Game System
The game system with multiple cameras and theme-based guidance enhances photography enjoyment by creating a game-like experience, capturing user interactions and expressions in videos and still images.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- BANDAI NAMCO ENTERTAINMENT INC
- Filing Date
- 2024-10-18
- Publication Date
- 2026-05-01
AI Technical Summary
Existing photo sticker machines lack engagement and game-like experience, failing to provide new interest in photography beyond guiding the user's line of sight to the camera.
A game system with multiple cameras in different locations, a theme presentation control unit, and a video generation unit that selects and guides users to specific cameras based on themes, generating videos using live view images to create a game-like photography experience.
Enhances photography enjoyment by treating it as a game, allowing users to interact with themes and camera angles, and providing user-provided videos and still images that capture their actions and expressions.
Smart Images

Figure 2026073778000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a gaming system.
Background Art
[0002] As a photo sticker machine installed in amusement facilities such as amusement parks and theme parks, or facilities such as game centers, a photo sticker machine equipped with a video shooting function is known (see, for example, Patent Document 1). Patent Document 1 discloses a technique for guiding a user's line of sight to a camera lens by superimposing a guiding image that covers the face of the user (user) on a live view image.
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] However, the technique of Patent Document 1 is only for guiding the user's line of sight to the camera, and does not give new interest in terms of the user enjoying the shooting itself. Also, the technique of Patent Document 1 is a technique of a photo sticker machine and not a technique for enjoying as a game.
[0005] The problem to be solved by the present invention is to provide a technique that gives a new interest in enjoying shooting as a game.
Means for Solving the Problems
[0006] The first invention to solve the above problems is a game system comprising: a plurality of cameras installed in different locations for photographing a user in a game space; a theme presentation control unit (for example, the theme presentation control unit 511, guidance control unit 513, and display control unit 515 in Figure 16) that controls the user to be guided to the front of the shooting direction of a given destination camera among the plurality of cameras, and controls the user to be presented with a theme for shooting; and a video generation unit that generates a video for the user using a live view image from any of the plurality of cameras, wherein the theme presentation control unit selects the destination camera according to the theme.
[0007] According to the first invention, a target camera can be selected from among multiple cameras according to a given theme, and the user can be guided to the front of the target camera's shooting direction. Then, a video for the user can be generated using the camera's live view image. This makes it possible to provide a technology that adds a new level of enjoyment to photography by treating it as a game.
[0008] The second invention is a game system in which, in the above invention, the video generation unit performs the following: selects a camera to use for live view images used to generate user-provided videos according to the theme; generates sub-videos for each theme using the live view images of the camera; and generates user-provided videos using the sub-videos.
[0009] According to the second invention, a camera can be selected according to the theme, and a user-provided video can be generated using sub-videos for each theme, which are generated using the live view image of the camera used.
[0010] The third invention is a game system in which, in the above invention, the plurality of cameras includes a first camera and a second camera capable of photographing the user facing the first camera from behind.
[0011] According to the third invention, it becomes possible to photograph users in the play area from both the front and the back.
[0012] The fourth invention is a game system in which, in the above invention, the topic presentation control unit selects the first camera as the guided camera, and the video generation unit generates the user-provided video using the live view image of the second camera when the first camera is the guided camera.
[0013] According to the fourth invention, after guiding the user to face the front of the first camera's shooting direction, a video for user provision can be generated using a live view image from a second camera that can shoot the user facing the first camera from behind.
[0014] The fifth invention is a game system in which, in the above invention, the plurality of cameras include an overhead camera installed to overlook the game space, the theme presentation control unit performs guidance display control to prompt the user to assume an upward-looking posture, and the video generation unit generates the user-provided video using the live view image of the overhead camera during the guidance display control.
[0015] According to the fifth invention, it becomes possible to prompt the user to look up at the overhead camera and then generate a user-provided video using the live view image from the overhead camera.
[0016] The sixth invention is a game system in which, in the above invention, the plurality of cameras include an overhead camera installed to overlook the game space, the theme presentation control unit performs guidance display control to prompt the user to assume a lying-down position, and the video generation unit generates a video for the user using the live view image of the overhead camera during the guidance display control.
[0017] According to the sixth invention, it becomes possible to prompt the user to lie down and then generate a user-provided video using a live view image from an overhead camera.
[0018] The seventh invention is, in the above invention, a game system in which the game space is of a size that allows a plurality of the users to play simultaneously, and the theme presentation control unit presents a theme for gathering the users.
[0019] According to the seventh invention, in a game space of a size that allows a plurality of users to play simultaneously, it is possible to present a theme for gathering the users.
[0020] The eighth invention is, in the above invention, a game system further including a movement control unit that controls movement of a movable camera among the plurality of cameras, and the theme presentation control unit performs control to present a theme that follows the movable camera whose movement is controlled by the movement control unit.
[0021] According to the eighth invention, it is possible to present a theme that follows a camera and move the camera.
[0022] The ninth invention is, in the above invention, a game system further including a shooting timing notification control unit that performs control to notify a shooting timing for the theme, and the video generation unit generates the user-provided video using the live view image immediately before the shooting timing.
[0023] According to the ninth invention, it is possible to notify a shooting timing and generate a user-provided video using the live view image immediately before the shooting timing.
[0024] The tenth invention is, in the above invention, a game system in which the shooting timing notification control unit performs control to notify a countdown to the shooting timing.
[0025] According to the tenth invention, it is possible to notify a shooting timing by notifying a countdown to the shooting timing.
[0026] The 11th invention is a gaming system in the above invention, comprising a still image acquisition unit that acquires a still image at the shooting timing by the target camera, and an image providing control unit that performs control to provide at least one of the still image and the user-provided video to the user in a selectable manner, or to provide all of them to the user.
[0027] According to the 11th invention, it is possible to provide to the user either both the still image at the shooting timing by the target camera and the user-provided video or one selected by the user.
[0028] The 12th invention is a gaming system in the above invention, further comprising a display unit corresponding to each of the plurality of cameras, and the theme presenting control unit performs the presentation by displaying the theme on the display unit corresponding to the target camera.
[0029] According to the 12th invention, it is possible to display the theme on the display unit corresponding to the target camera.
[0030] The 13th invention is a gaming system in the above invention, which performs control to display a live view image of the target camera together with the theme on the display unit corresponding to the target camera.
[0031] According to the 13th invention, it is possible to display the theme and the live view image of the target camera on the display unit corresponding to the target camera.
