Information processing device and information processing program

By setting a maximum point and multiple smaller points for quests with varying rewards, the device addresses the lack of user freedom and game balance issues in existing systems, enabling efficient point usage and enhanced satisfaction.

JP2025142031APending Publication Date: 2025-09-29MIXI INC
View PDF 1 Cites 0 Cited by

Patent Information

Application Number
JP2025119143
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-07-15
Publication Date
2025-09-29

AI Technical Summary

Technical Problem

Existing information processing devices in games with quests do not provide users with sufficient freedom in using their points, leading to inconvenience when they have an excess of points and must complete quests multiple times, and result in poor game balance due to fixed rewards regardless of point consumption.

Method used

The device includes a setting unit that sets a first point as the maximum usable for a quest and multiple second points smaller than the first, with the reward granting unit providing different rewards based on the consumed points, allowing users to use their points more flexibly.

Benefits of technology

This approach enhances user freedom in using points and improves game balance by offering varied rewards based on point consumption, ensuring users can use up their points efficiently and feel a greater sense of satisfaction.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2025142031000001_ABST
    Figure 2025142031000001_ABST
Patent Text Reader

Abstract

To provide an information processing device providing a user with a high freedom degree relating to a usage of held points, and information processing program.SOLUTION: A server 11 comprises a setup section 31, and a prize assignment section 32. The setup section 31 sets up a first point as a maximum value of a point usable for a quest, and a plurality of second points being smaller than the first point, respectively associated with quests. The prize assignment section 32, when any second point out of the plurality of second points is consumed in the quest, assigns a prize that is smaller than a case where the first point is consumed in a quest associated with the first point, to the user.SELECTED DRAWING: Figure 3
Need to check novelty before this filing date? Find Prior Art

Description

[Technical Field]

[0001] The present invention relates to an information processing device and an information processing program. [Background technology]

[0002] In games in which quests are carried out using a communication network, users possess points, and the number of points consumed to carry out a quest is fixed.

[0003] A user may have a much larger number of points than the number of points consumed to complete a quest. In this case, the user has the advantage of being able to complete the quest multiple times. However, there is also the disadvantage that the user must complete the quest multiple times in order to consume the points they own. For example, there may be situations where the user wants to use up all of their points but is unable to do so, which is inconvenient for the user.

[0004] In addition, when a user completes a quest and meets certain conditions, the user may be given a reward such as an object used in the quest. In such cases, if the reward is set to be constant even if the amount of points consumed varies, the game balance will be poor.

[0005] In this regard, Patent Document 1 describes an information processing device including a game progression unit and a reward granting unit. When a user selects the first operation from among a first operation for starting game play in a game stage by consuming the user's game points and a second operation for starting game play in a game stage without consuming the user's game points, the game progression unit permits game play in the game stage by subtracting game points associated with the game stage from the user's game points, and when the user selects the second operation, the game progression unit permits game play in the game stage without subtracting game points associated with the game stage from the user's game points. The reward granting unit grants a smaller reward to the user for game play in a game stage when game play in a game stage is started by the second operation than when game play in the game stage is started by the first operation. [Prior art documents] [Patent documents]

[0006] [Patent Document 1] Japanese Patent Application Publication No. 2018-191919 Summary of the Invention [Problem to be solved by the invention]

[0007] However, the information processing device of Patent Document 1 does not solve the inconvenience of having to perform quests multiple times to consume points when a user has an excessively large number of points compared to the fixed points used to perform quests.

[0008] Therefore, an object of the present invention is to provide an information processing device and an information processing program that give users a high degree of freedom in how they use their points. [Means for solving the problem]

[0009] The information processing device of the present invention includes a setting unit and a reward granting unit. The setting unit sets a first point as the maximum point that can be used for a quest, and a plurality of second points smaller than the first point, each corresponding to a quest. When any of the plurality of second points is consumed in a quest, the reward granting unit grants the user a smaller reward than when the first point is consumed in the quest associated with the first point. [Effects of the Invention]

[0010] According to the present invention, it is possible to improve the degree of freedom that users have in how they use their points. [Brief explanation of the drawings]

