Gaming machine
The gaming machine uses a control unit and display effects to determine normal passage through specific areas, addressing the need for confirmation of ball passage and enhancing game completion verification.
Patent Information
- Application Number
- JP2025163786
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-09-30
- Publication Date
- 2026-01-21
AI Technical Summary
In gaming machines with specific areas that open and close to alter the probability of a game ball passing through, there is a need to confirm whether the ball's passage through these areas is normal or abnormal, as current systems do not adequately address this issue.
The gaming machine incorporates a configuration with a game control unit, performance control unit, display means, light source, and determination means to change the state of a special ball entrance, execute special games, and display effects based on ball detection, allowing for the determination of normal or abnormal passage through specific areas.
This configuration enables the gaming machine to verify if the game ball has passed through specific areas correctly, ensuring players can confirm the completion of games and enhancing the gaming experience.
Smart Images

Figure 2026009961000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming machine, and is particularly applicable to pachinko gaming machines and the like. [Background technology]
[0002] Conventionally, during a jackpot game that is executed based on a jackpot determination When the game ball passes through a specific area in the V Attacker, the probability of being judged as a jackpot increases. There is a gaming machine known that generates a state of probability fluctuation that increases the chance of winning. The system is equipped with a mechanism for sorting game balls that enter the locker into specific or non-specific areas. For example, a cover member that opens and closes a specific area is provided inside the V attacker, and when the cover member is opened, When the ball moves to the specified position, the specified area becomes open, allowing the ball to pass through. When the cover member returns to the closed position, the specific area is closed and the game balls are prevented from passing through the specific area. The specific area will be in an open state for a certain period of time (open time). The probability of a ball passing through the area (passing rate) increases or decreases (see, for example, Patent Document See 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2012-245172 Summary of the Invention [Problem to be solved by the invention]
[0004] In a gaming machine equipped with the specific area as described above, the opening time when the specific area is in an open state is It is natural that the game ball passes through a specific area when the opening time is relatively long. Even if the distance is relatively short, the ball may pass through the specific area. There are normal and abnormal passages of the game ball into the area. When a robot passes through a specific area, it can be confirmed whether the robot's passage is normal or not. It is desirable.
[0005] The present invention has been made in consideration of the above circumstances, and its object is to provide a ball that To provide a gaming machine that can confirm whether passage through a specific area is normal or not. The purpose is to [Means for solving the problem]
[0006] In order to solve the above-mentioned problems, the present invention employs the following configuration.
[0007] The gaming machine of means 1 is a game control unit that controls the progress of a game; a performance control unit that controls performance based on commands transmitted from the game control unit; a display means capable of displaying an image; A special ball entrance through which game balls can enter during special games; and a light source capable of illuminating the periphery of the special entrance; The special ball entrance is configured to be changeable between a first state in which the game ball cannot enter and a second state in which the game ball can enter, The game control unit A determination means capable of making a determination based on the detection of a gaming ball; a game state control means capable of controlling the game state when the determination is made to a first game state or a second game state that is more advantageous than the first game state; a special game execution means for executing the special game when the result of the determination is a specific result; In the special game, a round game can be executed in which the special ball entrance is changed from the first state to the second state, A process of transmitting an opening command at the start of the special game can be executed, A process of sending a round start command at the start of the round game can be executed, The performance control unit a case where the light emitter is caused to emit light based on reception of the opening command, and a case where the light emitter is caused to emit light based on reception of the round start command, A first display effect can be executed based on the reception of the opening command, in which an effect image that emphasizes the light emission in association with the light emission of the light emitter or an effect image that represents the light emission is displayed on the display means in a predetermined display mode; Based on the reception of the round start command, a second display effect can be executed in which an effect image that emphasizes the light emission in association with the light emission of the light emitter or an effect image that represents the light emission is displayed on the display means in a display mode different from the first display effect. The gist of this is as follows. [Effects of the Invention]
[0008] According to the present invention, when a gaming ball passes through a specific area, the passing is considered to be normal. It is possible to provide a gaming machine that allows users to check whether a game has been completed or not. [Brief explanation of the drawings]
[0009] [Figure 1] 1 is a front view of a gaming machine according to an embodiment of the present invention. [Figure 2] FIG. 2 is a rear view of the gaming machine according to the embodiment of the present invention. [Figure 3] 1 is a front view showing the configuration of a game board according to an embodiment of the present invention. [Figure 4] FIG. 4 is an enlarged view of the main display shown in FIG. 3, showing the displays provided in the gaming machine. [Figure 5] FIG. 2 is a block diagram showing the electrical configuration of the gaming machine. [Figure 6] This is a table showing the correspondence between the type of jackpot and the opening pattern of the jackpot slot. [Figure 7] 10 is a table showing various random numbers acquired by a game control microcomputer. [Figure 8] (A) is a jackpot determination table, (B) is a jackpot type determination table, (C) is a normal pattern hit determination table, and (D) is a normal pattern change pattern selection table. [Figure 9] This is a fluctuation pattern table. [Figure 10] 10 is a flowchart of a main control process. [Figure 11] 10 is a flowchart of an interrupt process. [Figure 12] 10 is a flowchart of a start port sensor detection process. [Figure 13] 10 is a flowchart of a general operation process. [Figure 14] 10 is a flowchart of normal symbol standby processing. [Figure 15] This is a flowchart of the normal pattern correctness determination process. [Figure 16] This is a flowchart of the normal pattern random number shift process. [Figure 17] This is a flowchart of processing during normal pattern change. [Figure 18] 10 is a flowchart of the normal symbol determination process. [Figure 19] This is a flowchart of normal electric accessory processing. [Figure 20] 10 is a flowchart of special chart operation processing. [Figure 21] 10 is a flowchart of a special symbol waiting process. [Figure 22] This is a flowchart of the process for determining whether or not Special Chart 2 is correct. [Figure 23] This is a flowchart of the special chart 2 variation pattern selection process. [Figure 24] This is a flowchart of the special chart 2 variation pattern selection process. [Figure 25] Special Figure 2 is a flowchart of random number shift processing. [Figure 26] This is a flowchart of the special diagram 1 pass / fail determination process. [Figure 27] This is a flowchart of the special chart 1 variation pattern selection process. [Figure 28] This is a flowchart of the special chart 1 variation pattern selection process. [Figure 29] Special Figure 1 is a flowchart of random number shift processing. [Figure 30] This is a flowchart of processing during special pattern change. [Figure 31] 10 is a flowchart of a special symbol determination process. [Figure 32] This is a flowchart of special electric device processing (jackpot game). [Figure 33] 10 is a flowchart of a V round process. [Figure 34] 10 is a flowchart of the process of closing the big prize opening. [Figure 35] 10 is a flowchart of a comparison and determination process. [Figure 36] 10 is a flowchart of a game status setting process. [Figure 37] 10 is a flowchart of a specific area sensor detection process. [Figure 38] This is a flowchart of the processing when the starting ball is scored. [Figure 39] 10 is a flowchart of a power interruption monitoring process. [Figure 40] 10 is a flowchart of a sub-control main process. [Figure 41] 10 is a flowchart of a reception interrupt process. [Figure 42] 10 is a flowchart of a 2 ms timer interrupt process. [Figure 43] 10 is a flowchart of a 10 ms timer interrupt process. [Figure 44] 10 is a flowchart of a received command analysis process. [Figure 45] 10 is a flowchart of a received command analysis process. [Figure 46] This is a flowchart for starting a variable effect. [Figure 47] This is a flowchart of jackpot history information processing. [Figure 48] Schematic diagram of the second major prize device. [Figure 49] This is a table showing the correspondence between the type of jackpot and the timing of movable piece operation in the V round. [Figure 50] This is a timing chart showing the relationship between the second large prize opening sensor and the opening and closing of a specific area (operation of the movable piece). [Figure 51] FIG. 10 is an explanatory diagram illustrating an example of a history screen. [Figure 52] 10 is a flowchart of a rendering mode control process according to a second embodiment. [Figure 53] 10 is a flowchart of a rendering mode control process according to a second embodiment. [Figure 54] 10 is a flowchart of a rendering mode control process according to a second embodiment. [Figure 55] FIG. 10 is an explanatory diagram showing the transition of the rendering mode according to the second embodiment. [Figure 56] FIG. 11 is an explanatory diagram of the main parts of the game board (game area) according to Example 3. [Figure 57] FIG. 11 is an explanatory diagram of the main parts of the game board (game area) according to Example 3. [Figure 58] FIG. 11 is an explanatory diagram of the main parts of the game board (game area) according to Example 3. DETAILED DESCRIPTION OF THE INVENTION
[0010] Next, an embodiment of the present invention will be described using an example. The medium is a game ball, and the game progresses by firing the game ball toward the game board. An example in which the present invention is applied to a pachinko game machine (pinball game machine) capable of the above will be described.
[0011] In addition, the pachinko game machine shown below displays a special symbol based on the ball entering the starting hole. When the display of the change is completed and the winning symbol is displayed, A jackpot game (special game) in which a predetermined amount of game profit (for example, prize balls) can be awarded can be executed. It is a so-called "digital pachinko type (type 1)" gaming machine.
[0012] In the following description, the term "front" simply refers to the front side when the gaming machine is viewed from the front. (front side), which is the side where the player is positioned during the game. ) refers to the rear side when looking at the gaming machine from the front. The side (lower), left side (leftward), and right side (rightward) refer to the top, bottom, left, and right sides when viewing the gaming machine from the front. For example, the upper, lower, left and right directions in Fig. 1 and Fig. 3. [Example]
[0013] As shown in FIGS. 1 to 3, the pachinko gaming machine 1 of the first embodiment can be roughly divided into a gaming machine frame 50 and a gaming board 2 attached within the gaming machine frame 50. The gaming board 2 is attached within the gaming machine frame 50. 3 shows the state in which the game board 2 is removed from the game machine frame 50. Indicates the following.
[0014] The gaming machine frame 50 includes a front frame 51 having a decorative surface and a main frame 52 to which the gaming board 2 and the like are attached. and an outer frame 53 for mounting the pachinko gaming machine 1 on the island equipment of the hall. The front frame 51, the main frame 52 and the outer frame 53 are pivotally supported at one end and are each configured to be openable and closable. It has been completed.
[0015] The front frame 51 is provided with a projection strength that corresponds to the amount of operation (rotation angle) of the player. a launch handle 60 for storing game balls and supplying the stored game balls to the launching device; A ball supply tray (upper tray) 61 that can accommodate balls, and a storage tray for storing game balls that cannot be accommodated in the ball supply tray 61. A tray (lower tray) 62 for receiving surplus balls is provided.
[0016] In addition, the front frame 51 has a display for the player to operate during the execution of the game performance that is executed as the game progresses. As operation means that can be operated, the first effect button 63a and the second effect button 63b ( These two effect buttons are collectively referred to as "effect button 63." The effect buttons 63 can be used in accordance with the type of game effect. can.
[0017] The first effect button 63a is configured to be movable up and down. The second effect button 63b is configured to be movable back and forth. The effect button 63 is configured to be rotatable in the left and right directions. The present invention is not limited to the above, and any input from the player can be detected, or the player can directly press a button. It may be a means for inputting by touching the part (for example, a retractable type, a touch sensor type, etc.), A non-contact input means (photoelectric, etc.) that detects when a part of the player's body comes close to the device and inputs information. ) may also be used.
[0018] Although not shown in the figure, the upper surface (top surface) of the upper tray 61 is provided with an operating means that can be operated by a player. As the tilt lever, an operating lever that can be tilted at least in the forward / backward and left / right directions is provided.
[0019] The front frame 51 is also provided with a decorative frame lamp 66 and a speaker 67. The lamp 66 is made up of a plurality of LEDs, and is arranged from the rear side of the front frame 51 to the front side. The LED board is mounted with a specified decoration, and the light is emitted in the direction of the LED. The frame lamp 66 is also called a "frame decoration LED."
[0020] The game board 2 is a transparent game board made of a transparent resin plate. The game area 3 where the game balls launched by operating the launch handle 60 flow down is formed by a rail part. The surface of the game board 2 is surrounded by a material 4. At least the area where the game balls flow down is The area surrounded by the rail member 4 (outer rail) is called the play area. The inside of material 4 can also be referred to as the play area.
[0021] A ball return prevention piece 6 is provided at the tip of the rail member 4. The ball return prevention piece 6 This is a part that prevents game balls that have been guided into the game area from returning to the launching device.
[0022] On the back side of the game board 2, there are board lamps 5 (see Figure 5) that decorate the game area 3 (board surface). The board lamp 5 is made up of a plurality of LEDs. The LED is mounted so that light is emitted from the back side of the transparent game board to the front side. The board (LED board) is placed in the designated decorative location. LEDs are also used on the back side of the game board 2, as well as on the center decoration 10 and decorative members described later. 13, various parts (referred to as "board parts") provided on the game board 2, such as a movable decorative member 14 and a big prize device. (also called.)
[0023] In addition, a plurality of game nails 16 for guiding game balls are protruded from the surface of the game board 2 (game area 3). Near the center of the game board 2 (within the game area) is a display means for displaying various effects. An image display device 7 is provided as an image display device.
[0024] The image display device 7 is composed of a liquid crystal display, and its display screen 7a displays the game board 2 The opening is located at the center of the game area 3 and is provided on the back side of the game board 2. The display screen 7a can be seen from the front surface side of the game board 2 through the opening.
[0025] The effect display means is not limited to an image display device (liquid crystal display), and may be, for example, For example, dot-type displays, drum (reel)-type displays, and other non-image elements are used to display the effects. It may also be something that shows.
[0026] The display screen 7a of the image display device 7 displays the effect symbols 8L, 8C, and 8R (simply "effect symbol 8"). A performance symbol display area 7b (also called a "performance symbol display section") is provided in which the performance symbol display area 7b is displayed. The performance pattern 8 is the first special pattern change display and the second special pattern change display described below. The display changes in synchronization with the display. The display can be changed in various ways, such as up and down, left and right, diagonal, etc. In this embodiment, the display is scrolled from top to bottom. The effect symbol display area 7b is made up of three symbol display areas, for example, "left", "center", and "right". The left pattern display area displays the left performance pattern 8L, and the middle pattern display area displays the middle performance pattern Pattern 8C is displayed, and right performance pattern 8R is displayed in the right pattern display area.
[0027] The performance symbols 8L, 8C, and 8R in this embodiment each represent the numbers "1" to "9." It consists of multiple designs (identification information), and in principle, the order is "1" → "2" → "8" → "9" (ascending). When it reaches "9", it returns to "1" and stops. The left, center, and right effect symbols are displayed in the effect symbol display area 7b. Depending on the combination of patterns (stop display mode), a first special symbol display 41a ("first special symbol") will be displayed. The display results of the first special symbol variation displayed on the "pattern display section" and the second special symbol variation displayed on the "pattern display section" are Variation of the second special symbol displayed on the symbol display 41b (also called the "second special symbol display section"). The display result, that is, the result of the special pattern hit / miss judgment (also simply called "hit / miss judgment") is played. In this embodiment, the display is made so that the technician can easily recognize the changing performance symbols 8L and 8C. In principle, the stopping order for the 8th round is "left → right → center."
[0028] For example, if the result of the special pattern judgment is a jackpot, a three-digit number such as "777" will be displayed. Pre-set chances such as the number 1 (also called "jackpot performance pattern") or "135" The special symbols such as "3★3" (also called "special symbols") are displayed as stop symbols. In addition, if you miss, you can choose three numbers such as "637" or "373". At least one of the patterns is a different barake pattern (also called a "missing pattern"). It is possible to display the effect symbols in a static manner. By looking at the screen, it is possible to easily grasp the progress of the game, such as the result of winning or losing. The technician generally displays the result of the special symbol judgment on the first special symbol display 41a or the second special symbol display 41b. Instead of directly understanding the special pattern displayed on the display 41b, Look at the effect pattern displayed in area 7b and understand it.
[0029] The positions of the left, center, and right pattern display areas do not need to be set separately. The display area of the right performance pattern is the entire pattern display area (performance pattern display area 7b) In this embodiment, the left, center, and right effect patterns 8 are displayed. For example, a 3-row, 3-column matrix pattern display area is set up on the display screen, and nine performance designs are displayed. When the pattern is displayed, and each pattern is displayed statically after changing, it is displayed in a vertical, horizontal, or diagonal line. Depending on the arrangement of the rows (pattern combination), the stopping mode of the performance pattern (stop pattern) is displayed, and the pattern display Divide the area (the area where the performance pattern is displayed) into multiple areas (for example, four) and perform three performances in each area. The number of patterns and the pattern display area are determined by the display of the changing and stopping patterns. No particular question.
[0030] Here, the first special pattern, the second special pattern, or any or all of the performance patterns can be simply referred to as "patterns." It is also called "pattern" or "identification information." Also, the normal pattern is called "normal pattern," the special pattern is called "special pattern," and the first special pattern is called "special pattern." The separate design is also called "Special Design 1" or "First Special Design," and the second special design is also called "Special Design 2" or "Second Special Design." Furthermore, the term "special design (special symbol)" refers to either or both of the first special design and the second special design. Also, among the results of the special pattern hit / miss judgment, the "jackpot" is called the "specific result." A "miss" is also called a "non-specific result." Among them, the stop display mode corresponding to the result of the special pattern hit or miss judgment is "jackpot". There are "jackpot mode", "specific display mode", "specific display result", etc., and the special pattern is hit or not. The stop display mode corresponding to the result of the judgment being "miss" is called a "miss mode" or "non-specific display mode." These may be referred to as "display mode," "non-specific display result," etc.
[0031] The display screen 7a of the image display device 7 displays the game effects ("effects") using the effect symbols as described above. In addition to the "pattern game performance" (also called "pattern game performance"). These effects include "special game effects" and demo effects for waiting customers. In addition to the production patterns such as numbers, other production images such as background images and character images are also displayed. The effect symbol game effect is also called "variable effect."
[0032] In addition, the display screen 7a of the image display device 7 displays the first special drawing according to the number of storages of the first special drawing reserved as described later. A first effect hold display area 9c (first effect hold display section) that displays the effect hold 9a, and a second effect hold display area 9c (first effect hold display section) that displays the effect hold 9a. The second effect hold display area 9d (second effect hold) displays the second effect hold 9b according to the number of memories of the second special drawing hold. 2 effect hold display section) is provided. The display mode of the first effect hold and the second effect hold (display The number of first special chart reserved memories displayed on the first special chart reserved display 43a described later and The number of second special symbol reserved memory displayed on the second special symbol reserved display 43b is displayed in an easy-to-understand manner for the player. It can be clearly shown.
[0033] Near the center of the game board 2 (game area 3) and in front of the image display device 7, there is a display screen 7a A center decorative body 10 is provided surrounding the (performance pattern display area 7b). A stage portion 11 having a game ball rolling surface on which game balls can roll is provided at the bottom of the decorative body 10. A hollow warp portion 12 is provided on the left side of the center ornament 10.
[0034] The warp section 12 includes a warp entrance and a warp exit, and flows down through the play area 3. The game ball is received from the warp entrance and discharged from the warp exit to the stage section 11. The game ball guided to the rolling surface of the stage part 11 is guided to the stage part 11. 11, the ball is more likely to enter the first starting hole 20 described below than a game ball that is not guided to the first starting hole 20. are.
[0035] In addition, a decorative member 13 shaped like letters, figures, etc. is provided on the upper part of the center decorative body 10. The decorative member 13 is configured to include an electric decoration member such as an LED, and lights up according to the game state. It is considered possible.
[0036] In addition, at the top of the center decorative body 10 and behind the decorative member 13, An actuatable, movable decorative member 14 is provided. In FIG. For example, when a game performance with a relatively high probability of winning is executed, As a result, the movable decorative member 14 falls downward, and the movable decorative member 14 covers the front of the display screen 7a. This makes most of the ball visible, increasing players' anticipation of a big win. This will be the case.
[0037] Below the image display device 7 in the game area 3 (below the stage portion 11), A fixed winning device 1 equipped with a non-variable first starting hole 20 in which the ease of hitting the ball (possibility of hitting the ball) does not change 9 is provided. A random number for determining whether a special symbol is selected or not is provided based on whether a game ball enters the first starting hole 20. When the number etc. is acquired and the predetermined conditions are met, the first special pattern is judged to be correct or not ( Also called "First special symbol hit / miss judgment.") is executed and the first special symbol is displayed in a variable manner. , the first special symbol is stopped and displayed based on the result of the judgment. In other words, the fluctuation of the first special symbol The display (first special symbol winning / losing judgment) is executed based on the entry of the game ball into the first starting hole 20. do.
[0038] To the right of the image display device 7 in the game area 3 (to the right of the stage section 11), A variable winning device 22 ( Based on the entry of the game ball into the second starting hole 21, Based on this, random numbers etc. for determining whether or not a special pattern is selected are obtained, and when the predetermined conditions are met, The judgment on the 2nd special pattern (also called the "2nd special pattern judgment") is carried out. The second special symbol is displayed in a variable manner and is displayed as a still symbol based on the result of the judgment of whether the second special symbol is correct or not. In other words, the change display of the second special symbol (the judgment of the second special symbol) is It is executed based on the ball entering the goal.
[0039] The first starting hole 20 is also called the "first judgement entry hole," and the second starting hole 21 is also called the "first judgement entry hole." It is also called the "second judgment entrance." The first special symbol winning / losing judgment is also called the "first judgment." The determination of whether the second special pattern is correct or not is also called the "second determination."
[0040] The variable winning device 22 is provided with an opening and closing member (blade member) 23, and by operating the opening and closing member 23 This opens and closes the second starting port 21. By this opening and closing, the second starting port 21 is in the first state. A second state (open state) in which the probability of a game ball entering the hole is higher than that of the first state (closed state). The opening and closing member 23 can be changed to a second start port solenoid 24 (see FIG. 5). In this embodiment, the second starting port 21 is driven only when the opening and closing member 23 is in the open state. When the opening and closing member 23 is in the closed state, the game ball cannot be entered. In addition, when the opening and closing member 23 is in the closed state, the second starting port 21 is more open than when the opening and closing member 23 is in the open state. If the opening and closing member 23 is in a closed state, the ball will be completely inserted into the hole. It does not have to be something that makes the ball impossible to hit.
[0041] To the right of the first starting hole 20 in the game area 3, the ease of the game ball entering (the possibility of entering) A first large prize device 31 equipped with a variable first large prize opening 30, and a first large prize device 31 for controlling the ease of entry of game balls. A second large prize device 36 having a variable second large prize opening 35 in which the ball entry probability changes, In this embodiment, the second large prize device 31 (first large prize opening 30) is provided directly above the first large prize device 31. A large prize device 36 (second large prize opening 35) is arranged.
[0042] The first major prize entrance 30 is also called the "first variable entrance" or the "first special entrance." The second large prize opening 35 is also called the "second variable entrance opening" or the "second special entrance opening." "Large prize opening" refers to either or both of the first large prize opening 30 and the second large prize opening 35. It is also called a "variable entrance" or a "special entrance." Either or both of the prize devices 36 may be referred to as a "big prize device," a "variable prize device," or a "special prize device." It is also called a "ball-entry device."
[0043] The first large prize device 31 is provided with an opening and closing member 32, and the opening and closing member 32 is operated to open the first large prize opening. The opening and closing member 32 is a rectangular plate-like member that is long horizontally when viewed from the front. The main prize opening is driven by the solenoid 33 (see Figure 5), and the bottom edge is used as an axis to start the prize. It is possible to rotate (in the front-to-back direction) between an upright position and a position tilted forward (towards the user). When the opening and closing member 32 is in the upright position, the first large winning opening 30 is in the closed position. When the member 32 is tilted forward, the first large prize opening 30 is in an open state. When the opening 30 is in the open state, a gaming ball can enter the first big winning opening 30.
[0044] That is, the first big winning opening 30 is an opening into which game balls cannot enter by operating the opening / closing member 32. The ball cannot be thrown (closed state, first state) and the ball can be thrown (open state, second state) It is configured as a variable entrance that can be changed between the open and closed states.
[0045] The second large prize device 36 is provided with an opening and closing member 37, and the opening and closing member 37 is operated to open the second large prize opening. The opening and closing member 37 is a rectangular plate-like member that is long horizontally when viewed from the front. The two large winning port solenoids 38 (see Figure 5) are driven to start the It is possible to rotate (in the front-to-back direction) between an upright position and a position tilted forward (towards the user). When the opening and closing member 37 is in the upright position, the second large winning opening 35 is in the closed position. When the member 37 is tilted forward, the second large prize opening 35 is in an open state. When the opening 35 is in the open state, a gaming ball can enter the second large winning opening 35.
[0046] That is, the second large winning opening 35 is an opening into which the game ball cannot enter by the operation of the opening and closing member 37. The ball cannot be thrown (closed state, first state) and the ball can be thrown (open state, second state) It is configured as a variable entrance that can be changed between the open and closed states.
[0047] In FIG. 3, the first large winning hole 30 and the second large winning hole 35 are both in a state where a ball can be entered (open). The closing member 32 and the opening / closing member 37 are in a state of being tilted forward. However, in reality, the first major winning slot 30 and the second major winning slot 35 are ready for ball entry at the same time. If the big prize slot is ready for entry during a big win, one of the big prize slots will be The winning slot will be in a state where the ball can enter, and the other slot will be in a state where the ball cannot enter. Also, when a jackpot game is not being played, During the interval between rounds during the jackpot game, the first big prize slot 30 and the second big prize slot Both 35 players are unable to score.
[0048] In addition, the second big winning device 36 is a device for winning a game ball that has entered the second big winning hole 35 (special ball hole). A specific region 39 (also called "V region" or "first region") and a non-specific region 49 ( Also called the "non-V area" or "second area.") and the second major prize entry gate 35 (special entry gate). A movable piece 1 for guiding (distributing) the game ball to a specific area 39 or a non-specific area 49. The movable piece 150 is also called a "distributing member" or "distributing means." say.
[0049] The movable piece 150 is configured to move the balls based on the number of balls detected by the second large winning hole sensor 35a described later. It is operated by a movable piece solenoid 151 (see FIG. 5). When the solenoid 151 is OFF, that is, when the movable piece 150 is not operating (non-operating state, second distribution state), the game ball that entered the second large winning hole 35 is in the non-specific area 49 (specific area The person is guided (distributed) to a specific area (other than the designated area) and is unable to pass through the specific area 39. Normally, the movable piece 150 is in a non-operating state (second deflection state).
[0050] On the other hand, when the movable piece solenoid 151 is ON, that is, when the movable piece 150 is operating, In this state (operation state, first distribution state), the game ball that entered the second large winning hole 35 is guided to the specific area 39. The signal is guided (distributed) and passes through a specific area 39 (this is also called "V passage"). ) becomes possible.
[0051] In the present pachinko game machine 1, at least one of the game balls that entered the second major winning slot 35 is identified. Based on passing through area 39 (V passing), a high probability state described below is generated. In other words, the specific area 39 is a probability variation activation port (probability variation area). 9 is not provided in the first big prize device 31. The second big prize device has a specific area 39. 36 and the second major prize slot 35 are also called "V Attackers."
[0052] In this way, a high probability state is determined based on whether or not the game ball passes through the specific area 39 (whether or not the V passes through). The pachinko gaming machine 1 of this embodiment, which determines whether or not to generate a state, is called a "V-sure machine." The high probability state is a special game that is given to the player separately from the special game. It is one of the classics.
