Information processing apparatus and program
The information processing device and program enhance secondary game entertainment by dynamically setting reference positions and rewarding players based on game results, addressing the limited reward issue in existing systems.
Patent Information
- Application Number
- JP2024117390
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-07-23
- Publication Date
- 2026-02-04
- Estimated Expiration
- 2044-07-23
AI Technical Summary
Existing systems for utilizing game results in secondary games offer limited rewards, leading to low interest in the secondary game.
An information processing device and program that executes a first game, sets a reference position in a game area, and awards rewards based on the distance between this position and another position determined by the game result, allowing for dynamic changes in the reference position and incorporating special positions and conditions.
Enhances the entertainment value of secondary games by providing dynamic and varied rewards based on game results, increasing player engagement.
Smart Images

Figure 2026016898000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to an information processing device and a program. [Background technology]
[0002] 2. Description of the Related Art Second games that utilize the game results of a first game have been known in the past.
[0003] The following Patent Document 1 discloses a technique for playing a bingo game as a second game using the lottery result (game result) of a lottery game as a first game. In this technique, when a lottery element corresponding to a predetermined state of a square in the second game is drawn in the lottery game, a reward is awarded to the player. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Patent No. 7412817 Summary of the Invention [Problem to be solved by the invention]
[0005] However, with the technology disclosed in Patent Document 1, the player is simply given a reward based on the game result of the first game, and the reward does not change much, resulting in a low interest in the second game.
[0006] In view of the above-mentioned problems, an object of the present invention is to provide an information processing device and a program that can improve the entertainment value of a second game that utilizes the game results of a first game. [Means for solving the problem]
[0007] An information processing device according to a first aspect of the present invention includes a first execution means for executing a first game, a second execution means for executing a second game that displays and controls a game area in which a reference position of a player is set, and sets another position in the game area that is different from the reference position based on a game result of the first game, and an award means for awarding a reward to the player based on the reference position and the other position.
[0008] In the information processing device according to the second aspect of the present invention, the granting means grants the reward based on distance information of a route between the reference position and the other position.
[0009] In an information processing device according to a third aspect of the present invention, the game area is divided into a plurality of small areas smaller than the game area, and the distance information includes the number of small areas on the path between the small area indicated by the reference position and the small area indicated by the other position.
[0010] In the information processing device according to a fourth aspect of the present invention, the second execution means changes the reference position every time the first game is executed.
[0011] In the information processing device according to a fifth aspect of the present invention, the second execution means changes the reference position to a position based on the other position.
[0012] In the information processing device according to the sixth aspect of the present invention, a special position can be set in the game area, and the second execution means changes the reference position and then changes the reference position to a position based on the special position based on a condition related to the special position.
[0013] In the information processing device according to a seventh aspect of the present invention, the second execution means sets a plurality of the reference positions based on a predetermined condition after the first game is executed.
[0014] In the information processing device according to an eighth aspect of the present invention, a special position can be set in the game area, and the predetermined conditions include a condition relating to the special position.
[0015] In the information processing device according to a ninth aspect of the present invention, the predetermined conditions include a condition relating to the other position.
[0016] In the information processing device according to a tenth aspect of the present invention, the second execution means sets the special position based on a game result of the first game.
[0017] In an information processing device according to an eleventh aspect of the present invention, the granting means accumulates an accumulated value based on the reference position and the other position, and accumulates the accumulated value based on the reference position or the other position and the special position, and grants the reward based on the accumulated value.
[0018] In the information processing device according to a twelfth aspect of the present invention, the first game includes a lottery game, and the second execution means sets the other position based on a lottery result of the lottery game.
[0019] In an information processing device according to a thirteenth aspect of the present invention, the lottery game includes a game in which one symbol is selected from a plurality of symbols, and the second execution means sets the other position based on the result of the lottery game.
[0020] In the information processing device according to a fourteenth aspect of the present invention, a plurality of positions each associated with a symbol are set in the game area, and the second execution means sets a position each associated with a symbol corresponding to a symbol drawn in the lottery game as the other position.
[0021] In an information processing device according to a fifteenth aspect of the present invention, the first execution means includes a lottery device that draws one lottery element based on the physical timing when the timing at which the detection mechanism detects the lottery medium in real space is taken as the physical timing.
[0022] In the information processing device according to the sixteenth aspect of the present invention, the first execution means executes the lottery game a predetermined number of times, and the awarding means accumulates an accumulated value based on the reference position and the other position for each lottery game, and awards the reward based on the accumulated value.
[0023] In the information processing device according to a seventeenth aspect of the present invention, the second execution means controls the display of an object at the reference position, and controls the movement of the object from the reference position to the other position.
[0024] An information processing device according to an eighteenth aspect of the present invention comprises a first execution means for executing a lottery game, a second execution means for displaying and controlling a game area that is divided into a plurality of small areas, with a player's reference area set in one of the plurality of small areas, and for setting another area in the game area that is different from the reference area based on the game result of the lottery game, and an award means for awarding a reward to the player based on the number of small areas on a path between the reference area and the other area, and the second execution means changes the reference area each time the lottery game is executed.
[0025] A program according to a nineteenth aspect of the present invention causes a computer to function as first execution means for executing a first game, second execution means for executing a second game that displays and controls a game area in which a reference position of a player is set, and sets another position in the game area that is different from the reference position based on a game result of the first game, and award means for awarding a reward to the player based on the reference position and the other position.
[0026] A program according to a twentieth aspect of the present invention causes a computer to function as a first execution means for executing a lottery game, a second execution means for displaying and controlling a game area that is divided into a plurality of small areas, with a player's reference area set in one of the plurality of small areas, and for setting another area in the game area that is different from the reference area based on the game result of the lottery game, and an award means for awarding a reward to the player based on the number of small areas on a path between the reference area and the other area, and the second execution means changes the reference area each time the lottery game is executed. [Effects of the Invention]
[0027] According to the present invention, it is possible to improve the interest of the second game that utilizes the game result of the first game. [Brief explanation of the drawings]
[0028] [Figure 1] 1 is a perspective view of the appearance of a lottery game machine according to an embodiment of the present invention; [Figure 2] 2 is a top view of a lottery device and a satellite in the lottery game machine of FIG. 1. FIG. [Figure 3] 2 is a diagram showing protrusions located along the upper surface of the turntable in the lottery game machine of FIG. 1. FIG. [Figure 4] 2 is a diagram showing a protrusion portion protruding from the upper surface of the turntable in the lottery game machine of FIG. 1. FIG. [Figure 5] 2 is a block diagram illustrating an example of a hardware configuration of the lottery game machine and the IC card of FIG. 1. FIG. [Figure 6] FIG. 2 is a diagram for explaining an overview of a first game and a second game. [Figure 7] FIG. 2 is a block diagram illustrating an example of a functional configuration of the lottery game machine. [Figure 8] 10 is a flowchart showing an example of the flow of processing performed by each functional component of the lottery game machine according to the present embodiment. [Figure 9A] FIG. 10 is a diagram showing a map as an example of a game area. [Figure 9B] 9B is an example of a map transitioned from FIG. 9A. [Figure 9C] 9C is an example of a map transitioned from FIG. 9B. [Figure 9D] 9D is an example of a map transitioned from FIG. 9C. [Figure 9E] 9D is an example of a map transitioned from FIG. 9D. [Figure 9F] 9B is an example of a map transitioned from FIG. 9E. [Figure 9G] 9F is an example of a map transitioned from FIG. 9F. [Figure 9H] 9B is an example of a map transitioned from FIG. 9G. [Figure 9I] 9B is an example of a map transitioned from FIG. 9H. [Figure 9J] This is an example of a map transitioned from FIG. 9I. [Figure 9K] 9J is an example of a map transitioned from FIG. 9J. DETAILED DESCRIPTION OF THE INVENTION
[0029] Hereinafter, an embodiment of the present invention (hereinafter referred to as "the present embodiment") will be described with reference to the accompanying drawings. To facilitate understanding of the description, the same components and steps in each drawing will be denoted by the same reference numerals as much as possible, and duplicated descriptions will be omitted.
