PROGRAM, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

The system addresses player frustration in game media lotteries by setting display rankings based on possession and allowing players to select candidates for potential provision, enhancing convenience and fairness in acquiring desired game media.

JP7664998B1Active Publication Date: 2025-04-18CYGAMES INC
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Patent Information

Application Number
JP2023202627
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2023-11-30
Publication Date
2025-04-18
Estimated Expiration
2043-11-30

AI Technical Summary

Technical Problem

Players feel an unfair disadvantage in game media lotteries due to differing possession of game media, leading to frustration in acquiring specific game media they desire.

Method used

A program and information processing system that sets display rankings for game media candidates based on player possession, allowing players to select a specified number of game media for potential provision, and determines the actual provision through a lottery from these selected candidates.

Benefits of technology

Improves player convenience by ensuring that game media selection reflects possession status, reducing feelings of unfairness and increasing the likelihood of acquiring desired game media.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

A program, an information processing system, and an information processing method are provided that improve the convenience of a player when using a function that provides game media. [Solution] A display order of multiple types of game media that are selection candidates is set based on ownership information of the game media linked to the player ID, the player is allowed to select a predetermined number of game media via a selection acceptance screen that displays the multiple types of game media that are selection candidates according to the display order, the predetermined number of game media selected by the player are set as candidates to be provided, and the game media to be provided are determined by lottery from the predetermined number of game media set as candidates to be provided.
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Description

[Technical field]

[0001] The present invention relates to a program, an information processing system, and an information processing method for a game that determines game content to be provided from a plurality of types of game content. [Background technology]

[0002] Games that have a function for allowing a player to acquire game media randomly determined by lottery have been known for some time, and a method for providing game media is known that controls the lottery so that a game medium that a player does not already own is more likely to be selected from multiple types of game media that are the subject of the lottery (see Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent No. 5105497 Summary of the Invention [Problem to be solved by the invention]

[0004] When the game media to be provided are randomly determined as described above, it is beneficial for the player that a game medium that the player does not own is likely to be selected. However, since the game media ownership status of each player generally differs, players who do not own many game media are likely to feel a sense of unfairness in the lottery compared to players who do not own many game media. Furthermore, even if a player wishes to acquire a specific game medium among the game media that he or she does not own, if there are many game media that the player does not own, it is difficult for the player to feel a sense of expectation that he or she will be able to acquire the specific game medium that he or she desires.

[0005] The present invention has been made in consideration of the above-mentioned circumstances, and its object is to provide a program, an information processing system, and an information processing method that improve the convenience of players when using the function of providing game media. [Means for solving the problem]

[0006] (1) The present invention relates to a program for a game in which game media to be provided are determined from multiple types of game media, the program causing a computer to function as a display order setting unit that sets a display order for multiple types of game media that are selection candidates based on possession information of game media linked to a player's identification information, a selection acceptance unit that allows a player to select a predetermined number of game media through a selection acceptance screen that displays the multiple types of game media that are selection candidates in accordance with the display order, a provision candidate setting unit that sets the predetermined number of game media selected by the player as provision candidates, and a provision target determination unit that determines, by lottery, the game media to be provided from the predetermined number of game media set as the provision candidates.

[0007] (2) In the program of the present invention, the display order setting unit may set the display order of each of the game media that are candidates for selection so that game media that the player does not own is assigned a higher display order than game media that the player already owns.

[0008] (3) In the program of the present invention, when a player performs a specified operation, the candidate supply setting unit may automatically set the game media to be supplied based on the display order of the multiple types of game media that are the selection candidates.

[0009] (4) In the program of the present invention, when a player performs a specified operation when fewer than the specified number of game media are selected, the candidate provision setting unit may automatically set the number of game media to be provided as candidates so as to reach the specified number based on the display order of the multiple types of game media that are candidates for selection.

[0010] (5) The present invention relates to an information processing system for a game that determines which game media are to be provided from among multiple types of game media, the information processing system including: a display order setting unit that sets a display order for multiple types of game media that are selection candidates based on possession information of game media linked to a player's identification information; a selection acceptance unit that allows the player to select a predetermined number of game media through a selection acceptance screen that displays the multiple types of game media that are selection candidates in accordance with the display order; a provision candidate setting unit that sets the predetermined number of game media selected by the player as provision candidates; and a provision target determination unit that determines which game media are to be provided by using a lottery from the predetermined number of game media set as the provision candidates.

[0011] (6) The present invention relates to an information processing method for a game in which game media to be provided are determined from multiple types of game media, the information processing method causing a computer to execute the following steps: a display order setting step for setting a display order of multiple types of game media that are selection candidates based on possession information of game media linked to a player's identification information; a selection acceptance step for having the player select a predetermined number of game media through a selection acceptance screen that displays the multiple types of game media that are selection candidates in accordance with the display order; a provision candidate setting step for setting the predetermined number of game media selected by the player as provision candidates; and a provision target determination step for determining, by lottery, game media to be provided from the predetermined number of game media set as provision candidates.

[0012] In the program, information processing system, and information processing method of the present invention described above, a predetermined number of game media selected by a player are set as candidates to be provided, and game media to be provided are determined from the predetermined number of game media set as candidates to be provided. In the program, information processing system, and information processing method of the present invention, when the player is asked to select a predetermined number of game media, the display order of each game medium on the selection acceptance screen is set according to the game media ownership status of each player, so that the player can select game media through a selection acceptance screen that reflects the game media ownership status of the player. Therefore, the program, information processing system, and information processing method of the present invention can improve the convenience of the player when using the function of providing game media. [Brief description of the drawings]

[0013] [Figure 1] FIG. 1 is a diagram showing an overall configuration of an information processing system. [Diagram 2] A functional block diagram of a server related to the function of acquiring game media, among the functions realized by the information processing system. [Diagram 3] A functional block diagram of a player terminal related to the function of acquiring game media, among the functions realized by the information processing system. [Figure 4] FIG. 13 is a diagram showing an example of a lottery acceptance screen displayed on a player terminal. [Diagram 5] FIG. 13 is a diagram showing an example of a lottery acceptance screen displayed on a player terminal. [Figure 6] FIG. 13 is a diagram showing an example of a selection acceptance screen displayed on a player terminal. [Figure 7] FIG. 13 is a diagram showing an example of a selection acceptance screen displayed on a player terminal. [Figure 8] FIG. 13 is a diagram showing an example of a selection acceptance screen displayed on a player terminal. [Figure 9] FIG. 13 is a diagram showing an example of basic data of a selection candidate list and an equipment list. [Figure 10]FIG. 13 is a diagram showing an example of a selection candidate list that reflects information on equipment owned by a player. [Figure 11] FIG. 11 is a diagram for explaining a method for creating a provision candidate list. [Figure 12] 13 is a flowchart showing an example of a process related to activation of a lottery start button. [Figure 13] 13 is a flowchart illustrating an example of a process for setting a provision candidate through a selection receiving screen. [Figure 14] FIG. 13 is a diagram showing an example of a process for determining the equipment and additional benefits to be provided. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0014] Hereinafter, an embodiment of the present invention will be described. Note that the embodiment described below does not unduly limit the contents of the invention described in the claims. Furthermore, not all of the configurations described in the embodiment are necessarily essential components of the present invention.

