Game Toys
The game toy system enhances user interest in battle games by allowing strategic placement and combination of game media and items to create advantageous character combinations, increasing engagement and enjoyment.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-10-02
- Publication Date
- 2026-04-14
AI Technical Summary
There is a need for a game toy that enhances user interest in battle games.
A game toy system comprising game media and items with identifiable and non-identifiable sides, allowing for strategic placement and combination on a playfield to create advantageous character combinations, such as 'link units', which enhance gameplay dynamics.
The system increases user engagement and enjoyment by providing competitive gameplay with strategic depth through character combinations and interactive elements.
Smart Images

Figure 2026064470000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a game toy used for a battle game.
Background Art
[0002] Conventionally, game toys used for battle games have been provided. For example, Patent Document 1 discloses a game toy used for a battle game.
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] In such a situation, there is a demand for a game toy used for a battle game that improves the user's interest. The present invention has been made to solve such problems, and an object thereof is to provide a game toy used for a battle game that improves the user's interest.
Means for Solving the Problems
[0005] A game toy according to an embodiment of the present invention is a game toy played by a first player and a second player, and includes a first type of game medium including a first type of character, a second type of game medium including a second type of character, and a play field on which the first type of game medium and the second type of game medium can be arranged. The first type of game medium and the second type of game medium are configured to be advantageous for the progress of the game when arranged on the play field as a first type of combination.
Effects of the Invention
[0006] According to the present invention, it is possible to provide a game toy for use in competitive games that enhances user enjoyment. [Brief explanation of the drawing]
[0007] [Figure 1] This figure shows an example of the outline of a game toy according to one embodiment of the present invention. [Figure 2] This figure shows an example of the surface of a unit card according to one embodiment of the present invention. [Figure 3] This figure shows an example of the surface of a unit card according to one embodiment of the present invention. [Figure 4] This figure shows an example of the surface of a pilot card according to one embodiment of the present invention. [Figure 5] This figure shows an example of the surface of a pilot card according to one embodiment of the present invention. [Figure 6] This figure shows an example of the surface of a base card according to one embodiment of the present invention. [Figure 7] This figure shows an example of the surface of a token card according to one embodiment of the present invention. [Figure 8] This figure shows an example of a figure relating to one embodiment of the present invention. [Figure 9] This figure shows an example of a playfield according to one embodiment of the present invention. [Figure 10] This figure shows an example of a configuration in which a unit card and a pilot card according to one embodiment of the present invention are superimposed. [Modes for carrying out the invention]
[0008] Hereinafter, a game toy according to one embodiment of the present invention will be described with reference to the drawings. In this specification, for the sake of clarity, unnecessarily detailed explanations may be omitted. For example, detailed explanations of already well-known matters or redundant explanations of substantially identical configurations may be omitted. In this specification, the terms "player" and "user" may be used interchangeably. In this specification, the terms "deck" and "sack" may be used interchangeably. In this specification, the act of a player placing or using game media and game items on the playfield, or performing any action, may be expressed as "playing".
[0009] The present invention relates to a game toy used in competitive games. A competitive game is a game in which a first player and a second player (the opponent) compete by placing a game medium and game items on a play field. In one embodiment, the competitive game may be a one-on-one game as described above, but it may also be a multi-player game. That is, for example, it may be a game in which three or more people compete, or a game in which four people compete in a two-on-two team match.
[0010] Game media and game items may be associated with characters. There are multiple types of game media. In this embodiment, for example, game media include a first type of game media, a second type of game media, a third type of game media, and a fourth type of game media. The first type of game media includes a first type of character. The second type of game media includes a second type of character. The third type of game media includes a third type of character. There are multiple types of game items. In this embodiment, for example, game items include a first type of game item and a second type of game item. The playfield is allocated multiple areas for placing game media and game items. Each player places game media and game items in one of the areas of their playfield and plays a competitive game using the effects of the characters associated with the game media and game items.
[0011] Figure 1 is a diagram showing an example of the outline of a game toy 1 according to one embodiment of the present invention. The game toy 1 comprises cards 2 and a playfield 3. The deck 4, resource deck 5, and hand 6 are composed of multiple cards 2 held by each player.
[0012] Card 2 corresponds to the aforementioned game medium and is owned by the player. Players can acquire Card 2 through purchase, exchange with other players, or distribution to players who meet certain conditions.
[0013] The game medium includes one side and another side. One side contains identifiable information such as the associated character, while the other side does not contain such identifiable information. In this embodiment, card 2 consists of a front side (corresponding to one side) in which the associated character information can be identified and a back side (corresponding to the other side) in which it cannot be identified. In this embodiment, multiple types of card 2 are available. The information written on the front of card 2 differs depending on the type of card 2.
[0014] In this embodiment, card 2 includes at least one of the following: a character, information related to the character (name, image, etc.), and a description (effect, etc.). A character is a person appearing in the work. Information related to the character is a characteristic scene, setting, landscape, background, building, the character's possessions, events, etc., from the work. In this specification, the character and the information related to the character may be collectively referred to as the character without distinction.
[0015] In this embodiment, card 2 has an upright position, which is the state in which the player can directly determine the contents written on their own card 2. The upright position of card 2 is often vertical. There are two ways in which card 2 can be placed on the playfield 3: vertical position and horizontal position, which is a 90° rotation from the vertical position. Referring to Figure 1, for example, the unit card 21 in the first player's battle area 31 is in the vertical position, and the unit card 21 in the second player's battle area 31 is in the horizontal position. Here, from the player's perspective, their own card 2 in the upright (vertical) position may be referred to as "active," and card 2 in the horizontal position as "rest." In this case, for example, changing card 2 from the vertical position to the horizontal position may be referred to as changing card 2 from the active state to the rest state. When card 2 is in an active state, information such as card 2 not having attacked and its effects not being used may be indicated. On the other hand, when card 2 is in a rest state, information such as card 2 having attacked and its effects being used may be indicated. Therefore, for example, when an active, unattacked card 2 attacks, card 2 may be changed from an unattacked active state (vertical placement) to an attacked rest state (horizontal placement). Furthermore, there are two ways in which card 2 can be placed on playfield 3: a front side and a back side.
[0016] Figures 2 to 6 are diagrams showing examples of the surfaces of multiple types of cards according to an embodiment of the present invention. In this embodiment, the card 2 is a type of game medium used in a battle game and can be placed in each area of the playfield 3 described later. The game medium includes at least first information, second information, and third information. The first information includes information referred to when determining whether the card 2 can be placed on the playfield 3. The second information includes information referred to when operating on the card 2 already placed on the playfield 3. The third information includes text information. In this embodiment, the surface of the card 2 includes level information (corresponding to the first information), cost information (corresponding to the second information), and effect information (corresponding to the third information). Also, in this embodiment, the surface of the card 2 may include parameters such as attack power information (AP: Attack Point) and durability information (HP: Hit Point).
[0017] In this embodiment, the card 2 corresponding to the game medium includes at least a unit card 21, a pilot card 22, a base card 23, and a resource card 26. Also, in this embodiment, the game items include a token card 24 and a figure 25.
[0018] Referring to FIGS. 2 and 3, each piece of information included in the unit card 21 will be described. The unit card 21 corresponds to the first type of game medium. The unit card 21 includes at least character information 210, level information 211, cost information 212, effect information 213, attack power information 214, and durability information 215.
[0019] The level information 211 includes information referred to when determining whether the unit card 21 can be placed on the playfield 3. The cost information 212 includes information referred to when operating on the unit card 21 already placed on the playfield 3. In the example of FIG. 2, the level information 211 includes numerical information of level "4", and the cost information 212 includes numerical information of cost "3".
