Non-fungible token management system and method for entertainment venues

The NFT management system addresses the need for secure and convenient digital record-keeping at entertainment venues by using a distributed ledger and geofencing to manage NFTs, enabling dynamic guest interactions and experiences.

JP2025528711APending Publication Date: 2025-09-02UNIVERSAL CITY STUDIOS LLC
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Patent Information

Application Number
JP2025503081
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Priority Date
2023-07-24
Filing Date
2023-07-25
Publication Date
2025-09-02

AI Technical Summary

Technical Problem

Guests at entertainment venues desire a secure and convenient way to record and manage their achievements, such as completing rides or purchasing souvenirs, without the risks of loss, damage, or inconvenience associated with physical records, and to engage in actions like buying, selling, or trading digital tokens representing these achievements.

Method used

A non-fungible token (NFT) management system using a distributed ledger to store and manage digital tokens, applying rules and permissions for actions based on location and achievements, enabling secure and dynamic experiences through geofencing and smart contracts.

Benefits of technology

Provides a secure, verifiable, and engaging way for guests to manage and interact with their digital achievements, enhancing the entertainment experience by allowing controlled actions and interactions within and outside the venue.

✦ Generated by Eureka AI based on patent content.

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Abstract

A system and method for managing non-fungible tokens for entertainment venues. A token management system for an entertainment venue includes a processing system including one or more processors and a memory storing instructions executable by the processing system. The instructions are executable by the processing system to cause the processing system to identify a digital token in a user's possession, access one or more permissions stored in association with the digital token, and determine information about the user. The instructions are also executable by the processing system to cause the processing system to enable one or more actions on the digital token in response to determining that the information complies with the one or more permissions stored in association with the digital token.
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Description

[Technical Field]

[0001] CROSS-REFERENCE TO RELATED APPLICATIONS This application claims priority to and the benefit of U.S. Provisional Patent Application No. 63 / 392,417, filed July 26, 2022, entitled "NON-FUNGIBLE TOKEN MANAGEMENT SYSTEMS AND METHODS FOR AN ENTERTAINMENT VENUE," which is incorporated herein by reference in its entirety for all purposes. [Background technology]

[0002] This section is intended to introduce the reader to various aspects of art that may be related to various aspects of the present technology, which are described and / or claimed below. This discussion is believed to be helpful in providing the reader with background information to facilitate a better understanding of the various aspects of the present disclosure. As such, it should be understood that these statements are to be read in this light, and not as admissions of prior art.

[0003] Entertainment venues, such as theme parks, amusement parks, movie theaters, stadiums, and concert halls, offer a variety of immersive experiences to guests. Entertainment venues can include attractions (e.g., movies, plays, rides, games) that provide immersive experiences to guests. For example, traditional ride attractions can include ride vehicles that transport guests at high speeds along a route, and traditional show attractions can include animated characters that perform shows for guests. As entertainment venues become more popular, guest expectations for improvements and changes to the immersive experience are also increasing. Summary of the Invention

[0004] The following describes several embodiments commensurate with the subject matter of the original claims. These embodiments are not intended to limit the scope of the present disclosure. Indeed, the present disclosure may include a variety of forms that may be similar to or different from the embodiments set forth below.

[0005] In one embodiment, a token management system for an entertainment venue includes a processing system including one or more processors and a memory storing instructions executable by the processing system. The instructions are executable by the processing system to cause the processing system to identify a digital token in a user's possession, access one or more permissions stored in association with the digital token, and determine information about the user. The instructions are also executable by the processing system to cause the processing system to enable one or more actions on the digital token in response to determining that the information complies with the one or more permissions stored in association with the digital token.

[0006] In one embodiment, a method of operating a token management system includes using a processing system to identify a digital token owned by a user and stored in a distributed ledger. The method also includes using the processing system to access one or more permissions stored in the distributed ledger associated with the digital token. The method further includes using the processing system to determine information about the user. The method further includes using the processing system to facilitate one or more actions with respect to the digital token in response to determining that the information complies with the one or more permissions stored in association with the digital token.

[0007] In one embodiment, a token management system for an entertainment venue includes a processing system including one or more processors and a memory storing instructions executable by the processing system. The instructions are executable by the processing system to cause the processing system to: identify a first digital token possessed by a first user present within the entertainment venue; determine a first location of the first user within the entertainment venue; and generate a first user geofence surrounding the first user based on the first user's first location within the entertainment venue. The instructions are also executable by the processing system to cause the processing system to output, on a display screen of each user device carried by a second user present within the entertainment venue, a graphical user interface (GUI) illustrating the first digital token and a map including a boundary representing the first user geofence.

[0008] These and other features, aspects, and advantages of the present disclosure will be better understood from the following detailed description when read in conjunction with the accompanying drawings, in which like reference characters refer to like elements throughout. [Brief explanation of the drawings]

[0009] [Figure 1] FIG. 1 is a schematic diagram of a non-fungible token (NFT) management system for an entertainment venue, according to aspects of the present disclosure. [Figure 2] FIG. 10 illustrates an example graphical user interface (GUI) on a display screen of a guest device presenting selectable icons for viewing NFTs available to the guest in the guest's digital wallet and at the entertainment venue, according to an aspect of the present disclosure. [Figure 3] FIG. 10 illustrates an example GUI on a display screen of a guest device presenting available NFT actions for NFTs in the guest's digital wallet, according to an embodiment of the present disclosure. [Figure 4]FIG. 10 illustrates an example GUI on a display screen of a guest device presenting a map including geofences defining locations for accessing NFTs available to guests at an entertainment venue, according to an aspect of the present disclosure. [Figure 5] FIG. 10 illustrates an example GUI on a display screen of a guest device presenting an updated map including geofences defining locations for accessing NFTs available to guests at an entertainment venue, according to an aspect of the present disclosure. [Figure 6] 10A-10C illustrate a series of GUIs on a display screen of a guest device presenting selectable icons for selecting a target NFT and a map including a geofence defining a location for accessing the target NFT, according to an embodiment of the present disclosure. [Figure 7] FIG. 1 is a block diagram of a method for managing one or more NFT actions for one or more NFTs using an NFT management system according to an embodiment of the present disclosure. DETAILED DESCRIPTION OF THE INVENTION

[0010]

[0013] One or more specific embodiments of the present disclosure will be described below. For purposes of brevity, not all features of implementations may be described herein. It should be understood that the development of any such implementation, as in any engineering or design project, requires numerous implementation-specific decisions to achieve the developer's particular objectives, including compliance with system- and business-related constraints that may vary from implementation to implementation. Moreover, while such a development effort may be complex and time-consuming, it should be understood to be a routine undertaking of design, fabrication, and manufacture for those of ordinary skill in the art having the benefit of this disclosure.

[0011] When introducing elements of various embodiments of the present disclosure, the articles "a," "an," and "the" are intended to mean the presence of one, two, or more of the element. The terms "comprising," "including," and "having" are intended to be inclusive and mean that there may be additional elements other than the listed elements. Furthermore, references to "one embodiment" or "an embodiment" of the present disclosure are not intended to be interpreted as excluding the existence of additional embodiments that also contain the recited features.

[0012] It is now recognized that guests may desire to have a record of their achievements at an entertainment venue (e.g., completing rides at the entertainment venue, purchasing souvenirs at the entertainment venue). However, physical records (e.g., physical objects such as printed photographs and / or toy prizes) may be lost, damaged, and / or cumbersome to carry through the entertainment venue. Furthermore, certain types of digital records may be inauthentic and / or counterfeit. Accordingly, the present embodiments may advantageously provide guests with digital, verifiable tokens (e.g., non-fungible tokens [NFTs], which may include digital artwork, collectible digital items, and / or data records) that represent their achievements at the entertainment venue. It is also now recognized that guests may desire to buy, sell, and / or trade NFTs and / or take other actions, such as competing using their NFTs, when visiting the entertainment venue.

