Information processing system, information processing method, and program
The game system addresses the challenge of managing multiple game media by utilizing a dual input operation management system for automatic registration and switching, enhancing the convenience and efficiency of game media management.
Patent Information
- Application Number
- JP2022199109
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-12-14
- Publication Date
- 2025-03-18
- Estimated Expiration
- 2042-12-14
AI Technical Summary
Existing game systems face challenges in managing a large number of weapons and items due to limited button configurations on general-purpose controllers and keyboards, making it difficult to accurately store and manage multiple game media.
The system employs a dual management approach using first and second input operations to associate with multiple game media, allowing for automatic registration and switching of game media based on predefined input operations, thereby simplifying the management of game media.
This solution enables more convenient and efficient management of game media, allowing players to easily switch and use a large number of weapons and items without interrupting game progress.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to an information processing system, an information processing method, and a program. [Background technology]
[0002] In recent years, there are many games that require complex operations or the use of a large number of weapons and items. Although this is a specification that realizes fun and depth of the game, it can also be troublesome for players to use a large number of weapons and items. In this regard, for example, Patent Document 1 proposes a technique that can automatically switch equipment items, etc. depending on the situation in the game. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Patent No. 7038817 [Non-patent literature]
[0004] [Non-Patent Document 1] How to register shortcuts for items [Searched on November 18, 2022], Internet<https: / / volx.jp / mhw-item-shortcut> Summary of the Invention [Problem to be solved by the invention]
[0005] Here, in conventional technologies including the technology described in the above-mentioned Patent Document 1, a so-called shortcut function is adopted for managing weapons and items of a player, which allows a weapon or item to be used automatically when a specific button is pressed (for example, see Non-Patent Document 1). However, especially in a general-purpose controller for home use, the number of buttons provided is not large, and the number of buttons to which shortcuts can be set is limited. Also, in a keyboard, for example, although there are many buttons (keys) that can be set, even if different weapons and items are set to many buttons (keys), it is considered difficult to accurately remember and manage all of them.
[0006] The present invention has been made in consideration of the above circumstances, and has an object to provide a game system that allows for easier management of game media during a game.
[0007] In order to achieve the above object, the first aspect of the present invention is a first management means for managing a first input operation and each of a plurality of game media in association with each other; a second management means for managing the second input operation and each of the plurality of game media in association with each other; A receiving means for receiving the contents of an input operation; an execution means for executing, when the first input operation or the second input operation is accepted by an input operation acceptance means, an in-game process related to a game medium associated with the first input operation or a game medium associated with the second input operation; Equipped with the first input operation is an input operation of performing a predetermined input operation once, The second input operation is an input operation of performing a predetermined input operation twice. It is an information processing system.
[0008] Also, in the first aspect, when new game media is acquired, the first management means may be capable of automatically associating the first input operation with the newly acquired game media.
[0009] Also, in the first aspect, when new game media is acquired, the second management means can not automatically associate the second input operation with the newly acquired game media.
[0010] Also, in the first aspect, the first management means or the second management means can delete the association with the first input operation or the second input operation when the game medium is lost, respectively.
[0011] In addition, in the first aspect, when a game medium that was once lost and the association deleted is acquired again, the first management means or the second management means can automatically associate the first input operation or the second input operation with the re-acquired game medium.
[0012] Also, in the first aspect, when a specified input operation is performed when there is available space in the managed game medium, the game medium managed by the second management means can automatically be changed to be managed by the first management means.
[0013] Also, in the first aspect, if there is no game medium corresponding to the inputted first input operation, the execution means can execute in-game processing related to any of the game media managed by the second management means.
[0014] The second aspect of the present invention is 1. A computer-implemented information processing method, comprising: a first management means for managing a first input operation and each of a plurality of game media in association with each other; a second management means for managing the second input operation and each of the plurality of game media in association with each other; A receiving means for receiving the contents of an input operation; an execution means for executing, when the first input operation or the second input operation is accepted by an input operation acceptance means, an in-game process related to a game medium associated with the first input operation or a game medium associated with the second input operation; Including, the first input operation is an input operation of performing a predetermined input operation once, The second input operation is an input operation of performing a predetermined input operation twice. It is an information processing method.
