Gaming machine

JP2026091952APending Publication Date: 2026-06-04SANSEI R&D KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANSEI R&D KK
Filing Date
2026-03-24
Publication Date
2026-06-04

AI Technical Summary

Benefits of technology

【0008】 本発明によれば、効率的な制御処理を実現することができる。

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Abstract

The objective is to achieve efficient control processing. [Solution] In a gaming machine, the CPU is capable of performing a fifth process, which subtracts 1 from the value of a second RAM on which a predetermined number of fluctuations have been written, and a sixth process, which, after the fifth process, if the value of the second RAM is 0 after subtracting 1 in the fifth process, transitions the game state. The fifth and sixth processes are performed by the same interrupt.
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Claims

[Claim 1] A game control means that executes a control program and performs control related to the game state, comprising a game control means that transmits control commands, A performance control means that controls the display means based on the aforementioned control command, A gaming machine comprising an LED display that is controlled by the game control means and notifies the game state, the LED display having a plurality of LEDs, The aforementioned game control means is A CPU having at least multiple general-purpose registers and a flag register consisting of multiple flags, A ROM containing a control program used in the CPU, A RAM that holds variables updated by the control program, Input ports and output ports, It has at least, The CPU performs a first process which involves writing a value written to a first RAM of one byte into a general-purpose register using one of the general-purpose registers, and writing a two-byte value stored in the ROM into a pair of registers using two of the general-purpose registers. After the first process, a second process is performed in which the value of the general-purpose register is added to the value of the pair register, After the second process described above, a third process is performed in which the two-byte value written from the address pointed to by the pair register is written to the pair register, After the third process described above, a fourth process can be performed, in which a subroutine at the address indicated by the pair register is executed. The CPU performs a fifth process of subtracting 1 from the value in the second RAM, which has been written a predetermined number of times. After the fifth process, if the value of the second RAM is 0 after subtracting 1 in the fifth process, a sixth process to transition the game state can be executed. The fifth process and the sixth process are performed by the same interrupt. A gaming machine characterized by the following features.