[0030] <Overall structure> FIG. 1 is a perspective view showing the appearance of a lottery game machine 1 according to this embodiment.
[0031] The lottery game machine 1 according to this embodiment is an arcade game machine installed in a game center or the like, and is an information processing device that executes a game program. The lottery game machine 1 provides a lottery game to a player of the lottery game machine 1 by outputting the execution results of the game program (image data, audio data, etc.) to the lottery game machine 1.
[0032] 1, the lottery game machine 1 includes a physical lottery device 10 located in the center, and a plurality of satellites 20 arranged around the lottery device 10 and accepting operations from players. In response to the acceptance of operations from each player at each of the plurality of satellites 20, the lottery game machine 1 executes a lottery process using a ball B as a lottery medium at the lottery device 10.
[0033] The balls B used in the lottery process are, for example, spheres made of translucent resin, and each has unique information that is different from the others. This unique information includes, for example, appearance information including at least one of the color, shape, and size of the ball B, and a tag ID, which is identification information indicating an IC tag (not shown) that the ball B has. The IC tag is a small recording medium that can record the unique information of the ball B, and is, for example, built into the ball B. The IC tag is, for example, an RFID (Radio Frequency Identification) tag. Note that the ball B does not have to be translucent. Furthermore, the shape of the ball B is not limited to a sphere, and may be, for example, a spindle shape like a rugby ball. Furthermore, the lottery medium is not limited to the ball B, and may be, for example, a polyhedral object formed by combining flat surfaces, such as a die.
[0034] As shown in FIG. 2, the lottery device 10 has a turntable 12, which is a lottery wheel onto which a ball B is dropped. The turntable 12 is disc-shaped with a cone-shaped or hemispherical curve with a concave center, and is rotatable by a rotation drive mechanism (not shown). This rotation drive mechanism supports the underside of the turntable 12 with a plurality of rollers driven by a motor, for example, and rotates the turntable 12 by driving the rollers with the motor. The upper surface 12a of the turntable 12 is a moving surface on which the ball B can move (roll). The ball B dropped onto the turntable 12 gradually moves toward the center of the turntable 12 while rolling on the upper surface 12a of the rotating turntable 12. A guide circle 13 is provided around the turntable 12. Multiple transparent panels 7 are stretched above the turntable 12. For ease of explanation, the transparent panel 7 on the front side is not shown in FIG. 1, but in reality, a transparent panel 7 is also stretched in that location.
[0035] FIG. 2 is a top view of the lottery device 10 and the satellite 20 in the lottery game machine 1 of FIG.
[0036] As shown in FIG. 2 , the turntable 12 is formed with a plurality of (e.g., 25) ball pockets 14 as holes into which a ball B can be placed. The ball pockets 14 are holes into which a ball B can be placed, in other words, ball capture sections into which a ball B can be captured. The plurality of ball pockets 14 are arranged on the turntable 12 in three concentric circles of different diameters. Each ball pocket 14 is provided with, for example, an infrared sensor (not shown) as a detection mechanism for detecting a ball B that has entered the ball pocket 14. The ball B is detected when the infrared light of the infrared sensor is blocked by the ball B that has entered the ball pocket 14. The detection mechanism may also be provided with an IC tag reader that detects an IC tag, and the IC tag reader of the ball pocket 14 into which the ball B has been detected may be operated to read (detect) the unique information of the ball B. The ball pockets 14 are associated with numbers, for example, 1 to 25, and these numbers are assigned randomly and without duplication near the ball pockets 14 (not shown). Additionally, light-emitting means (light-emitting members) (not shown) that emit light in multiple colors and are configured by LEDs or the like are provided around (near) the ball pocket 14. This light-emitting means is provided, for example, so as to surround the outer edge of the ball pocket 14. The conditions for illuminating this light-emitting means are not particularly limited, and it may simply emit light randomly as an electric decoration, or it may emit light based on color information included in the unique information of ball B. For example, this light-emitting means may emit light in the color of ball B that is pre-associated with ball pocket 14 during the lottery process, or may emit light in the color of ball B when ball B enters ball pocket 14, for example.
[0037] Further, a protrusion 16 is formed in the center of the turntable 12, and is movable in a direction intersecting the upper surface 12a of the turntable 12 (up and down direction).
[0038] Fig. 3 is a diagram showing the protrusion 16 located along the upper surface 12a of the turntable 12. Fig. 4 is a diagram showing the protrusion 16 located so as to protrude from the upper surface 12a of the turntable 12.
[0039] The protrusion 16 has one or more blades 16a, 16b (a pair in Figs. 3 and 4) and is shaped like a windmill. A hole (also called a "center pocket") 16c is formed on the upper surface of the protrusion 16 (the surface facing the upper surface 12a of the turntable 12). The protrusion 16 can move up and down by being driven by a motor (not shown) during the lottery process.
[0040] 3, when the protrusion 16 is positioned along the upper surface 12a of the turntable 12, a center pocket 16c formed in the protrusion 16 functions as one of the multiple ball catching portions formed in the turntable 12. That is, by driving a motor to move the protrusion 16 downward, the protrusion 16 retracts so as not to protrude from the turntable 12, and the ball catching portion appears in the center of the turntable 12. Note that, like the ball pocket 14 described above, the center pocket 16c may be provided with, for example, an infrared sensor as a ball detection mechanism.
[0041] In contrast, as shown in FIG. 4, when the protrusion 16 is positioned protruding from the upper surface 12a of the turntable 12, the center pocket 16c does not function as one of the multiple ball catching portions formed on the turntable 12. That is, when a motor is driven to move the protrusion 16 upward, the protrusion 16 protrudes from the turntable 12, and the ball catching portion disappears from the center of the turntable 12. In addition, in this state, the protrusion 16 can be rotated by driving a motor (not shown). The rotation direction of the protrusion 16 is, for example, along the rotation direction of the turntable 12 (the same rotation direction as the turntable 12), and the rotation speed of the protrusion 16 is, for example, faster than the rotation speed of the turntable 12. The rotating protrusion 16 has the function of flicking the ball B that has rolled to the center of the turntable 12 outward (toward the guide circle 13) from the turntable 12 by means of the blades 16a and 16b. Hereinafter, the protrusions 16 that rotate in this manner will be referred to as a rotating windmill. The rotation of the protrusions 16 is not limited to the above example, and for example, they may be rotated in the opposite direction to the rotation direction of the turntable 12. This makes it possible to forcefully repel the ball B rolling on the turntable 12. Furthermore, the rotation of the protrusions 16 may be any rotation that can repel the ball B, and the rotation direction, rotation speed, etc. are not limited. For example, the rotation axis of the protrusions 16 may be offset from the rotation axis of the turntable 12, or the rotation axis direction of the protrusions 16 may be in a direction that intersects with the rotation axis direction of the turntable 12. Furthermore, the rotation speed of the protrusions 16 may be slower than the rotation speed of the turntable 12.
[0042] In addition, a ball processing mechanism (not shown) that performs various processes on the ball B that has fallen into either the ball pocket 14 or the center pocket is provided below the turntable 12. This ball processing mechanism includes a ball recovery mechanism, a ball identification mechanism, a ball selection mechanism, a ball throwing mechanism, etc.
