Information processing device, information processing system, information processing method and program

The information processing device trains calculation and memorization skills by displaying questions and objects, selecting based on player input, and progressing the game, addressing the limitations of existing educational games.

JP2025153346AActive Publication Date: 2025-10-10DERAGAME CO LTD
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Patent Information

Application Number
JP2024055788
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-03-29
Publication Date
2025-10-10
Estimated Expiration
2044-03-29

AI Technical Summary

Technical Problem

Existing educational games do not effectively train a player's calculation ability, mental arithmetic ability, or memorization ability.

Method used

An information processing device that displays objects and associated questions, selects objects based on correct player input, and progresses the game accordingly, allowing players to train these abilities through interactive gameplay.

Benefits of technology

The device provides a game that trains calculation, mental arithmetic, and memorization skills by selecting objects based on player answers, offering adjustable difficulty and engaging gameplay for beginners to advanced players.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a novel game capable of effectively training at least one of a player's calculation ability, mental arithmetic ability, memorization ability, and thinking ability.SOLUTION: A control unit of an information processing device executes a display control step, a selection step, and a progress control step. In the display control step, the control unit displays a plurality of objects and questions associated with each of the plurality of objects on a display unit. In the selection step, in response to acquisition of the input information from a player, the control unit selects an object associated with a question for which the input information is correct, from among the questions displayed on the display unit. In the progress control step, the control unit progresses a game on the basis of the selected object.SELECTED DRAWING: Figure 6
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Description

[Technical Field]

[0001] The present disclosure relates to an information processing device, an information processing system, an information processing method, and a program related to a game. [Background technology]

[0002] There are known educational games for training a player's thinking ability, etc. For example, Patent Document 1 discloses a game device that executes a falling game in which a falling cluster is moved left and right in response to a player's operation, and blocks are eliminated when a predetermined condition is met using blocks of the fallen cluster and adjacent blocks. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] International Publication No. 2010 / 134412 Summary of the Invention [Problem to be solved by the invention]

[0004] There is a need to provide a new game that can train a player's calculation ability, mental arithmetic ability, memorization ability, or thinking ability.

[0005] In view of the above-mentioned problems, the object of the present disclosure is to provide an information processing device, an information processing system, an information processing method, and a program that provide a new game that can train at least one of a player's calculation ability, mental arithmetic ability, memorization ability, and thinking ability. [Means for solving the problem]

[0006] An information processing device according to one aspect of the present disclosure includes a control unit. The control unit executes a display control step, a selection step, and a progress control step. In the display control step, the control unit displays a plurality of objects and questions associated with each of the plurality of objects on the display unit. In the selection step, the control unit selects, in response to acquiring input information from a player, the object associated with a question for which the input information is the correct answer from among the questions displayed on the display unit. In the progress control step, the control unit progresses a game based on the selected object.

[0007] An information processing system according to one aspect of the present disclosure includes an information processing device having a control unit, and a player terminal operated by a player. The control unit executes a display control step, a selection step, and a progress control step. In the display control step, the control unit transmits a plurality of objects and questions associated with each of the plurality of objects to the player terminal. In the selection step, the control unit selects, in response to acquiring input information from the player, an object associated with a question for which the input information is the correct answer from among the questions displayed on the display unit of the player terminal. In the progress control step, the control unit progresses a game based on the selected object. The player terminal displays a screen based on the information received from the information processing device on the display unit.

[0008] An information processing method according to one aspect of the present disclosure is executed by an information processing device. The information processing method includes a display control step, a selection step, and a progress control step. In the display control step, the information processing device displays a plurality of objects and questions associated with each of the plurality of objects on a display unit. In the selection step, the information processing device selects, in response to acquiring input information from a player, the object associated with a question for which the input information is the correct answer from among the questions displayed on the display unit. In the progress control step, the information processing device progresses a game based on the selected object.

[0009] A program according to one aspect of the present disclosure causes an information processing device to execute a display control step, a selection step, and a progress control step. In the display control step, the information processing device displays a plurality of objects and questions associated with each of the plurality of objects on a display unit. In the selection step, the information processing device selects, in response to acquiring input information from a player, the object associated with a question for which the input information is the correct answer from among the questions displayed on the display unit. In the progress control step, the information processing device progresses a game based on the selected object. [Effects of the Invention]

[0010] The present disclosure can provide an information processing device, an information processing system, an information processing method, and a program that provide a new game that can train at least one of a player's calculation ability, mental arithmetic ability, memorization ability, and thinking ability. [Brief explanation of the drawings]

