Gaming machine

The gaming machine optimizes storage capacity and processing efficiency by using a data setting process that separates and generates setting value data in distinct ranges, addressing the storage capacity challenges of conventional machines.

JP2026026169APending Publication Date: 2026-02-16SANYO BUSSAN KK
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Patent Information

Application Number
JP2025203497
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-11-26
Publication Date
2026-02-16

AI Technical Summary

Technical Problem

Conventional gaming machines face an increase in storage capacity due to the need for different setting value data, necessitating a reduction in storage capacity.

Method used

The gaming machine employs a data setting process that stores setting value data in predetermined storage areas based on fulfillment of conditions, using a first storage means to identify and generate data, reducing the amount of data stored by combining first and second data in separate ranges.

Benefits of technology

This approach reduces memory capacity by minimizing the data stored in the first storage means and decreases processing load by overwriting temporary storage with first data, thereby optimizing data storage and processing efficiency.

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Abstract

To provide a game machine capable of reducing a storage capacity.SOLUTION: On the basis of the establishment of a prescribed setting condition, data setting processing for performing prescribed setting relating to a game is executed by storing setting value data in a prescribed storage area. First data, which is data corresponding to each of a plurality of different setting value data that can be set in data setting processing and is data constituting a part of the corresponding setting value data, is stored in a first storage means. One piece of first data corresponding to the type of the predetermined setting is specified by the data specifier from the first storage on the basis of the fact that the predetermined setting condition is satisfied. The setting value data corresponding to the first data is generated by the data generator by using the first data specified by the data specifier. Thus, the storage capacity of the first storage means can be reduced.SELECTED DRAWING: Figure 1
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Description

Technical Field

[0001] The present invention relates to a gaming machine typified by a pachinko machine.

Background Art

[0002] In gaming machines such as pachinko machines, setting value data for performing various settings related to the game is stored in advance in a storage means such as a ROM. When performing a setting related to the game, the setting value data corresponding to the current setting is read from the storage means and set. This is widely and generally known.

Prior Art Documents

Patent Documents

[0003] [[ID=2,1]] [[ID=2,2]]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] However, in such a conventional gaming machine, since it is necessary to set different setting value data according to the type of setting, there is a problem that the data amount of the storage means increases as the types of the setting value data increase. Therefore, reduction of the storage capacity has been demanded.

[0005] The present invention has been made to solve the above-exemplified problems and the like, and an object thereof is to provide a gaming machine capable of reducing the storage capacity.

Means for Solving the Problems

[0006] To achieve this objective, the gaming machine described in claim 1 is configured to perform a data setting process that performs a predetermined setting related to the game by storing setting value data in a predetermined storage area based on the fulfillment of predetermined setting conditions, and comprises: a first storage means that stores first data which is data corresponding to each of a plurality of different setting value data that can be set in the data setting process and which constitutes a part of the corresponding setting value data; a data identification means that identifies one of the first data corresponding to the type of predetermined setting from the first storage means based on the fulfillment of the predetermined setting conditions; and a data generation means that generates setting value data corresponding to the first data using the first data identified by the data identification means.

[0007] The gaming machine according to claim 2 is the gaming machine according to claim 1, wherein the data generation means is configured to generate the setting value data, which consists of the first data and a predetermined second data, and the data setting process consists of a process to bring the first data into a state in which the first data is stored in a first range of the predetermined storage area and the second data is stored in a second range different from the first range.

[0008] The gaming machine according to claim 3 is the gaming machine according to claim 2, further comprising: temporary storage means capable of temporarily storing the setting value data in the data setting process; data storage means for storing the setting value data stored in the temporary storage means in a predetermined storage area; and pre-storage means for pre-storing the second data in a third range of the temporary storage means corresponding to the second range at least before the first data is identified by the data identification means, wherein the data generation means is configured to create a state in which the temporary storage means stores the setting value data corresponding to the predetermined setting type by overwriting only the fourth range of the temporary storage means corresponding to the first range with the first data.

[0009] The gaming machine according to claim 4 is the gaming machine according to any one of claims 1 to 3, wherein the first storage means is composed of a plurality of addresses capable of storing a predetermined specific amount of data, and the first data is composed of a data amount less than the specified amount.

[0010] The gaming machine according to claim 5 is the gaming machine according to claim 4, wherein the first storage means stores a plurality of first data corresponding to different setting value data at each address. [Effects of the Invention]

[0011] The gaming machine according to claim 1 is configured to perform a data setting process that performs a predetermined setting related to the game by storing setting value data in a predetermined storage area based on the fulfillment of predetermined setting conditions, and includes: a first storage means that stores first data which is data corresponding to each of a plurality of different setting value data that can be set in the data setting process and which constitutes a part of the corresponding setting value data; a data identification means that identifies one of the first data corresponding to the type of predetermined setting from the first storage means based on the fulfillment of the predetermined setting conditions; and a data generation means that generates setting value data corresponding to the first data using the first data identified by the data identification means.

[0012] This has the effect of reducing the memory capacity of the first memory means.

[0013] According to the gaming machine described in claim 2, in addition to the effects of the gaming machine described in claim 1, the data generation means is configured to generate the setting value data, which consists of the first data and a predetermined second data, and the data setting process consists of a process to bring the first data into a state in which the first data is stored in a first range of the predetermined storage area and the second data is stored in a second range different from the first range.

[0014] This allows setting value data to be generated by combining the first data stored in the first storage means with predetermined second data. As a result, the amount of data in the first storage means can be reduced because the second storage means does not need to be stored in the first storage means.

[0015] The gaming machine according to claim 3, in addition to the effects of the gaming machine according to claim 2, includes, in the data setting process, a temporary storage means capable of temporarily storing the setting value data, a data storage means for storing the setting value data stored in the temporary storage means in a predetermined storage area, and a pre-storage means for pre-storing the second data in a third range of the temporary storage means corresponding to the second range at least before the first data is identified by the data identification means, wherein the data generation means is configured to create a state in which the temporary storage means stores the setting value data corresponding to the predetermined setting type by overwriting only the fourth range of the temporary storage means corresponding to the first range with the first data.

[0016] This allows the setting value data to be stored in the data storage means simply by overwriting the fourth range with the first data, without having to perform control processing to store the second data in the data storage means. This has the effect of reducing the processing load in the data setting process.

[0017] According to the gaming machine described in claim 4, in addition to the effects of the gaming machine described in any one of claims 1 to 3, the first storage means is composed of a plurality of addresses capable of storing a predetermined specific amount of data, and the first data is composed of a data amount less than the specified amount.

[0018] This reduces the amount of data compared to when a specific amount of data is stored in the first storage means, thus reducing the amount of data stored in the first storage means.

[0019] According to the gaming machine described in claim 5, in addition to the effects achieved by the gaming machine described in claim 4, since the first storage means stores a plurality of the first data corresponding to the different setting value data at each address, the data is reduced by the number of the first data. Therefore, there is an effect that the amount of data stored in the first storage means can be reduced even more.