[0053] Here, the configuration of the second big prize winning device 36 will be described. The game ball that enters the second large prize opening 35 is transferred to a predetermined location in the second large prize device. All of the balls pass through the game ball guide passage and reach the second large winning hole sensor 35a ("ball entry detection means" or "ball entry sensor"). Therefore, the game ball that entered the second large winning hole 35 passes through the detection sensor. is always detected by the second large prize opening sensor 35a.
[0054] The second large prize opening sensor 35a detects that a game ball has entered the second large prize opening 35 (second large prize This is a sensor for detecting the entry of a game ball into the second winning opening 35. Based on the detection of a, it becomes possible to count the number of balls that enter the second large winning hole 35. When the game ball is detected by the second large winning hole sensor 35a, the number of detected balls (i.e., the number of balls entering) is The number of balls scored is counted by a ball counting means (not shown) provided in the RAM of the main control unit 80 (to be described later). The counting result (count value) is cleared at the end of the round.
[0055] In addition, the game ball detected by the second large winning hole sensor 35a is then guided to a predetermined game ball guide. The light passes through the conductive path and passes through the specific area 39 (first area) or the non-specific area 49 (second area). After that, it is discharged outside the machine (to the rear side of the gaming machine 1). Only when the specific area 39 is in the middle (operation state, first distribution state), in other words, when the specific area 39 is open. The game ball can pass through only (see FIG. 48(b)).
[0056] The specific area 39 is provided with a specific area sensor 39a ("first passage detection means" or "first passage detection sensor"). The game ball passing through the specific area 39 is detected by the specific area sensor. The specific area sensor 39a detects whether the game ball is in the specific area 39 (first area). It is a sensor for detecting the passage of the gaming ball into the specific area 39.
[0057] The non-specific area 49 is provided with a non-specific area sensor 49a ("second passage detection means" or "second passage detection The game ball passing through the non-specific area 49 is detected as a ball passing through the non-specific area 49. The non-specific area sensor 49a detects whether the gaming ball is in the non-specific area 49. (second area) (passage of the game ball into the non-specific area 49) It is Sa.
[0058] The specific area sensor 39a and the non-specific area detection sensor 49a detect the play from the second large winning opening 35. A sensor for detecting the discharge of the ball (also called "discharge detection means" or "discharge detection sensor") . ) and based on the detection of the specific area sensor 39a and the non-specific area detection sensor 49a It is possible to count the number of balls discharged from the second large winning hole 35. When the specific area detection sensor 49a detects the specific area, the number of detections (i.e., the number of discharges) is The number of rounds is counted by a discharge number counting means (not shown) provided in the RAM of the main control unit 80, which will be described later. The counting result (count value) is cleared at the end of the round.
[0059] The number of game balls detected by the specific area sensor 39a is calculated by the main control unit 80, which will be described later. The number of times the specific area is passed is counted by a specific area passing counting means (not shown) provided in the RAM. The number of game balls detected by the non-specific area sensor 49a is calculated by the main control unit 80, which will be described later. The number of times the non-specific area is passed is counted by a non-specific area passing counting means (not shown) provided in the RAM. These counts are also done on a round-by-round basis, and the counting results (count values) are released at the end of the round. It is cleared by
[0060] In this embodiment, the control program of the main control unit 80 controls the game related to the second big winning slot 35. Based on the counting results of the number of balls that entered and the number of balls that were released, the number of balls that entered and the number of balls that were released from the second large winning slot 35 were compared. As a result of the comparison and judgment, the number of balls that have been scored and If the number of discharges does not match, a predetermined error process is executed (error By this comparison (match / mismatch determination), the second image having the specific region 39 is The presence or absence of abnormalities or irregularities in relation to the ball entering the large prize device 36 (second large prize opening 35) is monitored. can be.
[0061] For example, inside the second large prize device 36 (second large prize opening 35), a specific area 39 is opened and closed. In order to operate the movable piece 150 for the purpose of the second big entrance, the game ball is caught in the movable piece 150, etc. The prize device 36 (second large prize opening 35) (upstream of the specific area 39 and the non-specific area 49) If such a ball jam occurs, the ball will be inserted into the second main prize slot 35. Since the game balls that entered the ball slot are not released, the number of balls that entered the ball slot and the number of balls that were released do not match. By monitoring the number of balls entering and leaving the machine in this way, it is possible to check whether or not the balls are jammed. In addition, the game ball may be caught by the specific area sensor 39a due to fraudulent acts such as string scams and radio wave scams. Even if the number of balls entered does not match the number of balls released, this can be used to detect cheating. It is also possible to monitor the presence or absence of such damage and prevent unexpected damage from occurring.
[0062] In this embodiment, if such an incident as ball jamming or suspected cheating occurs, the second major entrance It is assumed that an error related to the discrepancy in the number of entries and exits of the prize slot 35 has occurred, and a predetermined error process is executed. The number of balls entered and the number of balls released are compared and judged, and when the number of balls entered and the number of balls released do not match. The error handling will be described in detail later.
[0063] In this embodiment, the control program of the main control unit 80 controls the ball to be thrown into the specific area 39. It is possible to determine the occurrence of errors (abnormalities) related to the passage of When the second large winning hole 35 is open and in a state where a ball can enter (second state), the specific area sensor 39a) (the passage of the game ball into the specific area 39) is treated as valid. A specific area validity period is set, and the period excluding that specific area validity period (other than the specific area validity period) When the game ball is detected by the specific area sensor 39a during the period 39a) an error related to the specific area 39 has occurred. Therefore, the detection is treated as invalid. Even if an abnormality occurs in the signal (specific area passing signal) of the sensor due to a poor connection, etc., It is possible to generate an error related to the specific area 39. The error determination based on the period or the connection failure of the specific area sensor 39a can also be used to detect fraudulent activities. It is possible to monitor whether there is any equipment failure or damage, and this prevents unexpected damage. This makes it possible to prevent this from happening in advance.
[0064] In the right area of the center decorative body 10 in the game area 3, there is a gate 2 through which the game ball can pass. 8 (game ball passage opening) is provided. Based on the passage of the game ball to the gate 28, When a random number for determining whether the pattern is correct or not is acquired and a predetermined condition is met, the second starting port 21 A normal pattern judgment (also called "normal pattern judgment") is performed to determine whether or not to open the The normal symbols are displayed in a variable manner and stopped based on the result of the normal symbol judgment. When the winning normal symbol is stopped and displayed, the second starting port 21 is opened.
[0065] Furthermore, a plurality of general winning holes 27 are provided at the bottom of the game area 3. There are four general winning slots 27, three of which are located to the left of the first starting slot 20. The left general prize winning slot is the one opened, and the right general prize winning slot is the one opened to the right of the first large prize winning slot 30. is doing.
[0066] First starting gate 20, second starting gate 21, first major prize gate 30, second major prize gate 35 and general prize The slots 27 are ball entry slots that trigger the payout of prize balls, and when a game ball enters each slot, In this case, a predetermined number of game balls (also called "prize balls") will be dispensed at each entrance. In this embodiment, the number of prize balls from the first start hole 20 is "4", and the number of prize balls from the second start hole 21 is "1". The number of prize balls for the general prize slot 27 is "10", the number of prize balls for the first large prize slot 20 and the second large prize slot 3 is "10". The number of prize balls for 5 is "15". The number of prize balls is not limited to this and can be any number. It is possible to set it as follows.
[0067] In this way, a plurality of ball entry holes (first start hole 20, second start hole 21, first big prize hole 30, second The game area 3, in which the big prize opening 35, the general prize opening 27, and the gate 28 are provided, is The left playing area 3A is on the left side of the center of the table, and the right playing area 3B is on the right side. Firing the game ball so that it flows down the skill area 3A is also called "left hit" and "right hit". Firing the game ball so that it flows down the skill area 3B is also called "right hit." The left playing area 3A is also called the "first playing area," and the right playing area 3B is also called the "second playing area." The left playing area 3A and the right playing area 3B are also called "skill areas," and either one of them is called a "specific area." Also called "area."
[0068] Among the multiple entry points provided in the game area 3, the first entry point 20 and the three left general entry points The opening 27 is designed so that game balls flowing down the left game area 3A of the game area 3 can enter the opening 27. There are 2 starting gates 21, 1st big prize gate 30, 2nd big prize gate 35, right general prize gate 2 7 and gate 28 are designed so that game balls flowing down the right game area 3B of the game area 3 can enter. It is set up so that
[0069] In this pachinko game machine 1, when starting a game, in principle, a left-handed shot is used to enter the first starting hole 20. On the other hand, if the ball is hit in the first starting hole 20, it will be a jackpot and the game will start. When the condition changes, in principle, by hitting from the right, gate 28, second starting gate 21, first big winning gate The aim will be to get the ball into slot 30 and slot 35, the second major prize slot.
[0070] As shown in FIG. 3, the main The main display 40 is provided. As shown in FIG. 4, the main display 40 changes the first special symbol. A first special symbol display 41a (first special symbol display unit) that displays and stops, and a second special A second special symbol display 41b (second special symbol display unit) that displays the symbols in a variable and stationary manner; , a normal symbol display 42 (normal symbol display unit) that displays a normal symbol in a variable and static manner, 1. First special pattern hold indicator that displays the number of memories of the hit / miss judgment information (first special pattern hold) related to the special pattern 43a, and the second special pattern that displays the number of memory of the hit / miss judgment information (second special pattern reservation) related to the second special pattern. The figure reserve indicator 43b and the number of memories of the operation reserve (normal figure reserve) of the normal pattern indicator 42 are displayed. The normal drawing hold indicator 44 and the result of the hit / miss judgment are executed when it becomes a jackpot (specific result). A round indicator 45 indicates the number of rounds of the jackpot game, and a probability fluctuation function indicates that the probability fluctuation function is activated. A game status indicator 46 and a launch direction of the game ball (whether it should be hit from the left or the right) A launch direction indicator 47 that indicates the timing of a jackpot game when the jackpot game is executed. Indicates whether the result is the first special pattern or the second special pattern. The various displays that make up the main display 40 are The display is controlled by the main control unit described above.
[0071] In addition, either one or both of the first special symbol display 41a and the second special symbol display 41b This is also referred to as the "special pattern display unit", and the first special pattern reserve display 43a and the second special pattern reserve display Either one or both of the devices 43b is also referred to as the "special chart reservation display unit."
[0072] In the special symbol display section, the special symbol (identification information) is displayed variably for a predetermined time and then displayed stationary, Depending on the special symbol (stop symbol) that is displayed, you can enter the first start gate 20 or the second start gate 21. The result of the lottery (special symbol hit / miss judgment, jackpot lottery) based on the ball entering will be announced. After the change display The special symbols that are displayed (stopped) are based on the results of the special symbol judgment. The special symbol is one selected from the other symbols. If the winning pattern (specific display mode, specific display result) is a winning pattern such as a big win pattern or a small win pattern that has been set The first big winning slot 30 or the second big winning slot 31 will be opened in an opening pattern according to the type of winning symbol displayed. A special game (jackpot game) is performed to open the big prize opening 35. Based on the specific display result being derived as the display result of the dynamic display, a special game (jackpot game) The special game will be possible with the first big prize winning slot (30), the second big prize winning slot (35). The opening pattern of ) will be explained later.
[0073] As shown in FIG. 4, the first special symbol display 41a is composed of eight LEDs indicated by "i to p". The special symbol is displayed according to the result of the first special symbol judgment. As a jackpot type when the result of the first special pattern hit / miss judgment is "jackpot" (specific result), There are three types: "7R 1st jackpot", "7R 2nd jackpot" and "15R 3rd jackpot". (See Figures 6 and 8.) The LEDs of the first special symbol display 41a are The display mode (also called "specific display mode" or "specific display result") corresponding to each winning combination is adopted. It is now possible to do this.
[0074] For example, if the result of the first special symbol hit judgment is "7R first big hit", "ijn " three LEDs will light up and the rest will turn off (7R first jackpot pattern), "7 If the second big hit occurs, the three LEDs of "imn" will light up and the rest will turn off. (7R 2nd jackpot pattern), and if it becomes "15R 3rd jackpot", "jln" The three LEDs will light up and the rest will turn off (15R third big win pattern). Also, if the result of the first special pattern judgment is "miss" (non-specific result), one "n" The LEDs of the symbols will be turned on and the rest will be turned off (missing symbols).
[0075] On the other hand, the second special symbol display 41b is composed of eight LEDs indicated by "a to h", The special symbol corresponding to the result of the second special symbol judgment is displayed. If the result of the hit / miss judgment is "jackpot" (specific result), the jackpot type will be "15R 4th jackpot" There are two types of "15R 5th Big Hit" and "15R 5th Big Hit" (see Figures 6 and 8). The LED of the special symbol display 41b displays the two types of jackpots ("special"). It is possible to adopt a "specific display mode" or "specific display result."
[0076] For example, if the result of the second special pattern judgment is "15R 4th jackpot", "ac The four LEDs of "de" will be lit and the rest will be turned off (15R 4th jackpot pattern) If the "15R 5th jackpot" occurs, the four "bfgh" LEDs will light up and the remaining The light will be turned off (15R 5th big winning symbol). Also, the result of the 2nd special symbol winning or losing judgment If the result is "miss" (non-specific result), turn on one LED of "g" and turn off the rest. (missing design).
[0077] Before the special symbol is displayed, the special symbol is displayed for a predetermined period of time. The display of the change is performed in a clockwise or counterclockwise direction. The LEDs are lit in a manner that allows the light to flow repeatedly in a predetermined sequence, such as direction. In addition, the first special symbol displayed on the first special symbol display 41a can be The display state is maintained until the first special symbol starts to change. The second special symbol displayed on the second special symbol display 41b is a variable display of the next second special symbol. The stopped display mode is maintained until the start of the process.
[0078] In the present pachinko game machine 1, a game ball enters the first start hole 20 or the second start hole 21. And various information such as random numbers for determining whether or not a special pattern is won based on the ball (also called "acquired information") The acquired information is stored in the special drawing reservation memory section (Fig. Specifically, if the ball enters the first starting hole 20, the first special chart is reserved. If the ball lands in the second starting hole 21, the first special symbol is stored in the first special symbol storage memory unit (not shown). The special drawing reservation is stored in the second special drawing reservation memory unit (not shown) as a special drawing reservation. There is an upper limit to the number of special drawings that can be stored in the The first special chart reserve memory unit and the second special chart reserve memory unit are These are also referred to as the "first acquired information storage means" and the "second acquired information storage means", respectively, and are collectively referred to as the "acquired information storage means". It is also called "information storage means."
[0079] The special pattern reservation stored in the special pattern reservation memory unit is a display of the change in the special pattern based on the special pattern reservation. It will be consumed when it becomes possible. The consumption of the special reserved pattern is the special pattern corresponding to that reserved pattern. Determine the random numbers for winning or losing and display the special pattern to show the result of the determination. Therefore, in the present pachinko gaming machine 1, the first start hole 20 or the second start hole 21 The display of special symbols based on the ball entering the game (winning or losing judgment) can be executed immediately according to the ball entering the game. If you cannot play, that is, if the special symbol is being displayed or a special game is being played, The right to judge whether or not a special symbol is correct for the ball that has been entered may be reserved up to a specified number. It looks like this.
[0080] The number of special drawings stored in the special drawing reservation memory unit is displayed on the first special drawing reservation indicator 43a and the second special drawing reservation indicator 43b. Specifically, the first special picture hold indicator 43a is displayed as "uv". It consists of two LEDs, and controls the display of the LEDs according to the number of first special drawings reserved. For example, if the number of reserved items is "0", "u□v□" (for example, □: off, ●: red light, ▲: green light) The display will be such that D is turned off, and when the number of reserved characters is "1", it will be displayed as "u□v●". When the LED is turned off and the "v" LED is lit in red, and the number of reserved items is "2" will light up the "u" LED in red and turn off the "v" LED, like this: "u●v□" When the number of reserved items is "3", both LEDs will be red, as in "u●v●". The display will be lit up, and if the number of reserved items is "4 (maximum number)", it will be displayed as "u▲v▲". Both LEDs can be lit in green to indicate the display mode.
[0081] In addition, the second special chart hold indicator 43b is composed of two LEDs of "wx", By controlling the LED display according to the number of reserved figures, the number of reserved second special figures is displayed. For example, if the number of reserved items is "0", it will be "w□x□" (for example, □: off, ●: red light on). ▲: Green LED is lit), and the number of reserved items is displayed as "1" to " 4" is also defined in the same way as the first special chart hold indicator 43a.
[0082] The normal symbol display changes when the game ball passes through the gate 28. In the display 42, the normal symbol is displayed in a variable manner, and then the normal symbol is displayed in a static manner. The result of the normal pattern judgment based on the passage of the game ball through the gate 28 is notified by the stop pattern. The normal symbols that are displayed are selected from multiple types of normal symbols based on the normal symbol accuracy judgment. The normal symbol is one selected from the list. The normal symbol displayed is a specific normal symbol that has been determined in advance. If it is a pattern (a winning normal pattern), the second starting port will open in an opening pattern according to the current game state. The opening pattern of the second starting hole 21 will be described later. do.
[0083] As shown in Figure 4, the normal symbol display 42 is composed of two LEDs of "st" The lighting mode displays the normal pattern according to the result of the normal pattern judgment. For example, If the result of the judgment is correct, it will say "s■t■" (for example, ■: lit, □: unlit). When both LEDs are lit, the winning symbol is displayed. In this case, only the "t" LED will light up, like "s□t■" In addition, the losing normal pattern is not a specific normal pattern.
[0084] Before the normal symbol is displayed, the normal symbol is displayed for a predetermined variable time. The display will be changed in the following way: for example, both LEDs will be turned on and off alternately. In addition, the normal symbol displayed on the normal symbol display 42 is The stopped display mode is maintained until the variable display of the normal symbols starts.
[0085] In the present pachinko gaming machine 1, when a gaming ball passes through the gate 28, a game is calculated based on the passing of the gaming ball. We acquire various information (also called "acquired information"), such as random numbers for determining whether a normal pattern is correct or not, and The information is temporarily stored as a general map reservation in the general map reservation memory unit 86 formed in the RAM of the main control unit. An upper limit is set for the number of reserved general maps that can be stored in the reserved general map storage unit 86. The upper limit is "4".
[0086] The ordinary map reservation stored in the ordinary map reservation memory unit is displayed as a change in the ordinary pattern based on that ordinary map reservation. It will be consumed when it becomes possible. The consumption of the regular reserved pattern is the regular pattern corresponding to that reserved pattern. The random number for determining whether or not the winning number is to be determined is judged, and the normal pattern is displayed to show the result of the judgment. Therefore, in the present pachinko gaming machine 1, the normal drawing based on the passage of the gaming ball to the gate 28 is When the pattern change display cannot be executed immediately according to the passing of the pattern, i.e., normal pattern change display If you are playing or supplementary games, the right to judge whether the normal pattern is correct or not for that passage will be A predetermined number can be reserved up to an upper limit.
[0087] The number of reserved maps stored in the reserved map storage unit is displayed on the reserved map display 44. In general, the general reservation indicator 44 is composed of two LEDs, "qr", and indicates the number of general reservations. The number of reserved tickets is displayed by lighting up an LED depending on the number of reserved tickets. If the residue is "0", use "q□r□" (for example, □: off, ●: red light, ▲: green light). ) and if the number of reserved items is "1", it will be displayed as "q□r●". In this way, the "q" LED will be turned off and the "r" LED will be lit in red. In addition, the reserved numbers "2" to "4" can be displayed in the same manner as the first special chart reserved indicator 43a. It is stipulated in.
[0088] As shown in FIG. 4, the round indicator 45 has two L lamps, one for 7R and one for 15R. In this round indicator 45, for example, 7R first big win or 7R When the second jackpot occurs, the corresponding jackpot pattern is displayed at the same time as the 7R run. Specifically, the display will be something like "7R▲15R△" (for example, △: off) , ▲: Lights up). Also, when any of the 3rd to 5th jackpots of 15R occurs, the corresponding jackpot When the winning symbol is confirmed, the 15R lamp will be lit. The display will be something like "7R△15R▲" (for example, △: off, ▲: on).
[0089] As shown in FIG. 4, the winning indicator 48 includes three LEDs indicated by "b1 to b3." In this embodiment, the special symbol display unit (first special symbol display 41a or second special symbol display After the jackpot pattern (specific display mode) is stopped and displayed on the display 41b (i.e., the jackpot The specified lighting conditions will be displayed from the time the jackpot occurs until the jackpot game related to the jackpot is completed. When the condition is met, the three LEDs "b1 to b3" will light up in a predetermined manner, indicating the jackpot. (Jackpot game) is based on the first special symbol hit judgment or the second special symbol hit judgment The following is to be displayed (announced).
[0090] Here, in the jackpot of this embodiment, the game ball is expected to pass through the specific area 39 "V passage" "Scheduled jackpot" and "V non-passing scheduled jackpot" where the game ball is not scheduled to pass through the specific area 39 In this embodiment, the V non-passing scheduled jackpot is "7R second jackpot" and " There are two types of V-passing jackpots: "7R 1st jackpot" and "15R 5th jackpot". There are three types: "15R 3rd jackpot", "15R 4th jackpot", and "15R 4th jackpot" (see Figure 6).
[0091] And, if you play a jackpot game related to a non-V passing jackpot, or if you play a jackpot game related to a V passing jackpot, There are irregularities (irregularities) regarding V passing, such as not passing V in a certain jackpot game. When a certain event occurs, the winning indicator 48 lights up in a predetermined manner. The conditions for lighting the indicator 48 (three LEDs "b1 to b3") are: (1) V non-passage schedule large (1) A V has passed during a jackpot game related to a hit, (2) During a jackpot game related to a jackpot that is scheduled to pass V There are two conditions: the jackpot game has ended without passing through V, and
[0092] In addition, the fact that V has passed during the jackpot game related to the V-passing jackpot (normal V passing) is called "No It is also called "normal V passing", and when V passes during a jackpot game related to a jackpot that is not scheduled to pass V, it is called " Also called "irregular V passing", V did not pass in the jackpot game related to the V passing planned jackpot. This is also called "irregular V non-passage."
[0093] Specifically, when the game ball passes through the specific area 39 during a jackpot game related to a V non-passing scheduled jackpot, If this happens (if an irregular V occurs), the jackpot game will be judged as the first special symbol. If the result of the rule is a jackpot, use "b1■b2□b3■" (for example, , ■: On, □: Off. The same applies below.) The "b2" LED turns off when it lights up, and the result of the second special symbol judgment is a jackpot. If it is based on this, then "b2" and "b3" can be used, such as "b1□b2■b3■". Turn on the LED and turn off the "b1" LED.
[0094] In addition, during the jackpot game related to the V-passing scheduled jackpot, the game ball does not pass through the specific area 39 and the When the jackpot game ends (when an irregular V non-pass occurs), the jackpot game ends. If the result of the first special pattern judgment is a jackpot, As with the case of -V passage, turn on the "b1" and "b3" LEDs and turn on the "b2" LED. If the result of the second special symbol hit judgment is based on turning off the light, As with the case of irregular V passage, turn on the "b2" and "b3" LEDs and turn on "b1" " LED will turn off.
[0095] In this embodiment, during the big win game, there are irregular V passing and irregular V non-passing. The fact that the jackpot game ended without any irregular events occurring The lighting condition is 48 (three LEDs "b1 to b3") (third lighting condition).
[0096] Specifically, when the game ball passes through the specific area 39 during the jackpot game related to the V-passing jackpot, When the relevant jackpot game ends or the game ball falls into a specific area during the jackpot game related to the V non-passing scheduled jackpot If the jackpot game ends without passing through area 39, the jackpot game will 1 If the result of the special pattern judgment is a jackpot, "b1■b2□ For example, "b3□", turn on the "b1" LED and turn off the "b2" and "b3" LEDs. If the result of the second special pattern judgment is a jackpot, "b1 □b2■b3□" turns on the "b2" LED and turns on the "b1" and "b3" LEDs. Turn off D.
[0097] In this way, the winning indicator 48 indicates the winning result by lighting the three LEDs "b1 to b3". "A jackpot game in which an irregular event occurred" and "A jackpot game in which an irregular event did not occur" Whether the trigger for the "winning game" is the first special symbol hit judgment or the second special symbol hit judgment Such a notification by the hit indicator 48 is called a "judgment" The indicator 48 that issues the determination notification is also called the "determination notification means." The main control unit 80 that controls the display of the winning indicator 48 is also referred to as the "judgment notification execution means."
[0098] When an irregular V passage occurs, the judgment notification by the winning indicator 48 is This is executed for a predetermined period after the V passage occurs (after the occurrence). The period of time for notification is, for example, from the end of the big win game in which the irregular V passage occurred to the next In this case, the jackpot game will be played until the start of the jackpot game. The judgment notification is started based on the end of the winning game, and the judgment notification is started based on the start of the next big winning game. Or, the occurrence of an irregular V passing during a jackpot game will end the jackpot game. In this case, the occurrence of an irregular V pass can be extended until the start of the next big win game. The judgment notification is started based on the start of the next big win game, and the judgment notification ends based on the start of the next big win game. .
[0099] In addition, when an irregular V non-pass occurs, the judgment notification by the hit indicator 48 is This is executed within a specified period after the occurrence of Gullar V non-passage (after the occurrence). The fixed period (judgment notification execution period) is, for example, the period of the big win game in which the irregular V non-passage occurred. It can be from the end of the game to the start of the next big win game. In this case, irregular V non-pass The judgment notification is started based on the end of the big win game in which the error occurred, and the next big win game starts. The judgment notification ends based on the result. Or, is it a confirmation of irregular V non-passage during the jackpot game? The period can be from the start of the next jackpot game after the jackpot game. The result notification starts based on the confirmation of non-passage of Ruler V (for example, the end of the V round, as described below). The judgment notification ends based on the start of the next big win game.
[0100] Furthermore, the jackpot game ends without any irregular events occurring during the jackpot game. When the jackpot game is completed normally (when the jackpot game is completed normally), the winning indicator 48 notifies the player of the result. It is executed for a predetermined period after the end of the big win game (after the end). The (judgment notification execution period) is, for example, from the end of the big win game to the start of the next big win game. In this case, the judgment notification starts based on the end of the big win game, and the next big win The judgment notification ends based on the start of the game. Or, the game state after the big win game ends ( For example, from the transition to a high probability high base state or a low probability high base state to the start of the next jackpot game In this case, the game state after the big win game (for example, high probability high base The judgement notification is started based on the start of the next jackpot game. The determination notification is terminated based on this.
[0101] In this way, the occurrence of irregular V passing or irregular V not passing during the jackpot game (probability The specified period (specified time) between the end of the jackpot game and the start of the next jackpot game after the end of the jackpot game This can be used as a period for making a decision and reporting when an irregular event occurs. The specified period (specified time) between the end of the previous big win game and the start of the next big win game is irregular. The judgment notification execution period is set to be when the jackpot game ends without any abnormal events occurring. can be done.
[0102] In either case, if the power of the pachinko gaming machine 1 is turned off during the execution of the judgment notification, By turning it OFF and then ON again, the judgment notification will end (three numbers "b1~b3" It is also possible to turn off all the LEDs. The manager or staff of the pachinko parlor (hereinafter referred to as "the person concerned in the pachinko parlor"), etc. By operating the switch, the determination notification can be ended at any timing.