[0011] [Figure 1] FIG. 1 is a block diagram showing a configuration of an information processing system. [Figure 2] FIG. 2 is a block diagram showing the hardware configuration of a player terminal. [Figure 3]FIG. 2 is a block diagram showing a hardware configuration of the information processing device. [Figure 4] FIG. 2 is a block diagram showing the functional configuration of a control unit. [Figure 5] FIG. 10 is a diagram illustrating an example of a data structure of a question list. [Figure 6] 10 is a flowchart illustrating an example of the flow of information processing by the information processing device. [Figure 7] 10 is an example of a screen displayed on a display unit of a player terminal. [Figure 8] 10 is an example of a screen displayed on a display unit of a player terminal. [Figure 9] 10 is an example of a screen displayed on a display unit of a player terminal. [Figure 10] 10 is an example of a screen displayed on a display unit of a player terminal. [Figure 11] 10 is an example of a screen displayed on a display unit of a player terminal. [Figure 12] 10 is an example of a screen displayed on a display unit of a player terminal in the second embodiment. [Figure 13] 11 is an example of a screen displayed on a display unit of a player terminal in the third embodiment. [Figure 14] 13 is an example of a screen displayed on a display unit of a player terminal in the fourth embodiment. DETAILED DESCRIPTION OF THE INVENTION

[0012] Hereinafter, embodiments of the present disclosure will be described in detail with reference to the drawings. In each drawing, the same or corresponding elements are designated by the same reference numerals, and for clarity of explanation, duplicate explanations will be omitted as necessary.

[0013] <Terminology> In the following description, a "game" refers to a game that progresses in a virtual space in response to operations by a player.

[0014] In the following description, the "X-axis direction" refers to the left-right direction of the image perceived by the player. For example, the X-axis direction may be parallel to the screen and parallel to the long axis of the screen when the screen is oriented vertically. For example, the X-axis direction may be parallel to the screen and parallel to the short axis of the screen when the screen is oriented horizontally. The positive X-axis direction is the rightward direction, and the negative X-axis direction is the leftward direction. In addition, the "Y-axis direction" refers to the up-down direction of the image perceived by the player. For example, the Y-axis direction may be parallel to the screen and parallel to the short axis of the screen when the screen is oriented vertically. For example, the Y-axis direction may be parallel to the screen and parallel to the long axis of the screen when the screen is oriented horizontally. The positive Y-axis direction is the upward direction, and the negative Y-axis direction is the downward direction. The direction moving in the positive X-axis direction and the positive Y-axis direction is sometimes referred to as the diagonally upward right direction, and the direction moving in the positive X-axis direction and the negative Y-axis direction is sometimes referred to as the diagonally downward right direction.

[0015] 1. Hardware Configuration In this section, the hardware configuration of the information processing system according to this embodiment will be described. FIG. 1 is a block diagram showing the configuration of an information processing system 1. As shown in FIG.

[0016] 1.1 Information Processing System 1 The information processing system 1 is a computer system for executing a game in which a player participates. The information processing system 1 can execute various games. In this embodiment, the game is a puzzle game, a board game, or any other game in which the player progresses through the game by selecting an object. For example, the puzzle game is a match-3 puzzle, a logic puzzle, a crossword (registered trademark), or a puzzle with falling blocks.

[0017] The information processing system 1 is a computer system including an information processing device 2 and a player terminal 3. The information processing device 2 and the player terminal 3 are communicably connected via a network NW such as the Internet. Note that although the information processing system 1 is illustrated in FIG. 1 as including one player terminal 3, the number of player terminals 3 may be two or more.

[0018] 1.2 Player terminal 3 The player terminal 3 is a communication terminal operated by a player participating in a game. The player terminal 3 is used to play a game. For example, the player terminal 3 may be a smartphone, a tablet terminal, a portable game console, a stationary game console, an arcade game console installed in an amusement facility or the like, a laptop computer, a desktop computer, or any other information processing device capable of input and output.

[0019] 2 is a block diagram showing the hardware configuration of the player terminal 3. The player terminal 3 includes a control unit 31, a communication unit 35, a storage unit 36, an input unit 37, and a display unit 38, and these components are electrically connected via a communication bus inside the player terminal 3. The control unit 31 includes a processor 32, a ROM 33, and a RAM 34. The control unit 31, the communication unit 35, and the storage unit 36 ​​are substantially similar to the control unit 21, the communication unit 25, and the storage unit 26 in the information processing device 2, which will be described later, and therefore will not be described here.

[0020] The input unit 37 may be included in the housing of the player terminal 3, or may be externally attached. For example, the input unit 37 may be integrated with the display unit 38 and implemented as a touch panel. Of course, switch buttons, a mouse, a QWERTY keyboard, or the like may be used instead of a touch panel. In other words, the input unit 37 accepts operation inputs made by the player. The inputs are transferred as command signals to the control unit 31 via a communication bus, and the control unit 31 can execute predetermined control or calculations as necessary.

[0021] The display unit 38 may be, for example, included in the housing of the player terminal 3, or may be externally attached. The display unit 38 displays a screen of a graphical user interface (GUI) that can be operated by the player. This is preferably implemented by selectively using display devices such as a CRT display, a liquid crystal display, an organic EL display, and a plasma display depending on the type of player terminal 3.

[0022] 1.3 Information processing device 2 The information processing device 2 is a server computer for executing a game. The information processing device 2 transmits game data for executing a game to the player terminal 3.

