Management system of table game and game token

A multilayer gaming token structure with striped patterns and AI-enhanced camera systems accurately count and verify tokens, addressing counting and fraud detection challenges in casinos.

JP2025135007APending Publication Date: 2025-09-17ANGEL GRP CO LTD
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Patent Information

Application Number
JP2025114301
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-07-07
Publication Date
2025-09-17

AI Technical Summary

Technical Problem

Existing systems struggle to accurately determine the total amount and type of gaming tokens stacked on gaming tables due to complex patterns and positioning issues, and are ineffective in detecting sophisticated fraud methods.

Method used

A multilayer gaming token structure with colored and white layers forming a striped pattern, combined with a camera-based measurement system and artificial intelligence for accurate counting and fraud detection, and an RFID tag for verification.

Benefits of technology

Enables precise counting of stacked tokens and detection of fraudulent activities by identifying token types and positions, ensuring accurate casino income tracking and fraud prevention.

✦ Generated by Eureka AI based on patent content.

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Abstract

To address such a problem that patterns of game tokens (chips) in a game table are complicated and it is difficult for an image analysis technique to determine whether or not a dealer accurately pays off chips corresponding to bet chips and prevention of a mistake is not sufficient.SOLUTION: A detection system according to the present invention includes control device 9 that detects a fraud executed on a game table 1 using an image analysis result by an image analysis apparatus 6. A game token for use in the present detection system has a multilayer structure formed by superposing plastic layers with a plurality of different colors, including a colored layer 101 at least at an intermediate part, and superposing white layers 102 or light-colored layers (not shown, however, it may be a light-colored layer having a lighter color than that of the colored layer 101) on both sides of the intermediate colored layer 101. Accordingly, the game token has the colored layer 101 and has the multilayer structure formed by superposing the white layers 102 or light-colored layers (not shown, however, it may be the light-colored layer having the lighter color than that of the colored layer 101) on both sides of the intermediate colored layer 101.SELECTED DRAWING: Figure 3
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Description

[Technical Field]

[0001] The present invention relates to a management system for table games in gaming facilities. [Background technology]

[0002] Casinos and other gaming establishments have made various attempts to prevent dealers from mishandling gaming tokens (chips). Gaming establishments are equipped with surveillance cameras to monitor dealers' handling of chips, and prevent errors and fraud by using images obtained from the surveillance cameras to identify errors and fraud caused by collecting or redeeming gaming tokens that are different from the winnings and losses.

[0003] On the other hand, it has been proposed to attach an IC tag to each gaming token to grasp the amount of gaming tokens bet and the total amount.

[0004] The card game monitoring system described in Patent Document 1 determines whether the tokens placed on the gaming table have been collected or redeemed in accordance with the winning or losing results by analyzing images of the movements of the tokens, and monitors any errors in the dealer's handling of chips. [Prior art documents] [Patent documents]

[0005] [Patent Document 1] International Publication No. 2015 / 107902 Summary of the Invention [Problem to be solved by the invention]

[0006] In gaming facilities such as casinos, gaming tokens are stacked high and placed on gaming tables, but there is a problem that the IC tag reader installed under the gaming table cannot accurately read the total amount, and if the sensitivity of the reader is increased, gaming tokens placed in different positions (where winning or losing depends on the position) are added together, making it impossible to grasp the total amount of gaming tokens at each position.In addition, as shown in Figure 2, the patterns of gaming tokens (chips) T have traditionally been complex, and when a large number of chips are stacked, there is a problem that the camera cannot accurately grasp the number of chips stacked.

[0007] In addition, a new issue has been identified: fraud at gaming tables is becoming more sophisticated, and cameras cannot detect fraud involving sophisticated betting methods that cannot be detected simply by detecting the amount of money won at a particular gaming table.

