Game using financial indicator as random number generator
Financial indicators are used to generate random numbers in electronic games, enhancing variety and engagement by linking game outcomes to real-time financial market values, addressing the lack of integration in existing systems.
Patent Information
- Application Number
- JP2025093882
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2013-02-23
- Filing Date
- 2025-06-05
- Publication Date
- 2025-08-15
AI Technical Summary
Existing electronic games lack integration with financial markets to determine game outcomes, limiting the variety and engagement of betting mechanisms.
Utilize financial indicators as random number generators to determine game variables, such as numbers and cards, by correlating game outcomes with financial market values at specific times.
Enhances game variety and engagement by tying game outcomes to real-time financial market data, providing a new betting mechanism that integrates financial markets into traditional casino-style games.
Smart Images

Figure 2025120292000001_ABST
Abstract
Description
[Technical Field]
[0001] CROSS-REFERENCE TO RELATED APPLICATIONS This application claims the benefit of U.S. Provisional Patent Application No. 61 / 768,410, filed February 23, 2013, entitled "Roulette Game Based on Financial Random Number Generators," and also claims the benefit of U.S. Provisional Patent Application No. 61 / 764,988, filed February 14, 2013, entitled "Roulette Game Based on Financial Random Number Generators," the disclosures of which are incorporated herein by reference in their entireties.
[0002] The present invention relates generally to games of chance and to systems and methods for conducting games and managing wagers in which the outcome of a bet is based at least in part on one or more outcomes, values, and / or events in financial markets. [Background technology]
[0003] Games with a large element of chance allow users to bet on the outcome of games such as poker and roulette. In many games, the outcome is determined randomly, for example, by shuffling and dealing cards or by randomly causing a roulette ball to land in one of a number of number slots. For example, in the traditional game of roulette, a moving ball falls into a random slot on a roulette wheel. Gamblers can place bets on the number or type (red or black) of the slot that the ball will land in.
[0004] Electronic versions of these games use computers to determine random cards in poker or random slot numbers in roulette. Summary of the Invention [Problem to be solved by the invention]
[0005] The present invention is directed to solving the problems of the background art. [Means for solving the problem]
[0006] Various embodiments of the present invention relate to electronic poker-type games in which the outcome of the game is tied to the outcome of an event, such as the value of a financial market at a particular time (eg, in the future).
[0007] Various embodiments of the present invention relate to electronic roulette-type games in which the outcome of the game is tied to the outcome of an event, such as a financial market price at a specific time (eg, in the future).
[0008] According to various systems and methods, financial indicators may be used as random number generators to determine variables, such as numbers and cards, in various games, including casino-style games such as roulette and poker. A player may place a bet on one or more game variables, such as one or more cards, a hand, the spin of a roulette wheel, lottery numbers, or other game variables or outcomes. After a bet is accepted, one or more random numbers may be determined based on the least significant digits of the price or value of one or more financial indicators, such as a financial instrument, index, or metric at a particular time. The random numbers may be used to determine game variables, such as winning numbers, slot reel values, or the number and suit of cards dealt. According to embodiments, a player may select one or more financial instruments or indicators to be used to resolve one or more game variables.
[0009] For a more complete understanding of the present invention, and its features and advantages, reference should be made to the following description taken in conjunction with the accompanying drawings, in which like reference numerals represent like elements and in which: [Brief explanation of the drawings]
[0010] [Figure 1] FIG. 1 illustrates an exemplary user interface according to one embodiment. [Figure 2] FIG. 1 illustrates an exemplary user interface according to one embodiment. [Figure 3] FIG. 10 illustrates an exemplary screenshot of a user interface according to one embodiment. [Figure 4] FIG. 1 illustrates an exemplary user interface according to one embodiment. [Figure 5] FIG. 1 illustrates an exemplary user interface according to one embodiment. [Figure 6] FIG. 1 illustrates an exemplary user interface according to one embodiment. [Figure 7] FIG. 1 illustrates an exemplary user interface according to one embodiment. [Figure 8] FIG. 1 illustrates an exemplary user interface according to one embodiment. [Figure 9] FIG. 1 illustrates an exemplary user interface according to one embodiment. [Figure 10] FIG. 1 illustrates an exemplary user interface according to one embodiment. [Figure 11] FIG. 1 illustrates an exemplary user interface according to one embodiment. [Figure 12] FIG. 1 illustrates an exemplary user interface according to one embodiment. [Figure 13] FIG. 1 illustrates an exemplary user interface according to one embodiment. [Figure 14] FIG. 1 illustrates an exemplary user interface according to one embodiment. [Figure 15] FIG. 1 illustrates an exemplary user interface according to one embodiment. [Figure 16] FIG. 1 illustrates an exemplary user interface according to one embodiment. [Figure 17] FIG. 1 illustrates an exemplary user interface according to one embodiment. [Figure 18]FIG. 1 illustrates an exemplary user interface according to one embodiment. [Figure 19] FIG. 1 illustrates an exemplary user interface according to one embodiment. [Figure 20] FIG. 1 illustrates an exemplary user interface according to one embodiment. [Figure 21] FIG. 10 illustrates an exemplary screenshot of an exemplary user interface according to one embodiment. [Figure 22] FIG. 10 illustrates an exemplary screenshot of an interface according to one embodiment. [Figure 23] FIG. 10 illustrates an exemplary screenshot of a user interface according to one embodiment. [Figure 24] FIG. 10 illustrates an exemplary screenshot of an exemplary user interface according to one embodiment. [Figure 25] FIG. 10 illustrates an exemplary screenshot of an exemplary user interface according to one embodiment. [Figure 26] FIG. 10 illustrates an exemplary screenshot of a user interface according to one embodiment. [Figure 27] FIG. 10 illustrates an exemplary screenshot of a user interface according to one embodiment. [Figure 28] FIG. 10 illustrates an exemplary screenshot of a user interface according to one embodiment. [Figure 29] FIG. 10 illustrates an exemplary screenshot of a user interface according to one embodiment. [Figure 30] FIG. 1 illustrates an exemplary device according to one embodiment. [Figure 31] FIG. 1 illustrates an exemplary flowchart according to one embodiment. DETAILED DESCRIPTION OF THE INVENTION
[0011] Sections I-XI below provide guidance for interpreting this application. I. Terminology
[0012] The term "product" means any machine, manufacture, and / or composition of matter unless otherwise specified.
[0013] The term "process" means a process, algorithm, method, or the like, unless otherwise specified.
[0014] Each process (whether called a method, algorithm, or otherwise) inherently comprises one or more steps, and thus any reference to one or more "steps" of a process, whether in a mere description of the process or in a mere recitation of the term "process" or similar term, has inherent antecedent. Thus, if there is a reference in a claim to one or more "steps" of a process, that reference has sufficient antecedent.
[0015] The term "invention" and similar terms mean "one or more inventions disclosed in this application" unless otherwise specified.
[0016] The terms "an embodiment," "an embodiment," "embodiments," "the embodiment," "the embodiments," "one or more embodiments," "some embodiments," "particular embodiments," "one embodiment," "another embodiment," and the like mean "one or more, but not all, embodiments of the invention," unless otherwise specified.
[0017] The term "variant" of an invention means one embodiment of that invention, unless otherwise specified.
[0018] The term "designator" is used in a very broad sense: a "designator" of something should be understood to include any object that may be used to identify that thing.
[0019] A reference to an object may include an electronic message that identifies the object (e.g., a serial number attached to a widget to identify it, one or more characteristics of a widget to identify it). A reference to an object may include information that may be used to calculate and / or look up the object (e.g., information that identifies the machine of which the widget is a part and may be used to identify the widget). A reference to an object may specify an object related to the object (e.g., a characteristic of the object, the object's name, names of objects related to the object). A reference to an object may not specify an object related to the object (e.g., the letter "a" may be a representation of a widget on a computer system, and the computer system may be configured to identify the widget by interpreting the letter "a"). A reference to an object may include marks, symptoms, and / or evidence of the object. For example, a reference may include a code, a reference, an example, a link, a signal, and / or an identifier. A reference to an object may include information that represents the object, describes the object, and / or is otherwise associated with the object.
[0020] A variant of a reference to an object may be a reference to that object (e.g., an encryption of a reference to an object may be a reference to that object). A reference to an object may include the object itself, a copy of the object, and / or a portion of the object. A reference to an object may be meaningless to an object that is not configured to understand the reference (e.g., a person may not understand that the letter "a" refers to a widget, and yet the letter "a" may refer to the widget because a computer system can identify the widget from the letter "a"). Of course, the fact that a reference to an object may be used to identify the object does not imply that the object or any other object is identified. A reference to an object may include a reference to any number of the object, unless otherwise specified. A reference to an object may include a reference to multiple other objects (e.g., an electronic message that refers to multiple objects). (Pointing may be used as a very broad term in claim language. Example: receive pointing to a financial instrument.)
[0021] The word "represent" means (1) to act so as to represent, designate, symbolize, or indicate, as does a word, symbol, etc.; (2) to represent or designate by some term, characteristic, symbol, etc.; (3) to represent, depict, or present a likeness, as does a picture; or (4) to act as a mark or symbol.
[0022] Reference to "another embodiment" in the description of an embodiment does not imply that the referenced embodiment is mutually exclusive with yet another embodiment (e.g., an embodiment described before the referenced embodiment), unless specifically stated otherwise. Similarly, the mere fact that two (or more) embodiments are referenced does not imply that those embodiments are mutually exclusive.
[0023] One embodiment of the present invention may encompass two or more other embodiments of the present invention. For example, a first embodiment including elements a, b, and c may encompass a second embodiment including elements a, b, c, and d, and a third embodiment including elements a, b, c, and e. Similarly, each of the first, second, and third embodiments may encompass a fourth embodiment including elements a, b, c, d, and e.
[0024] The words "comprise" and "include" and variations thereof mean "include, and may include, other items" unless otherwise specified. Thus, for example, the sentence "The machine includes a red widget and a blue widget" means that the machine includes a red widget and a blue widget, but may also include one or more other items as well.
[0025] The word "consists of" and variations thereof mean "including, but not limited to," unless otherwise specified. So, for example, the sentence "A machine consists of a red widget and a blue widget" means that the machine includes the red widget and the blue widget, but nothing else.
[0026] The word "comprise" and variations thereof, unless otherwise specified, means "to form a component part of," "to be a component of," or "to be a part of." Thus, for example, the sentence "The red widget and the blue widget comprise a machine" means that the machine contains a red widget and a blue widget.
[0027] The phrase "consisting exclusively of" and variations thereof, unless otherwise specified, means "comprising exclusively of," "being the only component of," or "being the only member of." Thus, for example, the sentence "The red widget and the blue widget exclusively comprise the machine" means that the machine consists of (i.e., contains) only the red widget and the blue widget.
[0028] The words "a," "an," and "the" mean "one or more" unless otherwise specified. Thus, for example, the phrase "a widget" means one or more widgets unless otherwise specified. Similarly, if the phrase "a widget" is followed by the phrase "the widget," this means "the one or more widgets." Thus, it should be understood that the word "the" can also refer to a specific word that has a predecessor. For example, if a paragraph refers to "a specific single feature" and then refers to "the feature," it should be understood that the phrase "the feature" means the previously mentioned "specific single feature." (It should be understood that the word "a" in "a specific single feature" means "one" specific single feature, not "one or more" specific single feature.)
[0029] The term "plurality" means "two or more" unless otherwise specified.
[0030] The term "herein" means "in this application, including anything that may be incorporated by reference," unless otherwise specified.
[0031] The phrase "at least one of," when modifying a plurality of items (e.g., an enumerated list of items), means any combination of one or more of those items, unless otherwise specified. For example, "at least one of a widget, a car, and a wheel" means either (i) a widget, (ii) a car, (iii) a wheel, (iv) a widget and a car, (v) a widget and a wheel, (vi) a car and a wheel, or (vii) a widget, a car, and a wheel. The phrase "at least one of," when modifying a plurality of items, does not mean "one of each of those plurality of items." For example, the phrase "at least one of a widget, a car, and a wheel" does not mean "one widget, one car, and one wheel."
[0032] Numerals such as "one," "two," etc., when used as cardinal numbers to indicate a quantity of something (e.g., one widget, two widgets), mean the quantity indicated by the numeral, but not at least the quantity indicated by the numeral. For example, the phrase "one widget" does not mean "at least one widget," and thus the phrase "one widget" does not encompass, for example, two widgets.
[0033] The phrase "based on" does not mean "based only on" unless otherwise specified. In other words, the phrase "based on" encompasses both "based only on" and "based at least on." The phrase "based at least on" is equivalent to the phrase "based at least in part on." For example, the phrase "element A is calculated based on element B and element C" encompasses embodiments in which element A is calculated as the product of B and C (in other words, A=B×C), embodiments in which A is calculated as the sum of B and C (in other words, A=B+C), embodiments in which A is calculated as the product of B, C, and D, embodiments in which A is calculated as the square root of B, C, and D×E, etc.
[0034] The word "represents" and similar words are not exclusive unless otherwise specified. For example, the use of "represents" does not mean "represents only" unless otherwise specified. For example, the phrase "the data represents a credit card number" encompasses both "the data represents only a credit card number" and "the data represents a credit card number, and the data represents something else as well."
[0035] The word "whereby" is used herein only to precede a clause or other group of words that express only the intended result, purpose, or consequence of something expressly recited before the word "whereby." Thus, when the word "whereby" is used in a claim, the clause or group of words that it modifies will not establish any specific further limitations on that claim or otherwise limit the meaning or scope of that claim.
[0036] Words such as "eg," "such as," and the like mean "for example," and therefore do not limit the words or phrases they describe. For example, in the sentence "A computer transmits data (e.g., instructions, data structures) over the Internet," the word "e.g.," explains that "instructions" are an example of "data" that a computer can transmit over the Internet, and that "data structures" are an example of "data" that a computer can transmit over the Internet. However, both "instructions" and "data structures" are merely examples of "data," and things other than "instructions" and "data structures" can also be "data."
[0037] The word "respective" and similar words mean "taken individually." Thus, when two or more things "respectively" have characteristics, each such thing has unique characteristics, and these characteristics may, but need not, differ from one another. For example, the phrase "two machines each have a respective function" means that a first of the two machines has a function and a second of the two machines also has a function. The function of the first machine may or may not be the same as the function of the second machine.
[0038] The word "ie" and similar words mean "i.e.," and thus limit the word or phrase that it describes. For example, in the sentence "A computer sends data (i.e., instructions) over the Internet," the word "ie" describes that the "instructions" are "data" that a computer can send over the Internet.
[0039] Numeric ranges include both integers and non-integer numbers within the range unless otherwise specified. For example, the range "1 to 10" includes integers between 1 and 10 (e.g., 1, 2, 3, 4, ... 9, 10) and non-integer numbers (e.g., 1.0031415926, 1.1, 1.2, ... 1.9).
