System

The system addresses the lack of efficient platforms for anonymous and secure sharing of possessions and skills by using AI for matching and rewarding transactions, facilitating seamless reuse and recycling.

JP2026028846APending Publication Date: 2026-02-20SOFTBANK GROUP CORP
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Patent Information

Application Number
JP2024131462
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-08-07
Publication Date
2026-02-20

AI Technical Summary

Technical Problem

The current reuse and upcycling market lacks an efficient platform for users to share possessions and skills anonymously, securely, and with peace of mind, particularly for the elderly and people with disabilities, due to insufficient personal information management and resistance to transactions.

Method used

A system that allows users to register anonymously, uses artificial intelligence for matching possessions and skills, facilitates transactions with electronic money, and rewards points after completion, ensuring information security and user motivation.

Benefits of technology

Enables efficient and secure sharing, reuse, and recycling of assets and skills by maintaining anonymity and enhancing user motivation through electronic transactions and rewards.

✦ Generated by Eureka AI based on patent content.

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Abstract

A system is provided.SOLUTION: A system comprising: means for a user to register anonymously; means for a user to register possessions and skills; means for matching the registered possessions and skills using artificial intelligence; means for conducting a transaction using electronic money; and means for returning points after completion of the transaction.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The technology of the present disclosure relates to a system. [Background technology]

[0002] Patent document 1 discloses a persona chatbot control method performed by at least one processor, the method including the steps of receiving a user utterance, adding the user utterance to a prompt including an instruction sentence related to a description of the chatbot character, encoding the prompt, and inputting the encoded prompt into a language model to generate a chatbot utterance in response to the user utterance. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Publication No. 2022-180282 Summary of the Invention [Problem to be solved by the invention]

[0004] The current reuse and upcycling market relies on individual, decentralized actions, making sustainable sharing difficult. Specifically, there is a lack of an efficient platform for users to appropriately share their possessions and skills and recycle or upcycle. Furthermore, there is a strong resistance to the hassle of transactions between users, limiting opportunities for the elderly and people with disabilities to effectively utilize their skills and possessions. Furthermore, there is a need for a system that can be used with peace of mind, due to insufficient management of personal information and anonymity. [Means for solving the problem]

[0005] The present invention solves the above-mentioned problems by providing a system that includes a means for users to register anonymously, a means for registering possessions and skills, a means for matching registered possessions and skills using artificial intelligence, a means for conducting transactions using electronic money, and a means for rewarding points after a transaction is completed. This system facilitates reuse, recycling, and sharing by allowing users to register shareable items and skills and using artificial intelligence to perform appropriate matching. Furthermore, the system enhances users' motivation to trade by allowing transactions using electronic money and rewarding points after a transaction is completed. Furthermore, the system uses artificial intelligence to manage users' personal information, maintaining anonymity and ensuring information security, thereby realizing a system that can be used with peace of mind.

[0006] "User" refers to an individual or organization that uses the System.

[0007] "Anonymous" refers to registration in an identifiable form without disclosing the user's personal information.

[0008] "Property" refers to an item that a user owns and wishes to share.

[0009] "Skills" refer to the techniques, knowledge, and services that users can provide.

[0010] "Artificial intelligence" refers to a system that analyzes users' registered information and makes optimal matches.

[0011] "Matching" refers to selecting an appropriate trading partner based on registered assets and skills.

[0012] "Electronic money" refers to a digital form of currency used as a means of payment for transactions.

[0013] "Transaction" refers to the exchange or offering between users based on registered possessions or skills.

[0014] "Point redemption" refers to reward points given to users after a transaction is completed.

[0015] "Personal information" refers to information that can identify a specific individual, such as a user's name, address, and contact information.

[0016] "Information security" refers to protecting important data, including personal information, and guarding against unauthorized access or tampering.

[0017] The "system" refers to a comprehensive mechanism for carrying out a series of processes, including user registration, product and skill registration, matching using artificial intelligence, transactions using electronic money, and point redemption. [Brief explanation of the drawings]

[0018] [Figure 1] 1 is a conceptual diagram showing an example of the configuration of a data processing system according to a first embodiment. [Figure 2] 1 is a conceptual diagram showing an example of main functions of a data processing device and a smart device according to a first embodiment. [Figure 3] FIG. 10 is a conceptual diagram showing an example of the configuration of a data processing system according to a second embodiment. [Figure 4] FIG. 10 is a conceptual diagram showing an example of main functions of a data processing device and smart glasses according to a second embodiment. [Figure 5] FIG. 10 is a conceptual diagram showing an example of the configuration of a data processing system according to a third embodiment. [Figure 6] FIG. 11 is a conceptual diagram showing an example of main functions of a data processing device and a headset-type terminal according to a third embodiment. [Figure 7] FIG. 10 is a conceptual diagram showing an example of the configuration of a data processing system according to a fourth embodiment. [Figure 8] FIG. 10 is a conceptual diagram showing an example of main functions of a data processing device and a robot according to a fourth embodiment. [Figure 9] 1 shows an emotion map onto which multiple emotions are mapped. [Figure 10]1 shows an emotion map onto which multiple emotions are mapped. [Figure 11] FIG. 3 is a sequence diagram showing a processing flow of the data processing system according to the first embodiment. [Figure 12] FIG. 10 is a sequence diagram showing the flow of processing in the data processing system in Application Example 1. [Figure 13] FIG. 10 is a sequence diagram showing the flow of processing in the data processing system according to the second embodiment when an emotion engine is combined. [Figure 14] FIG. 10 is a sequence diagram showing the flow of processing in the data processing system in Application Example 2 when an emotion engine is combined. DETAILED DESCRIPTION OF THE INVENTION

[0019] An example of an embodiment of a system according to the technology of the present disclosure will be described below with reference to the accompanying drawings.

[0020] First, the terms used in the following description will be explained.

[0021] In the following embodiments, a coded processor (hereinafter simply referred to as a "processor") may be a single arithmetic device or a combination of multiple arithmetic devices. Furthermore, a processor may be a single type of arithmetic device or a combination of multiple types of arithmetic devices. Examples of arithmetic devices include a CPU (Central Processing Unit), a GPU (Graphics Processing Unit), a GPGPU (General-Purpose computing on Graphics Processing Units), and an APU (Accelerated Processing Unit).

[0022] In the following embodiments, a coded RAM (Random Access Memory) is a memory in which information is temporarily stored and is used as a working memory by a processor.

[0023] In the following embodiments, the coded storage is one or more non-volatile storage devices that store various programs, various parameters, etc. Examples of non-volatile storage devices include flash memory (SSD (Solid State Drive)), magnetic disks (e.g., hard disks), and magnetic tapes.

[0024] In the following embodiments, a communication I / F (Interface) with a symbol is an interface including a communication processor, an antenna, etc. The communication I / F controls communication between multiple computers. Examples of communication standards applied to the communication I / F include wireless communication standards including 5G (5th Generation Mobile Communication System), Wi-Fi (registered trademark), Bluetooth (registered trademark), etc.

[0025] In the following embodiments, "A and / or B" is synonymous with "at least one of A and B." In other words, "A and / or B" means that it may be only A, only B, or a combination of A and B. Furthermore, in this specification, the same concept as "A and / or B" is also applied when three or more things are expressed connected by "and / or."

[0026] [First embodiment]

[0027] FIG. 1 shows an example of the configuration of a data processing system 10 according to the first embodiment.

[0028] 1, a data processing system 10 includes a data processing device 12 and a smart device 14. An example of the data processing device 12 is a server.

[0029] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).

[0030] The smart device 14 includes a computer 36, a reception device 38, an output device 40, a camera 42, and a communication I / F 44. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The reception device 38, the output device 40, and the camera 42 are also connected to the bus 52.

[0031] The reception device 38 includes a touch panel 38A, a microphone 38B, and the like, and receives user input. The touch panel 38A detects contact with an indicator (for example, a pen or a finger) to receive user input by the touch of the indicator. The microphone 38B detects the user's voice to receive user input by voice. The control unit 46A transmits data indicating the user input received by the touch panel 38A and the microphone 38B to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the data indicating the user input.

[0032] The output device 40 includes a display 40A and a speaker 40B, and presents data to the user 20 by outputting the data in a form of expression that the user 20 can perceive (for example, audio and / or text). The display 40A displays visible information such as text and images in accordance with instructions from the processor 46. The speaker 40B outputs audio in accordance with instructions from the processor 46. The camera 42 is a compact digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor.

[0033] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 control the exchange of various information between the processor 46 and the processor 28 via the network 54.

[0034] FIG. 2 shows an example of the main functions of the data processing device 12 and the smart device 14.

[0035] 2, in the data processing device 12, a specific process is performed by the processor 28. A specific processing program 56 is stored in the storage 32. The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific process is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[0036] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[0037] In the smart device 14, the processor 46 performs the reception output process. The storage 50 stores a reception output program 60. The reception output program 60 is used in conjunction with the specific processing program 56 by the data processing system 10. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[0038] Next, a description will be given of the specific processing performed by the specific processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0039] The embodiment of the present invention is to build a local economy system for social networking sites, which allows users to register their possessions and skills, and then provides a series of processes for smooth reuse, recycling, and sharing through matching by artificial intelligence. This system uses electronic money for transactions, and has a mechanism for rewarding points after the transaction is completed. The specific operation of this system is described below.

[0040] System Overview

[0041] User Registration

[0042] Device: The user downloads and installs the app. After launching the app, the user enters their email address and password to register anonymously.

[0043] Server: The server receives this information and generates an anonymous ID. The generated anonymous ID and registration information are stored in a database. Once registration is complete, the server sends a completion notification to the terminal, allowing the user to confirm that registration was successful.

[0044] Item / Skill Registration

[0045] Device: After logging in, users are taken to a screen for registering their possessions and skills, where they enter detailed information about the goods and non-essential items they can share, and the skills they can offer.

[0046] Server: The server receives the entered information and stores it in a database. This registration information is then used for AI matching.

[0047] AI Matching

[0048] Server: The AI ​​deployed within the system periodically scans the database and analyzes registered possessions and skill information. The AI ​​generates suitable matching candidates and finds the best opportunities for sharing, reuse, and recycling.

[0049] Server: Once a match is made, the server generates a notification message and sends it to the user's device, containing the transaction details.

[0050] Transactions and points redemption

[0051] Terminal: The user receives a notification, reviews the proposed match, and if they agree with the transaction, clicks the approve button to proceed with the transaction.

[0052] Server: Once the transaction is completed, the server updates the details in its database and sends a confirmation message to all users involved that the transaction has been completed.

[0053] Server: After the transaction is completed, the server calculates the points based on the transaction and refunds them to the user's account. A confirmation message for the points refund will be sent to the user's device, allowing the user to confirm the points have been awarded.

[0054] Specific examples

[0055] For example, consider the case where User A registers an old laptop that he no longer needs, and User B needs a part for that laptop. User A uses the app to enter information about the old laptop. The AI ​​analyzes this information and determines that it matches the conditions User B is looking for. Once a match is confirmed, the server sends a notification of a trade proposal to User A and User B.

[0056] User B checks the transaction details and clicks the approval button if he agrees. The server confirms that the transaction has been established, and after the transaction is successfully completed, User A is rewarded with points according to his recycling activities. The points are added to User A's account via electronic money. This allows users to recycle their unwanted items and earn more reward points.

[0057] The system of the present invention aims to create a sustainable local economy by linking users, terminals, and servers, efficiently sharing possessions and skills, and promoting reuse and recycling.

[0058] The processing flow will be explained below.

[0059] Step 1:

[0060] Device: The user downloads and installs the app.

[0061] Device: Launch the app, enter your email address and password to register anonymously, and click the Register button.

[0062] Step 2:

[0063] Server: Receives the entered email address and password and generates an anonymous ID.

[0064] Server: The generated anonymous ID and user information are saved in a database.

[0065] Server: Sends a confirmation message to the terminal that registration is complete.

[0066] Step 3:

[0067] Terminal: The user receives a confirmation message, confirming that registration is complete.

[0068] Device: The user logs in to the app and selects the "Register Items and Skills" menu.

[0069] Step 4:

[0070] Terminal: Users enter information about items that can be shared, unwanted items, and skills that can be provided.

[0071] Device: Click the Register button.

[0072] Step 5:

[0073] Server: Receives the entered information and stores it in a database.

[0074] Server: Sends a confirmation message to the terminal that the save is complete.

[0075] Step 6:

[0076] Terminal: The user receives a confirmation message, confirming that registration is complete.

[0077] Server: Artificial intelligence periodically scans the database and analyzes registered possessions and skill information.

[0078] Step 7:

[0079] Server: Artificial intelligence generates suitable matching candidates and finds the best sharing, reuse, and recycling opportunities.

[0080] Server: Once a match is confirmed, a notification message is generated and sent to the corresponding user's device.

[0081] Step 8:

[0082] On your device: You receive a notification and review the proposed matches.

[0083] Terminal: If you agree to the transaction, click the approve button.

[0084] Step 9:

[0085] Server: Receives the authorization information and updates the transaction details to a database.

[0086] Server: Sends a transaction confirmation message to all users involved.

[0087] Step 10:

[0088] Server: Once the transaction is completed, calculate points based on the transaction and refund the points to the user's account.

[0089] Server: Sends a confirmation message of point redemption to the user's terminal.

[0090] Step 11:

[0091] Terminal: The user receives a confirmation message and confirms that the points have been added.

[0092] Example 1

[0093] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0094] Modern society demands mechanisms for the effective reuse, recycling, and sharing of assets and skills. However, existing systems often require cumbersome user registration and verification of goods and skills, fail to ensure anonymity, and do not ensure the security of transactions using electronic currency. Furthermore, rewards are often not returned smoothly after transactions are completed, resulting in poor user convenience. An efficient and secure system is needed to solve these problems.

[0095] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[0096] In this invention, the server includes a means for users to register anonymously, a means for users to register assets and skills, a means for using artificial intelligence to verify the registered assets and skills, a means for conducting transactions using electronic currency, and a means for returning rewards after the transaction is completed. This enables a system that allows users to share, reuse, and recycle assets and skills efficiently and safely.

[0097] "User" means an individual or corporation that uses the system to register assets and skills and conduct transactions.

[0098] "Anonymous registration methods" are methods that allow users to create an account and use the system without disclosing their real name or personal information.

[0099] "Asset" refers to something a User owns and wishes to offer, share, or trade with other Users through the System.

[0100] "Skills" refer to the skills and knowledge that a user possesses, and indicate services or activities that can be provided to other users.

[0101] "Matching means" is a process that uses artificial intelligence to analyze the assets and skills registered by users and match them with other users who need them.

[0102] "Electronic currency" means currency that exists in digital form and is used for transactions within the system, including modern digital payment methods.

[0103] "Transaction" refers to the process of providing, exchanging, or purchasing assets or skills between users.

[0104] "Rewards" refers to benefits such as ratings and points that users receive after completing a transaction.

[0105] A "redeem" is a process for crediting a user's account with a reward after a transaction is completed.

[0106] The present invention is a system that provides an integrated system for anonymous registration, asset and skill registration, verification using artificial intelligence, transactions using electronic currency, and rewards after transactions are completed. The following describes an embodiment of this system.

[0107] User Registration

[0108] Device: The user downloads and installs the dedicated application onto their smartphone or computer. After installation, they launch the app and a screen appears allowing them to create an anonymous account. The user enters their email address and password and clicks the "Register" button.

[0109] Server: The server encrypts the submitted email address and password and generates a new anonymous ID. The generated anonymous ID and encrypted information are stored in a database. Once registration is complete, the server sends a completion notification to the device, and the user confirms the success of the registration.

[0110] Asset and skill registration

[0111] Device: The user logs in to the app and goes to the "Assets and Skills Registration" screen from the menu. They enter detailed information (name, condition, description, category) about the items they can share, unwanted items, and skills they can provide. Once they have completed the information, they click the "Register" button.

[0112] Server: The server receives the transmitted information and stores it in a database, which is then used for AI verification.

[0113] AI-based matching

[0114] Server: The AI ​​installed on the server periodically scans the database and analyzes the registered assets and skills information. The AI ​​generates matching candidates that meet the conditions and provides optimal sharing, reuse, and recycling opportunities.

[0115] Server: Once matching is complete, it generates a notification message and sends it to the user's device, including the transaction details.

[0116] Transaction Progress

[0117] Terminal: The user checks the notification sent to them, confirms the transaction details, and if they agree, clicks the "Approve" button to proceed with the transaction.

[0118] Server: Once the transaction is completed, the server updates the database and sends a confirmation message to all users involved that the transaction is complete.

[0119] Reward return

[0120] Server: After the transaction is completed, the server will calculate the reward and add points to the user's account, and then send a confirmation message of the points redemption to the user's device.

[0121] Specific examples

[0122] For example, User A registers an old laptop that he no longer needs as an "electronic device" in the system. The server stores this information in a database, and through periodic scanning by artificial intelligence, it recognizes that User B needs parts for that laptop. The server then sends a matching notification to User A and User B, who then checks the transaction details and clicks the "Approve" button. Once the transaction is completed, the server records the transaction details in the database and rewards User A with 100 points.

[0123] Prompt Sentence Examples

[0124] Below are some example prompts to input to a generative AI model:

[0125] "I would like to create a local economy system for social media that allows users to register unwanted items and share or reuse them with other users. In this system, transactions will be conducted using electronic money, and I would like to introduce a mechanism for rewarding points for each transaction. Please tell me in detail how to implement the processes of anonymous user registration, asset and skill registration, AI matching, transactions, and reward reward redemption."

[0126] Given this prompt, the generative AI model can provide detailed implementation instructions for this system.

[0127] The flow of the identification process in the first embodiment will be described with reference to FIG.

[0128] Step 1: User Registration

[0129] Device: The user downloads and installs the dedicated app on their smartphone or computer. After launching the app, they enter their email address and password and click the "Register" button.

[0130] Input: Email address, password

[0131] Output: Send registration information

[0132] Specific operation: After entering the email address and password, the device sends the registration information to the server.

[0133] Server: The server receives the submitted email address and password and performs encryption processing. It then generates a new anonymous ID and stores this information in a database. Once registration is complete, the server generates a completion notification message and sends it to the device.

[0134] Input: Registration information (email address, password)

[0135] Output: Anonymous ID, completion notification

[0136] Specific operation: The server encrypts the information, generates an anonymous ID and stores it in the database. It also creates a completion notification message and sends it to the device.

[0137] Step 2: Register assets and skills

[0138] Terminal: The user logs in and goes to the "Asset / Skill Registration" screen from the menu. Enter detailed information (e.g., name, status, description, category) and click the "Register" button.

[0139] Input: Asset and skill information (name, status, description, category)

[0140] Output: Send registration information

[0141] Specific operation: The user enters information about assets and skills, clicks the "Register" button and sends it to the server.

[0142] Server: Receives the transmitted information and stores it in a database, which is then used for AI matching.

[0143] Input: Asset and skill information

[0144] Output: Database update

[0145] Specific operation: The server stores the received information in a database.

[0146] Step 3: AI matching

[0147] Server: The built-in AI scans the database periodically (e.g., every hour) and analyzes the registered assets and skills information. It generates matching candidates that meet the conditions.

[0148] Input: Asset and skill information in the database

[0149] Output: Match candidate list

[0150] Specific operation: Artificial intelligence analyzes asset and skill information and generates suitable matching candidates.

[0151] Server: Once a match is made, it generates a notification message and sends it to the user's device. The notification contains details of the transaction.

[0152] Input: Match candidate list

[0153] Output: Notification message

[0154] Specific operation: The server generates a matching notification and sends it to the user's device.

[0155] Step 4: Proceed with the transaction

[0156] Terminal: The user checks the notification, confirms the transaction details, and clicks the "Approve" button if they agree.

[0157] Input: Notification content, transaction confirmation

[0158] Output: Send approval information

[0159] Specific operation: The user checks the notification content and clicks the approval button to send approval information to the server.

[0160] Server: Receives the approval information, updates the database to indicate that the transaction has been completed, and sends a message confirming the transaction to all users involved.

[0161] Input:Authorization information

[0162] Output: Database updated, confirmation message

[0163] Specific operation: The server receives the approval information, updates the database, and sends a completion message.

[0164] Step 5: Reward Redemption

[0165] Server: Once the transaction is completed, the server calculates the reward based on the transaction details and adds points to the user's account.

[0166] Input: Transaction information

[0167] Output: Calculated reward points

[0168] Specific operation: The server calculates reward points based on the transaction information and reflects them in the user's account.

[0169] Server: Sends a confirmation message of point redemption to the user's terminal.

[0170] Input: Reward point information

[0171] Output:Confirmation message

[0172] Specific operation: The server creates a confirmation message for point redemption and sends it to the user's device.

[0173] (Application example 1)

[0174] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0175] The problem that this invention aims to solve is to provide a system that facilitates the sharing, reuse, and recycling of possessions and skills in local communities. Current systems have problems in that they are difficult to operate intuitively using eye tracking or voice input, and to provide instant confirmation and transaction approval via smart devices. The purpose of this invention is to solve this problem and improve user convenience.