Brief Description of the Drawings
[0032] [Figure 1] A diagram showing a configuration example of the equipment related to the gaming system. [Figure 2] A diagram showing a configuration example of the camera unit. [Figure 3] A diagram showing an example of the shooting booth. [Figure 4] A diagram showing a general flow of the game in the shooting booth. [Figure 5] A diagram showing an example of presenting the theme. [Figure 6] A diagram showing the inside of the photo booth while the theme is being presented. [Figure 7] A diagram to explain the shooting process for a single theme. [Figure 8] A diagram illustrating the superimposition of visual effects. [Figure 9] A diagram showing an example of the data structure in the topic table. [Figure 10] This figure shows an example of the display in the guidance destination indicator section while the topic is being presented. [Figure 11] A diagram showing an example of editing a sub-video. [Figure 12] A diagram showing other examples of the display of the destination indicator during the presentation of the topic. [Figure 13] A diagram showing other examples of the display of the destination indicator during the presentation of the topic. [Figure 14] A diagram showing other editing examples for sub-videos. [Figure 15] A diagram showing other examples of the display of the destination indicator during the presentation of the topic. [Figure 16] A block diagram showing an example of the functional configuration of a control device. [Figure 17] A flowchart illustrating the processing flow performed by the control device. [Figure 18] A diagram showing the shooting booth in a modified example. [Modes for carrying out the invention]
[0033] Preferred embodiments of the present invention will be described below with reference to the drawings. However, the present invention is not limited to the embodiments described below, nor are the applicable forms of the present invention limited to the embodiments described below. Furthermore, the same parts are denoted by the same reference numerals in the drawings.
[0034] [Overall structure] Figure 1 shows an example of the configuration of the equipment related to the gaming system 1 in this embodiment, and Figure 2 shows an example of the configuration of the camera unit 10. Figure 3 shows an example of a shooting booth 100, which is one example of the application of the gaming system 1.
[0035] As shown in Figure 1, the gaming system 1 comprises a camera unit 10, a terminal 3, a control device 50, and a management server 70, with the control device 50 and the management server 70 connected via a network N for data communication. In this embodiment, the control device 50 is built into the terminal 3 for the user to perform operations such as settling gaming fees and selecting modes, which will be described later. The terminal 3 is equipped with a touch panel 31, a speaker 33, and a touch payment machine 35 for collecting gaming fees, and is installed near the entrance of the shooting booth 100 (see Figure 3).
[0036] The management server 70 is connected to a user terminal 90 via network N for the provision of user-provided videos and other content. The user terminal 90 can also communicate data with the control device 50 using short-range wireless communication. This can be achieved, for example, through Bluetooth® or via a Wi-Fi® network.
[0037] The user terminal 90 is a terminal device owned by the user. For example, it can take the form of a smartphone, mobile phone, portable game console, home game console, controller for a home game console, personal computer, tablet computer, wearable computer, etc.
[0038] The photo booth 100 is partitioned on all four sides and the ceiling with panels, as shown in Figure 3, for example, to form a play space 101 inside. In the play system 1 of this embodiment, it is assumed that users 5 enter the photo booth 100 in groups such as friends, lovers, or family members and take photos while enjoying games. The themes presented for the photo shoot include those that encourage users 5 to play games, such as jumping or lying down on the floor. Therefore, the photo booth 100 is large enough for multiple users 5 to take photos accompanied by the aforementioned games (hereinafter also referred to as "play photography") simultaneously.
[0039] The camera unit 10 is for photographing the user 5 in the play space 101. In this embodiment, the play system 1 is equipped with a plurality of camera units 10 (10a, 10b, 10c, 10d). As shown in Figure 2, one camera unit 10 has a camera 11, a display unit 13, a speaker 15, and an indicator light 17. Therefore, when the user is photographed by the camera 11 and the live view image is displayed on the display unit 13, the user can view the live view image and confirm how they are being photographed. For example, four camera units 10 are provided and installed on two opposing walls, on the floor, and on the ceiling inside the shooting booth 100.
[0040] In this embodiment, the camera 11, display unit 13, speaker 15, and indicator light 17 are described as an integrated camera unit 10. However, the camera 11, display unit 13, speaker 15, and indicator light 17 may also be configured as a set (assembly) in which they are interconnected as individual devices. In this case as well, each device of a set should be installed in close proximity to each other. This allows the display unit 13 to easily view the live view image captured by the corresponding camera 11, which is being captured by the corresponding camera 11.
[0041] The cameras 11 of camera units 10a and 10b, respectively installed on opposing walls (hereinafter, the camera of camera unit 10a will also be called the "first wall camera," and the camera of camera unit 10b will also be called the "second wall camera"), photograph the user 5 in the play space 101 at a horizontal angle. If one of the first wall camera 11 and the second wall camera 11 is designated as the first camera and the other as the second camera, the second camera can photograph the user 5 facing the first camera from behind. The camera 10 of camera unit 10c, installed on the floor (hereinafter also called the "floor camera"), photographs the user 5 at an angle looking up at the play space 101 from the floor. The camera 10 of camera unit 10d, installed on the ceiling (hereinafter also called the "overhead camera"), photographs the user 5 at an angle looking down at the play space 101 from the ceiling. In other words, the game system 1 of this embodiment photographs the user 5 in the game space 101 using a first wall camera 11, a second wall camera 11, a floor camera 11, and an overhead camera 11.
[0042] The number of camera units 10 is not particularly limited; there can be one or two or more. The installation locations can also be set as appropriate.
[0043] The display unit 13 is positioned near the camera 11 (of the same camera unit 10) so that it can be seen by the user 5 being photographed by the corresponding camera 11. In the example in Figure 2, the display unit 13 is positioned directly below the camera 11 on the front of the camera unit 10. During gameplay photography in the shooting booth 100, the display unit 13 displays the theme, as well as performance images related to the theme and the live view image from the corresponding camera 11. More specifically, when presenting a theme, a target camera is selected from among the cameras 11 of each camera unit 10 in the shooting booth 100. Then, the target display unit 13, which corresponds to the target camera, displays the performance image related to the theme and the live view image from the target camera superimposed on each other.
[0044] The indicator light 17 lights up when the corresponding camera 11 is the destination camera, indicating that the camera 11 is the destination camera and guiding the user 5 to the front of the camera 11's shooting direction. Note that the configuration is not limited to providing the indicator light 17; the destination display unit may also display that the corresponding camera 11 is the destination camera. Alternatively, the display unit 13 may only display a live view image or the like when the corresponding camera 11 is the destination camera, thereby indicating that the camera 11 is the destination camera. Furthermore, a display unit 13 other than the destination display unit may display information indicating which camera is the destination camera. For example, if the destination camera is the overhead camera 11, the display units 13 corresponding to the first and second wall cameras 11 and the floor camera 11 may display information indicating that the destination camera is the overhead camera 11.