[0023] 3 is a block diagram showing the hardware configuration of the information processing device 2. The information processing device 2 includes a control unit 21, a communication unit 25, a storage unit 26, and an input unit 27, and these components are electrically connected within the information processing device 2 via a communication bus.

[0024] The control unit 21 includes a processor 22, a ROM 23, and a RAM 24. The processor 22 executes programs stored in the ROM 23 or the storage unit 26 to realize various functions. Each function will be described in detail in the next section. The ROM 23 is a non-transitory storage medium such as a read-only memory (ROM), and pre-stores various programs or data for the processor 22 to perform various controls or calculations. The RAM 24 is a volatile storage medium such as a random access memory (RAM), and is a storage area for temporarily holding information when the processor 22 is operating. Areas for performing various processes according to this embodiment can be secured in the RAM 24.

[0025] The communication unit 25 is a communication interface for connecting to the network NW. The storage unit 26 is a storage device including a non-transitory computer-readable medium or a tangible storage medium.

[0026] The input unit 27 is omitted because it is substantially the same as the input unit 37 in the above-described player terminal 3. Note that the input unit 27 is not essential for the information processing device 2.

[0027] 2. Functional configuration This section describes the functional configuration of the information processing device 2. Fig. 4 is a block diagram showing the functional configuration of the control unit 21. The control unit 21 of the information processing device 2 executes a program to realize the functions of a registration unit 211, a display control unit 212, an acquisition unit 213, and a selection unit 214.

[0028] When the registration unit 211 acquires question information and correct answer information for the question information from the administrator in the registration step, the registration unit 211 registers information associating the question information with the correct answer information in the question list T1. Note that the registration unit 211 acquiring information from the administrator refers to accepting input of information from the administrator via the input unit 27 or receiving information from an external terminal operated by the administrator. Note that question information may be simply referred to as a question. Correct answer information may be simply referred to as a correct answer.

[0029] FIG. 5 is a diagram showing an example of the data structure of the question list T1. The question list T1 is stored in the storage unit 26, and each record contains a question to be posed to the player. Specifically, the question list T1 includes information associating a question identification number T11, question information T12, and correct answer information T13. The question identification number T11 is information for identifying a question. The question information T12 is information indicating the content of the question. For example, the question is a calculation question such as an arithmetic operation. In the example shown in FIG. 5, all the questions in the question list T1 are multiplication questions, but other types of questions (e.g., addition questions) may also be included. By standardizing the types of questions posed, players can concentrate on practicing problems in that area. On the other hand, by presenting multiple different types of questions during play, the difficulty level of the game increases, thereby improving thinking ability. Furthermore, players are less likely to become bored with the game.

[0030] The game may be divided into multiple game stages, and the registration unit 211 may create a different question list T1 for each game stage. The registration unit 211 may then determine the number of records and the content of the questions included in the question list T1 based on the difficulty of the game stage. The higher the difficulty of the game stage, the greater the number of records may be. When the difficulty of the game stage is high, duplicate questions do not appear in the same game stage, making it less likely that the player will get bored of the game. On the other hand, when the difficulty of the game stage is low, duplicate questions appear repeatedly, allowing for repetitive practice. Repetitive practice can improve mental arithmetic or memorization skills.

[0031] Returning to FIG. 4 , the explanation will be continued. The display control unit 212 displays the results of various processes executed by the control unit 21 on the display unit 38 of the player terminal 3. That is, the display control unit 212 transmits screen information relating to the results of various processes to the player terminal 3 via the communication unit 25, and the player terminal 3 displays the screen information on the display unit 38. That is, in this embodiment, a "browser type" display control method is adopted. More specifically, in the "browser type," the display control unit 212 generates screen information based on a series of display control information associated with the progress of the game that has been stored in advance, in response to a data acquisition request accompanying an input operation from the player terminal 3, and transmits the screen information to the player terminal 3. The player terminal 3 then performs display processing on the web browser.

[0032] For example, as a display control step, the display control unit 212 displays a plurality of objects and questions associated with each object on the display unit 38 of the player terminal 3. Furthermore, for example, the display control unit 212 displays the game progress status on the display unit 38 of the player terminal 3. The above-mentioned objects are objects that can be selected by a player in the game. The objects can be targets for operation by the player. In this embodiment, the selectable objects are blocks and are also referred to as block objects. However, the selectable objects may also be a collection of multiple blocks. Each object has some appearance attribute. For example, the appearance attribute is color, shape, size, pattern, type of object, or a combination of these. The type of object may be, for example, a character, an animal, a flower, a vegetable, or a fruit.

[0033] Furthermore, as a progress control step, when an object is selected by the selection unit 214, which will be described later, the display control unit 212 operates the selected object to progress the game. Then, the display control unit 212 displays the progress status of the game on the display unit 38 of the player terminal 3.

[0034] The display control unit 212 may measure the time elapsed since the start of the game, and may end the game when a predetermined time limit has elapsed. By imposing a time limit on the player, the player's explosive power can be improved.

