Program and information processing apparatus
The program and information processing device enhance player engagement in lottery games by providing preferential treatment for selecting multiple contents, addressing the lack of motivation in conventional systems.
Patent Information
- Application Number
- JP2025197100
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-11-18
- Publication Date
- 2026-02-06
AI Technical Summary
Conventional lottery games fail to motivate players to play for winning multiple contents as the accumulated number approaches a predetermined number, leading to a decrease in engagement.
A program and information processing device that includes a storage means to accumulate player points, a control means to allow event execution, and a lottery means to provide preferential treatment for selecting one or more contents by lottery, with higher consideration for selecting multiple contents.
Motivates players to play lottery games for winning multiple contents by offering preferential treatment and increased engagement through higher consideration for selecting multiple contents.
Smart Images

Figure 2026020246000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to a program and an information processing device.
[0002] 2. Description of the Related Art Conventionally, there has been known a game in which a player can win a prize when an accumulated value accumulated in response to the execution of a lottery game reaches a predetermined number.
[0003] In this regard, Patent Document 1 discloses a technology in which, when a player is allowed to acquire 10 pieces of content (characters) in a lottery game, the accumulated number is increased by 10, and when the accumulated number reaches a predetermined number, a highly rare piece of content associated with the lottery game is awarded as a bonus. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Patent No. 6402953 Summary of the Invention [Problem to be solved by the invention]
[0005] In such a lottery game, when the accumulated number approaches a predetermined number, the player tends to increase the accumulated number little by little in lottery games in which one content (one piece of content) is won, until the accumulated number reaches the predetermined number. In other words, with the conventional technology, there was a problem in that when the accumulated number approaches the predetermined number, it was not possible to motivate the player to play lottery games in which two or more contents can be won.
[0006] The present invention has been made in consideration of such problems, and its purpose is to provide a program and an information processing device that can motivate players to play a lottery game in which they can win two or more contents. [Means for solving the problem]
[0007] In order to solve the above problem, a program according to a first aspect of the present invention causes a computer to function as: a storage means for storing, in correspondence with a player, an accumulated number accumulated in response to the execution of a lottery game; a control means for causing the player to acquire the right to execute an event when the accumulated number reaches a predetermined number; a first reception means for receiving from the player a first instruction to select one piece of content by lottery; a second reception means for receiving from the player a second instruction to select two or more pieces of content by lottery; a determination means for determining whether the accumulated number has reached or is likely to reach the predetermined number in response to the second instruction; and a lottery means for executing the lottery game in which, when the first instruction is received, the one piece of content is selected by lottery from a group of content to be selected, and, when the second instruction is received, the lottery means gives a higher consideration or execution result to the lottery game executed in response to the second instruction when the determination is affirmative than when the determination is negative.
[0008] Furthermore, a program according to a second aspect of the present invention causes a computer to function as: storage means for storing, in correspondence with a player, an accumulated number accumulated in response to the execution of a lottery game; control means for allowing the player to acquire the right to execute an event when the accumulated number reaches a first predetermined number; first reception means for receiving from the player a first instruction to select one piece of content by lottery; second reception means for receiving from the player a second instruction to select two or more pieces of content by lottery; determination means for determining whether the accumulated number has reached a second predetermined number that is less than the first predetermined number; lottery means for executing the lottery game in which, when the first instruction is received, the one piece of content is selected by lottery from a group of content to be selected, and, when the second instruction is received, the lottery means gives a higher consideration or execution result to the lottery game executed in response to the second instruction when the determination is affirmative than when the determination is negative.
[0009] In a third aspect of the present invention, the lottery means consumes a larger amount of consideration when the second instruction is given than when the first instruction is given.
[0010] In a fourth aspect of the present invention, the preferential treatment is a reduction in the amount of the consideration consumed in the lottery game.
[0011] In a fifth aspect of the present invention, the preferential treatment is to make the price consumed in the lottery game of a lower value type.
[0012] In a sixth aspect of the present invention, the preferential treatment is to change parameters of the content selected in the lottery game.
[0013] In a seventh aspect of the present invention, the preferential treatment is to increase the number of contents that the player can obtain by playing the lottery game.
[0014] In an eighth aspect of the present invention, the preferential treatment is to increase the probability of winning a lottery for a content with a high rarity included in the group of lottery-eligible contents.
[0015] In addition, in a ninth aspect of the present invention, the accumulated number is accumulated according to the rarity of the content selected by lottery.
[0016] Furthermore, an information processing device according to a tenth aspect of the present invention comprises: a storage means for storing, in correspondence with a player, an accumulated number accumulated in response to the execution of a lottery game; a control means for causing the player to acquire the right to execute an event when the accumulated number reaches a predetermined number; a first reception means for receiving from the player a first instruction to select one piece of content; a second reception means for receiving from the player a second instruction to select two or more pieces of content; a determination means for determining whether the accumulated number has reached or is likely to reach the predetermined number in response to the second instruction; and a lottery means for executing the lottery game in which, when the first instruction is received, the one piece of content is selected from a group of content to be selected by lottery, and, when the second instruction is received, the lottery means gives a higher priority to the compensation or execution result of the lottery game executed in response to the second instruction when the determination is affirmative than when the determination is negative.
[0017] In addition, an information processing device according to an eleventh aspect of the present invention comprises: storage means for storing, in correspondence with a player, an accumulated number accumulated in response to the execution of a lottery game; control means for causing the player to acquire the right to execute an event when the accumulated number reaches a first predetermined number; first reception means for receiving from the player a first instruction to select one piece of content; second reception means for receiving from the player a second instruction to select two or more pieces of content by lottery; judgment means for judging whether the accumulated number has reached a second predetermined number that is less than the first predetermined number; and lottery means for executing the lottery game in which, when the first instruction is received, the one piece of content is selected by lottery from a group of content to be selected, and, when the second instruction is received, the two or more pieces of content are selected by lottery from the group of content to be selected, and when the judgment is affirmative, the lottery means gives a more favorable treatment to the compensation or execution result of the lottery game executed in response to the second instruction than when the judgment is negative. [Effects of the Invention]
[0018] According to the present invention, it is possible to motivate a player to play a lottery game in which two or more contents can be won. [Brief explanation of the drawings]
[0019] [Figure 1] 1 is a block diagram showing an example of the overall configuration of a game system according to a first embodiment. [Figure 2] FIG. 2 is a diagram illustrating an example of a hardware configuration of a server device. [Figure 3] 2 is a diagram illustrating an example of a hardware configuration of a smartphone as the terminal device illustrated in FIG. 1. FIG. [Figure 4] FIG. 2 is a block diagram illustrating an example of a functional configuration of a server device. [Figure 5] 5 is a flowchart showing an example of the flow of processing performed by each functional means shown in FIG. 4 in the game system according to the first embodiment. [Figure 6] FIG. 10 is a diagram showing an example of a lottery game execution screen according to the first embodiment. [Figure 7] FIG. 10 is a diagram showing an example of an acquisition event execution screen according to the first embodiment. [Figure 8] 10 is a flowchart showing an example of the flow of processing performed by a control means, etc., in a game system according to a second embodiment. [Figure 9] FIG. 11 is a diagram showing an example of a special lottery game execution screen according to the second embodiment. [Figure 10] FIG. 11 is a diagram showing an example of a normal lottery game execution screen according to the second embodiment. [Figure 11] FIG. 11 is a diagram showing an example of an acquisition event execution screen according to the second embodiment.
