Gaussian depth regularization new viewpoint synthesis method based on hierarchical mask
By using a Gaussian depth regularization method based on layered masks, the problems of geometric blurring and texture discontinuity in complex scenes of existing 3DGS methods are solved, achieving high-precision new viewpoint synthesis and improving the stability and rendering quality of the model.
Patent Information
- Application Number
- CN202610396822.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2026-03-30
- Publication Date
- 2026-05-01
- Estimated Expiration
- 2046-03-30
AI Technical Summary
Existing 3DGS methods are prone to problems such as blurred geometry, depth drift, and texture discontinuity in real-world scenes with sparse viewpoints, complex occlusion, or mixed foreground and background. Furthermore, monocular depth noise affects model stability, and multi-view depth continuity and texture consistency are not adequately modeled, making it difficult to achieve high-precision new viewpoint synthesis.
A Gaussian depth regularization method based on hierarchical masks is adopted. By applying strong supervision to the foreground target and weak constraints to the background region, and combining multi-view depth and texture consistency constraints, hierarchical weight masks are extracted using a semantically guided object detection and segmentation model. Depth alignment is performed by combining sparse point cloud and camera parameters, a random dropout mechanism is introduced for depth rendering, and a multi-view loss function is calculated for optimization.
It improves the geometric accuracy and visual consistency of 3D Gaussian model scenes, reduces depth error in the foreground area, reduces depth drift and texture breakage, and improves the stability and rendering quality of the model.