Putting device, putting device operation method, virtual golf device, and virtual golf device operation method

The putting device and method separate actual and virtual golf balls by calculating and displaying the virtual ball's trajectory relative to the actual ball's movement, enhancing realism in virtual golf by avoiding overlap and improving the immersive experience.

JP7719535B2Active Publication Date: 2025-08-06SGK CO LTD
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Patent Information

Application Number
JP2024031015
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Priority Date
2019-10-14
Filing Date
2024-03-01
Publication Date
2025-08-06
Estimated Expiration
2040-09-30

AI Technical Summary

Technical Problem

In screen golf, the overlap of actual and virtual golf balls reduces realism, necessitating a solution to enhance the virtual golf experience.

Method used

A putting device and method that separates the display of actual and virtual golf balls by positioning the virtual golf ball based on the actual ball's movement, using sensors and projectors to calculate and display the virtual ball's trajectory relative to a virtual hole cup, avoiding overlap and improving realism.

Benefits of technology

Significantly enhances the realism of virtual golf by preventing the simultaneous display of actual and virtual balls, allowing users to experience a more immersive and realistic golfing environment.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a putting practice device which significantly improves reality of virtual golfing by, if possible, preventing an actual golf ball hit by a user and a virtual golf ball in a screen video from appearing together, that is, by avoiding doubly expressing the golf balls.SOLUTION: A putting practice device 1 includes a hit area HA where a golf ball RB is placed, and a display area DA that is located on a movement passage of the golf ball putted in the hit area, and in which a virtual hole cup HC is displayed. The putting practice device, after a user hits a putt, determines whether the putting is successful or not on the basis of whether the golf ball putted by the user reaches the virtual hole cup, or whether it reaches a range within a predetermined radius from the virtual hole cup.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The present invention relates to a putting device, a method for operating a putting device, a virtual golf device, and a virtual The present invention relates to a method for operating a virtual golf device, and more particularly to a method for controlling a golf ball and a swing that a user hits. If possible, the virtual golf ball in the clean image should not be displayed together with the golf ball. By preventing overlapping balls, the realism of virtual golf is greatly enhanced. Putting device that can be improved, putting device operation method, virtual golf device The present invention relates to a virtual golf device and a method of operation thereof. [Background technology]

[0002] As the number of golfers has increased recently, screen golf courses have become popular, allowing people to enjoy golf indoors. In screen golf, images of the golf course are projected onto a screen. It gives the feeling of playing real golf on the field. This saves time and money compared to playing on an outdoor field, so you can save time and money. Screen golf is very useful for busy modern people who find it difficult to play golf on a regular basis due to financial reasons. It is very popular.

[0003] However, as the number of people using screen golf increases and the number of users increases, Lean golf is also being increasingly demanded to be changed to a more realistic environment. In Lean Golf, the object is a golf ball, and the golf ball on the screen is The actual golf ball that the user hits is overlapped with the actual golf ball, so the user can From the viewpoint of the By using technology, we provide unique content that is difficult to provide on an actual golf course, It is necessary to improve the realism of golf to stimulate users' interest. Summary of the Invention [Problem to be solved by the invention]

[0004] The present invention has been invented in consideration of the above circumstances, and The actual golf ball and the virtual golf ball in the screen image corresponding to the actual golf ball. If possible, try not to have the golf balls appear together so that they are not displayed twice. This will greatly improve the realism of virtual golf putting. The object of the present invention is to provide a device.

[0005] Another object of the present invention is to provide a method for operating the putting device.

[0006] The present invention also provides a virtual golf course to which the above-described putting device operation method can be applied. The object of the present invention is to provide a device for

[0007] Another object of the present invention is to provide a method for operating the virtual golf device.

[0008] Other objects of the present invention can be clearly understood from the following description and the accompanying drawings. do. [Means for solving the problem]

[0009] In order to achieve the above object, a putting device according to an embodiment of the present invention is The hitting area where the ball is placed and the path of travel of the golf ball putted in the hitting area. and a display area located on the golf course where a virtual hole cup is displayed. After the user putts, the golf ball reaches the virtual hole cup. or whether it reaches within a predetermined radius from the virtual hole cup. The success or failure of the putting is determined based on the result.

[0010] Method for operating a putting device according to an embodiment of the present invention The putting device has a hitting area where a golf ball is placed and a putting device that puts a golf ball on the hitting area. A display that shows a virtual hole cup along the path of the golf ball. and after the user putts, the golf ball that the user putted on is Whether the ball reaches the virtual hole cup or whether it is moved from the virtual hole cup The success or failure of the putt is determined depending on whether the ball arrives within a predetermined radius.