[0035] In the acquisition step, the acquisition unit 213 acquires input information from the player. The acquisition of input information from the player by the acquisition unit 213 may refer to a series of processes in which the input unit 37 of the player terminal 3 accepts input information such as a character string or a number from the player, the player terminal 3 transmits the input information to the information processing device 2, and the information processing device 2 receives the input information.

[0036] In the selection step, in response to acquiring input information from the player, the selection unit 214 identifies a question for which the input information is the correct answer from among the questions displayed on the display unit 38 of the player terminal 3. At this time, the selection unit 214 identifies the question for which the input information is the correct answer by referring to the question list T1 registered by the registration unit 211. Then, the selection unit 214 selects an object associated with the question.

[0037] 3. Operation of Information Processing System 1 3.1 Overview of Information Processing In this section, the flow of the information processing method executed by the information processing device 2 will be described. First, the display control unit 212 displays a plurality of objects and questions associated with each object on the display unit 38 of the player terminal 3 (S10: display control step). Next, the acquisition unit 213 acquires input information, for example, a number, from the player (S11: acquisition step). Next, the selection unit 214 refers to the question list T1, identifies a question for which the input information is the correct answer from among the questions displayed on the display unit 38, and selects an object associated with that question (S12: selection step). Then, when an object is selected by the selection unit 214 (described later), the display control unit 212 operates the selected object to progress through the game (progress control step).

[0038] [effect] In this way, the information processing device 2 provides a new game that functions as a training ground for solving problems while entertaining the player. This allows the player to effectively train at least one of their calculation skills, mental arithmetic skills, memorization skills, and thinking skills. The information processing device 2 differs from the game device described in Patent Document 1 above in that it selects objects based on the player's answers. Furthermore, since the information processing device 2 progresses the game based on the player's answers, the player can control the timing of the game's progress. Therefore, the information processing device 2 can provide a game that is easy for beginners to play. Furthermore, the game provided by the information processing device 2 allows the difficulty level to be easily adjusted by changing the configuration of the problem list T1. Therefore, a game that is easy to play for beginners to advanced players can be provided.

[0039] Next, with reference to the drawings, a description will be given of the flow of the information processing method executed by the embodiment of the information processing device 2. Note that the order of the processes can be changed as appropriate, multiple processes may be executed simultaneously, or some processes may be omitted.

[0040] 3.2 Example 1 First, Example 1 of this embodiment will be described. In Example 1, the information processing device 2 executes a puzzle game in which a player manipulates block objects spread across a playfield, aiming to form clusters made up of block objects with the same attribute. As a predetermined block object is cleared, the player manipulates the block objects by moving related block objects.

[0041] 3.2.1 Overview of information processing in Example 1 FIG. 6 is a flowchart showing an example of the flow of information processing by the information processing device 2.

[0042] First, the display control unit 212 displays a plurality of objects and questions associated with each object on the display unit 38 of the player terminal 3 (S10: display control step).

[0043] Next, the acquisition unit 213 acquires input information, for example, a number, from the player (S11: acquisition step). Next, the selection unit 214 refers to the question list T1, identifies a question for which the input information is the correct answer from among the questions displayed on the display unit 38, and selects an object associated with that question (S12: selection step).

[0044] Next, the display control unit 212 progresses the game by executing the following progress control steps. That is, the display control unit 212 first erases the selected object in response to the selection of the object (S13). Next, if another object is placed above the erased object, the display control unit 212 moves the other object down (S14).

[0045] Then, the display control unit 212 supplies new objects to the areas where objects have been lost in steps S13 and S14 until the new objects are piled up in predetermined positions (S15).

[0046] Here, the display control unit 212 determines whether or not there is a cluster to be deleted (S16). A cluster to be deleted is a collection of objects predetermined to be deleted. A cluster to be deleted is a cluster in which objects with the same attribute are arranged in a predetermined array. If the determination result is affirmative (YES in S16), the display control unit 212 deletes the cluster to be deleted (S17). Then, the display control unit 212 returns the process to S14. That is, the display control unit 212 repeats S14 to S17 until no cluster to be deleted appears.

[0047] On the other hand, if the determination result is negative (NO in S16), the display control unit 212 determines whether the game is to end (S18). The game end condition may be that the time limit for the game has elapsed, that the player has performed an operation to end the game, or that the player has run out of operation means. For example, the player running out of operation means may be that the allotted time from one correct answer to the next correct answer has elapsed.

[0048] The control unit 21 repeats the processes shown in S11 to S18 until it determines that the game has ended.

[0049] 3.2.2 Details of information processing in Example 1 Next, the above-mentioned information processing will be described in detail.

[0050] [Display control step ~ Acquisition step: S10 ~ S11] First, in S10, the display control unit 212 reads out question information T12 from the question list T1 stored in the storage unit 26. More specifically, the display control unit 212 refers to the question list T1 and reads out the question information T12 included in the question list T1 in the number of objects to be displayed on the display unit 38. At this time, the display control unit 212 may read out the question information T12 sequentially in ascending order of question identification number T11, or may read out the question information T12 randomly. The display control unit 212 then associates each object with the question information T12, and displays the corresponding object and question information T12 as a set on the display unit 38.