[0015] 1. Information Processing System Configuration 1 is a diagram showing an example of the overall hardware configuration of an information processing system 10 according to this embodiment. In the information processing system 10 according to this embodiment, a server 20 and a player terminal 40 are connected via a network 30 such as the Internet, a mobile phone network, a LAN, or a WAN, and a so-called client-server type communication system is constructed.

[0016] The server 20 includes a CPU 21 (control unit), a ROM 22, a RAM 23, a communication unit 24, and a storage device 25.

[0017] The CPU 21 reads out programs and data stored in the ROM 22 and executes various processes. The RAM 23 is used as a temporary storage area such as the main memory and work area of ​​the CPU 21. The communication unit 24 is composed of a communication module and a communication interface, and performs communication processing with the player terminal 40 and other external devices via the network 30. The storage device 25 is an auxiliary storage device such as a flash memory, HDD, or SDD, and stores programs related to the game, identification information such as the ID of the player using the player terminal 40, and various other information for each player required for the game.

[0018] The player terminal 40 is a device for playing the game according to this embodiment, and is, for example, a smartphone, a tablet, a personal computer, a portable game device, a stationary game device installed in a store or at home, etc. The player terminal 40 includes a CPU / GPU 41 (control unit), a ROM 42, a RAM 43, a communication unit 44, an operation / input unit 45, a display unit 46, a storage device 47, and a speaker 48.

[0019] The CPU / GPU 41 reads out the programs and data stored in the ROM 42 into the RAM 43 and executes various processes. The ROM 42 stores the programs required to operate the player terminal 40. A flash memory (NVRAM) may be used instead of the ROM 42. The RAM 43 is used as a temporary storage area such as the main memory and work area of ​​the CPU / GPU 41. The communication unit 44 is composed of a communication module and a communication interface, and performs communication processing with the server 20 and other external devices (including other player terminals 40) via the network 30. The operation / input unit 45 is a device that accepts various operations and inputs by the player, and corresponds to a touch panel, a keyboard, a mouse, a game controller, a microphone, etc. If the display unit 56 is a display panel equipped with a touch panel, the touch panel is included in the operation / input unit 45. The display unit 46 is a liquid crystal display or an organic EL display that displays various information such as game images provided by the information processing system 10 of this embodiment. The storage device 47 is an auxiliary storage device such as a flash memory, HDD, or SDD, and mainly stores programs related to the game, various data related to the game, etc. The speaker 48 is a device that outputs background music and various sounds of the game provided by the information processing system 10 of this embodiment.

[0020] The functions and processing of the player terminal 40 are realized by the CPU / GPU 41 reading a program stored in the ROM 22 or the storage device 47 and executing the program. The CPU / GPU 41 may also read a program stored in a recording medium removable from the player terminal 40 and execute the program. The program may be supplied to the player terminal 40 in the form of a computer-readable recording medium such as a CD-ROM on which the program is recorded, or a transmission medium such as the Internet for transmitting the program. In this embodiment, the player terminal 40 is described as being a smartphone equipped with a display panel equipped with a touch panel.

[0021] The information processing system 10 of this embodiment has a function of providing, through the player terminal 40, a game in which a character owned by a player is dispatched to a quest to fight an enemy character. In particular, the information processing system 10 of this embodiment has a game medium acquisition function that allows a player to acquire equipment (one example of game medium) and thereby release a character corresponding to the acquired equipment, and the following describes a case in which the game medium acquisition function is realized mainly by the server 20. However, the above-mentioned functions may be realized in a shared manner between the server 20 and the player terminal 40, or may be realized mainly by the player terminal 40.

[0022] FIG. 2 is a functional block diagram showing the main functions of the server 20.

[0023] The server 20 in the information processing system 10 has the function of managing players, characters, etc. using various identification information, the function of performing calculations necessary for the progress of the game in response to requests from the player terminal 20, and the function of transmitting the calculation results to the player terminal 40, and these functions are realized by the server data storage unit 50 and the game calculation unit 60 working together.

[0024] The server data storage unit 50 includes a player management database 51, and is mainly realized by the storage unit 25. In this embodiment, an equipment list, an item list, and the like are stored in the player management database 51 in association with a player ID assigned to each player.

[0025] The equipment list includes data on the equipment owned by the player, such as the equipment ID given to each piece of equipment, the rarity of the equipment, the status of the equipment, and the number of pieces of equipment owned. In this embodiment, whether or not the character corresponding to the equipment has been released is managed in the equipment list for each player, and when the equipment is acquired for the first time, a released flag is set in association with the equipment ID of the acquired equipment and the character ID of the character corresponding to the acquired equipment. The item list also includes data on items other than the equipment owned by the player and in-game currency, for example.

[0026] The server data storage unit 50 also includes a lottery information database 52, and the lottery information database 52 stores table data (hereinafter referred to as a lottery table) for the lottery executed in the game medium acquisition function.

[0027] In this embodiment, regarding the game medium acquisition function, the server 20 can execute a normal lottery and a special lottery to determine the equipment to be provided, and an additional benefit lottery to determine the additional benefit. The normal lottery is a two-stage lottery, and the server 20 can execute a first lottery to determine the rarity of the equipment to be provided, and a second lottery to determine the equipment to be provided from the equipment of the rarity corresponding to the result of the first lottery. In the special lottery, the equipment of the highest rarity among the multiple rarity stages is always determined as the equipment to be provided. The lottery information database 52 stores lottery tables for each lottery described above. In the sub lottery, an item other than the equipment is determined as the item to be provided.

[0028] When the special lottery is performed, 10 pieces of equipment (one example of a predetermined number) selected by the player from the equipment of the highest rarity presented as selection candidates are associated with lottery IDs from "1" to "10" as candidates to be provided, and the equipment to be provided is determined from the 10 pieces of equipment selected as the candidates to be provided based on the result of the special lottery and the selection content of the player. The lottery information database 52 stores a lottery table for the special lottery, which has 10 lottery IDs from "1" to "10" as the lottery targets. The lottery information database 52 also stores a selection candidate list that sets multiple types of equipment to be selection candidates. In the special lottery, one lottery ID is extracted from the 10 lottery IDs "1" to "10" using the lottery table described above. After that, the equipment associated with the lottery slot extracted in the special lottery is determined as the equipment to be provided by the equipment allocation process described later. The lottery information database 52 stores a supply candidate list in which the correspondence between the lottery ID and the supply candidate is set by the equipment allocation process described above.

