Information processing apparatus, information processing method, and information processing program

A dual lottery system in game systems incentivizes active gameplay by offering better rewards if conditions are met early, addressing the lack of engagement in traditional systems by varying lottery conditions based on timely gameplay.

JP2026032245APending Publication Date: 2026-02-25MIXI INC
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Patent Information

Application Number
JP2025220397
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-12-02
Publication Date
2026-02-25

AI Technical Summary

Technical Problem

Existing game systems do not encourage users to actively play to fulfill lottery conditions, as lotteries are held under the same conditions regardless of when game points are reached.

Method used

Implementing a first and second lottery system where the second lottery is executed under more advantageous conditions if the game play conditions are met earlier than a predetermined timing after the first lottery, with the second lottery offering better odds or rewards if played aggressively.

Benefits of technology

Encourages users to play the game proactively to meet conditions for the second lottery, enhancing engagement and motivation by offering better rewards for timely gameplay.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide an information processing device, an information processing method, and an information processing program capable of urging a user to actively play a game to establish a lottery execution condition.SOLUTION: The information processing device includes a first random determination execution unit and a second random determination execution unit. Execute a first draw to determine a first game content to be given to a user; When a first timing at which a game play condition is established after execution of the first lottery is earlier than a second timing based on an execution time of the first lottery, the second lottery execution unit executes a second lottery for determining a second game content to be given to the user under a lottery condition more advantageous to the user than when the first timing is the second timing or later.SELECTED DRAWING: Figure 6
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Description

[Technical Field]

[0001] The present invention relates to an information processing device, an information processing method, and an information processing program. [Background technology]

[0002] Currently, there are known games that allow users to participate in a lottery called gacha, which allows users to obtain new characters and items.

[0003] For example, Patent Document 1 discloses a game in which the game progresses in response to user input operations, and as predetermined items are achieved through the user's game play, game points are awarded to the user according to the items achieved, and each time the game points awarded to the user reach a certain amount, the user is given the right to enter a lottery. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] Japanese Patent Application Publication No. 2018-011891 Summary of the Invention [Problem to be solved by the invention]

[0005] However, with the technology described in Patent Document 1, the lottery is held under the same conditions regardless of when the game points reach a certain amount, which means that the user is not encouraged to play the game actively in order to fulfill the conditions for the lottery to be held.

[0006] An object of the present invention is to provide an information processing device, an information processing method, and an information processing program that can encourage a user to actively play a game in order to fulfill the conditions for executing a lottery. [Means for solving the problem]

[0007] The information processing device according to the present invention comprises: An information processing device including a first lottery execution unit and a second lottery execution unit, the first lottery execution unit executes a first lottery to determine a first game medium to be awarded to a user; If the first timing at which the game play conditions are met after the first lottery is executed is earlier than the second timing based on the execution time of the first lottery, the second lottery execution unit executes a second lottery to determine the second game medium to be awarded to the user under lottery conditions that are more advantageous to the user than when the first timing is after the second timing. [Effects of the Invention]

[0008] According to the present invention, it is possible to encourage users to play the game proactively in order to fulfill the conditions for executing the lottery. [Brief explanation of the drawings]

[0009] [Figure 1] 1 is a diagram showing the configuration of a game system according to an embodiment of the present invention. [Figure 2] 10 is an example of a home screen displayed on a display unit of a user terminal. [Figure 3] 10 is an example of a lottery result screen displayed on a display unit of a user terminal. [Figure 4] FIG. 2 is a block diagram showing the hardware configuration of a server according to the present embodiment. [Figure 5] FIG. 2 is a block diagram showing the hardware configuration of a user terminal according to the present embodiment. [Figure 6] FIG. 2 is a block diagram illustrating an example of a functional configuration of a server according to the present embodiment. [Figure 7] FIG. 10 is a diagram illustrating the lottery objects in the first and second lotteries. [Figure 8] 10 is an example of a lottery result screen displayed on a display unit of a user terminal. [Figure 9] 10 is a flowchart illustrating an example of a lottery process performed by the server. DETAILED DESCRIPTION OF THE INVENTION

[0010] DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The present invention will be described with reference to the accompanying drawings, in which the same reference numerals denote the same or similar components.

[0011] (Configuration of Game System 1) Fig. 1 shows the configuration of a game system 1 in this embodiment. The game system 1 shown in Fig. 1 includes a server 10 (game server) and multiple user terminals 20 (user terminal 20a, user terminal 20b, and user terminal 20c). The server 10 and the user terminals 20 are connected to each other so as to be able to communicate with each other via a communication line 5 such as the Internet, an intranet, a wireless LAN, or mobile communication. The server 10 functions as the "information processing device" of the present invention.

[0012] In this embodiment, users who use the user terminal 20a, the user terminal 20b, and the user terminal 20c are referred to as user U1, user U2, and user U3, respectively. When there is no need to distinguish between user U1, user U2, and user U3, user U1, user U2, and user U3 will each be referred to as user U.