[0011] [Figure 1] 1 is a schematic diagram illustrating an example of an entire network including a communication system. [Figure 2] FIG. 10 is an explanatory diagram of an image displayed on a user terminal. [Figure 3] FIG. 2 is a functional block diagram showing the configuration of a server. [Figure 4] FIG. 10 is an explanatory diagram of an image displayed on a user terminal. [Figure 5] FIG. 2 is an explanatory diagram of the electrical configuration of the server. [Figure 6] FIG. 2 is an explanatory diagram of the electrical configuration of a user terminal. [Figure 7] FIG. 10 is a sequence diagram showing the flow of processing in the server. DETAILED DESCRIPTION OF THE INVENTION

[0012] 1 is an example of an information processing system in which a user plays a game using a communication network. The game information processing system includes a server 11 and a user terminal 12. The server 11 and the user terminal 12 are connected via a communication network 15, thereby enabling data communication between the server 11 and the user terminal 12.

[0013] The communication network 15 may be an existing network, such as the Internet, a mobile phone network, a wireless WAN (Wireless Wide Area Network), a wireless LAN (Local Area Network), etc. Note that other servers (hereinafter referred to as external servers) may be connected to the communication network 15.

[0014] A user terminal 12 is a terminal used by a user to play a game. In this example, there is one user, and only one user terminal 12 is depicted in FIG. 1. However, the number of users and the number of user terminals 12 are not limited to this example. For example, even in the case of solo play, if multiple users are playing games in parallel, there are multiple user terminals 12. Also, in the case of multiplayer play (competitive play, cooperative play, etc.) in which multiple people play, the number of user terminals 12 may be two, three, or more. In this way, the number of users and the number of user terminals 12 are determined depending on the type of game, the playing style, etc., and are not particularly limited.

[0015] In this example, the user terminal 12 used by the game user is a smartphone. However, the user terminal 12 is not limited to a smartphone, and any known device such as a tablet terminal, a personal computer, a stationary game console, or a portable game console can be used.

[0016] The server 11 is an example of an embodiment of the present invention. The server 11 transmits and receives data to and from the user terminal 12 and executes processing related to the game.

[0017] A game is composed of multiple quests, from which a user selects and executes a desired quest. A quest, also commonly referred to as a search or mission, has multiple stages or missions that the user must clear, and progresses as the user's character sequentially completes each stage or mission. A predetermined number of points are consumed to complete a quest. In this example, multiple quests are provided in which the points consumed (hereinafter referred to as "consumed points") are set to be much larger than those of conventional quests. By completing such quests with a large number of consumed points, a user can consume a large number of points they possess (hereinafter referred to as "owned points"). The owned points are also referred to as, for example, stamina or energy. For example, as shown in FIG. 2, a list of multiple selectable quests is displayed on the touch panel display 21 of the user terminal 12, and each quest is assigned a set of consumed points. Figure 2 shows four quests: a 100-point quest with a consumption point of 100, a 200-point quest with a consumption point of 200, a 300-point quest with a consumption point of 300, and a 400-point quest with a consumption point of 400. The user selects the desired quest from these by touching the display portion of the quest, and executes the quest by consuming the consumption points from the points owned.

[0018] As shown in Fig. 3, the server 11 includes a setting unit 31 and a reward granting unit 32. The server 11 preferably further includes a control unit 33, a user information storage unit 36, a progression unit 37, an image generation unit 38, a quest information storage unit 39, etc., and this is the case in this example as well. However, the control unit 33, the user information storage unit 36, the progression unit 37, and the image generation unit 38 may be provided in an external server (not shown) different from the server 11. Note that the communication network 15 (see Fig. 1) is not shown in Fig. 3.

[0019] The control unit 33 is connected to the user terminal 12 via the communication network 15 (see FIG. 1), and controls game-related processing in response to various pieces of information (signals) received from the user terminal 12. Specifically, the control unit 33 is connected to each unit in the server 11 other than the control unit 33, and controls these units in an integrated manner.

[0020] The user information storage unit 36 ​​stores the points owned by a user in association with the user's identification information. For example, in Fig. 2, "320 points" is displayed in the upper left corner of the touch panel display 21 of the user terminal 12, and these "320" points are stored in the user information storage unit 36 ​​as owned points in association with the user's identification information.

[0021] The user information storage unit 36 ​​may further store various information such as the user's rank in the game in association with the user's identification information, and this is done in the present example. In Fig. 2, "Rank 73" is displayed in the upper center of the touch panel display 21, and this rank "73" is stored in the user information storage unit 36 ​​in association with the user identification information. The owned points may be set according to the rank.

