Toy
The toy design addresses the lack of entertainment in existing toys by incorporating a concealed storage and discharge mechanism with a detection system, offering dynamic gameplay and increasing interaction options over time.
Patent Information
- Application Number
- JP2025137399
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-08-20
- Publication Date
- 2025-10-17
AI Technical Summary
Existing toys, such as those described in Patent Document 1, lack entertainment value due to a simplistic structure and limited interaction possibilities.
A toy design that includes a storage section with a concealed insertion and discharge mechanism, accompanied by a detection system to prompt user interaction and output various effects based on successful operations, allowing for a dynamic and engaging play experience.
Enhances entertainment value through interactive gameplay, including egg-laying actions and varying effects, maintaining user engagement and interest through multiple play modes and increasing options with repeated use.
Smart Images

Figure 2025159198000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to toys. [Background technology]
[0002] Previously, Patent Document 1 discloses a toy such as a stuffed animal or doll that consists of a birthing body shaped like a baby or an egg and a mother body that gives birth to this birthing body, in which the mother body has a birthing opening for the birthing body and birthing channels that are continuous with this birthing opening, and the inner surface of these birthing channels is densely covered with short, comb-like hairs with relatively stiff piles that are angled in the direction toward the birthing opening. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Utility Model Registration No. 3026946 Summary of the Invention [Problem to be solved by the invention]
[0004] In Patent Document 1, the structure is such that a baby is simply born from a stuffed toy mother, and there is a problem with the entertainment value of the toy.
[0005] An object of the present invention is to provide a highly entertaining toy. [Means for solving the problem]
[0006] (1) A toy capable of discharging an item stored in a main body, After the item is ejected, a first performance is performed to prompt the player to store the item in the main body.
[0007] (2) (1) A toy according to the present invention, the main body has a storage section capable of storing the item, and an outer skin section that covers the storage section and forms an outer circumferential surface of the toy, The storage section is provided with an insertion port for inserting the article, The toy can be configured such that the insertion opening is not exposed to the outside due to the outer cover.
[0008] (3) (2) A toy according to the present invention, The toy, wherein the container is further covered with an inner skin within the outer skin.
[0009] (4) A toy according to (2) or (3), The toy, wherein the outer shell is configured to be displaceable relative to the housing.
[0010] (5) A toy according to any one of (2) to (4), the outer skin portion includes a first outer skin portion and a second outer skin portion, The toy further comprises a connecting part that connects the first outer skin part and the second outer skin part so that the first outer skin part and the second outer skin part can be opened and closed.
[0011] (6) (5) A toy according to the present invention, The outer peripheral surface resembles a living thing having a first mouth part, A toy in which a second opening appears when the item can be inserted into the storage portion.
[0012] (7) (6) A toy according to the present invention, The toy, wherein the first mouth portion is formed by the outer skin portion.
[0013] (8) (7) A toy according to the present invention, The toy, wherein the first mouth portion is formed at a boundary between the first outer skin portion and the second outer skin portion.
[0014] (9) A toy according to any one of (2) to (8), The storage section is provided with a discharge port for discharging the articles, The toy, wherein the outlet is concealed by the outer skin.
[0015] (10) (9) A toy according to the present invention, The toy has a discharge opening formed in the outer shell at a portion corresponding to the discharge outlet, through which the article can pass.
[0016] (11) A toy according to any one of (1) to (10), a first detection unit that detects an operation on the toy by a user; a determination unit that determines whether the operation detected by the first detection unit is successful or not.
[0017] (12) (11) A toy according to the present invention, A performance output unit is provided, The effect output unit outputs an effect based on a determination result of the determination unit with respect to the operation.
[0018] (13) A toy according to (12), The determination unit determines whether the operation satisfies a predetermined condition related to the effect to be produced by the effect output unit.
[0019] (14) A toy according to (13), The effect output unit outputs a second effect in response to the determination unit determining that the predetermined condition is satisfied.
[0020] (15) A toy according to (13), The toy has an operating state including a first state and a second state; A toy in which whether or not to transition from the first state to the second state is determined based on a first judgment result in which the judgment unit judges whether the first operation, which is the operation in the first state, satisfies the predetermined condition.
[0021] (16) A toy according to (15), The effect output unit outputs a third effect indicating that the toy is in a state where it can transition to the second state.