[0029] The server data storage unit 50 also stores various content data such as programs for the game calculation unit 60 to execute various processes, images for generating display screens on the player terminals 40, and link information.

[0030] The game calculation unit 60 performs processes such as starting a game when a game start condition is satisfied, executing a game mode selected from a plurality of game modes, generating an event when an event occurrence condition is satisfied, ending a game when a game end condition is satisfied, performing calculations required for the progress of the game in response to a request from the player terminal 20 and transmitting information to the player terminal 40 for reflecting the calculation results on the display screen of the player terminal 20, and transmitting data required for the progress of the game to the player terminal 40 in response to a request from the player terminal 20, and is realized mainly by the CPU 21 and the communication unit 24. For example, when a lottery request is received from the player terminal 20 in the game medium acquisition function, the game calculation unit 60 performs a normal lottery and a special lottery to determine the equipment to be provided, performs an additional bonus lottery to determine an item to be the additional bonus, and transmits information for generating a screen for notifying the player terminal 40 of the lottery result. In this embodiment, the number of possessions of equipment that is provided in the game media acquisition function is updated in the equipment list of player management database 51, and if the character corresponding to the equipment that is provided has not yet been released in the equipment list of player management database 51, a released flag is set, and the number of possessions of items that are provided as an additional benefit is updated in the item list of player management database 51.

[0031] The game calculation unit 60 also includes a display order setting unit 61. The display order setting unit 61 sets the display order of each piece of equipment that is a selection candidate on the selection reception screen based on the possession information of the equipment linked to the player ID. In this embodiment, the display order setting unit 61 sets the display order of each piece of equipment that is a selection candidate so that the equipment that the player does not possess is displayed higher than the equipment that the player already possesses. The information that determines the display order includes the possession information of the equipment and the recommended designation information set by the game operator. The possession information of the equipment is information that indicates the possession status of each piece of equipment that is a selection candidate by the player, by setting the already possessed piece to 1 and the not possessed piece to 0. In this embodiment, when the equipment is acquired for the first time, a released flag is set in the equipment list, so that information indicating that the player has possessed the equipment (information indicating the possession history of the equipment), for example, the released flag of the character in the equipment list, can be used as the possession information of the equipment. The recommended designation information is information in which the game operator sets recommended equipment for each piece of equipment that is a selection candidate by setting recommended equipment to 1 and non-recommended equipment that is not recommended equipment to 0. The display order setting unit 61 sorts the basic data of the selection candidate list in which multiple types of equipment that are selection candidates are set based on the information that determines the display order described above, and creates a selection candidate list that reflects the player's possession of equipment. Specifically, a selection candidate list is created for each player in which multiple types of equipment that are selection candidates are sorted in the order of not possessed and recommended equipment > not possessed and non-recommended equipment > already possessed and recommended equipment > already possessed and non-recommended equipment, and in which the selection candidate IDs sequentially assigned to each piece of equipment in the selection candidate list are sorted in ascending order for equipment with the same display order.

[0032] The game calculation unit 60 also includes a supply candidate setting unit 62. The supply candidate setting unit 62 performs a process of setting the equipment selected by the player through the selection acceptance screen as a supply candidate for the special lottery. In this embodiment, among the equipment of multiple levels of rarity, the equipment of the highest rarity is preset as the equipment of the selection candidate. When an arbitrary equipment is selected from the equipment of the selection candidates through the selection acceptance screen displayed on the display unit 46 of the player terminal 40, a supply candidate setting request including information on the selected equipment is transmitted to the server 20. When the supply candidate setting request is received from the player terminal 40, the supply candidate setting unit 62 creates a supply candidate list based on the equipment information included in the supply candidate setting request so as to associate the equipment selected by the player as a supply candidate with the lottery ID, and registers the created supply candidate list in the lottery information database 52 by linking it to the player ID.

[0033] When the player performs a predetermined operation, the offer candidate setting unit 62 automatically sets the equipment to be the offer candidate based on the display order of each equipment to be the selection candidate. Specifically, the offer candidate equipment is automatically set from the top equipment in the display order of the selection candidate list that reflects the player's possession of equipment until the number of the equipment to be the offer candidate reaches a predetermined number. For example, when the player performs a predetermined operation in a situation where the number of equipment selected by the player is 0, 10 equipment (an example of the predetermined number) from the top of the selection candidate list are automatically set as the offer candidate, and are associated with the lottery IDs in the offer candidate list that are vacant. Also, for example, when the player performs a predetermined operation in a situation where the number of equipment selected by the player is 5, 5 equipment from the top of the selection candidate list excluding the equipment already selected are automatically set as the offer candidate, and are associated with the lottery IDs in the vacant state. In this way, when the player performs a specified operation when fewer than 10 (an example of a predetermined number) pieces of equipment have been selected, the offer candidate setting unit 62 automatically sets the number of equipment items that are candidates for offering so that the number reaches 10 (an example of a predetermined number) based on the display order of each piece of equipment that is a selection candidate.

[0034] The game calculation unit 60 also includes a provision target determination unit 63. The provision target determination unit 63 performs a process of determining the equipment and additional benefits to be provided. The provision target determination unit 63 executes a normal lottery and a special lottery as lotteries for determining the equipment to be provided, and executes an additional benefit lottery as lottery for determining the additional benefit item to be provided. The normal lottery and the special lottery have different ranges of rarity of the equipment to be provided. In the normal lottery, the equipment to be provided is determined as the provision candidate from equipment of four rarity levels, normal (N), rare (R), super rare (SR), and special super rare (SSR). In the special lottery, the equipment to be provided is determined from the 10 equipment selected as the provision candidate by the player from the special super rare (SSR) equipment as the selection candidate, with special super rare (SSR) equipment as the selection candidate.

[0035] The provision target determination unit 63 also performs a special lottery using a lottery method that does not depend on the selection result of the provision candidate, and determines the equipment to be provided by an equipment allocation process. When the provision target determination unit 63 performs a special lottery, it executes an equipment allocation process that allocates equipment according to the lottery result and determines the equipment to be provided. When the player is allowed to select equipment to be provided as a candidate for the special lottery, the provision candidate setting unit 61 generates a provision candidate list in which the equipment selected by the player is associated with 10 lottery IDs from "1" to "10" in the selection order, by linking it to the player ID. The provision target determination unit 62 extracts one lottery ID from the lottery IDs "1" to "10" in the special lottery, and determines the equipment corresponding to the lottery ID extracted in the special lottery as the provision target by referring to the provision candidate list linked to the player ID.