[0045] Returning to Figure 1, the control device 50 is a computer for controlling the game system 1 and controls data input and output between it and each part of the camera unit 10 and terminal 3 in order to advance game shooting within the shooting booth 100. The control device 50 then performs various calculations based on a given program or data, signals from each part of the camera unit 10 and terminal 3, etc., to realize progress control of game shooting. Progress control here includes control of presenting themes, control of displaying the performance images related to the themes, and control of guiding the user 5 to the front of the shooting direction of the target camera. Communication between each part of the camera unit 10 and terminal 3 can be either wired or wireless.
[0046] The management server 70 manages user-provided videos and still images related to each gameplay recording conducted within the shooting booth 100. After completing the gameplay recording, user 5 can download and obtain these by accessing the management server 70.
[0047] [detail] Figure 4 shows the general flow of one game session. Once the user has paid the game fee on terminal 3, three categories, such as "Friends," "Couple," and "Family," are displayed as options on the touch panel 31 (Figure 4(a)). The user selects a mode by choosing a category from the options that matches the relationship between the participating users. During the game session, themes corresponding to the selected mode (relationship of the participants) will be presented.
[0048] When the user selects a mode, a start button (not shown) appears on the touch panel 31, and instructions are displayed to enter the shooting booth 100. When the user touches the start button and enters the shooting booth 100, the game shooting begins. Inside the shooting booth 100, multiple camera units 10 are used to repeat a series of actions (shooting for each theme) that include presenting a theme (Figure 4(b)) and acquiring a still image at the appropriate shooting timing (Figure 4(c)). In other words, in one game shooting session, shooting for each theme is repeated multiple times (for example, 5 times). During this time, the user's actions are captured by the camera 11.
[0049] Basically, the system presents the user with tasks that either guide them to the front of the camera's shooting direction or have them perform a given game within the camera's shooting range. During the presentation of the task (from the time the task is presented until the time for shooting the task arrives), the live view image of the camera (and in some cases, both the camera and the camera being used) is recorded.
[0050] Figure 5 shows an example of the presentation of a prompt in Figure 4(b), and Figure 6 shows the state of the play space 101 (inside the shooting booth 100) while the prompt shown in Figure 5 is being presented. In this embodiment, for example, the prompt is displayed on the display unit (display unit of camera unit 10a) 13 corresponding to the first wall camera 11. In Figure 5, a prompt is presented instructing the user to pose in front of the shooting direction of the camera 11 whose lamp is lit (see prompt number "1001" in Figure 9, etc.). In addition, when a prompt is presented, an indicator light (lamp) 17 corresponding to the camera to guide the user to lights up. Therefore, the user relies on the indicator light 17 to find the camera to guide the user to and moves in front of its shooting direction to respond to the prompt. In Figure 6, the indicator light 17 (indicator light 17 of camera unit 10c) corresponding to the floor camera 11 has lit up, so the users gather in front of the shooting direction of the floor camera 11 and take a pose in preparation for the shooting timing.
[0051] More specifically, while a prompt is being presented, a countdown is displayed on the guidance display unit (see area 135 in Figure 10, etc.), and a countdown sound is also output from speaker 15 to notify the user of the timing for taking a photo. In this way, the user enjoys being photographed by performing actions corresponding to each prompt presented, posing towards the guidance camera at the timing of the photo shoot.
[0052] Returning to Figure 4, users who have finished playing the game are provided with a user-provided video using live view images from camera 11 (in this embodiment, the guided camera or the camera being used) recorded for each theme, and still images acquired at the shooting timing for each theme (Figure 4(d)).
[0053] 1. Regarding the shooting for each theme Figure 7 is a diagram illustrating the shooting process for one theme, from the presentation of the theme in Figure 4(b) to the shooting timing in Figure 4(c). The control device 50 first selects the theme for the current session. In this embodiment, multiple themes are prepared in advance for each of the modes "friends," "couples," and "family" (see theme table 553 in Figure 9). For example, the control device 50 randomly selects one theme from among those related to the mode selected in Figure 4(a). At that time, it selects a destination camera according to the destination camera settings (destination camera settings) related to the selected theme, and also selects a camera to be used according to the camera settings (used camera settings) related to that theme. The theme table 553 includes the used camera settings. For themes where the live view image of camera 11 other than the destination camera is also recorded during the presentation of the theme and included in the user-provided video, camera 11 is set as the used camera setting.
[0054] The control device 50 then presents the selected topic. The topic is presented, for example, by displaying it on a predetermined display unit 13. In this embodiment, the topic is displayed on the display unit 13 corresponding to the first wall camera 11 (see Figure 5). Of course, the topic may be displayed on a different display unit 13, or on all display units 13, or a separate display unit may be provided for the topic.
[0055] Furthermore, the control device 50 starts recording the live view image of camera 11 when a theme is presented, and generates a sub-video for each theme. In this embodiment, the control device 50 displays the live view image of the destination camera on the destination display unit and starts recording it, generating a sub-video for the current theme. Also, if a camera to be used is selected when the theme is presented, the control device 50 also records the live view image of the selected camera and generates a sub-video.
[0056] During the presentation of the prompt, the control device 50 controls (1) guidance to the destination camera and (2) superimposing the display of the performance image. Regarding (1), the indicator light 17 corresponding to the destination camera is turned on to guide the user to the front of the camera's shooting direction. Regarding (2), the performance image related to the prompt is displayed on the destination display unit, and the performance image and the live view image are superimposed.
[0057] Figure 8 is a diagram illustrating the superimposition of performance images. In this embodiment, performance images are prepared in advance for each theme (see theme table 553 in Figure 9). The performance image includes a theme display section (the theme display section P11 in the example of Figure 8), and the display of the performance image here realizes the presentation of the theme on the destination display section. The performance image also appropriately includes a guidance display section (guidance display section P13 in the example of Figure 8) that guides the user to the front of the direction of shooting of the destination camera, or prompts the user to perform an action related to the theme or assume a posture related to the theme within the shooting range of the destination camera.
[0058] The control device 50 overlays the performance image associated with the current theme with the live view image of the target camera. For example, as shown in Figure 8, the control device 50 displays the live view image of the target camera on the lower main layer 131. Then, by displaying the performance image on the upper foreground layer 133, the control device 50 overlays the performance image in front of the live view image on the target display unit.