[0013] A digital, verifiable token, referred to herein as an NFT, is a unit of data that can be stored on a distributed ledger (e.g., a blockchain). Each NFT can be unique and / or non-fungible, allowing for confirmation (e.g., verification) of unique identity and ownership. This provides a sense of ownership similar to that of owning a physical object, but without the aforementioned risk of loss, damage, and / or inconvenience of carrying around an entertainment venue. In practice, one or more NFTs (e.g., 1, 2, 3, 4, 5, more than 10, more than 100, etc.) can be stored on a distributed ledger and accessed from each guest's digital wallet. NFTs can also have other advantages (e.g., compared to physical objects), such as being easily transferable to other guests (e.g., via a digital marketplace). It should be understood that NFTs can also be stored in storage devices or locations other than the distributed ledger (e.g., in addition to or without being stored on the distributed ledger) (NFTs refer to digital tokens not stored on the distributed ledger), and that the creation of and / or transactions using NFTs can be published on the distributed ledger.

[0014] With this in mind, the present disclosure generally relates to non-fungible token (NFT) management systems and methods for entertainment venues (e.g., theme parks, amusement parks, movie theaters, stadiums, concert halls). Specifically, the present disclosure relates to NFT management systems and methods that establish rules (e.g., permissions and / or restrictions) for one or more NFT actions for one or more NFTs and / or apply these rules to manage one or more NFT actions for one or more NFTs. These rules can allow guests to perform certain NFT actions under certain conditions and / or prevent guests from performing certain NFT actions under certain conditions. For example, NFT actions can include transferring (e.g., buying, trading, selling, redeeming, and / or gifting) NFTs, and rules can allow guests to transfer (e.g., buying, trading, selling, redeeming, and / or gifting) NFTs when they are present within the entertainment venue and / or in response to completing certain tasks within the entertainment venue. In some embodiments, an NFT action may include registering for a competition, such as a gaming tournament, with other guests. Various types and / or tiers of rules may be established to provide a dynamic and immersive NFT experience for guests at the entertainment venue. Accordingly, the NFT management system may manage NFTs (e.g., allow and / or restrict NFT actions associated with NFTs) to enhance the experience of guests at the entertainment venue. While the examples provided herein refer to NFTs as one implementation for ease of explanation, it should be understood that the technology may be implemented using any digital token (e.g., a digital token system, such as a digital token-based buying, trading, selling, redemption, and / or gifting system that is not stored on a distributed ledger).

[0015] With this in mind, Figure 1 is a schematic diagram of a non-fungible token (NFT) management system 10 for an entertainment venue 12, according to an embodiment of the present disclosure. The NFT management system 10 includes a control system 14 (e.g., an electronic control system) that includes processor(s) 16, memory device(s) 18, and communication device(s) 20. The NFT management system 10 also includes database(s) 22 that store data (e.g., information), and the control system 14 may include or be communicatively coupled to the database(s) 22.

[0016] The entertainment venue 12 may include one or more attractions. As shown, the entertainment venue 12 includes multiple attractions, such as a ride attraction 34, an animated character attraction 36, and / or a retail and / or restaurant attraction 38 (e.g., store). The entertainment venue 12 may also include an access area 40 (e.g., entrance and / or exit), kiosk(s) 42, and / or pathway(s) 44. Guests 46 (e.g., users) may enter the entertainment venue 12 through the access area 40 and then travel along the pathway(s) 44 to reach the various attractions 34, 36, 38. Guests 46 may also travel along the pathway(s) 44 to reach the kiosk(s) 42. For example, as a guest 46 travels along a path(s) 44 and visits various attractions 34, 36, 38 and / or kiosks 42, the guest 46 may approach and / or pass by one or more other guests, represented in FIG. 1 by other guests 48 (e.g., other users).

[0017] Guests 46 may own and / or acquire one or more NFTs accessible via their respective digital wallets, which may be stored on a distributed ledger 50 (e.g., a blockchain). For example, guests 46 may acquire one or more NFTs at different locations within entertainment venue 12 (e.g., during a previous visit and / or during a current visit). Additionally or alternatively, guests 46 may acquire one or more NFTs in any of a variety of other ways, such as by watching a particular movie at home, purchasing tickets online, and / or completing other achievements related to and / or unrelated to entertainment venue 12. In some embodiments, an application (e.g., a software application associated with entertainment venue 12) on each guest device 52 (e.g., a user device, mobile phone, tablet, watch, toy, wand, and / or band carried by guest 46, such as by holding or wearing it) may include or provide access to each guest's 46's digital wallet. Additionally, other guests 48 may own and / or acquire one or more NFTs in a similar manner, store one or more NFTs on the distributed ledger 50, and access them via their respective digital wallets. As can be appreciated, an application on each guest device 54 (e.g., a user device) may include or provide access to the respective digital wallets of the other guests 48. In one embodiment, the one or more NFTs displayed in the respective digital wallets accessed via the application may be limited and / or filtered to include only certain NFTs owned by the guest 46, 48 (e.g., owned by, assigned to, and / or stored in a respective digital wallet associated with the guest 46, 48), such as NFTs acquired at the entertainment venue 12 and / or NFTs otherwise associated with the entertainment venue 12.

[0018] In some embodiments, guests 46, 48 (and / or other guests) may travel to various locations (e.g., physical locations, different attractions) to collect NFTs. For example, guests 46, 48 may use their respective guest devices 52, 54 to view a map showing the NFTs available at each of the various locations. Then, upon arriving at a particular one of the various locations, guests 46, 48 may use their respective devices 52, 54 to scan a scannable code (e.g., a quick response (QR) code, a barcode, an alphanumeric code) and / or otherwise log their presence at a particular one of the various locations (e.g., via a global positioning system, via communication between a radio frequency identification tag and a reader, via keyed inputs) so that control system 14 can grant guests 46, 48 one or more NFTs. For example, the map may direct a guest 46 to a ride attraction 34, where the guest 46 may gain ownership of a ride completion NFT (e.g., a data record indicating completion of the ride attraction 34) by scanning a respective scannable code on the ride vehicle 70 and / or on a wall near the exit 72 of the ride attraction 34. Similarly, the map may direct other guests 48 to an animated character attraction 36, where the other guests 48 may gain ownership of a cat NFT (e.g., a digital artwork of a cat) by scanning a respective scannable code on the animated character and / or on a wall of the animated character attraction 36. The guests 46, 48 may obtain any number of other NFTs, such as one, two, three, four, five, more than ten, and more than one hundred. It should be understood that each NFT may have a respective rarity and / or be unique.For example, most guests who visit the animated character attraction 36 may receive a cat NFT including a digital artwork of a blue cat, while some guests who visit the animated character attraction 36 (e.g., one guest per time period, such as one guest per day or one guest per year) may receive a cat NFT including a digital artwork of a gold cat. Similarly, the ride completion NFT may be unique by storing the guest's 46 name or other unique identifier as part of the data record. As mentioned above, the technology may be implemented using any digital token that can be obtained by the guest 46, 48 (e.g., via achievements) and / or accessed via the guest's 46, 48's respective digital wallet and / or electronic device(s) (e.g., without being stored on a distributed ledger) as described herein.

[0019] In one embodiment, control system 14 may assign and / or set rules (e.g., permissions and / or constraints) for each NFT at the time the control system 14 generates (e.g., creates, makes available, and / or mints) the NFT for guest 46. Further, in one embodiment, the rules for an NFT may be incorporated into the terms of a smart contract (e.g., a blockchain contract stored on distributed ledger 50 along with the NFT) related to the NFT itself. The rules may establish permissions and / or constraints for NFT actions for the NFT. For example, the rules may include a geotag (e.g., time and / or location) for each of one or more NFT actions for the NFT. As a more specific example, the rules for a ride completion NFT may stipulate that the ride completion NFT can be transferred anywhere, but the cat NFT can only be transferred within entertainment venue 12. Furthermore, one or more NFTs (e.g., including smart contracts) may be linked to applications to enable specific functionality, such as specific actions within entertainment venue 12. For example, the application may include a software application and / or applications associated with the entertainment venue 12. For example, the application may be an application on each guest device 52 (e.g., a user device, mobile phone, tablet, watch, toy, wand, and / or band carried by the guest 46, such as by holding or wearing it). In some embodiments, one or more NFTs (e.g., including smart contracts) may be separated from the application to enable other functionality, such as certain actions outside of the entertainment venue 12. The application may provide the ability to transfer one or more NFTs and / or complete other NFT actions using one or more NFTs without complex addresses, as all local guests (e.g., within the entertainment venue 12 or other designated area) may be able to identify and view any of their NFTs through the application to facilitate such actions.