[0176] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[0177] In this invention, the server includes means for users to register anonymously, means for users to register their possessions and skills, means for matching the registered possessions and skills using artificial intelligence, means for conducting transactions using electronic money, means for rewarding points after the transaction is completed, means for registering possessions and skills using eye tracking and voice input, and means for checking notifications and approving transactions via a smart device. This enables a sustainable sharing economy in local communities and makes it possible to efficiently utilize the possessions and skills of users.

[0178] "User" refers to an individual who uses the system to register their possessions and skills and conduct transactions.

[0179] "Means for anonymous registration" refers to a method for anonymously registering with the system so that users' personal information cannot be identified.

[0180] "Means for registering possessions and skills" refers to a method by which a user can register the possessions and skills that he or she owns and can provide in the system together with detailed information.

[0181] "Artificial intelligence matching methods" refers to methods that use artificial intelligence to analyze registered possessions and skills and find optimal sharing, reuse, and recycling opportunities.

[0182] "Means for conducting transactions using electronic money" refers to a method for carrying out transactions between users using an electronic payment system.

[0183] "Means for returning points after a transaction is completed" refers to a method for awarding points to a user after a transaction is established and completed.

[0184] "Means for registering using eye tracking and voice input" refers to a method that allows users to easily register possessions and skills using eye movements and voice on a smart device.

[0185] "Means for reviewing notifications and approving transactions via a smart device" refers to a method for a user to review received notifications and approve transactions using smart glasses or other smart devices.

[0186] An embodiment of the present invention provides a system for sharing, reusing, and recycling items and skills owned by users. This system utilizes smart devices, and is characterized by transactions using electronic money and points redemption after the transaction is completed.

[0187] System configuration

[0188] User Registration

[0189] Terminal (smart glasses): The user scans the QR code using the smart glasses to launch the application. They then enter their email address and password to register anonymously.

[0190] Registering possessions and skills

[0191] Terminal (smart glasses): Using eye tracking and voice input, users register shareable items and skills available in the store with the system.

[0192] AI Matching

[0193] Server: AI deployed on a cloud server periodically scans the database and analyzes registered possessions and skill information. It uses TensorFlow and other technologies to generate optimal matching candidates.

[0194] Transactions and points redemption

[0195] Terminal (smart glasses): The user receives a notification of the proposed transaction through the smart glasses. They can review and approve the transaction by eye contact or voice command.

[0196] Server: When a transaction is completed, the details are updated in the database, and after the transaction is completed, points are calculated and credited to the user's account.

[0197] Hardware and software used

[0198] Hardware: Smart glasses (e.g., Google Glass)

[0199] Software: AR application (e.g., Vuforia SDK, TensorFlow, etc.), cloud server (e.g., AWS, Google Cloud), database (e.g., Firebase)

[0200] Specific examples

[0201] For example, consider the case where User A visits a brick-and-mortar store and registers an old laptop they no longer need in the system using eye tracking and voice input. The smart glasses recognize the laptop according to their eye movements and User A enters details via their voice command. The artificial intelligence on the cloud server analyzes this information and recognizes that User B needs a part for that laptop. Once the match is complete, the server sends a notification to User A and User B via the smart glasses. When User B approves the transaction using their eye gaze and voice command, the transaction is completed and points are credited to User A's account.

[0202] Prompt Sentence Examples

[0203] Create an app using smart glasses that implements a reuse, recycle and sharing system for the local community. It includes anonymous user registration, item and skill registration using gaze and voice input, AI matching, trading and point redemption functions.

[0204] Thus, a specific embodiment of the invention is shown.

[0205] The flow of the specific processing in the application example 1 will be described with reference to FIG.

[0206] Step 1:

[0207] A user scans a QR code using smart glasses to launch an application. The input is the QR code data, and the output is the application launch screen. In this process, the QR code reader analyzes the QR code, obtains the app URL, and launches the app.

[0208] Step 2:

[0209] A user enters an email address and password to register anonymously with the system. The input is the user's email address and password, and the output is the generation of an anonymous ID and a message confirming the completion of registration. The server receives this information, generates an anonymous ID, and stores it in the database.

[0210] Step 3:

[0211] Users use gaze tracking and voice input to register items available for sharing in the store and skills available for provision. The input is the item selected using gaze tracking and voice input, and the output is detailed information about the item or skill being registered in the system. The smart glasses track the user's gaze to select the item, convert the voice into text using a voice recognition engine, and send the detailed information to a cloud server.

[0212] Step 4:

[0213] The server's AI periodically scans the property and skill information stored in the database to generate optimal match candidates. The input is the information stored in the database, and the output is the optimal match result. The AI ​​uses TensorFlow to analyze the data and select candidates based on the matching algorithm.

[0214] Step 5:

[0215] The server sends a notification to the user based on the matching result. The input is the matching result, and the output is a notification message. The notification content is sent to the user through the smart glasses.

[0216] Step 6:

[0217] The user checks the notification on the smart glasses and approves the transaction using gaze and voice commands. The input is the notification message and the output is a transaction approval confirmation message. The smart glasses recognize the user's gaze and voice input and send the transaction approval to the server.

[0218] Step 7:

[0219] The server updates the transaction details to a database, and after the transaction is completed, calculates the points and redeems them for the user's account. The input is the transaction completion data, and the output is the updated database and a message confirming the points redemption. The server calculates the points based on the transaction data and updates the database.

[0220] This will improve the system's convenience for users and facilitate the sharing of possessions and skills within the local community.

[0221] Furthermore, an emotion engine that estimates the user's emotion may be combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59 and perform identification processing using the user's emotion.

[0222] An embodiment of the present invention combines an emotion engine with a local economy system for social networking sites, providing a series of processes for users to register their possessions and skills, and then smoothly reuse, recycle, and share through matching by artificial intelligence. This system uses electronic money for transactions, and has a mechanism for rewarding points after the transaction is completed. It also has an emotion engine that recognizes the user's emotions and optimizes the transaction process. The specific operation of this system is described below.

[0223] System Overview

[0224] User Registration

[0225] Device: The user downloads and installs the app. After launching the app, the user enters their email address and password to register anonymously, and clicks the Register button.

[0226] Server: The server receives this information and generates an anonymous ID. The generated anonymous ID and registration information are stored in a database. Once registration is complete, the server sends a completion notification to the terminal, allowing the user to confirm that registration was successful.

[0227] Item / Skill Registration

[0228] Device: After logging in, users are taken to a screen for registering their possessions and skills, where they enter detailed information about the goods and non-essential items they can share, and the skills they can offer.

[0229] Server: The server receives the entered information and stores it in a database. This registration information is then used for AI matching.

[0230] AI Matching and Emotion Engine

[0231] Server: The AI ​​deployed within the system periodically scans the database and analyzes registered possessions and skill information. The AI ​​generates suitable matching candidates and finds the best opportunities for sharing, reuse, and recycling.

[0232] Server: Furthermore, the emotion engine analyzes the user's input, transaction history, and feedback to recognize their current emotional state. Based on the user's emotional state, it notifies them of a match at the optimal time and in the optimal way.

[0233] Server: Once a match is confirmed, the server generates a notification message based on the match and sends it to the user's device. The notification contains details of the transaction. The emotion engine monitors the user's reaction and helps ensure the transaction proceeds smoothly.

[0234] Transactions and points redemption

[0235] Terminal: The user receives a notification, reviews the proposed match, and if they agree with the transaction, clicks the approve button to proceed with the transaction.

[0236] Server: Once the transaction is completed, the server updates the details in its database and sends a confirmation message to all users involved that the transaction has been completed.

[0237] Server: After the transaction is completed, the server calculates the points based on the transaction and refunds them to the user's account. A confirmation message for the points refund will be sent to the user's device, allowing the user to confirm the points have been awarded.

[0238] Specific examples

[0239] For example, consider the case where User A registers an old laptop that he no longer needs, and User B needs a part for that laptop. User A uses the app to enter information about the old laptop. The AI ​​analyzes this information and determines that it matches the conditions User B is looking for. The emotion engine analyzes User B's emotional state and sends a matching notification at the optimal time, encouraging User B to be more positive about the transaction.

[0240] User B checks the transaction details and clicks the approval button if he agrees. The server confirms that the transaction has been established, and after the transaction is successfully completed, User A is rewarded with points based on his recycling activities. The points are added to User A's account via electronic money. This allows users to recycle their unwanted items and earn more reward points. In addition, the introduction of an emotion engine makes the transaction itself smoother and more satisfying.

[0241] The system of the present invention aims to create a sustainable local economy by linking users, terminals, servers, and emotion engines to efficiently share possessions and skills and promote reuse and recycling.

[0242] The processing flow will be explained below.

[0243] Step 1:

[0244] Device: The user downloads and installs the app.

[0245] Device: Launch the app, enter your email address and password to register anonymously, and click the Register button.

[0246] Step 2:

[0247] Server: Receives the entered email address and password and generates an anonymous ID.

[0248] Server: The generated anonymous ID and user information are saved in a database.

[0249] Server: Sends a confirmation message to the terminal that registration is complete.

[0250] Step 3:

[0251] Terminal: The user receives a confirmation message, confirming that registration is complete.

[0252] Device: The user logs in to the app and selects the "Register Items and Skills" menu.

[0253] Step 4:

[0254] Terminal: Users enter information about items that can be shared, unwanted items, and skills that can be provided.

[0255] Device: Click the Register button.

[0256] Step 5:

[0257] Server: Receives the entered information and stores it in a database.

[0258] Server: Sends a confirmation message to the terminal that the save is complete.

[0259] Step 6:

[0260] Terminal: The user receives a confirmation message, confirming that registration is complete.

[0261] Step 7:

[0262] Server: Artificial intelligence periodically scans the database and analyzes registered possessions and skill information.

[0263] Server: Generates suitable match candidates.

[0264] Step 8:

[0265] Server: The emotion engine analyzes user input, past transaction history, and feedback to recognize the current emotional state.

[0266] Server: Optimizes the timing and content of notifications about potential matches based on the user's emotional state.

[0267] Step 9:

[0268] Server: Generates a notification message optimized by the emotion engine and sends it to the relevant user's device.

[0269] Step 10:

[0270] On your device: You receive a notification and review the proposed matches.

[0271] Terminal: If you agree to the transaction, click the approve button.

[0272] Step 11:

[0273] Server: Receives the authorization information and updates the transaction details to a database.

[0274] Server: Sends a transaction confirmation message to all users involved.

[0275] Step 12:

[0276] Server: Once the transaction is completed, calculate points based on the transaction and refund the points to the user's account.

[0277] Server: Sends a confirmation message of point redemption to the user's terminal.

[0278] Step 13:

[0279] Terminal: The user receives a confirmation message and confirms that the points have been added.

[0280] Step 14:

[0281] Server: The sentiment engine collects trading results and user feedback, and analyzes the data to improve future matching accuracy and user experience.

[0282] Example 2

[0283] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0284] In today's consumer society, there is a demand for effective utilization of unwanted and obsolete goods and skills. However, conventional systems make it difficult for users to participate in transactions anonymously, and the timing and process of transactions are often inappropriate for the user's emotions and circumstances. This creates challenges that reduce the smoothness of transactions and user satisfaction. Furthermore, point rewards between users after transaction completion are often done manually, and an efficient system has been lacking.

[0285] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[0286] In this invention, the server includes means for users to register anonymously, means for users to register possessions and skills, means for matching registered possessions and skills using artificial intelligence, means for conducting transactions using electronic money, means for returning points after the transaction is completed, means for recognizing the emotional state of the user using an emotion engine and optimizing the transaction process, and means for sending a notification to the corresponding user when a match is confirmed. This enables anonymous and safe transactions, optimal transaction timing based on the user's emotion, and automatic point return after the transaction is completed.

[0287] "User" refers to an individual or organization that uses the System to register or trade property or skills.

[0288] "Anonymous Registration" means a method by which a user registers with the system without disclosing any personal information about the user.

[0289] "Property" refers to any goods or items that you own and register for sharing, reuse, or recycling.

[0290] "Skills" refers to the knowledge, techniques, and services that users can provide.

[0291] "Artificial intelligence" refers to technology that uses a computer system to analyze a user's possessions and skills and generate optimal matching candidates.

[0292] "Matching" refers to the process of using artificial intelligence to analyze a user's registered information and find the most suitable trading partners and opportunities.

[0293] "Electronic money" refers to the digital form of currency used to conduct transactions within the system.

[0294] "Transaction" means the process of exchanging possessions or skills between users via the System.

[0295] "Point redemption" refers to a system in which points are awarded to users based on the transaction details after the transaction is completed.

[0296] An "emotion engine" is a technology that analyzes user input, trading history, and feedback to recognize emotional states and optimize trading processes.

[0297] "Notification" means a message to inform a user about a match or transaction.

[0298] "Database" refers to a system for centrally managing user registration information, transaction history, point information, etc.

[0299] The embodiment of the present invention is a local economy system for SNS that combines an emotion engine and artificial intelligence. The specific operation of this system will be described in detail below.

[0300] User Registration

[0301] Device: The user downloads and installs the app on their smartphone or computer. After launching the app, the user enters their email address and password and clicks the registration button. This allows the user to register anonymously in the system.

[0302] Server: The server processes the email address and password received from the user and generates a new anonymous ID. The generated anonymous ID and the input information are stored in a database. Once the registration process is complete, the server sends a completion notification to the device.

[0303] Item / Skill Registration

[0304] Terminal: After logging in, the user operates a screen to input the items they own and the skills they can provide. The user inputs this information and sends it to the server.

[0305] Server: The server stores the information about items and skills received from users in a database. This information is then used for matching by artificial intelligence.

[0306] AI Matching and Emotion Engine

[0307] Server: The system's AI periodically scans the database and analyzes registered items and skill information. The AI ​​(generative AI model) generates optimal matching candidates and finds the best candidates for sharing, reuse, and recycling.

[0308] Server: The emotion engine analyzes the user's input, transaction history, and feedback to recognize the user's emotional state. Based on the emotional state, it notifies the user of the best timing and method for matching.

[0309] Server: Once a match is confirmed, the server generates a notification message and sends it to the relevant user. The notification includes details of the proposed transaction. The emotion engine monitors the user's reactions and helps ensure the transaction proceeds smoothly.

[0310] Transactions and points redemption

[0311] Terminal: The user receives a notification with the proposed transaction details, reviews them, and if they agree with the details, clicks the approve button to proceed with the transaction.

[0312] Server: Once a transaction is completed, the server updates the details in a database and sends a confirmation message to all users involved.

[0313] Server: After the transaction is completed, the server calculates the points based on the transaction details and returns the points to the user's account. A confirmation message for the points redemption is sent to the user's device, allowing the user to confirm that the points have been added.

[0314] Specific examples

[0315] For example, consider the case where User A registers an old laptop that is no longer needed, and User B needs the same parts. User A uses the app to enter information about the old laptop. AI analyzes this information and recognizes that it matches the conditions desired by User B. The emotion engine analyzes User B's emotional state and sends a matching notification at the optimal time. When User B confirms the notification and agrees to the transaction, the server confirms the transaction and calculates and returns points.

[0316] Prompt Sentence Examples

[0317] If a user registers an old laptop they no longer need, and another user wants the same part, explain how the system uses artificial intelligence and an emotion engine to match the transaction at the optimal time and notify the user. After the transaction is completed, the system rewards the user with points, which are then credited to their account as digital money.

[0318] This system connects users, devices, servers, and emotion engines to efficiently promote sharing, reuse, and recycling, creating a sustainable local economy.

[0319] The flow of the identification process in the second embodiment will be described with reference to FIG.

[0320] Step 1:

[0321] Download and install the app

[0322] Device: Users download and install apps from various app stores on their smartphones or computers.

[0323] Input: App download link

[0324] Output: Apps installed on the device

[0325] Step 2:

[0326] User Registration

[0327] On the device: The user launches the installed app, enters their email address and password, and accesses the registration form. They then click the registration button.

[0328] Input: Email address, password

[0329] Output: Registration information sent to the server

[0330] Server: The server processes the received registration information and generates a new anonymous ID. It stores the generated anonymous ID and the user's input information in a database. It also generates a completion notification and sends it to the user's device.

[0331] Input: Email address, password, anonymous ID generation request

[0332] Output: Anonymous ID, completion notification

[0333] Step 3:

[0334] Log in

[0335] Device: The user enters their email address and password to log in to the app. The information entered is sent to the server.

[0336] Input: Email address, password

[0337] Output: Server login information

[0338] Server: The server checks the received login information against the database and performs authentication. If authentication is successful, it sends a login success notification to the terminal.

[0339] Input: Email address, password

[0340] Output: Login successful notification

[0341] Step 4:

[0342] Registering items and skills

[0343] Terminal: After the user logs in, a screen opens for entering information about the items they own and the skills they can offer. The user enters this information and clicks the submit button.

[0344] Input: Item information, skill information

[0345] Output: Sending registration information to the server

[0346] Server: The server stores the information of items and skills received from users in a database, which is then used for AI matching.

[0347] Input: Item information, skill information

[0348] Output: Product information and skill information stored in the database

[0349] Step 5:

[0350] AI Matching and Emotion Engine

[0351] Server: Artificial intelligence periodically scans the database and analyzes registered items and skill information. A generative AI model generates optimal matching candidates.

[0352] Input: Product information and skill information stored in the database

[0353] Output: Match candidate list

[0354] Server: The emotion engine analyzes user input, transaction history, and feedback to recognize the user's emotional state. It then notifies users of matching at the optimal time and in the optimal way.

[0355] Input: User input data, transaction history, feedback

[0356] Output: Emotional state, optimal notification timing

[0357] Server: Once a match is made, the server generates a notification message and sends it to the appropriate user.

[0358] Input: Match candidate list, user emotional state

[0359] Output: Notification message

[0360] Step 6:

[0361] Transaction approval and execution

[0362] Terminal: The user receives a notification, reviews the proposed transaction, and if they agree with the transaction, clicks the Accept button to begin the transaction.

[0363] Input: Transaction notification message

[0364] Output: Approve pressed

[0365] Server: Once approval of the transaction is sent to the server, the server updates the transaction details in its database and sends a confirmation message to all users involved that the transaction has been completed.

[0366] Input:Authorization information

[0367] Output: Transaction confirmation message

[0368] Step 7:

[0369] Transaction completion and points redemption

[0370] Server: Once the transaction is completed, the server will calculate the points based on the transaction details and refund the points to the user's account.

[0371] Input: Transaction details

[0372] Output: Point redemption calculation result

[0373] Terminal: The server sends a confirmation message for point redemption to the user's terminal, and the user confirms that points have been awarded.

[0374] Input: Point redemption calculation result

[0375] Output: Point redemption confirmation message

[0376] (Application example 2)

[0377] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0378] Conventional local economy systems have problems with transaction smoothness and reduced user satisfaction because they proceed with transactions without considering the user's emotional state. Furthermore, point reward systems after transactions do not provide timely notifications, resulting in low user engagement. Furthermore, optimization of reuse and recycling for specific uses, such as logistics centers, has been insufficient, preventing efficient reuse of goods.

[0379] The identification process by the identification processing unit 290 of the data processing device 12 in Application Example 2 is realized by the following means. In this invention, the server includes a means for anonymous user registration, a means for the user to register possessions and skills, a means for matching the registered possessions and skills using artificial intelligence, a means for recognizing the user's emotional state using an emotion engine and notifying the user of a match at the optimal timing, a means for conducting transactions using electronic money, and a means for returning points after the transaction is completed. This improves the smoothness of transactions and user satisfaction, and enables the efficient reuse of goods at logistics centers.

[0380] "Means for users to register anonymously" refers to a system that allows users to register anonymously in the system by using an email address and password without entering personal information.

[0381] The "means for users to register their possessions and skills" is an interface that allows users to register information about their possessions and skills that they can provide in the system.

[0382] "Means of matching registered assets and skills using artificial intelligence" refers to a mechanism in which artificial intelligence within the system analyzes the assets and skill information registered by the user and automatically finds the most suitable trading partners and opportunities.

[0383] "Means for recognizing the user's emotional state using an emotion engine and sending a matching notification at the optimal timing" is a mechanism that uses an emotion engine that analyzes the user's emotional state to send a matching notification at the optimal timing based on the user's emotions.

[0384] "Means for conducting transactions using electronic money" refers to a system in which transactions between users are completed without using cash by using electronic money.

[0385] "Means for returning points after a transaction is completed" refers to a mechanism in which the system awards points to the user after a transaction is completed, and the user can check those points.

[0386] The program for the system for implementing this invention performs the following process: First, to register anonymously, the user downloads a smartphone application and registers as an anonymous user by entering an email address and password. This registration information is managed by the server.

[0387] Next, users enter details of goods and services into the application using the means to register their possessions and skills, and the data is sent to the server and stored in a database.

[0388] The server is equipped with artificial intelligence that analyzes registered possessions and skill information. The analyzed information is compared with information registered by other users to generate optimal matching candidates.

[0389] The system includes an emotion engine that analyzes the user's emotional state from their input and trading history. The emotion engine then notifies them of matching at the optimal time based on the user's emotional state, optimizing the process to ensure smoother transactions.

[0390] Transactions are conducted using electronic money. Once a transaction is completed, the server updates the transaction information in the database and sends a notification of transaction completion to the relevant user. Once the transaction is completed, the server automatically calculates points and refunds them to the user's account.

