Information processing device

The information processing device simplifies the lottery process for multiple setting elements by sharing draw results for common draws, effectively enhancing bonus likelihood without complicating the process, thus reducing maintenance costs.

JP7648153B2Active Publication Date: 2025-03-18UNIVERSAL ENTERTAINMENT CORP
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Patent Information

Application Number
JP2021196769
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-12-03
Publication Date
2025-03-18
Estimated Expiration
2041-12-03

AI Technical Summary

Technical Problem

When multiple setting elements are set simultaneously in games that progress based on lottery results, the conventional processing becomes complicated, making it difficult to improve the likelihood of receiving bonuses without complicating the lottery process.

Method used

An information processing device that allows for the selective setting of multiple setting elements, defining the possibility of granting bonuses by increasing the number of draws, and shares the results of the draws for the number of draws common to each set element, simplifying the lottery process.

Benefits of technology

This approach enables the simultaneous setting of multiple elements to enhance bonus likelihood without complicating the lottery process, reducing maintenance costs and simplifying processing and maintenance tasks.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide an information processing device that can perform lottery processing without complicating the lottery processing even when a plurality of setting elements for increasing possibility of imparting a privilege are set simultaneously.SOLUTION: An information processing device for imparting a predetermined privilege in accordance with a result of lottery includes a controller for executing the processing of selectively setting two or more of the plurality of types of setting elements specifying a possibility of imparting the predetermined privilege with an increase in the number of lotteries and processing of sharing results of lotteries with as many as the number of lotteries common to the number of lotteries specified to each of the two or more of the setting elements which have been set.SELECTED DRAWING: Figure 7
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Description

[Technical field]

[0001] The present invention relates to an information processing device. [Background technology]

[0002] Generally, in smartphones (information processing devices) with game applications installed, social games, and the like, various lotteries are held by the player operating the touch panel of the smartphone, and the game progresses based on the lottery results. In such games, a predetermined benefit (for example, transition to a favorable game state (special game) different from the normal game state, high payout, etc.) is awarded depending on the lottery results (Patent Document 1). Then, the player may change the setting of a predetermined setting element (such as using an item) to increase the possibility of receiving the predetermined benefit, that is, to increase the probability of meeting a predetermined condition (Patent Document 2).

[0003] In other words, when a player sets a setting element, the possibility of a specified benefit being awarded may be set to be higher (e.g., three times, five times, etc.) than if the setting element was not set. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] US Patent Application Publication No. 2021 / 0319663 [Patent Document 2] US Patent Application Publication No. 2014 / 0213370 Summary of the Invention [Problem to be solved by the invention]

[0005] When setting predetermined setting elements in this way, there is a need for the player to set a plurality of types of setting elements simultaneously in order to progress through the game more advantageously.

[0006] However, when multiple setting elements are set at the same time, in conventional processing, processing is executed for each setting element, which complicates the lottery processing.

[0007] Therefore, the present invention provides an information processing device that can realize the lottery process without complicating it, even when multiple setting elements for increasing the possibility of receiving a privilege are set simultaneously. [Means for solving the problem]

[0008] The present disclosure relates to an information processing device that awards a predetermined benefit based on a result of a lottery, It is equipped with a controller that executes the following processes: A process of selectively setting two or more of a plurality of types of setting elements that define the possibility of granting the predetermined benefit by increasing the number of lotteries; A process of sharing the results of the lottery for a number of lottery draws that are common to the number of lottery draws specified for each of the two or more setting elements that have been set.

[0009] According to the above configuration, even if two or more of multiple types of setting elements are set, which stipulate the possibility of granting a predetermined benefit by increasing the number of lotteries, the lottery results are shared for the number of lotteries common to the number of lotteries stipulated for each setting element, so the lottery processing related to multiple types of setting elements can be standardized and simplified as much as possible, making it easier to handle processing errors and perform maintenance such as updates, etc. This makes it possible to reduce maintenance costs.

[0010] The present disclosure also relates to the information processing device, There are a plurality of types of the benefit, and the plurality of types of the benefit are associated with a priority order; The controller may further execute the following processes. a process of storing the privilege with a lower priority in a storage device when the privilege with a lower priority is won while repeating the lottery for a number of times common to the number of times of lottery specified for each of the two or more set setting elements; If the prize with the higher priority is won, the prize with the higher priority is awarded, and if the prize with the higher priority is not won, the prize with the lower priority stored in the storage device is awarded.

[0011] According to the above configuration, even if two or more setting elements are set, the high priority benefit is awarded even if a low priority benefit and a high priority benefit are won during the repeated lotteries for the common number of times. This prevents the adverse effect of depriving the opportunity to award the high priority benefit even if the low priority benefit is won first when two or more setting elements are set.

[0012] The present disclosure also relates to the information processing device, The number of lottery draws specified for each setting element may correspond to the probability of receiving the benefit.

[0013] According to the above configuration, when the probability of receiving a special bonus is increased, the number of lotteries can be increased. This eliminates the need to set a separate lottery probability when increasing the probability of receiving a special bonus, and facilitates maintenance such as troubleshooting and update work.

[0014] The present disclosure also provides a game control method for awarding a predetermined benefit based on a result of a lottery, comprising: A step of selectively setting two or more of a plurality of types of setting elements that define the possibility of granting the predetermined benefit by increasing the number of lottery draws; a step of sharing the results of the lotteries for the number of lotteries common to the number of lotteries specified for each of the two or more setting elements set; It may include. Effect of the Invention

[0015] It is possible to provide an information processing device that can realize the lottery process without complicating it, even when multiple setting elements for improving the possibility of receiving a benefit are set simultaneously. [Brief description of the drawings]

[0016] [Figure 1] FIG. 1 is an explanatory diagram showing a display state of a smartphone (information processing device). [Diagram 2] FIG. 2 is an explanatory diagram of a network environment between a smartphone and a server. [Diagram 3] FIG. 2 is a block diagram showing an electrical configuration of a smartphone (information processing device). [Figure 4] 13 is an explanatory diagram of an example of winning determination and a symbol combination table in the "WAYS BET" slot game. [Diagram 5] FIG. 11 is a flowchart showing an item use process. [Figure 6] FIG. 13 is a flowchart of a slot game control process. [Figure 7] FIG. 11 is a flowchart showing an item lottery process. [Figure 8] FIG. 11 is a flowchart showing an item lottery process. [Figure 9] FIG. 11 is a flowchart showing an item lottery process. [Figure 10] FIG. 13 is an explanatory diagram of a usage mode of an item displayed on a display. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0017] (Embodiment) The information processing apparatus of this embodiment will be described with reference to the drawings.

[0018] The game executed in this embodiment is installed and executed as application software (program, game data) in an information processing device, such as a portable information device such as a smartphone, a portable computer, a laptop computer, a notebook computer, a tablet PC, a handheld PC, a PDA (Personal Data Assistant), etc. The application software for executing this game is downloaded from a server or the like by a communication means (see FIG. 2) and stored in a storage device (flash memory 104) in the information processing device. The communication means may be a transmission path capable of two-way communication, such as the Internet or cable television, or may be a broadcast that transmits information in only one direction.