[0020] It is contemplated that the rules can be the same or different for each NFT (e.g., each NFT obtained at entertainment venue 12). Furthermore, various tiers of rules can be applied to NFTs. In some embodiments, for each NFT, the NFT can only be transferred at specific location(s) (e.g., geofence(s)) and / or specific point(s) (e.g., time(s) or time range(s)). For example, an NFT can be considered linked to a location, such as entertainment venue 12. If the NFT is linked to a location, the NFT can only be transferred and / or used in a competition at that location (e.g., the NFT may not be transferred and / or used in a competition outside of that location). Similarly, as another example, an NFT can be considered linked to a location, such as entertainment venue 12, for a certain period of time (e.g., two years). In such a case, the NFT can only be transferred and / or used in a competition at that location during that period. However, after the time period ends, the NFT can be unlinked from that location and transferred and / or used in competitions in further locations (e.g., any location). As such, the permissions and / or restrictions may be time-limited and may automatically expire at some specified time after the NFT is generated (e.g., after the NFT is created, made available, and / or originated, or after guest 46 acquires the NFT).

[0021] In some embodiments, the permissions and / or restrictions may be reset upon each transaction, purchase, and / or other transfer and / or action involving the NFT (e.g., NFT action(s)). For example, control system 14 may generate (e.g., offer, create, make available, originate) an NFT for guest 46 that is linked to entertainment venue 12 for two years. If the NFT is then transferred from guest 46 to another guest 48 at some point thereafter (e.g., days or months later), a reset may occur linking the NFT to entertainment venue 12 for two years from the date of the transfer (e.g., transaction). However, in other embodiments, the permissions and / or restrictions may not be reset upon each transaction, purchase, and / or other transfer and / or action involving the NFT. For example, control system 14 may generate an NFT for guest 46 that is linked to entertainment venue 12 for two years. And even if the NFT is transferred from guest 46 to another guest 48 at some point thereafter (e.g., days or months later), the NFT will remain linked only for the remainder of the two-year period following the creation date of guest 46's NFT. As described herein, rules, including rules regarding resets, may be included as terms of the smart contract so that they can be accessed and applied in accordance with the terms of the smart contract.

[0022] As another example, when guest 46 transfers (e.g., to entertainment venue 12) an NFT to access a priority line (e.g., at one of attractions 34, 36, 38), a reset may occur that changes the permissions and / or restrictions of the NFT. Additionally, completion of any NFT action(s) for one NFT of guest 46 may also cause a reset and / or other change to the permissions and / or restrictions for one or more other NFTs of guest 46 and / or other guests 48. For example, when guest 46 transfers an NFT to access a priority line, a reset and / or other change may occur that makes one or more other NFTs of guest 46 and / or other guests 48 unavailable for transfer (e.g., restricts) to access the priority line. In some embodiments, all permissions and / or restrictions for an NFT may be reset upon each transaction, purchase, and / or other transfer and / or action involving the NFT. It should be understood that the NFT may be redeemed in a variety of ways, such as by physically transferring the NFT to entertainment venue 12 (e.g., so that guest 46 no longer owns the NFT) and / or by presenting the NFT to entertainment venue 12 (e.g., guest 46 retains ownership of the NFT, but may reset or modify permissions and / or restrictions as a result).

[0023] As mentioned above, the present technology may be implemented using any digital token that may be associated with the permissions and / or restrictions described herein (e.g., stored in a database and / or lookup table in association with the digital token). In such cases, control system 14 may determine and / or apply the permissions and / or restrictions to affect the transfer of the digital token and / or other actions with the digital token.

[0024] In some embodiments, permissions and / or restrictions may be associated with achievements. For example, certain permissions may be granted in response to the guest 46 achieving a particular achievement, and / or certain restrictions may apply until the guest 46 achieves a particular achievement. Thus, certain NFT actions may be permitted in response to the guest 46 achieving a particular achievement, and / or certain NFT actions may be restricted (e.g., prevented) until the guest 46 achieves a particular achievement. These achievements may include a threshold number of visits to the entertainment venue 12 (e.g., 10 total visits, 2 more visits). For example, the guest 46 may obtain an NFT with restrictions (e.g., restrictions on some or all purchases, sales, and / or trades) until the threshold number of visits is reached. The NFT may then be unlocked in response to the guest 46 achieving the threshold number of visits, allowing it to be used according to the current permissions (e.g., unlocking, different permissions, transfers, and / or other actions).

[0025] Achievements may also include various other achievements, alone or in combination. For example, achievements may include a threshold number of rides completed at the entertainment venue 12, completion of a specific ride within the entertainment venue 12, a threshold number of characters visited at the entertainment venue 12, interactions with specific characters within the entertainment venue 12, a threshold total linear feet of ride trajectory / path traveled, a threshold total amount of money spent on purchases, purchasing tickets to visit the entertainment venue 12, attending a show or performance, and attending or experiencing part of a show or performance, etc. As described above, permissions and / or constraints may be incorporated into the smart contract (e.g., in the terms of the smart contract that are immutably stored along with the NFT on the distributed ledger 50). For example, the smart contract may include a condition requiring the NFT to be locked at the entertainment venue 12 for at least a certain period of time, such as being locked at the entertainment venue 12 until the guest 46 visits the entertainment venue 12 for 10 separate days (e.g., after the guest 46 acquires the NFT in the future). The NFT can then be unlocked from entertainment venue 12 and transferred and / or other actions completed outside of entertainment venue 12. It should be understood that certain permissions can be granted to guest 46's NFT in response to one or more other guests achieving certain achievements, and / or certain restrictions can be applied to guest 46's NFT until one or more other guests achieve certain achievements. For example, certain NFT actions can be permitted with respect to guest 46's NFT in response to other guests 48 achieving certain achievements, and / or certain NFT actions can be restricted (e.g., prevented) with respect to guest 46's NFT until other guests 48 achieve certain achievements. It should be understood that achievements can likewise be used to lock and / or unlock digital tokens (e.g., via permissions and / or restrictions stored in association with the digital tokens, via processing performed by control system 14).

[0026] Additionally, entering entertainment venue 12 may enable guest 46 with an NFT to register (or have guest 46 automatically registered) for a competition against one or more other guests with NFTs within entertainment venue 12. After identifying the respective NFTs of guest 46 and one or more other guests within entertainment venue 12, control system 14 may select a winner (or winners) of the competition based on one or more factors or methods (e.g., the respective rankings of the respective NFTs, a random drawing, or a combination thereof). For example, guest 46 and one or more other guests may be present within entertainment venue 12. Furthermore, guest 46 may have an NFT of a gold cat, and one or more other guests may each have an NFT of a blue cat. Thus, control system 14 may select guest 46 as the winner of the competition because guest 46's gold cat NFT is ranked higher than the blue cat NFTs of the other one or more guests, and may notify guest 46 and / or provide some kind of reward (e.g., a reward NFT, such as a token).

[0027] Control system 14 may select a winner(s) of the competition at specific times, for example, periodically (e.g., hourly for all guests currently present within entertainment venue 12 at that time, at the end of each day or upon closing), and / or in response to a specific event (e.g., after a threshold number of guests enter the entertainment venue, such as every 100 guests or the first 100 guests). In this manner, guest 46 and one or more other guests may understand and / or receive an indication of the ranking of their respective NFTs in the competition and may enjoy rewards and / or recognition upon being selected as a winner(s) of the competition. It should be understood that the NFT actions disclosed herein may include competitions, and / or that the permissions or rules disclosed herein may relate to or establish eligibility for participation in a competition. It should also be understood that digital tokens may be used to register for a competition (e.g., selecting a winner with the highest ranking digital token within entertainment venue 12 while guest 46 is present within entertainment venue 12).

