Programs, electronic devices and methods for games

The program addresses the limitation of raising multiple game media stages by allowing players to select and consume necessary game media, simplifying the process and enhancing gameplay convenience.

JP7649270B2Active Publication Date: 2025-03-19CYGAMES INC
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Patent Information

Application Number
JP2022031140
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-03-01
Publication Date
2025-03-19
Estimated Expiration
2041-03-24

AI Technical Summary

Technical Problem

Existing game systems do not allow players to raise multiple stages of game media conditions simultaneously to a desired level, limiting player convenience and game progression.

Method used

A program that enables players to raise the stage of game media by selecting a target medium and consuming the necessary game medium, with the system determining and displaying the required conditions for each stage transition, allowing multiple stages to be raised at once.

Benefits of technology

Enables players to easily raise game media stages to desired levels with minimal operations, enhancing gameplay experience and convenience by simplifying the process of meeting multiple stage conditions simultaneously.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a program or the like that displays information for increasing the level of game media. [Solution] A program in which one of a plurality of different stage increase conditions is set for each stage, and the program causes a computer to execute the following steps: accepting player input to select a target game medium from the game medium to increase the stage, and determining whether a first stage increase condition set for the stage of the target game medium is satisfied; if it is determined that the first stage increase condition is satisfied, determining whether the stage increase condition set for the next stage is a second stage increase condition; and if it is determined that the stage increase condition for the next stage is the second stage increase condition, displaying a transition instruction receiving section on a screen to present the second stage increase condition; and one of the first and second stage increase conditions includes consuming the game medium selected by the player.
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Description

[Technical field]

[0001] The present invention relates to a program for a game, and more particularly to a program used in a game in which the level of game media can be increased. [Background technology]

[0002] Many games have been released in which players can increase and strengthen the parameters of game content they own. In such games, a game system that realizes a process of increasing multiple different types of parameters to maximum values ​​at once is known (Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent No. 6639102 Summary of the Invention [Problem to be solved by the invention]

[0004] However, when a parameter defined in a game medium can take multiple values, a player does not necessarily want to raise the parameter to the maximum value all at once. In a game in which different conditions for raising a parameter are set for each parameter depending on its stage, a system for raising the parameter to a desired stage multiple times at once has not yet been realized.

[0005] The present invention has been made to solve such problems, and its main object is to provide a program or the like that displays instructions that allow a player to raise a game medium, which has multiple different stage-up conditions set therein, to a desired stage at once with simple operations. [Means for solving the problem]

[0006] 1. In order to achieve the above object, a program as one aspect of the present invention is a program used in a game in which the stage of a game medium stored in association with a player identification information of a player can be increased, wherein any of a plurality of different stage increase conditions is set for each stage, and the program causes a computer to execute the following steps: accepting a player input for selecting a target game medium whose stage is to be increased from the game media stored in association with the player identification information, and determining whether a first stage increase condition set for the stage of the target game medium is satisfied; if it is determined that the first stage increase condition is satisfied, determining whether a stage increase condition set for a next stage is a second stage increase condition; and if it is determined that the stage increase condition for the next stage is the second stage increase condition, displaying a transition instruction receiving unit on a screen for presenting the second stage increase condition, wherein either the first stage increase condition or the second stage increase condition includes consuming the game medium selected by the player.

[0007] 2. In the program described in item 1, the step of determining whether the first stage increase condition is satisfied may further include a step of determining that the first stage increase condition is satisfied when player input selecting a specified consumable game medium is accepted.

[0008] 3. In the program described in item 2, the computer may further be configured to execute the steps of: when receiving player input to the transition instruction receiving unit displayed after it is determined that the first stage increase condition is satisfied, displaying a stage increase instruction receiving unit for the stage for which a second stage increase condition is set; and when receiving input to the stage increase instruction receiving unit, consuming consumed game media selected to satisfy the first stage increase condition and consumed game media to satisfy the second stage increase condition.

[0009] 4. In the program described in item 2 or 3, the step of determining whether the first stage increase condition is satisfied may further include a step of displaying the stage that can be increased to when the first stage increase condition is satisfied, upon receiving player input selecting a specified consumed game medium, and the step of displaying a transition instruction receiving unit to a screen for presenting the second stage increase condition may further include a step of displaying the stage that can be increased to when the second stage increase condition is satisfied, if it is determined that the second stage increase condition is satisfied.

[0010] 5. In the program according to any one of items 1 to 4, the second stage increase condition may be determined based on whether or not the game medium determined based on the stage to be increased, for which the second stage increase condition is set, satisfies a predetermined condition.

[0011] 6. In the program described in any of items 1 to 5, the computer can further be caused to execute a step of displaying game media required to satisfy the second stage increase condition when player input is received via the transition instruction receiving unit.

[0012] 7. In the program described in item 1, the step of determining whether the first stage increase condition is satisfied further includes a step of accepting a player input selecting a stage after the increase to which the first stage increase condition is set, and a step of determining that the first stage increase condition is satisfied if the game medium determined based on the selected stage satisfies a predetermined condition, and the computer may further execute the steps of accepting a player input selecting a consumed game medium upon accepting a player input to a transition instruction accepting unit for a screen for presenting the displayed second stage increase condition, and determining that the second stage increase condition is satisfied if the selected consumed game medium satisfies a predetermined condition.

[0013] 8. In the program described in either item 6 or 7, the step of determining whether the first stage increase condition is satisfied may further include a step of displaying the stage to which the level can be increased when the first stage increase condition is satisfied, and the step of displaying a transition instruction receiving unit on a screen for presenting the second stage increase condition may further include a step of displaying the stage to which the level can be increased when the second stage increase condition is satisfied.

[0014] 9. In the program according to any one of items 1 to 8, the target game medium and the consumable game medium selected by the player input may be awarded to the player based on a predetermined lottery process.

[0015] 10. In the program described in any one of items 1 to 9, the first stage-up condition can be set for a plurality of stages, and the step of determining whether the first stage-up condition is satisfied can be executed for each stage for which the first stage-up condition is set, until it is determined that the stage-up condition set for the next stage is the second stage-up condition.

[0016] 11. An electronic device as one aspect of the present invention is an electronic device used in a game in which the stage of a game medium stored in association with a player's player identification information can be increased, and any of a plurality of different stage increase conditions is set for each stage, and the electronic device accepts a player input to select a target game medium whose stage is to be increased from the game media stored in association with the player identification information, determines whether a first stage increase condition set for the stage of the target game medium is satisfied, and if it is determined that the first stage increase condition is satisfied, determines whether a stage increase condition set for a next stage is a second stage increase condition, and if it is determined that the stage increase condition for the next stage is the second stage increase condition, displays a transition instruction receiving unit to a screen for presenting the second stage increase condition, and either one of the first stage increase condition and the second stage increase condition includes consuming the game medium selected by the player.