[0020] Regarding level information 211 and cost information 212, the unit card 21 may be configured to determine whether or not it can be placed on the playfield 3 depending on the level information 211. For example, if the value of the level information 211 of the unit card 21 is less than or equal to the number of its own cards 2 on the playfield 3 (whether active or rested), the unit card 21 may be determined to be placeable on the playfield 3. Also, for example, if the value of the level information 211 of the unit card 21 is less than or equal to the number of resource cards 26 in its own resource area 36 on the playfield 3 (whether active or rested), the unit card 21 may be determined to be placeable on the playfield 3. Referring to Figure 1, for example, if the hand 6 has the unit card 21 shown in Figure 2, the value of the level information 211 of the unit card 21, "4", is less than or equal to the number of resource cards 26 in its own resource area 36 on the playfield 3 ("5"), so the unit card 21 may be determined to be placeable on the playfield 3. Next, the unit card 21 may be made playable by changing an active card 2 placed on the playfield 3 to a rest state, according to the cost information 212. Here, for example, the active card 2 to be changed to a rest state may be at least one of the active unit card 21 and pilot card 22 placed in the player's own battle area 31 on the playfield 3. Alternatively, for example, the active card 2 to be changed to a rest state may be an active resource card 26 placed in the player's own resource area 36 on the playfield 3. Referring to Figure 1, as described above, the numerical value "3" of the cost information 212 of the unit card 21 which has been determined to be playable on the playfield 3 is less than or equal to "5" of the active resource cards 26 in the player's own resource area 36 on the playfield 3, so the unit card 21 is playable.
[0021] The unit card 21 includes level information 211 and cost information 212 in different forms. Here, "different forms" may include, for example, a form in which the cost information is emphasized more than the level information, a form in which the cost information is larger than the level information, a form in which the level information and cost information are placed adjacent to each other, or a form in which the level information and cost information are included at the edge of the unit card 21. The relationship between the different forms of level information and cost information described above may also be reversed. The unit card 21 may be configured to allow referencing of cost information 212 after referencing level information 211. Level information 211 and cost information 212 may be numerical information. If the unit card 21 is not placed on the playfield 3, it may be configured to allow referencing of either level information 211 or cost information 212.
[0022] Effect information 213 includes information about the abilities and effects of unit card 21. For example, it includes information about link units, which will be described later. Effect information 213 may be configured to be usable in play if unit card 21 is placed on playfield 3. Effect information 213 may be configured to be usable in play if unit card 21 is placed on battle area 31 of playfield 3. Effect information 213 may be configured to be usable in play if the first type character of unit card 21 and the second type character of pilot card 22 are a first type combination, that is, a link unit, which will be described later.
[0023] Attack power information 214 and durability information 215 include information indicating the attack power and durability of unit card 21. Unit card 21 includes character information 210, which includes character name information 216 and character illustration information 217. Character illustration information 217 may include two-dimensional characters. Character illustration information 217 may also include illustrations that resemble mechanical structures.
[0024] Refer to Figures 4 and 5 to explain the information contained in the pilot card 22. The pilot card 22 corresponds to a second type of game medium. The pilot card 22 includes, as character information 220, at least level information 221, cost information 222, effect information 223, attack power information 224, and durability information 225.
[0025] Level information 221 includes information referenced when determining whether a pilot card 22 can be placed on playfield 3. Cost information 222 includes information referenced when performing operations on a pilot card 22 already placed on playfield 3. In the example in Figure 4, level information 221 includes the numerical information level "4", and cost information 222 includes the numerical information cost "1".
[0026] Regarding level information 221 and cost information 222, the pilot card 22 may be configured to determine whether or not it can be placed on playfield 3 depending on the level information 221. For example, if the value of the level information 221 of the pilot card 22 is less than or equal to the number of its own cards 2 on playfield 3 (whether active or rested), the pilot card 22 may be determined to be placeable on playfield 3. Also, for example, if the value of the level information 221 of the pilot card 22 is less than or equal to the number of resource cards 26 in its own resource area 36 on playfield 3 (whether active or rested), the pilot card 22 may be determined to be placeable on playfield 3. Referring to Figure 1, for example, if there is the pilot card 22 shown in Figure 4 in hand 6, the value of the level information 221 of the pilot card 22, which is "4", is less than or equal to the number of resource cards 26 in its own resource area 36 on playfield 3 ("5"), so the pilot card 22 may be determined to be placeable on playfield 3. Next, the pilot card 22 may be made playable by changing an active card 2 placed on the playfield 3 to a rest state, according to the cost information 222. Here, for example, the active card 2 to be changed to a rest state may be at least one of the active unit cards 21 and pilot card 22 placed in the player's own battle area 31 on the playfield 3. Alternatively, for example, the active card 2 to be changed to a rest state may be an active resource card 26 placed in the player's own resource area 36 on the playfield 3. Referring to Figure 1, since the numerical value "1" of the cost information 222 of the pilot card 22, which has been determined to be playable on the playfield 3 as described above, is less than or equal to "5" active resource cards 26 in the player's own resource area 36 on the playfield 3, the pilot card 22 is playable.
[0027] Pilot card 22 includes level information 221 and cost information 222 in different forms. Here, "different forms" may include, for example, a form in which the cost information is emphasized more than the level information, a form in which the cost information is larger than the level information, a form in which the level information and cost information are placed adjacent to each other, or a form in which the level information and cost information are included at the edge of pilot card 22. The relationship between the different forms of level information and cost information described above may also be reversed. Pilot card 22 may be configured to allow referencing of cost information 222 after referencing level information 221. Level information 221 and cost information 222 may be numerical information. Pilot card 22 may be configured to allow referencing of level information 221 or cost information 222 if it is not placed on playfield 3.
[0028] Effect information 223 includes information about the abilities and effects of pilot card 22. For example, it includes information about link units, which will be described later. Effect information 223 may be configured to be usable in play if pilot card 22 is placed on playfield 3. Effect information 223 may be configured to be usable in play if pilot card 22 is placed on battle area 31 of playfield 3. Effect information 213 may be configured to be usable in play if the first type character of unit card 21 and the second type character of pilot card 22 are a first type combination, that is, a link unit, which will be described later.
[0029] Attack power information 224 and durability information 225 include information indicating the attack power and durability of the pilot card 22. The pilot card 22 includes character information 220, which includes character name information 226 and character image information 227. Character image information 227 may include two-dimensional characters. Character image information 227 may also include images of humans related to mechanical structures.
[0030] Unit cards 21 and pilot cards 22 may include images of different types of characters. Pilot cards 22 may be configured so that the human-like image associated with the mechanical structure is not visible when placed on playfield 3. Unit cards 21 and pilot cards 22 may be the same size.
[0031] The unit cards 21 and pilot cards 22 may be configured to be placed on the playfield 3 by combining only one pilot card 22 with one unit card 21. In this case, the unit cards 21 and pilot cards 22 are configured so that it is not possible to combine two or more pilot cards 22 with one unit card 21 and place them on the playfield 3. The pilot cards 22 may be configured to be placed on the playfield 3 only when combined with a unit card 21. When the unit cards 21 and pilot cards 22 are combined and placed on the playfield 3, they may be placed on the playfield 3 in an overlapping manner, as shown in Figure 10. The unit cards 21 and pilot cards 22 may be placed on the playfield 3 in a manner in which only a part of the pilot card 22 (in the example of Figure 10, attack power information 224 and durability information 225) is visible and superimposed. The unit cards 21 and pilot cards 22 may be placed on the playfield 3 in a manner in which the character of the pilot card 22 (in the example of Figure 10, character image information 237) is not visible and superimposed. As shown in Figure 10, the pilot card 22 may be placed on the playfield 3 in a configuration where it is located below the unit card 21.