[0015] The third aspect of the present invention is Computer, a first management means for managing a first input operation and each of a plurality of game media in association with each other; a second management means for managing the second input operation and each of the plurality of game media in association with each other; A receiving means for receiving the contents of an input operation; an execution means for executing, when the first input operation or the second input operation is accepted by an input operation acceptance means, an in-game process related to a game medium associated with the first input operation or a game medium associated with the second input operation; Function as a the first input operation is an input operation of performing a predetermined input operation once, The second input operation is an input operation of performing a predetermined input operation twice. It is a program.
[0016] An information processing method and a program according to an embodiment of the present invention are also provided as an information processing method or a program corresponding to an information processing system according to an embodiment of the present invention. Effect of the Invention
[0017] According to the present invention, a game system can be provided that allows for easier management of game media during a game. [Brief description of the drawings]
[0018] [Figure 1] 1 is a diagram illustrating an example of a configuration of an information processing system according to an embodiment of the present invention. [Diagram 2] 1 is a diagram showing an example of a hardware configuration of a game device constituting an information processing system according to an embodiment of the present invention. [Diagram 3] 1 is a diagram showing an example of the functional configuration of a game device and a server constituting an information processing system according to an embodiment of the present invention. [Figure 4] FIG. 2 is a diagram showing an example of a game image displayed on a game device constituting an information processing system according to one embodiment of the present invention. [Diagram 5] 10 is a flowchart showing an example of the flow of an item registration process executed by a game device constituting an information processing system according to one embodiment of the present invention. [Figure 6] 10 is a flowchart showing an example of the flow of an item use process executed by a game device constituting an information processing system according to one embodiment of the present invention. [Figure 7] FIG. 5 is a diagram showing an example of a game image displayed on a game device constituting an information processing system according to one embodiment of the present invention, and shows an example different from the example of FIG. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0019] [Embodiment] First, before describing an embodiment of the present invention, a brief description will be given of a game (hereinafter referred to as "this game") to which an information processing system (hereinafter referred to as "this system") according to one embodiment of the present invention is applied. This game is a so-called action game in which the player moves through a virtual space, repeating battles and events set during the game, aiming to clear the game. The player freely controls a character displayed in the virtual space by performing various input operations, and progresses through the game by defeating enemy characters in the game using guns, explosives, etc. In this game, a large number of weapons and items are set to ensure freedom of game progress. The player progresses through the game using these weapons and items in accordance with the game progress. However, in a game in which the situation progresses over time, if it takes time to switch (use) weapons and items, this may impede the progress of the game itself. Therefore, one of the objectives of this game is to provide a game system that allows the switching and use of a large number of weapons and items in the game to be easily performed without impeding the progress of the game. In the following, weapons, items, character names, armor, tools, etc. that players use in the virtual space will be collectively referred to as game media.
[0020] <Summary> FIG. 1 is a diagram showing an example of the configuration of this system. As shown in Fig. 1, the system includes a game device 1 and a server 2. The game device 1 and the server 2 are connected to each other via a predetermined network N such as the Internet. However, the network N is not a required component, and for example, NFC (Near Field Communication), Bluetooth (registered trademark), LAN (Local Area Network), etc. may be used. Note that hereinafter, when simply referring to "images", any image such as "moving images" and "still images" is included.
[0021] The game device 1 is used by a player who wishes to use this system. The game device 1 is composed of a general-purpose home game console, a PC (Personal Computer), a smartphone, a tablet, etc. The game device 1 executes various processes required for the progress of the game.
[0022] The server 2 is managed by an administrator of the system, etc. The server 2 is composed of a general-purpose PC, etc. While communicating with the game device 1, etc., the server 2 stores and manages various information required for the progress of the game.
[0023] <Hardware configuration> FIG. 2 is a diagram showing an example of the hardware configuration of a game device in this system.
[0024] As shown in FIG. 2, the game device 1 includes a control unit 11, a ROM (Read Only Memory) 12, a RAM (Random Access Memory) 13, a bus 14, an input / output interface 15, an output unit 16, an input unit 17, a memory unit 18, a communication unit 19, and a drive 20.
[0025] The control unit 11 is configured with a microcomputer including a CPU, a GPU, a semiconductor memory, etc. The control unit 11 executes various processes according to a program recorded in a ROM 12 or a program loaded from a storage unit 18 to a RAM 13. The RAM 13 also stores information necessary for the control unit 11 to execute various processes as appropriate.