[0017] 12. A method as one aspect of the present invention is a method used in a game in which it is possible to increase the stage of a game medium stored in association with a player identification information of a player, wherein any of a plurality of different stage increase conditions is set for each stage, and the computer executes the following steps: accepting a player input to select a target game medium whose stage is to be increased from the game media stored in association with the player identification information, and determining whether a first stage increase condition set for the stage of the target game medium is satisfied; if it is determined that the first stage increase condition is satisfied, determining whether a stage increase condition set for a next stage is a second stage increase condition; and if it is determined that the stage increase condition for the next stage is the second stage increase condition, displaying a transition instruction receiving unit on a screen to present the second stage increase condition, wherein either the first stage increase condition or the second stage increase condition includes consuming the game medium selected by the player. Effect of the Invention

[0018] According to the present invention, a player can raise the stage of game media all at once to a desired stage by performing a simple operation. [Brief description of the drawings]

[0019] [Figure 1] 1 is a system configuration diagram according to an embodiment of the present invention. [Diagram 2] 1 is a diagram illustrating a hardware configuration of an electronic device according to an embodiment of the present invention. [Diagram 3] 1 is a functional block diagram of an electronic device according to an embodiment of the present invention; [Figure 4] 4 is an example of a game screen according to an embodiment of the present invention. [Diagram 5] 4 is an example of a game screen according to an embodiment of the present invention. [Figure 6] 4 is an example of a game screen according to an embodiment of the present invention. [Figure 7] 4 is an example of a game screen according to an embodiment of the present invention. [Figure 8] 4 is an example of a game screen according to an embodiment of the present invention. [Figure 9] 4 is a flowchart showing information processing according to an embodiment of the present invention. [Figure 10] 4 is a flowchart showing information processing according to an embodiment of the present invention. [Figure 11] 4 is a flowchart showing information processing according to an embodiment of the present invention. [Figure 12] 4 is a flowchart showing information processing according to an embodiment of the present invention. [Figure 13] 4 is an example of a game screen according to an embodiment of the present invention. [Figure 14] 4 is a flowchart showing information processing according to an embodiment of the present invention. [Figure 15] 4 is a flowchart showing information processing according to an embodiment of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0020] Hereinafter, a game system 1 according to an embodiment of the present invention will be described with reference to the drawings. In this specification, for convenience of explanation, more detailed explanation than necessary may be omitted. For example, detailed explanation of already well-known matters and duplicate explanation of substantially the same configuration may be omitted.

[0021] The game system 1 can be realized by a system in which a plurality of electronic devices are connected via a network, but can also be realized by a single electronic device. Here, an embodiment using a system connected to a network will be described.

[0022] Fig. 1 shows an example of the overall configuration of a game system according to an embodiment of the present invention. As shown in Fig. 1, the game system 1 includes a plurality of player terminals 10 and a server 20, and the player terminals 10 and the server 20 are connected to a network 2 such as the Internet and are capable of communicating with each other. Note that the game system 1 of this embodiment will be described assuming a server-client system.

[0023] 2 is a block diagram showing the hardware configuration of a player terminal 10 and a server 20 according to an embodiment of the present invention. The player terminal 10 includes a processor 11, a display device 12, an input device 13, a storage device 14, and a communication device 15. These components are connected by a bus 16. Note that an interface is interposed between the bus 16 and each component device as necessary. In this embodiment, the player terminal 10 is a smartphone, but it may be any electronic device such as a computer or a game device as long as it has the above configuration.

[0024] Similarly, the server 20 also includes a processor 21, a display device 22, an input device 23, a storage device 24, and a communication device 25. These components are connected by a bus 26. Note that an interface is interposed between the bus 26 and each component device as necessary. In this embodiment, the server 20 is realized by a computer.

[0025] The processors 11 and 21 control the overall operation of the player terminal 10 or the server 20, and are, for example, a CPU. Note that the processors 11 and 21 may be electronic circuits such as an MPU. The processors 11 and 21 execute various processes by reading and executing programs and data stored in the storage devices 14 and 24. In one example, the processors 11 and 21 are composed of multiple processors.

[0026] The display devices (displays) 12, 22 display application screens and the like to a user (player) of the player terminal 10 or a user (administrator) of the server 20 under the control of the processors 11, 21. A liquid crystal display is preferable, but a display using an organic electroluminescence (EL) display, a plasma display, or the like may also be used.

[0027] The input devices 13, 23 are user interfaces that accept input from users to the player terminal 10 and the server 20, and are, for example, a touch panel, a touch pad, a keyboard, or a mouse. In this embodiment, the player terminal 10 is a smartphone, so the player terminal 10 has a touch panel as the input device 13, which also functions as the display device 12, and the display device 12 and the input device 13 are integrated into one structure. The display device 12 and the input device 13 may be separate devices arranged in different positions. The server 20 is a computer, so it has a keyboard and a mouse as input devices, and a liquid crystal display as a display device.

[0028] The storage devices 14 and 24 are storage devices provided in a typical smartphone or computer, including a RAM, which is a volatile memory, and a ROM, which is a non-volatile memory. The storage devices 14 and 24 may also include external memory. For example, the storage device 14 stores a Web application (browser) and a native application (game program) for executing a game, and the storage device 24 stores a server game program. The Web application, etc., is started in response to a user's operation on the player terminal 10, and is executed on an operating system (OS) pre-installed in the player terminal 10. The server game program includes functions and various data for performing information processing so as to appropriately progress the game with the Web application, etc., executed on each player terminal, which is a client.

[0029] In one example, the storage devices 14 and 24 are storage devices provided in general smartphones and computers, including storage devices using volatile memory such as RAM and non-volatile memory such as eMMC, UFS, and SSD, and magnetic storage devices. The storage devices 14 and 24 can also include external memory. For example, the storage device 14 stores a browser program and a game program, and the storage device 24 stores a server game program. The browser program and the game program are started in response to a user's operation on the player terminal 10, and are executed on an operating system (OS) pre-installed in the player terminal 10. The server game program includes functions and various data for performing information processing so as to appropriately progress the game on the browser program and the game program executed on each player terminal, which is a client. In addition, a database physically separated from the player terminal 10 and the server 20 can also be used as the storage device.

