System and method for conducting a multi-part lottery-type game

Multi-component lottery-type games with interdependent play areas address the lack of engagement in traditional instant tickets by offering varied gameplay experiences through multiple play areas, enhancing player interaction and excitement.

JP2026508910APending Publication Date: 2026-03-13GDC GAMING & ENTERTAINMENT LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-03-06
Publication Date
2026-03-13

AI Technical Summary

Technical Problem

Existing lottery-style games, particularly instant game tickets, lack engagement and variety, failing to retain player interest due to their deterministic nature and limited gameplay experience.

Method used

Implementing lottery-type games with multiple play areas, each supporting different games of chance, skill, or a combination of both, where the outcomes of some play areas depend on or are influenced by others, incorporating both physical and electronic elements to enhance gameplay variety and anticipation.

Benefits of technology

Enhances player engagement by offering multiple opportunities to win and increasing gameplay variety through interdependent and independent play areas, providing a more dynamic and exciting gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

An instant game ticket comprises multiple play areas, each providing a set of values ​​for playing a major lottery game defined by the rules of gameplay and one or more win conditions. A win value that satisfies one of the win conditions of a major game in a particular play area may depend on a set of values ​​assigned to another major game in a different play area. The instant game ticket may optionally support secondary games. A win value that satisfies one of the win conditions of a secondary game may depend on a set of one or more assigned values ​​for the major game.
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Description

Technical Field

[0001] The present disclosure relates to instant game tickets, electronic lottery game systems, and methods for implementing lottery games with multiple components. Certain embodiments may be implemented through or otherwise provided by a computer and / or an electronic game system.

[0002] Related Applications This application claims priority to U.S. Application No. 63 / 450,341, filed on March 6, 2023, entitled "Systems and Methods for Implementing Lottery Games with Multiple Components". For purposes of the United States, this application claims the benefit of U.S. Application No. 63 / 450,341, filed on March 6, 2023, entitled "Systems and Methods for Implementing Lottery Games with Multiple Components", under 35 USC § 119, the entire disclosure of which is hereby incorporated by reference herein.

Background Art

[0003] Lottery games, where there is a chance (randomness, luck), have shown strong popularity over the past few decades. Such games typically offer players a chance (randomness, luck) to obtain a relatively large reward in exchange for a relatively small payment or "investment". These games provide entertainment value to players and have remained popular as a reliable source of income for lottery operators (e.g., local governments, charities, businesses, etc.).

[0004] Lottery games have traditionally been played on scratch tickets (i.e., instant game tickets, scratch cards, etc.). These tickets are designed and printed with predetermined information to provide games with predetermined results. While such tickets are suitable for giving immediate satisfaction to players who purchase winning tickets, due to their deterministic nature, they provide only a limited gaming experience.

Summary of the Invention

Problems to be Solved by the Invention

[0005] As entertainment technology continues to advance and the average consumer's attention span continues to decline, the gaming industry faces an increasing challenge in designing lottery-style games that are engaging enough to retain player engagement. Some instant game tickets have been designed to offer longer gameplay sessions. However, these games are typically difficult to play and not appealing to the average person.

[0006] There remains a need for new lottery-based game and game system designs. There remains a need for games that offer multiple play areas to increase the average player's excitement and gameplay variety. There remains a need for non-deterministic or quasi-deterministic games to increase the average player's sense of anticipation. There remains a need for electronic and / or physical game tickets designed to support such games. [Means for solving the problem]

[0007] One aspect of the present invention relates to a method for conducting a lottery-type game. This lottery-type game may be a game of chance, skill, or a combination of chance and skill. The method involves providing a ticket having first and second play areas, assigning a first set of values ​​to the first play area, and assigning a second set of values ​​to the second play area. This includes the following: The first and second play areas each support a major draw game defined by the rules and win conditions of their respective games. The first set of values ​​is assigned based on at least one of the win conditions of the first major game in order to facilitate the gameplay of the first major game. The second set of values ​​is assigned based on at least one of the win conditions of the second major game in order to facilitate the gameplay of the second major game. At least one of the win values ​​required to satisfy the win conditions of the second major game depends on the first set of values.

[0008] In some embodiments, the second victory value for satisfying a second additional victory condition of the second main game is independent of the first set of values. In some embodiments, at least one victory value for satisfying one of the victory conditions of the first main game depends on the second set of values. In such embodiments, the second victory value for satisfying a second additional victory condition of the first main game may be independent of the second set of values.