[0032] The unit cards 21 and pilot cards 22 can be placed on the playfield 3 as a combination, for example, in the manner described above. However, there are specific combinations in which a particular character from the first type of character on the unit card 21 is compatible with a particular character from the second type of character on the pilot card 22. These combinations correspond to the first type of combination and are called "link units." For example, the combination of "character A" from the unit card 21 in Figure 2 and "character C" from the pilot card 22 in Figure 4 (corresponding to the combination of unit card 21 and pilot card 22 in Figure 10), and the combination of "character B" from the unit card 21 in Figure 3 and "character D" from the pilot card 22 in Figure 5 are link units, and placing them on the playfield 3 as such gives an advantage in the game. On the other hand, there are combinations in which the first type of character on the unit card 21 and the second type of character on the pilot card 22 are not compatible, and these combinations correspond to the second type of combination and are not link units. For example, the combination of "Character A" from Unit Card 21 in Figure 2 and "Character D" from Pilot Card 22 in Figure 5, and the combination of "Character B" from Unit Card 21 in Figure 3 and "Character C" from Pilot Card 22 in Figure 4, are not linked units, and placing them as such combinations on Playfield 3 does not give an advantage in the progress of the game.
[0033] Here, "giving an advantage in the progression of the game" means, for example, in a turn-based game, if a unit card 21 and a pilot card 22 are newly placed on the playfield 3 during the first player's turn, and the first type of character on the unit card 21 and the second type of character on the pilot card 22 are a first type combination, i.e., a link unit, then they can be used for play during that turn. This is because if a unit card 21 and a pilot card 22 are newly placed on the playfield 3 during the first player's turn, and the first type of character on the unit card 21 and the second type of character on the pilot card 22 are not a second type combination, i.e., they are not a link unit, then they cannot be used for play during that turn, thus giving an advantage in the progression of the game. Therefore, normally, a unit card 21 cannot attack on the turn it is placed on the playfield 3, whereas a link unit can attack on the turn it is placed.
[0034] Furthermore, as a way to give an advantage in the progress of a competitive game, for example, as attack power information for a combination of Link Units placed on Playfield 3, it is possible to use attack power information obtained by adding the attack power information 214 of the Unit Card 21 that constitutes the combination and the attack power information 224 of the Pilot Card 22. For example, in the case of the combination of Unit Card 21 in Figure 2 and Pilot Card 22 in Figure 4, that is, a combination of Link Units, it is possible to use "5" as attack power information for the combination of the attack power information "3" of the Unit Card 21 that constitutes the combination and the attack power information "2" of the Pilot Card 22. Also, for example, as durability information for a combination of Link Units placed on Playfield 3, it is possible to use durability information obtained by adding the durability information 215 of the Unit Card 21 that constitutes the combination and the durability information 225 of the Pilot Card 22. For example, in the case of a combination of unit card 21 in Figure 2 and pilot card 22 in Figure 4, that is, a linked unit, the durability information of the linked unit can be the sum of the durability information of unit card 21 ("4") and the durability information of pilot card 22 ("1"), resulting in "5". Furthermore, as a way to give an advantage in the progress of a competitive game, for example, at least one of unit card 21 and pilot card 22 may include effect information as character information as described above, but if the first type character of unit card 21 and the second type character of pilot card 22 are a first type combination, that is, a linked unit, then the effect information can be used in play, and is not limited to the above.
[0035] Furthermore, even if the combination of unit card 21 and pilot card 22 is not a link unit, the attack power information for a non-link unit combination placed on playfield 3 may be the sum of the attack power information 214 of unit card 21 and the attack power information 224 of pilot card 22 that constitute the combination. For example, in the case of the combination of unit card 21 in Figure 2 and pilot card 22 in Figure 5, i.e., a non-link unit combination, the attack power information for the non-link unit combination may be the sum of the attack power information "3" of unit card 21 that constitutes the combination and the attack power information "1" of pilot card 22, resulting in "4". Also, for example, the durability information for a non-link unit combination placed on playfield 3 may be the sum of the durability information 215 of unit card 21 that constitutes the combination and the durability information 225 of pilot card 22 that constitutes the combination. For example, in the case of a combination of unit card 21 in Figure 2 and pilot card 22 in Figure 5, that is, a combination that is not a link unit, it may be possible to use "5" as the durability information for the non-link unit combination, which is the sum of the durability information of unit card 21 ("4") and the durability information of pilot card 22 ("1").
[0036] In both the case of a combination of linked units and a combination of non-linked units as described above, if attack power information or durability information is added together, the individual attack power information and durability information of the unit card 21 and pilot card 22 that constitute the combination used for the addition may become unusable in order to use the added attack power information as the attack power information of the combination, or to use the added durability information as the durability information of the combination.
[0037] With respect to Link Units, the effect information 213 of the unit card 21 in Figure 2 may include information to the effect that "the combination with character C is a Link Unit" so that the player can recognize a specific combination of a specific unit card 21 and a specific pilot card 22 which is a Link Unit. Correspondingly, the effect information 223 of the pilot card 22 in Figure 4 may include information to the effect that "the combination with character A is a Link Unit."
[0038] Referring to Figure 6, the information contained in the base card 23 is described. The base card 23 corresponds to the third type of game medium. The base card 23 includes at least the following as character information 230: level information 231, cost information 232, effect information 233, attack power information 234, and durability information 235. The unit card 21 and the base card 23 may be configured to be the same size.
[0039] Level information 231 includes information referenced when determining whether or not a base card 23 can be placed on playfield 3. Cost information 232 includes information referenced when performing operations on a base card 23 that is already placed on playfield 3. In the example in Figure 2, level information 231 includes the numerical information level "3", and cost information 232 includes the numerical information cost "1".
[0040] Regarding level information 231 and cost information 232, the base card 23 may be configured to determine whether or not it can be placed on the playfield 3 depending on the level information 231. For example, if the value of the level information 231 of the base card 23 is less than or equal to the number of its own cards 2 on the playfield 3 (whether active or rested), the base card 23 may be determined to be placeable on the playfield 3. Also, for example, if the value of the level information 231 of the base card 23 is less than or equal to the number of resource cards 26 in its own resource area 36 on the playfield 3 (whether active or rested), the base card 23 may be determined to be placeable on the playfield 3. Referring to Figure 1, for example, if the hand 6 has the base card 23 shown in Figure 6, the value of the level information 231 of the base card 23, which is "3", is less than or equal to the number of resource cards 26 in its own resource area 36 on the playfield 3 ("5"), so the base card 23 may be determined to be placeable on the playfield 3. Next, the base card 23 may be configured to be usable in play by changing an active card 2 placed on the playfield 3 to a rest state, according to the cost information 212. For example, the active card 2 to be changed to a rest state may be at least one of the active unit cards 21 and pilot cards 22 placed in the playfield 3's own battle area 31. Alternatively, the active card 2 to be changed to a rest state may be an active resource card 26 placed in the playfield 3's own resource area 36. Referring to Figure 1, since the cost information 232 value "1" of the base card 23 determined to be placeable on the playfield 3 as described above is less than or equal to "5" active resource cards 26 in the playfield 3's own resource area 36, the base card 23 is usable in play.
[0041] The base card 23 includes level information 231 and cost information 232 in different forms. Here, "different forms" may include, for example, a form in which the cost information is emphasized more than the level information, a form in which the cost information is larger than the level information, a form in which the level information and cost information are included adjacent to each other, or a form in which the level information and cost information are included at the edge of the base card 23. The relationship between the different forms of level information and cost information described above may also be reversed. The base card 23 may be configured to allow referencing of cost information 232 after referencing level information 231. Level information 231 and cost information 232 may be numerical information. If the base card 23 is not placed on the playfield 3, it may be configured to allow referencing of either level information 231 or cost information 232.
[0042] Effect information 233 includes information about the abilities and effects of base card 23. Effect information 213 may be configured to be usable in play if base card 23 is placed on playfield 3. Effect information 233 may be configured to be usable in play if base card 23 is placed in EX base area 33 or base area 34 of playfield 3.