[0008] In addition, dealers must collect or redeem gaming tokens placed on the gaming table according to the results of the bet. Even if attempts are made to determine this through image analysis of the chips, the complex patterns on gaming tokens (chips) mean that existing practical image analysis technology cannot determine whether the dealer has accurately redeemed the chips corresponding to the bets, posing a problem of insufficient prevention of errors. [Means for solving the problem]

[0009] In order to solve the above-mentioned various problems, the table game management system of the present invention comprises: a card distribution device that determines and displays the results of each game at the gaming table; a measuring device that measures the type and number of gaming tokens placed on the gaming table using a camera; a management control device that uses the measurement results of the measurement device in each game to identify and store the positions, types, and numbers of gaming tokens placed on the gaming table by game participants; The game token has a multi-layer structure in which a plurality of plastic layers of different colors are laminated, and a colored layer is provided at least in the middle, and white or light-colored layers are laminated on both sides of the colored layer in the middle, thereby forming a striped pattern in the lamination direction on the side, and the type of game token can be identified by the colored layers, The management control device uses the winning / losing results obtained from the card distribution device and the measurement results of the positions, types, and numbers of tokens placed by game participants to determine the winners and losers of each game, and also has a calculation function for calculating the casino's income and expenditure at the gaming table for each game.

[0010] Furthermore, the management system is structured such that the management control device has the function of measuring the number of colored layers, white layers, or light-colored layers of the gaming tokens placed by each game participant to determine the number of gaming tokens.

[0011] In order to solve the various problems mentioned above, the game token of the present invention is configured so that multiple layers of plastic of different colors are laminated together, with a colored layer at least in the middle, and white or light-colored layers are laminated on both sides of the colored layer, forming a striped pattern in the stacking direction on the side, and the type of game token can be identified by the colored layers.

[0012] Furthermore, the game token has a white or light-colored layer on the surface that is printed with information indicating the type of game token, a transparent layer on the outermost layer, and each layer is heat-pressed to form a structure of at least five layers.

[0013] Furthermore, the gaming tokens may have a mark made of UV ink or carbon black ink on the surface of the white or light-colored layer, or the outermost transparent layer may be embossed, or the edge of the outermost transparent layer may be rounded, or the colored layer may be formed from multiple layers, and furthermore, the colored layer may have an RFID tag built in.

[0014] In order to solve the above-mentioned various problems, the inspection device for inspecting game tokens of the present invention comprises: a passageway having an entrance and an exit through which the gaming tokens can pass radially; a chip type determination device that photographs the side of the game token passing through the passage and determines the color of the stripes on the side in the stacking direction; a mark reader that reads marks made of UV ink or carbon black ink provided on the surface of the passing game tokens; a print inspection device that reads print indicating the type of the token provided on the surface of the token from a direction perpendicular to the passage; a control device for the entire device; The control device is configured to check whether the chip type determined by the chip type determination device matches the content of the print indicating the type obtained from the print inspection device. [Effects of the Invention]

[0015] According to the system of the present invention, even if a large number of gaming tokens (chips) are piled up, the number of chips can be determined by image analysis, and even if the gaming tokens are relatively piled up, the total amount can be determined by their position and color. [Brief explanation of the drawings]

[0016] [Figure 1] FIG. 1 is a plan view showing an overview of the entire management system for table games in a gaming center according to an embodiment of the present invention. [Figure 2] FIG. 2 is a perspective view of a conventional game token. [Figure 3] FIG. 3 is a front cross-sectional view of a game token in an embodiment of the present invention. [Figure 4] FIG. 4 is a perspective view of a state in which game tokens grasped in an embodiment of the present invention are piled up. [Figure 5] FIG. 5 shows a game token according to an embodiment of the present invention, where (a) is a front view and (b) is a plan view. [Figure 6] FIG. 6 is a side cross-sectional view of a game token inspection device according to an embodiment of the present invention. [Figure 7]FIG. 7 is a perspective explanatory photograph showing a state in which different types of game tokens are piled up in an embodiment of the present invention. DETAILED DESCRIPTION OF THE INVENTION