[0030] The communication devices 15, 25 transmit and receive data to and from other devices via a network 2 (omitted in FIG. 2). For example, the communication devices 15, 25 connect to the network 2 through wireless communication such as mobile communication or wireless LAN. The player terminal 10 uses the communication device 15 to communicate with the server 20 via the network. The communication devices 15, 25 may also perform wired communication using an Ethernet (registered trademark) cable or the like.

[0031] 3 shows an example of a functional block diagram of the player terminal 10 and the server 20 according to an embodiment of the present invention. The player terminal 10 includes an input unit 31, a display unit 32, a communication unit 33, and a game control unit 34, and the server 20 includes an input unit 41, a display unit 42, a communication unit 43, a game control unit 44, a stage increase condition determination unit 45, and a stage transition determination unit 46.

[0032] In the embodiment, these functions are realized by processors 11 and 21 executing a program. For example, the programs to be executed are browser programs and game programs stored in storage devices 14 and 24. In this way, since various functions are realized by loading a program, a part or all of one part (function) may be possessed by another part. These functions may also be realized by hardware by configuring electronic circuits or the like for realizing a part or all of each function.

[0033] The input units 31, 41 are configured using the input devices 13, 23, and accept input from the user to the player terminal 10 and the server 20. The player terminal 10 and the server 20 accept player input through the input units 31, 41. In this embodiment, the player terminal 10 can use a touch detection function that is generally provided in a smartphone equipped with a touch panel.

[0034] The display unit 32 displays a game screen on the display device 12, and displays a game screen according to the progress of the game and user operations. The game control unit 34 performs control processing for executing the game of this embodiment and stores various data required for the processing. In this embodiment, a browser program is used to process input / output information for the player and to process signals transmitted / received to the server 20. When a game application is installed in the player terminal 10 and a game is executed, the game control unit 34 realized thereby executes various information processes for executing the game, such as game progress and data management.

[0035] The display unit 42 displays a management screen for the game manager on the display device 22 as necessary. The game control unit 44 performs processing for the game executed in the player terminal 10 of this embodiment. In one example, when a browser is started in the player terminal 10, the game control unit 34 is realized, and the server 20 is accessed to progress the game, the game control unit 44 transmits and receives data periodically or as necessary to progress the game. For example, the game control unit 44 stores control processing and various data required for executing the game of this embodiment, and provides the same to the player terminal 10 as appropriate. The various data include conditions for increasing each stage of each game medium, game media stored in association with the player identification information of the player, and parameters for the game media.

[0036] A plurality of stages are set for the game medium, and one of a plurality of different stage increasing conditions is set in advance for each stage and stored in the game control unit 44. The stage is one of the parameters of the game medium, and the game medium can be strengthened by increasing the stage.

[0037] In this embodiment, the stage is an upper limit release stage. The parameters of the game medium include attack power, hit points (HP), level, level upper limit, and upper limit release stage, and the attack power and HP are determined based on the level of the game medium. The level of the game medium can be increased by satisfying certain requirements, but can only be increased up to the upper level limit determined based on the upper limit release stage of the game medium. By increasing the upper limit release stage, the level upper limit can be increased, making it possible to further strengthen the game medium.

[0038] The stages may not simply be stages for increasing the parameters of the game media, but may also be stages for strengthening or evolving the game media by adding new parameters or other elements or by changing the parameters to different ones, or may be a combination of all or part of these.

[0039] The stage increase condition for increasing the stage is set and stored in advance for each stage. The same increase condition may be set for multiple stages. In this embodiment, a first stage increase condition is set for upper limit release stages 0 to 2, and a second upper limit release condition is set for upper limit release stages 3 and 4, and the first stage increase condition and the second stage increase condition are different from each other in the increase condition.

[0040] The input unit 31 of the player terminal 10 accepts a player input for selecting a target game medium whose stage is to be increased from among the game media stored in association with the input player identification information. The stage increase condition determination unit 45 determines whether or not a stage increase condition set for the stage of the target game medium is satisfied.

[0041] When the step-up condition determination unit 45 determines that the first step-up condition is satisfied, the step transition determination unit 47 determines whether the step-up condition set for the next step is the second step-up condition. As a specific process of the determination, the step-up condition at that time may be compared with the step-up condition set for the next step, or the determination may be based on the step-up condition set for the next step itself, but it can also be realized by determining whether the next step is the step for which the second step-up condition is set. In this embodiment, since only two types of step-up conditions are used, if the next step is the smallest upper limit release step 3 for which the second step-up condition is set, it is determined that the step-up condition set for the next step is the second step-up condition.

[0042] When it is determined that the stage increase condition for the next stage is the second stage increase condition, the game control unit 44 causes a transition instruction receiving unit to be displayed on the display unit 32 of the player terminal 10, for displaying a screen for presenting the second stage increase condition. By displaying the transition instruction receiving unit when it is determined that the stage increase condition for the next stage is the second stage increase condition, it is possible to notify the player that the stage increase condition will change.

[0043] A third stage increase condition may be set. It is clear to those skilled in the art that this can be achieved by applying a process similar to the process of increasing the stage from the stage where the first stage increase condition is set to the stage where the second stage increase condition is set to the process of increasing the stage from the stage where the second stage increase condition is set to the stage where the third stage increase condition is set. The same applies when four or more stage increase conditions are set.

[0044] Here, the stage increase condition set for each stage is a condition for increasing each stage to the next stage. The stage increase condition for increasing the upper limit release stages 0 to 2 to the upper limit release stages 1 to 3 is the first stage increase condition, and the stage increase condition for increasing the upper limit release stages 3 and 4 to the upper limit release stages 4 and 5 is the second stage increase condition. The stage increase condition set for each stage may be a condition for increasing to the set stage. In that case, it is clear to those skilled in the art that it can be realized by information processing similar to that of this embodiment.

[0045] The first stage increase condition requires that a predetermined consumable game medium selected by the player is consumed, and the second stage increase condition requires that game medium determined based on the stage to be increased, regardless of the player's selection, is consumed. Specifically, the first stage increase condition requires that one consumable game medium identical to the target game medium selected by the player is consumed, and the second stage increase condition requires that predetermined game medium owned by the player is consumed, regardless of the player's selection. In this specification, the consumed game medium may be referred to as material, and the target game medium may be referred to as base game medium.

[0046] The difference between the first stage increase condition and the second stage increase condition is that the first stage increase condition allows the player to select the item to be consumed, while the second stage increase condition does not allow the player to select the item to be consumed. For example, the first stage increase condition set for the upper limit release stage 1 may consume one game medium that is the same as the target game medium, and the first stage increase condition set for the upper limit release stage 2 may consume two game media. Although the stage increase conditions set for the upper limit release stages 1 and 2 differ in the number of game media to be consumed, the consumed game media can be selected by the player, and therefore both are the first stage increase condition. In another embodiment, different stage increase conditions may be used when the number or type of game media to be consumed is different.