[0043] Attack power information 234 and durability information 235 include information indicating the attack power and durability of base card 23. Base card 23 includes character information 230, which includes character name information 236 and character illustration information 237. Character illustration information 237 may include two-dimensional characters. Character illustration information 217 may include illustrations that resemble mechanical structures.
[0044] The base card 23 may be configured so that only one can be placed in the EX base area 33 of the player's own playfield 3. For example, referring to Figure 1, a base card 23 is placed in the EX base area 33 of the second player's playfield 3. The base card 23 may be configured so that multiple base cards 23 can be placed in the base area 34 of the player's own playfield 3. For example, referring to Figure 1, three base cards 23 are placed in the base area 34 of the first player, and two base cards 23 are placed in the base area 34 of the second player. The base card 23 may be configured so that at least a portion of it is stacked in the base area 34 of the player's own playfield 3. For example, referring to Figure 1, three base cards 23 are placed in the base area 34 of the first player with some stacking, and two base cards 23 are placed in the base area 34 of the second player with some stacking. The base card 23 may be configured so that its surface is visible when placed in the EX base area 33 of the player's own playfield 3. For example, referring to Figure 1, the base card 23 is placed in the EX base area 33 of the second player's playfield 3, but the base card 23 may be placed with its front surface visible. Alternatively, the base card 23 may be configured to be placed in the EX base area 33 of the player's own playfield 3 with its back surface visible. For example, referring to Figure 1, the base card 23 is placed in the EX base area 33 of the second player's playfield 3, but the base card 23 may be placed with its back surface visible.
[0045] The placement of base card 23 on playfield 3 will be explained in comparison to the placement of unit card 21 on playfield 3. Unit card 21 is required to be placed on playfield 3, while base card 23 is not required to be placed on playfield 3. Unit card 21 may be placed in the battle area 31 of playfield 3, but not in the EX base area 33 and base area 34. Conversely, base card 23 may be placed in the EX base area 33 and base area 34 of playfield 3, but not in the battle area 31. In a turn-based competitive game, the first player's unit card 21 and base card 23 may be configured to be newly placed on playfield 3 during the first player's turn.
[0046] This describes a configuration in which the base card 23 of the first player is a target of attack from the opponent's second player's unit card 21, etc. The base card 23 of the first player may be a target of attack from the opponent's second player's unit card 21, etc., while being configured to prevent attacks on the second player or the second player's unit card 21, etc. A base card 23 placed in the first player's base area 34 of playfield 3 may be configured to be a target of attack from the opponent's second player's unit card 21, etc., if no base card 23 is placed in the EX base area 33. A unit card 21 placed in the first player's battle area 31 of playfield 3, and a base card 23 placed in the EX base area 33 may be configured to be a target of attack from the opponent's second player's unit card 21, etc. Either a unit card 21 placed in the first player's battle area 31 of playfield 3, or a base card 23 placed in the EX base area 33, may be configured to be a target of attack from the opponent's second player's unit card 21, etc. A unit card 21 placed in the battle area 31 on the first player's side of playfield 3 may be configured to become a target for attack from the opponent's second player's unit cards 21, etc., unless a base card 23 is placed in the EX base area 33.
[0047] The base cards 23 placed in base area 34 will now be described. The base cards 23 placed in base area 34 may be configured so that their order cannot be changed. Among the multiple base cards 23 placed in base area 34 of the first player's playfield 3, the first base card 23 may be configured so that it becomes the target of attacks from the opponent's second player's unit cards 21, etc.
[0048] The unit cards 21 placed in Battle Area 31 and the base cards 23 placed in EX Base Area 33 may be configured to allow for deck construction. The unit cards 21 and base cards 23 may be configured to allow for deck construction by combining multiple unit cards 21 with one base card 23.
[0049] Base card 23 may be configured to give an advantage to the game when placed in the player's own EX base area 33 on playfield 3. Here, "giving an advantage to the game" means, for example, that when base card 23 is placed in EX base area 33, the effect information 233 contained in that base card 23 becomes available for use.
[0050] Resource card 26 corresponds to the fourth type of game medium. As mentioned above, resource card 26 may be related to the level information and cost information of card 2 that are referenced when playing card 2.
[0051] Figures 7 and 8 show examples of the surface of a card and a figure according to one embodiment of the present invention. In this embodiment, the token card 24 and the figure 25 are a type of game item used in a competitive game and can be placed in the battle area 31 of the playfield 3, which will be described later.
[0052] Referring to Figure 7, the information and parts contained in the token card 24 will be explained. The token card 24 corresponds to the first type of game item. The token card 24 is a type of game item used in competitive games. The token card 24 includes at least the following as character information 240: level information 241, cost information 242, attack power information 245, and durability information 246. The token card 24 may be configured to include the level information 241 and cost information 242 in different ways. Here, "different ways" means, for example, that the cost information is included with more emphasis than the level information, that the cost information is included in a larger size than the level information, that the level information and cost information are included adjacent to each other, or that the level information and cost information are included at the edge of the token card 24. The relationship between the different ways of including the level information and cost information described above may also be reversed. The token card 24 includes a character image portion 243 that includes a two-dimensional character, and a figure placement portion 244 that does not include a two-dimensional character. The token card 24 may be configured to allow placement of a figure 25 in the figure placement section 244. The token card 24 may be configured to allow placement of only one figure 25 in the figure placement section 244. The token card 24 may be configured to allow placement of only a figure 25 that includes a three-dimensional character corresponding to a two-dimensional character in the character illustration section 243 in the figure placement section 244.
[0053] Referring to Figure 8, the parts included in Figure 25 will be described. Figure 25 corresponds to a second type of game item. Figure 25 includes at least a base portion 251 and a character portion 252 including a three-dimensional character. The base portion 251 may be configured to support the character portion 252, for example, so that the character portion 252 does not tip over on the base portion 251. Figure 25 may be configured to be placed in the figure placement portion 244 of the token card 24. Multiple types of Figure 25 may be provided, and the base portion 251 of each figure may be configured to have the same shape, while the character portion 252 of each figure may be configured to have different shapes depending on the character. The character portion 252 may be composed of multiple parts and may be configured to be assembled. The character portion 252 may be configured so that at least a part of it extends horizontally beyond the base portion 251. As described above, the figure 25 may be configured to be placed on top of the token card 24, and the figure 25 may be configured not to tip over when placed on top of the token card 24. In addition, the figure 25 may be configured to slide on the playfield 3 so that the combination of the token card 24 and the figure 25 does not separate from the playfield 3 when placed on top of the token card 24.
[0054] Figure 25, when combined with token card 24, is configured to be placeable on playfield 3. Figure 25 may also be configured to be placeable on playfield 3 when placed on top of token card 24. Token card 24, when placed on playfield 3, may be configured to slide along playfield 3 together with figure 25 so that the combination of token card 24 and figure 25 does not separate from playfield 3.
[0055] Token card 24 may be configured to include character information usable in a competitive game. Referring to Figure 7, token card 24 may include at least level information 241, cost information 242, attack power information 245, and durability information 246 as character information usable in the game. On the other hand, figure 25 may be configured not to include such character information usable in the game.
[0056] The token card 24 may be configured such that the surface on which it is placed on the playfield 3 has a roughly square shape. Referring to Figures 1 and 7, it can be seen that the surface on which the token card 24 is placed on the playfield 3 has a roughly square shape with rounded corners. The base portion 251 of the figure 25 may be configured such that the surface on which it is placed on the token card 24 has a roughly circular shape. Referring to Figures 1 and 8, it can be seen that the surface on which the base portion 251 of the figure 25 is placed on the token card 24 has a roughly circular shape. The token card 24 may be configured such that its thickness is thinner than the thickness of the base portion 251 of the figure 25. Referring to Figure 8, the base portion 251 of the figure 25 has a predetermined thickness.
[0057] Token card 24 may be configured to include either the character from unit card 21 or the character from pilot card 22, while figure 25 may include only the character from unit card 21. Referring to Figures 7 and 8, it can be seen that both token card 24 and figure 25 include the character from unit card 21.