[0026] The control unit 11, ROM 12, and RAM 13 are connected to one another via a bus 14. An input / output interface 15 is also connected to this bus 14. An output unit 16, an input unit 17, a storage unit 18, a communication unit 19, and a drive 20 are connected to the input / output interface 15.
[0027] The output unit 16 outputs image information, audio information, etc. to a display, a speaker, etc. The image information and audio information output by the output unit 16 are output from the display, the speaker, etc. in a state that can be recognized by a person as an image or audio.
[0028] The input unit 17 is, for example, a game controller equipped with a sensor function and the like, and inputs various information in response to input operations by the player.
[0029] The storage unit 18 is composed of a hard disk drive (HDD), a solid state drive (SSD), etc., and stores various information. For example, the storage unit 18 stores various game programs, save data, account information, etc., that are necessary for the progress of the game.
[0030] The communication unit 19 controls communications between the device and other hardware devices via a network N including the Internet.
[0031] The drive 20 is provided as necessary. Removable media 31, which may be a magnetic disk, an optical disk, a magneto-optical disk, or a semiconductor memory, is appropriately attached to the drive 20. Various programs for executing a game are stored in the removable media 31. The programs read from the removable media 31 by the drive 20 are installed in the storage unit 18 as necessary. Further, the removable medium 31 can store various information stored in the storage unit 18 in the same manner as the storage unit 18 .
[0032] Here, the hardware configuration of the server 2 is not described because it can be basically the same as the hardware configuration of the game device 1. The game device 1 and the server 2 can execute various processes by cooperation of various hardware and software.
[0033] FIG. 3 is a diagram showing an example of a functional configuration of the game device of FIG. 2 and the server of FIG. As shown in FIG. 3, the control unit 11 of the game device 1 executes various programs and the like to cause a game processing execution means 60, an input operation receiving means 62, an item management means 64, a registration screen management means 66, and a display control means 68 to function.
[0034] The game process execution means 60 of the game device 1 executes various processes relating to the game. Specifically, the game processing execution means 60 executes a game program by reading out virtual game space objects and textures included in game information from a storage unit (not shown) in accordance with various input operations by the player, etc., and generates two-dimensional or three-dimensional images and sounds related to the game. In other words, the game processing execution means 60 controls the progress of the game by generating and managing the results of operational instructions by the player. Furthermore, the game processing execution means 60 transmits various pieces of information relating to the game to the server 2 as appropriate.
[0035] The input operation receiving means 62 receives input operations from a player. Here, the input operations received by the input operation receiving means 62 include information on the type of the pressed button or analog stick, information on the number of times each button or analog stick is pressed, and the like.
[0036] The item management means 64 manages various input operations in association with each of a plurality of game media. Here, the item management means 64 is provided with a first management means 80, an automatic registration means 82, and a second management means 84.
[0037] The first management means 80 manages the first input operation in association with each of the multiple game media. That is, the first management means 80 executes an in-game process for managing each of the first input operations in association with each of the game media selected by the player as shortcut keys. Here, the first input operation is, for example, an input operation of performing a predetermined input operation once (an odd number of times). Specifically, in this game, the first input operation is, for example, an input operation of pressing a predetermined button (for example, a button for specifying up, down, left, or right) provided on the controller that is the input unit 17 once (an odd number of times).
[0038] When a new game medium is acquired, the automatic registration means 82 automatically associates the first input operation with the newly acquired game medium. Note that the automatic registration means 82 does not need to function when the game medium is registered manually (by the first input operation) in this system.
[0039] The second management means 84 manages the second input operation in association with each of the multiple game media. That is, the second management means 84 executes an in-game process for managing each of the second input operations in association with each of the game media selected by the player as shortcut keys. Here, the second input operation is, for example, an input operation of performing a predetermined input operation twice (even number of times). Specifically, in this game, the second input operation is, for example, an input operation of pressing a predetermined button (for example, a button for specifying up, down, left, and right) provided on the controller that is the input unit 17 twice (even number of times).
