Game device

The gaming device addresses the lack of detailed information in conventional systems by enabling movable input and output mechanisms to identify and display gaming machine details, enhancing player experience and engagement.

JP2025180032APending Publication Date: 2025-12-11KITA DENSHI CORP
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Patent Information

Application Number
JP2024087080
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-05-29
Publication Date
2025-12-11

AI Technical Summary

Technical Problem

Conventional gaming devices in amusement arcades lack the ability to efficiently provide players with detailed information about available gaming machines and their performance, making it difficult for players to make informed choices.

Method used

A gaming device that is movable and equipped with input, moving, and output means to identify and display specific information about gaming machines, including layout, performance, and attributes, using a hall computer and display devices to facilitate player selection.

Benefits of technology

Enhances player experience by providing detailed machine information, allowing informed choices and improving engagement through improved machine identification and display systems.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a game device allowing a game player to easily arrive at a game machine.SOLUTION: A guiding robot 520 comprises: touch panels 522F, 522R allowing a player to input a game corner regarding a game machine 510 that the player desires from among multiple game machines 510; moving means capable of moving from a game corner to a position corresponding to the game machine 510 when the game corner is inputted to the touch panels 522F, 522R; and a speaker 523 capable of outputting music information corresponding to a game machine that can be specified from a game corner when the game corner is inputted to the touch panels 522F, 522R.SELECTED DRAWING: Figure 20
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Description

[Technical Field]

[0001] The present invention relates to a gaming device used in an amusement arcade. [Background technology]

[0002] BACKGROUND ART Conventionally, there have been gaming devices that are used in gaming parlors where gaming machines are installed and are capable of outputting various types of information (for example, Patent Documents 1 and 2). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2003-325935 [Patent Document 2] Japanese Patent Publication No. 2022-041592 Summary of the Invention [Problem to be solved by the invention]

[0004] However, there is room for improvement in conventional gaming devices. [Means for solving the problem]

[0005] One form of the present invention is a gaming device that is movable within an amusement facility where a plurality of gaming machines are installed, and is characterized by comprising: an input means for inputting gaming machine-related information relating to a gaming machine among the plurality of gaming machines that a player wishes to play; a moving means for moving to a position corresponding to a gaming machine that can be identified from the gaming machine-related information when the gaming machine-related information is input to the input means; and an output means for outputting specific information corresponding to a gaming machine that can be identified from the gaming machine-related information when the gaming machine-related information is input to the input means. [Brief explanation of the drawings]

[0006] [Figure 1] 1 is an overall configuration diagram of a display system for an amusement park according to a first embodiment. [Figure 2] FIG. 2 is a block diagram showing the control configuration of the hall computer of the first embodiment. [Figure 3] 10 is an example of a machine information tile screen according to the first embodiment. [Figure 4] 10 is an example of a machine information tile screen according to the first embodiment. [Figure 5] 10 is an example of a machine information tile screen according to the first embodiment. [Figure 6] 10 is an example of a machine information tile screen according to the first embodiment. [Figure 7] 10 is an example of game information displayed on a machine information tile screen according to the first embodiment. [Figure 8] 10 is an example of a display setting screen for a machine information tile screen in the hall computer of the first embodiment. [Figure 9] 10 is an example of a display setting screen for a machine information tile screen in the hall computer of the first embodiment. [Figure 10] 10 is a flowchart of a label display process executed by a control unit of the hall computer of the first embodiment. [Figure 11] 10 is an example of a main label display according to the first embodiment. [Figure 12] 10 is an example of a sub-label display according to the first embodiment. [Figure 13] 10 is an example of a ranking screen according to the first embodiment. [Figure 14] 10 is an example of a ranking screen according to the first embodiment. [Figure 15] 10 is an example of a display setting screen for a ranking screen in the hall computer of the first embodiment. [Figure 16] 10 is a flowchart of a ranking display process executed by a control unit of the hall computer of the first embodiment. [Figure 17] FIG. 4 is an explanatory diagram of display targets for ranking display in the first embodiment. [Figure 18] FIG. 4 is an explanatory diagram of display colors of game information in the first embodiment. [Figure 19]FIG. 10 is a diagram illustrating an overview of a gaming system 501 according to a second embodiment, using a plan view (viewed from above) of a gaming center. [Figure 20] FIG. 5 is a block diagram of a gaming system 501 according to a second embodiment. [Figure 21] FIG. 10 is a perspective view of a robot 520 according to a second embodiment. [Figure 22] 10 is a diagram illustrating a music information storage unit 528d and a gaming machine information table 538b according to the second embodiment. FIG. [Figure 23] 10 is a flowchart of the operation of the guide robot 520 according to the second embodiment. [Figure 24] 10A and 10B are diagrams illustrating a guide robot 620 according to a third embodiment. [Figure 25] FIG. 11 is a perspective view of another example of a guide robot 620A according to the third embodiment. [Figure 26] FIG. 10 is a diagram illustrating an overview of a gaming system 701 according to a fourth embodiment, using a plan view (viewed from above) of a gaming center. DETAILED DESCRIPTION OF THE INVENTION

[0007] DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS A preferred embodiment of a display system for a game arcade according to the present invention will be described with reference to the accompanying drawings.

[0008] (First embodiment) [Configuration of display system for amusement parks] 1, the game center display system 1 is a system capable of displaying information about a plurality of gaming machines installed in the game center. The game center display system 1 includes a hall computer 10 and a plurality of display devices 20.

[0009] The hall computer 10 is installed in an office that players cannot enter. The hall computer 10 allows the manager to check information such as ball payout information for the gaming machines 30 installed in the gaming parlor, and can also control the display of the screen displayed on the display device 20 according to the manager's settings.

[0010] The display device 20 is capable of displaying information relating to a plurality of gaming machines 30. An application program for enabling the display device 20 to display the information is pre-installed on the display device 20.

[0011] The display devices 20 are installed in the player's play space in the gaming center. The multiple display devices 20 correspond to the multiple play islands installed in the gaming center. In other words, each display device 20 is paired with a play island. The display devices 20 are installed, for example, on a wall at one end of the corresponding play island or in the vicinity of the corresponding play island.

[0012] A plurality of gaming machines 30 are installed in two rows, back to back, on each gaming island. Each installation area of ​​the gaming machines 30 on the gaming island is assigned an identification number (machine number) to identify the installed gaming machine 30. The machine numbers are assigned consecutively for each gaming island. For example, the first column (column 1) of one gaming island is assigned numbers "0" to "19," and the second column (column 2) is assigned numbers "20" to "39." Furthermore, the first column (column 1) of an adjacent gaming island is assigned numbers "40" to "59," and the second column (column 2) is assigned numbers "60" to "89." The assignment of machine numbers is not limited to this embodiment and may be set as appropriate. For example, it is possible not to assign specific numbers (such as "4" or "9").

[0013] The gaming machines 30 are comprised of a pachinko machine 30a that uses gaming balls as gaming value (gaming media) and a slot machine 30b that uses medals as gaming value (gaming media). In the pachinko machine 30a, a jackpot is awarded when a specific combination of variably displayed symbols is aligned. In the pachinko machine 30a, jackpots are awarded in two types: a regular jackpot and a special jackpot, which is more likely to result in a jackpot than a regular jackpot. In the slot machine 30b, a bonus game is executed when a specific combination of variably displayed symbols is aligned. In the slot machine 30b, a BB (big bonus) and an RB (regular bonus) are awarded as bonuses.

[0014] The form of the gaming machine 30 does not have to be limited to that of this embodiment. For example, the pachinko machine 30a may be a so-called enclosed gaming machine (Smart Pachinko (registered trademark)) in which gaming media such as gaming balls are not paid out to the outside but are circulated internally to play a game, and the slot machine 30b may be a so-called medal-less gaming machine (Smart Pachislot (registered trademark)) in which a game is played using pseudo gaming media in data format without using actual gaming media such as medals.

[0015] The gaming machine 30 may also be classified into machine types with different degrees of ease of play. For example, the pachinko machine 30a can be classified into machine types such as an "Ama-deji type" with a high probability of winning and a small number of balls, a "MAX type" with a low probability of winning and a large number of balls, and a "Medium type" with a higher probability of winning and a smaller number of balls than the MAX type. The slot machine 30b can also be classified into machine types such as an "A type (normal type)", an "AT type", an "ART type", and an "RT type".

[0016] The gaming islands may have, for example, a model-specific corner where multiple gaming machines 30 of the same model are arranged to form a single group, a series machine corner where multiple gaming machines 30 with a unified appearance, presentation, theme, etc. are installed, a rental rate corner where the rental rates of gaming media rented out in exchange for inserting cash into the rental machine 40 are divided by island, and a variety corner where gaming machines 30 of different models are mixed together.

[0017] The corners with different lending rates are divided according to the lending rate, for example, the 4 yen corner where the lending rate per game ball is 4 yen per ball, the 1 yen corner where the lending rate per game ball is 1 yen per ball, the 20 yen corner where the lending rate per medal is 20 yen per medal, and the 5 yen corner where the lending rate per medal is 5 yen per medal.

[0018] In addition to the hall computer 10 and the multiple display devices 20, other gaming devices are also installed in the gaming parlor. For example, a gaming medium lending machine 40, a machine computer 50 corresponding to each gaming machine 30, and an island computer 60 corresponding to each gaming island are installed. Each of these devices is equipped with communication means and is connected to enable data communication via a predetermined network (e.g., a local area network). Game information transmitted from the gaming machines 30 and lending machine 40 is transmitted to the hall computer 10 via the network, relayed by the machine computer 50 and the island computer 60.

[0019] [Hall computer configuration] As shown in Figure 2, the hall computer 10 includes an input unit 11 consisting of input means such as a keyboard and mouse, a communication unit 12 that communicates data with the machine computer 50, the island computer 60, etc., a memory unit 13 consisting of storage means such as a hard disk, a display unit 14 having display means such as a liquid crystal display device, and a control unit 15 (computer) that controls the above-mentioned components. The control unit 15 of the hall computer 10 is an information processing device that is operated mainly by the arcade manager or store clerk. The control unit 15 of the hall computer 10 performs various control operations according to the operation of programs previously stored in the memory unit 13.

[0020] The memory unit 13 stores specific model identification information for the gaming machines 30 installed in the gaming parlor. The model identification information includes, for example, the model name of the gaming machine 30, whether the gaming machine 30 is a series machine, and the rental rate of the gaming media for the gaming machine 30. The memory unit 13 also stores the machine number for each gaming island. The memory unit 13 also stores a data table that associates the machine number with the model identification information of the gaming machines 30 installed there. The model identification information and machine number data to be stored in the data table are input by an administrator. By referencing the data table stored in the memory unit 13, the control unit 15 can identify what type of gaming machine 30 is installed at what location on each gaming island.

[0021] In addition, the model identification information may be stored in the memory unit 13 by distributing information stored in an external server to the hall computer 10 using a public line.

[0022] Furthermore, the storage unit 13 stores a program for executing display control of the screens displayed on the display devices 20. The control unit 15 can execute display control of the screens for each of the plurality of display devices 20 in accordance with the program. Specifically, the control unit 15 displays a setting screen (see FIGS. 8, 9, and 15) for setting the screen display of the display devices 20 on the display unit 14, and enables the input unit 11 to accept operations on the setting screen. Then, the control unit 15 displays a screen on the display device 20 in a format based on the settings on the setting screen.

[0023] [Display screen of display device 20] Next, we will explain the display screen aspects of the display device 20. The display device 20 can broadly display either a machine information tile screen 100 (see FIGS. 3 to 6) or a ranking screen 200 (see FIGS. 13 to 14).

[0024] The machine information tile screen 100 is a screen capable of displaying layout information relating to the layout of multiple gaming machines 30. The layout information may be, for example, the machine number for each gaming island. The machine information tile screen 100 can also display game information for multiple gaming machines 30 in accordance with the layout information.

[0025] The ranking screen 200 is a screen capable of displaying ranking information determined by ranking a plurality of gaming machines 30 according to indices relating to gaming results. Gaming results include, for example, the number of balls dispensed and the number of jackpots. The number of balls dispensed includes the number of gaming balls dispensed by the pachinko machine 30a and the number of medals dispensed by the slot machine 30b, and the number of jackpots includes the number of jackpots by the pachinko machine 30a and the number of bonus wins by the slot machine 30b.

[0026] Depending on the settings in the hall computer 10, it is possible to display only one of the machine information tile screen 100 and the ranking screen 200, or to switch between displaying both screens at regular intervals.

[0027] <Display mode of machine information tile screen 100> FIG. 3 shows an example of a machine information tile screen 100 displayed for one of two rows of gaming machines 30 arranged on a gaming island.

[0028] 3, the machine information tile screen 100 is divided into a game information display section 101 and a label display section 102. Character information displayed by each display section is displayed using seven segments.