[0103] In addition, the conditions for ending the judgment notification are the same as those in the above example (start of the next big win game or power outage of the pachinko game machine 1). Not limited to power outages, for example, after the end of a jackpot game, a high probability state or time-saving state (high bet A gaming state that is relatively advantageous to the player, such as a "base state" (also called a "specific gaming state"). When the game state is changed to the next state, the notification of the judgment is ended or the notification of the judgment is started or stopped based on the end of the specific game state. It is also possible to end the judgment notification based on the passage of a predetermined time (judgment notification time) from the start. Cut.
[0104] Next, the electrical configuration of the present pachinko gaming machine 1 will be described with reference to FIGS. The pachinko gaming machine 1 of the embodiment performs the following operations: determining whether a special symbol is a winning symbol, determining whether a normal symbol is a winning symbol, and transitioning between game states. A main control board 80 (also called the "main control unit" or "game control unit") controls game progress and game profits. and a sub-control board 90 (also called the "sub control board") that controls the effects associated with the progress of the game. Also called the "control unit", "sub-control unit" or "performance control unit"), and the payout of game balls A payout control board 110 (also called a "payout control unit") that controls the payout, an image display device 7, a performance table indicator 102, the first special chart hold indicator 103a and the second special chart hold indicator 103b, etc. The display device includes an image control board 100 (also called an "image control unit") that controls the display.
[0105] As shown in FIG. 2, the main control board 8 is located at the approximate center of the rear side (back side) of the pachinko gaming machine 1. A main control board case is provided to house the audio equipment. An image control board that houses the control board 106, the lamp control board 107, and the image control board 100 A storage case for the image control boards etc. is provided, and the sub-control board 90 is stored in the storage case for the image control boards etc. A sub-control board storage case is provided. Also, on the lower left side of the main control board case, A dispensing control board case is provided to house the dispensing control board, and on the right side of it, a power supply board 109 is installed. The power supply board 109 receives power from an external source. It functions as a power supply means for supplying power to the pachinko gaming machine 1. Various boards, devices, equipment, sensors, switches, motors, etc., provided in the pachinko gaming machine 1 , solenoids, etc., which are required for the operation of the pachinko gaming machine 1. The power supply board 109 has a power switch (not shown) exposed to the outside of the power supply board case. When the power switch is turned on, power is supplied and the Setting it to F will stop the power supply.
[0106] Furthermore, on the upper right corner of the back of the pachinko gaming machine 1, various signals indicating the operating status of the gaming machine 1 are displayed. (also called "information about the game" or "external information") to the outside of the gaming machine. An external terminal board 118 is provided. The external terminal board 118 is connected to the information output circuit of the main control board 80. (not shown), and an external device (for example, a home electronics device) is connected to a terminal provided on the external terminal board 118. By connecting the wiring of the main control board 80 (information output circuit), It is possible to output a seed signal (external information) to an external device.
[0107] The signals (external information) that can be output include, for example, the entry of game balls into various winning holes and gates (communication information). A ball-entry signal that can identify that a ball has been detected (detected by a game ball detection means), a special pattern Special pattern signals that can identify the start of fluctuation (current fluctuation) and the stop of fluctuation, the big prize device is in operation (jackpot) A jackpot signal that can be identified as a game in progress, a probability fluctuation function is in operation (high probability state) The probability fluctuation signal that can identify the time shortening function is in operation (time shortening state) It is possible to identify the time-saving signal, and the open time extension function is in operation (high base state) There are also open extension signals that can be set.
[0108] These various signals are generated by the main control board 80 (main control unit), and the information of the main control board 80 The information output circuit (not shown) is connected to an external device such as a hall computer via an external terminal board 118. The main control board 80 (main control unit) that executes the processing related to such signal output This is also called "information output means."
[0109] The main control board 80 controls the progress of the game in the pachinko game machine 1 according to a predetermined program. A one-chip microcomputer 81 for game control (also called a "game control microcomputer") is mounted on the The game control microcomputer 81 stores programs for controlling the progress of the game. ROM stored in the game, RAM used as work memory, game control program stored in the ROM It includes a CPU that executes programs, etc. The main control board is equipped with a gaming control microcomputer 81. The main control unit 80 functions as a game control means for controlling the progress of the game.
[0110] The game control microcomputer 81 is connected to other boards etc. via an input / output circuit 87 (I / O port section). The input / output circuit 87 transmits and receives data (information). The ROM may be external. The special drawing reservation memory unit (first special drawing reservation memory unit and second special drawing reservation memory unit) and the general drawing reservation memory unit are A storage unit 86 is provided.
[0111] The main control board 80 is connected to various sensors, solenoids, etc. via a relay board 88. Therefore, signals are input from each sensor to the main control board 80, and the main control A signal is output from the control board 80. Specifically, the sensors include a first start port sensor 20 a, the second start gate sensor 21a, the gate sensor 28a, the first large winning gate sensor 30a, the second large Winning port sensor 35a, specific area sensor 39a, non-specific area sensor 49a, and general winning port The sensor 27a is connected to the sensor 27. These various sensors are also called "game ball detection means."
[0112] The first starting hole sensor 20a is provided in the first starting hole 20 and detects the ball entering the first starting hole 20. The second start hole sensor 21a detects the game ball (entering the first start hole 20). A game ball that has entered the second starting hole 21 (entry into the second starting hole 21) is provided in the second starting hole 21. The gate sensor 28a is provided in the gate 28 and detects the ball. The first big winning opening sensor 30a detects the game ball that has passed through the gate 8. , provided in the first major winning opening 30, and a game ball that has entered the first major winning opening 30 (first major winning opening 3 The second large winning hole sensor 35a detects the ball entering the second large winning hole 35. and detects a game ball that has entered the second large winning opening 35 (entry into the second large winning opening 35). The specific area sensor 39a is provided in the specific area 39 in the second large winning opening 35. Among the game balls that entered the second large winning hole 35, the game balls that passed through the specific area 39 (specific The non-specific area sensor 49a detects the passage of a non-specific ball into the second large winning opening 35. The specific area 49 is provided, and the game balls that enter the second large winning hole 35 are not included in the non-specific area 4 9 (passing through a non-specific area). are provided in each general winning opening 27, and the game balls that enter the general winning opening 27 (general winning It detects the ball entering the prize hole 27.
[0113] The RAM of the game control microcomputer 81 (main control unit 80) stores the various sensors (game balls, An area is provided for counting and storing the number of detected game balls by the detection means, The control (program) of the microcomputer 81 allows the number of detections by each sensor to be counted. This is possible (counting means).
[0114] Also, as solenoids, the second starting port solenoid 24, the first large winning port solenoid 33, The second large winning port solenoid 38 and the movable piece solenoid 151 are connected. A solenoid is also called an "electric drive source" or "drive means."
[0115] The second starting port solenoid 24 is for driving the opening and closing member 23 of the variable winning device 22. The first large prize opening solenoid 33 drives the opening / closing member 32 of the first large prize device 31. This is for the purpose.
[0116] The second large prize opening solenoid 38 drives the opening / closing member 37 of the second large prize device 36. The movable piece solenoid 151 drives the movable piece 150 of the second big winning device 36. It is something that moves.
[0117] Furthermore, the main control board 80 is provided with a first special symbol display 41a, a second special symbol display 41b, Ordinary pattern display 42, first special pattern reserve display 43a, second special pattern reserve display 43b, ordinary pattern reserve Display 44, round display 45, game status display 46, launch direction display 47 and winning table In other words, the display control of these main displays 40 is performed by the game control This is done by the microcomputer 81.
[0118] The main control board 80 transmits various commands to the dispensing control board 110 and For monitoring purposes, the payout control board 110 receives a signal. The payout control board 110 receives a signal from the payout control board 110. A dispenser 120 that dispenses loan balls and a card unit 135 are connected to the device. A launching device 112 is connected via a launching control board 111 (also called a "launch control unit"). The launcher 112 includes a launch handle 60 (see FIG. 1). The unit 135 is installed adjacent to the pachinko gaming machine 1 and receives the inserted prepaid card ( Game balls that allow ball lending based on information stored in a game value storage medium, etc. It is a lending processing device.
[0119] The payout control board 110 controls the payout of game balls from the pachinko game machine 1 in accordance with a predetermined program. A dispensing control one-chip microcomputer 116 (also called a "dispensing control microcomputer") controls the dispensing. The payout control microcomputer 116 is equipped with a microcomputer for controlling the payout of game balls. ROM that stores programs, RAM used as work memory, and It contains a CPU that executes the programs, etc.
[0120] The payout control microcomputer 116 receives the game control signal from the game control microcomputer 81 via the input / output circuit 117. and a signal from the card unit 135 connected to the pachinko gaming machine 1. The payout motor 121 of the payout device 120 is driven to pay out prize balls or pay out loan balls. The dispensed game balls are counted by dispense sensors 122 and 123. It is more detectable.
[0121] When the player operates the handle 60 (see FIG. 1) of the launcher 112, The touch sensor 114 detects the player's contact with the firing handle 60 and The chamber 115 detects the amount of rotation of the firing handle 60, and these detection signals are sent to the firing control board 1 The signal is input to the output terminal 11. The signal is played with a strength corresponding to the magnitude of the detection signal of the firing volume 115. The launch motor 113 is controlled and driven so as to launch the ball.
[0122] The main control board 80 also transmits various commands to the sub-control board 90. The connection between the main control board 80 and the sub-control board 90 is for transmitting signals only from the main control board 80 to the sub-control board 90. That is, the main control board 80 and the sub-control board 90 are connected in a unidirectional manner. Between them, a unidirectional circuit (not shown) is provided as a means for restricting the direction of communication (for example, a diode). A circuit) is involved.
[0123] As shown in FIG. 5, the sub-control board 90 controls the pachinko gaming machine 1 in accordance with a predetermined program. The performance control one-chip microcomputer 91 (also called the "performance control microcomputer") controls the performance of The performance control microcomputer 91 controls the game performance as the game progresses. ROM that stores programs to control the It contains a CPU that executes programs stored in the OM.
[0124] The performance control microcomputer 91 transmits and receives data to and from other boards via the input / output circuit 95. The input / output circuit 95 may be built into the performance control microcomputer 91. may be external.
[0125] The sub-control board 90 includes an image control board 100, an audio control board 106, and a lamp control board 107. 07 is connected. control unit), a voice control board 106 (voice control unit), and a lamp control board 107 (lamp control unit) ) provides various effects such as display effects, sound effects, lamp effects (light effects) according to the game situation, A performance control means ("performance control means") that controls the corresponding performance devices and components (performance means) to execute the performance. It functions as a means of execution.
[0126] The performance control microcomputer 91 of the sub-control board 90 receives commands from the main control board 80. Based on this, the image control one-chip microcomputer 101 ("image control microcomputer") of the image control board 100 The CPU of the image display device 7, the performance display device 102, the performance first special chart storage The image control unit 103 controls the display of the second hold display 103a and the second hold display 103b. The RAM of the image control board 100 is a memory for expanding image data. The ROM stores still image data and video data, specifically character data, to be displayed on the image display device 7. Items, figures, letters, numbers, symbols, etc. (including performance designs, reserved designs, etc.) and background images The image control microcomputer 101 stores image data such as a picture. Image data is read from the ROM based on the command from 91. Display control is performed based on the data.
[0127] The performance display 102 is made up of two LEDs, and is used to display the change and stop of the performance pattern 8. The LED will flash (indicating fluctuation) and turn on or off (indicating stop) accordingly, and the two LEDs will The display result of the special pattern 8 (the result of the special pattern judgment) is shown by the combination of light / off or color. The display is controlled in a display mode in which the effect 1 special chart hold display 103a and the effect 2 special chart hold display 103b are displayed. The display 103b also consists of two LEDs. a is the first effect hold display area 9c and The display mode is set to show the same number of reserved items as the number of reserved items displayed on the first special chart reserved display 43a. Similarly, the second special display indicator 103b is controlled by turning on and off two LEDs or The combination of colors is displayed in the second effect hold display area 9d and the second special chart hold display 43b. The display is controlled in a display mode that shows the same number of reserved items as the number of reserved items that are being held. The reason why the hold indicators 103a and 103b are provided is that the display screen 7a (the performance pattern display section ) and the character pattern is displayed on the entire display screen 7a by operating the movable decorative member 14. By covering almost the entirety of the performance pattern display area 7b (performance pattern display section), 8, the first effect hold 9a, the second effect hold 9b, etc., some of the various images displayed on the display screen 7a Or, the entire image may become invisible. In addition to the 101 one-chip microcomputer for image control, VDP (Video Display Processor) It may be provided.
[0128] In addition, the performance control microcomputer 91 controls the sound based on the command received from the main control board 80. Voice, music, sound effects, etc. are output from the speaker 67 via the voice control board 106. The sound data such as the voice output from 67 is stored in the ROM of the sub-control board 90. A CPU may be mounted on the audio control board 106. In this case, the CPU may be configured to perform audio control. In this case, a ROM may be mounted on the audio control board 106. The sound data may be stored in the ROM. Next, the CPU of the image control board 100 may be made to execute the audio control. The sound data may be stored in the ROM of the image control board 100.
[0129] In addition, the performance control microcomputer 91 controls the frame based on the command received from the main control board 80. Lighting pattern data (on / off) that determines the lighting state of lamps such as lamp 66 and panel lamp 5 The data that determines the light and color of the light, also known as lamp data, is stored in the ROM. The lamps ( ) such as the frame lamp 66 and the panel lamp 5 are controlled via the lamp control board 107. Controls the lighting of LEDs.
[0130] Furthermore, the performance control microcomputer 91, based on the command received from the main control board 80, The movable decorative member 14 connected to the lamp control board 107 via the relay board 108 is operated. The movable decorative member 14 is a so-called gimmick that is movable and provided on the center decorative body 10. The performance control microcomputer 91 operates the movable decorative member 14 in a predetermined operating mode. The operation pattern data (also called "drive data") for the purpose of The operation pattern data is determined from the data stored in the Controls the operation of the material 14.
[0131] A CPU may be mounted on the lamp control board 107. In this case, the CPU may be The lighting control of the lamp and the operation control of the movable decorative member 14 may be executed. A ROM may be mounted on the control board 107, and the light emission pattern and the operation pattern may be stored in the ROM. Data relating to the
[0132] The sub-control board 90 also includes a first effect button 63a or a second effect button 63b (see FIG. 1). The first effect button detection switch 6 detects that the first effect button (illustration) is operated (pushed, rotated, pulled, etc.) 3c and the second effect button detection switch 63d are connected. When the player performs a predetermined input operation on the first effect button 63a or the second effect button 63b, the corresponding effect is An operation signal is output from the output button detection switch to the sub-control board 90. Either the out button detection switch 63c or the second performance button detection switch 63d, or Both are also referred to as "effect button detection switches."
[0133] Next, the ball is put into the first starting hole 20 or the second starting hole 21 (the first starting hole sensor 20a or the second starting hole sensor 20b). Matters relating to the determination based on the detection of the game ball by the start hole sensor 21a will be explained. In this embodiment, the results of the special symbol hit / miss are "big hit" and "miss." If the result of the negative judgment is "jackpot", the "jackpot pattern" will be displayed in the special pattern display area, and In the case of a "miss," the "miss pattern" is displayed in the special pattern display section.
[0134] If the result of the special pattern judgment is a jackpot, The opening pattern corresponds to the type of special symbol (jackpot symbol) that is displayed after the variable display. A "special game" is executed in which the first major winning slot 30 or the second major winning slot 35 is opened. The special game that is executed when the bonus is given is also called a "jackpot game."
[0135] There are several types of jackpots. As shown in Figure 6, the types of jackpots are "7R (Launch)" and "7R (Launched)". 1st jackpot, 7R 2nd jackpot, 15R 3rd jackpot, 15R 4th jackpot There are five types in total: " and "15R 5th Jackpot".
[0136] "7R 1st jackpot" and "7R 2nd jackpot" are the big prize winning slots (1st big prize winning slot 30 or 2nd big prize winning slot The number of times (number of rounds) the large prize slot 35 was opened was 7 times, and it was the "15R 3rd jackpot" , "15R 4th jackpot" and "15R 5th jackpot" are the big prize entry slot (1st big prize entry slot 30 or The second big prize slot 35) was opened 15 times (number of rounds). A jackpot with 15 rounds is also called a "7R jackpot," and a jackpot with 15 rounds is called a "1 It is also called a "5R jackpot."
[0137] In this embodiment, the round game (also simply called "round") that constitutes the jackpot game is The number of rounds is set to 7R or 15R, but the number of rounds is determined in advance. Within the range of the maximum number of rounds (for example, 16 rounds), the gameplay and ball output performance (specs) ) can be set arbitrarily taking into consideration the above.
[0138] In each round of the jackpot game according to the present embodiment, the first jackpot slot 30 and the second jackpot slot 31 are One of the prize holes 35 is in an open state (a state where a ball can be entered, a second state), and the other is closed. In other words, the two big winning slots 30 and 35 are simultaneously in a state (a state where the ball cannot enter, the first state). Neither party will open up, but one party will open up.
[0139] Specifically, in the first round, the first prize entry gate 30 (lower prize entry gate) was closed and the second prize entry gate Gate 35 (Upper Large Prize Gate) will open, and in the second round, Gate 30 (Lower Large Prize Gate) will open. Release the ball and the second entrance gate 35 (the upper entrance gate) will close. In the third round, the same as in the first round The first main prize entrance 30 (lower main prize entrance) will be closed and the second main prize entrance 35 (upper main prize entrance) will be opened. In the fourth round, the first main prize entry gate 30 (lower main prize entry gate) will be opened in the same way as in the second round. The two main entrance gates 35 (Kami-dai entrance gate) will be closed. After that, the 5th and 6th rounds will be closed. As the game progresses, the first main prize entry gate 30 (lower main prize entry gate) is closed and the second main prize entry gate 35 (upper main prize entry gate) is closed. The first prize entrance 30 (lower prize entrance) and the second prize entrance 35 (upper prize entrance) will be opened. The closure of the prize slots and the opening of the prize draw gates occur alternately.
[0140] In other words, in the jackpot game of this embodiment, the second big prize winning slot 35 (upper big prize winning slot) is in the odd round. On even-numbered rounds, the first major prize entry gate 30 (lower major prize entry gate) will be opened. The first major prize entrance 30 (lower major prize entrance) and the second major prize entrance 35 (upper major prize entrance) are the second major prize entrances. The opening of the 35 (Kamidai Prize Gate) will be alternated. In addition, there will be a designated event between each round. In this example, the interval time (closing time) is set for the 7th and 8th rounds. The interval between each round is 2000ms (2 seconds). The global period is set to 500 ms (0.5 seconds).
[0141] Here, the opening pattern of the big prize opening during the big win game will be explained. The opening patterns of the large prize winning hole 30 and the second large prize winning hole 35 are the same. In odd-numbered rounds during the technique, the second major prize entry slot 35 is opened 25,000 ms (25 seconds) from the start of the round. ) has passed, and then it is closed after 25000ms (25 seconds) has passed. In other words, the second release pattern with an opening time of 25000 ms and one opening The large prize opening 35 is opened. The second large prize opening 30, which is opened in this opening pattern, is opened by hitting from the right. By doing this, it becomes possible to easily put the game ball into the hole.
[0142] On the other hand, in the even round during the jackpot game, the first big prize slot 30 will be opened 250 seconds from the start of the round. After 25000ms (25 seconds) has elapsed, In other words, the opening time is 25000ms and the number of openings is 1. The first large winning hole 30 is opened in this opening pattern. The game ball can be easily placed into the winning hole 30 by hitting it from the right side.
[0143] In addition, in the seventh round of the big win game, the second big winning slot 35 is opened. In addition, the movable piece 150 is moved based on the number of game balls (number of balls entered) that have entered the second large winning opening 35. That is, when a game ball enters the second large winning hole 35, The thrown game balls are detected by the second large winning hole sensor 35a, and the number of detected game balls ( That is, the number of balls entering the second large winning hole 35 is calculated by the ball entry counter provided in the RAM of the main control unit 80. The number of balls is counted by a counting means (not shown). When this value is reached, the movable piece 150 is activated. The timing of operation of the piece 150 is defined.
[0144] To operate the movable piece 150, the movable piece 150 is moved from the non-operating state (second distribution state) to the operating state. (first distribution state), and the movable piece 150 in the operating state (first distribution state). There is a "second operation" where the state is inactive (second distribution state). In the state where the game balls that entered the second large winning hole 35 are distributed to the specific area 39 (first area), In the non-operating state (second distribution state), the game ball that entered the second large winning hole 35 is distributed to a non-specific area. It is in a state where it will be allocated to 49 (second area).
[0145] The predetermined value (counting value) that triggers the operation of the movable piece 150 is The value must not exceed the number of game balls allowed to enter the goal (also called the "regular number"). In this embodiment, the value is a first predetermined value (first count value) C1 and a value smaller than the first predetermined value C1. A second predetermined value (second count value) C2 that is a large value and a second predetermined value (second count value) that is a value larger than the second predetermined value C2 The first predetermined value C1 is a first predetermined value C2, the second predetermined value C3 is a third predetermined value (third count value) C4, and the third predetermined value C5 is a third predetermined value C6. C1 and the second predetermined value C2 are values ( The third predetermined value C3 is the second operation (first distribution state → second distribution state). In this embodiment, the value (also referred to as the "second value") that triggers the execution of the "big prize winning" state. The specified number is "9", and within this range of the specified number, the first specified value C1 is set to "1" and the second specified value C 2 is set to "2" and the third predetermined value C3 is set to "9".
[0146] Here, as mentioned above, the jackpot in this embodiment is divided into "V passing jackpot" and "V non-passing jackpot". The V-passing jackpot is a jackpot where the game state after the jackpot game is as described below. It is a jackpot that is based on the assumption that it will be in a high probability state, and is essentially a "probable jackpot". On the other hand, for V non-passing scheduled jackpots, the game state after the jackpot game will not be in the high probability state described below. This is a jackpot that assumes the above, and is essentially a "non-probability jackpot" (also called a "normal jackpot"). is.
[0147] In this embodiment, the V non-passing scheduled jackpot is "7R 2nd jackpot" and "15R 5th jackpot" " and the V passing jackpot is "7R 1st jackpot", "15R 3rd jackpot" and There are three types of jackpots: "15R 4th jackpot" (see Figure 6), and "15R 4th jackpot" (see Figure 6). A predetermined value that triggers the operation of the movable piece 150 is set, and the type of the big win The correspondence between the predetermined value and the predetermined value is stored in advance in the ROM of the main control unit 80 (value storage means). The correspondence is shown in FIG.
[0148] As shown in the figure, the first predetermined value C1 to the third predetermined value C3 that actuate the movable piece 150 are Of these, the first predetermined value C1 is both the V non-passing scheduled jackpot and the V passing scheduled jackpot (all jackpot types The second predetermined value C2 and the third predetermined value C3 are set for V-passing scheduled jackpots only (special Specifically, the first predetermined value C1 is set for the 7R first jackpot to It is set for all (5 types) of 15R 5th jackpots. On the other hand, the second predetermined value C2 and The 3 predetermined value C3 is not set for the 7R second jackpot and the 15R fifth jackpot, and is set for the 7R first jackpot. It is set for the jackpot, 15R third jackpot and 15R fourth jackpot. Based on the correspondence between the difference and the predetermined value that triggers the operation of the movable piece 150, 7 rounds of jackpot play The operation of the movable piece 150 is controlled by the eye.
[0149] That is, in the seventh round of the jackpot game, the count value by the ball counting means (the second jackpot The number of balls entering the winning hole 35 reaches the first predetermined value C1, and the first operation of the movable piece 150 is performed. In this case, after the first action is performed, the second action is performed after a predetermined first action time has elapsed. When the count value by the counting means reaches the second predetermined value C2, the first operation of the movable piece 150 is performed. In this case, after the execution, the count value by the ball counting means becomes the third predetermined value C3, and the second When the count value of the ball counting means reaches the second predetermined value C2, the movable piece When the first operation of 150 is executed, the count value by the ball counting means is a third predetermined value. If a second operation time longer than the first operation time has elapsed before the condition becomes C3, the second operation time will The second operation is performed after the lapse of the operating time. The 7th round of the jackpot game related to the planned jackpot and the jackpot game related to the planned V passing jackpot It is executed in the seventh round.
[0150] The relationship between the operation of the movable piece 150 and the game ball that enters the second large winning hole 35 is as follows: As shown in FIG. 50, the count value (number of balls scored) by the scoring ball counting means is When the constant value C1 ("1" in this example) is reached, the movable piece 150 is put into an actuated state (movable piece solenoid 15 After 80 ms (first operating time) has elapsed, the movable piece 150 becomes inoperative. In other words, the first prize to the second large prize opening 35 is in the moving state (the moving piece solenoid 151 is OFF). When the first ball is detected, the specific area 39 is opened for 80 ms (0.08 seconds) (V open). In other words, the operating time (opening time) is 80 ms and the number of operating times (opening times) is 1. The movable piece 150 is operated in the pattern. In this case, the operation of the movable piece 150 is 80 ms. This operation (also called "short-time first operation") is performed for only a very short time (instantaneous). The game ball that triggered the first entry into the second major prize slot 35 was By the time it passes through the second large winning opening sensor 35a and reaches the position where the movable piece 150 is disposed, the movable piece It is highly likely that the operation of 150 has ended (is in an inactive state) (Figure 48 ( a)). Therefore, the possibility that the game ball will pass through the specific area 39 is extremely low. This short-time first operation is performed in both V non-passing scheduled jackpots and V passing scheduled jackpots. do.
[0151] In addition, in the case of a V-passing scheduled jackpot, the count value by the aforementioned ball counting means is the second predetermined value C2 (in this example, "2"), the movable piece 150 is in an operating state (the movable piece solenoid 151 is ON ), and then the count value by the ball counting means reaches a third predetermined value C3 ("9" in this example). The round execution time (23000 ms in this example) is reached before the third predetermined value C3 is reached. When the operating time has elapsed, the movable piece 150 is in a non-operating state (the movable piece solenoid 151 is OFF). That is, when the second ball is detected entering the second large winning hole 35, the ninth ball is detected. The round execution time is until the first ball is detected, or before the 9th ball is detected (the second large prize entrance The specific region 39 remains in an open state (V open) until the specified open time (V open time) has elapsed.
[0152] Here, during the jackpot game, the game ball is normally launched (hit to the right) and enters the game area 3 (right game area 3B) flows smoothly, in one round (round play), It is normal for the specified number of game balls to enter the big prize hole before the time has elapsed. In this example, the second ball entering the second large winning hole 35 is detected (the count value reaches the second predetermined value C2). After the movable piece 150 is activated, it returns to the inactive state when the ninth ball is detected. Usually, the count value reaches the third predetermined value C3. The operation of the movable piece 150 is triggered when the count value by the counting means reaches the second predetermined value C2. In principle, the movable piece 150 is kept in the actuated state (first state) until the count value reaches the third predetermined value C3. The movable piece 150 is operated in an operating pattern that causes the movable piece 150 to move in a swinging state. The operation of 0 is actually performed for a relatively long time, until the end of the round, so The game ball that triggered the activation (also called the "long-term first activation") (the second ball into the second large winning slot 35) The game ball corresponding to the second winning ball passes through the second winning opening sensor 35a and the arrangement of the movable piece 150 By the time the movable piece 150 reaches the installation site, the operation of the movable piece 150 has not yet been completed (it is in an operating state). Therefore, it is highly likely that the ball in question and the subsequent balls The possibility that the subsequent gaming ball will pass through the specific area 39 is extremely high.
