Toy and control program

The toy system enables engaging profile exchange by using two-dimensional codes to combine textual data with captured images, addressing the lack of effective profile information exchange mechanisms in existing toys and reducing costs by avoiding image transmission.

JP2025159728APending Publication Date: 2025-10-21BANDAI CO LTD
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Patent Information

Application Number
JP2025078324
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-05-08
Publication Date
2025-10-21

AI Technical Summary

Technical Problem

Existing toys lack engaging and cost-effective mechanisms for exchanging profile information between users, particularly in a way that combines textual data with captured images, without requiring additional modules for image transmission.

Method used

A toy system with a touch panel monitor and imaging module that allows users to exchange profile information through two-dimensional codes, capturing and combining textual data with user images, while preventing image transmission between toys.

Benefits of technology

Enhances user engagement by allowing interactive profile exchange, reduces costs by eliminating the need for additional image transmission modules, and simplifies information communication.

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Abstract

To provide a highly amusing toy, and a control program.SOLUTION: A toy 10 comprises a touch panel monitor 13 and a processor 11. The processor 11 performs control for displaying first information on a touch panel monitor 13. The first information includes second information received from another toy, and a first captured image.SELECTED DRAWING: Figure 10
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Description

[Technical Field]

[0001] The present invention relates to a toy and a control program. [Background technology]

[0002] Patent document 1 describes an email sending and receiving toy that displays image data consisting of moving images or still images stored in a display image storage means and associated with identification information that identifies the image data on a display unit, receives transmission data D with at least the identification information that identifies the image data set by a receiving means, and reads out the corresponding image data from the display image storage means based on the identification information of the image data set in the transmission data and displays the image on the display unit. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2003-36235 Summary of the Invention [Problem to be solved by the invention]

[0004] The technology of the present disclosure aims to provide a highly entertaining toy and control program. [Means for solving the problem]

[0005] One aspect of the toy according to the technology of the present disclosure is as follows.

[0006] (1) A display unit; a processor that controls the display unit to display the first information, The first information includes second information received from another toy and a first captured image. toy.

[0007] (2) (1) A toy according to the present invention, The second information is information input to the other toy and stored in the other toy. toy.

[0008] (3) A toy according to (1) or (2), The other toy is capable of displaying, as the third information, the second information and a second captured image obtained by capturing an image by the other toy. toy.

[0009] (4) (3) A toy according to the present invention, The other toys mentioned above are: The second information can be transmitted, The second captured image cannot be transmitted. toy.

[0010] (5) A toy according to any one of (1) to (4), Equipped with an imaging unit, The first captured image is an image obtained by capturing an image using the imaging unit. toy.

[0011] (6) (5) A toy according to the present invention, the processor starts the imaging unit after causing the display unit to display the second information; toy.

[0012] (7) (6) A toy according to the present invention, the processor activates the imaging unit in response to an input operation at a predetermined position on a display screen showing the second information. toy.

[0013] (8) (7) A toy according to the present invention, the predetermined location is an area of ​​the display screen for displaying the first captured image. toy.

[0014] (9) A toy according to any one of (5) to (8), The processor can activate the imaging unit by an input operation even in a state where the second information is not displayed. toy.

[0015] (10) A toy according to any one of (5) to (9), the second information is information received from the other toy through communication using the imaging unit; toy.

[0016] (11) A toy according to (10), The communication using the imaging unit is communication by reading a code displayed by the other toy. toy.

[0017] (12) A toy according to any one of (1) to (11), the processor, upon receiving the second information from the other toy, controls a presentation to prompt the user to take an image for the first captured image. toy.

[0018] (13) A toy according to any one of (1) to (12), The processor may set an image captured before receiving the second information from the other toy as the first captured image. toy.