[0011] The virtual golf device according to an embodiment of the present invention is a hitting field where an actual golf ball is placed. a front screen positioned in front of the striking plate, and a front screen positioned in front of the striking plate. and a screen including a bottom screen located at the bottom between the front screen and the rear screen; When a user hits the actual golf ball, the physical and a calculation unit that calculates the actual movement of the golf ball based on the state of the screen. The virtual golf ball is displayed on a virtual golf course and shows the movement of the actual golf ball. The virtual hole cut is displayed on the virtual golf course in the putting step. When the ball is displayed, the distance between the virtual hole cup and the virtual golf ball is In the first case where the distance is smaller than the reference distance, the virtual hole cup is displayed on the bottom screen. and the distance between the virtual hole cup and the virtual golf ball is the reference distance In the second larger case, the virtual hole cup is displayed on the front screen. While the golf ball putted by the user moves on the bottom screen, The bottom screen displays a virtual golf ball corresponding to the putted golf ball. Does not show the ball.

[0012] In the virtual golf device, the front screen and the If the area between the points separated by a predetermined distance is the reference area, the area where the user putts is If the actual golf ball does not reach the front screen and stops, or if the actual golf ball does not reach the reference area If the vehicle stops without reaching the target, the windscreen will show the actual golf course where the vehicle is stopped. The virtual golf ball corresponding to the ball is not displayed.

[0013] In the virtual golf device, the front screen and the If the area between the points separated by a predetermined distance is the reference area, the area where the user putts is When the actual golf ball reaches the front screen, the putting After the actual golf ball reaches the front screen, a virtual golf ball corresponding to the actual golf ball is displayed on the screen, or When the actual golf ball that the user putts reaches the reference area, After the actual golf ball reaches the reference area, the front screen The virtual golf ball is displayed on the screen.

[0014] The virtual golf device is placed in the reference area and the actual putting position of the user is displayed. The golf ball may further include a golf ball catching unit for catching a golf ball, and the golf ball may be putted by a user. If the actual golf ball reaches the reference area, the putt is When the actual golf ball reaches the reference area, it is caught by the golf ball capture unit. After being caught, the virtual golf ball is displayed on the front screen.

[0015] In the virtual golf device, the actual golf ball that the user putts is When the actual golf ball reaches and impacts the windscreen, The direction of impact with the screen is taken as the impact direction, and the actual golf ball that the user putts with is taken as the impact direction. When the ball reaches the reference area and is captured by the golf ball capturing unit, If the actual golf ball is not captured by the golf ball capturing unit, Assume that the actual golf ball is placed on the front screen as the user putts. If the direction of the collision is assumed to be the direction in which the vehicle moves to the lean position and hits the front screen, The direction of the collision or the predicted direction of the collision is displayed on the front screen. The direction in which the background screen is viewed will change.

[0016] In the virtual golf device, the actual golf ball that the user putts is When the actual golf ball reaches and impacts the windscreen, The point where the golf ball hits the screen is the impact point, and the actual golf ball that the user putts on is the impact point. When the ball reaches the reference area and is captured by the golf ball capturing unit, If the actual golf ball is not captured by the golf ball capturing unit, Assume that the actual golf ball is placed on the front screen as the user putts. If the point where the vehicle moves to the lean position and hits the front screen is the predicted collision point, The virtual golf ball is projected from the impact point or its vicinity or the predicted impact point or its vicinity. the virtual golf ball is displayed on the front screen at or near the impact point. to be displayed on the front screen from the vicinity of the predicted collision point or the vicinity thereof, The background image displayed on the front screen moves horizontally or vertically or horizontally and and moved vertically.

[0017] According to an embodiment of the present invention, a method for operating a virtual golf device includes: The striking plate on which the ball is placed and the front stand located in front of the striking plate. A clean bottom located between the striking plate and the front screen. a screen including a screen, and when a user hits the actual golf ball, Calculating the movement of the actual golf ball based on the physical state of the hit golf ball a calculation unit, and the screen displays a virtual golf course and the actual golf ball. A virtual golf ball showing the movement is displayed, and the virtual golf ball is displayed during the putting step. When a virtual hole cup is displayed on the golf course, the virtual hole cup and the virtual In a first case where the distance between the virtual golf ball and the target golf ball is shorter than the reference distance, A top is displayed on the bottom screen, and the virtual hole cup and the virtual golf ball are In the second case where the distance between the hole and the hole is greater than the reference distance, the virtual hole cup is The golf ball that the user putts is displayed on the front screen. While moving on the bottom screen, the putting golf ball is The virtual golf ball corresponding to the ball is not displayed.