[0153] In this way, when the count value by the ball counting means reaches the first predetermined value, the movable piece 150 a short opening pattern (referred to as "first operating mode") that opens the specific area 39 for an extremely short time (80 ms); When the count value by the ball counting means reaches a second predetermined value, 39 for a longer time than the short opening pattern (also called the "second operating mode"). That is, the movable piece 150 operates in the first operating mode. In the first operation mode (short-time first operation), the game balls are more likely to be distributed to the specific area 39 than in the first operation mode. There is a second operating mode (long-term first operating mode) in which the object is unlikely to pass through the specific area 39. It has become something that can be done.
[0154] And in the V non-passing scheduled jackpot, the movable piece 150 is made in a short opening pattern in the 7th round. Although it moves, it does not operate in a long opening pattern afterwards, and in the case of a V passing planned jackpot, On the seventh round, the moving piece 150 operates in a short release pattern, then in a long release pattern. In other words, in the case of a jackpot game related to a V non-passing scheduled jackpot, During a game (special game), the movable piece 150 (distributing means) does not operate in the second operating mode but operates in the first operating mode. In the case of a jackpot game related to a V-passing jackpot, during the jackpot game (special game ) the movable piece 150 (distributing means) operates in the second operating mode.
[0155] Therefore, in the 7th round, the game ball enters the second big winning slot 35. However, since the possibility of the game ball passing through the specific area 39 during the round is extremely low, A jackpot where the game state after the end of the winning game is unlikely to be in the high probability state described below, in other words, This will result in a jackpot with a high probability of occurring in the normal state (low probability state) described below.
[0156] On the other hand, the V-passing jackpot is when two or more game balls enter the second large winning slot 35 in the seventh round. Therefore, the possibility that the game ball will pass through the specific area 39 during the round is extremely high. This results in a jackpot where the game state after the jackpot game ends is likely to be in a high probability state as described below.
[0157] In this embodiment, the seventh round of the jackpot game is determined by the passage of the game ball to the specific area 39. V-Ra determines whether the game state after the jackpot game ends is a high probability state based on whether or not there is a jackpot. Such V-rounds are called "special round games" or "special round games." Rounds other than the V round are called "non-V rounds" or "normal round play." Also called "technique". In addition, the jackpot game (special game) related to the V non-passing scheduled jackpot is called "the first It is also called "special play", and the jackpot play (special play) related to the V passing scheduled jackpot is called "2nd special play". It is also called "separate play."
[0158] As mentioned above, based on the number of balls that entered the second major prize slot 35 (V Attacker) in the V round, By controlling the operation of the movable piece 150, V passing scheduled jackpot and V non-passing scheduled jackpot are determined. The opening pattern of the second major prize slot 35 (V Attacker) in the round will be the same. As a result, the game balls can be released regardless of the opening pattern of the second large winning slot 35 (V Attacker). It is possible to allocate the winnings to the specific area 39 or the non-specific area 49. Therefore, even if you pay close attention to the movement (opening pattern) of the second major winning slot 35 (V Attacker), It becomes difficult to determine from the appearance whether the ball is likely to pass through the specific area 39. , the effects related to V rounds and V passing (V passing planned / not passing planned) (for example, V rounds) The effects of the round effects of the rounds and the announcement effects related to V passing and non-passing will be lost. It becomes difficult.
[0159] The specified number of big prize slots and the predetermined value that triggers the operation of the movable piece 150 are as shown in this embodiment. It is not limited to numbers (values). For example, the number of prize slots is "10" or "8". The first to third predetermined values that act as the activation triggers for the movable piece 150 may be set to the predetermined values for the big prize winning slot. The value does not exceed the number and satisfies the relationship "first predetermined value < second predetermined value < third predetermined value." However, in the case of a jackpot game related to a non-V passing jackpot, it becomes difficult for V to pass (in reality V passing is more likely to occur in jackpot games related to V passing jackpots. To avoid impairing the gameplay (specifications) of the jackpot game, such as From this viewpoint, it is preferable that the first predetermined value is "1" and the second predetermined value is "2" or "3". It is preferable that the third predetermined value is a value whose difference from the second predetermined value is 3 or more. It is preferable to set the third predetermined value to a value equal to the specified number of prize slots. If the value is small, the second operation of the movable piece 150 is performed before the end of the round. 50 is in the inactive state (second distribution state).
[0160] In this embodiment, the first to third predetermined values are fixed values, but the second predetermined value and and either one or both of the third predetermined values, for example, according to the type of jackpot (type of jackpot pattern) It may be a variable (different) value. For example, the first jackpot of 7R, which is a jackpot scheduled to pass through V, Regarding the 15R third jackpot and the 15R fourth jackpot, the second predetermined value C2 is set to "2" and "3" respectively. "," "4," and the third predetermined value C3 is set to "9," or the second predetermined value C2 is set to "2 ", and the third predetermined value C3 is set to "8", "6", and "5", respectively, and the second predetermined value C2 is set to The third predetermined value C3 is set to "5", "6", and "8" respectively. In this case, the movable piece 150 in the non-operating state can be and the timing at which the movable piece 150 in the operating state becomes in the non-operating state. By giving it a chance, the timing of V passage during the V round and the period during which V passage is possible (the movable piece 150 is made) This allows you to change the duration of the V-round. It is possible to diversify the content (gameplay) and improve the interest. The number of the jackpots is increased from that of the embodiment, and the relationship between the jackpot type and the second and third predetermined values is set in various ways. This allows for greater diversity.
[0161] In addition, the opening pattern of the large prize opening is not limited to this embodiment, and the first large prize opening 30 The opening pattern of the first and second big winning holes 35 may be different. The only difference is the number of rounds (7R or 15R) depending on the type, and the opening pattern for the big prize slot is as follows: Although it is similar, the pattern of opening the jackpot opening may be different depending on the type of jackpot. Furthermore, the operation patterns (first operation mode, second operation mode) of the movable piece 150 are also the same as those in this embodiment. The examples are not limiting.
[0162] The distribution probability of each jackpot in the judgment of the first special pattern (special pattern 1) is 7R first jackpot 45%, 7R second jackpot 50%, 15R third jackpot 5%, V passing is expected If divided into hits and V non-passing planned hits, V passing planned hits are 50% and V non-passing planned hits are 50%. The probability of winning is 50% (see Figure 6 and Figure 8). On the other hand, the probability of winning the second special pattern (Special Pattern 2) is The distribution probability of each jackpot is 80% for the 4th jackpot of 15R, 20% for the 5th jackpot of 15R. If you divide it into V-passing jackpots and V-non-passing jackpots, the V-passing jackpots are 80% of jackpots are V-non-passing jackpots, and 20% are V-non-passing jackpots (see Figures 6 and 8).
[0163] This made it easier to score the ball due to the activation of the extended opening function (which will be described later) (the occurrence of a high base state). If the second special symbol is judged to be a jackpot based on the ball entering the second starting hole 21, Compared to when the first special pattern was judged to be a jackpot based on the ball entering the starting hole 20, V The probability of a passing jackpot increases. In addition, the second special jackpot based on the ball entering the second starting hole 21 If a jackpot is determined based on the winning or losing of a different pattern, the first special based on the ball entering the first starting hole 20 will be The chances of a 15R jackpot are higher than when the jackpot is determined by the pattern being correct or incorrect.
[0164] In this way, in the present pachinko game machine 1, a game ball enters the first starting hole 20, and a winning or losing game is performed. Rather than being a jackpot in the judgment (first special pattern judgment, first judgment), The winner will be the one who wins the jackpot when the ball goes in and the winner is judged (second special symbol winner, second judgement). , it is set so that the possibility of it being advantageous to the player is high. The player plays the game in the hope of the ball landing in the second starting hole 21. In particular, the frequency of the ball landing in the second starting hole 21 This is particularly noticeable during operation of the opening extension function, where the pressure increases.
[0165] In this embodiment, the determination of whether or not it is a jackpot is made by a random number for determining whether or not a special symbol is a hit ("hit or miss"). It is also called "judgment information.") and in the case of a jackpot, the type of jackpot is judged based on Based on the random number for determining the type of jackpot (also called "random number for determining the symbol" or "information for determining the symbol"). As shown in Figure 7(A), the random number for determining whether or not a special symbol is selected is a number between "0 and 629." The value ranges, and the random number used to determine the type of jackpot is between 0 and 99.
[0166] In addition, a random number (acquired information) obtained based on the ball entering the first starting hole 20 or the second starting hole 21 ) includes random numbers for determining whether a special pattern is a winner or not, random numbers for determining the type of jackpot, and variable pattern random numbers ( The fluctuation pattern random number is a fluctuation pattern including the fluctuation time. This is a random number used to determine the turn, and its value ranges from 0 to 198.
[0167] In addition, the random number acquired based on the passage of the gate 28 includes the normal symbol shown in FIG. 7(B). There is a random number for determining whether or not the normal pattern is correct. The random number for determining whether or not the normal pattern is correct is an auxiliary game that opens the second starting hole 21. It is a random number for determining whether to play or not (regular pattern lottery), and it is in the range of "0 to 240". Takes a value.
[0168] Next, a gaming state of the pachinko gaming machine 1 of this embodiment will be described. The gaming machine 1 has a probability variation function for special symbols and normal symbols, a variation time shortening function, and By combining the activation and deactivation of each function of the extended play function, multiple play states can be achieved. The state in which the probability fluctuation function for special symbols is activated is called the "high probability state." The inactive state is called the "normal state" or "low probability state." The "high probability state" is also called the "first gaming state," and the "high probability state" is called the "second gaming state." It is also called.
[0169] In a high probability state, the probability of a special pattern being judged as a jackpot (jackpot probability, specific result) The probability of the jackpot being derived is higher than in normal conditions. A jackpot determination table for a normal state where the probability is a predetermined probability (1 / 315 in this embodiment) is In the high probability state, the probability of winning is higher than the predetermined probability (this implementation) In this example, the winning / losing decision is made using a jackpot decision table for high probability states (1 / 63). (See Figure 8(A)). Therefore, when the probability fluctuation function of the special symbol is activated, The probability that a specific display result will be derived as a result of the display of the special pattern variation display (stop The probability that the stopping pattern will become a jackpot pattern increases.
[0170] In addition, the state in which the variable time shortening function is activated for special symbols is called the "time shortening state." The state in which it is not activated is called the "non-time shortening state." In the time shortening state, the special pattern fluctuation time (fluctuation The average of the time from the start of display to the final display is the fluctuation of the special pattern in the non-time-saving state. In other words, in the time-saving state, the fluctuation time is relatively short. A variation pattern determined so that the time-saving state is selected more often than the non-time-saving state. The table is used to determine the fluctuation pattern (see Figure 9). As a result, in the time-saving state, The pace of consumption of special chart reserves has increased, and effective entry into the starting hole (stored as special chart reserves) Therefore, it is easier to aim for a big win while playing smoothly. The special symbol variation time reduction function applies to both the first and second special symbols. It may operate for either the first or second special symbol, or it may operate for either the first or second special symbol. It may also move.
[0171] The probability fluctuation function and fluctuation time reduction function for special symbols may operate simultaneously. However, sometimes only one of them works. And, the probability fluctuation function and fluctuation for normal symbols The time-saving function is designed to operate in sync with the special symbol fluctuation time-saving function. In other words, the probability fluctuation function and fluctuation time shortening function of the normal pattern are in the time shortening state of the special pattern. Therefore, in the time-saving mode, The probability of winning when determining whether the common pattern is a hit or not is higher than in the non-time-saving state.
[0172] Specifically, in the time-saving state, the value of the normal pattern random number (winning random number) that is judged as a win is different from that in the non-time-saving state. Using a normal symbol winning judgment table that is larger than the normal symbol winning judgment table used in the normal state, A determination of whether the regular pattern is correct or not (determination of the regular pattern) is made (see Figure 8(C)). When the probability fluctuation function is activated, the fluctuation display of the normal pattern will be The probability that the displayed result will be a winning one (the stopped symbol will usually be a winning symbol) increases.
[0173] In addition, in the time-saving state, the variation time of the normal symbols is shorter than in the non-time-saving state. So, the normal pattern change time is 30 seconds in the non-time shortening state, but 1 second in the time shortening state ( (See FIG. 8(D)). Furthermore, in the time-saving state, the opening of the variable winning device 22 (the second starting hole 21) The time extension function is activated, and the opening time of the second start port 21 in the auxiliary game is extended from the non-time shortening state. In addition, in the time-saving state, the opening number increase function of the variable winning device 22 is activated. The number of times the second start opening 21 is opened during the auxiliary game is greater than that during the non-time-shortening state.
[0174] Specifically, when the result of the normal pattern hit judgment is a hit in the non-time shortened state, the variable winning device The opening / closing member 23 of the device 22 performs a short opening once, opening the second starting port 21 for 0.2 seconds, and the time-saving state In this state, when the result of the normal symbol hit / miss judgment is a hit, the opening and closing member 23 of the variable winning device 22 The second starting port 21 is opened for 2.0 seconds three times.
[0175] Probability fluctuation function and fluctuation time shortening function for normal symbols, and variable winning device 22 When the opening time extension function and opening count increase function are activated, these functions will not operate. Compared to when the second starting hole 21 is not opened, the second starting hole 21 is opened more frequently, and the game balls are thrown into the second starting hole 21. The frequency of hitting the ball increases (also called "high frequency state"). As a result, the number of winning balls relative to the number of shots Therefore, the state in which these functions are activated is called "high base It is also called "low base state" or "electric support state", and the state in which it is not operating is called "low base state" or "non-electric support state". In a high base state (high frequency state), you can significantly reduce the number of balls you have in your hand. You can aim for a big hit without any hassle.
[0176] It should be noted that the high base state does not necessarily require all of the above functions to be activated. , the probability variation function and variation time shortening function of the normal pattern, and the opening time of the variable winning device 22 By operating at least one of the extension function and the opening count increase function, the function The second starting hole 21 is more likely to open (the ball is more likely to enter) than when it is not activated. In addition, the high base state is controlled independently without being associated with the time-saving state of the special symbol. This function that generates a high base state is called the "high base generation function." It is also possible.
[0177] In the pachinko gaming machine 1 of this embodiment, the first big win in 7R, the third big win in 15R, or the fourth big win in 15R If you win a jackpot, the game state after the jackpot game will be as follows: 39 is highly likely to pass through, so based on the passage of the game ball into the specific area 39 It becomes a high probability state of special patterns, and also a time-saving state of special patterns and a high base state (Figure (See 6.) This gaming state is also called a "high probability, high base state."
[0178] In the high probability high base state, a special pattern appears for a predetermined number of times (for example, 100 times) without becoming a jackpot. The variable display is executed, or the number of times the variable display of the special pattern is executed (variation number) is a predetermined number (for example, If a jackpot occurs before the jackpot reaches 100 times, the jackpot game will end. This high probability high base state is what is known as a "probability change game state" for the player. If the game ball has not passed through the specific area 39, the special symbol will be in the normal state and the special symbol will be in the special state. The pattern will be in a time-saving state and a high base state (low probability high base state).
[0179] In addition, if you get the 7R 2nd jackpot or the 15R 5th jackpot, the game status after the jackpot game is Since the possibility that the game ball will pass through the specific area 39 during the jackpot game is extremely low, A low probability state (normal state) for another pattern is entered, and a time-saving state and high base state for a special pattern is entered. (See Figure 6.) This gaming state is also called a "low probability high base state."
[0180] In the low probability high base state, a certain number of special symbols (for example, 100 times) are displayed without a jackpot. The variable display is executed, or the number of times the variable display of the special pattern is executed (variation number) is a predetermined number (for example, If a jackpot occurs before the jackpot reaches 100 times, the jackpot game will end. This low probability high base state is what is known as a "time-saving game state" for the player. Although the possibility is extremely low, in the jackpot game related to the 7R 2nd jackpot or the 15R 5th jackpot, If the game ball passes through the specific area 39, the state becomes "high probability high base state."
[0181] In addition, when the game state becomes "high probability high base state" and "low probability high base state" In this case, after the end of the big win game, whether the probability fluctuation function is activated or not, that is, It is for the player to determine whether the game state after the big win game is a high probability state or a low probability state. It is also possible to make it difficult to achieve high or low probability. The state in which it is difficult to determine whether the game is going well or not is also called the "probability non-announcement state." The appearance of the pachinko machine 1, such as the effects that accompany the game, can be used to determine whether the game is in a high probability state. It is difficult (virtually impossible) for a player to determine whether or not the probability The "non-alarm state" is, for example, a predetermined number of times (for example, 100) which is the end condition of the "low probability high base state." It is possible to generate it until a special pattern is displayed (number of times).
[0182] In a high base state such as a high probability high base state or a low probability high base state, hitting the right will put you in the right play area The game can be played more advantageously by getting the ball to enter 3B. The second starting hole 21 is more easily opened than the first starting hole 20. This is because it is easier to get the ball into the second starting hole 21. The game ball is passed through the gate 28, which is the trigger for the start of the game, and the game ball is entered into the second starting gate 21. This allows for a greater number of starting balls (special designs) to be hit compared to when hitting left. In this state, the launch direction indicator 47 is in a predetermined state. The lighting is controlled in this way, and it notifies that the game ball should be shot aiming at the right game area 3B (right hit (Instruction notification). The high base state is also called the "right-hand play state."
[0183] On the other hand, in the low base state, the game ball is made to enter the left game area 3A by hitting it from the left. In the low base state, the second starting hole 21 is more advantageous than in the high base state. The hole is difficult to open, and the ball is more likely to enter the first starting hole 20 than the second starting hole 21. Therefore, in order to make the game ball enter the first starting hole 20, This allows for a larger number of starting balls (special pattern hits) compared to hitting with the right hand. In this state, the launch direction indicator 47 lights up in a predetermined manner. The light is controlled (display is controlled) to notify the player that the game ball should be shot aiming at the left game area 3A ( (Left-hand play instruction notification). The low base state is also called the "left-hand play state."
[0184] Specifically, the launch direction indicator 47 is composed of two LEDs, "yz", and the L The display mode (lighting mode) of the ED indicates the firing direction. For example, in a low base state is "y□z□" (for example, □: off, ■: on), which turns off both LEDs. The display mode can inform the player that the ball should be launched into the left game area. In the state, both LEDs are set to "y■z■" (for example, □: off, ■: on). The lighting display can notify that the ball should be fired into the right gaming area. In addition to the indication by the launch direction indicator 47, during a jackpot game or a high base state, A right-hit instruction image instructing the player to hit the ball to the right is displayed on the display screen 7a of the image display device 7. Also, when the base state changes from high to low, the left-hand hitting finger instructs the player to hit left. The instruction images are displayed on the display screen 7a of the image display device 7. The control is performed by the sub-control board 90 and the image control board 100 (performance execution means).
[0185] As described above, in the pachinko gaming machine 1 of this embodiment, the probability variation function and the variation time shortening function If we take the "low probability low base state" where the is not activated as the standard, then we can define this low probability low base state as "normal" It can be considered as "game state" or "normal state", and in that state, the special symbol changes and is displayed. The game that allows you to play can be considered as "normal game". And, the low probability low base state (normal A "low probability high base" is a game state (specific game state) that is more advantageous to the player than a "low probability high base" game state. It is possible to set "high probability high base state" or "high probability high base state."
[0186] In addition, the jackpot game is realized by displaying a special symbol in a fluctuating manner and a jackpot symbol being displayed in a static manner. It is a game that can be played, and for the player, a large number of prize balls can be won by the ball entering the big prize hole. Since it is an advantageous game that can obtain a jackpot, the jackpot game is considered a "special game." The game state in which the jackpot game is played (jackpot game state) is called a "special game state." It can be seen as:
[0187] In addition, there are low probability low base states (normal game states) and low probability high base states (time-saving game states, The "first game state" is a game state that belongs to the "first game state", and is a low probability low base state and a low probability high The high probability high base state (probability game state) that is more advantageous to the player than the base state is called the "second game" However, the low probability high base state is a game state that is more playable than the low probability low base state. Since this is a game state that is difficult for the player, the low probability low base state is classified as the "first game state." The low probability high base state is considered as a game state belonging to the "second game state." In other words, the low base state is the "first game state" and the high base state is the " This may be referred to as the "second gaming state."
[0188] In addition, in the pachinko gaming machine 1 of this embodiment, the game states are "low probability low base state", "low Three game states can be set: "High probability base state" and "High probability high base state". In addition, the high probability state of the special symbol, the non-time shortening state of the special symbol, and the low base state, It may also be possible to set a "high probability low base state."
[0189] [Main control main processing] Next, the processing contents of the game control microcomputer 81 (main control unit 80) will be explained based on FIGS. 10 to 39. In addition, the processing contents of the game control microcomputer 81 will be explained. The counters, flags, status, buffers, etc. that appear are stored in the RAM of the main control board 80. It is being done.
[0190] The game control microcomputer 81 provided on the main control board 80 is When the main control main processing program shown in FIG. 10 is loaded, the main control main processing program is read from the ROM of the main control board 80. As shown in the figure, the main control main process first performs the initial settings ( S101). For example, the initial settings include stack settings, constant settings, interrupt time settings, and main control settings. Setting of the CPU of the board 80, SIO, PIO, CTC (interrupt time controller) It sets various flags, status and counters, and resets them. The initial value of the flag is " The initial value of the status is "1" and the initial value of the counter is "0" or "OFF". The initial setting (S101) is executed only once after power-on. It will not be executed.
[0191] After the initial setting (S101), interrupts are prohibited (S102), and the main random numbers for the normal and special symbols are The update process (S103) is executed. In this normal symbol / special symbol main random number update process (S103), The values of the various random number counters shown in Figure 7 are updated by adding 1. When the limit value is reached, it returns to "0" and is incremented again. The initial value of each random number counter is a value other than "0". The value of the updated random number counter may be a constant or may be changed randomly. The data values are successively stored in a predetermined update value storage area (not shown) of the RAM of the main control board 80.
[0192] When the normal and special symbols main random number update process (S103) is completed, the interrupt is permitted (S1 04). When interrupts are enabled, interrupt processing (S105) can be executed. (S105) is an interrupt that is repeatedly input to the CPU of the main control board 80 at a cycle of, for example, 4 ms. Then, after the interrupt process (S105) is completed, the next interrupt is executed. Before the loading process (S105) starts, the normal and special symbols main random number update process (S103) ) is repeatedly executed to update the various counter values. If an interrupt pulse is input to the CPU at this time, the interrupt process (S105) does not start immediately. The process is not started until interrupts are permitted (S104).
[0193] [Interrupt processing] Next, the interrupt process (S105) will be described. As shown in FIG. In step S105, first, output processing (S201) is executed. In step S201, the following steps are executed: In each process, the command set in the output buffer provided in the RAM of the main control board 80 The control signal is output to the sub-control board 90 and the payout control board 110. The game state, the result of the special symbol hit or miss judgment, the symbol as the jackpot type (jackpot symbol ), information about the fluctuation pattern, etc. The command is, for example, 2 bytes of information. In this case, the upper byte is information about the command type, and the lower byte is The byte contains information about the command content.
[0194] In the input process (S202) that is performed after the output process (S201), the data is mainly input to the pachinko gaming machine 1. Various sensors (first start port sensor 20a, second start port sensor 21a, first The large prize opening sensor 30a, the second large prize opening sensor 35a, the specific area sensor 39a, the non-specific area The detection signal detected by the sensor 49 (see FIG. 5) is read, and the detection signal is used to pay out the prize balls. If the sensor triggers the ball win, it is stored in the output buffer of RAM as winning ball information. In addition, a detection signal from a lower tray fullness detection sensor that detects whether the lower tray 62 is full is also received. The lower tray full data is stored in the output buffer of RAM.
[0195] The next normal and special symbol main random number update process (S203) is the main control main process shown in Figure 10. This is the same as the normal symbol / special symbol main random number update process (S103) performed in the process. The update process of the various random number counter values (including the normal pattern random number counter value) is performed by a timer interrupt. The execution period of the interrupt process (S105) and the other period (after the end of the interrupt process (S105) This is done during both the period until the write process (S105) is started.
[0196] After the normal symbol / special symbol main random number update process (S203), the start gate sensor detection process (described later) Processing (S204), general map operation processing (S205), special map operation processing (S206), specific area sensor detection processing ( S207), start-up processing (S209) and power-off monitoring processing (S210) are executed. Other processing not closely related to the invention (S211) is executed, and the interrupt processing (S105) is ended. Then, the main control board 80 continues to operate until the next interrupt pulse is input to the CPU of the main control board 80. The process from S102 to S104 of the power-on process is executed repeatedly (see Figure 10), and an interrupt pulse is input. When the interrupt is received (approximately 4 ms later), the interrupt process (S105) is executed again. In the output process (S201) of the interrupt process (S105), the RA The commands etc. set in the output buffer of M are output.
[0197] [Starting port sensor detection process] As shown in FIG. 12, in the start gate sensor detection process (S204), first, the game ball passes through the gate 28. It is determined whether or not the game ball has passed through, that is, whether or not the game ball has been detected by the gate sensor 28a. If the game ball has not passed through the gate 28 (NO in S301), the process proceeds to S305. If you have passed To28 (YES in S301), the number of reserved balls for normal symbols (the number of reserved balls for normal symbols, specifically Determine whether the counter value for counting the number of reserved general maps stored in RAM is less than 4. (S302).
[0198] If the number of reserved balls for normal symbols is not less than 4 (NO in S302), proceed to S305. If the number of balls is less than 4 (YES in S302), add "1" to the number of reserved balls for the normal symbol (S303). The normal pattern random number acquisition process (S304) is performed. In the normal pattern random number acquisition process (S304), the RAM is updated. The value of the random number counter for determining whether a normal pattern is correct or not stored in the value storage area (not shown) (label -TRND-H, FIG. 7(B)) and transmits the acquired random number value (acquired information) to the main control board 8 Address corresponding to the current number of regular pattern reserved balls in the regular pattern reserved memory section in RAM 0 Store in space.
[0199] In S305, it is determined whether or not a game ball has entered the second starting hole 21, that is, whether or not the second starting hole sensor 21a It is determined whether or not a gaming ball has been detected by (S305). If not (NO in S305), proceed to S309. In this case (YES in S305), the number of reserved balls for the special drawing 2 (the number of reserved balls for the second special drawing, specifically, the main control unit 80 The value of the counter that counts the number of reserved second special drawings in the RAM is less than 4 (maximum number) It is determined whether or not the number of reserved balls in the special drawing 2 is less than 4 (NO in S306). ) proceed to S309, and if the number of reserved balls for special chart 2 is less than 4 (YES in S306), the reserved balls for special chart 2 Add "1" to the number of balls (S307).
[0200] Following the process of S307, a special chart 2 related random number acquisition process (S308) is performed. In step S308, the special symbol winning / losing judgment value stored in the update value storage area (not shown) of the RAM is The value of the fixed random number counter (label-TRND-A), the value of the random number counter for determining the jackpot type ( Label-TRND-AS) and the value of the fluctuation pattern random number counter (Label-TRND-T1 ) (i.e., obtain the random number values shown in Figure 7(A)), and ) is stored in the address space of the second special chart reserved memory unit according to the current number of special chart 2 reserved balls.
[0201] Next, in S309, it is determined whether or not a game ball has entered the first starting hole 20, that is, whether or not the first starting hole sensor It is determined whether or not a gaming ball is detected by the first starting hole 20a (S309). If the ball has not entered the first starting hole 20 (NO in S309), the process is terminated. In this case (YES in S309), the number of reserved balls in the special drawing 1 (the number of reserved balls in the first special drawing, specifically the main control unit 80 The value of the counter that counts the number of reserved first special drawings in the RAM is less than 4 (maximum number) It is determined whether or not the number of reserved balls in the special drawing 1 is less than 4 (NO in S310). ) processing is completed, and if the number of reserved balls in the special drawing 1 is less than 4 (YES in S310), the special drawing 1 is reserved Add "1" to the number of balls (S311).