[0036] After the main lottery is performed, the offer target determination unit 63 performs a sub-lottery to determine an item for the additional benefit. In the sub-lottery, one item is selected from a plurality of types of items set in advance, and the item corresponding to the lottery result is determined as the offer target for the additional benefit.

[0037] In addition, the provision target determination unit 63 updates the number of possessed equipment items that have become the subject of provision in the normal lottery and the special lottery in relation to the equipment list in the player management database 51, and if the character corresponding to the equipment item that has become the subject of provision in the normal lottery and the special lottery has not yet been released in the equipment list in the player management database 51, it sets a released flag and updates the number of possessed items that have become the subject of provision as an additional benefit in relation to the item list in the player management database 51.

[0038] FIG. 3 is a functional block diagram showing the main functions of the player terminal 40. As shown in FIG.

[0039] As shown in FIG. 3, the player terminal 40 in the information processing system 10 of this embodiment realizes a game medium acquisition function by cooperation between a terminal data storage unit 70 and a game execution unit 80.

[0040] The terminal data storage unit 70 stores data for the game execution unit 80 to perform various processes, and is realized mainly by the storage device 47.

[0041] The terminal data storage unit 70 includes a player data storage unit 71, which stores information for requesting login to the server 20 based on a player ID, content data acquired from the server 20, and the like. In this embodiment, when the application is started and ended, and in other necessary situations, a process of acquiring content data from the server 20 is performed, and a game process of generating a display screen for the display unit 46 based on the acquired content data is executed.

[0042] The game execution unit 80 performs processes such as requesting calculations from the server 20, obtaining calculation results and necessary data from the server 20, generating a display screen based on the data obtained from the server 20, and transmitting processing results and data of the player terminal 40 to the server 20, and is realized mainly by the control unit 41 and the communication unit 45. In this embodiment, the game execution unit 80 includes a game medium acquisition function providing unit 81.

[0043] The game media acquisition function providing unit 81 accepts the player's input and sends a lottery request to the server 20, obtains information on the equipment and character (when acquired for the first time) to be provided as well as additional benefits determined by the server 20, and performs processing to provide a game media acquisition function that notifies the player of the results of acquiring the equipment and character (when acquired for the first time) as well as the additional benefits.

[0044] The game media acquisition function providing unit 81 also includes a selection accepting unit 82, which, in the game media acquisition function, performs processing of displaying a selection accepting screen on the display unit 46 and enabling the player to select any equipment item from the selection candidate equipment items as an item to be provided in the special lottery through the selection accepting screen. The player terminal 40 acquires from the server 20 content data for displaying the selection accepting screen based on the selection candidate list reflecting the player's equipment possession status, and the selection accepting unit 82 displays on the display unit 46 the selection accepting screen displaying multiple types of equipment items that are selection candidates according to the display order of the equipment items based on the player's equipment possession status.

[0045] In this embodiment, a selection acceptance screen is displayed on the display unit 46 as an input interface for selecting a candidate for the special lottery, and the selection acceptance screen presents the equipment items that are candidates for selection. The player selects any equipment item that he / she wishes to set as a candidate for the special lottery through the selection acceptance screen, and the selection acceptance unit 82, upon receiving an input for selecting the equipment item on the selection acceptance screen, transmits a candidate for the special lottery setting request including the selection information of the equipment item to the server 20. In the server 20 that receives the candidate for the special lottery setting request, the candidate for the special lottery setting unit 61 adds the equipment item selected by the player to the candidate for the special lottery list and sets it as a candidate for the special lottery. After that, when a request for the execution of the lottery is made from the player terminal 40, the target for the special lottery determination unit 63 executes the normal lottery, the additional benefit lottery, and the special lottery. In particular, for the special lottery, the equipment items to be provided are determined by reflecting the setting contents of the candidate for the special lottery.

[0046] 2. Control method of this embodiment In the following, the control method of this embodiment will be described taking as an example a case where the game program of this embodiment is applied to a game application of a player terminal 40 provided as a smartphone.

[0047] The game program of this embodiment is configured to be able to provide a plurality of types of game functions, among which, in the game media acquisition function, equipment determined as a provided object by lottery can be acquired, and the types of equipment available for use in other game functions can be increased. In addition, in this embodiment, a character corresponding to the equipment is set, and when the equipment is acquired for the first time, the character corresponding to the equipment is released and can be used in other game functions. In addition, in this embodiment, not only can the equipment and characters be acquired in the game media acquisition function, but also additional bonus items can be acquired. That is, in this embodiment, in response to a lottery request from the player terminal 40, the server 20 determines the equipment and additional bonus to be provided.

[0048] In this embodiment, the game medium acquisition function has a lottery for determining the equipment to be provided, which includes a normal lottery in which all equipment of rarities are candidates for provision, and a special lottery in which equipment of the highest rarity is a candidate for provision. In particular, in the special lottery, a predetermined number of equipment of the highest rarity is set as candidates for provision, and the player can arbitrarily select the equipment to be the candidate for provision. Therefore, the player can select the equipment he or she wishes to acquire as a candidate for provision, taking into consideration the equipment he or she owns and the release status of the character.

[0049] In this embodiment, a lottery is held to determine the equipment and additional benefits to be provided in the game medium acquisition function, triggered by a player's input on the lottery acceptance screen displayed on the display unit 46 of the player terminal 40.

[0050] 4 and 5 are diagrams showing examples of the display of the lottery reception screen. The lottery reception screen is provided with a lottery start button 101 for inputting to enter the lottery and a setting start button 102 for calling the selection reception screen. Input to the lottery start button 101 is valid on the condition that 10 pieces of equipment that are candidates for the special lottery have already been set. For example, in a situation where input to the lottery start button 101 is disabled, such as at the time of the first transition to the lottery reception screen, the lottery start button 101 is displayed in gray as shown in FIG. 4. When a tap input is made to the setting start button 102 provided on the lottery reception screen, the screen transitions to the selection reception screen. When the setting of 10 pieces of equipment that are candidates for the special lottery is completed through the selection reception screen, input to the lottery start button 101 is enabled on the lottery reception screen, and the lottery start button 101 is normally displayed as shown in FIG. 5.