[0059] In Figure 8, the entire presentation image is displayed on the foreground layer 133 and superimposed in front of the live view image, but it is also possible to superimpose only a portion of it in front. For example, the guidance display section P13 may be displayed on the foreground layer 133 and superimposed in front, while the theme display section P11 may be displayed on a background layer located behind the main layer 131 and displayed behind the live view image.
[0060] Returning to Figure 7, the control device 50 notifies the user of the shooting timing by providing a countdown notification at a predetermined timing after the presentation of the task. Figure 7 shows an example of a countdown notification starting from 3 seconds before, but it may be set as appropriate, such as displaying a countdown from 5 seconds before. When the shooting timing corresponding to the countdown notification arrives, the control device 50 acquires a still image at the shooting timing using the guided camera.
[0061] In the gameplay filming of this embodiment, the filming for each theme described above is repeated multiple times. Therefore, once the gameplay filming is complete, a sub-video for each theme is generated, and a still image at the time of filming is acquired.
[0062] 2. Regarding the generation of user-submitted videos As described above, the control device 50 generates sub-videos for each theme using the live view image from camera 11. More specifically, the control device 50 generates a sub-video of the live view image of the guided camera during the presentation of the theme. Furthermore, if the control device 50 selects a camera according to the camera usage settings, it also generates a sub-video of the live view image of the camera used during the presentation of that theme. Finally, when the game shooting is complete, the control device 50 edits the sub-videos for each theme according to the video editing settings and generates a video for the user.
[0063] The video editing settings are configured for each theme in theme table 553 (see Figure 9). For example, user-submitted videos are generated by editing by cutting out and combining predetermined sections (from when to when) from each theme's sub-videos. The video editing settings store which sections (from when to when) to cut out from the destination camera's sub-video. If a camera is set, the video editing settings also store which sections (from when to when) to cut out from the camera being used, in addition to which sections (from when to when) to cut out from the destination camera's sub-video. More specifically, the sections of the sub-videos to be cut out are defined so that at least the live view image immediately before the shooting timing is included.
[0064] The control device 50 extracts the parts related to video editing settings from the sub-videos for each theme, and then generates a user-provided video and a second user-provided video based on the video created by connecting these parts in the order in which the themes are presented. The user-provided video does not include any visual effects, while the second user-provided video includes visual effects.
[0065] Specifically, the control device 50 removes the foreground layer from the generated video to obtain a user-provided video (a user-provided video that does not include the performance images) that uses only the live view images displayed during the superimposed display of the performance images. This makes it possible to provide users with videos that focus on the interactions and exchanges between users during gameplay recording. Furthermore, the control device 50 makes the generated video a second user-provided video, which uses the live view images displayed during the superimposed display and the performance images for each theme (the video portion for each theme includes the display of the performance images). This makes it possible to provide users with videos that are edited by directly extracting the content displayed on the display unit 13 during gameplay recording.
[0066] 3. Provision of user-submitted videos The control device 50 controls the provision of a user-provided video, a second user-provided video, and still images taken at the shooting timing for each theme to the user after the game shooting has finished. The form of provision may be, for example, (1) by transmitting to the user terminal 90 using short-range wireless communication, or (2) by notifying the user terminal 90 of link information, and the user terminal 90 downloading from the management server 70, etc., using the link information. The form is not limited to the example form and other forms may be adopted.
[0067] When provided in form (1), the control device 50 displays instructions on the touch panel 31 of the terminal 3 regarding short-range wireless communication with the user terminal 90 after the completion of game shooting, and controls the transmission of the user-provided video, the second user-provided video, and still images for each theme to the user terminal 90 once communication has been established.
[0068] In the case of providing the content in form (2), the control device 50 uploads the generated user-provided video, the second user-provided video, and still images for each theme to the management server 70 after the completion of game recording, and also notifies the user terminal 90 of the link information. The method of notification is not particularly limited; for example, a two-dimensional code may be displayed on the touch panel 31 of the terminal 3 for the user terminal 90 to read, or the user's email address may be obtained and the notification may be sent by email. The user on the user terminal 90 accesses the management server 70 using the link information and downloads the user-provided video, the second user-provided video, and still images for each theme.
[0069] In this example, we have provided the user with all of the user-submitted videos, the second user-submitted videos, and the still images for each theme. However, the system may also be configured to allow the user to select at least one of these. The system can be configured to accept a selection operation in advance regarding which of the user-submitted videos, the second user-submitted videos, and the still images for each theme the user wants to receive, and then provide the selected items to the user terminal 90.
[0070] 4. Details of the topic Figure 9 shows an example of the data structure of the topic table 553. The topic table 553 is a data table that registers the topics prepared for each mode. For example, as shown in Figure 9, the topic table 553 has the following entries associated with the mode: topic number, topic, presentation image, presentation audio, destination camera setting, camera usage setting, and video editing settings. The presentation audio stores audio data output during the presentation of the topic, such as the voice reading out the corresponding topic or the voice counting down the shooting timing.
[0071] As described above, the task is to guide the user to the front of the camera's shooting direction, or to have the user play a game within the camera's shooting range. Specifically, these include tasks that instruct the user to move in front of the direction of the camera being guided (e.g., tasks numbered "1001" and "1004"), tasks that instruct the user to gather in front of the direction of the camera being guided (e.g., task numbered "1005"), tasks that instruct the user to line up in a predetermined order (e.g., task numbered "1003"), tasks that instruct the user to perform a predetermined action (e.g., task numbered "1007"), tasks that instruct the user to assume a predetermined posture (e.g., task numbered "1002"), tasks where the corresponding camera being guided is an overhead camera 11 and the user is instructed to assume a posture looking up towards the overhead camera 11 (e.g., task numbered "1008"), and tasks that present the user with choices and prompt them to answer (e.g., task numbered "1006").
[0072] More specifically, the themes include those unique to each mode as well as those that overlap across modes. However, even in such cases, the design of the visuals and the accompanying audio will differ depending on the mode. Note that the themes in Figure 9 are just examples and can be set appropriately depending on the mode. Below, we will explain in detail five of the examples shown in Figure 9.
[0073] 4-1. Regarding topic number "1004" The task "1004" instructs the user to dash to the front of the camera's shooting direction and make a peace sign. Figures 10 and 11 are diagrams illustrating the task "1004". Figure 10 shows an example of the display on the destination display unit while the task is being presented, and Figure 11 shows an example of editing a sub-video. When presenting this task, the control device 50 refers to record R21 in Figure 9 and performs the necessary processing.