[0202] Following the process of S311, a special chart 1 related random number acquisition process (S312) is performed. In the process (S312), as in the special diagram 2 related random number acquisition process (S308), the updated value storage area of the RAM ( The value of the counter for determining whether or not a special symbol is selected is stored in the memory (not shown) (label -TRND-A) , the value of the random number counter for determining the jackpot type (label-TRND-AS) and the fluctuation pattern random number Obtain the counter value (label-TRND-T1) (i.e., obtain the random value shown in Figure 7(A)). The obtained random number value is used to calculate the number of balls currently reserved in the first special chart reserved memory section. Store in the dress space.
[0203] [General Action Processing] After the start hole sensor detection process (S204), the game control microcomputer 81 performs the normal process shown in FIG. In the normal symbol operation process (S205), the normal symbol display 42 and the variable input The processing related to the award device 22 is divided into four stages, and each stage is indicated by a "General Operation Status 1" , 2, 3, 4" are assigned. And when "Normal Operation Status" is "1" If the result of S401 is YES, the normal pattern standby process (S402) is performed, and the "normal pattern operation status" is set to "2 If it is " (NO in S401, YES in S403), normal pattern change processing (S404) is performed, and "normal If the "Operation Status" is "3" (NO in both S401 and S403, YES in S405), The pattern determination process (S406) is performed, and if the "normal pattern operation status" is "4" (S401, If S403 and S405 are all NO, normal electric accessory processing (S407) is performed. is initially set to "1".
[0204] [Normal pattern standby processing] As shown in FIG. 14, in the normal symbol waiting process (S402), first, the number of reserved balls of the normal symbol is set to "0 If it is "0" (YES in S501), the process of S502 to S505 is performed. On the other hand, if it is not "0" (NO in S501), the normal pattern will be selected as described later. A determination process is performed (S502), and then a normal symbol variation pattern selection process is performed (S503). In the symbol variation pattern selection process (S503), the normal symbol variation pattern selection table shown in FIG. If the game state is in the time-saving state, the normal symbol fluctuation time is 1 second. Select the variation pattern. On the other hand, if the game state is not in the time-saving state, the variation time of the normal pattern Select a normal 30-second pattern change pattern.
[0205] Following the normal symbol variation pattern selection process (S503), the normal symbol random number shift process (S5 After performing step 04), the normal symbol variation start process (S505) is performed and the process is completed. In the initial process (S505), the normal pattern variation table is generated based on the normal pattern variation pattern selected in S503. The normal operation status is set to "2" and the normal symbol variation starts. In the start process (S505), the sub-control board 90 is notified of the start of the normal symbol variation. Set the start command.
[0206] [Normal pattern correctness determination process] As shown in FIG. 15, in the normal pattern correctness determination process (S502), first, the normal pattern reserved memory unit stores Read the value of the random number counter (label-TRND-H) for determining whether the normal pattern is correct or not. S601). Next, whether the time-saving flag is ON (i.e., whether the game state is in the time-saving state) In S602, it is determined that the time-saving flag is ON, that is, the time-saving state is being established. If this is the case (YES in S602), the normal pattern hit determination table shown in FIG. 8(C) for the time-saving state The table (the hit judgment value is "0" to "239") is used to judge whether the hit is high probability. It is determined whether the normal symbol is correct or not (S604), and the process proceeds to S605. Whether the value of the random number counter for judgment (label-TRND-H) matches any of the hit judgment values On the other hand, if it is determined in S602 that the time-saving flag is not ON, that is, that the time-saving state is not in effect, When it is determined (NO in S602), the non-time shortening state in the normal pattern hit determination table shown in FIG. A low probability normal hit / miss judgment based on the table (hit judgment value is "0", "1") is used. It is determined whether or not the drawing is correct (S603), and the process proceeds to S605. The result of (S603, S604) is judged to be a hit (normal hit) or not (S605). If it is determined that the symbol is a miss (NO in S605), the symbol to be displayed as a miss is displayed as a normal symbol (normal miss symbol). (S606) and the process ends. On the other hand, if it is determined in S605 that the winning combination is a normal winning combination, (S605: YES) The winning normal symbol (normal winning symbol) to be displayed is determined (S607). The flag is set to ON (S608), and the process ends.
[0207] [Normal pattern random number shift processing] As shown in FIG. 16, in the normal pattern random number shift process (S504), first, the number of normal pattern reserved balls is Decrement by 1 (S701). Next, the storage location of each reserved map in the reserved map memory unit is The current position is shifted one position to the side to be read (S702). The address space where the highest reserved memory is stored is set to "0", that is, The RAM area corresponding to the fourth reserved image is cleared to zero (S703), and the process ends. In this way, the reserved general maps are consumed in the order in which they are reserved.
[0208] [Normal pattern change processing] As shown in FIG. 17, in the normal symbol variation process (S404), first, the normal symbol variation time has passed. It is determined whether the time has elapsed (S801), and if it has not elapsed (NO in S801), the process ends. On the other hand, if the fluctuation time has elapsed (YES in S801), the normal symbol fluctuation stop command is set. At the same time, the normal operation status is set to "3" (S803). The display of the fluctuation of the regular pattern is based on the result of the random number used to determine whether the regular pattern is correct or not (the regular pattern is correct or not). After performing other processing such as stopping the reel at a pattern or a normal pattern (S804), Finish.
[0209] [Normal pattern confirmation process] As shown in FIG. 18, in the normal symbol determination process (S406), first, if the normal symbol winning flag is ON, If the normal map hit flag is not ON (NO in S901), the normal map operation is The status is set to "1" (S905) and this process ends. If it is ON (YES in S901), it is determined whether the time-saving flag is ON, that is, whether the time-saving state is in progress. If the time is reduced (YES in S902), the variable winning device Set the opening pattern during the time-saving state as the opening pattern of 22 (second starting port 21) ( S903). The release pattern during the time-saving state is, as mentioned above, a 2.0-second release repeated three times. Therefore, the second start port opening counter that counts the number of times the second start port 21 is opened is Set the counter to "3".
[0210] On the other hand, if the time is not shortened (NO in S902), the variable winning device 22 (the second starting port 2 1) The opening pattern during the non-time-saving state is set as the opening pattern (S906). The release pattern during this state is, as mentioned above, a release pattern in which a 0.2 second release is performed once. Therefore, set the second start port opening counter to "1". Then, set the opening pattern. Following (S903, S906), the normal operation status is set to "4" (S904), and this process Finish.
[0211] [Normal electric accessory processing] As shown in FIG. 19, in the normal electric accessory processing (S407), first, the normal winning end flag is ON. It is determined whether or not the result is correct (S1001). This is a flag indicating that the opening of the second starting port 21 has been completed during the auxiliary play.
[0212] If the normal hit end flag is not ON (NO in S1001), the second start port 21 is being opened. If it is not currently open (NO in S1002), the second starting port 21 is opened. It is determined whether or not the timing for opening the valve (opening timing) has arrived (S1003). If the answer is NO in step S1003, the process is completed. If the answer is NO, the second starting port 21 is opened (step S1004), and the process is completed. On the other hand, if the second starting port 21 is open (YES in S1002), the second starting port 21 is closed. Whether the timing (closing timing) has come (that is, whether the second starting port 21 has been opened and the predetermined time has elapsed since the opening of the second starting port 21) If the predetermined opening time has not elapsed (NO in S1005), ) processing is completed, and if it has been reached (YES in S1005), the second starting port 21 is closed ( S1006).
[0213] Following the closing process of the second start port 21 (S1006), the value of the second start port opening counter is incremented by one. The value of the second start port opening counter is incremented (S1007), and it is determined whether the value of the second start port opening counter is "0" (S If it is not "0" (NO in S1008), the second starting port 21 is opened again. On the other hand, if it is "0" (YES in S1008), the auxiliary game will end. The end process is performed (S1009), and the normal map end flag is set (S1010). The second start port opening counter counts the opening of the second start port 21 if the time is shortened. When the opening operation of the opening / closing member 23 is performed three times, the value becomes "0", and when the time-saving state is not in effect, the value becomes "2". When the starting port 21 is opened once, the value becomes "0".
[0214] On the other hand, if it is determined in S1001 that the normal map end flag is ON (S1001 YES), the opening of the second starting hole 21 (auxiliary game) for the number of times set in S903 or S906 is completed. Therefore, the normal map hit end flag is turned OFF (S1011) and the normal map hit flag is set. The power is turned OFF (S1012), the normal operation status is set to "1" (S1013), and the process ends. As a result, in the next interrupt process, the normal pattern operation process (S205) is performed again. Then, the automatic process (S402) is executed (see FIGS. 11 and 13).
[0215] [Special diagram operation processing] As shown in FIG. 11, the game control microcomputer 81 executes the special action after the normal action process (S205). In the special symbol operation process (S206), as shown in FIG. The first special symbol display 41a and the second special symbol display 41b are connected to the big prize device. The processing relating to the prize device 31 and the second big prize device 36 is divided into four stages, and each stage "Special drawing operation status 1, 2, 3, 4" is assigned to each. If the value is "1" (YES in S1101), the special symbol waiting process (S1102) is performed, and the special symbol movement If the operation status is "2" (NO in S1101, YES in S1103), special pattern change processing (S1104) is performed, and if the special drawing operation status is "3" (both S1101 and S1103 are NO , S1105: YES), the special pattern confirmation process (S1106) is performed, and the special pattern operation status is "4". If the result is NO in S1101, S1103, and S1105, the special electric device processing (S 1107). The initial setting of the special chart operation status is "1".
[0216] [Special pattern standby process] As shown in FIG. 21, in the special symbol waiting process (S1102), first, the reserved ball of the second starting hole 21 It is determined whether the number (i.e., the number of reserved balls for special drawing 2) is "0" (S1201). is "0" (YES in S1201), that is, the ball entered the second starting hole 21 If the random number counter value is not stored, the number of reserved balls in the first starting hole 20 (i.e., the number of reserved balls in the special drawing 1) ) is "0" (S1206). And, the number of reserved balls in the special drawing 1 is also "0". In this case (YES in S1206), that is, the random number counter value acquired due to the ball entering the first starting hole 20 If there is no memory of the above, the display screen 7a of the image display device 7 is set to the standby screen during processing (waiting for customers). If the demo screen for the program is currently being executed (YES in S1211), the program determines whether the demo screen for the program is currently being executed (S1211). ), this process ends as it is, and if no process is in progress (NO in S1211), the standby screen is displayed. Then, the standby screen setting process is executed (S1212).
[0217] In S1201, if it is determined that the number of reserved balls in the special drawing 2 is not "0" (NO in S1201), that is, 2. If there is one or more memories of the random number counter value obtained due to the ball entering the starting hole 21, , the special drawing 2 correctness determination process (S1202), the special drawing 2 variation pattern selection process (S1203), the special drawing 2 The random number shift process (S1204) and the special chart 2 variation start process (S1205) are performed in this order.
[0218] Also, if the number of reserved balls in Special Chart 2 is "0" but the number of reserved balls in Special Chart 1 is not "0" (Y in S1201) ES, S1206 NO), that is, the random number counter value relating to the second starting port 21 is not stored, but the random number counter value relating to the first starting port 21 is stored. If there is one or more memories of the random number counter value obtained due to the ball entering the moving hole 20, The above-mentioned special drawing 1 correctness determination process (S1207), special drawing 1 variation pattern selection process (S1208), special drawing 1 random number The shift processing (S1209) and the special chart 1 change start processing (S1210) are performed in this order.
[0219] In this embodiment, the variable display of the first special pattern based on the first special pattern reservation is This is only done if the reservation is "0" (YES in S1201). The consumption (display of the change in the second special pattern) is the same as the consumption (display of the change in the first special pattern) of the first special pattern reservation. In this embodiment, the judgment based on the second special drawing reservation is executed first. It is easier for players to win big jackpots that are more profitable than winning or losing based on special chart reservations. (See Figure 8(B)).
[0220] [Special Diagram 2 Correctness Judgment Processing] As shown in FIG. 22, in the special drawing 2 pass / fail judgment process (S1202), first, as a judgment value, RAM The lowest area of the second special drawing reserved memory section (i.e., the RAM area corresponding to the first of the second special drawing reserved The value of the random number counter for determining whether or not a special symbol is a winner (the oldest memory) is stored in the TRND-A) is read out (S1301).
[0221] Next, it is determined whether the probability flag is ON, i.e., whether the game is in a high probability state (S130 2). And if it is not in a high probability state (NO in S1302), that is, in a normal state, it is a jackpot. Among the judgment tables (Fig. 8(A)), the jackpot judgment table for normal state (the jackpot judgment value is " On the other hand, if the probability is high, (YES in S1302), the jackpot determination table (FIG. 8(A)) for the high probability state is selected. The winning / losing determination is made based on the table (S1304). The jackpot determination values are "3", "53", "113", "173", "227", and "281". The numbers are "337", "397", "449", and "503".
[0222] Next, in S1305, it is determined whether the result of the hit / miss judgment (S1303, S1304) is a "jackpot" or not. As a result, if it is determined that there is a jackpot (YES in S1305), the jackpot type is determined. The value of the fixed random number counter (label-TRND-AS) is read out and the jackpot shown in Figure 8(B) is calculated. The jackpot type is determined based on the jackpot type determination table (S1307), and the jackpot type determination random number is used. The jackpot symbol is determined based on the value of the number (S1308), and the jackpot flag is turned ON (S1309). On the other hand, if the result of the hit / miss judgment (S1303, S1304) is not a "jackpot" (or a "miss"), If it is determined that there is a winning symbol (NO in S1305), the losing symbol is determined (S1306), and the process ends. The main control unit 80 (game control microcomputer) that executes the win / loss judgment (S1303, S1304) regarding the special pattern 81) functions as the "second correctness determining means."
[0223] Here, when determining the type of jackpot, in the case of the first special pattern, The jackpot type is determined using a jackpot type determination table for special symbols, and the second special symbol is determined. In the case of a hit / miss judgment, the hit type is determined using the hit type judgment table for the second special pattern. In addition, the special symbol hit judgment and the jackpot type determination judgment can be called "judgment" respectively, It can be said that the "judgment" includes determining which jackpot pattern will be obtained.
[0224] [Special Chart 2 Variation Pattern Selection Processing] As shown in FIG. 21, in the special symbol waiting process (S1102), the special symbol 2 hit / miss judgment process (S1202) Next, the special chart 2 variation pattern selection process is performed (S1203). In the special chart 2 variation pattern selection process (S1203), first, whether the game state is in the time-saving state or not It is determined whether the time-saving flag is ON (S1401). If it is determined to be a jackpot (NO in S1401), that is, if it is not in a time-saving state, then the jackpot flag is turned ON. It is determined whether or not this is the case (S1402).
[0225] In S1402, if it is determined that the jackpot flag is ON (YES in S1402), it is a non-time-reduction state jackpot. Table for use (in the fluctuation pattern table shown in Figure 9, the table corresponds to the non-time-saving state and the jackpot part) based on the fluctuation pattern random number counter value (label-TRND-T1) A variation pattern is selected (S1403). In this embodiment, one of the variation patterns P1 to P3 is selected. In this embodiment, once the fluctuation pattern is determined, the fluctuation time is also determined. Next, the process proceeds to S1404.
[0226] On the other hand, if it is determined in S1402 that the jackpot flag is not ON (NO in S1402), the second special symbol It is determined whether the number of reserved items is "1" or "2" (S1405). This is the number of memories including the information that determines the fluctuation pattern by this process, so The number of memories is set to any value between "1" and "4".
[0227] Then, in S1405, if it is determined that the number of reserved items is either "1" or "2" (S1405 YES), the first reserved number out table (non-time shortening state in the fluctuation pattern table shown in Figure 9 And miss and reserved ball number "1, 2" (the part corresponding to the part), and the fluctuation pattern random number counter A variation pattern is selected based on the data value (Label-TRND-T1) (S1406). In this example, one of the variation patterns P4 to P7 is selected.
[0228] On the other hand, in S1405, the number of reserved items is neither "1" nor "2", i.e., "3" or "4". If it is determined that the above is true (NO in S1405), the second reserved number release table (shown in FIG. 9) is used. The part of the fluctuation pattern table that corresponds to the non-time-saving state, miss, and reserved ball number "3, 4" ) and fluctuates based on the fluctuation pattern random number counter value (label-TRND-T1). A pattern is selected (S1407). In this embodiment, one of the variation patterns P8 to P11 is selected. In addition, the first table for the number of reserved items is selected more frequently than the second table for the number of reserved items. The probability of selecting a long-term fluctuation pattern is high. The shortest possible fluctuation time (12000ms) is also the one in the second pending number table ( This is considered to be longer than the 4000ms.
[0229] Also, if it is determined in S1401 that the time is reduced (YES in S1401), the jackpot flag is ON. If it is determined that the jackpot flag is ON, the process proceeds to step S1408. (YES in S1408), the time-saving state jackpot table (the time-saving state jackpot table shown in FIG. 9) The part that corresponds to the short state and the jackpot) is referred to, and the fluctuation pattern random number counter value (label - A fluctuation pattern is selected based on the TRND-T1 (S1409). Any one of turns P12 to P14 is selected.
[0230] On the other hand, if it is determined in S1408 that the jackpot flag is not ON (NO in S1408), the number of reserved balls is "1 It is determined whether the number of reserved items is " or not (S1410). The reserved number here is the same as that described above. It is set to one of the values "1" to "4".
[0231] In S1410, if it is determined that the number of reserved items is "1" (YES in S1410), the third reserved item number is exceeded. Table (Figure 9 shows the fluctuation pattern table in the time-saving state, miss, and reserved ball number "1" Refer to the relevant part) and set the fluctuation pattern random number counter value (label -TRND-T1) In this embodiment, the variation patterns P15 to P1 are selected based on the variation patterns P15 to P11 (S1411). One of the eight options is selected.
[0232] Also, in S1410, the number of reserved items is not "1", that is, the number of reserved items is between "2" and "4". If it is determined that the number is one of the four reserved numbers (NO in S1410), the fourth reserved number missing table (variable number shown in FIG. 9) is used. Refer to the part of the pattern table that corresponds to the time-saving state, miss, and reserved ball number "2 to 4" Based on the fluctuation pattern random number counter value (label-TRND-T1), the fluctuation pattern is calculated. In this embodiment, one of the variation patterns P19 to P22 is selected (S1412). can be.
[0233] Here, if the result of the judgment in the time-saving state is wrong, the variation pattern selected is Compared to the fluctuation pattern selected when the result of the short state judgment is wrong, the short fluctuation This is because the variable time is short in the time-saving state. By allowing more variable patterns to be selected, the speed at which special reserved cards are consumed will be increased. This is to (swiftly progress the game during the time-saving period).
[0234] After selecting the fluctuation pattern as described above, other processing shown in Figure 23 is performed. (S1404), the process is completed. In other processes (S1404), The variable pattern specification command is set in the output buffer of RAM. The fluctuation pattern specification command set in the logic is included in the fluctuation start command described later, The data is sent to the sub-control board 90 by the output process (S201).
[0235] [Special Chart 2: Random Number Shift Processing] As shown in Figure 25, in the special chart 2 random number shift process (S1204), first, the number of reserved balls in the special chart 2 is set to 1 Next, the various counter values in the second special chart reserved memory unit are decremented (S1501). The storage location is one lower (for example, the second special chart reserved memory unit is at address "0000" to "000" If the address space corresponds to "3", shift to the address "0000" side (S1 502). Then, "0" is set in the top address space of the second special chart reserved memory section, and In other words, (if the upper limit has been stored) the RAM area corresponding to the fourth of the second special chart reserve is zeroed. The process is completed by clearing the local area (S1503).
[0236] After the special chart 2 random number shift process (S1204) is executed, as shown in Figure 21, In the special chart 2 change start process (S1205), the special chart operation status is Set it to "2" and set the fluctuation start command to the output buffer in RAM. 2 The display of the special pattern changes will begin.
[0237] Next, in the special pattern waiting process (S1102), the number of special pattern 2 reserved balls is "0", and If the number of reserved balls for special drawing 1 is not "0" (YES in S1201, NO in S1206), the special drawing 1 is judged to be correct or not. Processing (S1207), Special Chart 1 Variation Pattern Selection Processing (S1208), Special Chart 1 Random Number Shift Processing (S1209) The special chart 1 change start processing (S1210) is performed in this order.
[0238] [Special Diagram 1 Correctness Judgment Processing] As shown in FIG. 26, in the special drawing 1 correctness determination process (S1207), the special drawing 2 correctness shown in FIG. The process (S1601 to S1609) is performed in the same manner as the determination process (S1202). However, since this process is related to Special Drawing 1, in S1601, The lowest area of the first special drawing reservation memory section (i.e., the RAM area corresponding to the first of the first special drawing reservations) ) reads the random number counter value (label-TRND-A) for determining whether or not a special symbol is a winner. The main control unit 8 executes the winning / losing judgment (S1603, S1604) regarding the first special symbol. 0 (game control microcomputer 81) functions as the "first winning / losing determining means."
[0239] In addition, the first correctness determination means and / or the second correctness determination means described above may be referred to as " It is also called "correct / incorrect determination means" or "determination means."
[0240] [Special Chart 1 Variation Pattern Selection Processing] As shown in FIGS. 27 and 28, in the special chart 1 variation pattern selection process (S1208), And the process is performed in the same manner as the special chart 2 variation pattern selection process (S1403) shown in FIG. 24 (S1701 to Therefore, a detailed description of this process will be omitted.
[0241] [Special Figure 1: Random number shift processing] As shown in Figure 29, in the special chart 1 random number shift process (S1209), first, the number of reserved balls in the special chart 1 is set to 1. Next, the various counter values in the first special chart reserved memory unit are decremented (S1801). The storage location is shifted downward by one (S1802). Set "0" in the address space of the first special The RAM area corresponding to the fourth reserved image is cleared to zero (S1803), and this process ends.
[0242] After the special chart 1 random number shift process (S1209) is executed, the special chart 1 variation start process (S1210) of FIG. In the special chart 1 change start process (S1210), the special chart operation status is set to "2". At the same time, a variable start command is set in the output buffer of RAM, and the first special symbol Starts displaying fluctuations.
[0243] [Special pattern change processing] As shown in FIG. 30, in the special symbol variation process (S1104), first, the variation time of the special symbol (S The fluctuation time is determined according to the fluctuation pattern selected in S1203 or S1208. See FIG. 9. If it is determined that the variable time has not elapsed (S1901), If NO, the process ends. This allows the display of the special symbols to continue.
[0244] On the other hand, if it is determined that the fluctuation time has elapsed (YES in S1901), the fluctuation stop command is set. Next, it is determined whether the probability variable flag is ON (S1903). If it is ON, (S1903: YES), the probability change counter is decremented by 1 (S1904), and the probability change counter value is "0" If it is determined that the probability change counter is "0" (YES in S1905), ), the probability variable flag is turned OFF (S1906), and the process proceeds to S1907. If it is determined that it is not ON (NO in S1903), or if it is determined that the probability change counter is not "0", If so (NO in S1905), the process proceeds to S1907.
[0245] In S1907, it is determined whether the time-saving flag is ON (S1907). If it is determined to be ON (YES in S1907), the display of the special pattern that was executed during the time-saving state The value of the time-saving counter, which counts the number of times, is decremented by 1 (S1908), and the value of the time-saving counter becomes "0". If the value of the time-saving counter is "0" (YES in S1909), If the time-saving flag is ON, the time-saving flag is turned OFF (S1910), and the process proceeds to S1911. If it is determined that there is no time (NO in S1907), or if it is determined that the time-saving counter value is not "0" If the answer is NO in S1909, the process proceeds to S1911.
[0246] In S1911, the special pattern operation status is set to "3" (S1911). The variable display is based on the results of the special pattern random number and the random number for determining the type of jackpot. Other processing such as stopping is performed (S1912), and this processing ends.
[0247] [Special design confirmation process] As shown in FIG. 31, in the special symbol determination process (S1106), first, if the jackpot flag is ON, If the jackpot flag is ON (YES in S2001), the jackpot is calculated. It is determined whether the type of the win is a 15R jackpot (S2002). If it is determined that the number of rounds is 1 or more (YES in S2002), the number of rounds to be executed during the big win game is counted. The value of the round counter to be played is set to "15" (S2003), and the process proceeds to S2006. On the other hand, if it is determined that the type of this jackpot is not a 15R jackpot (NO in S2002), Since the type is 7R jackpot, set the round counter value to "7" (S2005), and Proceed to processing 06.
[0248] In step S2006, lighting pattern data for determining the display mode (lighting mode) of the round display 45 is input. (S2006), and the process proceeds to S2007. That is, according to the type of the jackpot (number of rounds), the round indicator 45 is configured. Set the lighting pattern data for the LEDs (7R lamp, 15R lamp) (S200 6) When the set lighting pattern data is output by the output process (S201), The LED (round lamp) of the round display 45 lights up according to the lighting pattern data. do.
[0249] Next, in S2007, a judgment type flag is set (S2007). The special pattern that triggered the jackpot was the first special pattern and the second special pattern. In other words, if the first special symbol is judged to be a jackpot, This flag allows you to determine whether the first special symbol was a jackpot or whether the second special symbol was a jackpot. In the embodiment, the judgment type flag is set to the special symbol hit judgment that triggered the big win. 1. The first judgment flag indicating that it is a special pattern judgment, and the second judgment flag indicating that it is a special pattern judgment. and a second determination flag indicating that the first determination flag is not set.
[0250] The pachinko gaming machine 1 of this embodiment has a "7R jackpot" (7R first and second jackpots) ) and "15R jackpot" (15R 3rd to 5th jackpot). Of these, 7R 1st, The second jackpot and the third jackpot of 15R are jackpots when the first special pattern is judged to be a jackpot. It is a type of 15R, and the 4th and 5th jackpots are jackpots in the 2nd special pattern judgment. This is the type of jackpot (see Figure 6).
[0251] Therefore, in this embodiment, the judgment type flag is set based on the type of the current big win ( S2007). In other words, the types of jackpots this time are 7R 1st jackpot, 7R 2nd jackpot and 15R If it is one of the 3rd jackpots, this jackpot will be determined by the 1st special symbol ("Special" Since the result is "1 jackpot", the first determination flag is turned ON (S2007). If the type of this jackpot is 15R 4th jackpot or 15R 5th jackpot, this jackpot Since this is based on the judgment of whether the second special pattern is correct or not (also called "Special Pattern 2 Big Hit"). The determination flag is turned ON (S2007). It is turned OFF (initialized) when the game (special game state) ends.
[0252] Next, in S2008, the big prize opening pattern according to the type (type) of the big prize is set (S 2008), the process moves to S2009. Here, as mentioned above, the opening pattern of the big prize entrance is It is determined according to the type of jackpot (see Figure 6). Specifically, 7R 1st and 2nd jackpots If it is one of these, set the opening pattern for the 7R jackpot corresponding to each jackpot. If it is any of the 15R 3rd to 5th jackpots, the 15R jackpot corresponding to each jackpot will be Then, the opening pattern for the corresponding jackpot is set for each jackpot game. The opening pattern is executed.