[0022] (17) A toy according to (15) or (16), A toy in which whether or not the item can be discharged is determined based on a second judgment result obtained by the judgment unit in which the judgment unit judges whether the second operation, which is the operation in the second state, satisfies the predetermined condition.
[0023] (18) A toy according to (17), A toy, wherein the success determination condition for the first operation is different from the success determination condition for the second operation.
[0024] (19) A toy according to any one of (12) to (18), a second detection unit that detects the insertion of the article; The toy wherein the performance output unit outputs a fourth performance based on the detection of the insertion of the item.
[0025] (20) A toy according to (15), the effect output unit is capable of outputting an effect selected from a plurality of effect options, The toy is configured such that the plurality of presentation options increase in accordance with a series of play sets, which includes a first play for transitioning from the first state to the second state and a second play for performing an ejection action to eject the item, being performed a predetermined number of times.
[0026] (twenty one) A toy according to (20), A toy, wherein the plurality of effect options are options for effects that the effect output unit outputs in the second state.
[0027] (twenty two) (21) A toy according to the present invention, The effect that increases the number of options in the second state is the effect when the item is ejected.
[0028] (twenty three) (21) A toy according to the present invention, A toy in which, in the next series of play sets in which new presentation options have been added in response to a series of play sets being played a predetermined number of times, a presentation to be output by the presentation output unit is selected from the added presentation options. [Effects of the Invention]
[0029] According to the present invention, a highly entertaining toy can be provided. [Brief explanation of the drawings]
[0030] [Figure 1] 1 is a perspective view of a toy according to one embodiment of the present invention; [Figure 2] FIG. 2 is a schematic cross-sectional view of a main part of the main body. [Figure 3] FIG. 10 is a side view illustrating the movement of the toy when an object is discharged. [Figure 4] FIG. 10 is a perspective view showing the operation when inserting an article. [Figure 5] FIG. 2 is a perspective view showing the inside of a first opening portion. [Figure 6] FIG. 10 is an enlarged view showing an example of communication with a toy. [Figure 7] FIG. 2 is a block diagram of a control system of the toy. [Figure 8] FIG. 2 is a cross-sectional view illustrating the structure of the article. DETAILED DESCRIPTION OF THE INVENTION
[0031] Hereinafter, a toy according to one embodiment of the present invention will be described with reference to the drawings. FIG. 1 is a perspective view showing an example of a toy 1 of the present invention.
[0032] The toy 1 shown in Fig. 1 has the appearance of a bird-like animal, with a face with large, bulging eyes 10a on the front, a cockscomb-like topknot 11 on the head, two legs 12 and wings on both sides, and an egg-shaped egg 60 (hereinafter also referred to as "egg"). The body 10 is covered with a skin 30 such as a relatively soft cloth, giving it a feel similar to that of a stuffed toy. As shown in Fig. 1, the toy 1 can stand on its own with two legs having a substantially flat bottom.
[0033] FIG. 2 is a schematic cross-sectional view of the main part of the main body 10. As shown in FIG. As shown in Figure 2, the interior of the main body 10 is provided with a storage section 20 capable of storing eggs 60. Foot sections 12 are provided at the lower end of the storage section 20, and the storage section 20 is supported by these foot sections 12. The storage section 20 is made of a hard material, and an inner skin section 40 made of a fabric or the like softer than the storage section 20 is provided inside the outer skin section 30 so as to cover the storage section 20. A cushion member 15, for example, having cushioning properties, is provided between the inner skin section 40 and the outer skin section 30 as appropriate.
[0034] Storage unit 20 can store a plurality of eggs 60 therein, and can discharge eggs 60 from discharge port 28 on the lower side. For example, eggs 60 that are prevented from moving toward discharge port 28 by discharge drive pin 29 provided on the front side (upper side) of discharge port 28 are discharged from discharge port 28 so that they fall through discharge opening 38 when the restriction on movement by discharge drive pin 29 is released. In addition, the structure is such that eggs 60 can be inserted into storage unit 20 through insertion port 25.