[0040] Furthermore, when the first input operation or the second input operation is received by the input operation receiving means 62 during a game, the game processing execution means 60 executes in-game processing related to the game medium associated with the first input operation or the second input operation. Specifically, for example, as will be described in detail below with reference to Fig. 4, when the first input operation or the second input operation is received during a game, the game processing execution means 60 executes in-game processing to use (equip) the game medium registered in the item slot corresponding to the first input operation or the second input operation, respectively.
[0041] The registration screen management means 66 generates a game image for receiving a registration instruction regarding the association from the player by the item management means 64, and manages it as a game screen. Note that an example of a specific game image generated by the registration screen management means 66 will be described later with reference to Figs. 4, 7, etc.
[0042] The display control means 68 executes control for displaying on the output unit 16 various game images and the like generated by the game processing execution means 60 and the registration screen management means 66 .
[0043] As shown in FIG. 3, the control unit 200 of the server 2 executes various programs and the like, thereby causing a game information management means 220 to function.
[0044] The game information management means 220 of the server 2 manages various information required for the progress of the game by the game device 1, and executes various processes. Specifically, for example, the game information management means 220 executes authentication of account information transmitted from the game device 1, delivery of game information in response to a download request of various game information from the game device 1, and the like.
[0045] Next, a method for registering game contents in this game will be described with reference to Fig. 4. Fig. 4 shows an example of a game image displayed to a player when registering game contents.
[0046] In the example of Fig. 4, eight item slots, namely, item slots F1 to F4 and item slots G1 to G4, are displayed. In the example of Fig. 4, the item slots F1 to F4 are item slots managed by the first management means 80, whereas the item slots G1 to G4 are item slots managed by the second management means 84. 4, item slots F1 to F4 and item slots G1 to G4 are item slots corresponding to the respective buttons of the directional buttons indicating up, down, left and right provided on the controller of the input unit 17 and the number of times the directional button is pressed. For example, item slot F4 is an item slot corresponding to an input operation of pressing the right button once (or an odd number of times). Similarly, item slot G4 is an item slot corresponding to an input operation of pressing the right button twice (or an even number of times). A player can easily register a new game medium to an item slot by selecting any game medium from those displayed on the left side of Fig. 4 and specifying the item slot to which the game medium is to be registered. Specifically, in the example of Fig. 4, weapon SA is selected, so that the player can register weapon SA to item slot G1 by, for example, pressing the up button twice in this state. 4, assume that the down button is pressed twice to select item slot G3 in which a game medium is already registered. In this case, the system may simply delete the registered game medium and register a new game medium in item slot G3, or may register the registered game medium in an empty item slot (e.g., item slot G1 or G2) and register the new game medium in item slot G3. Furthermore, when the game media has been registered in the item slot in this manner, if the player performs an input operation of pressing the right button once (or an odd number of times), the weapon registered in item slot F4 will automatically be equipped (the corresponding weapon will be ready for use).
[0047] FIG. 5 is a flowchart showing an example of the flow of an item registration process executed by a game device constituting an information processing system according to one embodiment of the present invention.
[0048] In step S1, the input operation receiving means 62 of the game device 1 receives a selection of a game medium that is desired to be registered in an item slot.
[0049] In step S2, the input operation receiving means 62 receives an input operation that designates the location of the item slot in which the selected game medium is to be registered.
[0050] In step S3, the first management means 80 or the second management means 84 checks whether or not a game medium has already been registered in the specified item slot. If a game medium is registered in the specified item slot, step S3 is judged as YES and the process proceeds to step S4. On the other hand, if no game medium is registered in the specified item slot, step S3 is judged as NO and the process proceeds to step S5.
[0051] In step S4, if a game medium is registered in the designated item slot, the first management means 80 or the second management means 84 removes the original game medium that was registered and registers the new game medium in the designated item slot. In this case, the first management means 80 or the second management means 84 may simply delete the item registration of the original game medium as described above, or may automatically register it in an empty item slot.
[0052] In step S5, if no game content has been registered in the specified item slot, the first management means 80 or the second management means 84 registers the new game content in the specified item slot, thereby completing the item registration process.
[0053] FIG. 6 is a flowchart showing an example of the flow of an item use process executed by a game device constituting an information processing system according to one embodiment of the present invention.
[0054] In step S21, the input operation receiving means 62 of the game device 1 receives an input operation instructing the use of a game medium registered in an item slot.