[0051] 6 to 8 are diagrams showing examples of the selection reception screen. The selection reception screen is provided with a selection candidate display area 201 for displaying selection candidates for equipment related to a special lottery, and a setting content display area 202 for displaying equipment selected as a candidate for provision. In the selection candidate display area 201, the equipment that is a selection candidate is displayed as a character icon 203 that is an icon of a character corresponding to the equipment. In addition, recommended equipment set by the administrator is displayed with the text "Recommended!". The selection candidate display area 201 can be divided into multiple pages to display the character icons 203 of the equipment that is a selection candidate, and pages can be switched by swiping the selection candidate display area 201. The equipment is selected by tapping the character icon 203. FIG. 6 shows a situation in which the number of set equipment that is a candidate for provision is 0, and the setting completion button 205 displays the current number of set items (0 / 10). In the situation shown in FIG. 6, since the setting of the 10 equipment items to be the offer candidates of the special lottery has not been completed, the input to the setting completion button 205 is invalid, and the setting completion button 205 is displayed in a grayed-out state. The setting content display area 202 of the selection reception screen is provided with 10 selection icon display frames 204 corresponding to the 10 lottery IDs of "1" to "10". When an equipment item is set as an offer candidate, the character icon 203 of the equipment item set as the offer candidate is displayed in the selection icon display frame 204. The selection icon display frame 204 is displayed so that the character icons 203 are filled in order from the upper left end to the upper right end ("1" to "5" in the figure) each time an equipment item is set as an offer candidate, and when the upper row is completely filled, the character icons 203 are displayed so that the character icons 203 are filled in order from the lower left end to the lower right end ("6" to "10" in the figure). As shown in FIG. 7, the character icon 203 corresponding to the equipment item set as the offer candidate in the selection candidate display area 201 is displayed in a grayed-out state with a check mark. When a tap input is performed on the character icon 203 corresponding to an equipment item set as a candidate for provision in the selection candidate display area 201 , the setting of the candidate for provision is cancelled, and this is reflected in the display in the setting content display area 202 .When a reset button 206 provided on the selection reception screen is tapped, the setting contents of the candidate items to be provided are reset, the correspondence between the equipment and all of the 10 lottery IDs related to the special lottery is cancelled, and the selection icon display frame 204 is also reset to the initial display state (blank state). When an automatic button 207 provided on the selection reception screen is tapped, the equipment items to be provided are automatically set so that the equipment items are associated with all of the selection icon display frames 204 corresponding to the 10 lottery IDs, as shown in Fig. 8. When the setting of the 10 candidate items to be provided on the selection reception screen has been completed, a setting completion button 205 is enabled, and the selection reception screen can be closed and returned to the lottery reception screen by tapping the setting completion button 205.

[0052] Next, a method for displaying the selection candidates on the selection reception screen will be described. In the following, an example will be described in which 10 pieces of equipment can be set as candidates to be provided out of 20 pieces of equipment that are selection candidates.

[0053] FIG. 9(A) is a diagram showing basic data of the selection candidate list. As shown in FIG. 9(A), in the selection candidate list, one of the equipment IDs for identifying 20 pieces of equipment that are selection candidates is assigned to each of the selection candidate IDs from "1" to "20". In addition, in the selection candidate list, the setting contents of the recommendation designation information are shown for each of the 20 pieces of equipment that are selection candidates. Among the pieces of equipment that are selection candidates, a recommended equipment that gives a text display of "Recommended!" to the character icon 203 on the selection reception screen is set to "1", and a non-recommended equipment that is not recommended equipment is set to "0". In addition, FIG. 9(B) is a diagram showing the relationship between the equipment ID in the equipment list of the player and the player's possession information. In this embodiment, the released flag of the character in the equipment list is treated as the player's possession information, and "1" is set in association with the equipment ID of the equipment already possessed, and "0" is set in association with the equipment ID of the equipment not yet possessed.

[0054] The display order of the selection reception screen is set by the possession information of the player's equipment and the recommended designated information previously set for the selection candidate equipment. Specifically, the display order of each piece of equipment is set so that the equipment not possessed by the player is displayed higher than the equipment already possessed by the player, and the recommended equipment is displayed higher than the non-recommended equipment. The possession information of the player's equipment is also set to the display order of each piece of equipment with priority over the recommended designated information. When creating a selection candidate list for each player, multiple pieces of equipment with the same display order are sorted in ascending order from the lowest selection candidate ID. The result of sorting the basic data of the selection candidate list according to the above-mentioned display order is shown in FIG. 10(A). In order to make it easier to understand the correspondence with the possession information of the player's equipment, the possession information of the player's equipment is added to the sorted selection candidate list, and this is shown in FIG. 10(B). As shown in Figures 10(A) and 10(B), in the sorted selection candidate list, the equipment candidates are rearranged in the following order: recommended equipment not yet possessed, non-recommended equipment not yet possessed, recommended equipment already possessed, and non-recommended equipment already possessed.

[0055] In this manner, in the information processing system 10 of this embodiment, a selection candidate list reflecting the equipment possession information of each player can be created, and the selection of equipment to be offered as candidates in a special lottery can be accepted through a selection acceptance screen generated based on the created selection candidate list.

[0056] In addition, in the information processing system 10 of this embodiment, when setting candidates to be offered for a special lottery through a selection reception screen, a list of candidates to be offered is created in which the equipment to be set as candidates to be offered is assigned to a lottery ID, and the equipment to be offered is determined based on the lottery ID extracted in the special lottery and the list of candidates to be offered.

[0057] 11(A) to 11(C) are diagrams for explaining a method for creating a provision candidate list.

[0058] First, when a character icon 203 is selected through the selection reception screen, the equipment ID of the equipment corresponding to the selected character icon 203 is assigned to a lottery ID from "1" to "10" in ascending order. More specifically, the lottery ID "1" is assigned to the equipment ID of the first selected equipment, the lottery ID "2" is assigned to the equipment ID of the second selected equipment, the lottery ID "3" is assigned to the equipment ID of the third selected equipment, and so on. The equipment IDs are assigned using the lottery IDs in ascending order according to the order of selection. FIG. 11(A) shows a situation in which five pieces of equipment are selected by a player, and the first selected equipment ID "0233" is assigned the lottery ID "1", the second selected equipment ID "6175" is assigned the lottery ID "2", the third selected equipment ID "5159" is assigned the lottery ID "3", the fourth selected equipment ID "2178" is assigned the lottery ID "4", and the fifth selected equipment ID "9139" is assigned the lottery ID "5". The lottery IDs "6" to "10" are not assigned equipment IDs and are left vacant. In this embodiment, the selection of the character icon 203 corresponding to the equipment can be accepted through the selection acceptance screen until the lottery ID "10" is assigned an equipment ID. Then, when an equipment ID has been assigned to each of the lottery IDs "1" to "10", and a setting completion operation (a tap on the setting completion button 205) is performed on the selection reception screen, the created list of candidate offerings is linked to the player ID and registered in the lottery information database 52.