[0029] The gaming information display unit 101 has a plurality of display areas 101a, and can display information about one gaming machine 30 in each display area 101a, and can display the machine number as arrangement information by arranging the display areas 101a side by side. Also, the gaming information display unit 101 can display the gaming information of a plurality of gaming machines 30 in correspondence with the machine number.

[0030] That is, the gaming information display unit 101 has a plurality of display areas 101a partitioned by machine number. The plurality of display areas 101a are arranged vertically in accordance with the order of the machine numbers. Each display area 101a displays a machine number. Therefore, by referring to the location of the machine number displayed in the display area 101a of the gaming information display unit 101, the location of the gaming machine 30 corresponding to the machine number can be identified.

[0031] The display area 101a displays game information relating to one gaming machine 30. The game information is, for example, the number of balls dispensed, the number of jackpots, or the jackpot probability. The number of balls dispensed is the number of game balls acquired by the player if the pachinko machine 30a is installed, and is the number of medals acquired by the player if the slot machine 30b is installed. The jackpot probability is the initial jackpot probability (hit probability excluding chance jackpots) if the pachinko machine 30a is installed, and is the combined probability of BB and RB if the slot machine 30b is installed. Note that the jackpot probability may include the probability of chance jackpots, or the overall probability of winning a bonus regardless of the type of bonus may be displayed.

[0032] The label display unit 102 displays the attributes of the gaming machine 30 displaying the gaming information in the display area 101a of the gaming information display unit 101. The label display unit 102 can display a main label display 102a and a sub-label display 102b. The main label display 102a is specific information that is displayed in correspondence with the machine number as placement information, based on model identification information associated with each gaming machine 30 so that the types of multiple gaming machines 30 can be identified.

[0033] That is, the main label display 102a displays the attributes of the gaming machines 30 corresponding to each machine number on the gaming island. The label display section 102 is divided into multiple areas and displayed according to the attributes of the gaming machines 30 arranged on the gaming island. Therefore, one label display section 102 may be displayed for multiple gaming machines 30 that have a common attribute. The attributes displayed on the main label display 102a include, for example, the model name, the name of the series of machines, the rental rate name, and the fact that it is a variety corner.

[0034] The sub-label display 102b can display reference information that the player can use as a reference when selecting a gaming machine. In other words, the sub-label display 102b can display information that reinforces the attributes displayed in the main label display 102a. The sub-label display 102b is displayed for a gaming machine 30 that satisfies the display conditions. Therefore, it can be said that the sub-label display 102b is displayed for a selected display area 101a from the multiple display areas 101a of the gaming information display unit 101.

[0035] The sub-label display 102b can display, for example, the introduction date of the gaming machine 30 displayed in the main label display 102a, the fact that the number of gaming machines 30 installed displayed in the main label display 102a has increased, or the fact that the gaming machine 30 displayed in the main label display 102a is a recommended machine in the gaming facility.

[0036] As shown in Fig. 3(a), the label display unit 102 can be arranged on the left side of the game information display unit 101 by setting the setting screen (see Fig. 8) of the hall computer 10. Also, as shown in Fig. 3(b), the label display unit 102 can be arranged on the right side of the game information display unit 101 by setting the setting screen (see Fig. 8) of the hall computer 10.

[0037] 4 to 6 show an example of the machine information tile screen 100 displayed for two rows of gaming machines 30 arranged on a gaming island.

[0038] The configuration of the machine information tile screen 100 shown in FIGS. 4 to 6 is the same as the configuration of the machine information tile screen 100 shown in FIG. 3, except that the label display section 102 is arranged on both sides of the game information display section 101.

[0039] As shown in Fig. 4, the label display units 102 can be arranged on both sides of the game information display units 101 by setting the setting screen (see Fig. 8) of the hall computer 10. Also, as shown in Fig. 5, the label display units 102 can be arranged centered between two rows of game information display units 101 by setting the setting screen (see Fig. 8) of the hall computer 10. Also, as shown in Fig. 6, the label display units 102 of the pachinko machine 30a and the label display units 102 of the slot machine 30b can be arranged in a mixed manner by setting the setting screen (see Fig. 8) of the hall computer 10.

[0040] FIG. 7 shows the display mode of game information in the display area 101a of the game information display unit 101. As an example, FIG. 7(a) shows the display of the number of balls dispensed, and FIG. 7(b) shows the display of the number of jackpots. Note that FIG. 7(a) shows the display of the number of balls dispensed in a pachinko machine 30a as an example of the display of the number of jackpots. FIG. 7(b) shows the display of the number of jackpots in a slot machine 30b as an example of the display of the number of jackpots.

[0041] As shown in Figure 7(a), when displaying the number of dispensed balls, both the pachinko machine 30a and the slot machine 30b can display the maximum number of dispensed balls (the maximum number of game media paid out) or the maximum difference argument (the maximum difference obtained by subtracting the number of game media used from the number of game media paid out). In addition, in the case of the pachinko machine 30a, "balls" are displayed as the unit of the number of dispensed balls (see Figures 7(a) and 3), while in the case of the slot machine 30b, "pieces" are displayed as the unit of the number of dispensed balls (see Figures 4 and 5). Whether the maximum number of dispensed balls or the maximum difference argument is displayed can be set by the settings on the setting screen of the hall computer 10.

[0042] As shown in Fig. 7(b), in the display of the number of jackpots, the slot machine 30b can display both the number of BB wins and the number of RB wins (see Fig. 7(b) and Figs. 4 to 5). In addition, in the display of the number of jackpots in the slot machine 30b, the combined probability of BB and RB (the probability of winning the entire bonus) is also displayed. The combined probability is displayed in smaller characters than the number of BB wins and the number of RB wins.

[0043] Furthermore, when displaying the number of jackpots, the pachinko machine 30a can display both the number of jackpots (including probability hits) and the number of initial hits (excluding probability hits) (see Figure 3).Whether to display the number of jackpots or the number of initial hits can be set by the setting screen of the hall computer 10. Furthermore, when displaying the number of jackpots, the probability of an initial hit is also displayed. The probability of an initial hit is displayed in smaller letters than the number of jackpots and the number of initial hits.

[0044] Furthermore, the characters displaying the number of balls dispensed and the characters displaying the number of jackpots are displayed in different colors. When the number of balls dispensed reaches a certain number or the number of jackpots reaches a certain number or more, a display effect 101b is displayed that highlights the number of balls dispensed or the number of jackpots. The display effect 101b is displayed around the characters displaying the number of balls dispensed or the number of jackpots (bottom left and top right of the display area) as game information. The display effect 101b is displayed in a different color from the characters displaying the number of balls dispensed and the number of jackpots. Specifically, it is a rainbow color that is a combination of multiple colors.

[0045] In this way, the game information includes the number of jackpots as first game information and the number of balls dispensed as second game information different from the number of jackpots. The display device 20 can display the number of jackpots in a first color and the number of balls dispensed in a second color different from the first color. When highlighting the number of balls dispensed, a display effect can be added around the number of balls dispensed in a third color different from the first and second colors.

[0046] In addition, the number of balls dispensed or the number of jackpots may be highlighted by highlighting the numbers themselves. For example, when highlighting numbers using a gradient of multiple colors or a gradient of multiple densities of the same color, the gradient display can be overlaid on top of the 7-segment display that displays the number of balls dispensed or the number of jackpots, and the gradient display can be left on only the segments that are to be displayed, while the gradient display of the other parts is hidden, thereby emphasizing the numbers themselves. In addition, it is preferable to display segments that do not need to be highlighted, such as blanks and hyphens, in a single color.

[0047] <Display settings for machine information tile screen 100>

[0048] FIG. 8 shows a display setting screen 1001 for the machine information tile screen 100 displayed on the display unit 14 of the hall computer 10.

[0049] 8, the display setting screen 1001 is a screen for setting the display format of the machine information tile screen 100. The settings on the display setting screen 1001 are applied to each display device 20. In other words, the settings on the display setting screen 1001 are individual settings for each display device 20.

[0050] The display setting screen 1001 includes a display setting area 1002 and a setting result display area 1003 .

[0051] In the display setting area 1002, it is possible to set the number of columns and rows to be displayed on the machine information tile screen 100 and the display position of the label display section 102 for each display device 20. The number of columns to be displayed on the machine information tile screen 100 can be selected from one or two. The number of rows to be displayed on the machine information tile screen 100 can be selected from 10 to 30 machines. In the display setting area 1002, it is also possible to set machine numbers individually for the number of rows to be displayed on the machine information tile screen 100.

[0052] 8 shows an example in which the display format on the machine information tile screen 100 is set to a display of 2 columns and 20 rows. In addition, an example is shown in which machine numbers 1 to 20 are specified in column 1, and column numbers 572 to 557 are specified in column 2. In addition, in column 1, the label display section 102 is displayed on the left side, and in column 2, the label display section 102 is displayed on the right side.

[0053] Then, clicking "Register" will confirm the settings. The confirmed settings are saved in the memory unit 13 of the hall computer 10. Once the settings are confirmed, the setting results are displayed in the setting result display area 1003. In the setting result display area 1003, the identification number of the display device 20 for which the settings were made (indicated as machine number 0) is displayed in association with the number of columns and rows (machine number).

[0054] The control unit 15 of the hall computer 10 changes the size (vertical width) of the display area 101a of the game information display unit 101 according to the set number of columns and number of rows.

[0055] 9 shows the display setting screen 1005 of the machine information tile screen 100 displayed on the display unit 14 of the hall computer 10. The display setting screen 1005 is a screen for setting the display content for the display format registered on the display setting screen 1001. The settings on the display setting screen 1005 are applied to all display devices 20. In other words, the settings on the display setting screen 1005 are common settings for all display devices 20.

[0056] The display settings screen 1005 includes a saved list display area 1006 that shows a saved list of display settings for the machine information tile screen 100, a display settings area 1007 for making specific settings for the machine information tile screen 1000, and an image display area 1008 for a preview image.

[0057] In the saved list display area 1006, an identification number assigned to each saved display setting and the name of the setting content are displayed corresponding to each identification number. When "Add new" is clicked, an identification number for saving new setting content is displayed.

[0058] Then, various settings are made for the displayed identification number in the display setting area 1007. Note that the settings in the display setting area 1007 can be made by selecting one of the options, with ● in the figure indicating a selected state and ◯ indicating an unselected state.

[0059] Specifically, in the display setting area 1007, it is possible to set whether the display date of the game information on the machine information tile screen 100 is to be the current day or the previous day.

[0060] In addition, in the display setting area 1007, it is possible to set whether the number of columns to be displayed on the machine information tile screen 100 is one or two (if one column, select which of the two columns to display using the pull-down menu).

[0061] In addition, in the display setting area 1007, it is possible to set whether the display item of the game information on the machine information tile screen 100 is to be the number of jackpots or the number of balls dispensed (selectable from a pull-down menu).

[0062] In addition, in the display setting area 1007, it is possible to set whether or not to display a new machine as the sub-label display 102b. In addition, in the display setting area 1007, it is possible to set whether or not to display a quasi-new machine as the sub-label display 102b.

[0063] In addition, in the display setting area 1007, it is possible to set whether or not to display the model name and variety as the main label display 102a.

[0064] In addition, in the display setting area 1007, it is possible to set whether or not to display highlighting (i.e., display effects) in the display area 101a of the game information display unit 101. In addition, in the display setting area 1007, it is possible to set a threshold value for displaying highlighting (in the example shown in the figure, 1000 or more for the pachinko machine 30a and 2000 or more for the slot machine 30b).

[0065] Then, by clicking "Register" in the display setting area 1007, the above settings are confirmed. The confirmed settings are saved in the memory unit 13 of the hall computer 10. Furthermore, by clicking "Cancel", the settings are reset.

[0066] By clicking "Copy and add new" in the saved list display area 1006, the display settings of the previous identification number can be copied.

[0067] Once the above various settings have been made, a preview image is displayed in the image display area 1008. At this time, the settings in the display setting area 1007 and the preview image are synchronized. This allows the settings to be changed while referring to the preview image, improving convenience. The preview image can be switched and displayed for each display device 20 by selecting from a pull-down menu. The preview image can display previews of the previous day's data screen, the current day's data screen, and a demo screen.

[0068] The settings made in the display setting area 1007 will be specifically described below.

[0069] (Display date setting) The default setting for the display date of the game information is the current day. Although not shown in Figures 3 to 6, if the display date is set to the previous day, a label "Previous Day's Data" will be displayed at the top of the machine information tile screen 100. The previous day's data is obtained from the hall computer 10 using the same procedure as the current day's data. In other words, data is obtained the moment the previous day is selected. When specifying a date, the store's holidays are taken into account and the immediately preceding business day is obtained.

[0070] (Setting the number of columns) When setting the number of columns, it is specified whether to display all two columns or one column. If one column display is specified, it is possible to specify which of the two columns to display. In the one column display, the layout is fixed with the number of balls dispensed and the number of jackpots displayed side by side. The control unit 15 of the hall computer 10 varies the size of the display area 101a of the game information for each machine number displayed on the machine information tile screen 100 according to the number of columns and rows (number of installed gaming machines).

