Game system and program

The game system incentivizes users to view advertisements by rewarding coins and offering personalized gifts from creators when total user contributions exceed a threshold, enhancing user engagement and game promotion.

JP2026063913APending Publication Date: 2026-04-13株式会社FORN
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
株式会社FORN
Filing Date
2024-10-01
Publication Date
2026-04-13

AI Technical Summary

Technical Problem

Existing mechanisms to incentivize users to view advertisements during games on smart devices have limitations, and there is a need for a more effective incentive to encourage active advertisement viewing.

Method used

A game system where users earn coins for watching advertisements, with the total coins earned by all users triggering a gift from the game creator when a predetermined amount is reached, and these gifts are displayed only to users who contributed significantly, along with social media interactions and product purchases.

Benefits of technology

This system provides a new incentive for users to willingly view advertisements by offering personalized gifts and social media recognition, enhancing user engagement and promoting the game.

✦ Generated by Eureka AI based on patent content.

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Abstract

Providing technology that offers a new incentive for game users to proactively and willingly view advertisements. [Solution] After the game is completed, an advertisement button is displayed on the screen. When the advertisement button is selected, an advertisement is displayed on the screen. Coins corresponding to the score and coins for displaying the advertisement are calculated. The total number of coins acquired by all users playing the game and the contribution of each user to the total number of coins are displayed on the screen. When the total number of coins acquired by all users exceeds a predetermined amount, a message from the creator involved in the creation of the predetermined game, which is provided only to users whose contribution exceeds a predetermined amount, or a URL to the message is displayed on the screen.
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Description

Technical Field

[0001] The present invention relates to a game system and a program.

Background Art

[0002] Smart devices such as smartphones are used as game terminals, and advertisements may be provided at that time. In such a case, measures are taken to have as many users as possible view the advertisement.

[0003] For example, in Patent Document 1, when an advertisement screen is displayed, game content for favorably advancing the game is provided to the user as a reward, so that the user rather appreciates the advertisement display, thereby trying to enhance the advertisement effect.

Prior Art Documents

Patent Documents

[0004]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0005] So far, various mechanisms have been introduced to allow users who play games using smart devices such as smartphones to view advertisements during the game as much as possible by obtaining certain rewards for the users themselves by viewing the advertisements. However, even with such mechanisms, there is a limit to the incentive no matter how much effort is put into it.

[0006] In view of the above circumstances, an object of the present invention is to provide a technology that can provide a new incentive for game users to actively view advertisements on their own initiative.

Means for Solving the Problems

[0007] To achieve the above objective, the game system according to the present invention is a game system in which a server device and a smart device on which a game is executed are connected via a network, wherein the smart device includes: a game end display unit (advertisement button display unit) that displays the score obtained from playing the game and an advertisement button on the screen after the play of a predetermined game executed on the screen is completed or during gameplay; an advertisement display unit that displays an advertisement provided by the server device on the screen when the advertisement button is selected; a coin calculation unit that calculates coins corresponding to the score and coins for displaying the advertisement; a calculated coin transmission unit that transmits the calculated coin data to the server device; a result display unit that displays on the screen the total number of coins acquired by all users playing the predetermined game and the contribution of the coins acquired by each user to the total number of coins, based on the data provided by the server device; and when the total number of coins acquired by all users exceeds a predetermined amount, the creators involved in the creation of the predetermined game. The system comprises a message display unit that displays on the screen a message from the creator provided by the server device regarding a gift sent to the smart device, the server device comprising an advertising data transmission unit that transmits data to display an advertisement on the smart device in response to the selection of an advertising button from the smart device, a management unit that manages the total number of coins acquired by all users playing the predetermined game and the contribution of each user to that total number of coins based on the coins acquired by each user, a trigger generation unit that issues a trigger to send a gift to the creator involved in the creation of the predetermined game when the total number of coins acquired by all users exceeds a predetermined amount, a message receiving or detection unit that receives or detects a message from the creator or the URL to which the message is sent regarding a gift sent to the creator involved in the creation of the predetermined game, and a message sending unit that transmits the message from the creator or the URL to which the message is sent to users whose contribution exceeds a predetermined amount.The display of scores and advertising buttons, as well as the total number of coins earned by all users and the total number of coins earned by a given user, may be displayed simultaneously or separately.

[0008] The game system according to the present invention has a message receiving or detection unit that detects and extracts from a social networking service (SNS) a message from a creator or a URL to which such message is sent, in response to a gift sent to a creator who was involved in the creation of the predetermined game.