[0253] In S2009, the timing of the movable piece operation according to the type of the jackpot is set, and the process proceeds to S2010. As described above, the movable piece in the V round (the seventh round in this embodiment) The operation of 150 is based on the number of game balls that enter the second large winning slot 35 (V Attacker). The number of balls that trigger the activation is determined according to the type of jackpot. Specifically, the first predetermined value C 1. The second predetermined value C2 and the third predetermined value C3 are set (predetermined value setting means). The value of the V round (7th round) and the count value by the ball counting means (V attack The operation of the movable piece 150 is controlled based on the number of balls that enter the car. The second predetermined value C2 and the third predetermined value C3 are when the type of jackpot is "V non-passing scheduled jackpot". It is not set to , but is set only if it is a "V passing jackpot."
[0254] Next, in S2010, the opening command for the jackpot is set to start the jackpot game. (S2010). The opening command is set according to the type of jackpot. 7R 1st jackpot opening command, 7R 2nd jackpot opening command , 15R 3rd jackpot opening command, 15R 4th jackpot opening command And like the opening command for the 15R 5th jackpot, each jackpot is set up separately. It is being done.
[0255] The opening command set in S2010 is sent to the sub-control unit 90 by the output process (S201). The sub-controller 90 that receives the opening command Processing related to the execution of a predetermined game effect (for example, an opening effect) corresponding to the game period is performed. do.
[0256] Next, in S2111, the opening period corresponding to the opening command set in S2010 is The opening period begins (S2111). After the jackpot symbol stops and is displayed (determined display), This is the period until the first round of jackpot play begins.
[0257] Next, in S2012, the special chart operation status is set to "4" (S2012), and the processing ends. On the other hand, if it is determined in the above-mentioned S2001 that the jackpot flag is not ON (NO in S2001), The operation status is set to "1" (S2013), and the process ends.
[0258] [Special electric device processing (jackpot game)] As shown in FIG. 32, in the special electric device processing (S1108), first, the probability variable flag is ON. If it is determined that the probability variable flag is ON (YES in S2101), the probability variable flag is ON. The variable flag is turned OFF (S2102), and then it is determined whether the time-saving flag is ON (S21 03). In S2103, if it is determined that the time-saving flag is ON (YES in S2103), the time-saving flag is set to It is turned OFF (S2104) and the process proceeds to S2105. If the result of S2101 is NO, the game will change to the next game. The process proceeds to S2103 without turning the flag OFF, and if the result of S2103 is NO, the time reduction The process proceeds to S2105 without turning the flag OFF. In other words, during the execution of the jackpot game, In this embodiment, the game is always in a low base state during the non-time-saving state. Since the state is such that the game is controlled to a low base state during the execution of a jackpot game.
[0259] Next, it is determined whether the jackpot end flag is ON (S2105). In the jackpot game, the opening of the big prize winning device (the first big prize winning device 31 and the second big prize winning device 36) This flag indicates that all the release processes have been completed (the jackpot game has ended). This flag indicates that all rounds that make up the game have been completed. The signal is turned ON by S2121, which will be described later.
[0260] If it is determined in S2105 that the jackpot end flag is not ON (NO in S2105), then It is determined whether it is the start time of the big win (S2106). For example, before the start of the first round, This is the timing when the opening period ends and the first opening process of the first round is executed. Also, if the first round has already started, the previous round This is determined by whether or not the process for closing the big prize opening, which will be described later, has ended.
[0261] If it is determined in S2106 that it is time to start a round (YES in S2106), A round start command is set (S2107), and the big prize opening process is performed (S2108). This will open the big prize slot and start the designated round. In S2107, if you start the first round, you will use the "1R start command", and if you start the second round, you will use the "1R start command". If you are starting a round, you can specify the round to start (start round) by using the "2R start command." A configurable round start command is set. The set round start command is The output processing of S201 sends the information to the sub-control board 90. Also, in the big prize opening processing of S2108, is a big prize opening pattern determined according to the type of big prize to be executed, The opening pattern determined for the round will begin.
[0262] On the other hand, if it is determined in S2106 that it is not time to start the round (NO in S2106), the process of S2111 is performed. Here, it is determined that it is not time to start a round, for example, During the opening period before the start of the round, during the round (playing the round), and after the round ends Examples include an interval period.
[0263] In S2111, it is determined whether a round is being executed, that is, whether a predetermined open round started in S2108 is being executed. Based on the turn, it is determined whether the big prize opening is open (S2111). If it is determined that the game is being executed (the big prize opening is open) (YES in S2111), then It is determined whether the round is the V round (S2112). Since the 7th round of the jackpot game is the V round, here we will look at the 7th round. If the current round is the V round (7th round), If so (YES in S2112), the V round process described below is performed (S2113), and if not, the V round is performed. (If it is a round other than the 7th round), S21 will be executed without performing V round processing (S2113). Proceed to process 14.
[0264] In S2114, it is determined whether the round end condition for the currently executed round is met (S2114 Here, the round ending conditions in this embodiment are: (1) A condition set for the currently running round The round execution time (25 seconds in this embodiment) has elapsed (or the round being executed (2) the completion of the opening pattern set forth in the current round; The number of game balls that has been set in the round (in this embodiment, "9 balls") has entered the ball. Two conditions are set. When either condition is met, the first condition is met. The round end conditions are met based on the conditions set. As long as the ball is launched (hit to the right) and flows smoothly down the game area 3 (right game area 3B), Condition (2) is met as the round end condition. If it is determined that the condition is not met (NO in S2114), the process ends.
[0265] On the other hand, if it is determined in S2114 that the round end condition is met (YES in S2114), the corresponding A round end command for the round is set (S2115), and the process proceeds to S2116. So, if it's the end of the first round, use the "1R end command", and if it's the end of the second round, use A round that can specify the round to end (end round), such as the "2R end command" The round end command is set. The round end command is output by the output process of S201. The signal is transmitted to the sub-control board 90 by
[0266] In S2116, the large prize entrance closing process described later is performed, and then it is determined whether the large prize entrance closing process has been completed. It is determined whether or not the bonus prize is awarded (S2117). Details will be described later, but in the bonus prize winning hole closing process (S2116), the following are mainly performed: Closing the main prize entry port (first main prize entry port 30 or second main prize entry port 35) at the end of the round, Interval period setting process, comparison of the number of balls entering and leaving the V attacker in the V round Judgment processing, retry processing based on the results of comparison and judgment, error processing, etc. are executed. When the process is completed, it is determined in S2117 that the big prize opening closing process is completed (S21 17 is YES). During the execution of the large prize entrance closure process, the closure process flag described below is ON, and the large prize entrance closure process is When the prize winning hole closing process is completed, the closing process flag is turned OFF. The judgment of 7 is made based on the ON / OFF of the closing process flag. Interval period setting process, comparison judgment process, retry process and Each of the error processing and confirmation processing is also called "confirmation processing", and these processing are collectively called confirmation processing. say.
[0267] In S2117, it is determined that the closing process of the big prize entrance has not been completed (the closing process flag is ON). If the answer is NO in S2117, the process ends. If it is determined that the closing process flag is OFF (YES in S2117), the round counter The value of the round counter is decremented by 1 (S2118), and it is determined whether the value of the round counter is "0" or not. Then, if it is determined that the value of the round counter is not "0" (S2119), If the answer is NO, the process ends. On the other hand, if the round counter value is determined to be "0", If so (YES in S2119), the jackpot end process is performed (S2120), and then the jackpot end flag is turned ON. (S2121) and the process ends. The value of the round counter is When all rounds are completed, the number becomes "0".
[0268] In the jackpot end processing in S2120, when the jackpot ending command is set, The ending command also starts the ending period of the jackpot. When the game is completed, multiple numbers are generated based on the game status, the type of jackpot, and the ON / OFF status of the V flag. The ending is selected from a number of ending commands and set. The ending period that is executed (set) varies depending on the type of command. It is.
[0269] For example, the ending that is set at the end of the jackpot game related to the first special symbol The ending period (ending time) is 10 seconds, and at the end of the jackpot game related to the second special pattern The ending period (ending time) to be set is 5 seconds, etc. It is possible to make the second special symbol different depending on the type of special symbol. It is displayed as a variable in a high base state (right-hand play state), and it is the so-called first hit. Since the game state is aimed at the next big hit (so-called "consecutive wins"), the end of the first special pattern By shortening the ending time for the second special symbol compared to the starting time, a high base state This is because it allows you to play games quickly (smoothly). The ending period ( Ending time) is 2 seconds, V non-passing scheduled jackpot is set at the end of the jackpot game ( The ending period (ending time) is set to 10 seconds. It is possible to make it different depending on the type of the jackpot. After the jackpot game ends, in principle, it will be in a high probability high base state (high probability state), so consecutive wins will occur. This allows the game to proceed quickly in this state. The ending period (ending time) may vary depending on the special symbols, jackpots, etc. It is also possible to make it the same regardless of the type of
[0270] Here, the ending period is the big winning slot (first big winning slot 30 and After completing all opening operations of the two major winning slots 35), the special pattern (performance pattern) changes. This is the period set before the display can be executed, and is also called the "end period." During this "end period", the big prize entrance will be closed. Also called "ending performance". Also, during the opening period, Before the first (first round) opening operation of the big prize entrance is started, This is the period that is set after the variable display of the symbol (pattern) is disabled, and is also called the "start period." The effect executed during this "start period" is also called the "start effect (opening effect)."
[0271] In the above-mentioned S2105, if it is determined that the jackpot end flag is ON (YES in S2105) Since the final round of the jackpot game has ended, the ending performance of the jackpot It is determined whether the execution time (ending time) has elapsed (S2122), and the ending time If it is determined that the time has not elapsed (NO in S2122), the process ends. If it is determined that the time has elapsed (YES in S2122), the jackpot end flag is turned OFF (S2123). Then, the game status setting process (S2124) described below is performed.
[0272] Next, in S2125, the jackpot flag is turned OFF (S2125), and the special chart operation status is set to "1". (S2126) and the process ends. As the operation process (S206), the special symbol standby process (S1102) is executed again.
[0273] The main control unit 80 (game control microcomputer 81) that executes the above special electric accessory processing (S1108) ) functions as a "special game execution means."
[0274] [V Round Processing] As shown in FIG. 33, in the V round process (S2113), first, the V attacker (second major entry) Determine whether the movable piece 150 provided in the prize opening 35 is in an inoperative state (second distribution state). As a result, if it is determined that the device is in the operating state (first distribution state) (NO in S2701), ), the process proceeds to S2709 described later, and if it is determined that the vehicle is in an inactive state (YES in S2701), V The number of balls that enter the V attacker during the round, i.e., the number of balls that enter the V attacker during the round, by the aforementioned ball counting means The count value is determined (S2702).
[0275] As mentioned above, in the V Round, the moving parts are calculated based on the number of balls that enter the V Attacker. 150 is activated, and the number of balls that triggers the activation is determined by the predetermined value (1st The predetermined values C1 to C3 (see FIG. 49) are set in S2009 described above.
[0276] In S2702, the count value by the ball counting means in this V round is set in S2009. It is determined whether the first predetermined value C1 is reached (S2702). In this embodiment, the first predetermined value C1 is set to "1 " Therefore, in S2702, it is determined whether the count value by the ball counting means is "1". As a result, if the count value (number of balls entered into the V attacker) is "1" (YES in S2702), If the result is not "1" (NO in S2702), the processes of S2703 and S2704 are performed. The process proceeds to S2705 without any further processing.
[0277] In S2703, the first operation of the movable piece 150 is performed (S2703). The movable piece 150, which was in the first distribution state, is brought into the operating state (first distribution state). The first operation is a short-time first operation based on a short opening pattern (first operation mode).
[0278] Next, in S2704, the specific area valid period is started (set) (S2704). (also referred to as the "V effective period") is the period during which the specific area sensor 39a detects the game ball (specific area 39) is valid, and the movable piece 150 is activated (operation On the other hand, it starts (is set) when the specified area is not valid. The period is a period during which the detection of the game ball by the specific area sensor 39a is invalid ("specific area invalid period"). When the movable piece 150 is in an inoperative state, The specific area becomes invalid (outside the specific area valid period), and the game ball is When the sensor 39a detects the ball passing through the specific area 39, the detection is invalidated. It was determined that a "specific area abnormal passage (specific area error)" occurred, which is a type of error related to (error determination means).
[0279] Here, the specific area sensor 39a detects the game ball and turns on the V flag ( That is, based on the fact that the specific area sensor 39a detects the game ball during the valid period V, By setting the skill status indicator 46 to a predetermined display mode, the game status after the end of the jackpot game is highly likely to be displayed. Specifically, for example, The game status indicator 46, which is composed of three LEDs, displays "a If the display mode is "1□a2□a3□" (for example, □: off, ■: on), the jackpot game During the technique, the specific area sensor 39a detects the game ball and the V flag is turned ON. Then, the display mode of "a1 a2 a3" will be displayed. When the state is set to a high probability state, the display mode is "a1□a2□a3□". The timing of the lighting control of the status indicator 46 is not limited to such timing, and may be changed during a jackpot game. Even if the game ball passes through a specific area, the display mode of "a1□a2□a3□" will remain, and the jackpot will be announced. At the timing of transitioning to the high probability state after the end of the game, "a1 a2 a3" is selected, and the high probability When transitioning from a low probability state to a high probability state, the display format of "a1□a2□a3□" is good.
[0280] When the V flag is ON, the probability variable flag is ON. The game state after the technique is set to a high probability state (see S2124 described later). In the area sensor detection process (S207), V is detected only when V passage is detected during the specific area valid period. If the flag is turned ON and V passage is detected outside the specific area valid period (V invalid period), the V flag is By doing so, it is possible to prevent fraudulent V-passing. In other words, the V flag is not set to a high probability state illegally. We try to avoid this.
[0281] Next, in S2705, the V round (jackpot game) being executed is related to the V passing scheduled jackpot. In the case of a V-passing jackpot, the movable piece 1 is After the first activation of 50 (short release pattern), the game ball is then thrown into the V Attacker. Therefore, in S2705, the V-round that is being executed Determine whether the code is related to a V-passing scheduled jackpot, and determine if it is not a V-passing scheduled jackpot. If this is the case (NO in S2705), that is, if the V round being executed is related to the V non-passing scheduled jackpot, If so, the process ends without performing the processes of S2705 to S2708.
[0282] On the other hand, if it is determined that the V round being executed is related to the V passing scheduled jackpot (S270 5) and determine the number of game balls that have entered the V attacker (the count value obtained by the entering ball counting means). (S2706). Here, the count value by the ball counting means in the V round is set in S2009. In this embodiment, it is determined whether the second predetermined value C2 is equal to the second predetermined value C2 (S2706). is set to "2" (see Figure 49), so in S2706, the count value by the ball counting means is Determine whether the count is "2". As a result, the count value (number of balls entering the V attacker) is "2". If so (YES in S2706), perform the processing of S2707 and S2708. If not "2" (NO in S2706), ), this process ends without performing the processes of S2707 and S2708.
[0283] The processes of S2707 and S2708 are performed in the same manner as the processes of S2703 and S2704 described above. That is, the first operation of the movable piece 150 is a long-time first operation based on the long-open pattern (second operation mode). This long-term first operation is performed as an operation (S2707), and the specific area effective period begins (set ) will be performed (S2708).
[0284] The above is the process for changing the movable piece 150 from the non-actuated state to the actuated state. On the other hand, if it is determined in the above-mentioned S2701 that the movable piece 150 is not in the non-operating state (S2701 NO), that is, when it is determined that the movable piece 150 is in an actuated state, It is determined whether or not the time has elapsed (S2709).
[0285] As described above, when the count value by the ball counting means reaches the first predetermined value C1 ("1" in this example), When the first operation of the movable piece 150 is performed (YES in S2702, S2703), After the operation time (80 ms in this example) has elapsed, the second operation of the movable piece 150 is performed. On the other hand, when the count value by the ball counting means reaches the second predetermined value C2 ("2" in this example), the movable piece 1 When the first operation of 50 is executed (YES in S2706, S2707), thereafter, the ball counting means The second operation time ("23" in this example) is elapsed before the count value reaches the third predetermined value C3 ("9" in this example). When the time (000 ms) has elapsed, the second operation of the movable piece 150 is executed. The operating state of the movable piece 150 is when the count value of the ball counting means reaches the first predetermined value C1. If it is due to the first activation based on the first ball entering the V attacker, it is movable. It is determined whether the first operation time has elapsed as the operation time of the piece 150, and the number of balls counted by the ball counting means The second time the count value reaches the second predetermined value C2 (the second ball to the V attacker) If it is due to the operation of the eye, has the second operation time elapsed as the operation time of the movable piece 150? Determine whether or not.
[0286] The determination of whether it is the first or second actuation is performed by, for example, When the first operation is executed (S2703, S2707), the operation trigger is the first predetermined value C1 (the first ball entering the ball). ) or the second predetermined value C2 (second ball in the goal) is set (ON). and referencing the flag.
[0287] If it is determined in S2709 that the operating time of the movable piece 150 has elapsed (YES in S2709), The second operation of 150 is performed (S2710). This allows the The moving piece 150 is in a non-operating state (second distribution state).
[0288] Next, in S2711, a predetermined measurement time (predetermined time) is set in the specific area valid period end timer. In this embodiment, the timer starts counting (S2711). The end of the specific area effective period, which starts at 8, is determined when a predetermined time has elapsed after the operation of the movable piece 150 has ended. That is, from the start of the operation of the movable piece 150 in the V round to the The period from the end of the operation until a predetermined time (1.5 seconds in this example) has elapsed is called the specific area valid period. (V validity period). In S2711, a predetermined time that determines the end of the validity period of the specific area is set. In this way, the specific area effective period is set even after the operation of the movable piece 150 is completed. The reason for the continuation is that the game ball passes through the specific area 39 just before the operation of the movable piece 150 ends. When the ball is detected by the specific area 39a, the detection is treated as valid. do.
[0289] In addition, during the specific area effective period, the period after the operation of the movable piece 150 is completed (1.5 seconds in this example) The period between the expiration of the special validity period and the expiration of the V invalidity period is also called the "special validity period." During the execution of the retry process of the movable piece 150, which will be described later, the movable piece 150 is operated. However, the V validity period is not set, and the V invalid period occurs.
[0290] On the other hand, if it is determined in S2709 that the operation time of the movable piece 150 has not elapsed (NO in S2709), ), and determine whether the V round (jackpot game) being played is related to the V-passing jackpot. As a result, it is determined that the jackpot is not a V-passing jackpot (it is a V-non-passing jackpot). If so (NO in S2712), the process ends.
[0291] On the other hand, if it is determined that the V is going to pass through (YES in S2712), The number of balls that have entered the game (the count value by the ball number counting means) is determined (S2713). The count value by the ball counting means in the V round is equal to or exceeds the third predetermined value C3 set in S2009. In this embodiment, the third predetermined value C3 is set to "9". (See FIG. 49) In S2713, it is determined whether the count value by the ball counting means is "9" or not. As a result, if the count value (number of balls entering the V attacker) is not "9" (N in S2713), O) This process is completed as is, and if the result is "9", the processes of S2710 and S2711 described above are performed. This process ends.
[0292] Here, as mentioned above, in the V round related to the V passing jackpot, The movable piece 150 that has been activated by the activation (long-term first activation) is deactivated when: The ninth ball to the V attacker is detected (the count value by the ball count detection means reaches a third predetermined value). Therefore, the V-launch related to the V-passing jackpot is usually based on the fact that After the movable piece 150 performs the second first operation in S2709, the operation time has elapsed. It is rare that this is judged, and in most cases, the number of balls that are entered into the V attacker (entered balls) is calculated in S2713. The count value by the count detection means is determined to be the third predetermined value C3, and the movable piece 150 is deactivated. In this embodiment, the third predetermined value, which is the trigger for the movable piece 150 to be in the non-operating state, is set. Since C3 is set to "9", which is the same number as the number of V attackers, the V round ends In both cases, the movable piece 150 is in the non-operated state. The V-round is not completed until the condition for the movable piece 150 to change to the inoperative state is met. In other words, the movable piece 150 performs the first operation for the second time in the V-round. Once activated (first allocation state), it will remain in that state until the V round ends. This will be the case.
[0293] The main control unit 8 controls the operation of the movable piece 150 through the V round process (S2113). 0 (game control microcomputer 81) functions as "distribution operation control means." The main control unit 80 (playback unit) that executes the processes of S2708 and S2711 in the V round process (S2113) The technical control microcomputer 81) functions as a "validity period setting means."
[0294] [Big prize gate closure process] As shown in FIG. 34, in the big prize opening closing process (S2116), first, the closing process flag is set to ON. It is determined whether or not the closing process flag is set to "0" (S2801). This is a flag that indicates whether the special prize opening closing process is being executed or not, and is ON when the special prize opening closing process is being executed or not, and is OFF when the special prize opening closing process is not being executed or not.
[0295] If it is determined in S2801 that the closing processing flag is ON (YES in S2801), the process proceeds to S2804 described later. If the process proceeds to step S2801 and it is determined that the closing process flag is not ON (is OFF), 0), the closing process flag is turned ON (S2802), and the interval period starts (S2803). In the 2803, you can set the interval time (500ms or 2000ms) after the round ends. The interval time (interval period) is counted from the last It is set depending on the game mode (non-V round or V round).
[0296] Next, in S2804, the round that ended due to the previous round end condition being met (YES in S2114) is It is determined whether the round is a V round (S2804). If so (YES in S2804), a comparison determination process (S2805) is performed as described below, and the process proceeds to S2806. If the round that ended is not a V round (non-V round) (NO in S2804), a comparison is made. The process proceeds to S2806 without performing the process (S2805).
[0297] Here, in the V round, a movable piece 15 for opening and closing a specific area 39 in the V attacker When the attacker is activated, the game ball may get caught in the movable piece 150, causing the game ball to get stuck in the attacker. Therefore, the number of balls that V attackers enter is calculated by the comparison and judgment process (S2805) described later. By comparing (managing) the number of balls discharged with the number of balls discharged, it is possible to check whether ball clogging has occurred. In addition, the V passage (by the specific area detection switch 39a) may be detected by fraudulent acts such as string hanging or radio wave detection. If a false detection is intentionally generated (false detection), the number of balls entering the machine will not match the number of balls ejected. Therefore, by comparing the number of balls entered and the number of balls released, it is possible to detect fraudulent activities and prevent unexpected losses. It is also possible to prevent damage from occurring.
[0298] Next, in S2805, it is determined whether the interval period has ended (the interval time has elapsed). If it is determined that the interval period has not ended, all That is, if it is determined that the interval time is being measured (NO in S2805), the process continues as is. On the other hand, if it is determined that the interval period has ended (YES in S2804), the closing process is completed. The logic flag is turned OFF (S2807), and this process ends.
[0299] [Comparison and judgment process] As shown in FIG. 35, in the comparison judgment process (S2805), first, the V attacker The number of balls that entered the second large winning slot (35) and the number of balls that were ejected from the V Attacker The number of balls that have entered the game (the number of balls discharged) is compared (S2901). and judge whether they match.
[0300] Here, as mentioned above, the game ball that entered the V attacker in the V round will be the second big prize. The number of balls detected by the ball sensor 35a is counted by the ball counting means. In addition, the game ball detected by the second large winning hole sensor 35a is then sent to the specific area sensor. The specific area 39 or the non-specific area 49 is detected by the sensor 39a or the non-specific area 49. The number of detected particles (emissions) is counted by the emission number counting means.
[0301] In S2901, the count value (number of balls entered) by the number of balls entered counting means and the count value by the number of balls discharged counting means are calculated. The second large winning hole sensor 35a (ball entry detection means) compares and determines the value (number of balls discharged). , the specific area sensor 39a (first passage detection means) and the non-specific area sensor 49a (second passage detection means) Based on the detection results of the detection means, the number of balls entering the V attacker and the number of balls ejected are compared and judged. The main control unit 80 (game control microcomputer 81) that executes the process of S2901 is a "comparison determination means" It functions as:
[0302] Next, in S2902, as a result of the comparison decision in S2901, the V attacker's entry during the V round It is determined whether the number of balls entered and the number of balls discharged match (S2902). If they match (YES in S2902), the process ends without performing the processes in S2903 and onward. If the number of balls matches the number of balls released, the balls are being inserted into and released from the V Attacker correctly. Therefore, the process ends without performing the processes from S2903 onwards.
[0303] On the other hand, S2902 determined that the number of balls entering the V attacker and the number of balls ejected did not match (mismatch). If so (NO in S2902), it is determined whether it is time to execute (start) the retry process (S29 03). In this example, the timing is 1600 ms (1.6 seconds) after the end of the V round. The retry process is executed at the timing of the retry process, and during that time, the number of balls entering the V attacker and the number of balls being ejected are The comparison judgment (S2901) can be executed. And, if the number of balls entering and the number of balls leaving do not match, When 1600 ms has passed since the end of the V round, it is time to execute the retry process (S2903 Therefore, in S2903, it is checked whether 1600ms has passed since the end of the V round. Make a judgment.
[0304] If it is determined in S2903 that it is not time to execute (start) the retry process (NO in S2903), S2 On the other hand, if it is determined that it is time to execute the retry process (YES in S2903), the process proceeds to S2906. S), for the discrepancy between the number of balls entering and the number of balls leaving, check whether the number of balls leaving is less than the number of balls entering. As a result, if the number of ejected balls is greater than the number of entered balls (NO in S2904), If the number of balls discharged is less than the number of balls received (YES in S2904), a retry process is performed. Then (S2905), this process ends.
[0305] Here, the retry process is a process of operating and stopping the movable piece 150 (the O of the movable piece solenoid 151). This is a process that repeats (executes multiple times) the specified number of times. If the number of balls entering the V Attacker exceeds the number of balls released, the balls entering the V Attacker are still in the specified area 39 or does not pass through the non-specific area 49 (specific area sensor 39a or non-specific area sensor 49a This is because the specific area sensor 39a or the non-specific area sensor 39b is not detecting the object. Ball jamming on the path (game ball passage) leading to the fixed area sensor 49a or balls by the movable piece 150 Therefore, a retry process is performed to eliminate ball jamming by the movable piece 150. It is about putting logic into practice.
[0306] In this embodiment, the execution time (execution period) of the retry process is set to 280 ms. The period from the end of the V round to the execution time of the retry process (1600 ms) and The V-attack will continue for 1880ms until the execution period for the retry process (280ms) has elapsed. The comparison judgment (S2901) between the number of balls entering the locker and the number of balls ejected is performed at a predetermined interrupt period (for example, 4 ms Therefore, the first comparison is performed at the end of the V round. After that, multiple comparisons, including the first comparison, are performed until the time for retry processing arrives. In addition, if a retry process is executed, multiple comparisons are performed during the execution period. Comparisons may be performed.
[0307] After the V round is completed, one or more comparisons are made until the time for retry processing arrives. If it is determined that the number of balls entering the balls matches the number of balls ejected (YES in S2902), the retry process or the next The comparison and determination process (S2805) ends without performing the error processing described above. After the execution of the retry process starts, one or more comparisons are made during the execution period of the retry process. If it is determined that the number of balls entered matches the number of balls discharged (YES in S2902), an error will occur, as described below. The comparison and determination process (S2805) ends without any processing. This means that the issue was resolved by the above process.