[0043] The ball recovery mechanism recovers balls B that have fallen into either ball pocket 14 or center pocket 16c. The ball recovery mechanism is composed of, for example, a recovery box into which balls B that have fallen into either ball pocket 14 or center pocket are recovered, a flap that opens and closes a hole formed between ball pocket 14 and the recovery box, a solenoid that drives the flap, and the like. At a predetermined timing, the ball recovery mechanism opens the hole formed between ball pocket 14 and the recovery box by driving the flap, and recovers balls B from ball pocket 14. Furthermore, balls B that have fallen into the center pocket may, for example, fall directly into the recovery box and be recovered by the ball recovery mechanism without being driven by the flap.
[0044] The ball identification mechanism also identifies the unique information of the ball B collected by the ball collection mechanism. The ball identification mechanism includes an IC tag reader that detects the unique information of the collected ball B, a guide path that guides the collected ball B to the ball selection mechanism, and a motor that rotates a rotating disk that sends out the ball B along the guide path.
[0045] The ball selection mechanism separates the balls B identified by the ball identification mechanism according to the unique information and selects the ball B to be thrown in. The ball selection mechanism is configured to include, for example, a guide path that separates the identified balls B according to the unique information and guides them to the ball throwing mechanism, a motor for rotating a rotating disk that sends out the balls B along the guide path, and the like.
[0046] The ball throwing mechanism throws the ball B selected by the ball selection mechanism into the turntable 12. The ball throwing mechanism is configured to include, for example, an elevator device that raises the ball B received from the guide path of the ball selection mechanism from the lower side to the upper side of the guide circle 13, and a throwing chute 18 that throws the ball B raised by the elevator device from the guide circle 13 side into the turntable 12. In this embodiment, a plurality of ball throwing mechanisms including the throwing chute 18 are provided for each satellite 20. Note that the ball throwing mechanism does not need to be provided for each satellite 20, as long as at least one is provided for the lottery game machine 1. In other words, the ball throwing mechanism may be shared by each satellite 20.
[0047] Returning to Fig. 2, eight satellites 20 are arranged around the lottery device 10. Each satellite 20 is an operation seat that is operated by a player facing the satellite 20, and accepts operations from players participating in the lottery game. Each satellite 20 has an operation console 22 including a touch panel 42.
[0048] Returning to Fig. 1, the operation console 22 is provided with a medal insertion slot 24, a medal payout slot 26, operation buttons 28, etc. The operation console 22 is also provided with a card reader (not shown) for reading information about the player from an amusement IC card (hereinafter simply referred to as an "IC card") held by the player.
[0049] <Hardware configuration> FIG. 5 is a block diagram schematically showing an example of the hardware configuration of the lottery game machine 1. As shown in FIG.
[0050] As shown in FIG. 5, the lottery game machine 1 includes a computer 30, a speaker 40, a touch panel 42, and peripheral devices 44.
[0051] The computer 30 has a CPU 31, a main memory unit 32, an auxiliary memory unit 33, an audio processing unit 34, an image processing unit 35, a communication interface 36, a peripheral device interface 37, and a system bus 38 connecting these.
[0052] The CPU 31 controls the entire lottery game machine 1. The main memory 32 is composed of a RAM (Read On Memory) and a ROM (Random Access Memory). The auxiliary memory 33 is composed of a hard disk or the like. The main memory 32 and the auxiliary memory 33 store various programs and various information required for the CPU 31 to execute processes, as well as information on the processing results. The CPU 31 executes predetermined programs stored in the main memory 32, the auxiliary memory 33, etc., and operates other hardware under the control of the CPU 31, thereby realizing various functional configurations of the lottery game machine 1.
[0053] The audio processing unit 34 performs various sound processing. The image processing unit 35 performs various graphics processing. The communication interface 36 enables communication with an external server device or other game devices of the lottery game machine 1. The peripheral device interface 37 enables communication with the touch sensor 42B of the touch panel 42 and other peripheral devices 44.
[0054] The speaker 40 is a sound output device that outputs game music, sound effects, and the like.
[0055] The touch panel 42 is an image display device that displays a game screen, etc. The touch panel 42 has the functions of both a display device and an input device, and is composed of a display 42A that functions as a display device and a touch sensor 42B that functions as an input device. The display 42A is composed of a general display device such as a liquid crystal display or an organic EL (Electro Luminescence) display.
[0056] The touch sensor 42B is an operation input device for inputting player operations, and is composed of an element for detecting touch operations on the screen displayed by the display 42A. The method for detecting touch operations by the touch sensor 42B can be any known method, such as a capacitance type, a resistive film type (pressure-sensitive type), or an electromagnetic induction type. The touch sensor 42B accepts the player's operation input by detecting the movement of the player's finger, stylus, or the like as an operator that contacts the screen. Note that the operation input device for inputting the player's operation is not limited to the touch sensor 42B, and may be any configuration that allows the player to input operations, such as the operation buttons 28 or an operation stick.
[0057] The peripheral devices 44 are devices that are provided in the lottery game machine 1 and are controlled by the computer 30 through communication with the computer 30. The peripheral devices 44 include various sensors, IC tag readers, motors, solenoids, etc. that are provided in the lottery device 10 and the satellite 20.
[0058] 5 includes, as its main components, a communication unit 46 capable of communicating with the peripheral device 44, and a storage unit 48 in which player information is stored. For example, by inserting, placing, or facing the IC card 2 into a card reading device (not shown) provided on the operation console 22 of the satellite 20, an IC tag reader of the peripheral device 44 reads the player information. In this embodiment, the lottery game machine 1 and the IC card 2 are collectively referred to as an "information processing system."
[0059] 5 only shows the main components of the lottery game machine 1, and the lottery game machine 1 may also have other components that are included in a general arcade game machine. Furthermore, the computer 30 of the lottery game machine 1 is not limited to the components described above, and may also have other components that are included in an information processing device such as a dedicated or general-purpose computer.
[0060] <Game Overview> The lottery game machine 1 according to this embodiment executes a first game and a second game.
[0061] Examples of the first game include lottery games, action games, role-playing games, puzzle games, simulation games, adventure games, shooting games, music games, sports games, and racing games.
[0062] FIG. 6 is a diagram for explaining an outline of the first game 90A and the second game 90B.
[0063] As shown in Figure 6, in this embodiment, the first game 90A is a lottery game in which one lottery element is selected based on the physical timing when the detection mechanism detects the lottery medium (ball B) in real space G.
[0064] The second game 90B utilizes all or part of the game results of the first game 90A. The second game 90B may be a game similar to the first game 90A.
[0065] In the second game 90B, a game area 100 having coordinates is displayed. A player's reference position P1, which indicates, for example, coordinates (x1, y1), is set in the game area 100. The reference position P1 and / or a first object O1 representing the player is displayed in the game area 100. Then, in the second game 90B, another position P2 different from the reference position P1 is set in the game area 100 based on the game result of the first game 90A. In the example shown in FIG. 6, if the ball B lands in the ball pocket 14 associated with the number "4" as the game result of the first game 90A, i.e., if the number "4" is drawn, a distance D1 corresponding to "4" is calculated, and another position P2, which indicates coordinates (x2, y1) that are the distance D1 away from the reference position P1, is set. Then, a reward is awarded to the player based on the reference position P1 and the another position P2.
[0066] <Functional configuration> FIG. 7 is a block diagram showing an example of the functional configuration of the lottery game machine 1. As shown in FIG.