[0009] The game system according to the present invention further comprises a user information transmission unit in which the server device transmits information about a user whose contribution level is above a predetermined level to a creator who was involved in the creation of the predetermined game when the trigger generation unit issues a trigger.

[0010] The program according to the present invention causes a smart device to execute the following steps: after the completion of playing a predetermined game executed on the screen, display an advertisement button on the screen along with the score obtained from playing the game; when the advertisement button is selected, display an advertisement on the screen; calculate coins corresponding to the score and coins for displaying the advertisement; display on the screen the total number of coins acquired by all users playing the predetermined game and the contribution of each user to that total number of coins; and when the total number of coins acquired by all users exceeds a predetermined amount, display on the screen a message from the creator involved in creating the predetermined game regarding a gift to be sent to the creator, a message provided only to users whose contribution exceeds a predetermined amount, or a URL to which the message should be sent.

[0011] The program according to the present invention causes a smart device to perform the step of displaying a product purchase screen for purchasing items related to a predetermined game or products related to an advertisement, and for awarding coins to the user when such items or products are purchased on the product purchase screen.

[0012] In this invention, coins are awarded to game users when they watch an advertisement after finishing a game, and when the total number of coins acquired by all users exceeds a predetermined amount, a message from the creator or the URL to which the message is sent regarding a gift to the creator involved in the creation of the game is displayed only to users whose contribution with the coins they acquired exceeds a predetermined amount relative to the total number of coins. This provides a new incentive for game users to proactively watch advertisements. [Effects of the Invention]

[0013] According to the present invention, it is possible to provide game users with a new incentive to willingly and actively view advertisements. [Brief explanation of the drawing]

[0014] [Figure 1] This is a diagram illustrating the configuration of a game system related to one embodiment of the present invention. [Figure 2] This is a diagram illustrating a game application installed on a smartphone 3 according to one embodiment of the present invention. [Figure 3] This figure shows the screen display transitions in a game application according to one embodiment of the present invention. [Figure 4] This is a diagram illustrating a server application installed on a server device according to one embodiment of the present invention. [Figure 5] This flowchart illustrates an example where all coins acquired by users are returned to creators as a reserve fund. [Modes for carrying out the invention]

[0015] Embodiments of the present invention will be described below with reference to the drawings.

[0016] FIG. 1 is a configuration diagram of a game system according to an embodiment of the present invention.

[0017] As shown in FIG. 1, the game system 1 includes a server device 2 and a plurality of smartphones 3 on which games are executed, which are connected via a network 4.

[0018] The server device 2 is a computer system for providing services to the smartphones 3 on the network 4. Although the hardware of the server device 2 is not shown, it is composed of a processor (CPU), a memory (RAM), a storage, a network interface (NIC), a power supply unit, and the like. Although the software of the server device 2 is not shown, it is composed of an operating system (OS), a server application, and the like.

[0019] The smartphone 3 is a portable computer with advanced functions, and provides many functions such as communication, entertainment, and information processing. Although the hardware of the smartphone 3 is not shown, it is composed of a processor (CPU), a GPU, a memory (RAM), an internal storage (ROM / Flash Memory), a touch screen display (OLED, LCD), a camera, a battery, various sensors, a communication device, ports and interfaces, and the like. Although the software of the smartphone 3 is not shown, an operating system (OS) and various applications (native applications, web applications) are installed. For example, mail, a browser, a messaging application, a game, and the like are installed. In the present embodiment, the smartphone 3 is cited as an example of a smart device, but of course, the present invention can also be applied to a tablet terminal or the like.

[0020] FIG. 2 is a diagram for explaining a game application installed on the smartphone 3. FIG. 3 is a diagram showing the transition of screen displays in the game application.

[0021] As shown in FIG. 2, the game application 30 installed in the smartphone 3 has a game execution unit 31, a game end display unit 32 as an advertisement button display unit, an advertisement display unit 33, a coin calculation unit 34, a product purchase unit 35, an acquired coin transmission unit 36, a result display unit 37, a message display unit 38, and the like.

[0022] The game execution unit 31 typically executes, via display on the screen, a puzzle game, a simple scrolling game, or the like. FIG. 3(a) shows the display on the screen when the user starts game play. FIG. 3(b) shows the display on the screen when the user is progressing game play.

[0023] After the play of the game executed on the screen ends, the game end display unit 32 displays an advertisement button on the screen together with the score obtained by the play of the game (FIG. 3(c)), the coin calculation unit 34 calculates the coins corresponding to the score, and displays a video showing the state in which the coins are stored in the jackpot on the screen (FIG. 3(d)).