[0308] In this embodiment, the number of V-attackers discharged is less than the number of balls received (the number of V-attackers The retry process is executed only when the number of balls entering the ball pool is greater than the number of balls leaving the ball pool (S2904 In other words, if the number of balls discharged is greater than the number of balls received (NO in S2904), the retry process This is because if the number of balls ejected is greater than the number of balls entering (or less than the number of balls ejected), That is, the upstream side of the specific area sensor 39a and the non-specific area sensor 49a in the V attacker It is difficult to imagine that ball jamming or ball bite has occurred, and even if a retry process is performed, the discharge This is because it is unlikely to resolve the situation where the number of balls out is greater than the number of balls in. In this embodiment, the execution of unnecessary retry processing (operation of the movable piece 150) is avoided (eliminated). It has become a success.
[0309] Next, in S2906, it is determined whether it is time to execute (start) error processing (S2906 In this example, 1880 ms (1600 ms + 280 ms) has passed since the end of the V round. The timing of error handling is the timing of error handling. If the number of balls entering the attacker and the number of balls leaving the attacker do not match for 1880ms, an error will be processed. When it is time to execute the command (YES in S2906), the specified error handling is executed accordingly (S2907). On the other hand, if it is determined in S2906 that it is not time to execute error processing (S2906 If NO, this process ends without executing any error processing.
[0310] The error processing executed in S2907 is the relationship between the discrepant number of balls entering and the number of balls leaving, i.e. That is, the processing content varies depending on the situation of the mismatch.
[0311] Specifically, when the number of V attackers discharged is less than the number of balls entered, (A1) the image display device 7 The message "V Attacker mismatch error" (first error character image) is displayed on the display screen 7a. Display, (A2) Frame lamp 66 lights up red, (A3) Error notification sound is output from speaker 67 (A4) Special symbol display unit (first special symbol display 41a and second special symbol display 41b) (A5) Stop the operation of the big prize device (first big prize device 31 and second big prize device 36). If the number of balls ejected is less than the number of balls received, the following five processes are executed as error handling: The error processing executed first (in this example, five processing steps (A1) to (A5)) is called the "first error." It is also called "processing." It is performed using the image display device 7, the frame lamp 66, and the speaker 67. The error handling for (A1) to (A3) is an abnormality where the number of V attackers released is less than the number of balls received ( The occurrence of an error (also called a "first error") is reported to the outside, and this report is called the "first error." It is also called "Error Notification."
[0312] On the other hand, if the number of V attackers discharged is greater than the number of balls that have been entered, (B1) the display of the image display device 7 The message "V Attacker Abnormal Ejection Error" (second error text image) is displayed on screen 7a. (B2) Turning on the frame lamp 66 in blue is executed as an error handling procedure. The error processing to be executed when the number of balls is greater than the number of balls scored (in this example, two processes (B1) and (B2) The process is also called "second error process." The error processing of (B1) and (B2) is performed using the The purpose of this is to notify the outside of the occurrence of a frequent abnormality (also called a "second error"), and This is also called a "second error notification."
[0313] In this embodiment, in the first error processing, in addition to the first error notification, the special symbol display section and the large While stopping the operation of the winning device, the second error processing The second error notification is made without stopping the operation. This is due to the following reason. In other words, if the first error (number of balls discharged < number of balls entered) occurs, the balls will be jammed. There is a possibility that game balls may remain inside the V Attacker due to ball bite, etc., and if the situation remains as it is, To execute the big win game (round game) is the V Attacker (second big winning device 36) There is a risk of damage or malfunction, which may prevent the jackpot game (round game) from proceeding normally. In addition, in the V round during the jackpot game related to the V passing jackpot, If ball jamming or ball biting occurs, the game ball that should pass through the V cannot pass through the V. If the player continues playing in this state, the bonus that the player would have been able to obtain (high probability state) will be lost. ) will be unable to acquire the bonus, which will be detrimental to the player. This may lead to trouble between the player and the gaming hall. Therefore, if the first error (number of balls discharged < number of balls entered) occurs, the special symbol display area and the big entry area will be The operation of the prize device is stopped, and the progress of the game is stopped. Stopping the operation of the display unit means that the variable display of the special symbol cannot be executed. The operation of the big prize device is stopped by stopping the first big prize opening 30 and the second big prize opening 35 (V attack). The car is kept in a closed state (second state) (unopenable) and a round of play is performed. The purpose is to make it impossible (to play a jackpot game).
[0314] On the other hand, if the second error (number of balls discharged > number of balls received) occurs, the V attacker (specific area 39, specific area sensor 39a) due to fraudulent acts such as string tampering and radio wave tampering. It is thought that an error has occurred. In this case, like the first error, This may result in damage or malfunction of the second big prize device 36, or the player may lose the prize ( It is unlikely that you will be disadvantaged in any way, such as not being able to obtain a high probability state. Therefore, there is little need to stop the game. Therefore, it is necessary to notify the occurrence of the second error to the outside. If an error (number of balls discharged > number of balls entered) occurs, the operation of the special symbol display unit and the big prize device will be stopped. The system will not stop the operation, but will only notify the error (second error notification). 2 Even if an error occurs, the operation of the special symbol display unit and the big prize device will be stopped. It is also possible to do so.
[0315] In this way, in this embodiment, the first error processing and the second error processing are different in content. Therefore, the number of first error processes is greater than the number of second error processes. Therefore, the first error can be considered a more serious error than the second error. The content and number of error processes are not limited to those shown in this embodiment.
[0316] In S2907, when the first error processing is executed, the operation of the special symbol display unit is stopped. The special symbol change prohibition flag and the big prize device operation prohibition flag to stop the operation of the big prize device If the special symbol change prohibition flag is ON, The control microcomputer 81 is configured not to start a new display of the special symbol. When the big prize device operation prohibition flag is ON, the game control microcomputer 81 The configuration is such that no new games are started.
[0317] In addition, when the first error processing is executed in S2907, the message "V attacker mismatch error" is displayed. The error message is displayed, the frame lamp 66 lights up in red, and the speaker 67 emits an error notification sound. The first error notification command is set in the output buffer of the RAM. The error notification command is sent to the sub-control board 90 by the output process of S201. The performance control microcomputer 91 of the board 90 performs the following based on the first error notification command. The message "V Attacker mismatch error" is displayed, the frame lamp 66 lights up red, and An error notification sound is output from the speaker 67.
[0318] Furthermore, in S2907, when the second error processing is executed, "V attacker abnormal discharge error" and a second error notification command to turn on the frame lamp 66 in blue. The second error notification command is set in the output buffer of RAM. The output is sent to the sub-control board 90 by the power processing. Based on the second error notification command sent, "V attacker abnormal discharge error" The message is displayed and the frame lamp 66 lights up in blue.
[0319] When the first error occurs and the first error processing is executed, the ball in the V attacker is jammed or A RAM clear switch (not shown) that instructs the RAM clear to be executed after the ball is released. By turning on the power of the pachinko gaming machine 1 again while pressing the key, the first error processing is completed. In other words, the first error notification ends and the special symbol change The movement prohibition flag and the big prize device operation prohibition flag are turned OFF.
[0320] If a second error occurs and the second error handling is executed, the RAM is cleared. The RAM clear switch (not shown) is pressed and the power to the pachinko game machine 1 is turned on again. By entering this command, the second error processing ends and the second error is cleared. However, after the second error occurs (after the second error process is executed), the notification will be terminated after a predetermined time (e.g. After a certain period of time (for example, 5 minutes) has elapsed, the second error notification will end (the second error will be cleared). The error notification can make the gaming hall personnel aware of the possibility of fraudulent behavior. Because that's enough.
[0321] In addition, the main control unit 80 (game control microcomputer 81) that executes the processing of S2905 is "retry The main control unit 80 (playback unit) that executes the process of S2907 functions as a "processing unit." The technical control microcomputer 81) functions as an "error processing means."
[0322] In this embodiment, the above comparison and determination process (S2805) is performed in the interface after the V round is completed. The jackpot game related to the 7R jackpot ("7R jackpot") is executed during the jackpot period (predetermined period). When the V round of the 7R jackpot game is completed, In this case, the 7th round is a V round, so the 7R jackpot play ends with the end of the V round. The technique ends. Then, after the interval period at the end of the V round, the ending The period is set (S2120). In this case, the interval period starts from the end of the V round. The period up to the end of the ending period is considered as one ending period (end period). In other words, when the V round of the 7R jackpot game ends, the comparison judgment process (S2805 ) is executed, the comparison judgment process is performed after the final round of the V round has ended. It can also be said that it is executed in a later ending period (end period).
[0323] [Game status setting process] As shown in FIG. 36, the game state setting process (S2 124), first, it is determined whether the V flag is ON (S2201). This is a flag that is turned ON in the specific area sensor detection process (S207).
[0324] If it is determined in S2201 that the V flag is ON (YES in S2201), the probability variable flag is set to ON. At the same time (S2202), the probability change counter is set to "100" (S2203), and the V flag is set to OFF. F (S2204). Then, the time-saving flag is turned ON (S2206). The value is set to "100" (S2207), and the process proceeds to S2212. In the game machine 1, the game state setting process is performed based on whether the V flag is ON or not. The game state after the big win game is determined to be a high probability state or not.
[0325] Here, when the V flag is ON, the value set in the probability counter is the special value at high probability. This is the number of times that a different symbol hit determination can be performed. In this embodiment, the probability change counter is set to "100". Therefore, 100 special symbol changes will be displayed (special symbol hit / miss judgment) until the The high probability state will continue. However, if you get a jackpot within 100 spins, When the jackpot game is executed, the high probability state ends. Also, if the probability flag is ON, The time-saving counter is also set to "100", so a high probability state is set. During this time, the time-saving state (open extension state) is also set, and the time-saving state ends when the high probability state ends. This will be done.
[0326] On the other hand, if it is determined in S2201 that the V flag is OFF (NO in S2201), the probability variable flag is set to O. Without setting it to N, the time-saving flag is turned ON (S2209), and the time-saving counter is set to "100 " is set (S2210), and the process proceeds to S2212. The state becomes a low probability state, a time-saving state, and a high base state (i.e., a low probability high base state).
[0327] In addition, in the jackpot game related to the V passing jackpot such as the 7R first jackpot, the game ball is not released. Even if there is no V pass during the V round for some reason (V flag is OFF), The game state after the jackpot game is not set to a high probability state, and the time-saving state (low probability high base (state).
[0328] In the low probability high base state, the special pattern change display is performed 100 times (special pattern hit or miss judgment The next jackpot occurs when one of the following conditions is met: The time-saving counter and the probability change counter are counted by the number of times the first special symbol changes and the number of times the second special symbol changes. The number of times the symbol changes and the number of times the symbol changes are counted. The value set in the variable counter is not limited to that of this embodiment, and may be set in consideration of the gameplay, ball output rate, etc. It is possible to determine the value taking into consideration the above.
[0329] The main control unit 80 (game control microcomputer 81) that executes the above-mentioned processes of S2201 to S2210 is It functions as a "technique state control means."
[0330] Next, in S2212, the judgment type flag is referred to, and the trigger for the execution of this jackpot game is The type of special symbol winning / losing judgment (judgment type) is specified (S2212). The flags are the first judgment flag indicating whether the first special symbol is a hit or miss judgment, and the second special symbol is a hit or miss judgment. and a second determination flag indicating that the first determination flag and the second determination flag are Either of these is turned ON in S2007 of the special symbol determination process (S1106) described above. Based on the judgment flag, the type of special symbol that triggered the execution of this big win game ( The type of judgment is specified.
[0331] Next, in S2213, it is determined whether the irregular flag is ON or not (S2213). The regular flag is used when an irregular V passage or irregular V non-passage occurs. This flag is set (ON) in the specific area sensor detection process (S207) described above. is an irregular flag indicating that an irregular V passage has occurred. V passing flag and irregular V non-passing flag indicating that irregular V non-passing has occurred. When an irregular V passage occurs, the irregular V passage flag is set. When the lag is ON and an irregular V non-passage occurs, the irregular V non-passage flag In addition, if neither irregular V passage nor irregular V non-passage occurs, If this happens, both the irregular V passing flag and the irregular V non-passing flag will be set to 0. It's FF.
[0332] In S2113, if the irregular V passing flag or irregular V non-passing flag is ON If it is determined that the winning combination is a winning combination (YES in S2213), a lighting pattern is set to determine the display mode (lighting mode) of the winning indicator 48. As the pattern data, irregular lighting pattern data according to the judgment type identified in S2212 On the other hand, the irregular V passing flag and the irregular V non-passing flag are set (S2214). If it is determined that both lags are not ON (OFF) (NO in S2213), the hit indicator The lighting pattern data that determines the display mode (lighting mode) of 48 is determined in step S2212. Normal lighting pattern data according to the type is set (S2215).
[0333] As mentioned above, the winning indicator 48 has three LEDs "b1 to b3" (see FIG. 4). Depending on the lighting pattern, it may be "a jackpot game where an irregular event occurred" or "an irregular event The trigger for the "jackpot game where no symbol occurs" is the first special symbol hit judgment and the second special symbol hit judgment. It is possible to notify whether the result is positive or negative (determination notification). In order to do this, the lighting pattern data of the three LEDs that make up the hit indicator 48 is set. When the set lighting pattern data is output by the output process (S201), According to the lighting pattern data, the three LEDs that make up the winning indicator 48 light up. do.
[0334] Irregular lighting pattern data is Irregular V passing or Irregular V non-passing The normal lighting pattern data is the lighting pattern data corresponding to the event that If neither regular V passing nor irregular V non-passing occurs (normal jackpot) The lighting pattern data corresponds to the case where the game is completed. The lighting state of the hit indicator 48 (three LEDs) and the judgment notification execution period are as described above. be.
[0335] When the lighting pattern data of the winning indicator 48 is set in S2214 or S2215, the judgment type flag The erroneous and irregular flags are turned OFF (S2216), and the process ends.
[0336] The main control unit 80 (game control microcomputer 81) that executes the above-mentioned processes of S2212 to S2215 is It functions as a "regular notification execution means."
[0337] [Specific area sensor detection processing] As shown in FIG. 11, the game control microcomputer 81 executes the special area operation process (S206) and then the special area operation process (S207). As shown in FIG. 37, the specific area sensor detection process (S207) is performed. ) First, the V flag indicating that the game ball has passed through the specific area 39 (V passage) is set to O. It is determined whether the vehicle is in FF mode (S2400). As a result, if the V flag is not OFF, that is, If it is determined to be ON (NO in S2400), this process ends without performing the process from S2401 onwards. If the V flag is ON, V passage has already occurred and the processing of S2404 described below has been executed. That's why.
[0338] On the other hand, if it is determined in S2400 that the V flag is OFF (NO in S2400), the specific area sensor It is determined whether or not the game ball is detected by the sensor 39a (S2401). If it is determined that the sensor 39a has detected the object (YES in S2401), the time of the detection is in the specific area. It is determined whether or not the validity period (V validity period) is in progress (S2402).
[0339] If it is determined in S2402 that the specific area is not in a valid period (V is in a invalid period) (NO in S2402), ), the invalid period passing command is stored in the output buffer of RAM without turning on the V flag. (S2403), and this process ends. When the game ball passes through the specific area 39 (when detected by the specific area sensor 39a) In this case, the passage is an abnormal passage through a specific area (specific area error), and an invalid period indicating this is entered. A pass command is set. This invalid period pass command is sub-controlled by the output process (S201). When the command is transmitted to the control board 90, the performance control microcomputer 91 receives the invalid period passing command. Based on this, the image display device 7 (display screen 7a), the frame lamp 66, the panel lamp 5, the speaker 67 or the like to notify a predetermined error.
[0340] On the other hand, if it is determined in S2402 that the specific area is valid (YES in S2402), the V flag In other words, if you enter the second big prize slot 35 in the V round (7th round), When the thrown game ball passes through the specific area 39 during the specific area valid period (specific area sensor 39a When this is detected, the V flag is turned ON.
[0341] Next, in S2405, the jackpot that triggered this V pass (V flag ON) is scheduled to pass V. It is determined whether or not it is a jackpot (S2405). Then, it is determined that it is a V-passing scheduled jackpot. If the result of S2405 is YES, the specific area pass command is set in the output buffer of RAM. (S2406), and then set the normal V pass command in the output buffer of RAM (S2407). ), this process ends.
[0342] In addition, when the normal V passing designation command is set, the game control microcomputer 81 In other words, when a normal V passage occurs, a normal V passage signal is output as external information. It is output from a circuit (not shown).
[0343] The specific area passing command set in S2406 is output to the sub-control board 90 by the output process (S201). When the command is sent to the microcomputer 91 for performance control, the microcomputer 91 performs the following based on the received command for passing through the specific area. , a performance in which the occurrence of V passage is notified using the image display device 7 (display screen 7a), speaker 67, etc. (Also called "V Passing Notification"). Set (send) a specific area passing command. is based on the first pass through a specific area (first V pass) during the V round (during the specific area's valid period). This is executed based on the first V, and is not executed for the second or subsequent V passes.
[0344] In addition, the normal V pass command set in S2407 is output as a secondary command by the output process (S201). When the signal is transmitted to the control board 90, the performance control microcomputer 91 receives the normal V pass specification. Based on the command, it is determined that this V passage is a normal V passage. The occurrence of normal V passing is recorded as jackpot history information in the RAM of the sub-control board 90. It is stored in a predetermined area. In other words, the normal V passing command is related to the V passing scheduled jackpot. A V pass occurred during the V round of the jackpot game (the V round was consumed normally) This is a command that can be specified on the sub-controller side. In addition, the jackpot history information is stored in R The predetermined area of the AM is also called the "history information storage area."
[0345] Here, the jackpot history information is information about jackpot games that have been played in the past, Information about the type (also called "jackpot type information") and information about V passing ("V passing information"). The details will be described later, but the sub-control unit 90 (a microphone for controlling the performance) The control 91) is related to the jackpot games that have been played recently for a predetermined number of times (for example, the last 10 times). The information is stored as jackpot history information, and based on the jackpot history information, the jackpots that have already been executed are It is possible to notify information about games.
[0346] In contrast to this, in S2405, the jackpot that triggered this V passing (V flag ON) was the V passing prediction. If it is determined that it is not a fixed jackpot (NO in S2405), that is, if the V has passed (V flag ON If the jackpot that triggered the V non-passing jackpot, the irregular V passing frame will be The command is set in the output buffer of RAM (S2408) and the irregular V pass flag is set. The switch is turned ON (S2409), and the process ends.
[0347] In addition, when the game control microcomputer 81 sets the irregular V passing designation command, In other words, when an irregular V passage occurs, the irregular V passage signal is used as external information. The signal is output from an information output circuit (not shown).
[0348] The irregular V pass command set in S2408 is controlled by the output process (S201). When the signal is transmitted to the control board 90, the performance control microcomputer 91 receives the irregular V passing instruction. Based on the specified command, this V passage is not normal (irregular V passage). Identify this and record the occurrence of an irregular V pass as jackpot history information, and the sub-control board The information is stored in a predetermined area (history information storage area) of the RAM 90. The specified command is normally issued in the V round of the jackpot game related to the V non-passing scheduled jackpot. The sub-controller identifies the occurrence of a V-pass that should not have occurred (the occurrence of an irregular V-pass). This is a command that makes it possible.
[0349] In addition, if V is passed in the V round of the jackpot game related to the V passing scheduled jackpot, the V passing A command to pass through a specific area is sent based on the above (S2046), and the V non-passing scheduled jackpot is If a V pass (irregular V pass) occurs in the V round of the relevant jackpot game, No specific area pass command will be sent based on the pass. For passing, the V passing notification effect is not executed (V passing notification based on irregular V passing This prevents the occurrence of an irregular V passing from being performed. stomach.
[0350] Up until now, if V passes (including irregular events) during the V validity period in the V round On the other hand, if the specific area sensor is not ON (OFF) in S2401, If it is determined (NO in S2401), that is, if V passing has not occurred, the V round is completed. It is determined whether the process has been completed (S2410), and if it is determined that the process has not been completed (NO in S2410), the process proceeds to S2411. This process ends without performing any further processing.
[0351] On the other hand, if it is determined that the V round has ended (YES in S2410), the V round is a V pass. It is determined whether or not the jackpot is due to a planned jackpot (S2411). If it is determined that the V round is not due to a V non-communication (NO in S2411), that is, if the V round is determined to be due to a V non-communication If it is due to an overdue jackpot, the normal V non-pass command is sent to the RAM output buffer. The normal V non-passing is set to 0 (S2412) and the process ends. The game ball did not pass through the specific area 39 in the V round of the jackpot game related to the scheduled jackpot. This means that the V passage did not occur as per the jackpot specifications (design).
[0352] In addition, when the game control microcomputer 81 sets the normal V non-passing designation command, In other words, when a normal V non-passage occurs, the normal V non-passage signal is used as external information. The information is output from a signal output circuit (not shown).
[0353] The normal V non-pass command set in S2412 is secondary controlled by the output process (S201). When the signal is transmitted to the circuit board 90, the performance control microcomputer 91 receives the normal V non-passing command. Based on the command, it is determined that this V non-passage is a normal V non-passage (normal V non-passage). The occurrence of normal V non-passage is recorded as jackpot history information, and the R of the sub-control board 90 is It is stored in a predetermined area (history information storage area) of the AM. The V round of the jackpot game related to the V non-passing jackpot did not result in V passing (V This command allows the sub-controller to determine whether the round has been completed successfully.
[0354] In response to this, S2411 determines that the completed V round was due to a V-passing scheduled jackpot. If this is the case (YES in S2411), the irregular V non-passing command is stored in the output buffer in RAM. At the same time, the irregular V non-passing flag is set to ON (S2414). End the process.
[0355] In addition, when the game control microcomputer 81 sets the irregular V non-passing designation command, In this case, if an irregular V non-passage occurs, the external information is The passing signal is output from an information output circuit (not shown).
[0356] The irregular V non-passing command set in S2413 is output as a secondary command by the output process (S201). When the signal is transmitted to the control board 90, the performance control microcomputer 91 Based on the over-specified command, this V non-pass is not a normal V non-pass (irregular V non-pass). Identify the irregular V non-passage and record it as jackpot history information. The information is stored in a predetermined area (history information storage area) of the RAM of the sub-control board 90. The standard V non-passing command is a V round of a jackpot game that is scheduled to pass V. The V passage that should normally occur did not occur (an irregular V non-passage occurred). This is a command that enables the sub-controller to identify the above.
[0357] Here, the irregular V passage is also called the "first passage situation," and the normal V passage is also called the "first passage situation." This is also called the "second passing situation," and irregular V non-passing is also called the "third passing situation." The normal V non-passage is also called the "fourth passing situation." Also, the irregular V passing situation The command is also called the "first passing situation specification command" and is the normal V passing specification command. This command is also called the "second passing status specification command" and the irregular V non-passing specification command. This is also called the "third passing status specification command" and is the normal V non-passing specification command. These four types of designation commands related to V passage and non-passage are also called "fourth passage status designation commands." These commands are also collectively called "passing status specification commands."
[0358] [Processing at the time of starting the ball] As shown in FIG. 11, the game control microcomputer 81 performs the specific area sensor detection process (S207). Then, the starting ball scoring process (S209) is performed. As shown in FIG. 38, the starting ball scoring process (S209) First, the number of reserved balls in the special chart 1, the number of reserved balls in the special chart 2, and the number of reserved balls in the normal chart are stored in the RAM of the main control board 80. The number of reserved balls for the common pattern is read (S2501). Next, whether the number of reserved balls for the special pattern 2 has increased by "1" or not If it is determined that the number of reserved balls in the special drawing 2 has not increased (S25 If the result is NO in 02, the process moves to S2506. Meanwhile, it is determined that the number of reserved balls in Special Chart 2 has increased by "1". If the answer is YES in S2502, the process proceeds to S2503. Based on this, in S307 of the start port sensor detection process (S204), "1" is set to the number of reserved balls in the special chart 2. This applies when added.
[0359] In S2503, the special figure 2 related random number acquisition process (S204) in the immediately preceding start port sensor detection process (S204) 308) and reads the latest acquired random number value (acquisition information) stored in the second special chart reserved memory unit. (S2503). Next, in S2504, the acquired random number value related to the read second special symbol is determined ( S2504). Specifically, the value of the random number counter for determining whether or not a special symbol is hit is obtained when the ball enters the starting hole. (Random number value for determining whether or not a special symbol is selected) is calculated according to the current game state (whether it is a low probability state or a high probability state). If the result of the judgment (pre-judgment result) is a jackpot, In this case, the type of jackpot is determined. This is the judgment of whether or not the special chart 2 reserve is a jackpot (whether or not The judgment of whether the special drawing 2 is correct or not (S1303, S1304) is made prior to the judgment of whether the special drawing 2 is correct or not (S1202). This is equivalent to a prior judgment (so-called "reserved read-ahead").
[0360] The preliminary determination is based on the jackpot determination table (see FIG. 8(A)), i.e., the high probability state If it is, it is a jackpot determination table for high probability state, if it is normal state (low probability state) it is normal state It is possible to determine whether or not the value matches the jackpot determination value based on the jackpot determination table for As another pre-determination mode, a variation pattern information can be determined. As a pattern information judgment table, a fluctuation pattern information judgment table for normal state (low probability state) is used. and a fluctuation pattern information determination table for a high probability state (for a high probability state) In the preliminary judgment, the acquired random number value (the value of the random number counter for determining whether or not a special symbol is selected) A predetermined fluctuation is determined based on the fluctuation pattern information determination table according to the game state. It is possible to select the pattern information, and the selected variable pattern From the information, it is possible to determine whether or not a jackpot has been won, the type of jackpot, and the type of game that is most likely to be won. It is possible to distinguish whether the
[0361] Next, in S2505, the reserved ball number data for the second special pattern read in S2501 and the reserved ball number data for the second special pattern read in S2504 are The game information including at least the pre-determined information (pre-determined information) is stored in the special chart 2 starting ball entry control. It is generated as a command and set in the output buffer of RAM (S2505). As a ball entry command, part or all of the value of the special chart 2 acquired random number read in S2503 is used as it is. Alternatively, the value of the special figure 2 obtained random number may be sent to the sub-control board, Game information obtained based on the value of the special chart 2 obtained random number (for example, the aforementioned fluctuation pattern information, etc.) may be transmitted.
[0362] In addition, the sub-controller 90 analyzes the special drawing 2 start entry command sent from the main controller 80. So, whether it is information related to a jackpot, how many balls are reserved for the second special pattern, the type of jackpot, The sub-controller 90 can distinguish between the two. In addition, by analyzing the special chart 2 start entry command, the special chart 2 acquisition random number obtained is highly likely. Whether it will be a jackpot when judged in a high probability state, and whether it will be a jackpot when judged in a low probability state As a result, the sub-control unit 90 can identify whether the received special map is a special map. 2. The start command is stored as a hold (performance hold information) and the performance is executed at a specific timing. Pre-determined hold information is used to determine whether a win or loss occurs in a low probability state. It is then possible to determine whether the information is stored.
[0363] In order to prevent fraud, the random number value read out in S2503 is used to determine whether the special symbol is a winning symbol or not. The random number value is not sent directly to the sub-controller, but is sent to the random number processor for determining other types of jackpots. The value of the counter (random number for determining the type of jackpot) and the value of the fluctuation pattern random number counter (fluctuation pattern random number) The command data including the information indicating the result of the preliminary determination and the information indicating the numerical value) is input to the special diagram 2 start input. It can be generated and set as a sphere command.