[0018] In the above-mentioned method for operating the virtual golf device, in the first case, the user Will the actual golf ball putted after the shot reach the virtual hole cup? or whether it reaches within a predetermined radius from the virtual hole cup. In the second case, the user putts. The actual golf ball that is putted after the shot reaches the front screen. Whether the putt reaches the reference area or not, and the actual golf ball that was putted The virtual golf ball moves along a trajectory calculated by the calculation unit based on the physical state of the reaches the virtual hole cup or within a predetermined radius from the virtual hole cup Depending on this, the success or failure of the putt is determined. [Effects of the Invention]

[0019] Putting device, putting device operation method, virtual golf device, and virtual According to the method of operation of the golf device, a real golf ball hit by a user and the real golf ball are If a virtual golf ball appears on the screen, it will appear together with the corresponding golf ball. By avoiding double representation of the golf ball, the virtual golf This has the effect of significantly improving arity. [Brief explanation of the drawings]

[0020] [Figure 1] 1 is a diagram showing a schematic structure of a putting device according to a first embodiment of the present invention. [Figure 2] 2 is a diagram for explaining an example of a method of operating the putting device of FIG. 1. FIG. [Figure 3] 2 is a diagram for explaining an example of a method of operating the putting device of FIG. 1. FIG. [Figure 4] FIG. 10 is a diagram showing a schematic structure of a putting device according to a second embodiment of the present invention. [Figure 5] 1 is a diagram showing a schematic structure of a virtual golf device according to a first embodiment of the present invention; [Figure 6] FIG. 6 is a block diagram showing the relationship between the main components of the virtual golf device of FIG. 5. [Figure 7] 6 is a flowchart showing an example of an operation process in a putting step of the virtual golf device of FIG. 5. [Figure 8] 8 is a diagram for illustratively explaining each step of the operation process of FIG. 7. FIG. [Figure 9] 8 is a diagram for illustratively explaining each step of the operation process of FIG. 7. FIG. [Figure 10] 8 is a diagram for illustratively explaining each step of the operation process of FIG. 7. FIG. [Figure 11] 8 is a diagram for illustratively explaining each step of the operation process of FIG. 7. FIG. [Figure 12] 8 is a diagram for illustratively explaining each step of the operation process of FIG. 7. FIG. [Figure 13] 8 is a diagram for illustratively explaining each step of the operation process of FIG. 7. FIG. [Figure 14] 8 is a diagram for illustratively explaining each step of the operation process of FIG. 7. FIG. [Figure 15] 8 is a diagram for illustratively explaining each step of the operation process of FIG. 7. FIG. [Figure 16] 6A to 6C are diagrams for explaining examples of various operation methods for showing the effect of a golf ball being sucked into a screen in the virtual golf device of FIG. 5. [Figure 17]6A to 6C are diagrams for explaining examples of various operation methods for showing the effect of a golf ball being sucked into a screen in the virtual golf device of FIG. 5. [Figure 18] 6A to 6C are diagrams for explaining examples of various operation methods for showing the effect of a golf ball being sucked into a screen in the virtual golf device of FIG. 5. [Figure 19] 6A to 6C are diagrams for explaining examples of various operation methods for showing the effect of a golf ball being sucked into a screen in the virtual golf device of FIG. 5. [Figure 20] 6A to 6C are diagrams for explaining examples of various operation methods for showing the effect of a golf ball being sucked into a screen in the virtual golf device of FIG. 5. [Figure 21] 6A to 6C are diagrams for explaining examples of various operation methods for showing the effect of a golf ball being sucked into a screen in the virtual golf device of FIG. 5. [Figure 22] 6A to 6C are diagrams for explaining examples of various operation methods for showing the effect of a golf ball being sucked into a screen in the virtual golf device of FIG. 5. [Figure 23] 6A to 6C are diagrams for explaining examples of various operation methods for showing the effect of a golf ball being sucked into a screen in the virtual golf device of FIG. 5. [Figure 24] FIG. 10 is a diagram showing a schematic structure of a virtual golf device according to a second embodiment of the present invention. [Figure 25] 25A-25D show various implementations of the golf ball capture unit in FIG. 24. [Figure 26] 25A-25D show various implementations of the golf ball capture unit in FIG. 24. [Figure 27] 25A-25D show various implementations of the golf ball capture unit in FIG. 24. [Figure 28]25A-25D show various implementations of the golf ball capture unit in FIG. 24. [Figure 29] 25A-25D show various implementations of the golf ball capture unit in FIG. 24. [Figure 30] 25A-25D show various implementations of the golf ball capture unit in FIG. 24. [Figure 31] 25 is a flowchart showing an example of an operation process in a putting step of the virtual golf device of FIG. 24. [Figure 32] 32 is a diagram for illustratively explaining each step of the operation process of FIG. 31. FIG. [Figure 33] 32 is a diagram for illustratively explaining each step of the operation process of FIG. 31. FIG. [Figure 34] 32 is a diagram for illustratively explaining each step of the operation process of FIG. 31. FIG. [Figure 35] 32 is a diagram for illustratively explaining each step of the operation process of FIG. 31. FIG. [Figure 36] 32 is a diagram for illustratively explaining each step of the operation process of FIG. 31. FIG. [Figure 37] 32 is a diagram for illustratively explaining each step of the operation process of FIG. 31. FIG. [Figure 38] 32 is a diagram for illustratively explaining each step of the operation process of FIG. 31. FIG. [Figure 39] 32 is a diagram for illustratively explaining each step of the operation process of FIG. 31. FIG. [Figure 40] 25A to 25C are diagrams for explaining examples of various operation methods for showing the effect of a golf ball being sucked into the screen in the virtual golf device of FIG. 24. [Figure 41] 25A to 25C are diagrams for explaining examples of various operation methods for showing the effect of a golf ball being sucked into the screen in the virtual golf device of FIG. 24. [Figure 42] 25A to 25C are diagrams for explaining examples of various operation methods for showing the effect of a golf ball being sucked into the screen in the virtual golf device of FIG. 24. [Figure 43] 25A to 25C are diagrams for explaining examples of various operation methods for showing the effect of a golf ball being sucked into the screen in the virtual golf device of FIG. 24. [Figure 44] 25A to 25C are diagrams for explaining examples of various operation methods for showing the effect of a golf ball being sucked into the screen in the virtual golf device of FIG. 24. [Figure 45] 25A to 25C are diagrams for explaining examples of various operation methods for showing the effect of a golf ball being sucked into the screen in the virtual golf device of FIG. 24. [Figure 46] 25A to 25C are diagrams for explaining examples of various operation methods for showing the effect of a golf ball being sucked into the screen in the virtual golf device of FIG. 24. [Figure 47] 25A to 25C are diagrams for explaining examples of various operation methods for showing the effect of a golf ball being sucked into the screen in the virtual golf device of FIG. 24. DETAILED DESCRIPTION OF THE INVENTION