[0017] A table game management system for a gaming parlor having gaming tables according to an embodiment of the present invention is described below. FIG. 1 shows an overview of the system. The table game management system for a gaming parlor having multiple gaming tables 1 includes a measuring device 6 that records the progress of games played at gaming tables 1 as video via multiple cameras 4, including players 2 and dealer 3, and an image analyzer 5 that analyzes the recorded video of the progress of the games. It also includes a card dealing device 7 that determines and displays the results of each game at gaming table 1. The card dealing device 7 is a so-called electronic shoe, pre-programmed with the game rules and structured to read the information (rank and suit) of cards C dealt and determine the outcome of the game. For example, in a baccarat game, the banker's win, the player's win, and a tie (draw) are basically determined by the ranks of two or three cards each, and the results (win or loss) are displayed by an indicator lamp 8.

[0018] The management control device 9 reads the information (rank and suit) of the cards C obtained from the card distribution device 7 to determine the outcome of each game, and also determines the winner 2W and loser 2L among the participants 2 in each game using the measurement results of the position, type, and number of gaming tokens 100 (chips T) placed by the game participants 2. It also has a calculation function that calculates the casino's income and expenditure at the gaming table 1 for each game (the total amount of gaming tokens 100 (chips T) bet by the losers 2L minus the total amount of gaming tokens 100 (chips T) redeemed to the winner 2W among the participants 2).

[0019] The image analysis device 5, the measurement device 6, and the management control device 9 in this detection system are configured to include a computer, a program, and a memory, which may be an integrated or multiple configuration.

[0020] Next, details of the game token (chip) used in this detection system will be described. Figure 3 is a front cross-sectional view of the game token (chip T) 100 used in this detection system. It has a multilayer structure in which multiple plastic layers of different colors are laminated, with at least a colored layer 101 in the middle, and white layers 102 or light-colored layers (not shown, but which may be lighter in color than the colored layer 101) laminated on both sides of this intermediate colored layer 101. This multilayer structure, with colored layer 101 and white layers 102 or light-colored layers (not shown, but which may be lighter in color than the colored layer 101) laminated on both sides of this intermediate colored layer 101, forms a striped pattern on the side in the stacking direction as shown in Figure 5. By changing the color of colored layer 101 (e.g., red, green, yellow, blue, etc.), the type of game token 100 (10 points, 20 points, 100 points, 1000 points, etc.) can be identified.

[0021] Furthermore, as shown in Figure 5(b), the game token 100 has a print 103 (such as 100 points) indicating the type of game token 100 on the surfaces (top and bottom) of the white layer 102, a transparent layer 104 provided as the outermost layer, and the layers are thermocompressed together to form at least a five-layer structure. These game tokens 100 are made of a long, thin plastic material, and while in a long state, the layers (colored layer 101, white layer 102, transparent layer 104) are thermocompressed together to form a tightly adhered state (such as a five-layer structure), and are then punched into a circle, rectangle, or the like using a press or the like. When punching out using a press, the dimensions of the die and punch of the punching mold are designed so that R processing (rounded corners) is applied to the edge of the outermost transparent layer 104.

[0022] Furthermore, the game token 100 has a mark M made of UV ink or carbon black ink on the surface of the white layer 102. This mark M indicates the authenticity of the game token 100; when exposed to ultraviolet (or infrared) light, the mark becomes visible, and the combination of its shape and number indicates authenticity. A transparent layer 104 is thermocompressed or coated (applied) on the outermost layer to cover the print 103 and mark M, and this transparent layer 104 is embossed to prevent the game tokens 100 from sticking together.

[0023] The edges of the outermost transparent layer 104, on which printing 103 (100 points, etc.) is performed, are rounded (R), which prevents the surface of the white layer 102 from deforming and appearing on the sides during the punching process of the game token 100. In addition, the game token 100 prevents sharp edges from remaining and damaging hands and other chips T.

[0024] The colored layer 101 may be formed of a plurality of colored layers (three layers in Fig. 3) as shown in Fig. 3. The plurality of colored layers (three layers in Fig. 3) are thermocompression bonded together, so the three-layer structure is not visible as in Fig. 3, and Fig. 3 shows three layers for the sake of explanation. Furthermore, a cutout B is provided in the middle layer of the three layers of the colored layer 101, and an RFID is embedded within it.