[0019] In addition, the application software that executes the game may be stored on a storage medium such as a CD-ROM, DVD-ROM, MO (magneto-optical disk), flash memory, etc., and may be read from the storage medium as needed and installed in a storage device within the information processing device.

[0020] In this embodiment, the information processing device will be described by taking a smartphone 1 shown in Fig. 1 as an example. In the following description, the smartphone 1 will be used, but the processing and operation of the smartphone 1 can be replaced with the invention of a program or a game control method.

[0021] The game may also be realized as a social game. Specifically, the application software of the game may be executed on a web browser provided by a server, and the game may be executed by accessing the web browser provided by a mobile information device such as a smartphone. In this case, the server, or the server and the mobile information device such as a smartphone that accesses the server, correspond to the information processing device of the present invention.

[0022] (online) The game executed in this embodiment is a slot game, which is executed as an online game. Specifically, as shown in Fig. 2, a server 100 managed by an organization that operates the slot game and smartphones 1 operated by a large number of players are connected via a computer network (the Internet).

[0023] In this way, the slot game is executed online. This allows the player to download the application software of the slot game from the server 100, install it on the smartphone 1, and execute the slot game. The server 100 (management system) also exchanges the credits held by the player (payments can be made with cash, credit cards, electronic money, prepaid cards, etc.) for electronic coins (game media) that can be used in the slot game, and manages the coins held by the player.

[0024] (Configuration of Smartphone 1) 3, the smartphone 1 includes a CPU 101 (controller), a ROM 102, a RAM 103, a flash memory 104, an operation button 108, a power switch 109, a bus line 110, a network I / F 111, a camera 112, an image sensor I / F 113, a microphone 114, a speaker 115, an audio input / output I / F 116, a display I / F 117, a sensor controller 118, a short-range communication circuit 119, and an antenna 119a of the short-range communication circuit 119, all of which are located within a housing 11. A display 120 provided with a touch panel 5 (input unit) is also built into the front surface of the housing 11.

[0025] The display 120 is configured to be capable of displaying an image. Examples of the display system of the display 120 include a liquid crystal system, an organic electroluminescence system, a CRT (Cathode Ray Tube) system, a plasma system, and the like.

[0026] A central processing unit (CPU) 101 controls the overall operation of the smartphone 1. A read only memory (ROM) 102 stores programs used to drive the CPU 101, such as an initial program loader (IPL).

[0027] The RAM (Random Access Memory) 103 is used as a work area for the CPU 101. The flash memory 104 stores various data such as application software (programs) for executing the game of this embodiment, communication programs, image data, and sound data (symbol strings of video reels, which will be described later, a symbol combination table, game data required for slot games, and the number of owned coins). The operation button 108 is a button that is operated when initially setting up the smartphone 1, etc. The power switch 109 is a switch for switching the power of the smartphone 1 ON / OFF.

[0028] The network I / F (Interface) 111 is an interface for performing data communication with the server 100 or the like using a communication network such as the Internet. The camera 112 is a type of built-in imaging means that captures an image of a subject under the control of the CPU 101 to obtain image data. The image sensor I / F 113 is a circuit that controls the driving of the camera 112. The microphone 114 is a type of built-in sound collection means that inputs sound. The sound input / output I / F 116 is a circuit that processes input and output of sound signals between the microphone 114 and the speaker 115 under the control of the CPU 101. The display I / F 117 is a circuit that transmits image data to the display 120 under the control of the CPU 101. The sensor controller 118 is a circuit that accepts input from a touch panel 5 provided on the display 120. The short-distance communication circuit 119 is a communication circuit such as NFC (Near Field Communication) (registered trademark) or Bluetooth (registered trademark). The bus line 110 is an address bus, a data bus, or the like for electrically connecting each component such as the CPU 101.

[0029] (Overview of the slot game running on smartphone 1) In the smartphone 1 having the above configuration, the CPU 101 executes application software for a slot game in accordance with a program.

[0030] When the application software for the slot game is executed on the smartphone 1, various game start performance images and the like are displayed. After that, when a selection image for starting the "slot game" is selected on the touch panel 5, the slot game starts (details will be described later). For example, when the slot game starts, a slot game is executed in which multiple symbols are rearranged based on the results of a lottery in the symbol display area 21 consisting of 15 areas in a matrix of 5 columns and 3 rows as shown in FIG. 1 (details will be described later).

[0031] Note that multiple types of slot games may be prepared to be selected, and the rules, payout patterns, and presentation images may differ depending on the type of slot game being executed. For example, in one type of "slot game," a slot game is executed in which multiple symbols are rearranged in the symbol display area 21 consisting of nine areas in a 3-column x 3-row matrix, or in the symbol display area 21 consisting of twenty areas in a 5-column x 4-row matrix.

[0032] In this embodiment, the details of which will be described later, a "LEFT TO RIGHT" type is adopted for determining whether or not a win has been won. This means that a win is awarded if a predetermined number or more (3 to 5 in this embodiment) of the same kind of symbols are consecutively connected from the left column to the right column of the symbol display area 21 among the multiple symbols rearranged in the symbol display area 21 (see FIG. 4).

[0033] Note that a type of winning may be adopted in which the winning is determined by a combination of symbols rearranged on a payline (winning determination) that is specified by connecting predetermined areas of each column among a plurality of symbols rearranged in the symbol display area 21. Also, a scatter type may be adopted in which the winning is determined by the number of symbols of the same kind displayed in the symbol display area 21.

[0034] In this way, the smartphone 1 determines the symbols to be rearranged by performing a lottery for the slot game in advance, and displays the lottery result in the symbol display area 21 of the display 120.

[0035] Here, when starting the slot game of this embodiment, the player basically consumes a predetermined amount of coins (game media) that he / she owns, and can start the slot game in exchange for consuming the coins. If a predetermined condition is met, the slot game can be started without consuming coins (such as satisfying the conditions for granting free games or playing a predetermined number of slot games per day without consuming coins).

[0036] The coins (game media) possessed by the player are electronic information, and the player can exchange credits for coins by accessing the server 100 from the smartphone 1 and following the payment method designated by the operating organization of the slot game. The coins possessed by the player are used in a wide variety of ways, such as being consumed as payment for obtaining effects that affect the slot game (purchasing items) or being consumed as payment for changing the appearance of the character that represents the player.

[0037] The number of coins owned by each player, which is managed by the server 100, is shared through communication between the server 100 and each smartphone 1. The number of coins owned by each player, which is shared with the server 100, is stored in the flash memory 104 of the smartphone 1.

[0038] The gaming medium is not particularly limited, and may be, for example, a medal, a token, electronic money, a ticket, etc., when the slot game according to the present embodiment is executed on a gaming machine (slot machine) installed in a hall, etc. The ticket is not particularly limited, and may be, for example, a ticket with a barcode, etc. Furthermore, the gaming medium may be a game point that does not include valuable information.

[0039] (Slot Games: Definition) The slot game executed in this embodiment is a game in which multiple symbols are varied (scrolling image of reels) within the symbol display area 21, then stopped and displayed (rearranged), and benefits (such as dividends and bonus games) are awarded based on the combination of symbols displayed within the symbol display area 21. Note that the state in which multiple symbols are varied and then stopped and displayed within the symbol display area 21 is referred to as "rearrangement."