[0047] When a player input is received into a transition instruction receiving section that is displayed after it is determined that the stage increase condition for the next stage is the second stage increase condition, a stage increase instruction receiving section for the stage for which the second stage increase condition is set is displayed, and when a player input is received into the receiving section, the consumed game medium selected to satisfy the first stage increase condition and the consumed game medium to satisfy the second stage increase condition are consumed.

[0048] In this way, consumption of the consumable game medium is not performed until a stage increase instruction is received, allowing the player to consider a desired upper limit release stage. Consumption of the consumable game medium is not required to determine that the stage increase condition is satisfied. A condition in which the player selects or possesses the consumable game medium required to satisfy the stage increase condition may be set as a provisional stage increase condition, and it may be determined that the stage increase condition is satisfied when this condition is satisfied. When an identifier of the game medium is stored in association with a player identifier, it may be determined that the player possesses the game medium.

[0049] When it is determined that the stage increase condition set for the stage to be increased is satisfied, the game control unit 44 manages the game media necessary to satisfy the stage increase condition as provisionally consumed game media. In this embodiment, the provisionally consumed game media is deleted from the player's owned game media list and stored in a provisionally consumed game media list.

[0050] If it is determined that the stage increase condition is satisfied for a plurality of stages, all of the game media necessary to satisfy each stage increase condition are stored as provisional consumed game media in association with each stage. In this embodiment, for a stage increase for which a first stage increase condition is set, the consumed game media selected by the player is stored in the provisional consumed game media list, and for a stage increase for which a second stage increase condition is set, predetermined consumed game media is stored in the provisional consumed game media list.

[0051] If the player cancels the provisional game level increase or performs a player input to go back one level before a level increase instruction is received, the consumed game media corresponding to the cancelled level increase is deleted from the provisional game level increase list and returned to the player's owned game media list. When a level increase instruction is received, the consumed game media is consumed and is also deleted from the provisional game level increase list, entering a consumed state.

[0052] When it is determined that the stage increase condition set for the stage to be increased is satisfied, a stage to which the player can increase (provisional upper limit release stage) is displayed. When a player input is accepted by the transition instruction accepting unit, and it is determined that a second stage increase condition is satisfied, a stage to which the player can increase (provisional upper limit release stage) is displayed upon satisfaction of the second stage increase condition. When the player possesses game media determined based on the stage to be increased, it is determined that the predetermined condition is satisfied.

[0053] The target game medium and the consumable game medium selected by player input may be awarded to the player based on a predetermined lottery process, and the game medium determined based on the stage to be increased may be awarded to the player depending on the results of game play, but both may be awarded depending on the results of the lottery process or game play.

[0054] In this embodiment, upper limit release stages are set for the target game media and the consumed game media selected by the player input. The consumed game media selected by the player input can be the target game media for which upper limit release is performed, or can be selected as the consumed game media for releasing the upper limit of the target game media. For example, when a player owns multiple identical weapon items, if one weapon item has already been subjected to one-stage upper limit release, the weapon item can be selected as the target game medium for further upper limit release, and the other weapon items for which upper limit release has not been performed can be selected as the consumed game media.

[0055] On the other hand, no upper limit break stage is set for game media that are predetermined based on the stage to be increased regardless of the player's selection. Such game media are game media (material items) that are consumed to increase the stage of the target game media, and cannot themselves be upper limit broken. Therefore, there is no need for the player to select which game media to consume when upper limit breaking the target game media.

[0056] By making one of the conditions for increasing the upper limit of a plurality of stages the consumption of game media provided based on a lottery process, the player is able to effectively use the game media obtained by the lottery to strengthen the game media without wasting them, thereby increasing the motivation to enter the lottery. Furthermore, by making the other conditions for increasing the upper limit the game media obtained through game play, the player is able to increase the activity rate of the game system and provide a more active game environment by having the player play the game as well as draw the lottery to strengthen the game media.

[0057] FIG. 4 shows an example of a game screen 48 that accepts a player input for selecting a target game medium for which the stage is to be increased from among game media owned by the player. In the game screen 48, a list of images 49 showing game media (weapons) owned by the player that can be stage-increased (upper limit release) is presented. As a specific information process, when a player performs a player input requesting display of a target game medium selection screen for upper limit release via the input unit 31 of the player terminal 10, the game control unit 44 of the server 20 reads out game media stored in association with the player identifier of the player, determines game media whose upper limit release stage has not yet reached the maximum value, generates game screen information including an image 49 showing the game medium that is the target of upper limit release, and transmits it to the player terminal 10. When the player terminal 10 receives this, it displays the game screen 48 on the display unit 32.

[0058] In this embodiment, the first stage increase condition is that the player input is received to select one game medium that is the same as the game medium (base game medium) to be the target of upper limit release as the consumed game medium, and the selected consumed game medium (material game medium) is consumed, but the same game medium may be consumed multiple times, or different game media may be consumed. An example of a game screen for allowing the player to select the consumed game medium is shown in Fig. 5. When the game control unit 44 receives a player input to select the target game medium to increase the stage, it causes the game screen 50 shown in Fig. 5 to be displayed on the player terminal 10.

[0059] Here, the player can use the mode selection button 52 to select either a normal mode in which only one stage is increased, or a batch mode in which a process of increasing a plurality of stages is performed all at once. The game screen 50 is a screen in which the normal mode is selected, and an image 51 showing the target game medium (weapon A) is displayed, along with an image 53 showing game media that are candidates for the consumed game medium. The player can make a selection by touching any of the images of the consumed game media. When the consumed game medium is selected, for example, a confirmation screen for confirming the selection by the player is displayed (not shown), and when the player inputs a confirmation, the selected consumed game medium is consumed, and the upper limit release stage of the target game medium is increased by one.

[0060] Consumption of game media can be achieved, for example, by deleting the identification information of the game media that was stored in association with the player identifier, or by changing the status of the game media associated with the player identifier in the player's ownership status to "consumed" to eliminate the ownership status, and making it unusable thereafter.

[0061] 6 shows an example of a game screen in the batch mode. For the target game medium 62 whose stage is to be raised, the game screen 60 shows a state in which one consumed game medium 63 has been selected, and the game screen 61 shows a state in which three consumed game media 63 have been selected. The upper limit release stage display 64 shows the upper limit release stage at that time of the target game medium, and the provisional upper limit release stage display 65 shows the upper limit release stage (provisional upper limit release stage) that can be raised by the consumed game medium selected by the player. Here, the current upper limit release stage of the game medium 62 is 0, and the game screen 60 shows that the upper limit release stage can be raised to upper limit release stage 1 by consuming one consumed game medium, and the game screen 61 shows that the upper limit release stage can be raised to upper limit release stage 3 by consuming three consumed game media.