[0019] (14) A control program for a toy including a display unit and a processor, The processor includes: Controlling the display unit to display first information. Execute the process, The first information includes second information received from another toy and a first captured image. Control program. [Effects of the Invention]

[0020] According to the technology of the present disclosure, it is possible to provide a highly entertaining toy and control program. [Brief explanation of the drawings]

[0021] [Figure 1] FIG. 1 is a front view showing one embodiment of the toy 10. [Figure 2] 1 is a diagram illustrating an example of a hardware configuration of a toy 10 (10A, 10B). [Figure 3] FIG. 10 is a diagram illustrating an example of a profile registration screen. [Figure 4] FIG. 10 is a diagram showing an example (part 1) of a profile communication screen. [Figure 5] FIG. 10 is a diagram illustrating an example of a profile code screen. [Figure 6] FIG. 10 is a diagram showing an example (part 2) of a profile communication screen. [Figure 7] FIG. 10 is a diagram illustrating an example of a code reading screen. [Figure 8] FIG. 10 is a diagram illustrating an example of a friend profile screen. [Figure 9] FIG. 10 is a diagram showing an example of a user imaging screen. [Figure 10] FIG. 10 is a diagram illustrating an example of a friend profile information screen. DETAILED DESCRIPTION OF THE INVENTION

[0022] A toy and a toy control program according to one embodiment of the technology of the present disclosure will be described below with reference to the drawings. FIG. 1 is a front view showing one embodiment of a toy 10. The toy 10 is capable of, for example, reading information displayed on one toy between one's own toy 10B and another toy 10A with the other toy, and displaying the read information on the one toy on the other toy. Hereinafter, one's own toy 10B will be simply referred to as toy 10B.

[0023] As shown in FIG. 1, toy 10B and another toy 10A have the same configuration. Toy 10B includes a touch panel monitor 13B and an imaging module 14B. Another toy 10A also includes a touch panel monitor 13A and an imaging module 14A. Touch panel monitors 13A and 13B are monitors capable of displaying information and are examples of the "display unit" of the present invention. Imaging modules 14A and 14B are modules capable of capturing an image of an object and are examples of the "imaging unit" of the present invention.

[0024] 2 is a diagram showing an example of the hardware configuration of toy 10 (10A, 10B). Toy 10 includes processor 11, memory 12, touch panel monitor 13, and imaging module 14. Processor 11, memory 12, touch panel monitor 13, and imaging module 14 are connected by, for example, a bus 19. Toys 10A and 10B have a common hardware configuration, and the part numbers in FIG. 2 are marked with "A" and "B."

[0025] The processor 11 is a circuit that performs signal processing, and is, for example, a CPU (Central Processing Unit) that controls the entire toy 10. Note that the processor 11 may be realized by other digital circuits such as an FPGA (Field Programmable Gate Array) or a DSP (Digital Signal Processor).

[0026] The memory 12 includes, for example, a main memory and an auxiliary memory. The main memory is, for example, RAM (Random Access Memory) and is used as a work area for the processor 11. The auxiliary memory is, for example, a non-volatile memory such as a magnetic disk, an optical disk, or a flash memory. The auxiliary memory stores various programs that operate the toy 10. The programs stored in the auxiliary memory are loaded into the main memory and executed by the processor 11. The auxiliary memory also stores, for example, various image information about the user, text information related to the user, etc. The user includes "you" and "friends" who use the toy 10.

[0027] Touch panel monitor 13 displays, for example, a facial image of a specific user or text information related to the user under the control of processor 11. Touch panel monitor 13 also transmits to processor 11 an operation position signal indicating the tapped position on the monitor surface.

[0028] The imaging module 14 is composed of a camera including an imaging lens, and captures, for example, facial images of the player and friends. The imaging module 14 receives text information about friends that is displayed on the touch panel monitor 13 of other toys 10 via communication. The received information does not include image information. The imaging module 14 is controlled by the processor 11.

[0029] The processor 11 controls the various components based on the programs stored in the auxiliary memory, thereby controlling the display of various types of information. The programs include downloadable applications for controlling the display of various types of information.