[0059] In addition, the player can manually set the supply candidates through the selection reception screen by selecting the character icon 203, or can automatically set multiple equipment items as supply candidates all at once by tapping the random button 207 provided on the selection reception screen. For example, as shown in FIG. 11(A), when the random button 207 is tapped in a situation where five equipment items are set as supply candidates, the top five equipment items in the display order of the selection candidate list are automatically set as supply candidates for the vacant lottery IDs "6" to "10" to which no equipment IDs that are supply candidates are assigned. If there are equipment items already set as supply candidates at the time when the random button 207 provided on the selection reception screen is tapped, the supply candidates are automatically set excluding the equipment items already assigned to the lottery IDs. As shown in the example of Fig. 11(A), when equipment IDs have been assigned to lottery IDs "1" to "5", the equipment IDs of the top 5 equipment items among the 20 equipment items in the selection candidate list, excluding the equipment items already assigned to lottery IDs "1" to "5", are automatically set as supply candidates for the vacant lottery IDs "6" to "10" in the display order of the selection candidate list, as shown in Fig. 11(B). In addition, in a situation where equipment has not been assigned to all lottery IDs (a situation where all lottery IDs are vacant), when a tap input is made on the automatic button 207 provided on the selection reception screen, the equipment IDs of the top 10 equipment items in the selection candidate list are automatically set as supply candidates for the vacant lottery IDs "1" to "10" in the display order of the selection candidate list, as shown in Fig. 11(C).

[0060] The supply candidate list created through the selection reception screen is used to determine the supply target using a special lottery. For example, in the special lottery, one lottery ID is extracted from the lottery IDs "1" to "10", and the supply candidate list linked to the player ID is referenced to determine the equipment ID associated with the extracted lottery ID as the supply target.

[0061] Next, various processes for implementing the control method of this embodiment in the information processing system 10 will be described.

[0062] FIG. 12 is a flowchart showing an example of a process related to enabling the lottery start button on the selection acceptance screen.

[0063] First, when the lottery reception screen is displayed (Y in step S101), if a tap input is made to the setting start button 102 provided on the lottery reception screen, it is determined that the setting start input has been made (Y in step S102), and a selection candidate list reflecting the player's possession of equipment is created (step S103). In this embodiment, the information of the character's released flag in the equipment list linked to the player ID is treated as possession information of the player's equipment, and the selection candidate list reflecting the player's possession of equipment is created by sorting the basic data of the selection candidate list according to a display order in which equipment that is not possessed is higher than equipment that is already possessed, for each equipment that is a selection candidate.

[0064] When a selection candidate list reflecting the player's possession of equipment is created, a supply candidate setting process is performed to accept the selection of supply candidates for the special lottery through a selection acceptance screen based on the selection candidate list (step S104). When the setting of 10 equipment items to be the supply candidates for the special lottery is completed in the supply candidate setting process (Y in step S105), the lottery start button 101 on the lottery acceptance screen is enabled (step S106).

[0065] FIG. 13 is a flowchart showing an example of a process related to setting of offer candidates for a special lottery.

[0066] First, when the selection reception screen is displayed (Y in step S201), various input checks are performed to be accepted through the selection reception screen (steps S202, S204, S206, S208, and S210).

[0067] When a tap input is made on a non-selected character icon 203 in the selection candidate display area of ​​the selection reception screen, it is determined that a selection input has been made (step S202), and a lottery slot allocation process is performed to assign an equipment item corresponding to the selected character icon 203 to a lottery ID (step S203). In the lottery slot allocation process, the equipment ID of the equipment item corresponding to the character icon 203 for which a tap input has been made is associated with the lottery ID with the smallest number among the lottery IDs "1" to "10" to which an equipment ID is not associated.

[0068] When an automatic input is made by tapping the automatic button 207 provided on the selection reception screen, it is determined that an automatic input has been made (Y in step S204), and an automatic allocation process is performed to automatically allocate equipment to the lottery slots so that 10 pieces of equipment are set as candidates for provision (step S205). In the automatic allocation process, the equipment IDs of the equipment are associated with the lottery IDs with no associated equipment ID in order of display order of the selection candidate list, starting from the lottery IDs with the lowest numbers, so that all of the lottery IDs "1" to "10" are associated with equipment IDs.

[0069] When a tap input is made on the character icon 203 corresponding to an equipment item already set as a candidate for provision on the selection reception screen, it is determined that a cancellation input has been made (Y in step S206), and a setting individual cancellation process is performed to cancel the association between the equipment ID to be cancelled and the lottery ID (step S207). In the setting individual cancellation process, the equipment ID to be cancelled is deleted from the list of candidates for provision, and a process is performed to shift the association between the lottery ID and the equipment ID as necessary. For example, in a situation where equipment IDs are associated with lottery IDs "1" to "3", if the equipment ID associated with lottery ID "2" is excluded from the candidates for provision, the equipment ID associated with lottery ID "3" is shifted to be associated with lottery ID "2". For example, when equipment IDs are associated with lottery IDs "1" through "3" and the equipment ID associated with lottery ID "1" is excluded from the supply candidates, the equipment ID associated with lottery ID "2" is shifted to correspond to lottery ID "1" and the equipment ID associated with lottery ID "3" is shifted to correspond to lottery ID "2". In other words, when the supply candidates are cancelled by the individual setting cancellation process, the correspondence between the lottery ID and the equipment ID is shifted so that the lottery IDs associated with the equipment IDs become sequential. Note that when the individual setting cancellation process is performed, the lottery ID from which the supply candidate has been cancelled may be set to an empty state and the selection of a new supply candidate may be accepted.

[0070] When a reset button 206 provided on the selection reception screen is tapped, it is determined that a reset has been made (Y in step S208), and a complete setting release process is performed to initialize the correspondence between the lottery IDs and the equipment IDs (step S209). In the complete setting release process, all equipment IDs associated with the lottery IDs are deleted from the provision candidate list so that all lottery IDs become vacant.

[0071] The setting completion button 205 provided on the selection reception screen is enabled when equipment IDs are associated with all lottery IDs in the supply candidate list, and when a tap input on the setting completion button 205 is received, it is determined that a setting completion input has been made (step S210), and the supply candidate list is linked to the player ID and registered in the lottery information database 52 (step S211).

[0072] FIG. 14 is a flowchart showing an example of a process for determining an object to be provided in a select gacha.

[0073] When the lottery start button 101 on the lottery reception screen is enabled and a tap input is made on the lottery start button 101, a lottery start request is transmitted from the player terminal 40 to the server 20. When the server 20 receives the lottery start request (Y in step S301), a normal lottery is conducted to determine 10 pieces of equipment to be provided, and an additional benefit lottery is conducted to determine an item to be provided (steps S302 and S303). In the normal lottery, a first lottery for determining the rarity of the equipment to be provided and a second lottery for extracting the equipment to be provided from the equipment belonging to the rarity determined in the first lottery are conducted 10 times in succession to determine 10 pieces of equipment to be provided. In the additional benefit lottery, one item is extracted as an item to be provided with the additional benefit from a plurality of types of items preset as candidates for provision.