[0009] In some embodiments, the first and second play areas collectively support a secondary lottery game defined by the rules and win conditions of its gameplay. The first win value that satisfies the first win condition of the secondary game may depend on a first set of values ​​and a second set of values. The second win value that satisfies the second win condition of the secondary game may be independent of the first set of values ​​and depend on the second set of values. The first primary game may be an instant win game, a lottery game, or an interactive game. The secondary games may be instant win games, lottery games, or interactive games.

[0010] Another aspect of the present invention relates to an instant game ticket, which includes at least a first play area and a second play area. The first play area provides a first set of values ​​for playing in a first main lottery game defined by the rules and winning conditions of its gameplay. The second play area provides a second set of values ​​for playing in a second main lottery game defined by the rules and winning conditions of its gameplay. At least one winning value for satisfying the winning conditions of the second main game depends on the first set of values.

[0011] In some embodiments, the first and second play areas are located on the same surface. The second play area may be located below the first play area. The first and second play areas may be located on different surfaces. In some embodiments, the first set of values ​​is concealed by a cover. This cover may include an opaque scratch-off coating and / or a removable flap. In some embodiments, the ticket includes a third play area that provides a third set of values ​​for play in a third primary draw game defined by the rules and win conditions of its gameplay. At least one win value for satisfying one of the win conditions of the third primary game may depend on the first set of values. At least one win value for satisfying one of the win conditions of the third primary game may depend on the second set of values. At least one win value for satisfying the win conditions of a secondary game may depend on the first and second sets of values.

[0012] Another aspect of the present invention relates to a computer implementation method for conducting a lottery-type game. This method includes defining the rules and winning conditions for the gameplay of a first main game and a second main game, providing a first set of values ​​in a first play area, and providing a second set of values ​​in a second play area. The first set of values ​​is randomly generated based on the rules of gameplay of the first main game, and the second set of values ​​is randomly generated based on the rules of gameplay of the second main game. At least one winning value for satisfying one of the winning conditions of the second main game depends on the first set of values. They are doing it.

[0013] In some embodiments, the second main game is an interactive game. In some embodiments, this method includes providing first and second sets of values ​​to the first and second play areas, and then announcing the winning conditions for the second main game.

[0014] In addition to the exemplary embodiments and embodiments described above, further embodiments and embodiments will become apparent by referring to the drawings and considering the following detailed description. [Brief explanation of the drawing]

[0015] Features and advantages of embodiments of the present invention will become apparent from the following detailed description and the accompanying drawings.

[0016] [Figure 1] Figure 1 is a schematic diagram of a game ticket according to an exemplary embodiment. [Figure 2] Figure 2 illustrates examples of dependent and semi-dependent play areas that can be provided by the game ticket in Figure 1. [Figure 3] Figure 3 illustrates an example of a secondary game that may be provided by the game ticket in Figure 1. [Figure 4] Figure 4 illustrates examples of major game types that can be offered by the game ticket shown in Figure 1. [Figure 5] Figure 5 is a block diagram of an exemplary embodiment of a machine for implementing a game of the type provided by the game ticket in Figure 1. [Figure 6] Figure 6 depicts a physical game ticket according to an exemplary embodiment. [Figure 6A] Figure 6A illustrates an example of the outer front of the game ticket shown in Figure 6. [Figure 6B] Figure 6B illustrates an example of the inside front of the game ticket shown in Figure 6. [Figure 6C] Figure 6C illustrates an example of the inside back of the game ticket shown in Figure 6. [Figure 6D] Figure 6D illustrates an example of the outer back of the game ticket shown in Figure 6. [Figure 7] Figure 7 depicts a graphical user interface (GUI) for playing electronic game tickets according to an exemplary embodiment.

[0017] Figure 2 was mentioned above.

[0018] Figure 3 has been described above.

[0019] Figure 4 has been described above.

[0020] Figure 5 has been described above.

[0021] Figure 6 has been described above.

[0022] Figure 7 has been described above.

Embodiments for Carrying Out the Invention

[0023] [Detailed Description] The following description and the embodiments described therein are provided by way of illustration of examples of specific embodiments of the principles of the present invention. These examples are provided for the purpose of illustration of those principles and of the description of the present invention and are not intended to be limiting.