[0030] For example, the processor 11 controls the display of "first information" on the touch panel monitor 13. The first information includes, for example, "friend profile information." The first information includes, for example, "second information" received by the toy 10B from the other toy 10A and a "first captured image" acquired by the toy 10B by capturing an image using its own imaging module 14B. The second information is information that is input in advance to the other toy 10A and stored in the memory 12A of the other toy. The second information includes, for example, text information related to the friend. The first captured image includes an image related to the friend, for example, an image of the friend's face, etc.

[0031] The second information is information that the toy 10B receives from the other toy 10A through communication using the imaging module 14B. The communication using the imaging module 14B is communication by reading a code displayed on the touch panel monitor 13A by the other toy 10B. The code may be, for example, a one-dimensional code or a two-dimensional code.

[0032] The other toy 10A can display "third information" on the touch panel monitor 13A. The third information includes, for example, "my profile information." The third information includes "second information" and a "second captured image" acquired by the other toy 10A through imaging using its own imaging module 14A. As described above, the second information is information that is input in advance to the other toy 10A and stored in the memory 12A. The second captured image includes an image of the user of the toy 10A (friend) captured by the other toy 10A using its own imaging module 14A, such as an image of the friend's face. The other toy 10A can display the image captured by its own imaging module 14A as "my profile information."

[0033] The other toy 10A can transmit the second information stored in the memory 12A of the other toy 10A, but cannot transmit the second captured image captured by its own imaging module 14A. In the present invention, the toy 10 cannot transmit the captured image, nor can it receive the captured image.

[0034] Furthermore, the processor 11 displays the second information received from another toy 10A among the first information on the touch panel monitor 13B of the toy 10B, and then activates the imaging module 14B of the toy 10B. For example, the processor 11 sets the toy 10B in live view mode and displays a release button. For example, the processor 11 activates the imaging module 14B in response to an input operation at a predetermined location on the display screen of the touch panel monitor 13B showing the second information. The predetermined location is an area on the display screen for displaying the first captured image captured by the imaging module 14B. For example, if the first captured image is a face image of a friend, the predetermined location is a face image display area indicated by a "face frame."

[0035] The processor 11 can activate the imaging module 14B by an input operation even when the second information is not displayed. The state in which the second information is not displayed is, for example, when the home screen is displayed. In other words, the processor 11 can activate the imaging module 14B by an icon operation even when the screen is different from the display screen that displays the second information.

[0036] The processor 11, upon receiving the second information from the other toy 10A, controls an effect to prompt the user of the toy 10B to capture an image using the imaging module 14B to obtain a first captured image. The processor 11 may not only use an image captured upon receiving the second information from the other toy 10A as the first captured image, but may also use an image captured before receiving the second information from the other toy 10A as the first captured image. For example, the processor 11 may display an image selected from the imaging data stored in the memory 12B of the toy 10B as the first captured image.

[0037] Next, a description will be given of an example of the operation of the toy 10. In this operation example, an operation will be described in which, between the toy 10B and another toy 10A, the toy 10B reads information displayed on the other toy 10A, and the read information of the other toy 10A is combined with an image captured by the toy 10B and displayed on the touch panel monitor 13B.

[0038] Fig. 3 is a diagram showing an example of a profile registration screen. The profile registration screen shown in Fig. 3 is a screen displayed on the touch panel monitor 13A of the other toy 10A, and is a screen displaying profile information created by user A who owns the other toy 10A. The created profile information is registered in memory 12A of the toy 10A. Note that this profile registration screen is displayed when, for example, a profile registration button is tapped on the home screen.

[0039] The profile registration screen displays, as items that can be registered, for example, user A's "name," "nickname," "birthday," and "birthday." The profile registration screen also displays, as areas for inputting registration information (second information), for example, a name input area 21 for inputting user A's name, a nickname input area 22 for inputting a nickname, and a birthday input area 23 for inputting a birthday. The profile registration screen also displays a constellation display area 24 for displaying the constellation corresponding to the input birthday, a face image display area 25 for displaying a face image, and the like.