[0391] The hardware used for system processing is a smartphone on the user side, and a RESTful API server on the server side. The system software uses Python to run the AI ​​analysis, emotion engine, and notification system. The database is an SQL database.

[0392] As a concrete example, a logistics center employee uses their smartphone to register unnecessary packaging materials. This registration information is sent to a server where it is analyzed by AI and an emotion engine. As a result, it is automatically matched with packaging materials that are in short supply at another logistics center. The emotion engine recognizes the employee's emotional state and notifies them of the transaction at the optimal time. Once the transaction is concluded and completed, points are awarded, which the employee can check.

[0393] Example prompt for a generative AI model:

[0394] Please explain how a logistics center employee can register unwanted packaging materials using an app on their smartphone, and how the AI ​​and emotion engine will match them and reward them with points after the transaction is completed.

[0395] The flow of the specific processing in the application example 2 will be described with reference to FIG.

[0396] Step 1:

[0397] A user downloads and installs a smartphone app. The user launches the app, enters their email address and password, and registers anonymously. The server receives this information, generates an anonymous ID, and sends the user a notification that registration is complete. The input is an email address and password, and the output is an anonymous ID and a notification that registration is complete.

[0398] Step 2:

[0399] The user logs in to the app and proceeds to the screen to register their possessions and skills. They enter detailed information about their possessions and skills and press the register button. The server receives the entered information and stores it in the database. The input is detailed information about the possessions and skills, and the output is the completion of registration in the database.

[0400] Step 3:

[0401] The server periodically scans the database and uses artificial intelligence to analyze the registered property and skill information. It generates optimal match candidates from the analysis results and stores that information. The input is the property and skill information stored in the database, and the output is a list of optimal match candidates.

[0402] Step 4:

[0403] The server uses an emotion engine to analyze the user's input, transaction history, and feedback to recognize the user's emotional state. Based on the emotional state, the server notifies the user of a match at the optimal timing. The input is the user's emotional data and transaction history, and the output is a match notification at the optimal timing.

[0404] Step 5:

[0405] The user checks the received notification in the application, and if they agree with the transaction details, clicks the approve button to proceed with the transaction. The server updates the transaction information to the database and sends a confirmation of the transaction completion to the user. The input is the user's approval of the transaction, and the output is a notification of the transaction completion.

[0406] Step 6:

[0407] When a transaction is completed, the server records the transaction completion in the database, calculates points based on the transaction, and redeems them to the user's account. It also sends a point redemption confirmation to the user. The input is transaction completion information, and the output is the point calculation and redemption, as well as a confirmation.

[0408] The specific processing unit 290 transmits the result of the specific processing to the smart device 14. In the smart device 14, the control unit 46A causes the output device 40 to output the result of the specific processing. The microphone 38B acquires audio indicating a user input regarding the result of the specific processing. The control unit 46A transmits audio data indicating the user input acquired by the microphone 38B to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the audio data.

[0409] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[0410] In the above embodiment, an example in which the specific process is performed by the data processing device 12 has been given, but the technology of the present disclosure is not limited to this, and the specific process may be performed by the smart device 14.

[0411] [Second embodiment]

[0412] FIG. 3 shows an example of the configuration of a data processing system 210 according to the second embodiment.

[0413] 3, the data processing system 210 includes the data processing device 12 and smart glasses 214. An example of the data processing device 12 is a server.

[0414] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).

[0415] The smart glasses 214 include a computer 36, a microphone 238, a speaker 240, a camera 42, and a communication I / F 44. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, and the camera 42 are also connected to the bus 52.

[0416] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio in accordance with instructions from the processor 46.

[0417] Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (for example, an imaging range defined by an angle of view equivalent to the field of vision of a typical healthy person).

[0418] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for the exchange of various information between the processor 46 and the processor 28 via the network 54. The exchange of various information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is carried out in a secure state.

[0419] Fig. 4 shows an example of the main functions of the data processing device 12 and the smart glasses 214. As shown in Fig. 4, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.

[0420] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[0421] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[0422] In the smart glasses 214, the reception output process is performed by the processor 46. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[0423] Next, a description will be given of the identification process performed by the identification processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as the "server" and the smart glasses 214 will be referred to as the "terminal."

[0424] The embodiment of the present invention is to build a local economy system for social networking sites, which allows users to register their possessions and skills, and then provides a series of processes for smooth reuse, recycling, and sharing through matching by artificial intelligence. This system uses electronic money for transactions, and has a mechanism for rewarding points after the transaction is completed. The specific operation of this system is described below.

[0425] System Overview

[0426] User Registration

[0427] Device: The user downloads and installs the app. After launching the app, the user enters their email address and password to register anonymously.

[0428] Server: The server receives this information and generates an anonymous ID. The generated anonymous ID and registration information are stored in a database. Once registration is complete, the server sends a completion notification to the terminal, allowing the user to confirm that registration was successful.

[0429] Item / Skill Registration

[0430] Device: After logging in, users are taken to a screen for registering their possessions and skills, where they enter detailed information about the goods and non-essential items they can share, and the skills they can offer.

[0431] Server: The server receives the entered information and stores it in a database. This registration information is then used for AI matching.

[0432] AI Matching

[0433] Server: The AI ​​deployed within the system periodically scans the database and analyzes registered possessions and skill information. The AI ​​generates suitable matching candidates and finds the best opportunities for sharing, reuse, and recycling.

[0434] Server: Once a match is made, the server generates a notification message and sends it to the user's device, containing the transaction details.

[0435] Transactions and points redemption

[0436] Terminal: The user receives a notification, reviews the proposed match, and if they agree with the transaction, clicks the approve button to proceed with the transaction.

[0437] Server: Once the transaction is completed, the server updates the details in its database and sends a confirmation message to all users involved that the transaction has been completed.

[0438] Server: After the transaction is completed, the server calculates the points based on the transaction and refunds them to the user's account. A confirmation message for the points refund will be sent to the user's device, allowing the user to confirm the points have been awarded.

[0439] Specific examples

[0440] For example, consider the case where User A registers an old laptop that he no longer needs, and User B needs a part for that laptop. User A uses the app to enter information about the old laptop. The AI ​​analyzes this information and determines that it matches the conditions User B is looking for. Once a match is confirmed, the server sends a notification of a trade proposal to User A and User B.

[0441] User B checks the transaction details and clicks the approval button if he agrees. The server confirms that the transaction has been established, and after the transaction is successfully completed, User A is rewarded with points according to his recycling activities. The points are added to User A's account via electronic money. This allows users to recycle their unwanted items and earn more reward points.

[0442] The system of the present invention aims to create a sustainable local economy by linking users, terminals, and servers, efficiently sharing possessions and skills, and promoting reuse and recycling.

[0443] The processing flow will be explained below.

[0444] Step 1:

[0445] Device: The user downloads and installs the app.

[0446] Device: Launch the app, enter your email address and password to register anonymously, and click the Register button.

[0447] Step 2:

[0448] Server: Receives the entered email address and password and generates an anonymous ID.

[0449] Server: The generated anonymous ID and user information are saved in a database.

[0450] Server: Sends a confirmation message to the terminal that registration is complete.

[0451] Step 3:

[0452] Terminal: The user receives a confirmation message, confirming that registration is complete.

[0453] Device: The user logs in to the app and selects the "Register Items and Skills" menu.

[0454] Step 4:

[0455] Terminal: Users enter information about items that can be shared, unwanted items, and skills that can be provided.

[0456] Device: Click the Register button.

[0457] Step 5:

[0458] Server: Receives the entered information and stores it in a database.

[0459] Server: Sends a confirmation message to the terminal that the save is complete.

[0460] Step 6:

[0461] Terminal: The user receives a confirmation message, confirming that registration is complete.

[0462] Server: Artificial intelligence periodically scans the database and analyzes registered possessions and skill information.

[0463] Step 7:

[0464] Server: Artificial intelligence generates suitable matching candidates and finds the best sharing, reuse, and recycling opportunities.

[0465] Server: Once a match is confirmed, a notification message is generated and sent to the corresponding user's device.

[0466] Step 8:

[0467] On your device: You receive a notification and review the proposed matches.

[0468] Terminal: If you agree to the transaction, click the approve button.

[0469] Step 9:

[0470] Server: Receives the authorization information and updates the transaction details to a database.

[0471] Server: Sends a transaction confirmation message to all users involved.

[0472] Step 10:

[0473] Server: Once the transaction is completed, calculate points based on the transaction and refund the points to the user's account.

[0474] Server: Sends a confirmation message of point redemption to the user's terminal.

[0475] Step 11:

[0476] Terminal: The user receives a confirmation message and confirms that the points have been added.

[0477] Example 1

[0478] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."

[0479] Modern society demands mechanisms for the effective reuse, recycling, and sharing of assets and skills. However, existing systems often require cumbersome user registration and verification of goods and skills, fail to ensure anonymity, and do not ensure the security of transactions using electronic currency. Furthermore, rewards are often not returned smoothly after transactions are completed, resulting in poor user convenience. An efficient and secure system is needed to solve these problems.

[0480] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[0481] In this invention, the server includes a means for users to register anonymously, a means for users to register assets and skills, a means for using artificial intelligence to verify the registered assets and skills, a means for conducting transactions using electronic currency, and a means for returning rewards after the transaction is completed. This enables a system that allows users to share, reuse, and recycle assets and skills efficiently and safely.

[0482] "User" means an individual or corporation that uses the system to register assets and skills and conduct transactions.

[0483] "Anonymous registration methods" are methods that allow users to create an account and use the system without disclosing their real name or personal information.

[0484] "Asset" refers to something a User owns and wishes to offer, share, or trade with other Users through the System.

[0485] "Skills" refer to the skills and knowledge that a user possesses, and indicate services or activities that can be provided to other users.

[0486] "Matching means" is a process that uses artificial intelligence to analyze the assets and skills registered by users and match them with other users who need them.

[0487] "Electronic currency" means currency that exists in digital form and is used for transactions within the system, including modern digital payment methods.

[0488] "Transaction" refers to the process of providing, exchanging, or purchasing assets or skills between users.

[0489] "Rewards" refers to benefits such as ratings and points that users receive after completing a transaction.

[0490] A "redeem" is a process for crediting a user's account with a reward after a transaction is completed.

[0491] The present invention is a system that provides an integrated system for anonymous registration, asset and skill registration, verification using artificial intelligence, transactions using electronic currency, and rewards after transactions are completed. The following describes an embodiment of this system.

[0492] User Registration

[0493] Device: The user downloads and installs the dedicated application onto their smartphone or computer. After installation, they launch the app and a screen appears allowing them to create an anonymous account. The user enters their email address and password and clicks the "Register" button.

[0494] Server: The server encrypts the submitted email address and password and generates a new anonymous ID. The generated anonymous ID and encrypted information are stored in a database. Once registration is complete, the server sends a completion notification to the device, and the user confirms the success of the registration.

[0495] Asset and skill registration

[0496] Device: The user logs in to the app and goes to the "Assets and Skills Registration" screen from the menu. They enter detailed information (name, condition, description, category) about the items they can share, unwanted items, and skills they can provide. Once they have completed the information, they click the "Register" button.

[0497] Server: The server receives the transmitted information and stores it in a database, which is then used for AI verification.

[0498] AI-based matching

[0499] Server: The AI ​​installed on the server periodically scans the database and analyzes the registered assets and skills information. The AI ​​generates matching candidates that meet the conditions and provides optimal sharing, reuse, and recycling opportunities.

[0500] Server: Once matching is complete, it generates a notification message and sends it to the user's device, including the transaction details.

[0501] Transaction Progress

[0502] Terminal: The user checks the notification sent to them, confirms the transaction details, and if they agree, clicks the "Approve" button to proceed with the transaction.

[0503] Server: Once the transaction is completed, the server updates the database and sends a confirmation message to all users involved that the transaction is complete.

[0504] Reward return

[0505] Server: After the transaction is completed, the server will calculate the reward and add points to the user's account, and then send a confirmation message of the points redemption to the user's device.

[0506] Specific examples

[0507] For example, User A registers an old laptop that he no longer needs as an "electronic device" in the system. The server stores this information in a database, and through periodic scanning by artificial intelligence, it recognizes that User B needs parts for that laptop. The server then sends a matching notification to User A and User B, who then checks the transaction details and clicks the "Approve" button. Once the transaction is completed, the server records the transaction details in the database and rewards User A with 100 points.

[0508] Prompt Sentence Examples

[0509] Below are some example prompts to input to a generative AI model:

[0510] "I would like to create a local economy system for social media that allows users to register unwanted items and share or reuse them with other users. In this system, transactions will be conducted using electronic money, and I would like to introduce a mechanism for rewarding points for each transaction. Please tell me in detail how to implement the processes of anonymous user registration, asset and skill registration, AI matching, transactions, and reward reward redemption."

[0511] Given this prompt, the generative AI model can provide detailed implementation instructions for this system.

[0512] The flow of the identification process in the first embodiment will be described with reference to FIG.

[0513] Step 1: User Registration

[0514] Device: The user downloads and installs the dedicated app on their smartphone or computer. After launching the app, they enter their email address and password and click the "Register" button.

[0515] Input: Email address, password

[0516] Output: Send registration information

[0517] Specific operation: After entering the email address and password, the device sends the registration information to the server.

[0518] Server: The server receives the submitted email address and password and performs encryption processing. It then generates a new anonymous ID and stores this information in a database. Once registration is complete, the server generates a completion notification message and sends it to the device.

[0519] Input: Registration information (email address, password)

[0520] Output: Anonymous ID, completion notification

[0521] Specific operation: The server encrypts the information, generates an anonymous ID and stores it in the database. It also creates a completion notification message and sends it to the device.

[0522] Step 2: Register assets and skills

[0523] Terminal: The user logs in and goes to the "Asset / Skill Registration" screen from the menu. Enter detailed information (e.g., name, status, description, category) and click the "Register" button.

[0524] Input: Asset and skill information (name, status, description, category)

[0525] Output: Send registration information

[0526] Specific operation: The user enters information about assets and skills, clicks the "Register" button and sends it to the server.

[0527] Server: Receives the transmitted information and stores it in a database, which is then used for AI matching.

[0528] Input: Asset and skill information

[0529] Output: Database update

[0530] Specific operation: The server stores the received information in a database.

[0531] Step 3: AI matching

[0532] Server: The built-in AI scans the database periodically (e.g., every hour) and analyzes the registered assets and skills information. It generates matching candidates that meet the conditions.

[0533] Input: Asset and skill information in the database

[0534] Output: Match candidate list

[0535] Specific operation: Artificial intelligence analyzes asset and skill information and generates suitable matching candidates.

[0536] Server: Once a match is made, it generates a notification message and sends it to the user's device. The notification contains details of the transaction.

[0537] Input: Match candidate list

[0538] Output: Notification message

[0539] Specific operation: The server generates a matching notification and sends it to the user's device.

[0540] Step 4: Proceed with the transaction

[0541] Terminal: The user checks the notification, confirms the transaction details, and clicks the "Approve" button if they agree.

[0542] Input: Notification content, transaction confirmation

[0543] Output: Send approval information

[0544] Specific operation: The user checks the notification content and clicks the approval button to send approval information to the server.

[0545] Server: Receives the approval information, updates the database to indicate that the transaction has been completed, and sends a message confirming the transaction to all users involved.

[0546] Input:Authorization information

[0547] Output: Database updated, confirmation message

[0548] Specific operation: The server receives the approval information, updates the database, and sends a completion message.

[0549] Step 5: Reward Redemption

[0550] Server: Once the transaction is completed, the server calculates the reward based on the transaction details and adds points to the user's account.

[0551] Input: Transaction information

[0552] Output: Calculated reward points

[0553] Specific operation: The server calculates reward points based on the transaction information and reflects them in the user's account.

[0554] Server: Sends a confirmation message of point redemption to the user's terminal.

[0555] Input: Reward point information

[0556] Output:Confirmation message

[0557] Specific operation: The server creates a confirmation message for point redemption and sends it to the user's device.

[0558] (Application example 1)

[0559] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."

[0560] The problem that this invention aims to solve is to provide a system that facilitates the sharing, reuse, and recycling of possessions and skills in local communities. Current systems have problems in that they are difficult to operate intuitively using eye tracking or voice input, and to provide instant confirmation and transaction approval via smart devices. The purpose of this invention is to solve this problem and improve user convenience.

[0561] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[0562] In this invention, the server includes means for users to register anonymously, means for users to register their possessions and skills, means for matching the registered possessions and skills using artificial intelligence, means for conducting transactions using electronic money, means for rewarding points after the transaction is completed, means for registering possessions and skills using eye tracking and voice input, and means for checking notifications and approving transactions via a smart device. This enables a sustainable sharing economy in local communities and makes it possible to efficiently utilize the possessions and skills of users.

[0563] "User" refers to an individual who uses the system to register their possessions and skills and conduct transactions.

[0564] "Means for anonymous registration" refers to a method for anonymously registering with the system so that users' personal information cannot be identified.

[0565] "Means for registering possessions and skills" refers to a method by which a user can register the possessions and skills that he or she owns and can provide in the system together with detailed information.

[0566] "Artificial intelligence matching methods" refers to methods that use artificial intelligence to analyze registered possessions and skills and find optimal sharing, reuse, and recycling opportunities.

[0567] "Means for conducting transactions using electronic money" refers to a method for carrying out transactions between users using an electronic payment system.

[0568] "Means for returning points after a transaction is completed" refers to a method for awarding points to a user after a transaction is established and completed.

[0569] "Means for registering using eye tracking and voice input" refers to a method that allows users to easily register possessions and skills using eye movements and voice on a smart device.

[0570] "Means for reviewing notifications and approving transactions via a smart device" refers to a method for a user to review received notifications and approve transactions using smart glasses or other smart devices.

[0571] An embodiment of the present invention provides a system for sharing, reusing, and recycling items and skills owned by users. This system utilizes smart devices, and is characterized by transactions using electronic money and points redemption after the transaction is completed.

[0572] System configuration

[0573] User Registration

[0574] Terminal (smart glasses): The user scans the QR code using the smart glasses to launch the application. They then enter their email address and password to register anonymously.

[0575] Registering possessions and skills

[0576] Terminal (smart glasses): Using eye tracking and voice input, users register shareable items and skills available in the store with the system.

[0577] AI Matching

[0578] Server: AI deployed on a cloud server periodically scans the database and analyzes registered possessions and skill information. It uses TensorFlow and other technologies to generate optimal matching candidates.

[0579] Transactions and points redemption

[0580] Terminal (smart glasses): The user receives a notification of the proposed transaction through the smart glasses. They can review and approve the transaction by eye contact or voice command.

[0581] Server: When a transaction is completed, the details are updated in the database, and after the transaction is completed, points are calculated and credited to the user's account.

[0582] Hardware and software used

[0583] Hardware: Smart glasses (e.g., Google Glass)

[0584] Software: AR application (e.g., Vuforia SDK, TensorFlow, etc.), cloud server (e.g., AWS, Google Cloud), database (e.g., Firebase)

[0585] Specific examples

[0586] For example, consider the case where User A visits a brick-and-mortar store and registers an old laptop they no longer need in the system using eye tracking and voice input. The smart glasses recognize the laptop according to their eye movements and User A enters details via their voice command. The artificial intelligence on the cloud server analyzes this information and recognizes that User B needs a part for that laptop. Once the match is complete, the server sends a notification to User A and User B via the smart glasses. When User B approves the transaction using their eye gaze and voice command, the transaction is completed and points are credited to User A's account.

[0587] Prompt Sentence Examples

[0588] Create an app using smart glasses that implements a reuse, recycle and sharing system for the local community. It includes anonymous user registration, item and skill registration using gaze and voice input, AI matching, trading and point redemption functions.

[0589] Thus, a specific embodiment of the invention is shown.

[0590] The flow of the specific processing in the application example 1 will be described with reference to FIG.

[0591] Step 1:

[0592] A user scans a QR code using smart glasses to launch an application. The input is the QR code data, and the output is the application launch screen. In this process, the QR code reader analyzes the QR code, obtains the app URL, and launches the app.

[0593] Step 2:

[0594] A user enters an email address and password to register anonymously with the system. The input is the user's email address and password, and the output is the generation of an anonymous ID and a message confirming the completion of registration. The server receives this information, generates an anonymous ID, and stores it in the database.

[0595] Step 3:

[0596] Users use gaze tracking and voice input to register items available for sharing in the store and skills available for provision. The input is the item selected using gaze tracking and voice input, and the output is detailed information about the item or skill being registered in the system. The smart glasses track the user's gaze to select the item, convert the voice into text using a voice recognition engine, and send the detailed information to a cloud server.

[0597] Step 4:

[0598] The server's AI periodically scans the property and skill information stored in the database to generate optimal match candidates. The input is the information stored in the database, and the output is the optimal match result. The AI ​​uses TensorFlow to analyze the data and select candidates based on the matching algorithm.

[0599] Step 5:

[0600] The server sends a notification to the user based on the matching result. The input is the matching result, and the output is a notification message. The notification content is sent to the user through the smart glasses.

[0601] Step 6:

[0602] The user checks the notification on the smart glasses and approves the transaction using gaze and voice commands. The input is the notification message and the output is a transaction approval confirmation message. The smart glasses recognize the user's gaze and voice input and send the transaction approval to the server.