[0062] This allows the player to easily increase the stage to the desired upper limit release stage without transitioning between game screens, by selecting the game media up to the desired upper limit release stage while checking the consumed game media and the upper limit release stage after the increase, and then performing player input using the material (consumed game media) determination button 66, thereby increasing the stage multiple times at once.

[0063] When the game screen 61 indicates that the upper limit will be increased to stage 3 by selecting three game contents to be consumed, a transition instruction receiving section 67 is displayed to instruct the player to perform a game screen transition to increase the upper limit to the next stage, stage 4. This notifies the player that a different stage increase condition is required to achieve the next upper limit release, and makes it possible to perform a transition to a game screen suitable for presenting a different stage increase condition based on the player's input.

[0064] FIG. 7 shows an example of a game screen after the player touches the transition instruction receiving unit 67 and the screen transitions. First, a game screen 70 is displayed, and the player is presented with the consumed game media 72 required to increase the upper limit release stage to 4. This screen is displayed when it is determined that the second stage increase condition is met. The player does not need to select the consumed game media 72. For this reason, in this embodiment, the receiving unit for the player selection input for selecting the consumed game media 72 is not displayed. When the player inputs a screen transition instruction receiving unit 74 for instructing a screen transition to display further provisional upper limit release and its conditions, the game screen 71 is displayed. When the back button 76 is touched, the provisional upper limit release stage is lowered by one to return to the previous state, and the game screen 61 is returned to.

[0065] As described above, when it is determined that the stage increase condition set for the stage to be increased is satisfied, the game control unit 44 deletes the consumed game media necessary to satisfy each stage increase condition from the player's owned game media list and stores them in a provisional consumed game media list in association with each stage. When the back button 76 is touched, the consumed game media associated with the stage to be returned to is deleted from the provisional consumed game media list and returned to the player's owned game media list.

[0066] In this embodiment, there are two types of transition instruction receiving units: a receiving unit 67 that is displayed when the next stage increase condition is different, and a receiving unit 74 that is displayed when the next stage increase condition is not different. For example, when the provisional upper limit release stage is 4 and the next upper limit release stage is 5, the receiving unit 74 displays the second stage increase condition as the stage increase condition in both cases. However, since further consumed game media is required to raise the upper limit release stage to 5, the game screen is transitioned to present this to the player.

[0067] Consumable game media 73 required to increase the level to upper limit break stage 5 are presented on game screen 71. By performing a player input using material determination button 75, it is possible to increase the level multiple times at once to the level displayed in the provisional upper limit break stage. That is, by touching material determination button 75 on game screen 70, the level increase process is executed to upper limit break stage 4, and by touching it on game screen 71, the level increase process is executed to upper limit break stage 5.

[0068] As described above, in this embodiment, although the upper limit release stage is a single parameter that is set for the game medium, the stage increase conditions set for the upper limit release stages 0 to 2 are different from the stage increase conditions set for the upper limit release stages 3 and 4. By using the above-mentioned aspect, even when different stage increase conditions are set across stages, it is possible to perform the stage increase process all at once up to the stage desired by the player through a simple input operation by the player while indicating to the player that the stage increase condition is changing.

[0069] Fig. 8 shows a modified example of the game screen after the player has made a screen transition by touching the transition instruction receiving unit 67 and performing a player input. In the example shown in Fig. 7, the consumable game media 72 required to increase to upper limit release stage 4 was only game items other than weapons, but in Fig. 8, the player is presented with a message that requires the consumption of both weapons and game items other than weapons (treasures).

[0070] Next, an example of a game media stage increase process in a batch mode executed by the game system 1 according to an embodiment of the present invention will be described with reference to the flowcharts shown in Figs. 9 to 12. The game executed by the game system may be of any type as long as the game can be played by a player using one or more game media selected from a plurality of game media. The player attempts to advance the game advantageously by strengthening the game media. As one aspect of strengthening the game media, the upper limit release stage can be raised.

[0071] When the player transmits a request to increase the upper limit release stage of a game medium to the server 20 via the player terminal 10, the server 20 causes the display unit 32 of the player terminal 10 to display a target game medium selection screen shown in Fig. 4. Then, when the player performs a player input to select the target game medium for which the stage is to be increased, the server 20 transmits information for displaying a stage increase player input screen for the selected target game medium to the player terminal 10. Then, when the player selects the batch mode, the player terminal 10 causes the display unit 32 to display a player input screen 60 (Fig. 6) for increasing the stage of the target game medium (S902).

[0072] When the player performs a player input on the player input screen 60 (S904), the player terminal 10 accepts this and transmits it to the server 20. The server 20 executes processing based on the received player input. It determines whether the player input is a consumption game media selection input (S906), and if true, executes a consumption game media selection response process (S908) and returns to waiting for the next player input (S904).

[0073] The consumable game media selection response process (S908) is shown in more detail in Fig. 10. It is determined whether the consumable game media selected by the consumable game media selection input satisfies the stage increase condition set for the stage of the target game media (S1002).

[0074] The stage of the target game media to be judged is the provisional upper limit release stage of the target game media when the increase condition judgment process (S1002) is executed. The provisional upper limit release stage is the upper limit release stage when the stage increase instruction response process (S920) is executed before the consumption game media selection input is made. When the game media stage increase process 900 is started, the provisional upper limit release stage is stored in the game control unit 44 as the initial value of the provisional upper limit release stage.

[0075] If the game medium has only two upper limit release stages set, the determination process (S1002) can be executed based on the stage increase conditions set for the upper limit release stage of the game medium at that time, without setting it as a provisional upper limit release stage.

[0076] In this embodiment, the condition for the target game medium's upper limit release stages 0 to 2 is that the same game medium as the target game medium is selected, and the condition for increasing the level is that the player possesses a predetermined game medium, regardless of the player's selection, for the upper limit release stages 3 and 4. Therefore, the selection input by the player is accepted in the cases of the provisional upper limit release stages 0 to 2.

[0077] If it is determined in the increase condition determination process (S1002) that the stage increase condition is not met, a pop-up screen presenting the increase condition is displayed (S1012), and when the player inputs a confirmation response, the consumed game media selection input response process (S908) ends.