[0020] DETAILED DESCRIPTION OF THE INVENTION
[0021] Hereinafter, several embodiments of the present invention will be described with reference to the accompanying drawings. To facilitate understanding of the description, the same components and steps in each drawing will be designated by the same reference numerals as much as possible, and redundant description will be omitted.
[0022] ---First embodiment--- First, the first embodiment will be described.
[0023] <Overall structure> FIG. 1 is a block diagram showing an example of the overall configuration of a game system 1 according to the first embodiment.
[0024] 1, the game system 1 includes a server device 10 and one or more terminal devices 12. The server device 10 and the terminal devices 12 are communicatively connected via a communication network NT such as an intranet, the Internet, or a telephone line.
[0025] The server device 10 is an information processing device that provides the game execution results obtained by executing the game program 14, or the game program 14 itself, to players of each terminal device 12 via the communication network NT. In the first embodiment, the server device 10 provides the game program 14 itself to players of the terminal devices 12.
[0026] Each terminal device 12 is an information processing device owned by each player, and is an information processing device that provides a game to each player by installing and executing a game program 14 received from the server device 10. These terminal devices 12 include various devices such as video game machines, arcade game machines, mobile phones, smartphones, tablets, and personal computers.
[0027] <Hardware configuration> FIG. 2 is a diagram illustrating an example of a hardware configuration of the server device 10. As shown in FIG.
[0028] 2, the server device 10 includes a control device 20, a communication device 26, and a storage device 28. The control device 20 is mainly configured to include a CPU (Central Processing Unit) 22 and a memory 24.
[0029] In the control device 20, the CPU 22 executes predetermined programs stored in the memory 24 or the storage device 28, thereby functioning as various functional means. Details of these functional means will be described later.
[0030] The communication device 26 is configured with a communication interface for communicating with an external device, etc. The communication device 26 transmits and receives various information to and from the terminal device 12, for example.
[0031] The storage device 28 is configured with a hard disk, etc. The storage device 28 stores various programs and information necessary for executing processes in the control device 20, including the game program 14, as well as information on the results of the processes.
[0032] The server device 10 can be realized using an information processing device such as a dedicated or general-purpose server computer. The server device 10 may be configured with a single information processing device or multiple information processing devices distributed over a communication network NT. FIG. 2 shows only a portion of the main hardware configuration of the server device 10, and the server device 10 may also have other components that are generally included in a server. The hardware configuration of the multiple terminal devices 12 may also have the same configuration as the server device 10, except for including, for example, an operating means, a display device, and a sound output device.
[0033] FIG. 3 is a diagram showing an example of the hardware configuration of a smartphone as the terminal device 12 shown in FIG.
[0034] As shown in FIG. 3, the terminal device 12 includes a main control unit 30, a touch panel (touch screen) 32, a camera 34, a mobile communication unit 36, a wireless LAN communication unit 38, a storage unit 40, and a speaker 42.
[0035] The main control unit 30 is configured to include a CPU, memory, etc. The main control unit 30 is connected to a touch panel 32 as a display input device, a camera 34, a mobile communication unit 36, a wireless LAN communication unit 38, a storage unit 40, and a speaker 42. The main control unit 30 has a function to control these connection destinations.
[0036] The touch panel 32 has both a display function and an input function, and is composed of a display 32A that performs the display function and a touch sensor 32B that performs the input function. In the first embodiment, the display 32A can display game images including operation input images such as button images, cross key images, and joystick images. The touch sensor 32B can detect the input position of the player relative to the game image.
[0037] The camera 34 has a function of taking still images and / or moving images and storing them in the storage unit 40.
[0038] The mobile communication unit 36 has a function of connecting to a mobile communication network via an antenna 36A and communicating with other communication devices connected to the mobile communication network.
[0039] The wireless LAN communication unit 38 has a function of connecting to the communication network NT via an antenna 38A and communicating with other devices such as the server device 10 connected to the communication network NT.
[0040] The storage unit 40 stores various programs and data, such as the game program 14 and play data indicating the progress of the game and player information of the game program 14. The play data may also be stored in the server device 10.
[0041] The speaker 42 has a function of outputting game sounds and the like.
[0042] <Game Overview> The game according to the first embodiment includes a lottery game and quests that allow the player to acquire characters as examples of content available in the game. The lottery game is also called gacha, lottery, summoning, etc. The quest is also called a fighting game, dungeon, exploration, mission, etc.
[0043] In the first embodiment, one or more types of lottery games exist, each with a different name (title). The lottery games can be selected by the player from a lottery game menu or the like. In the first embodiment, based on an operation instruction (request) by the player to select one of the one or more types of lottery games, the player acquires one or more characters randomly selected from a group of lottery-target characters corresponding to the one lottery game. This lottery game is executed by the player consuming a fee associated with the lottery game. Examples of this fee include paid items (charged items) and free items (non-charged items). Paid items are items that the player can acquire through a purchase procedure (payment with cash, electronic money, credit card payment, etc.). Examples of paid items include paid stones and paid coins. Free items are items that the player can acquire by executing (playing) the game. For example, free items can be acquired as a reward for logging in, completing a quest, completing a mission, etc. Examples of such free items include free stones, gacha tickets, and stamina recovery items. These paid and free items can be used not only to play lottery games, but also for various other purposes, such as restoring stamina and continuing quests. Paid items are more valuable than free items, and in lottery games that can only be played by consuming paid items, it is easier to acquire characters with higher rarity (rare value) than in lottery games that can be played by consuming free items. Paid and free stones are sometimes referred to as "stones."
[0044] In the first embodiment, the player is allowed to acquire points that are accumulated in common across all types of lottery games. These points are accumulated, for example, when a character with low rarity (e.g., a character with a rarity of 4 or less) is drawn. The points may be any numerical value that can be used in the game, such as the number of game items. When the number of accumulated points reaches a predetermined number (first predetermined number), the player is allowed to acquire the right to execute an event corresponding to the lottery game that has been reached. Details of this event will be described later.
[0045] In the first embodiment, there are one or more types of quests, each with a different name (title). Quests can be selected by the player from a quest menu or the like. The player selects one of the one or more types of quests based on an operation instruction (request) to execute that quest. This quest is executed by consuming the stamina consumed associated with the quest from the stamina associated with the player. If the stamina consumed associated with a quest is greater than the stamina consumed by the player, the player cannot execute (play) the quest. This stamina may also be referred to as life, action points (AP), battle points (BP), etc. The stamina consumed associated with a quest may be consumed when the quest is completed (completed or retired).