[0603] Step 7:

[0604] The server updates the transaction details to a database, and after the transaction is completed, calculates the points and redeems them for the user's account. The input is the transaction completion data, and the output is the updated database and a message confirming the points redemption. The server calculates the points based on the transaction data and updates the database.

[0605] This will improve the system's convenience for users and facilitate the sharing of possessions and skills within the local community.

[0606] Furthermore, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.

[0607] An embodiment of the present invention combines an emotion engine with a local economy system for social networking sites, providing a series of processes for users to register their possessions and skills, and then smoothly reuse, recycle, and share through matching by artificial intelligence. This system uses electronic money for transactions, and has a mechanism for rewarding points after the transaction is completed. It also has an emotion engine that recognizes the user's emotions and optimizes the transaction process. The specific operation of this system is described below.

[0608] System Overview

[0609] User Registration

[0610] Device: The user downloads and installs the app. After launching the app, the user enters their email address and password to register anonymously, and clicks the Register button.

[0611] Server: The server receives this information and generates an anonymous ID. The generated anonymous ID and registration information are stored in a database. Once registration is complete, the server sends a completion notification to the terminal, allowing the user to confirm that registration was successful.

[0612] Item / Skill Registration

[0613] Device: After logging in, users are taken to a screen for registering their possessions and skills, where they enter detailed information about the goods and non-essential items they can share, and the skills they can offer.

[0614] Server: The server receives the entered information and stores it in a database. This registration information is then used for AI matching.

[0615] AI Matching and Emotion Engine

[0616] Server: The AI ​​deployed within the system periodically scans the database and analyzes registered possessions and skill information. The AI ​​generates suitable matching candidates and finds the best opportunities for sharing, reuse, and recycling.

[0617] Server: Furthermore, the emotion engine analyzes the user's input, transaction history, and feedback to recognize their current emotional state. Based on the user's emotional state, it notifies them of a match at the optimal time and in the optimal way.

[0618] Server: Once a match is confirmed, the server generates a notification message based on the match and sends it to the user's device. The notification contains details of the transaction. The emotion engine monitors the user's reaction and helps ensure the transaction proceeds smoothly.

[0619] Transactions and points redemption

[0620] Terminal: The user receives a notification, reviews the proposed match, and if they agree with the transaction, clicks the approve button to proceed with the transaction.

[0621] Server: Once the transaction is completed, the server updates the details in its database and sends a confirmation message to all users involved that the transaction has been completed.

[0622] Server: After the transaction is completed, the server calculates the points based on the transaction and refunds them to the user's account. A confirmation message for the points refund will be sent to the user's device, allowing the user to confirm the points have been awarded.

[0623] Specific examples

[0624] For example, consider the case where User A registers an old laptop that he no longer needs, and User B needs a part for that laptop. User A uses the app to enter information about the old laptop. The AI ​​analyzes this information and determines that it matches the conditions User B is looking for. The emotion engine analyzes User B's emotional state and sends a matching notification at the optimal time, encouraging User B to be more positive about the transaction.

[0625] User B checks the transaction details and clicks the approval button if he agrees. The server confirms that the transaction has been established, and after the transaction is successfully completed, User A is rewarded with points based on his recycling activities. The points are added to User A's account via electronic money. This allows users to recycle their unwanted items and earn more reward points. In addition, the introduction of an emotion engine makes the transaction itself smoother and more satisfying.

[0626] The system of the present invention aims to create a sustainable local economy by linking users, terminals, servers, and emotion engines to efficiently share possessions and skills and promote reuse and recycling.

[0627] The processing flow will be explained below.

[0628] Step 1:

[0629] Device: The user downloads and installs the app.

[0630] Device: Launch the app, enter your email address and password to register anonymously, and click the Register button.

[0631] Step 2:

[0632] Server: Receives the entered email address and password and generates an anonymous ID.

[0633] Server: The generated anonymous ID and user information are saved in a database.

[0634] Server: Sends a confirmation message to the terminal that registration is complete.

[0635] Step 3:

[0636] Terminal: The user receives a confirmation message, confirming that registration is complete.

[0637] Device: The user logs in to the app and selects the "Register Items and Skills" menu.

[0638] Step 4:

[0639] Terminal: Users enter information about items that can be shared, unwanted items, and skills that can be provided.

[0640] Device: Click the Register button.

[0641] Step 5:

[0642] Server: Receives the entered information and stores it in a database.

[0643] Server: Sends a confirmation message to the terminal that the save is complete.

[0644] Step 6:

[0645] Terminal: The user receives a confirmation message, confirming that registration is complete.

[0646] Step 7:

[0647] Server: Artificial intelligence periodically scans the database and analyzes registered possessions and skill information.

[0648] Server: Generates suitable match candidates.

[0649] Step 8:

[0650] Server: The emotion engine analyzes user input, past transaction history, and feedback to recognize the current emotional state.

[0651] Server: Optimizes the timing and content of notifications about potential matches based on the user's emotional state.

[0652] Step 9:

[0653] Server: Generates a notification message optimized by the emotion engine and sends it to the relevant user's device.

[0654] Step 10:

[0655] On your device: You receive a notification and review the proposed matches.

[0656] Terminal: If you agree to the transaction, click the approve button.

[0657] Step 11:

[0658] Server: Receives the authorization information and updates the transaction details to a database.

[0659] Server: Sends a transaction confirmation message to all users involved.

[0660] Step 12:

[0661] Server: Once the transaction is completed, calculate points based on the transaction and refund the points to the user's account.

[0662] Server: Sends a confirmation message of point redemption to the user's terminal.

[0663] Step 13:

[0664] Terminal: The user receives a confirmation message and confirms that the points have been added.

[0665] Step 14:

[0666] Server: The sentiment engine collects trading results and user feedback, and analyzes the data to improve future matching accuracy and user experience.

[0667] Example 2

[0668] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."

[0669] In today's consumer society, there is a demand for effective utilization of unwanted and obsolete goods and skills. However, conventional systems make it difficult for users to participate in transactions anonymously, and the timing and process of transactions are often inappropriate for the user's emotions and circumstances. This creates challenges that reduce the smoothness of transactions and user satisfaction. Furthermore, point rewards between users after transaction completion are often done manually, and an efficient system has been lacking.

[0670] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[0671] In this invention, the server includes means for users to register anonymously, means for users to register possessions and skills, means for matching registered possessions and skills using artificial intelligence, means for conducting transactions using electronic money, means for returning points after the transaction is completed, means for recognizing the emotional state of the user using an emotion engine and optimizing the transaction process, and means for sending a notification to the corresponding user when a match is confirmed. This enables anonymous and safe transactions, optimal transaction timing based on the user's emotion, and automatic point return after the transaction is completed.

[0672] "User" refers to an individual or organization that uses the System to register or trade property or skills.

[0673] "Anonymous Registration" means a method by which a user registers with the system without disclosing any personal information about the user.

[0674] "Property" refers to any goods or items that you own and register for sharing, reuse, or recycling.

[0675] "Skills" refers to the knowledge, techniques, and services that users can provide.

[0676] "Artificial intelligence" refers to technology that uses a computer system to analyze a user's possessions and skills and generate optimal matching candidates.

[0677] "Matching" refers to the process of using artificial intelligence to analyze a user's registered information and find the most suitable trading partners and opportunities.

[0678] "Electronic money" refers to the digital form of currency used to conduct transactions within the system.

[0679] "Transaction" means the process of exchanging possessions or skills between users via the System.

[0680] "Point redemption" refers to a system in which points are awarded to users based on the transaction details after the transaction is completed.

[0681] An "emotion engine" is a technology that analyzes user input, trading history, and feedback to recognize emotional states and optimize trading processes.

[0682] "Notification" means a message to inform a user about a match or transaction.

[0683] "Database" refers to a system for centrally managing user registration information, transaction history, point information, etc.

[0684] The embodiment of the present invention is a local economy system for SNS that combines an emotion engine and artificial intelligence. The specific operation of this system will be described in detail below.

[0685] User Registration

[0686] Device: The user downloads and installs the app on their smartphone or computer. After launching the app, the user enters their email address and password and clicks the registration button. This allows the user to register anonymously in the system.

[0687] Server: The server processes the email address and password received from the user and generates a new anonymous ID. The generated anonymous ID and the input information are stored in a database. Once the registration process is complete, the server sends a completion notification to the device.

[0688] Item / Skill Registration

[0689] Terminal: After logging in, the user operates a screen to input the items they own and the skills they can provide. The user inputs this information and sends it to the server.

[0690] Server: The server stores the information about items and skills received from users in a database. This information is then used for matching by artificial intelligence.

[0691] AI Matching and Emotion Engine

[0692] Server: The system's AI periodically scans the database and analyzes registered items and skill information. The AI ​​(generative AI model) generates optimal matching candidates and finds the best candidates for sharing, reuse, and recycling.

[0693] Server: The emotion engine analyzes the user's input, transaction history, and feedback to recognize the user's emotional state. Based on the emotional state, it notifies the user of the best timing and method for matching.

[0694] Server: Once a match is confirmed, the server generates a notification message and sends it to the relevant user. The notification includes details of the proposed transaction. The emotion engine monitors the user's reactions and helps ensure the transaction proceeds smoothly.

[0695] Transactions and points redemption

[0696] Terminal: The user receives a notification with the proposed transaction details, reviews them, and if they agree with the details, clicks the approve button to proceed with the transaction.

[0697] Server: Once a transaction is completed, the server updates the details in a database and sends a confirmation message to all users involved.

[0698] Server: After the transaction is completed, the server calculates the points based on the transaction details and returns the points to the user's account. A confirmation message for the points redemption is sent to the user's device, allowing the user to confirm that the points have been added.

[0699] Specific examples

[0700] For example, consider the case where User A registers an old laptop that is no longer needed, and User B needs the same parts. User A uses the app to enter information about the old laptop. AI analyzes this information and recognizes that it matches the conditions desired by User B. The emotion engine analyzes User B's emotional state and sends a matching notification at the optimal time. When User B confirms the notification and agrees to the transaction, the server confirms the transaction and calculates and returns points.

[0701] Prompt Sentence Examples

[0702] If a user registers an old laptop they no longer need, and another user wants the same part, explain how the system uses artificial intelligence and an emotion engine to match the transaction at the optimal time and notify the user. After the transaction is completed, the system rewards the user with points, which are then credited to their account as digital money.

[0703] This system connects users, devices, servers, and emotion engines to efficiently promote sharing, reuse, and recycling, creating a sustainable local economy.

[0704] The flow of the identification process in the second embodiment will be described with reference to FIG.

[0705] Step 1:

[0706] Download and install the app

[0707] Device: Users download and install apps from various app stores on their smartphones or computers.

[0708] Input: App download link

[0709] Output: Apps installed on the device

[0710] Step 2:

[0711] User Registration

[0712] On the device: The user launches the installed app, enters their email address and password, and accesses the registration form. They then click the registration button.

[0713] Input: Email address, password

[0714] Output: Registration information sent to the server

[0715] Server: The server processes the received registration information and generates a new anonymous ID. It stores the generated anonymous ID and the user's input information in a database. It also generates a completion notification and sends it to the user's device.

[0716] Input: Email address, password, anonymous ID generation request

[0717] Output: Anonymous ID, completion notification

[0718] Step 3:

[0719] Log in

[0720] Device: The user enters their email address and password to log in to the app. The information entered is sent to the server.

[0721] Input: Email address, password

[0722] Output: Server login information

[0723] Server: The server checks the received login information against the database and performs authentication. If authentication is successful, it sends a login success notification to the terminal.

[0724] Input: Email address, password

[0725] Output: Login successful notification

[0726] Step 4:

[0727] Registering items and skills

[0728] Terminal: After the user logs in, a screen opens for entering information about the items they own and the skills they can offer. The user enters this information and clicks the submit button.

[0729] Input: Item information, skill information

[0730] Output: Sending registration information to the server

[0731] Server: The server stores the information of items and skills received from users in a database, which is then used for AI matching.

[0732] Input: Item information, skill information

[0733] Output: Product information and skill information stored in the database

[0734] Step 5:

[0735] AI Matching and Emotion Engine

[0736] Server: Artificial intelligence periodically scans the database and analyzes registered items and skill information. A generative AI model generates optimal matching candidates.

[0737] Input: Product information and skill information stored in the database

[0738] Output: Match candidate list

[0739] Server: The emotion engine analyzes user input, transaction history, and feedback to recognize the user's emotional state. It then notifies users of matching at the optimal time and in the optimal way.

[0740] Input: User input data, transaction history, feedback

[0741] Output: Emotional state, optimal notification timing

[0742] Server: Once a match is made, the server generates a notification message and sends it to the appropriate user.

[0743] Input: Match candidate list, user emotional state

[0744] Output: Notification message

[0745] Step 6:

[0746] Transaction approval and execution

[0747] Terminal: The user receives a notification, reviews the proposed transaction, and if they agree with the transaction, clicks the Accept button to begin the transaction.

[0748] Input: Transaction notification message

[0749] Output: Approve pressed

[0750] Server: Once approval of the transaction is sent to the server, the server updates the transaction details in its database and sends a confirmation message to all users involved that the transaction has been completed.

[0751] Input:Authorization information

[0752] Output: Transaction confirmation message

[0753] Step 7:

[0754] Transaction completion and points redemption

[0755] Server: Once the transaction is completed, the server will calculate the points based on the transaction details and refund the points to the user's account.

[0756] Input: Transaction details

[0757] Output: Point redemption calculation result

[0758] Terminal: The server sends a confirmation message for point redemption to the user's terminal, and the user confirms that points have been awarded.

[0759] Input: Point redemption calculation result

[0760] Output: Point redemption confirmation message

[0761] (Application example 2)

[0762] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."

[0763] Conventional local economy systems have problems with transaction smoothness and reduced user satisfaction because they proceed with transactions without considering the user's emotional state. Furthermore, point reward systems after transactions do not provide timely notifications, resulting in low user engagement. Furthermore, optimization of reuse and recycling for specific uses, such as logistics centers, has been insufficient, preventing efficient reuse of goods.

[0764] The identification process by the identification processing unit 290 of the data processing device 12 in Application Example 2 is realized by the following means. In this invention, the server includes a means for anonymous user registration, a means for the user to register possessions and skills, a means for matching the registered possessions and skills using artificial intelligence, a means for recognizing the user's emotional state using an emotion engine and notifying the user of a match at the optimal timing, a means for conducting transactions using electronic money, and a means for returning points after the transaction is completed. This improves the smoothness of transactions and user satisfaction, and enables the efficient reuse of goods at logistics centers.

[0765] "Means for users to register anonymously" refers to a system that allows users to register anonymously in the system by using an email address and password without entering personal information.

[0766] The "means for users to register their possessions and skills" is an interface that allows users to register information about their possessions and skills that they can provide in the system.

[0767] "Means of matching registered assets and skills using artificial intelligence" refers to a mechanism in which artificial intelligence within the system analyzes the assets and skill information registered by the user and automatically finds the most suitable trading partners and opportunities.

[0768] "Means for recognizing the user's emotional state using an emotion engine and sending a matching notification at the optimal timing" is a mechanism that uses an emotion engine that analyzes the user's emotional state to send a matching notification at the optimal timing based on the user's emotions.

[0769] "Means for conducting transactions using electronic money" refers to a system in which transactions between users are completed without using cash by using electronic money.

[0770] "Means for returning points after a transaction is completed" refers to a mechanism in which the system awards points to the user after a transaction is completed, and the user can check those points.

[0771] The program for the system for implementing this invention performs the following process: First, to register anonymously, the user downloads a smartphone application and registers as an anonymous user by entering an email address and password. This registration information is managed by the server.

[0772] Next, users enter details of goods and services into the application using the means to register their possessions and skills, and the data is sent to the server and stored in a database.

[0773] The server is equipped with artificial intelligence that analyzes registered possessions and skill information. The analyzed information is compared with information registered by other users to generate optimal matching candidates.

[0774] The system includes an emotion engine that analyzes the user's emotional state from their input and trading history. The emotion engine then notifies them of matching at the optimal time based on the user's emotional state, optimizing the process to ensure smoother transactions.

[0775] Transactions are conducted using electronic money. Once a transaction is completed, the server updates the transaction information in the database and sends a notification of transaction completion to the relevant user. Once the transaction is completed, the server automatically calculates points and refunds them to the user's account.

[0776] The hardware used for system processing is a smartphone on the user side, and a RESTful API server on the server side. The system software uses Python to run the AI ​​analysis, emotion engine, and notification system. The database is an SQL database.

[0777] As a concrete example, a logistics center employee uses their smartphone to register unnecessary packaging materials. This registration information is sent to a server where it is analyzed by AI and an emotion engine. As a result, it is automatically matched with packaging materials that are in short supply at another logistics center. The emotion engine recognizes the employee's emotional state and notifies them of the transaction at the optimal time. Once the transaction is concluded and completed, points are awarded, which the employee can check.

[0778] Example prompt for a generative AI model:

[0779] Please explain how a logistics center employee can register unwanted packaging materials using an app on their smartphone, and how the AI ​​and emotion engine will match them and reward them with points after the transaction is completed.

[0780] The flow of the specific processing in the application example 2 will be described with reference to FIG.

[0781] Step 1:

[0782] A user downloads and installs a smartphone app. The user launches the app, enters their email address and password, and registers anonymously. The server receives this information, generates an anonymous ID, and sends the user a notification that registration is complete. The input is an email address and password, and the output is an anonymous ID and a notification that registration is complete.

[0783] Step 2:

[0784] The user logs in to the app and proceeds to the screen to register their possessions and skills. They enter detailed information about their possessions and skills and press the register button. The server receives the entered information and stores it in the database. The input is detailed information about the possessions and skills, and the output is the completion of registration in the database.

[0785] Step 3:

[0786] The server periodically scans the database and uses artificial intelligence to analyze the registered property and skill information. It generates optimal match candidates from the analysis results and stores that information. The input is the property and skill information stored in the database, and the output is a list of optimal match candidates.

[0787] Step 4:

[0788] The server uses an emotion engine to analyze the user's input, transaction history, and feedback to recognize the user's emotional state. Based on the emotional state, the server notifies the user of a match at the optimal timing. The input is the user's emotional data and transaction history, and the output is a match notification at the optimal timing.

[0789] Step 5:

[0790] The user checks the received notification in the application, and if they agree with the transaction details, clicks the approve button to proceed with the transaction. The server updates the transaction information to the database and sends a confirmation of the transaction completion to the user. The input is the user's approval of the transaction, and the output is a notification of the transaction completion.

[0791] Step 6:

[0792] When a transaction is completed, the server records the transaction completion in the database, calculates points based on the transaction, and redeems them to the user's account. It also sends a point redemption confirmation to the user. The input is transaction completion information, and the output is the point calculation and redemption, as well as a confirmation.

[0793] The specific processing unit 290 transmits the result of the specific processing to the smart glasses 214. In the smart glasses 214, the control unit 46A causes the speaker 240 to output the result of the specific processing. The microphone 238 acquires audio indicating a user input regarding the result of the specific processing. The control unit 46A transmits audio data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the audio data.

[0794] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[0795] In the above embodiment, an example in which the specific processing is performed by the data processing device 12 has been given, but the technology of the present disclosure is not limited to this, and the specific processing may be performed by the smart glasses 214.

[0796] [Third embodiment]

[0797] FIG. 5 shows an example of the configuration of a data processing system 310 according to the third embodiment.

[0798] 5, the data processing system 310 includes the data processing device 12 and a headset type terminal 314. An example of the data processing device 12 is a server.

[0799] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).

[0800] The headset type terminal 314 includes a computer 36, a microphone 238, a speaker 240, a camera 42, a communication I / F 44, and a display 343. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, the camera 42, and the display 343 are also connected to the bus 52.

[0801] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio in accordance with instructions from the processor 46.

[0802] Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (for example, an imaging range defined by an angle of view equivalent to the field of vision of a typical healthy person).

[0803] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for the exchange of various information between the processor 46 and the processor 28 via the network 54. The exchange of various information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is carried out in a secure state.

[0804] Fig. 6 shows an example of the main functions of the data processing device 12 and the headset type terminal 314. As shown in Fig. 6, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.

[0805] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[0806] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[0807] In the headset type terminal 314, a reception output process is performed by the processor 46. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[0808] Next, a description will be given of the identification process performed by the identification processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as the "server" and the headset type terminal 314 will be referred to as the "terminal."

[0809] The embodiment of the present invention is to build a local economy system for social networking sites, which allows users to register their possessions and skills, and then provides a series of processes for smooth reuse, recycling, and sharing through matching by artificial intelligence. This system uses electronic money for transactions, and has a mechanism for rewarding points after the transaction is completed. The specific operation of this system is described below.

[0810] System Overview

[0811] User Registration

[0812] Device: The user downloads and installs the app. After launching the app, the user enters their email address and password to register anonymously.

[0813] Server: The server receives this information and generates an anonymous ID. The generated anonymous ID and registration information are stored in a database. Once registration is complete, the server sends a completion notification to the terminal, allowing the user to confirm that registration was successful.

[0814] Item / Skill Registration

[0815] Device: After logging in, users are taken to a screen for registering their possessions and skills, where they enter detailed information about the goods and non-essential items they can share, and the skills they can offer.