[0022] The quest information storage unit 39 stores quests and consumption points in association with each other. When there are multiple quests as in this example, the quest information storage unit 39 stores these multiple quests in association with the consumption points corresponding to each quest.

[0023] When a quest is selected by the user, the control unit 33 subtracts the consumption points set for that quest from the user's owned points (subtraction process) and stores the subtracted points as the user's new owned points in the user information storage unit 36. At this time, the new owned points may be stored by overwriting the owned points before the subtraction, or the new owned points may be stored in addition to the owned points before the subtraction, i.e., while leaving the owned points before the subtraction as history.

[0024] The control unit 33 performs the subtraction process for the owned points and also controls the progression unit 37 to start the progress of the quest, thereby enabling the user to execute the quest. The progression unit 37 acquires input information entered into the user terminal 12 by the user's operation via the control unit 33, and progresses the quest in response to this acquisition.

[0025] The progression unit 37 is for progressing the quest. The progression unit 37 has a memory unit (not shown), and a quest progression program is stored in the memory unit. The progression program is a program for progressing the quest. When an input operation is performed on the user terminal 12 and the input information is sent to the progression unit 37 via the control unit 33, the progression unit 37 progresses the quest based on the input information.

[0026] When a user selects a quest using the user terminal 12, prior to the selection, the user sends an execution request to the server 11 to request that the quest be executed. When the control unit 33 of the server 11 receives an execution request from the user terminal 12 to request that the quest be executed, the control unit 33 reads the user information storage unit 36. When the control unit 33 reads user identification information obtained from the user terminal 12 from the user information storage unit 36, the control unit 33 accepts the execution request and controls the setting unit 31. This control is a point setting request that causes the setting unit 31 to set first points and second points, which will be described later. When the control unit 33 has not read the user identification information, the control unit 33 generates, for example, user identification information and stores it in the user information storage unit 36, and then controls the setting unit 31. When controlling the setting unit 31, the control unit 33 sends the user identification information to the setting unit 31.

[0027] The setting unit 31 reads out user identification information and owned points associated with this user identification information from the user information storage unit 36 ​​under the control of the control unit 33. The setting unit 31 also identifies and reads out quests that the user can execute from the quest information storage unit 39.

[0028] In this example, normal quests and point-intensive quests are provided, categorized according to the number of points consumed. A normal quest is a quest with roughly the same number of points consumed as a conventional quest (for example, at most 60 points), while a point-intensive quest is a quest with a much larger number of points consumed than a conventional quest. There are multiple normal quests, but there may be only one. In this example, the number of points consumed is preset for normal quests, but for point-intensive quests, the setting unit 31 sets a first point as the maximum number of points available for each point-intensive quest and multiple second points smaller than the first point, corresponding to each quest. Since there is at least one first point and at least two second points, there are at least three point-intensive quests corresponding to each of these. Note that, although the number of points consumed for normal quests is preset in this example, the setting unit 31 may set or change the setting. The setting unit 31 sends the first point and second point associated with the point-intensive quest to the control unit 33 as a point setting notification. The control unit 33 includes a control storage unit (not shown) that stores information about the point setting notification, and stores the acquired information about the point setting notification.

[0029] The first point may be set to any value, and the second point may be set to any value as long as it is set to be smaller than the first point.

[0030] The setting unit 31 may set a first point and a plurality of second points corresponding to each quest based on the read owned points. In this case, the first points may be set equal to the owned points or less than the owned points. For example, if the owned points are 320 as in the example shown in FIG. 2, the first points may be set to 320, or 300 points, rounded down to the nearest 100, may be set as the first points. In this way, the first points may be set by a calculation that rounds down to the nearest predetermined point.

[0031] Furthermore, for point-intensive quests, a setting may be made so that owned points are increased when certain conditions are met. In this case, the first points may be set based on the increased owned points (hereinafter referred to as recovery points). Examples of certain conditions for setting recovery points include elapsed time when points are increased over time, a fee when points are increased by a fee, and point recovery in accordance with an increase in rank. Note that the owned points may increase beyond the maximum owned point value for the rank. Recovery points are also applied to the point-intensive quest in this example. For example, if the owned points are 320 as shown in FIG. 2 and 100 points are added through a fee, the recovery points become 420, and this recovery point is used as the owned points for setting the first points. Therefore, if the first points are set equal to the owned points, the first points are set to 420. If less than 100 points are rounded down, 420 points is rounded down to 400 points, which is the first point. In this example, the first point is set by rounding down any value less than 100 points, and in Figure 2, the top display area of ​​the multiple quest displays shows a "Point 400 Quest" with 400 points as the first point. In this way, the user terminal 12 displays the available quests, and the user can request their execution by touching the quest display area.