[0040] Where two or more words or phrases are synonymous (e.g., by an express statement that they are synonymous), the instance of one such word or phrase does not mean that another such word or phrase must have a different meaning. For example, if the meaning of "comprises" is stated to be synonymous with "including, or may include," the mere use of the phrase "including, or may include" does not mean that the word "comprises" means anything other than "including, or may include." II. Determining
[0041] The word "determining" and its grammatical variations (e.g., to determine a price, determining a value, the determination of an object which meets a certain criterion) are used very broadly. The word "determining" encompasses a wide variety of actions, and thus "determining" can encompass calculating, computing, processing, deriving, investigating, looking up (e.g., looking up in a table, database, or another data structure), reducing to an electronic format or digital representation, ascertaining, and the like. "Determining" can also encompass receiving (e.g., receiving information), accessing (e.g., accessing data in a memory), and the like. "Determining" can also encompass settling, selecting, choosing, establishing, and the like.
[0042] The term "determining" does not imply certainty or absolute accuracy; thus, "determining" can encompass estimating, extrapolating, predicting, inferring, averaging, and the like.
[0043] The term "determining" does not imply that a mathematical process must be performed, that a numerical method must be used, or that an algorithm must be used.
[0044] The term "determining" does not imply that a particular device must be used, for example, a computer does not necessarily perform the determining.
[0045] The term "determining" may include "calculating." The term "calculating" should be understood to include performing one or more calculations. Calculating may include operating, processing, and / or deriving. Calculating may be performed by a computing device. For example, calculating something may include applying an algorithm to data by a computer processing device to generate the thing as an output of the processing device.
[0046] The term "determining" may include "referencing." The term "referencing" should be understood to include making one or more references (e.g., to an object). Referencing may include querying, accessing, selecting, choosing, retrieving, and / or looking up. The act of referencing may be performed by a computing device. For example, referencing an object may include retrieving, by a processing device, the memory location where the object is stored.
[0047] The term "determining" may include "receiving." For example, receiving an item may include capturing the item. In some embodiments, receiving may include operations performed to capture the item, such as operating a network interface used to capture the item. In some embodiments, receiving may be performed without operations performed to capture the item, such as direct memory writes or hardwired circuitry. Receiving an item may include receiving from a remote source that may have performed computations on the item. III. Sentence Form
[0048] If a limitation of a first claim encompasses both one feature and more than one feature (e.g., a limitation such as "at least one widget" encompasses both one widget and more than one widget), and a second claim that depends from the first claim uses the definite article "the" to refer to that limitation (e.g., "the widget"), this use alone does not mean that the first claim encompasses only that one feature, nor does it mean that the second claim encompasses only that one feature (e.g., "the widget" can encompass both one widget and more than one widget).
[0049] When an ordinal number (e.g., "first," "second," "third," etc.) is used as an adjective before a term, the ordinal number (unless otherwise specified) is used only to indicate a particular feature, e.g., to distinguish that feature from another feature represented by the same or a similar term, but the ordinal number does not have any other meaning or limiting effect and is merely a designation of convenience. For example, a "first widget" may be so referred to only to distinguish it from, e.g., a "second widget." Thus, the mere use of the ordinal numbers "first" and "second" before the term "widget" does not indicate any other relationship between these two widgets, nor does it indicate any other characteristics of either or both widgets. For example, the mere use of the ordinal numbers "first" and "second" before the term "widget" does not (1) indicate whether the order or location of either widget precedes or follows the other widget, (2) indicate whether the appearance or activation of either widget precedes or follows the other widget in time, or (3) indicate whether the importance or quality of either widget is higher or lower than the other widget. The mere use of ordinal numbers does not establish a numerical limitation on the feature identified by the ordinal number. For example, the mere use of the ordinal numbers "first" and "second" before the term "widget" does not indicate that there are exactly two widgets.
[0050] Where a single device, article, or other product is described herein, in another embodiment, two or more devices or articles (whether or not they cooperate) may be used in place of the single device or article described. Thus, functionality described as being possessed by a device may, in another embodiment, be possessed instead by two or more devices or articles (whether or not they cooperate).
[0051] Similarly, where two or more devices, articles, or other products (whether or not they cooperate) are described, in another embodiment, a single device or article may be substituted in place of the two or more described devices or articles. For example, multiple computer-based devices may be replaced with a single computer-based device. In some embodiments, such multiple computer-based devices may operate together to perform a single processing step, as is common in, for example, grid computing systems. In some embodiments, such multiple computer-based devices may operate to add functionality to each other, such that the multiple devices operate to perform a single processing step, as is common in, for example, cloud computing systems. (Conversely, a single computer-based device may be replaced with multiple computer-based devices operating in cooperation with each other. For example, a single computing device may be replaced with a server and workstations that communicate via the Internet.) Thus, various functionality described as being possessed by two or more devices or articles may instead be possessed by a single device or article.
[0052] The functionality and / or features of a single device described may, in other embodiments, be alternatively implemented by one or more other devices described, but not explicitly described as having such functionality or features. Thus, other embodiments may not include the described device itself, but rather may include one or more other devices that would have such functionality or features in those other embodiments. IV. Disclosed Examples and Terminology Are Not Limiting
[0053] Neither the Title (appearing at the top of the first page of this application) nor the Abstract (appearing at the end of this application) should be understood to limit in any way the scope of the disclosed invention, nor should they be used to interpret the meaning of or limit the scope of any claim. An Abstract is included in this application solely because an Abstract is required under 37 CFR § 1.72(b).
[0054] The section headings provided in this application are for convenience only and are not to be construed as limiting the disclosure in any way.
[0055] While numerous embodiments are described in this application, they are presented for illustrative purposes only. Each described embodiment is not, and is not intended to be, limiting in any way. The disclosed invention is broadly applicable to numerous embodiments, as will be apparent from this disclosure. Those skilled in the art will recognize that the disclosed invention may be implemented with various modifications and variations, including structural, logical, software, and electrical modifications. While particular features of the disclosed invention have been described with reference to one or more specific embodiments and / or drawings, it will be understood that, unless otherwise specified, such features are not limited to use in the one or more specific embodiments or drawings referenced in the description.
[0056] While an embodiment may be disclosed as including several features, other embodiments of the invention may include fewer than all of those features. Thus, for example, a claim may include fewer features than all of the features in the disclosed embodiment, and such a claim would not be construed as requiring more features than are expressly recited in the claim.
[0057] No embodiment of a method step or product element described in this application constitutes, is essential to, or has the same scope as the invention claimed herein, unless expressly stated to be so herein or (with respect to a claim and the invention defined by that claim) is expressly recited in that claim.
[0058] Claim preambles that recite anything other than a statutory classification should be construed to describe the purposes, benefits, and possible uses of the claimed invention, and such preambles should not be construed to limit the claimed invention.
[0059] This disclosure is not a literal description of every embodiment of the present invention, nor is it a list of features of the present invention that must be present in every embodiment.
[0060] Every disclosed embodiment is not necessarily covered by a claim (including any pending, amended, issued, or canceled claim). Moreover, a disclosed embodiment may (but need not) be covered by more than one claim. Thus, if a claim is directed to a particular embodiment (whether pending, amended, issued, or canceled), such is not evidence that the scope of other claims does not also cover that embodiment.
[0061] Devices described as communicating with each other need not be in constant communication with each other unless otherwise specified. Rather, such devices may communicate only when necessary or desirable and may, in fact, refrain from exchanging data most of the time. For example, when a machine communicates with another machine over the Internet, that machine may not transmit data to the other machine for extended periods of time (e.g., weeks at a time). Furthermore, devices communicating with each other may communicate directly or indirectly through one or more intermediate stages. Devices are in communication with each other if they are capable of at least one-way communication with each other. For example, a first device is in communication with a second device if it can send information to the second device. Similarly, a second device is in communication with a first device if it can receive information from the first device.
[0062] A description of an embodiment having several components or features does not imply that all, or any, of such components or features are required. On the contrary, various optional components are described to illustrate the variety of possible embodiments of the invention. Unless otherwise specified, no component or feature is essential or required.
[0063] Although process steps, algorithms, or the like may be described or claimed in a particular order, such processes may be configured to operate in other orders. In other words, any sequence or order of steps that may be explicitly described or claimed does not necessarily indicate that the steps must be performed in that order. The steps of processes described herein may be performed in any possible order. Furthermore, some steps may be performed simultaneously, even though they are described or suggested as not being performed simultaneously (e.g., by one step being described after another). Furthermore, when a process is described by illustrations of drawings, this does not imply that the described process is exclusive of other variations or modifications to the process, nor does it imply that the described process, or any of its steps, is essential to the invention, or that the described process is preferred.
[0064] Although a process may be described as including multiple steps, this does not imply that all or any of those steps are preferred, essential, or required. Various other embodiments within the scope of the described invention(s) include other processes in which some or all of the described steps are omitted. Unless otherwise specified, no step is essential or required.
[0065] Although a process may be described in isolation or without reference to other products or methods, in one embodiment, the process may interact with other products or methods. For example, such interaction may include linking one business model with another. Such interaction may occur to increase the flexibility or desirability of the process.
[0066] Although a product may be described as including multiple components, aspects, qualities, properties, and / or characteristics, this does not indicate that any or all of the multiple components are preferred, essential, or required. Various other embodiments within the scope of the described invention(s) include other products in which some or all of the multiple components are omitted.
[0067] An enumerated list of items (whether numbered or unnumbered) does not imply that any or all of the items are mutually exclusive, unless otherwise specified. Similarly, an enumerated list of items (whether numbered or unnumbered) does not imply that any or all of the items are inclusive of any category, unless otherwise specified. For example, a list of "computers, laptops, and PDAs" does not imply that any or all of the three items in the list are mutually exclusive, nor does it imply that any or all of the three items in the list are inclusive of any category.
[0068] An enumerated list of items (which may or may not be numbered) does not imply that any or all of the items are equivalent to or interchangeable with one another.
[0069] All embodiments are illustrative and do not imply that the invention or any embodiment has been made or performed, in any case. V. Arithmetic
[0070] Those skilled in the art will appreciate that the various processes described herein may be performed by, for example, a suitably programmed general-purpose computer, a special-purpose computer, or other computing device. Typically, a processing device (e.g., one or more microprocessors, one or more microcontrollers, one or more digital signal processors) receives instructions (e.g., from a device such as a memory) and executes those instructions, thereby performing one or more processes specified by the instructions.
[0071] The term "computing" means making decisions using a processing device according to a software algorithm.
[0072] "Processing Unit" means one or more microprocessors, central processing units (CPUs), computing devices, microcontrollers, digital signal processors, graphics processing units (GPUs), and similar devices, or any combination thereof, regardless of architecture (e.g., chip-level multiprocessing or multicore, RISC, CISC, microprocessors without interlocked pipeline stages, pipelined, simultaneous multithreading, microprocessors without integrated graphics processing units, GPGPUs).
[0073] "Computing device" means one or more microprocessors, central processing units (CPUs), computing appliances, microcontrollers, digital signal processors, graphics cards, handheld game consoles, and similar devices, or any combination thereof, regardless of architecture (e.g., chip-level multiprocessing or multicore, RISC, CISC, microprocessors with non-interlocked pipeline stages, pipelined architecture, simultaneous multithreading).
[0074] Thus, a description of a process is also a description of an apparatus for performing the process. An apparatus for performing a process may include, for example, a processor and input and output devices appropriate for performing the process. For example, a description of a process is a description of an apparatus including a processor and a memory, where the memory stores a program including instructions that, when executed by the processor, direct the processor to perform the method in question.
[0075] An apparatus that performs a process may include multiple computing devices that work together to perform the process. Some of the computing devices may work together to perform steps of the process, some may operate at separate steps of the process, and other computing devices may provide underlying services that can facilitate the performance of the process. Such computing devices may operate under the direction of a centralized control device. In other embodiments, such computing devices may operate without the direction of a centralized control device. Examples of apparatuses that can operate in some or all of these modes may include grid computing systems, cloud computing systems, peer-to-peer computing systems, computing systems configured to provide software as a service, and the like. For example, the apparatus may include a computing system that performs most of its processing load on a remote server but outputs display information and receives user input information on a local user computer, such as a computing system running VMware software.
[0076] Additionally, programs (as well as other types of data) implementing such methods may be stored or transmitted in several ways using various media (e.g., computer-readable media). In some embodiments, hardwired circuitry or custom hardware may be used in place of, or in combination with, some or all of the software instructions that can implement the processes of various embodiments. Thus, various combinations of hardware and software may be used in place of software alone.
[0077] The term "computer-readable medium" refers to any medium, any number of media, or a combination of various media that participate in providing data (e.g., instructions, data structures) readable by a computer, a processing device, or other device. Such media may take various forms, including but not limited to, non-volatile media, volatile media, and transmission media. Non-volatile media include, for example, optical or magnetic disks and other persistent media. Volatile media include dynamic random access memory (DRAM), which typically constitutes the main memory. Transmission media include coaxial cables, copper wire, and fiber optics, including the wires that comprise a system bus coupled to the processing device. Transmission media may include or convey acoustic waves, light waves, or electromagnetic radiation, such as those generated in radio frequency (RF) or infrared (IR) data communications. Common forms of computer readable media include, for example, a floppy disk, a flexible disk, a hard disk, magnetic tape, any other magnetic medium, CD-ROM, DVD, any other optical medium, punch cards, paper tape, any other physical medium with a pattern of holes, RAM, PROM, EPROM, FLASH-EEPROM, any other memory chip or memory cartridge, a carrier wave as described below, or any other medium from which a computer can read it.
[0078] The term "tangible computer-readable medium" refers to "computer-readable media" including hardware components such as optical and magnetic disks.
[0079] Carrying data (e.g., sequences of instructions) to the processor may involve various forms of computer-readable media. For example, data may (i) be delivered to the processor from RAM, (ii) be carried by a wireless transmission medium, (iii) be formatted and / or transmitted according to various formats, standards, or protocols, such as Ethernet (i.e., IEEE 802.3), wireless local area network communications defined by IEEE 802.11 whether or not approved by the WiFi Alliance, SAP, ATP, Bluetooth, TCP / IP, TDMA, CDMA, and 3G, and / or (iv) be encrypted to ensure privacy and / or prevent fraud in any of various manners well known in the art.
[0080] The term "database" means any electronically stored collection of data stored in a retrievable format.
[0081] The term "data structure" refers to a database that resides on a hardware machine such as a computer.
[0082] The term "network" means a set of points or nodes interconnected by communication paths. For example, a network may include multiple computers or communication devices interconnected by one or more wired and / or wireless communication paths. A network may be interconnected with other networks and may include sub-networks.
[0083] The term "predetermined" means predetermined, e.g., determined prior to the current time or current action. For example, the phrase "displaying a predetermined value" means displaying a value that is determined prior to the display action.
[0084] The term "condition" means either (1) a prerequisite for a match to occur, or (2) something that is necessary for another thing to appear or occur.
[0085] The term "transaction" means (1) the exchange or transfer of goods, services, or funds, or (2) any act or activity of communication involving two parties or things by which they act or influence one another.
[0086] Thus, a description of a process is also a description of a computer-readable medium that stores a program that implements the process. The computer-readable medium can store (in any suitable format) program elements appropriate for implementing the method. For example, a description of a process is a description of a computer-readable storage medium that stores a program including instructions that, when executed by a processing device, direct the processing device to implement the method.
[0087] As the description of various steps of a process does not indicate that all described steps are required, embodiments of an apparatus include computers or computing devices operable to perform some, but not necessarily all, of the described processes.