[0078] If it is determined that the stage increase condition is satisfied, it is determined whether or not the stage increase condition set for the next stage is different from the stage increase condition set for the target game medium stage (S1004). This can be determined by whether or not the stage increase condition used in the determination process of S1002 is different from the stage increase condition set for the next upper limit release stage. In this embodiment, if the next stage is the upper limit release stage 3, it is determined that the stage increase condition set for the next stage is a different stage increase condition, and otherwise it is determined that it is not a different stage increase condition.

[0079] Also, a flag may be set in advance for a stage whose stage increase condition is different from that of the previous stage, and if the flag is set, it may be determined that the stage increase condition is different from that set for the previous stage. For example, a flag may be set for the upper limit release stage 3, since a second stage increase condition different from the stage increase set for the upper limit release stage 2 is set for the stage increase set for the upper limit release stage 3.

[0080] In a case where an extraction process is performed so that only game media identical to the target game media are displayed on the screen where the player selects the consumed game media, or in a case where game media that do not satisfy the increase condition cannot be selected, the first stage increase condition is necessarily satisfied when the consumed game media is selected by the player. Therefore, in such a case, it can be determined that the first stage increase condition is satisfied by accepting the consumed game media selection input. On the other hand, when the consumed game media are a predetermined number of specific game media, a determination is made as to whether the selected game media satisfy the condition.

[0081] If the determination in S1004 is true, the game screen information is updated to display a transition instruction acceptance section on a screen for presenting the second stage increase condition (S1006). If the determination in S1004 is false, the game screen information is not updated (S1006) to display the transition instruction acceptance section.

[0082] Next, the provisional upper limit release stage stored in the game control unit 44 is increased and updated (S1008). The selected consumed game media is also deleted from the player's owned game media list and stored in the provisional consumed game media list in association with the increased stage. The server 20 then transmits the updated game screen information to the player terminal 10, and the player terminal 10 updates the game screen display based on this (S1010), and the consumed game media selection response process (S908) ends.

[0083] For example, in the game screen 61 of Figure 6, the provisional upper limit release stage display 65 of the target game medium is 3, and the second stage increase condition set for upper limit release stage 3 is different from the first stage increase set for upper limit release stage 2, so a transition instruction receiving unit 67 is displayed.

[0084] The consumed game medium selection response process is repeatedly executed each time a consumed game medium is selected until it is determined that the stage increase condition set for the next stage is the second stage increase condition. When it is determined that the stage increase condition set for the next stage is the second stage increase condition, the selection of further consumed game media may not be accepted, or the consumed game medium selection response process may be executed for a newly selected game medium instead of the already selected game medium. The process may also include a function for canceling the selection of an already selected consumed game medium. In this case, the provisional upper limit release stage is decreased by one, the game medium is moved from the provisional consumed game medium list to the owned game medium list, and the game screen is updated.

[0085] Next, in S906 of Fig. 9, if the player input is not a consumption game content selection input, it is determined whether or not it is a transition instruction input (S910), and if the determination result is true, a transition instruction response process (S912) is executed. Fig. 11 shows an example of a specific process of the transition instruction response process.

[0086] It is determined whether or not the stage increase condition set for the next stage is satisfied (S1102), and if the determination result is false, a screen for presenting the stage increase condition is displayed on the player terminal 10 (S1112), and the transition instruction response process (S912) is terminated. In this embodiment, the pop-up display displays items that the player needs to possess in order to satisfy the stage increase condition for the next stage, and a confirmation button, and when a player input is received using the confirmation button, the pop-up display is terminated and the original game screen is displayed.

[0087] If the determination result in S1102 is true, it is determined whether or not one of the following is true: whether the step-up condition set for the step after the next step is different from the step-up condition set for the next step, and whether or not it is necessary to present the condition for the step after the next step (S1104).

[0088] The specific information processing for determining whether the step-up condition set for the next step is different can be realized by the same method as S1004. In this embodiment, since the third step-up condition is not set, it is not necessary to determine whether the step-up condition set for the next step is different in S1104. The determination of whether the condition presentation of the step after the next step is necessary can be determined, for example, by storing the step for which the condition presentation is necessary for each step, and based on whether the next step is a step stored as a step for which the condition presentation is necessary. In this embodiment, the upper limit release step 5 is stored as a step for which the condition presentation is necessary.

[0089] If the determination result is true, the game screen information is updated to display the transition instruction receiving section (S1106), and if the determination result is false, the game screen information is not updated to display the transition instruction receiving section. After that, the provisional upper limit release stage is raised by one, and the consumed game media possessed by the player necessary to satisfy the stage raising condition is deleted from the possessed game media list and stored in the provisional consumed game media list in association with the raised stage. Then, the game screen information is also updated (S1108), and the game screen is displayed on the player terminal 10 based on the updated game screen information (S1110). The game screen 70 in FIG. 7 is an example of a game screen that displays a transition instruction receiving section 74 to display the conditions for the stage after the next stage.

[0090] Returning to FIG. 9, when it is determined that the player input is a stage increase instruction (S918), a stage increase instruction response process is executed (S920). An example of specific information processing of the stage increase instruction response process is shown in FIG. 12. When an input to the stage increase instruction receiving unit is received, a confirmation screen presenting the consumed game media stored in the provisional consumed game media list is displayed, and when the player performs a confirmation input, an identifier of the consumed game media necessary to increase the stage to the provisional increased stage, which is stored in association with the player identifier in the game control unit 44, is deleted from the provisional consumed game media list, thereby consuming the consumed game media (S1202). Then, a parameter indicating the stage of the target game media stored in the game control unit 44 is increased to the provisional upper limit release stage (S1204). When a player input is executed to return on the confirmation screen, the screen before the stage increase instruction was received may be returned to.

[0091] In the present embodiment, the increase response process in the batch mode is executed in a batch to the desired stage (provisional upper limit release stage) by consuming the consumable game media required to increase the stage to the player's desired increase stage. The consumable game media selected by the player's input to satisfy the first stage increase condition and the consumable game media required to satisfy the second stage increase condition are all consumed, and the stage of the target game media is increased to the desired increase stage.

[0092] For example, in this embodiment, when executing a process to increase the stage of a target game medium that is at upper limit release stage 0 to provisional upper limit release stage 4, three game media identical to the target game medium selected by the player to increase the stage to upper limit release stages 1 to 3, and all game media required to increase the target game medium to upper limit release stage 4 are deleted from the player's owned items, while the upper limit release stage of the target game medium is updated to 4.

[0093] The game control unit 44 generates screen information indicating that the stage increase of the target game medium has been executed, displays the game screen on the display unit 32 of the player terminal 10 (S1206), and terminates the stage increase instruction response processing.