[0024] Aspects of the present invention provide an enhanced player experience by providing a player with the opportunity to participate simultaneously in a plurality of different games, including games of chance, skill, or a combination of chance and skill or other types of chance and / or skill games. Such games of chance are sometimes characterized herein as a method of implementing a multi-component game, a "multi-component game method", or a "game method". The game methods described herein are designed to provide a player with one or more (e.g., two, three, four, five, etc.) play areas. Each play area can support a different game. Games include instant win games (e.g., break open games, pull tab games, scratch off games, etc.), lottery format games (e.g., games provided through live online lottery, live stream, broadcast, pre-recorded video, website posting, etc.), interactive lottery games (e.g., bingo format games, etc.), and combinations of special symbol and / or display games described in more detail below, but are not limited thereto.

[0025] In accordance with aspects of the present invention, some play areas may depend on or be quasi-dependent on other play areas. To put it simply, a second play area is "dependent" on the first play area if the gameplay or outcome of the second play area is entirely determined by the gameplay or outcome of the first play area. To put it simply, a second play area is "quasi-dependent" on the first play area if the gameplay or outcome of the second play area is partially determined (i.e., affected but not entirely determined) by the gameplay or outcome of the first play area. To put it simply, two play areas are "interdependent" of each other if the gameplay, outcome, or chance of winning in each play area depends on or is quasi-dependent on the gameplay, outcome, or chance of winning in other play areas. To put it simply, a second play area is "independent" of the first play area if the gameplay, chance of winning, and outcome in the second play area are entirely independent of the gameplay, chance of winning, and outcome in the first play area.

[0026] The game methods described herein may offer players one or more opportunities to win monetary and / or other specified or sponsored prizes. Such game methods may be particularly suitable for fundraising activities. Some embodiments are computer implementations (i.e., the game method is fully implemented through a computer, telephone, tablet, electronic game system, etc.). Other embodiments have a combination of digital and physical elements (i.e., the game method is implemented through both a computer, etc. and physical game cards, etc.).

[0027] The lottery-type game tickets described herein may be designed to support various game methods. Embodiments of lottery-type game tickets include electronic game tickets and physical game tickets. The term “instant game ticket” may be used herein to describe both electronic and physical embodiments of lottery-type game tickets.

[0028] Figure 1 is a schematic diagram of an instant game ticket 10 according to an exemplary embodiment. The instant game ticket 10 may be provided through electronic means or a physical lottery ticket. The game ticket 10 includes a first play area 100, a second play area 200, and a third play area 300. Generally, the game ticket 10 may include several appropriate numbers of play areas (e.g., four, five, six, seven, etc.). The play areas may be provided on one or more surfaces 12 of the game ticket 10. In the illustrated embodiment, the play areas are arranged vertically apart on a single surface 12. In other embodiments, the play areas may be arranged horizontally apart or in other appropriate locations on the game ticket 10 (e.g., the opposite side of the playing card, the opposite corner of the surface, a different surface, etc.).

[0029] Each play area supports a major draw-type chance game or "major game." Such games are defined or characterized by their rules of gameplay (i.e., how the game is played) and winning conditions (i.e., how to win the game). Each game may have one or more winning conditions. Examples of winning conditions for some draw games include, but are not limited to, getting a straight line in bingo, matching the winning numbers in a draw game, or making a specific hand in poker. Typically, each winning condition can be satisfied by one or more winning values. For example, the winning condition in an instant win game may require three consecutive matching numbers. As another example, a winning value may include a combination of numbers that match each other to satisfy a winning condition.

[0030] Each play area may support the same or different types of main games. In the exemplary embodiment shown in Figure 1, the first play area 100 supports an instant win game 110, the second play area 200 supports a draw game 210, and the third play area 300 supports an interactive game 310. For each play area 100, 200, and 300, a set of values ​​may be assigned to it based on at least one of the win conditions for each game 110, 210, and 310 in order to facilitate gameplay. Some of the values ​​may be characterized as win values ​​that satisfy at least one of the win conditions for games 110, 210, and 310.

[0031] In the instant win game 110, players reveal a covered portion 112 in the first play area 100 and compare the revealed value or information (e.g., numbers, symbols, displays, etc.) to a criterion for evaluating whether they have obtained a predetermined win condition or prize, or otherwise achieved a desirable outcome. The covered portion 112 may be covered by a tab, a scratchable cover, or the like. The covered portion 112 may be revealed by pulling a tab, scratching off a scratchable cover, or performing a similar action. In electronic or computer implementations, the covered portion 112 may be revealed by interaction using a graphical user interface (see, for example, Figure 7), such as using a mouse or pointer, or in the case of a touchscreen display, a finger or stylus to click or hover over a cover that covers the covered portion 112 displayed on a screen or the like.