[0013] Furthermore, when there is no need to distinguish between the user terminal 20a, the user terminal 20b, and the user terminal 20c, the user terminal 20a, the user terminal 20b, and the user terminal 20c will each be referred to as the user terminal 20.

[0014] The number of user terminals 20 included in the game system 1 is not limited to three, and it is sufficient that the game system 1 includes at least one user terminal 20.

[0015] The user terminal 20 is an information processing terminal such as a smartphone or tablet terminal, and provides a game to the user U. The user U can log in to the game and play the game by operating the user terminal 20. The user terminal 20 may be any type of terminal, such as a mobile phone, a personal computer (PC), a notebook PC, a personal digital assistant (PDA), or a home gaming device. The user terminal 20 may notify the server 10 of its own location detected using a global positioning system (GPS) or the like.

[0016] The server 10 is a device that performs some of the functions required for the user terminal 20 to provide a game, such as managing various types of information related to the user U and executing some of the game processing. The server 10 may be configured using one or more information processing devices, or may be configured using a virtual server (such as a cloud server).

[0017] (Game Overview) Next, an overview of the game provided by the game system 1 will be described. In the game provided by the game system 1, the user U can acquire new characters and items by organizing a deck with characters selected from among a plurality of characters owned and clearing quests using the organized deck. The user U can also combine the acquired characters to make them stronger, or use items to strengthen the attributes of the characters, thereby challenging more difficult quests.

[0018] Here, a quest is a term meaning a task that can be completed by meeting certain predetermined conditions. A quest is also generally called an exploration, a task, or a mission. A user U who participates in a quest can complete the quest by meeting the certain conditions, and completing the quest will result in a reward being given to the user U and the story of the game progressing.

[0019] A deck is a term meaning a group of multiple characters. When a user U performs a quest, the user U selects characters with the appropriate abilities to complete the quest, organizes a deck, and performs the quest. In this embodiment, the user U's "performing" a quest or the like may be referred to as "quest play." By playing the game, the user U is given a user rank, which is the user U's status value that increases depending on, for example, the number of times the user clears a quest.

[0020] A quest can be carried out jointly by multiple users U. Hereinafter, carrying out a quest jointly by multiple users U will be referred to as "multiplay." In multiplay, each user U controls a character assigned to them from among the multiple characters that make up the deck. The user U who convenes a multiplay is called the host.

[0021] User U can obtain characters in various situations during the game (for example, when clearing a quest). User U can also enter a lottery (draw a lottery ticket) to win any game content (character or item) during the game. User U can receive (acquire) any game content by entering a lottery. Entering a lottery (drawing a lottery ticket) to win any game content is also called "gacha." User U can enter the lottery by consuming in-game value (currency) or a lottery ticket, which is an in-game item that can be received in the game. For example, if the unit of in-game value is "orbs," one lottery can be entered by consuming one orb.

[0022] In this embodiment, each game medium has a rarity level corresponding to the probability of winning the lottery. The rarity level is set from level 1 to level 3, with level 1 having the highest probability of winning, followed by level 2, level 3, and so on.

[0023] 2 is a diagram showing an example of a home screen displayed on the display unit 24 of the user terminal 20. The home screen shown in FIG. 2 is displayed when the user U starts a game after logging in to the game. Each screen described below is displayed based on game screen display data transmitted from the server 10 to the user terminal 20.

[0024] The home screen displays a game button 40, a lottery button 42, and the like. When the user U presses the game button 40, a screen (not shown) for playing a game is displayed, and the user U can play the game. When the user U presses the lottery button 42, the user U can play a lottery. Specifically, when the lottery button 42 is pressed, a lottery is played, and a screen for displaying the lottery results is displayed.

[0025] Fig. 3 is a diagram showing an example of a lottery result screen displayed on the display unit 24 of the user terminal 20. The lottery result screen shown in Fig. 3 is displayed when the lottery button 42 is pressed on the home screen shown in Fig. 2 to execute a lottery. The lottery result screen displays an image 50 of the acquired character (game medium), its name and rarity 52, the lottery button 42, a back button 44, etc.

[0026] The image 50, name, and rarity level 52 of the acquired character acquired by the user U through the lottery are displayed. When the user U presses the lottery button 42, the lottery is executed again, and a screen for displaying the lottery results is displayed. When the user U presses the back button 44, the home screen shown in FIG. 2 is displayed.

[0027] (Server 10 hardware configuration) 4 is a block diagram showing the hardware configuration of the server 10 in this embodiment. As shown in FIG. 4, the server 10 includes a control unit 11, a storage unit 12, a communication unit 13, an operation input unit 14, and a monitor 15.

[0028] The control unit 11 is, for example, a CPU (Central Processing Unit), a microprocessor, a DSP (Digital Signal Processor), or the like, and controls the overall operation of the server 10.