[0046] In the first embodiment, a quest is executed in which a team consisting of one or more characters owned by a player is pitted against an enemy character. In this quest, for example, the player instructs the characters that make up the team (team characters) to attack, etc. In this quest, the player's objective is to reduce the enemy character's hit points to "0" or less by using the ability values and skills of each of the team characters. If the player clears the quest, the player acquires a clear reward such as an item (free stones, gacha tickets, etc.), game coins, a character, character experience points, and player experience points. On the other hand, if the player fails to clear the quest, the player can choose to continue the quest by consuming, for example, paid stones, free stones, a continue item, etc., or to retire from the quest. Continuing in this case means granting a player who failed to clear the quest the right to continue playing the quest.
[0047] <Functional configuration> FIG. 4 is a block diagram showing an example of the functional configuration of the server device 10. As shown in FIG.
[0048] 4, the server device 10 includes, as functional components, a storage means 50, a first reception means 52, a second reception means 54, a determination means 56, a lottery means 58, and a control means 60. The storage means 50 is realized by one or more storage devices 28. The functional components other than the storage means 50 are realized by the control device 20 executing a game program 14 stored in the storage devices 28 or the like.
[0049] The storage means 50 has a function of storing player information 50A, character information 50B, lottery game information 50C, and the like.
[0050] The player information 50A is stored for each player in association with the player's player ID. This player information 50A includes, for example, the player's name and age, owned character information, owned item information, owned point information, rank, and stamina information. The owned character information includes the character ID, ability values (parameters), and skills of each character owned (acquired) by the player. The ability values include, for example, the character's level, hit points, attack power, defensive power, etc. The character's level increases when the character acquires character experience points. As the character's level increases, the character's hit points, attack power, defensive power, etc. also increase. The owned item information includes the number of various items (paid stones, free stones, etc.) owned by the player. The owned point information includes points (accumulated number) accumulated in response to the execution of various types of lottery games. The rank is a value that increases in response to the player acquiring player experience points, for example. The stamina information includes a current stamina value and a stamina upper limit value. The current stamina value is consumed when the player executes various types of quests. This current stamina value increases by a predetermined amount (for example, 1) over time (for example, 3 minutes), recovering to the stamina cap. Furthermore, this current stamina value can be recovered beyond the stamina cap by consuming paid stones, free stones, stamina recovery items, etc. This stamina cap increases as the player's rank increases.
[0051] Character information 50B is stored for each character in association with the character ID of that character. This character information 50B includes, for example, a name, an image, a rarity, an ability value (a value from an initial value to a maximum value), a skill, and the like. Rarity includes, for example, a numerical value from 1 to 6. This numerical value may be expressed, for example, as the number of stars. Furthermore, characters with high rarity (numerical value) are set with ability values and skills that are advantageous in the game (quest).
[0052] The lottery game information 50C is stored for each lottery game in association with the lottery game ID of the lottery game. This lottery game information 50C includes, for example, a name (title), lottery target information, acquired character level, and compensation. The lottery target information includes the character ID of each character constituting a lottery target character group that is a lottery target for the lottery game, and a lottery probability associated with the character ID. There are, for example, 100 types of characters constituting the lottery target character group. The lottery probability is the probability that a character will be selected by lottery. A lower probability (%) is set for characters with higher rarity, and a higher probability (%) is set for characters with lower rarity. The acquired character level includes the level (initial level) of the character that the player will acquire in the lottery game. The compensation includes a first consumption number, which is the number of items consumed to select one character (one character) by a first instruction, and a second consumption number, which is the number of items consumed to select two or more characters (multiple characters) by a second instruction. The number of characters to be drawn by the second instruction is predetermined. Here, the amount of consideration consumed by the second instruction (second consumption number) is greater than the amount of consideration consumed by the first instruction (first consumption number). For example, if the amount of consideration consumed by the first instruction (first consumption number) is "5" and 10 characters are to be drawn by the second instruction, the amount of consideration consumed by the second instruction (second consumption number) is "50."
[0053] The first receiving means 52 has a function of receiving a first instruction for drawing one character (one piece of content) from a player. In the first embodiment, the first receiving means 52 receives the first instruction on an execution screen of one lottery game selected by the player.
[0054] The second receiving means 54 has a function of receiving a second instruction for lottery-selecting two or more characters (plurality of contents) from the player. In the first embodiment, the second receiving means 54 receives the second instruction on the execution screen of one lottery game selected by the player.
[0055] The determination means 56 has a function of making various determinations. In the first embodiment, the determination means 56 determines whether or not the number of points (accumulated number) acquired by the player has reached a predetermined number (first predetermined number). The determination means 56 also determines whether or not a lottery game has been executed in response to a second instruction.
[0056] The lottery means 58 has a function of drawing one or more characters from a group of characters to be drawn (a group of content to be drawn) associated with the lottery game selected by the player, and allowing the player to acquire the drawn characters as acquired characters. In the first embodiment, the lottery means 58 executes a lottery game in which, when a first instruction is given, one character is drawn from the group of characters to be drawn, and when a second instruction is given, two or more characters are drawn from the group of characters to be drawn. Furthermore, when a second instruction is given, the lottery means 58 consumes a larger amount of compensation than when a first instruction is given.
[0057] Furthermore, the lottery means 58 allows the player to acquire points (accumulated number) accumulated in accordance with the execution of the lottery game.
[0058] The following describes specific examples of how the lottery means 58 accumulates points. These specific examples may be combined with each other.
[0059] (1) Accumulation according to the number of draws For example, the lottery means 58 causes the player to acquire points equal to the number of characters drawn in the lottery game. Specifically, the lottery means 58 causes the player to acquire one point when the lottery game is executed in response to the first instruction. Furthermore, the lottery means 58 causes the player to acquire two or more points when the lottery game is executed in response to the second instruction. For example, when ten characters are drawn in response to the second instruction, the lottery means 58 causes the player to acquire 10 points.
[0060] (2) Accumulation according to the number of low rarity characters drawn Furthermore, for example, the lottery means 58 allows the player to acquire points equal to the number of characters drawn in the lottery game whose rarity is equal to or less than a predetermined value. Specifically, when the lottery game is executed in accordance with the first instruction, the lottery means 58 allows the player to acquire one point when, for example, one character whose rarity is 4 or less is drawn. On the other hand, when the lottery game is executed in accordance with the first instruction, the lottery means 58 does not allow the player to acquire points when, for example, one character whose rarity is 5 or more is drawn. Furthermore, when the lottery game is executed in accordance with the second instruction, the lottery means 58 allows the player to acquire eight points when, for example, eight characters whose rarity is 4 or less and two characters whose rarity is 5 or more are drawn.
[0061] (3) Accumulation according to the number of high rarity characters drawn Furthermore, for example, the lottery means 58 allows the player to acquire points equal to the number of characters drawn in the lottery game whose rarity is equal to or greater than a predetermined value. Specifically, when the lottery game is executed in accordance with the first instruction, the lottery means 58 does not allow the player to acquire points if, for example, one character with a rarity of 4 or less is drawn. On the other hand, when the lottery game is executed in accordance with the first instruction, the lottery means 58 allows the player to acquire one point if, for example, one character with a rarity of 5 or greater is drawn. Furthermore, when the lottery game is executed in accordance with the second instruction, the lottery means 58 allows the player to acquire three points if, for example, seven characters with a rarity of 4 or less and three characters with a rarity of 5 or greater are drawn.