[0088] Similarly, just as the description of various steps in a process does not indicate that all described steps are required, embodiments of a computer-readable medium storing a program or data structure include computer-readable media that store a program that, when executed, can cause a processing device to perform some, but not necessarily all, of the described processes.
[0089] Where databases are described, those skilled in the art will understand that (i) alternative database structures to the described databases are readily usable, and (ii) memory structures other than databases are readily usable. Any illustrations or descriptions of any sample databases presented herein are exemplary arrangements of stored representations of information. For example, any number of other arrangements may be used other than those suggested by tables illustrated in the drawings or elsewhere. Similarly, all illustrated entries in the databases represent only examples of information, and those skilled in the art will understand that the number and content of entries may differ from those described herein. Furthermore, even if the databases are depicted entirely as tables, other formats (including relational databases, object-based models, and / or distributed databases) may be used to store and manipulate the data types described herein. Similarly, methods or behaviors of objects in the databases may be used to implement various operations, such as those described herein. Furthermore, databases may be stored, in a known manner, locally or remotely from devices accessing data in such databases.
[0090] Various embodiments may be configured to operate in a network environment including a computer in communication with one or more devices (e.g., via a communications network). The computer may communicate with the devices directly or indirectly via any wired or wireless medium (e.g., the Internet, a LAN, a WAN or Ethernet, token ring, telephone lines, cable lines, radio channels, optical communications lines, commercial online service providers, bulletin board systems, satellite communications links, or any combination thereof). Each of the devices may itself comprise a computer or other computing device adapted to communicate with the computer, for example, a computer or other computing device based on an Intel®, Pentium®, or Centrino™, Atom™, or Core™ processor.
[0091] In one embodiment, a server computer or centralized management device may not be required or desirable. For example, the present invention may, in one embodiment, be implemented on one or more devices without a centralized management device. In such an embodiment, functionality described herein as being performed by a server computer may instead be performed by one or more such devices, or data described as being stored on a server computer may instead be stored on one or more such devices.
[0092] Where a process is described, in one embodiment the process may operate without user intervention, while in another embodiment the process includes some human intervention (e.g., some steps are performed by or with the assistance of a human).
[0093] As used herein, the term "encryption" refers to the process of obscuring or concealing information so that it is not easily understandable without special knowledge. The process of encryption can convert raw information, called plaintext, into encrypted information. Encrypted information may be referred to as ciphertext, and the algorithm that converts plaintext to ciphertext may be referred to as a cipher. Ciphers may also be used to perform the inverse operation of converting ciphertext back to plaintext. Examples of ciphers include substitution ciphers, transposition ciphers, and ciphers implemented using a cipher machine.
[0094] Among various encryption methods, a cipher may require a complementary piece of information called a key. A key may consist, for example, of a string of bits. A key may be used in conjunction with a cipher to encrypt plaintext. A key may also be used in conjunction with a cipher to decrypt ciphertext. In a category of ciphers called symmetric key algorithms (e.g., secret key ciphers), the same key is used for both encryption and decryption. Therefore, the robustness of the encrypted information depends on keeping the key secret. Examples of symmetric key algorithms include DES and AES. In a category of ciphers called asymmetric key algorithms (e.g., public key ciphers), separate keys are used for encryption and decryption. With an asymmetric key algorithm, any member of the public can use a first key (e.g., a public key) to encrypt plaintext into ciphertext. However, only the holder of a second key (e.g., a private key) can decrypt the ciphertext back to plaintext. An example of an asymmetric key algorithm is the RSA algorithm. VI. Continuing Applications
[0095] This disclosure provides, to one of ordinary skill in the art, an enabling description of several embodiments and / or inventions, some of which may not be claimed in this application, but may nevertheless be claimed in one or more continuing applications claiming benefit of priority to this application.
[0096] Applicant intends to file additional applications seeking patents on subject matter disclosed and enabled but not claimed in this application. VII.35U.SC§112, paragraph 6
[0097] A claim limitation containing the phrase "means for" or the phrase "step for" means that paragraph 6 of 35 U.S.C. § 112 applies to that limitation.
[0098] A claim limitation that does not include the phrase "means for" or "step for" means that paragraph 6 of 35 U.S.C. §112 does not apply to that limitation, regardless of whether the limitation, in reciting a function, fails to recite structure, materials, or acts for performing that function. For example, the mere use of the phrase "step of" or "steps of" in a claim when referring to one or more steps in that or another claim does not mean that paragraph 6 of 35 U.S.C. §112 applies to those steps.
[0099] For means or steps that perform a specified function pursuant to paragraph 6 of 35 U.S.C. § 112, the corresponding structure, material, or acts described herein, and their equivalents, may perform not only that specified function but other functions as well.
[0100] A product, such as a computer, processing unit, or computing device, is a structure capable of performing a variety of functions. Such a product may be operable to perform particular functions by executing one or more programs, e.g., programs stored in a memory device of the product or a memory device accessed by the product. Unless otherwise specified, such programs may not be based on any particular algorithm, e.g., any particular algorithm that may be disclosed in this application. As is well known to those skilled in the art, a particular function may be performed by a variety of algorithms, and any of several different algorithms may be merely a design choice for performing that particular function.
[0101] Thus, with respect to means or steps for performing a particular function pursuant to paragraph 6 of 35 U.S.C. § 112, the structure corresponding to the particular function includes any product programmed to perform that particular function. Such structure includes a programmed product that performs that function, regardless of whether such product is (i) programmed with the disclosed algorithm to perform that functionality, (ii) programmed with an algorithm similar to the disclosed algorithm, or (iii) programmed with a different algorithm to perform that function.
[0102] When a claim recites means for performing a function in a method, one structure for performing the method includes a computing device (e.g., a general-purpose computer) programmed and / or configured with appropriate hardware to perform the function.
[0103] Additionally, it includes a computing device (e.g., a general-purpose computer) that is programmed and / or configured with appropriate hardware to perform its functions with other algorithms, as would be understood by one of ordinary skill in the art. VIII. Disclaimer
[0104] Multiple references to particular embodiments do not constitute a disclaimer or disclaimer of additional, different embodiments, and similarly, references to descriptions of embodiments all including a particular feature do not constitute a disclaimer or disclaimer of embodiments that do not include that particular feature. Any express disclaimer or disclaimer in this application will be preceded by the phrase "does not include" or "cannot practice." IX. INCORPORATION BY REFERENCE
[0105] All patents, patent applications, or other documents referenced herein are incorporated by reference into this patent application as part of this disclosure solely for purposes of written description and enablement requirements under paragraph 1 of 35 U.S.C. § 112, and should not be used to limit, define, or otherwise interpret any terms herein, except to the extent that the ordinary meaning would not be understood by one of ordinary skill in the art without such incorporation by reference. Such skilled artisans need not be limited in any way by any embodiment provided in the reference. Conversely, definitions provided in this application should not be used to limit, define, or otherwise interpret any terms in any document incorporated herein by reference. Definitions expressly set forth in this application control without interference from descriptions of specific embodiments that may contradict those definitions.
[0106] Any incorporation by reference does not, in and of itself, imply any endorsement, approval, or acquiescence in any statements, opinions, arguments, or characterizations contained in any incorporated patent, patent application, or other document unless specifically stated in this patent application. X. Application Process
[0107] In interpreting this application (including the claims), one of ordinary skill in the art should refer to the prosecution history of this application, but not to the prosecution history of any other patent or patent application, regardless of whether there are other patent applications that may be considered in connection with this application or that share a claim of priority with this application. Detailed Description of Exemplary Embodiments
[0108] In various embodiments, financial market indicators and indicia may be used as random number generators for one or more game variables, such as the number and suit of a card (in a card game), the outcome of a roulette wheel (in a roulette game), the reels of a slot machine (in a slot game), lottery numbers (in a lottery game), and other variables. For example, game information or variables may be determined based on information associated with a financial market or indicia. For example, a game variable may be determined to be or be based on the last digit of a particular financial market indicator or indicia at a particular time, such as 2:00 PM, 9:05 AM, 3:26:17 PM, or any other time.
[0109] In some embodiments, game information such as the identity of a financial market (e.g., the AUD / USD exchange rate or the value of the S&P 500) and the time of its measurement (e.g., exactly 5 seconds after 10:22 AM) may be disclosed to the player in advance. In other embodiments, some information may not be disclosed to the player in advance, such as the time or identity of a financial market indicia.
[0110] Various embodiments relate to a poker game in which one or more (e.g., five) financial markets may be displayed, with each final digit highlighted, for example, in a particular color. A user may place a bet on one or more outcomes at the end of the game, such as eight specific hands, i.e., "pair or better." The specific hands may include a high nine, a pair, two pairs, three of a kind (three cards of the same suit), a full house, a straight, four of a kind (four cards of the same suit), and five of a kind (five cards of the same suit).
[0111] In various embodiments, a game of roulette may be implemented using an electronic roulette wheel that includes various numbers or symbols, such as the numbers 0 through 9, various colors, such as black, red, and yellow, a roulette ball, and one or more other features corresponding to a traditional roulette wheel. The electronic ball or other indicia may land (or otherwise result) on any of the numbers 0 through 9 and / or any of the colors (e.g., black or red), for example. For example, one result may include both a number (0 through 9) and a color (red, black, or yellow).
[0112] In some embodiments, a game outcome (e.g., a roulette outcome) may include a multi-digit number (e.g., two or three digits), which may be based, for example, on the last digit of an ordered list of financial indicators. The order in which the financial market digits are ordered may be randomly determined at the time the result is announced or may be predetermined (e.g., before bets are accepted). In some embodiments, a user may select the identity and order of the financial market indicators to determine the roulette outcome.
[0113] The game outcome may be determined by an event, such as a financial event or outcome (e.g., occurring after a bet is placed). Exemplary financial events may include the price or value of a financial instrument or financial market, such as the price or value at a particular (e.g., predetermined) time. For example, the outcome of a particular game of roulette may be determined based on a digit (e.g., the last or least significant digit, or the tenth or second decimal place, or other digit) in the market price or value of a financial instrument or a financial index such as the S&P 500 (e.g., as reported by a particular news outlet or a particular website such as Bloomberg.com) at a particular time (e.g., February 14, 2013, 2:00 PM). For example, if the value of the S&P 500 at that time is 1409.2 and the outcome is tied to the tenth decimal place, then the outcome of the roulette game would be "2" (the tenth decimal place). The roulette game ends and bets are settled when the outcome is known (e.g., in real time or near real time).
[0114] In some embodiments, the outcome of the roulette game may be based on a two-digit number (e.g., 00-99) or a three-digit number, such as a two-digit or three-digit number using the last digits of different market indicators (or, for example, multiple digits of a single financial indicator, or two digits consisting of one digit from one financial indicator and one digit from another financial indicator).
[0115] In some embodiments, the roulette wheel result may be between 00 and 36 (as with a traditional roulette wheel), in which case numbers above 36 are ignored and the next determined number is selected. If an impermissible number, such as 78, is determined based on the last digits of two market indicators, the system discards this number and selects the next measured number from the same indicator. For example, if the last digits of two indicators, 7 and 8, are measured at the time of the result, the system may use the next measured numbers (e.g., 0.001 seconds later), until a valid number between 00 and 36 is rolled. If a number such as 39 is determined, the system may discard only the last digit (9) and use the result measured after that indicator, or the result after that, until a valid number between 0 and 6 is rolled. Alternatively, instead of using the same indicator at a different time, the system may discard the impermissible result and use the digits of other indicators measured at the same time as the original result.
[0116] Thus, in some embodiments, the outcome of a financial event, e.g., the least significant digit of a particular market or index at a particular time, may be used as a random number generator for a game such as a game of roulette. In some embodiments, a future event (e.g., the future value of a market at a particular time in the future) may be used so that the outcome is not known in advance by a player. In other embodiments, historical information may be used, e.g., the market value of the DJIA at 11:00 AM on a past randomly determined day, provided that the information is randomized in some manner. In some embodiments, the game may end at the time of the outcome, e.g., the time the market is determined.
[0117] Exemplary Roulette Game
[0118] 1 illustrates an exemplary user interface according to one embodiment that may be used when playing a game similar to roulette.
[0119] This game interface may be displayed on a user interface, which may be, for example, a user computing device such as a touchscreen, a phone, a computer, or other device with a visual display. It will be appreciated that one, some, all, or any number of the various elements described below may be displayed on the user interface in any suitable configuration. A user may select various elements (e.g., with a mouse or touchscreen) to request betting information, manipulate a bet, clear previous selections, change a bet, or perform any other game-related operation.
[0120] The left side of the display may include various game options related to game types and financial markets, where roulette may be highlighted in yellow, indicating that the roulette game is selected and currently displayed. Alternatively, the user may select another game type, such as "multi-bet."
[0121] In that game type, a user may select a financial market or index, such as the one used to generate winning numbers for a roulette game. For example, a user may select an index such as the Canada 60 or France 40, a foreign exchange market such as AUD / USD or EUR / GBP, a commodity market such as gold or silver, or a stock value such as BP shares or Barclays shares. Here, the UK 100 market is selected. Thus, the UK 100 index may be used to determine winning numbers for a roulette game. The current (or near-current) value of the UK 100 (here, 6326.07) may be displayed in the game table area, here in green. A list of alternative markets available for this game can be generated by selecting the drop-down icon to the left of the "UK 100" icon. In some embodiments, various options may be disabled or expire at a predetermined time in the game, such as when the timer reaches 10 seconds or at or just before the end of the betting session.
[0122] The display may show "game table" portions corresponding to elements of the actual game table, here highlighted in green. A user may place a bet by selecting one or more betting areas (e.g., by placing virtual chips in the selected areas), similar to a real roulette table. The game table shows a roulette wheel having numbers 0 through 9 and the colors black, red, and yellow (e.g., yellow indicates the current winning number).
[0123] A financial number may be displayed above the roulette wheel, and may display the value (e.g., current market value or other price) of a financial market, financial instrument, or financial index, such as the UK 100 shown here. (Other financial markets may also be used, e.g., by selecting such a market from a list to the left of the gaming table.) Here, 6372.57 is displayed as the current value of the UK 100 index (at the time this particular screen is displayed), with 7 being the last significant digit displayed. The display may be continuously or continuously updated to display the current value of the index in real time or near real time. The outcome of the roulette game may include the last significant digit of the UK 100 at the end of the game. Thus, the number 7 may be considered the current winning number, i.e., the number that would win (if selected in the bet) if the game were to end at that exact time.
[0124] To the right of the roulette wheel is a bet selection area that includes a red or black selection area at the top and separate boxes in the middle listing the numbers 0 through 9. At the bottom are two boxes labeled 0 through 4 and 5 through 9. To the right of the table are two arrow boxes, one pointing to odd numbers and one pointing to even numbers.
[0125] On both the wheel and betting area, the numbers 1, 2, 5, 6, and 9 are displayed in white on a black background (indicating "black" numbers), and the numbers 0, 3, 4, 7, and 8 are displayed in white on a red background (indicating, for example, "red" numbers). If the resulting number is a red number, a bet on red wins, and if the resulting number is a black number, a bet on black wins. On the roulette wheel, a yellow indicia may be displayed at or near the number "7," indicating that "7" is the current winning number.