[0029] A part of the storage unit 12 is configured with, for example, a RAM (Random Access Memory) or a DRAM (Dynamic Random Access Memory), and is used as a work area when the control unit 11 executes processes based on various programs.

[0030] Furthermore, a part of the storage unit 12 is, for example, a non-volatile memory such as a ROM (Read Only Memory) or an HDD (Hard Disk Drive), and stores various data and programs used in the processing of the control unit 11. The storage unit 12 can hold a database including one or more tables for recording various information, processing results, and the like.

[0031] The programs stored in the memory unit 12 include, for example, an OS (Operating System) for realizing the basic functions of the server 10, drivers for controlling various hardware, programs for realizing various functions, etc., and include programs that function as the ``information processing program'' of the present invention.

[0032] The communication unit 13 is, for example, a NIC (Network Interface Controller) and has a function of connecting to the communication line 5. Instead of or together with the NIC, the communication unit 13 may have a function of connecting to a wireless LAN (Local Area Network), a function of connecting to a wireless WAN (Wide Area Network), a function of enabling short-range wireless communication such as Bluetooth (registered trademark), infrared communication, etc. The server 10 is connected to the user terminal 20 etc. via the communication line 5 and can transmit and receive various data to and from the user terminal 20 etc.

[0033] The operation input unit 14 is composed of a keyboard, a mouse, etc., and accepts input of various operations by a user who uses the server 10. The monitor 15 is, for example, a liquid crystal display device, etc., and displays various images.

[0034] The control unit 11, storage unit 12, communication unit 13, operation input unit 14, and monitor 15 are electrically connected to one another via a system bus 16. Therefore, the control unit 11 can access the storage unit 12, display images on the monitor 15, grasp the operation status of the operation input unit 14 by the user, and access various communication networks and user terminals 20 via the communication unit 13.

[0035] (Hardware configuration of user terminal 20) Fig. 5 is a block diagram showing the hardware configuration of the user terminal 20 in this embodiment. As shown in Fig. 5, the user terminal 20 is configured to include a control unit 21, a storage unit 22, a communication unit 23, a display unit 24, a speaker 25, a microphone 26, a camera 27, and operation buttons 28.

[0036] The control unit 21 is, for example, a CPU (Central Processing Unit), a microprocessor, a DSP (Digital Signal Processor), or the like, and controls the overall operation of the user terminal 20.

[0037] A part of the storage unit 22 is configured, for example, with RAM (Random Access Memory) or DRAM (Dynamic Random Access Memory), and is used as a work area when the control unit 21 executes processes based on various programs.

[0038] Furthermore, a part of the storage unit 22 is, for example, a non-volatile memory such as a ROM (Read Only Memory) or an HDD (Hard Disk Drive), and stores various data and programs used in the processing of the control unit 21. The storage unit 22 can hold a database including one or more tables for recording various information, processing results, and the like.

[0039] The programs stored in the storage unit 22 include, for example, an OS (Operating System) for realizing the basic functions of the user terminal 20, drivers for controlling various hardware, programs for realizing various functions, and the like.

[0040] The communication unit 23 is, for example, a network interface controller (NIC), and has a function of connecting to the communication line 5. Instead of or together with the NIC, the communication unit 23 may have a function of connecting to a wireless local area network (LAN), a function of connecting to a wireless wide area network (WAN), a function of enabling short-range wireless communication such as Bluetooth (registered trademark), infrared communication, etc. The user terminal 20 is connected to the server 10, other user terminals 20, etc. via the communication line 5, and can transmit and receive various data to and from the server 10, other user terminals 20, etc.

[0041] The display unit 24 is a touch panel display or the like, and is capable of displaying images and the like and accepting operations by the user U.

[0042] The speaker 25 outputs various sounds under the control of the control unit 21. The microphone 26 inputs various sounds under the control of the control unit 21. The camera 27 captures an image of a subject under the control of the control unit 21.

[0043] The operation button 28 is provided on, for example, the side surface of the user terminal 20, and includes a power button for starting or stopping the user terminal 20, a button for adjusting the volume of the sound output from the speaker 25, and the like.

[0044] The control unit 21, memory unit 22, communication unit 23, display unit 24, speaker 25, microphone 26, camera 27, and operation buttons 28 are electrically connected to one another via a system bus 29. Therefore, the control unit 21 can access the memory unit 22, display images on the display unit 24, grasp the operation state of the touch panel display (display unit 24) and operation buttons 28 by the user U, input sound to the microphone 26, output sound from the speaker 25, control the camera 27, and access various communication networks, the server 10, other user terminals 20, etc. via the communication unit 23.

[0045] Fig. 6 is a block diagram showing an example of the functional configuration of the control unit 11 provided in the server 10 in this embodiment. As shown in Fig. 6, the control unit 11 has, as its functional configuration, a first lottery execution unit 11a, a second lottery execution unit 11b, a game play condition notification unit 11c, and a lottery condition notification unit 11d. Note that the control unit 11 of the server 10 generally has various functions in addition to those described above, but here, only the functions that are characteristic of the game system 1 in this embodiment will be described, and illustrations and descriptions of other known functions will be omitted.