[0062] The control means 60 has a function of controlling the entire game. In the first embodiment, the control means 60 allows a player to acquire the right to execute an event. For example, the control means 60 allows a player to acquire the right to execute an event when the number of points (accumulated number) owned by the player reaches a predetermined number (first predetermined number). An example of this event is an acquisition event that allows a player to acquire a character with a high rarity.
[0063] In the first embodiment, when the accumulated number reaches a predetermined number (first predetermined number) in a lottery game executed in response to a second instruction, the control means 60 favors the event over when the accumulated number reaches a predetermined number (first predetermined number) in a lottery game executed in response to a first instruction. In this event, the control means 60 selects some or all of a group of lottery-target characters (lottery-target content group) associated with the lottery game in which the accumulated number reaches a predetermined number (first predetermined number) as selection targets, and allows the player to acquire characters (contents) selected from the selection targets intentionally or randomly by the player. Examples of some of the group of lottery-target characters include characters with a rarity of a predetermined value (e.g., 5) or higher. When the control means 60 randomly selects characters from the selection targets, the control means 60 may select each selection target character with the same probability, or may select characters with higher rarity with a lower probability.
[0064] The following describes specific examples in which the control means 60 treats events preferentially. These specific examples may be combined with each other.
[0065] (1) Selecting from the options by the player's actions For example, when the accumulated number reaches a predetermined number (first predetermined number) in response to the second instruction, the control means 60 causes the player to acquire a character selected by the player's action from the selection options in the event, and when the accumulated number reaches a predetermined number (first predetermined number) in response to the first instruction, the control means 60 causes the player to acquire a character randomly selected from the selection options in the event. Specifically, when the accumulated number reaches a predetermined number (first predetermined number) in response to the second instruction, the control means 60 causes the touch panel 32 to display a selection screen (acquisition event execution screen) on which the player selects and instructs one or more characters from the selection options, and then displays an acquisition screen on the touch panel 32 indicating that one or more characters selected by the selection instruction have been acquired. On the other hand, when the accumulated number reaches a predetermined number (first predetermined number) in response to the first instruction, the control means 60 causes the touch panel 32 to display an event screen (acquisition event execution screen) for starting an event in which characters are randomly selected from the selection options, and then displays an acquisition screen on the touch panel 32 indicating that one or more characters randomly selected have been acquired.
[0066] (2) Different characters are included in the selection Furthermore, for example, the control means 60 may cause the characters included in the selection candidates to differ between when the accumulation number reaches a predetermined number (first predetermined number) due to the second instruction and when the accumulation number reaches a predetermined number (first predetermined number) due to the first instruction. For example, when the accumulation number reaches a predetermined number (first predetermined number) due to the second instruction, the control means 60 causes more content of higher rarity to be included in the selection candidates than when the accumulation number reaches a predetermined number (first predetermined number) due to the first instruction. Specifically, when the accumulation number reaches a predetermined number (first predetermined number) due to the second instruction, the control means 60 causes ten characters of rarity 5 or higher to be included in the selection candidates, and when the accumulation number reaches a predetermined number (first predetermined number) due to the first instruction, the control means 60 causes five characters of rarity 5 or higher to be included in the selection candidates. Furthermore, when the accumulation number reaches a predetermined number (first predetermined number) due to the second instruction, the control means 60 may cause all selection candidates to be characters of rarity 6, and when the accumulation number reaches a predetermined number (first predetermined number) due to the first instruction, the control means 60 may cause all selection candidates to be characters of rarity 5.
[0067] (3) Increase the probability of selecting high-rarity characters Furthermore, for example, when the accumulation number reaches a predetermined number (first predetermined number) due to the second instruction, the control means 60 increases the probability of randomly selecting content with a high rarity included in the selection targets compared to when the accumulation number reaches a predetermined number (first predetermined number) due to the first instruction. Specifically, when the accumulation number reaches a predetermined number (first predetermined number) due to the second instruction, the control means 60 increases the probability of randomly selecting a character with a rarity of 6 included in the selection targets by 10% compared to when the accumulation number reaches a predetermined number (first predetermined number) due to the first instruction.
[0068] (4) Change the parameters of the selected character to your advantage. Furthermore, for example, when the accumulation number reaches a predetermined number (first predetermined number) due to the second instruction, the control means 60 changes the parameters of the character selected from the selection targets more advantageously than when the accumulation number reaches a predetermined number (first predetermined number) due to the first instruction. Specifically, when the accumulation number reaches a predetermined number (first predetermined number) due to the second instruction, the control means 60 sets the level of the character selected from the selection targets to 99, and when the accumulation number reaches a predetermined number (first predetermined number) due to the first instruction, the control means 60 sets the level of the character selected from the selection targets to 1.
[0069] (5) Increase the number of characters to choose from When the accumulated number reaches a predetermined number (first predetermined number) due to the second instruction, the control means 60 selects a larger number of characters from the selection targets than when the accumulated number reaches a predetermined number (first predetermined number) due to the first instruction. Specifically, when the accumulated number reaches a predetermined number (first predetermined number) due to the second instruction, the control means 60 selects two characters from the selection targets, and when the accumulated number reaches a predetermined number (first predetermined number) due to the first instruction, the control means 60 selects one character from the selection targets.
[0070] <Processing flow> Fig. 5 is a flowchart showing an example of the flow of processing performed by each functional means shown in Fig. 4 in the game system 1 according to the first embodiment. The processing of the following steps is started, for example, when a player issues an operational instruction to select one lottery game from the lottery game menu. The order and content of the following steps can be changed as appropriate.
[0071] (Step SP10) The control means 60 causes the touch panel 32 to display a lottery game execution screen 70.
[0072] FIG. 6 is a diagram showing an example of a lottery game execution screen 70 according to the first embodiment.
[0073] As shown in FIG. 6, the lottery game execution screen 70 is provided with a provision rate button 72, a lottery target information area 74, a first instruction button 76, a second instruction button 78, and an ownership information presentation area 80. The provision rate button 72 is a button for transitioning to a screen showing the name, rarity, lottery probability, etc. of each character constituting a lottery target character group associated with the lottery game. The lottery target information area 74 shows characters with high rarity (high-ranking characters) from the lottery target character group of the lottery game. The first instruction button 76 is a button for executing a lottery game in which one character (one character) is selected by lottery. The first instruction button 76 shows the amount of consideration consumed by a first instruction (first consumption number). The second instruction button 78 is a button for executing a lottery game in which two or more characters (multiple characters) are selected by lottery. The second instruction button 78 shows the amount of consideration consumed by a second instruction (second consumption number). The possession information display area 80 displays the points (accumulated number) owned by the player, the number of paid stones, and the number of unpaid stones. The possession information display area 80 displays the points owned by the player, as well as the points required to be granted the right to play an event.