[0032] In the lottery game 210, players compare individually assigned values ​​212 or information (e.g., numbers, words, strings, etc.) with a winning value to be announced in the future. The winning value may be determined randomly. For example, the winning value may be determined by a draw communicated via a live stream, broadcast, recorded video, etc. This draw may be a live draw conducted by a person, or it may be broadcast to players via an online interface or platform, or revealed to players in another electronic format. The assigned value 212 may be printed directly on the surface 12 of the game ticket 10. As shown in Figure 1, the assigned value 212 may be covered by a tab, a scratchable surface, etc.

[0033] In the interactive game 310, players compare a random combination or arrangement of future selectable values ​​with assigned values ​​312. In the example shown in Figure 1, the assigned values ​​312 include "7 of Clubs," "5 of Clubs," "Ace of Spades," and "Jack of Spades." Each "value" can be defined by one or more types of "figures" (e.g., numbers, ranks, etc.). For example, the value of "5 of Clubs" is defined by the number "5" and the rank "Clubs."

[0034] The selected values ​​are usually determined randomly and may be revealed individually in order. For example, the selected values ​​may be revealed sequentially via live online broadcast, direct announcement, or both. The interactive game 310 can be played by matching individual assigned values ​​312 on ticket 10 to the selected winning value being drawn, until a winning criterion is met (e.g., a certain number of assigned values ​​312 match the selected value, a specific pattern is formed by assigned values ​​matching the selected value, etc.). As an example, the winning condition for the interactive game 310 may require making a vertical or horizontal line with the values ​​312 provided in the play area 300. In this example, the winning value combinations 312 for game 310 on ticket 2 are any of the following: "7 of clubs" and "5 of clubs", "7 of clubs" and "Ace of spades", "5 of clubs" and "Jack of spades", and "Ace of spades" and "Jack of spades". The interactive game 310 can be played simultaneously by multiple users until the user's winning value combination is announced. In some embodiments, the combination or arrangement of the assigned values ​​312 may be covered with a tab or a scratchable surface.

[0035] As described above, aspects of the present invention relate to a method for conducting a lottery-type game in order to provide play areas that depend on or are quasi-dependent on other play areas. The characteristics of dependent and quasi-dependent play areas will be described in more detail below with reference to Figure 2.

[0036] In the exemplary embodiment shown in Figure 2, the second play area 200 supports a four-digit live draw game 210 that depends on the gameplay of the instant win game 110 in the first play area 100. Generally, the second play area 200 may support other types of draw games, or other types of games that include draw games with five-digit, six-digit, or more winning numbers. In the illustrated embodiment, the result of the draw game 210 depends on the number provided to the covered area 112 of the instant win game 110. In particular, the four-digit number in the second play area 200 includes three digits provided to the second play area 200 and one digit corresponding to the covered number provided to the first play area 100. Therefore, whether a player has a four-digit number that satisfies the winning conditions of the draw game 210 is considered to depend at least in part on the number provided to the covered area 112 of the instant win game 110.

[0037] In other embodiments, the dependent digit in the draw game 210 may be based on the outcome of the game in the first play area 100. For example, the last digit of the assigned number in the draw game 210 may be a first number (e.g., "4") if the player wins the game in play area 100, and a second number (e.g., "9") if the player loses the game in play area 100. Since the outcome of the draw game 210 is determined by the covered number in the instant win game 110, the second play area 200 is considered to be "dependent" on the first play area 100.

[0038] In certain embodiments, for a ticket 10 that provides at least two play areas, the second main game in the second play area may include a win value that depends on a first set of values ​​assigned to the first main game in the first play area. Each main game may have one or more win conditions, and each corresponding play area may be assigned one or more values ​​that either satisfy or do not satisfy one or more win conditions.