[0032] The setting unit 31 preferably sets the intervals between the plurality of second points within the range of the first point based on the user's owned points. That is, the setting unit 31 preferably sets the intervals between the plurality of second points within the range of 0 to the first point based on the owned points associated with the user identification information and stored in the user information storage unit 36. The intervals between the plurality of second points are the point intervals between each of the plurality of second points when multiple different second points are set, that is, the differences between the second points. The interval (difference) between the largest of the plurality of second points and the first point may be equal to or different from the point intervals between each of the plurality of second points, and is set equal in this example. Furthermore, three second points are set in this example. The setting unit 31 may accept a change in the intervals between the second points from the user.

[0033] In this example, where recovery points are set, the intervals between the three second points are set to 100 points. That is, as shown in Figure 2, the intervals between the three second points are set to 300 for a "Point 300 Quest," 200 for a "Point 200 Quest," and 100 for a "Point 100 Quest."

[0034] The setting unit 31 identifies point-heavy spending quests to be displayed in a list on the user terminal 12 based on the user's owned points. In this example, the user owns 420 recovery points, with the first point set to 400 points and the second points set to 300, 200, and 100 points in 100-point increments. Therefore, the quests to be displayed in a list are identified as point-heavy spending quests, with the first point set to 400 points, the second point set to 300, 200, and 100 points, each associated with one of these points. If the first point is not owned points but is set to, for example, 500 points, other setting conditions are set similarly to this example, and the user is not allowed to spend points greater than 420 points, a point-heavy spending quest with the first point set to 500 and a point-heavy spending quest with the second point set to 400, 300, 200, and 100 are initially set. However, in this case, the user cannot execute the point-heavy spending quest with the 500 points. Therefore, the maximum number of second points that can be executed can be reset as the first points, making 400 points the first points. Alternatively, the first points can remain at 500 points, and a large-point consumption quest with a consumption point of 500 can be displayed on the user terminal 12, but this large-point consumption quest can be made unselectable.

[0035] When any of the plurality of second points is consumed, the reward granting unit 32 grants the user a smaller reward than when the first points are consumed in a point-large-consumption quest associated with the first points. In other words, when the user selects any of the plurality of point-large-consumption quests associated with the second points, the reward granting unit 32 grants the user a smaller reward than when the point-large-consumption quest associated with the first points is selected.

[0036] Rewards include gold, items used to evolve or synthesize game objects, weapons, and armor. These rewards include fixed rewards that are awarded when a quest is completed (cleared) by meeting certain conditions, and rewards that are different from fixed rewards. There may be multiple fixed rewards. Rewards that are different from fixed rewards are lottery rewards that are determined by lottery.

[0037] The reward granting unit 32 preferably grants a reward to the user based on a preset reward corresponding to the consumed points. In this example, the reward granting unit 32 acquires the first points and second points set by the setting unit 31 via the control unit 33 and sets a reward in response to this acquisition. Because the first points are greater than the second points, a higher reward is granted to the user for a point-large consumption quest associated with the first points than for a point-large consumption quest associated with the second points. Furthermore, a higher reward is granted to the user for a point-large consumption quest associated with a relatively higher number of second points than for a point-large consumption quest associated with a lower number of second points. The relative relationship (value) between higher and lower rewards can be set, for example, based on the number of fixed rewards or other criteria.

[0038] The reward granting unit 32 may set a threshold for dividing consumed points into levels and grant a fixed reward for each threshold. It is also preferable to select a reward using a threshold, as is done in this example. For example, the reward granting unit 32 in this example sets a threshold and grants to the user at least one reward selected from a plurality of preset rewards with a probability based on the surplus obtained by subtracting the threshold from the consumed owned points. It is preferable to grant a higher-level fixed reward as the probability increases.