[0074] Returning to FIG. 5, the process proceeds to step SP12.
[0075] (Step SP12) The first receiving means 52 and the second receiving means 54 receive the pressing of the first command button or the second command button from the player, and the process then proceeds to step SP14.
[0076] (Step SP14) The lottery means 58 executes a lottery game by referring to the lottery object information, the compensation, etc. of the lottery game information 50C. Here, when the first receiving means 52 receives a press of the first instruction button (first instruction) in step SP12, the lottery means 58 consumes the amount of compensation to be consumed for the first instruction (first consumption number) from the player's owned items. On the other hand, when the second receiving means 54 receives a press of the second instruction button (second instruction) in step SP12, the lottery means 58 consumes the amount of compensation to be consumed for the second instruction (second consumption number) from the player's owned items. Next, the lottery means 58 draws a character based on the probability of drawing each of the characters constituting the lottery object character group included in the lottery object information. Here, when the first receiving means 52 receives a press of the first instruction button (first instruction) in step SP12, the lottery means 58 draws one character (one character). On the other hand, when the second receiving means 54 receives a press of the second instruction button (second instruction) in step SP12, the lottery means 58 draws two or more characters (plurality of characters) by lottery. Then, the processing proceeds to the processing of step SP16.
[0077] (Step SP16) The lottery means 58 allows the player to acquire one or more characters selected in step SP14 as acquired characters (winning characters), and the process then proceeds to step SP18.
[0078] (Step SP18) The lottery means 58 allows the player to acquire points. For example, the lottery means 58 allows the player to acquire points according to the rarity of one or more characters selected in step SP14. Specifically, the lottery means 58 allows the player to acquire points equal to the number of characters selected in step SP14 that have a rarity of 4 or less. Then, the processing proceeds to step SP20.
[0079] (Step SP20) The determination means 56 determines whether or not the points (accumulated number) acquired by the player have reached a predetermined number (first predetermined number). Specifically, the determination means 56 determines whether or not the points owned by the player are 50 or more. If the determination is affirmative, the processing proceeds to step SP22. On the other hand, if the determination is negative, the processing ends the series of steps shown in FIG. 5.
[0080] (Step SP22) The determination means 56 determines whether or not a lottery game has been executed in response to the second instruction. Specifically, the determination means 56 determines whether or not the second reception means 54 has received a press of the second instruction button (second instruction) in step SP12. If the determination is affirmative, the processing proceeds to step SP24. On the other hand, if the determination is negative, that is, if the first reception means 52 has received a press of the first instruction button (first instruction) in step SP12, the processing proceeds to step SP26.
[0081] (Step SP24) The control means 60 performs preferential treatment for the event. For example, the control means 60 adds characters with a rarity of 6 to the selection targets that can be selected in the event. Then, the processing proceeds to the processing of step SP26.
[0082] (Step SP26) The control means 60 allows the player to acquire the event execution right. Subsequently, the control means 60 automatically exercises the event execution right to execute an event in which the player can acquire a character (acquisition event). For example, the control means 60 causes the touch panel 32 to display an acquisition event execution screen 80.
[0083] FIG. 7 is a diagram showing an example of an acquisition event execution screen 90 according to the first embodiment.
[0084] 7, the acquisition event execution screen 90 has a selection target presentation area 92 and an acquisition button 94. In the selection target presentation area 92, some of the characters to be selected that are associated with the lottery game when the points reach a predetermined number (first predetermined number) are presented as selection targets. The acquisition button 94 is a button for acquiring the character that is the selection target.
[0085] Returning to Fig. 5, the control means 60 causes the player to acquire the character associated with the acquisition button pressed by the player. Next, the control means 60 performs initialization by subtracting a predetermined number (first predetermined number) from the points owned by the player. Then, the series of processes shown in Fig. 5 ends.
[0086] <Effects> As described above, in the first embodiment, the computer functions as a storage means 50 that associates the accumulated number with a player and stores the accumulated number accumulated in response to the execution of a lottery game, a control means 60 that allows the player to acquire the right to execute an event when the accumulated number reaches a predetermined number, a first reception means 52 that receives a first instruction from the player to select one piece of content, a second reception means 54 that receives a second instruction from the player to select two or more pieces of content, and a lottery means 58 that executes a lottery game in which, when the first instruction is received, one piece of content is selected from a group of content to be selected, and when the second instruction is received, two or more pieces of content are selected from the group of content to be selected, and the control means 60 gives preferential treatment to the event when the accumulated number reaches a predetermined number in response to the lottery game executed in response to the second instruction, compared to when the accumulated number reaches a predetermined number in response to the lottery game executed in response to the first instruction.
[0087] According to this configuration, when the accumulated number reaches a predetermined number in a lottery game in which two or more contents are selected by lottery, the event is favored, which motivates the player to play the lottery game in which two or more contents are selected by lottery.
[0088] Furthermore, in the first embodiment, the lottery means 58 consumes more consideration when the second instruction is given than when the first instruction is given.
[0089] According to this configuration, when the accumulated number approaches a predetermined number, the accumulated number can be increased little by little by issuing a first instruction without consuming as much compensation as possible, and even players who are trying to gain the right to execute an event can be motivated to issue a second instruction that consumes a larger amount of compensation, thereby making the game more lively.
[0090] In the first embodiment, the event is to have a player acquire content that is selected intentionally or randomly from a selection list of some or all of the content group that is subject to lottery.
[0091] According to this configuration, in an event in which a player can acquire content selected intentionally or randomly, the player who issues the second instruction can be given preferential treatment, thereby motivating the player to play a lottery game in which two or more contents are selected by lottery.
[0092] In addition, in the first embodiment, when the accumulated number reaches a predetermined number in response to the second instruction, the control means 60 causes the player to acquire content selected by the player's action from the selection items in the event, and when the accumulated number reaches a predetermined number in response to the first instruction, the control means 60 causes the player to acquire content selected randomly from the selection items in the event.
[0093] According to this configuration, the player can select content from the selection targets by using the second instruction, thereby motivating the player to play the lottery game in which two or more contents are selected by lottery.
[0094] In addition, in the first embodiment, when the accumulated number reaches a predetermined number due to the second instruction, the control means 60 includes more content of higher rarity in the selection items than when the accumulated number reaches the predetermined number due to the first instruction.
[0095] According to this configuration, the second instruction allows the player to acquire content from selection targets that contain a large amount of content with high rarity, thereby motivating the player to play a lottery game in which two or more contents are selected by lottery.
[0096] Also, in the first embodiment, the event is to have the player acquire content randomly selected from the selection targets, and the control means 60 increases the probability of selecting content of high rarity included in the selection targets when the accumulated number reaches a predetermined number due to the second instruction, compared to when the accumulated number reaches the predetermined number due to the first instruction.
[0097] According to this configuration, the probability of acquiring high rarity content by issuing the second instruction increases, which can motivate the player to play the lottery game in which two or more contents are selected by lottery.