[0046] When the lottery button 42 is pressed on the home screen shown in FIG. 2, the first lottery execution unit 11a accepts a request to execute a first lottery (gacha) to determine a first game medium (e.g., a character) to be awarded to the user U. Then, the first lottery execution unit 11a executes the first lottery (gacha) to determine a first game medium (e.g., a character) to be awarded to the user U. In this embodiment, after the lottery button 42 is pressed, the first lottery execution unit 11a accepts the request to execute the first lottery by having the user U select the number of awards to be awarded in the first lottery: 1 consecutive (solo) or 10 consecutive (10 times 1 consecutive), and consuming in-game value (orbs) corresponding to the selected number of awards. Then, when the number of awards to be awarded in the first lottery (solo) is selected, the first lottery execution unit 11a executes the first lottery to determine one first game medium to be awarded to the user U. On the other hand, if the number of awards of 10 consecutively is selected, the first lottery execution unit 11a executes a first lottery to determine 10 first game media to be awarded to the user U.

[0047] When the lottery button 42 is pressed on the home screen shown in FIG. 2 after the first lottery is executed, the second lottery execution unit 11b accepts a request to execute a second lottery (gacha) to determine the second game medium (e.g., a character) to be awarded to the user U. Then, if the first timing (e.g., 0:00 to 24:00 the day after the first lottery is executed) at which the game play conditions are met after the first lottery is executed is earlier than the second timing (e.g., 24:00 the day after the first lottery is executed) based on the execution time of the first lottery, the second lottery execution unit 11b executes the second lottery with lottery conditions that are more advantageous to the user U than when the first timing is after the second timing. The second timing is set, for example, by counting from the execution time of the first lottery. Note that the game play conditions include the execution of the second lottery, logging in to the game, and playing a quest.

[0048] In this embodiment, after the lottery button 42 is pressed, the second lottery execution unit 11b accepts a request to execute a second lottery by having the user U select either one consecutive (solo) or ten consecutive (ten times one consecutive) award number in the first lottery and consuming in-game value (orbs) according to the selected award number. If the number of consecutive (solo) awards is selected, the second lottery execution unit 11b executes a second lottery to determine one first game medium to be awarded to the user U. On the other hand, if the number of consecutive tens is selected, the second lottery execution unit 11b executes a second lottery to determine ten second game media to be awarded to the user U.

[0049] In this embodiment, if the interval between the first and second lotteries is short, the second lottery execution unit 11b executes the second lottery under lottery conditions that are advantageous to the user U. Furthermore, if the timing of logging into the game or playing a quest is early after the execution of the first lottery, the second lottery execution unit 11b executes the second lottery under lottery conditions that are advantageous to the user U.

[0050] Examples of executing a second lottery under lottery conditions that are advantageous to user U include executing a second lottery so that a second game medium with a higher predetermined parameter (e.g., rarity) than the first game medium granted in the first lottery will be awarded, executing a second lottery so that the probability of being awarded a second game medium with a higher predetermined parameter (e.g., rarity) than the first game medium granted in the first lottery is increased, executing a second lottery so that a second game medium with a lower predetermined parameter (e.g., rarity) than the first game medium granted in the first lottery is not awarded, executing a second lottery by adding game media that were not the subject of the lottery in the first lottery to the subjects of the second lottery, and executing a second lottery with a greater number of game media as the subjects of the lottery than the number of game media that were the subject of the lottery in the first lottery. If a number of 10 consecutive games is selected for user U in the first drawing, for example, a second drawing is executed so that a second game medium having a higher predetermined parameter than the first game medium with the highest predetermined parameter among the ten first game media awarded in the first drawing is awarded. Also, if a number of 10 consecutive games is selected for user U in the first drawing, a second drawing is executed so that a second game medium having a higher predetermined parameter than the first game medium with the lowest predetermined parameter among the ten first game media awarded in the first drawing is awarded. Also, if a number of 10 consecutive games is selected for user U in the first drawing, a second drawing is executed so that a second game medium having a higher predetermined parameter than the first game medium awarded as the Nth drawing result (N: a natural number greater than 0) among the ten first game media awarded in the first drawing is awarded.

[0051] The first lottery execution unit 11a determines the first game medium to be granted to user U from multiple game media (rarity level 1, rarity level 2, rarity level 3) with different predetermined parameters (rarity levels), as shown in Figure 7A.

[0052] If the first timing at which the game play condition is met after the first lottery is executed is earlier than the second timing based on the execution time of the first lottery, the second lottery execution unit 11b determines the second game media to be granted to the user U from among the game media included in the first group (rarity level 3), as shown in Figure 7B. On the other hand, if the first timing is after the second timing, the second lottery execution unit 11b determines the second game media to be granted to the user U from among the game media included in the first group (rarity level 3), as shown in Figure 7C. The second game medium to be given to user U is determined from among (rarity level 1, rarity level 2).