[0055] In step S22, the game processing execution means 60 identifies the location of the item slot of the game medium to be used based on the type of button pressed in the input operation accepted in step S21 (e.g., up, down, left, or right button) and the number of inputs (e.g., whether it is an odd number of times or an even number of times).
[0056] In step S23, the game process execution means 60 executes in-game processing to use (equip) the game medium registered in the item slot identified in step S22, thereby completing the item use processing.
[0057] Although one embodiment of the present invention has been described above, the present invention is not limited to the above-described embodiment, and modifications and improvements within the scope that can achieve the object of the present invention are included in the present invention.
[0058] <Other embodiments>
[0059] Here, Fig. 7 is a diagram showing an example of a game image displayed on a game device constituting an information processing system according to one embodiment of the present invention, and is a diagram showing an example different from the example of Fig. 4. For example, this system may employ a game image as shown in Fig. 7 as the game image displayed to the player when registering the game medium shown in Fig. 4, or as the game image displayed to the player when confirming the game medium registered in the item slot.
[0060] Although not described in the above embodiment, the present system may have additional functions such as those described below. For example, the present system may have a function of automatically registering, when new game media is acquired during a game, the newly acquired game media in the available item slot if there is an available item slot managed by the first management means 80 or the second management means 84. Specifically, for example, in the above-described embodiment (particularly the embodiment of FIG. 5), an example was shown in which the game medium is manually (selected by the player) registered when the game medium is newly acquired. However, for example, the present system may omit such an operation and automatically register the game medium in an empty item slot among the item slots managed by the first management means when the game medium is newly acquired during the game. Note that in this case, for example, the present system may have different functions for each item slot, such as adopting an automatic registration function for the item slots managed by the first management means 80 and not adopting an automatic registration function for the item slots managed by the second management means 84, and allowing only manual registration.
[0061] Although not described in the above embodiment, the present system may also include additional functions such as those described below. For example, the present system may have a function of maintaining the registration of a game medium in an item slot managed by the first management means 80 or the second management means 84 even if the game medium is lost or a weapon runs out of ammunition. For example, the present system may have a function of deleting the item slot registration of a game medium when the game medium is registered in an item slot managed by the first management means 80 or the second management means 84 and the player sells the game medium. For example, the present system may have a function that automatically registers a game medium that has once been removed from an item slot, for example by selling it, back into the item slot where it was previously registered, when the game medium is acquired again.
[0062] Although not described in the above embodiment, the present system may, for example, provide different functions for the item slots managed by the first management means 80 and the item slots managed by the second management means 84. For example, some of the various functions that the present system may provide as described above may be implemented only in the item slots managed by the first management means 80, and may not be implemented in the item slots managed by the second management means 84.
[0063] Furthermore, although not explained in the above embodiment, the present system may have a function of, for example, when there is available space in the game media managed by the first management means 80 (when an item slot remains that can be associated with the first input operation), switching any of the game media managed by the second management means 84 to management by the first management means 80 in response to any input operation. In this case, the content of the associated first input operation may be automatically assigned by the system, or may be selected by the player using any means.
[0064] Furthermore, although not explained in the above embodiment, the present system may have a function of executing in-game processing that uses (equips) any game medium managed by the second management means 84, for example, when an input operation (particularly the first input operation) input by a player is not associated with a game medium corresponding thereto. In this case, the system may select the game medium to be used (equipped) in any manner; for example, if a first input operation of 1 degree upward is performed and no corresponding game medium is associated, the system may use (equip) the game medium associated with a second input operation of 2 degrees upward.
[0065] Although not described in the above embodiment, the system may have a function of fixing the position of the item slot to which the association (registration) is performed depending on the type of game medium, for example. For example, the system may automatically register the recovery item in the item slot corresponding to two input operations to the right of the second management means 84.
[0066] Furthermore, although not explained in the above embodiment, the present system may have a function for managing bullets to be used as spares with the second management means 84 only when weapons related to bullets are managed by the first management means 80, for example, with regard to incidental game media such as bullets.
[0067] Also, although not explained in the above embodiment, the present system may have a function of granting advantageous benefits or effects to the player, for example, when the game medium managed by the first management means 80 and the game medium managed by the second management means 84 (or a combination of specified item slots) satisfy specified combination conditions.