[0074] For example, since the guided camera is the second wall camera 11, the indicator light 17 corresponding to the second wall camera 11 is turned on. In addition, the performance image I31 related to the topic is displayed on the guided display unit (display unit 13 corresponding to the second wall camera 11), and the performance image I31 and the live view image I33 of the second wall camera 11 are superimposed on each other. The display of the performance image I31 here realizes the presentation of the topic.
[0075] Furthermore, for the "1004" prompt, the first wall camera 11 is set as the camera to be used. Therefore, while the prompt is being presented, the control device 50 generates sub-videos of the live view image of the guided camera (second wall camera 11) and the live view image of the camera being used (first wall camera 11), as shown in Figure 11. When game shooting is finished, according to the video editing settings, for example, the latter part P31, including the moment immediately before the shooting timing, is extracted from the sub-video of the second wall camera 11, and the first part P33 is extracted from the sub-video of the first wall camera 11, and these are used to generate the user-provided video and the second user-provided video.
[0076] As described above, the first wall camera 11 and the second wall camera 11 correspond to the second camera when one is considered the first camera. Therefore, the second wall camera 11 can film the user running towards the second wall camera 11 and making a peace sign pose from the front. On the other hand, the camera in use (first wall camera 11) can film the user running towards the second wall camera 11 after being given a prompt from behind. Thus, it is possible to include the user's appearance captured from behind by the first wall camera 11 (for example, the first part P33 where the user runs towards the second wall camera 11 after being given a prompt) and the user's appearance captured by the second wall camera 11 (for example, the latter part P31 where the user approaches the second wall camera 11 and poses) in the user-provided video and the second user-provided video.
[0077] Figure 10 shows an example of the display during countdown notification. As shown in Figure 10, the control device 50 provides a countdown display area 135 within the display screen of the destination display unit. When the countdown notification is given, the control device 50 displays a countdown of the remaining time (in seconds) starting 3 seconds before the shooting timing in area 135.
[0078] 4-2. Regarding topic number "1002" The task "1002" instructs the user to assume a lying-down position. Figure 8 shows an example of the display on the guidance destination display unit while the task "1002" is being presented. When this task is presented, the control device 50 refers to record R22 in Figure 9 and performs the necessary processing.
[0079] For example, since the target camera is the overhead camera 11, the indicator light 17 corresponding to the overhead camera 11 is turned on. In addition, the performance image I11 related to the theme is displayed on the target display unit (display unit 13 corresponding to the overhead camera 11), and the performance image I11 and the live view image I13 of the overhead camera 11 are superimposed on each other.
[0080] In this example, the presentation image I11 includes an image of a futon in the guidance display section P13, and the display of the guidance display section P13 prompts the user to assume a lying-down position. More specifically, while the prompt is being presented, the presentation image I11 is superimposed in front of the live view image I13 of the overhead camera 11, so that the display of the live view image I13 is covered by the futon image in the guidance display section P13, obscuring a wide area.
[0081] Therefore, while a prompt is presented, the user lying on the floor and recreating their sleeping position cannot be seen in the live view image, or at least it becomes difficult to see. This makes it possible to get users to strike poses in response to prompts without them being aware that they are being filmed.
[0082] Furthermore, no camera is specified for the "1002" challenge. Therefore, while the challenge is being presented, the control device 50 generates a live view image from the guided camera (overhead camera 11) as a sub-video. When game shooting is finished, according to the video editing settings, for example, the latter half of the sub-video from the overhead camera 11, including the moment immediately before the shooting timing, is extracted and used to generate the user-provided video and the second user-provided video. As described above, the second user-provided video includes performance images, but the user-provided video does not include performance displays. Therefore, when the "1002" challenge is presented, it becomes possible to provide the user with a user-provided video that shows the user's facial expressions, movements, posture, etc., which were hidden by the performance image I11 during the presentation of that challenge.
[0083] 4-3. Regarding topic number "1003" The task "1003" instructs the user to line up in order of height. Figure 12 is a diagram illustrating the task "1003" and shows an example of the display on the guidance destination display unit while the task is being presented. When this task is presented, the control device 50 refers to record R23 in Figure 9 and performs the necessary processing.
[0084] For example, since the guided camera is the first wall camera 11, the indicator light 17 corresponding to the first wall camera 11 is turned on. In addition, the performance image I41 related to the theme is displayed on the guided display unit (display unit 13 corresponding to the first wall camera 11), and the performance image I41 and the live view image I43 of the first wall camera 11 are superimposed on each other. The display of the performance image I41 here realizes the presentation of the theme in its theme display section P41. Furthermore, the guidance display section P43 of the performance image I41 realizes guidance display that shows the user how to line up (more specifically, instructs them to line up according to the arrow display).
[0085] Furthermore, no camera is specified for the "1003" challenge. Therefore, while the challenge is being presented, the control device 50 generates a sub-video of the live view image from the guided camera (first wall camera 11). When game shooting is finished, according to the video editing settings, for example, the latter half of the sub-video from the first wall camera 11, including the moment immediately before the shooting timing, is extracted and used to generate the user-provided video and the second user-provided video.
[0086] 4-4. Regarding topic number "1007" The "1007" challenge instructs the user to jump as high as possible in time with the shooting timing. Figures 13 and 14 are diagrams illustrating the "1007" challenge. Figure 13 shows an example of the display on the guidance destination display unit while the challenge is being presented, and Figure 14 shows an example of editing a sub-video. When presenting this challenge, the control device 50 refers to record R24 in Figure 9 and performs the necessary processing.
[0087] For example, since the guided camera is the second wall camera 11, the indicator light 17 corresponding to the second wall camera 11 is turned on. In addition, the performance image I51 related to the topic is displayed on the guided display unit (display unit 13 corresponding to the second wall camera 11), and the performance image I51 and the live view image I53 of the second wall camera 11 are superimposed on each other. The display of the performance image I51 here realizes the presentation of the topic.
[0088] Furthermore, for the "1007" challenge, the floor camera 11 is set as the camera to be used. Therefore, while the challenge is being presented, the control device 50 generates sub-videos of the live view image of the guided camera (second wall camera 11) and the live view image of the camera being used (floor camera 11), as shown in Figure 14. When game shooting is finished, according to the video editing settings, for example, the latter half P51 including the moment just before the shooting timing is extracted from the sub-video of the second wall camera 11, and the latter half P53 including the moment just before the shooting timing is extracted from the sub-video of the floor camera 11, and these are used to generate the user-provided video and the second user-provided video.