[0040] The payout awarded based on the combination of symbols displayed in the symbol display area 21 is coins.

[0041] A "unit game" is a series of operations from the start of betting acceptance to a state where a prize can be established (a combination of symbols satisfies a predetermined relationship). In other words, a unit game includes one each of a bet time for accepting bets, a game time for rearranging stopped symbols, and a payout time for a payout process for awarding a payout.

[0042] (Slot game screen) Next, the slot game screen displayed on the display 120 of the smartphone 1 will be described.

[0043] As shown in Fig. 1, when a slot game is executed, a slot game screen is displayed on the display 120. The slot game screen displays a symbol display area 21 consisting of 15 areas in a 5-column x 3-row matrix, a game information display area 22 displaying information (such as the current number of owned coins) that increases or decreases as the slot game is executed, a performance display area 23 displaying game-related videos, still images, and messages in accordance with the development of the slot game, and an operation display area 24 that the player operates to progress in the slot game. In the operation display area 24, a spin button 241, an AUTO button 242, an ITEM button 243, a bet button 244, a WIN display unit 245, and a shop button 246 are displayed.

[0044] A touch panel 5 that allows the slot game screen to be seen through is provided on the entire surface of the display 120. The touch panel 5 is capable of detecting the coordinates of the part touched by the player's finger or the like. This allows one slot game (unit game) to be played, for example, by touching the image of a spin button 241. Furthermore, continuous slot games can be played by touching the image of an AUTO button 242. Furthermore, by touching the image of an ITEM button 243, the player can select and use an item (which has an effect that affects the slot game) that he or she has previously acquired. Furthermore, by touching the image of a shop button 246, the smartphone 1 can access the server 100 and move to a shop where credits (which can be settled with cash, credit cards, electronic money, prepaid cards, etc. owned by the player) can be exchanged for coins, or credits or coins can be exchanged for items.

[0045] (Symbol display area 21) As shown in FIG. 4, the symbol display area 21 of the slot game has five row areas (first row area to fifth row area) in which a row is divided into three areas, an upper row, a middle row, and a lower row (three rows). Video reels 3 (REEL1, REEL2, REEL3, REEL4, REEL5) are displayed in the first row area to the fifth row area. In the video reel 3 of the slot game of this embodiment, the rotation and stopping action of a mechanical reel with multiple symbols drawn on its periphery is expressed by images. Symbol rows consisting of multiple symbols are assigned to the video reels 3 (REEL1, REEL2, REEL3, REEL4, REEL5).

[0046] In the symbol display area 21, the symbol columns assigned to the video reels 3 (REEL1, REEL2, REEL3, REEL4, REEL5) are scrolled and stopped after a predetermined time has passed. As a result, a part of each symbol column (three consecutive symbols) is displayed in sequence in the symbol display area 21. In the first to fifth row areas of the symbol display area 21, one symbol is displayed in each of the three areas of the upper row, middle row, and lower row according to the video reels 3 (REEL1, REEL2, REEL3, REEL4, REEL5). In other words, the symbol display area 21 displays 15 symbols in 5 rows and 3 rows.

[0047] As described above, in the symbol display area 21, 15 areas are arranged in a matrix shape, with five row areas (multiple columns) and three rows (multiple columns), namely the upper row, middle row, and lower row, intersecting each other.

[0048] In slot games, the winning judgment is of the "LEFT TO RIGHT" type. First, by selecting one of five WAYS BETs (WAYS BET1, WAYS BET2, WAYS BET3, WAYS BET4, WAYS BET5), the area that will be the subject of the winning judgment is determined from the 15 areas of 5 columns x 3 rows in the symbol display area 21 (determination of the winning area). Then, if the symbols that stop in the area that is the subject of the winning judgment are connected in a predetermined number of consecutive rows from the 1st row area to the 5th row area, a winning is determined (see Figure 4).

[0049] The selection of the five WAYS BET levels (WAYS BET1, WAYS BET2, WAYS BET3, WAYS BET4, WAYS BET5) is performed by touching the "+" and "-" buttons (see FIG. 1) of the bet button 244 (corresponding to a betting device). To select WAYS BET1, two coins are required. To select WAYS BET2, three coins are required. To select WAYS BET3, seven coins are required. To select WAYS BET4, 15 coins are required. To select WAYS BET5, 25 coins are required.

[0050] Specifically, when "WAYS BET1" is selected, the upper, middle, and lower rows of the first row region, the middle row of the second row region, the middle row of the third row region, the middle row of the fourth row region, and the middle row of the fifth row region of the symbol display area 21 are the targets of the winning judgment (become effective). When "WAYS BET2" is selected, the upper, middle, and lower rows of the first row region, the upper, middle, and lower rows of the second row region, the middle row of the third row region, the middle row of the fourth row region, and the middle row of the fifth row region of the symbol display area 21 are the targets of the winning judgment (become effective). When "WAYS BET3" is selected, the upper, middle, and lower rows of the first row region, the upper, middle, and lower rows of the second row region, the upper, middle, and lower rows of the third row region, the middle row of the fourth row region, and the middle row of the fifth row region of the symbol display area 21 are the targets of the winning judgment (become effective). In addition, when "WAYS BET4" is selected, the upper, middle and lower rows of the first row area, the upper, middle and lower rows of the second row area, the upper, middle and lower rows of the third row area, the upper, middle and lower rows of the fourth row area, and the middle row of the fifth row area of ​​the symbol display area 21 become targets for prize determination (become effective). In addition, when "WAYS BET5" is selected, the upper, middle and lower rows of the first row area, the upper, middle and lower rows of the second row area, the upper, middle and lower rows of the third row area, the upper, middle and lower rows of the fourth row area, and the upper, middle and lower rows of the fifth row area of ​​the symbol display area 21 become targets for prize determination (become effective).

[0051] (Video reel symbol row) Next, the structure of the symbol arrays on the video reels of a slot game will be described. The video reels "REEL1", "REEL2", "REEL3", "REEL4" and "REEL5" are each assigned a symbol row consisting of symbols corresponding to code numbers "0" to "33". The types of symbols arranged in each symbol row of the video reel include normal symbols such as "7", "HEART", "BELL", "WATERMELON", "CHERRY", "ACE (A)", "KING (K)", "QUEEN (Q)", "JACK (J)", "10", and "9", as well as the "WILD" symbol, which is a versatile symbol (almighty symbol) that can substitute for other symbols.

[0052] (Symbol combination table) Next, the symbol combination table will be described. The symbol combination table of a slot game specifies the number of coins to be paid out (dividend) for the symbol pattern combination (number of symbols) related to a win (WIN) (see FIG. 4). In a slot game, the scrolling of the symbol rows on the video reels is stopped, and a win is achieved when a predetermined number of symbols of a predetermined type are connected from the first row area to the fifth row area in the area of ​​the symbol display area 21 that is the subject of the win determination by the above-mentioned WAYS BET. Then, a prize such as a dividend is awarded to the player according to the win.