[0024] When the advertisement button is selected (FIG. 3(e)), the advertisement display unit 33 displays, for example, a video advertisement provided from the server device on the screen (FIG. 3(f)), the coin calculation unit 34 calculates the coins associated with displaying the advertisement, and displays a video showing the state in which the coins are stored in the jackpot on the screen (FIG. 3(g)).

[0025] After the jackpot screen is displayed, the product purchase unit 35 displays a product purchase screen on the screen (FIG. 3(h)). When the purchase button is selected on the product purchase screen, the product purchase unit 35 purchases the product through a predetermined procedure with the server device 2 and grants a predetermined amount of coins to the user. Then, a video showing that the user who purchased the product obtains coins and stores them in the jackpot is displayed on the screen (FIG. 3(i)). This product is preferably an item related to the game, a product related to the advertisement, or the like.

[0026] The acquired coin transmission unit 36 ​​transmits data on acquired coins to the server device 2. Acquired coins can be obtained through playing games, viewing advertisements, or purchasing products.

[0027] After completing the above procedure, the results display unit 37 displays on the screen, based on the data provided by the server device 2, the total number of coins acquired by all users playing the game, the number of coins acquired by the user for that game, and the user's contribution to the total number of coins (Figure 3(j)). The total and the number of coins acquired by the user are, for example, on a monthly basis. The contribution is, for example, the percentage obtained by dividing the number of coins acquired by the user by the total. The contribution may be calculated on the smartphone 3 side or on the server device 2 side.

[0028] The message display unit 38 displays a message from the creator, provided by the server device 2, on the screen regarding a gift sent to the creator involved in the creation of the game when the total amount of coins acquired by all users exceeds a predetermined level (Figure 3(k)). This message is provided by the server device 2 only to users whose contribution level exceeds a predetermined level. Users whose contribution level exceeds a predetermined level refer to, for example, the top 5 users if there are 100 users in total. Of course, it may be more or less than that. There may also be a message sending unit that allows users to reply with comments to the creator's message. Alternatively, instead of the message from the creator, the server device 2 may display the URL of the SNS to which the message is sent. A ranking table of users whose contribution level exceeds a predetermined level may also be displayed.

[0029] Figure 4 is a diagram illustrating the server application installed on server device 2.

[0030] As shown in Figure 4, the server application 20 installed on the server device 2 includes an advertising data transmission unit 21, a management unit 22, a trigger generation unit 23, a message receiving unit 24, a message transmission unit 25, and a user information transmission unit 26, among others.

[0031] The advertising data transmission unit 21 transmits, for example, video advertising data to display an advertisement on the smartphone 3 in response to the selection of an advertising button from the smartphone 3.

[0032] The management unit 22 manages the total number of coins acquired by all users playing the game, the number of coins acquired by each user, and the contribution of each user to the total number of coins based on the data transmitted from the smartphone 3.

[0033] The trigger generation unit 23 issues a trigger to send gifts to the creators involved in the creation of the game when the total amount of coins acquired by all users exceeds a predetermined level. The trigger may, for example, display a message to that effect on the screen of the server device 2, automatically send an email to the person in charge of sending gifts to the creators, or cause an e-commerce site to send a pre-set gift.

[0034] The message receiving unit 24 receives messages from creators involved in the creation of the game, or URLs to which such messages are sent, in response to gifts sent to those creators. Alternatively, instead of such messages, a detection robot or the like may be used to detect messages from creators or URLs to which such messages are sent from the SNS and extract them according to predetermined conditions.

[0035] The message sending unit 25 sends a message from the creator or the URL of the message to a user whose contribution level is above a predetermined level. It may also send user comments on the creator's message to the creator. A ranking table of users with a contribution level above a predetermined level may be created, and this data may be sent to users and creators.

[0036] When the trigger generation unit 23 triggers, the user information transmission unit 26 transmits information about users whose contribution level exceeds a predetermined amount to the creators involved in the creation of the game. This user information includes things like email addresses and usernames on social media. This allows creators to send thank-you comments and other messages directly to specific users.

[0037] Figure 5 is a flowchart illustrating an example where all coins acquired by users are returned to creators as a reserve fund.

[0038] Server device 2 (501) acquires coin data from users (502), and management unit 22 manages that data. Money based on this data is transferred to server device 22 from Apple, Google, and advertising companies as advertising fees (503), and this becomes a reserve fund (504). When the reserve fund reaches a predetermined amount, that is, when the total amount of coins acquired by all users exceeds a predetermined amount, for example, 20% of the reserve fund is sent to creators as gifts, such as "traffic cones" used at construction sites as real objects (505), and returned to the creators (506).