[0071] (Display item settings) When setting the display items for game information, either the number of balls dispensed or the number of jackpots can be selected. For the number of balls dispensed, either the maximum number of balls dispensed or the maximum difference argument can be selected. The default is the maximum number of balls dispensed. For the number of jackpots display, the pachinko machine 30a displays the number of jackpots, the number of first jackpots, and the probability of the first jackpot, while the slot machine 30b displays the number of BB wins, the number of RB wins, the probability of BB wins, the probability of RB wins, and the combined probability. Also, even if the number of balls dispensed display is specified, if the type is selected in the common settings according to the type of gaming machine linked to the model to be displayed (normal machine, A+AT, 30φ normal, etc.), it is possible to forcibly switch to the number of jackpots display for that model only.

[0072] (Display setting of sub-label display 102b) If "display" is specified in the settings for new machines and semi-new machines in the sub-label display 102b, the registration date of the installed machine is used to determine whether to display it or not, and based on the result of the determination, the new machine or semi-new machine is displayed as the sub-label display 102b. The date used for the determination is the number of days specified by the hall computer 10. Whether or not to display a new machine or semi-new machine as the sub-label display 102b is determined based on the opening days of the gaming parlor. If "do not display" is specified, the default display is to not display the sub-label display 102b. The display process for the sub-label display 102b will be explained in detail using Figure 12.

[0073] (Display settings for main label display 102a) When setting the model name display and variety display in the main label display 102a, it is possible to select whether to display or not, and to set the number of machines to be judged (number of machines in line) when displayed. The number of machines to be judged can be set on the setting screen of the hall computer 10. The initial value for both is "3".

[0074] In other words, when multiple gaming machines 30 with the same model identification information are arranged side by side, the control unit 15 of the hall computer 10 can determine the model name display as the model name information corresponding to the gaming machine 30 as the content of the main label display 102a, and when multiple gaming machines 30 with different model identification information are arranged side by side, the control unit 15 can determine the variety display as non-model name information corresponding to the multiple types of gaming machines 30 being installed as the content of the specific information.

[0075] In addition, the control unit 15 of the hall computer 10 can determine the variety display as non-model name information as the content of the specific information based on the setting information set by the operator regarding the arrangement of multiple gaming machines 30 side by side.

[0076] If there is an empty installation area (i.e., an empty machine number) where no gaming machine is installed among multiple gaming machines with different model identification information, the control unit 15 of the hall computer 10 can determine the variety display as non-model name information including the empty installation area as the content of the specific information. The display process of the main label display 102a will be described in detail using Figure 11.

[0077] (Highlight display settings) In the highlight display settings, if highlighting is set to "display," a determination is made as to whether or not to highlight based on the set threshold. That is, when displaying the number of balls dispensed is selected, a determination is made as to whether the threshold has been reached based on the selected item (maximum number of balls dispensed or maximum difference argument). When displaying the number of jackpots is selected, a determination is made as to whether the number of jackpots has reached a threshold. When highlighting is displayed, the game information is displayed by resizing it according to the column and row widths of the format of the display area 101a of the game information display unit 101. Note that when display effects overlap with the probability of a jackpot, machine number, etc., highlighting is displayed below the various items. On the other hand, when highlighting is set not to be displayed, all machines will display normally without highlighting, regardless of the set threshold.

[0078] As an example of thresholds, when displaying the number of balls dispensed, the maximum number of balls dispensed and the maximum difference argument for the pachinko machine 30a (number of game balls) have a lower limit of 250, an upper limit of 95,000, and a default value of 10,000. Also, for example, the slot machine 30b (number of medals) has a lower limit of 50, an upper limit of 19,000, and a default value of 2,000. If the value exceeds the set threshold, the control unit 15 of the hall computer 10 displays a display effect on the game information display unit 101. The threshold for the number of jackpots can also be set as appropriate.

[0079] In addition, if the display of the number of balls dispensed is selected but is changed to the display of the number of jackpots due to the type of machine, it will be determined whether the number of balls dispensed has exceeded the threshold based on the selected item (maximum number of balls dispensed or maximum difference argument).

[0080] <Display Control When Game Information on the Machine Information Tile Screen 100 is Not Displayed> The control unit 15 of the hall computer 10 determines that "display data does not exist" if (1) a machine number has not been assigned, (2) the machine number is set to "Closed Machine" or "Available Machine" in the machine replacement settings, or (3) there is no record (data) for the target date and target machine number in the machine configuration information or individual machine data (i.e., there is some kind of inconsistency in the system). Note that case (1) assumes a situation where the number of machines on the left and right sides of the island is uneven due to pillars or other reasons. For example, suppose there are 20 machines installed on one side of the island and 19 machines on the other, and the tile settings are set to two rows of 20 machines.

[0081] Furthermore, the control unit 15 of the hall computer 10 determines that (4) if the record (data) for the target date and target machine number exists in the gaming machine configuration information and the individual gaming machine data, but the total number of jackpots is 0, and if the display of the number of balls dispensed is selected as a display item, the state is "data exists, but it is not in a state that should be displayed." Note that if the display of the number of jackpots is selected, the value is output as is (display of 0).

[0082] In the case of (1), the control unit 15 of the hall computer 10 displays the number of balls dispensed in the format regardless of the display items on the machine information tile screen 100, and all five-digit seven-segment display data is displayed as blue hyphens. In addition, the machine number is not displayed, and both "pieces" and "balls" are grayed out (i.e., neither "balls" nor "pieces" are displayed).

[0083] In the case of (2), the control unit 15 of the hall computer 10 displays the number of balls dispensed in the format regardless of the display items on the machine information tile screen 100, and all five-digit seven-segment display data is displayed as blue hyphens. The machine number and the numbers "balls" and "pieces" are displayed as usual.

[0084] In the case of (3), the control unit 15 of the hall computer 10 displays the number of balls dispensed in the format regardless of the display items on the machine information tile screen 100, and all five-digit seven-segment display data is displayed as blue hyphens. The machine number is displayed as hyphens, and both "balls" and "pieces" are grayed out (i.e., neither "balls" nor "pieces" are displayed).

[0085] In the case of (4), the control unit 15 of the hall computer 10 displays the 5-digit 7-segment display data in grayed-out yellow with a hyphen (i.e., the 5-digit 7-segment display data is not displayed). In addition, when displaying the number of jackpots, the value is displayed as is (displayed as 0). In this case, the denominator part of the initial hit probability / composite probability is displayed with a hyphen.

[0086] <Label display process for machine information tile screen 100> Next, the label display process executed by the control unit 15 of the hall computer 10 for the display on the label display unit 102 will be described.

[0087] As shown in FIG. 10, in the label display process, the control unit 15 determines whether or not the manager has selected to display the label display section 102 on the setting screen of the hall computer 10 (S1).

[0088] If it has been selected not to display the label display section 102 (S1: NO), the control section 15 ends the process. If it has been selected to display the label display section 102 (S1: YES), the control section 15 determines whether or not the manager has selected to display the model name on the main label display 102a on the setting screen of the hall computer 10 (S2).

[0089] If it is not selected to display the model name on the main label display 102a (S2: NO), the process proceeds to step S5. If it is selected to display the model name on the main label display 102a (S2: YES), the control unit 15 determines whether the number of machines of the same model lined up is equal to or greater than the number set by the administrator (S3). At this time, the control unit 15 excludes from the determination any vacant numbers where no gaming machine 30 is installed.

[0090] If the number of lined up machines of the same model is equal to or greater than the set number (S3: YES), the control unit 15 displays the model name as the main label display 102a (S4). After processing step S4, the control unit 15 proceeds to step S8. At this time, the control unit 15 displays the model name as the main label display 102a, including vacant numbers where no gaming machine 30 is installed. Furthermore, if the display area of ​​the label display unit 102 cannot display the model name in one line, the control unit 15 starts a new line and displays it in multiple lines. At this time, the control unit 15 resizes the character size of the model name so that the characters are smaller.

[0091] In step S5, the control unit 15 determines whether or not the manager has selected variety display on the main label display 102a on the setting screen of the hall computer 10 (S5).

[0092] If variety display is not selected in the main label display 102a (S5: NO), the control unit 15 proceeds to step S8. If variety display is selected in the main label display 102a (S5: YES), the control unit 15 determines whether the number of lined up machines of different models is equal to or greater than the number set by the administrator (S6). At this time, the control unit 15 excludes from the determination any vacant numbers where no gaming machine 30 is installed.

[0093] If the number of lined up machines of different models is equal to or greater than the set number (S6: YES), the control unit 15 displays variety as the main label display 102a (S7). At this time, the control unit 15 displays variety as the main label display 102a, including vacant numbers where no gaming machine 30 is installed. As the variety display, the control unit 15 displays variety (pachinko) for the pachinko machine 30a, and displays variety (slot machine) for the slot machine 30b. Note that when the number of machines to be determined in the model name display is set to one, the control unit 15 does not display variety, and instead displays the model name linked to each machine number.

[0094] In step S8, the control unit 15 determines whether the administrator has selected "Display new machine" or "Display semi-new machine" (S8). If "Display new machine" or "Display semi-new machine" has not been selected (S8: NO), the control unit 15 ends the process.

[0095] If "Display new machine" or "Display semi-new machine" is selected (S8: YES), the control unit 15 determines whether the number of days that have passed since the gaming machine 30 was registered in the hall computer 10 is equal to or less than a first number of days (S9). The first number of days is set in advance in the hall computer 10. The determination of whether the first number of days has passed is based on business days.

[0096] The control unit 15 ends the process if the number of days that have passed since the gaming machine 30 was registered in the hall computer 10 is not equal to or less than the first number of days (S9: NO). If the number of days that have passed since the gaming machine 30 was registered in the hall computer 10 is equal to or less than the first number of days (S9: YES), the control unit 15 determines whether the number of days that have passed since the gaming machine 30 was registered in the hall computer 10 is equal to or less than a second number of days that is less than the first number of days (S10). The second number of days is set in advance in the hall computer 10. Whether the second number of days has passed is determined based on business days.

[0097] If the number of days that have passed since the gaming machine 30 was registered in the hall computer 10 is equal to or less than the second number of days (S10: YES), the control unit 15 determines whether or not "Display new machine" has been selected (S11).

[0098] When "New Machine Display" is selected (S11: YES), the control unit 15 displays "New Machine" as the sub-label display 102b (S12).

[0099] On the other hand, if "New Machine Display" is not selected (S11: NO), that is, if "Semi-New Machine" is selected, the control unit 15 displays "Semi-New Machine" as the sub-label display 102b (S13).

[0100] In addition, if the number of days that have passed since the gaming machine 30 was registered in the hall computer 10 is not the second number of days or less (S10: NO), the control unit 15 determines whether or not "Semi-new machine display" has been selected (S14).

[0101] If "Semi-new machine display" is selected (S14: YES), the control unit 15 displays "Semi-new machine" as the sub-label display 102b (S13). On the other hand, if "Semi-new machine display" is not selected (S14: NO), the control unit 15 ends the processing.

[0102] In this embodiment, when the display areas of the main label display 102a and the sub-label display 102b overlap, the sub-label display 102b is given priority and the main label display 102a is not displayed.

[0103] <Specific example of main label display 102a on machine information tile screen 100> A specific example of the case where the main label display 102a is displayed by the label display process described above will be described with reference to Fig. 11. Fig. 11 shows an example in which the number of devices set by the administrator is two.

[0104] As shown in Figure 11, machine numbers 1 to 2 are two machines of the same model A (model code: 0001) lined up, so the main label display 102a for machine numbers 1 to 2 is "Model A." Machine numbers 3 to 5 include vacant number 4, where no gaming machine 30 is installed, but are two machines of the same model B (model code: 0002) lined up, so the main label display 102a for machine numbers 3 to 5, including vacant number 4, is "Model B."

[0105] Machine numbers 6 to 9 include vacant number 7 where no gaming machine 30 is installed, but since there are three different models of slot machines 30b (model codes: 0003 to 0005) lined up, the main label display 102a for machine numbers 6 to 9 is "Variety (Slot)", including vacant number 7. Machine numbers 9 to 11 are three different models of pachinko machines 30a (model codes: 0006 to 0008) lined up, so the main label display 102a for machine numbers 9 to 11 is "Variety (Pachinko)".

[0106] <Specific example of sub-label display 102b of machine information tile screen 100> A specific example of the case where the sub-label display 102b is displayed by the above-described display control will be described with reference to FIG.

[0107] As shown in Fig. 12(a) to (b), for example, two types of sub-label displays 102b, "new machine" and "semi-new machine," are provided as the sub-label displays 102b that can be set on the display setting screen 1005 shown in Fig. 9. The sub-label displays 102b are displayed at the beginning of each grid in the label display section 102. The sub-label displays 102b of "new machine" and "semi-new machine" shown in Fig. 12(a) to (b) are displayed by the processing of steps S8 to S14 in Fig. 10.