[0089] According to this, it becomes possible to include the user's jump captured by the second wall-mounted camera 11 at a horizontal angle, and the same jump captured by the floor-mounted camera 11 at an upward-looking angle, in the user-provided video and the second user-provided video.
[0090] 4-5. Regarding topic number "1006" The "1006" prompt is an example of a prompt that presents multiple options and asks the user to choose one of them. Figure 15 is a diagram illustrating the "1006" prompt and shows an example of the display on the destination indicator unit while the prompt is being presented. When this prompt is presented, the control device 50 refers to record R25 in Figure 9 and performs the necessary processing.
[0091] For example, since the target camera is the first wall camera 11, the indicator light 17 corresponding to the first wall camera 11 is turned on. In addition, the performance image I61 related to the theme is displayed on the target display unit (display unit 13 corresponding to the first wall camera 11), and the performance image I61 and the live view image I63 of the first wall camera 11 are superimposed on each other.
[0092] In the example image I61, the question for the user is shown in the topic display section P61, and the answer choices are shown in the guidance display section P63. Specifically, the guidance display section P63 is divided into multiple (four in the example in Figure 15) sub-regions A61 to A64, and each sub-region A61 to A64 displays an image showing the answer choices. According to the display of the example image I61, the topic is presented in the topic display section P61. The guidance display section P63 provides guidance to encourage the user to move to one of the sub-regions A61 to A64 that corresponds to one of the choices. The user checks the question and choices from the example image I61 on the live view image I63 and answers the topic by moving to one of the sub-regions A61 to A64.
[0093] Furthermore, no camera is specified for the "1006" challenge. Therefore, while the challenge is being presented, the control device 50 generates a live view image of the guided camera (first wall camera 11) as a sub-video. When game shooting is finished, according to the video editing settings, for example, the latter half of the sub-video from the first wall camera 11, including the moment immediately before the shooting timing, is extracted and used to generate the user-provided video and the second user-provided video.
[0094] [Functional Configuration] Figure 16 is a block diagram showing an example of the functional configuration of the control device 50. As shown in Figure 16, the control device 50 includes a control unit 510, a communication unit 530, and a storage unit 550.
[0095] The control unit 510 can be implemented using a processor, such as a CPU (Central Processing Unit), GPU (Graphics Processing Unit), ASIC (Application Specific Integrated Circuit), or FPGA (Field-Programmable Gate Array), or electronic components such as IC memory. It controls data input and output between various parts of the device and the terminal 3 and the multiple camera units 10 (see Figure 2). Based on predetermined programs, data, and signals from the terminal 3 and each camera unit 10, it performs various calculations and comprehensively controls the operation of the control device 50.
[0096] For example, the control unit 510 includes a topic presentation control unit 511, a guidance control unit 513, a display control unit 515, a shooting timing notification control unit 517, a video generation unit 519, a still image acquisition unit 521, and an image provision control unit 523.
[0097] The theme presentation control unit 511 controls the user to present a theme for taking photos with the camera 11. The themes presented here include themes that guide the user to the front of the direction of the camera's shooting, and themes that have the user perform a given game within the shooting range of the camera's shooting. In this embodiment, the theme presentation control unit 511 repeats the presentation of the theme multiple times during a single game shooting session.
[0098] The guidance control unit 513 controls the user to be guided to the front of the target camera's shooting direction. In this embodiment, the guidance control unit 513 controls the indicator light 17 corresponding to the target camera to light up each time a topic is presented by the topic presentation control unit 511.
[0099] The display control unit 515 displays a given performance image on the display unit 13 to allow the user to perform a given game, and superimposes the performance image with the live view image of the camera 11. As described above, the performance image includes a theme display section and a guidance display section to move the user to the front of the camera's shooting direction related to the theme, or to allow the user to perform the game related to the theme. In this embodiment, each time a theme is presented by the theme presentation control unit 511, the display control unit 515 superimposes the performance image associated with the current theme with the live view image of the camera on the guidance destination display section.
[0100] The shooting timing notification control unit 517 controls the notification of the shooting timing for a given theme. For example, the shooting timing notification control unit 517 notifies the shooting timing of a given timing while the superimposed display of the performance image by the display control unit 515 is being performed. In this embodiment, the shooting timing notification control unit 517 controls the notification of the shooting timing by providing a countdown notification until the shooting timing.
[0101] The video generation unit 519 generates user-provided videos using the live view image from camera 11. In this embodiment, each time a topic is presented by the topic presentation control unit 511, the video generation unit 519 records the live view image of the guided camera during the presentation and generates a sub-video of the guided camera for each topic. If a camera is set to be used for the current topic, the video generation unit 519 also records the live view image of the camera being used during the presentation and generates a sub-video of the camera being used. The video generation unit 519 then edits the sub-videos from each of the multiple times the topic is presented according to the video editing settings for each topic to generate a user-provided video without the performance images and a second user-provided video that includes the performance images.
[0102] The still image acquisition unit 521 acquires a still image at the time of shooting by the camera 11. In this embodiment, each time the shooting time for each task arrives, the still image acquisition unit 521 acquires a still image from the guided camera at that shooting time.
[0103] The image provision control unit 523 controls the provision of the user-provided video and the second user-provided video generated by the video generation unit 519, as well as the still images acquired by the still image acquisition unit 521, to the user.
[0104] The communication unit 530 connects to the network N to enable communication. This is achieved, for example, by a wireless communication device, modem, TA (terminal adapter), jacks and control circuits for wired communication cables, etc., and enables data exchange with external devices (for example, the management server 70 and user terminals 90).
[0105] The memory unit 550 pre-stores programs for operating the control device 50 and realizing the various functions of the control device 50, as well as data used during the execution of these programs, or temporarily stores them each time processing is performed. For example, this can be realized by IC memory such as RAM or ROM, magnetic disks such as hard disks, or optical disks such as CD-ROMs or DVDs.
[0106] Furthermore, the memory unit 550 stores the game program 551, the theme table 553 (see Figure 9), and the data for provision 540. In addition, other necessary data such as timers, counters, and various flags are stored as appropriate.
[0107] The game program 551 is a program that causes the control unit 510 to function as a theme presentation control unit 511, a guidance control unit 513, a display control unit 515, a shooting timing notification control unit 517, a video generation unit 519, a still image acquisition unit 521, and an image provision control unit 523.