[0067] 7, the lottery game machine 1 includes, as functional components, a storage means 50, a receiving means 52, a first execution means 54, a second execution means 56, and an awarding means 58. These functional components are realized by the CPU 31 executing a game program stored in a recording medium such as the main memory unit 32 or the auxiliary memory unit 33.
[0068] The storage means 50 stores lottery information 50A and reward information 50B. The lottery information 50A is information necessary to execute the lottery process. The reward information 50B is information for awarding a reward to a player based on the reference position P1 and another position P2.
[0069] The reception means 52 receives operations from each player at each satellite 20. The reception means 52 receives, for example, an operation by each player indicating an instruction to start the first game and / or the second game. For example, the operation may involve a player facing each satellite 20 inserting (betting) any number of medals into the medal insertion slot 24. When a medal is inserted into the medal insertion slot 24, a sensor provided in the medal insertion slot 24 detects the medal, and the detection result is output to the peripheral device interface 37. When the detection result is output to the peripheral device interface 37, the reception means 52 receives an operation to insert a medal from the player. Upon receiving this operation, the reception means 52 outputs information indicating an instruction to start the first game and / or the second game to the first execution means 54 and / or the second execution means 56, together with a satellite ID indicating the satellite 20 that received the operation, a player ID indicating the player who performed the operation, and the like. Note that, when the number of players participating in the first game and / or the second game is smaller than the number of satellites 20, the reception means 52 may receive an instruction to start the first game and / or the second game through automatic control by the CPU 31. For example, in a satellite 20 that is not accepting operations by a player, the reception means 52 may receive an instruction to start the first game and / or the second game through automatic control by the CPU 31 on behalf of the player.
[0070] The first execution means 54 executes a first game 90A. The first game 90A may include a lottery game in which at least one lottery element is selected from a plurality of lottery elements. The lottery game may also include a game in which at least one symbol is selected from a plurality of symbols. The "symbol" here includes letters, numbers, mathematical symbols, and logical symbols. The lottery game includes so-called electronic lottery games and / or physical lottery games. An electronic lottery game is a game in which timing is automatically determined and, when the timing is defined as electronic timing, one lottery element is selected based on the electronic timing. A physical lottery game is a game in which, when the timing when a detection mechanism detects a lottery medium is defined as physical timing, one lottery element is selected based on the physical timing. In this embodiment, the first execution means 54 includes a lottery device 10 that, when the timing when a detection mechanism detects a ball B in real space G is defined as physical timing, selects one lottery element based on the physical timing. The first execution means 54 may execute the lottery game a predetermined number of times, such as five times or ten times.
[0071] The second execution means 56 displays and controls the game area 100 in which the player's reference position P1 is set, and executes a second game 90B in which another position P2 different from the reference position P1 is set in the game area 100 based on the game result of the first game 90A. Note that the "reference position P1" includes the meaning of "reference area," and the other position P2 includes the meaning of "other area." Furthermore, the "game result" includes not only the game result of the lottery game, but also the result of a match against another player or the CPU, the number of game operations performed by the player, the game time of the player, the number of items acquired by the player, a result determined by the actions of a character controlled by the player, a result determined by the actions of characters controlled by other players, a result indicated by the intermediate status of the game, a result indicated by the final status of the game, etc.
[0072] Here, the game area 100 may be divided into a plurality of small areas smaller than the game area 100. In this embodiment, the game area 100 is divided into a plurality of two-dimensional squares as small areas. Also, a special position may be set in the game area 100. Examples of the special position include a position where an object or item different from the first object O1 is placed, or a position where the display content differs from other positions in the game area 100. Note that this "special position" includes the meaning of a "special area," and "multiple positions" includes the meaning of "multiple areas." Also, multiple positions associated with symbols may be set in the game area 100.
[0073] The second execution means 56 may set the other position P2 based on the lottery result of the lottery game. For example, the second execution means 56 sets a position associated with a symbol corresponding to the symbol drawn in the lottery game as the first game 90A as the other position P2. In the present embodiment, the second execution means 56 sets a position associated with the same symbol as the symbol drawn in the lottery game as the first game 90A as the other position P2. Note that, hereinafter, "a position associated with a symbol that is the same as or corresponds to the symbol drawn in the lottery game" may be simply referred to as "a position indicated by the game result" as appropriate.
[0074] Furthermore, the second execution means 56 may set another position P2 based on a first condition related to the reference position P1 and the game result of the first game 90 A. For example, the second execution means 56 sets another position P2 when the first condition is met, and does not set another position P2 when the first condition is not met.
[0075] Examples of the first condition include (A) condition A that the reference position P1 and the position indicated by the game result are related in a specified direction, (B) condition B that the reference position P1 and the position indicated by the game result are related in distance, (C) condition C that the reference position P1 and the position indicated by the game result are related in time, and (D) condition D that the symbol indicated by the reference position P1 and the symbol indicated by the game result are correlated.
[0076] (A) Condition A includes a condition that the reference position P1 and the position indicated by the game result are aligned on a vertical line in the game area 100, a condition that the reference position P1 and the position indicated by the game result are aligned on a horizontal line in the game area 100, and a condition that the reference position P1 and the position indicated by the game result are aligned on a diagonal line in the game area 100. (B) The Bth condition may be a condition that the reference position P1 and the position indicated by the game result are separated by a predetermined distance or more, or a condition that the reference position P1 and the position indicated by the game result are closer than a predetermined distance. (C) Examples of the Cth condition include a condition that the time it takes for the first object O1 to move from the reference position P1 to the position indicated by the game result is more than a predetermined time, and a condition that the time it takes for the first object O1 to move from the reference position P1 to the position indicated by the game result is less than a predetermined time. (D) Condition D may include a condition that the content of all or some of the symbols indicated by the reference position P1 matches that of the symbols indicated by the game result, a condition that the content of all or some of the symbols indicated by the reference position P1 matches that of the symbols indicated by the game result, a condition that the types of all or some of the symbols indicated by the reference position P1 matches that of the symbols indicated by the game result, a condition that the types of all or some of the symbols indicated by the reference position P1 match that of the symbols indicated by the game result, and the like.
[0077] Furthermore, the second execution means 56 changes the reference position P1 each time the first game 90A is executed. For example, the second execution means 56 may change the reference position P1 to a position based on another position P2. Examples of a "position based on another position P2" include a position indicated by another position P2, a position in the vicinity of the position indicated by another position P2, or a position a predetermined distance away from another position P2. Furthermore, the second execution means 56 may change the reference position P1 to a random position regardless of the other position P2.
[0078] Furthermore, the second execution means 56 may set a special position for each execution of the first game 90A. For example, the second execution means 56 may set a special position based on the game result of the first game 90A. In the present embodiment, the second execution means 56 sets, as the special position, a position (a position indicated by the game result) associated with a symbol corresponding to a symbol drawn in the lottery game as the first game 90A.
[0079] After changing the reference position P1 to a position based on another position P2, the second execution means 56 may change the reference position P1 to a position based on a special position based on a condition related to the special position. Examples of this "position based on the special position" include a position indicated by the special position, a position in the vicinity of the position indicated by the special position, and a position a predetermined distance away from the special position. Examples of the "condition related to the special position" include a condition related to the reference position P1 and the special position, and a second condition including a condition related to the other position P2 and the special position. Because the changed reference position P1 coincides with the other position P2, the condition related to the other position P2 and the special position will be specifically described below as the second condition.
[0080] Examples of the second condition include (E) condition E, which states that the other position P2 and the special position are related in a specified direction; (F) condition F, which states that the other position P2 and the special position are related in distance; (G) condition G, which states that the other position P2 and the special position are related in time; and (H) condition H, which states that the other position P2 and the special position are related to each other.