Brief Description of Drawings

[0020] [Figure 1] It is a front view of the pachinko machine in the first embodiment. [Figure 2] It is a front view of the game board of the pachinko machine in the first embodiment. [Figure 3] It is a rear view of the pachinko machine in the first embodiment. [Figure 4] (a) is a front perspective view of the right variable winning device in a state where the opening / closing door is closed, and (b) is a front perspective view of the right variable winning device in a state where the opening / closing door is opened. [Figure 5] It is a top view of the right variable winning device in the first embodiment. [Figure 6] (a) is a diagram schematically showing the area division setting and the active line setting of the display screen, and (b) is a diagram illustrating an actual display screen. [Figure 7] (a) and (b) are diagrams showing an example of the display mode of the standby state effect executed in the big hit standby state. [Figure 8] It is a block diagram showing the electrical configuration of the pachinko machine in the first embodiment. [Figure 9] (a) is a block diagram showing the configuration of the ROM of the main control device in the first embodiment, and (b) is a diagram schematically showing the specified content of the first hit random number table set in the ROM of the main control device in the first embodiment. [Figure 10](a) is a schematic diagram showing the contents of the first type selection table set in the ROM of the main control unit in the first embodiment, and (b) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the first embodiment. [Figure 11] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the first embodiment, (b) is a diagram schematically showing the specified contents of the variation pattern table for big wins in the first embodiment, (c) is a diagram schematically showing the specified contents of the variation pattern table for losses (normal) in the first embodiment, and (d) is a diagram schematically showing the specified contents of the variation pattern table for losses (probability variation) in the first embodiment. [Figure 12] This figure schematically shows the configuration of various counters in the first embodiment. [Figure 13] This is a block diagram showing the configuration of the RAM of the main control unit in the first embodiment. [Figure 14] (a) is a block diagram showing the configuration of the ROM of the audio lamp control device in the first embodiment, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the first embodiment. [Figure 15] This is a block diagram showing the electrical configuration of the display control device in the first embodiment. [Figure 16] (a) to (c) are explanatory diagrams illustrating the images displayed when the power is turned on. [Figure 17] (a) is an explanatory diagram illustrating back A, and (b) is an explanatory diagram illustrating back B. [Figure 18] This figure schematically shows an example of a display data table in the first embodiment. [Figure 19] This figure schematically shows an example of a transfer data table in the first embodiment. [Figure 20] This figure schematically shows an example of a drawing list in the first embodiment. [Figure 21]This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the first embodiment. [Figure 22] This flowchart shows the special symbol variation process performed by the MPU in the main control unit in the first embodiment. [Figure 23] This flowchart shows the special symbol variation start process executed by the MPU in the main control unit in the first embodiment. [Figure 24] This flowchart shows the start-up award process performed by the MPU in the main control unit in the first embodiment. [Figure 25] This flowchart shows the look-ahead process performed by the MPU in the main control unit in the first embodiment. [Figure 26] This is a flowchart showing the normal symbol variation process performed by the MPU in the main control unit in the first embodiment. [Figure 27] This is a flowchart showing the through-gate passage process executed by the MPU in the main control unit in the first embodiment. [Figure 28] This flowchart shows the NMI interrupt processing performed by the MPU in the main control unit in the first embodiment. [Figure 29] This flowchart shows the startup process executed by the MPU in the main control unit in the first embodiment. [Figure 30] This is a flowchart showing the main processing performed by the MPU in the main control unit in the first embodiment. [Figure 31] This flowchart shows the jackpot start process executed by the MPU in the main control unit in the first embodiment. [Figure 32] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the first embodiment. [Figure 33] This flowchart shows the startup process performed by the MPU in the audio lamp control device in the first embodiment. [Figure 34]This flowchart shows the main processing performed by the MPU in the audio lamp control device in the first embodiment. [Figure 35] This flowchart shows the performance update process performed by the MPU in the audio lamp control device in the first embodiment. [Figure 36] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the first embodiment. [Figure 37] This flowchart shows the relevant processing performed by the MPU in the audio lamp control device in the first embodiment. [Figure 38] This is a flowchart showing the variable display setting process executed by the MPU in the audio lamp control device in the first embodiment. [Figure 39] This flowchart shows the main processing performed by the MPU in the display control device in the first embodiment. [Figure 40] This flowchart shows the boot process executed by the MPU in the display control device in the first embodiment. [Figure 41] (a) is a flowchart showing the command interrupt processing performed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the V interrupt processing performed by the MPU in the display control device in the first embodiment. [Figure 42] This flowchart shows the command determination process executed by the MPU in the display control device in the first embodiment. [Figure 43] (a) is a flowchart showing the variable pattern command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the stop type command processing executed by the MPU in the display control device in the first embodiment. [Figure 44] This flowchart shows the standby state command processing executed by the MPU in the display control device in the first embodiment. [Figure 45](a) is a flowchart showing the opening command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the round number command processing executed by the MPU in the display control device in the first embodiment. [Figure 46] This flowchart shows the ending command processing performed by the MPU in the display control device in the first embodiment. [Figure 47] (a) is a flowchart showing the back image change command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the first embodiment. [Figure 48] This is a flowchart illustrating the display setting process executed by the MPU in the display device in the first embodiment. [Figure 49] This flowchart shows the warning image setting process executed by the MPU in the display control device in the first embodiment. [Figure 50] This flowchart shows the pointer update process executed by the MPU in the display control device in the first embodiment. [Figure 51] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the first embodiment. [Figure 52] This is a flowchart showing the normal image transfer setting process executed by the MPU in the display control device in the first embodiment. [Figure 53] This is a flowchart showing the drawing process performed by the MPU in the display control device in the first embodiment. [Figure 54] This is a front view of the game board of a pachinko machine in the second embodiment. [Figure 55]This figure schematically shows the contents of the first type selection table set in the ROM of the main control unit in the second embodiment. [Figure 56] This is a block diagram showing the configuration of the RAM of the main control unit in the second embodiment. [Figure 57] This is a flowchart showing the special symbol variation process 2 executed by the MPU in the main control unit in the second embodiment. [Figure 58] This flowchart shows the startup process 2 executed by the MPU in the main control unit in the second embodiment. [Figure 59] This is a flowchart showing the jackpot start process 2 executed by the MPU in the main control unit in the second embodiment. [Figure 60] This is a flowchart showing the jackpot control process 2 executed by the MPU in the main control unit in the second embodiment. [Figure 61] This is a flowchart showing the relevant processing 2 performed by the MPU in the audio lamp control device in the second embodiment. [Figure 62] This flowchart shows the standby state command processing executed by the MPU in the audio lamp control device in the second embodiment. [Figure 63] This is a front view of the game board of a pachinko machine in the third embodiment. [Figure 64] (a) is a diagram showing an example of the display when a minor win occurs in the lottery for the second special symbol during the probability variation state in the third embodiment, and (b) is a diagram showing an example of the display during the minor win state in the third embodiment. [Figure 65] (a) is a schematic diagram showing the contents of the first random number table set in the ROM of the main control unit in the third embodiment, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the third embodiment. [Figure 66] This is a flowchart showing the main process 3 executed by the MPU in the main control unit in the third embodiment. [Figure 67]This is a flowchart showing the minor hit control process executed by the MPU in the main control unit in the third embodiment. [Figure 68] This flowchart shows the relevant command processing 3 executed by the MPU in the audio lamp control device in the third embodiment. [Figure 69] This is a front view of the game board of a pachinko machine in the fourth embodiment. [Figure 70] (a) is a diagram showing an example of the display mode for the standby state while the left-operated prize slot is in a state where a ball can enter, in the fourth embodiment, and (b) is a diagram showing an example of the display mode for the standby state while the right-operated prize slot is in a state where a ball can enter, in the fourth embodiment. [Figure 71] This is a block diagram showing the configuration of the RAM of the main control unit in the fourth embodiment. [Figure 72] This is a flowchart showing the jackpot start process 4 executed by the MPU in the main control unit in the fourth embodiment. [Figure 73] This is a flowchart showing the jackpot control process 4 executed by the MPU in the main control unit in the fourth embodiment. [Figure 74] This is a flowchart showing the relevant processing 4 performed by the MPU in the audio lamp control device in the fourth embodiment. [Figure 75] This is a front view of the game board of a pachinko machine in the fifth embodiment. [Figure 76] (a) is a block diagram showing the configuration of the ROM of the main control unit in the fifth embodiment, (b) is a diagram schematically showing the contents of the first type selection table set in the ROM of the main control unit in the fifth embodiment, and (c) is a diagram schematically showing the contents of the period length selection table set in the ROM of the main control unit in the fifth embodiment. [Figure 77] This is a flowchart showing the special symbol variation process 5 executed by the MPU in the main control unit in the fifth embodiment. [Figure 78]This is a flowchart showing the jackpot control process 5 executed by the MPU in the main control unit in the fifth embodiment. [Figure 79] This flowchart shows the interval setting process executed by the MPU in the main control unit in the fifth embodiment. [Figure 80] This is a front view of the game board of a pachinko machine in a modified example of the fifth embodiment. [Figure 81] This is a top view of the right variable prize-winning device in the sixth embodiment. [Figure 82] (a) and (b) are diagrams showing an example of a display mode when a right-hand play expectation indication is set as a performance mode during a super reach in the sixth embodiment. [Figure 83] (a) and (b) are diagrams showing an example of a display mode when a right-hand play expectation indication is set as a performance mode during a super reach in the sixth embodiment. [Figure 84] (a) is a schematic diagram showing the change in the presentation mode over time when a jackpot is won in the lottery for special symbols and a right-hand play expectation indication presentation is set in the sixth embodiment, and (b) is a schematic diagram showing the change in the presentation mode over time when a loss is made in the lottery for special symbols and a right-hand play expectation indication presentation is set in the sixth embodiment. [Figure 85] (a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the sixth embodiment, and (b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the sixth embodiment. [Figure 86] This figure schematically shows the contents of the performance mode selection table set in the ROM of the sound lamp control device in the sixth embodiment. [Figure 87] This is a flowchart showing the performance update process 6 executed by the MPU in the audio lamp control device in the sixth embodiment. [Figure 88] This is a flowchart showing the notification start determination process executed by the MPU in the audio lamp control device in the sixth embodiment. [Figure 89]This is a flowchart showing the variable display setting process 6 executed by the MPU in the audio lamp control device in the sixth embodiment. [Figure 90] This is a flowchart showing the performance mode selection process executed by the MPU in the audio lamp control device in the sixth embodiment. [Figure 91] This is a front view of the game board of a pachinko machine in the seventh embodiment. [Figure 92] This figure schematically shows the change in the presentation mode over time when a left trigger jackpot occurs in the seventh embodiment. [Figure 93] (a) is a diagram showing an example of the display mode of the opening sequence for a left-triggered jackpot in the seventh embodiment, and (b) is a diagram showing an example of the display mode after the opening sequence for a left-triggered jackpot has finished. [Figure 94] This is a block diagram showing the configuration of the RAM of the audio lamp control device in the seventh embodiment. [Figure 95] This is a flowchart showing the main process 7 executed by the MPU in the audio lamp control device in the seventh embodiment. [Figure 96] This flowchart shows the pseudo-normal state presentation process executed by the MPU in the audio lamp control device in the seventh embodiment. [Figure 97] This is a flowchart showing the relevant processing 7 performed by the MPU in the audio lamp control device in the seventh embodiment. [Figure 98] This flowchart shows the standby state command processing 7 executed by the MPU in the audio lamp control device in the seventh embodiment. [Figure 99] This flowchart shows the opening command processing executed by the MPU in the audio lamp control device in the seventh embodiment. [Figure 100] This is a front view of the pachinko machine in the first control example. [Figure 101](a) is a diagram showing an example of the display mode during the probability variation state in the first control example, and (b) is a diagram showing an example of the display mode when the song selection menu screen is displayed during the probability variation state in the first control example. [Figure 102] (a) is a diagram showing an example of the initial layout of the song selection menu screen that is displayed when the user transitions to the song selection mode in the first control example, and (b) is a diagram showing an example of the display when an operation on an operation button is detected in the song selection mode in the first control example. [Figure 103] This is a block diagram showing the electrical configuration of a pachinko machine in the first control example. [Figure 104] (a) is a block diagram showing the configuration of the ROM of the audio lamp control device in the first control example, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the first control example. [Figure 105] (a) is a schematic diagram showing the specified contents of the item arrangement storage area set in the RAM of the audio lamp control device in the first control example, and (b) is a schematic diagram showing the specified contents of the song selection count storage area set in the RAM of the audio lamp control device in the first control example. [Figure 106] This is a block diagram showing the electrical configuration of the audio output device in the first control example. [Figure 107] (a) is a block diagram showing the configuration of the ROM of the audio output device in the first control example, and (b) is a block diagram showing the configuration of the RAM of the audio output device in the first control example. [Figure 108] This diagram schematically shows the specified contents of the audio file storage area set in the ROM of the audio output device in the first control example. [Figure 109] This figure shows an example of the configuration of the music data set in the first control example. [Figure 110] This flowchart shows the main process 8 executed by the MPU in the audio lamp control device in the first control example. [Figure 111]This flowchart shows the operation detection process performed by the MPU in the audio lamp control device in the first control example. [Figure 112] This flowchart shows the command determination process 8 executed by the MPU in the audio lamp control device in the first control example. [Figure 113] This flowchart shows the status command processing executed by the MPU in the audio lamp control device in the first control example. [Figure 114] This flowchart shows the relevant processing 8 performed by the MPU in the audio lamp control device in the first control example. [Figure 115] (a) is a flowchart showing the main processing performed by the MPU in the audio output device in the first control example, and (b) is a flowchart showing the command interrupt processing performed by the MPU in the audio output device in the first control example. [Figure 116] This flowchart shows the command determination process executed by the MPU in the audio output device in the first control example. [Figure 117] This flowchart shows the audio setting process performed by the MPU in the audio output device in the first control example. [Figure 118] This figure shows the correspondence between the progression of the jackpot state and the progression of the sound patterns in the second control example. [Figure 119] This figure shows an example of the correspondence between the transition of the jackpot state and the transition of the song parts when it is determined that the playback order will be rearranged at the rearrangement determination timing 1, which is set as a jackpot in the second control example. [Figure 120] This figure shows an example of the correspondence between the progression of the jackpot state and the progression of the song parts when it is determined that the playback order will be rearranged at rearrangement determination timing 2, which is set as a jackpot in the second control example. [Figure 121]This diagram schematically shows the correspondence between the progression of the jackpot state and the progression of the song parts when it is determined that the start timing of the ending sequence should be delayed during a jackpot in the second control example. [Figure 122] (a) is a block diagram showing the configuration of the ROM of the audio lamp control device in the second control example, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the second control example. [Figure 123] This diagram schematically shows the contents of the reconfiguration discrimination table set in the ROM of the audio lamp control device in the second control example. [Figure 124] This diagram schematically shows the contents of the ending sequence selection table set in the ROM of the audio lamp control device in the second control example. [Figure 125] This is a block diagram showing the electrical configuration of the audio output device in the second control example. [Figure 126] This is a block diagram showing the RAM configuration of the audio output device in the second control example. [Figure 127] This flowchart shows the main process 9 executed by the MPU in the audio lamp control device in the second control example. [Figure 128] This flowchart shows the operation detection process 9 executed by the MPU in the audio lamp control device in the second control example. [Figure 129] This flowchart shows the process for determining when the ending sequence should start, which is executed by the MPU in the audio lamp control device in the second control example. [Figure 130] This flowchart shows the relevant processing 9 performed by the MPU in the audio lamp control device in the second control example. [Figure 131] This flowchart shows the round number command processing executed by the MPU in the audio lamp control device in the second control example. [Figure 132] This flowchart shows the song selection period setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 133]This flowchart shows the interval command processing executed by the MPU in the audio lamp control device in the second control example. [Figure 134] This flowchart shows the ending command processing executed by the MPU in the audio lamp control device in the second control example. [Figure 135] This flowchart shows the music command processing executed by the MPU in the audio lamp control device in the second control example. [Figure 136] This flowchart shows the main process 9 executed by the MPU in the audio output device in the second control example. [Figure 137] This flowchart shows the command determination process 9 executed by the MPU in the audio output device in the second control example. [Figure 138] This flowchart shows the jackpot song-related processing performed by the MPU in the audio output device in the second control example. [Figure 139] This flowchart shows the audio setting process 9 executed by the MPU in the audio output device in the second control example. [Figure 140] (a) and (b) are diagrams showing examples of the song selection menu screen in the third control example. [Figure 141] (a) and (b) are diagrams showing examples of display patterns during the execution of a jackpot in the third control example, in which a pseudo-short round presentation is set. [Figure 142] (a) is a block diagram showing the configuration of the ROM of the audio lamp control device in the third control example, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the third control example. [Figure 143] This diagram schematically shows the contents of the random song selection table set in the ROM of the audio lamp control device in the third control example. [Figure 144] This flowchart shows the operation detection process 10 executed by the MPU in the audio lamp control device in the third control example. [Figure 145]This flowchart shows the music selection process performed by the MPU in the audio lamp control device in the third control example. [Figure 146] This flowchart shows the relevant processing 10 performed by the MPU in the audio lamp control device in the third control example. [Figure 147] This flowchart shows the pseudo-short-round lottery process executed by the MPU in the audio lamp control device in the third control example. [Figure 148] This flowchart shows the round number command processing 10 executed by the MPU in the audio lamp control device in the third control example. [Figure 149] This flowchart shows the interval command processing 10 executed by the MPU in the audio lamp control device in the third control example. [Figure 150] This flowchart shows the variable display setting process 10 executed by the MPU in the audio lamp control device in the third control example. [Figure 151] (a) is a block diagram showing the configuration of the ROM of the audio lamp control device in the fourth control example, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the fourth control example. [Figure 152] (a) is a schematic diagram showing the contents of the pseudo-short round lottery table set in the ROM of the audio lamp control device in the fourth control example, and (b) is a schematic diagram showing the contents of the priority setting table set in the ROM of the audio lamp control device in the fourth control example. [Figure 153] This diagram schematically shows the contents of the Sabi Loop discrimination table set in the ROM of the audio lamp control device in the fourth control example. [Figure 154] This is a block diagram showing the RAM configuration of the audio output device in the fourth control example. [Figure 155] This flowchart shows the main process 11 executed by the MPU in the audio lamp control device in the fourth control example. [Figure 156]This flowchart shows the operation detection process 11 executed by the MPU in the audio lamp control device in the fourth control example. [Figure 157] This flowchart shows the music selection process 11 executed by the MPU in the audio lamp control device in the fourth control example. [Figure 158] This flowchart shows the loop processing for the chorus portion executed by the MPU in the audio lamp control device in the fourth control example. [Figure 159] This flowchart shows the relevant processing 11 performed by the MPU in the audio lamp control device in the fourth control example. [Figure 160] This flowchart shows the pseudo-small round lottery process 11 executed by the MPU in the audio lamp control device in the fourth control example. [Figure 161] This flowchart shows the round number command processing 11 executed by the MPU in the audio lamp control device in the fourth control example. [Figure 162] This flowchart shows the song selection period setting process 11 executed by the MPU in the audio lamp control device in the fourth control example. [Figure 163] This flowchart shows the history area setting process executed by the MPU in the audio lamp control device in the fourth control example. [Figure 164] This flowchart shows the interval command processing 11 executed by the MPU in the audio lamp control device in the fourth control example. [Figure 165] This flowchart shows the selected music track setting process executed by the MPU in the audio lamp control device in the fourth control example. [Figure 166] This flowchart shows the main process 11 executed by the MPU in the audio output control device in the fourth control example. [Figure 167] This flowchart shows the command determination process 11 executed by the MPU in the audio output control device in the fourth control example. [Figure 168]This flowchart shows the provisional song selection command processing executed by the MPU in the audio output control device in the fourth control example. [Figure 169] This flowchart shows the processing performed by the MPU within the audio output control device during the provisional track selection period in the fourth control example. [Figure 170] This figure shows an example of the contents of the playback count storage area set in the RAM of the sound lamp control device in a modified example of the fourth control example. [Figure 171] This flowchart shows the history area setting process 12 executed by the MPU in the audio lamp control device in a modified example of the fourth control example. [Figure 172] This flowchart shows the variable display setting process 12 executed by the MPU in the audio lamp control device in a modified example of the fourth control example. [Figure 173] This is a front view of the game board of a pachinko machine in the eighth embodiment. [Figure 174] (a) is a diagram showing the case in the eighth embodiment where a game ball reaches the gate guide valve from above when it is closed, (b) is a diagram showing the case in the eighth embodiment where the gate guide valve is opened with a game ball stationary on the upper surface of the gate guide valve, and (c) is a diagram showing the case in the eighth embodiment where the gate guide valve is closed immediately after the gate guide valve is opened and the stationary game ball falls. [Figure 175] (a) is a diagram showing the state in which the game ball is rolling along the inner wall of the 3-hole roulette in the 8th embodiment, and (b) is a diagram showing the state in which the non-electric mechanism is opened in conjunction with the game ball entering the MAX operating prize entry opening. [Figure 176] (a) is a diagram showing an example of the display mode of the ending sequence when a jackpot ends with the special MAX activation prize entry opening open in the eighth embodiment, and (b) is a diagram showing an example of the display mode (standby state sequence) during the jackpot standby state when a jackpot is won during the MAX zone in the eighth embodiment. [Figure 177](a) is a diagram showing an example of the display mode of the third symbol display device when the number of time-saving rounds ends during the MAX Zone in the eighth embodiment, and (b) is a diagram showing an example of the display mode of the third symbol display device when the MAX Zone ends due to a ball entering the special MAX activation prize entry slot in the MAX Zone in the eighth embodiment. [Figure 178] This figure schematically shows the contents of the first type selection table set in the ROM of the main control unit in the eighth embodiment. [Figure 179] This is a block diagram showing the RAM configuration of the audio lamp control device in the eighth embodiment. [Figure 180] This is a flowchart showing the special symbol variation process 12 executed by the MPU in the main control unit in the eighth embodiment. [Figure 181] This is a flowchart showing the startup process 12 executed by the MPU in the main control unit in the eighth embodiment. [Figure 182] This is a flowchart showing the main process 12 executed by the MPU in the main control unit in the eighth embodiment. [Figure 183] This is a flowchart showing the jackpot start process 12 executed by the MPU in the main control unit in the eighth embodiment. [Figure 184] This is a flowchart showing the relevant processing 12 performed by the MPU in the audio lamp control device in the eighth embodiment. [Figure 185] This flowchart shows the prize-winning slot type command processing executed by the MPU in the audio lamp control device in the eighth embodiment. [Figure 186] This is a front view of the game board of a pachinko machine in the ninth embodiment. [Figure 187] This is an enlarged front view of the lottery device in the ninth embodiment. [Figure 188](a) is a diagram showing the case in the ninth embodiment where multiple game balls enter the lottery device with both the ball discharge door and the ball stopper closed, and (b) is a diagram showing the case in the ninth embodiment where the game balls that have entered the lottery device are stationary and the ball discharge door is open. [Figure 189] (a) and (b) are top views of the distribution rotating body in the ninth embodiment. [Figure 190] This diagram schematically shows the operation patterns of each part of the lottery device when a minor win occurs in the lottery for the second special symbol in the ninth embodiment. [Figure 191] (a) is a diagram showing an example of the display method for a special small win animation for low expectation levels in the ninth embodiment, and (b) is a diagram showing an example of the display method for a special small win animation for high expectation levels in the ninth embodiment. [Figure 192] (a) is a block diagram showing the configuration of the ROM of the main control unit in the ninth embodiment, and (b) is a diagram schematically showing the contents of the first random number table set in the ROM of the main control unit in the ninth embodiment. [Figure 193] (a) is a schematic diagram showing the contents of the first type selection table set in the ROM of the main control unit in the ninth embodiment, and (b) is a schematic diagram showing the contents of the minor type selection table set in the ROM of the main control unit in the ninth embodiment. [Figure 194] This is a block diagram showing the configuration of the RAM of the main control unit in the ninth embodiment. [Figure 195] (a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the ninth embodiment, and (b) is a diagram schematically showing the contents of the expectation selection table set in the ROM of the voice lamp control device in the ninth embodiment. [Figure 196] This is a block diagram showing the configuration of the RAM of the audio lamp control device in the ninth embodiment. [Figure 197] This is a flowchart showing the special symbol variation process 13 executed by the MPU in the main control unit in the ninth embodiment. [Figure 198] This is a flowchart showing the special symbol variation start process 13 executed by the MPU in the main control unit in the ninth embodiment. [Figure 199] This is a flowchart showing the minor win initiation process executed by the MPU in the main control unit in the ninth embodiment. [Figure 200] This is a flowchart showing the startup process 13 executed by the MPU in the main control unit in the ninth embodiment. [Figure 201] This is a flowchart showing the main process 13 executed by the MPU in the main control unit in the ninth embodiment. [Figure 202] This is a flowchart showing the jackpot control process 13 executed by the MPU in the main control unit in the ninth embodiment. [Figure 203] This is a flowchart showing the minor hit control process 13 executed by the MPU in the main control unit in the ninth embodiment. [Figure 204] This is a flowchart showing the V-pass detection process executed by the MPU in the main control unit in the ninth embodiment. [Figure 205] This is a flowchart showing the relevant processing 13 executed by the MPU in the audio lamp control device in the ninth embodiment. [Figure 206] This flowchart shows the expectation level suggestion setting process executed by the MPU in the audio lamp control device in the ninth embodiment. [Figure 207] This flowchart shows the V prize entry command processing executed by the MPU in the audio lamp control device in the ninth embodiment. [Figure 208] This flowchart shows the V-pass detection process performed by the MPU in the main control unit in a modified example of the ninth embodiment. [Figure 209] This is a front view of the game board of a pachinko machine in the tenth embodiment. [Figure 210] This is an enlarged front view of the area around the lottery device in the 10th embodiment. [Figure 211](a) is an enlarged front view of the area around the guide channel in the 10th embodiment with both the upper opening / closing door and the lower opening / closing door closed; (b) is an enlarged front view of the area around the guide channel in the 10th embodiment with the upper opening / closing door open and the lower opening / closing door closed; and (c) is an enlarged front view of the area around the guide channel in the 10th embodiment with both the upper opening / closing door and the lower opening / closing door open. [Figure 212] This is a top view of the distribution rotating body in the 10th embodiment. [Figure 213] This diagram schematically shows the operating patterns of each part within the lottery device during the execution of a minor win game in the 10th embodiment. [Figure 214] Figures (a) to (d) show the opening patterns set for the small win attacker when a small win occurs in the lottery for the first special symbol in the 10th embodiment. [Figure 215] Figures (a) to (c) show the opening patterns set for the small win attacker when a small win occurs in the lottery for the second special symbol in the 10th embodiment. [Figure 216] This figure shows an example of the display mode of the selection animation that is performed when a minor win occurs in the lottery for the first special symbol in the 10th embodiment. [Figure 217] (a) is a diagram showing the change over time of the display when a V Challenge minor win is achieved in the 10th embodiment, and (b) is a diagram showing the change over time of the presentation when a normal minor win is achieved in the 10th embodiment. [Figure 218] (a) is a schematic diagram showing the contents of the first random number table set in the ROM of the main control unit in the 10th embodiment, and (b) is a block diagram showing the configuration of the minor prize type selection table set in the ROM of the main control unit in the 10th embodiment. [Figure 219] This figure schematically shows the contents of the specified table for small wins (Figure 1) set in the ROM of the main control device in the 10th embodiment. [Figure 220]This figure schematically shows the contents of the specified table for small wins (Figure 2) set in the ROM of the main control device in the 10th embodiment. [Figure 221] This is an enlarged front view of the area around the guide channel of the lottery device in the first modified example of the 10th embodiment. [Figure 222] This figure shows the special opening pattern that is set when a special minor win is achieved with the second special symbol in the first modified example of the 10th embodiment. [Figure 223] (a) and (b) are top views showing the portion to the right of the ball discharge door in the guidance channel of the lottery device in a second modified example of the tenth embodiment. [Figure 224] (a) and (b) are diagrams showing examples of display modes for the operation support effect in the 11th embodiment. [Figure 225] (a) is a diagram showing an example of a display when a character image with a low expectation level is displayed during the execution of the operation support performance in the 11th embodiment, and (b) is a diagram showing an example of a display when a character image with a high expectation level of development is displayed during the execution of the operation support performance in the 11th embodiment. [Figure 226] This figure shows the duration of the performance when an operation support performance is set for the variation pattern of a super reach in the 11th embodiment. [Figure 227] (a) and (b) are diagrams showing examples of display configurations when the first action of the mini-character preview animation in the 11th embodiment is performed. [Figure 228] (a) is a diagram showing an example of the display when the second action of the mini-character preview effect in the 11th embodiment is performed, and (b) is a diagram showing an example of the display when the third action of the mini-character preview effect in the 11th embodiment is performed. [Figure 229] This figure shows the changes over time in the presentation style of the mini-character preview animation in the 11th embodiment. [Figure 230](a) is a diagram showing the correspondence between the variation time and the action timing of the mini character when a mini character preview effect is set for the variation pattern of a long miss in the 11th embodiment. (b) is a diagram showing the correspondence between the variation time and the action timing of the mini character when a mini character preview effect with a low expectation level is set for the variation pattern of a normal reach miss in the 11th embodiment. (c) is a diagram showing the correspondence between the variation time and the action timing of the mini character when a mini character preview effect with a low expectation level is set for the variation pattern of a normal hit in the 11th embodiment. [Figure 231] (a) is a diagram showing the correspondence between the variation time and the action timing of the mini character when a mini character preview effect with a medium expectation level is set for the variation pattern of a normal reach miss in the 11th embodiment. (b) is a diagram showing the correspondence between the variation time and the action timing of the mini character when a mini character preview effect with a medium expectation level is set for the variation pattern of a normal hit in the 11th embodiment. (c) is a diagram showing the correspondence between the variation time and the action timing of the mini character when a mini character preview effect with a high expectation level is set for the variation pattern of a normal reach miss in the 11th embodiment. (d) is a diagram showing the correspondence between the variation time and the action timing of the mini character when a mini character preview effect with a high expectation level is set for the variation pattern of a normal hit in the 11th embodiment. [Figure 232] (a) and (b) are diagrams showing an example of the display mode when a small win occurs in the lottery of the second special symbol during the time shortening state of the normal symbol in the 11th embodiment. [Figure 233] (a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the 11th embodiment, and (b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the 11th embodiment. [Figure 234](a) is a block diagram showing the configuration of the character pattern selection table set in the ROM of the voice lamp control device in the 11th embodiment, (b) is a diagram schematically showing the specified contents of the initial (before development completion) table of the character pattern selection table in the 11th embodiment, and (c) is a diagram schematically showing the specified contents of the initial (after development completion) table of the character pattern selection table in the 11th embodiment. [Figure 235] (a) is a schematic diagram showing the contents of the table for the character type selection table outside of the (before development is complete) in the 11th embodiment, and (b) is a schematic diagram showing the contents of the table for the character type selection table outside of the (after development is complete) in the 11th embodiment. [Figure 236] (a) is a block diagram showing the configuration of the mini-character animation selection table set in the ROM of the sound lamp control device in the 11th embodiment, and (b) is a diagram schematically showing the specified contents of the V-Challenge minor win table of the mini-character animation selection table in the 11th embodiment. [Figure 237] (a) is a schematic diagram showing the contents of the normal minor win table in the mini-character animation selection table in the 11th embodiment, and (b) is a schematic diagram showing the contents of the non-minor win table in the mini-character animation selection table in the 11th embodiment. [Figure 238] (a) is a block diagram showing the configuration of the minor win performance selection table set in the ROM of the sound lamp control device in the 11th embodiment, (b) is a diagram schematically showing the specified contents of the minor win performance selection table for minor wins H14 to J14 in the 11th embodiment, and (c) is a diagram schematically showing the specified contents of the minor win performance selection table for minor wins K14 to M14 in the 11th embodiment. [Figure 239] This is a flowchart showing the small win initiation process 14 executed by the MPU in the main control unit in the 11th embodiment. [Figure 240] This is a flowchart showing the minor hit control process 14 executed by the MPU in the main control unit in the 11th embodiment. [Figure 241] This is a flowchart showing the main process 14 executed by the MPU in the audio lamp control device in the 11th embodiment. [Figure 242] This is a flowchart showing the performance update process 14 executed by the MPU in the audio lamp control device in the 11th embodiment. [Figure 243] This flowchart shows the operation support and performance processing performed by the MPU in the audio lamp control device in the 11th embodiment. [Figure 244] This is a flowchart showing the development discrimination process performed by the MPU in the audio lamp control device in the 11th embodiment. [Figure 245] This is a flowchart showing the character pattern setting process executed by the MPU in the audio lamp control device in the 11th embodiment. [Figure 246] This flowchart shows the mini-character setting process executed by the MPU in the audio lamp control device in the 11th embodiment. [Figure 247] This flowchart shows the various setting button input monitoring processes performed by the MPU in the audio lamp control device in the 11th embodiment. [Figure 248] This flowchart shows the limit period setting process executed by the MPU in the audio lamp control device in the 11th embodiment. [Figure 249] This is a flowchart showing the relevant processing 14 performed by the MPU in the audio lamp control device in the 11th embodiment. [Figure 250] This is a flowchart showing the minor win type command processing executed by the MPU in the audio lamp control device in the 11th embodiment. [Figure 251] This is a flowchart showing the operation content command processing executed by the MPU in the audio lamp control device in the 11th embodiment. [Figure 252] This is a flowchart showing the variable display setting process 14 executed by the MPU in the audio lamp control device in the 11th embodiment. [Figure 253]This flowchart shows the cheering performance setting process executed by the MPU in the audio lamp control device in the 11th embodiment. [Figure 254] This is a flowchart showing the action timing determination process performed by the MPU in the audio lamp control device in the 11th embodiment. [Figure 255] This is a flowchart showing the command determination process 14 executed by the MPU in the display control device in the 11th embodiment. [Figure 256] This flowchart shows the action command processing executed by the MPU in the display control device in the 11th embodiment. [Figure 257] This is a top view of the guide channel of the lottery device in the 12th embodiment. [Figure 258] (a) and (b) are diagrams showing examples of display modes during the execution of the operation support performance in the 12th embodiment. [Figure 259] (a) and (b) are diagrams showing an example of the display when the volume setting item is selected during the execution of the operation support animation in the 12th embodiment. [Figure 260] This diagram schematically shows the operating patterns of each part within the lottery device during the execution of a minor prize game in the 12th embodiment. [Figure 261] (a) is a block diagram showing the configuration of the ROM of the audio lamp control device in the 12th embodiment, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the 12th embodiment. [Figure 262] (a) is a schematic diagram showing the contents of the button mode selection table set in the ROM of the audio lamp control device in the 12th embodiment, (b) is a schematic diagram showing the contents of the hit (non-operation) table of the button mode selection table in the 12th embodiment, and (c) is a schematic diagram showing the contents of the hit (operation) table of the button mode selection table in the 12th embodiment. [Figure 263](a) is a schematic diagram showing the contents of the table for deactivating (non-operating) the button mode selection table in the 12th embodiment, and (b) is a schematic diagram showing the contents of the table for deactivating (operating) the button mode selection table in the 12th embodiment. [Figure 264] This is a flowchart showing the various setting button input monitoring processes 15 executed by the MPU in the audio lamp control device in the 12th embodiment. [Figure 265] This is a flowchart showing the various setting button input monitoring processes 15 executed by the MPU in the audio lamp control device in the 12th embodiment. [Figure 266] This is a flowchart showing the processing performed by the MPU in the audio lamp control device in the 12th embodiment when the up or down button is pressed. [Figure 267] This flowchart shows the processing performed by the MPU in the audio lamp control device in the 12th embodiment when the left or right button is pressed. [Figure 268] This figure shows an example of the display mode during light intensity setting in the 12th embodiment. [Figure 269] This is a front view of the game board of a pachinko machine in the 13th embodiment. [Figure 270] This is a partially enlarged view of the vicinity of the small prize winning device in the 13th embodiment. [Figure 271] This figure shows the flow of balls inside the prize-winning device for minor wins in the 13th embodiment. [Figure 272] This diagram shows the flow of balls into the channel for the special effect route in the 13th embodiment. [Figure 273] This figure shows spherical flow into a straight V-channel in the 13th embodiment. [Figure 274] (a) is a schematic cross-sectional view showing the configuration of the rotating body in the operating state in the 13th embodiment, and (b) is a schematic cross-sectional view showing the configuration of the rotating body in the initial state in the 13th embodiment. [Figure 275](a) is a schematic front view showing the configuration of the bonus device in the 13th embodiment, and (b) is a schematic top view showing the configuration of the bonus device in the 13th embodiment. [Figure 276] (a) is a schematic plan view showing the ball flow in the bonus device in the 13th embodiment when a ball enters the V prize, and (b) is a schematic plan view showing the ball flow in the bonus device in the 13th embodiment when a ball enters the out prize. [Figure 277] This is a partially enlarged view of the vicinity of the gate-type electric mechanism in the 13th embodiment. [Figure 278] This is a timing chart showing the operation of the minor win opening pattern A in the 13th embodiment. [Figure 279] This is a timing chart showing the operation of the minor win opening pattern B in the 13th embodiment. [Figure 280] This diagram shows the game flow of a pachinko machine in the 13th embodiment. [Figure 281] (a) is a diagram showing the period from winning minor prize A to playing the minor prize in the 13th embodiment, and (b) is a diagram showing the period from winning minor prize B to playing the minor prize in the 13th embodiment. [Figure 282] (a) is a schematic diagram showing the display screen when a minor win is achieved in the 13th embodiment, and (b) is a schematic diagram showing the display screen when a minor win game is started in the 13th embodiment. [Figure 283] (a) is a schematic diagram showing the display screen when a V-win occurs during a minor win game in the 13th embodiment, and (b) is a schematic diagram showing the display screen of a special feature challenge performance that is executed during a minor win game in the 13th embodiment. [Figure 284] (a) is a schematic diagram showing the display screen during the special feature challenge in the 13th embodiment, and (b) is a schematic diagram showing the successful screen of the special feature challenge in the 13th embodiment. [Figure 285](a) is a schematic diagram showing the failure screen of the special feature challenge performance in the 13th embodiment, and (b) is a schematic diagram showing the display screen that is displayed when the power is started up in an error state in the 13th embodiment. [Figure 286] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 13th embodiment, and (b) is a diagram schematically showing the contents of the first random number 14 table set in the ROM of the main control unit in the 13th embodiment. [Figure 287] (a) is a schematic diagram showing the contents of the first type selection 14 table set in the ROM of the main control device in the 13th embodiment, and (b) is a schematic diagram showing the contents of the small type selection 14 table set in the ROM of the main control device in the 13th embodiment. [Figure 288] This diagram schematically shows the contents of the minor win scenario table set in the ROM of the main control unit in the 13th embodiment. [Figure 289] (a) is a block diagram showing the configuration of the variable pattern selection 14 table set in the ROM of the main control unit in the 13th embodiment; (b) is a diagram schematically showing the contents of the normal variable pattern 14 table set in the ROM of the main control unit in the 13th embodiment; and (c) is a diagram schematically showing the contents