[0039] In the game system 1 according to this embodiment, coins are awarded to game users when they watch advertisements after the game ends, and when the total amount of coins acquired by all users exceeds a predetermined amount, messages from the creator regarding gifts sent to the creator are displayed only to users whose contribution with the coins they acquired exceeds a predetermined amount relative to the total amount of coins. This provides a completely new incentive for game users to proactively watch advertisements of their own accord.

[0040] As a concrete example of an incentive, manga artist Yashiro Azuki, a creator, is also an influencer with 550,000 followers on social media. The "traffic cone" that appears in Yashiro Azuki's manga will be included in the game according to the present invention. When the total amount of coins acquired by all users exceeds a predetermined level, a real "traffic cone" will be sent to Yashiro Azuki without any prior notice. A message of gratitude and surprise from Yashiro Azuki will be sent only to users whose contribution exceeds the predetermined level. Yashiro Azuki will post about these events on social media. This will provide a new incentive to the game's users and, at the same time, help the game become widely known to the public.

[0041] The present invention is not limited to the embodiments described above, and can be modified and applied within the scope of its technical concept, and the scope of such implementation also falls within the technical scope of the present invention. [Explanation of symbols]

[0042] 1. Game System 2 Server devices 3. Smartphone 4 Network 20 Server Applications 21 Advertising Data Transmission Section 22 Management Department 23 Trigger generation unit 24 Message Receiving Unit 25 Message sending section 26 User Information Transmission Section 30 Game Applications 31 Game Execution Department 32 Game End Display Section 33. Advertising display section 34 Coin Calculation Unit 35 Product Purchasing Department 36. Coin Acquisition Transmission Unit 37 Result display section 38 Message display section

Claims

1. A game system in which a server device and a smart device on which the game is run are connected via a network, The aforementioned smart device is An ad button display unit that displays an ad button on the screen after the completion of a predetermined game played on the screen or during gameplay, When the aforementioned ad button is selected, an ad display unit displays an ad provided by the server device on the screen, A coin calculation unit that calculates coins corresponding to the score obtained by playing the game and coins associated with displaying the advertisement, A calculation coin transmission unit that transmits the calculated coin data to the server device, Based on the data provided by the server device, a results display unit displays on the screen the total number of coins acquired by all users playing the predetermined game and the contribution of each user to that total number of coins. The system comprises a message display unit that displays on the screen a message from the creator or the URL to which the message is sent, provided by the server device, regarding a gift to be sent to the creator involved in the creation of the predetermined game when the total amount of coins acquired by all users reaches a predetermined level. The server device is An advertising data transmission unit that transmits data to display an advertisement on the smart device in response to the selection of an advertisement button from the smart device, A management unit manages the total number of coins acquired by all users playing the predetermined game and the contribution of each user to that total number of coins based on the data transmitted from the smart device, A trigger generating unit that, when the total amount of coins acquired by all users reaches a predetermined level, triggers the sending of gifts to the creators involved in the creation of the predetermined game, A message receiving or detection unit that receives or detects a message from a creator or a URL to which such message is sent, regarding a gift sent to a creator who was involved in the creation of the aforementioned predetermined game, The system comprises a message sending unit that sends a message from the creator or the URL of the message to a user whose contribution level is above a predetermined level. Game system.

2. The game system according to claim 1, The message receiving or detection unit detects and extracts messages from creators or URLs of such messages from creators involved in the creation of the predetermined game, regarding gifts sent to those creators, from the SNS. Game system.

3. A game system according to claim 1 or 2, The server device is When the trigger generation unit issues a trigger, the user information transmission unit transmits information about users whose contribution level is above a predetermined level to the creators who were involved in the creation of the predetermined game. A game system that further incorporates these features.

4. The steps include displaying an advertisement button on the screen after the completion of a predetermined game played on the screen, or during gameplay, When the aforementioned ad button is selected, the ad is displayed on the screen. A step of calculating coins corresponding to the score obtained by playing the game and coins for displaying the advertisement, The steps include displaying on the screen the total number of coins acquired by all users playing the predetermined game and the contribution of each user to that total number of coins, When the total amount of coins acquired by all users reaches a predetermined level, the system displays on the screen a message from the creator involved in the creation of the predetermined game regarding a gift to be sent to the creator, a message provided only to users whose contribution level exceeds a predetermined level, or a URL to which the message should be sent. A program that runs on a smart device.

5. The program according to claim 4, A product purchase screen for purchasing items related to the aforementioned predetermined game or products related to the aforementioned advertisement, the step of displaying a product purchase screen for awarding coins to the user when such items or products are purchased on the product purchase screen. A program that runs on a smart device.

Citation Information

Patent Citations

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