[0074] When ten pieces of equipment and one item are determined as the items to be provided as a result of the normal lottery and the additional bonus lottery, the equipment list and the item list in the player management database 51 are updated to reflect the results of the normal lottery and the additional bonus lottery (step S304). At this time, a lottery result notification effect is executed in the player terminal 40 to notify the results of the normal lottery and the additional bonus lottery. After executing the lottery result notification effect, the player terminal 40 accepts an input that triggers the execution of a special lottery. When an input that triggers the execution of a special lottery is executed in the player terminal 40, a special lottery request is transmitted from the player terminal 40 to the server 20. When the server 20 receives the special lottery request (Y in step S305), a special lottery is executed to extract one lottery ID from ten lottery IDs from "1" to "10" (step S306). The probability of extracting each lottery ID in the special lottery is equal, 1 / 10. Next, an equipment allocation process is executed to refer to the supply candidate list linked to the player ID of the request source of the special lottery request and determine the equipment corresponding to the lottery ID extracted in the special lottery as the supply target (step S307). When the supply target is determined using the special lottery, the equipment list in the player management database 51 is updated to reflect the results of the special lottery and the equipment allocation process (step S308). At this time, a lottery result notification effect is executed on the player terminal 40 to notify the result of the supply target determined using the special lottery.

[0075] In the information processing system 10 of the present embodiment described above, for the special lottery, 10 pieces of equipment selected by the player are set as candidates for provision, and the equipment to be provided is determined from the 10 pieces of equipment set as candidates for provision. In the information processing system 10 of the present embodiment, when the player is asked to select 10 pieces of equipment, the display order of each piece of equipment on the selection acceptance screen is set according to the equipment possession status of each player, so that the player can select the equipment to be the candidate for provision in the special lottery through the selection acceptance screen that reflects the equipment possession status of the player. Therefore, according to the information processing system 10 of the present embodiment, the convenience of the player when using the game medium acquisition function can be improved.

[0076] Furthermore, in the information processing system 10 of this embodiment, the display order of each piece of equipment that is a selection candidate is set so that equipment that the player does not possess is displayed higher on the selection acceptance screen than equipment that the player already possesses, making it easier for the player to find equipment that he or she does not possess on the selection acceptance screen, improving convenience when selecting equipment to set as a candidate for provision.

[0077] Furthermore, in the information processing system 10 of this embodiment, when the player performs automatic input, the equipment to be offered is automatically set based on the display order of the equipment that is a selection candidate, thereby eliminating the need for the player to manually select equipment, thereby improving convenience.

[0078] Furthermore, in the information processing system 10 of this embodiment, when less than the specified number of pieces of equipment have been selected and the player performs an automatic input, the equipment candidates for provision are automatically set so as to reach the specified number based on the display order of the equipment candidates for selection. This eliminates the need for the player, who has finished selecting the equipment he or she wishes to acquire, to manually select equipment until the specified number is reached, thereby improving convenience.

[0079] In this embodiment, the special lottery can be entered on the condition that 10 equipment items are set as the offer candidates for the special lottery, but the specification may be such that a minimum required number is set for the number of offer candidates, and the special lottery can be entered if the offer candidates are set to the minimum required number or more. For example, the minimum required number is set to 5, and when the number of equipment items that are offer candidates on the selection reception screen reaches 5, input to the setting completion button 205 can be enabled, and input to the lottery start button 101 can be enabled on the lottery reception screen. When the number of equipment items that are offer candidates is 5, in the special lottery, one lottery ID can be extracted from the lottery IDs "1" to "5" with an extraction probability of 1 / 5. In other words, the extraction probability of the lottery ID of the special lottery may vary depending on the number of offer candidates set.

[0080] In addition, in this embodiment, the specification allows one equipment ID to be associated with only one lottery ID on the selection reception screen, but one equipment ID may be associated with multiple lottery IDs. In this case, for equipment IDs associated with multiple lottery IDs, the lottery ID is more likely to be extracted in a special lottery. A limit can be set on the number of lottery IDs to which the same equipment ID can be associated. For example, the number of lottery IDs to which the same equipment ID can be associated can be up to 2. A limit can be set on the number of equipment IDs to which the same equipment ID can be associated with multiple lottery IDs. For example, it is possible to allow one equipment item to be associated with multiple lottery IDs, and allow other equipment items to be associated with only one lottery ID.

[0081] The possession information of the game medium includes information indicating the possession history of the game medium, and even if the player does not currently possess the game medium, the player can treat the game medium as possessed in the past. The possession information of the game medium may be linked to a player ID at the time of setting the candidate for provision, and the condition may be that the number of possessions is 1 or more. In this case, even if the player has a history of possessing a game medium in the past, if the player has abandoned the game medium by the time of setting the candidate for provision, the game medium can be treated as not possessed. The possession information of the game medium may be information on the number of game media possessed, or information on the rarity of the game medium. For example, if the possession information is information on the number of game media possessed, the display order can be set according to the number of game media possessed. For example, if the player possesses multiple copies of the same game medium and has a function of increasing the rarity of the game medium by consuming the game medium, the display order can be set according to the rarity of the game medium.

[0082] Furthermore, game media includes not only equipment but also characters, items, cards, etc. In other words, the game media acquisition function in this embodiment is merely one example of a function for providing game media to a player, and the method of this embodiment can be equally applied to functions for providing game media other than equipment (e.g., characters, cards, items, etc.).

[0083] When an input is made to the lottery start button 101 on the lottery reception screen, a confirmation dialog for confirming the start of the lottery can be displayed. The confirmation dialog displays the setting contents of the provision candidates, and is provided with a button for making a confirmation input, so that a request to start the lottery can be made when the confirmation input is made.

[0084] When the lottery start button 101 is pressed, it is determined whether or not the player has a sufficient amount of paid in-game currency, and if the player does not have enough paid in-game currency, a process can be performed to encourage the player to purchase paid in-game currency. If the player does not have enough paid in-game currency, a button to start purchasing paid in-game currency may be displayed instead of the lottery start button 101, or the lottery start button 101 may be disabled.

[0085] The selection reception screen may be provided with a narrowing down function. For example, a narrowing down function may be provided that displays only equipment that has not yet been released to the character (equipment that the character does not possess). In this way, when there is a huge number of equipment candidates to be selected, it becomes easier for the player to select a candidate to be provided.