[0053] Basically, for each of the types of symbols "7", "HEART", "BELL", "WATERMELON", "CHERRY", "A", "K", "Q", "J", "10", and "9", a win is established when a predetermined number of symbols of one type are arranged in a line from the first column area to the fifth column area in a manner that is the subject of the winning judgment by the above-mentioned WAYS BET. For the "WILD" symbol, it substitutes for each of the types of symbols "7", "HEART", "BELL", "WATERMELON", "CHERRY", "A", "K", "Q", "J", "10", and "9". In addition, when a "BONUS" win is established, a predetermined number of free games are awarded as a bonus.

[0054] For example, when "WAYS BET3" is selected, the upper, middle and lower rows of the first row area, the upper, middle and lower rows of the second row area, the upper, middle and lower rows of the third row area, the middle row of the fourth row area and the middle row of the fifth row area of ​​the symbol display area 21 are the targets for winning judgment (are valid). Then, when the scrolling of each symbol row of the video reel 3 (REEL1, REEL2, REEL3, REEL4, REEL5) is stopped and the symbol "7" stops at the lower row of the first row area, the upper row of the second row area and the middle row of the third row area, respectively, three connected symbols of "7" are connected from the first row area to the third row area ("LEFT TO RIGHT"), and a winning combination of three kinds of "7" is established (3 kinds of "7" is established).

[0055] In slot games, the number of bets required for each of the five WAYS BET selections is determined (WAYS BET1: 2 coins, WAYS BET2: 3 coins, WAYS BET3: 7 coins, WAYS BET4: 15 coins, WAYS BET5: 25 coins). Note that multiple WAYS BETs may be selected in a single game. For example, if WAYS BET3 (7 coins) is selected three times, the total number of bets required is 21 coins ("7" x "3" = 21), but if a 3rd Kind of "7" wins ("50" coins paid out), "50" x "3" = "150" is determined as the number of coins paid out.

[0056] In this embodiment, when a winning is established by executing a slot game (unit game), if the total payout to be awarded by the winning is 20 to 39 times the bet amount, it is evaluated as a "BIG WIN" (benefit), when it is 40 to 59 times the bet amount, it is evaluated as a "MEGA WIN" (benefit), when it is 60 to 99 times the bet amount, it is evaluated as a "GIGA WIN" (benefit), and when it is 100 times or more the bet amount, it is evaluated as a "GOD WIN" (benefit). For example, when a winning is established by executing a slot game (unit game), if the total payout to be awarded by the winning is "500" and the bet amount is "25", the total payout to be awarded is calculated as "20" times the bet amount, which is within the range of 20 to 39 times, and is evaluated as a "BIG WIN".

[0057] In this embodiment, each benefit is ranked, with "GOD WIN", "GIGA WIN", "MEGA WIN", and "BIG WIN" being set in order of decreasing rank (value) (highest priority).

[0058] [Program Contents] Next, a slot game program executed by the smartphone 1 will be described with reference to FIGS.

[0059] (How to use the item) In the slot game of this embodiment, items that have advantageous effects for the player are available. For example, in this embodiment, there are items such as a "BONUS Winning Probability x3" that triples the winning probability of a "BONUS" in the slot game to be executed, an "MEGA WIN Winning Probability x10" that triples the winning probability of a "MEGA WIN" in the slot game to be executed, and an "BIG WIN Winning Probability x5" that triples the winning probability of a "BIG WIN" in the slot game to be executed. Note that various integer values ​​can be set for the multiplier of the winning probability of the above items.

[0060] Next, a brief description will be given of how items are acquired in the slot game of this embodiment. In the slot game of this embodiment, various items can be acquired in the process of progressing through the slot game, as a bonus given as a result of the slot game, or by exchanging coins for items in a shop. For example, as shown in FIG. 1, after the end of a unit game of the slot game, the player can move to a shop window where various items can be exchanged by touching the image of the shop button 246 in the operation display area 24. When moving to this shop window, a plurality of icons corresponding to various items and the number of coins required for exchange are displayed. The player can select an item to be exchanged for the coins he possesses from the plurality of displayed icons. For example, when the player selects the icon 221 corresponding to the item "BIG WIN 5 times probability of winning" from the plurality of icons, the number of coins required for the exchange of the item "BIG WIN 5 times probability of winning" is subtracted from the coins he possesses, and he can acquire the item "BIG WIN 5 times probability of winning".

[0061] Next, the use of items in the slot game of this embodiment will be described. In this embodiment, for example, as shown in FIG. 10, after the unit game of the slot game is finished, the player can move to the item window 230 where the player can select and use the items he possesses by touching the image of the ITEM button 243 in the operation display area 24. When moving to this item window 230, the item icons 231 possessed by the player are displayed as shown in FIG. 10. The player can select the item icon 231 he wants to use from the multiple item icons 231 displayed. Here, in this embodiment, when executing the unit game of the slot game, multiple items can be selected and used at the same time. For example, as shown in FIG. 10, when the item of "BONUS winning probability 3 times", the item of "MEGA WIN winning probability 10 times", and the item of "BIG WIN winning probability 5 times" are selected at the same time from the multiple item icons 231, the effects based on the use of each item are simultaneously exerted.

[0062] (Item use process) The item use process will be described with reference to FIG. The CPU 101 determines whether or not any item icon 231 has been selected from among the multiple item icons 231 (S1). If no item icon 231 has been selected (S1: NO), the CPU 101 waits for an item icon 231 to be selected.

[0063] On the other hand, when the item icon 231 is selected (S1: YES), the number of lottery draws is added to each counter according to the type and multiplier of the selected item (S2). For example, when three items, namely, an item of "BONUS winning probability 3 times", an item of "MEGA WIN winning probability 10 times", and an item of "BIG WIN winning probability 5 times", are selected at the same time, the CPU 101 adds "3" to the BONUS lottery draw count counter L, adds "10" to the MEGA WIN lottery draw count counter M, and adds "5" to the BIG WIN lottery draw count counter N stored in the flash memory 104. Here, in this embodiment, the value of each lottery draw count counter to be added corresponds to the multiple of the winning probability of the selected item (the increase rate of the probability of the special offer being given) (the setting can be changed).

[0064] In other words, in the item use process of this embodiment, multiple items (setting elements) can be selectively used (set) simultaneously, which determine the probability (possibility) of receiving a specified benefit, such as winning a "BONUS", winning a "MEGA WIN", or winning a "BIG WIN", by increasing the number of lottery draws.

[0065] In addition, since the number of draws specified for each item is associated with the probability of receiving a bonus, if the probability of receiving a bonus is to be increased, the number of draws can be increased. This makes it unnecessary to set a separate probability of draws when increasing the probability of receiving a bonus, and facilitates maintenance such as troubleshooting and update work.

[0066] After the process of S2, the process returns to S1.

[0067] (Slot game control processing) Next, the slot game control process will be described with reference to FIG. In this embodiment, a case will be described in which three items, a "BONUS win probability x3", a "MEGA WIN win probability x10", and a "BIG WIN win probability x5", are used through the item use process.

[0068] First, in order to start a slot game, the CPU 101 performs an initialization process at the end of one game (S11). For example, data that becomes unnecessary after each unit game is cleared from the working area of ​​the flash memory 104, such as a WAYS BET that was activated in the previous unit game and symbols that have been selected by lottery to be displayed in the symbol display area 21.