[0081] (E) Condition E includes a condition that the other position P2 and the special position are lined up on a vertical line in the game area 100, a condition that the other position P2 and the special position are lined up on a horizontal line in the game area 100, a condition that the other position P2 and the special position are lined up on a diagonal line in the game area 100, and the like. (F) The Fth condition may be a condition that the other position P2 and the special position are separated by a predetermined distance or more, or a condition that the other position P2 and the special position are close to each other and less than a predetermined distance. (G) Examples of the Gth condition include a condition that the time it takes for the first object O1 to move from another position P2 to the position indicated by the special position is more than a predetermined time, and a condition that the time it takes for the first object O1 to move from another position P2 to the position indicated by the special position is less than a predetermined time. (H) Examples of the Hth condition include a condition that the content of all or some of the symbols indicated by other positions P2 and the symbols indicated by special positions is the same, a condition that the content of all or some of the symbols indicated by other positions P2 and the symbols indicated by special positions is different, a condition that the type of all or some of the symbols indicated by other positions P2 and the symbols indicated by special positions is the same, and a condition that the type of all or some of the symbols indicated by other positions P2 and the symbols indicated by special positions is different.
[0082] After the first game 90A is executed, the second execution means 56 sets a plurality of reference positions P1 based on a predetermined third condition. For example, the second execution means 56 sets a plurality of reference positions P1 when the third condition is met, and sets (changes) one reference position P1 when the third condition is not met.
[0083] The third conditions include (I) condition I regarding the game result of the first game 90A, (J) condition J regarding the other position P2, (K) condition K regarding the special position, (L) condition L regarding the other position P2 and the special position, etc. Since the changed reference position P1 coincides with the other position P2, the following will explain the conditions regarding the other position P2 and the special position.
[0084] (I) The first condition may be a condition where the game is cleared with a good evaluation above a threshold, a condition where the game is not cleared, or a condition where a specific symbol is drawn. (J) The Jth condition may be a condition that the other position P2 is a specific position such as the center, corner, or edge of the game area 100, or a condition that the other position P2 is linked to a specific symbol. (K) Examples of the Kth condition include a condition that the special position is a specific position such as the center or corner of the game area 100, a condition that the special position is linked to a specific symbol, and a condition that there are multiple special positions at a specific location. (L) The Lth condition may be a first predetermined condition that one special position has a predetermined relationship with another position P2, or a second predetermined condition that a plurality of special positions have predetermined relationships with another position P2. Examples of the first specified condition include a condition that another position P2 and one special position are lined up on a vertical line in the game area 100, a condition that another position P2 and one special position are lined up on a horizontal line in the game area 100, and a condition that another position P2 and one special position are lined up on a diagonal line in the game area 100. Examples of the second predetermined condition include a condition that the other position P2 and the multiple special positions are aligned on a vertical line in the game area 100, and a condition that the other position P2 and the multiple special positions are aligned on a horizontal line in the game area 100. Other examples of the second predetermined condition include a condition that the other position P2 and the multiple special positions are aligned on a diagonal line in the game area 100, a condition that the changed reference position P1 and one special position are aligned on a line in one direction in the game area 100, and a condition that the changed reference position P1 and the remaining special positions are aligned on a line in the other direction in the game area 100, etc.
[0085] The second execution means 56 may control the display of the first object O1 at the reference position P1, and may also control the movement of the first object O1 from the reference position P1 to another position P2.
[0086] The awarding means 58 awards a reward to the player based on the reference position P1 and the other position P2. Examples of the reward include game media (medals) consumed in the first game, the second game, or another game; items or characters usable in the first game or the second game; and items or characters usable in games other than the first game or the second game. Examples of the items include items for advantageously progressing in the second game or another game, and items for enhancing the player's prestige, such as medals, medals, and decorations. Examples of the reward include the occurrence of an event that provides an advantage in progressing in the second game. Examples of such an event include an event that advances the progress of the second game by increasing the number of lottery draws in the first game, and an event that increases positions advantageous for progressing in the second game, such as special positions and reference positions, in the game area 100.
[0087] The granting means 58 may grant a reward based on distance information or time information of the route between the reference position P1 and another position P2. The distance information may include the number of small areas on the route between the small area indicated by the reference position P1 and the small area indicated by the other position P2. In this embodiment, the granting means 58 grants a reward corresponding to the number of small areas on the route. Specifically, the granting means 58 grants a reward with better content or a larger number of rewards the more small areas there are on the route.
[0088] The awarding means 58 may accumulate an accumulation value based on the reference position P1 and the other position P2 for each lottery game, and award a reward based on the accumulation value at a predetermined timing. For example, the awarding means 58 accumulates an accumulation value based on distance information or time information of the path between the reference position P1 and the other position P2, and awards a reward corresponding to the accumulation value. In this embodiment, the awarding means 58 accumulates a larger accumulation value and awards a reward corresponding to the accumulation value as the number of small areas on the path between the reference position P1 and the other position P2 increases.
[0089] The granting means 58 may accumulate an accumulation value based on the other position P2 and the special position, and grant a reward based on the accumulation value. For example, the granting means 58 accumulates an accumulation value based on distance information or time information of the route between the other position P2 and the special position, and grants a reward corresponding to the accumulation value. In this embodiment, the granting means 58 accumulates a larger accumulation value and grants a reward corresponding to the accumulation value as the number of small areas on the route between the other position P2 and the special position increases.
[0090] <Processing flow> 8 is a flowchart showing an example of the flow of processing performed by each functional component of the lottery game machine 1 according to this embodiment. Note that the order or content of the following processing can be changed as appropriate.
[0091] (Step SP10) The second execution means 56 controls the display of the game area 100 of the second game 90B on the display 42A.
[0092] FIG. 9A is a diagram showing a map 100A as an example of the game area 100. As shown in FIG.
[0093] 9A, the map 100A is divided into a plurality of two-dimensional cells M, each of which is a small region M. Two or more of the cells M are associated with a number as a symbol.
[0094] Returning to FIG. 8, the process proceeds to step SP12.
[0095] (Step SP12) The second execution means 56 sets the reference position P1 in the map 100A.
[0096] 9A, a reference cell M1 is set as a reference position P1 of the player in one cell M among the plurality of cells M. A first object O1 is displayed in this reference cell M1. Note that a special cell M3 may be set as a special position in one or more of the multiple cells M. A second object O2 different from the first object O1 is displayed in this special cell M3. Furthermore, an item I may be set in one or more of the multiple cells M. There may be multiple types of item I (for example, items associated with the letters B, I, N, G, and O), and a jackpot lottery game may be started by acquiring all types of item I. The jackpot lottery game is a lottery in which a player places a bet and, if a predetermined condition is met, a reward equivalent to the bet is awarded to the player. Furthermore, the jackpot lottery game may be started by acquiring a predetermined number of items I, regardless of their types. Furthermore, one or more of the multiple squares M may be set with a benefit W other than the item I. Examples of the benefit W include a benefit that increases the number of rewards awarded by the awarding means 58, a benefit that awards a reward different from the reward, and the like.
[0097] Returning to FIG. 8, the process proceeds to step SP14.
[0098] (Step SP14) The second execution means 56 initializes the accumulation value S for the reward (for example, S=1), and then the process proceeds to step SP16.
[0099] (Step SP16) The first execution means 54 executes a lottery game as the first game 90A, and the process then proceeds to step SP18.
[0100] (Step SP18) The second execution means 56 acquires the lottery result of the lottery game, identifies the square M associated with a number that matches the number indicated by the acquired lottery result, and sets the identified square M as a special square M3.
[0101] FIG. 9B is an example of a map 100A transitioned from FIG. 9A.