of the time-saving variable pattern 14 table set in the ROM of the main control unit in the 13th embodiment. [Figure 290] This is a block diagram showing the configuration of the RAM of the main control unit in the 13th embodiment. [Figure 291] (a) is a block diagram showing the configuration of the ROM of the audio lamp control device in the 13th embodiment, and (b) is a diagram schematically showing the contents of the display comment selection table set in the ROM of the audio lamp control device in the 13th embodiment. [Figure 292] This is a block diagram showing the RAM configuration of the audio lamp control device in the 13th embodiment. [Figure 293]This is a flowchart showing the special symbol variation process 15 executed by the MPU in the main control unit in the 13th embodiment. [Figure 294] This is a flowchart showing the small win initiation process 15 executed by the MPU in the main control unit in the 13th embodiment. [Figure 295] This is a flowchart showing the startup process 15 executed by the MPU in the main control unit in the 13th embodiment. [Figure 296] This flowchart shows the recovery process during a minor win that is executed by the MPU in the main control unit in the 13th embodiment. [Figure 297] This is a flowchart showing the small-win control process 15 executed by the MPU in the main control unit in the 13th embodiment. [Figure 298] This is a flowchart showing the V-pass detection process 15 executed by the MPU in the main control unit in the 13th embodiment. [Figure 299] This flowchart shows the game status setting process executed by the MPU in the main control unit in the 13th embodiment. [Figure 300] This flowchart shows the game status determination process performed by the MPU in the main control unit in the 13th embodiment. [Figure 301] This flowchart shows the monitoring process during a minor win that is performed by the MPU in the main control unit in the 13th embodiment. [Figure 302] This is a flowchart showing the performance update process 15 executed by the MPU in the audio lamp control device in the 13th embodiment. [Figure 303] This is a flowchart showing the relevant processing 15 performed by the MPU in the audio lamp control device in the 13th embodiment. [Figure 304] This flowchart shows the minor prize winning command processing executed by the MPU in the audio lamp control device in the 13th embodiment. [Figure 305](a) is a schematic front view showing the configuration of the bonus device in the 14th embodiment, and (b) is a schematic top view showing the configuration of the bonus device in the 14th embodiment. [Figure 306] (a) is a schematic plan view showing the ball flow in the bonus device in the 14th embodiment when a ball enters the V prize, and (b) is a schematic plan view showing the ball flow in the bonus device in the 14th embodiment when a ball enters the out prize. [Figure 307] This is a timing chart showing the operation of the minor win opening pattern A in the 14th embodiment. [Figure 308] (a) is a schematic diagram showing the display screen during the special feature challenge in the 14th embodiment, and (b) is a schematic diagram showing the screen displayed when the special feature challenge in the 14th embodiment has elapsed for a predetermined period of time. [Figure 309] (a) is a schematic front view showing the configuration of the bonus device in the first modified example of the 14th embodiment, and (b) is a schematic top view showing the configuration of the bonus device in the first modified example of the 14th embodiment. [Figure 310] (a) is a schematic plan view showing the ball flow in the bonus device in the first modified example of the 14th embodiment when a ball enters the V prize, and (b) is a schematic plan view showing the ball flow in the bonus device in the first modified example of the 14th embodiment when a ball enters the out prize. [Figure 311] This is a timing chart showing the operation of the small win opening pattern C in the first modified example of the 14th embodiment. [Figure 312] (a) is a schematic enlarged view showing the configuration of the delay device in a second modified example of the 14th embodiment, and (b) is a plan view of the delay device in a second modified example of the 14th embodiment. [Figure 313] This is a timing chart showing the operation of the small win opening pattern D in a second modified example of the 14th embodiment. [Figure 314] This is a front view of the game board of a pachinko machine in the 15th embodiment. [Figure 315] This is a partially enlarged view of the lower right region of the pachinko machine in the 15th embodiment. [Figure 316] This figure shows the case where a ball enters each of the operating ports in the 15th embodiment. [Figure 317] This timing chart shows the correspondence between the operation of the gate-type electric device during time reduction in the 15th embodiment and the switching operation of the switching valve. [Figure 318] This figure shows the game flow of a pachinko machine in the 15th embodiment. [Figure 319] This is a timing chart showing the operation of various devices during a minor win game in the 15th embodiment. [Figure 320] (a) is a diagram showing an example of the display screen during the time-saving A state in the 15th embodiment, and (b) is a diagram showing an example of the special 2 jackpot ending screen during the time-saving A state in the 15th embodiment. [Figure 321] (a) is a diagram showing an example of the display screen during the bonus rush in the 15th embodiment, and (b) is a diagram showing an example of the bonus rush ending screen in the 15th embodiment. [Figure 322] (a) is a diagram showing an example of a jackpot screen during a special feature rush in the 15th embodiment, and (b) is a diagram showing an example of a jackpot screen during a special feature rush in the 15th embodiment. [Figure 323] This figure shows an example of an error screen in the 15th embodiment. [Figure 324] (a) is a schematic diagram illustrating a portion of the contents of the ROM of the main control unit in the 15th embodiment, and (b) is a schematic diagram illustrating the first random number 16 table in the 15th embodiment. [Figure 325] (a) is a schematic diagram illustrating the first type selection 16 table in the 15th embodiment, and (b) is a schematic diagram illustrating the minor type selection 16 table in the 15th embodiment. [Figure 326]This is a schematic diagram illustrating the minor win scenario table in the 15th embodiment. [Figure 327] This is a schematic diagram illustrating a portion of the contents of the RAM of the main control unit in the 15th embodiment. [Figure 328] (a) is a schematic diagram illustrating a portion of the contents of the ROM of the voice lamp control device in the 15th embodiment, and (b) is a schematic diagram illustrating the title selection table in the 15th embodiment. [Figure 329] This is a schematic diagram illustrating a portion of the contents of the RAM of the audio lamp control device in the 15th embodiment. [Figure 330] This is a flowchart showing the normal pattern variation process 16 executed by the MPU in the main control unit in the 15th embodiment. [Figure 331] This is a flowchart showing the minor win recovery process 16 executed by the MPU in the main control unit in the 15th embodiment. [Figure 332] This is a flowchart showing the main process 16 executed by the MPU in the main control unit in the 15th embodiment. [Figure 333] This is a flowchart showing the small hit control process 16 executed by the MPU in the main control unit in the 15th embodiment. [Figure 334] This is a flowchart showing the minor win termination timing process 16 executed by the MPU in the main control unit in the 15th embodiment. [Figure 335] This is a flowchart showing the V-pass detection process 16 executed by the MPU in the main control unit in the 15th embodiment. [Figure 336] This flowchart shows the power outage processing performed by the MPU in the main control unit in the 15th embodiment. [Figure 337] This is a flowchart showing the command determination process 16 executed by the MPU in the audio lamp control device in the 15th embodiment. [Figure 338]This is a flowchart showing the state command processing 16 executed by the MPU in the audio lamp control device in the 15th embodiment. [Figure 339] This is a flowchart showing the relevant processing 16 performed by the MPU in the audio lamp control device in the 15th embodiment. [Figure 340] This is a flowchart showing the variable display setting process 16 executed by the MPU in the audio lamp control device in the 15th embodiment. [Figure 341] This flowchart shows the final variation effect setting process executed by the MPU in the audio lamp control device in the 15th embodiment. [Figure 342] (a) is a diagram showing an example of a jackpot screen during a normal rush in Modification 1 of the 15th embodiment, and (b) is a diagram showing an example of a screen during a revival chance in Modification 1 of the 15th embodiment. [Figure 343] This figure shows the game flow of a pachinko machine in a modified example 1 of the 15th embodiment. [Figure 344] (a) is a schematic diagram illustrating a portion of the contents of the ROM of the main control unit in Modification 1 of the 15th embodiment, and (b) is a schematic diagram illustrating the first type selection table in Modification 1 of the 15th embodiment. [Figure 345] (a) is an enlarged front view of the rolling mechanism in Modification 2 of the 15th embodiment, and (b) is an enlarged plan view of the rolling mechanism in Modification 2 of the 15th embodiment. [Figure 346] This is a front view of the game board of a pachinko machine in modified example 3 of the 15th embodiment. [Figure 347] This is a timing chart showing the operation of various devices during a minor win game in Modification 3 of the 15th embodiment. [Figure 348] This figure shows an example of a special 2 small win screen during a normal rush in Modification 3 of the 15th embodiment. [Figure 349](a) is a diagram showing an example of the screen for starting a normal mini-win game in the 16th embodiment, and (b) is a diagram showing an example of the display screen for the first time a normal mini-win game is opened in the 16th embodiment. [Figure 350] (a) is a diagram showing an example of the screen for the second opening of the normal mode mini-win game in the 16th embodiment, and (b) is a diagram showing an example of the screen for the start of the normal mode mini-win game in the 16th embodiment. [Figure 351] (a) is a diagram showing an example of the ball storage completion screen during a minor win game in the 16th embodiment, and (b) is a diagram showing an example of the waiting screen until stored balls are dispensed in the 16th embodiment. [Figure 352] This is a flowchart showing the performance update process 17 executed by the MPU in the audio lamp control device in the 16th embodiment. [Figure 353] This is a flowchart showing the relevant processing 17 performed by the MPU in the audio lamp control device in the 16th embodiment. [Figure 354] This flowchart shows the status command processing performed by the MPU in the audio lamp control device in the 16th embodiment. [Figure 355] This is a front view of the game board of a pachinko machine in a structurally modified example of the 15th embodiment. [Figure 356] This is a partially enlarged view of the lower right region of a pachinko machine in a structural modification of the 15th embodiment. [Figure 357] This timing chart shows the correspondence between the operation of the gate-type electric device during time reduction in a structural modification of the 15th embodiment and the switching operation of the switching valve. [Figure 358] (a) and (b) are diagrams showing the display screen in a modified version of the 15th embodiment. [Figure 359] (a) and (b) are diagrams showing the display screen when the power is turned on in a modified control configuration of the 15th embodiment. [Figure 360](a) is a diagram showing the configuration of the RAM of the MPU in the main control unit in a modified control configuration of the 15th embodiment, and (b) is a diagram showing the configuration of the power restoration status selection table of the RAM of the MPU in the main control unit in a modified control configuration of the 15th embodiment. [Figure 361] This figure shows the configuration of the RAM in the MPU within the main control unit in a modified control example of the 15th embodiment. [Figure 362] This flowchart shows the power outage processing A performed by the MPU in the main control unit in a modified control example of the 15th embodiment. [Figure 363] This flowchart shows the recovery process A during a minor hit, which is performed by the MPU in the main control unit in a modified control example of the 15th embodiment. [Figure 364] This is a front view of a pachinko machine according to the first embodiment. [Figure 365] This is a front view of the game board of a pachinko machine. [Figure 366] This is a rear view of a pachinko machine. [Figure 367] This is a block diagram showing the electrical configuration of a pachinko machine. [Figure 368] This is an exploded perspective view of the game board. [Figure 369] Figure 365 is a cross-sectional view of the game board along the line VI-VI. [Figure 370] (a) is a front view of the throwing unit, and (b) is a side view of the throwing unit. [Figure 371] (a) is an exploded perspective front view of the throwing unit, and (b) is an exploded perspective rear view of the throwing unit. [Figure 372] (a) is a front view of the distribution unit, and (b) is a side view of the distribution unit. [Figure 373] This is an exploded perspective front view of the distribution unit. [Figure 374] This is an exploded perspective view of the rear of the distribution unit. [Figure 375](a) is a cross-sectional view of the distribution unit along the line XIIa-XIIa in Figure 372(a), and (b) is a cross-sectional view of the distribution unit along the line XIIb-XIIb in Figure 375(a). [Figure 376] (a) and (b) are partially enlarged cross-sectional views of the distribution unit in range XIIIa of Figure 375(b). [Figure 377] (a) is a front view of the passageway unit, and (b) is a side view of the passageway unit. [Figure 378] This is an exploded perspective front view of the passageway unit. [Figure 379] This is an exploded perspective view of the rear of the passageway unit. [Figure 380] This is a front exploded perspective view of the game board and operating unit in the second embodiment. [Figure 381] This is a front view of the game board. [Figure 382] This is a rear view of the game board. [Figure 383] This is a front perspective view of the game board. [Figure 384] This is a rear perspective view of the game board. [Figure 385] This is a front perspective view of a disassembled game board. [Figure 386] This is a rear perspective view of the disassembled game board. [Figure 387] This is a front perspective view of the disassembled central component unit. [Figure 388] This is a rear perspective view of the disassembled central component unit. [Figure 389] This is an enlarged front view of the game board in range XXVI of Figure 381. [Figure 390] Figure 390 is a partial cross-sectional view of the game board along the line XXVII-XXVII in Figure 389. [Figure 391] Figure 389 is a partial cross-sectional view of the game board along the line XXVIII-XXVIII. [Figure 392] This is a front perspective view of a disassembled game board. [Figure 393] This is a rear perspective view of the disassembled game board. [Figure 394]It is an enlarged front view of the game board in the range XXXI of FIG. 381. [Figure 395] It is a partial cross-sectional view of the game board taken along line XXXII-XXXII of FIG. 394. [Figure 396] It is an exploded front perspective view of the distribution unit. [Figure 397] It is an exploded rear perspective view of the distribution unit. [Figure 398] It is a partially enlarged front view of the game board in the range XXXV of FIG. 381. [Figure 399] It is a front view of the operation unit. [Figure 400] It is a front view of the operation unit. [Figure 401] It is a front view of the operation unit. [Figure 402] It is a front view of the operation unit. [Figure 403] It is an exploded front perspective view of the operation unit. [Figure 404] It is an exploded rear perspective view of the operation unit. [Figure 405] It is an exploded front perspective view of the operation unit. [Figure 406] It is an exploded rear perspective view of the operation unit. [Figure 407] It is a cross-sectional view of the operation unit taken along line XLIV-XLIV of FIG. 399. [Figure 408] It is a partially enlarged cross-sectional view of the operation unit in the range XLV of FIG. 407. [Figure 409] It is a cross-sectional view of the operation unit taken along line XLIV-XLIV of FIG. 399. [Figure 410] It is an exploded front perspective view of the operation unit. [Figure 411] It is an exploded rear perspective view of the operation unit. [Figure 412] (a) is an exploded front perspective view of the outer member, lifting plate member and resistance generating device in the range XLIXa of FIG. 410, and (b) is a front perspective view of the outer member in the range XLIXb of FIG. 410. [Figure 413](a) is an exploded front perspective view of the lifting plate member, inner member, displacement member, and rotational attitude assisting member within the range La of FIG. 410, and (b) is an exploded front perspective view of the displacement member and rotational attitude assisting member within the range Lb of FIG. 410. [Figure 414] It is an exploded front perspective view of the light emission operation effect unit. [Figure 415] It is a rear exploded perspective view of the light emission operation effect unit. [Figure 416] It is an exploded front perspective view of the light emission operation effect unit. [Figure 417] (a) is a front view of the intermediate connecting member on the right side, (b) is a side view of the intermediate connecting member as viewed in the direction of arrow LIVb in FIG. 417(a), (c) is a side view of the intermediate connecting member as viewed in the direction of arrow LIVc in FIG. 417(a), and (d) is a cross-sectional view of the intermediate connecting member along line LIVd-LIVd in FIG. 417(a). [Figure 418] It is a cross-sectional view of the game board and operation unit along line LV-LV of FIG. 399. [Figure 419] It is a cross-sectional view of the game board and operation unit along line LV-LV of FIG. 399. [Figure 420] It is a cross-sectional view of the game board and operation unit along line LV-LV of FIG. 399. [Figure 421] (a) to (c) are schematic side views of the first elongated hole, second elongated hole, and curved elongated hole, which schematically show the first elongated hole, second elongated hole, and curved elongated hole. [Figure 422] It is a front view of the operation unit. [Figure 423] It is a front view of the operation unit. [Figure 424] It is a front view of the operation unit. [Figure 425] It is a front view of the operation unit. [Figure 426] (a) to (c) are schematic front views of the fastening portion of the displacement member, the elongated hole and support hole of the connected hole. [Figure 427] It is a cross-sectional view of the operation unit along line LXIV-LXIV of FIG. 399. [Figure 428]Figure 399 is a cross-sectional view of the operating unit on the LXIV-LXIV line. [Figure 429] Figure 399 is a cross-sectional view of the operating unit on the LXIV-LXIV line. [Figure 430] Figure 399 is a cross-sectional view of the game board and operating unit along the line LXVII-LXVII. [Figure 431] Figure 399 is a cross-sectional view of the game board and operating unit along the line LXVII-LXVII. [Figure 432] Figure 399 is a cross-sectional view of the game board and operating unit along the line LXVII-LXVII. [Figure 433] (a) is a front view of the distribution unit in the third embodiment, and (b) is a rear view of the distribution unit. [Figure 434] (a) is a front view of the distribution unit in the fourth embodiment, and (b) is a rear view of the distribution unit. [Figure 435] This is a partially enlarged front view of the game board in the fifth embodiment. [Figure 436] Figure 435 is a partial cross-sectional view of the game board along the line LXXIII-LXXIII. [Figure 437] This is a partial cross-sectional view of the pachinko machine in the sixth embodiment along the line corresponding to the LV-LV line in Figure 399. [Figure 438] This is a partial cross-sectional view of a pachinko machine along the line corresponding to the LV-LV line in Figure 399. [Figure 439] (a) to (c) are schematic side views of the guide portion and the L-shaped slot in the seventh embodiment. [Figure 440] (a) to (c) are schematic side views of the second elongated hole, curved elongated hole, third elongated hole, upper part of the first elongated hole, and lower part of the first elongated hole, respectively, illustrating the second elongated hole, curved elongated hole, third elongated hole, upper part of the first elongated hole, and lower part of the first elongated hole in the eighth embodiment. [Figure 441] (a) and (b) are partial cross-sectional views of the displacement member and light-emitting motion display unit in the ninth embodiment along the line corresponding to the LXXVIIIa-LXXVIIIa line in Figure 400. [Figure 442] (a) and (b) are front views of the rotating member and the posture detection means in the tenth embodiment. [Figure 443] It is a front view of the pachinko machine in the first embodiment. [Figure 444] It is a front view of the game board of the pachinko machine in the first embodiment. [Figure 445] It is a partially enlarged front view of the distributing device. [Figure 446] It is a rear view of the pachinko machine in the first embodiment. [Figure 447] (a) to (d) are schematic diagrams schematically showing the procedure for making setting changes in the first embodiment, and (e) to (g) are schematic diagrams schematically showing the procedure for making setting confirmations in the first embodiment. [Figure 448] (a) is a diagram schematically showing the area division setting and the active line setting of the display screen, and (b) is a diagram illustrating the actual display screen. [Figure 449] (a) is a diagram showing an example of the display mode of the hold preview effect displayed on the third symbol display device 81 in the first embodiment, and (b) is a diagram showing an example of the display mode of the hold preview effect displayed on the third symbol display device 81 in the first embodiment. [Figure 450] (a) is a diagram showing an example of the display mode when the hold upper limit is reached on the third symbol display device 81 in the first embodiment, and (b) is a diagram showing an example of the display mode when there is a jackpot hold when the hold upper limit is reached on the third symbol display device 81 in the first embodiment. [Figure 451] (a) is a diagram showing an example of the display mode during the SP time displayed on the third symbol display device 81 in the first embodiment, and (b) is a diagram showing an example of the display mode at the 30th rotation during the SP time displayed on the third symbol display device 81 in the first embodiment. [Figure 452](b) is a diagram showing an example of the display mode of the variation effect at the 30th rotation during SP Time after pressing the frame button 22 displayed on the third symbol display device 81 in the first embodiment, and (b) is a diagram schematically showing the relationship between the type of pre-read effect and the pre-read prohibition period in the first embodiment. [Figure 453] (a) is a diagram showing an example of the display mode of the variation effect at the end of SP time when the remaining variation time displayed in the third symbol display device 81 in the first embodiment is 20 seconds or more, and (b) is a diagram showing an example of the display mode of the third symbol display device 81 in the first embodiment during the high probability period of the suggestive effect. [Figure 454] This is a schematic diagram illustrating an example of a setting suggestion animation during SP Time in the first embodiment. [Figure 455] (a) to (d) are timing charts showing the time elapsed since power-on and the flow of the variation effect in the first embodiment. [Figure 456] (a) is a diagram showing an example of the display mode of the high-speed variation mode in which the 81st special symbol variation occurs in the probability variation state displayed by the third symbol display device 81 in the first embodiment, and (b) is a diagram showing an example of the display mode of the 81st special symbol variation in which the 6-second miss variation occurs in the probability variation state displayed by the third symbol display device 81 in the first embodiment. [Figure 457] (a) is a diagram showing an example of the display mode of the high-speed variation mode when the 81st special variation is a 12-second variation in the probability variation state displayed on the third symbol display device 81 in the first embodiment, and (b) is a diagram showing an example of the display mode of the pseudo-winning variation performance (6 seconds) that is performed after the pseudo-high-speed variation ends, as displayed on the third symbol display device 81 in the first embodiment. [Figure 458] (a-1) to (c-2) are timing charts showing the sequence of effects that are executed when a high-speed fluctuation period is set in the first embodiment. [Figure 459](a) is a diagram showing an example of the display mode during a jackpot game as displayed on the third symbol display device 81 in the first embodiment, and (b) is a diagram showing an example of the display mode during a jackpot game as displayed on the third symbol display device 81 in the first embodiment, as indicating the acquisition of a predetermined number of prize balls. [Figure 460] (a) is a diagram showing an example of an additional bonus display screen during a jackpot game that is displayed in the third symbol display device 81 in the first embodiment, and (b) is a schematic diagram illustrating the bonus content of the upgrade performance in the first embodiment. [Figure 461] (a) is a diagram showing an example of the display mode at the end of a jackpot during SP Time, as displayed in the third symbol display device 81 in the first embodiment, and (b) is a diagram showing an example of the display mode at the end of a jackpot when SP Time has ended, as displayed in the third symbol display device 81 in the first embodiment. [Figure 462] This is a block diagram showing the electrical configuration of a pachinko machine in the first embodiment. [Figure 463] This figure shows an overview of the various counters in the first embodiment. [Figure 464] (a) is a schematic diagram illustrating a portion of the contents of the ROM of the main control unit in the first embodiment, and (b) is a schematic diagram illustrating a portion of the contents of the RAM of the main control unit in the first embodiment. [Figure 465] (a) is a schematic diagram illustrating the random number table for special symbol jackpots in the first embodiment, and (b) is a schematic diagram illustrating the random number table for regular symbol jackpots in the first embodiment. [Figure 466] This is a schematic diagram illustrating the contents of the jackpot type selection table in the first embodiment. [Figure 467](b) is a schematic diagram illustrating the contents of the variation pattern selection table in the first embodiment, (b) is a schematic diagram illustrating the normal variation pattern table which is part of the variation pattern selection table in the first embodiment, and (c) is a schematic diagram illustrating the time-saving / probability variation table which is part of the variation pattern selection table in the first embodiment. [Figure 468] This is a schematic diagram illustrating an example of a high-speed variation pattern selection table, which is part of the variation pattern selection table in the first embodiment. [Figure 469] This is a schematic diagram illustrating the variation pattern scenario table in the first embodiment. [Figure 470] (a) is a schematic diagram illustrating a portion of the contents of the ROM of the audio lamp control device in the first embodiment, and (b) is a schematic diagram illustrating a portion of the contents of the RAM of the audio lamp control device in the first embodiment. [Figure 471] This is a schematic diagram illustrating the presentation switching table in the first embodiment. [Figure 472] This is a schematic diagram illustrating the setting suggestion presentation selection table in the first embodiment. [Figure 473] (a) is a schematic diagram illustrating the pre-reading prohibition period selection table in the first embodiment, and (b) is a schematic diagram illustrating the hold limit performance selection table in the first embodiment. [Figure 474] This is a schematic diagram illustrating the selection table for the number of effects to be executed in the first embodiment. [Figure 475] This is a schematic diagram illustrating the mission selection table in the first embodiment. [Figure 476] This is a schematic diagram illustrating the promotion point selection table in the first embodiment. [Figure 477] This is a schematic diagram illustrating the promotion animation selection table in the first embodiment. [Figure 478] This is a block diagram showing the electrical configuration of the timing device in the first embodiment. [Figure 479] This is a schematic diagram illustrating the register table in the first embodiment. [Figure 480] This is a block diagram showing the electrical configuration of the display control device in the first embodiment. [Figure 481] (a) to (c) are explanatory diagrams illustrating the images displayed when the power is turned on. [Figure 482] (a) to (d) are explanatory diagrams illustrating images taken during the boot process. [Figure 483] (a) is an explanatory diagram illustrating back A, and (b) is an explanatory diagram illustrating back B. [Figure 484] This is a schematic diagram illustrating an example of a display data table in the first embodiment. [Figure 485] This is a schematic diagram illustrating an example of a transfer data table in the first embodiment. [Figure 486] This is a schematic diagram illustrating an example of a drawing list in the first embodiment. [Figure 487] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the first embodiment. [Figure 488] This is a flowchart showing the special symbol variation process executed by the MPU in the main control unit in the first embodiment. [Figure 489] This flowchart shows the variable execution determination process performed by the MPU in the main control unit in the first embodiment. [Figure 490] This flowchart shows the process for initiating the variation of special symbol 1, which is executed by the MPU in the main control unit in the first embodiment. [Figure 491] This flowchart shows the process for initiating the variation of special symbol 2, which is executed by the MPU in the main control unit in the first embodiment. [Figure 492] This is a flowchart showing the start-up award process executed by the MPU in the main control unit in the first embodiment. [Figure 493]This flowchart shows the look-ahead process performed by the MPU in the main control unit in the first embodiment. [Figure 494] This is a flowchart showing the normal pattern variation process performed by the MPU in the main control unit in the first embodiment. [Figure 495] This flowchart shows the normal symbol variation start process executed by the MPU in the main control unit in the first embodiment. [Figure 496] This is a flowchart showing the through-gate passage process executed by the MPU in the main control unit in the first embodiment. [Figure 497] This flowchart shows the NMI interrupt processing performed by the MPU in the main control unit in the first embodiment. [Figure 498] This is a flowchart showing the startup process executed by the MPU in the main control unit in the first embodiment. [Figure 499] This flowchart shows the initial setup process performed by the MPU in the main control unit in the first embodiment. [Figure 500] This flowchart shows the setpoint control process executed by the MPU in the main control unit in the first embodiment. [Figure 501] This is a flowchart showing the main processing performed by the MPU in the main control unit in the first embodiment. [Figure 502] This is a flowchart showing the jackpot control process executed by the MPU in the main control unit in the first embodiment. [Figure 503] This flowchart shows the startup process performed by the MPU in the audio lamp control device in the first embodiment. [Figure 504] This is a flowchart showing the time acquisition process performed by the MPU in the audio lamp control device in the first embodiment. [Figure 505] This is a flowchart showing the standby process executed by the MPU in the audio lamp control device in the first embodiment. [Figure 506]This flowchart shows the main processing performed by the MPU in the audio lamp control device in the first embodiment. [Figure 507] This is a flowchart showing the command determination process executed by the MPU in the audio lamp control device in the first embodiment. [Figure 508] This flowchart shows the process of receiving the reserved ball count command, which is executed by the MPU in the audio lamp control device in the first embodiment. [Figure 509] This flowchart shows the pre-read animation execution decision process performed by the MPU in the audio lamp control device in the first embodiment. [Figure 510] This flowchart shows the award command reception process executed by the MPU in the audio lamp control device in the first embodiment. [Figure 511] This is a flowchart showing the jackpot-related processing performed by the MPU in the audio lamp control device in the first embodiment. [Figure 512] This flowchart shows the round effect setting process executed by the MPU in the audio lamp control device in the first embodiment. [Figure 513] This flowchart shows the stop process executed by the MPU in the audio lamp control device in the first embodiment. [Figure 514] This flowchart shows the boot completion process performed by the MPU in the audio lamp control device in the first embodiment. [Figure 515] This is a flowchart showing the variable display setting process executed by the MPU in the audio lamp control device in the first embodiment. [Figure 516] This flowchart shows the performance mode setting process executed by the MPU in the audio lamp control device in the first embodiment. [Figure 517] This flowchart shows the time-saving and probability-changing effect setting process executed by the MPU in the audio lamp control device in the first embodiment. [Figure 518]This is a flowchart showing the period effect setting process executed by the MPU in the audio lamp control device in the first embodiment. [Figure 519] This flowchart shows the stop type effect setting process executed by the MPU in the audio lamp control device in the first embodiment. [Figure 520] This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the first embodiment. [Figure 521] This is a flowchart showing the elapsed time confirmation process performed by the MPU in the audio lamp control device in the first embodiment. [Figure 522] This flowchart shows the specialized mode setting process executed by the MPU in the audio lamp control device in the first embodiment. [Figure 523] This flowchart shows the main processing performed by the MPU in the display control device in the first embodiment. [Figure 524] This is a flowchart showing the boot process executed by the MPU in the display control device in the first embodiment. [Figure 525] (a) is a flowchart showing the command interrupt processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the V interrupt processing executed by the MPU in the display control device in the first embodiment. [Figure 526] This flowchart shows the command determination process executed by the MPU in the display control device in the first embodiment. [Figure 527] (a) is a flowchart showing the variable pattern command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the stop type command processing executed by the MPU in the display control device in the first embodiment. [Figure 528](a) is a flowchart showing the opening command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the round number command processing executed by the MPU in the display control device in the first embodiment. [Figure 529] This flowchart shows the ending command processing executed by the MPU in the display control device in the first embodiment. [Figure 530] (a) is a flowchart showing the variable stop command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the notification command processing executed by the MPU in the display control device in the first embodiment. [Figure 531] (a) is a flowchart showing the back image change command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the first embodiment. [Figure 532] This is a flowchart showing the display setting process executed by the MPU in the display control device in the first embodiment. [Figure 533] This flowchart shows the warning image setting process executed by the MPU in the display control device in the first embodiment. [Figure 534] This flowchart shows the pointer update process executed by the MPU in the display control device in the first embodiment. [Figure 535] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the first embodiment. [Figure 536] This is a flowchart showing the normal image transfer setting process executed by the MPU in the display control device in the first embodiment. [Figure 537]This is a flowchart showing the drawing process performed by the MPU in the display control device in the first embodiment. [Figure 538] (a) is a diagram showing an example of the display mode during a jackpot game displayed in the third symbol display device 81 in the second embodiment, and (b) is a diagram showing an example of the display mode of the lucky draw display in the third symbol display device 81 in the second embodiment. [Figure 539] (a) is a diagram showing an example of the display mode of the hold-and-continue performance when there is no overlap with the SP time period displayed in the third symbol display device 81 in the second embodiment, and (b) is a diagram showing an example of the display mode during the hold-and-continue performance displayed in the third symbol display device 81 in the second embodiment. [Figure 540] This figure shows an example of the display mode during a shortened hold sequence when the SP Time displayed in the third symbol display device 81 in the second embodiment partially overlaps with the shortened hold sequence. [Figure 541] (a) is a schematic diagram illustrating a portion of the contents of the ROM of the audio lamp control device in the second embodiment, and (b) is a schematic diagram illustrating a portion of the contents of the RAM of the audio lamp control device in the second embodiment. [Figure 542] This is a schematic diagram illustrating the look-ahead regulation period table in the second embodiment. [Figure 543] This is a schematic diagram illustrating the alternative performance selection table in the second embodiment. [Figure 544] This is a flowchart showing the jackpot-related processing 2 executed by the MPU in the audio lamp control device in the second embodiment. [Figure 545] This is a flowchart showing the round effect setting process 2 executed by the MPU in the audio lamp control device in the second embodiment. [Figure 546] This flowchart shows the hold chain effect setting process executed by the MPU in the audio lamp control device in the second embodiment. [Figure 547]This flowchart shows the alternative performance setting process executed by the MPU in the audio lamp control device in the second embodiment. [Figure 548] (a) is a diagram showing an example of a pre-read animation screen displayed in the third symbol display device 81 during SP Time preparation in a modified example of the second embodiment, and (b) is a diagram showing an example of a display when SP Time is entered during the pre-read animation displayed in the third symbol display device 81 in a modified example of the second embodiment. [Figure 549] (a) is a diagram showing an example of a display screen that is displayed when the display mode of the reserved symbols changes to a specific display mode due to a reserved symbol change effect displayed in the third symbol display device 81 in the third embodiment; (b) is a diagram showing an example of a display screen that is displayed when eight reserved symbols are acquired while a reserved symbol in a specific display mode is displayed in the third symbol display device 81 in the third embodiment; (c) is a diagram showing an example of a display screen that is displayed when the specific display mode changes to a normal display mode due to a reserved symbol change effect displayed in the third symbol display device 81 in the third embodiment; and (d) is a diagram showing an example of a display screen that is displayed when the display mode of the reserved symbols changes from a specific display mode to a special display mode due to a reserved symbol change effect. [Figure 550] (a) is a schematic diagram illustrating a portion of the contents of the ROM of the voice lamp control device in the third embodiment, and (b) is a schematic diagram illustrating a portion of the contents of the RAM of the voice lamp control device in the third embodiment. [Figure 551] This is a schematic diagram illustrating the selection table for the hold change effect in the third embodiment. [Figure 552] This is a flowchart showing the reserved ball count command processing 3 executed by the MPU in the audio lamp control device in the third embodiment. [Figure 553] This flowchart shows the hold mode setting process executed by the MPU in the audio lamp control device in the third embodiment. [Figure 554]This flowchart shows the award command reception process 3 executed by the MPU in the audio lamp control device in the third embodiment. [Figure 555] This flowchart shows the hold change effect setting process executed by the MPU in the audio lamp control device in the third embodiment. [Figure 556] This is a flowchart showing the variable display setting process 3 executed by the MPU in the audio lamp control device in the third embodiment. [Figure 557] This is a flowchart showing the liquid crystal effect execution management process 3 executed by the MPU in the audio lamp control device in the third embodiment. [Figure 558] (a) is a schematic diagram illustrating a portion of the contents of the ROM of the audio lamp control device in the fourth embodiment, and (b) is a schematic diagram illustrating a portion of the contents of the RAM of the audio lamp control device in the fourth embodiment. [Figure 559] This is a schematic diagram illustrating the four tables for selecting variation patterns in the fourth embodiment. [Figure 560] This is a schematic diagram illustrating the termination state selection table in the fourth embodiment. [Figure 561] This is a flowchart showing the elapsed time confirmation process 4 performed by the MPU in the audio lamp control device in the fourth embodiment. [Figure 562] This flowchart shows the termination screen setting process executed by the MPU in the audio lamp control device in the fourth embodiment. [Figure 563] This flowchart shows the startup process executed by the MPU in the main control unit in the fifth embodiment. [Figure 564] This flowchart shows the startup process performed by the MPU in the audio lamp control device in the fifth embodiment. [Figure 565] This is a flowchart showing the standby process 5 executed by the MPU in the audio lamp control device in the fifth embodiment. [Figure 566]This is a schematic diagram illustrating a portion of the contents of the ROM of the audio lamp control device in the sixth embodiment. [Figure 567] This is a schematic diagram illustrating the six tables for switching between effects in the sixth embodiment. [Figure 568] This is a schematic diagram illustrating the six tables for selecting the look-ahead prohibition period in the sixth embodiment. [Figure 569] This is a flowchart showing the pre-read animation execution decision process 6 executed by the MPU in the audio lamp control device in the sixth embodiment. [Figure 570] This is a flowchart showing the award command reception process 6 executed by the MPU in the audio lamp control device in the sixth embodiment. [Figure 571] (a) is a diagram showing an example of the display mode of the first 1.5-second pseudo-miss variation during the high-speed variation mode displayed in the third symbol display device 81 in the seventh embodiment, and (b) is a diagram showing an example of the display mode of the second 1.5-second pseudo-miss variation during the high-speed variation mode displayed in the third symbol display device 81 in the seventh embodiment. [Figure 572] (a) to (f) are timing charts showing the display content of the reserved symbols during the high-speed fluctuation mode in the seventh embodiment. [Figure 573] This is a schematic diagram illustrating a portion of the contents of the RAM of the audio lamp control device in the seventh embodiment. [Figure 574] This is a flowchart showing the award command reception process 7 executed by the MPU in the audio lamp control device in the seventh embodiment. [Figure 575] This flowchart shows the high-speed display-based prize winning animation setting process executed by the MPU in the audio lamp control device in the seventh embodiment. [Figure 576] This is a flowchart showing the stop process 7 executed by the MPU in the audio lamp control device in the seventh embodiment. [Figure 577] This flowchart shows the time-saving / probability-changing effect setting process 7 executed by the MPU in the audio lamp control device in the seventh embodiment. [Figure 578] This is a flowchart showing the liquid crystal effect execution management process 7 executed by the MPU in the audio lamp control device in the seventh embodiment. [Figure 579] This flowchart shows the pseudo-hold effect setting process executed by the MPU in the audio lamp control device in the seventh embodiment. [Figure 580] (a) is a diagram showing an example of the display after boot processing during setting changes in the high-speed fluctuation mode displayed on the third graphic display device 81 in the eighth embodiment, and (b) is a diagram showing an example of the display when the volume level is increased during setting changes displayed on the third graphic display device 81 in the eighth embodiment. [Figure 581] This is a front view of a pachinko machine according to the first embodiment. [Figure 582] This is a front view of the game board of a pachinko machine in the first embodiment. [Figure 583] (a) is an enlarged front view of the area around the distribution device when the electric mechanism in the first embodiment is embedded (stored) in the game board, and (b) is an enlarged front view of the area around the distribution device when the electric mechanism in the first embodiment is protruding from the game board towards the front when viewed from the front. [Figure 584] (a) is a timing chart showing the flow of operation of the electric mechanism when the game state in the first embodiment is the normal state, and (b) is a timing chart showing the flow of operation of the electric mechanism when the game state in the first embodiment is the second probability variation state. [Figure 585] This is a rear view of a pachinko machine in the first embodiment. [Figure 586] This is a block diagram showing the electrical configuration of a pachinko machine in the first embodiment. [Figure 587] (a) is a schematic diagram showing the area division setting and effective line setting of the display screen of the third graphic display device in the first embodiment, and (b) is a schematic diagram showing an example of a display mode displayed by the third graphic display device in the first embodiment. [Figure 588] (a) is a diagram showing an example of the display content of the RUSH acquisition challenge animation shown on the third symbol display device in the first embodiment, and (b) is a diagram showing an example of the display content when the RUSH acquisition challenge is successful, as shown on the third symbol display device in the first embodiment. [Figure 589] This figure shows an example of the display content when the RUSH acquisition challenge fails, as shown on the third symbol display device in the first embodiment. [Figure 590] (a) is a diagram showing an example of the display content during Super RUSH as shown by the third symbol display device in the first embodiment, and (b) is a diagram showing an example of the display content during Super RUSH when a jackpot D is won that does not reach the time-saving limit as shown by the third symbol display device in the first embodiment. [Figure 591] (a) is a diagram showing an example of the display content during Super RUSH when there is one turn remaining until the time-saving limit displayed on the third symbol display device in the first embodiment, and (b) is a diagram showing an example of the display content during Super RUSH when a big win D is achieved, which is displayed on the third symbol display device in the first embodiment. [Figure 592] (a) is a diagram showing an example of the display content during Revenge Mode shown on the third symbol display device in the first embodiment, and (b) is a diagram showing an example of the display content during Revenge Mode when a jackpot C is won, as shown on the third symbol display device in the first embodiment. [Figure 593] (a) is a diagram showing an example of the display content during Revenge Mode when a jackpot A, B, or minor win is achieved on the third symbol display device in the first embodiment, and (b) is a diagram showing an example of the display content during Revenge Mode when a jackpot A, B, or minor win is achieved on the third symbol display device in the first embodiment and the transition conditions are met. [Figure 594](a) is a diagram showing an example of the display content during Challenge Mode shown on the third symbol display device in the first embodiment, and (b) is a diagram showing an example of the display content during Challenge Mode when a jackpot C is won, as shown on the third symbol display device in the first embodiment. [Figure 595] (a) is a diagram showing an example of the display content during Challenge Mode when a jackpot A, B, or minor win is achieved on the third symbol display device in the first embodiment, and (b) is a diagram showing an example of the display content during Challenge Mode when a jackpot C is achieved on the third symbol display device in the first embodiment and the transition conditions are met. [Figure 596] This figure shows an example of the display content during Challenge Mode when a jackpot A or B is won on the third symbol display device in the first embodiment and the transition conditions are met. [Figure 597] (a) is a diagram showing an example of the display content during RUSH shown on the third symbol display device in the first embodiment, and (b) is a diagram showing an example of the display content when the lottery result is a loss with 10 spins remaining until the time-saving limit shown on the third symbol display device in the first embodiment. [Figure 598] (a) is a diagram showing an example of the display content during RUSH when a jackpot D is won on the third symbol display device in the first embodiment, and (b) is a diagram showing an example of the display content when a jackpot D is won on the third symbol display device in the first embodiment and the transition conditions are met. [Figure 599] (a) is a diagram showing an example of the display content during RUSH when the lottery result is a loss, with 5 spins remaining until the probability variation limit and 10 spins remaining until the time reduction limit, as displayed on the third symbol display device in the first embodiment. (b) is a diagram showing an example of the display content during RUSH when 1 spin remains until the probability variation limit and 1 spin remains until the time reduction limit, as displayed on the third symbol display device in the first embodiment. [Figure 600]This figure