[0051] 7 is an example of a screen 10 displayed on the display unit 38 of the player terminal 3. The screen 10 includes a play field 101, an input object 102, input information 103, score information 104, and an indicator 105.

[0052] The playfield 101 is an area that represents the progress of the game. The playfield 101 is an area in which a plurality of block objects OB (e.g., block object OB1) that can be selected by the player can appear. The display control unit 212 drops the block objects OB downward from the top end of the playfield 101 and piles up the block objects OB until they reach a predetermined height H1. At this time, the display control unit 212 may pile up the block objects OB so that the block objects OB of each attribute are arranged randomly.

[0053] Here, question information T12 corresponding to each block object OB is displayed at the center of each block object OB. In the example shown on the screen 10, the question information T12 includes a calculation question. Note that the display position or display manner of the question information T12 is not limited to this, as long as it is a position or manner that allows the player to recognize the correspondence.

[0054] The input objects 102 are input areas for the player to input in S11. Each input object 102 is assigned a number or letter. The input objects 102 are arranged in a predetermined arrangement so as to function as a numeric keypad or keyboard. The display control unit 212 may arrange the input objects 102 in the same arrangement all the time, or in a different arrangement for each play. The display control unit 212 may also change the arrangement during play. The display control unit 212 may also determine the arrangement according to the difficulty level of the game stage. The simpler the arrangement, the easier it is to repeatedly practice, and the more likely it is that mental arithmetic or memorization skills will be improved. On the other hand, the more complex the arrangement, the higher the difficulty level. This makes it possible to improve thinking skills. Furthermore, the player will not easily become bored with the game.

[0055] The input information 103 is information input by the player in S11 using the input object 102. For example, if the player selects the input object 102 corresponding to "3" and then selects the input object 102 for "FIRE" indicating confirmation, the display control unit 212 displays "3" as the input information 103.

[0056] The score information 104 is information relating to the score obtained by the player during the game.

[0057] The indicator 105 is an object that displays the remaining time, and includes at least one of a number that indicates the countdown of the remaining time and an image that changes as the remaining time decreases.

[0058] At least two or more of the block objects OB displayed on the screen 10 may be associated with questions that are different in content but have the same correct answer. For example, the questions "3x6" and "2x9" have different content but the same correct answer. Therefore, if the player inputs "18" as the input information 103, the block object OB corresponding to the question "3x6" and the block object OB corresponding to the question "2x9" will be selected and erased in a later step.

[0059] [Selection step ~ Object deletion step: S12 ~ S13] 8 is an example of the screen 11 displayed on the display unit 38 of the player terminal 3. In response to acquiring "3" as the input information 103 in S11, the selection unit 214 refers to the question list T1 in S12 and searches for a question using the correct answer "3" as a key. The selection unit 214 then obtains the question "1x3." The selection unit 214 identifies the block object OB2 associated with the question "1x3" and places the block object OB2 in a selected state.

[0060] Then, in S13, the display control unit 212 erases the selected block object OB2 from the playfield 101. At this time, the display control unit 212 initializes the input information 103 and adds the score to the score information 104. The amount of score to be added may be constant or variable. In the latter case, for example, if the question answered by the player is a calculation question, the display control unit 212 may determine the amount to be added based on the value of the correct answer. Furthermore, the information used as the basis for determining the amount to be added may be at least one of the value of the correct answer, the number of block objects OB to be erased, and the difficulty level of the question information.

[0061] [Block object movement step ~ supply step: S14 ~ S15] 9 is an example of the screen 12 displayed on the display unit 38 of the player terminal 3. In S14, the display control unit 212 moves down the block objects OB3, OB4, OB5, and OB6 that were piled up on the erased block object OB2. As a result, the area where the block object OB6 was placed becomes empty.

[0062] Then, in S15, the display control unit 212 supplies a block object OB7 to the empty area.

[0063] [Cluster determination step to cluster elimination step: S16 to S17] FIG. 10 is an example of a screen 13 displayed on the display unit 38 of the player terminal 3. In S16, the display control unit 212 determines whether there is a cluster to be eliminated. In the example shown in this figure, the cluster to be eliminated is a cluster in which a predetermined number or more of block objects OB of the same attribute are arranged adjacently in the horizontal direction. The predetermined number is, for example, three, but is not limited to this. Although the arrangement direction of the block objects OB in the cluster to be eliminated is horizontal, it may also be vertical, diagonally upward to the right, or diagonally downward to the right. The arrangement pattern is not limited to this, and may also be a combination of a horizontal and vertical arrangement, such as an L-shape or a U-shape. Although the cluster to be eliminated is described as being composed of block objects OB of the same attribute, it may also be composed of block objects OB of similar attributes.