[0126] To the right of the betting area may be a history area that lists previous game results (e.g., in chronological order). For example, the history area may show that the most recent game result was 7, then 6, then 3, then 3, etc. Alternatively, the history tab may show previous game results in reverse chronological order, where the most recent result was 9 (at the bottom of the history area), then 4, etc.
[0127] In the upper right corner there may be a time display that shows the time, which may include the current time, the time remaining in the betting session, the time available to place bets during the betting session before betting closes, the time a game has been played, the time until the next game begins, or any other time.
[0128] The bottom right corner may display the odds (probability of winning) (e.g., for the selected bet or bet type) and the stake (e.g., for the selected bet or bet type). A "Place a Bet" tab may also be displayed. The amount the user could win or lose on the bet may be displayed as "Profit" and "Loss." The "Profit" and "Loss" fields may display the amount the user has won (and / or lost) or could win (or lose) in the current game, game session, day, week, time since last login, or other time.
[0129] In some embodiments, the various values displayed may change right up until the moment the user clicks "Place Bet." At the bottom center of the screen is a "Market Betting" tab. This tab allows the user to track their bets and the profits and losses for each bet. The user can close their bets by clicking "Close" or "Close All." Winning bets may be highlighted in blue. Losing bets may be highlighted in red. However, in some embodiments, closing a bet with a negative profit results in the user receiving less of the original bet.
[0130] Above the timer in the upper right corner of the screen, "Test," "Tutorial," and "Free Play" tabs may be displayed. The "Test" tab may allow a user to check if the game is compatible with the user's computer. The "Tutorial" tab may provide a guide on how to play the game. The "Free Play" tab may offer the user the opportunity to play the game without any financial considerations, for example, using fake money or game credits that do not cost the player anything.
[0131] At the bottom left of the screen, next to the "Market Betting" tab, an active ticker may display the latest relevant events / news for the day. Above the roulette wheel on the screen, market settlement levels for the country are displayed. The user can click on the down arrow to select various markets globally on which to bet. In one embodiment of the present invention, the countries listed include the United States, Japan, and the United Kingdom. In some embodiments, the player may select a country, currency, financial index or market, or other parameter of the game. For example, the user may select "USA" and "S&P 500," or, for example, "UK" and "FTSE 100."
[0132] In one embodiment, a user's bet may involve predicting the final digit of the market settlement level at a particular time (e.g., the end of a game). A bet wins if the market settlement number (the final digit of the market settlement level) equals the user's bet digit (or bet type, such as "even") or includes one of the user's bet digits or colors (e.g., when betting on red or black, odd or even, or high or low).
[0133] In some embodiments, a game and associated betting session may begin after the previous one has ended (e.g., immediately, or a few seconds or minutes later). For example, betting may begin and / or end every minute. In some embodiments, a game may last one minute. During the first 50 seconds, players may join the game, configure settings, and configure and place bets. Bets may be closed after 50 seconds have elapsed. After 60 seconds, the game may end, bets may be settled, and payouts may be made. Other times and timings are also contemplated.
[0134] In some embodiments, participation in the jackpot may include one of three options summarized as follows: (1) A player may choose to place a bet on the jackpot number and color, which may lead to a higher payout; (2) A player may choose to place a bet on specific number ranges 0-4 and 5-9, or whether the numbers are odd or even; or (3) A player may choose to place a bet on whether the color is black or red.
[0135] For a better understanding of the present invention, and its features and advantages, reference is made to the following description taken in conjunction with the accompanying drawings, in which like reference numerals represent like elements and in which:
[0136] In the upper right corner of FIG. 1 is a timer, which is shown as 49 seconds in the drawing. The timer may display the time remaining in a betting session or roulette game. The timer may indicate time, for example, how much time is left in a game or betting session. Above the timer are three tabs: "Test" (which allows a user to test the compatibility of the game with their computer), "Tutorial" (which explains how to play the game), and "Free Play" (which allows a user to play the game for free).
[0137] In the center of the roulette wheel is a box that may display, for example, a relevant financial number (e.g., the current winning number or the last significant digit of the relevant market), where this number inside the roulette wheel is the last digit of the index, which is constantly changing throughout the betting session.
[0138] Next to the roulette wheel is a gambling table with a red box at the top, a black box at the top, and the numbers 0-9 listed in separate boxes in the middle. At the bottom are two boxes labeled 0-4 and 5-9. On the right side of the table are two arrows, one pointing to odd numbers and one pointing to even numbers.
[0139] The upper right corner of this interface may display the amount available for betting (here, 10,000.00). Below the amount available for betting, there may be a time display showing the time. This time may include the current time, the time remaining in the betting session, the time available to place a bet during the betting session before betting is closed, the time a game has been played, the time until the next game starts, or any other time. The lower right corner may display the odds (e.g., for the selected bet or bet type) and the stake (e.g., for the selected bet or bet type). A "Place a Bet" tab may also be displayed. The amount the user could or would win or could or would lose (or the amount won or lost) on the bet may be displayed as "Profit" and "Loss." The "Profit" and "Loss" fields may display the amount the user has won (and / or lost) or could win (or could lose) in the current game, game session, day, week, time since last login, or other time.
[0140] It will be appreciated that many of the features shown in Figure 1 also appear in some or all of Figures 2-20, and therefore, the descriptions already given with respect to Figure 1 may apply equally to similar features in Figures 2-20, depending on the embodiment.
[0141] 1-4 may show features associated with the same betting session, for example, a session in which a user bets on the number 8.
[0142] 2 shows an exemplary user interface according to one embodiment. A timer may show "46," indicating that there are 46 seconds remaining in a betting session or roulette game. For example, the interface in FIG. 2 may be a display three seconds after the interface in FIG. 1. Various other views may be displays at other times in the same game session.
[0143] The interface shows an example of a bet, e.g., a bet placed by a user. This bet may be placed under the free play setting of the game (the free play tablet is red) or may be placed using real currency or value. The currently displayed winning number is 8 (although the game may not be over yet and the winning numbers may change).
[0144] At the same time, the number "8" may also be highlighted in yellow on the gaming machine, indicating that "8" has been selected by the user (e.g., as the current betting selection). For example, the number 8 may be highlighted in yellow when the user clicks on the "8" icon on the gaming machine and / or when the user places or confirms a bet on the number 8. The bottom right corner of the interface indicates that the odds of winning the bet are 17 / 2 and that the stake is currently set at £5.00 (which is currently highlighted, indicating that the user can enter another number to change the amount). The user is shown a potential win / profit of £42.50 (e.g., if the bet wins) and a potential loss of £5.00 (e.g., if the bet loses). (In particular, the product of the odds (17 / 2) and the stake (£5.00) equals the amount likely to be won (£42.50).) In some embodiments, these amounts may represent the user's wins or losses (or expected or possible wins or losses) in a given betting session, or a time such as a day, or other time.
[0145] The roulette wheel on the screen may include numbers 0-9, colors such as black and red (and optionally other colors such as yellow), an arrow pointing to odd numbers, an arrow pointing to even numbers, a field showing "0-4," and a field showing "5-9." Each of these indicia may be selectable for betting, for example, to bet straight on the number 4, or to bet on even numbers, odd numbers, red, black, 5-9, etc. These may be selectable indicia for betting objects.
[0146] 3 shows an exemplary screenshot of a user interface according to one embodiment. In some embodiments, this screen may be displayed after a user has submitted a £5.00 bet on the number 8 (e.g., by pressing a "Place Bet" button) and before the game is resolved, e.g., when there are still 42 seconds remaining in the betting session or game. The amount available to bet may be reduced by 5.00 since the user placed the £5.00 bet, and the new amount available to bet may be 9,995.00.
[0147] A timer may indicate that 42 seconds remain in a game or betting session. An indicator, such as a small yellow dot (or other color or shape) in the upper left corner of the "8" field on the virtual gaming table, may indicate that the user has placed a bet on the number 8. In some embodiments, the dot or other indicia may indicate or correspond to placing one or more chips on a number in a real game of roulette at a real roulette table. In some embodiments, the indicator may display or represent virtual chips or otherwise indicate the amount of the user's bet (e.g., two dots or a large or dark dot represents a bet of 10, three dots and an even larger or darker dot represents a bet of 15, etc.). The current winning number displayed inside the roulette wheel is 0 (because, for example, the last significant digit of UK 100 is currently 0).
[0148] In some embodiments, other users' bets may also be displayed at the table, e.g., in a different color, font, size, or style to indicate that the bets were placed by other players (e.g., green corresponds to user 2, purple corresponds to user 3, etc.).
[0149] The "Profit" field (displayed immediately to the right of the "Market Bet" heading) may display the profit / loss amount associated with the current winning number in the "Market Bet" field (e.g., the amount a player would win or lose if the current number were the game outcome). Thus, "-£5.00" shown in the "Profit" field in FIG. 3 may indicate that a player would lose 5.00 by betting on the number "8" if the roulette outcome is "0." The highlight color may be red to indicate that this amount represents a net loss rather than a win / profit for the player (a win / profit may be highlighted in a different color, such as blue). Similarly, a negative number such as "-£5.00" may be displayed in red to indicate a negative / losing amount, and a positive number (such as "42.50") may be displayed in blue to indicate a positive / winning amount.
[0150] Of course, the index value (6325.10), the current winning number / outcome (here "0"), the amount in the "Profit" tab, and the currently highlighted column in the "Market Betting" section can all change dynamically in real time or near real time as the index value changes.
[0151] It is shown that if the outcome is 8, i.e., if the bet on 8 results in a win, the user has a potential profit or gain of £42.50 (displayed in the "Bet on 8" field). The number "0" and associated potential loss of £5.00 are highlighted in red in the "Market Bet" field, and £5.00 is displayed in the "Profit (1)" field, indicating, for example, that this amount will be deducted from the user's account if the outcome is the number 0. (For example, the user will lose the "Bet on 8" stake of £5.00 if the outcome is 0.)
[0152] In some embodiments, the £42.50 shown in the "Bet on 8" field may represent the amount the user would win if the game outcome is the number "8" (e.g., if they bet on 8 and / or for all of the user's bets in the game overall). The timer in the upper right corner indicates that 49 seconds remain in the game or betting session. (Alternatively, in some embodiments, the timer may indicate that 49 seconds have elapsed since the game or betting session began.) A negative amount of £5.00 is shown for each number other than 8, which may indicate that the user would lose this amount if the outcome is a number other than 8. In some embodiments, this may indicate that the user would lose the amount they bet on "8" (i.e., £5.00) if the outcome is a number other than 8.
[0153] Figure 4 shows an exemplary user interface according to one embodiment. This screenshot may be displayed when there are 17 seconds remaining in a game or betting session and the user has bet £5.00 on the number "8".
[0154] Here, the value of the UK 100 index is currently 6322.58 and the winning number at this point is "8". The current winning number displayed inside the roulette wheel is 8. Under the "Market Betting" tab in the middle, the "8" is currently highlighted in blue, indicating that if the final result of the roulette game is 8 (i.e. if the final digit of the UK 100 value at the end of the roulette game is confirmed as "8"), the user's bet of £5.00 will result in a win of £42.50.
[0155] Because the number 8 is the current winning number, the number "8" and the associated potential profit of £42.50 may be highlighted in blue in the "Market Bet" field. The amount of £42.50 may be displayed in the "Profit(1)" field, indicating that if the outcome of a roulette game, for example, is the number 8, this amount will be added to the user's account (e.g., in addition to or including the user's bet of £5.00). The number 8 and its sequence may be highlighted in blue in the "Market Bet Section" to indicate that the user will win money if the outcome is 8.
[0156] 5 shows an exemplary user interface according to one embodiment. This interface may be for display purposes only, and as such, the wagers shown on the table may not properly correspond with other indicia, such as the "Market Bet" area.
[0157] By selecting the four box icon to the right of the "Market Bets" section, it is possible to have the interface display all bets placed by the user during the current betting market (e.g., in the game).
[0158] 6-9 may correspond to the same betting session, where, for example, the user is betting on the number 9.
[0159] 6 shows an exemplary user interface according to one embodiment. The currently displayed value of the UK 100 is 6372.57, therefore the 7 is highlighted in yellow inside the roulette wheel and displayed in the center of the roulette wheel. The user has not placed any bets.
[0160] FIG. 7 shows an exemplary user interface according to one embodiment. The user has selected the number 9, for example, as a possible bet. This bet may be placed under the game's free play setting (the free play tablet is red) or may be placed using real currency or value. The currently displayed winning number is 9 (although the game may not yet be over and the winning numbers may change). The number "9" is highlighted in yellow on the gaming table, indicating that "9" has been selected by the user (e.g., as the current possible bet selection). The bottom right corner of the interface indicates that the odds of winning the bet are 17 / 2 and that the bet is currently set at £5.00 (which is currently highlighted, indicating that the user can enter a different number to change the amount). The user is shown with a potential gain of £42.50 (e.g., if the bet wins) and a potential loss of £5.00 (e.g., if the bet loses). (In particular, the product of the odds (17 / 2) and the stake (£5.00) equals the amount likely to be won (£42.50).) In some embodiments, these amounts may represent the user's wins or losses (or expected or possible wins or losses) in a given betting session, or a time such as a day, or other time.
[0161] FIG. 8 shows an exemplary screenshot of a user interface according to one embodiment. In some embodiments, this screen may be displayed after a user bets on "9," which may be indicated by a yellow dot in the upper left corner of the number 9 on the gaming machine. The user places a bet of £5.00, which is deducted from the available bet, now amounting to £9,995.00. A timer may indicate that there are 41 seconds remaining in the game or betting session. The number currently displayed in the winning numbers field is 2. As shown under the "Market Betting" tab in the center, the user will lose the £5.00 bet on "9" if the outcome is "2." If the outcome is 9, i.e., if the bet on 9 results in a win, the user is shown to have a potential profit or gain of £42.50 (displayed in the "Bet on 9" field). The number "0" and associated potential loss of £5.00 are highlighted in red in the "Market Bet" field, and the "Profit (1)" field displays -£5.00, indicating that, for example, by losing the bet, the user will lose this amount and / or this amount will be deducted from the user's account.
[0162] In some embodiments, the £42.50 shown in the "Bet on 9" field may represent the amount the user would win if the game outcome is the number "9" (e.g., if they bet on 9, and / or for all of the user's bets in the game overall). The timer in the upper right corner indicates that 41 seconds remain in the game or betting session. (Alternatively, in some embodiments, the timer may indicate that 41 seconds have elapsed since the game or betting session began.) A negative amount of £5.00 is shown for each number other than 9, which may indicate that the user would lose this amount if the outcome is a number other than 9. In some embodiments, this may indicate that the user would lose the amount they bet on "9" (i.e., £5.00) if the outcome is a number other than 9.
[0163] FIG. 9 shows an exemplary screenshot of a user interface according to one embodiment. In some embodiments, this screen may be displayed after a user wins a bet. Here, a timer may indicate that there are 2 seconds remaining in the game or betting session, which may indicate, for example, that 39 seconds have elapsed since the display of the image of FIG. 8. The number currently displayed in the current winning number field is 9. As shown under the central "Market Bet" tab, the user will win £42.50 for their bet on "9" if the outcome is "9." If the outcome is 9, i.e., if the bet on 9 results in a win, the user is shown to have a potential profit or gain of £42.50 (displayed in the "Bet on 9" field). The number "9" and the associated potential win of £42.50 are highlighted in red in the "Market Bet" field, and £42.50 is displayed in the "Profit (1)" field, indicating that, for example, this amount will be added to the user's account upon winning the bet.