[0039] The threshold is a value that divides the consumption points into levels, so there can be one or more. When there are three or more thresholds, each of which is X(1), X(2), X(3), ... (where X(1), X(2), X(3), ... gradually increase in this order), the intervals between the thresholds (the difference calculated by X(n+1) - X(n), where n is a natural number) can be the same or different.

[0040] The surplus is the subtraction value (in points) obtained by subtracting the largest threshold value set smaller than Y from the consumed owned points Y. The probability is a percentage (in %) obtained by dividing the surplus by the threshold value. For example, if the consumed owned points Y is 220 points and the thresholds are X(1) = 100 points, X(2) = 200 points, X(3) = 300 points, X(4) = 400 points, etc., the largest threshold value set smaller than Y is X(2). Therefore, the surplus in this case is 20 points, calculated as 220 - 200, and the probability is 20%, calculated as {(220 ​​- 200) / 200} x 100. In addition, a reward other than the fixed reward may be awarded for the surplus.

[0041] Although this example illustrates a single-player mode, multiplayer mode may also be used. In the case of multiplayer mode, when a host and a guest user are set, the reward granting unit 32 may set different rewards for the host user and the guest user. For example, a fixed reward may be set and granted to the host user according to the number of points owned, and a fixed reward may be set and granted to the guest user regardless of the number of points owned. As another example, a fixed reward may be set and granted to the host user according to the number of points consumed, and a fixed reward may be set and granted to the guest user regardless of the number of points consumed. As yet another example, a fixed reward may be set and granted to the host user that is higher than the fixed reward for the guest user.

[0042] The reward granting unit 32 sends each of the set rewards as a reward setting notification to the control unit 33. When the control unit 33 acquires a reward setting notification, it controls the image generation unit 38 to generate an image to be displayed on the user terminal 12. The control unit 33 stores information about the acquired reward setting notification in a control memory unit (not shown) in association with the point setting notification.

[0043] In this example, normal quests and point-intensive quests are provided. When the control unit 33 receives a quest execution request from the user terminal 12, it sends a request to the image generation unit 38 to generate an image displaying both the normal quest and the point-intensive quest. For example, in FIG. 4, the touch panel display 21 of the user terminal 12 displays a first display portion QA indicating a point-intensive quest and two second display portions QB1 and QB2 indicating normal quests. When the user touches the first display portion QA of the user terminal 12 to select a point-intensive quest, the control unit 33 controls the setting unit 31 and, via the control unit 32, causes the image generation unit 38 to generate an image displaying a list of point-intensive quests as shown in FIG. 2. When the user touches and selects one of the display portions of the multiple point-intensive quests QA1, QA2, QA3, and QA4 displayed on the user terminal 12, the control unit 33 controls the progression unit 37 to start execution of the selected point-intensive quest. The control unit 33 also controls the progression unit 37 while a quest is in progress. On the other hand, when the user touches the user second display portion QB1, QB2 shown in FIG. 4 to select a normal quest, the control unit 33 controls the progression unit 37 to start executing the selected normal quest.

[0044] The control unit 33 may limit the number of times that a large-point consumption quest can be performed per unit period to a predetermined number of times. This increases the significance of the large-point consumption quest for the user. The unit period may be, for example, one day (24 hours) or 12 hours, or may be set based on a time such as midnight to midnight. In this example, the limit on the number of times is set to only once per 24 hours (one day) from midnight to midnight.

[0045] 5, an example of the electrical configuration of the server 11 includes a control processing device 51 including a CPU (Central Processing Unit) and a ROM (Read Only Memory), a main memory device 52 including a RAM (Random Access Memory), an auxiliary memory device 53 including an HDD (Hard Disc Drive), an input device 54 including a mouse and a keyboard, an output device 55 including a display and speakers, and a communication control device 56 including a network card (Network Interface Card). Note that a device such as an MPU (Micro-Processing Unit) or a DSP (Digital Signal Processor) may be used instead of the CPU.

[0046] The main memory device 52, the auxiliary memory device 53, the input device 54, the output device 55, and the communication control device 56 are each connected to the control processing device 51 via a bus line. The control processing device 51 (1) loads the information processing program stored in the auxiliary memory device 53 onto the main memory device 52, (2) acquires data from at least one of the input device 54, the auxiliary memory device 53, and the communication control device 56 in accordance with instructions from the information processing program, (3) calculates and processes the acquired data in accordance with procedures specified in the information processing program, and (4) provides the calculated and processed data to at least one of the auxiliary memory device 53, the output device 55, and the communication control device 56.