[0025] The management control device 9 uses a camera 4 to capture images of the gaming tokens 100 placed on the gaming table 1 by the game participants 2, and measures the area 24 in which they are placed (whether they bet on the banker, the player, the pair, or the tie) using a measuring device 6 equipped with an image analysis device 5. The measuring device 6 also analyzes and measures (using information obtained by the image analysis device 5) the number and color of the colored layers 101 (or light-colored layers) or white layers 102 of the gaming tokens 100 (chips T) stacked in each area to determine the type and number of gaming tokens 100.

[0026] The management control device 9 may be a control device that utilizes artificial intelligence or has a deep learning structure. The management control device 9 is able to grasp the position 24 (position where a bet is made on player, banker, or pair) of the gaming tokens T bet by each participant 2 via the camera 4 and the image analysis device 5, the type (different values ​​are assigned to each color of the gaming tokens 100), and the number of coins. In artificial intelligence-based computers or control systems and deep learning (structure) technology, it is possible to use self-learning functions, etc. to grasp the position 24 of the gaming tokens T (the position where the player, banker, or pair bet was made), the type (different values ​​are assigned to each color of gaming tokens) and the number of tokens.Therefore, according to the outcome of each game determined by the card distribution device 7, the management control device 9 analyzes the video of the game progress via the image analysis device 5 to determine whether the collection (indicated by arrow L) of the gaming tokens 100 bet by the losing participant 2L of each game and the redemption (payment (TW)) of the winning gaming tokens 100 to the winning game participant 2W of each game were carried out appropriately according to the outcome of the game.

[0027] In such cases, as shown in Figure 4 (compared to the conventional chip shown in Figure 2), a stacked multi-layer structure is formed, and stripes in the stacking direction are clearly formed on the side, making it easy for a measuring device 6 including an image analysis device 5 to accurately measure the type and number of chips. Furthermore, the use of an artificial intelligence-based computer or control system and deep learning (structure) technology enables more accurate image analysis and judgment. Since artificial intelligence-based computers or control systems and deep learning (structure) technology are already known and available to those skilled in the art, detailed explanations will be omitted.

[0028] The management control device 9 can analyze and grasp the total amount of gaming tokens T in the gaming token tray 10 of the dealer 3 of the gaming table 1 using the image analysis device 5, and after the game is over and settlement is made, it can compare and calculate whether the total amount of gaming tokens T in the gaming token tray 10 has increased or decreased according to the outcome of the game, depending on the collection of the losing gaming tokens T bet by each game participant 2 and the amount of the winning gaming tokens TW paid to the winning game participant 2W. Even if the total amount of gaming tokens T in the gaming token tray 10 is constantly grasped by means such as RFID, the management control device 9 determines whether the increase or decrease is correct by analyzing video of the game progress via the image analysis device 5. These may also utilize artificial intelligence or deep learning structures.

[0029] The management control device 9 may be an artificial intelligence or deep learning type that can grasp the position (position where bets were made on player, banker, or pairs) and amount (type and number) of gaming tokens bet at each playing position 22 of the gaming table 1, and can extract an unusual situation (set by the casino) by comparing the win / loss history of each game participant 2 and the amount of gaming tokens (winning amount) obtained from the win / loss results of each game with statistical data of many past games (big data). Typically, the management control device 9 is an artificial intelligence or deep learning type that can extract an unusual situation by comparing the win amount of more than a certain amount (1 million dollars) or a situation in which, at a playing position 22 of a certain gaming table 1, the amount of gaming tokens bet when losing is small and the amount of gaming tokens bet when winning is large for several consecutive games with statistical data (big data, etc.) of past games.