shows an example of the display content during RUSH when a big win D is achieved, reaching the probability variation limit and time reduction limit displayed on the third symbol display device in the first embodiment. [Figure 601] (a) is a diagram showing an example of the display content during the EXTRA mode on the 10th spin after entering EXTRA mode as displayed on the third symbol display device in the first embodiment, and (b) is a diagram showing an example of the display content during EXTRA mode when a jackpot D is won as displayed on the third symbol display device in the first embodiment. [Figure 602] (a) is a diagram showing an example of the display content during EXTRA mode when a big win is not achieved or a small win is achieved, as displayed on the third symbol display device in the first embodiment, and (b) is a diagram showing an example of the display content at the end of EXTRA mode, as displayed on the third symbol display device in the first embodiment. [Figure 603] (a) is a diagram showing an example of the display content during SPECIAL mode shown on the third symbol display device in the first embodiment, and (b) is a diagram showing an example of the display content when a jackpot D is won on the third symbol display device in the first embodiment. [Figure 604] This is a timing chart showing the game state and the flow of execution in the first embodiment. [Figure 605] This is a timing chart showing the flow of gameplay when a player is re-entered during the second probability variation in the first embodiment. [Figure 606] This is a timing chart showing the flow of gameplay when a return occurs during the shortened time period in the first embodiment. [Figure 607] This is a timing chart showing the flow of gameplay when the first probability variation and the time-saving game end simultaneously in the first embodiment. [Figure 608] This figure schematically shows an overview of the performance mode in the first embodiment. [Figure 609] This is a schematic diagram illustrating the game flow of a pachinko machine in the first embodiment. [Figure 610]This figure schematically shows the configuration of various counters in the first embodiment. [Figure 611] This is a block diagram showing the configuration of the ROM of the main control unit in the first embodiment. [Figure 612] (a) is a schematic diagram illustrating the contents of the first random number table set in the ROM of the main control unit in the first embodiment; (b) is a schematic diagram illustrating the contents of the special symbol 1 random number table set in the ROM of the main control unit in the first embodiment; (c) is a schematic diagram illustrating the contents of the special symbol 2 random number table set in the ROM of the main control unit in the first embodiment; and (d) is a schematic diagram illustrating the contents of the second random number table set in the ROM of the main control unit in the first embodiment. [Figure 613] (a) is a schematic diagram illustrating the contents of the first type selection table set in the ROM of the main control device in the first embodiment, (b) is a schematic diagram illustrating the contents of the special figure 1 jackpot type selection table set in the ROM of the main control device in the first embodiment, and (c) is a schematic diagram illustrating the contents of the special figure 2 jackpot type selection table set in the ROM of the main control device in the first embodiment. [Figure 614] (a) is a schematic diagram illustrating the configuration of the variable pattern table set in the ROM of the main control unit in the first embodiment, and (b) is a schematic diagram illustrating the contents of the normal variable pattern table set in the ROM of the main control unit in the first embodiment. [Figure 615] (a) is a schematic diagram illustrating the contents of the time-saving variation pattern table set in the ROM of the main control device in the first embodiment, and (b) is a schematic diagram illustrating the contents of the first probability variation pattern table set in the ROM of the main control device in the first embodiment. [Figure 616](a) is a schematic diagram illustrating the contents of the second probability variation pattern table set in the ROM of the main control device in the first embodiment, and (b) is a schematic diagram illustrating the contents of the special variation pattern table set in the ROM of the main control device in the first embodiment. [Figure 617] This is a schematic diagram illustrating the contents of the time-saving granting table set in the ROM of the main control device in the first embodiment. [Figure 618] This is a schematic diagram illustrating the contents of the variable pattern scenario table set in the ROM of the main control device in the first embodiment. [Figure 619] This is a schematic diagram illustrating the contents of the hit operation table set in the ROM of the main control device in the first embodiment. [Figure 620] This is a schematic diagram illustrating the contents of the operation table per unit set in the ROM of the main control unit in the first embodiment. [Figure 621] This is a block diagram showing the configuration of the RAM of the main control unit in the first embodiment. [Figure 622] (a) is a block diagram showing the configuration of the ROM of the audio lamp control device in the first embodiment, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the first embodiment. [Figure 623] This is a schematic diagram illustrating the contents of the performance mode selection table set in the ROM of the sound lamp control device in the first embodiment. [Figure 624] (a) is a schematic diagram illustrating the contents of the stock notification number selection table set in the ROM of the audio lamp control device in the first embodiment, and (b) is a schematic diagram illustrating the contents of the challenge mode transition table set in the ROM of the audio lamp control device in the first embodiment. [Figure 625] This is a block diagram showing the electrical configuration of the display control device in the first embodiment. [Figure 626] (a) to (c) are explanatory diagrams illustrating the images displayed when the power is turned on. [Figure 627](a) is an explanatory diagram illustrating back A, and (b) is an explanatory diagram illustrating back B to D. [Figure 628] This is a schematic diagram illustrating an example of a display data table. [Figure 629] This is a schematic diagram illustrating an example of a data transfer table. [Figure 630] This is a schematic diagram illustrating an example of a drawing list. [Figure 631] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit. [Figure 632] This flowchart shows the special symbol variation process executed by the MPU in the main control unit. [Figure 633] This flowchart shows the process for initiating the first special symbol variation, which is executed by the MPU in the main control unit. [Figure 634] This flowchart shows the first special symbol jackpot determination process executed by the MPU in the main control unit. [Figure 635] This flowchart shows the deviation fluctuation processing shown in Figure 1, which is performed by the MPU in the main control unit. [Figure 636] This flowchart shows the first special symbol variation pattern selection process executed by the MPU in the main control unit. [Figure 637] This flowchart shows the process for selecting the deviation pattern shown in Figure 1, which is executed by the MPU in the main control unit. [Figure 638] This flowchart shows the processing during the execution of the first special symbol variation, which is performed by the MPU in the main control unit. [Figure 639] This flowchart shows the first special symbol variation stop process executed by the MPU in the main control unit. [Figure 640] This flowchart shows the stop process for the vehicle derailment shown in Figure 1, which is executed by the MPU in the main control unit. [Figure 641] This flowchart shows the discard process (as shown in Figure 2) executed by the MPU in the main control unit. [Figure 642]This flowchart shows the time-saving update process executed by the MPU in the main control unit. [Figure 643] This flowchart shows the process for initiating the second special symbol variation, which is executed by the MPU in the main control unit. [Figure 644] This flowchart shows the second special symbol jackpot determination process executed by the MPU in the main control unit. [Figure 645] This flowchart shows the second special symbol variation pattern selection process executed by the MPU in the main control unit. [Figure 646] This flowchart shows the processing during the execution of the second special symbol variation, which is performed by the MPU in the main control unit. [Figure 647] This flowchart shows the second special symbol variation stop process executed by the MPU in the main control unit. [Figure 648] This flowchart shows the second time-saving update process executed by the MPU in the main control unit. [Figure 649] This flowchart shows the start-up prize-winning process performed by the MPU in the main control unit. [Figure 650] This flowchart shows the first look-ahead process performed by the MPU in the main control unit. [Figure 651] This flowchart shows the normal symbol variation process performed by the MPU in the main control unit. [Figure 652] This flowchart shows the through-gate pass-through process performed by the MPU in the main control unit. [Figure 653] This flowchart shows the NMI interrupt processing performed by the MPU in the main control unit. [Figure 654] This flowchart shows the startup process performed by the MPU in the main control unit. [Figure 655] This is a flowchart showing the main processing performed by the MPU within the main control unit. [Figure 656] This flowchart shows the jackpot control process executed by the MPU in the main control unit. [Figure 657] This flowchart shows the jackpot action setting process executed by the MPU in the main control unit. [Figure 658] This flowchart shows the jackpot termination process executed by the MPU in the main control unit. [Figure 659] This flowchart shows the probability variation limit processing performed by the MPU in the main control unit. [Figure 660] This flowchart shows the time-saving limit processing performed by the MPU in the main control unit. [Figure 661] This flowchart shows the minor win control process executed by the MPU in the main control unit. [Figure 662] This flowchart shows the startup process executed by the MPU within the audio lamp control device. [Figure 663] This flowchart shows the main processing performed by the MPU within the audio lamp control device. [Figure 664] This flowchart shows the command determination process executed by the MPU within the audio lamp control device. [Figure 665] This flowchart illustrates the status command processing performed by the MPU within the audio lamp control device. [Figure 666] This flowchart illustrates the game state update process executed by the MPU within the audio lamp control device. [Figure 667] This flowchart shows the limit information update process executed by the MPU within the audio lamp control device. [Figure 668] This flowchart illustrates the performance mode setting process executed by the MPU within the audio lamp control device. [Figure 669] This flowchart illustrates the time-saving processes executed by the MPU within the audio lamp control device. [Figure 670] This flowchart shows the hit-related processing performed by the MPU within the audio lamp control device. [Figure 671]This flowchart shows the jackpot-related processing performed by the MPU within the audio lamp control device. [Figure 672] This flowchart shows the minor win-related processing performed by the MPU within the audio lamp control device. [Figure 673] This flowchart illustrates the variable display setting process executed by the MPU within the audio lamp control device. [Figure 674] This flowchart shows the special feature 1 variation effect setting process executed by the MPU in the audio lamp control device. [Figure 675] This flowchart shows the special feature 2 variation effect setting process executed by the MPU in the audio lamp control device. [Figure 676] This flowchart shows the liquid crystal execution management process performed by the MPU within the audio lamp control device. [Figure 677] This flowchart shows the main processing performed by the MPU within the display control unit. [Figure 678] This flowchart shows the boot process executed by the MPU within the display control unit. [Figure 679] (a) is a flowchart showing the command interrupt processing executed by the MPU in the display control unit, and (b) is a flowchart showing the V interrupt processing executed by the MPU in the display control unit. [Figure 680] This flowchart illustrates the command determination process executed by the MPU within the display control unit. [Figure 681] (a) is a flowchart showing the processing of variable pattern commands executed by the MPU in the display control device, and (b) is a flowchart showing the processing of stop type commands executed by the MPU in the display control device. [Figure 682] (a) is a flowchart showing the opening command processing executed by the MPU in the display control unit, and (b) is a flowchart showing the round number command processing executed by the MPU in the display control unit. [Figure 683]This flowchart illustrates the ending command processing executed by the MPU within the display control unit. [Figure 684] (a) is a flowchart showing the processing of performance mode commands executed by the MPU in the display control device, and (b) is a flowchart showing the processing of notification commands executed by the MPU in the display control device. [Figure 685] (a) is a flowchart showing the processing of a rear image change command executed by the MPU in the display control unit, and (b) is a flowchart showing the processing of an error command executed by the MPU in the display control unit. [Figure 686] This flowchart illustrates the display setting process executed by the MPU within the display control unit. [Figure 687] This flowchart illustrates the warning image setting process executed by the MPU within the display control unit. [Figure 688] This flowchart illustrates the pointer update process executed by the MPU within the display control unit. [Figure 689] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control unit, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control unit. [Figure 690] This flowchart illustrates the normal image transfer setting process executed by the MPU within the display control unit. [Figure 691] This flowchart illustrates the drawing process performed by the MPU within the display control unit. [Figure 692] (a) is a diagram showing an example of the display content when the special feature 1 high-speed variation zone is set with 12 spins remaining until the probability variation limit displayed on the third symbol display device in the second embodiment, and (b) is a diagram showing an example of the display content when the special feature 1 high-speed variation zone is set with 2 spins remaining until the probability variation limit displayed on the third symbol display device in the second embodiment. [Figure 693](a) is a schematic diagram showing the average change in payout in the first embodiment, and (b) is a schematic diagram showing the average change in payout in the second embodiment. [Figure 694] (a) is a schematic diagram illustrating the contents of the second unfavorable variation pattern table for probability variation set in the ROM of the main control device in the second embodiment, and (b) is a schematic diagram illustrating the contents of the second favorable variation pattern table for probability variation set in the ROM of the main control device in the second embodiment. [Figure 695] This is a schematic diagram illustrating the contents of the variable pattern scenario 2 table set in the ROM of the main control unit in the second embodiment. [Figure 696] This is a flowchart showing the variable performance setting process 2, which is executed by the MPU in the audio lamp control device in the second embodiment (Figure 1). [Figure 697] (a) is a schematic diagram showing the average change in payout in the first modified example of the second embodiment, and (b) is a schematic diagram showing the average change in payout in the second modified example of the second embodiment. [Figure 698] This is a front view of the game board of a pachinko machine in the third embodiment. [Figure 699] This is an enlarged front view of the ball distribution mechanism in the third embodiment. [Figure 700] This is a schematic diagram illustrating the game flow of a pachinko machine in the third embodiment. [Figure 701] (a) is a schematic diagram illustrating the contents of the first random number 3 table set in the ROM of the main control unit in the third embodiment; (b) is a schematic diagram illustrating the contents of the special symbol 1 random number 3 table set in the ROM of the main control unit in the third embodiment; (c) is a schematic diagram illustrating the contents of the special symbol 2 random number 3 table set in the ROM of the main control unit in the third embodiment; and (d) is a schematic diagram illustrating the contents of the second random number 3 table set in the ROM of the main control unit in the third embodiment. [Figure 702](a) is a schematic diagram illustrating the contents of the jackpot type selection table 3 in Figure 1 set in the ROM of the main control device in the third embodiment, and (b) is a schematic diagram illustrating the contents of the jackpot type selection table 2 in Figure 2 set in the ROM of the main control device in the third embodiment. [Figure 703] (a) is a schematic diagram illustrating the contents of the time-saving variation pattern 3 table set in the ROM of the main control device in the third embodiment, and (b) is a schematic diagram illustrating the contents of the first probability variation pattern 3 table set in the ROM of the main control device in the third embodiment. [Figure 704] This is a schematic diagram illustrating the contents of the second probability variation pattern 3 table set in the ROM of the main control device in the third embodiment. [Figure 705] This is a schematic diagram illustrating the contents of the time-saving granting 3 tables set in the ROM of the main control unit in the third embodiment. [Figure 706] This is a schematic diagram illustrating the contents of the variable pattern scenario 3 table set in the ROM of the main control unit in the third embodiment. [Figure 707] This is a front view of the game board of a pachinko machine in the fourth embodiment. [Figure 708] This is an exploded perspective view of the variable prize-winning device in the fourth embodiment. [Figure 709] (a) is a cross-sectional view of the La-La section of the variable prize-winning device in the fourth embodiment, (b) is a Lb-Lb section, and (c) is a top view of the variable prize-winning device in the fourth embodiment. [Figure 710] (a) and (b) are rear views of a part of the variable prize-winning device in the fourth embodiment. [Figure 711] (a) is a diagram showing an example of the display content during the V-winning challenge in the first probability variation when the time reduction limit has not been reached, as displayed on the third symbol display device in the fourth embodiment, and (b) is a diagram showing an example of the display content during the V-winning challenge in the second probability variation when there are 15 spins remaining until the probability variation limit, as displayed on the third symbol display device in the fourth embodiment. [Figure 712] This figure shows an example of the display content during the V-winning challenge in the second probability variation mode when there are 2 turns remaining until the probability variation limit is displayed on the third symbol display device in the fourth embodiment. [Figure 713] This is a block diagram showing the configuration of the RAM of the main control unit in the fourth embodiment. [Figure 714] This is a flowchart showing the jackpot control process 4 executed by the MPU in the main control unit in the fourth embodiment. [Figure 715] This is a flowchart showing the jackpot operation setting process 4 executed by the MPU in the main control unit in the fourth embodiment. [Figure 716] This is a flowchart showing the probability variation limit update process 4 executed by the MPU in the main control unit in the fourth embodiment. [Figure 717] This is a flowchart showing the notification process performed by the MPU in the main control unit in the fourth embodiment. [Figure 718] This is a flowchart showing the award process executed by the MPU in the main control unit in the fourth embodiment. [Figure 719] This flowchart shows the error processing performed by the MPU in the main control unit in the fourth embodiment. [Figure 720] This is a flowchart showing the jackpot-related processing 4 executed by the MPU in the main control unit in the fourth embodiment. [Figure 721] This is a flowchart showing the round animation setting process executed by the MPU in the main control unit in the fourth embodiment. [Figure 722] (a) is a diagram showing an example of the display content during the variation animation when a jackpot C5 is won during the second probability variation, when the remaining number of probability variation limits displayed on the third symbol display device in the fifth embodiment is 15 or more, and (b) is a diagram showing an example of the display content during the variation animation when a jackpot C5 is won during the second probability variation, when the remaining number of probability variation limits displayed on the third symbol display device in the fifth embodiment is 4 to 14. [Figure 723](a) is a diagram showing an example of the display content during the variation animation when a jackpot C5 is won during the second probability variation, when the remaining number of probability variation limits displayed on the third symbol display device in the fifth embodiment is 1 to 3, and (b) is a diagram showing an example of the display content during the variation animation when a jackpot C5 is won during the second probability variation, when the remaining number of probability variation limits and the remaining number of time reduction limits displayed on the third symbol display device in the fifth embodiment are the same. [Figure 724] This schematic diagram schematically shows the contents of the jackpot type selection table 5 shown in Figure 1, which is set in the ROM of the main control device in the fifth embodiment. [Figure 725] This schematic diagram schematically shows the contents of the jackpot type selection table 5 shown in Figure 2, which is set in the ROM of the main control device in the fifth embodiment. [Figure 726] (a) is a schematic diagram illustrating the contents of the time-saving variation pattern 5 table set in the ROM of the main control device in the fifth embodiment, and (b) is a schematic diagram illustrating the contents of the first probability variation pattern 5 table set in the ROM of the main control device in the fifth embodiment. [Figure 727] This is a schematic diagram illustrating the contents of the second probability variation pattern 5 table set in the ROM of the main control device in the fifth embodiment. [Figure 728] This is a schematic diagram illustrating the contents of the time-saving granting table 5, which is set in the ROM of the main control unit in the fifth embodiment. [Figure 729] This is a block diagram showing the configuration of the ROM of the audio lamp control device in the fifth embodiment. [Figure 730] This is a schematic diagram illustrating the contents of the background mode selection table set in the ROM of the audio lamp control device in the fifth embodiment. [Figure 731] This is a flowchart showing the probability variation limit update process 5 executed by the MPU in the main control unit in the fifth embodiment. [Figure 732] This is a flowchart showing the time-saving limit update process 5 executed by the MPU in the main control unit in the fifth embodiment. [Figure 733] This is a flowchart showing the variable performance setting process 5 in Figure 1, which is executed by the MPU in the audio lamp control device in the fifth embodiment. [Figure 734] This is a flowchart showing the process for determining the limit remaining count indication mode, which is performed by the MPU in the audio lamp control device in the fifth embodiment. [Figure 735] This schematic diagram schematically shows the contents of the jackpot type selection table 6 shown in Figure 1, which is set in the ROM of the main control device in the sixth embodiment. [Figure 736] This schematic diagram schematically shows the contents of the jackpot type selection table 6 shown in Figure 2, which is set in the ROM of the main control device in the sixth embodiment. [Figure 737] This is a schematic diagram illustrating the contents of the time-saving granting tables 6 set in the ROM of the main control unit in the sixth embodiment. [Figure 738] This is a flowchart showing the round effect setting process 6 executed by the MPU in the audio lamp control device in the sixth embodiment. [Figure 739] (a) is a diagram showing an example of the display content when a Time-Saving A jackpot is won during the first probability variation, when the remaining number of Time-Saving A limits displayed on the third symbol display device in the seventh embodiment is 4 and the remaining number of Time-Saving B limits is 5. (b) is a diagram showing an example of the display content when the Time-Saving A jackpot symbol stops during the first probability variation, when the remaining number of Time-Saving A limits displayed on the third symbol display device in the seventh embodiment is 4 and the remaining number of Time-Saving B limits is 5. [Figure 740] (a) is a diagram showing an example of the display content during the first probability variation when the remaining number of time reduction A limits and time reduction B limits displayed on the third symbol display device in the seventh embodiment is 1, and (b) is a diagram showing an example of the display content of the time reduction effect when the time reduction termination condition displayed on the third symbol display device in the seventh embodiment is met. [Figure 741](a) is a timing chart showing the game flow in the shortest possible time to reach the time reduction limit in the seventh embodiment, and (b) is a timing chart showing the game flow in the longest possible time to reach the time reduction limit in the seventh embodiment. [Figure 742] (a) is a schematic diagram illustrating the contents of the jackpot type selection table 7 in Figure 1 set in the ROM of the main control device in the seventh embodiment; (b) is a schematic diagram illustrating the contents of the jackpot type selection table 7 in Figure 2 set in the ROM of the main control device in the seventh embodiment; and (c) is a schematic diagram illustrating the contents of the variable pattern table for Figure 2 set in the ROM of the main control device in the seventh embodiment. [Figure 743] This is a schematic diagram illustrating the contents of the time-saving granting table 7, which is set in the ROM of the main control unit in the seventh embodiment. [Figure 744] This is a block diagram showing the configuration of the RAM of the main control unit in the seventh embodiment. [Figure 745] This is a block diagram showing the configuration of the RAM of the audio lamp control device in the seventh embodiment. [Figure 746] This is a flowchart showing the time-saving limit update process 7 executed by the MPU in the main control unit in the seventh embodiment. [Figure 747] This is a flowchart showing the limit information update process 7 executed by the MPU in the audio lamp control device in the seventh embodiment. [Figure 748] This flowchart shows the time-saving remaining count update process executed by the MPU in the audio lamp control device in the seventh embodiment. [Figure 749] This is a flowchart showing the performance mode setting process 7 executed by the MPU in the audio lamp control device in the seventh embodiment. [Figure 750] This is a flowchart showing the variable performance setting process 7 in Figure 2, which is executed by the MPU in the audio lamp control device in the seventh embodiment. [Figure 751](a) is a diagram showing an example of the display content when the Time-Saving A jackpot symbol stops when the remaining number of Time-Saving A limits is 3 during RUSH as displayed on the third symbol display device in the eighth embodiment, and (b) is a diagram showing an example of the display content when the Time-Saving B jackpot symbol stops when the remaining number of Time-Saving A limits is 3 during RUSH as displayed on the third symbol display device in the eighth embodiment. [Figure 752] This is a block diagram showing the configuration of the RAM of the main control unit in the eighth embodiment. [Figure 753] (a) is a block diagram showing the configuration of the ROM of the audio lamp control device in the eighth embodiment, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the eighth embodiment. [Figure 754] This is a schematic diagram illustrating the contents of the enemy character selection table set in the ROM of the sound lamp control device in the eighth embodiment. [Figure 755] This is a flowchart showing the time reduction limit update process 8 executed by the MPU in the main control unit in the eighth embodiment. [Figure 756] This is a flowchart showing the state command processing 8 executed by the MPU in the audio lamp control device in the eighth embodiment. [Figure 757] This flowchart shows the time-saving remaining count update process 8 executed by the MPU in the audio lamp control device in the eighth embodiment. [Figure 758] This is a flowchart showing the performance mode setting process 8 executed by the MPU in the audio lamp control device in the eighth embodiment. [Figure 759] This is a flowchart showing the variable performance setting process 8 in Figure 2, which is executed by the MPU in the audio lamp control device in the eighth embodiment. [Figure 760] This is a schematic diagram illustrating the game flow of a pachinko machine in the ninth embodiment. [Figure 761] This is a timing chart showing the number of time-saving limits and the flow of gameplay transitions in the ninth embodiment. [Figure 762] This schematic diagram schematically shows the contents of the jackpot type selection table 9 shown in Figure 1, which is set in the ROM of the main control device in the ninth embodiment. [Figure 763] This schematic diagram schematically shows the contents of the jackpot type selection table 9 shown in Figure 2, which is set in the ROM of the main control device in the ninth embodiment. [Figure 764] (a) is a schematic diagram illustrating the contents of the first probability variation pattern 9 table set in the ROM of the main control device in the ninth embodiment, and (b) is a schematic diagram illustrating the contents of the second probability variation pattern 9 table set in the ROM of the main control device in the ninth embodiment. [Figure 765] This is a schematic diagram illustrating the contents of the time-saving granting table 9, which is set in the ROM of the main control unit in the ninth embodiment. [Figure 766] This is a front view of the game board of a pachinko machine in the tenth embodiment. [Figure 767] This is a schematic diagram illustrating the game flow of a pachinko machine in the tenth embodiment. [Figure 768] This schematic diagram schematically shows the contents of the jackpot type selection table 10 set in the ROM of the main control device in the 10th embodiment. [Figure 769] This schematic diagram schematically shows the contents of the jackpot type selection table 10, as set in the ROM of the main control device in the 10th embodiment (Figure 2). [Figure 770] (a) is a schematic diagram illustrating the contents of the time-saving variation pattern 10 table set in the ROM of the main control device in the 10th embodiment, and (b) is a schematic diagram illustrating the contents of the first probability variation pattern 10 table set in the ROM of the main control device in the 10th embodiment. [Figure 771] This is a schematic diagram illustrating the contents of the time-saving granting table 10, which is set in the ROM of the main control unit in the 10th embodiment. [Figure 772] This is a block diagram showing the configuration of the ROM of the main control unit in the 10th embodiment. [Figure 773]This is a flowchart showing the special symbol variation process 10 executed by the MPU in the main control unit in the 10th embodiment. [Figure 774] This is a flowchart showing the special symbol variation start process 10 executed by the MPU in the main control unit in the 10th embodiment. [Figure 775] This is a schematic diagram illustrating the game flow of a pachinko machine in the 11th embodiment. [Figure 776] This is a schematic diagram illustrating the contents of the jackpot type selection table 11 set in the ROM of the main control device in the 11th embodiment. [Figure 777] This is a schematic diagram illustrating the contents of the jackpot type selection table 11, as set in the ROM of the main control device in the 11th embodiment (Figure 2). [Figure 778] This is a schematic diagram illustrating the contents of the time-saving granting table 11, which is set in the ROM of the main control unit in the 11th embodiment. [Figure 779] This is a front view of a pachinko machine in the 17th embodiment. [Figure 780] This is a front view of the game board of a pachinko machine in the 17th embodiment. [Figure 781] This is a rear view of the pachinko machine in the 17th embodiment. [Figure 782] (a) is a schematic diagram showing the area division settings and effective line settings of the display screen in the 17th embodiment, and (b) is a diagram illustrating the actual display screen in the 17th embodiment. [Figure 783] This is a block diagram showing the electrical configuration of a pachinko machine in the 17th embodiment. [Figure 784] This figure shows an overview of the various counters in the 17th embodiment. [Figure 785](a) is a schematic diagram illustrating the configuration of the ROM in the main control unit in the 17th embodiment; (b) is a schematic diagram illustrating the correspondence between the first win type counter C2 and the jackpot types of special symbols in the 17th embodiment; and (c) is a schematic diagram illustrating the correspondence between the second win random number counter C3 and the wins of ordinary symbols in the 17th embodiment. [Figure 786] (a) is a schematic diagram illustrating the contents of the variation type selection table in the 17th embodiment, and (b) is a schematic diagram illustrating the contents of the hit setting table in the 17th embodiment. [Figure 787] (a) is a schematic diagram illustrating the contents of the selection table for removing item 1 in the 17th embodiment, and (b) is a schematic diagram illustrating the contents of the selection table for removing item 2 in the 17th embodiment. [Figure 788] This is a schematic diagram illustrating the contents of the offset setting table in the 17th embodiment. [Figure 789] This is a schematic diagram illustrating the contents of the variation pattern selection table in the 17th embodiment. [Figure 790] This is a schematic diagram illustrating the contents of the game result setting table in the 17th embodiment. [Figure 791] (a) is a schematic diagram illustrating the contents of the state setting table in the 17th embodiment, and (b) is a schematic diagram illustrating an example of the contents of the state setting table in an actual program in the 17th embodiment. [Figure 792] This is a schematic diagram illustrating the contents of the clear table at the end of a jackpot in the 17th embodiment. [Figure 793] This is a schematic diagram illustrating the contents of the various setting value storage areas in the 17th embodiment. [Figure 794] This is a schematic diagram illustrating the register configuration in the 17th embodiment. [Figure 795] This is a block diagram showing the electrical configuration of the display control device in the 17th embodiment. [Figure 796](a) to (c) are explanatory diagrams illustrating the power-on images in the 17th embodiment. [Figure 797] (a) is an explanatory diagram illustrating the rear view A in the 17th embodiment, and (b) is an explanatory diagram illustrating the rear view B in the 17th embodiment. [Figure 798] (a) to (c) are explanatory diagrams illustrating the rear view C in the 17th embodiment. [Figure 799] This is a schematic diagram illustrating an example of a display data table in the 17th embodiment. [Figure 800] This is a schematic diagram illustrating an example of a transfer data table in the 17th embodiment. [Figure 801] This is a schematic diagram illustrating an example of a drawing list in the 17th embodiment. [Figure 802] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the 17th embodiment. [Figure 803] This flowchart shows the special symbol variation process performed by the MPU in the main control unit in the 17th embodiment. [Figure 804] This flowchart shows the jackpot determination process executed by the MPU in the main control unit in the 17th embodiment. [Figure 805] This flowchart shows the jackpot setting process executed by the MPU in the main control unit in the 17th embodiment. [Figure 806] This flowchart shows the game result setting value acquisition process executed by the MPU in the main control unit in the 17th embodiment. [Figure 807] This flowchart shows the error setting process executed by the MPU in the main control unit in the 17th embodiment. [Figure 808] This flowchart shows the start-up prize-winning process performed by the MPU in the main control unit in the 17th embodiment. [Figure 809] This is a flowchart showing the normal pattern variation process performed by the MPU in the main control unit in the 17th embodiment. [Figure 810] This is a flowchart showing the through-gate passage process executed by the MPU in the main control unit in the 17th embodiment. [Figure 811] This flowchart shows the NMI interrupt processing performed by the MPU in the main control unit in the 17th embodiment. [Figure 812] This flowchart shows the startup process executed by the MPU in the main control unit in the 17th embodiment. [Figure 813] This is a flowchart showing the main processing performed by the MPU in the main control unit in the 17th embodiment. [Figure 814] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the 17th embodiment. [Figure 815] This is a flowchart showing the jackpot termination process executed by the MPU in the main control unit in the 17th embodiment. [Figure 816] This flowchart shows the zero-setting process performed by the MPU in the main control unit in the 17th embodiment. [Figure 817] This flowchart shows the startup process executed by the MPU in the audio lamp control device in the 17th embodiment. [Figure 818] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the 17th embodiment. [Figure 819] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 17th embodiment. [Figure 820] This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the 17th embodiment. [Figure 821] This flowchart shows the main processing performed by the MPU within the display control device in the 17th embodiment. [Figure 822]This flowchart shows the boot process executed by the MPU in the display control device in the 17th embodiment. [Figure 823] (a) is a flowchart showing the command interrupt processing executed by the MPU in the display control device in the 17th embodiment, and (b) is a flowchart showing the V interrupt processing executed by the MPU in the display control device in the 17th embodiment. [Figure 824] This flowchart shows the command determination process executed by the MPU in the display control device in the 17th embodiment. [Figure 825] (a) is a flowchart showing the variable pattern command processing executed by the MPU in the display control device in the 17th embodiment, and (b) is a flowchart showing the stop type command processing executed by the MPU in the display control device in the 17th embodiment. [Figure 826] This flowchart shows the round number command processing executed by the MPU in the display control device in the 17th embodiment. [Figure 827] (a) is a flowchart showing the back image change command processing executed by the MPU in the display control device in the 17th embodiment, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the 17th embodiment. [Figure 828] This flowchart shows the display setting process executed by the MPU in the display control device in the 17th embodiment. [Figure 829] This flowchart shows the warning image setting process executed by the MPU in the display control device in the 17th embodiment. [Figure 830] This flowchart shows the pointer update process executed by the MPU in the display control device in the 17th embodiment. [Figure 831](a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the 17th embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the 17th embodiment. [Figure 832] This flowchart shows the normal image transfer setting process executed by the MPU in the display control device in the 17th embodiment. [Figure 833] This flowchart shows the drawing process performed by the MPU in the display control device in the 17th embodiment. [Figure 834] (a) is a schematic diagram illustrating the contents of the first random number table for low probability in a modified example of the first embodiment in the 17th embodiment, and (b) is a schematic diagram illustrating the contents of the first random number table for high probability in a modified example of the first embodiment in the 17th embodiment. [Figure 835] This is a schematic diagram illustrating an example of the description of the first random number table in an actual program, in a modified version of the first embodiment in the 17th embodiment. [Figure 836] This flowchart shows the special pattern variation process performed by the MPU of the main control unit in a modified example of the 17th embodiment. [Figure 837] This flowchart shows the jackpot determination process 2 executed by the MPU of the main control unit in a modified example of the 17th embodiment. [Figure 838] This is a schematic diagram illustrating the contents of the offset setting table for a pachinko machine in the 18th embodiment. [Figure 839] This flowchart shows the jackpot determination process executed by the MPU of the main control unit in the 18th embodiment. [Figure 840] This flowchart shows the error setting process 2 executed by the MPU of the main control unit in the 18th embodiment. [Figure 841] This is a block diagram showing the electrical configuration of a pachinko machine in the 19th embodiment. [Figure 842](a) is a schematic diagram illustrating the configuration of the ROM in the main control unit in the 19th embodiment, and (b) is a schematic diagram illustrating the correspondence between the first hit type counter C2 and the jackpot type in the special symbols in the 19th embodiment. [Figure 843] This is a schematic diagram illustrating the contents of the variation type selection table in the 19th embodiment. [Figure 844] (a) is a schematic diagram illustrating the contents of the selection table for the latency period in the 19th embodiment, and (b) and (c) are schematic diagrams illustrating the contents of the selection table for the promotion period in the 19th embodiment. [Figure 845] (a) is a schematic diagram illustrating the contents of the selection table for the promotion period in the 19th embodiment, and (b) and (c) are schematic diagrams illustrating the contents of the selection table for the end of the promotion period in the 19th embodiment. [Figure 846] This is a schematic diagram illustrating the contents of the offset setting table in the 19th embodiment. [Figure 847] This figure schematically shows the contents of the variation pattern selection table in the 19th embodiment. [Figure 848] This figure schematically shows the contents of the selection table when a result is missed in the 19th embodiment. [Figure 849] (a) and (b) are explanatory diagrams illustrating the case in the 19th embodiment where the rank-up animation performed after the end of a big win fails to rank up. [Figure 850] (a) and (b) are explanatory diagrams illustrating the rank-up sequence performed after the end of a jackpot in the 19th embodiment, specifically the case where the rank increases from rank D to rank C. [Figure 851] (a) is an explanatory diagram illustrating the rank-up animation performed after the end of a jackpot in the 19th embodiment, in which the rank-up animation progresses from rank C to rank B, and (b) is an explanatory diagram illustrating the rank-up animation performed after the end of a jackpot in the 19th embodiment, in which the rank-up animation progresses from rank B to rank A. [Figure 852]This is an explanatory diagram illustrating the case in the 19th embodiment where the rank-up animation, which is performed after the end of a big win, upgrades from rank A to rank S. [Figure 853] (a) is an explanatory diagram illustrating a rank-up animation performed after the end of a jackpot in the 19th embodiment, in which the player is notified that they have reached the maximum rank within the rank-up period. (b) is an explanatory diagram illustrating a rank-up animation performed after the end of a jackpot in the 19th embodiment, in which the player is notified that they were not able to reach the maximum rank within the rank-up period. [Figure 854] This flowchart shows the jackpot determination process executed by the MPU of the main control unit in the 19th embodiment. [Figure 855] This flowchart shows the jackpot setting process 2 executed by the MPU of the main control unit in the 19th embodiment. [Figure 856] This flowchart shows the error setting process 3 executed by the MPU of the main control unit in the 19th embodiment. [Figure 857] This flowchart shows the variable display setting process executed by the MPU of the audio lamp control device in the 19th embodiment. [Figure 858] This is a block diagram showing the electrical configuration of a pachinko machine in a modified example of the 19th embodiment. [Figure 859] (a) is a schematic diagram illustrating the contents of the variation type selection table in a modified example of the 19th embodiment, (b) is a schematic diagram illustrating the contents of the non-probability win selection table in a modified example of the 19th embodiment, and (c) is a diagram illustrating the contents of the probability win selection table in a modified example of the 19th embodiment. [Figure 860] This figure schematically shows the contents of the selection table when a selection is missed in a modified example of the 19th embodiment. [Figure 861] This flowchart shows the jackpot determination process executed by the MPU of the main control unit in a modified example of the 19th embodiment. [Figure 862]This flowchart shows the error setting process 4 executed by the MPU of the main control unit in a modified example of the 19th embodiment. [Figure 863] (a) is a schematic diagram illustrating the configuration of the ROM in the main control unit in the 20th embodiment, and (b) is a schematic diagram illustrating the contents of the setting table at the end of a jackpot in the 20th embodiment. [Figure 864] This flowchart shows the jackpot termination process 5 executed by the MPU in the main control unit in the 20th embodiment. [Figure 865] This flowchart shows the data setting process executed by the MPU in the main control unit in the 20th embodiment. [Figure 866] (a) is a schematic diagram illustrating the configuration of the ROM in the main control unit in the 21st embodiment, and (b) is a schematic diagram illustrating the contents of the setting / clear table at the end of a jackpot in the 21st embodiment. [Figure 867] (a) is a schematic diagram illustrating the configuration of the ROM in the main control unit in the 22nd embodiment, and (b) is a schematic diagram illustrating the contents of the initial value setting table at the end of a jackpot in the 22nd embodiment. [Figure 868] This is a flowchart showing the jackpot termination process 6 executed by the MPU in the main control unit in the 22nd embodiment. [Figure 869] This is a flowchart showing the zero-setting process 6 executed by the MPU in the main control unit in the 22nd embodiment. [Figure 870] This is a schematic diagram illustrating the register configuration in the 23rd embodiment. [Figure 871] This figure schematically shows the contents of the game result setting table in the 23rd embodiment. [Figure 872] The 23rd embodiment is a schematic diagram illustrating an example of the description content of the game result setting table in an actual program. [Figure 873]This is a flowchart showing the jackpot setting process 7 executed by the MPU in the main control unit in the 23rd embodiment. [Figure 874] This flowchart shows the data setting process for winning combinations, which is executed by the MPU in the main control unit in the 23rd embodiment. [Figure 875] This figure schematically shows the contents of the variation pattern selection table in the 24th embodiment. [Figure 876] In the 24th embodiment, this is a schematic diagram illustrating an example of the description of the variation pattern selection table in an actual program. [Figure 877] This is a schematic diagram illustrating the register configuration in the 24th embodiment. [Figure 878] The 24th embodiment is a schematic diagram illustrating an example of the location where the starting address of various data tables is specified in an actual program. [Figure 879] This is a schematic diagram illustrating the configuration of the command output port in the 24th embodiment. [Figure 880] (a) is a flowchart showing the jackpot setting process 8 executed by the MPU in the main control unit in the 24th embodiment, and (b) is a flowchart showing the loss setting process 8 executed by the MPU in the main control unit in the 24th embodiment. [Figure 881] This flowchart shows the external output processing performed by the MPU in the main control unit in the 24th embodiment. [Figure 882] This flowchart shows the fluctuation pattern acquisition process performed by the MPU in the main control unit in the 24th embodiment. [Figure 883] The 25th embodiment is a schematic diagram illustrating an example of the description of the variation pattern selection table in an actual program. [Figure 884] This is a schematic diagram illustrating the register configuration in the 25th embodiment. [Figure 885]This is a schematic diagram illustrating an example of a method for generating setpoint data in the 25th embodiment. [Figure 886] This is a flowchart showing the fluctuation pattern acquisition process 9 executed by the MPU in the main control unit in the 25th embodiment. [Figure 887] This flowchart shows the variable pattern type data generation process executed by the MPU in the main control unit in the 25th embodiment. [Figure 888] The 26th embodiment is a schematic diagram illustrating an example of the description of the variation pattern selection table in an actual program. [Figure 889] This is a schematic diagram illustrating the process of acquiring data corresponding to the pattern selection offset value from the data table in the 26th embodiment. [Figure 890] This is a flowchart showing the fluctuation pattern acquisition process 10 executed by the MPU in the main control unit in the 26th embodiment. [Figure 891] This is a flowchart showing the variable pattern type data generation process 10 executed by the MPU in the main control unit in the 26th embodiment. [Figure 892] This is a schematic diagram illustrating the configuration of a register in a modified example of the 24th embodiment. [Figure 893] This is a schematic diagram illustrating an example of the location of the starting address of various data tables in an actual program, in a modified version of the 24th embodiment. [Figure 894] This flowchart shows the variation pattern acquisition process 11 performed by the MPU in the main control unit in a modified example of the 24th embodiment. [Modes for carrying out the invention]