[0108] The data provided 540 is prepared for each game shooting session and includes a game shooting ID 541 for identifying the game shooting session, a user-provided video 543 and a second user-provided video 545 generated based on the live view image obtained during the game shooting session, and still images 547 at the shooting timing for each theme presented multiple times during the game shooting session. This data provided 540 is transmitted to the management server 70 at an appropriate timing after the completion of the game shooting session and is stored and managed by the management server 70 for a predetermined period of time.
[0109] [Process flow] Figure 17 is a flowchart showing the processing flow performed by the control device 50. Figure 17 shows the processing flow focusing on a single game play session. The processing described here is achieved when the control unit 510 reads and executes the game program 551.
[0110] In this process, first, the terminal 3 accepts a mode selection operation from the user. In this embodiment, the user selects a mode from three options: "friends," "couple," and "family," according to the relationship between the participating users. Then, the topic presentation control unit 511 sets the mode according to the user's selection operation on the terminal 3 (step S1).
[0111] Once a mode is set, the process of Loop A is repeated multiple times, and the presentation of a topic and the shooting related to that topic are repeated (steps S3 to S27).
[0112] In other words, in loop A, first, the topic presentation control unit 511 refers to the topic table 553 and, for example, randomly selects one topic from the topics of the mode set in step S1 and presents it as the topic for the current time (step S5). This is done, for example, by displaying the topic on a predetermined display unit 13 (in this embodiment, the display unit 13 of the first wall camera 11) and outputting the presentation sound from a predetermined speaker 15. At the same time, the topic presentation control unit 511 selects a destination camera according to the destination camera setting for the current topic (step S7). Then, the guidance control unit 513 lights up the indicator light 17 corresponding to the destination camera selected in step S7 and controls the user to be guided to the front of the direction of shooting of the destination camera (step S9).
[0113] Furthermore, the display control unit 515 displays a live view image of the destination camera on the destination display unit 13, which corresponds to the destination camera, and superimposes the performance image related to the theme of the present in front of it (step S11).
[0114] Then, the video generation unit 519 starts recording the live view image of the guided camera and generates a sub-video of the guided camera related to the current task (step S13). Also, if a camera is set to be used for the current task (step S15: YES), the video generation unit 519 selects the camera to be used (step S17). Then, the video generation unit 519 also starts recording the live view image of the camera to be used and generates a sub-video of the camera to be used (step S19).
[0115] Subsequently, the shooting timing notification control unit 517 notifies the shooting timing by performing a countdown notification (step S21). Then, when the shooting timing arrives (step S23: YES), the still image acquisition unit 521 acquires a still image of that shooting timing using the guided camera (step S25).
[0116] Once the processing of loop A has been performed a predetermined number of times, the video generation unit 519 edits the sub-videos for each theme according to the video editing settings for that theme to generate a user-provided video that does not include the production images (step S29), and generates a second user-provided video that includes the production images (step S31). Then, the image provision control unit 523 controls the provision of the user-provided video generated in step S29, the second user-provided video generated in step S31, and the still images acquired at the shooting timing for each theme in step S25 to the user (step S33).
[0117] As explained above, this embodiment allows for the capture of natural expressions, gestures, and hidden aspects of the user's personality because the shooting process involves play. Users can enjoy playful shooting while having fun with friends, lovers, or family members participating together. In addition to capturing the user in the play space 101 from the front using the guided camera, it is also possible to capture the user from other angles, such as from behind, above, and below, and include these in the user-provided video and the second user-provided video. Specifically, if a camera is set to be used, the live view image of the camera being used can be included in the user-provided video and the second user-provided video in addition to the live view image of the guided camera, making it possible to provide users with more dynamic videos. Furthermore, as a user-provided video, it is possible to provide a video using only the live view images during the superimposed display of the performance image (without the performance image). This makes it possible to realize a mechanism that can capture natural expressions and gestures of the user, and adds a new level of enjoyment by making shooting a game.
[0118] It should be noted that the applicable embodiments of the present invention are not limited to those described above, and components can be added, omitted, or modified as appropriate.
[0119] [Example 1] For example, some or all of the multiple cameras 11 may be configured to be movable. For example, as shown in Figure 18, a camera unit 10b having a second wall camera and a camera unit 10d having an overhead camera may be configured to be movable. In this case, the second wall camera and the overhead camera become movable cameras. The mechanism for moving the camera units 10b and 10d may be, for example, a mechanism that incorporates a built-in motor into the unit to achieve linear movement along a predetermined rail, or a mechanism that embeds a belt drive mechanism in the wall or ceiling to allow the unit to slide linearly via a belt. In Figure 18, linear motion mechanisms 103 are provided on the corresponding walls and ceiling of the shooting booth 100 to support the camera units 10b and 10d so that they can move horizontally. Note that it is also possible to configure the system so that only one of the camera units 10b and 10d is movable, or to configure the other camera unit 10 to be movable as well.
[0120] In this modified configuration, tasks that involve following a movable camera can be included. For example, a task instructing the camera to follow a second wall camera or an overhead camera as the target camera can be registered in the task table 553. During the presentation of such a task, the control device 50, as a movement control unit, drives the linear motion mechanism 103 corresponding to the target camera and controls the corresponding camera unit 10b or 10d to move horizontally.
[0121] [Differentiation 2] Furthermore, the task may include a setting where multiple cameras 11 are configured as the target camera for guidance. For example, the task may include a setting where the target camera is changed during the presentation of the task. For example, when the first task is presented, the user is instructed to move to the front of the shooting direction of the first target camera, and the corresponding indicator light 17 is turned on. After that, the target camera is changed to the second target camera. For example, after a predetermined amount of time has elapsed since the presentation of the task, the display unit 13 corresponding to the first target camera is instructed to move to the front of the shooting direction of the second target camera, and the corresponding indicator light 17 is turned on.
[0122] Alternatively, the system may be configured to change the target camera to another camera 11 just before the shooting timing, and to quickly move to the front of the shooting direction.
[0123] Furthermore, although there is only one camera to guide the user to, indicator lights 17 corresponding to multiple cameras 11 may be lit to confuse the user. For example, immediately after the prompt is presented, all indicator lights 17 (for example, all four in the example of the above embodiment) may be lit, and just before the shooting timing, all indicator lights 17 except those corresponding to the camera to guide the user to be turned off.
[0124] According to this modified version, users can enjoy taking photos while moving around the shooting booth 100 according to the given theme.
[0125] [Difference 3] Furthermore, while the above embodiment shows an example where different themes are prepared according to the mode, it is also possible to prepare themes according to the number of participants. For example, one could prepare themes for two people and themes for three or more people. Alternatively, themes could be prepared for each mode based on the number of participants. This would make it possible, for example, to change the themes presented depending on whether the users are participating as a pair of friends or as a group of three or more.