[0030] The management control device 9 is configured to be able to compare and calculate whether the total amount of gaming tokens 100 in the gaming token tray 10 of the dealer 3 at the gaming table 1 is correct after the total amount of gaming tokens 100 bet by each participant 2 is settled after each game, and whether the increase or decrease in the gaming tokens corresponding to the settlement is correct. In the chip tray 10 for holding the gaming tokens 100 of the dealer 3 shown in FIG. 1, the number and color of the colored layers 101 or white layers 102 of the gaming tokens 100 (chips T) stacked horizontally can be analyzed and measured by the measuring device 6 (using information obtained by the image analysis device 5), thereby determining the type and number of the gaming tokens 100. In this way, the total amount of gaming tokens 100 in the holding chip tray 10 is constantly (or at predetermined time intervals) known. The management control device 9 has a calculation function for calculating the settlement amount for each game (calculating the casino's income and expenditure at the gaming table 1 (the total amount of gaming tokens 100 (chips T) bet by losers 2L minus the total amount of gaming tokens 100 (chips T) redeemed to winners 2W among participants 2)) for each game (see paragraph 0016), so the total amount of gaming tokens 100 on the chip tray 10 is always (or at predetermined time intervals) verified. In other words, it is verified whether the increase or decrease in gaming tokens matches the image analysis results by the image analysis device 5 and the settlement amount for each game by the dealer 3.

[0031] Next, an inspection device 200 for inspecting the game token 100, which is an embodiment of the present invention, will be described. The inspection device 200 is provided with a passage 203 having an entrance 201 and an exit 201 through which the game token 100 can pass in the radial direction (arrow Y direction). The passage 203 is inclined, and the game token 100 passes in the arrow Y direction. The passage 203 is equipped with a chip type determination device 204 that photographs the side of the game token 100 and determines the color of the stripes on the side in the stacking direction, a mark reading device 205 that reads a mark M made of UV ink or carbon black ink on the surface of the game token 100 that passes through, a print inspection device 206 that reads the printing 103 indicating the type on the surface of the game token from a direction perpendicular to the passage 203, and a control device 207 for the entire device, and the control device 207 is configured to inspect whether the chip type determined by the chip type determination device 204 matches the content of the printing indicating the type obtained from the print inspection device 206.

[0032] This inspection device 200 makes it possible to inspect whether the print 103 on the manufactured game token 100 is printed correctly in accordance with the chip type indicated by the stripe color of the game token 100. [Explanation of symbols]

[0033] 1 gaming table 2 Players 3 Dealer 4. Camera 5. Image analysis equipment 6. Measuring equipment 7. Card distribution device that determines and displays the outcome of the game 9 Management Control Device 10 Game token tray 100(T) Substitute coin for games 200 Inspection Equipment

Claims

1. A table game management system, A measuring device that detects the characteristics of gaming tokens placed on a gaming table, wherein each gaming token has a multi-layer structure on the outside that has (a) a colored layer that has a different color depending on the type of gaming token, and (b) a white or light-colored layer, and the layers of the multi-layer structure are arranged alternately, thereby forming a striped pattern on the side of each gaming token in the axial direction of the stacking of the layers of each gaming token; A win / loss determination device; a management control device; Equipped with For each of one or more games played at the gaming table, the winning / losing determination device determines the winning / losing results of each of the games; The management control device using the measurement results obtained by the measurement device in each of the games, identifying and storing the positions, types and numbers of the gaming tokens placed on the gaming table by one or more game participants in each of the games; Here, in order to identify the gaming tokens, the management control device further recognizes each of the colored layers of the gaming tokens placed on the gaming table as the colored layers of individual gaming tokens, and recognizes the type of the gaming token for each of the recognized gaming tokens based on the color of the colored layer; calculating the casino's income and expenditure for each game at the gaming table based on the winning / losing result determined for each game and the position, type, and number of the gaming tokens identified when placed by each of the one or more game participants for each game; Table game management system.