[0039] In the exemplary embodiment shown in Figure 2, the third play area 300 supports an interactive bingo-style game 310, which is influenced by, but not entirely dependent on, the gameplay of the instant win game 110 in the first play area 100. In the illustrated embodiment, the outcome of the interactive game 310 is influenced by the assigned numbers provided to the covering area 112 of the instant win game 110. In particular, the arrangement of numbers in the third play area 300 is influenced by the eight numbers provided to the third play area 300 and the first play area 100. It includes one number corresponding to the covered number provided in area 100. In the illustrated embodiment of the interactive game 310, part of the winning value to satisfy the winning condition (i.e., making a straight line) depends on the central number (indicated by an asterisk * in the illustrated embodiment), which corresponds to the number provided in the covered area 112 of the instant win game 110, while other winning values ​​to satisfy the winning condition are independent of the central number.

[0040] In other embodiments, the dependent numbers in the interactive game 310 may be based on the outcome of the game in the first play area 100. For example, the middle number in game 310 may be the first number (e.g., "24") if the player wins the game in play area 100, and the second number (e.g., "91") if the player loses the game in play area 100. The third play area 300 is considered "semi-dependent" on the first play area 100 because the outcome of the interactive game 310 is influenced by, but not entirely determined by, the covered numbers in the instant win game 110 (i.e., the player can still win by connecting numbers such as the top row, last column, etc.).

[0041] A further aspect of the present invention relates to a method for conducting a lottery-type game to provide one or more secondary games in addition to the one or more main games described above.

[0042] Like the main game, secondary games are defined or characterized by the rules and victory conditions of their gameplay. In contrast to the main game, which is contained and played within a single play area, secondary games are played across multiple play areas. Secondary games may depend on or be partially dependent on the main game. Secondary games offer players additional or secondary victory opportunities. The characteristics of secondary games are described in more detail below, with reference to Figure 3.

[0043] In the exemplary embodiment illustrated in Figure 3, ticket 10 provides a sub-game of five-card poker. In the illustrated embodiment, players have the opportunity to win additional or secondary prizes by making certain five-card poker hands from cards 114, 214, and 314, which are made available to players as part of the main game. For example, a player may win a small prize for making a pair with cards, or a large prize for making a royal flush with cards. In this specification, for the purpose of facilitating explanation, the term “card” is used occasionally to refer to values ​​including rank and suit.

[0044] A different card selection can include many different ranks and / or suits. For example, a different card selection can include those included in a standard 52-card deck and 13 additional cards (i.e., ranks A through K) from additional suits (e.g., special suits depicted as circles in the diagram) to form a 65-card deck. Another example is that a different card selection can correspond to a card selection in a standard 52-card deck (i.e., ranks A through K, and the suits of spades, diamonds, hearts, and clubs). Another example is that a different card selection can include a reduced card selection from a standard 52-card deck (i.e., ranks A through K, and the suits of spades, diamonds, and clubs).

[0045] The selection of different cards may also include multiple decks, such as one to eight 65-card decks, to support a variety of different subgames and / or variations of subgames.

[0046] The cards available in the secondary game may depend on or be independent of the numbers, other values, or information assigned to ticket 10 in the primary game. See Figure 3. In the shown embodiment, the cards for the secondary game depend on the assigned numbers for the main game, which is played across the first play area 100, the second play area 200, and the third play area 300. Specifically, the first play area 100 provides the 6 of hearts card 114, the second play area 200 provides the 7 of hearts, the 8 of diamonds, and the 2 of diamonds card 214, and the third play area 300 provides the 7 of diamonds and the 3 of circles card 314. The cards for the secondary game may depend on the outcome or result of the interactive elements of the main game. For example, ticket 10 may specify that only numbers drawn from the bingo game 300 can be used as cards for the secondary game. In this example, if the number "3" is drawn in the bingo game 300 and the number "7" is not drawn, then only the 3 of circles card can be used in the secondary game.

[0047] In certain embodiments, for a ticket 10 that provides two or more play areas for a main game, a secondary game may include one or more win values ​​that depend on only one or both of a first and second set of values ​​assigned to the first and second main games in the first and second play areas. For example, a first win value that satisfies the first win condition of a secondary game may depend on both a first set of values ​​assigned to the first main game and a second set of values ​​assigned to the second main game. As another example, a second win value that satisfies the second win condition of a secondary game may depend on a first set of values ​​assigned to the first main game, but be independent of the second set of values.

[0048] In the illustrated embodiment, the selection of different cards includes 13 ranks (i.e., ranks 1 through 13) and 5 suits (i.e., the suits of hearts, diamonds, clubs, spades, and circles), forming a 65-card deck. This can provide players with an unusual gameplay experience. In other embodiments, the selection of different cards may include other combinations of ranks and suits. For example, the selection of different cards may include 15 or more ranks and 6 or more suits. The selection of cards may be based on the rules and / or win conditions of a secondary game.