[0164] 10 shows an exemplary screenshot of a user interface according to one embodiment. In some embodiments, this screen may show another view of "Market Bets." For example, this screen may show each number bet, the stake for such bet, the odds for such bet, and the profit / loss (depending on the outcome that would occur if, for example, the current winning number became the outcome of the game). Here, the screen shows one bet on 9, with a stake of 5, odds of 17 / 2, and a profit of -£5.00, which is highlighted in red (because, for example, the current winning number is 5, which would result in a loss to the user).
[0165] 11 shows an exemplary screenshot of a user interface according to one embodiment. In some embodiments, this screen may be shown as a summary of the user's stake / bets. Here, a timer may indicate that there are four seconds left in the game. A message may be displayed indicating that betting on this market is closed, indicating that no players can place further bets.
[0166] For the first stake / bet, the number currently displayed in the winning numbers field is 9. As shown under the middle "Market Betting" tab, the user has placed a bet of £5.00 to bet on "9", with odds of 17 / 2. As the current winning number is 9, in the "Market Betting" field below the "Profit (1)" field, the associated win of £42.50 is highlighted in blue, indicating that, for example, if the outcome is 9, the associated win of £42.50 will be added to the user's account.
[0167] FIG. 12 shows an exemplary screenshot of a user interface according to one embodiment. A "Previous" icon under "Market Betting" may be highlighted to display information about a previous betting session (e.g., the session shown in FIGS. 6-9). Next to the word "Previous," the expiration date of the previous betting session may be displayed. Information about the previous session may be displayed, for example, in response to a user selecting the "Previous" tab. Here, "16:02" may indicate that the last betting session in which the user participated ended at 4:02 PM (i.e., 4:02 PM). The numbers selected in the ("Close") previous bet, the stake, the odds, the settled numbers (the actual current result), and the profit may be displayed. Here, in the previous betting session, the user bet on the number "9," with a stake of £5.00, odds of 17 / 2, and the actual game result of 4, indicating that the user lost the bet. The return is zero, indicating that the user lost the bet and received nothing from the betting system. The user lost their bet of £5.00.
[0168] FIG. 13 shows an exemplary screenshot of a user interface according to one embodiment. In some embodiments, this screen may be displayed while a user selects the color red and bets £5.00, before (or after) the bet is submitted, or before (or after) the game is settled. Here, a timer may indicate that there are 22 seconds remaining in the game or betting session. The currently displayed winning number is 4 (although the game may not yet be over and the winning number may change). The red diamond is highlighted in yellow on the gaming table, indicating that "red" has been selected by the user, e.g., as the current betting selection. The bottom right corner of the interface indicates that the odds of winning the bet are 10 / 11 and that the stake is currently set at £5.00. The user is shown a potential win / profit of £4.55 (e.g. if the outcome is a red number and the bet wins) and a potential loss of £5.00 (e.g. if the outcome is not a red number and the bet loses).
[0169] Because the user bet (or could have bet) £5.00, the amount available for betting is deducted by £5.00, leaving £9,990.00.
[0170] FIG. 14 shows an exemplary screenshot of a user interface according to one embodiment. In some embodiments, this screen may be displayed after a user has bet on the color red (a bet on red is indicated by a yellow dot in the upper left corner of the “Red” bet selection field). Here, a timer may indicate that there are 37 seconds remaining in the game or betting session. The number currently displayed in the winning numbers field is 6, which is a “black” number (which results in a loss for the “Red” bet). As shown under the center “Market Betting” tab, because the outcome is a black 6, the user will lose the £5.00 bet on the color red. If the outcome were a number associated with the color red (0, 3, 4, 7, 8, etc.), i.e., if the bet on red results in a win, the user is shown to have a potential profit or gain of £4.55 (displayed in all of the red number fields). For all black numbers, a £5.00 loss is displayed. In the "Market Bet" field the black number 6 and the associated potential loss of £5.00 are highlighted in red, and the "Profit (1)" field shows -£5.00, indicating that this amount has been deducted from the user's account due to, for example, the losing bet.
[0171] FIG. 15 shows an exemplary screenshot of a user interface according to one embodiment. A "Previous" icon under "Market Betting" may be highlighted to show information about a previous betting session (e.g., the session shown in FIGS. 12-14). Next to the word "Previous," the expiration date of the previous betting session may be shown. Here, "16:03" may indicate that the last betting session in which the user participated ended at 4:03 PM (i.e., 4:03 PM). The numbers selected in the ("Close") previous bet, the stake, the odds, the settled numbers (the actual current outcome), and the profit may be displayed. Here, in the previous betting session, the user bet on the number "Red," the stake was £5.00, the odds were 10 / 11, and the actual game outcome was 0 for Red, indicating that the user won the bet. The return is £9.55, indicating, for example, that the user received a winnings of £4.55 and a return of the user's £5.00 stake. Therefore, the amount available for betting increased by £9.55 to £9,999.55.
[0172] 16 shows an exemplary screenshot of a user interface according to one embodiment. In some embodiments, this screen may be displayed after a user has submitted bets on the color black and the numbers 2, 4, 7, and 9 (such bets indicated by yellow "dots / chips" in the upper left corner of each bet field), but before the game is resolved. Here, a timer may indicate that there are 8 seconds remaining in the game or betting session. The currently displayed winning number is 7, the 7 field in the "Market Bets" field is highlighted in blue (indicating a win), and the profit (if the outcome is 7) is £22.50. The user is shown to have a potential win / profit of £22.50 (if the 4 or 7 bet wins), a potential win / profit of £32.05 (if the 2 or 9 bet wins), a potential loss of £15.45 (if the outcome is 1, 5, or 6), and a potential loss of £25.00 (if the outcome is 0, 3, or 8). In some embodiments, these amounts may represent the user's wins or losses (or expected or likely wins or losses) in a given betting session, or time such as a day, or other time.
[0173] The "Previous" column shows a return of £9.55 as a result of the earlier betting session, which was settled at 16:03.
[0174] Figure 17 shows an exemplary screenshot of a user interface according to one embodiment. Here, a user can select the "Closed Bets" tab in the upper left to see a detailed view of closed bets, shown in Figure 18. Alternatively, a user can click "Open Bets" to see information about currently open bets, and click "History" to see more information about previous betting sessions and results.
[0175] FIG. 18 illustrates an exemplary user interface according to one embodiment. In some embodiments, this screen may display a list of all of the user's bets that have been settled or closed (e.g., in one or more prior and / or current betting sessions). In the upper left corner of the screen, there are three tabs: "Markets," "Open Bets," "Closed Bets," and "History." The "Closed Bets" tab is highlighted because it is the currently displayed screen. Below these tabs are the "Markets," "View," and "Date" tabs. This screen shows all markets and the current section as of February 19, 2013. Below this tab, the "Date and Time the Bet was Placed" is listed, followed by the "Time the Bet was Closed." Next is a "Market" column, followed by a "Stake" column. After that, there are the "Odds," "Close," "Settlement," and "Return" columns. At the bottom of the screen are lists of the "Total Stake" and "Total Return." As shown in the "Close" column, the user bet on 9 in the game session ending at 16:02, on red in the session ending at 16:03, and on 9, 7, 4, 2, and blank in the session ending at 16:04. The game ended with a red 0, so the red bet won, generating a payout of £9.55 for that game. Also, the bet in the 16:04 session ended with a 6, so all bets lost (returned zero) except for black, which generated a payout of £9.55.
[0176] This screen shows that the user has placed a total of seven bets. The summary information at the bottom shows that the total stake was £35.00, and the total return was £19.10. Therefore, the stake amount minus the return amount is the user's net outlay of £15.90. (The amount currently available to bet is therefore £9,984.10, which is the starting amount of £10,000.00 minus the net loss of £15.90 (i.e. £10,000.00 minus the stake amount plus the return amount).)
[0177] FIG. 19 shows an exemplary screenshot of a user interface according to one embodiment. In some embodiments, this screen may be another history display of one or more bets placed by a user. As shown in the "Previous" column at the bottom of the center "Market Betting" tab, the user's return on five bets in the prior 4:04 PM betting session was £9.55. A yellow arrow in the history display may indicate the game outcome corresponding to the game session shown in the "Previous" tab, where the game outcome was a black six. A "History" tab to the right of the gaming table may display various numeric outcomes (0-9) in order of frequency of occurrence in a series of prior games (e.g., prior games played during a given day, hour, afternoon, week, year, etc.). Here, the "History" tab indicates that the number nine was the outcome in 17 prior games in the series, and the number three was the outcome in eight games.
[0178] 20 shows an exemplary screenshot of a user interface according to one embodiment. In some embodiments, this screen may be a possible pop-up screen that provides the user with information about the selected game. Here, this screen shows information about how to play the roulette game. As shown in FIG. 20, in some embodiments, this interface may explain the following with respect to some embodiments of roulette-style games:
[0179] A roulette-style bet on financial markets. In financial roulette, you bet on the number or numbers that will match the last digit of the market settlement level. For example, if the market settlement level is 1234.56, the winning number is the last digit, 6. As with traditional roulette betting, you can bet on:
[0180] A specific number (0...9). Odds are 17 / 2.
[0181] Red or black. Odds 10 / 11.
[0182] Odd or even. Odds are 10 / 11.
[0183] High or low? Odds are 10 / 11.
[0184] Payout: If the market settlement number (the last digit of the market settlement level) equals the digit you bet on or falls within the range of the digit you bet on (if you bet on red or white, odd or even, or high or low), your bet wins.
[0185] A roulette game may include indicia on the ball, ten numbers, and three colors, with the numbers and colors determined by where the ball lands and stops. In some embodiments, a user may bet on one or more of: a) a specific number from 0 to 9; b) red or black (or yellow); c) odd or even; or d) high or low. In some embodiments, each number from 0 to 10 may be associated with either red or black. In one embodiment, the numbers 0, 3, 4, 7, and 8 may be associated with red, and the numbers 1, 2, 5, 6, and 9 may be associated with black. Thus, game outcomes may include, for example, a "red 3" or a "black 9."
[0186] An exemplary game interface is shown in FIG. 21. This game interface may be displayed on a user interface. The user interface may be, for example, a user computing device such as a touchscreen, a phone, a computer, or other device with a visual display. It will be appreciated that one, some, all, or any number of the various elements described below may be displayed on the user interface in any suitable configuration. A user may select various elements (e.g., with a mouse or touchscreen) to request betting information, manipulate a bet, clear previous selections, change a bet, or perform any other game-related operation.
[0187] On the screen, a roulette wheel has the numbers 0 through 9 and the colors black, red, and yellow. Next to the roulette wheel is a gambling table, with the colors red and black listed at the top of the table and the numbers 0 through 9 listed in separate boxes in the middle. At the bottom are two boxes labeled 0 through 4 and 5 through 9. To the right of the table are two arrows, one pointing to odd numbers and one pointing to even numbers.
[0188] In the upper right corner there may be a time display that shows the time, which may include the current time, the time remaining in the betting session, the time available to place bets during the betting session before betting closes, the time a game has been played, the time until the next game begins, or any other time.
[0189] The bottom right corner may display odds (e.g., for the selected bet or bet type) and the stake (e.g., for the selected bet or bet type). A "Place a Bet" tab may also be displayed. The amount the user could win or lose on the bet may be displayed as "Profit" and "Loss." The "Profit" and "Loss" fields may display the amount the user has won (and / or lost) or could win (or lose) in the current game, game session, day, week, time since last login, or other time.
[0190] In some embodiments, the various values displayed may change right up until the moment the user clicks "Place Bet." At the bottom center of the screen is a "Market Bet" tab. This tab allows the user to track their bets and the profits and losses for each bet. The user can close their bets by clicking "Close" or "Close All." However, in some embodiments, closing a bet with a negative profit will return less than the original bet.
[0191] Above the timer in the upper right corner of the screen, "Test," "Tutorial," and "Free Play" tabs may be displayed. The "Test" tab may allow a user to check if the game is compatible with the user's computer. The "Tutorial" tab may provide a guide on how to play the game. The "Free Play" tab may offer the user the opportunity to play the game without any financial considerations, for example, using fake money or game credits that do not cost the player anything.
[0192] At the bottom left of the screen, next to the "Market Betting" tab, a live ticker may display the latest relevant events / news for the day. Above the roulette wheel on the screen, market settlement levels for the country are displayed. The user can click on the down arrow to select various markets globally on which to bet. In one embodiment of the present invention, the countries listed include the United States, Japan, and the United Kingdom. In some embodiments, the player may select a country, currency, financial index or market, or other parameters of the game. For example, the user may select "USA" and "S&P 500," or, for example, "UK" and "FTSE 100."
[0193] In one embodiment, a user's bet may involve predicting the final digit of the market settlement level at a particular time (e.g., the end of a game). A bet wins if the market settlement number (the final digit of the market settlement level) equals the user's bet digit (or bet type, such as "even") or includes one of the user's bet digits or colors (e.g., when betting on red or black, odd or even, or high or low).
[0194] In some embodiments, a game and associated betting session may begin after the previous one has ended (e.g., immediately, or a few seconds or minutes later). For example, betting may begin and / or end every minute. In some embodiments, a game may last one minute. During the first 50 seconds, players may join the game, configure settings, and configure and place bets. Bets may be closed after 50 seconds have elapsed. After 60 seconds, the game may end, bets may be settled, and payouts may be made. Other times and timings are also contemplated.
[0195] In some embodiments, participation in the jackpot may include one of three options summarized as follows: (1) A player may choose to place a bet on the jackpot number and color, which may lead to a higher payout; (2) A player may choose to place a bet on specific number ranges 0-4 and 5-9, or whether the numbers are odd or even; or (3) A player may choose to place a bet on whether the color is black or red.
[0196] For a better understanding of the present invention, and its features and advantages, reference is made to the following description taken in conjunction with the accompanying drawings, in which like reference numerals represent like elements and in which:
[0197] FIG. 21 shows an exemplary screenshot of an example user interface according to one embodiment. There is a timer in the upper right corner. The timer can indicate time, for example, how much time is remaining in a game or betting session. Above the timer are three tabs: "Test" (which allows a user to test the game's compatibility with their computer), "Tutorial" (which explains how to play the game), and "Free Play" (which allows a user to play the game for free). On the screen, a roulette wheel has the numbers 0 through 9 and the colors black, red, and yellow. Next to the roulette wheel is a gambling table, with the colors red and black listed at the top of the table and the numbers 0 through 9 listed in separate boxes in the middle. At the bottom are two boxes labeled 0 through 4 and 5 through 9. To the right of the table are two arrows, one pointing to odd numbers and one pointing to even numbers.