[0126] [Differentiation Example 4] Furthermore, in the above embodiment, a sub-video for each theme is extracted so as to include the live view image immediately before the shooting timing, and the user-provided video and the second user-provided video are generated. Alternatively, the user-provided video and the second user-provided video may be generated so as to include not only the live view image immediately before the shooting timing (or instead of the live view image immediately before the shooting timing), but also the live view image immediately after the shooting timing. This would make it possible to capture the moment when the tension has eased after the shooting timing and include it in the user-provided video and the second user-provided video. In that case, the sub-video is generated to include not only the live view image during the presentation of the theme, but also the live view image immediately after the shooting timing (for example, the live view image between the shooting timing and the presentation of the next theme). Then, in the video editing settings, the portion of the sub-video to be extracted is defined so as to include the live view image immediately after the shooting timing.
[0127] [Difference 5] Furthermore, in the above embodiment, the live view image of the guided camera and, if a camera is set to be used, the live view image of that camera are used to generate the user-provided video and the second user-provided video. Alternatively, the live view images of all cameras 11 may be recorded while the topic is being presented, and the user-provided video and the second user-provided video may be generated using the live view images of each camera 11.
[0128] For example, recording of the live view images from each camera 11 may be started when the start button is touched on the terminal 3 before entering the shooting booth 100. This makes it possible to film the user entering the shooting booth 100. In this case, the user-provided video and a second user-provided video may be generated, including the video portion of the entry. By continuing recording after all the challenges have been presented, the video portion of the exit from the shooting booth 100 can also be included in the user-provided video and the second user-provided video.
[0129] [Modification 6] Furthermore, while the above embodiment shows an example where multiple players enter the shooting booth 100 simultaneously and enjoy playing and taking photos together, it is also possible to allow a single user to play. This can be achieved by adding a single-player mode and preparing corresponding themes.
[0130] [Difference 7] Furthermore, while Figure 3 illustrates a play space 101 enclosed on all four sides and by a ceiling, the play space 101 may also be an open space or otherwise configured to be visible from the outside.
[0131] Furthermore, while the example of a photo booth 100 was described as an application example of the game system 1, it may also be implemented as a device that is not as large as the photo booth 100. Specifically, it may be configured as a dedicated enclosure with a game space inside. Compared to the case where the photo booth 100 is installed as illustrated in Figure 3, the game space can be made more compact. In that case, it is preferable to place multiple camera units 10 at different heights and positions on all four sides, and present the user with tasks that require them to change the orientation of their face or body, to squat or lower their posture, to strike various poses, or to present tasks that change the user's position within the enclosure or gather in one place, as this allows the user to enjoy the game while taking pictures. [Explanation of Symbols]
[0132] 1...Game System 10…Camera unit 11…Camera 13…Display section 15…Speaker 17...Indicator light 3… Terminal 31…Touch panel 50…Control device 510... Control Unit 511... Topic Presentation Control Unit 513...Induction Control Unit 515...Display Control Unit 517... Shooting timing notification control unit 519...Video generation unit 521...Still image acquisition unit 523…Image Provisioning Control Unit 530... Communications Department 550...Storage section 551...Game Program 553... Topic Table 540…Data for provision 543... User-submitted video 545...Second user-submitted video 547…Still image 70... Management Server 90...User terminal N... Network 100... Photo booth 101... Play space
Claims
1. Multiple cameras installed in different locations to film users in the gaming space, A task presentation control unit performs the following actions: to guide the user to a position directly in front of the shooting direction of a given target camera among the plurality of cameras, and to present the user with a task to take a photograph. A video generation unit that generates a video for user provision using a live view image from one of the aforementioned multiple cameras, Equipped with, The aforementioned topic presentation control unit selects the guided camera according to the aforementioned topic. Game system.
2. The aforementioned video generation unit, The camera used for the live view image to generate the user-provided video is selected according to the theme, The sub-videos for each of the aforementioned themes are generated using the live view image of the camera used, To generate the user-provided video using the aforementioned sub-video, Execute The game system according to claim 1.
3. The plurality of cameras include a first camera and a second camera capable of photographing the user facing the first camera from behind. The game system according to claim 1.
4. The aforementioned topic presentation control unit selects the first camera as the guided camera, The video generation unit generates the user-provided video using the live view image of the second camera when the first camera is acting as the guided camera. The game system according to claim 3.
5. The aforementioned multiple cameras include overhead cameras positioned to provide an overview of the play space. The aforementioned topic presentation control unit performs guidance display control to prompt the user to assume an upward-looking posture. The video generation unit generates the user-provided video using the live view image of the overhead camera during the guidance display control. The game system according to claim 1.
6. The aforementioned multiple cameras include overhead cameras positioned to provide an overview of the play space. The aforementioned topic presentation control unit performs guidance display control to prompt the user to assume a lying-down position. The video generation unit generates the user-provided video using the live view image of the overhead camera during the guidance display control. The game system according to claim 1.
7. The aforementioned play space is large enough for multiple users to play simultaneously. The aforementioned topic presentation control unit presents the topic that brings the users together. The game system according to claim 1.
8. The aforementioned multiple cameras include a movable camera, The system further includes a movement control unit that controls the movement of the aforementioned movable camera. The aforementioned topic presentation control unit performs control to present the topic that follows the movable camera, which is controlled to move by the movement control unit. The game system according to claim 1.
9. A shooting timing notification control unit that performs control to notify the shooting timing for the aforementioned task, Furthermore, The video generation unit generates the user-provided video using the live view image taken immediately before the shooting timing. The game system according to any one of claims 1 to 8.
10. The aforementioned shooting timing notification control unit performs control to provide a countdown notification until the shooting timing. The game system according to claim 9.
11. A still image acquisition unit that acquires a still image at the shooting timing by the guided camera, An image provision control unit that controls the provision of at least one of the still images and the user-provided video to the user, or provides all of them to the user. The game system according to claim 9, comprising:
12. The system further includes a display unit corresponding to each of the aforementioned multiple cameras, The topic presentation control unit presents the topic by displaying it on the display unit corresponding to the guided camera. The game system according to any one of claims 1 to 8.
13. Control is performed to display the live view image of the target camera along with the topic on the display unit corresponding to the target camera. The game system according to claim 12.
Citation Information
Patent Citations
Photograph creation game machine, photographing method, and program
JP2023040820A