[0035] A control unit 39 is provided in an appropriate location within the main body 10, and an audio output unit 51 is provided that outputs audio under the control of the control unit 39. A light emitting output unit 52 is provided on the front side of the toy 1 where the face unit is provided, and the light emission is controlled by the control unit 39 to emit light in various colors and light patterns. A first detection unit 41, which is composed of, for example, an electrostatic sensor, is provided inside the topknot unit 11, and as will be described later, is configured to be able to detect when a person's hand 90 touches the topknot unit 11.
[0036] Storage unit 20 is provided with second detection unit 42 that detects the presence of eggs 60 when eggs 60 are placed therein. Discharge drive pin 29, provided in front of discharge port 28 of storage unit 20, is not only capable of discharging eggs 60, but may also be configured to detect the discharge (laying) of eggs 60. Foot 12 is provided with motion output unit 53 that vibrates main body 10 up and down. This motion output unit 53 is provided, for example, at the connection between storage unit 20 and the upper end side of foot 12, and is configured to vibrate main body 10 up and down together with storage unit 20 by a power source such as a motor.
[0037] FIG. 3 is a side view for explaining the movement of the toy 1 when the egg 60 is discharged. When the egg 60 is discharged from the discharge opening 38, the concealing portion 38a, which covers the discharge opening 38, can be pushed open as the egg 60 falls. The concealing portion 38a is formed, for example, from the first outer skin portion 31, and is a flexible member. After the egg 60 falls, the concealing portion 38a immediately returns to its covering position to conceal the discharge opening 38. This displaceable configuration during egg laying allows for an interesting egg-laying motion to be produced. Furthermore, the action output unit 53 is driven in response to the timing at which the egg 60 is discharged, causing the main body 10 to vigorously move up and down (vertical vibration). This movement can more effectively simulate egg laying. Furthermore, by appropriately combining the up and down movement with the release of the restriction on the movement of the egg 60 by the discharge drive pin 29, the egg 60 can be reliably discharged. Furthermore, the audio output unit 51 produces audio effects that evoke the image of egg laying. Furthermore, the light-emitting output unit 52 can also produce predetermined light-emitting effects.
[0038] FIG. 4 is a perspective view showing the operation of putting an egg 60 in. When placing the egg 60 in the storage section 20, the first mouth section 35 is opened as shown in FIG. 4 . For example, the first mouth section 35 is located at the boundary between the first outer skin section 31 and the second outer skin section 32. The first mouth section 35 is opened by pulling the lower edge 32e of the lower second outer skin section 32 forward and moving it downward with the hand 90. By moving the lower edge 32e in this manner, the first mouth section 35 is opened wide. Although not shown in FIG. 4 , teeth may be provided at predetermined positions within the first mouth section 35 that are exposed when the first mouth section 35 is open. It is desirable that the first mouth section 35 be designed so that it does not look like a mouth when it is closed. It is also desirable that a structural feature that looks like a mouth be provided in the area between the eye 10a and the first mouth section 35.
[0039] A hook-and-loop fastener 36, for example, is provided on the inside of the lower edge 32e, and serves as a connecting portion connecting the first outer skin portion 31 and the second outer skin portion 32. Therefore, when the first opening 35 is closed, the hook-and-loop fastener 36 engages with the upper edge 31e of the first outer skin portion 31 or the outer skin portion 15a (see FIG. 2) of the cushion member 15, so that the connecting portion is not easily visible at the opening due to the boundary between the first outer skin portion 31 and the second outer skin portion 32.
[0040] FIG. 5 is a perspective view showing the inside of the first opening 35. As shown in FIG. When first opening 35 is opened as described above, insertion opening 25 for eggs 60 appears inside, as shown in Fig. 5. This insertion opening 25 is always open, and eggs 60 can be placed in storage section 20 through this insertion opening 25. When first opening 35 is opened, the hard members constituting storage section 20 are not exposed except for the insertion opening. For example, the interior of first opening 35 is formed by inner skin 40 or outer skin portion 15a of cushion member 15, which covers storage section 20, so that the hard members constituting storage section 20 are not exposed except for insertion opening 25.
[0041] In addition, after the egg 60 is discharged from the toy 1, a first effect such as "I'm hungry" is output from the audio output unit 51 to prompt the user to place the egg 60 in the main body 10. This first effect can prompt the user to place the egg 60 in the container 20.