[0094] Furthermore, if the player has wished to further release the upper limit and the game screen has transitioned, but has changed his / her mind after seeing the upper limit release conditions that he / she does not wish to release the upper limit that much, he / she can touch the back button 76 (S914) to return to the previous provisional upper limit release stage and transition the game screen to the previous game screen (S916). The game control unit 44 stores the previous provisional upper limit release stage and game screen, and can return to the stored state in response to a back input. The consumed game media associated with the stage to which the player is to return is deleted from the provisional consumed game media list and returned to the player's owned game media list.

[0095] 9, if the player input is not a consumption game medium selection input, a transition instruction, a back instruction, or a stage increase instruction, the player input is determined to be an end input for ending the stage increase process for the target game medium. In this case, processing for ending the stage increase process for the target game medium is executed (S922). For example, a selection screen for selecting new target game media may be displayed on the player terminal 10, or a main menu image for accepting inputs for playing the game or other player inputs may be displayed.

[0096] In this embodiment, the player input is a stage increase instruction, and even after the increase instruction response processing (S920) is executed, the stage increase end processing is executed, but it is also possible to return to S904 to accept further stage increase input for the target game medium.

[0097] In a game in which one of a plurality of different stage increase conditions is set for each stage of game media, it is necessary to accept a stage increase instruction while making the player aware of the different stage increase conditions, so that a stage increase process is usually performed for each stage. When increasing multiple stages, if the selection of the target game media, the selection or presentation of the consumed game media, and the input for the stage increase instruction are performed while switching game screens multiple times, the procedure becomes very cumbersome, and in a server-client system, the amount of data transmitted to display the game screen becomes large.

[0098] By using this embodiment, even in a game in which one of a plurality of different stage increase conditions is set for each stage of a game medium, when the stage increase condition for the next stage is different, a transition instruction receiving unit for a screen for increasing the next stage is displayed, thereby notifying the player that the stage increase condition will change, thereby providing a user interface that enables multiple stage increases to be performed at once. When the same stage increase condition is set for multiple stages, a game medium selection input by the player is permitted within one game screen, and a transition instruction for presenting a new stage increase condition is displayed at the stage where the stage increase condition changes, thereby suppressing the number of game screen transitions, reducing the amount of data transmitted from the server due to screen transitions, and making it possible to simplify the input operation of the player.

[0099] In addition, instead of a fixed process of increasing the level to the maximum level, the system allows the player to increase the level all at once to the level desired, thereby improving the operability of the player. When the conditions for increasing the level to the next level are displayed on the screen, the player can check the conditions and then decide to which level to increase the level to. For example, a player who wants to break the upper limit of a target game medium other than the one he has selected can systematically increase the level while checking the game medium to be consumed.

[0100] [Variations] Unlike the above embodiment, a first stage increase condition is set to consume a game medium owned by a predetermined player, regardless of the player's selection, and a second stage increase condition is set to consume a game medium selected by the player that is the same as the target game medium. The first stage increase condition is set for upper limit release stages 0 to 2, and the second stage increase condition is set for upper limit release stages 3 and 4.

[0101] In the modified example, first, it is determined whether or not the stage increase condition for only one stage of upper limit release is satisfied, and if it is determined that the condition is not satisfied, a pop-up screen presenting the stage increase condition is displayed, and then the original screen is returned to when a confirmation response from the player is received. If it is determined that the stage increase condition is satisfied, as shown in Fig. 13, if the upper limit release stage of the target game medium is 0, the provisional upper limit release stage is set to 1, and the game medium 132 required for the stage increase is presented.

[0102] Furthermore, player input buttons 136 are displayed for performing upper limit release up to upper limit release stage 2 or upper limit release stage 3, for which the first stage increase condition is set. It is possible to select the stage to be increased from the stage for which the first upper limit release stage is set. When the player touches any of the player input buttons, consumed game media 133 required for increasing the stage to the selected upper limit release stage are displayed on the game screen 71.

[0103] Furthermore, in the present embodiment, when the stage increase condition set for the stage next to the provisional upper limit release stage is the second stage increase condition, if the provisional upper limit release stage is 3, a transition instruction receiving unit 137 is displayed to instruct a game screen transition to increase the stage to the next upper limit release stage 4. When a player inputs to the transition instruction receiving unit 137, a screen for selecting the same consumed game media as the target game media, such as the game screen 60 in FIG.

[0104] An example of a flowchart 1400 of information processing for implementing the modified example is shown in FIG. 14. For simplicity, the following description will focus on the parts that are different from the flowchart shown in FIG. 9. The same reference numerals are used for the same processes as in FIG. 9. When the target game medium is selected by the player and it is determined that the stage increase condition for releasing the upper limit of one stage is satisfied, the stage increase player input screen 130 is displayed on the player terminal 10 (S902). Then, when it is determined that the player input is an increase stage selection (S1402), an upper limit stage selection input response process (S1404) is executed.

[0105] An example of a flowchart of the upper limit stage selection input response process (S1404) is shown in Fig. 15. This process is similar to the consumed game media selection input response process (S908). That is, it is determined whether or not the player has the game media required to perform a stage increase until the upper limit release stage selected by the player (S1502), and if the determination result is false, a pop-up screen presenting the required game media is displayed (S1512), and when a confirmation input by the player is received, the screen returns to the stage increase player input screen 130.

[0106] If the determination result is true, it is determined whether the next stage after the increase is the second upper limit release stage (S1504), and if the result is true, the game screen information is updated to display the transition instruction receiving unit 137 (S1506), and if the result is false, the game screen information is not updated. The provisional upper limit release stage of the target game medium is increased based on the selection input of the player, and the consumed game media possessed by the player that is necessary to satisfy the stage increase condition is deleted from the possessed game media list, and is stored in the provisional consumed game media list in association with the increased stage, and the game screen information is updated (S1508). Then, the updated game screen is displayed on the player terminal 10 (S1510). If the provisional upper limit release stage is 2, the input receiving unit 136 for increasing the upper limit release stage to 3 is displayed on the updated game screen.

[0107] Other processes such as the consumption game media selection input response process (S908), transition instruction response process (S912), back input response process (S916), and increase instruction response process (S920) are the same as those in Figs. 9 to 12. In this modification, a second upper limit release condition is set for upper limit release stages 3 and 4, but a third stage increase condition is not set, so that the consumption game media selection input response process (S908) does not require the next stage increase condition determination (S1008) and the transition instruction reception unit information generation process (S1010). When a third stage increase condition is set, it can be realized by implementing these processes.