[0053] In other words, the second lottery execution unit 11b includes game media (rarity level 3) with a higher predetermined parameter (rarity level) than the first game medium (rarity level 2) in the first group, while not including game media (rarity level 3) with a higher predetermined parameter than the first game medium in the second group.

[0054] The second lottery running unit 11b determines the game media to be included in the first group depending on a predetermined parameter (rarity) of the first game medium granted to the user U in the first lottery. In the example shown in Fig. 7, when the predetermined parameter (rarity) of the first game medium granted to the user U in the first lottery is rarity 2 (see Fig. 7A), the second lottery running unit 11b runs the second lottery so that the user U is granted a second game medium (rarity 3) that has a higher rarity than the first game medium (see Fig. 7B).

[0055] If the predetermined parameter of the first game medium granted to user U in the first lottery is rarity level 3 (the highest value of the predetermined parameter of the game medium that can be granted in the first lottery), the second lottery execution unit 11b may form a first group with the same rarity level 3 in the second lottery and execute the second lottery. Furthermore, if user U selects 10 consecutive grant numbers in the second lottery, the second lottery execution unit 11b may execute the second lottery so that the rarity level of the second game medium granted as the Nth lottery result (N: a natural number greater than 0) in the second lottery is higher than the rarity level of the first game medium granted in the first lottery. In addition, when user U selects a number of 10 consecutive awards in the second lottery, the second lottery execution unit 11b may execute the second lottery so that the rarity of at least one of the 10 second game media awarded in the second lottery is higher than the rarity of the first game medium awarded in the first lottery, or may execute the second lottery so that the rarity of all 10 second game media awarded in the second lottery is higher than the rarity of the first game medium awarded in the first lottery.

[0056] The game play condition notification unit 11c notifies the user terminal 20 and thus the user U of the game play conditions determined based on the first conditions (for example, the rarity of the first game medium, the user rank of the user U) after the first lottery is executed. This can encourage the user U to play the game aggressively in order to fulfill the game play conditions. In this embodiment, when the rarity of the first game medium as the first condition is higher than a predetermined value, the game play conditions are determined to be more difficult than when the rarity of the first game medium is not higher than the predetermined value. The game play condition notification unit 11c notifies the user terminal 20 of the game play conditions as a display message 54 on a lottery result screen (see FIG. 8) displayed on the display unit 24 of the user terminal 20. (In the example shown in FIG. 8, "Do △△" is displayed.)

[0057] The lottery condition notification unit 11d notifies the user terminal 20 and thus the user U of the advantageous lottery conditions for the second lottery that are determined based on the second conditions (e.g., the rarity of the first game medium, the user rank of the user U) after the first lottery is executed. This encourages the user U to play the game aggressively in order to fulfill the game play conditions. In this embodiment, when the rarity of the first game medium as the second condition is high, the advantageous degree of the lottery conditions for the second lottery is determined to be smaller than when the rarity of the first game medium is not high.

[0058] FIG. 9 is a flowchart showing an example of the lottery process (corresponding to the "information processing method" of the present invention) performed by the server 10 in this embodiment.

[0059] First, the first lottery running unit 11a receives a request to run a first lottery to determine the first game medium (for example, a character) to be awarded to the user U (step S100).

[0060] Next, the first lottery running unit 11a runs a first lottery to determine the first game medium to be awarded to the user U (step S110).

[0061] Next, the first lottery running unit 11a grants the first game medium determined as a result of the first lottery to the user U who is currently logged in to the game (step S120).

[0062] Next, the game play condition notification unit 11c notifies the user terminal 20 and thus the user U of the game play conditions determined based on the first condition (for example, the rarity of the first game medium, the user rank of the user U) (step S130).

[0063] Next, the lottery condition notification unit 11d notifies the user terminal 20 and thus the user U of the advantageous lottery conditions for the second lottery, which are determined based on the second conditions (e.g., the rarity of the first game medium, the user rank of the user U) (step S140).

[0064] Next, the second lottery executing unit 11b accepts a request to execute a second lottery to determine the second game medium (e.g., a character) to be granted to the user U (step S150). Next, the second lottery executing unit 11b determines whether the first timing at which the game play condition is established after the execution of the first lottery is earlier than the second timing based on the execution time of the first lottery (step S160).

[0065] If the result of the determination is that the first timing is earlier than the second timing (step S160, YES), the second lottery running unit 11b runs the second lottery under lottery conditions that are more advantageous for user U than when the first timing is after the second timing (step S170).

[0066] Finally, the second lottery execution unit 11b grants the second game medium determined as a result of the second lottery execution in step S170 to the user U who is currently logged in to the game (step S180). Upon completion of the processing of step S180, the server 10 ends the lottery processing shown in FIG.