[0069] Next, the CPU 101 performs a bet / start check process (S12). In this process, input checks of WAYS BET (WAYS BET1, WAYS BET2, WAYS BET3, WAYS BET4, WAYS BET5) selected on the touch panel 5 or the like are performed. At this time, an area in the symbol display area 21 that is the subject of the winning determination due to the selection of WAYS BET is displayed with a white frame so as to be distinguished from an area (black frame) that is not the subject of the winning determination. This makes it possible to visually distinguish the area that is the subject of the winning determination from the area that is not the subject of the winning determination.

[0070] In addition, in the bet start check process, the amount bet by WAYS BET is stored in a BET number counter provided in the flash memory 104 .

[0071] Next, the CPU 101 performs a symbol lottery process (S13). In this symbol lottery process, symbols to be stopped are determined by lottery from among a plurality of symbols arranged in each symbol column of the video reel (REEL1, REEL2, REEL3, REEL4, REEL5) using the symbol columns of the video reels. The symbols to be stopped are data of five symbols to be displayed in the middle rows of the first to fifth column regions of the symbol display area 21, among a plurality of symbols constituting each symbol column of the video reel 3. In this way, 15 symbols to be displayed in the symbol display area 21 are determined.

[0072] Then, the CPU 101 stores the determined five symbols to be stopped in a symbol storage area provided in the flash memory 104.

[0073] Next, the CPU 101 performs a payout amount calculation process (S14). In this process, based on the symbol combination table (see FIG. 4) stored in the flash memory 104, it is determined which winning event will be established when 15 symbols to be displayed in the symbol display area 21 are connected in a predetermined number of rows from the first row area to the fifth row area in the area that is the target of the winning event determination by the above-mentioned WAYS BET. If a winning event is established, the total amount of payouts according to the established winning event is calculated. Then, the CPU 101 stores the payout calculated by this payout amount calculation process in a payout amount storage area provided in the flash memory 104. If no winning event is established and no payout is awarded, the payout is treated as "0".

[0074] Furthermore, the CPU 101 extracts a random number for effect depending on the winning result, and determines by lottery one of a plurality of predetermined effect contents.

[0075] Next, the CPU 101 determines whether or not "BONUS" (3rd kind or more of "BONUS" is won) has been won (S15). If "BONUS" has been won (S15: YES), the CPU 101 performs a symbol display control process, starts scrolling each symbol column of the video reel, and after a predetermined time has elapsed, the five symbols to be stopped determined in the symbol lottery process of S13 are stopped in sequence in the middle rows of the first row area to the fifth row area of ​​the symbol display area 21. That is, the symbol combination including the winning "BONUS" is rearranged in the symbol display area 21.

[0076] At this time, if a prize other than the "BONUS" prize is won, a payout based on the result of the payout amount calculation process of S14 is awarded. That is, the value stored in the payout amount storage area provided in the flash memory 104 is awarded as the payout. For example, if a prize equivalent to "BIG WIN" is won in addition to the "BONUS" prize, a payout equivalent to 20 to 39 times the bet amount is awarded. The awarded payout is then added to the value of the coin number counter provided in the flash memory 104.

[0077] Then, a bonus game execution process is performed (S16), which is awarded as a result of winning "BONUS". In this bonus game execution process, the player can play the slot game a predetermined number of times without spending coins. Then, the process proceeds to S11.

[0078] If "BONUS" is not won in the process of S15 (S15: NO), the CPU 101 judges whether or not a bonus equal to or greater than "MEGA WIN" ("MEGA WIN", "GIGA WIN", "GOD WIN") has been achieved as a result of the payout calculation process (S17). Specifically, it is judged whether or not the value obtained by dividing the value stored in the payout storage area in the flash memory 104 (the total payouts awarded for the achieved winnings) by the value of the BET number counter in the flash memory 104 (the bet amount) as a result of the payout calculation process is "40" or more ("MEGA WIN" or more).

[0079] Then, if a special prize of "MEGA WIN" or more has been won (S17: YES), the CPU 101 performs a symbol display control process, starts scrolling each symbol column of the video reel, and after a predetermined time has elapsed, the five symbols to be stopped determined in the symbol lottery process of S13 are stopped sequentially in the middle rows of the first to fifth row areas of the symbol display area 21. That is, the symbol combination constituting the winning prize of "MEGA WIN" or more that has been won is rearranged in the symbol display area 21.

[0080] After that, the CPU 101 awards a payout based on the realized benefit of "MEGA WIN" or more (S18). After the process of S18, the process returns to S11.

[0081] On the other hand, if the "MEGA WIN" or higher bonus is not established (S17: NO), the CPU 101 judges whether or not any of the values ​​of the BONUS lottery count counter L, MEGA WIN lottery count counter M, or BIG WIN lottery count counter N stored in the flash memory 104 is 1 or more (S19). That is, it is judged whether or not an item that increases the winning probability is used by the above-mentioned item use process. Then, if any of the values ​​of the BONUS lottery count counter L, MEGA WIN lottery count counter M, or BIG WIN lottery count counter N is 1 or more (S19: YES), an item lottery process described later is executed (S20). After the process of S20, the process returns to the process of S11.

[0082] On the other hand, if any one of the values ​​of the BONUS lottery count counter L, the MEGA WIN lottery count counter M, or the BIG WIN lottery count counter N is not 1 or more (S19: NO), that is, if the values ​​of L, M, and N are all "0" and no item for increasing the winning probability has been used by the above-mentioned item use process, the CPU 101 performs a symbol display control process, and scrolling of each symbol column of the video reel begins. After a predetermined time has elapsed, the five symbols to be stopped determined in the symbol lottery process of S13 are stopped sequentially in the middle rows of the first row area to the fifth row area of ​​the symbol display area 21.

[0083] Thereafter, a payout process based on the result of the payout amount calculation process of S14 is executed (S21). That is, the value stored in the payout amount storage area provided in the flash memory 104 is awarded as a payout (if it is a loss, no payout is awarded). The awarded payout is added to the value of the coin number counter provided in the flash memory 104. After the process of S21, the process returns to the process of S11.

[0084] (Item lottery processing) The item lottery process will be described with reference to Figures 7 to 9. The item lottery process is a process executed in S20 of the slot game control process. That is, the item lottery process is a process executed when an item that increases the winning probability is used by the above-mentioned item use process.

[0085] First, the CPU 101 subtracts "1" from each of the values ​​of the BONUS lottery count counter L, the MEGA WIN lottery count counter M, and the BIG WIN lottery count counter N stored in the flash memory 104 (S31). If the counter value is "0", the value is maintained at "0".

[0086] For example, if the value of the BONUS lottery count counter L is "3", the value of the MEGA WIN lottery count counter M is "10", and the value of the BIG WIN lottery count counter N is "5", "1" is subtracted from each value, and the value of the BONUS lottery count counter L becomes "2", the value of the MEGA WIN lottery count counter M becomes "9", and the value of the BIG WIN lottery count counter N becomes "4". As a result, one lottery that is common to the lottery counts stipulated for each of the three items used shares the result of the symbol lottery process of S13.