[0198] In the upper right corner, there may be a time display that displays the time. This time may include the current time, the time remaining in the betting session, the time available to place a bet during the betting session before betting is closed, the time a game has been played, the time until the next game begins, or any other time. In the lower right corner, the odds (e.g., for the selected bet or bet type) and the stake (e.g., for the selected bet or bet type) may be displayed. A "Place a Bet" tab may also be displayed. The amount the user could win or lose (or the amount bought or lost) on the bet may be displayed as "Profit" and "Loss." The "Profit" and "Loss" fields may display the amount the user has won (and / or lost) or could win (or could lose) in the current game, game session, day, week, time since last login, or other time.
[0199] FIG. 22 shows an exemplary screenshot of an interface according to one embodiment. The interface shows an example of a bet, e.g., a bet placed by a user. The bet may be placed under the game's free play setting (the free play tablet is red) or may be placed using real currency or value. The currently displayed winning number is 9 (although the game may not yet be over and the winning number may change). The number "8" is highlighted in yellow on the gaming table, indicating that "8" has been selected by the user (e.g., as the current bet selection). The bottom right corner of the interface shows that the odds of winning the bet are 17 / 2 and that the bet is currently set at £5.00 (which is currently highlighted, indicating that the user can enter a different number to change the amount). The user is shown with a potential win / profit of £42.50 (e.g., if the bet wins) and a potential loss of £5.00 (e.g., if the bet loses). (In particular, the product of the odds (17 / 2) and the stake (£5.00) equals the amount likely to be won (£42.50).) In some embodiments, these amounts may represent the user's wins or losses (or expected or possible wins or losses) in a given betting session, or a time such as a day, or other time.
[0200] FIG. 23 shows an exemplary screenshot of a user interface according to one embodiment. In some embodiments, this screen may be displayed after a user submits a bet of £5.00 on the number 8 and before the game is resolved. Here, a timer may indicate that there are 42 seconds remaining in the game or betting session. The number currently displayed in the Winning Number field is 0 (e.g., in response to the user selecting the "0" column in the "Market Betting" section). As shown under the central "Market Betting" tab, the user will lose the £5.00 bet on "8" if the outcome is a number other than 8. If the outcome is 8, i.e., if the bet on 8 results in a win, the user is shown to have a potential profit or gain of £42.50 (displayed in the "Bet on 8" field). The number "0" and associated potential loss of £5.00 are highlighted in red in the "Market Bet" field, and £5.00 is displayed in the "Profit (1)" field, indicating, for example, that this amount has been (or will be) deducted from the user's account if the outcome is the number 0. For example, in response to a user selecting the number 0 in the "Market Bet" field, the system may display in the "Profit (1)" field the amount that would be won or lost if the outcome were the number 0. Here, the number 0 and its column in the "Market Bet" section may be highlighted in red to indicate that the user will lose money if the outcome is 0.
[0201] In some embodiments, the £42.50 shown in the "Bet on 8" field may represent the amount the user would win if the game outcome is the number "8" (e.g., if they bet on 8, and / or for all of the user's bets in the game overall). The timer in the upper right corner indicates that 49 seconds remain in the game or betting session. (Alternatively, in some embodiments, the timer may indicate that 49 seconds have elapsed since the game or betting session began.) A negative amount of £5.00 is shown for each number other than 8, which may indicate that the user would lose this amount if the outcome is a number other than 8. In some embodiments, this may indicate that the user would lose the amount they bet on "8" (i.e., £5.00) if the outcome is a number other than 8.
[0202] 24 shows an exemplary screenshot of an example user interface according to one embodiment. This screenshot may be displayed when there are 17 seconds remaining in a game or betting session and the user has bet £5.00 on the number "8." Here, 8 is displayed as the winning number (based on, for example, the user's selection of 8 in the "Market Betting" section). Under the center "Market Betting" tab, the user will win the bet and receive £42.50 if the outcome is 8.
[0203] The number "8" and associated potential profit of £42.50 may be highlighted in blue in the "Market Bet" field, and £42.50 may be displayed in the "Profit (1)" field, indicating, for example, that this amount will be added to the user's account if the outcome is the number 0. For example, in response to a user selecting the number 8 in the "Market Bet" field, the system may display in the "Profit (1)" field the amount that would be won (or lost) if the outcome was the number 8. The number 8 and its row in the "Market Bet" section may be highlighted in blue to indicate that the user will win money if the outcome is 8.
[0204] FIG. 25 shows an exemplary screenshot of an example user interface according to one embodiment. The interface indicates that a user has placed one or more bets (e.g., bets on the numbers 0 and 3). Here, the winning number currently displayed on the roulette wheel is 0 (e.g., in response to the user selecting "0" in the "Market Bet" field). The table may indicate (e.g., by a dot) that bets have been placed on numbers 0-4. The "Market Bet" tab may indicate, for example, that if a 0 is rolled, the user will win £100.00 on their bets so far (see the "Profit" tab next to "Market Bet"). The odds for the current bet are indicated as 5 / 6 (e.g., for a bet on 3). The stake for the current bet is currently set at £5.00. The "History" tab to the right of the table indicates that roulette games have resulted in the number 0 being rolled 42 times, the number 4 being rolled 39 times, the number 9 being rolled 23 times, etc.
[0205] Financial Poker Game
[0206] An exemplary poker game may include indicia of five (or more) poker cards and two or more suits or colors (e.g., two or more suits, such as red and black, or spades and diamonds), where the numbers and colors may be determined by the last digit of the market. In some embodiments, a user may bet on one or more of: a) a specific number from 0 to 9; and b) red or black (or yellow). In some embodiments, each number from 0 to 10 may be associated with either red or black. Alternatively, one of four suits may be determined based on two financial market indicators, for example, by using the last digit of each financial market indicator to determine a two-digit number between 00 and 99, where 00 to 24 represent one suit (e.g., spades), 25 to 49 represent another suit (e.g., clubs), 50 to 74 represent another suit (e.g., hearts), and 75 to 99 represent another suit (e.g., diamonds). Thus, game outcomes may include two red 4s and three black 5s, or a 4 of diamonds, a 4 of hearts, and three 5s of spades.
[0207] In some embodiments, the games described herein may use cards having one suit, or cards having three or more suits (e.g., four suits corresponding to spades, hearts, clubs, and diamonds). For example, cards may have suits corresponding to numbers (e.g., ten different suits corresponding to 0, 1, 2, 3, ..., 9). In some embodiments, each card may be generated based on one or more financial indicia.
[0208] In some embodiments, the last digit or other information related to a financial indicia may be used to generate the number of the card. In some embodiments, additional information related to that or another financial indicia may be used to determine other information about the card (e.g., suit). For example, one financial indicator (e.g., the value of the AUD / USD rate at a particular time) may be used to determine the value (e.g., number) of the card, and another financial indicator (e.g., the value of the EUR / GBP at a particular time) may be used to determine the suit (e.g., 0, 1, 2, ... 9) of the card. In other embodiments, two financial indicators may be used to determine the suit (e.g., as described herein).
[0209] FIG. 26 illustrates an exemplary user interface according to one embodiment.
[0210] This game interface may be displayed on a user interface, which may be, for example, a user computing device such as a touchscreen, a phone, a computer, or other device with a visual display. It will be appreciated that one, some, all, or any number of the various elements described below may be displayed on the user interface in any suitable configuration. A user may select various elements (e.g., with a mouse or touchscreen) to request betting information, manipulate a bet, clear previous selections, change a bet, or perform any other game-related operation.
[0211] The left side of the display may include various game options related to game types and financial markets, where roulette may be highlighted in yellow, indicating that the roulette game is selected and currently displayed. Alternatively, the user may select another game type, such as "multi-bet."
[0212] In that game type, a user may select a financial market or index, such as the one used to generate winning numbers for a roulette game. For example, a user may select an index such as the Canada 60 or France 40, a foreign exchange market such as AUD / USD or EUR / GBP, a commodity market such as gold or silver, or a stock value such as BP shares or Barclays shares. Here, the UK 100 market is selected. Thus, the UK 100 index may be used to determine winning numbers for a roulette game. The current (or near-current) value of the UK 100 (here, 6326.07) may be displayed in the game table area, here in green. A list of alternative markets available for this game can be generated by selecting the drop-down icon to the left of the "UK 100" icon. In some embodiments, various options may be disabled or expire at a predetermined time in the game, such as when the timer reaches 10 seconds or at or just before the end of the betting session.
[0213] The display may show "game table" portions that correspond to elements of the actual game table, here highlighted in blue. There are five slots into which poker cards are placed. In one embodiment of the present invention, the slots may be circular. A user may place a bet by selecting one or more betting areas (e.g., by placing virtual chips in the selected areas). The betting areas have six boxes that contain various possible outcomes and odds associated with each outcome.
[0214] Above each slot where a card is placed, a financial number may be displayed, such as the value (e.g., current market value or other price) of a financial market, financial instrument, or financial index (e.g., UK 100 shown here). (Other financial markets may also be used, e.g., by selecting such markets from a list to the left of the gaming table.) Here, the current values (at the moment this particular screen is displayed) of the various indices are displayed, with the AUD / USD index displayed as 1.02324, with 4 being the last significant digit displayed, the UK 100 index displayed as 5680.94, with 4 being the last significant digit displayed, the Germany 30 index displayed as 6482.41, with 1 being the last significant digit displayed, the EUR / GBP index displayed as 0.79251, with 1 being the last significant digit displayed, and the EUR / USD index displayed as 1.29421, with 1 being the last significant digit displayed. Therefore, if the game ends at this exact instant, the full house is considered the winning bet, ie the winning outcome (if selected in the bet).
[0215] To the right of the table may be a history area that lists previous game results (e.g., in chronological order). For example, the history area may show that the most recent game result was a straight, followed by a pair of sevens, followed by four of a kind, and so on. Alternatively, the history tab may show previous game results in reverse chronological order, where the most recent result was an eight (at the bottom of the history area), followed by three of a kind, and so on.
[0216] In the upper right corner there may be a time display that shows the time, which may include the current time, the time remaining in the betting session, the time available to place bets during the betting session before betting closes, the time a game has been played, the time until the next game begins, or any other time.
[0217] The bottom right corner may display odds (e.g., for the selected bet or bet type) and the stake (e.g., for the selected bet or bet type). A "Place a Bet" tab may also be displayed. The amount the user could win or lose on the bet may be displayed as "Profit" and "Loss." The "Profit" and "Loss" fields may display the amount the user has won (and / or lost) or could win (or lose) in the current game, game session, day, week, time since last login, or other time.
[0218] In some embodiments, the various values displayed may change right up until the moment the user clicks "Place Bet." At the bottom center of the screen is a "Market Betting" tab. This tab allows the user to track their bets and the profits and losses for each bet. The user can close their bets by clicking "Close" or "Close All." Winning bets may be highlighted in blue. Losing bets may be highlighted in red. However, in some embodiments, closing a bet with a negative profit results in the user receiving less of the original bet.
[0219] Above the timer in the upper right corner of the screen, "Tutorial" and "Free Play" tabs may be displayed. The "Test" tab may allow a user to see if the game is compatible with the user's computer. The "Tutorial" tab may provide a guide on how to play the game. The "Free Play" tab may offer the user the opportunity to play the game without any financial considerations, for example, using fake money or game credits that cost the player nothing.
[0220] At the bottom left of the screen, next to the "Market Betting" tab, a working ticker may display the latest relevant events / news for the day. At the top of the games on the screen, under the word "Poker", an estimate is given as to when the market will close.
[0221] In some embodiments, a game and associated betting session may begin after the previous one has ended (e.g., immediately, or a few seconds or minutes later). For example, betting may begin and / or end every minute. In some embodiments, a game may last one minute. During the first 50 seconds, players may join the game, configure settings, and configure and place bets. Bets may be closed after 50 seconds have elapsed. After 60 seconds, the game may end, bets may be settled, and payouts may be made. Other times and timings are also contemplated.
[0222] In the upper right corner of FIG. 26 is a timer, which is shown as 9 seconds in the drawing. The timer may display the time remaining in a betting session or roulette game. The timer may indicate time, for example, how much time is left in a game or betting session. Above the timer are two tabs: "Tutorial" (which explains how to play the game) and "Free Play" (which allows the user to play the game for free).
[0223] In the center of the roulette wheel, there are five slots where poker card numbers 0-9 are revealed. Each slot corresponds to a particular market (here, AUD / USD, UK 100, Germany 30, EUR / GBP, and EUR / USD). The revealed poker card may correspond to the last significant digit of the associated market.
[0224] The bottom right corner of this interface may display the amount available for betting (here, 10.00). The odds (e.g., for the selected bet or bet type) and the stake (e.g., for the selected bet or bet type) may be displayed. A "Place a Bet" tab may also be displayed. The amount the user could win or lose (or the amount bought or lost) on the bet may be displayed as "Profit" and "Loss." The "Profit" and "Loss" fields may display the amount the user has won (and / or lost) or could win (or lose) in the current game, game session, day, week, time since last login, or other time.
[0225] It will be appreciated that many of the features displayed in Figure 26 also appear in some or all of Figures 27-29, and therefore the descriptions already given with respect to Figure 26 may apply equally to similar features in Figures 27-29, depending on the embodiment.
[0226] 26-29 may show features associated with the same betting session, for example, a session in which a user bets on winning four-of-a-kind numbers.
[0227] 27 shows an exemplary user interface according to one embodiment. A timer may show "9," indicating that there are 9 seconds remaining in a betting session or roulette game. For example, the interface in FIG. 27 may be the display of the interface in FIG. 26 9 seconds later. Various other views may be displays of other times in the same game session.
[0228] The interface shows an example of a bet, e.g., a bet placed by a user. This bet may be placed under the free play setting of the game (the free play tablet is red) or may be placed using real currency or value. The currently displayed winning number is 8 (although the game may not be over yet and the winning numbers may change).
[0229] At the same time, the four-of-a-kind hand may also be highlighted in yellow on the gaming table, indicating that the four-of-a-kind hand has been selected by the user (e.g., as the current betting selection). For example, the four-of-a-kind hand may be highlighted in yellow when the user clicks on the four-of-a-kind hand icon on the gaming table and / or when the user bets on the four-of-a-kind hand or confirms the bet. The bottom right corner of the interface indicates that the odds of winning the bet are 200 / 1 and that the stake is currently set at £10.00 (which is currently highlighted, indicating that the user can enter another number to change the amount). The user is indicated with a potential win / profit of £2,000.00 (e.g., if the bet wins) and a potential loss of £10.00 (e.g., if the bet loses). (In particular, the product of the odds (200 / 1) and the stake (£10.00) equals the amount likely to be won (£2,000.00).) In some embodiments, these amounts may represent the user's wins or losses (or expected or possible wins or losses) in a given betting session, or a time such as a day, or other time.
[0230] 28 shows an exemplary screenshot of a user interface according to one embodiment. In some embodiments, this screen may be displayed after a user has submitted a bet of £10.00 on a hand of four of a kind (e.g., by pressing a "Place Bet" button) and before the game is resolved, for example, when there are still 9 seconds remaining in the betting session or game.
[0231] A timer may indicate that 9 seconds remain in the game or betting session. An indicator, such as a small yellow dot (or other color or shape) in the upper left of a "Four of a Kind" field on the virtual game table, may indicate that the user has placed a bet on a hand of four of a kind. In some embodiments, the dot or other indicia may indicate or correspond to placing one or more chips on numbers in a real game of roulette at a real roulette table. In some embodiments, the indicator may display or represent virtual chips or otherwise indicate the amount of the user's bet. The current winning hand currently displayed on the game board is a full house (e.g., because the last significant digits for each market are 4, 4, 1, 1, and 1, respectively).