[0067] On the other hand, if the first timing is after the second timing (step S160, NO), the second lottery execution unit 11b executes the second lottery under normal lottery conditions (i.e., lottery conditions that are less advantageous to the user U than when the first timing is earlier than the second timing) (step S190). An example of the lottery conditions for the second lottery being normal lottery conditions is when the lottery probability is the same as that of the group of game media that includes multiple game media to be selected in the first lottery (when the gacha machine is the same as that of the first lottery), and when the second lottery includes a group of game media that is different from that of the first lottery, the group of game media set for the second lottery before the execution of the first lottery is not changed. Furthermore, the lottery conditions for the second lottery are said to be favorable lottery conditions, and are more favorable than the normal lottery conditions.Specific examples of this include, when the group of game media that are the subject of the second lottery (normal), and the lottery probability for each game medium is the same as in the first lottery, the lottery is conducted on a group consisting of game media groups of a predetermined rarity from the group of game media, as shown in Figure 7, and, when the second lottery includes a group of game media that is different from the group of game media that are the subject of the first lottery, the lottery is conducted on a group consisting of game media groups of a predetermined rarity from the group of game media that were set for the second lottery before the first lottery was executed.

[0068] Finally, the second lottery running unit 11b grants the second game medium determined as the result of the second lottery run in step S190 to the user U who is currently logged in to the game (step S200). Upon completion of the processing of step S200, the server 10 ends the lottery processing shown in FIG.

[0069] As described in detail above, in this embodiment, the server 10 (information processing device) includes a first lottery running unit 11a and a second lottery running unit 11b. The first lottery running unit 11a runs a first lottery to determine the first game medium to be awarded to the user U. If the first timing at which the game play conditions are met after the first lottery is run is earlier than the second timing based on the execution time of the first lottery, the second lottery running unit 11b runs a second lottery to determine the second game medium to be awarded to the user U under lottery conditions that are more advantageous to the user U than when the first timing is after the second timing.

[0070] According to this embodiment configured in this manner, after the first lottery is executed, user U can be encouraged to actively play the game in order to fulfill the game play conditions, with the aim of making the lottery conditions for the second lottery more favorable.

[0071] In the above embodiment, the game play conditions may include a plurality of missions, and the second lottery executing unit 11b may change the degree of advantage of the lottery conditions for the second lottery in accordance with the status of mission completion (e.g., the number of times completed, the achievement rate) before the second timing. For example, the second lottery executing unit 11b may change the degree of advantage of the lottery conditions for the second lottery to be higher as the number of times or the achievement rate of mission completion before the second timing increases. Furthermore, when the number of missions completed before the second timing among the plurality of missions is a first number (e.g., three times), the second lottery executing unit 11b may increase the degree of advantage of the lottery conditions for the second lottery in comparison with when the number of missions completed before the second timing is a second number (e.g., two times) that is one or more times less than the first number. In addition, the second lottery execution unit 11b may make the lottery conditions for the second lottery more favorable when the number of times one mission is completed before the second timing is a first number (e.g., three times) compared to when the number is a second number (e.g., two times) that is one or more and less than the first number.

[0072] Furthermore, in the above embodiment, the second lottery executing unit 11b may change the game play conditions according to the first parameter of the user U (e.g., user rank, number of owned orbs). For example, the second lottery executing unit 11b associates information on difficulty level (low, medium, high) with each quest and stores it in the storage unit 12. If the user rank of the user U is high, the second lottery executing unit 11b increases the difficulty level indicated by the quest play as a game play condition, whereas if the user rank of the user U is low, the second lottery executing unit 11b decreases the difficulty level indicated by the quest as a game play condition. Furthermore, if the number of orbs owned by the user U (in-game value (assets) necessary to execute the second lottery) is equal to or greater than a predetermined value, the second lottery executing unit 11b sets the number of consecutive lotteries in the second lottery as a game play condition to, for example, 10, whereas if the number of orbs owned by the user U is less than the predetermined value, the second lottery executing unit 11b sets the number of consecutive lotteries in the second lottery as a game play condition to, for example, 10.

[0073] Furthermore, in the above embodiment, the second lottery executing unit 11b may change the second timing (a reference timing for determining whether or not advantageous lottery conditions are met) according to a second parameter (e.g., user rank) of the user U. For example, if the user rank of the user U is a predetermined rank or higher, the second lottery executing unit 11b changes the second timing, for example, to one day after the execution of the first lottery (making it more difficult for the game play conditions to be met), whereas if the user rank of the user U is below the predetermined rank, the second timing, for example, to two days after the execution of the first lottery (making it more likely for the game play conditions to be met).

[0074] Furthermore, in the above embodiment, the second lottery executing unit 11b may change the game play conditions according to a predetermined parameter (e.g., rarity) of the first game medium granted to the user U in the execution of the first lottery. For example, if the rarity of the first game medium granted to the user U in the execution of the first lottery is high, the second lottery executing unit 11b increases the difficulty of the game play conditions (making the game play conditions more difficult to achieve), whereas if the rarity of the first game medium is low, the second lottery executing unit 11b decreases the difficulty of the game play conditions (making the game play conditions more easy to achieve).