[0087] Next, the CPU 101 performs a termination initialization process (S32). Specifically, data that is no longer needed in the working area of ​​the flash memory 104, such as the symbols determined to be displayed in the symbol display area 21 in the process of S13, is cleared.

[0088] Next, the CPU 101 performs a symbol lottery process (S33). In this symbol lottery process, symbols to be stopped are determined by lottery from among the multiple symbols arranged in each symbol column of the video reel (REEL1, REEL2, REEL3, REEL4, REEL5) using the symbol columns of the video reels used in the process of S13. The symbols to be stopped are data of five symbols to be displayed in the middle rows of the first to fifth column regions of the symbol display area 21, among the multiple symbols constituting each symbol column of the video reel 3. In this way, 15 symbols to be displayed in the symbol display area 21 are determined.

[0089] Then, the CPU 101 stores the determined five symbols to be stopped in a symbol storage area provided in the flash memory 104.

[0090] Next, the CPU 101 performs a payout amount calculation process (S34). In this process, based on the symbol combination table (see FIG. 4) stored in the flash memory 104, it is determined which winning event will be established when 15 symbols to be displayed in the symbol display area 21 are connected in a predetermined number of rows from the first row area to the fifth row area in the area that is the subject of the winning determination by the above-mentioned WAYS BET. If a winning event is established, the total payout amount according to the established winning event is calculated. Then, the CPU 101 stores the payout amount calculated by this payout amount calculation process in a payout amount storage area provided in the flash memory 104.

[0091] Next, the CPU 101 determines whether or not "BONUS" (3 kinds or more of "BONUS" are achieved) has been won (S35).

[0092] If the "BONUS" has been won (S35: YES), the CPU 101 determines whether the value of the BONUS selection count counter L is 1 or more (S36). If the value of the BONUS selection count counter L is 1 or more (S36: YES), the CPU 101 performs a symbol display control process, starts scrolling each symbol column of the video reel, and after a predetermined time has elapsed, the five symbols to be stopped determined in the symbol selection process of S33 are stopped in sequence in the middle rows of the first row region to the fifth row region of the symbol display area 21. That is, a symbol combination including the "BONUS" winning combination is rearranged in the symbol display area 21.

[0093] At this time, if a prize other than the "BONUS" prize is won, a payout based on the result of the payout amount calculation process of S34 is awarded. That is, the value stored in the payout amount storage area provided in the flash memory 104 is awarded as the payout. For example, if a prize equivalent to "MEGA WIN" is won in addition to the "BONUS" prize, a payout equivalent to 40 to 59 times the bet amount is awarded. The awarded payout is then added to the value of the coin number counter provided in the flash memory 104.

[0094] Then, a bonus game execution process is performed (S37) in which a bonus is awarded as a result of winning "BONUS". In this bonus game execution process, the player can play the slot game a predetermined number of times without consuming coins. After the process of S37, this process ends.

[0095] On the other hand, if the value of the BONUS lottery count counter L is not 1 or more (S36: NO) (i.e., if the value of the BONUS lottery count counter L is 0), the "BONUS" prize is not awarded, and the next step, whether or not a "MEGA WIN" has been awarded, is determined (S38).

[0096] In this way, when the result of the symbol lottery process is that "BONUS" is won, if the value of the BONUS lottery count counter L is 1 or more, a bonus game execution process is performed, and if the value of the BONUS lottery count counter L is 0, the "BONUS" is not won, and it is determined whether or not "MEGA WIN" has been won. This allows the result of one symbol lottery process to be commonly used.

[0097] Then, if the value of the BONUS lottery count counter L is not 1 or more in the process of S36 (S36: NO), or if the "BONUS" is not won in the process of S35 (S35: NO), the CPU 101 judges whether or not "MEGA WIN" is established as a result of the payout amount calculation process (S38). Specifically, it is judged whether or not the value obtained by dividing the value stored in the payout amount storage area provided in the flash memory 104 (the total amount of payouts awarded for the established winnings) by the value of the BET number counter provided in the flash memory 104 (the amount bet) as a result of the payout amount calculation process is within the range of "40 to 59".

[0098] If "MEGA WIN" is established (S38: YES), the CPU 101 judges whether the value of the MEGA WIN selection count counter M is 1 or more (S39). If the value of the MEGA WIN selection count counter M is 1 or more (S39: YES), the CPU 101 judges whether the value of the BONUS selection count counter L is 1 or more (S40).

[0099] On the other hand, if the value of the MEGA WIN lottery number counter M is not 1 or more (S39: NO) (i.e., if the value of the MEGA WIN lottery number counter M is 0), the "MEGA WIN" is not established, and it is determined whether or not the next "BIG WIN" has been established (S44).

[0100] Then, when the value of the BONUS selection count counter L is not 1 or more (S40: NO) (i.e., when the value of the BONUS selection count counter L is "0"), the CPU 101 performs a symbol display control process, starts scrolling each symbol column of the video reel, and after a predetermined time has elapsed, the five symbols to be stopped determined in the symbol selection process of S33 are stopped sequentially in the middle rows of the first row area to the fifth row area of ​​the symbol display area 21. That is, the symbol combination constituting the winning "MEGA WIN" is rearranged in the symbol display area 21.

[0101] Then, the "MEGA WIN" payout is awarded (S41). After the process of S41, this process ends.

[0102] In this way, when "MEGA WIN" is established as a result of the symbol lottery process, if the value of the MEGA WIN lottery count counter M is 1 or more, the payout for "MEGA WIN" is awarded on the condition that the value of the BONUS lottery count counter L is 0, and if the value of the MEGA WIN lottery count counter M is 0, "MEGA WIN" is not established, and the establishment of "BONUS", "MEGA WIN", "BIG WIN", etc. is judged in a later process. This allows the result of one symbol lottery process to be commonly used.

[0103] On the other hand, if the value of the BONUS selection count counter L is 1 or more (S40: YES), the CPU 101 refers to the flash memory 104 and determines whether or not there is a stock of "MEGA WIN" (whether or not the stock flag of "MEGA WIN" is on) (S42).

[0104] If there is no stock of "MEGA WIN" (S42: NO), the CPU 101 turns on the stock flag of "MEGA WIN" stored in the flash memory 104 (S43).

[0105] On the other hand, if "MEGA WIN" is not won (S38: NO), the CPU 101 judges whether or not "BIG WIN" is established as a result of the payout calculation process (S44). Specifically, it is judged whether or not the value obtained by dividing the value stored in the payout storage area in the flash memory 104 (the total amount of payouts awarded for the established winnings) by the value of the BET number counter in the flash memory 104 (the amount bet) as a result of the payout calculation process is within the range of "20 to 39".

[0106] Then, if "BIG WIN" is established (S44: YES), the CPU 101 judges whether or not the value of the BIG WIN selection count counter N is 1 or more (S45). Then, if the value of the BIG WIN selection count counter N is 1 or more (S45: YES), the CPU 101 judges whether or not the value of the BONUS selection count counter L is "0" and the value of the MEGA WIN selection count counter M is "0" (S46). Then, if the value of the BONUS selection count counter L is "0" and the value of the MEGA WIN selection count counter M is "0" (S46: YES), the CPU 101 performs a symbol display control process, starts scrolling each symbol column of the video reel, and after a predetermined time has elapsed, the five symbols to be stopped determined in the symbol selection process of S33 are sequentially stopped in the middle rows of the first row region to the fifth row region of the symbol display area 21. That is, the symbol combination constituting the winning “BIG WIN” is rearranged in the symbol display area 21 .