[0021] <First Embodiment> Hereinafter, a first embodiment of the present invention will be described with reference to the accompanying drawings. Figure 1 is a front view of the pachinko machine 10 in the first embodiment, Figure 2 is a front view of the game board 13 of the pachinko machine 10, and Figure 3 is a rear view of the pachinko machine 10.

[0022] As shown in Figure 1, the pachinko machine 10 comprises an outer frame 11 formed by a roughly rectangular wooden frame, and an inner frame 12 formed to be approximately the same external shape as the outer frame 11 and supported by the outer frame 11 so as to be openable and closable. Metal hinges 18 are attached to the outer frame 11 at two locations, upper and lower, on the left side in a front view (see Figure 1) to support the inner frame 12, and the inner frame 12 is supported so as to be openable and closable towards the front, with the side on which the hinges 18 are provided as the axis of opening and closing.

[0023] A game board 13 (see Figure 2), which has numerous nails and ball entry points 64, 640, 67, etc., is detachably attached to the inner frame 12 from the back side. The pinball game is played as game balls flow down the front of this game board 13. The inner frame 12 is also fitted with a ball launching unit 112a (see Figure 8) that launches game balls into the front area of ​​the game board 13, and a launching rail (not shown) that guides the game balls launched from the ball launching unit 112a to the front area of ​​the game board 13.

[0024] The front side of the inner frame 12 is provided with a front frame 14 that covers the upper front side and a lower tray unit 15 that covers the lower side. To support the front frame 14 and the lower tray unit 15, metal hinges 19 are attached to two locations, upper and lower, on the left side in a front view (see Figure 1). The side on which the hinges 19 are provided is used as the axis of opening and closing, allowing the front frame 14 and the lower tray unit 15 to open and close towards the front. The locking of the inner frame 12 and the locking of the front frame 14 are released by inserting a special key into the keyhole 21 of the cylinder lock 20 and performing a predetermined operation.

[0025] The front frame 14 is assembled with decorative resin parts and electrical components, and has a roughly oval-shaped window 14c in its approximate center. A glass unit 16 having two glass plates is arranged on the back side of the front frame 14, and the front of the game board 13 is visible from the front side of the pachinko machine 10 through the glass unit 16.

[0026] The front frame 14 is formed in a roughly box-like shape with an upper tray 17 for storing game balls that protrudes forward and has an open top surface. Prize balls and loan balls are discharged into this upper tray 17. The bottom surface of the upper tray 17 is formed to slope downward to the right when viewed from the front (see Figure 1), and this slope guides the game balls placed in the upper tray 17 to the ball launching unit 112a. A frame button 22 is also provided on the top surface of the upper tray 17. This frame button 22 is operated by the player, for example, to change the effects and background displayed on the third symbol display device 81, which will be described later.

[0027] The front frame 14 is equipped with various light-emitting means such as lamps around its periphery (for example, the corners). These light-emitting means are controlled to change their illumination pattern by lighting up or flashing in response to changes in the game state, such as during a jackpot or a predetermined reach, thereby enhancing the visual effects during gameplay. The periphery of the window section 14c is provided with illuminated sections 29-33, each containing a light-emitting means such as an LED. In the pachinko machine 10, these illuminated sections 29-33 function as display lamps such as jackpot lamps, and during jackpots or reach sequences, the built-in LEDs light up or flash, indicating that a jackpot is in progress or that the player is one step away from a jackpot. In addition, the upper left of the front frame 14 (see Figure 1) is equipped with an indicator lamp 34 that contains a light-emitting means such as an LED and can display whether a prize ball is being dispensed or an error has occurred.

[0028] Furthermore, a small window 35 is formed on the lower side of the right-side illuminated section 32 by attaching transparent resin from the back side so that the back side of the front frame 14 can be seen, and the stickers etc. that are attached to the attachment space K1 (see Figure 2) on the front of the game board 13 can be seen from the front of the pachinko machine 10. In addition, in the pachinko machine 10, plated members 36 made of ABS resin with chrome plating are attached to the area around the illuminated sections 29 to 33 in order to create a more dazzling appearance.

[0029] Below the window section 14c, a ball dispensing operation unit 40 is provided. The ball dispensing operation unit 40 is equipped with a balance display unit 41, a ball dispensing button 42, and a return button 43. When the ball dispensing operation unit 40 is operated with banknotes or cards inserted into the card unit (ball dispensing unit) (not shown) located on the side of the pachinko machine 10, game balls are dispensed according to the operation. Specifically, the balance display unit 41 is an area where the remaining balance information of the card, etc. is displayed, and a built-in LED lights up to display the remaining balance as a number. The ball dispensing button 42 is operated to obtain dispensed balls based on the information recorded on the card, etc. (recording medium), and dispensed balls are supplied to the upper tray 17 as long as there is a balance on the card, etc. The return button 43 is operated when requesting the return of the card, etc. inserted into the card unit. In pachinko machines where game balls are dispensed directly to the upper tray 17 from a ball dispensing device without the use of a card unit, so-called cash machines, the ball dispensing operation unit 40 is unnecessary. In this case, the component configuration can be made common by adding decorative stickers or the like to the installation area of ​​the ball dispensing operation unit 40. This allows for the commonality of pachinko machines using card units and cash machines.

[0030] The lower tray unit 15, located below the upper tray 17, has a roughly box-shaped lower tray 50 in its center, which is used to store game balls that could not be stored in the upper tray 17. To the right of the lower tray 50 is an operating handle 51, which is operated by the player to launch game balls onto the front of the game board 13. Inside the operating handle 51 are a touch sensor 51a for allowing the ball launching unit 112a to be driven, a push-button type stop switch 51b that stops the launching of game balls while the handle is being pressed, and a variable resistor (not shown) that detects the amount of rotation of the operating handle 51 by a change in electrical resistance. When the operating handle 51 is rotated clockwise by the player, the touch sensor 51a is turned on and the resistance value of the variable resistor changes in accordance with the amount of rotation. The game ball is then launched with a force corresponding to the resistance value of the variable resistor, which changes according to the amount of rotation of the operating handle 51, and the game ball is launched onto the front of the game board 13 with a distance corresponding to the player's operation. When the operating handle 51 is not being operated by the player, the touch sensor 51a and the stop switch 51b are turned off.

[0031] In this embodiment, the configuration is as described above, but it is not limited to this. The main control device 110 or other control devices may be configured to detect game balls launched by the ball launching unit 112a, or the solenoid of the ball launching unit 112a may be configured to detect that a game ball has been launched. In addition, the number of detected game balls may be counted and stored until a process such as RAM clearing is performed.

[0032] A ball release lever 52 is provided on the lower front of the lower tray 50 for operating when discharging game balls stored in the lower tray 50 downwards. This ball release lever 52 is always biased to the right, and by sliding it to the left against this bias, a bottom opening formed on the bottom surface of the lower tray 50 opens, and game balls fall out naturally from this bottom opening and are discharged. This ball release lever 52 is usually operated with a box (commonly called a "ball box") placed below the lower tray 50 to receive the game balls discharged from the lower tray 50. As described above, an operating handle 51 is provided to the right of the lower tray 50, and an ashtray 53 is attached to the left of the lower tray 50.

[0033] As shown in Figure 2, the game board 13 is constructed by assembling numerous nails and windmills for guiding balls, rails 61, 62, a general prize slot 63, a first ball slot 64, a second ball slot 640, a variable prize device 65, an activated prize slot 660, a variable display unit 80, etc., onto a wooden base plate 60 that has been cut into a roughly square shape when viewed from the front. The periphery of the game board 13 is attached to the back side of the inner frame 12. The general prize slot 63, the first ball slot 64, the second ball slot 640, the variable prize device 65, the activated prize slot 660, and the variable display unit 80 are placed in through holes formed in the base plate 60 by router processing and are fixed from the front side of the game board 13 with wood screws or the like. In addition, the central front portion of the game board 13 can be seen from the front side of the inner frame 12 through the window portion 14c of the front frame 14 (see Figure 1). The configuration of the game board 13 will be described below mainly with reference to Figure 2.

[0034] An outer rail 62, formed by bending a strip of metal plate into a roughly arc shape, is installed on the front of the game board 13. An inner rail 61, also formed from a strip of metal plate in the same arc shape as the outer rail 62, is installed inside the outer rail 62. The outer rail 61 and outer rail 62 surround the outer perimeter of the front of the game board 13, and the front and back are surrounded by the game board 13 and the glass unit 16 (see Figure 1). Thus, a game area is formed on the front of the game board 13 where the game is played by the movement of the game balls. The game area is a roughly circular area on the front of the game board 13, demarcated by the two rails 61 and 62 and the arc member 70 (an area where the starting opening and other features are located and the launched game balls flow down). The game area also includes all areas through which the game balls flow after passing the return ball prevention member 68 until they pass through the out opening 66 and the prize winning opening.

[0035] The two rails 61 and 62 are provided to guide the game balls launched from the ball launching unit 112a (see Figure 8) to the top of the game board 13. The tip of the outer rail 62 (upper left in Figure 2) is provided with an activated prize slot 660 into which game balls can enter. When a game ball enters this activated prize slot 660, the game transitions to a jackpot state (special game state), which is advantageous for the player. More specifically, when a jackpot is determined in the lottery for the special symbol (first symbol), the game is set to a state (jackpot standby state) where entry into this activated prize slot 660 is considered valid. Normally, even if a game ball enters the activated prize slot 660, it does not affect the game in any way. In the jackpot standby state, when the player launches a game ball towards the activated prize slot 660, the game ball enters the activated prize slot (wins), and the jackpot begins. As shown in Figure 2, a rotating member 670a that rotates at a constant speed is positioned to the left of the operating prize entry opening 660 when viewed from the front. Depending on its rotational position, this rotating member 670a can be positioned in a way that either obstructs or does not obstruct the movement of game balls launched toward the operating prize entry opening 660. Therefore, unless the game balls are launched at the timing when the rotating member 670a is in a position that does not obstruct the game balls, it is not possible to get the game balls into the operating prize entry opening 660 (to start a jackpot). Thus, when a jackpot is determined in the special symbol lottery, the position of the rotating member 670a is taken into consideration when launching the game balls, thereby enhancing the player's enjoyment of the game.

[0036] As shown in Figure 2, the activated prize entry opening 660 is located at the end of a flow path (flow path for the activated prize entry opening) that is wider than the width of one game ball but narrower than the width of two game balls. This flow path for the activated prize entry opening is configured to receive (flow into) game balls launched with a predetermined range of launch intensity, including at least the maximum force (launch intensity) (for example, in the range of launch intensity from 95% to 100%). Therefore, when a jackpot is determined in the special symbol lottery and the game enters a jackpot standby state, the game ball can be easily entered into the activated prize entry opening 660 simply by rotating the handle 51 to its maximum movable range when aiming for the activated prize entry opening 660.

[0037] A return rubber 69 is attached to the tip of the inner rail 61. When a game ball is launched with a predetermined launch strength (for example, a launch strength in the range of 90% to 95%), it hits the return rubber 69, and its momentum is dampened as it bounces back towards the center. In addition, a resin arc member 70, which has an arc on its inner side connecting the rails, is driven into the base plate 60 and fixed between the lower right tip of the inner rail 61 and the upper right tip of the outer rail 62.

[0038] In this pachinko machine 10, a lottery for a special symbol (first symbol) is held when a game ball enters either the first ball entry port 64 or the second ball entry port 640, and a lottery for a normal symbol (second symbol) is held when a game ball passes through the normal ball entry port 67. In the lottery for a special symbol held when a ball enters either the first ball entry port 64 or the second ball entry port 640, a determination is made as to whether or not it is a special symbol jackpot, and if it is determined to be a special symbol jackpot, the type of jackpot is also determined. When a special symbol jackpot is hit, the pachinko machine 10 transitions to a special game state, and a specific prize entry port 65a, which is normally closed, is opened for a predetermined time (for example, until 30 seconds have elapsed, or until a predetermined number of game balls have entered), and this opening is repeated a number of times (number of rounds) corresponding to the type of jackpot. As a result, a large number of game balls enter the specific prize slot 65a, resulting in a larger payout of prize balls than usual. There are six types of special symbol jackpots, from "Jackpot A" to "Jackpot F," and after the special game state ends, as added value after the jackpot ends, the player is given game value (game value) corresponding to the result of the jackpot game. The three types "Jackpot A to C" are jackpot types that can be determined when a jackpot is won in a special symbol lottery that is executed when a game ball enters the first ball entry slot 64, while the three types "Jackpot D to F" are jackpot types that can be determined when a jackpot is won in a special symbol lottery that is executed when a game ball enters the second ball entry slot 640. Hereafter, for the sake of simplicity, the lottery for special symbols that is conducted when a game ball enters the first ball entry opening 64 will be referred to as the lottery for the first special symbol, and the lottery for special symbols that is conducted when a game ball enters the second ball entry opening 640 will be referred to as the lottery for the second special symbol.