[0028] Further features related to accessing and applying rules are described in more detail herein. The control system 14 can communicate with the guest devices 52, 54 of the guests 46, 48 to access their respective digital wallets and identify and / or detect whether the guests 46, 48 own particular NFTs with particular rules. In one embodiment, the control system 14 can establish and / or access a venue geofence 60 that can generally coincide with and / or surround the boundaries of the entertainment venue 12. The control system 14 can also apply one or more NFT action rules based on the venue geofence 60. Specifically, certain NFT actions can be permitted outside the venue geofence 60, certain NFT actions can be restricted outside the venue geofence 60, certain NFT actions can be permitted inside the venue geofence 60, and / or certain NFT actions can be restricted inside the venue geofence 60. For example, guests 46 may carry their respective guest devices 52 to residences, workplaces, etc. outside the venue geofence 60. In some embodiments, when guests 46 carry their respective guest devices 52 outside the venue geofence 60, the guests 46 may be prevented from using their respective guest devices 52 to transfer (e.g., acquire, buy, sell, trade, redeem, and / or gift) at least some of their NFTs (e.g., NFTs previously issued at the entertainment venue 12) and / or compete using those NFTs. On the other hand, when guests 46 bring their respective guest devices 52 within the entertainment venue 12, the guests 46 may be able to use their respective guest devices 52 to transfer (e.g., acquire, buy, sell, trade, and / or redeem) certain NFTs and / or compete using those NFTs.In some embodiments, guests 46 may be prevented from transferring (e.g., acquiring, buying, selling, trading, and / or redeeming) and / or competing with some of their NFTs (e.g., NFTs previously issued at entertainment venue 12) using devices located outside venue geofence 60. However, guests 46 may be able to transfer (e.g., acquiring, buying, selling, trading, and / or exchanging) and / or competing with certain NFTs using any device located inside venue geofence 60, such as kiosk(s) 42. For digital tokens, control system 14 may also access and enforce rules for the digital tokens in this manner (e.g., prevent transfers and / or registration for competitions using any device located outside venue geofence 60, and enable transfers and / or registration for competitions using any device located inside venue geofence 60).

[0029] For example, guests 46 may have a horse NFT (e.g., a digital artwork of a horse) that they acquired during a previous visit to entertainment venue 12. Guests 46 may be unable to take NFT actions with respect to the horse NFT using their respective guest devices 52 outside of venue geofence 60, but may be able to take at least some NFT actions with respect to the horse NFT using their respective guest devices 52 inside venue geofence 60. This may encourage guests 46 to return to entertainment venue 12 to interact with other guests 48 to trade the horse NFT for other NFTs owned by other guests 48, exchange the horse NFT for other NFTs generated and / or awarded by entertainment venue 12, transfer (e.g., redeem) the horse NFT to entertainment venue 12 in exchange for some valuable reward (e.g., monetary value, discounted admission tickets to entertainment venue 12, interactive experiences at the entertainment venue), etc.

[0030] Additionally, control system 14 may establish or access additional geofences within entertainment venue 12, such as ride attraction geofence 62 associated with ride attraction 34, animated character attraction geofence 64 associated with animated character attraction 36, and retail and / or restaurant attraction geofence 66 associated with retail and / or restaurant attraction 38. Control system 14 may also establish or access respective geofences around one or more other guests, such as respective guest geofences 68 around other guests 48. As guest 46 moves around entertainment venue 12, control system 14 may apply permissions and / or restrictions for one or more NFT actions for one or more NFTs owned by guest 46. That is, control system 14 may enable one or more NFT actions if information about guest 46 conforms to the permissions established by the rules, and / or may prevent one or more NFT actions if information about guest 46 does not conform to the permissions established by the rules. Information about guest 46 may comply with permissions established by the rules if it meets, matches, or corresponds to the permissions established by the rules. For example, in response to detecting guest 46 within venue geofence 60, control system 14 may enable (e.g., output instructions for) an application to display (e.g., visually display and / or output instructions to visually display) one or more NFTs owned by guest 46, as well as enable guest 46 to access an NFT marketplace to buy, sell, and / or trade NFTs. In response to detecting guest 46 within venue geofence 60, control system 14 may enable guest 46 to transfer any of their NFTs, transfer only some of their NFTs, or transfer no NFTs.For example, a guest 46 may have a fish NFT (e.g., a digital image of a fish obtained upon completing an interaction with an animated fish character during a previous visit to the entertainment venue 12) and a purchase completion NFT (e.g., a data record indicating the purchase of a physical collectible item). Permissions and / or restrictions may stipulate that the guest 46 may transfer the fish NFT anywhere within the venue geofence 60, but may only transfer the purchase completion NFT within a different, non-overlapping, and / or more limited area, such as a ride geofence 62 representing a location within the priority line to access the ride attraction 34. It should be understood that this transfer may occur in any suitable manner, such as via the display of an access code (e.g., a scannable code, such as an alphanumeric code, barcode, and / or QR code, that can be read by an attendant and / or operator) presented via an application on the guest device 52 to enable access to the priority line to access the ride attraction 34. As another example, the transfer may occur by completing a transaction at a kiosk 42 at the entrance to the priority line of the ride attraction 34.

[0031] Thus, guests 46 may choose to transfer their fish NFTs via the NFT marketplace (e.g., trade with other guests 48 via the NFT marketplace) immediately after passing through the access area 40. In one embodiment, control system 14 may be instructed to display a notification on each guest device 52 in response to a change in permissions and / or restrictions for one or more NFT actions. For example, control system 14 may be instructed to show a notification stating, "Welcome! Some of your NFTs have been unlocked." In this manner, control system 14 may alert guests 46 and prompt them to initiate permitted NFT actions. Additionally, guests 46 with NFTs may register, or be automatically registered, for a competition with one or more other guests with NFTs within the venue geofence 60 in response to the guest 46 being detected within the venue geofence 60. It should be understood that a guest 46 with an NFT may be enrolled in, or automatically enrolled in, such a competition in response to the guest 46 being detected within any designated geofence, such as the ride attraction geofence 62, the animated character attraction geofence 64, the retail and / or restaurant attraction geofence 66, and / or the respective guest geofence 68. The control system 14 may select one or more winners as described herein.

[0032] The control system 14 may apply appropriate permissions and / or restrictions to one or more NFT actions in response to detecting a guest 46 within the ride attraction geofence 62. Specifically, a particular NFT may be linked to the ride attraction geofence 62. In such a case, a particular NFT may be locked (e.g., preventing one or more NFT actions from being completed) outside the ride attraction geofence 62 and unlocked (e.g., allowing one or more NFT actions to be completed) while the guest 46 is detected within the ride attraction geofence 62. For example, the guest 46 may transfer (e.g., redeem) a purchase completion NFT to receive benefits related to the ride attraction 34. Benefits may include priority line passes for the ride attraction 34 (e.g., allowing the guest 46 to wait in a standby line or a shorter priority line), an enhanced experience on the ride attraction 34 (e.g., faster ride vehicles and / or more immersive lighting and / or sound effects), etc. As described herein, guests 46 may gain access to priority lines at ride attractions 34 through any of a variety of processes. Similarly, guests 46 may receive enhanced experiences at ride attractions 34 through any of a variety of processes, such as by accessing their respective digital wallets via communication with their respective guest devices 52 while traveling within the ride attraction 34. Guests 46 may also exchange previously acquired ride completion NFTs for new ride completion NFTs and / or modify previously acquired ride completion NFTs to reflect accurate ride completion numbers. It should be understood that the ride attraction geofence 62 may generally surround the ride attraction 34 or a particular portion of the ride attraction 34, such as a waiting area where guests wait to proceed to a ride vehicle 70 and / or an exit 72 of the ride attraction 34.