[0049] Figure 4 illustrates an example of an alternative embodiment of the interactive bingo-style game 310. In the illustrated embodiment, the winning condition requires that numbers from the “B”, “I”, “N”, “G”, and “O” sections of the ticket are announced or selected in an interactive draw. With the assigned values ​​“15” and “7” in the “B” section, “19” and “21” in the “I” section, “32” and “39” in the “N” section, “48” and “56” in the “G” section, and “65” and “68” in the “O” section, an example of a winning value combination for the illustrated ticket is “7”, “19”, “32”, “48”, and “65”. Other examples of winning combinations for the illustrated ticket include, but are not limited to, “15”, “19”, “32”, “48”, and “65”, “15”, “19”, “32”, “48”, and “68”, etc.

[0050] The game methods described herein may be executed or implemented using specially designed game machines or game tables. Such machines or tables may include programmable data processors and / or other types of special-purpose computers, comprised of dedicated hardware, configurable hardware, software executable on a data processor (optionally including “firmware”). Examples of specially designed hardware include, but are not limited to, logic circuits, application-specific integrated circuits ("ASICs"), large-scale integrated circuits ("LSIs"), very large-scale integrated circuits ("VLSIs"), and similar devices. Examples of configurable hardware include, but are not limited to, programmable logic devices, programmable array logic ("PALs"), programmable logic arrays ("PLAs"), field-programmable gate arrays ("FPGAs"), and the like. Programmable data processor Examples include, but are not limited to, microprocessors, digital signal processors ("DSPs"), embedded processors, graphics processors, mathematical coprocessors, general-purpose computers, server computers, cloud computers, mainframe computers, and computer workstations.

[0051] Figure 5 is a block diagram of a game machine 1000 according to an exemplary embodiment. The game machine 1000 may be configured to define the rules of gameplay and one or more winning conditions for a first main game and a second main game. The game machine 1000 includes a memory 1100 for storing the rules of gameplay and associated winning conditions for various lottery-type games. The memory 1100 may also store other data to support electronic game tickets, such as display data for providing a graphical user interface (GUI) on the screen 1200 of the game machine 1000. The GUI allows the user to interact with and participate in various different games offered by the game machine 1000 (see, for example, Figure 7). In some cases, the user or player can interact with the game machine 1000 through an input 1300 (e.g., a touchscreen feature provided by the screen 1200). For example, in some cases, the user can remove the cover from an electronic game ticket by clicking or touching the cover through the input 1300. The processor 1400 can randomly assign values ​​in a game provided by the machine 1000 based on the rules of gameplay and victory conditions. For example, the processor 1400 can randomly generate a first set of values ​​and a second set of values ​​based on the rules of gameplay for a first main game and a second main game. The processor 1400 can also process player input received through input 1300 and / or external input received through the wireless module 1500 to determine whether the player won the game or achieved a favorable outcome.

[0052] A wide range of variations are possible within the scope of the present invention. These variations are described in more detail below and may be appropriately and without limitation applied to all embodiments described above.

[0053] At least one of the play areas may include means for initially concealing at least one game symbol, display, number, etc., that is displayed in the play area. The concealment means may include a repositionable flap-like component, a break-open / pull tab, a scratch-off surface, and / or other forms of concealment. Similarly, monetary and / or other specified prizes, whether sponsored or not, may be initially concealed.

[0054] The game ticket may include means for identifying the winning conditions of a game, including at least one game symbol or indicator that is eligible to be a winning game symbol or indicator, identified by relevant instructions provided on each play surface for each game. For example, a physical version or embodiment of the game ticket may include an outer front 10A, an inner front 10B, an inner back 10C, and an outer back 10D (see, for example, Figure 6). The outer front 10A may provide general information such as the type of game supported by the ticket, the number of games in the ticket, the sponsor of the game, and the prize amount (see, for example, Figure 6A). The inner front 10B may provide shading of black or another opaque color to prevent the player from seeing through the front of the ticket (see, for example, Figure 6B). The inner back 10C may provide the games (see, for example, Figure 6C showing five games provided on the inner back 10C). The outer back 10D may provide further information, including game-specific information such as the rules of gameplay and winning conditions for the game (see, for example, Figure 6D).