[0102] 9A and 9B, when the number "6" is obtained as the lottery result of the lottery game, the second execution means 56 identifies a square M associated with the number "6" that matches the number "6" indicated in the obtained lottery result, and sets the identified square M as a special square M3. Furthermore, as shown in FIG. 9B, the second execution means 56 controls the display of a second object O2 in the set special square M3.
[0103] Returning to FIG. 8, the process proceeds to step SP20.
[0104] (Step SP20) The second execution means 56 determines whether the first condition is met. If the determination is affirmative, the process proceeds to step SP22, and if the determination is negative, the process proceeds to step SP36. In this embodiment, the second execution means 56 determines whether any one of the following conditions is met: the reference cell M1 and the special cell M3 are aligned in a vertical line in the game area 100; the reference cell M1 and the special cell M3 are aligned in a horizontal line in the game area 100; or the reference cell M1 and the special cell M3 are aligned in a diagonal line in the game area 100.
[0105] (Step SP22) The second execution means 56 sets another square as another position P2 on the map 100A based on the lottery result of the lottery game.
[0106] FIG. 9C is an example of a map 100A transitioned from FIG. 9B.
[0107] 9C, the second execution means 56 sets the special cell M3 related to the first condition that has been met to another cell M2. Specifically, the second execution means 56 sets the special cell M3 that is aligned horizontally with the reference cell M1 to the other cell M2. At this time, the second execution means 56 controls the movement of the first object O1 from the reference cell M1 to the other cell M2.
[0108] Returning to FIG. 8, the process proceeds to step SP24.
[0109] (Step SP24) The second execution means 56 accumulates an accumulation value S based on the reference cell M1 and the other cell M2.
[0110] As shown in FIG. 9C , the second execution means 56 accumulates an accumulation value S equal to the number of cells M between the reference cell M1 and the other cells M2. In this embodiment, the number accumulated in the accumulation value S includes the number of the reference cell M1 and the other cells M2. For example, if the number between the reference cell M1 and the other cells M2 is one, the number accumulated in the accumulation value S becomes three, including the number of the reference cell M1 and the other cells M2. Note that the number accumulated in the accumulation value S may not include the number of the reference cell M1. Furthermore, the second execution means 56 controls the display so that the reference cell M1, the other cells M2, and the cells M between them are visually changed. For example, the second execution means 56 controls the display so that the reference cell M1, the other cells M2, and the cells M between them are highlighted.
[0111] Returning to FIG. 8, the process proceeds to step SP26.
[0112] (Step SP26) The second execution means 56 changes the position of the reference mass M1 to a position based on another position M2.
[0113] FIG. 9D is an example of the map 100A transitioned from FIG. 9C.
[0114] 9C and 9D, the second execution means 56 changes the reference mass M1 to the position indicated by the other position M2, and also erases the second object O2 displayed at the other position M2.
[0115] Returning to FIG. 8, the process proceeds to step SP28.
[0116] (Step SP28) The second execution means 56 determines whether the second condition is met. If the determination is affirmative, the process proceeds to step SP30, and if the determination is negative, the process proceeds to step SP36. In this embodiment, the second execution means 56 determines whether any one of the following conditions is met: the changed reference cell M1 and the special cell M3 are aligned in a vertical line in the game area 100; the changed reference cell M1 and the special cell M3 are aligned in a horizontal line in the game area 100; or the changed reference cell M1 and the special cell M3 are aligned in a diagonal line in the game area 100. In the example shown in Figure 9D, the second execution means 56 determines that the second condition is met because the changed reference square M1 and special square M3 are aligned in a vertical line in the game area 100, and the processing proceeds to step SP30.
[0117] (Step SP30) The second execution means 56 determines whether the third condition is met. If the determination is affirmative, the process proceeds to step SP38, and if the determination is negative, the process proceeds to step SP32. In this embodiment, the second execution means 56 determines whether any one of the following conditions is met: the changed reference cell M1 and multiple special cells M3 are lined up in a vertical line in the game area 100; the changed reference cell M1 and multiple special cells M3 are lined up in a horizontal line in the game area 100; the changed reference cell M1 and multiple special cells M3 are lined up in a diagonal line in the game area 100; or the changed reference cell M1 and one special cell M3 are lined up in a line in one direction in the game area 100, and the changed reference cell M1 and the remaining special cells M3 are lined up in a line in the other direction in the game area 100.
[0118] (Step SP32) The second execution means 56 accumulates an accumulation value S based on the reference cell M1 and the special cell M3.
[0119] FIG. 9E is an example of the map 100A transitioned from FIG. 9D.
[0120] As shown in FIGS. 9D and 9E , the second execution means 56 accumulates an accumulation value S equal to the number of cells M between the reference cell M1 and the special cell M3 aligned vertically from the reference cell M1. In this embodiment, the number accumulated in the accumulation value S includes the number of reference cells M1 and the special cell M3. For example, if the number between the reference cell M1 and the special cell M3 is three, the number accumulated in the accumulation value S, including the number of other cells M2, becomes four. The second execution means 56 also controls the display so that the reference cell M1, the special cell M3, and the cells M between them are visually changed. For example, the second execution means 56 controls the display so that the reference cell M1, the special cell M3, and the cells M between them are highlighted. The granting means 58 also grants the player an item I linked to the cell M between the reference cell M1 and the special cell M3.
[0121] Returning to FIG. 8, the process proceeds to step SP34.
[0122] (Step SP34) The second execution means 56 changes the reference cell M1 to the position indicated by the special cell M3.
[0123] 9D and 9E, the second execution means 56 changes the reference cell M1 to the position indicated by the special cell M3 that is aligned vertically with the pre-change reference cell M1. At this time, the second execution means 56 controls the movement of the first object O1 from the reference cell M1 to the position indicated by the special cell M3, and erases the second object O2 displayed in the special cell M3.
[0124] Returning to FIG. 8, the process proceeds to step SP36.
[0125] (Step SP36) The second execution means 56 determines whether the termination condition is met. If the determination is affirmative, the process proceeds to step SP38, and if the determination is negative, the process returns to step SP16. The termination conditions include a condition in which the number of draws in the lottery game reaches zero, a condition in which the accumulated value S reaches a threshold value or more, a condition in which the player performs a specified operation, a condition in which the second game 90B is cleared, a condition in which a specified parameter in the second game 90B falls below a threshold value, and the like.
[0126] (Step SP38) The granting means 58 grants a reward to the player according to the accumulated value S. Then, the series of processes shown in FIG. 8 ends.
[0127] If the second execution means 56 makes a negative determination in step SP36, the lottery game of step SP16 is repeated.
[0128] FIG. 9F is an example of the map 100A transitioned from FIG. 9E as a result of repeated lottery games.
[0129] As shown in FIGS. 9E and 9F, the second execution means 56 sets the cell M with the number "25" indicated by the lottery result of the lottery game as the special cell M3. Then, the second execution means 56 determines that the special cell M3 is aligned diagonally with the reference cell M1, and sets the special cell M3 as another cell M2. At this time, the second execution means 56 controls the movement of the first object O1 from the reference cell M1 to the other cell M2. In addition, the granting means 58 grants the player a benefit W associated with the cell M between the reference cell M1 and the special cell M3.
[0130] FIG. 9G is an example of the map 100A transitioned from FIG. 9F.
[0131] 9F and 9G, the second execution means 56 changes the reference mass M1 to the position indicated by the other position M2, and also erases the second object O2 displayed at the other position M2.