[0064] If there is a cluster to be eliminated, the display control unit 212 eliminates the cluster to be eliminated in S17. Then, the display control unit 212 adds a score to the score information 104. The amount of score to be added may be constant or variable. In the latter case, the information used as the basis for determining the amount to be added may be at least one of the correct answer value for the question corresponding to the block objects OB included in the cluster to be eliminated, the number of block objects OB to be eliminated, the complexity of the arrangement of the block objects OB to be eliminated, or the difficulty level of the game stage.

[0065] Then, the display control unit 212 returns the process to S14 and changes the display screen from screen 13 to screen 14. 11 is an example of the screen 14 displayed on the display unit 38 of the player terminal 3. In S14, the display control unit 212 again moves down the block objects OB that were piled up on the erased block objects OB2, OB8, and OB9, and in S15 supplies the block objects OB10, OB11, and OB12 to the vacant area.

[0066] The display control unit 212 then repeats the processes shown in S14 to S17 until it is determined in S16 that there is no longer a cluster to be eliminated. Here, eliminating a cluster to be eliminated multiple times in response to a single input from the player is referred to as a chain. At this time, the amount of score added may depend on the number of chains or the number of block objects OB included in the cluster to be eliminated that have been eliminated by the chain. In other words, the greater the number of chains or the number of eliminated block objects OB, the greater the amount of score added. When there are no more clusters to be eliminated, the display control unit 212 returns the process to S11. In other words, the acquisition unit 213 again acquires input information from the player.

[0067] The display control unit 212 measures the time from the start of the game, but may have a function to stop the timer while the block object OB is moving or during a chain reaction. Specifically, the display control unit 212 may stop measuring the time during a series of processes from when a block object OB is selected in response to a single input from the player until there are no more clusters to be eliminated. A game configured in this way has a mechanism in which the more chain reactions occur, the more advantageous it becomes, so the player is incentivized to identify and input the block object OB that will be the starting point for a chain reaction. This can increase the enjoyment of the game.

[0068] Furthermore, the display control unit 212 may extend the time limit while the timer is stopped. Specifically, the display control unit 212 may count the number of chains in response to one input from the player or the number of block objects OB included in the cluster to be eliminated by the chain, and extend the time limit according to the number or number. In other words, the greater the number of chains or the number of eliminated block objects OB, the longer the extension time may be. This further enhances the incentive, making the game even more enjoyable.

[0069] Furthermore, the display control unit 212 may have a function for reserving input information while the timer is stopped. Specifically, the display control unit 212 may allow new input information to be accepted from the player while time measurement is stopped. When time measurement is resumed, the selection unit 214 immediately executes the selection of a block object OB based on the accepted input information. On the screen 14, "6" is reserved as the input information 103 while the timer is stopped. This provides an incentive for the player to respond without taking a break, placing a burden on the player, thereby further enhancing the effectiveness of training. Note that the number of pieces of input information that can be reserved may be multiple.

[0070] 3.3 Example 2 In the above-described first embodiment, the game executed by the information processing device 2 is a puzzle game in which the player indirectly selects a block object OB to be eliminated and moves related block objects as the object is eliminated. However, in the second embodiment, the game executed by the information processing device 2 is a puzzle game in which the player selects a block object to be moved. In the second embodiment, the information processing device 2 executes S10 to S12 in the same manner as in the first embodiment, but the subsequent processing differs from that in the first embodiment.

[0071] 12 is an example of a screen 15 displayed on the display unit 38 of the player terminal 3 in Example 2. The screen 15 includes a play field 101a. The play field 101a includes an area where a plurality of block objects selectable by the player are arranged, and an empty area.

[0072] In response to the player inputting input information 103 using the input object 102, the display control unit 212 identifies and selects the block object 150 corresponding to the input information 103. The display control unit 212 then moves the selected block object 150 by one square in the moveable direction and places it in an empty area. If the arrangement of the block objects satisfies a predetermined condition, the display control unit 212 adds a score or determines that the game is cleared.

[0073] 3.4 Example 3 In the third embodiment, the game executed by the information processing device 2 is a question and answer game in which the player is prompted to select an object corresponding to a theme. FIG. 13 is an example of a screen 16 displayed on the display unit 38 of the player terminal 3 in the third embodiment. The theme on the screen 16 is "select an object that matches the shape of the depression included in the theme object 160." Objects of various shapes are displayed as selection candidates on the play field 101b of the screen 16. Different questions are assigned to each of the selection candidate objects. In the third embodiment, the information processing device 2 executes S10 to S12 in the same manner as in the first embodiment, but the subsequent processing differs from that in the first embodiment.

[0074] In response to the player inputting input information 103 using the input object 102, the display control unit 212 identifies and selects an object 161 that has a question associated with the input information 103. If the selected object 161 satisfies the question, the display control unit 212 adds a score or determines that the game is cleared.

[0075] 3.5 Example 4 Next, a fourth embodiment will be described. In the fourth embodiment, the operation direction of the object is selected based on the answer of the player. For example, in the fourth embodiment, the game executed by the information processing device 2 is a puzzle game in which the player operates falling block objects left and right. In the fourth embodiment, the information processing device 2 executes S10 to S12 in the same manner as in the first embodiment, but the subsequent processing differs from that in the first embodiment.