[0040] When each input area is tapped, a list of letters and numbers is displayed, and registration information can be entered by selecting any one. In this example, "Hanako" is entered in the name input area 21, "Ha-chan" in the nickname input area 22, "August 23" in the birthday input area 23, and "Otome-za" in the constellation display area 24. When the face image display area 25 is tapped, the imaging module 14A is activated, and an image captured by the imaging module 14A can be displayed in the face image display area 25. User A captures an image of his or her own face with the imaging module 14A, and the captured face image of User A (second captured image) is displayed in the face image display area 25 and registered in the memory 12A. When registration is complete, the registration end button 33 is tapped to end the registration function. This allows User A to create his or her own (User A's) profile, My Profile, and register the created My Profile (third information) in the memory 12A of User A's toy 10A. The procedure for capturing a face image is the same as the procedure described later with reference to FIGS.

[0041] Fig. 4 is a diagram showing one example (part 1) of the profile communication screen. The profile communication screen shown in Fig. 4 is a screen displayed on the touch panel monitor 13A of the other toy 10A. This profile communication screen is operated when user A of the other toy 10A sends a profile of user A created by user A to another user (user A's friend), or when user A receives a profile of that user from another user. This profile communication screen is displayed, for example, by tapping the profile communication button on the Home screen.

[0042] The profile communication screen displays a "Send Profile" button 31 that is operated when sending a profile, a "Receive Profile" button 32 that is operated when receiving a profile, and an End Communication button 34 that is operated to end the communication function (profile communication screen). Here, it is assumed that user A of another toy 10A taps the "Send Profile" button 31.

[0043] FIG. 5 is a diagram showing an example of a profile code screen. The profile code screen is displayed when the "Send Profile" button 31 is tapped on the profile communication screen of FIG. 4. As shown in FIG. 5, the profile code screen displays a two-dimensional code 41 including information about User A's My Profile that User A of toy 10A is about to send. The information about User A's My Profile that User A is about to send is, for example, information (second information) about "Name," "Nickname," "Birthday," and "Site" from the registered information shown in FIG. 3. Therefore, the information to be sent does not include information about User A's facial image.

[0044] The profile code screen also displays a message 42, such as "Scan the code with your communication partner's tongue!", encouraging the user to scan the displayed two-dimensional code 41. The profile code screen also displays an end communication button 34, which can be operated to end the communication function (profile code screen).

[0045] FIG. 6 is a diagram showing an example (part 2) of the profile communication screen. The profile communication screen shown in FIG. 6 is a screen displayed on the touch panel monitor 13B of the toy 10B. This profile communication screen is similar to that of the other toy 10A described in FIG. 4, and is a screen operated when user B of the toy 10B sends a profile of user B created by user B to another user (user B's friend), or when user B receives a profile of that user from another user. This profile communication screen is displayed, for example, by tapping the profile communication button on the home screen.

[0046] The profile communication screen displays a "Send Profile" button 31 that is operated when sending a profile, a "Receive Profile" button 32 that is operated when receiving a profile, and an End Communication button 34 that is operated to end the communication function (profile communication screen). Here, a case will be described in which user B of toy 10B taps the "Receive Profile" button 32 to receive the profile of user A described in Figure 3 from user A, who is a friend of user B.

[0047] FIG. 7 is a diagram showing an example of the code reading screen. The code reading screen is displayed when the "Receive profile" button 32 is tapped on the profile communication screen of FIG. 6. When the "Receive profile" button 32 is tapped, the imaging module 14B is activated and enters imaging mode, and as shown in FIG. 7, an imaging frame 51 of the imaging module 14B is displayed on the code reading screen. The code reading screen also displays a message 52 prompting the user to read the code, such as "Place the other person's code in the frame and scan it!" The code reading screen also displays a communication end button 34 that can be operated to end the communication function (the code reading screen).

[0048] In order to receive user A's profile information from user A's toy 10A, user B of toy 10B follows message 52 and brings imaging module 14B of toy 10B close to the two-dimensional code 41 (see Figure 5) displayed on user A's toy 10A, places the two-dimensional code 41 within imaging frame 51, and scans it.