[0042] FIG. 6 is an enlarged view showing an example of simulated interaction between a user and the toy 1. As shown in FIG. In order for the toy 1 to perform the egg-laying action of discharging eggs 60 from the storage section 20 as shown in Fig. 3, it is necessary to perform a predetermined touch operation on the toy 1. This touch operation is, for example, an operation of touching the topknot portion 11 with a hand 90. This operation may be, for example, an operation of gripping the topknot portion 11 with the hand 90, as shown in Fig. 6. The first detection unit 41 is configured to be able to detect such an operation (touch operation) in which the user is interacting with the toy 1.
[0043] A signal detected by the first detection unit 41 is sent to the control unit 39, which will be described later, and this signal becomes the subject of judgment by the judgment unit 45, which will be described later. Then, using the judgment result of the judgment unit 45, control is performed to change the operating state of the toy 1 from the first state (a communication mode for increasing the friendship level with the toy) to the second state (an egg-laying mode in which eggs 60 can be discharged), as will be described later. Regarding the above-mentioned touch operation, in the control described later, an operation in the first state is considered to be the first operation, and any subsequent operation after changing from the first state to the second state is considered to be the second operation.
[0044] In the first state, the friendship level can be increased by performing a touch operation (first operation) multiple times in response to the sound output from the toy 1, and transition to the second state can be made on the condition that the friendship level reaches a predetermined value. In the second state, a touch operation (second operation) is performed at a timing that matches the predetermined sound output from the toy 1, and an egg-laying action is initiated on the condition that the timing-matched touch operation has been successful a predetermined number of times. In playing with the toy 1, the first operation is treated as an operation for deepening communication between the toy 1 and the user, and the second operation is treated as an operation for the user to support the toy 1.
[0045] FIG. 7 is a block diagram of the control system of the toy 1. When the detection signal from the first detection unit 41 and the detection signal from the second detection unit 42 are input to the control unit 39, the control unit 39 causes the performance output unit 50, which includes the audio output unit 51, the light emission output unit 52, and the action output unit 53, to perform a predetermined performance based on information previously stored in the memory unit 46. The toy 1 is also configured to express emotions, requests, actions, etc. to the user by the sounds output by the audio output unit 51. For example, when there are no eggs 60 in the container 20 or when the number of eggs is below a predetermined number, or after the eggs 60 have been discharged, the audio output unit 51 outputs a first performance urging the user to place the eggs 60 into the main body 10. When the user performs the operation of placing the discharged eggs 60 into the container 20 as described above, the audio output unit 51 can also output a sound performance that sounds like the eggs 60 are being eaten. In this way, toy 1 can be made to perform the action of discharging (laying) eggs 60 from storage section 20, and after laying the eggs, an operation of placing eggs 60 into storage section 20 (feeding the eggs) can be performed, thereby making toy 1 repeatedly perform the egg-laying action. The repeated play of discharging (laying) eggs 60 accompanied by the user's operation of feeding eggs 60 is the same in terms of the operation of toy 1 and the operation of the user, but as will be described later, it is desirable that the effects output from effect output section 50 become more diverse during the course of play.
[0046] In the first state, the degree of communication between the toy 1 and the user is an important factor. As a criterion for this factor, for example, a parameter defined as "friendship level" is provided, and the effect output from the effect output unit 50 is determined based on the value of the parameter. For example, based on the detection result of the touch operation (first operation) by the first detection unit 41, control is performed to change (increase or decrease) the value of the parameter indicating the "friendship level." That is, when it is determined that the user's touch operation (first operation) on the toy 1 is successful, the value of the parameter is increased, and when it is determined that the user's touch operation (first operation) on the toy 1 is unsuccessful, the value of the parameter is decreased. Depending on the increase or decrease in the value of this parameter, the effect output from the effect output unit 50 is controlled to change as described below, and when the value of the parameter exceeds a specific threshold, the toy 1 is controlled to transition from the first state to the second state.
[0047] The effect output unit 50 outputs, as a first effect, a "feeding prompting voice" that urges the player to eat the egg 60 (put the egg 60 into the container 20) at predetermined time intervals after the egg 60 has been discharged. The effect output unit 50 also outputs a second effect when the determination unit 45 determines that a predetermined condition has been satisfied, based on the determination result by the determination unit 45 regarding the first operation and the second operation. The effect output unit 50 also outputs a third effect indicating that the transition from the first state to the second state is possible, when the transition from the first state to the second state is possible. The effect output unit 50 also outputs a fourth effect when the second detection unit 42 detects that the egg 60 has been put into the container 20.