[0098] In addition, in the first embodiment, when the accumulation number reaches a predetermined number due to the second instruction, the control means 60 changes the parameters of the content to be selected from the selection targets more advantageously than when the accumulation number reaches a predetermined number due to the first instruction.
[0099] According to this configuration, the parameters of the content to be acquired by the second instruction are advantageously changed, which can motivate the player to play the lottery game in which two or more contents are selected by lottery.
[0100] In addition, in the first embodiment, when the accumulation number reaches a predetermined number due to the second instruction, the control means 60 selects a larger number of contents from the selection targets than when the accumulation number reaches a predetermined number due to the first instruction.
[0101] According to this configuration, the number of contents that can be acquired by issuing the second instruction increases, which can motivate the player to play the lottery game in which two or more contents are selected by lottery.
[0102] In addition, in the first embodiment, the accumulated number is accumulated according to the rarity of the content selected by lottery.
[0103] According to this configuration, the accumulated number is accumulated randomly, so that the accumulated number may approach a predetermined number, but since the event is favored when the lottery game is executed by the second instruction, the player can be motivated to play the lottery game in which two or more contents are selected by lottery.
[0104] ---Second embodiment--- Next, a second embodiment will be described.
[0105] The second embodiment differs from the first embodiment in that the determination means 56 determines whether the accumulated number has reached or is likely to reach a predetermined number (first predetermined number) in response to the second instruction, and in that the lottery means 58 gives preferential treatment to the compensation or execution result of the lottery game executed in response to the second instruction. Note that the configuration and functions of the game system according to the second embodiment, which are not described below, are the same as those of the game system according to the first embodiment.
[0106] In the second embodiment, the determination means 56 determines whether or not the accumulated number will reach or is likely to reach a predetermined number (first predetermined number) in response to the second instruction. Specifically, for example, when the points acquired by the player in response to the second instruction are 10 (fixed value), the determination means 56 makes a positive determination when the points are equal to or greater than 40, which is obtained by subtracting 10 from 50, which is the predetermined number (first predetermined number), and makes a negative determination when the points are less than 40. Furthermore, for example, when the maximum number of points that the player can acquire in response to the second instruction is 10 (variable value), the determination means 56 makes a positive determination when the points are equal to or greater than 40, which is obtained by subtracting 10 from 50, which is the predetermined number (first predetermined number), and makes a negative determination when the points are less than 40.
[0107] Furthermore, the determining means 56 determines whether or not the accumulated number has reached a second predetermined number (for example, 45) which is less than the first predetermined number (for example, 50).
[0108] Furthermore, in the second embodiment, when the determination by the determination means 56 is affirmative, the lottery means 58 favors the consideration or the execution result of the lottery game executed in response to the second instruction more than when the determination is negative. Furthermore, when the determination by the determination means 56 is affirmative, the lottery means 58 favors the consideration or the execution result of the lottery game executed in response to the second instruction more than when the determination is negative.
[0109] Below, a specific example will be described in which the lottery means 58 gives preferential treatment to the consideration or execution result of the lottery game. These specific examples may be combined with each other.
[0110] (1) Reduce the amount of consideration For example, the lottery means 58 reduces the amount of consideration consumed in the lottery game according to the second instruction (second consumption number) as a preferential treatment. Specifically, when the lottery means 58 provides preferential treatment, the amount of consideration consumed in the lottery game according to the second instruction (second consumption number) is set to 40 paid stones. On the other hand, when the lottery means 58 does not provide preferential treatment, the amount of consideration consumed in the lottery game according to the second instruction (second consumption number) is set to 50 paid stones.
[0111] (2) The consideration is of a less valuable kind. Furthermore, for example, the lottery means 58 may provide a preferential treatment by setting the price to be consumed in the lottery game according to the second instruction to a lower value type. Specifically, when providing a preferential treatment, the lottery means 58 sets the price to be consumed in the lottery game according to the second instruction to 50 free stones. On the other hand, when not providing a preferential treatment, the lottery means 58 sets the price to be consumed in the lottery game according to the second instruction to 50 paid stones.
[0112] (3) Change the ability values (parameters) of the acquired character Furthermore, for example, the lottery means 58 advantageously changes the ability value (parameter) of the acquired character drawn in the lottery game based on the second instruction as a preferential treatment. Specifically, when the lottery means 58 provides preferential treatment, it changes the acquired character level (e.g., 1) in the lottery game information 50C to 99. On the other hand, when the lottery means 58 does not provide preferential treatment, it does not change the acquired character level (e.g., 1) in the lottery game information 50C.
[0113] (4) Increase the number of characters acquired Furthermore, for example, the lottery means 58 increases the number of characters to be drawn in the lottery game in response to the second instruction as a preferential treatment. Specifically, when the lottery means 58 provides preferential treatment, it increases the number of characters to be drawn in the lottery game in response to the second instruction (for example, 10) by two, and allows the player to acquire the drawn character as an acquired character. On the other hand, when the lottery means 58 does not provide preferential treatment, it does not change the number of characters to be drawn (for example, 10).
[0114] (5) Increase the chances of winning high-rarity characters Furthermore, for example, the lottery means 58 increases the probability of drawing a character with a high rarity from the group of lottery-eligible characters associated with the lottery game as a preferential treatment. Specifically, when the lottery means 58 provides preferential treatment, it increases the probability (total value) of drawing a character with a rarity of 5 or more in the lottery game in response to the second instruction by 10%, and decreases the probability (total value) of drawing a character with a rarity of 4 by 10%. On the other hand, when the lottery means 58 does not provide preferential treatment, it does not change the probability of drawing each lottery-eligible character in the lottery game in response to the second instruction.
[0115] <Processing flow> 8 is a flowchart showing an example of the flow of processing performed by the control means 60, etc. in the game system 1 according to the second embodiment. The processing of the following steps is started, for example, when the player issues an operational instruction to select one lottery game from the lottery game menu.
[0116] (Step SP30) The determination means 56 determines whether or not the points (accumulated number) acquired by the player have reached a second predetermined number (e.g., 45) that is less than or equal to a first predetermined number (e.g., 50). Specifically, the determination means 56 determines whether or not the points owned by the player are 45 or more. If the determination is affirmative, the process proceeds to step SP32. On the other hand, if the determination is negative, the process proceeds to step SP38.
[0117] (Step SP32) The control means 60 causes the touch panel 32 to display a special lottery game execution screen 100.
[0118] FIG. 9 is a diagram showing an example of a special lottery game execution screen 100 according to the second embodiment.
[0119] 9, the lottery game execution screen 100 is provided with a provision rate button 102, a lottery target information area 104, a first instruction button 106, a second instruction button 108, and a possession information presentation area 110. The second instruction button 108 indicates that a preferential treatment will be provided in response to a second instruction.
[0120] Returning to FIG. 8, the process proceeds to step SP34.
[0121] (Step SP34) The first receiving means 52 and the second receiving means 54 receive a press of the first instruction button or the second instruction button from the player. Subsequently, the determining means 56 determines whether or not the second receiving means 54 has received a press of the second instruction button (second instruction) from the player. If the determination is affirmative, the processing proceeds to step SP36. On the other hand, if the determination is negative, i.e., if the first receiving means 52 has received a press of the first instruction button (first instruction) from the player, the processing proceeds to step SP42.