[0033] The guest 46 may then move from the ride attraction 34 to the animated character attraction 36. In response to detecting the guest 46 within the animated character attraction geofence 64, the control system 14 may apply appropriate permissions and / or constraints to one or more NFT actions. Specifically, while the guest 46 is detected within the animated character attraction geofence 64, certain NFTs that were locked outside the animated character attraction geofence 64 may be unlocked. For example, the control system 14 may set permissions and / or constraints such that the guest 46 can only transfer one or more NFTs within the animated character attraction geofence 64. In one embodiment, the guest 46 may transfer (e.g., redeem) one or more NFTs within the animated character attraction geofence 64 to receive benefits related to the animated character attraction 36. The benefits may include a priority line pass for interacting with the animated character attraction 36 (e.g., the guest 46 may wait in a standby line or a shorter priority line), an enhanced experience at the animated character attraction 34 (e.g., longer interactions and / or more immersive sound effects), etc. Guests 46 may also exchange one NFT for another and / or modify one NFT to reflect the exact number of interactions with the animated character. It should be understood that, in general, animated character attraction geofence 64 may surround an animated character attraction 36 that can move about within entertainment venue 12. For example, animated character attraction 36 may include an animated character (e.g., a robot, a costumed human performer) that moves about (e.g., walks around, rolls around) within entertainment venue 12. In such a case, animated character attraction geofence 64 may change location as the animated character moves about within entertainment venue 12.

[0034] Control system 14 may apply appropriate permissions and / or constraints to one or more NFT actions in response to detecting guest 46 within a retail store and / or restaurant attraction geofence 66. For example, control system 14 may set permissions and / or constraints such that guest 46 may only transfer a particular NFT within the retail store and / or restaurant attraction geofence 66. In one embodiment, guest 46 may transfer (e.g., redeem) a particular NFT to receive a benefit with respect to the retail store and / or restaurant attraction 38. The benefit may include a priority line pass for the retail store and / or restaurant attraction 38 (e.g., guest 46 may wait in a standby line or a shorter priority line), an enhanced experience at the retail store and / or restaurant attraction 38 (e.g., an enhanced or secret menu, discounts and / or coupons applied to purchases), etc. It should be understood that the geofence 66 of a retail and / or restaurant attraction may generally surround the retail and / or restaurant attraction 38, or a particular portion of the retail and / or restaurant attraction 38, such as a dining area (e.g., with a particular theme, such as a particular character theme (e.g., a particular superhero theme)) and / or a particular merchandise area.

[0035] Control system 14 may apply appropriate permissions and / or restrictions to one or more NFT actions in response to guest 46 being detected within a respective guest geofence 68 around other guests 48. For example, control system 14 may set permissions and / or restrictions such that certain NFTs can only be transferred (e.g., bought, sold, traded, redeemed, gifted) while guest 46 is within the respective guest geofence 68. In one embodiment, when guest 46 is within the respective guest geofence 68 around other guests 48, he or she may be able to view NFTs (e.g., NFTs owned by other guests 48) that he or she can buy and / or receive (e.g., via purchase, trade, gift). Each guest, including guest 46, may also have a respective guest geofence. Accordingly, guests may enter and exit each other's guest geofences as they move throughout entertainment venue 12 and accordingly become eligible for and / or restricted from certain NFT actions. For example, a guest 46 can transfer (e.g., buy, sell, trade, receive, and / or gift) NFTs with other guests 48 only if the guest 46 is within the other guest's 48's respective guest geofence 68, and vice versa. In some embodiments, a guest 46 can transfer (e.g., buy, sell, trade, receive, and / or gift) NFTs only with other guests who are also within the venue geofence 60 (e.g., cannot transfer (e.g., buy, sell, trade, receive, and / or gift) NFTs with individuals who are outside the venue geofence 60). In this manner, guest 46 and other guests who are within the entertainment venue 12 at a particular time can transfer and / or exchange NFTs with each other, thus creating a dynamic NFT marketplace based on the guests currently within the entertainment venue 12. For digital tokens, control system 14 can also access and apply rules for the digital tokens in this manner (e.g., permitting transfers and / or other actions as guest 46 enters and exits various geofences 60, 62, 64, 66, 68).

[0036] In one embodiment, guests 46 may also obtain one or more NFTs within their respective guest geofences 68. These one or more NFTs may be available only within their respective guest geofences 68 and may include NFTs owned by other guests 48 and / or NFTs generated (e.g., created, made available, or originated) due to proximity between guests 46, 48. For example, if guest 46 has a horse NFT and another guest 48 has a fish NFT, control system 14 may generate a new NFT based on the horse NFT and the fish NFT. For example, the new NFT may be a horse NFT covered with fish scales to represent a fusion NFT based on the horse NFT and the fish NFT. In one embodiment, both guest 46 and / or the other guest 48 may receive the new NFT. Additionally, control system 14 may generate new NFTs without input from guest 46 and / or other guests 48, which may occur automatically in response to guests 46, 48 being in close proximity to one another (e.g., within their respective geofences). However, in one embodiment, guest 46 and / or other guests 48 may provide input to select the NFTs they wish to use to generate new NFTs and / or how they wish to combine their NFTs to generate NFTs. In such a case, guest 46 may provide unique inputs to generate their respective new NFTs (e.g., a horse with a fish tail), and other guests 48 may provide unique inputs to generate their respective new NFTs (e.g., a horse covered in fish scales). It should be understood that, in general, each guest geofence 68 may surround the other guest 48, such as a circular area centered on the other guest 48. It should also be understood that guest 46 may be within multiple geofences simultaneously, such as within multiple respective geofences of multiple other guests, as well as within respective guest geofences 68 of other guests 48 and ride attraction geofence 62 of ride attraction 34.Thus, guest 46 may simultaneously access various other NFTs, simultaneously access various new NFTs (e.g., fused NFTs), and / or simultaneously follow various different rules. Furthermore, guest 46 may be within different geofences over time (e.g., as guest 46 moves around entertainment venue 12), thereby accessing various other NFTs over time, accessing various new NFTs (e.g., fused NFTs), and / or following various different rules over time. Digital tokens may also be combined in this manner (e.g., to create fused digital tokens).

[0037] As guests 46 move around within entertainment venue 12, they can stop at kiosk(s) 42 to perform specific NFT actions. For example, kiosk(s) 42 may be located in different themed areas of entertainment venue 12 and offer different NFTs based on the respective themed areas (e.g., one kiosk 42 in a superhero area may offer superhero-related NFTs, while another kiosk 42 may be located in a space area and offer space-related NFTs). Thus, as shown in FIG. 1 , guests (including guest 46 and / or other guests 48) can move around within entertainment venue 12 to collect different NFTs (e.g., in different attractions, from different guests, and / or from kiosk(s) 42) and / or to perform various NFT actions in accordance with permissions and / or constraints set by control system 14.

[0038] It should be appreciated that the present technology may utilize the control system 14 to monitor the location of each guest device 52 associated with a guest 46 (e.g., to detect the guest 46 within one or more geofences 60, 62, 64, 66, 68) (e.g., considered to represent the location of the guest 46). Similarly, the control system 14 may monitor the location of each guest device 54 associated with other guests 48 (e.g., considered to represent the locations of the other guests 48), and similarly for other guest devices. This monitoring may occur via communication between the communication device(s) 20 of the control system 14 and the respective communication devices within each guest device 52, 54. In one embodiment, each guest device 52, 54 may include a global positioning system (GPS) that provides GPS coordinates of the location of each guest device 52, 54. In one embodiment, each guest device 52, 54 may include a wireless communication device that communicates with a transceiver and / or reader within the entertainment venue 12 to indicate the location of each guest device 52, 54 within the entertainment venue 12. In either case, the control system 14 can compare the location of each guest device 52, 54 to the geotag(s) in the smart contract for the NFT. If the location matches the geotag(s), permission is granted. If the location does not match the geotag(s), permission is not granted. Similarly, the control system 14 can monitor guest performance, such as through detection of each device 52, 54 at the exit of a ride (which can indicate, for example, completion of the ride) and other suitable techniques. The control system 14 can also perform these steps in a digital token implementation (e.g., monitoring the locations of guests 46, 48 and comparing the location of each guest device 52, 54 to the geotag(s) stored in a database).