[0075] Furthermore, in the above embodiment, the second lottery execution unit 11b may change the game play conditions before the second timing based on the execution time of the first lottery so that the game play conditions at a second time point after the first time point (e.g., half a day or more from the execution time of the first lottery) are more likely to be met than the game play conditions at a first time point (e.g., within half a day from the execution time of the first lottery). In other words, the game play conditions are more likely to be met later after the execution of the first lottery. For example, the second lottery execution unit 11b may change the difficulty level of the game play conditions (quest play) before the second timing so that the game play conditions at a second time point after the first time point (clearing quest play) are more likely to be met than the game play conditions at the first time point (clearing quest play). Instead, from the viewpoint of balancing the ease with which the game play conditions are fulfilled, the second lottery execution unit 11b may reduce the degree of advantage of the lottery conditions for the second lottery, which are based on the fulfillment of the game play conditions at the second time point, compared to the lottery conditions for the second lottery, which are based on the fulfillment of the game play conditions at the first time point. In other words, the degree of advantage of the lottery conditions for the second lottery is reduced later after the first lottery is executed. Note that the second lottery execution unit 11b may change the game play conditions (for example, by lowering the difficulty of the quest indicated by the game play conditions) if the user has attempted but failed to achieve the game play conditions by the first time point. The second lottery execution unit 11b may not change the game play conditions if the user has not attempted the game play conditions (has not played the target quest) by the first time point. In addition, if the user has not achieved the game play conditions by the first time point, the second lottery execution unit 11b may change the degree of change to the game play conditions depending on the number of times the user has attempted the game play conditions, and may ease the game play conditions (for example, lower the difficulty of the quest indicated by the game play conditions) if the number of attempts is large compared to if the number of attempts is small.

[0076] In addition, in the above embodiment, the game play conditions notification unit 11c may notify the user terminal 20 and thus the user U of the game play conditions at a timing a predetermined time (e.g., one hour) before the second timing, in order to remind the user U of the game play conditions and encourage the user U to play the game actively.

[0077] It should be noted that the above embodiments are merely examples of specific embodiments for carrying out the present invention, and the technical scope of the present invention should not be construed as being limited by these embodiments. In other words, the present invention can be carried out in various forms without departing from the gist or main features thereof.

[0078] The characteristic functions and effects of the above embodiment will be summarized below.

[0079] The information processing device (server 10) includes a first lottery running unit 11a and a second lottery running unit 11b. The first lottery running unit 11a runs a first lottery to determine the first game medium to be awarded to user U. If the first timing at which the game play conditions are met after the first lottery is run is earlier than the second timing based on the execution time of the first lottery, the second lottery running unit 11b runs a second lottery to determine the second game medium to be awarded to user U under lottery conditions that are more advantageous to user U than when the first timing is after the second timing.

[0080] By configuring in this way, user U can be encouraged to play the game aggressively to fulfill the game play conditions after the first lottery is executed, with the aim of making the lottery conditions for the second lottery more favorable.

[0081] If the first timing is earlier than the second timing, the second lottery execution unit 11b determines the second game medium to be granted to user U from among the game media included in the first group, and if the first timing is after the second timing, the second lottery execution unit 11b determines the second game medium to be granted to user U from among the second group including game media with a lower predetermined parameter than the game media included in the first group.

[0082] With this configuration, the second game medium to be granted to the user U can be differentiated by a predetermined parameter depending on whether the first timing is earlier than the second timing.

[0083] The first lottery execution unit 11a determines a first game medium to be granted to the user U from among a plurality of game media having different predetermined parameters. The second lottery execution unit 11b determines the game media to be included in the first group according to the predetermined parameters of the first game medium granted to the user U in the first lottery execution.

[0084] With this configuration, the game media included in the first group (advantageous lottery conditions) can be suitably determined according to the predetermined parameters of the first game media granted to user U in the execution of the first lottery.

[0085] The second lottery running unit 11b includes in the first group game media having a higher predetermined parameter than the first game medium, and excludes in the second group game media having a higher predetermined parameter than the first game medium.

[0086] With this configuration, the second lottery can be executed by including game media with higher predetermined parameters than the first game media awarded in the execution of the first lottery in the first group (advantageous lottery conditions).

[0087] The game play conditions include a plurality of missions. The second lottery execution unit 11b changes the degree of advantage of the lottery conditions for the second lottery in accordance with the achievement status of the missions before the second timing.

[0088] With this configuration, it is possible to suitably change the degree of advantage of the selection conditions for the second selection depending on the achievement status of the mission (game play conditions) before the second timing.

[0089] The second lottery execution unit 11b increases the favorability of the lottery conditions for the second lottery when the number of missions completed before the second timing among the multiple missions is a first number, compared to when the number is a second number that is one or more and is less than the first number.