[0364] Next, in S2506, the number of reserved balls for Special Chart 1 is increased by "1" in the same way as the processing related to Special Chart 2 mentioned above. It is determined whether or not the number of reserved balls in Special Chart 1 has increased (S2506). If the answer is NO in S2506, the process ends. On the other hand, if the number of reserved balls in Special Chart 1 has increased by "1", If it is determined that the first start slot 20 is a game slot (YES in S2506), the process proceeds to S2507. Based on the ball entering the hole, the special figure 1 reserved ball is detected in step S311 of the starting sensor detection process (S204). This applies when you add "1" to a number.
[0365] In S2507, it is determined whether the time-saving flag is ON (S2507). If it is determined that the battery is in a high base state (YES in S2507), the process ends. On the other hand, in S2507, it is determined that the time-saving flag is OFF, that is, the base voltage is low. If the answer is NO in S2507, the process proceeds to the pre-determination process from S2508 onwards. Here, the time-saving flag is ON. In other words, when the current game state is a high base state, the entry into the second starting port 21 The open extension function that increases the ball frequency is activated, and the judgment of whether or not the ball is hit according to Special Figure 2 (see Figure 8(B)) In this embodiment, as will be described later, the consumption of the special chart 2 reservation (Display of the second special symbol) takes priority over the consumption of the reserved special symbol 1 (display of the first special symbol) In this configuration, for example, The preliminary judgment of FIG. 1 is made, and the result is notified to the player by a notice or other presentation. If the result is clearly a jackpot, the player can take advantage of the priority of the reserved consumption of the special chart 2. , At any time, intentionally eliminate the special diagram 2 reservation (set it to "0"), and the result of the preliminary judgment This allows for technical intervention such as intentionally generating the jackpot associated with Special Chart 1. The ability for players to adjust the timing of the big win is important from the perspective of fairness in the game. This is not desirable. Therefore, if the current gaming state is not a low base state but a high base state, (YES in S2507), the process related to the preliminary determination of Special Drawing 1 from S2508 onwards is not performed, and this process is terminated. This is what is being considered.
[0366] The processing of S2508 to S2510 is the same as the processing of S2503 to S2505 described above, but is performed for Special Drawing 1. That is, the special figure 1 related random number acquisition process (S312) in the start port sensor detection process (S204) ) and read out the latest acquired random number value (acquired information) stored in the first special chart reserved memory section ( S2508), a preliminary judgment is made on the acquired random number value read out (S2509), and the The reserved ball number data relating to the first special pattern, the information pre-determined in S2509 (pre-determined information), The game information including at least the above is generated as a special drawing 1 start ball entry command, and the output buffer of the RAM is The pre-determination (pre-reading of reserved items) in S2509 is based on the special drawing 1 described below. This is performed prior to the pass / fail determination (S1603, S1604) in the pass / fail determination process (S1207).
[0367] [Power off monitoring process] As shown in FIG. 11, the game control microcomputer 81 performs the start ball entry process (S209) followed by the power As shown in FIG. 39, in the power interruption monitoring process (S210), first, It is determined whether or not a power-off signal has been input (S2601). If no power-off signal has been input (S26 If a power-off signal is input (YES in S2601), the current play The state of the machine (whether it is a special mode, whether it is a jackpot, how many balls are reserved, whether it is a special mode or a time-saving mode) The remaining number of changes, etc.) are stored (backed up) in RAM. (S2602), and the power-off flag is turned ON (S2603). After that, the process returns to the interrupt process (S105). In S2602, in addition to the data about the current state of the gaming machine, It is possible to store (back up) any data that has been previously determined as a backup target. It is possible.
[0368] [Sub-control main processing] Next, the processing contents of the performance control microcomputer 91 (sub-controller 90) will be explained based on FIGS. 40 to 47. In addition, the processing contents of the performance control microcomputer 91 will be explained. The counters, flags, status, buffers, etc. that appear are It is provided in RAM.
[0369] The performance control microcomputer 91 provided on the sub-control board 90 is When the power supply is turned on (when the power supply board 109 starts supplying power), the sub-controller shown in FIG. The main processing program is read from the ROM of the sub-control board 90 and executed. In this way, in the sub-control main processing, the CPU initialization processing is first performed (S4001). In the initialization process (S4001), stack settings, constant settings, CPU settings, SIO, PIO, C Settings for TC (interrupt time controller), various flags, status and counters Reset etc.
[0370] Next, in S4002, if the power-off signal is ON and the contents of the RAM of the sub-control board 90 are normal, The power-off signal is output when the power of the pachinko gaming machine 1 is turned on (S4002). The power supply board 109 outputs the signal to the sub-control board 90. If the determination result in S4002 is NO, If there is (NO in S4002), the RAM of the sub-control board 90 is initialized (S4003), and the process of S4004 is started. On the other hand, if the determination result in S4002 is YES (YES in S4002), the sub-control board 90 The process proceeds to S4004 without initializing the RAM. In other words, if the power-off signal is not ON, If the power-off signal is ON or if the RAM contents are not normal (NO in S4002), ), the RAM of the sub-control board 90 is initialized, but the power-off signal is ON and the contents of the RAM are If the RAM is kept normal (YES in S4002), the RAM is not initialized. When this is done, various flags, statuses and counter values are reset. ~S4003 is executed only once after power-on (when power is turned on), and is not executed thereafter. For this reason, the processing of S4001 to S4003 is also called "power-on processing."
[0371] Here, the performance control microcomputer 91 executes the power-on process (S4001 to S4003). Until the power-on process is completed, a notification (power Specifically, a message indicating that the power-on process is in progress is displayed. The image display device 7 displays the message on the display screen 7a of the image display device 7, and also emits a notification sound to that effect. Output from Ka67.
[0372] As mentioned above, when the power is turned on, at least the CPU initialization process (S4001) is executed. If the result of S4002 is negative (NO in S4002), RAM initialization (S4003) is also performed. However, CPU initialization processing (S4001) is executed and RAM initialization (S4003) is not executed. In this case, the message "Power is being restored" is displayed, and the CPU initialization process (S4001) and RAM initialization are performed. If both initialization (S4003) and initialization are performed, the message "RAM clearing in progress" is displayed. The display of these messages is performed by sending commands ( The CPU ( This is executed by the processing of the image control microcomputer 101. The message to be displayed is determined based on the message sent from the sub-control board 90 to the image control board 100. In this embodiment, the power-on process is determined by the content (type) of the command. There is one type of sound, which is output from the speaker 67 via the audio control board 106.
[0373] In S4004, interrupts are prohibited. Next, the random number seed update process is executed (S4005). In the random number seed update process (S4005), the values of the random number counters for determining various effects are updated. The updated random number counter value is stored in a predetermined update value storage area (not shown) of the RAM of the sub-control board 90. The random numbers for determining the performance are stored sequentially in the table. There is also a random number for determining the effect pattern that determines the effect pattern. The method for updating the random number is The same method as the random number update process performed by the board 80 can be used. Instead of adding one by one, it may be added by two. This timing may be, for example, when the main control board 80 starts When a control signal (start goal command) is sent to notify that a goal has been scored, or when the main control When a control signal (fluctuation start command) notifying the start of fluctuation is sent from the control board 80 Or, when deciding the variable performance pattern described later, etc. The random number is stored in a predetermined random number counter value storage area (not shown) of the RAM of the sub-control board 90. )
[0374] Following the random number seed update process (S4005), a command transmission process is executed (S4006). In the command transmission process, various commands stored in the output buffer of the RAM of the sub-control board 90 are The image control board 100, the sound control board 106, and the lamp control board 107 are connected to the Each control board (each control unit) that receives the command will then Various performance devices (image display device 7, speaker 67, panel lamp 5, frame lamp 66, and Various effects (such as a moving decorative member 14) are produced using the game (such as a special effect related to a game of a big win, Execute the game (game performance, etc.).
[0375] Following the command transmission process (S4006), an interrupt is permitted (S4007). Loop 4007. When interrupts are enabled, receive interrupt processing (S4008) is performed. Timer interrupt processing (S4009) and 10 ms timer interrupt processing (S4010) can be executed. By executing these control processes, the display screen 7a (performance image) of the image display device 7 Display control of the performance patterns executed on the display area 7b), lighting control of various lamps, and movement It is possible to control the operation of decorative members and the sound output from speakers.
[0376] [Receive interrupt processing] As shown in FIG. 41, in the receive interrupt process (S4008), first, the strobe signal (STB signal) is ON, that is, the strobe signal sent from the main control board 80 is It is determined whether or not an external INT signal has been input to the external INT input section of the output control microcomputer 91 (S4101). If it is determined that the strobe signal is not ON (NO in S4101), the process ends. do.
[0377] On the other hand, if S4101 determines that the strobe signal is ON (YES in S4101), the main control unit The various commands sent from the board 80 are stored in the RAM of the sub-control board 90 (S4102). This reception interrupt process (S4008) is executed in parallel with other interrupt processes (S4009, S4010). ) is a process that is executed with priority.
[0378] [2ms timer interrupt processing] The 2 ms timer interrupt process (S4009) is a process of sending an interrupt to the sub-control board 90 at a 2 ms interval. This is a process that is executed every time a pulse is input. As shown in Figure 42, a 2 ms timer interrupt In the process (S4009), first, based on the detection signals from the effect button detection switches 63c and 63d, The input process for creating switch data (edge data and level data) is performed (S420 1).
[0379] Next, in S4202, decorative lamps (LEDs, etc.) such as panel lamps 5 and frame lamps 66 are used. Lamp data output processing is performed to output lamp data for driving the lamp (S4202). The data is created by the 10ms timer interrupt process described below.
[0380] Next, in S4203, drive data for driving the movable decorative member 14 and the speaker 67 is output. This drive data is also output by the 10 ms timer (described later) (S4203). It is created in the interrupt process. And it is the watchdog that resets the watchdog timer. A checkdog timer process is performed (S4204), and this process ends.
[0381] [10ms timer interrupt processing] The 10 ms timer interrupt process (S4010) is a process for interrupting the sub-control board 90 with a 10 ms cycle. This is a process that is executed every time an input pulse is input. As shown in Figure 43, the 10 ms timer is In the read process (S4010), first, a received command analysis process (S4302) is performed, which will be described later.
[0382] Next, the switch data created in the 2ms timer interrupt process is sent to the 10ms timer interrupt. The switch state acquisition process stores the switch data in the RAM of the sub-control board 90 as switch data for the read process. The switch status acquisition process is performed (S4303), and the Then, a switch process is performed to set the display contents of the display screen 7a (S4304).
[0383] Next, the jackpot history information processing (S4305) described later is performed. After that, other processing is performed. (S4306), this process ends. Other processes (S4306) include lamp data (panel lamp 5 and data for controlling the light emission of the frame lamp 66, etc., and drive data (movable decorative member 1 4 and speaker 67) and updated the random numbers used to determine the performance. This includes various processes such as filtering.
[0384] [Received command analysis process] As shown in FIG. 44, in the received command analysis process (S4302), first, It is determined whether or not a start entry command has been received (S4395), and if a start entry command has been received, If it is determined that the start entry command has not been received (NO in S4395), the process proceeds to S4401. If it is determined that the effect is not yet reached (YES in S4395), the effect hold information storage process (S4400) is performed, and the process of S4401 is performed. Transition to.
[0385] The performance hold information storage process (S4400) is the start entry command (special diagram 1 start entry) received in S4395. Various information included in the ball command or special chart 2 start ball command) (pre-determination results, jackpot type The game information such as random number value for determining the special symbol, the variation pattern random number value, etc.) , 2nd special pattern) and the number of special reserved balls when sending and receiving the start entry command (when generating the command) In response, the predetermined performance hold information is stored in the RAM of the sub-control board 90 in a shift memory format. To remember.
[0386] For example, if the received start ball command is a special chart 1 start ball command corresponding to the number of reserved balls "4" in special chart 1, If it is a ball command, the pre-determination results and hit type included in the special chart 1 starting ball command The information such as the special drawing 1 performance hold information storage area is stored in the area corresponding to the number of holds 4, The effect hold information stored in this way is used for the variable effects and notices described later. It is used to execute various effects such as effects and effect modes. The contents of the information storage area (performance hold information) are stored in the main control board (main control unit) 80. The memory contents (acquired information) of the special drawing reservation memory unit (first special drawing reservation memory unit, second special drawing reservation memory unit) Therefore, the effect hold information storage area of the sub-control board 90 also has the "acquired information" It can be said to be "information storage means."
[0387] In S4401, it is determined whether or not a fluctuation start command has been received from the main control board 80 (S4401). If it is determined that a fluctuation start command has been received (YES in S4401), the fluctuation performance start process described later is performed. Then, the process proceeds to S4406, and it is determined that the fluctuation start command has not been received. If this is the case (NO in S4401), the process proceeds to S4406 without performing the variable performance start process.
[0388] In S4406, it is determined whether or not a fluctuation stop command has been received from the main control board 80 (S4406). If it is determined that a variable stop command has been received (YES in S4406), the performance pattern is stopped and displayed. A variable effect end process is performed to end the variable effect (effect symbol game effect) (S4407).
[0389] In the variable performance end process (S4407), the performance pattern 8 is stopped and the variable performance is ended. The variable performance end command is set in the output buffer of the RAM of the sub-control board 90. The variable effect end command is sent to the image control board 100 by the command sending process (S4006). When the image is transmitted, the image control microcomputer 101 displays a variable display on the display screen 7a of the image display device 7. The displayed performance pattern 8 is stopped and the variable performance ends.
[0390] On the other hand, if it is determined in S4406 that the fluctuation stop command has not been received (NO in S4406), The process moves to S4408 without completing the variable performance end process. This includes various effects that are performed in accordance with the changing display of the patterns.
[0391] Next, in S4408, it is determined whether an opening command has been received from the main control board 80. If it is determined that an opening command has been received (YES in S4408), the special play A special game that selects a pattern (performance mode) of a special game performance to be executed at the time of a technique (jackpot game). The technique effect selection process is performed (S4409). The special game effect includes at least the following: Opening performance to be performed during the opening period before the opening of the main prize gate (before the start of the first round) In accordance with the progress of the round game (big prize entrance ball game) during the special game (big prize game), and a round effect (jackpot game effect) that is executed by the player.
[0392] In this embodiment, an opening command according to the type of big win is transmitted from the main control board 80. The opening command will determine the start of the jackpot that will be launched this time. The length of the opening period (opening time), opening performance, rounds, etc. depending on the type of event The performance etc. will be specified.
[0393] In the special game effect selection process (S4409), the selected special game effect (opening effect, The information based on the opening command received (opening The type of opening command, opening time, and jackpot related to the jackpot game at the start timing A special game start command that can identify the type of game, etc., is sent to the output buffer of the RAM of the sub-control board 90. The set special game start command is sent through the command sending process (S4006). When the image control signal is transmitted to the image control board 100 by the A special game effect is executed on the display screen 7a of the image display device 7 in accordance with the progress of the game.
[0394] For example, if the type of jackpot that will start this time is the 7R first jackpot, V passing jackpot The start of a jackpot game that is based on the premise of generating a high probability state. The opening performance shown in the figure is performed on the display screen 7a of the image display device 7. The performance starts with the winning of the prize ball and the transition to a high probability high base state. For example, the image display device 7 may display a message such as "Super Big Hit" or "V" on the display screen 7a. It displays text images such as "Big Hit" and outputs corresponding sound effects. Following the opening performance, the round performance corresponding to the 7R jackpot will change in accordance with the progress of the round. Then, (based on the reception of a round start command in S4418 described later) the display of the image display device 7 It is displayed on screen 7a.
[0395] In addition, if the type of jackpot that will start this time is the 7R second jackpot, "V non-passing scheduled jackpot In other words, the jackpot game that is based on the premise that a high probability state does not occur. An opening performance indicating the start of the show is performed on the display screen 7a of the image display device 7. The punning performance is a jackpot that assumes a transition to a time-saving state (high base state) along with winning a prize ball. For example, the image display device 7 may display a message such as "Big It displays text images such as "Hit" and "Chance Jackpot" and outputs corresponding sound effects. Then, following the opening performance, the round performance corresponding to the 7R jackpot will start. As the round progresses (based on receiving the round start command in S4418, which will be described later), The image is displayed on the display screen 7a of the image display device 7. In addition, the same is true for the 15R jackpot. This makes it possible to execute an opening performance corresponding to a 15R jackpot.
[0396] Next, in S4410, it is determined whether an ending command has been received from the main control board 80. If it is determined that an ending command has been received (YES in S4410), ), the execution pattern of the special game ending performance (ending performance) and the performance mode after the special game ends The ending performance selection process for selecting the type of game is performed (S4411), and the process of S4412 (Fig. 4) Proceed to step 5).
[0397] In this embodiment, the type of jackpot and the specific area 39 during the jackpot game (7th round) An ending command is sent from the main control board 80 according to whether or not the game ball has passed through the The ending command determines the length of the ending period (ending Then, in the ending performance selection process (S4411), the selected ending performance is The ending command information (including the ending pattern) is based on the received ending command. Type of ending command, ending time, type of jackpot related to the finished jackpot game A special game end command that can identify the special game end mode (such as the performance mode after the big win game) is sent to the sub-control board 90. This special game end command is set in the output buffer of the RAM. When the image control board 100 receives the data by the image control microcomputer 101, the image control microcomputer 101 01 executes an effect relating to the end of a big win game on the display screen 7a of the image display device 7.
[0398] On the other hand, if it is determined in S4408 that the opening command has not been received (NO in S4408), The process proceeds to S4410 without executing S4409, and the ending command is received at S4410. If it is determined that the data is not received (NO in S4410), the process proceeds to S4412 without performing the process in S4411. Migrate.
[0399] In S4412, it is determined whether or not a specific area passage command has been received from the main control board 80 (S If the specific area passing command has not been received (NO in S4412), the process of S4418 is performed. If the command has been received (YES in S4412), the V passage notification command is sent to the R Set it in the AM output buffer (S4415).
[0400] The V-passing notification command set in S4415 is sent to the image control unit by the command sending process (S4006). When the signal is transmitted to the board 100, the image control microcomputer 101 issues a V pass (normal V pass). Image data for notifying that an error has occurred is read from the ROM of the image control board 100, The V passage notification effect based on the read image data is executed on the display screen 7a of the image display device 7. As a V passing notification effect, for example, a large "V" character image is displayed in the approximate center of the display screen 7a. The V-passing notification effect can be displayed as a V-passing sound effect. This is also called "passing effect", and the sub-controller 90 ( The performance control microcomputer 91 and the image control unit 100 are also referred to as "passing performance execution means."
[0401] In this embodiment, V passing occurs in the V round of the jackpot game related to the V passing scheduled jackpot. In other words, only when a normal V passage occurs, the V passage notification effect is executed. In other words, if V passes in the V round of a jackpot game that is not scheduled to pass V, In other words, when an irregular V passage occurs, the V passage notification effect is not executed ( It is not possible to execute this. V Pass (normal) in the V round of the jackpot game related to the V Pass jackpot Only when a specific area passing frame occurs, the main control board 80 sends a specific area passing frame to the sub-control board 90. This is because a command is sent (see S2406).
[0402] Here, during the execution of the V-pass notification effect, if an unexpected event such as a power outage occurs or By turning off the power switch of the device 1 (power supply board 109), The power supply to various boards, devices, and equipment (see Figure 5) is then stopped. When the power switch is turned on, the power is turned on. The power-on process (S4001 to S4003) is executed as shown in Fig. 1. During this time, the power-on notification (message) The power-on notification means performs the following steps (displaying a message, outputting a notification sound) before the power failure occurs. The V-pass notification effect that was being executed at the time is not executed. The V-passing notification performance is not included in the backup for power outages, and If a power outage occurs during the execution of the output and the power supply board 109 stops supplying power, This is because the data related to the execution of the V-passing notification performance is cleared at this point.
[0403] Next, in S4418, it is determined whether a round start command has been received from the main control board 80. If it is determined that the round start command has not been received (NO in S4418), The process proceeds to S4420 without executing S4419, and it is determined that a round start command has been received. If this is set (YES in S4418), the round specification frame corresponding to the received round start command will be The command is set in the output buffer of the RAM of the sub-control board 90 (S4419), and the process proceeds to S4420. do.
[0404] The round start command sent from the main control board 80 includes the round to be started (start round It contains information that can identify which round the game is currently in, and the sub-control board The microcomputer 91 for controlling the performance of the 90 starts the starting round based on the received round start command. The round number is specified, and a round specification command indicating the round number is written to the output buffer. The round specification command is sent to the image control board 1 by the command transmission process (S4006). 00, the image control microcomputer 101 performs a specific round based on the round designation command. Depending on the number of rounds to be played, the image display device 7 displays a round effect in accordance with the jackpot game currently being played. is executed on the display screen 7a.
[0405] In S4420, other processing related to performance control is performed, and this processing ends. In processing the above, received commands other than the above commands (for example, normal symbol change start command, This includes processing based on a normal symbol change stop command, etc. Specifically, for example, It is determined whether or not an invalid period passing command (see S2403) has been received from the board 80, and the invalid period When a pass command is received, a specific area error notification process is performed.
[0406] The specific area error notification process begins when an abnormal passage through a specific area (specific area error) occurs. A specific area abnormality passing notification command that specifies the execution of a display indicating that the specific area abnormality has passed is transmitted to the RA of the sub-control board 90. This specific area abnormal passage notification command is set in the output buffer of the command When the image control board 100 receives the data by the image control microcomputer 101, the image control microcomputer 101 01 is image data to notify that a specific area abnormal passage (specific area error) has occurred. The data is read from the ROM of the image control board 100, and the specific area is determined by the read image data. The abnormal area passing notification (also called "specific area error notification") is displayed on the display screen 7a of the image display device 7. Specific area error notification is, for example, a message such as "Error / V area abnormal passage." This is done by displaying a message (character image) on the display screen 7a of the image display device 7. The message is displayed for a predetermined time ( For example, 30 seconds) has elapsed, and the event ends when the display time has elapsed. In addition, the display pattern of the message display as a specific area error notification, such as the display time and content, The characters are not limited to those shown in this embodiment, and other characters (messages) may be displayed. Displaying figures and symbols, outputting sound effects, etc., may be used to enhance the visual appeal of players and game hall personnel. It is possible to adopt various modes that appeal to the senses of hearing and the sense of touch.
[0407] In addition, the microcomputer 91 for performance control turns on the frame lamp 66 (frame Create lamp data that lights up the lamp (LED) in red. When the data is output by the data output process (S4202), the lamp control board 107 The frame lamp 66 is controlled in accordance with the data, and the frame lamp 66 lights up in red. Therefore, the frame lamp 66 is lit in red to notify of a specific area error. The frame lamp 66 lights up in red for a predetermined time (for example, The lighting will continue until the time limit (5 minutes) has elapsed, and the lighting will end when the time limit has elapsed. The lighting (light emission) pattern of the frame lamp 66 as a specific area error notification, such as the lighting time and lighting color is not limited to this embodiment, and other lighting times and lighting colors can be used. It is also possible to make the light flash instead of lighting up.
[0408] In this embodiment, the time for notifying the image display device 7 of the abnormal passage through the specific area (message) is The time for which the frame lamp 66 warns of abnormal passage through a specific area (frame lamp lighting time) is set to The former is shorter than the latter, and the latter is completed before the latter. Even if an abnormal passage occurs, the game can continue, and the big win game performance and the change Since the display of effects related to game effects such as dynamic effects is executed, the visibility of the display of effects is limited to a specific area. This is to avoid being interrupted for a long time by domain error notifications (message displays). On the other hand, the specific area error notification by the frame lamp 66 is not related to the effect display related to such game effects. Since the influence of the error is small, the time is longer than that for notifying the specific area error by the image display device 7. This will be done so that a third party (such as amusement hall personnel) can easily recognize the occurrence of an abnormal passage through a specific area. This is to enable us to recognize
[0409] In S4420, it is determined whether or not a first error notification command has been received from the main control board 80. However, when the first error notification command is received, the first error notification (to the image display device 7) is The message "V Attacker mismatch error" is displayed, the frame lamp 66 lights up red, and the speaker (Error notification sound output from CA67). "V attacker mismatch error" message The message display command specifies the display of the character image of the message (first error character image). (First error message display command) is sent from the sub-control board 90 to the image control board 100 This is executed by the display control of the image control microcomputer 101. The red light indicates that the lamp data is for lighting the frame lamp 66 (frame LED) in red. By outputting the data by the output process (S4202), the data is executed by the lighting control of the lamp control board 107. The error notification sound output from the speaker 67 is carried out in accordance with the sound data (speaker) of the error notification sound. The driving data of the speaker 67 is output by the driving data output process (S4203), This is executed by controlling the sound output of the control board 106. The message displayed as the first error notification is The manner of notifying the first error, such as the content of the message and the lighting pattern of the lamp, is not limited to this embodiment. The occurrence of the first error is notified to players and people involved in the game hall through visual and auditory means. There is no restriction on the form as long as it can be recognized by the user.
[0410] In S4420, it is determined whether a second error notification command has been received from the main control board 80. However, when the second error notification command is received, the second error notification (to the image display device 7) is The message "V Attacker Abnormal Ejection Error" is displayed and the frame lamp 66 lights up blue. The message "V Attacker Abnormal Ejection Error" is displayed as a text image of the message. The command to specify the display of the image (second error character image) (second error message display command) The image control microcomputer 100 transmits the image data from the sub-control board 90 to the image control board 100. The blue lighting of the frame lamp 66 is performed by the display control of 101. D) is output by the lamp data output process (S4202). This is executed by the lighting control of the lamp control board 107. The second error notification method, such as the content of the message to be displayed and the lighting pattern of the lamp, will be determined in accordance with the present embodiment. The present invention is not limited to the above embodiment, and may be modified so that the occurrence of the second error is visually notified to players and people involved in the game hall. The form of the display is not important as long as it can be recognized through visual or auditory sense.
[0411] [Variable performance start processing] Next, in the received command analysis process (S4302), the process is performed based on the reception of the fluctuation start command. The variable effect start process (S4402) will be explained.
[0412] As shown in FIG. 46, in the variable performance start process (S4402), first, in S4501, the performance control microphone Con91 is a random number generator for determining variable effects, preview effects, and specific effects. Random number processing for determining effects is performed to acquire random numbers for determining v...
Claims
[Claim 1] a game control unit that controls the progress of a game; a performance control unit that controls performance based on commands transmitted from the game control unit; a display means capable of displaying an image; A special ball entrance through which game balls can enter during special games; and a light source capable of illuminating the periphery of the special entrance; The special ball entrance is configured to be changeable between a first state in which the game ball cannot enter and a second state in which the game ball can enter, The game control unit A determination means capable of making a determination based on the detection of a gaming ball; a game state control means for controlling the game state when the determination is made to a first game state or a second game state that is more advantageous than the first game state; a special game execution means for executing the special game when the result of the determination is a specific result; In the special game, a round game can be executed in which the special ball entrance is changed from the first state to the second state, A process of transmitting an opening command at the start of the special game can be executed, A process of sending a round start command at the start of the round game can be executed, The performance control unit a case where the light emitter is caused to emit light based on reception of the opening command, and a case where the light emitter is caused to emit light based on reception of the round start command, A first display effect can be executed based on reception of the opening command, in which an effect image that emphasizes the light emission in association with the light emission of the light-emitting body or an effect image that represents the light emission is displayed on the display means in a predetermined display mode; Based on the reception of the round start command, a second display effect can be executed in which an effect image emphasizing the light emission in association with the light emission of the light emitter or an effect image representing the light emission is displayed on the display means in a display mode different from the first display effect. A gaming machine characterized by:
Citation Information
Patent Citations
Game machine
JP2019051415A
Game machine
JP2012245172A