[0049] Fig. 8 is a diagram showing an example of a friend profile screen. The friend profile screen is a screen that is displayed when the two-dimensional code 41 is scanned on the code reading screen of Fig. 7. The profile shown in Fig. 8 is the profile information of user A contained in the read two-dimensional code 41.

[0050] The friend profile screen displays the "name," "nickname," "birthday," "birthday," and "birthday" contained in the two-dimensional code 41 as user A's profile information. Also displayed are a name display area 61 for displaying the name, a nickname display area 62 for displaying the nickname, and a birthday display area 63 for displaying the birthday. Also displayed are a constellation display area 64 for displaying the constellation corresponding to the birthday, and a face image display area 65 for displaying the face image. The friend profile screen also displays an end display button 35 that can be operated to end the display of the friend profile screen.

[0051] The information "Hanako" displayed in the name display area 61, "Ha-chan" displayed in the nickname display area 62, "August 23" displayed in the birthday display area 63, and "Otome-za" displayed in the constellation display area 64 are registration information (second information) entered on the profile registration screen of FIG. 3. As described above, the two-dimensional code 41 does not include facial image information. Therefore, the facial image of user A is not displayed in the facial image display area 65 on this friend profile screen. When the facial image display area 65 of the toy 10B is tapped on the friend profile screen after the information (second information) such as "Hanako" and "Ha-chan" is displayed, the imaging module 14B is activated and the toy 10B enters imaging mode. Note that the imaging module 14B can also be activated by tapping the facial image display area 65 on the display screen when the profile information not including the registered facial image shown in FIG. 8 is once registered in the memory 12B of the toy 10B. After that, the profile information not including the registered facial image is displayed again.

[0052] FIG. 9 is a diagram showing an example of a user imaging screen. The user imaging screen is a screen to which the user transitions when the face image display area 65 is tapped on the friend profile screen of FIG. 8. Tapping the face image display area 65 activates the imaging module 14B and switches to imaging mode, and as shown in FIG. 9, an alignment frame 71 for aligning the face of the user to be imaged is displayed on the user imaging screen. The user imaging screen also displays a message 72 encouraging the user to take an image, such as "Place your face in the frame and press the release button!", and a release button 73. The user imaging screen also displays an imaging end button 36 that is operated to end imaging.

[0053] User B of toy 10B points imaging module 14B toward user A so that face 74 of user A (Hanako) is aligned with alignment frame 71, and captures an image of face 74 of user A.

[0054] FIG. 10 is a diagram showing an example of a friend profile information screen. The friend profile information screen is a screen to which the user transitions when imaging is completed on the user imaging screen of FIG. 9. The friend profile information screen shown in FIG. 10 displays the profile of a friend (user A) acquired by user B of the toy 10B from user A of another toy 10A. The information of the name "Hanako," nickname "Ha-chan," birthday "August 23," and face "Otome-za" is information (second information) included in the scanned two-dimensional code 41, and is the respective information of user A described in FIG. 8. The face image of user A displayed in the face image display area 65 is an image (first captured image) of user A's face 74 captured by user B using the imaging module 14B of the toy 10B in FIG. 9. The toy 10B stores the profile information of user A (first information) in which the second information and the first captured information are associated with each other in the memory 12B as friend profile information.

[0055] In the above-described embodiment of the toy 10, the control when a user B of the toy 10B reads the profile information of the user A from another toy 10A has been described, but the present invention is not limited to this. That is, the control is similarly performed when a user A who owns the toy 10A reads the profile information of the user B from another toy 10B.

[0056] As described above, in the toy 10 of this embodiment, user A of another toy 10A can display his / her own profile information as two-dimensional code 41 on the touch panel monitor 13A of toy 10A, and user B of toy 10B can read the two-dimensional code 41 of the other toy 10A with the imaging module 14B of toy 10B, thereby displaying the profile information of user A contained in the two-dimensional code 41 as friend profile information on the touch panel monitor 13B of toy 10B. Therefore, the user of toy 10 can exchange profiles with friends who own the same type of toy 10 by simply operating the toy 10. This can increase the user's interest in the toy 10.