2. A table game management system, a sensor placed on a gaming table and inspecting each gaming token having a multi-layer structure on its appearance, wherein the multi-layer structure includes at least one white or light-colored layer and a colored layer that is darker than the at least one white or light-colored layer and has a color that varies depending on the type of gaming token, thereby forming a striped pattern on a side of each gaming token in an axial direction in which the layers of each gaming token are stacked; at least one processor; Equipped with The at least one processor, for each of one or more games played at the gaming table, Determine the outcome of the match, identifying the location, type, and number of each of the gaming tokens placed on the gaming table by one or more game participants based on the sensor output obtained by the at least one processor; wherein, in order to identify the respective positions, types, and numbers of the gaming tokens, the at least one processor further recognizes the types of the gaming tokens based on the colors of the coloring layers of the gaming tokens; (a) calculating the casino's income and expenditure for the gaming table of each game based on the determined win / loss result and (b) the identified location, type, and number of the gaming tokens; Table game management system.

3. The table game management system of claim 2 , wherein the at least one processor includes a processor integrated into a card dealing device and determines the outcome of each of the games.

4. the at least one processor further measures the number of colored layers or the number of white or light-colored layers of the gaming tokens placed by each of the one or more players to determine the number of gaming tokens; the casino's accounting of the winnings and losses at the gaming table for each game is based on the number and type of the gaming tokens associated with a particular one of the one or more game participants, and confirms the payment of gaming tokens based on a determination as to whether the particular game participant is a winner or loser; The table game management system according to claim 2 .

5. Further provided is a chip tray for holding each type of gaming token, The at least one processor measuring the type and number of gaming tokens on the chip tray in order to measure the total amount of the gaming tokens held on the chip tray; confirming the payment of gaming tokens from the chip tray based on the number and type of gaming tokens held in the chip tray and the number and type of identified gaming tokens on the gaming table; The table game management system according to claim 2 .

6. The table game management system according to claim 2 , wherein the surface of the white or light-colored layer includes marks containing UV ink or carbon black ink.

7. The table game management system of claim 2 , wherein the colored layer includes a plurality of adjacent colored layers.

8. The table game management system according to claim 2 , wherein the colored layer has an RFID tag embedded therein.

9. 3. The table game management system of claim 2, wherein the at least one processor determines (a) the number of colored layers and / or (b) the number of white or light-colored layers in order to determine the number of gaming tokens.

10. The at least one processor identifying each gaming token placed on the gaming table based on the stripe pattern corresponding to each gaming token; identifying the colored layer of each of the identified gaming tokens based on the white or light-colored layer of the striped pattern; Identifying the color type of the colored layer of each gaming token; The table game management system according to claim 2 .

11. a chip tray for storing a plurality of gaming tokens; an RFID reader disposed near the chip tray and configured to determine the number and type of the gaming tokens stored in the chip tray based on the RFID tags of the gaming tokens; Furthermore, the at least one processor verifies the payment of the gaming tokens from the chip tray based on the number and type of the gaming tokens stored in the chip tray and determined by the RFID reader, the number and type of the gaming tokens on the gaming table determined based on the identified colored layers, and a determination as to whether each participant in each game is a winner or loser; The table game management system according to claim 2 .

12. The gaming tokens identified by the at least one processor based on the color layer of the gaming tokens include: a first layer, the first transparent layer; a second layer that is the first said white or light colored layer and includes one or more marks, the one or more marks including UV ink or carbon black ink; a third layer that is a colored layer, the colored layer having a recess defined therein and including an RFID tag disposed in the recess; a fourth layer, which is the second white or light-colored layer; a fifth layer which is a second transparent layer; and Equipped with the second layer is provided between the first layer and the third layer, the third layer is provided between the second layer and the fourth layer, The fourth layer is provided between the third layer and the fifth layer. The table game management system according to claim 2 .

13. the at least one processor identifying the colored layer based on a contrast between the colored layer and a surrounding white or light colored layer; The table game management system according to claim 2 .

14. the at least one processor determines the number of gaming tokens placed on the gaming table by counting the number of colored layers of the gaming tokens; The table game management system according to claim 13.