[0816] Server: The server receives the entered information and stores it in a database. This registration information is then used for AI matching.

[0817] AI Matching

[0818] Server: The AI ​​deployed within the system periodically scans the database and analyzes registered possessions and skill information. The AI ​​generates suitable matching candidates and finds the best opportunities for sharing, reuse, and recycling.

[0819] Server: Once a match is made, the server generates a notification message and sends it to the user's device, containing the transaction details.

[0820] Transactions and points redemption

[0821] Terminal: The user receives a notification, reviews the proposed match, and if they agree with the transaction, clicks the approve button to proceed with the transaction.

[0822] Server: Once the transaction is completed, the server updates the details in its database and sends a confirmation message to all users involved that the transaction has been completed.

[0823] Server: After the transaction is completed, the server calculates the points based on the transaction and refunds them to the user's account. A confirmation message for the points refund will be sent to the user's device, allowing the user to confirm the points have been awarded.

[0824] Specific examples

[0825] For example, consider the case where User A registers an old laptop that he no longer needs, and User B needs a part for that laptop. User A uses the app to enter information about the old laptop. The AI ​​analyzes this information and determines that it matches the conditions User B is looking for. Once a match is confirmed, the server sends a notification of a trade proposal to User A and User B.

[0826] User B checks the transaction details and clicks the approval button if he agrees. The server confirms that the transaction has been established, and after the transaction is successfully completed, User A is rewarded with points according to his recycling activities. The points are added to User A's account via electronic money. This allows users to recycle their unwanted items and earn more reward points.

[0827] The system of the present invention aims to create a sustainable local economy by linking users, terminals, and servers, efficiently sharing possessions and skills, and promoting reuse and recycling.

[0828] The processing flow will be explained below.

[0829] Step 1:

[0830] Device: The user downloads and installs the app.

[0831] Device: Launch the app, enter your email address and password to register anonymously, and click the Register button.

[0832] Step 2:

[0833] Server: Receives the entered email address and password and generates an anonymous ID.

[0834] Server: The generated anonymous ID and user information are saved in a database.

[0835] Server: Sends a confirmation message to the terminal that registration is complete.

[0836] Step 3:

[0837] Terminal: The user receives a confirmation message, confirming that registration is complete.

[0838] Device: The user logs in to the app and selects the "Register Items and Skills" menu.

[0839] Step 4:

[0840] Terminal: Users enter information about items that can be shared, unwanted items, and skills that can be provided.

[0841] Device: Click the Register button.

[0842] Step 5:

[0843] Server: Receives the entered information and stores it in a database.

[0844] Server: Sends a confirmation message to the terminal that the save is complete.

[0845] Step 6:

[0846] Terminal: The user receives a confirmation message, confirming that registration is complete.

[0847] Server: Artificial intelligence periodically scans the database and analyzes registered possessions and skill information.

[0848] Step 7:

[0849] Server: Artificial intelligence generates suitable matching candidates and finds the best sharing, reuse, and recycling opportunities.

[0850] Server: Once a match is confirmed, a notification message is generated and sent to the corresponding user's device.

[0851] Step 8:

[0852] On your device: You receive a notification and review the proposed matches.

[0853] Terminal: If you agree to the transaction, click the approve button.

[0854] Step 9:

[0855] Server: Receives the authorization information and updates the transaction details to a database.

[0856] Server: Sends a transaction confirmation message to all users involved.

[0857] Step 10:

[0858] Server: Once the transaction is completed, calculate points based on the transaction and refund the points to the user's account.

[0859] Server: Sends a confirmation message of point redemption to the user's terminal.

[0860] Step 11:

[0861] Terminal: The user receives a confirmation message and confirms that the points have been added.

[0862] Example 1

[0863] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."

[0864] Modern society demands mechanisms for the effective reuse, recycling, and sharing of assets and skills. However, existing systems often require cumbersome user registration and verification of goods and skills, fail to ensure anonymity, and do not ensure the security of transactions using electronic currency. Furthermore, rewards are often not returned smoothly after transactions are completed, resulting in poor user convenience. An efficient and secure system is needed to solve these problems.

[0865] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[0866] In this invention, the server includes a means for users to register anonymously, a means for users to register assets and skills, a means for using artificial intelligence to verify the registered assets and skills, a means for conducting transactions using electronic currency, and a means for returning rewards after the transaction is completed. This enables a system that allows users to share, reuse, and recycle assets and skills efficiently and safely.

[0867] "User" means an individual or corporation that uses the system to register assets and skills and conduct transactions.

[0868] "Anonymous registration methods" are methods that allow users to create an account and use the system without disclosing their real name or personal information.

[0869] "Asset" refers to something a User owns and wishes to offer, share, or trade with other Users through the System.

[0870] "Skills" refer to the skills and knowledge that a user possesses, and indicate services or activities that can be provided to other users.

[0871] "Matching means" is a process that uses artificial intelligence to analyze the assets and skills registered by users and match them with other users who need them.

[0872] "Electronic currency" means currency that exists in digital form and is used for transactions within the system, including modern digital payment methods.

[0873] "Transaction" refers to the process of providing, exchanging, or purchasing assets or skills between users.

[0874] "Rewards" refers to benefits such as ratings and points that users receive after completing a transaction.

[0875] A "redeem" is a process for crediting a user's account with a reward after a transaction is completed.

[0876] The present invention is a system that provides an integrated system for anonymous registration, asset and skill registration, verification using artificial intelligence, transactions using electronic currency, and rewards after transactions are completed. The following describes an embodiment of this system.

[0877] User Registration

[0878] Device: The user downloads and installs the dedicated application onto their smartphone or computer. After installation, they launch the app and a screen appears allowing them to create an anonymous account. The user enters their email address and password and clicks the "Register" button.

[0879] Server: The server encrypts the submitted email address and password and generates a new anonymous ID. The generated anonymous ID and encrypted information are stored in a database. Once registration is complete, the server sends a completion notification to the device, and the user confirms the success of the registration.

[0880] Asset and skill registration

[0881] Device: The user logs in to the app and goes to the "Assets and Skills Registration" screen from the menu. They enter detailed information (name, condition, description, category) about the items they can share, unwanted items, and skills they can provide. Once they have completed the information, they click the "Register" button.

[0882] Server: The server receives the transmitted information and stores it in a database, which is then used for AI verification.

[0883] AI-based matching

[0884] Server: The AI ​​installed on the server periodically scans the database and analyzes the registered assets and skills information. The AI ​​generates matching candidates that meet the conditions and provides optimal sharing, reuse, and recycling opportunities.

[0885] Server: Once matching is complete, it generates a notification message and sends it to the user's device, including the transaction details.

[0886] Transaction Progress

[0887] Terminal: The user checks the notification sent to them, confirms the transaction details, and if they agree, clicks the "Approve" button to proceed with the transaction.

[0888] Server: Once the transaction is completed, the server updates the database and sends a confirmation message to all users involved that the transaction is complete.

[0889] Reward return

[0890] Server: After the transaction is completed, the server will calculate the reward and add points to the user's account, and then send a confirmation message of the points redemption to the user's device.

[0891] Specific examples

[0892] For example, User A registers an old laptop that he no longer needs as an "electronic device" in the system. The server stores this information in a database, and through periodic scanning by artificial intelligence, it recognizes that User B needs parts for that laptop. The server then sends a matching notification to User A and User B, who then checks the transaction details and clicks the "Approve" button. Once the transaction is completed, the server records the transaction details in the database and rewards User A with 100 points.

[0893] Prompt Sentence Examples

[0894] Below are some example prompts to input to a generative AI model:

[0895] "I would like to create a local economy system for social media that allows users to register unwanted items and share or reuse them with other users. In this system, transactions will be conducted using electronic money, and I would like to introduce a mechanism for rewarding points for each transaction. Please tell me in detail how to implement the processes of anonymous user registration, asset and skill registration, AI matching, transactions, and reward reward redemption."

[0896] Given this prompt, the generative AI model can provide detailed implementation instructions for this system.

[0897] The flow of the identification process in the first embodiment will be described with reference to FIG.

[0898] Step 1: User Registration

[0899] Device: The user downloads and installs the dedicated app on their smartphone or computer. After launching the app, they enter their email address and password and click the "Register" button.

[0900] Input: Email address, password

[0901] Output: Send registration information

[0902] Specific operation: After entering the email address and password, the device sends the registration information to the server.

[0903] Server: The server receives the submitted email address and password and performs encryption processing. It then generates a new anonymous ID and stores this information in a database. Once registration is complete, the server generates a completion notification message and sends it to the device.

[0904] Input: Registration information (email address, password)

[0905] Output: Anonymous ID, completion notification

[0906] Specific operation: The server encrypts the information, generates an anonymous ID and stores it in the database. It also creates a completion notification message and sends it to the device.

[0907] Step 2: Register assets and skills

[0908] Terminal: The user logs in and goes to the "Asset / Skill Registration" screen from the menu. Enter detailed information (e.g., name, status, description, category) and click the "Register" button.

[0909] Input: Asset and skill information (name, status, description, category)

[0910] Output: Send registration information

[0911] Specific operation: The user enters information about assets and skills, clicks the "Register" button and sends it to the server.

[0912] Server: Receives the transmitted information and stores it in a database, which is then used for AI matching.

[0913] Input: Asset and skill information

[0914] Output: Database update

[0915] Specific operation: The server stores the received information in a database.

[0916] Step 3: AI matching

[0917] Server: The built-in AI scans the database periodically (e.g., every hour) and analyzes the registered assets and skills information. It generates matching candidates that meet the conditions.

[0918] Input: Asset and skill information in the database

[0919] Output: Match candidate list

[0920] Specific operation: Artificial intelligence analyzes asset and skill information and generates suitable matching candidates.

[0921] Server: Once a match is made, it generates a notification message and sends it to the user's device. The notification contains details of the transaction.

[0922] Input: Match candidate list

[0923] Output: Notification message

[0924] Specific operation: The server generates a matching notification and sends it to the user's device.

[0925] Step 4: Proceed with the transaction

[0926] Terminal: The user checks the notification, confirms the transaction details, and clicks the "Approve" button if they agree.

[0927] Input: Notification content, transaction confirmation

[0928] Output: Send approval information

[0929] Specific operation: The user checks the notification content and clicks the approval button to send approval information to the server.

[0930] Server: Receives the approval information, updates the database to indicate that the transaction has been completed, and sends a message confirming the transaction to all users involved.

[0931] Input:Authorization information

[0932] Output: Database updated, confirmation message

[0933] Specific operation: The server receives the approval information, updates the database, and sends a completion message.

[0934] Step 5: Reward Redemption

[0935] Server: Once the transaction is completed, the server calculates the reward based on the transaction details and adds points to the user's account.

[0936] Input: Transaction information

[0937] Output: Calculated reward points

[0938] Specific operation: The server calculates reward points based on the transaction information and reflects them in the user's account.

[0939] Server: Sends a confirmation message of point redemption to the user's terminal.

[0940] Input: Reward point information

[0941] Output:Confirmation message

[0942] Specific operation: The server creates a confirmation message for point redemption and sends it to the user's device.

[0943] (Application example 1)

[0944] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."

[0945] The problem that this invention aims to solve is to provide a system that facilitates the sharing, reuse, and recycling of possessions and skills in local communities. Current systems have problems in that they are difficult to operate intuitively using eye tracking or voice input, and to provide instant confirmation and transaction approval via smart devices. The purpose of this invention is to solve this problem and improve user convenience.

[0946] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[0947] In this invention, the server includes means for users to register anonymously, means for users to register their possessions and skills, means for matching the registered possessions and skills using artificial intelligence, means for conducting transactions using electronic money, means for rewarding points after the transaction is completed, means for registering possessions and skills using eye tracking and voice input, and means for checking notifications and approving transactions via a smart device. This enables a sustainable sharing economy in local communities and makes it possible to efficiently utilize the possessions and skills of users.

[0948] "User" refers to an individual who uses the system to register their possessions and skills and conduct transactions.

[0949] "Means for anonymous registration" refers to a method for anonymously registering with the system so that users' personal information cannot be identified.

[0950] "Means for registering possessions and skills" refers to a method by which a user can register the possessions and skills that he or she owns and can provide in the system together with detailed information.

[0951] "Artificial intelligence matching methods" refers to methods that use artificial intelligence to analyze registered possessions and skills and find optimal sharing, reuse, and recycling opportunities.

[0952] "Means for conducting transactions using electronic money" refers to a method for carrying out transactions between users using an electronic payment system.

[0953] "Means for returning points after a transaction is completed" refers to a method for awarding points to a user after a transaction is established and completed.

[0954] "Means for registering using eye tracking and voice input" refers to a method that allows users to easily register possessions and skills using eye movements and voice on a smart device.

[0955] "Means for reviewing notifications and approving transactions via a smart device" refers to a method for a user to review received notifications and approve transactions using smart glasses or other smart devices.

[0956] An embodiment of the present invention provides a system for sharing, reusing, and recycling items and skills owned by users. This system utilizes smart devices, and is characterized by transactions using electronic money and points redemption after the transaction is completed.

[0957] System configuration

[0958] User Registration

[0959] Terminal (smart glasses): The user scans the QR code using the smart glasses to launch the application. They then enter their email address and password to register anonymously.

[0960] Registering possessions and skills

[0961] Terminal (smart glasses): Using eye tracking and voice input, users register shareable items and skills available in the store with the system.

[0962] AI Matching

[0963] Server: AI deployed on a cloud server periodically scans the database and analyzes registered possessions and skill information. It uses TensorFlow and other technologies to generate optimal matching candidates.

[0964] Transactions and points redemption

[0965] Terminal (smart glasses): The user receives a notification of the proposed transaction through the smart glasses. They can review and approve the transaction by eye contact or voice command.

[0966] Server: When a transaction is completed, the details are updated in the database, and after the transaction is completed, points are calculated and credited to the user's account.

[0967] Hardware and software used

[0968] Hardware: Smart glasses (e.g., Google Glass)

[0969] Software: AR application (e.g., Vuforia SDK, TensorFlow, etc.), cloud server (e.g., AWS, Google Cloud), database (e.g., Firebase)

[0970] Specific examples

[0971] For example, consider the case where User A visits a brick-and-mortar store and registers an old laptop they no longer need in the system using eye tracking and voice input. The smart glasses recognize the laptop according to their eye movements and User A enters details via their voice command. The artificial intelligence on the cloud server analyzes this information and recognizes that User B needs a part for that laptop. Once the match is complete, the server sends a notification to User A and User B via the smart glasses. When User B approves the transaction using their eye gaze and voice command, the transaction is completed and points are credited to User A's account.

[0972] Prompt Sentence Examples

[0973] Create an app using smart glasses that implements a reuse, recycle and sharing system for the local community. It includes anonymous user registration, item and skill registration using gaze and voice input, AI matching, trading and point redemption functions.

[0974] Thus, a specific embodiment of the invention is shown.

[0975] The flow of the specific processing in the application example 1 will be described with reference to FIG.

[0976] Step 1:

[0977] A user scans a QR code using smart glasses to launch an application. The input is the QR code data, and the output is the application launch screen. In this process, the QR code reader analyzes the QR code, obtains the app URL, and launches the app.

[0978] Step 2:

[0979] A user enters an email address and password to register anonymously with the system. The input is the user's email address and password, and the output is the generation of an anonymous ID and a message confirming the completion of registration. The server receives this information, generates an anonymous ID, and stores it in the database.

[0980] Step 3:

[0981] Users use gaze tracking and voice input to register items available for sharing in the store and skills available for provision. The input is the item selected using gaze tracking and voice input, and the output is detailed information about the item or skill being registered in the system. The smart glasses track the user's gaze to select the item, convert the voice into text using a voice recognition engine, and send the detailed information to a cloud server.

[0982] Step 4:

[0983] The server's AI periodically scans the property and skill information stored in the database to generate optimal match candidates. The input is the information stored in the database, and the output is the optimal match result. The AI ​​uses TensorFlow to analyze the data and select candidates based on the matching algorithm.

[0984] Step 5:

[0985] The server sends a notification to the user based on the matching result. The input is the matching result, and the output is a notification message. The notification content is sent to the user through the smart glasses.

[0986] Step 6:

[0987] The user checks the notification on the smart glasses and approves the transaction using gaze and voice commands. The input is the notification message and the output is a transaction approval confirmation message. The smart glasses recognize the user's gaze and voice input and send the transaction approval to the server.

[0988] Step 7:

[0989] The server updates the transaction details to a database, and after the transaction is completed, calculates the points and redeems them for the user's account. The input is the transaction completion data, and the output is the updated database and a message confirming the points redemption. The server calculates the points based on the transaction data and updates the database.

[0990] This will improve the system's convenience for users and facilitate the sharing of possessions and skills within the local community.

[0991] Furthermore, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.

[0992] An embodiment of the present invention combines an emotion engine with a local economy system for social networking sites, providing a series of processes for users to register their possessions and skills, and then smoothly reuse, recycle, and share through matching by artificial intelligence. This system uses electronic money for transactions, and has a mechanism for rewarding points after the transaction is completed. It also has an emotion engine that recognizes the user's emotions and optimizes the transaction process. The specific operation of this system is described below.

[0993] System Overview

[0994] User Registration

[0995] Device: The user downloads and installs the app. After launching the app, the user enters their email address and password to register anonymously, and clicks the Register button.

[0996] Server: The server receives this information and generates an anonymous ID. The generated anonymous ID and registration information are stored in a database. Once registration is complete, the server sends a completion notification to the terminal, allowing the user to confirm that registration was successful.

[0997] Item / Skill Registration

[0998] Device: After logging in, users are taken to a screen for registering their possessions and skills, where they enter detailed information about the goods and non-essential items they can share, and the skills they can offer.

[0999] Server: The server receives the entered information and stores it in a database. This registration information is then used for AI matching.

[1000] AI Matching and Emotion Engine

[1001] Server: The AI ​​deployed within the system periodically scans the database and analyzes registered possessions and skill information. The AI ​​generates suitable matching candidates and finds the best opportunities for sharing, reuse, and recycling.

[1002] Server: Furthermore, the emotion engine analyzes the user's input, transaction history, and feedback to recognize their current emotional state. Based on the user's emotional state, it notifies them of a match at the optimal time and in the optimal way.

[1003] Server: Once a match is confirmed, the server generates a notification message based on the match and sends it to the user's device. The notification contains details of the transaction. The emotion engine monitors the user's reaction and helps ensure the transaction proceeds smoothly.

[1004] Transactions and points redemption

[1005] Terminal: The user receives a notification, reviews the proposed match, and if they agree with the transaction, clicks the approve button to proceed with the transaction.

[1006] Server: Once the transaction is completed, the server updates the details in its database and sends a confirmation message to all users involved that the transaction has been completed.

[1007] Server: After the transaction is completed, the server calculates the points based on the transaction and refunds them to the user's account. A confirmation message for the points refund will be sent to the user's device, allowing the user to confirm the points have been awarded.

[1008] Specific examples

[1009] For example, consider the case where User A registers an old laptop that he no longer needs, and User B needs a part for that laptop. User A uses the app to enter information about the old laptop. The AI ​​analyzes this information and determines that it matches the conditions User B is looking for. The emotion engine analyzes User B's emotional state and sends a matching notification at the optimal time, encouraging User B to be more positive about the transaction.

[1010] User B checks the transaction details and clicks the approval button if he agrees. The server confirms that the transaction has been established, and after the transaction is successfully completed, User A is rewarded with points based on his recycling activities. The points are added to User A's account via electronic money. This allows users to recycle their unwanted items and earn more reward points. In addition, the introduction of an emotion engine makes the transaction itself smoother and more satisfying.

[1011] The system of the present invention aims to create a sustainable local economy by linking users, terminals, servers, and emotion engines to efficiently share possessions and skills and promote reuse and recycling.

[1012] The processing flow will be explained below.

[1013] Step 1:

[1014] Device: The user downloads and installs the app.

[1015] Device: Launch the app, enter your email address and password to register anonymously, and click the Register button.

[1016] Step 2:

[1017] Server: Receives the entered email address and password and generates an anonymous ID.

[1018] Server: The generated anonymous ID and user information are saved in a database.

[1019] Server: Sends a confirmation message to the terminal that registration is complete.

[1020] Step 3:

[1021] Terminal: The user receives a confirmation message, confirming that registration is complete.

[1022] Device: The user logs in to the app and selects the "Register Items and Skills" menu.

[1023] Step 4:

[1024] Terminal: Users enter information about items that can be shared, unwanted items, and skills that can be provided.

[1025] Device: Click the Register button.

[1026] Step 5:

[1027] Server: Receives the entered information and stores it in a database.

[1028] Server: Sends a confirmation message to the terminal that the save is complete.

[1029] Step 6:

[1030] Terminal: The user receives a confirmation message, confirming that registration is complete.

[1031] Step 7:

[1032] Server: Artificial intelligence periodically scans the database and analyzes registered possessions and skill information.

[1033] Server: Generates suitable match candidates.

[1034] Step 8:

[1035] Server: The emotion engine analyzes user input, past transaction history, and feedback to recognize the current emotional state.

[1036] Server: Optimizes the timing and content of notifications about potential matches based on the user's emotional state.