[0057] Furthermore, according to the toy 10 of this embodiment, the two-dimensional code 41 read by the toy 10B from the other toy 10A contains profile information related to letters and numbers, such as "name" and "nickname," but does not contain profile information related to images, such as "the user's face." The profile image information is obtained by using an image captured by the user B of the toy 10B with his or her own toy 10B and combined with the information read from the other toy 10A. This allows for a highly engaging gameplay experience, where not only is all profile information simply read by the toy 10, but also a friend's face image captured with the user's own camera is combined with the information related to letters and numbers received from the friend. Furthermore, since information communication between toys can be simplified and does not involve the transmission and reception of image information, which is larger than the information related to letters and numbers, a cost-effective toy 10 can be provided. Furthermore, since information is received between toys by reading the two-dimensional code using an imaging module, an additional module for transmitting and receiving information is not required, and a cost-effective toy 10 can be provided.

[0058] Furthermore, according to the toy 10 of this embodiment, the imaging module can be activated in response to an input operation at a predetermined location on the profile screen where a facial image is not displayed after information has been read from another toy 10A, so that the imaging module can be activated without switching to the home screen, thereby improving user convenience.

[0059] Furthermore, according to the toy 10 of this embodiment, the user of the toy 10 can create his / her own profile on his / her toy 10, and can save and display the created profile as "My Profile" on his / her toy 10. This can further increase the user's interest in the toy 10. [Explanation of symbols]

[0060] 10,10A,10B Toy 11 processors 12, 12A, 12B memory 13, 13A, 13B Touch panel monitor 14, 14A, 14B Imaging module 19 Bus 21 Name input area 22 Nickname input area 23 Birthday input area 24,64 Constellation display area 25,65 Face image display area 31,32 buttons 33 End registration button 34 End communication button 35 End display button 36 End shooting button 41 2D Code 42, 52, 72 Messages 51 Imaging frame 61 Name display area 62 Nickname display area 63 Birthday display area 71 Alignment frame 73 Release button 74 Face

Claims

1. A display unit; a processor that controls the display unit to display first information, The first information includes second information received from another toy and a first captured image. toy.

2. 10. The toy of claim 1, the second information is information input to the other toy and stored in the other toy; toy.

3. 10. The toy of claim 1, the other toy is capable of displaying, as third information, the second information and a second captured image obtained by imaging by the other toy; toy.

4. 4. The toy according to claim 3, The other toys are: The second information is transmittable; The second captured image cannot be transmitted. toy.

5. 10. The toy of claim 1, Equipped with an imaging unit, The first captured image is an image obtained by imaging by the imaging unit. toy.

6. 6. The toy according to claim 5, the processor starts the imaging unit after causing the second information to be displayed on the display unit; toy.

7. 7. The toy of claim 6, the processor activates the imaging unit in response to an input operation at a predetermined position on a display screen showing the second information. toy.

8. 8. The toy of claim 7, the predetermined location is an area of ​​the display screen for displaying the first captured image, toy.

9. 6. The toy according to claim 5, the processor is capable of activating the imaging unit by an input operation even in a state in which the second information is not displayed. toy.

10. 6. The toy according to claim 5, the second information is information received from the other toy through communication using the imaging unit; toy.

11. 11. The toy of claim 10, The communication using the imaging unit is communication by reading a code displayed by the other toy. toy.

12. 10. The toy of claim 1, the processor, upon receiving the second information from the other toy, performs a performance control to prompt the user to take an image for the first captured image. toy.

13. 13. A toy according to any one of claims 1 to 12, The processor may set an image obtained by capturing an image before receiving the second information from the other toy as the first captured image. toy.

14. A control program for a toy including a display unit and a processor, the processor, performing control to display first information on the display unit; Execute the process, The first information includes second information received from another toy and a first captured image. Control program.

Citation Information

Patent Citations

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