[0122] (Step SP36) The lottery means 58 performs preferential treatment in the lottery game. For example, the lottery means 58 increases the probability that a character with a rarity of 5 or more will be drawn in the lottery game, and decreases the probability that a character with a rarity of 4 will be drawn. Then, the processing proceeds to the processing of step SP38.
[0123] (Step SP38) The control means 60 causes the touch panel 32 to display a normal lottery game execution screen 120.
[0124] FIG. 10 is a diagram showing an example of a normal lottery game execution screen 120 according to the second embodiment.
[0125] As shown in FIG. 10, the lottery game execution screen 120 is provided with a provision rate button 122, a lottery target information area 124, a first instruction button 126, a second instruction button 128, and a possession information presentation area 130.
[0126] Returning to FIG. 8, the process proceeds to step SP40.
[0127] (Step SP40) The first receiving means 52 and the second receiving means 54 receive the pressing of the first command button or the second command button from the player, and the process then proceeds to step SP42.
[0128] (Step SP42) The lottery means 58 executes a lottery game by referring to the lottery object information, the compensation, etc. of the lottery game information 50C. Here, when the first receiving means 52 receives a press of the first instruction button (first instruction) in step SP34 or step SP40, the lottery means 58 consumes the amount of compensation to be consumed for the first instruction (first consumption number) from the player's owned items. On the other hand, when the second receiving means 54 receives a press of the second instruction button (second instruction) in step SP34 or step SP40, the lottery means 58 consumes the amount of compensation to be consumed for the second instruction (second consumption number) from the player's owned items. Next, the lottery means 58 draws a character based on the drawing probability of each character constituting the lottery object character group included in the lottery object information. Here, when the first receiving means 52 receives a press of the first instruction button (first instruction) in step SP34 or step SP40, the lottery means 58 draws one character (one character). On the other hand, when the second receiving means 54 receives a press of the second instruction button (second instruction) in step SP34 or step SP40, the lottery means 58 draws two or more characters (plurality of characters). Here, if a preferential treatment was given to the lottery game in step SP36, the lottery means 58 reflects the preferential treatment when drawing the two or more characters. Then, the processing proceeds to step SP44.
[0129] (Steps SP44 to SP48) The processing in steps SP44 to SP48 is the same as the processing in steps SP16 to SP20 described above, and therefore a description thereof will be omitted.
[0130] (Step SP50) The control means 60 allows the player to acquire the event execution right. Subsequently, the control means 60 automatically exercises the event execution right to execute an event in which the player can acquire a character (acquisition event). For example, the control means 60 causes the touch panel 32 to display an acquisition event execution screen 80.
[0131] FIG. 11 is a diagram showing an example of an acquisition event execution screen 140 according to the second embodiment.
[0132] 11, the acquisition event execution screen 140 has a selection target presentation area 142 and an event execution button 144. In the selection target presentation area 142, some of the characters to be selected that are associated with the lottery game when the owned points reach a predetermined number (first predetermined number) are presented as selection targets. The event execution button 144 is a button for executing the acquisition event.
[0133] Returning to Fig. 8, when the player presses the event execution button, the control means 60 causes the player to acquire a character randomly selected (drawn) from the selection options based on the selection probability of each of the selection options. Next, the control means 60 performs initialization by subtracting a predetermined number (first predetermined number) from the points owned by the player. Then, the series of processes shown in Fig. 8 ends.
[0134] <Effects> As described above, in the second embodiment, the computer functions as storage means 50 that associates a player with an accumulated number that accumulates in response to the execution of a lottery game, control means 60 that allows the player to acquire the right to execute an event when the accumulated number reaches a predetermined number, first reception means 52 that receives from the player a first instruction to select one piece of content by lottery, second reception means 54 that receives from the player a second instruction to select two or more pieces of content by lottery, determination means 56 that determines whether the accumulated number has reached or is likely to reach the predetermined number in response to the second instruction, and lottery means 58 that executes a lottery game in which, when the first instruction is received, one piece of content is selected by lottery from a group of content to be selected, and when the second instruction is received, two or more pieces of content are selected by lottery from the group of content to be selected, and when the determination is affirmative, the lottery means 58 favors the compensation or execution result of the lottery game executed in response to the second instruction more favorably than when the determination is negative.
[0135] According to this configuration, even if the accumulated number reaches or is likely to reach a predetermined number (first predetermined number) due to the second instruction, i.e., even if the accumulated number is approaching the predetermined number (first predetermined number), the compensation or execution results of the lottery game can be favored, and the player can be motivated to play a lottery game in which two or more contents are selected by lottery.
[0136] In addition, in the second embodiment, the computer functions as a storage means 50 that associates the computer with a player and stores the accumulated number accumulated in response to the execution of a lottery game, a control means 60 that allows the player to acquire the right to execute an event when the accumulated number reaches a first predetermined number, a first reception means 52 that receives from the player a first instruction to select one piece of content by lottery, a second reception means 54 that receives from the player a second instruction to select two or more pieces of content by lottery, a determination means 56 that determines whether the accumulated number has reached a second predetermined number that is less than the first predetermined number, and a lottery means 58 that executes a lottery game in which, when the first instruction is received, one piece of content is selected by lottery from a group of content to be selected, and when the second instruction is received, two or more pieces of content are selected by lottery from the group of content to be selected, and when the determination is positive, the lottery means 58 favors the compensation or execution result of the lottery game executed in response to the second instruction more favorably than when the determination is negative.
[0137] According to this configuration, even when the accumulated number has reached the second predetermined number, i.e., when the accumulated number is approaching the predetermined number (first predetermined number), the compensation or results of the lottery game can be favorably treated, and the player can be motivated to play the lottery game in which two or more contents are selected by lottery.
[0138] In the second embodiment, the lottery means 58 consumes a larger amount of consideration when the second instruction is given than when the first instruction is given.
[0139] According to this configuration, when the accumulated number approaches a predetermined number (first predetermined number), the accumulated number can be increased little by little by issuing a first instruction without consuming as much compensation as possible, and even players who are trying to acquire the right to execute an event can be motivated to issue a second instruction, which requires a larger amount of compensation, thereby making the game more lively.
[0140] In the second embodiment, the preferential treatment is to reduce the amount of the consideration consumed in the lottery game.
[0141] According to this configuration, when the lottery game is executed in response to the second instruction, the amount of the consideration consumed is less than usual, which can motivate the player to issue the second instruction.
[0142] In the second embodiment, the preferential treatment is to make the price consumed in the lottery game of a lower value type.
[0143] According to this configuration, when the lottery game is executed in response to the second instruction, the type of compensation to be consumed is lower in value than usual, which can motivate the player to issue the second instruction.
[0144] In the second embodiment, the preferential treatment is to change the parameters of the content selected in the lottery game.
[0145] According to this configuration, when the lottery game is executed in response to the second instruction, the parameters of the content selected by the lottery are changed to be more advantageous than usual, thereby motivating the player to give the second instruction.