[0039] The processor(s) 16 may include a microprocessor capable of executing software that manages aspects of the NFT management system 10. The processor(s) 16 may include multiple microprocessors, one or more “general-purpose” microprocessors, one or more special-purpose microprocessors, and / or one or more application-specific integrated circuits (ASICs), or a combination thereof that forms a processing system. For example, the processor(s) 16 may include one or more reduced instruction set computer (RISC) processors. The memory device(s) 18 may include volatile memory, such as random access memory (RAM), and / or non-volatile memory, such as read-only memory (ROM). The memory device(s) 18 may store information such as control software, lookup tables, configuration data, or communication protocols.

[0040] For example, the memory device(s) 18 can store processor-executable instructions, including firmware or software, for execution by the processor(s) 16, such as instructions that manage aspects of the NFT management system 10 (e.g., instructions that, when executed by the processing system, cause the processing system to perform steps described herein, such as blocking one or more NFT actions in accordance with permissions and / or restrictions and / or instructing the blocking of one or more NFT actions in accordance with permissions and / or restrictions). In one embodiment, the memory device(s) 18 is a tangible, non-transitory, machine-readable medium capable of storing machine-readable instructions for execution by the processor(s) 16. The memory device 18 can include ROM, flash memory, a hard drive, any other suitable optical, magnetic, or solid-state storage medium, or a combination thereof. The communication device(s) 20 can facilitate communication (e.g., wireless communication) with other features, such as the database(s) 22, the distributed ledger 50, the respective guest devices 52, 54, and transceivers / readers within the entertainment venue 12.

[0041] The control system 14 can define permissions and / or constraints for NFTs and command the creation (e.g., generation, offering, minting) of new NFTs within the entertainment venue 12 (e.g., with the permissions and / or constraints in a smart contract associated with each NFT). The control system 14 can also manage prompts and / or notifications provided via an application on each guest device 52, 54, manage access to each guest's digital wallet via an application on each guest device 52, 54, manage access to and / or transactions on the NFT marketplace via an application on each guest device 52, 54, track guest performance at the entertainment venue 12, manage experiences at the entertainment venue 12 (e.g., instructions to tailor ride attractions based on NFTs owned by and / or exchanged by guests), and / or manage other aspects of the technology disclosed herein. It should be understood that the control system 14 can be a distributed computer system and / or include a cloud computing system. In fact, the technology disclosed herein can be implemented via geofence smart contracts without a centralized management system. For example, a geofence smart contract can include code with geofence permissions, constraints, and / or parameters, and each guest device 52, 54 can use telemetry and access other data to identify its location relative to the geofence and apply the permissions and / or constraints accordingly. Accordingly, a processing system (e.g., processing circuitry) can refer to or include processor(s) suitable for performing the techniques disclosed herein and / or any other processor(s), and processing steps or operations can be distributed (e.g., one processor 16 performs all steps, or one of processors 16 performs one step and another of processors 16 performs another step, etc.) among processing components of a processing system (e.g., processor(s) 16 and / or any other processor(s)).

[0042] It should also be understood that entertainment venue 12 may not be a single area within a single boundary or geofence, but may instead include multiple physically separate areas with their own respective geofences (e.g., a theme park in one city, an off-site restaurant adjacent to the theme park, and a movie theater in another city). Accordingly, guests present in any of the physically separate areas may acquire one or more NFTs based on their performance in any of the physically separate areas (e.g., a guest receives an NFT after visiting both a theme park and a movie theater). Similarly, one or more NFTs acquired within one geofence (e.g., at a ride attraction 34, a theme park) may have permissions set to allow them to be used within another geofence (e.g., at an animated character attraction 36, a movie theater) to gain access to a priority line and / or to trade with another guest (e.g., only within the other geofence).

[0043] Further features of the NFT management system 10 of FIG. 1 can be understood with reference to the example graphical user interfaces (GUIs) illustrated in FIGS. 2-6. Specifically, FIG. 2 illustrates an example GUI 80 on a display screen 82 of a guest device, shown as guest device 52 for ease of explanation. The GUI 80 presents selectable icons, such as a first selectable icon 84 for viewing the guest 46's digital wallet and a second selectable icon 86 for viewing the NFTs available to the guest 46 at the entertainment venue. The GUI 80 can be presented on the display screen 82 in response to the guest 46 opening an application (e.g., a software application) on the guest device 52. This application can be related to the entertainment venue and can enable the guest 46 to perform other tasks, such as making dining reservations and / or checking ride wait times. Additionally, the GUI 80 can also include additional information, such as text stating "Welcome to the entertainment venue" and / or "Enjoy a dynamic NFT experience—visiting different areas of the entertainment venue unlocks various NFT actions," when the guest device 52 is detected to be within a venue geofence. In an implementation using digital tokens, the GUI 80 can present this information related to the digital tokens.

[0044] 3 illustrates an example GUI 90 on the display screen 82 of the guest device 52 presenting available NFT actions for an NFT in the digital wallet of the guest 46. The GUI 90 may be presented on the display screen 82 of the guest device 52 in response to selection of the selectable icon 84 of FIG. 2. As described herein, the permissions and / or constraints for each NFT may be set at the time of the NFT's creation and embedded in the terms of a smart contract associated with the NFT. For example, the permissions and / or constraints for each NFT may be set when the NFT is created (e.g., stored on a distributed ledger) and embedded in the terms of a smart contract associated with the NFT (e.g., stored with the NFT on a distributed ledger).

[0045] As shown in FIG. 3 , NFTs may have different permissions and / or restrictions (e.g., specific to the NFT). For example, a first NFT (“NFT1”) may be eligible for trading or sale at the location of guest device 52 (e.g., within an entertainment venue geofence), while a second NFT (“NFT2”) may only be eligible for sale at the location of guest device 52. Furthermore, a third NFT (“NFT3”) may not be eligible for any NFT actions. In such a case, GUI 90 may include an indication that a third NFT is pending and / or a selectable icon 92 that enables guest 46 to review the permissions and / or restrictions of the third NFT. For example, when selectable icon 92 is selected, depending on the permissions and / or constraints for the third NFT, it may display the time remaining until the NFT action of the third NFT is unlocked (e.g., two weeks), the ride to be completed (e.g., that guest 46 must ride) to unlock the NFT action, the show or portion thereof to attend and / or experience to unlock the NFT action, the amount to be spent to unlock the NFT action, and another NFT to be obtained to unlock the NFT action (e.g., visiting an animated character attraction to obtain a cat NFT to unlock an NFT action for a horse NFT, traveling within the respective guest geofence of another guest who has a specific NFT to unlock the NFT action). In this manner, GUI 90 may guide guest 46 to fulfill the conditions of the smart contract to unlock the NFT action of the NFT. It should be understood that some or all of the permissions and / or constraints for all NFTs may be the same (e.g., all actions may only be performed within an entertainment venue geofence for two years after creation, and may be performed anywhere thereafter). In an implementation using digital tokens, the GUI 90 can present this information related to the digital tokens.