[0068] Furthermore, although not explained in the above embodiment, the present system may have a function of automatically switching to a specified game medium managed by the second management means 84 when the game medium (e.g., a weapon) managed by the first management means 80 becomes unusable (e.g., out of bullets) (without changing the position of the registered item slot).
[0069] In the above embodiment, the first input operation is described as an input operation of pressing a predetermined button (for example, a button for specifying up, down, left, or right) once (odd number of times), but is not limited thereto. The first input operation is not limited to a button for specifying up, down, left, or right, and may be, for example, an input operation of pressing an input button of any general-purpose game controller, an input operation in any direction using an analog stick, or an input key on a keyboard, or any other input operation, once (odd number of times).
[0070] Although not described in the above embodiment, the first input operation and the second input operation may be input operations performed by a touch panel or the like. For example, the first input operation may be an input operation of tapping the touch panel constituting the input unit 17 once (odd number of times). Similarly, the second input operation may be an input operation of tapping the touch panel constituting the input unit 17 twice (even number of times).
[0071] Although not described in the above embodiment, the first input operation or the second input operation may be any other input operation, such as a long press (including a long press of an input button) or a swipe operation.
[0072] In the above embodiment, the second input operation is described as an input operation in which a predetermined input operation is performed twice (even number of times), but is not limited thereto. The second input operation may be, for example, an input operation in which a predetermined button (for example, a button for specifying up, down, left, or right) is combined with any other button.
[0073] Also, although not described in the above embodiment, the game may be executed by any hardware (e.g., game device 1), such as a home game console such as a PlayStation (registered trademark), a portable game console such as a Nintendo Switch (registered trademark), various game consoles designed for commercial use, or electronic devices such as a personal computer, a smartphone, or a tablet.
[0074] Although the description has been omitted in the above embodiment, the content of the game related to this system is not limited. This system may be applied to any game, such as FPS (First Person Shooter), TPS (Third Person Shooter), RPG (Role Playing Game), action game, simulation game, sports game, card game, battle royale (symmetric type, asymmetric type), MOBA (Multiplayer online battle arena), music game, fighting game, quiz game, etc.
[0075] Furthermore, the above-described series of processes can be executed by hardware or software. In other words, the functional configurations in FIG. 3 and the like are merely examples and are not particularly limited. That is, it is sufficient that the information processing system is provided with a function capable of executing the above-mentioned series of processes as a whole, and the type of functional block used to realize this function is not limited to the example in Fig. 3, etc. Furthermore, the location of the functional block is not limited to the example in Fig. 3, etc., and may be arbitrary. Furthermore, one functional block may be configured as a single piece of hardware, may be configured as a single piece of software, or may be configured as a combination of both.
[0076] Furthermore, the number of different hardware components constituting this system and the number of users are optional, and the system may also include other hardware components.
[0077] Furthermore, when the series of processes is executed by software, the programs constituting the software are installed into a computer or the like from a network or a recording medium.
[0078] The computer may be a computer that is built into dedicated hardware, or a computer that is capable of executing various functions by installing various programs. That is, for example, the various hardware in the above-described embodiment may be freely adopted as any computer, any mobile terminal such as a smartphone, any game machine, etc. Furthermore, any combination of types and contents of various input units and various output units may be adopted.
[0079] Furthermore, the recording medium containing such a program may not only be constituted by a removable medium (not shown) provided separately from the device main body in order to provide the program to a player, etc., but may also be constituted by a recording medium provided to the player in a state in which it is pre-installed in the device main body.
[0080] In this specification, the steps of describing the program to be recorded on the recording medium may be executed in parallel or individually, as well as in chronological order. Also, some of the steps described in the above embodiment may be omitted.
[0081] In addition, in this specification, the term "system" refers to an overall device that is composed of a plurality of devices or a plurality of means.
[0082] Even when these other embodiments are adopted, the effects of the present embodiment are exhibited. In addition, the present embodiment can be appropriately combined with other embodiments, and other embodiments can be appropriately combined with each other.