[0058] The token card 24 may be configured so that the level information 241 and cost information 242 included in the character information 240 of the token card 24 are visible when the figure 25 is placed on top of the token card 24.
[0059] A token card 24 on which figure 25 is placed may be configured to be usable as a unit card 21. Referring to Figure 1, a token card 24 on which figure 25 is placed is placed in the battle area 31 on the first player's side of playfield 3, but the token card 24 on which figure 25 is placed is placed in place of the corresponding unit card 21. This is the same as when placing the unit card 21 of "Character A" in Figure 2 in one's own battle area 31 of playfield 3, but instead of the unit card 21, the token card 24 of "Character A" in Figure 7, on which the corresponding figure 25 of "Character A" in Figure 8 is placed, is used to place it in one's own battle area 31 of playfield 3.
[0060] Furthermore, game media and game items may include identification information to distinguish each game media and game item. This identification information may include, for example, a serial number or information indicating rarity.
[0061] Figure 9 is a diagram showing an example of a playfield according to one embodiment of the present invention. Referring to Figure 9, each area included in the playfield 3 will be described. The playfield is configured to allow the placement of game media and game items. The playfield 3 includes a plurality of areas, including at least a battle area 31, a deck area 32, an EX base area 33, a base area 34, a resource deck area 35, a resource area 36, a trash area 37, and a rules description area 38. The playfield 3 may have at least the battle area 31 and the deck area 32 formed along its edges.
[0062] Playfield 3 includes a public area and a private area. Card 2 placed in the public area on the first player's side of Playfield 3 may be configured so that it is visible to the opponent's second player. On the other hand, Card 2 placed in the private area on the first player's side of Playfield 3 may be configured so that it is not visible to the opponent's second player. For example, the battle area 31 of Playfield 3 is a public area, and Card 2 placed in the battle area 31 on the first player's side is placed face up and visible to the second player, while the deck area 32 of Playfield 3 is a private area, and Card 2 placed in the deck area 32 on the first player's side is placed face down and not visible to the second player.
[0063] Battle Area 31 contains Unit Cards 21, Pilot Cards 22, Token Cards 24, and Figures 25, etc. Deck Area 32 contains the cards 2 that make up Deck 4, face down and in stacks. EX Base Area 33 contains Base Cards 23, etc. Base Area 34 contains Base Cards 23, etc. Resource Deck Area 35 contains Resource Cards 26, face down and in stacks. Resource Area 36 contains Resource Cards 26. Trash Area 37 contains Used Cards 2, Cards 2 that have been attacked and whose HP (Durability) has dropped to 0 or less, etc. Rule Description Area 38 contains information related to the rules of the game, and may include, for example, information related to each of the phases (1) to (5) in the progression of the game, as described later.
[0064] The preparation, progress, and outcome of the competitive game according to this embodiment will be described below.
[0065] <Preparing for a competitive game> The preparation for the game will be explained with reference to Figure 1. The first player and the second player (opponent) each prepare multiple types of game media and game items. In this embodiment, as shown in Figure 1, the first player and the second player (opponent) each prepare a deck 4 consisting of a predetermined number of unit cards 21, pilot cards 22, and base cards 23, a resource deck 5 consisting of a predetermined number of resource cards 26, and token cards 24 and figures 25. In this embodiment, each player prepares 50 cards for deck 4 and 10 cards for resource deck 5. Each player places the playfield 3. Each player shuffles their deck 4 and places their deck 4 in their own deck area 32 on the playfield 3 with the cards 2 face down. Each player places their resource deck 5 in their own resource deck area 35 on the playfield 3 with the resource cards 26 face down.
[0066] <Game progression> The following explains how the game progresses. The first player and the second player (the opponent) determine who goes first and second. The following phases (1) to (5) constitute one turn, and turns are repeated in order, starting with the first player, until the winner of the game is determined.
[0067] (1) Start Phase The player whose turn it is activates all rested cards 2 placed in their respective areas of Playfield 3. If any effect information for card 2 in Playfield 3 includes the phrase "at the start of the turn," that effect is activated at this time.
[0068] (2) Resource Phase The player whose turn it is places one resource card, resource card 26, from resource deck 5 into resource area 36 in an active state.
[0069] (3) Draw Phase The player whose turn it is draws card 2 from deck 4 and adds it to their hand of 6.
[0070] (4) Main Phase Examples of actions a player can take during the turn phase are shown below (A) to (C). However, the actions a player can take during the turn phase are not limited to these. (A) Play card 2 from your hand of 6. The player whose turn it is can play 2 cards from their hand of 6. For example, they could place unit card 21 in battle area 31, place pilot card 22 on top of unit card 21 in battle area 31, or place base card 23 in base area 34. (B) Use of effect information If you can perform the effect described in the effect information of card 2 on playfield 3, you can activate that effect. (C) Unit attack You can attack your opponent's side with active unit cards 21 that you placed in your battle area 31 before this turn, or with active link units that you placed in your battle area 31 during this turn. The cards 2 that can be targeted for attack depend on whether or not there are card 2s such as unit cards 21, pilot cards 22, and base cards 23 placed in the opponent's playfield 3's battle area 31, EX base area 33, and base area 34, and if so, whether those card 2s are in an active or rested state.
[0071] (5) End Phase When the turn player declares the end of the main phase, the game proceeds to the end phase. The turn player and non-turn players take the necessary actions according to the established rules.
[0072] <Win / Loss of the game> This explains how to win or lose a game. A player wins a game and loses a game if they directly attack their opponent with a unit card 21 when the opponent has zero cards 2 placed in their EX base area 33 and base area 34. Additionally, a player loses a game and their opponent wins a game if they have zero cards 2 in their deck 4.
[0073] In the above explanation, the back of card 2 was described using a definition common to all cards 2, but the definitions of the front and back can be reversed.
[0074] In embodiments of the present invention, by configuring the game toy as described above, it is possible to provide a game toy that enhances user interest. For example, the game toy is configured to give an advantage in the game by placing unit cards and pilot cards as link units on the playfield. Since how cards 2, including unit card 21 and pilot card 22, are played on the playfield depends on the player's tactics, it is possible to provide a game toy for competitive games that enhances player interest. Furthermore, by playing a competitive game using cards such as unit cards and pilot cards that are associated with characters from the work, players can immerse themselves in the world of the work, thus providing a game toy for competitive games that enhances player interest.
[0075] The effects described above are the same in other embodiments and other examples unless otherwise specified.
[0076] Some or all of the above embodiments may also be described below, but are not limited to these.
[0077] [Note A1] A game toy according to one embodiment of the present invention is a game toy played by a first player and a second player, comprising: a first type of game medium containing a first type of character; a second type of game medium containing a second type of character; and a play field on which the first type of game medium and the second type of game medium can be placed, wherein the first type of game medium and the second type of game medium are configured to give an advantage in the game by being placed on the play field as a first type of combination.
[0078] [Note A2] The game toy of one embodiment of the present invention is the game toy described in [Note A1], wherein the first type of game medium and the second type of game medium are arranged on the playfield as a combination of the second type so as not to give an advantage in the progress of the game.
[0079] [Note A3] The game toy according to one embodiment of the present invention is the game toy described in [Note A1] or [Note A2], wherein the first type of game medium and the second type of game medium are configured to be placed on a playfield by combining only one second type of game medium with one first type of game medium.
[0080] [Appendix A4] The game toy according to one embodiment of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A3], wherein the first type of game medium and the second type of game medium are configured to be the same size.
[0081] [Appendix A5] The game toy according to one embodiment of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A4], wherein the first type of game medium and the second type of game medium are configured to be placed on a playfield in a manner in which only a portion of them overlap.
[0082] [Appendix A6] The game toy according to one embodiment of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A5], wherein the first type of game medium and the second type of game medium are configured to be placed on a playfield in such a manner that only a portion of the second type of game medium is visible and superimposed on it.