[0108] By using this modified example, when the first stage increase condition is set, it is possible to select the stage to increase to while checking the game media to be consumed regardless of the player's selection, and on a screen displayed in response to input to the transition instruction receiving unit, the player can select and input the amount of game media to be consumed in order to satisfy the second stage increase condition, thereby realizing the stage increase process all at once up to the desired stage.

[0109] In the above embodiment, the case where the player terminal 10 uses a Web application to allow the user to play the game has been described as an example, but the player terminal 10 may store a native application in the storage device 14 and execute the native application to execute information processing for progressing the game. The native application includes a game program for executing the game and various data to be referred to when the game program is executed. The native application is started in response to a user's operation on the player terminal 10, and is executed on an operating system (OS) pre-installed in the player terminal 10. In this case, the player terminal 10 may be provided with at least a part of the functions provided by the server 20 in the above embodiment. In yet another embodiment, the player terminal 10 may be configured to execute the native application by itself without communicating with the server 20.

[0110] In the above-described processes or operations, the processes or operations can be freely changed as long as no inconsistencies in the processes or operations occur, such as the use of data that should not yet be available in a certain step. Furthermore, the above-described embodiments are merely examples for explaining the present invention, and the present invention is not limited to these embodiments. The present invention can be embodied in various forms without departing from the gist of the present invention. [Explanation of symbols]

[0111] 1: Game System 2: Network 10: Player terminal 11: Processor 12:Display device 13: Input device 14:Storage device 15: Communication equipment 16: Bus 20: Server 21: Processor 22:Display device 23: Input device 24:Storage device 25: Communication equipment 26: Bus 31: Input section 32: Display section 33: Communications Department 34: Game control unit 41: Input section 42: Display section 43: Communications Department 44: Game control unit 45: Step up condition determination section 46: Step transition determination section 47: Step transition determination section 48: Game screen 49: Image

Claims

1. A program for use in a game in which a stage of a game medium stored in association with a player's player identification information can be increased, the program including: setting one of a plurality of different stage increase conditions for each stage; On the computer, a step of receiving a player input for selecting a target game medium whose stage is to be increased from among the game media stored in association with the player identification information, displaying an upper limit release stage stored in association with the target game medium and a consumption game medium for increasing the stage of the target game medium; determining whether or not a first stage increase condition set for the stage of the target game media is satisfied by the consumed game media selected by the player; when it is determined that the first stage increase condition is satisfied, displaying a transition instruction receiving section on a screen for presenting an upper limit release stage stored in association with the selected target game medium, a provisional upper limit release stage indicating an upper limit release stage to which the first stage increase condition can be increased when the first stage increase condition is satisfied, and a second stage increase condition; displaying a screen for presenting a provisional upper limit release stage resulting from the first stage increase condition being satisfied and a second stage increase condition different from the first stage increase condition when the transition instruction receiving unit receives a player input; A program characterized by:

2. The step of displaying a screen for presenting the second stage increase condition further includes a step of displaying a provisional upper limit release stage due to the second stage increase condition being satisfied, The provisional upper limit release stage resulting from the satisfaction of the first stage increase condition is displayed in a first manner, and the provisional upper limit release stage resulting from the satisfaction of the second stage increase condition is displayed in a second manner.

2. The program according to claim 1 .

3. The step of determining whether the first stage increase condition is satisfied includes: determining that a first stage increase condition is satisfied when a player input for selecting a predetermined game content to be consumed is received; 3. The program according to claim 1, further comprising:

4. when it is determined that the first stage increase condition is satisfied and a player input is received through the displayed transition instruction receiving unit, displaying a stage increase instruction receiving unit for a stage for which a second stage increase condition is set; a step of consuming the consumed game media selected to satisfy the first stage increase condition and the consumed game media to satisfy a second stage increase condition when an input is received by the stage increase instruction receiving unit; The program according to claim 3, further comprising:

5. The program described in any one of claims 1 to 4, characterized in that the second stage increase condition is determined based on whether or not the game medium determined based on the stage to be increased for which the second stage increase condition is set satisfies a specified condition.

6. The program according to any one of claims 1 to 5, further comprising a step of causing a computer to execute a step of displaying game media required to satisfy the second stage increase condition when a player input is received by the transition instruction receiving unit.

7. 7. The program according to claim 1, wherein the target game medium and the consumable game medium selected by the player input are awarded to the player based on a predetermined lottery process.

8. the first stage increase condition is set for a plurality of stages, the step of determining whether the first stage increase condition is satisfied is performed for each stage for which the first stage increase condition is set, until it is determined that the stage increase condition set for the next stage is a second stage increase condition; The program according to any one of claims 1 to 7.

9. An electronic device for use in a game in which a stage of a game medium stored in association with a player's player identification information can be increased, the electronic device setting a stage increase condition for each stage from among a plurality of different stage increase conditions, The electronic device comprises: a step of receiving a player input for selecting a target game medium whose stage is to be increased from among the game media stored in association with the player identification information, displaying an upper limit release stage stored in association with the target game medium and a consumption game medium for increasing the stage of the target game medium; determining whether or not a first stage increase condition set for the stage of the target game media is satisfied by the consumed game media selected by the player; When it is determined that the first stage increase condition is satisfied, a transition instruction receiving section is displayed to a screen for presenting an upper limit release stage stored in association with the selected target game medium, a provisional upper limit release stage indicating an upper limit release stage to which the first stage increase condition can be satisfied, and a second stage increase condition; displaying, when the player's input to the transition instruction receiving unit is received, a screen for presenting a provisional upper limit release stage resulting from the first stage increase condition being satisfied, and a second stage increase condition different from the first stage increase condition; 1. An electronic device comprising:

10. A method for use in a game in which a stage of a game medium stored in association with a player identification information of a player can be increased, the method comprising: setting one of a plurality of different stage increase conditions for each stage; On the computer, a step of receiving a player input for selecting a target game medium whose stage is to be increased from among the game media stored in association with the player identification information, displaying an upper limit release stage stored in association with the target game medium and a consumption game medium for increasing the stage of the target game medium; determining whether or not a first stage increase condition set for the stage of the target game media is satisfied by the consumed game media selected by the player; when it is determined that the first stage increase condition is satisfied, displaying a transition instruction receiving section on a screen for presenting an upper limit release stage stored in association with the selected target game medium, a provisional upper limit release stage indicating an upper limit release stage to which the first stage increase condition can be increased when the first stage increase condition is satisfied, and a second stage increase condition; displaying a screen for presenting a provisional upper limit release stage resulting from the first stage increase condition being satisfied and a second stage increase condition different from the first stage increase condition when the transition instruction receiving unit receives a player input; Execute the A method comprising:

Citation Information

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