[0083] In summary, the program to which the present invention is applied can take various forms having the following configurations. A first management means (e.g., a first management means 80) that manages a first input operation and each of a plurality of game contents in association with each other; A second management means (e.g., a second management means 84) that manages the second input operation and each of the plurality of game media in association with each other; A receiving means for receiving the contents of an input operation (for example, an input operation receiving means 62); an execution means (e.g., a game process execution means 60) that executes an in-game process related to a game medium associated with the first input operation or a game medium associated with the second input operation when the first input operation or the second input operation is accepted by an input operation acceptance means; Equipped with the first input operation is an input operation of performing a predetermined input operation once, The second input operation is an input operation of performing a predetermined input operation twice. An information processing system is sufficient. That is, the first management means 80 functions as a first management means. The second management means 84 functions as a second management means. The input operation receiving means 62 functions as a receiving means. The game process execution means 60 functions as an execution means.
[0084] <Effects> This allows players to more easily manage and operate the game media during the game. [Explanation of symbols]
[0085] 1. Game device 11 Control section 60 Game processing execution means 62 Input operation acceptance means 64 Item Management Method 80 First control measure 82 Automatic registration measures 84 Second control measure 66 Registration screen management means 68 Display Control Means 2 Server 200 Control section 220 Game information management means
Claims
1. a first management means for managing a first input operation and each of a plurality of first game media in association with each other; a second management means for managing the second input operation and each of the plurality of second game media in association with each other; A receiving means for receiving the contents of an input operation; a presentation means for presenting two of each of the first game medium and the second game medium in a plurality of different directions; an execution means for executing, when the first input operation or the second input operation is accepted by an input operation acceptance means, an in-game process related to the first game medium arranged in a direction corresponding to an input direction of the first input operation or the second game medium arranged in a direction corresponding to the input direction of the second input operation; Equipped with the first input operation is an input operation of performing an input operation in a predetermined direction once, the second input operation is an input operation in which an input operation is performed twice in the same direction as the first input operation; Information processing system.
2. The second management means has a function different from that of the first management means. The information processing system according to claim 1 .
3. The first management means, when a new game medium is acquired, is capable of automatically associating the first input operation with the newly acquired game medium; When a new game medium is acquired, the second management means does not automatically associate the second input operation with the newly acquired game medium. The information processing system according to claim 1 .
4. The presentation means determines a position for placing the game media according to the type of the game media to be managed. The information processing system according to claim 1 .
5. The device further comprises a granting means for granting a predetermined benefit or effect to a player of the game in accordance with the type or combination of game media managed by the first management means or the second management means. The information processing system according to claim 1 .
6. when a predetermined input operation is performed in a case where there is free space in the game media managed by the first management means, the first management means automatically switches the game media managed by the second management means to be managed by the first management means; The information processing system according to claim 1 .
7. when there is no game content corresponding to the inputted first input operation, the execution means executes an in-game process related to any of the game contents managed by the second management means. The information processing system according to claim 1 .
8. 1. A computer-implemented information processing method, comprising: a first management step of managing a first input operation and each of a plurality of first game media in association with each other; a second management step of managing the second input operation and each of the plurality of second game media in association with each other; A receiving step of receiving the contents of the input operation; a presentation step of arranging and presenting two each of the first game medium and the second game medium in a plurality of different directions; an execution step of executing, when the first input operation or the second input operation is accepted by an input operation acceptance means, an in-game process related to the first game medium arranged in a direction corresponding to an input direction of the first input operation or the second game medium arranged in a direction corresponding to the input direction of the second input operation; Including, the first input operation is an input operation of performing an input operation in a predetermined direction once, the second input operation is an input operation in which an input operation is performed twice in the same direction as the first input operation; Information processing methods.
9. Computer, a first management means for managing a first input operation and each of a plurality of first game media in association with each other; a second management means for managing the second input operation and each of the plurality of second game media in association with each other; A receiving means for receiving the contents of an input operation; a presentation means for presenting two of each of the first game medium and the second game medium in a plurality of different directions; an execution means for executing, when the first input operation or the second input operation is accepted by an input operation acceptance means, an in-game process related to the first game medium arranged in a direction corresponding to an input direction of the first input operation or the second game medium arranged in a direction corresponding to the input direction of the second input operation; Functioning as a the first input operation is an input operation of performing an input operation in a predetermined direction once, the second input operation is an input operation in which an input operation is performed twice in the same direction as the first input operation; program.
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