[0046] 4 is a diagram illustrating an example of a GUI 100 on the display screen 82 of a guest device 52 presenting a map 102 including geofences defining locations at the entertainment venue where the guest 46 can access available NFTs. The GUI 100 may be presented on the display screen 82 of the guest device 52 in response to selection of the selectable icon 86 of FIG. 2 . In one embodiment, the GUI 100 may include a list of NFTs currently available to the guest 46 based on the location of the guest device 52 (e.g., at an access point of the entertainment venue 12), such as a fourth NFT (“NFT4”) and a fifth NFT (“NFT5”). Additionally, the GUI 100 may include a map 102 including a marker 104 of the location of the guest device 52, as well as respective boundaries 106 of ride attraction geofences that can be visited to obtain a sixth NFT (“NFT6”), respective boundaries 108 of guest geofences of each of the other guests that can be visited to obtain a seventh NFT (“NFT7”), and the like. In an implementation using digital tokens, the GUI 100 can present this information related to the digital tokens.

[0047] FIG. 5 illustrates a GUI 110 on the display screen 82 of a guest device 52 presenting an updated map 112 including geofences defining locations within the entertainment venue where the guest 46 can access available NFTs. As shown in FIGS. 4 and 5 , the map 102 can be updated (e.g., continuously, periodically in response to guest input) to reflect changes in the location of the guest device 52 and / or changes in other features, such as the boundaries 108 of each of the other guests' guest geofences, as the other guests move around the entertainment venue. In this manner, the guest 46 can view available NFTs in real time (e.g., substantially real time) and navigate accordingly to attempt to acquire the NFTs they desire. In an implementation using digital tokens, the GUI 110 can present this information in relation to the digital tokens.

[0048] It should be understood that many variations and additional features are contemplated for providing a dynamic NFT experience. For example, FIG. 6 illustrates a series of GUIs on the display screen 82 of the guest device 52 presenting selectable icons for selecting target NFTs and a map including a geofence defining a location for accessing the target NFTs. Specifically, a first GUI 120 includes a list of target NFTs, from which the guest can select one of the target NFTs. For example, in FIG. 6, the guest can select the eighth NFT (“NFT8”) from the list of target NFTs.

[0049] In response to selecting the eighth NFT from the list of target NFTs, a second GUI 122 may be presented on the display screen 82 of the guest device 52. As shown, the second GUI 122 may include a map 124 including a marker 104 representing the location of the guest device 52 and respective boundaries 126 of respective geofences, which in this case are the guest geofences of the other guests who own the eighth NFT. The map 124 may be updated to reflect changes in the location of the guest device 52 and the respective boundaries 126. Thereafter, in response to the guest device 52 being detected within the respective geofences associated with the eighth NFT, a third GUI 128 may be presented on the display screen 82 of the guest device 52. The third GUI 128 may include an updated map 130 and / or may inform the guest that the guest device 52 has been detected within the respective boundaries 126 of the respective geofences and is therefore now eligible to acquire the eighth NFT (e.g., via a transfer, for a fee or free of charge, via a transaction). It should be appreciated that an additional notification (e.g., a pop-up notification) may be presented in the GUI on each of the other guests' guest devices to indicate that the guest is nearby (e.g., within the respective geofence) and wishes to acquire the eighth NFT. In this manner, an NFT exchange or interaction between the guest and the other guests may be facilitated in response to the guest being detected within the respective boundary 126 of the respective geofence. For example, if the other guest authorizes the transfer, a fourth GUI 132 may be presented on the display screen 82 of the guest device 52 to notify the guest that the eighth NFT is now in their possession.

[0050] It should be understood that transactions between guests (e.g., NFT actions such as transfers, purchases, sales, trades, redemptions, gifts, and / or competitions) can be anonymous so that the exact location of other guests is not revealed to the guests and / or sufficient information is not provided to clearly identify and / or locate the other guests. For example, each guest's geofence can be slightly offset from the guest or can be large enough to include multiple guests. In some cases, each guest's geofence can be dynamically adjusted (e.g., larger or smaller) to always include multiple guests, to help conceal the source of the target NFT and / or transaction. However, in some cases, guests may wish to be identified and meet each other during a transaction. Accordingly, further notifications can include audible and / or visual alerts detectable by both the other guest and the guests to assist in identifying each other. Indeed, upon connecting guests, both guest device 52 and each of the other guests' respective guest devices can be instructed to output audible and / or visual alerts (e.g., matching alerts) to assist in identifying each other. Guests can provide input (e.g., preferences) regarding privacy settings to ensure that each guest's geofence is small enough to help other guests identify them during a transaction, to provide a marker in the map that more closely represents the guest, and / or to provide alerts. In implementations using digital tokens, transactions can be facilitated in this manner (e.g., target digital token selection, map 124 and / or notifications, anonymous transactions).

[0051] It should also be understood that the NFT management system can be configured to initiate transactions between guests and other guests in other ways. For example, if a guest sets a target NFT upon entering an entertainment venue, moves throughout the entertainment venue, and is then detected approaching the exit of the entertainment venue without the target NFT, the NFT management system can create a temporary geofence (e.g., an artificial geofence) for the target NFT near the guest to provide the guest with an opportunity to acquire the target NFT or other similar NFTs (e.g., popular NFTs or NFTs that are otherwise likely to be desirable to the guest). In this way, the guest can have a positive NFT experience at the entertainment venue. It should also be understood that the temporary geofence can be created in any of a variety of situations, such as in response to detecting that a guest has been tracking and / or chasing a respective guest geofence for the target NFT for a certain threshold period (e.g., one hour, two hours, or longer) without acquiring the target NFT. Similarly, a temporary geofence may be generated in response to detecting that a guest has tracked and / or followed one or more respective guest geofences for one or more target NFTs for a certain threshold period (e.g., one hour, two hours, or longer) without riding a ride, visiting a retail and / or restaurant attraction, or the like. In such cases, the temporary geofence may facilitate and speed the guest's acquisition of the target NFT, allowing the guest to then move on to other experiences. In some embodiments, after a guest collects a target NFT, the guest may be required to complete other achievements before becoming eligible to acquire additional target NFTs owned by other guests, thereby encouraging the guest to visit attractions within the entertainment venue. Other situations that may result in a temporary geofence may include detecting that a respective guest device associated with the target NFT leaves the entertainment venue.In some embodiments, a guest may select only one target NFT or multiple target NFTs to track at any given time, and it should be understood that digital tokens may also be provided with temporal geofencing.

[0052] 7 is a flow diagram of an embodiment of a method 142 of operating an NFT management system, such as the NFT management system 10 of FIG. 1. Method 142 includes various steps, represented by blocks. It should be noted that method 142 may be performed as an automated procedure by a system, such as a processor(s) of the NFT management system. While the flowchart depicts steps in a particular order, it should be understood that these steps may be performed in any suitable order, and that some steps may be performed simultaneously, where appropriate. Additionally, some steps or portions of method 142 may be performed by another system or device.

[0053] Method 142 may begin at block 144 by generating an NFT for a guest with rules (e.g., permissions and / or constraints) in response to the guest's performance. For example, an NFT may be generated for a guest in response to the guest scanning a scannable code after completing a ride on an attraction, purchasing a ticket to visit an entertainment venue, etc. The rules may include a geotag that defines a location and / or time for one or more NFT actions (e.g., making the NFT only tradable within the entertainment venue for two years after its creation). The NFT may be stored on a distributed ledger, and the rules may be stored as terms of a smart contract on the distributed ledger in association with the NFT.

[0054] Method 142 may include tracking information about the guest and / or guest device of the guest who owns the NFT, at block 146. This information may include the location of the guest device, the amount of money the guest spent within the entertainment venue, and / or other achievements by the guest.

[0055] Method 142 may include, at block 148, facilitating permitted NFT actions for the NFT and / or preventing restricted NFT actions for the NFT based on the rules and information. For example, the guest may open an application on the guest device to access a digital wallet that lists the NFT and any other NFTs the guest owns. If permitted NFT actions exist for the NFT, the GUI may present the digital wallet along with instructions for the permitted NFT actions for the NFT. For example, the GUI may include a selectable icon (“Trade”) that, when selected, allows the guest to confirm and complete a transaction via the NFT marketplace.