[1037] Step 9:

[1038] Server: Generates a notification message optimized by the emotion engine and sends it to the relevant user's device.

[1039] Step 10:

[1040] On your device: You receive a notification and review the proposed matches.

[1041] Terminal: If you agree to the transaction, click the approve button.

[1042] Step 11:

[1043] Server: Receives the authorization information and updates the transaction details to a database.

[1044] Server: Sends a transaction confirmation message to all users involved.

[1045] Step 12:

[1046] Server: Once the transaction is completed, calculate points based on the transaction and refund the points to the user's account.

[1047] Server: Sends a confirmation message of point redemption to the user's terminal.

[1048] Step 13:

[1049] Terminal: The user receives a confirmation message and confirms that the points have been added.

[1050] Step 14:

[1051] Server: The sentiment engine collects trading results and user feedback, and analyzes the data to improve future matching accuracy and user experience.

[1052] Example 2

[1053] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."

[1054] In today's consumer society, there is a demand for effective utilization of unwanted and obsolete goods and skills. However, conventional systems make it difficult for users to participate in transactions anonymously, and the timing and process of transactions are often inappropriate for the user's emotions and circumstances. This creates challenges that reduce the smoothness of transactions and user satisfaction. Furthermore, point rewards between users after transaction completion are often done manually, and an efficient system has been lacking.

[1055] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[1056] In this invention, the server includes means for users to register anonymously, means for users to register possessions and skills, means for matching registered possessions and skills using artificial intelligence, means for conducting transactions using electronic money, means for returning points after the transaction is completed, means for recognizing the emotional state of the user using an emotion engine and optimizing the transaction process, and means for sending a notification to the corresponding user when a match is confirmed. This enables anonymous and safe transactions, optimal transaction timing based on the user's emotion, and automatic point return after the transaction is completed.

[1057] "User" refers to an individual or organization that uses the System to register or trade property or skills.

[1058] "Anonymous Registration" means a method by which a user registers with the system without disclosing any personal information about the user.

[1059] "Property" refers to any goods or items that you own and register for sharing, reuse, or recycling.

[1060] "Skills" refers to the knowledge, techniques, and services that users can provide.

[1061] "Artificial intelligence" refers to technology that uses a computer system to analyze a user's possessions and skills and generate optimal matching candidates.

[1062] "Matching" refers to the process of using artificial intelligence to analyze a user's registered information and find the most suitable trading partners and opportunities.

[1063] "Electronic money" refers to the digital form of currency used to conduct transactions within the system.

[1064] "Transaction" means the process of exchanging possessions or skills between users via the System.

[1065] "Point redemption" refers to a system in which points are awarded to users based on the transaction details after the transaction is completed.

[1066] An "emotion engine" is a technology that analyzes user input, trading history, and feedback to recognize emotional states and optimize trading processes.

[1067] "Notification" means a message to inform a user about a match or transaction.

[1068] "Database" refers to a system for centrally managing user registration information, transaction history, point information, etc.

[1069] The embodiment of the present invention is a local economy system for SNS that combines an emotion engine and artificial intelligence. The specific operation of this system will be described in detail below.

[1070] User Registration

[1071] Device: The user downloads and installs the app on their smartphone or computer. After launching the app, the user enters their email address and password and clicks the registration button. This allows the user to register anonymously in the system.

[1072] Server: The server processes the email address and password received from the user and generates a new anonymous ID. The generated anonymous ID and the input information are stored in a database. Once the registration process is complete, the server sends a completion notification to the device.

[1073] Item / Skill Registration

[1074] Terminal: After logging in, the user operates a screen to input the items they own and the skills they can provide. The user inputs this information and sends it to the server.

[1075] Server: The server stores the information about items and skills received from users in a database. This information is then used for matching by artificial intelligence.

[1076] AI Matching and Emotion Engine

[1077] Server: The system's AI periodically scans the database and analyzes registered items and skill information. The AI ​​(generative AI model) generates optimal matching candidates and finds the best candidates for sharing, reuse, and recycling.

[1078] Server: The emotion engine analyzes the user's input, transaction history, and feedback to recognize the user's emotional state. Based on the emotional state, it notifies the user of the best timing and method for matching.

[1079] Server: Once a match is confirmed, the server generates a notification message and sends it to the relevant user. The notification includes details of the proposed transaction. The emotion engine monitors the user's reactions and helps ensure the transaction proceeds smoothly.

[1080] Transactions and points redemption

[1081] Terminal: The user receives a notification with the proposed transaction details, reviews them, and if they agree with the details, clicks the approve button to proceed with the transaction.

[1082] Server: Once a transaction is completed, the server updates the details in a database and sends a confirmation message to all users involved.

[1083] Server: After the transaction is completed, the server calculates the points based on the transaction details and returns the points to the user's account. A confirmation message for the points redemption is sent to the user's device, allowing the user to confirm that the points have been added.

[1084] Specific examples

[1085] For example, consider the case where User A registers an old laptop that is no longer needed, and User B needs the same parts. User A uses the app to enter information about the old laptop. AI analyzes this information and recognizes that it matches the conditions desired by User B. The emotion engine analyzes User B's emotional state and sends a matching notification at the optimal time. When User B confirms the notification and agrees to the transaction, the server confirms the transaction and calculates and returns points.

[1086] Prompt Sentence Examples

[1087] If a user registers an old laptop they no longer need, and another user wants the same part, explain how the system uses artificial intelligence and an emotion engine to match the transaction at the optimal time and notify the user. After the transaction is completed, the system rewards the user with points, which are then credited to their account as digital money.

[1088] This system connects users, devices, servers, and emotion engines to efficiently promote sharing, reuse, and recycling, creating a sustainable local economy.

[1089] The flow of the identification process in the second embodiment will be described with reference to FIG.

[1090] Step 1:

[1091] Download and install the app

[1092] Device: Users download and install apps from various app stores on their smartphones or computers.

[1093] Input: App download link

[1094] Output: Apps installed on the device

[1095] Step 2:

[1096] User Registration

[1097] On the device: The user launches the installed app, enters their email address and password, and accesses the registration form. They then click the registration button.

[1098] Input: Email address, password

[1099] Output: Registration information sent to the server

[1100] Server: The server processes the received registration information and generates a new anonymous ID. It stores the generated anonymous ID and the user's input information in a database. It also generates a completion notification and sends it to the user's device.

[1101] Input: Email address, password, anonymous ID generation request

[1102] Output: Anonymous ID, completion notification

[1103] Step 3:

[1104] Log in

[1105] Device: The user enters their email address and password to log in to the app. The information entered is sent to the server.

[1106] Input: Email address, password

[1107] Output: Server login information

[1108] Server: The server checks the received login information against the database and performs authentication. If authentication is successful, it sends a login success notification to the terminal.

[1109] Input: Email address, password

[1110] Output: Login successful notification

[1111] Step 4:

[1112] Registering items and skills

[1113] Terminal: After the user logs in, a screen opens for entering information about the items they own and the skills they can offer. The user enters this information and clicks the submit button.

[1114] Input: Item information, skill information

[1115] Output: Sending registration information to the server

[1116] Server: The server stores the information of items and skills received from users in a database, which is then used for AI matching.

[1117] Input: Item information, skill information

[1118] Output: Product information and skill information stored in the database

[1119] Step 5:

[1120] AI Matching and Emotion Engine

[1121] Server: Artificial intelligence periodically scans the database and analyzes registered items and skill information. A generative AI model generates optimal matching candidates.

[1122] Input: Product information and skill information stored in the database

[1123] Output: Match candidate list

[1124] Server: The emotion engine analyzes user input, transaction history, and feedback to recognize the user's emotional state. It then notifies users of matching at the optimal time and in the optimal way.

[1125] Input: User input data, transaction history, feedback

[1126] Output: Emotional state, optimal notification timing

[1127] Server: Once a match is made, the server generates a notification message and sends it to the appropriate user.

[1128] Input: Match candidate list, user emotional state

[1129] Output: Notification message

[1130] Step 6:

[1131] Transaction approval and execution

[1132] Terminal: The user receives a notification, reviews the proposed transaction, and if they agree with the transaction, clicks the Accept button to begin the transaction.

[1133] Input: Transaction notification message

[1134] Output: Approve pressed

[1135] Server: Once approval of the transaction is sent to the server, the server updates the transaction details in its database and sends a confirmation message to all users involved that the transaction has been completed.

[1136] Input:Authorization information

[1137] Output: Transaction confirmation message

[1138] Step 7:

[1139] Transaction completion and points redemption

[1140] Server: Once the transaction is completed, the server will calculate the points based on the transaction details and refund the points to the user's account.

[1141] Input: Transaction details

[1142] Output: Point redemption calculation result

[1143] Terminal: The server sends a confirmation message for point redemption to the user's terminal, and the user confirms that points have been awarded.

[1144] Input: Point redemption calculation result

[1145] Output: Point redemption confirmation message

[1146] (Application example 2)

[1147] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."

[1148] Conventional local economy systems have problems with transaction smoothness and reduced user satisfaction because they proceed with transactions without considering the user's emotional state. Furthermore, point reward systems after transactions do not provide timely notifications, resulting in low user engagement. Furthermore, optimization of reuse and recycling for specific uses, such as logistics centers, has been insufficient, preventing efficient reuse of goods.

[1149] The identification process by the identification processing unit 290 of the data processing device 12 in Application Example 2 is realized by the following means. In this invention, the server includes a means for anonymous user registration, a means for the user to register possessions and skills, a means for matching the registered possessions and skills using artificial intelligence, a means for recognizing the user's emotional state using an emotion engine and notifying the user of a match at the optimal timing, a means for conducting transactions using electronic money, and a means for returning points after the transaction is completed. This improves the smoothness of transactions and user satisfaction, and enables the efficient reuse of goods at logistics centers.

[1150] "Means for users to register anonymously" refers to a system that allows users to register anonymously in the system by using an email address and password without entering personal information.

[1151] The "means for users to register their possessions and skills" is an interface that allows users to register information about their possessions and skills that they can provide in the system.

[1152] "Means of matching registered assets and skills using artificial intelligence" refers to a mechanism in which artificial intelligence within the system analyzes the assets and skill information registered by the user and automatically finds the most suitable trading partners and opportunities.

[1153] "Means for recognizing the user's emotional state using an emotion engine and sending a matching notification at the optimal timing" is a mechanism that uses an emotion engine that analyzes the user's emotional state to send a matching notification at the optimal timing based on the user's emotions.

[1154] "Means for conducting transactions using electronic money" refers to a system in which transactions between users are completed without using cash by using electronic money.

[1155] "Means for returning points after a transaction is completed" refers to a mechanism in which the system awards points to the user after a transaction is completed, and the user can check those points.

[1156] The program for the system for implementing this invention performs the following process: First, to register anonymously, the user downloads a smartphone application and registers as an anonymous user by entering an email address and password. This registration information is managed by the server.

[1157] Next, users enter details of goods and services into the application using the means to register their possessions and skills, and the data is sent to the server and stored in a database.

[1158] The server is equipped with artificial intelligence that analyzes registered possessions and skill information. The analyzed information is compared with information registered by other users to generate optimal matching candidates.

[1159] The system includes an emotion engine that analyzes the user's emotional state from their input and trading history. The emotion engine then notifies them of matching at the optimal time based on the user's emotional state, optimizing the process to ensure smoother transactions.

[1160] Transactions are conducted using electronic money. Once a transaction is completed, the server updates the transaction information in the database and sends a notification of transaction completion to the relevant user. Once the transaction is completed, the server automatically calculates points and refunds them to the user's account.

[1161] The hardware used for system processing is a smartphone on the user side, and a RESTful API server on the server side. The system software uses Python to run the AI ​​analysis, emotion engine, and notification system. The database is an SQL database.

[1162] As a concrete example, a logistics center employee uses their smartphone to register unnecessary packaging materials. This registration information is sent to a server where it is analyzed by AI and an emotion engine. As a result, it is automatically matched with packaging materials that are in short supply at another logistics center. The emotion engine recognizes the employee's emotional state and notifies them of the transaction at the optimal time. Once the transaction is concluded and completed, points are awarded, which the employee can check.

[1163] Example prompt for a generative AI model:

[1164] Please explain how a logistics center employee can register unwanted packaging materials using an app on their smartphone, and how the AI ​​and emotion engine will match them and reward them with points after the transaction is completed.

[1165] The flow of the specific processing in the application example 2 will be described with reference to FIG.

[1166] Step 1:

[1167] A user downloads and installs a smartphone app. The user launches the app, enters their email address and password, and registers anonymously. The server receives this information, generates an anonymous ID, and sends the user a notification that registration is complete. The input is an email address and password, and the output is an anonymous ID and a notification that registration is complete.

[1168] Step 2:

[1169] The user logs in to the app and proceeds to the screen to register their possessions and skills. They enter detailed information about their possessions and skills and press the register button. The server receives the entered information and stores it in the database. The input is detailed information about the possessions and skills, and the output is the completion of registration in the database.

[1170] Step 3:

[1171] The server periodically scans the database and uses artificial intelligence to analyze the registered property and skill information. It generates optimal match candidates from the analysis results and stores that information. The input is the property and skill information stored in the database, and the output is a list of optimal match candidates.

[1172] Step 4:

[1173] The server uses an emotion engine to analyze the user's input, transaction history, and feedback to recognize the user's emotional state. Based on the emotional state, the server notifies the user of a match at the optimal timing. The input is the user's emotional data and transaction history, and the output is a match notification at the optimal timing.

[1174] Step 5:

[1175] The user checks the received notification in the application, and if they agree with the transaction details, clicks the approve button to proceed with the transaction. The server updates the transaction information to the database and sends a confirmation of the transaction completion to the user. The input is the user's approval of the transaction, and the output is a notification of the transaction completion.

[1176] Step 6:

[1177] When a transaction is completed, the server records the transaction completion in the database, calculates points based on the transaction, and redeems them to the user's account. It also sends a point redemption confirmation to the user. The input is transaction completion information, and the output is the point calculation and redemption, as well as a confirmation.

[1178] The specific processing unit 290 transmits the result of the specific processing to the headset type terminal 314. In the headset type terminal 314, the control unit 46A causes the speaker 240 and the display 343 to output the result of the specific processing. The microphone 238 acquires audio indicating a user input regarding the result of the specific processing. The control unit 46A transmits audio data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the audio data.

[1179] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[1180] In the above embodiment, an example was given in which the specific processing is performed by the data processing device 12, but the technology of the present disclosure is not limited to this, and the specific processing may be performed by the headset type terminal 314.

[1181] [Fourth embodiment]

[1182] FIG. 7 shows an example of the configuration of a data processing system 410 according to the fourth embodiment.

[1183] 7, a data processing system 410 includes a data processing device 12 and a robot 414. An example of the data processing device 12 is a server.

[1184] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).

[1185] The robot 414 includes a computer 36, a microphone 238, a speaker 240, a camera 42, a communication I / F 44, and a control target 443. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, the camera 42, and the control target 443 are also connected to the bus 52.

[1186] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio in accordance with instructions from the processor 46.

[1187] Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (for example, an imaging range defined by an angle of view equivalent to the field of vision of a typical healthy person).

[1188] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for the exchange of various information between the processor 46 and the processor 28 via the network 54. The exchange of various information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is carried out in a secure state.

[1189] The control object 443 includes a display device, LEDs in the eyes, and motors for driving the arms, hands, and feet. The posture and gestures of the robot 414 are controlled by controlling the motors of the arms, hands, and feet. Some of the emotions of the robot 414 can be expressed by controlling these motors. In addition, the facial expressions of the robot 414 can also be expressed by controlling the light emission state of the LEDs in the eyes of the robot 414.

[1190] Fig. 8 shows an example of the main functions of the data processing device 12 and the robot 414. As shown in Fig. 8, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.

[1191] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[1192] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[1193] In the robot 414, the processor 46 performs the reception output process. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[1194] Next, a description will be given of the specific processing performed by the specific processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."

[1195] The embodiment of the present invention is to build a local economy system for social networking sites, which allows users to register their possessions and skills, and then provides a series of processes for smooth reuse, recycling, and sharing through matching by artificial intelligence. This system uses electronic money for transactions, and has a mechanism for rewarding points after the transaction is completed. The specific operation of this system is described below.

[1196] System Overview

[1197] User Registration

[1198] Device: The user downloads and installs the app. After launching the app, the user enters their email address and password to register anonymously.

[1199] Server: The server receives this information and generates an anonymous ID. The generated anonymous ID and registration information are stored in a database. Once registration is complete, the server sends a completion notification to the terminal, allowing the user to confirm that registration was successful.

[1200] Item / Skill Registration

[1201] Device: After logging in, users are taken to a screen for registering their possessions and skills, where they enter detailed information about the goods and non-essential items they can share, and the skills they can offer.

[1202] Server: The server receives the entered information and stores it in a database. This registration information is then used for AI matching.

[1203] AI Matching

[1204] Server: The AI ​​deployed within the system periodically scans the database and analyzes registered possessions and skill information. The AI ​​generates suitable matching candidates and finds the best opportunities for sharing, reuse, and recycling.

[1205] Server: Once a match is made, the server generates a notification message and sends it to the user's device, containing the transaction details.

[1206] Transactions and points redemption

[1207] Terminal: The user receives a notification, reviews the proposed match, and if they agree with the transaction, clicks the approve button to proceed with the transaction.

[1208] Server: Once the transaction is completed, the server updates the details in its database and sends a confirmation message to all users involved that the transaction has been completed.

[1209] Server: After the transaction is completed, the server calculates the points based on the transaction and refunds them to the user's account. A confirmation message for the points refund will be sent to the user's device, allowing the user to confirm the points have been awarded.

[1210] Specific examples

[1211] For example, consider the case where User A registers an old laptop that he no longer needs, and User B needs a part for that laptop. User A uses the app to enter information about the old laptop. The AI ​​analyzes this information and determines that it matches the conditions User B is looking for. Once a match is confirmed, the server sends a notification of a trade proposal to User A and User B.

[1212] User B checks the transaction details and clicks the approval button if he agrees. The server confirms that the transaction has been established, and after the transaction is successfully completed, User A is rewarded with points according to his recycling activities. The points are added to User A's account via electronic money. This allows users to recycle their unwanted items and earn more reward points.

[1213] The system of the present invention aims to create a sustainable local economy by linking users, terminals, and servers, efficiently sharing possessions and skills, and promoting reuse and recycling.

[1214] The processing flow will be explained below.

[1215] Step 1:

[1216] Device: The user downloads and installs the app.

[1217] Device: Launch the app, enter your email address and password to register anonymously, and click the Register button.

[1218] Step 2:

[1219] Server: Receives the entered email address and password and generates an anonymous ID.

[1220] Server: The generated anonymous ID and user information are saved in a database.

[1221] Server: Sends a confirmation message to the terminal that registration is complete.

[1222] Step 3:

[1223] Terminal: The user receives a confirmation message, confirming that registration is complete.

[1224] Device: The user logs in to the app and selects the "Register Items and Skills" menu.

[1225] Step 4:

[1226] Terminal: Users enter information about items that can be shared, unwanted items, and skills that can be provided.

[1227] Device: Click the Register button.

[1228] Step 5:

[1229] Server: Receives the entered information and stores it in a database.

[1230] Server: Sends a confirmation message to the terminal that the save is complete.

[1231] Step 6:

[1232] Terminal: The user receives a confirmation message, confirming that registration is complete.

[1233] Server: Artificial intelligence periodically scans the database and analyzes registered possessions and skill information.

[1234] Step 7:

[1235] Server: Artificial intelligence generates suitable matching candidates and finds the best sharing, reuse, and recycling opportunities.

[1236] Server: Once a match is confirmed, a notification message is generated and sent to the corresponding user's device.

[1237] Step 8:

[1238] On your device: You receive a notification and review the proposed matches.

[1239] Terminal: If you agree to the transaction, click the approve button.

[1240] Step 9:

[1241] Server: Receives the authorization information and updates the transaction details to a database.

[1242] Server: Sends a transaction confirmation message to all users involved.

[1243] Step 10:

[1244] Server: Once the transaction is completed, calculate points based on the transaction and refund the points to the user's account.

[1245] Server: Sends a confirmation message of point redemption to the user's terminal.

[1246] Step 11:

[1247] Terminal: The user receives a confirmation message and confirms that the points have been added.

[1248] Example 1

[1249] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."

[1250] Modern society demands mechanisms for the effective reuse, recycling, and sharing of assets and skills. However, existing systems often require cumbersome user registration and verification of goods and skills, fail to ensure anonymity, and do not ensure the security of transactions using electronic currency. Furthermore, rewards are often not returned smoothly after transactions are completed, resulting in poor user convenience. An efficient and secure system is needed to solve these problems.

[1251] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[1252] In this invention, the server includes a means for users to register anonymously, a means for users to register assets and skills, a means for using artificial intelligence to verify the registered assets and skills, a means for conducting transactions using electronic currency, and a means for returning rewards after the transaction is completed. This enables a system that allows users to share, reuse, and recycle assets and skills efficiently and safely.

[1253] "User" means an individual or corporation that uses the system to register assets and skills and conduct transactions.

[1254] "Anonymous registration methods" are methods that allow users to create an account and use the system without disclosing their real name or personal information.