[0086] On the selection reception screen, the character icon 203 corresponding to the equipment selected by the player and set as a candidate for provision and the character icon 203 corresponding to the equipment automatically set as a candidate for provision by operating the automatic button 207 may be displayed in different manners. For example, the character icon 203 corresponding to the equipment selected by the player may be displayed with the text "selected" added, and the character icon 203 corresponding to the equipment automatically set as a candidate for provision may be displayed with a check mark added.

[0087] If the 10 pieces of equipment to be candidates for the special lottery have not been set when transitioning to the lottery reception screen, the screen may automatically transition to a selection reception screen. Also, if the lottery start button 101 is tapped in a state in which input to the lottery start button 101 is disabled on the lottery reception screen, a pop-up alert dialog may be displayed to notify the user that the 10 pieces of equipment to be candidates for the special lottery have not been set.

[0088] When the basic data of the selection candidate list is sorted in a display order according to the player's possession information of the equipment, the recommended information may be used only to add text display and may not affect the display order. In other words, the equipment that is not possessed may be displayed higher than the equipment that is already possessed, and the same display order may be sorted in ascending order of the selection candidate ID without referring to the recommended information.

[0089] In addition, in the information processing system 10 of the present embodiment, the setting of the display order and the setting of the candidates to be provided are both performed on the server 20 side, but at least one of the setting of the display order and the setting of the candidates to be provided may be configured to be performed on the player terminal 40 side. In this case, data required for setting the display order and the setting of the candidates to be provided may be stored in advance in the storage device 47 of the player terminal 40, or may be obtained from the server 20 each time processing is performed and temporarily stored in the storage device 47.

[0090] In this embodiment, the game media acquisition function is shared between the server 20 and the player terminal 40, but all functions related to the game media acquisition function may be realized by a single device.

[0091] In addition, in the present embodiment, the specifications in which the player selects candidates to be offered in the special lottery may be such that the selection candidates for equipment are changed every time a certain period of time passes, or at irregular intervals.

[0092] In addition, in this embodiment, the normal lottery is a two-stage lottery, but it may also be conducted in a single lottery, and a mode can be adopted in which the equipment to be provided is determined in a single lottery. [Explanation of symbols]

[0093] 10 Information processing systems, 20 Server, 21 CPU, 22 ROM, 23 RAM, 24 communication unit, 25 storage device, 40 Player terminal, 41 CPU / GPU, 42 ROM, 43 RAM, 44 communication unit, 45 operation / input unit, 46 display unit, 47 storage device, 48 speaker, 50 server data storage unit, 51 player management database, 52 Lottery information database, 60 game calculation unit, 61 display order setting unit, 62 offer candidate setting unit, 63 Provision Eligibility Determination Division; 70 terminal data storage unit, 71 player data storage unit, 80 game execution unit, 81 game media acquisition function providing unit, 82 selection reception unit,

Claims

1. A program for a game that determines a game medium to be provided from a plurality of types of game medium, a display order setting unit that sets a display order of a plurality of types of game media that are candidates for selection based on possession information of the game media linked to the identification information of a player; a selection receiving section that allows a player to select a predetermined number of game media via a selection receiving screen that displays the plurality of types of game media that are the selection candidates in accordance with the display order; a provision candidate setting unit that sets the predetermined number of game media selected by a player as provision candidates; causing a computer to function as a provision target determination unit that determines, by lottery, game media to be provided from the predetermined number of game media set as the provision candidates; recommendation information for distinguishing between recommended game media and non-recommended game media is set in advance for the plurality of types of game media that are the selection candidates; The display order setting unit, setting the display order of each of the game media that are candidates for selection, by referring to the recommendation information in addition to the ownership information of the game media, such that the non-recommended game media that the player does not own has a higher display order than the recommended game media that the player already owns, and creating a selection candidate list in which the multiple types of game media that are candidates for selection are rearranged according to the display order; The selection receiving unit, A program that displays the multiple types of game media that are selection candidates on the selection acceptance screen based on the selection candidate list.

2. In claim 1, The display order setting unit, A program for setting the display order of each of the game media that are candidates for selection so that game media not owned by the player has a higher display order than game media already owned by the player, and the recommended game media has a higher display order than the non-recommended game media.

3. In claim 1, The provision candidate setting unit, A program that automatically sets the game media to be provided as candidates based on the display order of the multiple types of game media that are selection candidates when a player performs a specified operation.

4. In claim 1, The provision candidate setting unit, When a player performs a specified operation while a game medium that does not reach the specified number has been selected, the program automatically sets the game media to be provided as candidates so as to reach the specified number based on the display order of the multiple types of game media that are candidates for selection.

5. An information processing system for a game that determines a game medium to be provided from a plurality of types of game medium, a display order setting unit that sets a display order of a plurality of types of game media that are candidates for selection based on possession information of the game media linked to the identification information of a player; a selection receiving section that allows a player to select a predetermined number of game media via a selection receiving screen that displays the plurality of types of game media that are the selection candidates in accordance with the display order; a provision candidate setting unit that sets the predetermined number of game media selected by a player as provision candidates; a provision target determination unit that determines a game medium to be provided by using a lottery from the predetermined number of game media set as the provision candidates; Including, recommendation information for distinguishing between recommended game media and non-recommended game media is set in advance for the plurality of types of game media that are the selection candidates; The display order setting unit, setting the display order of each of the game media that are candidates for selection, by referring to the recommendation information in addition to the ownership information of the game media, such that the non-recommended game media that the player does not own has a higher display order than the recommended game media that the player already owns, and creating a selection candidate list in which the multiple types of game media that are candidates for selection are rearranged according to the display order; The selection receiving unit, An information processing system that displays the multiple types of game media that are selection candidates on the selection reception screen based on the selection candidate list.

6. 1. An information processing method for a game that determines a game medium to be provided from a plurality of types of game medium, comprising: a display order setting step of setting a display order of a plurality of types of game media as selection candidates based on possession information of the game media linked to the identification information of the player; a selection acceptance step of having a player select a predetermined number of game media through a selection acceptance screen that displays the plurality of types of game media that are the selection candidates in accordance with the display order; a provision candidate setting step of setting the predetermined number of game media selected by the player as provision candidates; a provision target determination step of determining, by lottery, a game medium to be provided from the predetermined number of game media set as the provision candidates; on the computer, recommendation information for distinguishing between recommended game media and non-recommended game media is set in advance for the plurality of types of game media that are the selection candidates; In the display order setting step, setting the display order of each of the game media that are candidates for selection, by referring to the recommendation information in addition to the ownership information of the game media, such that the non-recommended game media that the player does not own has a higher display order than the recommended game media that the player already owns, and creating a selection candidate list in which the multiple types of game media that are candidates for selection are rearranged according to the display order; In the selection receiving step, An information processing method that displays the multiple types of game media that are selection candidates on the selection acceptance screen based on the selection candidate list.

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