[0055] The game tickets described herein include "21", "21 Black Jacarat", "In-Between 21", "In-Between 21 Black Jacarat", "Escalator 21", "Escalator Black Jacarat", "Blackjack", "Black Jacarat", "In-Between Blackjack", "In-Between Black Jacarat", "Escalator Blackjack", "Escalator Black Jacarat", "Baccarat", "Mini Baccarat", "Bingo", "War Battle", "War Battle Rat", "Faro", "In-Between Poker", "In-Between It can support a wide variety of games, including, but not limited to, skill and / or chance games based on one or more of the following: "Ween Pokerat", "Pai Gow Poker", "Pai Gow Pokerat", "Poker Bingo", "Pokerat Bingo", "Poker - Five Card Stud", "Pokerat - Five Card Stud", "Poker - Omaha", "Pokerat - Omaha", "Poker - Texas Hold'em", "Pokerat - Texas Hold'em", "Roulette", "Rummy", "Rummy 21", "Up & Down Rummy", "Solitaire", "Craps", "Keno", and "Sic Bo".

[0056] Skill games are based primarily on the mental or physical proficiency of the players, rather than on chance. One advantage of this type of game is that it gives players the freedom to explore their abilities in the game. Skill games typically encourage players to become familiar with a particular set of rules while exploring ways to improve and implement different strategies through consistent practice. While some skill games may have some element of chance, their expected outcomes and winning conditions are primarily determined by the individual players' skills. Exemplary skill games include, but are not limited to, "chess," "charon," "rammy," "teen patty," "horse racing," and "fantasy sports."

[0057] A game of chance has expected outcomes and win conditions that are determined by, or strongly influenced by, one or more random elements. These random elements may be of any type. In games of chance, players typically have limited or no control over the expected outcomes. While some games of chance may require or involve a certain level of skill, their expected outcomes and win conditions are primarily determined by chance. These types of games may include games based on playing cards, rolling dice, or drawing (drawing) numbered balls. Exemplary games of chance include, but are not limited to, "blackjack" and "roulette."

[0058] Rewards won in the main game or secondary game may include monetary value. At least some of the game symbols or indicators may include numerical designations. Furthermore, at least one game symbol or indicator in at least one game may be an instant win game symbol or indicator, and / or another win game symbol or indicator, and / or a bingo win game symbol or indicator, and / or provide further opportunities to win monetary and / or other identified prizes, sponsorships, or other items in a reuse opportunity using the same purchased ticket. At least one of the games may include symbols or indicators that show multiple classes of win game symbols or indicators. These symbols or indicators may indicate whether an individual game symbol or indicator is in a class of instant win game symbols or indicators, or in a class of game symbols or indicators that are eligible to be a win game symbol or indicator, as identified by the indicated instructions.

[0059] In some electronic or computer implementation embodiments, providing a ticket may include displaying the ticket 10 through a graphical user interface (GUI) on one or more screens. Providing or assigning a set of values ​​to the play area may include displaying the values ​​through a GUI.

[0060] In some non-electronic embodiments, providing a ticket may include printing the ticket 10 on a physical substrate such as cardboard. In some non-electronic embodiments, providing or assigning a set of values ​​to the play area may be achieved by design before the ticket 10 is printed on the physical substrate.

[0061] The examples and corresponding drawings used herein are for illustrative purposes only. Different configurations and terminology may be used without departing from the principles expressed herein.

[0062] While the present invention has been described with reference to certain specific embodiments, various modifications thereto will be apparent to those skilled in the art without departing from the scope of the invention. The scope of the claims should not be limited by the illustrated embodiments described in the examples, but should be given the broadest interpretation consistent with the overall description. For example, various features are described herein as being present in “several embodiments” or “one embodiment.” Such features are not essential and may not be present in all embodiments. Embodiments of the present invention may include zero, any one, or any combination of two or more such features. This is limited only to the extent that one particular feature is incompatible with another such feature, and it is impossible for a person skilled in the art to construct a practical embodiment combining such incompatible features. Therefore, the statement that “some embodiments” have feature A and “some embodiments” have feature B should be interpreted as an explicit indication that the inventor also intends embodiments combining features A and B (unless otherwise stated in the description, or unless features A and B are fundamentally incompatible).