[0090] With this configuration, if the number of missions achieved before the second timing is greater than the predetermined number (second number), the advantageous degree of the lottery conditions for the second lottery can be suitably increased.

[0091] The information processing device (server 10) further includes a game play condition notification unit 11c. The game play condition notification unit 11c notifies the user U of the game play condition determined based on the first condition after the first lottery is executed.

[0092] With this configuration, the user U can be notified of the game play conditions after the first lottery is executed, and the user U can be encouraged to play the game proactively in order to fulfill the game play conditions.

[0093] The information processing device (server 10) further includes a lottery condition notification unit 11d. The lottery condition notification unit 11d notifies the user U of advantageous lottery conditions determined based on the second conditions after the first lottery is executed.

[0094] With this configuration, advantageous lottery conditions can be notified to the user U after the first lottery is executed, and the user U can be encouraged to play the game aggressively in order to fulfill the game play conditions.

[0095] The second lottery execution unit 11b changes the game play conditions in accordance with the first parameter of the user U.

[0096] With this configuration, the execution conditions for the second lottery (game play conditions) can be suitably changed according to the first parameter of the user U.

[0097] The second lottery executing unit 11b changes the second timing in accordance with the second parameter of the user U.

[0098] With this configuration, the second timing (reference timing for determining whether or not advantageous lottery conditions are met) can be suitably changed in accordance with the second parameter of the user U.

[0099] The second lottery execution unit 11b changes the game play conditions in accordance with the predetermined parameters of the first game medium granted to the user U in the execution of the first lottery.

[0100] With this configuration, the game play conditions can be suitably changed according to the predetermined parameters of the first game medium granted to the user U in the execution of the first lottery.

[0101] The second lottery executing unit 11b changes the game play conditions before the second timing so that the game play conditions at a second time point after the first time point are more likely to be met than the game play conditions at the first time point.

[0102] With this configuration, it is possible to make it easier for the game play conditions at the second point in time after the first point in time to be fulfilled before the second timing, compared to the game play conditions at the first point in time.

[0103] The second lottery executing unit 11b reduces the degree of advantage of the lottery conditions for the second lottery at the second time point compared to the lottery conditions for the second lottery at the first time point.

[0104] By adopting such a configuration, it is possible to suitably reduce the degree of advantage of the lottery conditions for the second lottery at a second point in time after the first point in time compared to the lottery conditions for the second lottery at a first point in time, in order to strike a balance with the ease of achieving the game play conditions.

[0105] In an information processing method executed by an information processing device, a computer executes a first lottery to determine a first game medium to be granted to a user U, and if a first timing at which a game play condition is met after the execution of the first lottery is earlier than a second timing based on the execution time of the first lottery, the computer executes a second lottery to determine a second game medium to be granted to the user U under lottery conditions that are more advantageous to the user U than when the first timing is after the second timing.

[0106] By configuring in this way, user U can be encouraged to play the game aggressively to fulfill the game play conditions after the first lottery is executed, with the aim of making the lottery conditions for the second lottery more favorable.

[0107] An information processing program executed on an information processing device causes the computer to execute a process of executing a first lottery to determine a first game medium to be granted to user U, and a process of executing a second lottery to determine a second game medium to be granted to user U under lottery conditions that are more advantageous to user U than when the first timing is after the second timing, if the first timing at which the game play conditions are met after the first lottery is executed is earlier than the second timing based on the time when the first lottery is executed.

[0108] By configuring in this way, user U can be encouraged to play the game aggressively to fulfill the game play conditions after the first lottery is executed, with the aim of making the lottery conditions for the second lottery more favorable. [Explanation of symbols]

[0109] 1: Voting system, 10: Server, 11: Control unit, 11a: First lottery execution unit, 11b: Second lottery execution unit, 11c: Game play condition notification unit, 11d: Lottery condition notification unit, 12: Memory unit, 13: Communication unit, 14: Operation input unit, 15: Monitor, 16: System bus, 20, 20a, 20b, 20c: User terminal, 21: Control unit, 22: Memory unit, 23: Communication unit, 24: Display unit, 25: Speaker, 26: Microphone, 27: Camera, 28: Operation button, 29: System bus, 40: Game button, 42: Lottery button, 44: Back button, 50: Image, 52: Name and rarity level, 54: Display message, U, U1, U2, U3: User

Claims

[Claim 1] An information processing device including a first lottery execution unit and a second lottery execution unit, the first lottery execution unit executes a first lottery to determine a first game medium to be awarded to a user; the second lottery execution unit, when a first timing at which a game play condition is established after the execution of the first lottery is earlier than a second timing based on the execution time of the first lottery, executes a second lottery to determine the second game medium to be awarded to the user under lottery conditions that are more advantageous to the user than when the first timing is established after the second timing; Information processing device.

Citation Information

Patent Citations

  • Game program, method, and information processor

    JP2018011891A