[0146] In the second embodiment, the preferential treatment is to increase the number of contents that the player can acquire by playing the lottery game.
[0147] According to this configuration, when the lottery game is executed in response to the second instruction, the number of contents that can be acquired is increased compared to normal, which can motivate the player to issue the second instruction.
[0148] In the second embodiment, the preferential treatment means increasing the probability of winning a content with high rarity included in the lottery-eligible content group.
[0149] According to this configuration, when a lottery game is executed in response to the second instruction, the probability of winning content with a high rarity increases, which can motivate the player to issue the second instruction.
[0150] In the second embodiment, the accumulated number is accumulated according to the rarity of the content selected by lottery.
[0151] According to this configuration, the accumulated number is accumulated randomly, so that the accumulated number may approach a predetermined number (first predetermined number), but the second instruction provides preferential treatment in the compensation or execution results of the lottery game, thereby motivating the player to play the lottery game in which two or more contents are selected by lottery.
[0152] <Modification> The present invention is not limited to the above-described specific examples. In other words, designs that are appropriately modified by a person skilled in the art from the above-described specific examples are also included within the scope of the present invention as long as they include the features of the present invention. Furthermore, the elements of the above-described embodiments and the modifications described below can be combined to the extent technically possible, and such combinations are also included within the scope of the present invention as long as they include the features of the present invention.
[0153] For example, in the first embodiment, the control means 60 automatically exercises the event execution right after allowing the player to acquire the event execution right. However, the player may exercise the event execution right at any time. In this case, the event execution right may be a right to execute an acquired event in which a part of a group of lottery-eligible characters associated with the lottery game being held at the time of exercising the event execution right is selected as a selection target. Furthermore, a time limit for exercising the event execution right may be set.
[0154] In addition, in the second embodiment, when there is a possibility that the points (accumulated number) will reach a predetermined number (first predetermined number) due to the second instruction, the lottery means 58 will give preferential treatment to the lottery game executed by the second instruction. However, if the points (accumulated number) do not reach the predetermined number (first predetermined number) due to the execution of the lottery game, the lottery means 58 may not give preferential treatment to the lottery game until the accumulated number reaches the predetermined number.
[0155] Furthermore, the lottery means 58 may, as a preferential treatment in the lottery game executed in response to the second instruction, allow the player to acquire points equal to the number of characters drawn in the lottery game in response to the second instruction, and may allow the player to acquire points equal to the number of characters drawn whose rarity is below a predetermined value (or above a predetermined value) in the lottery game in response to the first instruction.
[0156] In the first and second embodiments, points are accumulated in common for all types of lottery games, but different points may be accumulated for each lottery game. Points may also be acquired only by playing lottery games that consume paid stones and / or free stones.
[0157] Furthermore, in the first and second embodiments, the content is mainly described as characters that can be used in quests, but it may also be cards, avatars, coins, points, or game items such as weapons and armor. [Explanation of symbols]
[0158] 10...server device (computer), 12...terminal device, 50...storage means, 52...first reception means, 54...second reception means, 56...determination means, 58...lottery means, 60...control means
Claims
1. Computer, a storage means for storing an accumulated number that is accumulated in response to execution of the lottery game in association with a player; a control means for causing the player to acquire the right to execute an event when the accumulated number reaches a predetermined number; a first receiving means for receiving a first instruction for drawing a piece of content from the player; second receiving means for receiving a second instruction for selecting two or more contents from the player; a determination means for determining whether the accumulated number has reached or is likely to reach the predetermined number in response to the second instruction; a lottery means for executing the lottery game to select the one content from a lottery content group when the first instruction is received, and to select the two or more contents from the lottery content group when the second instruction is received; It functions as When the determination is affirmative, the lottery means gives a more favorable consideration or execution result to the lottery game executed in response to the second instruction than when the determination is negative. program.
2. Computer, a storage means for storing an accumulated number that is accumulated in response to execution of the lottery game in association with a player; a control means for causing the player to acquire the right to execute an event when the accumulated number reaches a first predetermined number; a first receiving means for receiving a first instruction for drawing a piece of content from the player; second receiving means for receiving a second instruction for selecting two or more contents from the player; a determination means for determining whether the accumulated number has reached a second predetermined number that is less than the first predetermined number; a lottery means for executing the lottery game to select the one content from a lottery content group when the first instruction is received, and to select the two or more contents from the lottery content group when the second instruction is received; It functions as When the determination is affirmative, the lottery means gives a more favorable consideration or execution result to the lottery game executed in response to the second instruction than when the determination is negative. program.
3. The lottery means consumes a larger amount of consideration when the second instruction is given than when the first instruction is given. The program according to claim 1 or 2.
4. The preferential treatment is to reduce the amount of consideration consumed in the lottery game. The program according to claim 3.
5. The preferential treatment is to make the consideration consumed in the lottery game of a lower value type. The program according to claim 3 or 4.
6. The preferential treatment is to change parameters of the content selected in the lottery game.
6. The program according to claim 3.
7. the preferential treatment is to increase the number of contents that the player can obtain by playing the lottery game; 7. The program according to claim 3.
8. The preferential treatment is to increase the probability of winning a content with a high rarity included in the group of content items eligible for lottery.
8. The information processing device according to claim 3.
9. The accumulated number is accumulated according to the rarity of the content selected by lottery.
9. The program according to claim 1, wherein the program is a program for executing a program for executing a program for executing a program.
10. a storage means for storing an accumulated number that is accumulated in accordance with the execution of the lottery game in association with a player; a control means for causing the player to acquire the right to execute an event when the accumulated number reaches a predetermined number; a first receiving means for receiving a first instruction for drawing one piece of content from the player; second receiving means for receiving a second instruction for selecting two or more contents from the player; a determination means for determining whether the accumulated number has reached or is likely to reach the predetermined number in response to the second instruction; a lottery means for executing the lottery game to select the one content from a lottery content group when the first instruction is received, and to select the two or more contents from the lottery content group when the second instruction is received; Equipped with When the determination is affirmative, the lottery means gives a more favorable consideration or execution result to the lottery game executed in response to the second instruction than when the determination is negative. Information processing device.
11. a storage means for storing an accumulated number that is accumulated in accordance with the execution of the lottery game in association with a player; a control means for causing the player to acquire a right to execute an event when the accumulated number reaches a first predetermined number; a first receiving means for receiving a first instruction for drawing one piece of content from the player; second receiving means for receiving a second instruction for selecting two or more contents from the player; a determination means for determining whether the accumulated number has reached a second predetermined number that is less than the first predetermined number; a lottery means for executing the lottery game to select the one content from a lottery content group when the first instruction is received, and to select the two or more contents from the lottery content group when the second instruction is received; Equipped with When the determination is affirmative, the lottery means gives a more favorable consideration or execution result to the lottery game executed in response to the second instruction than when the determination is negative. Information processing device.
Citation Information
Patent Citations
Sealing sheet to the feed roller driving controller - -
JP1989002953A