[0232] The "Profit" field (displayed immediately to the right of the "Market Bet" heading) may display the profit / loss amount associated with the current winning number in the "Market Bet" field (e.g., the amount the player would win or lose if the current number were the game outcome). Thus, "-£10.00" shown in the "Profit" field in FIG. 28 may indicate that the outcome is a full house and the player would lose £10.00 by betting on a hand of four of a kind. The highlight color may be red to indicate that this amount represents a net loss rather than a win / profit for the player (a win / profit may be highlighted in a different color, such as blue). Similarly, a negative number such as "-£10.00" may be shown in red to indicate a negative / losing amount, and a positive number (such as "2,000.00") may be shown in blue to indicate a positive / winning amount.
[0233] Of course, the value of the index, the current winning hand / outcome (here a full house), the amount in the "Profit" tab, and the currently highlighted column in the "Market Betting" section can all change dynamically in real time or near real time as the value of the index changes.
[0234] 29 shows an exemplary user interface according to one embodiment. Here, the winning indices are 1.02324, 5680.94, 6482.41, 0.79251, and 1.29421, respectively. Therefore, the winning hand is a full house. The current bet displayed is four of a kind. Under the "Market Betting" tab in the center, the full house sequence, represented by three nines and two eights, is highlighted in red, indicating that the user bet £10.00 and lost £10.00.
[0235] A poker game based on a financial random number generator, in which bets are made to predict which hand will match the last digit of the market settlement levels of five separate markets. For example, if the market settlement levels for AUS, UK, Germany, EUR / GBP, and EUR / USD are 1.02324, 5680.94, 6482.41, 0.79251, and 1.29421, then a winning hand would be a full house. As with traditional betting, in various embodiments, bets can be made on the following:
[0236] Pairs or better. Odds are 2 / 5.
[0237] Single 9. Odds 15 / 8.
[0238] Pair. Odds 10 / 11.
[0239] Two pair. Odds are 15 / 2.
[0240] Three of a kind. Odds are 12 / 1.
[0241] Full house. Odds are 100 / 1.
[0242] Straight. Odds 125 / 1.
[0243] Four of a kind, odds 200 / 1, or
[0244] Five of a kind. Odds are 9,000 / 1.
[0245] Payout: If the market settlement number (e.g., the last digit of the market settlement level for the five markets shown) equals the digit or suit bet on, the bet will win.
[0246] Exemplary System
[0247] FIG. 30 illustrates an exemplary device according to one embodiment.
[0248] The system 300 may include one or more servers 2, which are coupled to one or more databases 80, one or more data providers 8a-8n, and one or more end users 10a-10n. The data providers 8a-8n, users 10, and the servers 2 may each communicate with each other. Users 10 may also communicate with other users 10, for example, regarding games, wagers, and / or financial indicators.
[0249] Server 2 may include one or more processing devices, computers, computer systems, computer networks, and / or computer databases. The one or more processing devices may perform the computer-implemented steps described herein by executing software instructions (e.g., stored on a computer-readable medium). Server 2 may include modules 18-64. Server 2 may also include one or more databases, such as database 80. Server 2 may communicate with user 10 and data provider 8. For example, server 2 may communicate with a computer of user 10, e.g., via the Internet, e.g., with a browser on the user computer.
[0250] Database 80 may include one or more processing devices, computers, computer systems, computer networks, and / or computer databases configured to store information. Each database 80 may be in communication with server 2, for example, via one or more modules of server 2. For example, server 2 and the modules may store information in database 80 and may use information stored in database 80.
[0251] Users 10a-10n may include one or more humans. Users 10 may interact with server 2 and / or other users 10. As used herein, users 10a-10n may also refer to a user's interface to other system 300 components (such as server 2), such as the user's PDA or computer, or a program running on the user's computer, e.g., a computer web browser such as Internet Explorer™, which may communicate with data provider 8 and / or server 2.
[0252] Data provider 8 may include any person, processing device, information service, or other entity that publishes or otherwise provides information regarding games, wagers, financial markets, financial indicators, random number generators, or communications associated therewith to server 2 and / or user 10. For example, data provider 8 may include an entity that provides game-related information, wager-related information, and / or market information (e.g., current prices and values of markets, indexes, metrics, or other financial information described herein), such as a market data service, website, or other source of information related to gaming markets or financial markets, or any other information used by the systems or servers described herein.
[0253] Data provider 8 may provide information in real time or at other times, with publicly available information being provided in real time initially. Data provider 8 may provide such information in any one or more of a variety of formats and means, including video, audio (e.g., over-the-air broadcasts), text (e.g., stock ticker-type information), or other data capable of conveying information about games, wagers, financial markets, and other information. Data may be provided at a variety of times. In some embodiments, data may be provided periodically, continuously, or on an ongoing basis, such as via a data feed (e.g., a stream of data including real-time updates of event information, such as a game commentary in text or audio format).
[0254] Server 2 may include a computer, server, hub, central processing unit, or other entity within a network or other processing device. Server 2 may include input and output devices for communicating with various other system 300 elements.
[0255] In some embodiments, the server 2 may be included on the end user's computer 10, for example as a toolbar in the user's web browser or another program running on the user's computer.
[0256] 1, the server 2 may include multiple modules, such as modules 22 to 34. Each module may include a processing unit, as well as input and output devices for communicating with other modules, a database, and other system elements.
[0257] The user interface module 22 may communicate with users and may enable users to communicate with a server or other users. The user interface module 22 may cause information to be output to the user, such as on a user output device, such as a display device (e.g., a display device on a user terminal) and / or a speaker. For example, the user interface module 22 may generate an interactive user interface such as that shown in the various figures described herein. The information output to the user may be associated with a user account, one or more games, wagers, financial market indicators, user preferences, and other information described herein. The user interface module may communicate information electronically, such as via network communications over the Internet (e.g., email or web pages), telecommunications services, etc. In some embodiments, the user interface module 22 may include an input device for the user to input information related to one or more games, wagers, financial market indicators, or other information.
[0258] The user interface module 22 may also enable a user to interact with the various interfaces described herein, for example, to select a game (e.g., select from a list of games), select a bet (e.g., select a bet amount and a bet, e.g., red / black, straight, pair, number 5, or any other information selected to specify a bet or other information related to a bet), select a financial market indicator (e.g., select a financial market indicator to be used to settle a particular game or bet), select game preferences, select a time, and select other information.
[0259] The user interface module 24 may receive, identify, or determine user preferences regarding one or more games, wagers, financial market indicators, and other information. For example, this module may receive preferences from a user interacting with the user interface. This module may also receive preferences from an automated user terminal. This module may also determine preferences based on a program that automatically determines user preferences regarding one or more games, wagers, financial market indicators, and other information.
[0260] Financial information module 26 may determine financial information, such as the value or price of a financial instrument, a financial market, or a financial index, based on information determined by a server and / or received from one or more data providers. For example, the financial information module may determine what price or value of a financial market index to use to settle a bet at a particular time.
[0261] Payment module 28 may determine payments (e.g., payments to or from the user or server) for one or more bets placed by a user. For example, the payment module may determine an amount (e.g., in dollars and / or points) to be paid to a user or credited to a user's account if the bet is won (or an amount to be collected from a user or debited from a user's account if the bet is lost).
[0262] The gaming module 30 may facilitate games, game play, and betting. For example, the gaming module may offer open games.
[0263] For example, the game module 30 may identify available bets, open bets, prompt the user to input bets or betting information, specify odds and payouts, close bets, and settle games and determine bet outcomes.
[0264] 30, server 2 may be coupled to database 80. Database 80 may store information about users, games, wagers, financial data, and other information, such as historical information about game outcomes. Each module of server 2 may store, access, or otherwise interact with various data sources, including external data, databases, and other inputs.
[0265] These modules may function separately or in various combinations. Although these modules are shown in a single server, they may operate across multiple servers. These modules may communicate with multiple databases, which may function collectively or separately.
[0266] Exemplary Methods
[0267] FIG. 31 shows an exemplary flowchart according to one embodiment.
[0268] At block 310, the user may request a particular game or bet, for example, a game of roulette or financial poker (as described herein).
[0269] In block 311, the system may start a game. The system may also open a betting market and accept bets. For example, the system may start a roulette game and request bets on the outcome of the game.
[0270] At block 312, one or more users may join the game. One or more users may invite other users to join the game.
[0271] In block 313, the system may request input or other information, such as information specifying a game play or bet. For example, the system may request the user to select roulette numbers, possible "hands," a bet amount, and one or more financial market indicators on which to settle the bet.
[0272] At block 314, the user may enter selections regarding the game, wager, and / or other information. For example, the user may enter a bet (e.g., "three of a kind") and the amount of the bet.
[0273] In block 315, a user may communicate with other users. For example, a user may request to place a bet on the same game as one or more other users. A user may also request to place a bet against one or more other users. For example, a user may bet on whether another user's bet will win or lose. A user may also bet on an outcome that is mutually exclusive with another user's bet. A user interface may enable users to communicate with each other and with the system to place such bets. Each user's bet may be displayed relative to each other.
[0274] In block 316, the system may close the betting window and / or stop allowing users to place bets or participate in games. For example, the system may not allow any further bets on a particular game or event once there are less than five seconds left until a bet is settled.
[0275] In block 317, the system may determine the value of one or more financial market indicators to be used to settle a game or bet. For example, for a bet related to the value of the S&P 500 at 2:02:03 PM, the system may determine in real time or near real time (or at a later time) that the value of the S&P 500 at 2:02:03 PM is 1502.739. The system may determine that the last digit of this value is 9, which may be used to determine one or more outcomes of the bet. Financial indices may be determined based on information generated after the betting market closes. For example, if the betting market closes at 2:02 PM or at another time before 2:02:03 PM, the value of the financial indicator at 2:02:03 PM may be used. In this manner, a user cannot determine the outcome of any betting variable unless a bet is placed.
[0276] In block 318, the system may determine the outcome of the game or bet. For example, the system may determine that the value of the user's cards is "9" based on the determined value of the S&P 500. The user may also determine (e.g., based on multiple financial market indices, including the S&P 500, or other random number generators) that the user's financial poker hand contains two pair, i.e., two 9s, a 1, a 3, and two 4s.
[0277] In block 319, the system may credit or debit the user's account based on the outcome of the user's bet. For example, the system may credit the user's account (e.g., in real currency, tokens, or other real or virtual value) if the user wins a bet, or debit the user's account if the user loses a bet. When a user places a bet against another user, the system may move the appropriate bet amount from the loser's account to the winner's account.
[0278] At block 320, the system may start another game. For example, games of a particular type may be played at multiple designated times throughout the day and / or may be cycled one after the other periodically.
[0279] It will be appreciated that an exemplary method may perform some or all of the operations described in blocks 310-320, and the order in which these operations are performed may not be as listed above.
[0280] The following are exemplary embodiments.
[0281] A. A method comprising the steps of: A step of transmitting information to a user by at least one processing device, the information including: (1) information regarding one or more financial market indicators; (2) one or more betting parameters associated with an opportunity to place a bet on the outcome of a game, the one or more betting parameters including odds for at least a first of a plurality of possible outcomes of the game; and (3) a specified time in the future at which the outcome of the game will be determined. Receiving a request from a user to bet on a first possible outcome of the game, the request including a bet amount. Causing dynamically changing information regarding the current, continuously changing, real-time values of one or more financial market indicators to be displayed to a user by the at least one processing device. Determining, by the at least one processing device, one or more values of at least one indicator of the one or more financial market indicators, each value being a value of one indicator of the one or more financial market indicators at a specified time in the future. Determining, by at least one processing device, the actual outcome of the game based on one or more values at a specified time in the future. Verifying that the actual outcome includes the first possible outcome. In response to determining that the actual outcome includes the first possible outcome, causing at least one processing device to make a payment to the user based on the bet amount and the odds.
[0282] B. The method of embodiment A, further comprising the steps of: Transmitting a list of financial market indicators to the user, the financial market indicator list including one or more financial market indicators. Receiving from a user a selection of at least one of one or more financial market indicators to be used in determining the outcome of the game.
[0283] C. The method of embodiment A, except that the game includes roulette, and the step of determining the actual outcome of the game based on one or more values at a specified time in the future comprises: Determining, by at least one processing device, the actual outcome of the game based on the last digit of the value of one of the financial market indicators.
[0284] D. The method of embodiment A, except that the game includes a card game, and the step of determining the actual outcome of the game based on one or more values at a specified time in the future comprises: The method includes determining, by at least one processing device, a hand including a plurality of cards, wherein a card value of each card is determined based on the last digit of each of a corresponding plurality of indicators of one or more financial market indicators.
[0285] E. The method of embodiment A, except that the game includes a card game, and the step of determining the actual outcome of the game based on one or more values at a specified time in the future comprises: The method includes determining, by at least one processing device, a hand including a plurality of cards, the suit of each card being determined based on the last digit of each of a corresponding plurality of indicators among the one or more financial market indicators.
[0286] F. The method of embodiment A, except that the one or more financial market indicators include one or more of a financial market index, a currency pair exchange rate, and a price of a financial instrument.
[0287] G. The method of embodiment A, except that the game includes a game of roulette and the outcome includes the last digit of a financial market index measured at a specified time in the future.
[0288] H. The method of embodiment A, except that the game includes a game of roulette and the outcome includes a two-digit number including a last digit of a first financial market indicator measured at a specified time in the future and a last digit of a second financial market indicator measured at a specified time in the future.
[0289] I. The method of embodiment A, except that: The step of transmitting information to the user further comprises transmitting information to the user regarding the time remaining to place a bet on the possible outcomes of the game, the step of transmitting information regarding the time remaining further comprising: After the time remaining for placing bets has elapsed, transmitting a signal indicating that bets on the possible outcomes are no longer being accepted.
[0290] J. An apparatus comprising: at least one processing unit; and At least one memory having stored thereon instructions that, when executed by at least one processing device, cause the at least one processing device to perform the method of any of embodiments AI.
[0291] K. A computer-readable medium having stored thereon instructions that, when executed by at least one processing device, cause the at least one processing device to perform the method of any of embodiments AI.
[0292] XII. Alternative technology
[0293] It should be understood that the techniques described herein for making, using, or implementing various embodiments are, however, only a few of the possible techniques that may be used for equivalent or similar purposes. The specific techniques described herein should not be construed as limiting. Rather, various embodiments contemplate alternative techniques for making, using, or implementing various embodiments.
[0294] Modifications, additions, or omissions may be made to the disclosed methods and method steps without departing from the scope of the invention. The methods may include more, fewer, or other steps. Furthermore, the steps may be performed in any suitable order without departing from the scope of the invention.
[0295] While the present disclosure has been described in terms of particular embodiments and generally associated methods, modifications and permutations of various systems, methods, software, and other embodiments will be apparent to those skilled in the art. Accordingly, the exemplary embodiments described above are not intended to limit the present disclosure. Other changes, substitutions, and alterations are possible without departing from the spirit and scope of the present disclosure, for example, as defined by the appended claims.