[0108] In addition to the sub-label displays 102b of "New Machine" and "Semi-New Machine," sub-label displays 102b such as "Increased Machines" and "Recommended Machines" shown in Figures 12(c) and (d) may be displayed by settings made by the administrator. Also, the sub-label displays 102b are not limited to the examples given in this embodiment, and can be set appropriately, for example, to "Previous Day's Best," which indicates that the ranking of the number of balls dispensed on the previous day was first.

[0109] <Display Mode of Ranking Screen 200> Next, the display mode of the ranking screen 200 will be described with reference to Figs. 13 and 14. The ranking screen 200 displays a ranking of the number of balls dispensed or the number of jackpots for the ranking target during a predetermined period. Fig. 13 shows an example of displaying a ranking of the number of jackpots for models a1 to a3 belonging to the series A of the slot machine 30b on the ranking screen 200. Fig. 14 shows an example of displaying a ranking of the number of balls dispensed for models A to E of the slot machine 30b on the ranking screen 200.

[0110] 13 and 14, the ranking screen 200 includes a title display section 201, a period display section 202, a ranking display section 203, and a content display section 204. The character information displayed in each display section is displayed using 7 segments.

[0111] The title display section 201 displays a title indicating the ranking target to be displayed on the ranking screen 200. The types of gaming machines 30 to be ranked are categorized into "by PS," "by model," "by machine series," "by rate," and "by tile installation number." The title to be displayed on the title display section 201 can be selected from fixed character strings or arbitrary character strings.

[0112] The period display section 202 displays the period covered by the ranking. The period covered by the ranking is divided into four types: "Previous day," "Today," "Weekly," and "Monthly." The period display section 202 displays the division selected from the four types and the specific dates of the period covered by the ranking.

[0113] The ranking display unit 203 displays the ranking of the ranking target. The ranking display unit 203 has a plurality of display areas 203a according to the number of rankings to be displayed. Each of the plurality of display areas 203a displays the rank, model name, machine number, data collection date, and ranking items. The ranking items are the maximum number of balls dispensed / maximum difference argument, the number of jackpots (in the case of the pachinko machine 30a), or the number of BB and RB wins (in the case of the slot machine 30b). The ranking display unit 203 displays the rankings in descending order from the top ranking.

[0114] The content display section 204 displays any text or image set on the setting screen of the hall computer 10. In this example, the text "Now accepting members!" is displayed.

[0115] <Ranking screen 200 display settings>

[0116] 15 shows a display setting screen 2001 of the ranking screen 200 displayed on the display unit 14 of the hall computer 10. Multiple settings on the display setting screen 2001 can be saved, and any of them can be called up.

[0117] As shown in FIG. 15, a display setting screen 2001 includes a setting name display area 2002, a basic setting area 2003, a ranking screen setting area 2004, and an image display area 2005 for preview images.

[0118] In the setting name display area 2002, a name based on the setting contents can be arbitrarily input.

[0119] In the basic setting area 2003, first, a user selects whether to display the rankings of the pachinko machines 30a or the slot machines 30b in the category setting.

[0120] Next, in the detailed settings, the rankings to be displayed in the ranking display section 203 are selected from "by PS," "by rating," "by machine series," "by model," and "tile installation machine number." For "by rating," "by machine series," and "by model," specific ratings, machine series, and model names can be selected from the pull-down menu. The data selectable from the pull-down menu is registered in advance by the administrator. Note that settings in the basic settings area 2003 can be made by selecting one option, with a black circle in the figure indicating a selected state and a circle indicating an unselected state.

[0121] Next, the target period for ranking in the period display section 202 is selected from "Previous day," "Today," "Weekly," and "Monthly." Next, the update timing for the ranking is selected from "Update daily," "Update monthly," and "Update weekly."

[0122] Next, the user uses a pull-down menu to select ranking items to be displayed in the ranking display section 203. At this time, two items are first selected according to a priority order arbitrarily determined by the sorting items, and then one item is selected as a display item.

[0123] Next, the number of rankings to be displayed in the ranking display section 203 is selected from the pull-down menu.

[0124] In the ranking screen setting area 2004, the title to be displayed in the title display section 201 and the content to be displayed in the content display section 204 are set. To set the title, select "Use default title image" or "Edit title." If "Edit title" is selected, it is possible to input the title text, insert a title image, and set the title text color.

[0125] Then, clicking "Register" will confirm the settings. The confirmed settings are saved in the memory unit 13 of the hall computer 10. A preview image is also displayed in the image display area 2005. At this time, the settings in the basic setting area 2003 and the ranking screen setting area 2004 are synchronized with the preview image. This allows the settings to be changed while referring to the preview image, improving convenience. The preview image can be switched and displayed for each display device 20 by selecting from a pull-down menu.

[0126] The ranking screen 200 can be displayed differently on each display device 20 depending on the settings in the hall computer 10, or the same screen can be displayed on each display device 20.

[0127] The settings in the basic setting area 2003 and the ranking screen setting area 2004 will be specifically described below.

[0128] (Setting of ranking targets in the ranking display unit 203) The rankings displayed on the ranking screen 200 are displayed according to the classification settings. In other words, the rankings are displayed separately for the pachinko machine 30a and the slot machine 30b. In other words, the rankings are not displayed in a mixed manner for the pachinko machine 30a and the slot machine 30b.

[0129] When "By PS" is selected in the detailed settings, if pachinko machine 30a is selected in the category settings, the ranking of pachinko machine 30a is displayed, and if slot machine 30b is selected in the category settings, the ranking of slot machine 30b is displayed.

[0130] Furthermore, if "by rate" is selected in the detailed settings, the ranking of the machines associated with the pachinko machine 30a or slot machine 30b category among the rates selected by the hall computer 10 is displayed.

[0131] In addition, if "By series of machines" is selected in the detailed settings, a ranking of the models of the selected series of machines that are linked to the category of pachinko machine 30a or slot machine 30b selected in the category settings will be displayed.

[0132] Also, if "By model" is selected in the detailed settings, a ranking of the selected models that are linked to the category of pachinko machine 30a or slot machine 30b selected in the category settings will be displayed.

[0133] Furthermore, if "tile installation machine number" is selected in the detailed settings, a ranking of machine numbers associated with the model corresponding to the category of pachinko machine 30a or slot machine 30b selected in the category settings will be displayed among the machine numbers registered on the machine information tile screen 100 corresponding to the display device 20 selected from the display devices 20 installed in the gaming facility.

[0134] (Setting the target period for rankings and the timing for updating rankings in the period display section 202) When "Monthly" or "Weekly" is selected in the setting of the period display section 202, the ranking tally start date and tally completion date are displayed in the "Target period" item of the period display section 202. The format at this time is "MM / DD" to "MM / DD".

[0135] When "Today" or "Previous day" is selected in the setting of the period display section 202, the time when the rankings are tallied is displayed in the "Target period" item of the period display section 202. The format at this time is "MM / DD hh:mm" to "MM / DD hh:mm".

[0136] The "Monthly" rankings can be updated at three different times: daily, weekly, or monthly, and you can choose one of them. Daily updates will display the rankings for the past 30 days, going back from the previous day. Weekly updates will display the rankings for the past four weeks, going back from the previous week. Monthly updates will display the rankings for the previous month.

[0137] The rankings will change the day after they are generated. For example, if the rankings are updated daily, on 7 / 1 the rankings from 6 / 1 to 6 / 30 will be displayed, and on 7 / 2 the rankings from 6 / 2 to 7 / 1 will be displayed. If the rankings are updated weekly, the rankings from 6 / 1 to 6 / 30 will be displayed for the period 7 / 1 to 7 / 7, and the rankings from 6 / 7 to 7 / 7 will be displayed for the period 7 / 8 to 7 / 14. If the rankings are updated monthly, the June rankings will be displayed for the period 7 / 1 to 7 / 31, and the July rankings will be displayed for the period 8 / 1 to 8 / 30.

[0138] The "Weekly" rankings are updated either daily or weekly, and you can choose either one. If the rankings are updated daily, the rankings for the past seven days will be displayed, going back from the previous day. If the rankings are updated weekly, the rankings for the previous week will be displayed.

[0139] The rankings will change the day after they are generated. For example, if the rankings are updated daily, the rankings for 6 / 24-6 / 30 will be displayed on 7 / 1, and the rankings for 6 / 25-7 / 1 will be displayed on 7 / 2. If the rankings are updated weekly, the rankings for 6 / 24-6 / 30 will be displayed for the period 7 / 1-7 / 7, and the rankings for 7 / 1-7 / 7 will be displayed for the period 7 / 8-7 / 14.

[0140] The "Previous Day" ranking is updated every day. In this case, you cannot select the update timing. The ranking will change the day after the ranking is generated. For example, 7 / 1 will display the ranking from 6 / 30, and 7 / 2 will display the ranking from 7 / 1.

[0141] If "Today" is selected, the ranking data for that moment is acquired and the ranking is updated. The ranking is updated at a predetermined interval (for example, every 10 minutes) set by the administrator in the hall computer 10. For example, the ranking up to 10 minutes ago is displayed sequentially. In this case, the update time interval can be selected (not shown in FIG. 15).

[0142] The ranking data can be stored, for example, by creating a data table in the memory unit 13 of the hall computer 10 and updating the data in the data table daily. In this case, the data required to display the ranking screen 200 is sequentially transmitted from the hall computer 10 to the display device 20, thereby enabling the rankings to be displayed on the display device 20. The ranking data can also be transmitted manually by an administrator.

[0143] The storage and transmission of ranking data is not limited to this embodiment. For example, the first time, all data (format data and ranking data) required to display the ranking screen 200 is transmitted, and all transmitted data is stored on the display device 20. From the second time onwards, the ranking screen 200 can be displayed by transmitting only the ranking data. This reduces the processing load on the hall computer 10.

[0144] (Setting of ranking items and number of rankings displayed in the ranking display unit 203) The ranking items displayed in the ranking display section 203 are the maximum number of balls dispensed, the maximum difference argument, jackpot / BB (the number of jackpots including probability hits in the case of the pachinko machine 30a, and the number of BBs in the case of the slot machine 30b), and the total number of times (the total number of times the BB wins and the RB wins in the slot machine 30b). It is possible to set which type of ranking to display on the setting screen of the hall computer 10.

[0145] The total number of times can be selected only when the category setting is the slot machine 30b, and cannot be selected when the pachinko machine 30a. If the category is switched from the slot machine 30b to the pachinko machine 30a when the total number of times has already been selected, the sorting item will automatically switch to the maximum number of balls dispensed. Also, when displaying the jackpot / BB ranking, the number of first jackpots is also listed for the pachinko machine 30a, and the number of RBs is also listed for the slot machine 30b.

[0146] It is also possible to count the number of small wins separately from the number of big wins, and use these as the total number of wins. In this embodiment, in case the specified items have the same value, multiple sorting conditions (two in this example) can be set in the "sorting item" field. The sorting order when tallying the rankings is (1) descending order → (2) descending order → (3) smallest call table number. Then, the items to be actually displayed are selected in the "display items".

[0147] The maximum and default values ​​for the number of rankings to be displayed are 10, and the minimum is 5. The control unit 15 of the hall computer 10 changes the size (vertical width) of the display area 203a of the ranking display unit 203 according to the selected number of rankings to be displayed.

[0148] (Title display section 201 settings) The title display section 201 displays the title as two lines of text, one above the other. The text in the lower line is fixed as "Ranking." The text in the upper line is either a fixed text that displays a preset default image, or an arbitrary text that allows title editing. Depending on the ranking target, the text in the upper line can be selected from either a fixed text or an arbitrary text, or only a fixed text can be selected.

[0149] If "By PS" is selected as a result of detailed settings in the basic setting area 2003, the type of gaming machine 30 according to the classification setting is displayed in the title display section 201. As a result, if the ranking is for pachinko machines 30a, "Pachinko Ranking" is displayed, and if the ranking is for slot machines 30b, "Pachislot Ranking" is displayed. In this case, only the fixed character string ("Pachinko" or "Pachislot") can be selected as the character string to be displayed in the upper row.

[0150] Furthermore, if "by rate" is selected as a result of detailed settings in the basic setting area 2003, an arbitrary character string title for the gaming machines 30 by rate is displayed. Specifically, "Pachinko Ranking" or "Pachislot Ranking" or "XX Ranking" (for example, XX is the rate) is displayed. In this case, the character string to be displayed in the upper row can be selected from either a fixed character string ("Pachinko" or "Pachislot") or an arbitrary character string (the XX part).

[0151] Furthermore, if "by model" is selected as a result of detailed settings in the basic setting area 2003, titles for the same model will be displayed. Specifically, "XX Ranking" (for example, XX is the model name) will be displayed. In this case, only the character string to be displayed at the top can be selected (the XX part).

[0152] Furthermore, if "By Machine Series" is selected as a result of detailed settings in the basic setting area 2003, titles for machine series will be displayed. Specifically, "XX Ranking" (for example, XX is the name of the machine series) will be displayed. In this case, only the desired character string (XX part) can be selected as the character string to be displayed in the upper row.