[0047] The information processing program is a program that causes a computer to execute a setting step and a reward granting step. The setting step sets a first point as the maximum point that can be used for a quest, and a plurality of second points smaller than the first point, each corresponding to a quest. The reward granting step grants the user a smaller reward when any of the plurality of second points is consumed in a quest than when the first point is consumed in the quest associated with the first point.

[0048] The control unit 33, the setting unit 31, the reward granting unit 32, the progression unit 37, and the image generation unit 38 are configured to include a control processing device 51 and a communication control device 56. The user information storage unit 36, the quest information storage unit 39, and the control storage unit of the control unit 33 are configured to include an auxiliary storage device 53 and a main storage device 52.

[0049] 6, an example of the electrical configuration of the user terminal 12 includes at least a DSP 61 constituting a control processing unit, a RAM 62 constituting a main memory unit, a ROM 63 and an EEPROM (Electrically Erasable Programmable Read-Only Memory) 64 constituting an auxiliary memory unit, a touch panel display 21 constituting an input unit and display unit, a speaker 68 constituting an audio output unit, and a NIC (Network Interface Controller) 71 and a wireless LAN (Local Area Network) chip 72 constituting a communication control unit. Note that a device such as an MPU (Micro-Processing Unit) may be used instead of the DSP. The user terminal may also include a keyboard as an input unit.

[0050] The RAM 62, ROM 63, EEPROM 64, touch panel display 21, speaker 68, NIC 71, and wireless LAN chip 72 are each connected to the DSP 61 via a bus line. The DSP 61 (1) loads a program stored in the ROM 63 or EEPROM 64 into the RAM 62, (2) acquires data from at least one of the touch panel display 21, EEPROM 64, NIC 71, and wireless LAN chip 72 in accordance with instructions from the program, (3) calculates and processes the acquired data in accordance with procedures specified in the program, and (4) provides the calculated and processed data to at least one of the EEPROM 64, touch panel display 21, speaker 68, NIC 71, and wireless LAN chip 72. Application software capable of executing game quests consisting of multiple quests is downloaded to the user terminal 12, and the quests are executed on the user terminal 12 under the control of the server.

[0051] The operation of the configuration of this embodiment will be described with reference to FIG. 7. When the control unit 33 receives a quest execution request from the user terminal 12, it reads the user information storage unit 36 ​​and then sends a request to set first points and second points to the setting unit 31 to control it. The setting unit 31 sets a first point and multiple (three in this example) second points. The first point and multiple second points are set in association with different point-intensive quests. In this way, quests with different points to be consumed are provided as point-intensive quests, giving the user greater freedom in how they use their points. Furthermore, the user can select a quest to execute with an eye on rewards.

[0052] The setting unit 31 reads out the user's owned points from the user information storage unit 36, and sets the first points and a plurality of second points based on the read owned points. This makes it easier for the user to use up (consume all) the owned points, and enables the user to use up the owned points even when, for example, recovery points are applied or the user has points exceeding the upper limit of owned points according to the rank (when stamina is over recovered).

[0053] The setting unit 31 sets the intervals between multiple second points within the range of the first points based on the user's owned points read from the user information storage unit 36, thereby improving convenience for the user in how to use their owned points.

[0054] Based on the owned points read from the user information storage unit 36, the setting unit 31 identifies, for example, point-intensive quests that the user can perform as quests to be displayed in a list on the user terminal 12. The identified quests are displayed in an image list by the image generation unit 38 under the control of the control unit 33, and the generated image is displayed on the user terminal 12. In this way, the setting unit 31 identifies the quests to be displayed in a list on the user terminal 12 based on the owned points, thereby improving the convenience of the user using the user terminal 12 on which the list is displayed in terms of how to use their owned points.

[0055] The first points and second points set in association with the point-large-consumption quest are sent to the control unit 33 as a point setting notification. The control unit 33 sends a reward setting request, which sets a reward according to the consumed points, such as the first points and a plurality of second points, together with the point setting notification to the reward granting unit 32. Note that instead of a reward setting request which sets a reward according to the consumed points, a reward setting request may be made which sets each of the first points and the second points so that the reward when the second points are consumed is smaller than the reward when the first points are consumed.