[0076] 14 is an example of a screen 17 displayed on the display unit 38 of the player terminal 3 in Example 4. Block objects OB that have fallen so far are arranged on a play field 101c of the screen 17, and a new block object OB13 is supplied and is about to fall. When either the control object 170 or 171 is selected, the falling position of the block object OB13 moves left or right. The control object 170 corresponds to movement leftward, and the control object 171 corresponds to movement rightward.

[0077] A question is associated with each of the control objects 170, 171. The display control unit 212 identifies and selects the control object to which the question corresponding to the input information 103 from the player is assigned. In response to this, the display control unit 212 moves the drop position of the block object OB13 in the left-right direction. Then, when the arrangement of the block objects satisfies a predetermined condition, the display control unit 212 adds a score or determines that the game is cleared.

[0078] The games executed by the information processing device 2 are not limited to the games shown in the first to fourth embodiments, but may be applied to other games in which an object is selected.

[0079] Although the present disclosure has been described above with reference to the embodiments, the present disclosure is not limited to the above. Various modifications that can be understood by those skilled in the art can be made to the configuration and details of the present disclosure within the scope of the invention.

[0080] For example, in the above-described embodiment, a "browser type" display control method is employed. However, an "app type" display control method may also be employed instead. In the "app type," an application program is downloaded in advance from the information processing device 2 to the player terminal 3. The player terminal 3 executes the application program, generates screen information based on display control information included in the application program and data acquired from the information processing device 2 in response to an input operation, and displays the screen. Alternatively, the player terminal 3 receives from the information processing device 2 a question list T1 created by the information processing device 2, and independently generates screen information and displays the screen. In this case, the registration step may be executed by the information processing device 2, but the other steps may be executed by the player terminal 3 and the information processing device 2 in cooperation with each other, or independently by the player terminal 3. The above-described display control method is applicable not only when the player terminal 3 is a smartphone or a tablet terminal, but also when the player terminal 3 is a portable game console, a stationary game console, or an arcade game console.

[0081] In the embodiment, the information processing device is described as a single device, but some or all of the components of the information processing device may be realized by multiple information processing devices, circuits, etc. In this case, the multiple information processing devices, circuits, etc. may be centrally or decentralized. For example, the information processing devices, circuits, etc. may be realized as a client-server system, a cloud computing system, or the like, in which each is connected via a communication network. Furthermore, the functions of the information processing device 2 may be provided in a SaaS (Software as a Service) format.

[0082] As an example, the registration step may be performed in an external device different from the information processing device 2. The information processing device 2 may read out information included in the question list T1 stored in the external device in accordance with the progress of the game.

[0083] A part or all of the above-described embodiments can be described as, but not limited to, the following supplementary notes. (Appendix 1) An information processing device including a control unit, the control unit executes a display control step, a selection step, and a progress control step; The control unit In the display control step, a plurality of objects and questions associated with each of the plurality of objects are displayed on a display unit; In the selecting step, in response to acquiring input information from the player, the object associated with a question for which the input information is a correct answer is selected from among the questions displayed on the display unit; In the progress control step, the game is progressed based on the selected object. Information processing device. (Appendix 2) The problem associated with each of the plurality of objects includes a calculation problem. 10. The information processing device according to claim 1. (Appendix 3) At least two of the plurality of objects are associated with questions that have different contents but the same correct answer. 3. The information processing device according to claim 1 or 2. (Appendix 4) each of the plurality of objects has any one of appearance attributes; In the progress control step, the control unit In response to the object being selected, erasing the selected object; If another object is placed on the erased object, move the other object downward; supplying new objects to the area where the objects are missing until the new objects are piled up in their predetermined positions; If there is a cluster to be deleted that is made up of objects with the same attribute and arranged in a predetermined order, the cluster to be deleted is deleted. 4. The information processing device according to claim 1. (Appendix 5) The control unit measures the time from the start of the game, and ends the game when a predetermined time limit has elapsed. 5. The information processing device according to claim 4. (Appendix 6) In the progress control step, the control unit stops measuring the time from when the object is selected until the cluster to be deleted no longer exists. 6. The information processing device according to claim 5. (Appendix 7) The control unit allows new input information to be received from the player while the measurement of the time is stopped. 7. The information processing device according to claim 6. (Appendix 8) The control unit counts the number of times the cluster to be erased has been erased in response to one piece of input information from the player or the number of objects included in the erased cluster to be erased, and extends the time limit in accordance with the number of times or the number of objects. 8. An information processing device according to any one of appendices 5 to 7. (Appendix 9) an information processing device including a control unit; a player terminal operated by a player; An information processing system comprising: the control unit executes a display control step, a selection step, and a progress control step; The control unit In the display control step, a plurality of objects and questions associated with each of the plurality of objects are transmitted to the player terminal; In the selecting step, in response to acquiring input information from the player, selecting the object associated with a question for which the input information is a correct answer from among the questions displayed on the display unit of the player terminal; In the progress control step, the game is progressed based on the selected object; The player terminal displays a screen on the display unit based on the information received from the information processing device. Information processing system. (Appendix 10) An information processing method executed in an information processing device, The information processing method includes a display control step, a selection step, and a progress control step, The information processing device includes: In the display control step, a plurality of objects and questions associated with each of the plurality of objects are displayed on a display unit; In the selecting step, in response to acquiring input information from the player, the object associated with a question for which the input information is a correct answer is selected from among the questions displayed on the display unit; In the progress control step, the game is progressed based on the selected object. Information processing methods. (Appendix 11) A program for causing an information processing device to execute a display control step, a selection step, and a progress control step, The information processing device includes: In the display control step, a plurality of objects and questions associated with each of the plurality of objects are displayed on a display unit; In the selecting step, in response to acquiring input information from the player, the object associated with a question for which the input information is a correct answer is selected from among the questions displayed on the display unit; In the progress control step, the game is progressed based on the selected object. program. [Explanation of symbols]