[1255] "Asset" refers to something a User owns and wishes to offer, share, or trade with other Users through the System.

[1256] "Skills" refer to the skills and knowledge that a user possesses, and indicate services or activities that can be provided to other users.

[1257] "Matching means" is a process that uses artificial intelligence to analyze the assets and skills registered by users and match them with other users who need them.

[1258] "Electronic currency" means currency that exists in digital form and is used for transactions within the system, including modern digital payment methods.

[1259] "Transaction" refers to the process of providing, exchanging, or purchasing assets or skills between users.

[1260] "Rewards" refers to benefits such as ratings and points that users receive after completing a transaction.

[1261] A "redeem" is a process for crediting a user's account with a reward after a transaction is completed.

[1262] The present invention is a system that provides an integrated system for anonymous registration, asset and skill registration, verification using artificial intelligence, transactions using electronic currency, and rewards after transactions are completed. The following describes an embodiment of this system.

[1263] User Registration

[1264] Device: The user downloads and installs the dedicated application onto their smartphone or computer. After installation, they launch the app and a screen appears allowing them to create an anonymous account. The user enters their email address and password and clicks the "Register" button.

[1265] Server: The server encrypts the submitted email address and password and generates a new anonymous ID. The generated anonymous ID and encrypted information are stored in a database. Once registration is complete, the server sends a completion notification to the device, and the user confirms the success of the registration.

[1266] Asset and skill registration

[1267] Device: The user logs in to the app and goes to the "Assets and Skills Registration" screen from the menu. They enter detailed information (name, condition, description, category) about the items they can share, unwanted items, and skills they can provide. Once they have completed the information, they click the "Register" button.

[1268] Server: The server receives the transmitted information and stores it in a database, which is then used for AI verification.

[1269] AI-based matching

[1270] Server: The AI ​​installed on the server periodically scans the database and analyzes the registered assets and skills information. The AI ​​generates matching candidates that meet the conditions and provides optimal sharing, reuse, and recycling opportunities.

[1271] Server: Once matching is complete, it generates a notification message and sends it to the user's device, including the transaction details.

[1272] Transaction Progress

[1273] Terminal: The user checks the notification sent to them, confirms the transaction details, and if they agree, clicks the "Approve" button to proceed with the transaction.

[1274] Server: Once the transaction is completed, the server updates the database and sends a confirmation message to all users involved that the transaction is complete.

[1275] Reward return

[1276] Server: After the transaction is completed, the server will calculate the reward and add points to the user's account, and then send a confirmation message of the points redemption to the user's device.

[1277] Specific examples

[1278] For example, User A registers an old laptop that he no longer needs as an "electronic device" in the system. The server stores this information in a database, and through periodic scanning by artificial intelligence, it recognizes that User B needs parts for that laptop. The server then sends a matching notification to User A and User B, who then checks the transaction details and clicks the "Approve" button. Once the transaction is completed, the server records the transaction details in the database and rewards User A with 100 points.

[1279] Prompt Sentence Examples

[1280] Below are some example prompts to input to a generative AI model:

[1281] "I would like to create a local economy system for social media that allows users to register unwanted items and share or reuse them with other users. In this system, transactions will be conducted using electronic money, and I would like to introduce a mechanism for rewarding points for each transaction. Please tell me in detail how to implement the processes of anonymous user registration, asset and skill registration, AI matching, transactions, and reward reward redemption."

[1282] Given this prompt, the generative AI model can provide detailed implementation instructions for this system.

[1283] The flow of the identification process in the first embodiment will be described with reference to FIG.

[1284] Step 1: User Registration

[1285] Device: The user downloads and installs the dedicated app on their smartphone or computer. After launching the app, they enter their email address and password and click the "Register" button.

[1286] Input: Email address, password

[1287] Output: Send registration information

[1288] Specific operation: After entering the email address and password, the device sends the registration information to the server.

[1289] Server: The server receives the submitted email address and password and performs encryption processing. It then generates a new anonymous ID and stores this information in a database. Once registration is complete, the server generates a completion notification message and sends it to the device.

[1290] Input: Registration information (email address, password)

[1291] Output: Anonymous ID, completion notification

[1292] Specific operation: The server encrypts the information, generates an anonymous ID and stores it in the database. It also creates a completion notification message and sends it to the device.

[1293] Step 2: Register assets and skills

[1294] Terminal: The user logs in and goes to the "Asset / Skill Registration" screen from the menu. Enter detailed information (e.g., name, status, description, category) and click the "Register" button.

[1295] Input: Asset and skill information (name, status, description, category)

[1296] Output: Send registration information

[1297] Specific operation: The user enters information about assets and skills, clicks the "Register" button and sends it to the server.

[1298] Server: Receives the transmitted information and stores it in a database, which is then used for AI matching.

[1299] Input: Asset and skill information

[1300] Output: Database update

[1301] Specific operation: The server stores the received information in a database.

[1302] Step 3: AI matching

[1303] Server: The built-in AI scans the database periodically (e.g., every hour) and analyzes the registered assets and skills information. It generates matching candidates that meet the conditions.

[1304] Input: Asset and skill information in the database

[1305] Output: Match candidate list

[1306] Specific operation: Artificial intelligence analyzes asset and skill information and generates suitable matching candidates.

[1307] Server: Once a match is made, it generates a notification message and sends it to the user's device. The notification contains details of the transaction.

[1308] Input: Match candidate list

[1309] Output: Notification message

[1310] Specific operation: The server generates a matching notification and sends it to the user's device.

[1311] Step 4: Proceed with the transaction

[1312] Terminal: The user checks the notification, confirms the transaction details, and clicks the "Approve" button if they agree.

[1313] Input: Notification content, transaction confirmation

[1314] Output: Send approval information

[1315] Specific operation: The user checks the notification content and clicks the approval button to send approval information to the server.

[1316] Server: Receives the approval information, updates the database to indicate that the transaction has been completed, and sends a message confirming the transaction to all users involved.

[1317] Input:Authorization information

[1318] Output: Database updated, confirmation message

[1319] Specific operation: The server receives the approval information, updates the database, and sends a completion message.

[1320] Step 5: Reward Redemption

[1321] Server: Once the transaction is completed, the server calculates the reward based on the transaction details and adds points to the user's account.

[1322] Input: Transaction information

[1323] Output: Calculated reward points

[1324] Specific operation: The server calculates reward points based on the transaction information and reflects them in the user's account.

[1325] Server: Sends a confirmation message of point redemption to the user's terminal.

[1326] Input: Reward point information

[1327] Output:Confirmation message

[1328] Specific operation: The server creates a confirmation message for point redemption and sends it to the user's device.

[1329] (Application example 1)

[1330] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."

[1331] The problem that this invention aims to solve is to provide a system that facilitates the sharing, reuse, and recycling of possessions and skills in local communities. Current systems have problems in that they are difficult to operate intuitively using eye tracking or voice input, and to provide instant confirmation and transaction approval via smart devices. The purpose of this invention is to solve this problem and improve user convenience.

[1332] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[1333] In this invention, the server includes means for users to register anonymously, means for users to register their possessions and skills, means for matching the registered possessions and skills using artificial intelligence, means for conducting transactions using electronic money, means for rewarding points after the transaction is completed, means for registering possessions and skills using eye tracking and voice input, and means for checking notifications and approving transactions via a smart device. This enables a sustainable sharing economy in local communities and makes it possible to efficiently utilize the possessions and skills of users.

[1334] "User" refers to an individual who uses the system to register their possessions and skills and conduct transactions.

[1335] "Means for anonymous registration" refers to a method for anonymously registering with the system so that users' personal information cannot be identified.

[1336] "Means for registering possessions and skills" refers to a method by which a user can register the possessions and skills that he or she owns and can provide in the system together with detailed information.

[1337] "Artificial intelligence matching methods" refers to methods that use artificial intelligence to analyze registered possessions and skills and find optimal sharing, reuse, and recycling opportunities.

[1338] "Means for conducting transactions using electronic money" refers to a method for carrying out transactions between users using an electronic payment system.

[1339] "Means for returning points after a transaction is completed" refers to a method for awarding points to a user after a transaction is established and completed.

[1340] "Means for registering using eye tracking and voice input" refers to a method that allows users to easily register possessions and skills using eye movements and voice on a smart device.

[1341] "Means for reviewing notifications and approving transactions via a smart device" refers to a method for a user to review received notifications and approve transactions using smart glasses or other smart devices.

[1342] An embodiment of the present invention provides a system for sharing, reusing, and recycling items and skills owned by users. This system utilizes smart devices, and is characterized by transactions using electronic money and points redemption after the transaction is completed.

[1343] System configuration

[1344] User Registration

[1345] Terminal (smart glasses): The user scans the QR code using the smart glasses to launch the application. They then enter their email address and password to register anonymously.

[1346] Registering possessions and skills

[1347] Terminal (smart glasses): Using eye tracking and voice input, users register shareable items and skills available in the store with the system.

[1348] AI Matching

[1349] Server: AI deployed on a cloud server periodically scans the database and analyzes registered possessions and skill information. It uses TensorFlow and other technologies to generate optimal matching candidates.

[1350] Transactions and points redemption

[1351] Terminal (smart glasses): The user receives a notification of the proposed transaction through the smart glasses. They can review and approve the transaction by eye contact or voice command.

[1352] Server: When a transaction is completed, the details are updated in the database, and after the transaction is completed, points are calculated and credited to the user's account.

[1353] Hardware and software used

[1354] Hardware: Smart glasses (e.g., Google Glass)

[1355] Software: AR application (e.g., Vuforia SDK, TensorFlow, etc.), cloud server (e.g., AWS, Google Cloud), database (e.g., Firebase)

[1356] Specific examples

[1357] For example, consider the case where User A visits a brick-and-mortar store and registers an old laptop they no longer need in the system using eye tracking and voice input. The smart glasses recognize the laptop according to their eye movements and User A enters details via their voice command. The artificial intelligence on the cloud server analyzes this information and recognizes that User B needs a part for that laptop. Once the match is complete, the server sends a notification to User A and User B via the smart glasses. When User B approves the transaction using their eye gaze and voice command, the transaction is completed and points are credited to User A's account.

[1358] Prompt Sentence Examples

[1359] Create an app using smart glasses that implements a reuse, recycle and sharing system for the local community. It includes anonymous user registration, item and skill registration using gaze and voice input, AI matching, trading and point redemption functions.

[1360] Thus, a specific embodiment of the invention is shown.

[1361] The flow of the specific processing in the application example 1 will be described with reference to FIG.

[1362] Step 1:

[1363] A user scans a QR code using smart glasses to launch an application. The input is the QR code data, and the output is the application launch screen. In this process, the QR code reader analyzes the QR code, obtains the app URL, and launches the app.

[1364] Step 2:

[1365] A user enters an email address and password to register anonymously with the system. The input is the user's email address and password, and the output is the generation of an anonymous ID and a message confirming the completion of registration. The server receives this information, generates an anonymous ID, and stores it in the database.

[1366] Step 3:

[1367] Users use gaze tracking and voice input to register items available for sharing in the store and skills available for provision. The input is the item selected using gaze tracking and voice input, and the output is detailed information about the item or skill being registered in the system. The smart glasses track the user's gaze to select the item, convert the voice into text using a voice recognition engine, and send the detailed information to a cloud server.

[1368] Step 4:

[1369] The server's AI periodically scans the property and skill information stored in the database to generate optimal match candidates. The input is the information stored in the database, and the output is the optimal match result. The AI ​​uses TensorFlow to analyze the data and select candidates based on the matching algorithm.

[1370] Step 5:

[1371] The server sends a notification to the user based on the matching result. The input is the matching result, and the output is a notification message. The notification content is sent to the user through the smart glasses.

[1372] Step 6:

[1373] The user checks the notification on the smart glasses and approves the transaction using gaze and voice commands. The input is the notification message and the output is a transaction approval confirmation message. The smart glasses recognize the user's gaze and voice input and send the transaction approval to the server.

[1374] Step 7:

[1375] The server updates the transaction details to a database, and after the transaction is completed, calculates the points and redeems them for the user's account. The input is the transaction completion data, and the output is the updated database and a message confirming the points redemption. The server calculates the points based on the transaction data and updates the database.

[1376] This will improve the system's convenience for users and facilitate the sharing of possessions and skills within the local community.

[1377] Furthermore, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.

[1378] An embodiment of the present invention combines an emotion engine with a local economy system for social networking sites, providing a series of processes for users to register their possessions and skills, and then smoothly reuse, recycle, and share through matching by artificial intelligence. This system uses electronic money for transactions, and has a mechanism for rewarding points after the transaction is completed. It also has an emotion engine that recognizes the user's emotions and optimizes the transaction process. The specific operation of this system is described below.

[1379] System Overview

[1380] User Registration

[1381] Device: The user downloads and installs the app. After launching the app, the user enters their email address and password to register anonymously, and clicks the Register button.

[1382] Server: The server receives this information and generates an anonymous ID. The generated anonymous ID and registration information are stored in a database. Once registration is complete, the server sends a completion notification to the terminal, allowing the user to confirm that registration was successful.

[1383] Item / Skill Registration

[1384] Device: After logging in, users are taken to a screen for registering their possessions and skills, where they enter detailed information about the goods and non-essential items they can share, and the skills they can offer.

[1385] Server: The server receives the entered information and stores it in a database. This registration information is then used for AI matching.

[1386] AI Matching and Emotion Engine

[1387] Server: The AI ​​deployed within the system periodically scans the database and analyzes registered possessions and skill information. The AI ​​generates suitable matching candidates and finds the best opportunities for sharing, reuse, and recycling.

[1388] Server: Furthermore, the emotion engine analyzes the user's input, transaction history, and feedback to recognize their current emotional state. Based on the user's emotional state, it notifies them of a match at the optimal time and in the optimal way.

[1389] Server: Once a match is confirmed, the server generates a notification message based on the match and sends it to the user's device. The notification contains details of the transaction. The emotion engine monitors the user's reaction and helps ensure the transaction proceeds smoothly.

[1390] Transactions and points redemption

[1391] Terminal: The user receives a notification, reviews the proposed match, and if they agree with the transaction, clicks the approve button to proceed with the transaction.

[1392] Server: Once the transaction is completed, the server updates the details in its database and sends a confirmation message to all users involved that the transaction has been completed.

[1393] Server: After the transaction is completed, the server calculates the points based on the transaction and refunds them to the user's account. A confirmation message for the points refund will be sent to the user's device, allowing the user to confirm the points have been awarded.

[1394] Specific examples

[1395] For example, consider the case where User A registers an old laptop that he no longer needs, and User B needs a part for that laptop. User A uses the app to enter information about the old laptop. The AI ​​analyzes this information and determines that it matches the conditions User B is looking for. The emotion engine analyzes User B's emotional state and sends a matching notification at the optimal time, encouraging User B to be more positive about the transaction.

[1396] User B checks the transaction details and clicks the approval button if he agrees. The server confirms that the transaction has been established, and after the transaction is successfully completed, User A is rewarded with points based on his recycling activities. The points are added to User A's account via electronic money. This allows users to recycle their unwanted items and earn more reward points. In addition, the introduction of an emotion engine makes the transaction itself smoother and more satisfying.

[1397] The system of the present invention aims to create a sustainable local economy by linking users, terminals, servers, and emotion engines to efficiently share possessions and skills and promote reuse and recycling.

[1398] The processing flow will be explained below.

[1399] Step 1:

[1400] Device: The user downloads and installs the app.

[1401] Device: Launch the app, enter your email address and password to register anonymously, and click the Register button.

[1402] Step 2:

[1403] Server: Receives the entered email address and password and generates an anonymous ID.

[1404] Server: The generated anonymous ID and user information are saved in a database.

[1405] Server: Sends a confirmation message to the terminal that registration is complete.

[1406] Step 3:

[1407] Terminal: The user receives a confirmation message, confirming that registration is complete.

[1408] Device: The user logs in to the app and selects the "Register Items and Skills" menu.

[1409] Step 4:

[1410] Terminal: Users enter information about items that can be shared, unwanted items, and skills that can be provided.

[1411] Device: Click the Register button.

[1412] Step 5:

[1413] Server: Receives the entered information and stores it in a database.

[1414] Server: Sends a confirmation message to the terminal that the save is complete.

[1415] Step 6:

[1416] Terminal: The user receives a confirmation message, confirming that registration is complete.

[1417] Step 7:

[1418] Server: Artificial intelligence periodically scans the database and analyzes registered possessions and skill information.

[1419] Server: Generates suitable match candidates.

[1420] Step 8:

[1421] Server: The emotion engine analyzes user input, past transaction history, and feedback to recognize the current emotional state.

[1422] Server: Optimizes the timing and content of notifications about potential matches based on the user's emotional state.

[1423] Step 9:

[1424] Server: Generates a notification message optimized by the emotion engine and sends it to the relevant user's device.

[1425] Step 10:

[1426] On your device: You receive a notification and review the proposed matches.

[1427] Terminal: If you agree to the transaction, click the approve button.

[1428] Step 11:

[1429] Server: Receives the authorization information and updates the transaction details to a database.

[1430] Server: Sends a transaction confirmation message to all users involved.

[1431] Step 12:

[1432] Server: Once the transaction is completed, calculate points based on the transaction and refund the points to the user's account.

[1433] Server: Sends a confirmation message of point redemption to the user's terminal.

[1434] Step 13:

[1435] Terminal: The user receives a confirmation message and confirms that the points have been added.

[1436] Step 14:

[1437] Server: The sentiment engine collects trading results and user feedback, and analyzes the data to improve future matching accuracy and user experience.

[1438] Example 2

[1439] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."

[1440] In today's consumer society, there is a demand for effective utilization of unwanted and obsolete goods and skills. However, conventional systems make it difficult for users to participate in transactions anonymously, and the timing and process of transactions are often inappropriate for the user's emotions and circumstances. This creates challenges that reduce the smoothness of transactions and user satisfaction. Furthermore, point rewards between users after transaction completion are often done manually, and an efficient system has been lacking.

[1441] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[1442] In this invention, the server includes means for users to register anonymously, means for users to register possessions and skills, means for matching registered possessions and skills using artificial intelligence, means for conducting transactions using electronic money, means for returning points after the transaction is completed, means for recognizing the emotional state of the user using an emotion engine and optimizing the transaction process, and means for sending a notification to the corresponding user when a match is confirmed. This enables anonymous and safe transactions, optimal transaction timing based on the user's emotion, and automatic point return after the transaction is completed.

[1443] "User" refers to an individual or organization that uses the System to register or trade property or skills.

[1444] "Anonymous Registration" means a method by which a user registers with the system without disclosing any personal information about the user.

[1445] "Property" refers to any goods or items that you own and register for sharing, reuse, or recycling.

[1446] "Skills" refers to the knowledge, techniques, and services that users can provide.

[1447] "Artificial intelligence" refers to technology that uses a computer system to analyze a user's possessions and skills and generate optimal matching candidates.

[1448] "Matching" refers to the process of using artificial intelligence to analyze a user's registered information and find the most suitable trading partners and opportunities.

[1449] "Electronic money" refers to the digital form of currency used to conduct transactions within the system.

[1450] "Transaction" means the process of exchanging possessions or skills between users via the System.

[1451] "Point redemption" refers to a system in which points are awarded to users based on the transaction details after the transaction is completed.

[1452] An "emotion engine" is a technology that analyzes user input, trading history, and feedback to recognize emotional states and optimize trading processes.

[1453] "Notification" means a message to inform a user about a match or transaction.

[1454] "Database" refers to a system for centrally managing user registration information, transaction history, point information, etc.

[1455] The embodiment of the present invention is a local economy system for SNS that combines an emotion engine and artificial intelligence. The specific operation of this system will be described in detail below.

[1456] User Registration

[1457] Device: The user downloads and installs the app on their smartphone or computer. After launching the app, the user enters their email address and password and clicks the registration button. This allows the user to register anonymously in the system.

[1458] Server: The server processes the email address and password received from the user and generates a new anonymous ID. The generated anonymous ID and the input information are stored in a database. Once the registration process is complete, the server sends a completion notification to the device.

[1459] Item / Skill Registration

[1460] Terminal: After logging in, the user operates a screen to input the items they own and the skills they can provide. The user inputs this information and sends it to the server.

[1461] Server: The server stores the information about items and skills received from users in a database. This information is then used for matching by artificial intelligence.

[1462] AI Matching and Emotion Engine

[1463] Server: The system's AI periodically scans the database and analyzes registered items and skill information. The AI ​​(generative AI model) generates optimal matching candidates and finds the best candidates for sharing, reuse, and recycling.

[1464] Server: The emotion engine analyzes the user's input, transaction history, and feedback to recognize the user's emotional state. Based on the emotional state, it notifies the user of the best timing and method for matching.

[1465] Server: Once a match is confirmed, the server generates a notification message and sends it to the relevant user. The notification includes details of the proposed transaction. The emotion engine monitors the user's reactions and helps ensure the transaction proceeds smoothly.

[1466] Transactions and points redemption

[1467] Terminal: The user receives a notification with the proposed transaction details, reviews them, and if they agree with the details, clicks the approve button to proceed with the transaction.

[1468] Server: Once a transaction is completed, the server updates the details in a database and sends a confirmation message to all users involved.