[0132] 9G, the following conditions are met: the changed reference cell M1 and one special cell M3 are aligned on a vertical line in the game area 100, and the changed reference cell M1 and the remaining special cell M3 are aligned on a horizontal line in the game area 100. In other words, returning to FIG. 8, the second execution means 56 makes a positive determination in step SP30, and the process proceeds to step SP40.
[0133] (Step SP40) The second execution means 56 controls the display of the first object O1 so that it appears as if it has split.
[0134] FIG. 9H is an example of the map 100A transitioned from FIG. 9G.
[0135] As shown in FIG. 9H, the second execution means 56 controls the display of the first object O1 by dividing it into two parts.
[0136] Returning to FIG. 8, the process proceeds to step SP42.
[0137] (Step SP42) The second execution means 56 accumulates an accumulation value S based on the reference cell M1 and a plurality of special cells M3.
[0138] FIG. 9I is an example of the map 100A transitioned from FIG. 9H.
[0139] 9H and 9I, the second execution means 56 accumulates an accumulation value S equal to the number of cells M between the reference cell M1 and the special cell M3 aligned vertically from the reference cell M1. The second execution means 56 also accumulates an accumulation value S equal to the number of cells M between the reference cell M1 and the special cell M3 aligned horizontally from the reference cell M1. The second execution means 56 also controls the display of the reference cell M1, the special cell M3, and the cells M between them so that they visually change.
[0140] Returning to FIG. 8, the process proceeds to step SP44.
[0141] (Step SP44) The second execution means 56 sets a plurality of reference cells M1. For example, the second execution means 56 changes the reference cells M1 to positions indicated by the plurality of special cells M3, respectively.
[0142] As shown in Figures 9H and 9I, the second execution means 56 changes the reference cell M1 to the position indicated by the special cell M3 that is aligned vertically with the pre-change reference cell M1. The second execution means 56 also changes the reference cell M1 to the position indicated by the special cell M3 that is aligned horizontally with the pre-change reference cell M1. As a result, as shown in Figure 9I, two reference cell M1 are set. The second execution means 56 also controls the movement of the split first object O1 from the reference cell M1 to the positions indicated by the two special cells M3, and erases the second object O2 displayed in the two special cells M3.
[0143] Fig. 9J is an example of the map 100A transitioned from Fig. 9I. Also, Fig. 9K is an example of the map 100A transitioned from Fig. 9J.
[0144] As shown in FIGS. 9I to 9K, one of the two set reference cells M1 and the remaining special cell M3 are aligned vertically in a straight line in the game area 100, and the other of the two set reference cells M1 and the remaining special cell M3 are aligned horizontally in a straight line in the game area 100. Therefore, the second execution means 56 accumulates an accumulation value S equal to the number of cells M between one of the reference cells M1 and the remaining special cell M3, and accumulates an accumulation value S equal to the number of cells M between the other of the reference cells M1 and the remaining special cell M3. The second execution means 56 then changes the positions of the one of the reference cells M1 and the other of the reference cells M1 to the position indicated by the remaining special cell M3. At this time, the second execution means 56 controls the movement of one of the split first objects O1 from one of the reference cells M1 to the remaining special cell M3, and controls the movement of the other of the split first objects O1 from the other of the reference cells M1 to the remaining special cell M3. In addition, the second execution means 56 erases the second objects O2 displayed in the remaining special squares M3.
[0145] Returning to FIG. 8, the process proceeds to step SP36, after which the process shown in FIG. 8 ends.
[0146] <Action and effect> As described above, the lottery game machine 1 according to this embodiment includes first execution means 54 that executes a first game 90A. The lottery game machine 1 also includes second execution means 56 that executes a second game 90B that displays and controls a game area 100 in which a player's reference position P1 is set, and sets another position P2 different from the reference position P1 in the game area 100 based on the game result of the first game 90A. The lottery game machine 1 also includes awarding means 58 that awards a reward to a player based on the reference position P1 and the other position P2. According to this configuration, the reward is given to the player based on the reference position P1 as well as on other positions P2, which increases the variety of rewards, thereby increasing the interest of the second game.
[0147] Furthermore, in the lottery game machine 1 according to this embodiment, the awarding means 58 awards a reward based on distance information of the route between the reference position P1 and the other position P2. According to this configuration, the distance information changes depending on the positional relationship between the reference position P1 and the other position P2, so the reward changes more than when a reward is awarded based only on the other position P2, thereby improving the interest of the second game.
[0148] In addition, in the lottery game machine 1 according to this embodiment, the map 100A as the game area 100 is divided into a plurality of squares M that are smaller than the map 100A, and the distance information includes the number of squares M on the path between the square M indicated by the reference position P1 and the square M indicated by another position P2. According to this configuration, the reward is based on the number of squares M on the path between the square M indicated by the reference position P1 and the square M indicated by the other position P2, making the reward easier for the player to understand.
[0149] Furthermore, in the lottery game machine 1 according to the present embodiment, the second execution means 56 changes the reference position P1 every time the first game 90A is executed. According to this configuration, the reference position P1 changes every time the first game 90A is played, so that the rewards change more frequently, and as a result, the interest of the second game can be improved.
[0150] Furthermore, in the lottery game machine 1 according to this embodiment, the second execution means 56 changes the reference position P1 to a position based on another position P2. According to this configuration, the reference position P1 changes depending on the other position P2, that is, the game result of the first game 90A, so that the rewards change more frequently, and as a result, the interest of the second game can be improved.
[0151] In addition, in the lottery game machine 1 according to this embodiment, a special position can be set in the game area 100, and the second execution means 56 changes the reference position P1 to a position based on another position P2, and then changes the reference position P1 to a position based on the special position based on the conditions related to the special position. According to this configuration, the reference position P1 changes depending on the special position, so that the rewards vary more, and the interest of the second game 90B can be improved.
[0152] Furthermore, in the lottery game machine 1 according to this embodiment, the second execution means 56 sets a plurality of reference positions P1 based on a predetermined condition after the first game 90A is executed. According to this configuration, multiple reference positions P1 are set, which increases the variety of rewards and can improve the interest of the second game 90B.
[0153] Furthermore, in the lottery game machine 1 according to this embodiment, a special position can be set in the game area 100, and the predetermined conditions include a condition relating to the special position. According to this configuration, a plurality of reference positions P1 are set as special positions, which increases the variety of rewards and can improve the interest of the second game 90B.
[0154] Furthermore, in the lottery game machine 1 according to this embodiment, the predetermined conditions include conditions regarding other positions P2. According to this configuration, a plurality of reference positions P1 are set in accordance with other positions P2, which increases the variety of rewards and can improve the interest of the second game 90B.
[0155] Furthermore, in the lottery game machine 1 according to this embodiment, the second execution means 56 sets the special position based on the game result of the first game 90A. According to this configuration, the special position changes, and therefore the cases in which the predetermined conditions are met also change, thereby making the second game 90B more interesting.
[0156] In addition, in the lottery game machine 1 of this embodiment, the awarding means 58 accumulates an accumulation value S based on the reference position P1 and another position P2, and also accumulates the accumulation value S based on the reference position P1 or another position P2 and a special position, and awards a reward based on the accumulation value S. According to this configuration, the accumulated value S is accumulated based on the reference position P1 or another position P2 and the special position, so that the rewards vary more and the interest of the second game 90B can be improved.
[0157] Furthermore, in the lottery game machine 1 according to this embodiment, the first game 90A includes a lottery game, and the second execution means 56 sets another position P2 based on the lottery result of the lottery game. According to this configuration, the other position P2 is not set intentionally, and therefore the interest of the second game 90B can be improved.