[0084] 1. Information Processing Systems 2. Information processing equipment 3 Player terminal 10, 11, 12, 13, 14, 15, 16, 17 screens 101 Playfield 102 Input Objects 103 Input information 104 Score Information 105 indicators 21 Control section 22 processors 23 ROM 24 RAM 25 Communications Department 26 Memory section 27 Input section 31 Control Unit 32 processors 33 ROM 34 RAM 35 Communications Department 36 Memory section 37 Input section 38 Display section 150,160,161,170,171 objects 211 Registration Department 212 Display control unit 213 Acquisition Department 214 Selection Section NW Network T1 Problem List T11 Problem Identification Number T12 question information T13 Correct Answer Information OB1, OB2, OB3, OB4, OB5, OB6, OB7, OB8, OB9, OB10, OB11, OB12, OB13 Block Objects

Claims

1. An information processing device including a control unit, the control unit executes a display control step, a selection step, and a progress control step; The control unit In the display control step, a plurality of objects and questions associated with each of the plurality of objects are displayed on a display unit; In the selecting step, in response to acquiring input information from the player, the object associated with the question for which the input information is a correct answer is selected from among the questions displayed on the display unit; In the progress control step, the game is progressed based on the selected object. Information processing device.

2. The problem associated with each of the plurality of objects includes a calculation problem. The information processing device according to claim 1 .

3. At least two of the plurality of objects are associated with the questions having different contents but the same correct answer. The information processing device according to claim 1 .

4. each of the plurality of objects has any one of appearance attributes; In the progress control step, the control unit Delete the selected object; If another object is placed on the erased object, move the other object downward; supplying new objects to the area where the objects are missing until the new objects are piled up in their predetermined positions; If there is a cluster to be deleted that is made up of objects with the same attribute and arranged in a predetermined order, the cluster to be deleted is deleted. The information processing device according to claim 1 .

5. The control unit measures the time from the start of the game, and ends the game when a predetermined time limit has elapsed. The information processing device according to claim 4 .

6. In the progress control step, the control unit stops measuring the time from when the object is selected until the cluster to be deleted no longer exists. The information processing device according to claim 5 .

7. The control unit allows new input information to be received from the player while the measurement of the time is stopped. The information processing device according to claim 6 .

8. The control unit counts the number of times the cluster to be erased has been erased in response to one piece of input information from the player or the number of objects included in the erased cluster to be erased, and extends the time limit in accordance with the number of times or the number of objects. The information processing device according to claim 5 .

9. an information processing device including a control unit; a player terminal operated by a player; An information processing system comprising: the control unit executes a display control step, a selection step, and a progress control step; The control unit In the display control step, a plurality of objects and questions associated with each of the plurality of objects are transmitted to the player terminal; In the selecting step, in response to acquiring input information from the player, selecting the object associated with the question for which the input information is a correct answer from among the questions displayed on the display unit of the player terminal; In the progress control step, the game is progressed based on the selected object; The player terminal displays a screen on the display unit based on the information received from the information processing device. Information processing system.

10. An information processing method executed in an information processing device, The information processing method includes a display control step, a selection step, and a progress control step, The information processing device includes: In the display control step, a plurality of objects and questions associated with each of the plurality of objects are displayed on a display unit; In the selecting step, in response to acquiring input information from the player, the object associated with the question for which the input information is a correct answer is selected from among the questions displayed on the display unit; In the progress control step, the game is progressed based on the selected object. Information processing methods.

11. A program for causing an information processing device to execute a display control step, a selection step, and a progress control step, The information processing device includes: In the display control step, a plurality of objects and questions associated with each of the plurality of objects are displayed on a display unit; In the selecting step, in response to acquiring input information from the player, the object associated with the question for which the input information is a correct answer is selected from among the questions displayed on the display unit; In the progress control step, the game is progressed based on the selected object. program.

Citation Information

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