[1469] Server: After the transaction is completed, the server calculates the points based on the transaction details and returns the points to the user's account. A confirmation message for the points redemption is sent to the user's device, allowing the user to confirm that the points have been added.

[1470] Specific examples

[1471] For example, consider the case where User A registers an old laptop that is no longer needed, and User B needs the same parts. User A uses the app to enter information about the old laptop. AI analyzes this information and recognizes that it matches the conditions desired by User B. The emotion engine analyzes User B's emotional state and sends a matching notification at the optimal time. When User B confirms the notification and agrees to the transaction, the server confirms the transaction and calculates and returns points.

[1472] Prompt Sentence Examples

[1473] If a user registers an old laptop they no longer need, and another user wants the same part, explain how the system uses artificial intelligence and an emotion engine to match the transaction at the optimal time and notify the user. After the transaction is completed, the system rewards the user with points, which are then credited to their account as digital money.

[1474] This system connects users, devices, servers, and emotion engines to efficiently promote sharing, reuse, and recycling, creating a sustainable local economy.

[1475] The flow of the identification process in the second embodiment will be described with reference to FIG.

[1476] Step 1:

[1477] Download and install the app

[1478] Device: Users download and install apps from various app stores on their smartphones or computers.

[1479] Input: App download link

[1480] Output: Apps installed on the device

[1481] Step 2:

[1482] User Registration

[1483] On the device: The user launches the installed app, enters their email address and password, and accesses the registration form. They then click the registration button.

[1484] Input: Email address, password

[1485] Output: Registration information sent to the server

[1486] Server: The server processes the received registration information and generates a new anonymous ID. It stores the generated anonymous ID and the user's input information in a database. It also generates a completion notification and sends it to the user's device.

[1487] Input: Email address, password, anonymous ID generation request

[1488] Output: Anonymous ID, completion notification

[1489] Step 3:

[1490] Log in

[1491] Device: The user enters their email address and password to log in to the app. The information entered is sent to the server.

[1492] Input: Email address, password

[1493] Output: Server login information

[1494] Server: The server checks the received login information against the database and performs authentication. If authentication is successful, it sends a login success notification to the terminal.

[1495] Input: Email address, password

[1496] Output: Login successful notification

[1497] Step 4:

[1498] Registering items and skills

[1499] Terminal: After the user logs in, a screen opens for entering information about the items they own and the skills they can offer. The user enters this information and clicks the submit button.

[1500] Input: Item information, skill information

[1501] Output: Sending registration information to the server

[1502] Server: The server stores the information of items and skills received from users in a database, which is then used for AI matching.

[1503] Input: Item information, skill information

[1504] Output: Product information and skill information stored in the database

[1505] Step 5:

[1506] AI Matching and Emotion Engine

[1507] Server: Artificial intelligence periodically scans the database and analyzes registered items and skill information. A generative AI model generates optimal matching candidates.

[1508] Input: Product information and skill information stored in the database

[1509] Output: Match candidate list

[1510] Server: The emotion engine analyzes user input, transaction history, and feedback to recognize the user's emotional state. It then notifies users of matching at the optimal time and in the optimal way.

[1511] Input: User input data, transaction history, feedback

[1512] Output: Emotional state, optimal notification timing

[1513] Server: Once a match is made, the server generates a notification message and sends it to the appropriate user.

[1514] Input: Match candidate list, user emotional state

[1515] Output: Notification message

[1516] Step 6:

[1517] Transaction approval and execution

[1518] Terminal: The user receives a notification, reviews the proposed transaction, and if they agree with the transaction, clicks the Accept button to begin the transaction.

[1519] Input: Transaction notification message

[1520] Output: Approve pressed

[1521] Server: Once approval of the transaction is sent to the server, the server updates the transaction details in its database and sends a confirmation message to all users involved that the transaction has been completed.

[1522] Input:Authorization information

[1523] Output: Transaction confirmation message

[1524] Step 7:

[1525] Transaction completion and points redemption

[1526] Server: Once the transaction is completed, the server will calculate the points based on the transaction details and refund the points to the user's account.

[1527] Input: Transaction details

[1528] Output: Point redemption calculation result

[1529] Terminal: The server sends a confirmation message for point redemption to the user's terminal, and the user confirms that points have been awarded.

[1530] Input: Point redemption calculation result

[1531] Output: Point redemption confirmation message

[1532] (Application example 2)

[1533] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."

[1534] Conventional local economy systems have problems with transaction smoothness and reduced user satisfaction because they proceed with transactions without considering the user's emotional state. Furthermore, point reward systems after transactions do not provide timely notifications, resulting in low user engagement. Furthermore, optimization of reuse and recycling for specific uses, such as logistics centers, has been insufficient, preventing efficient reuse of goods.

[1535] The identification process by the identification processing unit 290 of the data processing device 12 in Application Example 2 is realized by the following means. In this invention, the server includes a means for anonymous user registration, a means for the user to register possessions and skills, a means for matching the registered possessions and skills using artificial intelligence, a means for recognizing the user's emotional state using an emotion engine and notifying the user of a match at the optimal timing, a means for conducting transactions using electronic money, and a means for returning points after the transaction is completed. This improves the smoothness of transactions and user satisfaction, and enables the efficient reuse of goods at logistics centers.

[1536] "Means for users to register anonymously" refers to a system that allows users to register anonymously in the system by using an email address and password without entering personal information.

[1537] The "means for users to register their possessions and skills" is an interface that allows users to register information about their possessions and skills that they can provide in the system.

[1538] "Means of matching registered assets and skills using artificial intelligence" refers to a mechanism in which artificial intelligence within the system analyzes the assets and skill information registered by the user and automatically finds the most suitable trading partners and opportunities.

[1539] "Means for recognizing the user's emotional state using an emotion engine and sending a matching notification at the optimal timing" is a mechanism that uses an emotion engine that analyzes the user's emotional state to send a matching notification at the optimal timing based on the user's emotions.

[1540] "Means for conducting transactions using electronic money" refers to a system in which transactions between users are completed without using cash by using electronic money.

[1541] "Means for returning points after a transaction is completed" refers to a mechanism in which the system awards points to the user after a transaction is completed, and the user can check those points.

[1542] The program for the system for implementing this invention performs the following process: First, to register anonymously, the user downloads a smartphone application and registers as an anonymous user by entering an email address and password. This registration information is managed by the server.

[1543] Next, users enter details of goods and services into the application using the means to register their possessions and skills, and the data is sent to the server and stored in a database.

[1544] The server is equipped with artificial intelligence that analyzes registered possessions and skill information. The analyzed information is compared with information registered by other users to generate optimal matching candidates.

[1545] The system includes an emotion engine that analyzes the user's emotional state from their input and trading history. The emotion engine then notifies them of matching at the optimal time based on the user's emotional state, optimizing the process to ensure smoother transactions.

[1546] Transactions are conducted using electronic money. Once a transaction is completed, the server updates the transaction information in the database and sends a notification of transaction completion to the relevant user. Once the transaction is completed, the server automatically calculates points and refunds them to the user's account.

[1547] The hardware used for system processing is a smartphone on the user side, and a RESTful API server on the server side. The system software uses Python to run the AI ​​analysis, emotion engine, and notification system. The database is an SQL database.

[1548] As a concrete example, a logistics center employee uses their smartphone to register unnecessary packaging materials. This registration information is sent to a server where it is analyzed by AI and an emotion engine. As a result, it is automatically matched with packaging materials that are in short supply at another logistics center. The emotion engine recognizes the employee's emotional state and notifies them of the transaction at the optimal time. Once the transaction is concluded and completed, points are awarded, which the employee can check.

[1549] Example prompt for a generative AI model:

[1550] Please explain how a logistics center employee can register unwanted packaging materials using an app on their smartphone, and how the AI ​​and emotion engine will match them and reward them with points after the transaction is completed.

[1551] The flow of the specific processing in the application example 2 will be described with reference to FIG.

[1552] Step 1:

[1553] A user downloads and installs a smartphone app. The user launches the app, enters their email address and password, and registers anonymously. The server receives this information, generates an anonymous ID, and sends the user a notification that registration is complete. The input is an email address and password, and the output is an anonymous ID and a notification that registration is complete.

[1554] Step 2:

[1555] The user logs in to the app and proceeds to the screen to register their possessions and skills. They enter detailed information about their possessions and skills and press the register button. The server receives the entered information and stores it in the database. The input is detailed information about the possessions and skills, and the output is the completion of registration in the database.

[1556] Step 3:

[1557] The server periodically scans the database and uses artificial intelligence to analyze the registered property and skill information. It generates optimal match candidates from the analysis results and stores that information. The input is the property and skill information stored in the database, and the output is a list of optimal match candidates.

[1558] Step 4:

[1559] The server uses an emotion engine to analyze the user's input, transaction history, and feedback to recognize the user's emotional state. Based on the emotional state, the server notifies the user of a match at the optimal timing. The input is the user's emotional data and transaction history, and the output is a match notification at the optimal timing.

[1560] Step 5:

[1561] The user checks the received notification in the application, and if they agree with the transaction details, clicks the approve button to proceed with the transaction. The server updates the transaction information to the database and sends a confirmation of the transaction completion to the user. The input is the user's approval of the transaction, and the output is a notification of the transaction completion.

[1562] Step 6:

[1563] When a transaction is completed, the server records the transaction completion in the database, calculates points based on the transaction, and redeems them to the user's account. It also sends a point redemption confirmation to the user. The input is transaction completion information, and the output is the point calculation and redemption, as well as a confirmation.

[1564] The specific processing unit 290 transmits the result of the specific processing to the robot 414. In the robot 414, the control unit 46A causes the speaker 240 and the control target 443 to output the result of the specific processing. The microphone 238 acquires voice indicating a user input regarding the result of the specific processing. The control unit 46A transmits voice data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the voice data.

[1565] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[1566] In the above embodiment, an example was given in which the specific processing is performed by the data processing device 12, but the technology of the present disclosure is not limited to this, and the specific processing may be performed by the robot 414.

[1567] The emotion identification model 59 as an emotion engine may determine the user's emotion according to a specific mapping. Specifically, the emotion identification model 59 may determine the user's emotion according to an emotion map (see FIG. 9), which is a specific mapping. Similarly, the emotion identification model 59 may determine the robot's emotion, and the identification processing unit 290 may perform identification processing using the robot's emotion.

[1568] FIG. 9 illustrates an emotion map 400 on which multiple emotions are mapped. In the emotion map 400, emotions are arranged in concentric circles radiating from the center. Emotions closer to the center of the concentric circles are more primitive. Emotions representing states and behaviors arising from a state of mind are arranged on the outer edges of the concentric circles. The concept of emotion includes both affect and mental states. Emotions generally generated from reactions occurring in the brain are arranged on the left side of the concentric circles. Emotions generally induced by situational judgment are arranged on the right side of the concentric circles. Emotions generally generated from reactions occurring in the brain and induced by situational judgment are arranged on the upper and lower sides of the concentric circles. Furthermore, the emotion of "pleasure" is arranged on the upper side of the concentric circles, and the emotion of "discomfort" is arranged on the lower side. In this way, in the emotion map 400, multiple emotions are mapped based on the structure by which emotions are generated, and emotions that tend to occur simultaneously are mapped close to each other.

[1569] These emotions are distributed in the 3 o'clock direction on emotion map 400, and typically fluctuate between relief and anxiety. In the right half of emotion map 400, situational awareness dominates over internal sensations, resulting in a sense of calm.

[1570] The inside of emotion map 400 represents what is going on in the mind, and the outside of emotion map 400 represents behavior, so the further you go outside emotion map 400, the more visible the emotions become (the more they are expressed in behavior).

[1571] Human emotions are based on various balances, such as posture and blood sugar levels. When these balances deviate from the ideal, a state of discomfort is indicated, and when they approach the ideal, a state of pleasure is indicated. Emotions can also be created for robots, automobiles, and motorcycles, based on various balances, such as posture and remaining battery life. When these balances deviate from the ideal, a state of discomfort is indicated, and when they approach the ideal, a state of pleasure is indicated. An emotion map can be generated, for example, based on Dr. Mitsuyoshi's emotion map (Research on Voice Emotion Recognition and Emotional Brain Physiological Signal Analysis Systems, Tokushima University, Doctoral Dissertation: https: / / ci.nii.ac.jp / naid / 500000375379). The left half of the emotion map lists emotions belonging to the "reaction" domain, where sensation is dominant. The right half of the emotion map lists emotions belonging to the "situation" domain, where situational awareness is dominant.

[1572] The emotion map defines two emotions that promote learning. One is a negative emotion on the situation side, around the middle of "repentance" or "reflection." In other words, this occurs when the robot experiences negative emotions such as "I never want to feel this way again" or "I don't want to be scolded again." The other is a positive emotion on the response side, around "desire." In other words, this occurs when the robot experiences positive feelings such as "I want more" or "I want to know more."

[1573] The emotion identification model 59 inputs user input into a pre-trained neural network, obtains emotion values ​​indicating each emotion shown in the emotion map 400, and determines the user's emotion. This neural network is pre-trained based on multiple pieces of training data that are combinations of user input and emotion values ​​indicating each emotion shown in the emotion map 400. Furthermore, this neural network is trained so that emotions that are located close to each other have similar values, as in the emotion map 900 shown in FIG. 10. FIG. 10 shows an example in which multiple emotions, "relieved," "calm," and "reassuring," have similar emotion values.

[1574] The system according to the present disclosure has been described above mainly with respect to the functions of the data processing device 12, but the system according to the present disclosure is not necessarily implemented on a server. The system according to the present disclosure may be implemented as a general information processing system. The present disclosure may be implemented, for example, as a software program running on a personal computer or an application running on a smartphone, etc. The method according to the present disclosure may be provided to users in the form of SaaS (Software as a Service).

[1575] In the above embodiment, an example was given in which the specific processing is performed by one computer 22, but the technology of the present disclosure is not limited to this, and the specific processing may be distributed and performed by a plurality of computers including the computer 22. For example, the data generation model 58 may be provided in an external device of the data processing device 12, and data may be generated in the external device in accordance with input data.

[1576] In the above embodiment, an example in which the specific processing program 56 is stored in the storage 32 has been described, but the technology of the present disclosure is not limited to this. For example, the specific processing program 56 may be stored in a portable, computer-readable, non-transitory storage medium such as a USB (Universal Serial Bus) memory. The specific processing program 56 stored in the non-transitory storage medium is installed in the computer 22 of the data processing device 12. The processor 28 executes the specific processing in accordance with the specific processing program 56.

[1577] Alternatively, the specific processing program 56 may be stored in a storage device such as a server connected to the data processing device 12 via the network 54, and the specific processing program 56 may be downloaded and installed on the computer 22 in response to a request from the data processing device 12.

[1578] It is not necessary to store all of the specific processing program 56 in a storage device such as a server connected to the data processing device 12 via the network 54, or to store all of the specific processing program 56 in the storage 32; only a portion of the specific processing program 56 may be stored.

[1579] The hardware resource for executing a specific process can be any of the following processors: An example of a processor is a CPU, which is a general-purpose processor that functions as a hardware resource for executing a specific process by executing software, i.e., a program. Another example of a processor is a dedicated electrical circuit, such as an FPGA (Field-Programmable Gate Array), a PLD (Programmable Logic Device), or an ASIC (Application Specific Integrated Circuit), which is a processor with a circuit configuration designed specifically for executing a specific process. Each processor has built-in or connected memory, and each processor uses the memory to execute the specific process.

[1580] The hardware resource that executes the specific processing may be configured with one of these various processors, or may be configured with a combination of two or more processors of the same or different types (for example, a combination of multiple FPGAs, or a combination of a CPU and an FPGA). Also, the hardware resource that executes the specific processing may be a single processor.

[1581] As an example of a system configured with a single processor, first, one processor is configured by combining one or more CPUs and software, and this processor functions as a hardware resource that executes a specific process. Second, there is a system that uses a processor that realizes the functions of an entire system including multiple hardware resources that execute a specific process on a single IC chip, as typified by SoC (System-on-a-chip). In this way, a specific process is realized using one or more of the above-mentioned various processors as hardware resources.

[1582] Furthermore, the hardware structure of these various processors can be, more specifically, an electric circuit that combines circuit elements such as semiconductor devices. The specific processing described above is merely an example. Therefore, it goes without saying that unnecessary steps may be deleted, new steps may be added, or the processing order may be rearranged, without departing from the spirit of the invention.

[1583] The above-described description and illustrations are a detailed explanation of the parts related to the technology of the present disclosure and are merely an example of the technology of the present disclosure. For example, the above description of the configuration, functions, actions, and effects is an explanation of an example of the configuration, functions, actions, and effects of the parts related to the technology of the present disclosure. Therefore, it goes without saying that unnecessary parts may be deleted, new elements may be added, or replacements may be made to the above-described description and illustrations within the scope of the gist of the technology of the present disclosure. Furthermore, to avoid confusion and facilitate understanding of the parts related to the technology of the present disclosure, the above-described description and illustrations omit explanations of common technical knowledge that do not require particular explanation to enable the implementation of the technology of the present disclosure.

[1584] All publications, patent applications, and technical standards mentioned in this specification are herein incorporated by reference to the same extent as if each individual publication, patent application, or technical standard was specifically and individually indicated to be incorporated by reference.

[1585] The following is further disclosed regarding the above embodiment.

[1586] (Claim 1)

[1587] a means for users to register anonymously;

[1588] A means for users to register their possessions and skills;

[1589] A means of matching registered possessions and skills using artificial intelligence;

[1590] A means for conducting transactions using electronic money;

[1591] A way to redeem points after completing a transaction,

[1592] A system including:

[1593] (Claim 2)

[1594] 10. The system of claim 1, further comprising means for managing user personal information using artificial intelligence.

[1595] (Claim 3)

[1596] 10. The system of claim 1, further comprising means for sending a notification to be received by the user.

[1597] "Example 1"

[1598] (Claim 1)

[1599] a means for users to register anonymously;

[1600] A means for users to register assets and skills;

[1601] A means of matching registered assets and skills using artificial intelligence;

[1602] a means for conducting transactions using electronic currency;

[1603] A means to return rewards after the transaction is completed,

[1604] A system including:

[1605] (Claim 2)

[1606] 10. The system of claim 1, further comprising means for managing user personal information using artificial intelligence.

[1607] (Claim 3)

[1608] 10. The system of claim 1, further comprising means for sending a notification to be received by the user.

[1609] "Application Example 1"

[1610] (Claim 1)

[1611] a means for users to register anonymously;

[1612] A means for users to register their possessions and skills;

[1613] A means of matching registered possessions and skills using artificial intelligence;

[1614] A means for conducting transactions using electronic money;

[1615] A way to redeem points after completing a transaction,

[1616] A means of registering possessions and skills using eye tracking and voice input;

[1617] A means to view notifications and approve transactions via a smart device;

[1618] A system including:

[1619] (Claim 2)

[1620] 10. The system of claim 1, further comprising means for managing user personal information using artificial intelligence.

[1621] (Claim 3)

[1622] 10. The system of claim 1, further comprising means for sending a notification to be received by the user.

[1623] "Example 2: Combining Emotion Engines"

[1624] (Claim 1)

[1625] a means for users to register anonymously;

[1626] A means for users to register their possessions and skills;

[1627] A means of matching registered possessions and skills using artificial intelligence;

[1628] A means for conducting transactions using electronic money;

[1629] A way to redeem points after completing a transaction,

[1630] means for recognizing the emotional state of a user using an emotion engine and optimizing the trading process;

[1631] a means for sending a notification to the user when a match is confirmed;

[1632] A system including:

[1633] (Claim 2)

[1634] 10. The system of claim 1, further comprising means for managing user personal information using artificial intelligence.

[1635] (Claim 3)

[1636] 10. The system of claim 1, further comprising means for optimizing a user's trading process using the emotion engine.

[1637] "Application example 2 when combining emotion engines"

[1638] (Claim 1)

[1639] a means for users to register anonymously;

[1640] A means for users to register their possessions and skills;

[1641] A means of matching registered possessions and skills using artificial intelligence;

[1642] A means for recognizing the emotional state of a user using an emotion engine and notifying the user of a match at the optimal timing;

[1643] A means for conducting transactions using electronic money;

[1644] A way to redeem points after completing a transaction,

[1645] A system including:

[1646] (Claim 2)

[1647] 10. The system of claim 1, further comprising means for managing user personal information using artificial intelligence.

[1648] (Claim 3)

[1649] 10. The system of claim 1, further comprising means for sending a notification to be received by the user. [Explanation of symbols]

[1650] 10, 210, 310, 410 Data Processing Systems 12 Data Processing Device 14 Smart Devices 214 Smart Glasses 314 Headset-type terminal 414 Robot< / url:> < / url:> < / url:> < / url:>

Claims

1. a means for users to register anonymously; A means for users to register their possessions and skills; A means of matching registered possessions and skills using artificial intelligence; A means for conducting transactions using electronic money; A way to redeem points after completing a transaction, A system including:

2. 10. The system of claim 1, further comprising means for managing user personal information using artificial intelligence.

3. 10. The system of claim 1, further comprising means for sending a notification to be received by the user.

Citation Information

Patent Citations

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    JP2022180282A