Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- DAIICHI SHOKAI KK
- Filing Date
- 2026-02-03
- Publication Date
- 2026-05-01
AI Technical Summary
【0008】 本発明の一形態によれば、上記課題を解決し、遊技の興趣低下を抑制することが可能となる。
Smart Images

Figure 2026074142000001_ABST
Abstract
Claims
[Claim 1] In a gaming machine that performs variable display of identification information based on the fulfillment of predetermined conditions, and controls the game to a favorable state for the player by deriving a specific display result as a result of the variable display of said identification information, It is possible to calculate a counter value related to the difference between the game value used in the game and the game value that is assigned. It is possible to control between a normal game state and a special game state that is more advantageous than the normal game state. When the game is controlled to the normal game state, if the counter value exceeds a predetermined threshold, the game's progress can be restricted. When the game is controlled to the aforementioned special game state, if the counter value exceeds the predetermined threshold, the game's progress can be restricted. When the game is controlled to the advantageous game state, if the counter value exceeds the predetermined threshold, the game can be restricted after the end of the advantageous game state without restricting the game's progress. When the counter value exceeds a predetermined threshold during the variable display of identification information resulting in a specific display result, control is performed to restrict the progress of the game, thereby preventing the control to the advantageous game state based on the variable display from being executed. When the game is controlled to the normal game state or the special game state, if the counter value exceeds the predetermined threshold, the game medium will stop firing. However, when the game is controlled to the advantageous game state, if the counter value exceeds the predetermined threshold, the game medium will not stop firing. The gaming machine includes a specific state control process that can control specific information whose output state is switched based on the counter value, The aforementioned specific state control process controls the output of the specific information to be stopped in the normal state, and to switch from the stopped state to a specific output state when the counter value becomes a specific threshold that is less than a predetermined threshold. The aforementioned specific output state is a state in which the counter value is maintained until it falls below the predetermined threshold from the aforementioned specific threshold. A gaming machine characterized by the following features.
Citation Information
Patent Citations
Game machine
JP2020065820A