[0296] In particular, it will be appreciated that although the present disclosure is generally described with respect to roulette and poker games, the features and embodiments described herein may also be applied to other games that use one or more random number generators to determine the outcome of game bets or gambling play, including other "card" games, slots, lottery, and other casino games, as well as other games and bets.
[0297] XIII. Literature
[0298] It will be appreciated that various embodiments of the present invention may use one or more of the features, techniques, matching systems, execution systems, clearing systems, user configuration systems, brokering systems, and other features of any of the features disclosed in the following documents: U.S. Provisional Patent Application No. 10 / 836,077, filed April 29, 2004; U.S. Provisional Patent Application No. 12 / 032,141, filed February 15, 2008 (published as US 2009 / 0209312); U.S. Patent No. 7,962,400; U.S. Patent No. 7,566,270; and U.S. Patent No. 8,267,403, the disclosures of which are incorporated herein by reference in their entireties.
[0299] [Appendix 1] 1. A method for facilitating electronic exchange of data representing gaming and financial information over a network using a graphical user interface of an electronic device, comprising: causing, by at least one processor of the server's computing device, output to the user in a display portion of a graphical user interface of the user's electronic device; The display portion of the graphical user interface (1) Data representing information on financial market indicators; (2) data representing one or more betting parameters associated with an opportunity to place a bet on an outcome of a game, the one or more betting parameters including odds for at least a first possible outcome of a plurality of possible outcomes of the game, the plurality of possible outcomes including ten possible outcomes corresponding to ten numbers from 0 to 9; and (3) data representing information about a specified future time at which the outcome of the game will be determined; and (4) data representing indicia of a roulette-style wheel including a plurality of number slots, each of the plurality of number slots corresponding to a single number selected from the group consisting of the ten numbers 0 through 9; Steps and receiving, by the at least one processor of the computing device of the server, an electronic request to bet on the first possible outcome of the game from an input portion of the graphical user interface of the electronic device of the user, the request including a bet amount and the interface including indicia of the bet amount; causing, by the at least one processor of the computing device of the server, to output to the user on the display portion of the graphical user interface of the user's electronic device the dynamically changing current value of the financial market index, the displayed current value including a plurality of digits including a least significant displayed digit, the least significant displayed digit continuously changing in real time during the lifetime of the game; determining, by the at least one processor of the computing device of the server, the value of a financial market index that will be in effect at the specified future time; determining, by the at least one processor of the computing device of the server, an actual outcome of the game based on a least significant displayed digit of the value of the financial market index in effect at the specified future time; determining, by the at least one processor of the computing device of the server, the actual outcome comprising the first possible outcome; generating, by the at least one processor of the computing device of the server, data representing a payout to be provided in the display portion of the graphical user interface of the electronic device of the user based on the bet amount and the odds in response to determining the actual outcome including the first possible outcome; A method comprising: [Appendix 2] 2. The method of claim 1, wherein the financial market indicator comprises one of a financial market index, a currency pair exchange rate, and a price of a financial instrument. [Appendix 3] sending information to the user regarding the time remaining to place a bet on the possible outcomes of the game; transmitting a signal indicating that bets on the possible outcomes are no longer being accepted after the remaining time for placing bets has elapsed. The method described in Appendix 1. [Appendix 4] each single digit 0 through 9 corresponds to either a first color or a second color, each number slot corresponds to either the first color or the second color, and the interface includes a first selectable indicia for betting that the outcome of the game will include a number corresponding to the first color and a second selectable indicia for betting that the outcome of the game will include a number corresponding to the second color; The method described in Appendix 1. [Appendix 5] The interface further includes a list including a plurality of selectable financial market indices that may be used to determine an outcome of a game, the plurality of selectable financial market indices including the financial market indices, and the method further includes: receiving from the user a selection from the list of selectable financial market indices of the financial market indices to be used in determining the actual outcome of the game; The method described in Appendix 1. [Appendix 6] The interface is including indicia of a number slot corresponding to a least significant digit currently displayed, said indicia of said number slot being spaced apart from said plurality of number slots; The method described in Appendix 1. [Appendix 7] The interface is a first selectable indicia corresponding to a plurality of numbers including a first grouping of some but not all of the numbers 0 through 9, said first selectable indicia being selectable to bet that the actual outcome will be one of the numbers in said first grouping; second selectable indicia corresponding to a different plurality of numbers including a different second grouping of some but not all of the numbers 0 through 9, said second selectable indicia being selectable to bet that the actual outcome will be one of the numbers in said second grouping; The method described in Appendix 1. [Appendix 8] The interface is including indicia of a number slot corresponding to a least significant digit currently displayed, said indicia of said number slot being spaced apart from said plurality of number slots; The method described in Appendix 1. [Appendix 9] 1. An apparatus for facilitating the electronic exchange of data representing gaming and financial information over a network using a graphical user interface of an electronic device, the apparatus comprising: at least one processor of a server computing device; at least one memory storing a plurality of instructions; The instructions, when executed by the at least one processor of the computing device of the server, cause the at least one processor of the computing device of the server to: causing output to the user in a display portion of a graphical user interface of the user's electronic device, The display portion of the graphical user interface (1) Data representing information on financial market indicators; (2) data representing one or more betting parameters associated with an opportunity to place a bet on an outcome of a game, the one or more betting parameters including odds for at least a first possible outcome of a plurality of possible outcomes of the game, the plurality of possible outcomes including ten possible outcomes corresponding to ten numbers from 0 to 9; and (3) data representing information about a specified future time at which the outcome of the game will be determined; and (4) data representing indicia of a roulette-style wheel including a plurality of number slots, each of the plurality of number slots corresponding to a single number selected from the group consisting of the ten numbers 0 through 9; Steps and receiving an electronic request to bet on the first possible outcome of the game from an input portion of the graphical user interface of the electronic device of the user, the request including a bet amount, and the interface including indicia of the bet amount; causing the dynamically changing current value of the financial market index to be output to the user on the display portion of the graphical user interface of the user's electronic device, the displayed current value including a plurality of digits including a least significant displayed digit, the least significant displayed digit continuously changing in real time during the life of the game; determining the value of a financial market index that will be in effect at the specified time in the future; determining an actual outcome of the game based on the least significant displayed digit of the value of the financial market index in effect at the specified future time; determining the actual outcome including the first possible outcome; generating data representing a payout to be provided in the display portion of the graphical user interface of the electronic device of the user based on the bet amount and the odds in response to determining the actual outcome including the first possible outcome; A device that executes the above. [Appendix 10] 10. The apparatus of claim 9, wherein the financial market indicator comprises one of a financial market index, a currency pair exchange rate, and a price of a financial instrument. [Appendix 11] The instructions, when executed by the at least one processor of the computing device of the server, cause the at least one processor to: sending information to the user regarding the time remaining to place a bet on the possible outcomes of the game; transmitting a signal indicating that bets on the possible outcomes are no longer being accepted after the remaining time for placing bets has elapsed. 10. The apparatus described in Appendix 9. [Appendix 12] each single digit 0 through 9 corresponds to either a first color or a second color, each number slot corresponds to either the first color or the second color, and the interface includes a first selectable indicia for betting that the outcome of the game will include a number corresponding to the first color and a second selectable indicia for betting that the outcome of the game will include a number corresponding to the second color; 10. The apparatus described in Appendix 9. [Appendix 13] the interface further includes a list including a plurality of selectable financial market indices that may be used to determine an outcome of a game, the plurality of selectable financial market indices including the financial market indices; The instructions, when executed by the at least one processor of the computing device of the server, cause the at least one processor to: receiving from the user a selection from the list of selectable financial market indices of the financial market indices to be used in determining the actual outcome of the game; 10. The apparatus described in Appendix 9. [Appendix 14] The interface is including indicia of a number slot corresponding to a least significant digit currently displayed, said indicia of said number slot being spaced apart from said plurality of number slots; 10. The apparatus described in Appendix 9. [Appendix 15] The interface is a first selectable indicia corresponding to a plurality of numbers including a first grouping of some but not all of the numbers 0 through 9, said first selectable indicia being selectable to bet that the actual outcome will be one of the numbers in said first grouping; second selectable indicia corresponding to a different plurality of numbers including a different second grouping of some but not all of the numbers 0 through 9, said second selectable indicia being selectable to bet that the actual outcome will be one of the numbers in said second grouping; an indicia in a number slot corresponding to a least significant digit currently being displayed, the indicia being spaced apart from said plurality of number slots; 10. The apparatus described in Appendix 9. [Appendix 16] 1. A non-transitory computer-readable medium storing a plurality of instructions for facilitating the electronic exchange of data representing gaming and financial information over a network using a graphical user interface of an electronic device, the non-transitory computer-readable medium comprising: The instructions, when executed by at least one processor, cause the at least one processor to: causing output to a user on a display portion of a graphical user interface of the electronic device, The display portion of the graphical user interface (1) Data representing information on financial market indicators; (2) data representing one or more betting parameters associated with an opportunity to place a bet on an outcome of a game, the one or more betting parameters including odds for at least a first possible outcome of a plurality of possible outcomes of the game, the plurality of possible outcomes including ten possible outcomes corresponding to ten numbers from 0 to 9; and (3) data representing information about a specified future time at which the outcome of the game will be determined; and (4) data representing indicia of a roulette-style wheel including a plurality of number slots, each of the plurality of number slots corresponding to a single number selected from the group consisting of the ten numbers 0 through 9; Steps and receiving an electronic request to bet on the first possible outcome of the game from an input portion of the graphical user interface of the electronic device of the user, the request including a bet amount, and the interface including indicia of the bet amount; causing the dynamically changing current values of the financial market indexes to be output to a user on the display portion of the graphical user interface of the electronic device, the current values changing continuously in real time during the life of the game; determining the value of a financial market index that will be in effect at the specified time in the future; determining an actual outcome of the game based on the least significant displayed digit of the value of the financial market index in effect at the specified future time; determining the actual outcome including the first possible outcome; generating data representing a payout to be provided in the display portion of the graphical user interface of the electronic device of the user based on the bet amount and the odds in response to determining the actual outcome including the first possible outcome; A medium for executing the above. [Appendix 17] The instructions, when executed by the at least one processor of the computing device of the server, cause the at least one processor to: sending a list of a plurality of financial market indicators to a user, the list including the financial market indicator; receiving from the user a selection of at least one of the financial market indicators to be used in determining the actual outcome of the game; 16. The medium described in Appendix 16. [Appendix 18] each single digit 0 through 9 corresponds to either a first color or a second color, each number slot corresponds to either the first color or the second color, and the interface includes a first selectable indicia for betting that the outcome of the game will include a number corresponding to the first color and a second selectable indicia for betting that the outcome of the game will include a number corresponding to the second color; 16. The medium described in Appendix 16. [Appendix 19] the interface further includes a list including a plurality of selectable financial market indices that may be used to determine an outcome of a game, the plurality of selectable financial market indices including the financial market indices; The instructions, when executed by the at least one processor of the computing device of the server, cause the at least one processor to: receiving from the user a selection from the list of selectable financial market indices of the financial market indices to be used in determining the actual outcome of the game; 16. The medium described in Appendix 16. [Appendix 20] The interface is including indicia of a number slot corresponding to a least significant digit currently displayed, said indicia of said number slot being spaced apart from said plurality of number slots; 16. The medium described in Appendix 16. [Appendix 21] The interface is a first selectable indicia corresponding to a plurality of numbers including a first grouping of some but not all of the numbers 0 through 9, said first selectable indicia being selectable to bet that the actual outcome will be one of the numbers in said first grouping; second selectable indicia corresponding to a different plurality of numbers including a different second grouping of some but not all of the numbers 0 through 9, said second selectable indicia being selectable to bet that the actual outcome will be one of the numbers in said second grouping; an indicia in a number slot corresponding to a least significant digit currently being displayed, the indicia being spaced apart from said plurality of number slots; 16. The medium described in Appendix 16.
Claims
1. receiving, by at least one processor of a computing device of the server, an electronic request to bet on the outcome of a game from a user via a graphical user interface of the user's electronic device; determining, by the at least one processor of the computing device of the server, an outcome of the game by using a number included in an outcome of a financial event as a random number included in an outcome of the game; determining, by the at least one processor of the computing device of the server in response to determining the outcome of the game, a payout amount to the user based on the electronic request to bet on the outcome of the game and the outcome of the game; A method comprising:
2. 2. The method of claim 1, wherein in the step of determining the outcome of the game, the least significant digit of a particular financial market or index at a particular time is used as a random number included in the outcome of the game.
3. 2. The method of claim 1, wherein in the step of determining the outcome of the game, a number included in an outcome of the financial event occurring at a time later than the time of receiving an electronic request to bet on the outcome of the game is used as a random number included in the outcome of the game.
4. 2. The method of claim 1, wherein in the step of determining the outcome of the game, a number included in a randomized outcome of the financial event that occurred at a time prior to the time of receiving an electronic request to bet on the outcome of the game is used as the random number included in the outcome of the game.
5. at least one processor of a server computing device; at least one memory storing a plurality of instructions; The instructions, when executed by the at least one processor of the computing device of the server, cause the at least one processor of the computing device of the server to: receiving an electronic request to bet on the outcome of a game from a user via a graphical user interface of the user's electronic device; determining an outcome of the game by using a number included in an outcome of a financial event as a random number included in an outcome of the game; responsive to determining the outcome of the game, determining a payout amount to the user based on an electronic request to bet on the outcome of the game and the outcome of the game; A device that performs the following.
6. 6. The device according to claim 5, wherein in the step of determining the outcome of the game, the least significant digit of a particular financial market or index at a particular time is used as a random number included in the outcome of the game.
7. 6. The device of claim 5, wherein in the step of determining the outcome of the game, a number included in the outcome of the financial event occurring at a time later than the time of receiving the electronic request to bet on the outcome of the game is used as the random number included in the outcome of the game.
8. 6. The device of claim 5, wherein in the step of determining the outcome of the game, a number included in a randomized outcome of the financial event that occurred at a time prior to the time of receiving an electronic request to bet on the outcome of the game is used as the random number included in the outcome of the game.
9. A non-transitory computer-readable medium storing instructions, comprising: The instructions, when executed by at least one processor, cause the at least one processor to: receiving an electronic request to bet on the outcome of a game from a user via a graphical user interface of the user's electronic device; determining an outcome of the game by using a number included in an outcome of a financial event as a random number included in an outcome of the game; responsive to determining the outcome of the game, determining a payout amount to the user based on an electronic request to bet on the outcome of the game and the outcome of the game; A medium that allows the execution of the following:
10. 10. The medium according to claim 9, wherein in the step of determining the outcome of the game, the least significant digit of a specific financial market or financial index at a specific time is used as a random number included in the outcome of the game.
11. The medium of claim 9, wherein in the step of determining the outcome of the game, a number included in the outcome of the financial event occurring at a later time relative to the time an electronic request to bet on the outcome of the game is received is used as the random number included in the outcome of the game.
12. The medium of claim 9, wherein in the step of determining the outcome of the game, a number included in a randomized outcome of the financial event that occurred at a time prior to the time an electronic request to bet on the outcome of the game is received is used as the random number included in the outcome of the game.
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