[0048] The presentation output unit 50 is capable of outputting a presentation selected from a plurality of presentation options, and is configured so that the number of presentation options increases as a series of play sets, including a first game (performing a touch operation (first operation) in communication mode) for transitioning the state of the toy 1 from a first state to a second state, and a second game (performing a touch operation (second operation) in egg-laying mode) for performing an ejection action to eject an egg 60 in the second state, are performed a predetermined number of times, as will be described later.
[0049] Furthermore, the determination unit 45 determines whether the touch operation (first operation, second operation) satisfies a predetermined condition related to the effect produced by the effect output unit 50. For example, when the touch operation (first operation) in the first state satisfies the predetermined condition, the friendship level can be increased, and when the friendship level reaches a predetermined value by performing a touch operation (first operation) that satisfies the predetermined condition multiple times, the state of the toy 1 can be transitioned from the first state to the second state. That is, whether or not to transition from the first state to the second state is determined based on a first determination result in which the determination unit 45 determines whether the first operation, which is a touch operation in the first state, satisfies the predetermined condition. Also, on the condition that the touch operation (second operation) in the second state has successfully satisfied the predetermined condition a predetermined number of times, an operation of discharging (laying) the egg 60 from the containing unit 20 can be executed. That is, whether or not to discharge the egg 60 is determined based on a second determination result in which the determination unit 45 determines whether the second operation, which is a touch operation in the second state, satisfies the predetermined condition. The success determination condition for the first operation is different from the success determination condition for the second operation. The success determination condition for the first operation can be, for example, a condition for determining whether a touch operation (first operation) is performed within a predetermined time from when the sound output from the toy 1 in the first state starts or ends. The success determination condition for the second operation can be, for example, a condition for determining whether a touch operation (second operation) is performed while the sound output from the toy 1 in the second state is being output.
[0050] It is desirable that the effects that can be output by the effect output unit 50 in the second state have a plurality of options. In this embodiment, the number of effect options in the second state (spawning mode) increases as a series of play sets consisting of the first game and the second game described above are played a predetermined number of times. Note that in the initial state before the increase in effect options, there may be only one effect option.
[0051] In this embodiment, the increased effect options are options related to the sound of the "call when laying egg 60," but this is not limited thereto. For example, the increased effect options may include the sound of "BGM" in the second state, the sound of the "voice of the baby going into labor," etc. Note that the effects that the effect output unit 50 can output in the second state include not only sound effects, but also actions of moving the main body 10 and actions of laying eggs. Below, a more specific description is given of the effects (sound + action) that the effect output unit 50 can output in the second state (egg-laying mode). The "effects that the effect output unit 50 can output in the second state" include, for example, the following (1) to (6). (1) "BGM" audio (2) The sound of a woman going into labor (3) The sound of "a voice that sounds like the call made when laying 60 eggs" (4) The sound of "sound indicating failed spawning" (5) "Shake the main unit 10 up and down" (6) "Egg laying (release the discharge drive pin 29 of the discharge port 28 from stopping the falling of the eggs 60)" operation
[0052] The (1) "BGM" sound is continuously output while it is being determined whether or not the egg-laying action is possible in the second state. The (2) "voice of going into labor" sound is output three times while the (1) BGM is being output, and is a sound that indicates the timing for the user to perform a touch operation (second operation) on the topknot 11 to cheer on the toy 1, and a determination is made as to whether or not the touch operation (second operation) in response to the (2) "voice of going into labor" sound is successful. When the (2) "voice of going into labor" sound is output, the (5) "shake the main body 10 up and down" action is also output, thereby expressing the appearance of the toy 1 going into labor. Furthermore, when the (2) "voice of going into labor" sound has been output three times, it is determined whether or not the egg-laying action is possible, and the output of the (1) "BGM" sound also ends.
[0053] In the egg-laying mode, if the touch operation (second operation) at the specified timing indicating support is successful (for example, if it is successful even once out of three times), it is determined that the egg-laying action is possible, and as an egg-laying performance (only once), in addition to the sound (3) "a voice similar to the call made when laying eggs 60," (5) the action of "shaking the main body 10 up and down" and (6) the performance of the "egg-laying" action are output. If the touch operation (second operation) in the second state fails (for example, if it fails all three times), the sound (4) "sound indicating that egg-laying has failed" is output.