[0153] Furthermore, if "tile installation machine number" is selected as a result of detailed settings in the basic setting area 2003, a title for the game island will be displayed. Specifically, "Corner Ranking" or "XX Ranking" (for example, XX is the name of the game island) will be displayed. In this case, the character string to be displayed in the upper row can be selected to be either a fixed character string ("Corner") or an arbitrary character string (XX part).

[0154] When editing the title in the ranking screen setting area 2004, you can choose to enter the title text or insert an image, but either one is required. In this case, you can also set the color of the text. When an image is inserted, the control unit 15 of the hall computer 10 will center the image in the insertion area. The size of the insertion area is, for example, H 160px, W 1400px. When inserting an image, you can change the aspect ratio of the image. In this case, there are three settings: "Fit to frame (aspect ratio not changed)" (variable aspect ratio), "Fit vertically" (fixed aspect ratio), and "Fit horizontally" (fixed aspect ratio).

[0155] (Settings for the content display unit 204) Any text or image can be inserted into the content display section 204 by setting it on the setting screen of the hall computer 10. The content to be displayed in the content display section 204 can be set for each ranking.

[0156] The size of the insertion area for content displayed on the content display unit 204 has a common width W (px), but the height H (px) varies depending on the number of items displayed in the order of priority. Specifically, when the display order is 10, H=0, W=0. When the display order is 9, H=270, W=2100 (approximate values ​​for banner size). When the display order is 8, H=570, W=2100 (approximate values ​​for the lower panel of the housing). When the display order is 7, H=900, W=2100 (16:9 (same ratio as the display of the display device 20)). When the display order is 6, H=1181, W=2100. When the display order is 5, H=1485, W=2100 (√2:1 (same ratio as A-size stamp paper)).

[0157] The top and bottom positions of the insertion area are fixed such that the bottom side of the insertion area is 19 px above the bottom of the image display area of ​​the display device 20 .

[0158] <Display Control When Game Information on the Ranking Screen 200 is Not Displayed> The control unit 15 of the hall computer 10 determines that "there is no display data for the ranking" when (1) the number of installed machines is insufficient to display the number of machines in the ranking, (2) the machine number is set to "machine on closed days" / "empty machine" in the gaming machine replacement settings, or (3) there is no record (data) for the target date and target machine number in the gaming machine configuration information / individual gaming machine data (i.e., when some kind of inconsistency has occurred in the system).

[0159] Furthermore, the control unit 15 of the hall computer 10 determines that (4) if a record (data) for the target date and target machine number exists in the gaming machine configuration information and individual gaming machine data, but the total of the jackpot or BB / RB is 0, in other words, if a jackpot is not considered to have occurred, the state is "data exists but is not in a state that should be displayed." Note that this case assumes the start of operation after data clearing. And since it is considered that no jackpot has occurred in this state, the data is not displayed to prevent a decline in interest in the game.

[0160] In the case of (1), the control unit 15 of the hall computer 10 displays all five-digit 7-segment display data as blue hyphens regardless of the ranking display items. In addition, the machine number and model name are also hidden, and the displays of "balls," "pieces," "jackpot / BB," and "initial hit / RB" are grayed out (i.e., "balls," "pieces," "jackpot / BB," and "initial hit / RB" are not displayed).

[0161] In the case of (2), the control unit 15 of the hall computer 10 displays all five-digit 7-segment display data in blue hyphens regardless of the ranking display items. Also, the machine name is hidden, but the machine number and "balls," "pieces," "jackpot / BB," and "initial hit / RB" are displayed as usual.

[0162] In the case of (3), the control unit 15 of the hall computer 10 displays all five-digit 7-segment display data as blue hyphens regardless of the ranking display items. In addition, the machine name is not displayed, and the displays of "balls," "pieces," "jackpot / BB," and "initial hit / RB" are grayed out (i.e., "balls," "pieces," "jackpot / BB," and "initial hit / RB" are not displayed).

[0163] In the case of (4), when the ranking display item is set to "Maximum" or "Maximum Deduction," the control unit 15 of the hall computer 10 displays all of the five-digit seven-segment display data in grayed-out yellow (i.e., does not display the five-digit seven-segment display data). On the other hand, when the ranking display item is "Number of Jackpots," "Jackpot / BB" and "First Hit / RB" are displayed with hyphens. Also, the machine name is hidden, but the machine number and "balls," "pieces," "Jackpot / BB," and "First Hit / RB" are displayed as usual.

[0164] The display priority order is (4)>(2)>(3)>(1), meaning that (4) has the highest priority and (1) has the lowest.

[0165] <Ranking display process on ranking screen 200> Next, the ranking display process executed by the control unit 15 of the hall computer 10 for displaying the rankings on the ranking screen 200 will be described with reference to Figures 16 and 17. The process shown in Figure 16 is executed when detailed settings are made after the classification setting (selection of the pachinko machine 30a or the slot machine 30b) is completed. Figure 17 is an explanatory diagram showing the ranking display targets when the ranking display process in Figure 16 is executed.

[0166] 16 and 17, the control unit 15 determines whether or not "By PS" has been selected in the detailed settings (S1). If "By PS" has not been selected (S1: NO), the control unit 15 proceeds to step S3. If "By PS" has been selected (S1: YES), the control unit 15 displays rankings by PS (S2). That is, the control unit 15 creates rankings for all pachinko machines 30a installed in the gaming facility or all slot machines 30b installed in the gaming facility in accordance with the classification settings, and displays the rankings.

[0167] In step S3, the control unit 15 determines whether or not "by rate" has been selected in the detailed settings (S3). If "by rate" has not been selected (S3: NO), the control unit 15 proceeds to step S6. If "by rate" has been selected (S3: YES), the control unit 15 links the models within the selected rate based on the model identification information (S4). Next, the control unit 15 displays a ranking of the machine numbers linked to the models within the selected rate (S5).

[0168] In step S6, the control unit 15 determines whether or not "By machine series" has been selected in the detailed settings (S6). If "By machine series" has not been selected (S6: NO), the control unit 15 proceeds to step S9. If "By machine series" has been selected (S6: YES), the control unit 15 links the models within the selected machine series based on the model identification information (S7). Next, the control unit 15 displays a ranking of the machine numbers linked to the models within the selected machine series (S8).

[0169] In step S9, the control unit 15 determines whether or not "By model" has been selected in the detailed settings (S9). If "By model" has not been selected (S9: NO), the control unit 15 proceeds to step S11. If "By model" has been selected (S9: YES), the control unit 15 displays a ranking of the machine numbers linked to the selected model (S10).

[0170] In step S11, the control unit 15 determines whether or not "by corner" has been selected in the detailed settings (S11). If "by corner" has not been selected (S11: NO), the control unit 15 ends the process. If "by corner" has been selected (S9: YES), the control unit 15 displays a ranking of the machine numbers linked to the registered display devices 20 (S10). That is, the control unit 15 displays a ranking of the machine numbers linked to the game islands.

[0171] As described above, the control unit 15 functions as a linking means for linking one model identification information with another model identification information. The display device 20, which constitutes the ranking display means, can display ranking information for multiple gaming machines with the same model identification information as a ranking display by model. Also, it can display ranking information for multiple gaming machines with different model identification information that correspond to the model identification information linked by the linking means as a ranking display by machine series.

[0172] In addition, data linking machines within the same rate or machines within a series may be stored in the memory unit 13 of the hall computer 10, and when a machine by rate or machine by series is selected, the linking data may be called up from the memory unit 13 to select a machine.

[0173] In this embodiment, the ranking display of the number of balls dispensed is set to the maximum of "99999", but even if the numbers appear to be the same, it is possible to make the ranking different based on the internal real number. Similarly, in the ranking display of the number of jackpots, the ranking display of the number of jackpots is set to the maximum of "99", but even if the numbers appear to be the same, it is possible to make the ranking different based on the internal real number.

[0174] <Display Color of Game Information on the Machine Information Tile Screen 100 and the Ranking Screen 200> Next, the display colors of the game information displayed by the seven-segment display on the machine information tile screen 100 and the ranking screen 200 will be described with reference to FIG.

[0175] As shown in FIG. 18, the color of each piece of game information is expressed by a combination of 256 levels of color intensity (color depth) from 0 to 255 for each of RGB.

[0176] Specifically, the "blank" color is a combination of 26 "R", 26 "G", and 26 "B". "Blank" is displayed on the entire screen. "Blank" is displayed using the figure eight. The following displays are displayed over "Blank".

[0177] The color of the "number of balls dispensed" is a combination of "R" 237, "G" 243, and "B" 42. The "number of balls dispensed" is used on both the machine information tile screen and the ranking screen.

[0178] The color of the "Number of balls dispensed hyphen" is a combination of "R" 76, "G" 74, and "B" 20. The "Number of balls dispensed hyphen" is used when the number of balls dispensed data is 0 on both the machine information tile screen and the ranking screen.

[0179] The color of "BB / Jackpot" is a combination of "R" 243, "G" 48, and "B" 35. "BB / Jackpot" is used to display the number of jackpots or BBs on both the machine information tile screen and the ranking screen.

[0180] The color of the "BB / Jackpot Hyphen" is a combination of "R" 76, "G" 13, and "B" 12. "BB / Jackpot Hyphen" is used on the ranking screen when the data for the number of jackpots or BBs is 0.

[0181] The color of "RB / First Hit" is a combination of "R" 40, "G" 247, and "B" 40. "RB / Big Hit" is used to display the number of first hits or RBs on both the machine information tile screen and the ranking screen.

[0182] The color of the "RB / First Hit Hyphen" is a combination of "R" 10, "G" 58, and "B" 10. "RB / First Hit Hyphen" is used when the data for the number of first hits or RBs is 0 on the ranking screen.

[0183] The color of "Composite probability, initial hit probability" is a combination of "R" 255, "G" 150, and "B" 46. "Composite probability, initial hit probability" is used to display the composite probability or initial hit probability on the machine information tile screen.

[0184] The color of the "No Data Hyphen" is a combination of "R" 13, "G" 249, and "B" 242. The "No Data Hyphen" is used when there is no data on the machine information tile screen.

[0185] In this embodiment, an example is given in which numbers of different colors are displayed depending on the combination of RGB color intensities, but numbers of different colors may be displayed by switching between images.

[0186] [Effects of the present invention] (1) As explained above, in the present invention, an amusement facility display system (in this example, the amusement facility display system 1) capable of displaying information about a plurality of gaming machines installed in the amusement facility includes: arrangement information display means (in this example, the display of the machine information tile screen 100 on the display device 20 shown in FIGS. 3 to 6) capable of displaying arrangement information (in this example, the machine numbers) about the arrangement of the plurality of gaming machines; and specific information determination means (in this example, the display of the machine information tile screen 100 on the display device 20 shown in FIGS. 3 to 6) capable of determining the content of specific information (in this example, the main label display 102a) to be displayed in correspondence with the arrangement information based on model identification information associated with each gaming machine so as to enable identification of the types of the plurality of gaming machines. 10), and when a plurality of gaming machines with the same model identification information are arranged side by side, the specific information determination means can determine model name information corresponding to the gaming machines (in this example, "model name display") as the content of the specific information (in this example, processing of steps S2 to S4 in FIG. 10), and when a plurality of gaming machines with different model identification information are arranged side by side, the specific information determination means can determine non-model name information corresponding to the installation of a plurality of types of gaming machines (in this example, "variety display") as the content of the specific information (in this example, processing of steps S5 to S7 in FIG. 10, example in FIG. 11). Therefore, the content of the specific information to be displayed in accordance with the placement information regarding the placement of the gaming machines can be appropriately and simply configured, and the player can appropriately grasp the information regarding the gaming machines in the gaming parlor.

[0187] (2) The specific information determining means (in this example, the processing of steps S2 to S7 in FIG. 10) The non-model name information can be determined as the content of the specific information based on the setting information set by the operator regarding the arrangement of multiple gaming machines side by side (in this example, the processing of steps S5 to S7 in Figure 10). Therefore, it is possible to arbitrarily set whether or not non-model name information can be determined as the content of the identification information, thereby improving convenience.

[0188] (3) The specific information determining means (in this example, the processing of steps S2 to S7 in FIG. 10) If there is an empty installation area where no gaming machines are installed among multiple gaming machines with different model identification information, the non-model name information can be determined as the content of the specific information, including the empty installation area (in this example, processing of steps S5 to S7 in Figure 10). Therefore, the inconvenience of not being able to determine non-model name information as the content of the specific information due to the presence of an empty installation area can be eliminated, thereby improving convenience.

