports in accordance with the game play history of the user during the first period or the second period than when the game medium that the user supports is not organized in a deck as a game medium to be used in game play. The information processing device according to claim 1.
[0090] This allows users to be encouraged to organize the game media they support into a deck and use it in the game. [Issues regarding Appendix 9] One of the goals of the present invention is to promote collaborative game playing. [Appendix 9] When both a first user and a second user who play a game together organize a supported game medium in a deck as a game medium to be used in game play, the control unit assigns more points to the supported game medium by the first user in accordance with the game play history of the first user during the first period or the second period, and more points to the supported game medium by the second user in accordance with the game play history of the second user during the first period or the second period, than when at least one of the first user and the second user does not organize the supported game medium in a deck. The information processing device according to claim 1.
[0091] This makes it possible to encourage collaborative game playing. [Issues regarding Appendix 10] One of the objects of the present invention is to make it easier to select a game medium to support. [Appendix 10] When a game medium to be supported selected by a user from the first game medium group is included in the second game medium group and the user owns the game medium to be supported, the control unit controls the attribute of the game medium to be supported that the user owns to be changed by consuming a predetermined object. The information processing device according to claim 1.
[0092] This allows the user to simply select the game content for which they wish to change the attributes, making it easier to select the game content they want to support. [Issues regarding Appendix 11] One of the objectives of the present invention is to encourage users to enhance various game media parameters. [Appendix 11] When accepting a selection of game media to support from the first group of game media, the acceptance unit accepts the selection of game media to support from among game media included in the first group of game media that are owned by the user and have parameters equal to or greater than a predetermined value. The information processing device according to claim 1.
[0093] This makes it possible to encourage users to improve the parameters of various game media. [Issues regarding Appendix 12] One of the objects of the present invention is to enable a user to influence the outcome of a game played by a game medium that the user supports, by playing the game. [Appendix 12] the processor accepts, from each of the plurality of users, a selection of a game medium to support from among the first group of game media; a processor determines a first game result of the first group of game media based on game play histories of each of the plurality of users during a first time period; a processor selects a second group of game media that is part of the first group of game media based on the first game result; the processor accepts, from a user who has selected a game medium from the first group of game media that is not included in the second group of game media as a game medium to support, a reselection of a game medium to support from the second group of game media; a processor determining a second game result of the second group of game media based on the game play history of each of the plurality of users during a second time period; Information processing methods.
[0094] This allows a user to influence the outcome of a game played by the game medium that the user supports by playing the game. [Issues regarding Appendix 13] One of the objects of the present invention is to enable a user to influence the outcome of a game played by a game medium that the user supports, by playing the game. [Appendix 13] causing a processor to accept, from each of a plurality of users, a selection of a game medium to support from among the first game medium group; causing a processor to determine a first game outcome of the first group of game media based on game play histories of each of the plurality of users during a first time period; causing a processor to select a second group of game media that is part of the first group of game media based on the first game result; causing the processor to accept, from a user who has selected a game medium from the first game media group that is not included in the second game media group as a game medium to support, a reselection of a game medium to support from among the second game media group; causing a processor to determine a second game outcome of the second group of game media based on game play histories of each of the plurality of users during a second time period; program.
[0095] This allows a user to influence the outcome of a game played by the game medium that the user supports by playing the game. [Issues regarding Appendix 14] One of the objects of the present invention is to enable a user to influence the outcome of a game played by a game medium that the user supports, by playing the game. [Appendix 14] A server and a terminal device are provided, The server a reception unit that receives a selection of a game medium to support from each of a plurality of users from among the first game medium group; a control unit that determines a first game result of the first game media group based on the game play history of each of the plurality of users during a first period; a selection unit that selects a second group of game media that is part of the first group of game media based on the first game result; and the receiving unit receives a reselection of a game medium to support from the second game medium group from a user who has selected a game medium from the first game medium group that is not included in the second game medium group as a game medium to support; the control unit determines a second game result of the second game media group based on the game play history of each of the plurality of users during a second period; system.
[0096] This allows a user to influence the outcome of a game played by the game medium that the user supports by playing the game. [Explanation of symbols]
[0097] 1 Game system, 10 Game server, 11 Processor, 12 Storage device, 13 Network IF, 14 Input device, 15 Output device, 20 Terminal, 100 Storage unit, 100 Battle definition DB, 100a User management DB, 100b Game management DB, 101 Reception unit, 102 Control unit, 103 Selection unit, 104 Assignment unit, 105 Display control unit, 200 Storage unit, 201 UI unit, 202 Control unit
Claims
1. a reception unit that receives, from each of a plurality of users, a selection of a game medium to support from among the first game medium group; a control unit that determines a first game result of the first game media group based on the game play history of each of the plurality of users during a first period; a selection unit that selects a second group of game media that is part of the first group of game media based on the first game result; and the receiving unit receives a reselection of a game medium to support from the second game medium group from a user who has selected a game medium from the first game medium group that is not included in the second game medium group as a game medium to support; the control unit determines a second game result of the second game media group based on the game play history of each of the plurality of users during a second period; Information processing device.