[0054] In addition, the spawning mode has settings for a normal mode and a rare mode, which is a special effect mode, and the normal mode and the rare mode are set so that, for example, the sounds (1) to (3) that can be output by the effect output unit 50 in the spawning mode are different. Note that in this embodiment, there are multiple rare modes. A more specific explanation will be given. For example, the way the word "umood" is pronounced for (2) "the voice of the baby going into labor" changes between normal mode and rare mode. For example, in "Kawaii Mode," one of the rare modes, a cute voice saying something like "umood!" is output, while in "Kobushi Mode," another rare mode, a voice saying something like "umood!" is output, similar to a call to arms. The way the word "umood" is pronounced changes depending on the mode. Also, for example, for (3) "the call made when laying 60 eggs," multiple voices (e.g., three types) are prepared for each mode, and in normal mode, one voice selected from the multiple voices prepared is output. Note that in rare mode, just like in normal mode, one voice selected from the multiple voices prepared for a specific rare mode is output.
[0055] As described above, in the spawning mode (second state), the number of presentation options increases as a series of play sets consisting of the first play and the second play are played a predetermined number of times. This means that the presentation mode options selected for the spawning mode include the normal mode (initial presentation mode), which is the initial state before the presentation options are increased, and the rare mode (special presentation mode), which is the initial state before the presentation options are increased as a result of a series of play sets being played a predetermined number of times. The normal mode and the rare mode each include presentation options in the form of different sounds, so the presentation options in the spawning mode increase. In this embodiment, a new rare mode is unlocked from the initial state in which only the normal mode exists as a series of play sets are played a predetermined number of times, and the unlocked rare mode is added as needed as a presentation mode selectable in the spawning mode. In the next series of play sets in which a new rare mode is added as a result of a series of play sets being played a predetermined number of times, the presentation output unit 50 selects a presentation option from the presentation option included in the added rare mode. Thereafter, a presentation mode to be implemented in the spawning mode is selected from a plurality of presentation modes, including the normal mode and the unlocked rare mode, and a presentation output from the presentation option included in the selected presentation mode is selected. For example, by playing a series of play sets a predetermined number of times with the spawning mode as the normal mode, the first rare mode (first special effect mode) is unlocked, and in the next series of play sets, a series of play sets is played with the spawning mode as the first rare mode, and after playing a series of play sets with the spawning mode as the first rare mode, the second rare mode (second special effect mode) is unlocked by playing a series of play sets a predetermined number of times with the spawning mode being an effect mode selected from the two effect modes consisting of the normal mode and the first rare mode. By repeatedly playing a series of play sets in this way, the number of effect modes that can be played in the spawning mode increases, and the number of effect options that can be selected in the spawning mode also increases.
[0056] More specifically, the effects output in the spawning mode (second state) can be, for example, as shown in 1 to 5 below.
[0057] 1. By playing a series of games a specified number of times (3 times) with the spawning mode set as the normal mode (initial presentation mode), the first rare mode (first special presentation mode) will be unlocked.
[0058] 2. After playing one series of sets of games with the spawning mode as the first special presentation mode, the second rare mode (second special presentation mode) will be unlocked by playing a specified number of series of sets of games (three times) with the presentation mode selected as the presentation mode for the spawning mode from among ``initial presentation mode + first special presentation mode.''
[0059] 3. After playing one series of game sets with the spawning mode as the second special presentation mode, the third rare mode (third special presentation mode) will be unlocked by playing a specified number of game sets (three times) in the presentation mode selected as the presentation mode for the spawning mode from among ``initial presentation mode + first special presentation mode + second special presentation mode.''
[0060] 4. After playing one series of game sets with the spawning mode as the third special presentation mode, the fourth rare mode (fourth special presentation mode) will be unlocked by playing a specified number of game sets (three times) in the presentation mode selected as the presentation mode for the spawning mode from among ``initial presentation mode + first special presentation mode + second special presentation mode + third special presentation mode.''