[0158] Furthermore, in the lottery game machine 1 according to this embodiment, the lottery game includes a game in which one symbol is selected from a plurality of symbols, and the second execution means 56 sets another position P2 based on the result of the lottery game. According to this configuration, the lottery result of the lottery game is represented by a symbol, which makes it easy for the player to understand the lottery result and can be easily used in the second game 90B.
[0159] In addition, in the lottery game machine 1 according to this embodiment, a plurality of positions each associated with a symbol are set in the game area 100, and the second execution means 56 sets a position each associated with a symbol corresponding to the symbol drawn in the lottery game as another position P2. This configuration makes it easier for the player to understand the correspondence between the lottery results of the lottery game and the game area 100.
[0160] In addition, in the lottery game machine 1 according to this embodiment, the first execution means 54 includes a lottery device 10 that draws one lottery element based on the physical timing when the timing at which the detection mechanism detects the lottery medium in the real space G is taken as the physical timing. According to this configuration, since the lottery is based on physical timing, the timing (electronic timing) is determined automatically, and the feeling of artificiality that the lottery results used in the second game 90B give to the player can be reduced compared to when the lottery is drawn based on that electronic timing.
[0161] In addition, in the lottery game machine 1 according to this embodiment, the first execution means 54 executes the lottery game a predetermined number of times, and the awarding means 58 accumulates an accumulation value S based on the reference position P1 and another position P2 for each lottery game, and awards a reward based on the accumulation value S. According to this configuration, the number of lottery games is predetermined, and as the lottery games are repeated, the accumulated value S increases, which can motivate the player to play the lottery games up to that number.
[0162] Furthermore, in the lottery game machine 1 according to this embodiment, the second execution means 56 controls to display the first object O1 at the reference position P1, and controls to move the first object O1 from the reference position P1 to another position P2. According to this configuration, the first object O1 is visually displayed and moved, which can improve the interest of the second game 90B.
[0163] The lottery game machine 1 according to this embodiment also includes first execution means 54 for executing a lottery game, and second execution means 56 for displaying and controlling a map 100A divided into a plurality of cells M, with a player's reference cell M1 set as one of the plurality of cells M, and for setting another cell M2 different from the reference cell M1 in the map 100A based on the game result of the lottery game. The lottery game machine 1 also includes awarding means 58 for awarding a reward to the player based on the number of cells M on the path between the reference cell M1 and the other cell M2. The second execution means 56 changes the reference cell M1 each time the lottery game is executed.
[0164] <<Variations>> The present invention is not limited to the above-described embodiments. In other words, variations on the above-described embodiments, which are appropriately modified by a person skilled in the art, are also included within the scope of the present invention as long as they incorporate the features of the present invention. Furthermore, the elements of the above-described embodiments and the modifications described below can be combined to the extent technically possible, and such combinations are also included within the scope of the present invention as long as they incorporate the features of the present invention.
[0165] For example, in the above embodiment, the second execution means 56 changes the reference position P1 each time the first game 90A is executed. However, the reference position P1 may be fixed. The second execution means 56 may change the reference position P1 every time a certain amount of time has elapsed in the first game 90A or the second game 90B. The second execution means 56 may change the reference position P1 based on an interim result of the second game 90B. The second execution means 56 may change the reference position P1 based on the game result of a third game different from the first game 90A and the second game 90B.
[0166] Furthermore, in the above embodiment, the first game 90A is described as existing separately from the second game 90B, but the first game 90A may be incorporated into the second game 90B. [Explanation of symbols]
[0167] 1: Lottery game machine (information processing device) 10: Lottery device 54: First execution method 56: Second execution method 58: Means of granting 90A: First Game 90B: Second Game 100: Game area 100A: Map (game area) M: Mass (small area) M1: Reference mass (reference area, reference position) M2: Other squares (other areas, other positions) M3: Special square (special area, special position) O1: First object (object) P1: Reference position P2: Other positions S: Accumulation value
Claims
1. a first execution means for executing a first game; a second execution means for executing a second game, which displays and controls a game area in which a reference position of a player is set, and sets another position in the game area different from the reference position based on a game result of the first game; a rewarding means for rewarding the player based on the reference position and the other position; An information processing device comprising:
2. the granting means grants the reward based on distance information of a route between the reference position and the other position. The information processing device according to claim 1 .
3. The game area is divided into a plurality of sub-areas that are smaller than the game area, the distance information includes the number of small areas on a path between the small area indicated by the reference position and the small area indicated by the other position; The information processing device according to claim 2 .
4. the second execution means changes the reference position every time the first game is executed; The information processing device according to claim 1 .
5. the second execution means changes the reference position to a position based on the other position; The information processing device according to claim 4 .
6. A special position can be set in the game area, the second execution means, after changing the reference position, changes the reference position to a position based on the special position based on a condition related to the special position; The information processing device according to claim 5 .
7. the second execution means, after the first game is executed, sets a plurality of the reference positions based on a predetermined condition; The information processing device according to claim 4 .
8. A special position can be set in the game area, the predetermined conditions include conditions relating to the special location; The information processing device according to claim 7 .
9. the predetermined condition includes a condition regarding the other position; The information processing device according to claim 8 .
10. the second execution means sets the special position based on a game result of the first game.
9. The information processing device according to claim 6 or 8.
11. the granting means accumulates an accumulation value based on the reference position and the other position, and accumulates the accumulation value based on the reference position or the other position and the special position, and grants the reward based on the accumulation value; The information processing device according to claim 10.
12. the first game includes a lottery game; the second execution means sets the other position based on a lottery result of the lottery game. The information processing device according to claim 1 .
13. the lottery game includes a game in which one symbol is selected by lottery from a plurality of symbols; the second execution means sets the other position based on a lottery result of the lottery game. The information processing device according to claim 12.
14. a plurality of positions associated with symbols are set in the game area; the second execution means sets a position associated with a symbol corresponding to the symbol drawn in the lottery game as the other position; The information processing device according to claim 13.
15. the first execution means includes a lottery device that, when a timing at which the detection mechanism detects the lottery medium in real space is defined as a physical timing, selects one lottery element based on the physical timing; The information processing device according to claim 12.
16. the first execution means executes the lottery game a predetermined number of times; the awarding means accumulates an accumulation value based on the reference position and the other position for each lottery game, and awards the reward based on the accumulation value. The information processing device according to claim 12.
17. the second execution means controls the display of an object at the reference position and controls the movement of the object from the reference position to the other position; The information processing device according to claim 1 .
18. a first execution means for executing a lottery game; a second execution means for displaying and controlling a game area that is divided into a plurality of small areas, one of which is set as a player's reference area, and for setting another area in the game area that is different from the reference area based on a game result of the lottery game; a rewarding means for rewarding the player based on the number of small areas on a path between the reference area and the other area; Equipped with the second execution means changes the reference area every time the lottery game is executed. Information processing device.
19. Computer, a first execution means for executing a first game; a second execution means for executing a second game, which displays and controls a game area in which a reference position of a player is set, and sets another position in the game area different from the reference position based on a game result of the first game; a rewarding means for rewarding the player based on the reference position and the other position; A program to function as a
20. Computer, a first execution means for executing a lottery game; a second execution means for displaying and controlling a game area divided into a plurality of small areas, one of which is set as a player's reference area, and for setting another area in the game area different from the reference area based on a game result of the lottery game; an awarding means for awarding a reward to the player based on the number of small areas on a path between the reference area and the other area; It functions as the second execution means changes the reference area every time the lottery game is executed. program.
Citation Information
Patent Citations
board game
JP1994061276U
Game system, and control method and program of game system
JP2024021443A
Game device and game program
JP7517546B1
Game system, game system operation control method, and program
WO2023002930A1
Information processing device and program
WO2024057615A1