[0107] After that, the "BIG WIN" payout is awarded (S47). After the process of S47, this process ends.

[0108] In this way, when the result of the symbol lottery process is that "BIG WIN" is established, if the value of the BIG WIN lottery count counter N is 1 or more, the payout for "BIG WIN" is awarded on the condition that the value of the BONUS lottery count counter L is "0" and the value of the MEGA WIN lottery count counter M is "0", and if the value of the BIG WIN lottery count counter N is 0, "BIG WIN" is not established, and the establishment of "BONUS", "MEGA WIN", "BIG WIN", etc. is judged in a later process. This allows the result of one symbol lottery process to be commonly used.

[0109] On the other hand, if the value of the BONUS lottery count counter L is not "0" and the value of the MEGA WIN lottery count counter M is not "0" (S46: NO), that is, if the value of the BONUS lottery count counter L is 1 or more or the value of the MEGA WIN lottery count counter M is 1 or more, the CPU 101 refers to the flash memory 104 and determines whether or not there is a "BIG WIN" stock (whether or not the "BIG WIN" stock flag is on) (S48).

[0110] If there is no stock of "BIG WIN" (S48: NO), the CPU 101 turns on the stock flag of "BIG WIN" stored in the flash memory 104 (S49).

[0111] Next, in the case where it is determined in S36 that the value of the BONUS selection count counter L is not 1 or more (S36: NO) (i.e., the value of the BONUS selection count counter L is "0"), in the case where it is determined in S39 that the value of the MEGA WIN selection count counter M is not 1 or more (S39: NO) (i.e., the value of the MEGA WIN selection count counter M is "0"), in the case where it is determined in S42 that there is a stock of "MEGA WIN" (S42: YES), after the processing of S43, in the case where it is determined in S44 that the "BIG WIN" has not been won (S44: NO), in the case where it is determined in S45 that the value of the BIG WIN selection count counter N is not 1 or more (S45: NO) (i.e., the value of the BIG WIN selection count counter N is "0"), in the case where it is determined in S48 that the "BIG If there is a stock of "WIN" (S48: YES), or after the processing of S49, the CPU 101 subtracts "1" from each of the values ​​of the BONUS selection count counter L, the MEGA WIN selection count counter M, and the BIG WIN selection count counter N stored in the flash memory 104 (S50). If the counter value is "0", the value is maintained as "0".

[0112] For example, if the value of the BONUS lottery count counter L is "2", the value of the MEGA WIN lottery count counter M is "9", and the value of the BIG WIN lottery count counter N is "4", "1" is subtracted from each value, and the value of the BONUS lottery count counter L becomes "1", the value of the MEGA WIN lottery count counter M becomes "8", and the value of the BIG WIN lottery count counter N becomes "3". As a result, one lottery that is common to the lottery counts stipulated for each of the three items used shares the result of the symbol lottery process of S33.

[0113] Next, the CPU 101 judges whether the value of the BONUS selection count counter L is 1 or more (S51). If the value of the BONUS selection count counter L is 1 or more (S51: YES), the CPU 101 proceeds to the process of S32.

[0114] On the other hand, if the value of the BONUS lottery count counter L is not 1 or greater (S51: NO) (i.e., if the value of the BONUS lottery count counter L is "0"), the CPU 101 refers to the flash memory 104 and determines whether or not there is a "MEGA WIN" stock (whether or not the "MEGA WIN" stock flag is on) (S52).

[0115] If "MEGA WIN" is stocked (S52: YES), the CPU 101 performs a symbol display control process and rearranges the stocked symbol combination constituting the winning combination of "MEGA WIN" in the symbol display area 21. Then, the payout for "MEGA WIN" is awarded (S53). After the process of S53, this process ends.

[0116] On the other hand, if there is no stock of "MEGA WIN" (S52: NO), the CPU 101 judges whether the value of the MEGA WIN lottery number counter M is 1 or more (S54). If the value of the MEGA WIN lottery number counter M is 1 or more (S54: YES), the process proceeds to S32.

[0117] On the other hand, if the value of the MEGA WIN lottery count counter M is not 1 or more (S54: NO) (i.e., if the value of the MEGA WIN lottery count counter M is "0"), the CPU 101 refers to the flash memory 104 and determines whether or not there is a "BIG WIN" stock (whether or not the "BIG WIN" stock flag is on) (S55).

[0118] If "BIG WIN" is stocked (S55: YES), the CPU 101 performs a symbol display control process and rearranges the stocked symbol combination constituting the winning combination of "BIG WIN" in the symbol display area 21. Then, the payout for "BIG WIN" is awarded (S56). After the process of S56, this process ends.

[0119] On the other hand, if there is no "BIG WIN" stock (S55: NO), the CPU 101 judges whether the value of the BIG WIN selection count counter N is 1 or more (S57). If the value of the BIG WIN selection count counter N is 1 or more (S57: YES), the process proceeds to S32.

[0120] On the other hand, if the value of the BIG WIN lottery count counter N is not 1 or more (S57: NO) (i.e., if the value of the BIG WIN lottery count counter N is "0"), the CPU 101 performs a symbol display control process, and scrolling of each symbol column of the video reel is started. After a predetermined time has elapsed, the five symbols to be stopped determined in the symbol lottery process of S33 are stopped sequentially in the middle rows of the first row area to the fifth row area of ​​the symbol display area 21.

[0121] Thereafter, a payout process based on the result of the symbol lottery process (S33) is executed (S58). That is, a bonus such as a dividend is awarded according to the result determined by the payout amount calculation process of S34 (if it is a miss, no dividend is awarded). The awarded dividend is added to the value of the coin number counter provided in the flash memory 104. After the process of S58, this process ends.

[0122] According to the above configuration, for example, when three items, namely, a "BONUS winning probability x3" item, a "MEGA WIN winning probability x10" item, and a "BIG WIN winning probability x5" item, are used simultaneously in the item use process, the value of the BONUS lottery count counter L stored in the flash memory 104 becomes "3", the value of the MEGA WIN lottery count counter M becomes "10", and the value of the BIG WIN lottery count counter N becomes "5". Then, by executing the item lottery process, the results of the symbol lottery process can be shared (the results of the common symbol lottery process can be used) for the three lottery times common to each of the lottery counts of "3" for the BONUS lottery count counter L, "10" for the MEGA WIN lottery count counter M, and "5" for the BIG WIN lottery count counter N.

[0123] Furthermore, if the symbol lottery process is executed three times, which are common to the number of lotteries of the BONUS lottery count counter L being "3", the MEGA WIN lottery count counter M being "10", and the BIG WIN lottery count counter N being "5", then if the value of the BONUS lottery count counter L becomes "0", the value of the MEGA WIN lottery count counter M becomes "7", and the value of the BIG WIN lottery count counter N becomes "2", then the results of the symbol lottery process can be shared for the two times, which are common to the number of lotteries of the MEGA WIN lottery count counter M being "7" and the BIG WIN lottery count counter N being "2".