[0061] 5. After playing one series of games with the spawning mode as the fourth special performance mode, the fifth rare mode (fifth special performance mode) will be unlocked by playing a specified number of series of games (three times) with the performance mode selected as the performance mode for the spawning mode from among ``initial performance mode + first special performance mode + second special performance mode + third special performance mode + fourth special performance mode.''
[0062] The same process as above can be repeated for the number of rare modes (special effect modes) prepared in toy 1, and if there are five rare modes prepared, when the fifth special effect mode, which is the last special effect mode, is unlocked, a special effect (complete sound) is output indicating that all special effect modes have been unlocked.
[0063] In the toy 1, for example, even if the power is turned off, the numerical value of the parameter indicating the "friendship level" accumulated up to that point in the first state is maintained. Also, the mode selected in the second state is maintained as the previous mode even if the power is turned off. Also, if it is determined that there is no interaction with the toy 1 (such as when the detection unit in the first detection unit 41 does not detect anything for a predetermined period of time), the toy 1 automatically transitions to a standby state in which power consumption is reduced. At this time, before transitioning to the standby state, sounds such as "yawning sounds," "snoring sounds," and "falling sounds" are output.
[0064] FIG. 8 is a cross-sectional view illustrating the structure of an egg 60. 8, egg 60 is configured such that first outer shell 61 and second outer shell 62 can be separated at dividing portion 60a. The inside of egg 60 has a hollow structure with a storage space formed therein, and stores, for example, a mini toy 63 that looks like the main body 10 for a child. Therefore, mini toy 63 can be taken out of egg 60 and played with.
[0065] As described above, toy 1 can store and eject eggs 60 into main body 10, allowing the user to enjoy the performance of storing eggs 60 into main body 10 and the performance of ejecting eggs 60 (egg-laying action) from main body 10. Furthermore, after the ejection action, toy 1 outputs an action urging the user to return eggs 60 into the main body, making it possible to repeatedly enjoy the egg-laying action of toy 11.
[0066] In the toy 1, the insertion opening for inserting the egg 60 into the storage section 20 is covered by the outer skin 30 and is not exposed to the outside, thereby hiding the mechanical components that make up the storage section 20 where the egg 60 is placed, thereby improving the aesthetic appearance of the toy 1.
[0067] In the toy 1 of this embodiment, the storage section 20 is further covered with an inner skin section 40 within the outer skin section 30, so that when the outer skin section 30 is slightly opened, the mechanical components that make up the storage section 20 are hidden, improving the aesthetic appearance of the inside of the mouth.
[0068] In the toy 1, the first mouth portion 35 is formed at the boundary between the first outer skin portion 31 and the second outer skin portion 32 in design, so that the first mouth portion 35 does not look like a mouth in appearance. On the other hand, by making the first mouth portion 35 look like an animal's mouth only when the first outer skin portion 31 and the second outer skin portion 32 are disconnected and the first mouth portion 35 is opened, it is possible to provide a surprising appearance and increase the interest of the toy 1. Furthermore, by providing a second mouth portion that is visually conspicuous in the region between the first mouth portion 35 and the eyes 10a, the first mouth portion 35 can be made to look less conspicuous in appearance.
[0069] In the toy 1, the discharge opening 28 for discharging the eggs 60 is hidden by the concealing part 38a of the outer skin part 30, so that the discharge opening 38 for discharging the eggs 60 from the storage part 20 cannot be seen directly, and the aesthetic appearance of the toy 1 can be improved.
[0070] In toy 1, the success determination conditions for the touch operation (first operation and second operation) detected by first detection unit 41 differ depending on the state of toy 1 (first state and second state), allowing the user to experience how to interact with toy 1 according to its state, thereby increasing the interest of toy 1.
[0071] Toy 1 is configured so that the number of options for the effects that can be output by the effect output unit 50 increases as a series of play sets, which includes a first play (performing touch operations in communication mode) and a second play (performing touch operations in egg-laying mode) for causing toy 1 to perform the ejection action of ejecting eggs 60 in the second state, are performed a predetermined number of times, thereby increasing the interest level and preventing players from becoming bored with playing with toy 1 through repeated play.