Claims

1. A method for conducting a lottery-type game, We will provide a ticket, which includes the first and second play areas. The first and second play areas each support a major lottery-type game defined by the rules of gameplay and one or more winning conditions. To facilitate gameplay of the first main game, a first set of values ​​is assigned to the first play area based on at least one of the victory conditions of the first main game. To facilitate gameplay of the second main game, a second set of values ​​is assigned to the second play area based on at least one of the victory conditions of the second main game. Herein, the winning value that satisfies one of the winning conditions of the second main game depends on the set of the first values, in a manner.

2. A method according to claim 1 or any other claim, A method for determining a second victory value that satisfies one of the second victory conditions of the second main game, in which the second victory value is independent of the set of the first values.

3. A method according to claim 1 or any other claim, A method wherein the victory value that satisfies one of the victory conditions of the first main game depends on the second set of values.

4. A method according to claim 3 or any other claim, A method wherein the second victory value that satisfies one of the second victory conditions of the first main game is independent of the set of the second values.

5. A method according to claim 1 or any other claim, A method wherein the first and second play areas collectively support a secondary lottery-type game defined by gameplay rules and one or more winning conditions.

6. A method according to claim 5 or any other claim, A method wherein a first victory value that satisfies one of the first victory conditions of the aforementioned secondary game depends on the first set of values ​​and the second set of values.

7. A method according to claim 6 or any other claim, A method wherein a second victory value that satisfies one of the second victory conditions of the aforementioned secondary game depends on the second set of values, and does not depend on the first set of values.

8. A method according to claim 1 or any other claim, A method wherein the first main game is an instant win game, a lottery game, or an interactive game.

9. A method according to claim 1 or any other claim, A method wherein the aforementioned secondary game is an instant win game, a lottery game, or an interactive game.

10. It is an instant game ticket, A first play area that provides a first set of values ​​for play in a first principal lottery-type game defined by the rules of gameplay and one or more win conditions, and Includes a second play area that provides a second set of values ​​for play in a second primary lottery-type game defined by the rules of gameplay and one or more win conditions, Here, the victory value that satisfies one of the victory conditions of the second main game is an immediate game ticket, which depends on the set of the first values.

11. An instant game ticket according to claim 10 or any other claim, An instant game ticket in which the first play area and the second play area are arranged on the same surface.

12. An instant game ticket according to claim 11 or any other claim, An instant game ticket in which the second play area is located below or adjacent to the first play area.

13. An instant game ticket according to claim 10 or any other claim, An instant game ticket in which the first play area and the second play area are arranged on different surfaces.

14. An instant game ticket according to claim 10 or any other claim, An instant game ticket, including a cover for concealing the first set of values.

15. An instant game ticket according to claim 14 or any other claim, An instant game ticket, the aforementioned cover including an opaque scratch-off coating.

16. An instant game ticket according to claim 14 or any other claim, An instant game ticket, with the aforementioned cover including a removable flap.

17. An instant game ticket according to claim 10 or any other claim, An instant game ticket, comprising a third play area that provides a third set of values ​​for playing a third primary lottery-type game defined by the rules of gameplay and one or more win conditions.

18. An instant game ticket according to claim 17 or any other claim, An immediate game ticket in which the victory value that satisfies one of the victory conditions of the third main game depends on the set of the first values.

19. An instant game ticket according to claim 17 or any other claim, An immediate game ticket whose victory value, which satisfies one of the victory conditions of the third main game, depends on the set of the second values.

20. An instant game ticket according to claim 10 or any other claim, An immediate game ticket in which the victory value that satisfies the victory conditions of a secondary game depends on the first set of values ​​and the second set of values.

21. A computer implementation method for conducting a lottery-type game, For each of the first and second main games, define the rules of gameplay and one or more victory conditions. In the first play area, a first set of values ​​is provided that is randomly generated based on the rules of gameplay of the first main game. In the second play area, a second set of values ​​is provided that is randomly generated based on the gameplay rules of the second main game. A computer implementation method wherein the victory value that satisfies one of the victory conditions of the second main game depends on the set of the first values.

22. A computer implementation method according to claim 21 or any other claim, A computer implementation method in which the second main game is an interactive game.

23. A computer implementation method according to claim 21 or any other claim, A computer implementation method comprising providing the first and second sets of values ​​to the first and second play areas, and then announcing the winning conditions for the second main game.

24. A system having novel and original features, combinations of features, or partial combinations of features as described herein.

25. A method comprising a novel and original step, action, combination of steps and / or actions, or partial combination of steps and / or actions as described herein.