[0083] [Appendix A7] The game toy according to one embodiment of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A6], wherein the first type of game medium and the second type of game medium are configured to be placed on a playfield in such a manner that the second type of character of the second type of game medium is superimposed in a manner that makes it impossible to see.
[0084] [Appendix A8] The game toy according to one embodiment of the present invention is the game toy according to any one of [Appendix A1] to [Appendix A7], wherein the second type of game medium is configured to be placed on a playfield in a manner in which it is located below the first type of game medium.
[0085] [Note A9] The game toy of one embodiment of the present invention is the game toy described in any one of [Note A1] to [Note A8], wherein the first type combination is a combination in which the first type character and the second type character are compatible.
[0086] [Note A10] The game toy of one embodiment of the present invention is the game toy described in any one of [Note A1] to [Note A9], wherein the second type combination is a combination in which the first type character and the second type character are not compatible.
[0087] [Appendix A11] The game toy according to one embodiment of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A10], wherein the first type of game medium and the second type of game medium include character information, and the character information includes attack power information.
[0088] [Note A12] The game toy according to one embodiment of the present invention is a game toy according to any one of [Notes A1] to [Note A11], wherein a first type of game medium and a second type of game medium are placed on a playfield, and the first type of character of the first type of game medium and the second type of character of the second type of game medium placed on the playfield are configured to be usable in play if they are either a first type combination or a second type combination.
[0089] [Appendix A13] The game toy according to one embodiment of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A12], wherein the first type of game medium and the second type of game medium include character information, and the character information includes durability information.
[0090] [Note A14] The game toy of one embodiment of the present invention is a game toy according to any one of [Notes A1] to [Note A13], wherein a first type of game medium and a second type of game medium are placed on a play field, and the first type of character of the first type of game medium and the second type of character of the second type of game medium placed on the play field are either a first type combination or a second type combination, and the combined durability information is made available for use in play.
[0091] [Appendix A15] The game toy of one embodiment of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A14], wherein the first type of game medium and the second type of game medium are configured such that when the attack power information or durability information is added together, the individual attack power information and durability information become unusable.
[0092] [Note A16] The game toy according to one embodiment of the present invention is configured such that the game is turn-based, the first player's first type of game medium and second type of game medium are newly placed on the playfield during the first player's turn, and the first type of character of the first type of game medium and the second type of character of the second type of game medium are in the first type combination, and are usable for play during that turn, as described in any one of [Note A1] to [Note A15].
[0093] [Note A17] The game toy according to one embodiment of the present invention is a game toy according to any one of [Notes A1] to [Note A16], wherein the game is turn-based, the first type of game medium and the second type of game medium of the first player are newly placed on the playfield during the first player's turn, and the first type of character of the first type of game medium and the second type of character of the second type of game medium are configured to be unusable for play during that turn if they are in the second type combination.
[0094] [Appendix A18] A game toy according to one embodiment of the present invention is a game toy according to any one of [Appendix A1] to [Appendix A17], wherein at least one of the first type of game medium and the second type of game medium includes effect information as character information, and the first type of game medium and the second type of game medium are configured such that the effect information can be used in play when the first type of character and the second type of character are the first type combination.
[0095] [Note A19] A game toy according to one embodiment of the present invention is a game toy according to any one of [Notes A1] to [Note A18], wherein the play field includes a first area and a second area, and the effect information is configured to be usable when at least one of a first type of game medium and a second type of game medium is placed in the first area.
[0096] [Appendix A20] The game toy of one embodiment of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A19], wherein at least one of the first type of game medium and the second type of game medium includes level information as character information, and is configured to determine whether or not it can be placed on the playfield according to the level information.
[0097] [Note A21] The game toy according to one embodiment of the present invention is the game toy described in any one of [Notes A1] to [Note A20], wherein at least one of the first type of game medium and the second type of game medium includes cost information as character information, and at least one of the first type of game medium and the second type of game medium is configured to be usable for play by changing at least one of the first type of game medium and the second type of game medium placed on the playfield according to the said cost information.
[0098] [Appendix A22] The game toy according to one embodiment of the present invention further comprises a fourth type of game medium, wherein at least one of the first type of game medium and the second type of game medium includes cost information as character information, and at least one of the first type of game medium and the second type of game medium is configured to be usable for play when the fourth type of game medium placed on the playfield is changed according to the cost information, as described in any one of [Appendix A1] to [Appendix A21].
[0099] [Appendix A23] The game toy according to one embodiment of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A22], wherein at least one of the first type of game medium and the second type of game medium has level information and cost information formed adjacent to each other.
[0100] [Note B1] A game toy according to one embodiment of the present invention is a game toy played by a first player and a second player, comprising a game medium containing a character and a play field on which the game medium can be placed, wherein the game medium includes first information and second information as character information, the first information is configured to be referenced when determining whether or not the game medium can be placed on the play field, and the second information is configured to be referenced when performing operations on the game medium already placed on the play field, and the game medium is configured to include the first information and the second information in different manners.
[0101] [Appendix B2] The game toy according to one embodiment of the present invention is the game toy described in [Appendix B1], wherein the game medium is configured to include the second information in a manner that emphasizes the first information.
[0102] [Appendix B3] The game toy according to one embodiment of the present invention is the game toy described in [Appendix B1] or [Appendix B2], wherein the game medium is configured to include the second information in a larger size than the first information.
[0103] [Appendix B4] The game toy of one embodiment of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B3], wherein the game medium is configured to include first information and second information in an adjacent manner.
[0104] [Appendix B5] The game toy according to one embodiment of the present invention is the game toy according to any one of [Appendix B1] to [Appendix B4], wherein the game medium is configured to include first information and second information at the end of the game medium.
[0105] [Appendix B6] The game toy according to one embodiment of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B5], wherein the game medium is configured to be able to refer to second information after referring to first information.
[0106] [Appendix B7] The game toy of one embodiment of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B6], wherein the first information and the second information are numerical information.
[0107] [Appendix B8] A game toy according to one embodiment of the present invention is a game toy according to any one of [Appendix B1] to [Appendix B7], wherein the game medium is configured to be able to access first information or second information when placed on a playfield.
[0108] [Appendix B9] The game toy of one embodiment of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B8], wherein the first information is level information and the second information is cost information.
[0109] [Appendix B10] The game toy according to one embodiment of the present invention is a game toy according to any one of [Appendix B1] to [Appendix B9], wherein the game medium includes third information as character information, and the third information is configured as text information.
[0110] [Appendix B11] The game medium is a game toy described in any one of [Appendix B1] to [Appendix B10], configured to allow third-party information to be used in gameplay when placed on the playfield.
[0111] [Appendix B12] The game toy of one embodiment of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B11], wherein the play field includes a first area and a second area, and the game medium is configured to be playable when placed in the first area, and third information is made playable.
[0112] [Appendix B13] The game toy of one embodiment of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B12], wherein the play field includes a public area and a private area, the game medium placed in the public area is configured to be visible to a second player who is the opponent, and the game medium placed in the private area is configured not to be visible to a second player who is the opponent.
[0113] [Appendix B14] The game toy of one embodiment of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B13], wherein the first area is a public area and the second area is a private area.
[0114] [Appendix B15] The game toy of one embodiment of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B14], wherein the game medium includes a first type of game medium and a second type of game medium, and the first type of game medium and the second type of game medium are configured to be placed in combination on a playfield.
[0115] [Appendix B16] The game toy of one embodiment of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B15], wherein the game medium includes a first type of game medium and a second type of game medium, and the second type of game medium is configured to be placed on a playfield only when combined with the first type of game medium.
[0116] [Appendix B17] The game toy according to one embodiment of the present invention is the game toy according to any one of [Appendix B1] to [Appendix B16], wherein the second type of game medium is configured to be placed on a playfield in a manner in which it is positioned below the first type of game medium.