[0039] When a special symbol (first symbol) is drawn, the first symbol display device 37 starts displaying the special symbol in a variable manner, and after a predetermined time (for example, 7 to 90 seconds) has elapsed, the special symbol indicating the drawing result is displayed in a fixed position. If a game ball enters the first ball entry port 64 or the second ball entry port 640 while the variable display is being shown on the first symbol display device 37, the number of balls that enter is reserved up to a maximum of 4 times for each type of ball entry port, and the number of reserved balls is shown on the first symbol display device 37 and also on the third symbol display device 81. When the variable display on the first symbol display device 37 ends, if there are still reserved balls remaining for the first ball entry port 64 or the second ball entry port 640, the next special symbol drawing is held, and the variable display corresponding to that drawing begins.

[0040] On the other hand, in the lottery for regular symbols conducted when a game ball passes through the regular ball entry opening 67, a determination is made as to whether or not a regular symbol is drawn. If a regular symbol is drawn, the electric mechanism 640a attached to the second ball entry opening 640 is moved to the open position for a predetermined time (for example, 0.2 seconds or 1 second), thereby opening the second ball entry opening 640. Normally, the electric mechanism 640a is positioned in the closed position, so the second ball entry opening 640 is closed. Therefore, balls flowing down from above in a front view toward the second ball entry opening 640 are blocked by the electric mechanism 640a, making it impossible (or difficult) for them to enter the second ball entry opening 640. On the other hand, if a regular symbol is drawn, the electric mechanism 640a is opened, making it easier for balls flowing down toward the second ball entry opening 640 to enter, and as a result, the lottery for the second special symbol becomes easier to conduct.

[0041] Furthermore, when a drawing for a regular symbol (second symbol) is performed, the second symbol display device 83 starts displaying a variation of the regular symbol, and after a predetermined time (for example, 3 seconds or 30 seconds) has elapsed, the regular symbol indicating the drawing result is displayed in a stopped state. If a game ball passes through the regular ball entry opening 67 while the variation display is being performed on the second symbol display device 83, the number of times it passes through is held up to a maximum of 4 times, and the number of held balls is displayed on the first symbol display device 37 and also on the second symbol hold lamp 84. When the variation display on the second symbol display device 83 ends, if there are still held balls remaining for the regular ball entry opening 67, the next drawing for a regular symbol is performed, and a variation display corresponding to that drawing begins.

[0042] As mentioned above, there are six types of special symbol jackpots, ranging from "Jackpot A" to "Jackpot F".

[0043] If you get "Big Win A," you enter a special game state with 8 rounds (8-round big win). On the other hand, if you get "Big Win B" or "Big Win C," you enter a special game state with 5 rounds (5-round big win), if you get "Big Win D," you enter a special game state with 16 rounds (16-round big win), and if you get "Big Win E" or "Big Win F," you enter a special game state with 10 rounds (10-round big win). Furthermore, if you get "Big Win A," "Big Win B," "Big Win D," or "Big Win E," after the big win ends, you will enter a high-probability state for special symbols (special symbol probability increase). Also, if you are granted the high-probability state for special symbols, the probability of winning with regular symbols will also increase (a time-saving state for regular symbols will be granted). The high-probability state for special symbols and the time-saving state for regular symbols will continue from the end of the big win until the next big win occurs. On the other hand, if you get "Big Win C" or "Big Win F," you will be granted a time-saving state for regular symbols after the big win ends, but you will not be granted a high probability state for special symbols. This time-saving state for regular symbols granted after "Big Win C" or "Big Win F" ends will end after 100 draws for special symbols.

[0044] Here, "high probability state for special symbols" refers to a state where the probability of hitting a jackpot with special symbols has increased, also known as the "high probability state for special symbols" (special symbol probability change state), or in other words, a state of play where it is easier to transition to a special game state (jackpot). Conversely, when the state is not the "high probability state for special symbols," it is called the "low probability state for special symbols," which means that the probability of hitting a jackpot is lower than in the special symbol probability change state, i.e., the probability of hitting a jackpot with special symbols is in its normal state (special symbol low probability state). Also, "time-saving state for normal symbols" (normal symbol high probability state) refers to a state of play where the probability of hitting with normal symbols has increased, making it easier for game balls to enter the second ball entry point 640. Conversely, when the state is not the "time-saving state for normal symbols," it is called the "normal state for normal symbols" (normal symbol low probability state), which means that the probability of hitting with normal symbols is in its normal state, i.e., the probability of hitting is lower than during time-saving mode.

[0045] As described above, in this embodiment, the number of rounds for a special symbol jackpot varies depending on the type of jackpot. Alternatively, the number of rounds could be the same for all jackpot types (for example, all 5 rounds). Furthermore, in this embodiment, the "special symbol probability variation state" granted after a jackpot continues until the next jackpot occurs, but this is not the only option. For example, the duration of the "special symbol probability variation state" could be limited to the number of times the special symbol is drawn (for example, 100 times). In this case, the number of draws that result in the "special symbol probability variation state" and the number of draws that result in the "normal symbol time reduction state" could be different. Alternatively, the number of draws could be varied depending on the type of jackpot.

[0046] In this pachinko machine 10, when the initial settings are performed by turning on the power, etc., it is always set to the "low probability state for special symbols" and the "normal state for regular symbols". Then, if any of "Big Win A", "Big Win B", "Big Win D", or "Big Win E" occurs, it transitions from the "low probability state for special symbols" to the "probability state for special symbols" and from the "normal state for regular symbols" to the "time-saving state for regular symbols". In this case, the set "probability state for special symbols" and "time-saving state for regular symbols" will continue until the next big win. On the other hand, if "Big Win C" or "Big Win F" occurs, it transitions to the "low probability state for special symbols" and the "time-saving state for regular symbols". From now on, for the sake of simplicity, jackpots that grant a "special symbol probability variation state" and a "regular symbol time reduction state" after the jackpot ends ("Jackpot A", "Jackpot B", "Jackpot D", "Jackpot E") will be referred to as "probability variation jackpots". On the other hand, jackpots that grant only 100 rounds of "regular symbol time reduction state" after the jackpot ends ("Jackpot C", "Jackpot F") will be referred to as "regular jackpots".

[0047] A first symbol display device 37 is provided on the lower left side of the front view of the game board 13 (lower left side in Figure 2), which is equipped with multiple light-emitting diodes (hereinafter abbreviated as "LEDs") 37a and a 7-segment display 37b. The first symbol display device 37 displays information according to the various controls performed by the main control device 110, which will be described later, and mainly displays the game status of the pachinko machine 10. The multiple LEDs 37a indicate by their lighting state whether or not the lottery for special symbols, which is performed when a ball enters the first ball entry opening 64 (starting entry), is in progress, or they indicate by their lighting state the special symbol (first symbol) corresponding to the lottery result for that special symbol as the stop symbol after the completion of the variation, or they indicate by their lighting state the number of reserved balls, which is the number of game balls that have entered the first ball entry opening 64 or the second ball entry opening 640 but have not yet undergone variation (reserved balls).

[0048] If a game ball enters the first ball entry port 64 or the second ball entry port 640 while the first symbol display device 37 is showing a variation of the special symbol (first symbol), the number of balls that enter will be held up to a maximum of 4 times. The number of held balls will be shown by the first symbol display device 37 and also by the third symbol display device 81. In this embodiment, balls entering the first ball entry port 64 and the second ball entry port 640 are configured to be held up to a maximum of 4 times each, but the maximum number of held balls is not limited to 4 times and may be set to 3 times or less, or 5 times or more (for example, 8 times).

[0049] The 7-segment display 37b displays the number of rounds during a jackpot and any errors. The LED 37a is configured so that each LED emits a different color (for example, red, green, and blue), and by combining these colors, it is possible to display various game states of the pachinko machine 10 (such as a high probability state for special symbols or a time-saving state for regular symbols) with a small number of LEDs. In addition, the LED 37a not only indicates whether the result of the special symbol lottery after the end of the spin is a jackpot, but also, if it is a jackpot, it displays the type of jackpot (the special symbol (first symbol) corresponding to jackpot A to F).

[0050] Furthermore, the game area is equipped with multiple general prize slots 63 from which 5 to 15 game balls are dispensed as prize balls when a game ball enters. In addition, a variable display unit 80 is provided in the central part of the game area. The variable display unit 80 is equipped with a third symbol display device 81 made of a liquid crystal display (hereinafter simply abbreviated as "display device") and a second symbol display device 83 made of LEDs. A center frame 86 is provided around the outer periphery of the third symbol display device 81 in this variable display unit 80.

[0051] The third symbol display device 81 displays decorative elements in response to the display on the first symbol display device 37. For example, when a game ball enters the first ball entry slot 64 or the second ball entry slot 640 (starting entry), this triggers the first symbol display device 37 to display a variation of the special symbol (first symbol). Furthermore, the third symbol display device 81 synchronizes with the variation of the special symbol and displays a variation of the third symbol corresponding to the variation of the special symbol.

[0052] The third symbol display device 81 is composed of a large 8-inch liquid crystal display, and its display content is controlled by the display control device 114, which will be described later, so that, for example, three rows of symbols—left, center, and right—are displayed. Each row of symbols consists of multiple symbols, and these symbols scroll vertically row by row so that the third symbol is variably displayed on the display screen of the third symbol display device 81. In this embodiment, the game state corresponding to the control of the main control device 110 is displayed on the first symbol display device 37, while the third symbol display device 81 displays decorative information corresponding to the display on the first symbol display device 37. Alternatively, the third symbol display device 81 may be configured using, for example, reels instead of a display device.

[0053] Here, with reference to Figure 6, the display content of the third pattern display device 81 will be explained. Figure 7 is a diagram illustrating the display screen of the third pattern display device 81, Figure 6(a) is a schematic diagram showing the area division setting and effective line setting of the display screen, and Figure 6(b) is a diagram illustrating an actual display screen.

[0054] The third design consists of nine main designs numbered "1" through "9". Each main design is designed to resemble a number from "1" through "9". Each main design is made up of a rear design consisting of a wooden box with the number "1" through "9" added on top. Of these, the main designs with odd numbers (1, 3, 5, 7, 9) have large numbers added to almost the entire front of the wooden box. In contrast, the main designs with even numbers (2, 4, 6, 8) have auxiliary designs resembling characters such as a plane, a furoshiki (wrapping cloth), and a helmet added to almost the entire front of the wooden box, with the even number added in small green letters to the lower right of the auxiliary design, and displayed in front of the auxiliary design.

[0055] Furthermore, in the pachinko machine 10 of this embodiment, if the result of the special symbol lottery, which is performed by the main control device 110 (see Figure 8) described later, is a jackpot, a variation display showing the same main symbols lined up is performed, and a jackpot occurs after that variation display has finished. On the other hand, if the result of the special symbol lottery is a loss, a variation display showing no matching main symbols is performed.

[0056] For example, if the lottery result of the special symbol is a certain probability big win (any one of "Big Win A", "Big Win B", "Big Win D", "Big Win E"), a variable display will be performed where the main symbols with any one of "1" to "9" added are aligned. Also, if it is a normal big win ("Big Win C" or "Big Win F"), a variable display will be performed where the main symbols with even numbers "0, 2, 4, 6, 8" added are aligned. That is, the variable display where the main symbols with odd numbers "1, 3, 5, 7, 9" added are aligned may only be executed in the case of a certain probability big win. Even in the case of a certain probability big win, by adopting a configuration where a variable display where the main symbols with even numbers added are aligned may be performed, even when the main symbols with even numbers added are aligned, it is possible to make the player perform the game during the big win expecting it to be a certain probability big win. On the other hand, if the lottery result of the special symbol is a miss, a variable display where the main symbols with the same number are not aligned will be performed. In the case of a certain probability big win, the ratio of the variable display where the main symbols with even numbers added are aligned is set to, for example, 60%. Also, when the certain probability big win is started by the variable display where the main symbols with even numbers added are aligned, during the predetermined period of the big win (for example, during the round period of 5 rounds), an effect for notifying that it was a certain probability big win is executed.

[0057] As shown in FIG. 6(a), the display screen of the third symbol display device 81 is roughly divided into two parts vertically. The lower 2 / 3 is the main display area Dm for variably displaying the third symbol, and the remaining upper 1 / 3 is the sub-display area Ds for displaying a preview effect, characters, the number of hold balls, etc.

[0058] The main display area Dm is divided into three display areas Dm1 to Dm3: left, middle, and right. Three symbol rows Z1, Z2, and Z3 are displayed in each of these three display areas Dm1 to Dm3. The third symbol described above is displayed in a predetermined order in each symbol row Z1 to Z3. That is, the main symbols are arranged in ascending or descending numerical order in each symbol row Z1 to Z3, and the display changes with periodic scrolling from top to bottom for each symbol row Z1 to Z3. In particular, in the left symbol row Z1, the numbers of the main symbols are arranged to appear in descending order, while in the middle symbol row Z2 and the right symbol row Z3, the numbers of the main symbols are arranged to appear in ascending order.

[0059] Furthermore, in the main display area Dm, the third symbol is displayed in three rows: top, middle, and bottom, for each symbol row Z1 to Z3. The middle section of this main display area Dm is set as the active line L1, and with each game, the third symbol is displayed on the active line L1 in the order of left symbol row Z1 → right symbol row Z3 → middle symbol row Z2. This stopped display state is maintained for at least 1 second. By displaying the stopped third symbol for a certain period (1 second or more) in this way, it is possible to prevent the player from overlooking whether or not the third symbol combination corresponds to a jackpot (whether or not the result of the special symbol lottery is a jackpot). Also, if a jackpot symbol combination (in this embodiment, a combination of the same main symbols) is aligned on the active line L1 when the third symbol stops, a jackpot is confirmed, and a standby state animation indicating a jackpot waiting state is displayed. Details of this standby state animation will be described later with reference to Figure 7. Furthermore, by inserting a game ball into the activated prize slot 660 while the machine is in the jackpot waiting state, a jackpot is initiated and a jackpot video (opening sequence) is displayed.

[0060] Furthermore, if the combination of the third symbol displayed during the pause is a losing combination, and there are reserved balls, a variable display corresponding to the lottery based on the reserved balls will begin after a 1-second pause. If there are multiple reserved balls, the lottery will be conducted based on the reserved ball corresponding to the oldest ball entry in terms of time.

[0061] On the other hand, if there are no reserved balls and the third symbol of a combination corresponding to a special symbol miss is displayed for 1 second, the state in which the third symbol is displayed will continue thereafter. This state will continue until a predetermined time (for example, 15 seconds) has elapsed or until a new game ball is entered into the first ball entry port 64. If a predetermined time (for example, 15 seconds) has elapsed since the third symbol was displayed, a demo animation will be displayed indicating that the game is not being played. It is rare for a player to continuously fire game balls for a predetermined time (for example, 15 seconds) but no balls enter the first ball entry port 64, and in most cases when the state in which the third symbol is displayed will continue for a predetermined time (for example, 15 seconds), it is because the player has stopped playing and the pachinko machine 10 is not being played at all. Therefore, in the pachinko machine 10 of this embodiment, when a predetermined time (for example, 15 seconds) has elapsed since the third symbol stopped, it is determined that the player is not playing and a demo performance is started. This makes it easy for a player who is considering selecting the pachinko machine 10 to start playing to determine whether or not a game is being played based on whether or not the demo performance is displayed. On the other hand, if a new game ball enters the first ball entry port 64 before the predetermined time (for example, 15 seconds) has elapsed, the display of the third symbol variation corresponding to the new ball is executed.

[0062] The sub-display area Ds is positioned above the main display area Dm and is horizontally elongated. It is further divided into three smaller areas Ds1 to Ds3 in the left-right direction. Of these, small area Ds1 displays the number of reserved balls, which is the number of game balls that have entered the first ball entry port 64 and the second ball entry port 640 but have not yet undergone any changes (reserved balls). Small areas Ds2 and Ds3 display the preview animation images.

[0063] In the actual display screen, as shown in Figure 4(b), a total of nine main symbols of the third symbol are displayed in the main display area Dm. In the sub-display area Ds, a video is displayed in the small area Ds3 on the right, suggesting to the player that the transition to a jackpot is easier than usual. In the small area Ds2 in the center, normally a predetermined character 710 (a boy wearing a headband in this embodiment) performs a predetermined action, and sometimes a special action different from the predetermined action is performed, or another character appears, to create a preview effect.

[0064] On the other hand, if a game ball enters the first ball entry port 64 or the second ball entry port 640 while the third symbol display device 81 (first symbol display device 37) is showing a change, the number of balls that enter will be held up to a maximum of 4 times for each type of ball entry port. The number of held balls will be shown by the first symbol display device 37 and also in the sub-display area Ds1 of the sub-display area Ds. In the sub-area Ds1, one held ball number symbol will be displayed for each held ball, and the number of held balls will be displayed according to the number of held ball number symbols displayed. That is, if one held ball number symbol is displayed in the sub-area Ds1, it will be shown that there is 1 held ball, and if four held ball number symbols are displayed, it will be shown that there are 4 held balls. Also, if no held ball number symbols are displayed in the sub-area Ds1, it will be shown that there are 0 held balls, that is, there are no held balls. In addition, the left half of the small area Ds1 displays a symbol indicating the number of balls held based on balls entering the first ball entry opening 64, and the right half of the small area Ds2 displays a symbol indicating the number of balls held based on balls entering the second ball entry opening 640. In the example in Figure 6(b), four symbols indicating the number of balls held are displayed in the left half of the small area Ds1, while no symbols indicating the number of balls held are displayed in the right half. This indicates that there are four balls held for the first special symbol, but zero balls held for the second special symbol.

[0065] In this embodiment, balls entering the first ball entry port 64 and the second ball entry port 640 are configured to be held for a maximum of four times each. However, the maximum number of held balls is not limited to four; it may be set to three or fewer times, or five or more times (for example, eight times). In addition, instead of displaying the number of held balls in the small area Ds1, the number of held balls may be displayed numerically in a part of the third symbol display device 81, or the four partitioned areas may be displayed in different ways (for example, by color or lighting pattern) according to the number of held balls. Furthermore, since the number of held balls is indicated by the first symbol display device 37, the number of held balls may not be displayed on the third symbol display device 81. Moreover, the variable display device unit 80 may be provided with four hold lamps, corresponding to the maximum number of held balls, and the number of held balls may be displayed according to the number of lit hold lamps.

[0066] The second symbol display device 83 displays changes by indicating, through its lighting state, whether or not the lottery for ordinary symbols, which is performed when a game ball passes through the ordinary ball entry opening 67, is in progress, and after the change is complete, it displays, through its lighting state, the ordinary symbol (second symbol) corresponding to the lottery result for that ordinary symbol as the stopping symbol.

[0067] More specifically, the second symbol display device 83 displays a variable display that alternately lights up the "○" symbol and the "×" symbol as the normal symbol (second symbol) each time a game ball passes through either the left or right normal ball entry opening 67. When the variable display on the second symbol display device 83 of the pachinko machine 10 stops at a predetermined symbol (the "○" symbol in this embodiment), the electric mechanism 640a attached to the second ball entry opening 640 is activated (opened) for a predetermined time, and as a result, the machine is configured to make it easier for game balls to enter the second ball entry opening 640. The number of times a game ball has passed through the normal ball entry opening 67 is retained up to a maximum of 4 times, and the number of retained balls is displayed by the first symbol display device 37 as described above, as well as by the second symbol retain lamp 84. There are four second symbol retain lamps 84, corresponding to the maximum number of retained balls, and they are arranged symmetrically below the third symbol display device 81.

[0068] Furthermore, the display of the regular symbol (second symbol) can be shown by switching the illumination and de-illumination of multiple lamps in the second symbol display device 83, as in this embodiment, or it can be done using parts of the first symbol display device 37 and the third symbol display device 81. Similarly, the illumination of the second symbol reserve lamp 84 can be done using parts of the third symbol display device 81. Also, the passage of game balls through the regular ball entry opening 67 is not limited to a maximum of 4 balls, similar to the first ball entry opening 64 and the second ball entry opening 640, but can be set to 3 or fewer balls, or 5 or more balls (for example, 8 balls). In addition, since the number of reserved balls is indicated by the first symbol display device 37, the second symbol reserve lamp 84 may not be illuminated to indicate the number of reserved balls.

[0069] Below the variable display unit 80, a first ball entry opening 64 into which game balls can enter is provided. When a game ball enters this first ball entry opening 64, a first ball entry switch (not shown) located on the back side of the game board 13 is turned on. This activation of the first ball entry switch triggers a lottery for the first special symbol in the main control device 110, and the result of the lottery is displayed on the LED 37a of the first symbol display device 37. The first ball entry opening 64 is also one of the prize entry openings from which five prize balls are dispensed when a game ball enters. The first ball entry opening 64 is configured such that game balls that flow down the left channel of the variable display unit 80 (left-handed shots) are more likely to enter than game balls that flow down the right channel of the variable display unit 80 (right-handed shots).

[0070] A second ball entry opening 640 into which game balls can enter is located on the lower right side of the variable display unit 80 when viewed from the front. When a game ball enters this second ball entry opening 640, a second ball entry switch (not shown) located on the back side of the game board 13 is turned on. This activation of the second ball entry switch triggers a lottery for the second special symbol in the main control device 110, and the result of the lottery is displayed on the LED 37a of the first symbol display device 37. The second ball entry opening 640 is also one of the prize entry openings from which five prize balls are dispensed when a game ball enters. As shown in Figure 2, since the second ball entry opening 640 is located on the right side of the game board 13, basically only game balls that have flowed down the channel located to the right of the variable display unit 80 can enter.

[0071] A right variable prize-winning device 65 is located to the lower left of the second ball entry opening 640 in a front view, with a horizontally elongated rectangular right specific prize-winning opening 65a located approximately in its center. A left variable prize-winning device 650 is located to the lower left of the right variable prize-winning device 65 in a front view. This left variable prize-winning device 650 comprises a horizontally elongated rectangular opening / closing plate that covers the left specific prize-winning opening 650a, and a large opening solenoid (not shown) for driving the opening / closing plate to open and close forward around its lower edge. Normally, the opening / closing plate is in a closed state, preventing game balls from entering. In the closed state, the opening / closing plate and the game board 13 are closed so that they are on the same plane, allowing game balls to pass in front of the opening / closing plate. Furthermore, by tilting the opening / closing plate downwards and forwards, it temporarily forms an open state that makes it easier for game balls to enter the left specific prize-winning opening 650a. In the pachinko machine 10, when the special symbol lottery performed by the main control device 110 results in a jackpot, after a predetermined time (variation time) has elapsed, the LED 37a of the first symbol display device 37 lights up to show the jackpot stopping symbol, and the stopping symbol of the third symbol corresponding to that jackpot is displayed on the third symbol display device 81, indicating that the jackpot has been confirmed (that the right to a jackpot has been obtained). Then, in the jackpot standby state to which the player has entered after the jackpot has been confirmed, the game state transitions to a special game state in which a larger number of prize balls are paid out than in normal times by inserting game balls into the operating prize entry opening 660. In this special game state, the right specific prize entry opening 65a and the left specific prize entry opening 650a, which are normally closed, are opened for a predetermined time (for example, until 30 seconds have elapsed, or until a predetermined number of game balls have entered). In other words, the opening / closing door 65f1, which normally keeps the right specific prize slot 65a closed, opens when the first round of a jackpot (special game state) begins, allowing balls to enter the right specific prize slot 65a. Ten prize balls are awarded for each game ball that enters the right specific prize slot 65a. In addition, in each round from the second round onward of a jackpot (special game state), the left specific prize slot 650a opens and becomes accessible. Similar to the right specific prize slot 65a, ten prize balls are awarded for each game ball that enters the left specific prize slot 650a.

[0072] Furthermore, the right specific prize entry opening 65a, the left specific prize entry opening 650a, and the aforementioned second ball entry opening 640 are positioned so that game balls that have flowed down the right-side flow path of the variable display unit 80 (game balls shot to the right) can enter (easy to enter). In other words, they are positioned so that game balls that have flowed down the left-side flow path of the variable display unit 80 cannot enter (difficult to enter). Therefore, in order for a player to receive a payout of prize balls (gain a profit) during a jackpot, they should shoot the game ball to the right. Here, as shown in Figure 2, the right variable prize entry device 65 is installed with a slight inclination downwards to the lower left in a front view. As a result, when the opening / closing door 65f1 is closed and the player shoots to the right, and the game ball reaches the upper surface of the right variable prize entry device 65, the game ball that has reached it can be sent down along the inclination of the right variable prize entry device 65 to the lower left in a front view and enter the out opening 66. Therefore, it is possible to prevent (suppress) the game balls launched by right-handed play from accumulating on the upper part of the right variable prize device 65 (the upper surface of the opening / closing door 65f1). As shown in Figure 2, the left variable prize device 650 is located to the lower left of the right variable prize device 65, so when the left specific prize opening 650a is open, the game balls that flow down in the direction of the lower left when viewed from the front along the slope of the right variable prize device 65 will enter the left specific prize opening 650a.

[0073] In the pachinko machine 10 of this first embodiment, the conditions for the end of each round of a jackpot (closing the opened right specific prize slot 65a or left specific prize slot 650a again) differ depending on the round of the jackpot (the type of specific prize slot that is opened). Specifically, in the first round (the round in which the right specific prize slot 65a is opened), the first round ends when 30 seconds have passed since the opening of the opening / closing door 65f1, or when two or more game balls enter the right specific prize slot 65a. On the other hand, in each round from the second round onward (the round in which the left specific prize slot 650a is opened), the round ends when 30 seconds have passed since the opening of the left specific prize slot 650a, or when ten or more game balls enter the left specific prize slot 650a.

[0074] In the right variable prize-winning device 65, the sensor for detecting the entry of a game ball into the right specific prize-winning opening 65a is located inside the right variable prize-winning device 65. Therefore, there is a time lag between when a game ball enters the right specific prize-winning opening 65a and when the entry is detected. More specifically, it takes approximately 0.5 seconds from the time a game ball enters the right specific prize-winning opening 65a until the number of balls actually entered is counted. In other words, it takes approximately 0.5 seconds from the time when the number of game balls that fulfills the round completion condition enters the right specific prize-winning opening 65a until the opening / closing door 65f1 is closed. Therefore, if additional game balls can be entered during this 0.5-second period, more prize balls can be won than usual (when only the number of balls that fulfills the round completion limit is entered). In this first embodiment, the configuration allows a player to intentionally insert more game balls into the right specific prize slot 65a than the number required to end the round during one round (the round in which the right specific prize slot 65a is opened). Hereafter, for the sake of simplicity, when a number of game balls exceeding the upper limit of prizes (number of balls inserted) stipulated for each round enters the specific prize slot 65a, it will be referred to as an "over-entry".

[0075] As will be explained in detail later with reference to Figures 4 and 5, in this first embodiment, in order to make it easier to cause over-winning, the upper surface of the opening / closing door 65f1 is configured such that the period from when a game ball reaches the upper surface of the opening / closing door 65f1 until it has completely passed over the upper surface of the opening / closing door 65f1 is extended. With this configuration, it becomes easier to add multiple game balls and have them reach the upper surface of the opening / closing door 65f1 while one game ball is flowing down the upper surface of the opening / closing door 65f1. Therefore, in the jackpot waiting state, by entering a game ball into the operating prize entry opening 660 at the timing when more game balls are flowing down the upper surface of the opening / closing door 65f1 to start the jackpot (opening the opening / closing door 65f1), all game balls flowing down the upper surface of the opening / closing door 65f1 can be entered into the opened right specific prize entry opening 65a. As described above, the first round of the jackpot ends when two or more entries (entries) into the specific prize entry opening 65a are detected. However, if the first round of the jackpot can be started with three or more game balls reaching the top surface of the opening / closing door 65f1 before the jackpot begins, then three or more game balls can be entered into the right-side specific prize slot 65a, allowing the player to win more prize balls than would normally be (prize balls for two entries). Therefore, the timing of entering the game ball into the operating prize slot 660 can influence the number of prize balls the player can win in the first round of the jackpot, thus making the game more enjoyable during the jackpot waiting state. To get the game balls to reach the opening / closing door 65f1 during the jackpot waiting state, the player should shoot to the right with a firing intensity (less than 95%) such that the game balls do not enter the operating prize slot 660 (the game balls do not flow into the flow path for the operating prize slot (see Figure 2)).