[0124] Furthermore, if two symbol lottery processes common to the MEGA WIN lottery count counter M of "7" and the BIG WIN lottery count counter N of "2" have been executed, and as a result the value of the BONUS lottery count counter L becomes "0", the value of the MEGA WIN lottery count counter M becomes "5", and the value of the BIG WIN lottery count counter N becomes "0", then five symbol lottery processes corresponding to the MEGA WIN lottery count counter M of "5" can be executed.

[0125] As described above, the symbol lottery process results are shared for the number of lotteries common to the number of lotteries stipulated for the items used, so the symbol lottery process when multiple items are used can be standardized and simplified as much as possible, making it easier to handle process errors, perform updates, and perform other maintenance, which can reduce maintenance costs.

[0126] Furthermore, according to the above configuration, even if two or more items are used and a low priority award (e.g., "BIG WIN") is won while repeating the symbol selection process for the common number of selections, the low priority award is temporarily stocked, and if a high priority award (e.g., "MEGA WIN") is subsequently won, the high priority award is awarded, and if the high priority award is not won, the stocked low priority award is awarded. This prevents the adverse effect of depriving the player of the opportunity to receive a high priority award when a low priority award is first won when two or more items are used.

[0127] (Other embodiments) In the above embodiment, the smartphone 1 shown in FIG. 1 has been taken as an example of the information processing device, but the information processing device of the present invention may be a server, or a server and a mobile information device such as a smartphone that accesses the server. In this case, the slot game is realized as a social game. Specifically, the application software of the slot game is executed on a web browser provided by the server, and the slot game is executed by accessing the web browser provided by the server using a mobile information device such as a smartphone.

[0128] Therefore, in a slot game, touch operations on the game screen displayed on the screen of a mobile information device such as a smartphone are received by a web browser provided by the server (receiving input signals on the server side is the role of a betting device). The server then executes various program processes (item use processes, slot game control processes, item lottery processes, etc.) and displays the execution process and results on the screen of the mobile information device such as a smartphone via the Internet. In this case, storage processes associated with the various processes are performed in the storage device of the server.

[0129] In the above embodiment, the smartphone 1 shown in FIG. 1 has been taken as an example of the information processing device, but the processing and operation of the smartphone 1 can be replaced with an invention of a program or a game control method.

[0130] The above embodiment also includes the following invention contents. For example, an information processing device that executes a unit game in which multiple bonuses (BONUS MEGA WIN BIG WIN, etc.) are awarded according to the result of a lottery, A storage device in which a plurality of conditions (e.g., a 3x probability of winning a BONUS (3 times), a 10x probability of winning a MEGA WIN (10 times), a 5x probability of winning a BIG WIN (5 times), etc.) are stored, each of which corresponds to a number of drawing times for each of the plurality of benefits; and a controller programmed to perform the following operations: A process of setting two or more of the plurality of conditions stored in the storage device (when a plurality of items are used simultaneously); A process of repeating the lottery for a number of times common to each lottery number corresponding to each of the set conditions (when a BONUS winning probability of 3 times (3 times) and a MEGA WIN winning probability of 10 times (10 times) are used, repeating the symbol lottery process for three times common), and when any of the benefits corresponding to each condition is won, granting the benefit that was won; The above lottery can be repeated for the remaining non-common number of lotteries (if a BONUS winning probability of 3 times (3 times) and a MEGA WIN winning probability of 10 times (10 times) are used, the symbol lottery process is repeated for the non-common number of MEGA WIN winning probability of 7 times), and if the bonus with the conditions corresponding to the remaining non-common number of lotteries is won, the bonus that has been won is awarded.

[0131] In addition, a common correspondence between a plurality of benefits and the probability of winning is used in the symbol lottery process for the number of lotteries common to each lottery number corresponding to the increase in the probability of winning of the plurality of items used, and in the symbol lottery process for the remaining number of lotteries that is not common.

[0132] In this way, by standardizing the correspondence between multiple bonuses and winning probabilities, even when multiple items with different numbers of draws corresponding to increased winning probabilities are used, there is no need to set up separate drawing processes with different winning probabilities or to provide controls that correspond to special processing procedures, making maintenance such as responding to malfunctions and performing updates easier.

[0133] Although the embodiments of the present invention have been described above, they are merely illustrative examples and do not limit the present invention, and the specific configurations of each means etc. can be appropriately modified in design. Furthermore, the effects described in the embodiments of the present invention are merely a list of the most preferable effects resulting from the present invention, and the effects of the present invention are not limited to those described in the embodiments of the present invention. [Explanation of symbols]

[0134] 1. Smartphone (information processing device) 5. Touch Panel 11. Cabinet 21 Symbol display area 22 Game information display area 23 Performance display area 24 Operation display area 101 CPU 102 ROM 103 RAM 104 Flash Memory 120 Display

Claims

1. An information processing device that executes a game that awards multiple types of benefits based on a lottery result by using application software, It is equipped with a controller that executes the following processes: When there are a plurality of setting elements each defining the possibility of granting the plurality of types of benefits by a predetermined number of draws, and at least a first setting element defining the possibility of granting a first benefit by a first number of draws and a second setting element defining the possibility of granting a second benefit by a second number of draws are set, a process of sharing the results of the draws for the number of draws common to the first number of draws of the first setting element and the second number of draws of the second setting element.

2. The information processing device according to claim 1 , A priority is associated with the plurality of types of benefits; The controller further executes the following processes. a process of storing the privilege with a low priority in a storage device when the privilege with a low priority is won while repeating the lottery for a number of times common to the number of times of lottery specified for each of the two or more set elements; If the prize with the higher priority is won, the prize with the higher priority is awarded, and if the prize with the higher priority is not won, the prize with the lower priority stored in the storage device is awarded.

3. 2. The information processing device according to claim 1, The number of lottery draws defined for each setting element corresponds to the probability that the privilege will be awarded.

4. 1. A computer-implemented game control method, comprising: When there are a plurality of setting elements each defining the possibility of granting a plurality of types of benefits by a predetermined number of drawing attempts, and at least a first setting element defining the possibility of granting a first benefit by a first number of drawing attempts and a second setting element defining the possibility of granting a second benefit by a second number of drawing attempts are set, a process of sharing the results of drawing attempts by the number of drawing attempts common to the first number of drawing attempts of the first setting element and the second number of drawing attempts of the second setting element; A process of granting the plurality of types of benefits according to a result of the lottery; A game control method in which a process including the steps of:

5. On the computer, a process of sharing the results of the lottery for the number of times common to the first number of times of the lottery of the first setting element and the second number of times of the lottery of the second setting element when there are a plurality of setting elements each defining the possibility of granting a plurality of types of benefits by a predetermined number of times of the lottery, and at least a first setting element defining the possibility of granting a first benefit by a first number of times of the lottery and a second setting element defining the possibility of granting a second benefit by a second number of times of the lottery; A process of granting the plurality of types of benefits according to a result of the lottery; A game program that executes the following:

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