[0056] The reward granting unit 32 sets a reward for each consumption point corresponding to the transmitted first point and a plurality of second points. In this example, the first point, 400 points, is used as the reference value for level division, and the range of 0 points to 400 points is divided into levels in increments of 100 points, with 100 points, 200 points, 300 points, and 400 points being set as thresholds X(1), X(2), X(3), and X(4), respectively. Rewards are set corresponding to probabilities using each of these thresholds, and each of the set rewards is sent from the reward granting unit 32 to the control unit 33 as a reward setting notification. Because the user receives a reward according to the consumed points, the user feels a greater sense of satisfaction from completing the quest.

[0057] In response to receiving the reward setting notification, the control unit 33 sends a request (hereinafter referred to as a display request) to the image generation unit to generate a list display of point mass consumption quests corresponding to each of the first points and second points and transmit the list display to the user terminal 12. At this time, the control unit 33 sends the point setting notification and the reward setting notification to the image generation unit 38, and the image generation unit 38 generates an image in which each point mass consumption quest is associated with the corresponding consumed points. The generated list display image of point mass consumption quests is sent to the user terminal 12 and displayed.

[0058] When a selection request is made to the user terminal 12 to select one of the quests from the displayed list, the control unit 33 performs a subtraction process based on the selection request and sends an execution instruction to the progression unit 37 to instruct the progression unit 37 to execute the selected quest. Under the control of the control unit 33, the progression unit 37 progresses the quest and grants the user a reward stored in the control memory unit of the control unit 33 at a predetermined timing. In this way, a reward is granted to the user from the reward granting unit 32 via the control unit 33 and the progression unit 37. The granted reward is stored in the user information memory unit 36 ​​via the control unit 33, and is displayed on the user terminal via the control unit 33 and the image generation unit 38.

[0059] <Additional Notes> The information processing device of the present invention includes a setting unit and a reward granting unit. The setting unit sets a first point as the maximum number of points that can be used for a quest, and a plurality of second points smaller than the first point, each corresponding to a quest. When any of the plurality of second points is consumed in a quest, the reward granting unit grants the user a smaller reward than when the first point is consumed in the quest associated with the second point. This allows the user greater freedom in how they use their points.

[0060] The information processing device preferably further includes a user information storage unit that stores points owned by a game user in association with the user's identification information, and the setting unit sets the first points based on the points owned by the user, thereby enabling the user to use up all of the points owned.

[0061] It is further preferred that the setting unit specifies the quests to be displayed in the list based on the number of points owned by the user, which improves the convenience for the user in terms of how to use their points.

[0062] The setting unit preferably sets intervals between a plurality of second points within a range of the first points based on the user's points, thereby allowing the user to select points to consume other than the option of using up all of the points owned.

[0063] The reward granting unit preferably grants a reward to the user based on a preset reward corresponding to the points consumed, thereby more reliably increasing the user's sense of satisfaction with completing the quest.

[0064] The reward granting unit preferably sets a threshold for classifying consumed points into levels, and grants at least one of a plurality of preset rewards with a probability based on the surplus obtained by subtracting the threshold from the consumed points. This can more reliably increase the satisfaction of playing the game.

[0065] The information processing program of the present invention is a program that causes a computer to execute a setting step and a reward granting step. The setting step sets a first point as the maximum point that can be used for a quest, and a plurality of second points smaller than the first point, each corresponding to a quest. The reward granting step grants a smaller reward to a user when any of the plurality of second points is consumed in a quest than when the first point is consumed in a quest associated with the first point. [Explanation of symbols]

[0066] 10 Game Information Processing System 11 Server 12 User terminal 15. Communication Networks 21 Touch panel display 31 Setting section 32 Reward Division 33 Control Unit 36 User information storage unit 37 Progress section 38 Image Generation Unit 39 Quest information storage unit

Claims

[Claim 1] a setting unit that sets a first point as a maximum value of points that can be used for a quest and a plurality of second points that are smaller than the first point, each corresponding to a quest; a reward granting unit that grants a smaller reward to the user when any of the plurality of second points is consumed in the quest than when the first points are consumed in the quest associated with the first points; An information processing device comprising:

Citation Information

Patent Citations

  • Information processor and program

    JP2018191919A