15. For each of at least one of the colored layers of the gaming tokens identified by the at least one processor, a printing indicating the type of each gaming token is provided on a surface of the white or light-colored layer, and a transparent layer is provided on the outermost layer of each of the white or light-colored layers, and the layers are bonded to each other by thermocompression to form at least a five-layer structure. The table game management system according to claim 2 .

16. The table game management system according to claim 15, wherein the transparent layer is embossed.

17. The table game management system according to claim 15, wherein the transparent layer has an edge that is rounded.

18. An inspection device for inspecting gaming tokens of a plurality of gaming tokens, the inspection device comprising: a passage including an entrance and an exit through which gaming tokens can pass; at least one sensor; at least one processor; Equipped with The at least one processor based on an output of the at least one sensor; The color of the stripe pattern on the side of the gaming token in the axial direction in which the gaming tokens are stacked is determined as the gaming token moving along the passage, and the gaming token has a multi-layer structure on its exterior that includes at least one white or light-colored layer and a colored layer that is darker than the at least one white or light-colored layer, thereby forming a stripe pattern on the side of the gaming token in the stacking direction of the layers of the gaming token, wherein the color is made of the colored layer, and the color of the colored layer is different for each of the plurality of gaming tokens, and reading printing on the surface of the gaming token detected in a direction perpendicular to the passage when the gaming token moves along the passage; The type of the gaming token is identified based on the determined color, and the color of each of the plurality of gaming tokens differs depending on the type of the gaming token. Identifying the type of the gaming token based on the read print; determining whether the two identifications of the type of gaming token match each other; Inspection equipment.

19. the passageway is inclined; the at least one processor further inspects the printing to infer that the printing is proper; 19. The inspection device according to claim 18.

20. further comprising a mark reader that reads a mark on a surface of the gaming token as the gaming token moves along the passage in order to authenticate the gaming token; the mark comprises UV ink or carbon black ink; 19. The inspection device according to claim 18.

21. A gaming token, comprising a multi-layer structure having on its exterior (a) a colored layer and (b) a white or light-colored layer provided in place of the colored layer, thereby forming a striped pattern on the side of the gaming token in the layer stacking direction of the layers of the gaming token; The type of the gaming token can be identified based on the color of the color layer. Substitute money for games.

22. further comprising a transparent outermost layer; A printing indicating the type of gaming token is provided on the surface of the white or light-colored layer. The gaming token according to claim 21.

23. the surface of the white or light-colored layer includes a mark containing UV ink or carbon black ink; The gaming token according to claim 21.

24. The gaming token further includes an embossed transparent outermost layer. The gaming token according to claim 21.

25. the gaming token further comprises an embossed transparent outermost layer; The edge of the transparent layer is rounded. The gaming token according to claim 21.

26. 22. The gaming token of claim 21, wherein the colored layer comprises a plurality of layers.

27. The gaming token of claim 21 , wherein the colored layer includes an RFID.

28. 22. The gaming token of claim 21, wherein the layer is a plastic layer.

29. the measurement results obtained by the measurement device include color information regarding (a) the colored layer and / or (b) the white or light-colored layer; The table game management system according to claim 1 .

30. The layer of the multi-layer structure of the gaming token is a plastic layer. The table game management system according to claim 1 .

31. Further comprising a display device, at least one processor displays the respective win / loss results via the display device; The table game management system according to claim 2 .

32. The display device is integrated into a card dealing device.

32. The table game management system of claim 31.

33. The layer of the gaming token is a plastic layer. The table game management system according to claim 2 .

34. the multi-layer structure is the same among the plurality of gaming tokens except for the color of each of the colored layers, and the color of each of the colored layers differs among different types of gaming tokens; The table game management system according to claim 2 .

35. the multi-layer structure is the same among the plurality of gaming tokens except for the color of each of the colored layers, and the color of each of the colored layers differs among different types of gaming tokens; The table game management system according to claim 1 .

36. the multi-layer structure is the same among the plurality of gaming tokens except for the color of each of the colored layers, and the color of each of the colored layers differs among different types of gaming tokens; 19. The inspection device according to claim 18.

Citation Information

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