[0072] Although one embodiment of the present invention has been described above, the present invention can be modified as appropriate within the scope of its technical concept. For example, in the above embodiment, a touch operation is detected to represent the interaction between the toy 1 and the user, but the present invention is not limited to this configuration. For example, an audio signal of the user's voice can also be used. [Explanation of symbols]
[0073] 1 toy 10 Main Unit 20 Storage section 25 Insertion port 28 Outlet 30 Outer skin part 31 First outer skin part 32 Second outer skin part 35 First Mouth 38 Discharge opening 40 Endothelium 41 First detection unit 42 Second detection unit 45 Judgment section 50 Production output unit 60 Eggs (goods)
Claims
1. A toy capable of discharging an item stored in a main body, After the item is ejected, a first performance is performed to prompt the player to store the item back into the main body.
2. 10. The toy of claim 1, the main body has a storage section capable of storing the item, and an outer skin section that covers the storage section and forms an outer circumferential surface of the toy, The storage section is provided with an insertion port for inserting the article, The toy can be configured such that the insertion opening is not exposed to the outside due to the outer cover.
3. 3. The toy according to claim 2, The toy, wherein the container is further covered with an inner skin within the outer skin.
4. 4. The toy according to claim 3, The toy, wherein the outer shell is configured to be displaceable relative to the housing.
5. 5. The toy according to claim 4, the outer skin portion includes a first outer skin portion and a second outer skin portion, The toy further comprises a connecting portion that connects the first outer skin portion and the second outer skin portion in an openable and closable manner.
6. 6. The toy according to claim 5, The outer circumferential surface resembles a living thing having a first mouth portion, The toy is provided with a second mouth portion different from the first mouth portion.
7. 7. The toy of claim 6, The toy, wherein the first mouth portion is formed by the outer skin portion.
8. 8. The toy of claim 7, The toy, wherein the first mouth portion is formed at a boundary between the first outer skin portion and the second outer skin portion.
9. 9. The toy of claim 8, The storage section is provided with a discharge port for discharging the articles, The toy has an outlet at least partially hidden by the outer skin.
10. 10. The toy of claim 9, The toy has a discharge opening formed in the outer shell at a portion corresponding to the discharge outlet, through which the article can pass.
11. The toy according to any one of claims 1 to 10, a first detection unit that detects an operation on the toy by a user; a determination unit that determines whether the operation detected by the first detection unit is successful or not.
12. 12. The toy of claim 11, A performance output unit is provided, The effect output unit outputs an effect based on a determination result of the determination unit with respect to the operation.
13. 13. The toy of claim 12, The determination unit determines whether the operation satisfies a predetermined condition related to the effect to be produced by the effect output unit.
14. 14. The toy of claim 13, The effect output unit outputs a second effect in response to the determination unit determining that the predetermined condition is satisfied.
15. 14. The toy of claim 13, the toy has a first operating state and a second operating state; A toy in which whether or not to transition from the first state to the second state is determined based on a first judgment result in which the judgment unit judges whether the first operation, which is the operation in the first state, satisfies the specified condition.
16. 16. The toy of claim 15, The effect output unit outputs a third effect indicating that the toy is in a state where it can transition to the second state.
17. 17. The toy of claim 16, A toy in which whether or not the item can be discharged is determined based on a second judgment result in which the judgment unit judges whether the second operation, which is the operation in the second state, satisfies the specified condition.
18. 18. The toy of claim 17, A toy, wherein a success determination condition for the first operation is different from a success determination condition for the second operation.
19. 19. The toy of claim 18, a second detection unit that detects the insertion of the article; The effect output unit outputs a fourth effect based on the detection of insertion of the item.
20. 16. The toy of claim 15, the effect output unit is capable of outputting an effect selected from a plurality of effect options, The toy is configured so that the presentation options increase in accordance with a series of play sets, which includes a first play for transitioning from the first state to the second state and a second play for performing an ejection action to eject the item, being performed a predetermined number of times.
21. 21. The toy of claim 20, The effect options are options for effects that the effect output unit outputs in the second state.
22. 22. The toy of claim 21, The effect that increases the number of options in the second state is an effect that occurs when the item is ejected.
23. 21. The toy of claim 20, A toy in which, in the next series of play sets in which new presentation options have been added in response to a series of play sets having been played a predetermined number of times, a presentation to be output by the presentation output unit is selected from the added presentation options.
Citation Information
Patent Citations
Toys such as stuffed animals and dolls
JP3026946U