[0189] (4) The placement information display means (in this example, the display of the machine information tile screen 100 on the display device 20 shown in Figures 3 to 6) has multiple display areas and is capable of displaying information about one gaming machine in one display area (in this example, the display of the machine information tile screen 100 on the display device 20 shown in Figures 3 to 6), and is capable of displaying the placement information by arranging each display area side by side (in this example, the display of the machine information tile screen 100 on the display device 20 shown in Figures 3 to 6), and is capable of displaying reference information (in this example, the sub-label display 102b) that the player can use as a reference when selecting a gaming machine in a display area selected from the multiple display areas (in this example, the processing of steps S8 to S14 in Figure 10, the example shown in Figure 12). Therefore, it is possible to increase the players' motivation to play, and it is possible to expect an increase in the operating rate of gaming machines.

[0190] (5) A ranking display means (in this example, display of the ranking screen 200 on the display device 20 shown in Figures 13 and 14) capable of displaying ranking information identified by ranking the multiple gaming machines by indices related to game results, and a linking means (in this example, processing of step S7 in Figure 16, example shown in Figure 17) for linking one of the model identification information with another of the model identification information, wherein the ranking display means is capable of displaying the ranking information regarding multiple gaming machines having the same model identification information (in this example, processing of step S10 in Figure 16, example shown in Figure 17), and is capable of displaying the ranking information regarding multiple gaming machines having different model identification information and corresponding to the model identification information linked by the linking means (in this example, processing of step S8 in Figure 16, examples shown in Figures 13 and 17). Therefore, since it is possible to display innovative ranking information that has never been seen before, it is possible to increase the motivation of players to play and to expect an increase in the operating rate of gaming machines. In addition, it is possible to increase the variety of ranking information displays.

[0191] (6) A gaming information display means (in this example, display of the machine information tile screen 100 on the display device 20 shown in Figures 3 to 6) is provided for displaying gaming information (in this example, the gaming information display unit 101) of the multiple gaming machines in accordance with the placement information, and the gaming information includes first gaming information (in this example, display of the number of balls paid out) and second gaming information different from the first gaming information (in this example, display of the number of jackpots), and the gaming information display means is capable of displaying the first gaming information in a first color (in this example, the example shown in Figure 18) and the second gaming information in a second color different from the first color (in this example, the example shown in Figure 18), and when the second gaming information is highlighted, it is capable of displaying a display effect around the second gaming information using a third color (in this example, a rainbow display) different from the first color and the second color. Therefore, the game information can be easily identified (in this example, the example shown in FIG. 7).

[0192] (7) A display device (in this example, display device 20) is provided that constitutes the placement information display means, the ranking display means, and the game information display means, and the display device is installed corresponding to the multiple game islands set up in the game center (in this example, the example shown in Figure 1), and the placement information display means, the ranking display means, and the game information display means are capable of displaying information for the multiple game machines set up on one game island (in this example, placement information on the machine information tile screen 100, ranking display on the ranking screen 200, and game information on the machine information tile screen 100) (in this example, the examples shown in Figures 3 to 6, 13 to 14). Therefore, the player can properly grasp information about the gaming machines in the gaming island.

[0193] On the other hand, a patent document (JP 2003-325935 A) discloses a display system for an amusement park that displays the name of a machine (specific information) corresponding to a specific machine group on a map (placement information) when displaying a map on a display device.

[0194] However, in an amusement arcade, there are cases where multiple machines of the same type are installed side by side, and cases where multiple machines of different types are installed side by side, and it is not always possible to display an appropriate map.

[0195] Therefore, the object of the present invention is to provide an amusement park display system 1 that can appropriately and simply assign specific information to be displayed in accordance with placement information about the placement of gaming machines.Another object of the present invention is to provide an amusement park display system that allows players to appropriately grasp information about the gaming machines in the amusement park.

[0196] The display system 1 for amusement parks of the present invention can solve such problems that need to be improved in conventional gaming machines.

[0197] (Second embodiment) The gaming system 501 of this embodiment is a system capable of outputting various information related to the gaming machine 510 from the guide robot 520 using information similar to that of the hall computer (also referred to as HC) of the first embodiment. FIG. 19 is a diagram illustrating an overview of a gaming system 501 according to the second embodiment, using a plan view (viewed from above) of the gaming center. FIG. 20 is a block diagram of a gaming system 501 according to the second embodiment. FIG. 21 is a perspective view of a guide robot 520 according to the second embodiment. FIG. 21(A) is a perspective view of the guide robot 520 as seen from the front side. FIG. 21(B) is a perspective view of the guide robot 520 as seen from the rear side. FIG. 22 is a diagram illustrating the music information storage unit 528d and the gaming machine information table 538b according to the second embodiment.

[0198] 19, a gaming system 501 is installed in an amusement facility where a plurality of gaming machines 510 are installed. The gaming system 501 has a function of guiding players to gaming corners using a guide robot 520 (gaming device). The gaming system 501 includes a gaming machine 510, a gaming medium lending machine 511 (also called a dedicated unit), a guide robot 520, and an HC 530. The gaming machine 510, gaming medium rental machine 511, guide robot 520, and HC 530 are connected via a communication network 502 such as a LAN, and communicate as needed. The guide robot 520 can communicate with the HC 530 and the like via a communication device 503 such as a wireless LAN.

[0199] In the embodiment, a computer refers to an electronic calculator equipped with a storage device, a control device, an arithmetic device, etc., and each of the gaming machine 510, the gaming media lending machine 511, the guide robot 520, and the HC 530 is equipped with a storage unit, a control unit, etc., and is included in the concept of a computer. Furthermore, each device is not limited to being configured by a single electronic computer, and may be configured by multiple electronic computers as necessary. The storage unit includes a storage device such as a hard disk or semiconductor memory element for storing programs, information, etc. required for the operation of each device. The control unit is a device that performs arithmetic processing required for the operation of each device and controls each device in an integrated manner. The control unit includes, for example, a CPU (Central Processing Unit). The control unit realizes various functions of the embodiment by appropriately reading and executing various programs stored in the storage unit.

[0200] The gaming machine 510 and the gaming medium lending machine 511 are installed in the gaming facility as a combination. That is, each gaming machine 510 is provided with its own gaming medium lending machine 511. The gaming machine 510 is a device such as a slot machine or a pachinko machine. In the embodiment, the configuration relating to a slot machine will be mainly described, but in the case of a pachinko machine, the configuration corresponds to that of a slot machine. The gaming system 501 of this embodiment is assumed to be equipped with gaming machines that do not use actual medals (gaming media) but allow play by treating medals as data (so-called credit medals), but may also be equipped with gaming machines that allow play using actual medals, or may be equipped with both gaming machines.

[0201] The gaming machines 510 are assigned machine numbers (identification information of the gaming machines) and managed by the manager of the gaming facility, etc. In the gaming facility shown in Fig. 19, 260 gaming machines 510 are installed and assigned machine numbers 001 to 260. The gaming machines 510 are classified into one or more models and arranged on each gaming island. In the embodiment, a simple example will be described in which each gaming island is provided with one type of gaming machine 510. Also, an example will be described in which the gaming islands are identified by being given corner names (identification information of the gaming island or corner) corresponding to the model names of the gaming machines 510.

[0202] For example, as shown in Figures 19 and 22(B), the upper left gaming island is given the corner name MJ Corner. In addition, ten gaming machines 510 of model MJ are arranged in the MJ corner, and these gaming machines 510 are given machine numbers 001 to 010. The gaming machine 510 outputs various information related to the game (insertion signal, payout signal, bonus signal, etc.) to the HC 530 via the gaming medium lending machine 511, the machine computer, the island computer, etc. The bonus signal output by the slot machine corresponds to, for example, a jackpot signal in a bachinko machine.

[0203] The game medium lending machine 511 is a device that lends and returns game medals. The game medium lending machine 511 is a concept that includes an inter-machine machine. The gaming medium lending machine 511 outputs lending data to the gaming machine 510 in response to receipt of bills or the like, and acquires counting data from the gaming machine 510 in response to operation of the counting button of the gaming machine 510. The gaming medium lending machine 511 outputs various signals, sales information, etc. output from the gaming machine 510 to the HC 530 via the machine computer, island computer, etc.

[0204] (Guide Robot 520) The guide robot 520 is an autonomous traveling device that has the function of guiding a player (operator) to a gaming corner. The number of guide robots 520 may be one, or two or more. A customer is a visitor to a gaming facility, and in this embodiment, refers to a person who is mainly looking for a gaming machine 510 to play after arriving at the facility.

[0205] The guide robot 520 is a four-wheeled robot in which a doll 520b is placed on a cart 520a. The guide robot 520 is equipped with a power source such as a battery, a driving unit such as a motor, tires 520c, etc. as a moving device (moving means), and can move along the aisles of the amusement park. The moving speed of the guide robot 520 is approximately the same as a normal human walking speed. The passage along which the guide robot 520 moves is a wide passage (shown by dots in FIG. 19), such as a passage provided between adjacent game islands in the longitudinal direction.

[0206] The guide robot 520 can move around the facility while avoiding obstacles using known technology. That is, the guide robot 520 analyzes the positions of obstacles (e.g., walls, pillars, game islands, counters, vending machines) in the amusement facility, the size of the amusement facility, etc. based on various sensors 521 to create map information 528c, and then guides players to the amusement corners along the optimal course based on this map information 528c.

[0207] The guide robot 520 includes a sensor 521, touch panels 522F and 522R (input means, output means), a speaker 523 (sound output means, output means), a camera 524, a communication unit 525, a memory unit 528, and a control unit 529. The guide robot 520 may also include a microphone (sound input unit) for inputting the voice of a player or the like. It should be noted that these components are not shown in the diagram of the guide robot 520 in FIG. The sensor 521 is a distance sensor that uses light to measure the distance to an obstacle, a pressure sensor that detects pressure when touching a wall or the like, a pressure sensor provided on the hand of the doll 520b, or the like.

[0208] The touch panels 522F, 522R are provided on the front and rear sides of the guide robot 520. The touch panels 522F, 522R are devices that serve as both an input unit and a display unit, that is, devices that include an input unit such as a touch sensor and a display unit such as a liquid crystal display device. When an operation screen is displayed on both the touch panels 522F, 522R, the control unit 529 receives the operation content when one of the touch panels is operated. The speaker 523 is an output unit that conveys various information to players and people around the guide robot 520 by sound, and outputs music and the like.

[0209] The camera 524 is an imaging device that acquires imaging information of the surroundings of the guide robot 520. The camera 524 may be one that acquires imaging information from only one direction, but it is preferable that the camera 524 is equipped with multiple cameras 524 or has a rotation function so that imaging information can be acquired from multiple directions. The communication unit 525 is a device having a function for wireless communication with the wireless LAN communication device 503, and includes, for example, a wireless LAN module.

[0210] The storage unit 528 includes a robot program 528a, map-corner information 528b, and a music information storage unit 528d (specific information). The robot program 528a includes a program necessary for guiding a player to a gaming corner.

[0211] The map-corner information 528b is information that associates the map information 528c (see FIG. 19) with corner position information. As shown in FIG. 19, map information 528c is information about a map of the inside of the game center created by the above-mentioned method. The corner position information is information that associates the position of each game island included in the map information 528c with the corner name. For example, the corner position information is information that associates the game island in the upper left of the map information 528c with the corner name MJ corner. The control unit 529 can create corner position information (position information of game corners) by accepting an operation to associate a corner name with each game island included in the map information 528c created by the guide robot 520. The control unit 529 can create the corner position information by accepting an operation of the touch panels 522F, 522R from a manager of the game center, for example. Alternatively, one of the guide robots 520 may execute the process of creating the map information 528c, and the other guide robots 520 may store a copy (duplicate) of the map information 528c. In this case, even if there are a large number of guide robots 520, the number of steps required to create the map information 528c can be reduced.

[0212] The music information storage unit 528d stores three types of music information (specific sounds corresponding to gaming machines that can be identified from gaming machine-related information) with numbers 1 to 3 added to the end of each corner in association with each other. It should be noted that the corner name is information corresponding to the model of the gaming machine 510, and therefore the music information is information corresponding to the gaming machine 510. The music information is, for example, music created by the manufacturer of the gaming machine 510. The three types of music information are, for example, information about music that differs from each other in terms of instruments, tempo, etc. For example, music information M-MJ1 associated with the MJ corner is created using electronic sounds, music information M-MJ2 is created using piano, and music information M-MJ3 is created using flute. Furthermore, of the three types of music information, number 1 is basically the least rare and number 3 is the rarest. Therefore, the higher the final number, the less likely it is to be played. As will be described later, the control unit 529 selects and outputs music information from the three types when guiding a player.

[0213] The control unit 529 performs various controls and processes on the guide robot 520 based on various information stored in the storage unit 528 .

[0214] (HC530) The HC 530 is a computer that comprehensively manages the gaming machines 510 in the gaming center. The HC 530 includes a storage unit 538 and a control unit 539 . The storage unit 538 stores an HC program 538a and a gaming machine information table 538b. The HC program 538a includes a program for managing a plurality of gaming machines 510 (management of setting information, sales information, ball payout information, etc.), a program for managing the guide robot 520, and the like.