[0076] Next, the structure of the upper surface of the opening / closing door 65f1 will be described with reference to Figures 4 and 5. First, Figure 4(a) is a front perspective view of the variable prize winning device 65 when the opening / closing door 65f1 is closed, and Figure 4(b) is a front perspective view of the variable prize winning device 65 when the opening / closing door 65f1 is open.

[0077] As shown in Figure 4(a), the upper surface of the opening / closing door 65f1 is provided with protrusions 65f1a to 65f1c that are designed to obstruct the flow of game balls. Game balls flowing down the upper surface of the opening / closing door 65f1 are obstructed by each of the protrusions 65f1a to 65f1c, so they flow down the opening / closing door 65f1 along the outer circumference of each of the protrusions 65f1a to 65f1c. In other words, a winding channel is formed on the opening / closing door 65f1 by each of the protrusions 65f1a to 65f1c. Therefore, the time required for the game balls to completely flow down the upper surface of the opening / closing door 65f1 can be increased compared to the case where the protrusions 65f1a to 65f1c are not provided (i.e., when game balls can flow linearly down the opening / closing door 65f1 from right to left in a front view). This makes it easier to add multiple game balls and get them to reach the top surface of the opening / closing door 65f1 while one game ball is flowing down the top surface of the opening / closing door 65f1. Therefore, in the jackpot waiting state, by entering the game ball into the operating prize entry opening 660 at the timing when more game balls are flowing down the top surface of the opening / closing door 65f1 to start the jackpot (opening the opening / closing door 65f1), it is possible to allow more game balls to enter the prize entry area.

[0078] Figure 4(b) shows the state in which the opening / closing door 65f1 is open. As shown in Figure 4(b), the opening / closing door 65f1 slides from the front to the back when viewed from the front, and is stored inside the game board 13 through an opening provided in the game board 13. This opens the right specific prize slot 65a. When the right specific prize slot 65a is open, game balls that have flowed down from the right side of the right variable prize device 65 can enter the right specific prize slot 65a. In addition, since the height of the opening for storing the opening / closing door 65f1 is sufficiently low compared to the diameter of the game balls, it is possible to prevent game balls that were flowing down the upper surface of the opening / closing door 65f1 at the time the sliding movement of the opening / closing door 65f1 begins from being stored inside the game board 13 together with the opening / closing door 65f1. Therefore, when the opening / closing door 65f1 slides into the interior of the game board 13, the game balls that were resting on the top surface of the opening / closing door 65f1 can be dropped into the specific prize entry opening 65a.

[0079] In this first embodiment, the time required for one game ball to pass through the opening / closing door 65f1 is configured to be approximately 4 seconds. The interval between game ball launches (the time between launching one game ball and launching the next game ball) is configured to be a minimum of 0.6 seconds. This allows for the launch of approximately 6 additional game balls while the first game ball is flowing down the top surface of the opening / closing door 65f1. Therefore, in the jackpot waiting state, by continuously launching approximately 7 game balls toward the variable prize entry device 65 and then entering the game balls into the operating prize entry opening 660, the first round can be started with approximately 7 game balls flowing down the top surface of the opening / closing door 65f1. In other words, by opening the opening / closing door 65f1, all the game balls flowing down the top surface of the opening / closing door 65f1 can be entered into the specific prize entry opening 65a. This allows players to win more prize balls than would normally be awarded (for two winning entries), encouraging them to try to get more game balls to reach the opening / closing door 65f1 and then enter the prize-winning slot 660 while waiting for a jackpot. Therefore, it is possible to enhance the player's enjoyment of the game while waiting for a jackpot. This provides a gameplay feature that allows players to intentionally create over-winning opportunities by entering game balls into the prize-winning slot 660 while the game balls are flowing down the opening / closing door 65f1 while waiting for a jackpot.

[0080] In this first embodiment, three protrusions 65f1a to 65f1c are provided on the upper surface of the opening / closing door 65f1, so that the game balls bypass the protrusions 65f1a to 65f1c, thereby increasing the time it takes for the game balls to pass through the opening / closing door 65f1. However, the invention is not limited to this. For example, instead of providing the protrusions 65f1a to 65f1c, or in addition to this, the material of the upper surface of the opening / closing door 65f1 may be made of a material with a higher coefficient of friction than other parts (such as the surface of the game board 13 or the inner surface of the variable prize winning device 65) (for example, an elastic material), or the surface may be processed to make it difficult for the game balls to roll (for example, by providing irregularities on the surface).

[0081] In this first embodiment, the first round was configured to end when 30 seconds had elapsed since the start of the round, or when two or more game balls entered the designated prize slot 65a before 30 seconds had elapsed. In other words, the termination condition was set so that if the player was shooting to the right, the first round would end with the maximum number of game balls (2) entering the designated prize slot 65a, but it is not limited to this. For example, the first round may be configured to end after a period of time that makes it difficult to enter the game balls even if the player is shooting to the right and aiming for the designated prize slot 65a. Specifically, for example, the first round may be configured to end when 0.5 seconds had elapsed since the start of the round, or when 10 or more game balls entered the designated prize slot 65a before 0.5 seconds had elapsed. With this configuration, if a game ball does not pass over the top surface of the opening / closing door 65f1 at the moment it enters the activated prize entry opening 660, it is possible to provide a gameplay experience in which there is a high probability that the first round will end without any game balls entering the right specific prize entry opening 65a. Therefore, for players who want to win prize balls in the first round, it is possible to provide a gameplay experience in which, in the jackpot waiting state, the game balls are launched towards the opening / closing door 65f1 before aiming for the activated prize entry opening 660. Thus, the interest of the player in the jackpot waiting state can be increased.

[0082] Figure 5 is a top view of the opening / closing door 65f1 as seen from the vertical top side. As shown in Figure 5, passage detection sensors 228a to 228f capable of detecting the passage of game balls are embedded in a zigzag path on the top surface of the opening / closing door 65f1, where game balls can easily roll. These passage detection sensors 228a to 228f are arranged in the path formed on the top surface of the opening / closing door 65f1, separated from each other by a distance at least greater than the diameter of a game ball. These passage detection sensors 228a to 228f are composed of known optical sensors that output H (high) when a game ball is positioned above them, and L (low) when there is nothing obstructing the area above. In this first embodiment, the combination of outputs of these passage detection sensors 228a to 228f is monitored by the sound lamp control device 113. During the jackpot waiting state, the system is configured to execute a display that suggests the approximate number of game balls flowing down the upper surface of the opening / closing door 65f1, depending on the combination of outputs of the passage detection sensors 228a to 228f. In other words, it is configured to execute a display that suggests the degree of advantage when game balls are entered into the operating prize entry opening 660. As a result, by entering game balls into the operating prize entry opening 660 at the timing indicated by the display that more game balls are flowing down the opening / closing door 65f1, it becomes easier to achieve an over-winning combination of more game balls. Therefore, players can aim for over-winning combinations more easily. Details of the waiting state display executed during this jackpot waiting state will be explained with reference to Figure 7.

[0083] Figures 7(a) and 7(b) show the display modes during the standby state animation performed in the jackpot standby state. As shown in Figure 7(a), when the jackpot standby state is reached, a display area HR1 is formed on the upper front view of the display screen of the third symbol display device 81, displaying the words "Jackpot Confirmed!". The content of this display area HR1 allows the player to easily recognize that a jackpot has been confirmed (they have obtained the right to a jackpot). In addition, below the display area HR1, the combination of third symbols that was finally stopped (confirmed) in the variation display animation performed before entering the jackpot standby state (final stopped symbols) is displayed. By displaying the final stopped symbols even during the jackpot standby state, the player can easily check at any time whether the current jackpot is a probability variation jackpot or a normal jackpot.

[0084] To the right of the final stop symbol, in a front view, is a vertically elongated chance meter CM, divided into six small vertical sections. Each section of this chance meter CM is configured to be variable between an unlit appearance and an illuminated appearance, and the number of illuminated small sections indicates the degree of advantage when a game ball is entered into the operating prize entry opening 660. More specifically, the number of small sections is set to illuminate in order (preferentially) from the lower small sections, according to the number of sensors among the passage detection sensors 228a to 228f whose output is H (high). In other words, it is indicated that at least the number of game balls corresponding to the number of illuminated small sections of the chance meter CM are passing over the top of the opening / closing door 65f1 (and can be entered into the right specific prize entry opening 65a when the opening / closing door 65f1 is opened). From now on, for the sake of simplicity in explanation, in the Chance Meter CM, the small areas that appear to light up will be referred to as "gauges," the number of small areas that appear to light up will be referred to as "gauge count," and the change in the appearance of these small areas to light up will be referred to as "gauge filling up."

[0085] Below the final stop symbol, a display area HR2 is formed, displaying the words "Aim for 'GO!' to charge the meter!!", "Timing is right, aim for the upper right!!", and an image suggesting aiming for the activated prize entry point 660. The content of this display area HR2 makes it easy for the player to understand that by aiming for the normal ball entry point (through gate) 67 (see Figure 2) marked with the word "GO!", the gauge number of the chance meter CM displayed on the right side of the front view of the display screen can be increased. As mentioned above, the gauge number of this chance meter CM is changed in conjunction with the detection content of the passage detection sensors 228a~228f located on the upper surface of the opening and closing door 65f1. By launching the game ball with a launch strength (launch speed) sufficient to enter the normal ball entry point (through gate) 67, the game ball can also reach the variable prize entry device 65 located downstream. Therefore, by continuously firing game balls in the direction in which the normal ball entry opening (through gate) 67 is located, game balls continuously reach the upper surface of the opening / closing door 65f1 of the variable prize winning device 65. In this state, by firing game balls aiming at the activated prize winning opening 660 according to the display content of the display area HR2 (i.e., with a firing intensity of 95% to 100%), a jackpot is started and the opening / closing door 65f1 is opened. As a result, the game balls flowing down the opening / closing door 65f1 can be almost entirely entered into the right specific prize winning opening 65a. As mentioned above, a rotating member 670a that rotates at a constant rotational speed is provided to the left of the activated prize winning opening 660 when viewed from the front. The rotating member 670a can prevent game balls from entering the prize entry opening 660 depending on its rotational position. Therefore, it is possible to launch game balls at a timing that takes into account not only the gauge count of the chance meter CM but also the rotational position of the rotating member 670a. Thus, the player's enjoyment of the game during the jackpot waiting state can be further enhanced.

[0086] Figure 7(b) shows the state where the Chance Meter CM gauge is filled to three. As shown in Figure 7(b), when a game ball is passing above the three passing detection sensors 228c to 228e, the output of these three sensors becomes H (high). The sound lamp control device 113 detects the number of sensors that are outputting H and reflects this in the state of the Chance Meter CM. In the example in Figure 7(b), the output of the three sensors (passing detection sensors 228c to 228e) is H, so the Chance Meter CM is displayed in the state where the gauge is filled to three. In this way, the number of game balls passing above the opening and closing door 65f1 is detected by the passing detection sensors 228a to 228f, and according to the detection result, an estimate of the number of game balls passing is displayed as the number of gauges on the Chance Meter CM, making it easier for the player to understand when to aim for the activated prize entry opening 660. Therefore, even players with little experience playing pachinko machine 10 can intuitively understand the timing for aiming at the 660 winning slot. This makes it easier for first-time players to enjoy the game, thereby improving the utilization rate of pachinko machine 10.

[0087] In this first embodiment, the number of game balls passing over the top surface of the opening / closing door 65f1 is indicated by the gauge count of the chance meter CM in the jackpot waiting state, thereby indicating the degree of advantage when game balls are entered into the operating prize entry opening 660. However, the system is not limited to this. For example, the degree of advantage of a jackpot may be indicated by the gauge count of the chance meter CM. Specifically, for example, the type of jackpot may be indicated by the gauge count of the chance meter CM, thereby indicating the degree of advantage when game balls are entered into the operating prize entry opening 660. Alternatively, for example, the number of rounds in a jackpot may be set to be undetermined when a jackpot is confirmed, and the number of rounds in a jackpot may be determined by lottery at the time the game balls pass through the operating prize entry opening 660. Furthermore, the number of rounds determined by a lottery executed when a game ball is entered into the activated prize entry point 660 may be used to indicate to the player the degree of advantage when a game ball is entered into the activated prize entry point 660, by indicating the number of rounds determined by the lottery executed when a game ball is entered into the activated prize entry point 660.

[0088] Returning to Figure 2, the explanation continues. A sticker space K1 for attaching certificates, identification labels, etc., is provided in the lower right corner of the game board 13. Certificates, etc., attached to this sticker space K1 can be viewed through the small window 35 of the front frame 14 (see Figure 1).

[0089] Furthermore, the game board 13 is provided with an out-out port 66. Game balls that do not enter any of the winning slots are guided through the out-out port 66 to a ball discharge path (not shown). The game board 13 is equipped with numerous nails to appropriately disperse and adjust the direction in which the game balls fall, as well as various components (mechanisms) such as windmills.

[0090] As shown in Figure 3, the back of the pachinko machine 10 is mainly equipped with control board units 90 and 91 and a back pack unit 94. The control board unit 90 is a unit in which a main board (main control device 110), an audio lamp control board (audio lamp control device 113), and a display control board (display control device 114) are mounted. The control board unit 91 is a unit in which a payout control board (payout control device 111), a launch control board (launch control device 112), a power supply board (power supply unit 115), and a card unit connection board 116 are mounted.

[0091] The back pack unit 94 is a unitized unit consisting of the back pack 92, which forms the protective cover, and the dispensing unit 93. In addition, each control board is equipped with an MPU as a single-chip microcontroller that manages each control, ports for communication with various devices, a random number generator used during various lotteries, a clock pulse generation circuit used for time counting and synchronization, etc., as needed.

[0092] The main control unit 110, the sound lamp control unit 113 and the display control unit 114, the payout control unit 111 and the launch control unit 112, the power supply unit 115, and the card unit connection board 116 are each housed in board boxes 100 to 104. Each board box 100 to 104 comprises a box base and a box cover that covers the opening of the box base, and the box base and box cover are connected to each other to house each control unit and each board.

[0093] Furthermore, the circuit board box 100 (main control device 110) and the circuit board box 102 (dispensing control device 111 and launch control device 112) are indestructibly connected (connected by a crimping structure) to the box base and box cover by a sealing unit (not shown). In addition, a sealing sticker (not shown) is attached to the connection between the box base and the box cover, spanning both the box base and the box cover. This sealing sticker is made of a brittle material, and if someone tries to peel off the sealing sticker to open the circuit board boxes 100 and 102, or tries to forcibly open the circuit board boxes 100 and 102, it will be cut on the box base side and the box cover side. Therefore, by checking the sealing unit or sealing sticker, it is possible to know whether the circuit board boxes 100 and 102 have been opened.

[0094] The dispensing unit 93 includes a tank 130 located at the top of the back pack unit 94 and opening upwards, a tank rail 131 connected below the tank 130 and gently sloping downstream, a case rail 132 connected vertically downstream of the tank rail 131, and a dispensing device 133 provided at the downstream end of the case rail 132, which dispenses game balls by a predetermined electrical configuration of the dispensing motor 216 (see Figure 8). Game balls supplied from the island equipment of the gaming hall are continuously replenished to the tank 130, and the required number of game balls are dispensed as needed by the dispensing device 133. A vibrator 134 is attached to the tank rail 131 to add vibration to the tank rail 131.

[0095] Furthermore, the payout control device 111 is provided with a state reset switch 120, the firing control device 112 is provided with a variable resistor operating knob 121, and the power supply unit 115 is provided with a RAM erase switch 122 (see Figure 3). The state reset switch 120 is operated to clear a ball jam (return to a normal state) when a payout error occurs, such as a ball jam in the payout motor 216 (see Figure 8). The operating knob 121 is operated to adjust the firing force of the firing solenoid. The RAM erase switch 122 (see Figure 3) is operated when the power is turned on to return the pachinko machine 10 to its initial state.

[0096] <Regarding the electrical configuration in the first embodiment> Next, the electrical configuration of the pachinko machine 10 will be described with reference to Figure 8. Figure 8 is a block diagram showing the electrical configuration of the pachinko machine 10.

[0097] The main control unit 110 is equipped with an MPU 201, which is a single-chip microcontroller acting as an arithmetic unit. The MPU 201 contains a ROM 202 that stores various control programs and fixed value data executed by the MPU 201, a RAM 203 which is a memory for temporarily storing various data when executing the control programs stored in the ROM 202, and various other circuits such as interrupt circuits, timer circuits, and data transmission / reception circuits. In order to instruct the operation of sub-control devices such as the payout control device 111 and the sound lamp control device 113, various commands are sent from the main control unit 110 to the sub-control devices via the data transmission / reception circuits, but these commands are sent in only one direction from the main control unit 110 to the sub-control devices.

[0098] The main control unit 110 performs the main processes of the pachinko machine 10, such as the jackpot lottery, setting the display on the first symbol display device 37 and the third symbol display device 81, and the lottery for the display result on the second symbol display device 83. The RAM 203 is provided with a counter buffer (see Figure 12) that stores various counters for controlling these processes.

[0099] Here, with reference to Figure 12, the counters and the like provided in the RAM 203 of the main control unit 110 will be described. These counters and the like are used by the MPU 201 of the main control unit 110 to perform tasks such as the jackpot lottery, setting the display of the first symbol display device 37 and the third symbol display device 81, and the lottery for the display result of the second symbol display device 83.

[0100] The settings for the jackpot lottery and the display of the first symbol display device 37 and the third symbol display device 81 utilize the following: the first jackpot random number counter C1 used for the jackpot lottery, the first jackpot type counter C2 used for selecting the jackpot symbol, the stop type counter C3 used for selecting the stop type, the variation type counter CS1 used for selecting the variation pattern, and the first initial value random number counter CINI1 used for setting the initial value of the first jackpot random number counter C1. In addition, the second jackpot random number counter C4 is used for the lottery of the regular symbols (second symbol display device 83), and the second initial value random number counter CINI2 is used for setting the initial value of the second jackpot random number counter C4. Each of these counters is a loop counter in which 1 is added to the previous value each time it is updated, and it returns to 0 after reaching the maximum value.

[0101] Each counter is updated, for example, at 2-millisecond intervals, which is the execution interval of the timer interrupt processing (see Figure 21). Some counters are also updated irregularly during the main processing (see Figure 30), and the updated values ​​are appropriately stored in a counter buffer set in a predetermined area of ​​RAM 203. RAM 203 is provided with a first special symbol reserved ball storage area 203a consisting of four reserved areas (reserved areas 1 to 4). In each of these areas, the values ​​of the first winning random number counter C1, the first winning type counter C2, and the stop type selection counter C3 are stored in accordance with the timing of ball entry into the first ball entry port 64. RAM 203 is also provided with a second special symbol reserved ball storage area 203b consisting of four reserved areas (reserved areas 1 to 4). In each of these areas, the values ​​of the first winning random number counter C1, the first winning type counter C2, and the stop type selection counter C3 are stored in accordance with the timing of ball entry into the second ball entry port 640. Furthermore, RAM203 is provided with an execution area 203c, where the values ​​of the first winning random number counter C1, the first winning type counter C2, and the stop type selection counter C3, which are the targets for the lottery, are stored. In addition, RAM203 is provided with a normal symbol reserved ball storage area 203d, which consists of one execution area and four reserved areas (reserved areas 1 to 4), and the value of the second winning random number counter C4 is stored in each of these areas in accordance with the timing when the game ball passes through the normal ball entry gate 67.

[0102] Let's explain each counter in detail. The first random number counter C1 is configured to increment by 1 sequentially within a predetermined range (for example, 0 to 399), and then return to 0 after reaching its maximum value (for example, 399 for a counter that can take values ​​from 0 to 399). In particular, when the first random number counter C1 completes one cycle, the value of the first initial random number counter CINI1 at that time is read as the initial value of that first random number counter C1.

[0103] Furthermore, the first initial random number counter CINI1 is configured as a loop counter that is updated within the same range as the first random number counter C1. That is, for example, if the first random number counter C1 is a loop counter that can take values ​​from 0 to 399, then the first initial random number counter CINI1 is also a loop counter in the range of 0 to 399. This first initial random number counter CINI1 is updated once each time a timer interrupt process (see Figure 21) is executed, and is repeatedly updated within the remaining time of the main process (see Figure 30).

[0104] The value of the first random number counter C1 is updated periodically (once for each timer interrupt in this embodiment), and when a game ball enters the first ball entry port 64, its value is stored in the first special symbol reserved ball storage area 203a of the RAM 203. On the other hand, when a game ball enters the second ball entry port 640, its value is stored in the second special symbol reserved ball storage area 203b.

[0105] As described above, the random number value for a special symbol jackpot is set by the first jackpot random number table 202a (see Figure 9(b)) stored in the ROM 202 of the main control device 110. A special symbol jackpot is determined when the value of the first jackpot random number counter C1 matches the jackpot random number value set by the first jackpot random number table. Furthermore, this first jackpot random number table 202a is divided into two types: one for the low probability period of special symbols (a period when the special symbol is in a low probability state) and one for the high probability period (a period when the special symbol is in a probability variation state), where the probability of a special symbol jackpot is higher than during the low probability period. The number of jackpot random numbers included in each is set differently (see Figure 9(b)). In this way, by changing the number of jackpot random numbers, the probability of a jackpot is changed between the low probability period and the high probability period of special symbols.

[0106] The first winning type counter C2 determines the display mode of the first symbol display device 37 when a special symbol jackpot is achieved. It is configured to be incremented by 1 sequentially within a predetermined range (for example, 0 to 99), and then return to 0 after reaching a maximum value (for example, 99 in the case of a counter that can take values ​​from 0 to 99). The value of the first winning type counter C2 is updated periodically (once for each timer interrupt process in this embodiment), and when a game ball enters the first ball entry port 64, its value is stored in the first special symbol reserved ball storage area 203a of the RAM 203 (execution area 203c if the special symbol lottery is not currently being performed). On the other hand, when a game ball enters the second ball entry port 640, its value is stored in the second special symbol reserved ball storage area 203b of the RAM 203 (execution area 203c if the special symbol lottery is not currently being performed).

[0107] Here, if the value of the first random number counter C1 stored in the execution area 203c is not a random number that results in a special symbol jackpot, that is, if it is a random number that results in a special symbol miss, the display mode corresponding to the stopped symbol displayed on the first symbol display device 37 will be that of a special symbol miss.

[0108] On the other hand, if the value of the first random number counter C1 stored in the execution area 203c is a random number that results in a special symbol jackpot, the display mode corresponding to the stopped symbol displayed on the first symbol display device 37 will be that of a special symbol jackpot. In this case, the specific display mode for that jackpot will be the display mode indicated by the value of the first type counter C2 stored in the same first special symbol ball storage area 203a or second special symbol ball storage area 203b.

[0109] In the pachinko machine 10 of this embodiment, the first winning random number counter C1 is configured as a 2-byte loop counter in the range of 0 to 399. In this first winning random number counter C1, when the probability of a special symbol is low, there are two random values ​​that result in a jackpot of a special symbol, and these random values, "0" and "1", are stored in the first winning random number table for low probability (see 202a1 in Figure 9(b)). Thus, when the probability of a special symbol is low, out of a total of 400 random values, the total number of random values ​​that result in a jackpot is 2, so the probability of a jackpot of a special symbol is "1 / 200". Note that the random values ​​(counter values) that result in a jackpot are the same for both the lottery for the first special symbol and the lottery for the second special symbol.

[0110] On the other hand, during the high probability period for special symbols, there are 20 random numbers that result in a special symbol jackpot, and these values, "0 to 19," are stored in the first winning random number table for high probability periods (see 202a2 in Figure 9(b)). Thus, during the high probability period for special symbols, out of a total of 400 random numbers, the total number of winning random numbers is 20, so the probability of hitting a special symbol jackpot is "1 / 20".

[0111] Furthermore, the value of the first win type counter C2 in the pachinko machine 10 of this embodiment is configured as a loop counter in the range of 0 to 99. As shown in Figure 10(a), when a jackpot is won by drawing the first special symbol and the value of the first win type counter C2 is "0 to 4", the jackpot type is "jackpot A" (8-round probability variation jackpot). When the value is "5 to 64", the jackpot type is "jackpot B" (5-round probability variation jackpot), and when the value is "65 to 99", the jackpot type is "jackpot C" (5-round normal jackpot).

[0112] On the other hand, if a jackpot is won in the second special symbol draw and the value of the first jackpot type counter C2 is "0 to 4", the jackpot type will be "Jackpot D" (16-round probability variation jackpot). Also, if the value is "5 to 64", the jackpot type will be "Jackpot E" (10-round probability variation jackpot), and if the value is "65 to 99", the jackpot type will be "Jackpot F" (10-round normal jackpot).

[0113] Thus, the pachinko machine 10 of this embodiment is configured such that six types of wins (jackpots A to F) are determined by the type of special symbol and the value of the random number indicated by the first win type counter C2.

[0114] The stop type selection counter C3 is configured to increment by 1 sequentially within the range of 0 to 99, for example, and then return to 0 after reaching the maximum value (i.e., 99). In this embodiment, the stop type selection counter C3 selects the stop type for a miss displayed on the third symbol display device 81, and three stop (performance) patterns are selected: "front / back miss reach" (e.g., 98, 99) where, after a reach occurs, the final stopped symbol stops one position before or after the reach symbol; "non-front / back miss reach" (e.g., in the range of 90 to 97) where, similarly after a reach occurs, the final stopped symbol stops anywhere other than before or after the reach symbol; and "complete miss" (e.g., in the range of 0 to 89) where no reach occurs. The value of the stop type selection counter C3 is updated periodically (once per timer interrupt process in this embodiment), for example, and when a game ball enters the first ball entry port 64, the value is stored in the first special symbol reserved ball storage area 203a of the RAM 203 (execution area 203c if the special symbol lottery is not currently being performed). Furthermore, if a game ball enters the second ball entry port 640, that value is stored in the second special symbol reserved ball storage area 203b of RAM 203 (or the execution area 203c if the special symbol lottery is not currently being performed).

[0115] Furthermore, the random values ​​used to determine the stop type of the special symbol, based on the value (random value) of the stop type selection counter C3, are set by a stop type selection table (not shown), which is located in the ROM 202 of the main control device 110. In this embodiment, this table is divided into one for high probability of special symbols and one for low probability of special symbols, and the range of random values ​​set for each losing stop type is changed according to the table. This is to change the selection ratio of stop types depending on whether the pachinko machine 10 is in a high probability state or a low probability state for special symbols, etc.

[0116] For example, in a high-probability state, to prevent the selection of reach animations more than necessary because jackpots are more likely to occur, a high-probability table is selected with a wide range of random values ​​(0-89) corresponding to the "complete miss" stop type, making "complete misses" more likely to be selected. In this table, the range for "front and back miss reach" is narrowed to 98 and 99, and the range for "reach other than front and back miss" is also narrowed to 90-97, making "front and back miss reach" and "reach other than front and back miss" less likely to be selected. Also, in a low-probability state, in order to ensure sufficient time for the game ball to enter the first ball entry slot 64, a low-probability table is selected with a narrow range of random values ​​(0-79) corresponding to the "complete miss" stop type, making "complete misses" less likely to be selected.

[0117] In this stop type selection table, the range of random values ​​corresponding to the stop type "reach other than front / back miss" is widened to 80-97, making it easier to select "reach other than front / back miss". Therefore, in low probability states, it is possible to display reach animations with longer animation times more often, which ensures sufficient time for the game ball to enter the first ball entry port 64, and makes it easier for the third symbol display device 81 to continue displaying variations. In the latter table as well, the range of random values ​​corresponding to the stop type "reach other than front / back miss" is set to 98,99.