[0117] [Appendix B18] The game toy of one embodiment of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B17], wherein the first type of game medium and the second type of game medium are configured to include images of different types of characters.
[0118] [Note B19] A game toy according to one embodiment of the present invention is a game toy according to any one of [Note B1] to [Note B18], wherein the first type of game medium includes images that mimic mechanical structures, and the second type of game medium includes images that mimic human beings related to mechanical structures.
[0119] [Appendix B20] The game toy of one embodiment of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B19], wherein the second type of game medium is configured such that when placed on the playfield, the image of a human being is not visible.
[0120] [Note B21] The game toy according to one embodiment of the present invention is the game toy according to any one of [Note B1] to [Note B20], wherein the play field has a first region and a second region formed along its edge.
[0121] [Note C1] A game toy according to one embodiment of the present invention is a game toy played by a first player and a second player, comprising: a first type of game medium containing a first type of character; a third type of game medium containing a third type of character; and a play field on which the first type of game medium and the third type of game medium can be placed, wherein the first type of game medium is required to be placed on the play field, while the third type of game medium is not required to be placed on the play field.
[0122] [Note C2] The game toy according to one embodiment of the present invention is the game toy described in [Note C1], wherein the play field includes a first area, a third area, and a fourth area, and a first type of game medium is configured to be placed in the first area but not in the third and fourth areas.
[0123] [Note C3] The game toy according to one embodiment of the present invention is the game toy according to [Note C1] or [Note C2], wherein the play field includes a first area, a third area, and a fourth area, and a third type of game medium is configured to be placeable in the third and fourth areas but not in the first area.
[0124] [Appendix C4] The game toy of one embodiment of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C3], wherein the third type of game medium of the first player is a target of attack from the second player, while it is impossible to attack the second player.
[0125] [Appendix C5] The game toy of one embodiment of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C4], wherein the third type of game medium is configured to be able to be placed in only one third area of the player's own play field.
[0126] [Appendix C6] The game toy according to one embodiment of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C5], wherein the third type of game medium is configured to be able to be placed in multiple locations in the fourth area of the player's own play field.
[0127] [Appendix C7] The game toy according to one embodiment of the present invention is the game toy according to any one of [Appendix C1] to [Appendix C6], wherein the third type of game medium is configured to be placed in a state in which at least a portion of it is stacked in the fourth area of the player's own play field.
[0128] [Appendix C8] The game toy of one embodiment of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C7], wherein the third type of game medium includes a front and a back surface and is configured to be placed in the third area of the player's own play field with the front surface visible.
[0129] [Appendix C9] The game toy of one embodiment of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C8], wherein the third type of game medium includes a front and a back surface and is configured to be placed in the third area of the player's own play field with the back surface visible.
[0130] [Appendix C10] The game toy according to one embodiment of the present invention is configured such that the third type of game medium placed in the fourth area becomes a target of attack from the second player if the third type of game medium is not placed in the third area of the player's own play field, as described in any one of [Appendix C1] to [Appendix C9].
[0131] [Appendix C11] The game toy according to one embodiment of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C10], wherein a first type of game medium placed in a first area of the player's own playfield and a third type of game medium placed in a third area of the player's own playfield are configured to be targets for attack from a second player.
[0132] [Appendix C12] The game toy according to one embodiment of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C11], wherein either a first type of game medium placed in a first area of the player's own playfield, or a third type of game medium placed in a third area of the player's own playfield, is configured to be a target for attack from a second player.
[0133] [Appendix C13] The game toy according to one embodiment of the present invention is configured such that a first type of game medium placed in a first area of the player's own playfield becomes a target of attack from a second player unless a third type of game medium is placed in a third area of the player's own playfield, as described in any one of [Appendix C1] to [Appendix C12].
[0134] [Appendix C14] The game toy of one embodiment of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C13], wherein the third type of game medium placed in the fourth area of the player's own play field is configured so that its order cannot be changed.
[0135] [Appendix C15] The game toy of one embodiment of the present invention is configured such that the third type game medium placed at the front of a plurality of third type game mediums placed in the fourth area of the player's own play field is the target of attack from the opposing player, as described in any one of [Appendix C1] to [Appendix C14].
[0136] [Appendix C16] The game toy of one embodiment of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C15], wherein the first type of game medium placed in the first area of the player's own playfield and the third type of game medium placed in the third area of the player's own playfield are configured to be able to construct a deck.
[0137] [Appendix C17] The game toy according to one embodiment of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C16], wherein the first type of game medium and the third type of game medium are configured so that a deck can be constructed by combining multiple first type game mediums with one third type game medium.
[0138] [Appendix C18] A game toy according to one embodiment of the present invention is a game toy according to any one of [Appendix C1] to [Appendix C17], wherein the third type of game medium is configured to give an advantage in the game when placed in the player's own third area.
[0139] [Appendix C19] The game toy of one embodiment of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C18], wherein the first type of game medium and the third type of game medium are configured to be the same size.
[0140] [Appendix C20] The game toy according to one embodiment of the present invention is the game toy according to any one of [Appendix C1] to [Appendix C19], wherein the game is turn-based, and the first player's first type of game medium and third type of game medium are configured to be newly placed on the playfield during the first player's turn.
[0141] [Note D1] A game toy according to one embodiment of the present invention is a game toy played by a first player and a second player, comprising: a first type of game item including a two-dimensional character; a second type of game item including a three-dimensional character; and a play field on which the first type of game item and the second type of game item can be placed, wherein the second type of game item is configured to be placed on the play field when combined with the first type of game item.
[0142] [Note D2] The game toy according to one embodiment of the present invention is the game toy described in [Note D1], wherein the second type of game item is placed on top of the first type of game item and is configured to be placed on a playfield.
[0143] [Note D3] The game toy of one embodiment of the present invention is the game toy described in [Note D1] or [Note D2], wherein the first type of game article comprises a first part containing a two-dimensional character and a second part not containing a two-dimensional character, and the second type of game article is configured to be placed in the second part.
[0144] [Note D4] The game toy of one embodiment of the present invention is the game toy described in any one of [Note D1] to [Note D3], wherein the second type of game article includes a base and a character part, and the base is configured to support the character part.
[0145] [Note D5] The game toy according to one embodiment of the present invention is the game toy described in any one of [Note D1] to [Note D4], wherein the first type of game item is configured in the second part to be able to accommodate only one second type of game item.
[0146] [Note D6] The game toy according to one embodiment of the present invention is the game toy described in any one of [Note D1] to [Note D5], wherein the first type of game item is configured such that only the second type of game item, which includes a character part corresponding to the character of the first part, can be placed in the second part.
[0147] [Note D7] The game toy of one embodiment of the present invention is the game toy described in any one of [Note D1] to [Note D6], wherein the second type of game item is provided in multiple types, and each base part is configured to have the same shape.
[0148] [Note D8] The game toy of one embodiment of the present invention is the game toy described in any one of [Note D1] to [Note D7], wherein the second type of game item is provided in multiple types, and each character part is configured to have a different shape according to the character.
[0149] [Note D9] The game toy of one embodiment of the present invention is the game toy described in any one of [Note D1] to [Note D8], wherein the character part of the second type of game item is configured to be assembled.
[0150] [Note D10] The game toy according to one embodiment of the present invention is the game toy described in any one of [Note D1] to [Note D9], wherein the character part of the second type of game item is configured such that at least a portion of it protrudes horizontally from the base part of the second type of game item.
[0151] [Note D11] The game toy according to one embodiment of the present invention is the game toy described in any one of [Note D1] to [Note D10], wherein the second type of game item is configured not to tip over when placed on top of the first type of game item.
[0152] [Note D12] The game toy according to one embodiment of the present invention is the game toy described in any one of [Note D1] to [Note D11], wherein the second type of game item is configured to be slidable when placed on top of the first type of game item.