[0215] As shown in FIG. 22(B), the gaming machine information table 538b is a table that stores information about a plurality of gaming machines 510. The gaming machine information table 538b stores the machine number, corner name, model, setting, number of games played, number of jackpots, and recommended model in association with each other.

[0216] The machine number is information for identifying the location where the gaming machine 510 is installed, that is, information for identifying the gaming machine 510 in the gaming facility. The machine number is set so that the top left gaming machine 510 on the top left gaming island is "001" and the machine number increases by one each time you move one place to the right. Since 10 gaming machines 510 are installed on one gaming island, 10 machine numbers are assigned to one gaming island. The corner name is the name of the gaming corner. As described above, the corner name is given according to the model of the gaming machine 510. The model is the model name of the gaming machine 510. In the embodiment, the model name is abbreviated to MJ, FJ, etc.

[0217] The setting is information about the advantageous degree of play that is set for each gaming machine 510 by the manager of the gaming facility or the like. The number of games played is information relating to the number of games played on each gaming machine 510 on that day, and the number of jackpots is information relating to the number of jackpots on each gaming machine 510 on that day.

[0218] The recommended model is information indicating whether or not the machine corresponds to a recommended model determined by the gaming facility. Recommended models are models that the gaming facility places emphasis on (for example, models that can be expected to have high settings, models that have low operating rates and are being improved in operating rates, etc.). In the gaming machine information table 538b, a "◯" is marked in the column corresponding to the recommended model. In the gaming corner where the gaming machine 510 of the recommended model is installed, a POP displaying, for example, "Recommended!!" is posted, encouraging players to play the machine actively.

[0219] (Operation of gaming system 501) FIG. 23 is a flowchart of the operation of the guide robot 520 of the second embodiment. The guide robots 520 are usually on standby near the entrance, near the counter, etc. to guide players. If the number of guide robots 520 is greater than the number of players, some of the guide robots 520 may move around the arcade, for example, in a mascot-like role.

[0220] (Reception at designated corner - Determining travel route) When a player wishes to be guided to the gaming corner where the gaming machine 510 he / she wants to play is installed, he / she simply operates the touch panels 522F, 522R of the guide robot 520 to specify the name of the gaming corner (gaming machine related information indicating the gaming corner to which a predetermined number of gaming machines out of multiple gaming machines belong) (detailed explanation of the specification screen, etc. will be omitted). In S501, the control unit 529 of the guide robot 520 receives an input operation for a game corner from the touch panels 522F and 522R. In this case, when a corner other than the recommended corner (a gaming corner where the gaming machine 510 of the recommended model is installed) is specified, the control unit 529 of the guide robot 520 may encourage the player to play in the recommended corner. In this case, information such as "Are you sure you don't want to play in the MJ corner?" may be output from the touch panels 522F, 522R and the speaker 523. The guide robot 520 can determine whether the specified corner is a recommended corner by communicating with the HC 530. This allows the gaming system 501 to encourage players to play in the gaming corners that the gaming center places emphasis on.

[0221] In S502, the control unit 529 of the guide robot 520 reads the position information of the designated play corner (also referred to as the designated corner) by referring to the map-corner information 528b. Then, the control unit 529 calculates and determines a movement route from the current position to the designated corner. The control unit 529 may determine the movement route based on the movement distance, the number of turns during movement, the number of obstacles, etc.

[0222] (Guidance execution) In S503, the control unit 529 of the guide robot 520 starts to perform guidance. That is, the control unit 529 starts to move along the movement route determined in S502. During guidance, the control unit 529 can grasp the current position in the amusement facility in real time by referring to the map-corner information 528b based on the output of the sensor 521. The player to be guided simply follows the guide robot 520 by walking behind it (see the area enclosed by the two-dot chain line in FIG. 19).

[0223] (Image capture process for guiding customers) In S504, the control unit 529 of the guide robot 520 controls the camera 524 to acquire image information of the player being guided. In this case, the imaging angle of the camera 524 is behind the guide robot 520 so that the camera 524 can capture an image of the player following the guide robot 520. In other words, the control unit 529 drives the camera 524 installed behind the guide robot 520, or rotates the camera 524 so that the imaging direction is rearward. In this case, the control unit 529 may output information indicating that imaging information is about to be acquired from the touch panels 522F and 522R and the speaker 523, for example, immediately before the imaging information is acquired. The control unit 529 of the guide robot 520 performs image analysis on the captured image information to acquire player information (gender, age, etc.) of the player being guided, and then outputs this information to the HC 530. The control unit 539 of the HC 530 stores the player information acquired from the guide robot 520 in the memory unit 538, and uses it, for example, to tally up gaming corners and player information (gender, age, etc.).

[0224] The guide robot 520 may take an image of the player being guided after the player arrives at the designated corner. Image analysis of the image information may be performed by the HC 530. In this case, the HC 530 may obtain the image information of the player being guided from the guide robot 520.

[0225] (Processing within the area surrounding other corners) In S505, the control unit 529 of the guide robot 520 determines whether the current position is within the range of the periphery of another corner (a position corresponding to another gaming machine) by referring to the map-corner information 528b based on the output of the sensor 521. The other corner is a gaming corner different from the designated corner. If the control unit 529 determines that the vehicle is within the range surrounding the other corner (S505: YES), the process proceeds to S505a, and if the control unit 529 determines that the vehicle is not within the range surrounding the other corner (S505: NO), the process proceeds to S506.

[0226] In S505a, the control unit 529 of the guide robot 520 refers to the music information storage unit 528d to read out music information corresponding to the other corner determined in S505 (special information corresponding to the other gaming machine). When reading out music information corresponding to the other corner, the control unit 529 reads out the music information with the lowest rarity, that is, the music information with the number 1 appended to the end.

[0227] For example, when the guide robot 520 moves along the movement route shown in Fig. 19, it first passes around the game corner TS. Since the game corner TS is another corner, the control unit 529 determines that it is located around the game corner TS (S505: YES), and then reads out the music information M-TS1 corresponding to the game corner TS and plays it by outputting it from the speaker 523. By hearing this music, the guided player can recognize that he or she is currently passing through the vicinity of the gaming corner TS.

[0228] The process of S505 is repeated until the vicinity of the designated corner (a position corresponding to a gaming machine that can be identified from the gaming machine-related information) is reached (see the process of S506: NO in FIG. 23). Therefore, the guide robot 520 can output music corresponding to the other corners by sequentially reaching the periphery of the other corners different from the designated corner. In this way, when the guide robot 520 passes the periphery of the other corners, it can output music corresponding to the gaming machine 510 installed in the other corners from the speaker 523. As a result, the gaming system 501 can also appeal to the gaming machines 510 at other corners and prompt the players to play games outside the designated corner.

[0229] (Processing when arriving at the vicinity of the designated corner) In S506, based on the output of the sensor 521, the control unit 529 of the guiding robot 520 refers to the map-corner information 528b to determine whether the current position is in the vicinity of the designated corner (the position corresponding to the gaming machine that can be specified from the gaming machine-related information). When the control unit 529 determines that it is in the vicinity of the designated corner (S506: YES), it proceeds to S507. On the other hand, when it determines that it is not in the vicinity of the designated corner (S506: NO), it repeats the process from S505.

[0230] In S507, as the processing when arriving at the vicinity of the designated corner, the control unit 529 of the guiding robot 520 executes the music playback output processing for the designated corner, the ranking display processing for the designated corner, the display processing of the out-ball information for the designated corner, the announcement processing of the lucky machines for the designated corner, and the imaging processing of the players at the designated corner. When performing these processes, the control unit 529 of the guiding robot 520 obtains the necessary information by communicating with the HC530. These processes will be described below.

[0231] (Music playback output processing for the designated corner)<{} The control unit 529 of the guiding robot 520 reads out the music information (special information corresponding to other gaming machines) corresponding to the designated corner by referring to the music information storage unit 528d and outputs it from the speaker 523. As follows, after the control unit 529 obtains the number of high-setting machines of the gaming machine 510 installed at the designated corner by communicating with the HC530, it selects the music information to be read out from among three types based on the number of high-setting machines.

[0232] (1) When the number x of high-setting machines that are advantageous for gaming at the designated corner is less than the first specified number a (x < a), the control unit 529 reads out the music information with the number 1 at the end and outputs it from the speaker 523. (2) When the number x of the high setting platforms of the designated corner is greater than or equal to the first specified number a and less than the second specified number b (a < x < b), the control unit 529 reads out the music information with the number 2 at the end and outputs it from the speaker 523. (3) When the number x of the high setting platforms of the designated corner is greater than or equal to the second specified number b and less than the third specified number c (b < x < c), the control unit 529 reads out the music information with the number 3 at the end and outputs it from the speaker 523.

[0233] As a result, before playing a game on the gaming machine 510 in the designated corner, the player can play the game while listening to the music corresponding to the gaming machine 510. For this reason, the player can play the game while being drawn into the worldview of the gaming machine 510, so the interest can be improved. In addition, the gaming system 501 can suggest the overall advantage degree of the plurality of gaming machines 510 arranged in the designated corner, and the player can intuitively grasp the advantage degree when playing a game at the designated corner based on the music output when arriving at the periphery of the designated corner.

[0234] ​​​​​​​​​​​​​​​​●Ranking of the number of jackpots in the designated corner (empty machine) This allows the gaming system 501 to let the player know the jackpot status of the gaming machine 510 available for play in the designated corner. The player can refer to this ranking to select the gaming machine 510 to play next. ●Ranking the number of times played that is less than the specified number of times This allows the gaming system 501 to communicate to the player information about the gaming machine 510 that is expected to have a high setting.

[0236] (Display processing of ball information for specified corner) The control unit 529 of the guide robot 520 communicates with the HC 530 to acquire ball output information of each gaming machine 510 in the designated corner, and displays the ball output information of each gaming machine 510 on the touch panels 522F and 522R. The ball output information of the gaming machine 510 may be displayed in the ranking format as described above. The guide robot 520 may also receive from the player the selection of the gaming machine 510 (machine number) on which the player wishes to play by operating the touch panels 522F, 522R. This allows the player to smoothly start playing after reaching the designated corner without having to check information such as a call lamp.

[0237] (Announcement processing for lucky machines in designated corners) If there is a gaming machine 510 that has transitioned to a favorable gaming state while the guide robot 520 is staying near the designated corner, the control unit 529 of the guide robot 520 outputs sound information indicating the presence of such a gaming machine 510 from the speaker 523. The control unit 529 of the guide robot 520 can grasp this information by communicating with the HC 530. A transition to a favorable gaming state occurs when, for example, a jackpot starts (occurs), or the complete function is activated. The sound information to be output may be, for example, "Congratulations on starting the jackpot on machine 011!!", "The complete function on machine 019 has been activated!", "Congratulations on hitting two jackpots in a row on machine 201!!", etc. In this way, the guide robot 520 can perform the performance that was previously performed by store staff using a microphone, thereby livening up the atmosphere of the arcade and making people interested in the games in the designated corner.

[0238] (Image capture process for players in designated corners) The control unit 529 of the guide robot 520 controls the camera 524 to obtain information (gender, age, etc.) of one or more players who are already playing on the gaming machine 510 in the designated corner, and then outputs this information to the HC 530. The control unit 539 of the HC 530 stores the player information of players who are already playing in the storage unit 538, similar to the player information of the player currently being guided as described above, and uses the information for various calculations. Note that the HC 530 may also perform image analysis of the player information of players who are already playing.

[0239] (End of information) In S508, the control unit 529 of the guide robot 520 determines whether or not to end the guidance of the player. The timing for ending the guidance of a player can be variously specified. In this embodiment, the guidance of a player ends when the player who has been providing the guidance shakes hands with the guidance robot 520. The control unit 529 of the guidance robot 520 determines whether the player has shook hands based on the output of a pressure sensor attached to the hand. In this case, the control unit 529 may output a voice message such as "Please shake hands" from the speaker 523 to the player who has provided the guidance as information requesting a handshake.

[0240] When the player who has been guided to the designated corner has obtained sufficient information from the touch panels 522F, 522R and feels ready to end the guidance, he or she may simply shake the hand of the guide robot 520 in response to a request from the guide robot 520. By making the guide robot 520 perform such an action, the gaming system 501 can create an enjoyable experience similar to that of an amusement facility.

[0241] If the control unit 529 of the guide robot 520 determines that the guidance should be ended (S508: YES), it ends the series of guidance processes. On the other hand, if it determines that the guidance should not be ended, it repeats the processes from S507. After the guide robot 520 has finished providing guidance, the control unit 529 of the guide robot 520 moves to the vicinity of the entrance / exit.

[0242] As described above, in the gaming system 501 of this embodiment, the guide robot 520 guides the player to the designated corner, so that the player can easily move to the gaming machine 510 that he / she wants to play after arriving at the store, and can easily recognize that he / she has arrived at the gaming corner where the gaming machine 510 that he / she wants to play is installed.