[0118] The variation type counter CS1 is configured to increment by 1 sequentially within a range of, for example, 0 to 198, and then return to 0 after reaching the maximum value (i.e., 198). The variation type counter CS1 determines the general display mode, such as a normal reach or a super reach. Specifically, the determination of the display mode determines the variation time of the symbol variation. Based on the variation time determined by the variation type counter CS1, the sound lamp control device 113 and the display control device 114 determine the reach type and detailed symbol variation mode of the third symbol displayed on the third symbol display device 81. The value of the variation type counter CS1 is updated once each time the main process (see Figure 30), which will be described later, is executed, and is repeatedly updated even within the remaining time of the main process. The variation pattern table 202d (see Figure 11(a)), which stores a random value used to determine one variation time for the symbol variation from the value (random value) of the variation type counter CS1, is provided in the ROM 202 of the main control device 110.

[0119] Here, with reference to Figures 11(a) to (d), the variation pattern table 202d will be explained. As shown in Figure 11(a), this variation pattern table 202d is a table for selecting variation patterns based on the lottery of the first special symbol, and it defines at least the variation pattern table 202d1 for big wins (see Figure 11(b)), the variation pattern table 202d2 for losses (normal) (see Figure 11(c)), and the variation pattern table 202d3 for losses (probability variation) (see Figure 11(d)).

[0120] First, let's explain the jackpot variation pattern table 202d1, referring to Figure 11(b). Figure 11(b) is a schematic diagram illustrating the contents of this jackpot variation pattern table 202d1. The jackpot variation pattern table 202d1 is a data table that defines the type of variation pattern (variation time) selected when the result of the special symbol lottery is a jackpot. The jackpot variation patterns defined are various normal reaches (30 seconds), various super reaches (60 seconds), and special reaches (90 seconds). In the jackpot variation pattern table 202d1, each variation pattern is associated with the value of the variation type counter CS1.

[0121] Specifically, the range of values ​​for the variation type counter CS1 is "0 to 50" to correspond to the variation patterns of various normal reaches (30 seconds), the range of "51 to 179" to correspond to the variation patterns of various super reaches (60 seconds), and the range of "180 to 198" to correspond to the variation patterns of various special reaches (90 seconds). When the MPU 201 of the main control device 110 selects a variation pattern for when the result of the special symbol lottery is a jackpot, it selects a variation pattern from the jackpot variation pattern table 202d1 that has a judgment value set corresponding to the acquired value of the variation type counter CS1.

[0122] Figure 11(c) is a schematic diagram illustrating the contents of the losing (normal) variation pattern table 202d2. The losing (normal) variation pattern table 202d2 is a data table that defines the type of variation pattern (variation time) selected when the special symbol lottery result is a loss in the low probability state of the special symbol. When the special symbol lottery result is a loss, as described above, the value of the stop type selection counter C3 determines whether the stop type is a complete loss (no reach) or a reach loss (common reach) from the stop type selection table (not shown). Specifically, for example, in the low probability state of the special symbol, if the value of the stop type selection counter C3 is in the range of "0 to 79", a complete loss is set, and if it is in the range of "80 to 99", a losing reach (reach with both front and back losses, reach with neither front nor back losses) is set.

[0123] Here, if the variation pattern type is a complete miss, either a short miss (7 seconds) with a relatively short variation time or a long miss (10 seconds) with a relatively long variation time will be set. For a short miss (7 seconds), "0 to 98" is set as the judgment value for the variation type counter CS1, and for a long miss (10 seconds), "99 to 198" is set.

[0124] Furthermore, for losing reaches, the following are set: if the judgment value of the variable type counter CS1 is in the range of "0 to 149", various losing normal reaches (30 seconds) are set; if it is in the range of "150 to 197", various losing super reaches (60 seconds) are set; and if it is "198", various losing special reaches (90 seconds) are set.

[0125] Thus, when the special symbol lottery result is a loss during normal gameplay, the MPU 201 of the main control unit 110 determines the stop type and selects a variation pattern from the loss (normal) variation pattern table 202d2 based on the value of the variation type counter CS1 obtained from the loss (normal) variation pattern table 202d2.

[0126] Figure 11(d) is a schematic diagram illustrating the contents of the losing (probability change) variation pattern table 202d3. This losing (probability change) variation pattern table 202d3 is a data table that defines the type of variation pattern (variation time) selected when the special symbol lottery is unsuccessful in the probability change state of the special symbol. In this losing (probability change) variation pattern table 202d3, the value of the set variation type counter CS1 is different from that of the losing (normal) variation pattern table 202d2 described above.

[0127] As mentioned above, if the game state is a probability variation game state, a complete miss is determined if the value of the stop type selection counter C3, which is not shown in the stop type selection table, is in the range of "0 to 89", and a losing reach (either a front-and-back miss reach or a reach other than a front-and-back miss) is determined if it is in the range of "90 to 99".

[0128] Thus, in the bonus game state, the probability of getting a near miss after a loss is set lower than in the normal game state. Therefore, it is possible to prevent the time spent on losing spins from becoming longer during the bonus game state, thus preventing the period until a big win from becoming longer. In other words, it is possible to prevent the game from becoming drawn out and boring for players during the bonus game state, which is a state where big wins are more likely.

[0129] Returning to Figure 12, the explanation continues. The second random number counter C4 is configured as a loop counter that is incremented by 1 sequentially within the range of 0 to 239, and returns to 0 after reaching the maximum value (i.e., 239). When the second random number counter C4 completes one cycle, the value of the second initial random number counter CINI2 at that time is read as the initial value of the second random number counter C4. In this embodiment, the value of the second random number counter C4 is updated periodically, for example, with each timer interrupt process, and is acquired when it is detected that a game ball has passed through the through gate 67, and stored in the normal symbol reserved ball storage area 203d of the RAM 203.

[0130] The random number values ​​that result in a regular symbol win are set by the second random number table 202c (see Figure 10(b)) stored in the ROM 202 of the main control unit. When the value of the second random number counter C4 matches the random number value set by the second random number table, it is determined that a regular symbol win has occurred. Furthermore, this second random number table is divided into two types: one for the low probability period of regular symbols (the period when regular symbols are in their normal state) and one for the high probability period (the period when regular symbols are in a shortened state), where the probability of winning with regular symbols is higher than during the low probability period. The number of random numbers that result in a jackpot is set differently for each (see Figure 10(b)). In this way, by changing the number of random numbers that result in a jackpot, the probability of winning with regular symbols is changed between the low probability period and the high probability period.

[0131] As shown in Figure 10(b), when the probability of a regular symbol is low, there are 24 random numbers that result in a regular symbol win, and these values ​​range from "5 to 28". Thus, when the probability of a regular symbol is low, out of a total of 240 random numbers, the total number of random numbers that result in a jackpot is 24, so the probability of hitting a special symbol jackpot is "1 / 10".

[0132] When the pachinko machine 10 is in a low probability state for normal symbols, if a game ball passes through the normal ball entry gate 67, the value of the second winning random number counter C4 is acquired, and the normal symbol variation display on the second symbol display device 83 is executed for 30 seconds. If the acquired value of the second winning random number counter C4 is within the range of "5 to 28", it is determined to be a win, and after the variation display on the second symbol display device 83 ends, the symbol "○" lights up as the stop symbol (second symbol), and the electric mechanism 640a attached to the second ball entry gate 640 opens for "0.2 seconds x 1 time". In this embodiment, when the pachinko machine 10 is in a low probability state for normal symbols, if a normal symbol win occurs, the electric mechanism 640a opens for "0.2 seconds x 1 time", but the opening time and number of times can be set arbitrarily. For example, it may be opened for "0.5 seconds x 2 times".

[0133] On the other hand, during the high probability period for regular symbols, there are 200 random numbers that result in a regular symbol jackpot, and their range is "5 to 204". These random numbers are stored in the second jackpot random number table for high probability periods. Thus, during the low probability period for special symbols, out of a total of 240 random numbers, the total number of jackpot random numbers is 200, so the probability of hitting a special symbol jackpot is "1 / 1.2".

[0134] When the pachinko machine 10 is in a high probability state for normal symbols, if a game ball passes through the normal ball entry gate 67, the value of the second winning random number counter C4 is acquired, and the second symbol display device 83 displays the variation of the normal symbols for 3 seconds. If the acquired value of the second winning random number counter C4 is in the range of "5 to 204", it is determined to be a win of a normal symbol. In this case, after the variation display on the second symbol display device 83 ends, the symbol "○" lights up as the stop symbol (second symbol), and the electric mechanism 640a opens "1 second x 2 times". Thus, when the probability of normal symbols is high, the variation display time is significantly shorter ("30 seconds → 3 seconds") compared to when the probability of normal symbols is low, and the opening period of the electric mechanism 640a is significantly longer ("0.2 seconds x 1 time → 1 second x 2 times"), making it easier for game balls to enter the second ball entry gate 640. In this embodiment, when the pachinko machine 10 is in a high probability state for normal symbols, the electric mechanism 64a opens only for "1 second x 2 times" when a normal symbol is hit, but the opening time and number of times can be set arbitrarily. For example, it may be opened for "3 seconds x 2 times".

[0135] The second initial random number counter CINI2 is configured as a loop counter that is updated within the same range as the second random number counter C4 (value = 0 to 239), and is updated once for each timer interrupt (see Figure 21), as well as repeatedly within the remaining time of the main process (see Figure 30).

[0136] As described above, the RAM 203 is equipped with various counters, and the main control unit 110 can perform major processes of the pachinko machine 10, such as drawing lots for big wins, setting the displays on the first symbol display device 37 and the third symbol display device 81, and drawing lots for the display results on the second symbol display device 83, according to the values ​​of these counters.

[0137] Returning to Figure 8, let's continue the explanation. In addition to the counter buffer shown in Figure 12, RAM 203 has a stack area where the contents of the internal registers of MPU 201 and the return address of the control program executed by MPU 201 are stored, and a work area (work region) where various flags and values ​​such as counters and I / O are stored. RAM 203 is configured to retain (back up) data even after the power to the pachinko machine 10 is cut off by a backup voltage supplied from the power supply unit 115, and all data stored in RAM 203 is backed up.

[0138] When the power supply is cut off due to a power outage or other reason, the stack pointer and the values ​​of each register at the time of the power outage (including the time of the power outage; the same applies hereinafter) are stored in RAM203. On the other hand, when the power is turned on (including when the power is turned on after the power outage is resolved; the same applies hereinafter), the state of the pachinko machine 10 is restored to the state it was in before the power outage based on the information stored in RAM203. Writing to RAM203 is performed by the main process (see Figure 30) when the power is cut off, and the restoration of each value written to RAM203 is performed in the startup process when the power is turned on (see Figure 29). The NMI terminal (non-maskable interrupt terminal) of MPU201 is configured to receive a power outage signal SG1 from the power outage monitoring circuit 252 when the power supply is cut off due to a power outage or other reason. When this power outage signal SG1 is input to MPU201, the NMI interrupt process (see Figure 28) as a power outage process is immediately executed.

[0139] Next, the specific contents of ROM202 will be explained with reference to Figure 9(a). Figure 9(a) is a block diagram showing the configuration of ROM202 provided in the main control unit 110 in this embodiment. The ROM202 of the main control unit 110 stores at least the first random number table 202a, the first type selection table 202b, the second random number table 202c, and the variation pattern selection table 202d as part of the fixed value data described above.

[0140] The first random number table 202a (see Figure 9(b)) is a data table that defines the correspondence between the value of the first random number counter C1 and the lottery result. Specifically, in the low probability state of special symbols, the range of judgment values ​​for determining a jackpot is defined as "0, 1" (see 202a1 in Figure 9(b)), and in the high probability state (probability variation state) of special symbols, the range of judgment values ​​for determining a jackpot is defined as "0 to 19" (see 202a2 in Figure 9(b)). If the value of the first random number counter C1 obtained based on the initial win matches any of the judgment values ​​corresponding to a jackpot defined in this first random number table 202a (see Figure 9(b)), it is determined to be a jackpot of a special symbol.

[0141] The first winning type selection table 202b (see Figure 10(a)) is a data table in which judgment values ​​for determining the type of jackpot are stored for each type of special symbol, and the judgment value of the first winning type counter C2 is defined in association with each type of jackpot. In the pachinko machine 10 of this embodiment, when a jackpot of a special symbol is determined, the value of the first winning type counter C2 obtained based on the starting prize is compared with the first winning type selection table 202b, and the jackpot type corresponding to the value of the first winning type counter C2 is selected.

[0142] As shown in Figure 10(a), for the first special symbol, the value of the first win type counter C2 in the range of "0 to 4" is associated with and defined as "Big Win A" (see 202b1 in Figure 10(a)). This "Big Win A" is a big win with 8 rounds, and after the big win ends, the player is granted a "special symbol probability variation state" and a "normal symbol time reduction state" that continue until the next big win. Of the 100 possible counter values ​​for the first win type counter C2, there are 5 counter values ​​that result in "Big Win A," so the probability of "Big Win A" being determined when a big win occurs in the first special symbol lottery is 5% (5 / 100). This "Big Win A" has the most rounds among the big wins of the first special symbol, and after the big win ends, the player is granted the advantageous "special symbol probability variation state" and "normal symbol time reduction state," making it the most advantageous big win type among the big wins of the first special symbol.

[0143] For the first special symbol, if the value of the first win type counter C2 is in the range of "5 to 64", it is defined as corresponding to "Big Win B" (see 202b2 in Figure 10(a)). This "Big Win B" is a jackpot with 5 rounds, and after the jackpot ends, the player is granted a "special symbol probability variation state" and a "regular symbol time reduction state" that continue until the next jackpot. Of the 100 possible counter values ​​of the first win type counter C2, 60 counter values ​​result in "Big Win B", so the probability of "Big Win B" being determined when a jackpot is won in the first special symbol lottery is 60% (60 / 100). Although "Big Win B" has fewer rounds, like "Big Win A", it is a relatively advantageous jackpot type for the player because it grants the player the advantageous "special symbol probability variation state" and "regular symbol time reduction state" after the jackpot ends.

[0144] For the first special symbol, the value of the first win type counter C2 in the range of "65 to 99" is associated with and defined as "Big Win C" (see 202b3 in Figure 10(a)). This "Big Win C" is a big win with 5 rounds, and after the big win ends, a "normal symbol time-saving state" is granted, which continues until 100 draws for the special symbol are completed. Of the 100 possible counter values ​​for the first win type counter C2, 35 counter values ​​result in "Big Win C," so the probability of "Big Win C" being determined when a big win occurs in the first special symbol draw is 35% (35 / 100). This "Big Win C" is a disadvantageous big win type for the player because it has fewer rounds and the game state after the big win ends is less favorable compared to "Big Win A" and "Big Win B."

[0145] Furthermore, as shown in Figure 10(a), for the second special symbol, the value of the first win type counter C2 in the range of "0 to 4" is associated with and defined as "Big Win D" (see 202b4 in Figure 10(a)). This "Big Win D" is a big win with 16 rounds, and after the big win ends, the player is granted a "special symbol probability change state" and a "regular symbol time reduction state" that continue until the next big win. Of the 100 possible counter values ​​of the first win type counter C2, there are 5 counter values ​​that result in "Big Win D," so the probability of "Big Win D" being determined when a big win occurs in the second special symbol lottery is 5% (5 / 100). This "Big Win D" is the most advantageous big win type for the player because it has the most rounds and the game state after the big win is also favorable.

[0146] For the second special symbol, the value of the first win type counter C2 in the range of "5 to 64" is associated with and defined as "Big Win E" (see 202b5 in Figure 10(a)). This "Big Win E" is a jackpot with 10 rounds, and after the jackpot ends, the player is granted a "special symbol probability change state" and a "regular symbol time reduction state" that continue until the next jackpot. Of the 100 possible counter values ​​of the first win type counter C2, 60 counter values ​​result in "Big Win E," so the probability of "Big Win E" being determined when a jackpot is won in the first special symbol lottery is 60% (60 / 100). Although "Big Win E" has fewer rounds than "Big Win D," the game state after the jackpot ends is set to be as advantageous as "Big Win A," "Big Win B," and "Big Win D," making it a type of jackpot that is advantageous for the player.

[0147] For the second special symbol, the value of the first win type counter C2 in the range of "65 to 99" is associated with and defined as "Big Win F" (see 202b6 in Figure 10(a)). This "Big Win F" is a big win with 10 rounds, and after the big win ends, a "normal symbol time-saving state" is granted, which continues until the special symbol lottery is completed 100 times. Of the 100 possible counter values ​​of the first win type counter C2, 35 counter values ​​result in "Big Win F," so the probability of "Big Win F" being determined when a big win occurs in the first special symbol lottery is 35% (35 / 100). Although this "Big Win F" has more rounds than the big wins of the first special symbol ("Big Win A" to "Big Win C"), the game state after the big win ends is unfavorable, making it an unfavorable big win type for the player.

[0148] Thus, when a jackpot is won using the second special symbol, it results in a jackpot with more rounds than when using the first special symbol, making the second special symbol lottery more advantageous for the player. The ratio of jackpots with a chance of winning a bonus round to regular jackpots is the same for both the first and second special symbol lotteries (65% for bonus rounds and 35% for regular jackpots).

[0149] The second random number table 202c (see Figure 10(b)) is a data table in which the winning determination values ​​for normal symbols are defined (stored). Specifically, in the normal state of normal symbols, the determination value for a normal symbol win is defined as "5 to 28" (see 202c1 in Figure 10(b)). Also, in the high probability state of normal symbols, the determination value for a normal symbol win is defined as "5 to 204" (see 202c2 in Figure 10(b)). In the pachinko machine 10 of this embodiment, the value of the second random number counter C4, which is obtained based on the passage of a game ball through the normal ball entry gate 67, and the second random number table 202c are referenced to determine whether or not it is a normal symbol win.

[0150] The variation pattern table 202d (see Figure 11) is a data table in which the determination value of the variation type counter CS1, which determines the display mode of the variation pattern, is defined for each display mode. Details of the variation pattern table 202d are as described above in the explanation of the variation type counter CS1, so a detailed explanation is omitted here.

[0151] Next, the details of RAM 203 will be explained with reference to Figure 13. Figure 13 is a block diagram showing the configuration of RAM 203 of the main control device 110. As shown in Figure 13, RAM 203 has at least a first special symbol reserved ball storage area 203a, a second special symbol reserved ball storage area 203b, an execution area 203c, a normal symbol reserved ball storage area 203d, a first special symbol reserved ball counter 203e, a second special symbol reserved ball counter 203f, a normal symbol reserved ball counter 203g, a probability variation flag 203h, a time reduction counter 203i, a ball entry waiting flag 203j, a jackpot start flag 203k, a jackpot flag 203m, and other memory areas 203z.

[0152] The first special symbol reserved ball storage area 203a has four reserved areas (reserved area 1 to reserved area 4), and each of these areas stores the values ​​of the first hit random number counter C1, the first hit type counter C2, and the stop type selection counter C3, respectively.

[0153] More specifically, when a game ball enters the first ball entry slot 64 (initial entry), the values ​​of counters C1 to C3 are acquired, and this acquired data is stored in the four empty holding areas (holding area 1 to holding area 4), starting with the area with the smallest area number (1 to 4). In other words, the smaller the area number, the older the winning data that is stored, and the data corresponding to the oldest winning data is stored in holding area 1. If data is already stored in all four holding areas, nothing new is stored.

[0154] Subsequently, if a special symbol lottery is to be held in the main control device 110, the values ​​of counters C1 to C3 stored in the first reserve area of ​​the first special symbol reserve ball storage area 203a are shifted (moved) to the execution area 203c (see Figure 12), and a determination such as a special symbol lottery is made based on the values ​​of counters C1 to C3 stored in that execution area.

[0155] When data is shifted from the first holding area to the execution area 203c, the first holding area becomes empty. Therefore, a shift process is performed to move the winning data stored in the other holding areas (the second to fourth holding areas) into the holding area with the area number one smaller (the first to third holding areas). In this embodiment, in the first special symbol holding ball storage area 203a, data shifting is performed only for the holding areas (the second to fourth holding areas) where winning data is stored.

[0156] The second special symbol ball storage area 203b, like the first special symbol ball storage area 203a, has four storage areas. This second special symbol ball storage area 203b stores the counter values ​​acquired based on the initial entry into the second ball entry port 640. The method of storing the counter values ​​is the same as in the first special symbol ball storage area 203a, so a detailed explanation is omitted.

[0157] The execution area 203c is a memory area where the values ​​of counters C1 to C3, which are used to perform the special symbol lottery, are stored. The values ​​of counters C1 to C3 stored in this execution area 203c are compared with the first random number table 202a, the first type selection table 202b, etc., as described above, and the special symbol lottery is performed.

[0158] The regular symbol reserved ball storage area 203d has one execution area and four reserved areas (reserved area 1 to reserved area 4). The second winning random number counter C4 is stored in each of these areas. More specifically, when a game ball passes through the regular ball entry gate 67, the value of counter C4 is acquired, and the acquired data is stored in order from the area with the smallest area number (1st to 4th) among the four reserved areas (reserved area 1 to reserved area 4) that are not currently occupied. In other words, similar to the first special symbol reserved ball storage area 203a and the second special symbol reserved ball storage area 203b, the order in which the balls entered is maintained, and data corresponding to the winnings is stored. Note that if data is already stored in all four reserved areas, nothing new is stored.

[0159] Subsequently, if the main control device 110 is to conduct a lottery for a regular symbol win, the value of counter C4 stored in the first reserve area of ​​the regular symbol reserve ball storage area 203d is shifted (moved) to the execution area, and a determination such as a lottery for a regular symbol win is made based on the value of counter C4 stored in that execution area.

[0160] When data is shifted from the first hold area to the execution area, the first hold area becomes empty. Therefore, similar to the cases of the first special symbol hold ball storage area 203a and the second special symbol hold ball storage area 203b, a shift process is performed to move the winning data stored in other hold areas into the hold area with the area number one smaller. Furthermore, data shifting is only performed for hold areas where winning data is stored.

[0161] The first special symbol reserved ball counter 203e is a counter that counts the number of reserved balls (waiting count) for the variable display of the special symbol (first symbol) performed by the first symbol display device 37 (variable display performed by the third symbol display device 81) based on ball entry into the first ball entry port 64 (start entry), up to a maximum of 4 times. The first special symbol reserved ball counter 203e is initially set to zero, and each time a game ball enters the first ball entry port 64 and the number of reserved balls for the variable display increases, it is increased by 1 up to a maximum of 4 (see S404 in Figure 24). On the other hand, each time the variable display of the special symbol is newly performed, the first special symbol reserved ball counter 203e is decreased by 1 (see S210 in Figure 22).

[0162] The value of the first special symbol reserved ball counter 203e (the number of reserved balls displayed on the first special symbol N1) is notified to the voice lamp control device 113 by the reserved ball command (see S211 in Figure 22 and S405 in Figure 24). The reserved ball command is a command sent from the main control device 110 to the voice lamp control device 113 each time the value of the first special symbol reserved ball counter 203e is changed.

[0163] The audio lamp control device 113 can obtain the actual number of reserved balls for the variable display held in the main control device 110 by receiving a reserved ball command from the main control device 110 whenever the value of the first special symbol reserved ball counter 203e changes. As a result, even if the number of reserved balls for the variable display managed by the first special symbol reserved ball counter 223b of the audio lamp control device 113 deviates from the actual number of reserved balls for the variable display held in the main control device 110 due to noise or other factors, the next reserved ball command received can correct the discrepancy.

[0164] The audio lamp control device 113 manages the number of reserved balls based on the reserved balls command, and sends a display reserved balls command to the display control device 114 each time the number of reserved balls changes. Based on the number of reserved balls notified by this display reserved balls command, the display control device 114 displays the reserved balls symbol on the third symbol display device 81.

[0165] The second special symbol reserved ball counter 203f is a counter that counts the number of reserved balls (waiting count) for the variable display of the special symbol (first symbol) performed on the first symbol display device 37 (variable display performed on the third symbol display device 81) based on ball entry into the second ball entry port 640 (start entry), up to a maximum of 4 times. The second special symbol reserved ball counter 203f is initially set to zero, and each time a game ball enters the second ball entry port 640 and the number of reserved balls for the variable display increases, it is increased by 1 up to a maximum of 4 (see S410 in Figure 24). On the other hand, the second special symbol reserved ball counter 203f is decreased by 1 each time a new variable display of the special symbol is performed (see S205 in Figure 22). The value of this second special symbol reserved ball counter 203f is also notified to the voice lamp control device 113 by the reserved ball command, similar to the value of the first special symbol reserved ball counter 203e.

[0166] The regular symbol reserved ball counter 203g is a counter that counts the number of reserved balls (waiting count) for the variable display of the regular symbol (second symbol) performed by the second symbol display device 83 based on the passage of game balls through the regular ball entry gate 67, up to a maximum of 4 times. The regular symbol reserved ball counter 203g is initially set to zero, and each time a game ball passes through the through gate 67 and the number of reserved balls for the variable display increases, it is increased by 1 up to a maximum of 4 (see S704 in Figure 27). On the other hand, the regular symbol reserved ball counter 203g is decreased by 1 each time the variable display of the regular symbol (second symbol) is newly performed (see S605 in Figure 26).

[0167] If a game ball passes through the through gate 67 and the value of the normal symbol reserved ball counter 203g (the number of reserved balls for the variable display in the normal symbol M) is less than 4, the value of the second winning random number counter C4 is obtained, and the obtained data is stored in the normal symbol reserved ball storage area 203d (S705 in Figure 27). On the other hand, if the value of the normal symbol reserved ball counter 203g is 4 when a game ball passes through the through gate 67, nothing is newly stored in the normal symbol reserved ball storage area 203d (S703: No in Figure 27).

[0168] The probability variation flag 203h is a flag that indicates whether or not the pachinko machine 10 is in a probability variation state for special symbols. If the probability variation flag 203h is on, it indicates that the pachinko machine 10 is in a probability variation state for special symbols, and if the probability variation flag 203h is off, it indicates that the pachinko machine 10 is in a low probability state for special symbols. Also, as mentioned above, while in the probability variation state for special symbols, it enters a time-saving state for normal symbols. Therefore, if the probability variation flag 203h is on, it indicates that it is in both a probability variation state for special symbols and a time-saving state for normal symbols.

[0169] The probability variation flag 203h is initially set to off, and is turned on at the end of a probability variation jackpot (any of "Jackpot A", "Jackpot B", "Jackpot D", or "Jackpot E") when that jackpot ends (see S1215 in Figure 32). Also, the probability variation flag 203h is reset to off when a jackpot game begins (see S219 in Figure 22).

[0170] This probability variation flag 203h is referenced in the special symbol variation start process to determine whether the game state is in a probability variation state or not (see S302 in Figure 23). Specifically, when the special symbol variation start proc...

Claims

1. In a gaming machine configured to be able to execute a data setting process for setting predetermined settings related to a game by storing setting value data in a predetermined storage area based on the establishment of a predetermined setting condition, a first storage means for storing first data, which corresponds to each of a plurality of different set value data that can be set in the data setting process and is data that constitutes a part of the corresponding set value data; a data specifying means for specifying one of the first data items corresponding to the type of the predetermined setting from the first storage means based on the establishment of the predetermined setting condition; and data generating means for generating the setting value data corresponding to the first data using the first data identified by the data identifying means.

2. the data generating means is configured to be able to generate the setting value data that is composed of the first data and predetermined second data, The gaming machine described in claim 1, characterized in that the data setting process is composed of a process for storing the first data in a first range of the specified memory area and the second data in a second range different from the first range.

3. a temporary storage means for temporarily storing the setting value data in the data setting process; a data storage means for storing the setting value data stored in the temporary storage means in the predetermined storage area; a pre-storing means for storing the second data in advance in a third range of the temporary storage means corresponding to the second range at least before the first data is identified by the data identifying means, The gaming machine described in claim 2, characterized in that the data generation means is configured to create a state in which the setting value data corresponding to the specified setting type is stored in the temporary storage means by overwriting only the fourth range of the temporary storage means corresponding to the first range with the first data.

4. the first storage means is configured with a plurality of addresses capable of storing a predetermined specific amount of data, 4. The gaming machine according to claim 1, wherein the first data is configured with a data amount less than the specific amount.

5. 5. The gaming machine according to claim 4, wherein said first storage means stores a plurality of said first data items corresponding to different said setting value data items at respective addresses.

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