[0056] If constrained NFT actions exist for the NFT, the GUI can present a digital wallet along with instructions for the constrained NFT actions for the NFT. For example, the GUI can include a selectable icon ("Click for achievement required to unlock transactions with other guests") that, when selected, allows the guest to review the constraints and the steps to take to resolve the constraints. These steps can include achievements such as completing a ride, waiting a certain period of time (e.g., two days), and traveling to a specific geofenced area of ​​the entertainment venue. It should be understood that an NFT can simultaneously have both permitted and constrained NFT actions based on the information (e.g., exchange with other guests is permitted, but redemption for priority queuing at a ride is not permitted). Furthermore, each NFT owned by a guest can have the same or different permissions and / or constraints.

[0057] Smart contracts may also be referred to as self-executing contracts, blockchain contracts, digital contracts, and / or chaincode. As used herein, smart contracts refer to computer programming code executed by a distributed ledger. For example, a smart contract may refer to a distributed program or application that can be used to execute transactions and records in a blockchain infrastructure. A smart contract may include a data structure that can track the state of the smart contract and smart contract functions for interacting with the smart contract. Because interactions with the smart contract can occur only through the smart contract functions, the integrity of the smart contract's state can be maintained. It should be understood that method 142 of FIG. 7 may also be implemented using digital tokens that are not stored on a distributed ledger. In such cases, the rules for the digital token may be stored in a database (e.g., a lookup table) in association with the digital token, and the rules may be accessed and applied as described herein.

[0058] It should be understood that any of the features shown or described with reference to Figures 1-7 can be combined in any suitable manner. Furthermore, the various rules described herein can be layered and / or combined in any suitable manner to provide a dynamic NFT experience. Furthermore, the techniques disclosed herein can also be applied to other types of digital tokens, including digital tokens that are not NFTs and / or digital tokens that are not stored on a distributed ledger (e.g., other types of digital token systems, such as any digital token-based buying, selling, or trading system). While only certain features of the present disclosure have been illustrated and described herein, many modifications and variations will occur to those skilled in the art. It should, therefore, be understood that the appended claims are intended to cover all such modifications and variations as fall within the true spirit of the present disclosure.

[0059] The technology shown and claimed herein refers to and applies to tangible objects and specific examples of a practical nature that will materially improve the art, and thus are not abstract, intangible, or purely theoretical. Furthermore, where any claim appended at the end of this specification contains one or more elements designated as "means for [performing] ... [function]" or "step for [performing] ... [function]," such elements are to be construed pursuant to 35 U.S.C. 112(f). Conversely, for any claim containing elements designated in any other manner, such elements are not to be construed pursuant to 35 U.S.C. 112(f). [Explanation of symbols]

[0060] 10 NFT Management Systems 12 Entertainment Venues 14 Control System 16 processors 18 Memory 20. Communication Equipment 22 Databases 34 Ride Attractions 36 Animated Character Attractions 38 Retail and / or Restaurant Attractions 40 Access Area 42 Kiosk 44 routes 46 guests 48 other guests 50 Distributed Ledgers 52 Guest Device 54 Guest Device 60 Venue Geofence 62 Ride Attraction Geofence 64 Animated Character Attraction Geofence 66 Retail and / or Restaurant Attraction Geofence 68 Guest Geofence 70 Vehicles 72 Exit

Claims

1. 1. A token management system for an entertainment venue, comprising: a processing system including one or more processors; a memory for storing instructions; wherein the instructions Identify the digital tokens you own, accessing one or more permissions stored in association with the digital token; determining information about the user; enabling one or more actions with respect to the digital token in response to determining that the information complies with the one or more permissions stored in association with the digital token; and A token management system characterized by:

2. the token management system is a non-fungible token (NFT) management system, and the digital token is an NFT; The token management system of claim 1 .

3. the NFT and the one or more permissions are stored on a distributed ledger; The token management system of claim 2 .

4. the instructions are executable by the processing system to cause the processing system to prevent the one or more actions with respect to the digital token in response to determining that the information does not comply with the one or more permissions stored in association with the digital token. The token management system of claim 1 .

5. The one or more actions with respect to the digital token include: Selling said digital tokens; trading said digital tokens; redeeming said digital tokens; gifting said digital token; Participation in a competition related to said digital token; or These combinations, The token management system of claim 1 , comprising:

6. the instructions are executable by the processing system to cause the processing system to identify the digital token in the user's possession via communication with a user device carried by the user at the entertainment venue. The token management system of claim 1 .

7. the one or more permissions define a geofence for the one or more actions, the information about the user includes a location of a user device associated with the user, and the instructions are executable by the processing system to cause the processing system to block the one or more actions with respect to the digital token in response to determining that the location of the user device associated with the user is outside the geofence. The token management system of claim 1 .

8. The geofence is the venue boundary of said entertainment venue; the attraction boundary of an attraction within said entertainment venue; or an area defined around another user within the entertainment venue; 8. The token management system of claim 7, corresponding to:

9. The instruction: Identifying completion of the one or more actions on the digital token; adjusting the one or more permissions for the digital token in response to identifying the completion of the one or more actions on the digital token. The token management system of claim 1 , executable by the processing system to cause the processing system to:

10. The instruction: adjusting one or more respective permissions for one or more additional digital tokens owned by the user, another user, or both, in response to identifying the completion of the one or more actions with respect to the digital token; 10. The token management system of claim 9, executable by the processing system to cause the processing system to:

11. the one or more permissions define achievements for the user that, when completed by the user, unlock the one or more actions on the digital token; The token management system of claim 1 .

12. The above achievements are: Completion of the number of rides at said entertainment venue; completion of a particular ride at said entertainment venue; the number of characters who visited the entertainment venue; A specific character who visited the entertainment venue; the total linear feet of the vehicle path traveled at said entertainment venue; the total amount spent on purchases at said entertainment venue; purchasing tickets to visit said entertainment venue; attending a show at said entertainment venue; Experiencing part of a performance at said entertainment venue; or These combinations, The token management system of claim 11 , comprising:

13. 1. A method of operating a token management system, comprising: using a processing system to identify digital tokens owned by a user and stored on a distributed ledger; using the processing system to access one or more permissions stored in the distributed ledger associated with the digital token; and determining information about the user using the processing system; In response to determining that the information complies with the one or more permissions stored in association with the digital token, using the processing system to facilitate the one or more actions with respect to the digital token; A method comprising:

14. generating the digital token for the user in response to the user's performance within the entertainment venue; The method of claim 13.

15. the one or more permissions define a geofence for the one or more actions, and the information about the user includes a location of a user device associated with the user, and the method includes enabling the one or more actions on the digital token in response to determining that the location of the user device associated with the user is within the geofence. The method of claim 13.

16. the one or more actions with respect to the digital token include selling the digital token, trading the digital token, or both; The method of claim 13.

17. 1. A token management system for an entertainment venue, comprising: a processing system including one or more processors; a memory for storing instructions; wherein the instructions identifying a first digital token possessed by a first user present within the entertainment venue; determining a first location of the first user within the entertainment venue; generating a first user geofence surrounding the first user based on the first location of the first user within the entertainment venue; outputting, on a display screen of each user device carried by a second user present within the entertainment venue, a graphical user interface (GUI) showing the first digital token and a map including a boundary representing the first user geofence; and A token management system characterized by:

18. The instruction: accessing one or more respective permissions stored in association with the first digital token; and in response to determining that the one or more respective permissions authorize the transfer of the first digital token at least at the first location of the first user within the entertainment venue, outputting the GUI on the display screen of the respective user device carried by the second user.

20. The token management system of claim 17, executable by the processing system to cause the processing system to:

19. The instruction: Identifying a second digital token possessed by the second user present within the entertainment venue; and in response to each of the user devices carried by the second users being detected within the first user geofence, outputting a further GUI showing the second digital token on a respective display screen of each of the user devices carried by the first users present within the entertainment venue.

20. The token management system of claim 17, executable by the processing system to cause the processing system to:

20. the instructions are executable by the processing system to cause the processing system to generate the first digital token for the first user based on the first user's performance within the entertainment venue.

18. The token management system of claim 17.