[0243] In contrast, even in the past, players could determine the location of the machine they wanted to play by referring to call lights or the like that could display a floor map of the gaming facility. However, since players would actually move to the gaming machine they wanted to play after referring to the call lights or the like, they could not refer to the call lights or the like while actually moving. As a result, there were cases where players lost track of the location of the gaming machine while actually moving and were unable to reach it.

[0244] (Third embodiment) Next, a third embodiment of the present invention will be described. In the following explanations and drawings, parts that perform the same functions as those in the second embodiment described above will be given similar names as appropriate, and the same symbols or symbols with the same suffix (last two digits) will be given as appropriate, and duplicate explanations will be omitted as appropriate. FIG. 24 is a diagram illustrating a guide robot 620 according to the third embodiment. FIG. 24(A) is a perspective view of the guide robot 620 as seen from the rear side. FIG. 24B is a diagram showing a display example of touch panel 622F. FIG. 25 is a perspective view of another guide robot 620A of the third embodiment.

[0245] 24(A), a trash can 620e is attached instead of a touch panel to the rear side of the guide robot 620. The configuration of the front touch panel 622F is the same as that of the above embodiment. A detector (not shown) such as an optical sensor that detects that trash (plastic bottles, empty cans, etc.) has been placed inside trash can 620e. When the control unit of the guide robot 620 determines that trash has been dropped in based on the output of the detection unit, the control unit displays an image 622a shown in FIG. 24(B) on the touch panel 622F. Image 622a includes a star-shaped illustration 622b, text information 622c such as "GOO!" within star-shaped illustration 622b, and text information 622d such as "CECECRE" below star-shaped illustration 622b. Note that both trash can 620e and touch panel 622B may be provided on the rear side, as in guide robot 620A shown in Fig. 25. In this case, touch panel 622B normally displays information such as "Please put trash in," and when trash is placed in, it can display image 622F (see Fig. 24(B)) as described below.

[0246] When the control unit of the guide robot 620 determines that trash has been thrown in, it displays the text information 622c with increased brightness at a predetermined probability (for example, 1 / 10). This allows the system of this embodiment to increase the excitement of throwing trash into the trash can 620e. Therefore, the system of this embodiment can encourage players (including players) to naturally throw trash into the trash can 620e and not to leave trash around the gaming machines, etc. Furthermore, for amusement parks, there is no need for trash cans in the aisles, allowing for more spacious aisles to be used.

[0247] When trash is dropped in, the control unit of the guide robot 620 may display the image 622a in a manner suggesting information about gaming machines installed in nearby gaming corners. In this case, the control unit of the guide robot 620 can determine, based on the sensor, which gaming corner the guide robot 620 is located in. The control unit of the guide robot 620 can then acquire information about the settings of the gaming machines in the vicinity by communicating with the HC, and the higher the average setting value, the higher the probability of displaying the text information 622c by increasing the brightness of the text information 622c.

[0248] In this case, the control unit of the guide robot 620 may change the display pattern of the image 622a according to the average of the set values. The display pattern of the image 622a may be, for example, a mode in which the text information 622c, 622d changes to rainbow colors. The light emission pattern that is likely to be executed may be changed according to the average of the set values. As a result, the gaming system of this embodiment can use the guide robot 620 to suggest settings for the gaming machine.

[0249] (Fourth embodiment) In the above-described embodiment, the guide robot mainly guides players, but in this embodiment, the guide robot patrols the arcade during periods when it is not guiding players. The main configuration of the guide robot is the same as that of the embodiment described above, and therefore the description will be omitted where appropriate.

[0250] FIG. 26 is a diagram illustrating an overview of a gaming system 701 according to the fourth embodiment, using a plan view (viewed from above) of the gaming center. The control unit of the guide robot 720 receives an operation from a manager, a store clerk, or the like, and stores the position information of the plurality of points P1 to P6 in the map information 528c. The control unit of the guide robot 720 then controls the robot to move to points P0, P1, ..., P6 in that order, and after reaching point P6, which is the end point, return to point P0. The control unit of the guide robot 720 repeats this operation, thereby patrolling and moving within the amusement facility. The speed when moving from one point to another can be set to be different between points, for example, 2 km / h from point P2 to point P3, 3 km / h from point P3 to point P5, and 4 km / h elsewhere. This allows the administrator to operate the system by slowing down the speed in places with a lot of people. Furthermore, the control unit of the guide robot 720 can set the music output from the speaker, the display on the touch panel, etc. to be different for each location when moving from one location to another. The music output when moving from one location to another can be set to be different for each location, such as first music from point P2 to point P3, second music from point P3 to point P5, and third music for the other locations.

[0251] The control unit of the guide robot 720 repeats the patrol process until it receives an operation to stop the patrol from a manager, store clerk, etc. Furthermore, when the control unit of the guide robot 720 determines that it has been touched by a player based on the output of the sensor, it stops patrol and then starts the process related to guiding the game corner by receiving a designation of a game corner from the player (see FIG. 23, etc.). Furthermore, when the charge capacity of the power supply becomes low, the control unit of the guide robot 720 can stop the tour and move to a power supply point (for example, position P0).

[0252] The control unit of the guide robot 720 can output music corresponding to the corners around the current position based on the current position information while patrolling. The processing of outputting this music can be performed in the same manner as S505, S505a, etc. in the second embodiment (see FIG. 23). In addition, the control unit of the guide robot 720 may execute the processing of displaying rankings corresponding to the corners around the current position, displaying ball payout information, and announcing lucky machines. The processing of outputting this music can be performed in the same manner as S506, S507, etc. in the third embodiment (see FIG. 23).

[0253] As described above, the guide robot 720 of the gaming system 701 of this embodiment can patrol the gaming facility during periods when it is not performing guidance-related processing, thereby not only fulfilling its mascot-like role but also conveying various types of information to players.

[0254] Although the preferred embodiments of the present invention have been described above, the present invention is not limited to the above-described embodiments, and various modifications are possible within the scope of the present invention. The configurations of the above-described embodiments and the configurations of the modified embodiments described below can be used in appropriate combinations, but detailed description thereof will be omitted.

[0255] (Variations) (1) In the embodiment, the guide robot outputs music according to the average value of the settings when it reaches the vicinity of a designated corner. However, this is not limiting. For example, different music may be output depending on the time of day. For example, in an amusement arcade whose business hours are 10:00 to 23:00, the guide robot may output different music for four time periods: "10:00 to 15:00," "15:00 to 19:00," "19:00 to 22:00," and "22:00 to 23:00." This allows the player to recognize that they have reached the vicinity of the designated corner and the current time period. In this case, the guide robot may output different music depending on the time of day not only when it reaches the vicinity of the designated corner, but also when it reaches the vicinity of other corners. This allows the gaming system to indicate to players and store staff the remaining business hours.

[0256] (2) When there is a recommended machine such as a high-setting machine nearby, the guide robot may make a gesture as if asking for a handshake (for example, by outputting a sound from a speaker). This allows the guide robot to suggest that there is a recommended machine nearby while guiding or touring. (3) In the embodiment, the guide robot notifies the player that he or she has reached the vicinity of the designated corner by outputting music, but this is not limited to this. Instead of or in addition to music, the guide robot may notify the player that he or she has reached the vicinity of the designated corner by, for example, displaying text information or images on a touch panel, lighting up a lamp, or vibrating using a vibration function. In this case, even if the noise in the gaming facility is loud, it is possible to reliably notify the player that he or she has reached the vicinity of the designated corner.

[0257] (4) In the embodiment, the map-corner information and music information are stored in the guide robot, but this is not limiting. These pieces of information may be stored in another device such as a home center, and the guide robot may acquire them by sequentially communicating with this other device. In this case, it is easy to perform operations such as replacing some of the gaming machines.

[0258] (5) In the embodiment, the guide robot receives the designated corner name as the gaming machine-related information, but the gaming machine-related information is not limited to this. The gaming machine-related information may be any information that allows a player to identify the gaming machine he or she wants to play, such as the model name, model group (series name, etc.), etc. The gaming machine-related information may also be the machine number of the gaming machine. In this case, the guide robot may be able to move through narrow passages within the gaming parlor (such as passages between adjacent gaming islands in the short direction). In this case, the guide robot may wirelessly transmit information on the designated machine number to the store clerk's intercom. This allows the player to smoothly start playing after reaching the area around the designated corner without having to check information such as a call lamp.

[0259] (6) In the embodiment, the guide robot receives various operations from a touch panel as an operation unit (input means), but this is not limiting. The guide robot may also include, for example, a keyboard, mechanical buttons, etc. as an operation unit. (7) In the embodiment, the guide robot outputs information about the gaming machine installed in the designated corner when it reaches the area around the designated corner, but this is not limiting. The guide robot may output this information, for example, when the corner is designated and while moving to the designated corner.

[0260] (8) In the third embodiment, the guide robot suggests settings for the gaming machine according to the display mode of the touch panel, but this is not limiting. For example, the guide robot may suggest settings for the gaming machine by the lighting mode of a lamp, sound effects from a speaker, etc.

[0261] (9) The guide robot may change the volume of the music output when it reaches the vicinity of another corner and when it reaches the vicinity of the specified corner. For example, the guide robot can strongly appeal to the specified corner by lowering the volume of the music output corresponding to the other corner compared to the volume of the music output corresponding to the specified corner. Conversely, the volume of the music corresponding to the other corners may be set to be larger than the volume of the music corresponding to the specified corner.

[0262] Furthermore, when the guide robot reaches the vicinity of another gaming corner, if all of the gaming machines in that gaming corner are in play (full), the guide robot does not need to output music corresponding to that gaming corner. This allows the guide robot to inform the player that games cannot be played in that gaming corner at the moment.

[0263] (10) The guide robot may be capable of receiving security signals from the gaming machine, or receiving information from peripheral devices such as a call lamp or headset that the gaming machine is in an abnormal state, and may have a function to sound a sound to call a store clerk if the abnormal state is not resolved within a predetermined time (a so-called store clerk call function). This allows for a direct visual and physical appeal to alert users to alerts that may be missed via an intercom. This can encourage the user to resolve the call status.

[0264] (11) The gaming system may have a function (specific information suggestion function) in which multiple guide robots work together to suggest specific information (for example, information that a high setting machine exists). In this case, for example, when a guide robot receives a designation of a gaming corner, one or more other guide robots may follow the guide robot that has received the designation of the gaming corner, or the guide robot that has received the designation of the gaming corner may be replaced while it is moving. In this case, one of the multiple guide robots may act as a host and control the other guide robots, or the HC may control the multiple robots in an integrated manner. This allows the gaming system to make the player expect that there is a gaming machine set to a high setting in the designated corner. Furthermore, players other than the player who has specified the gaming corner can be guided to the specified corner by a plurality of guide robots.

[0265] (12) In the embodiment, the guide robot uses a touch panel to notify the machine information (information about the gaming machine) of the designated corner, but this is not limiting. The guide robot may output this information from a speaker in addition to or instead of the touch panel. (13) In the embodiment, the guide robot notifies the machine information (information about the gaming machine) of the designated corner when it reaches the periphery of the designated corner, but this is not limiting. The guide robot may notify such information when it receives a designation of the designated corner, when it moves to the periphery of the designated corner, etc. Although the guide robot acquires image information of the player while moving to the designated corner in the above example, the present invention is not limited to this example. The guide robot may acquire image information of the player when accepting the designated corner or when arriving at the vicinity of the designated corner.

[0266] (14) When the guide robot notifies the player being guided of various information, the information may be output only to the rear touch panel of the two touch panels. The player being guided follows behind the guide robot. For this reason, the rear touch panel is easier for the player to see. [Explanation of symbols]

[0267] 501, 701: Gaming system 510: Gaming machines 520, 620, 620A, 720: Guide robot 530:HC

Claims

1. A gaming device that can be moved within an amusement facility where multiple gaming machines are installed, input means for inputting gaming machine-related information relating to a gaming machine that a player wishes to play among the plurality of gaming machines; a moving means for moving to a position corresponding to a gaming machine that can be identified from the gaming machine-related information when the gaming machine-related information is input to the input means; an output means for outputting, when the gaming machine related information is input to the input means, specific information corresponding to a gaming machine that can be identified from the gaming machine related information; A gaming device comprising:

2. The output means When the player arrives at a position corresponding to a gaming machine that can be identified from the gaming machine-related information, the identification information can be output.

2. The gaming device according to claim 1.

3. The output means When a position corresponding to another gaming machine different from the gaming machine is passed before arriving at a position corresponding to the gaming machine that can be identified from the gaming machine-related information, special information corresponding to the other gaming machine can be output.

3. The gaming device according to claim 2.

4. The output means a sound output means capable of outputting a specific sound corresponding to a gaming machine that can be identified from the gaming machine-related information as the specific information; 3. The gaming device according to claim 1 or 2.

5. The gaming machine related information is The information indicates a gaming machine corner to which a predetermined number of gaming machines belong among the plurality of gaming machines.

3. The gaming device according to claim 1 or 2.

Citation Information

Patent Citations

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