2. a granting unit that grants a benefit to each of the plurality of users based on a result of the second game; the granting unit grants benefits to a plurality of users who support the same predetermined game medium such that a benefit granted to a user who has reselected the predetermined game medium as a game medium to support is different from a benefit granted to a user who has not reselected the predetermined game medium as a game medium to support; The information processing device according to claim 1 .
3. The control unit awarding points to a game medium supported by each of the plurality of users in accordance with the game play history of each of the plurality of users during the second period; determining the second game result based on the points awarded to each game medium included in the second game medium group; For each of a plurality of users who support the same predetermined game medium, a condition for determining the amount of points to be awarded to the predetermined game medium in accordance with the game play history during the second period of a user who has reselected the predetermined game medium as the game medium to support is made different from a condition for determining the amount of points to be awarded to the predetermined game medium in accordance with the game play history during the second period of a user who has not reselected the predetermined game medium as the game medium to support. The information processing device according to claim 1 .
4. the control unit determines a condition for determining the amount of points to be awarded to the predetermined game medium in accordance with the game play history of the reselected user in the second period, based on the game play history of the reselected user in the first period; The information processing device according to claim 3 .
5. the control unit, when the number of points awarded to the game medium supported by the reselected user based on the game play history of the reselected user during the first period is equal to or greater than a predetermined value, prioritizes the condition for determining the amount of points to be awarded to the predetermined game medium according to the game play history during the second period compared to when the number of points awarded to the predetermined game medium is less than the predetermined value; The information processing device according to claim 4 .
6. When granting a benefit to a user who has reselected a game medium to support, the granting unit grants a different benefit depending on whether the user has reselected a game medium from the second group of game media for which the first game result satisfies a predetermined condition or whether the user has reselected a game medium from the second group of game media for which the first game result does not satisfy the predetermined condition. The information processing device according to claim 2 .
7. when the user owns a game medium that the user supports and parameters of the owned game medium satisfy a predetermined condition, the control unit increases the number of points to be awarded to the game medium that the user supports in accordance with the user's game play history during the first period or the second period compared to when the predetermined condition is not satisfied; The information processing device according to claim 1 .
8. When a user organizes a game medium that the user supports in a deck as a game medium to be used in game play, the control unit assigns more points to the game medium that the user supports in accordance with the game play history of the user during the first period or the second period than when the game medium that the user supports is not organized in a deck as a game medium to be used in game play. The information processing device according to claim 1 .
9. When both a first user and a second user who play a game together organize a supported game medium in a deck as a game medium to be used in game play, the control unit assigns more points to the supported game medium by the first user in accordance with the game play history of the first user during the first period or the second period, and more points to the supported game medium by the second user in accordance with the game play history of the second user during the first period or the second period, than when at least one of the first user and the second user does not organize the supported game medium in a deck. The information processing device according to claim 1 .
10. When a game medium to be supported selected by a user from the first group of game media is included in the second group of game media and the user owns the game medium to be supported, the control unit controls the game medium to be supported so that attributes of the game medium owned by the user can be changed by consuming a predetermined object. The information processing device according to claim 1 .
11. When accepting a selection of a game medium to support from the first group of game media, the acceptance unit accepts a selection of the game medium to support from among game media included in the first group of game media that are owned by the user and have parameters equal to or greater than a predetermined value. The information processing device according to claim 1 .
12. the processor accepts, from each of the plurality of users, a selection of a game medium to support from among the first group of game media; a processor determines a first game result of the first group of game media based on game play histories of each of the plurality of users during a first period; a processor selects a second group of game media that is part of the first group of game media based on the first game result; the processor accepts, from a user who has selected a game medium from the first group of game media that is not included in the second group of game media as a game medium to support, a reselection of a game medium to support from the second group of game media; a processor determining a second game result of the second group of game media based on the game play history of each of the plurality of users during a second time period; Information processing methods.
13. causing the processor to accept, from each of the plurality of users, a selection of a game medium to support from among the first group of game media; causing a processor to determine a first game result of the first group of game media based on game play histories of each of the plurality of users during a first time period; causing a processor to select a second group of game media that is part of the first group of game media based on the first game result; causing the processor to accept, from a user who has selected a game medium from the first group of game media that is not included in the second group of game media as a game medium to support, a reselection of a game medium to support from among the second group of game media; causing a processor to determine a second game result of the second group of game media based on game play histories of each of the plurality of users during a second time period; program.
14. A server and a terminal device are provided, The server a reception unit that receives, from each of a plurality of users, a selection of a game medium to support from among the first game medium group; a control unit that determines a first game result of the first game media group based on the game play history of each of the plurality of users during a first period; a selection unit that selects a second group of game media that is part of the first group of game media based on the first game result; and the receiving unit receives a reselection of a game medium to support from the second game medium group from a user who has selected a game medium from the first game medium group that is not included in the second game medium group as a game medium to support; the control unit determines a second game result of the second game media group based on the game play history of each of the plurality of users during a second period; system.
Citation Information
Patent Citations
Control program, game device, and control method
JP2020044320A