[0153] [Note D13] The game toy according to one embodiment of the present invention is the game toy described in any one of [Note D1] to [Note D12], wherein the first type of game item is configured to slide together with the second type of game item when placed on a playfield.
[0154] [Appendix D14] A game toy according to one embodiment of the present invention is a game toy described in any one of [Appendix D1] to [Appendix D13], wherein the first type of game item includes character information usable in the game, and the second type of game item does not include character information usable in the game.
[0155] [Note D15] The game toy according to one embodiment of the present invention is the game toy described in any one of [Note D1] to [Note D14], wherein the first type of game item has a substantially rectangular shape on the surface on which it is placed on the playfield, and the base portion of the second type of game item has a substantially circular shape on the surface on which it is placed on the first type of game item.
[0156] [Note D16] The game toy according to one embodiment of the present invention is the game toy described in any one of [Note D1] to [Note D15], wherein the thickness of the first type of game item is thinner than the thickness of the base portion of the second type of game item.
[0157] [Note D17] The game toy according to one embodiment of the present invention is the game toy described in any one of [Note D1] to [Note D16], wherein the first type of game article includes either the first type of character or the second type of character, and the second type of game article includes only the first type of character.
[0158] [Appendix D18] A game toy according to one embodiment of the present invention is a game toy according to any one of [Appendix D1] to [Appendix D17], wherein the first type of game article is configured to include first information and second information in different forms as character information.
[0159] [Note D19] The game toy according to one embodiment of the present invention is the game toy described in any one of [Note D1] to [Note D18], wherein the first type of game article is configured to allow the first information and the second information to be visible when the second type of game article is placed on top of the first type of game article.
[0160] [Appendix D20] The game toy according to one embodiment of the present invention further comprises a first type of game medium containing a two-dimensional character, and the first type of game item on which a second type of game item is arranged is configured to be usable as a first type of game medium, as described in any one of [Appendix D1] to [Appendix D19].
[0161] Although the present invention has been described above with reference to preferred embodiments, the present invention is not necessarily limited to the above embodiments and can be modified and implemented in various ways within the scope of its technical concept. [Explanation of Symbols]
[0162] 1: Game Toy, 2: Card, 21: Unit Card, 210: Character Information, 211: Level Information, 212: Cost Information, 213: Effect Information, 214: Attack Power Information, 215: Durability Information, 216: Character Name Information, 217: Character Illustration Information, 22: Pilot Card, 220: Character Information, 221: Level Information, 222: Cost Information, 223: Effect Information, 224: Attack Power Information, 225: Durability Information, 226: Character Name Information, 227: Character Illustration Information, 23: Base Card, 230: Character Information, 231: Level Information, 232: Cost Information, 233: Effect Information, 234: Attack Power Information, 235: Durability Power information, 236: Character name information, 237: Character illustration information, 24: Token card, 240: Character information, 241: Level information, 242: Cost information, 243: Character illustration area, 244: Figure placement area, 245: Attack power information, 246: Durability information, 25: Figure, 251: Base area, 252: Character area, 26: Resource card, 3: Playfield, 31: Battle area, 32: Deck area, 33: EX base area, 34: Base area, 35: Resource deck area, 36: Resource area, 37: Trash area, 38: Rule description area, 4: Deck, 5: Resource deck, 6: Hand
Claims
1. A game toy played by a first player and a second player, A game medium of type 1 that includes type 1 characters, A second type of game medium that includes a second type of character, A playfield on which the first type of game medium and the second type of game medium can be placed, Equipped with, The first type of game medium and the second type of game medium are configured to be arranged on the playfield as a combination of the first type, thereby giving an advantage in the progress of the game. Game toys.
2. The first type of game medium and the second type of game medium are arranged on the playfield as a second type combination so as not to give an advantage in the game's progress. The game toy according to claim 1.
3. The first type of game medium and the second type of game medium are configured to be placed on the playfield by combining only one first type of game medium with only one second type of game medium. The game toy according to claim 1.
4. The first type of game media and the second type of game media are configured to be the same size. The game toy according to claim 1.
5. The first type of game medium and the second type of game medium are configured to be placed on the playfield in a manner in which only a portion of them overlap. The game toy according to claim 1.
6. The first type of game medium and the second type of game medium are configured to be placed on the play field in such a manner that only a portion of the second type of game medium is visible and superimposed on it. The game toy according to claim 1.
7. The first type of game medium and the second type of game medium are configured to be placed on the playfield in such a manner that the second type of character of the second type of game medium is superimposed in a way that makes it impossible to see. The game toy according to claim 1.
8. The second type of game medium is configured to be placed on the playfield in a manner that it is located below the first type of game medium. The game toy according to claim 1.
9. The first type of combination is a combination in which the first type of character and the second type of character are compatible. The game toy according to claim 1.
10. The second type of combination is a combination in which neither the first type of character nor the second type of character is suitable. The game toy according to claim 2.
11. The first type of game medium and the second type of game medium include character information, and said character information includes attack power information. The game toy according to claim 1.
12. The first type of game medium and the second type of game medium are placed on the playfield, and the first type of character of the first type of game medium and the second type of character of the second type of game medium placed on the playfield are configured to be either a first type combination or a second type combination, so that the combined attack power information can be used in gameplay. The game toy according to claim 11.
13. The first type of game medium and the second type of game medium include character information, and said character information includes durability information. The game toy according to claim 1.
14. The first type of game medium and the second type of game medium are placed on the playfield, and the first type of character of the first type of game medium and the second type of character of the second type of game medium placed on the playfield are configured to be either a first type combination or a second type combination, and the combined durability information is configured to be usable in gameplay. The game toy according to claim 13.
15. The first type of game medium and the second type of game medium are configured such that when attack power information or durability information is added together, the individual attack power information and durability information become unusable. The game toy according to claim 12 or 14.
16. The game is turn-based. The first player's first type of game medium and second type of game medium are newly placed on the playfield during the first player's turn, and the first type of character of the first type of game medium and the second type of character of the second type of game medium are configured to be usable for play during that turn, The game toy according to claim 1.
17. The game is turn-based. The first player's first type of game medium and second type of game medium are newly placed on the playfield during the first player's turn, and if the first type of character of the first type of game medium and the second type of character of the second type of game medium are in a second type combination, they are configured to be unusable for play during that turn. The game toy according to claim 2.
18. At least one of the first type of game medium and the second type of game medium includes effect information as character information, The first type of game medium and the second type of game medium are configured so that the effect information can be used in gameplay when the first type of character and the second type of character are in the first type combination. The game toy according to claim 1.
19. The aforementioned playfield includes a first area and a second area, The effect information is configured to be usable when at least one of the first type of game medium and the second type of game medium is placed in the first area. The game toy according to claim 1.
20. At least one of the first type of game medium and the second type of game medium includes level information as character information, and is configured to determine whether or not it can be placed on the playfield according to the level information. The game toy according to claim 1.
21. At least one of the first type of game medium and the second type of game medium includes cost information as character information, At least one of the first type of game medium and the second type of game medium is configured to be usable for play when at least one of the first type of game medium and the second type of game medium placed on the playfield is changed according to the cost information. The game toy according to claim 1.
22. It also features a fourth type of game medium, At least one of the first type of game medium and the second type of game medium includes cost information as character information, At least one of the first type of game medium and the second type of game medium is configured to be usable for play when the fourth type of game medium placed on the playfield is changed according to the cost information. The game toy according to claim 1.
23. At least one of the first type of game medium and the second type of game medium has level information and cost information formed adjacent to each other. The game toy according to claim 1.
Citation Information
Patent Citations
Card game and method of playing the same
JP2003175145A
Match type card game
JP2003305151A
A trading card game that applies the rules of Shogi (Japanese chess).
JP3161038U
Cards for trading card games
JP3211524U
Match game type card game
JP2006247178A