[0021] The present invention will be described in detail below with reference to examples. Objects, features and advantages of the present invention will be apparent from the following examples. The present invention is not limited to the examples described herein. The present invention may be embodied in other forms. The present invention is based on the principles of the present invention and is not to be construed as limiting or limiting the scope of the present invention. The present invention is not limited to the above description, but may be practiced in various ways. However, the following examples should not be construed as limiting the present invention.

[0022] As used herein, the terms first, second, etc. are used to describe various elements. Although used, the elements should not be limited by such terms. It is merely used to distinguish the elements from each other. When a layer (film) or substrate is referred to as being on another layer (film) or substrate, it may be It can be formed directly on the plate, or a third layer (film) can be interposed between them. This means that...

[0023] In the drawings, the size of elements and the relative size of elements are not to be construed as limiting the scope of the invention. The illustration may be somewhat exaggerated for clarity. Therefore, the embodiments disclosed herein may be modified in various ways. Unless otherwise specified, the shape of the product should not be limited to the shape shown in the drawings and may include some variations. It should be understood as follows.

[0024] FIG. 1 shows a schematic structure of a putting device according to a first embodiment of the present invention, and FIGS. 3 is a diagram for explaining an example of a method of operation of the putting device of FIG. 1.

[0025] Referring to FIG. 1, the putting device (1) has a hitting area (HA) and a display area (DA). The hitting area (HA) is where the golf ball (RB) that the user putts is placed. The user places themselves in the hitting area (HA) and putts. The (DA) is adjacent to the hitting area (HA), and the display area (DA) is related to putting. The putting-related video is displayed in the display area (DA) for the above video display. The display area (DA) is provided with a beam projector (2) that projects an image. For example, the display area (DA) is white. When the user is about to putt, The area (DA) can display the image of the green area of the golf course, and the putting area can also be displayed. An image of the hole cup (HC), the target point of the course, can be displayed.

[0026] When a user putts, the success of the putt is determined by the golf ball (RB). Determined by whether the image reaches the hole cup (HC) in the display area (DA). As shown in FIG. 2, the golf ball (RB) is projected onto the hole cup ( If the putt reaches the hole, the putt is considered successful. For example, as shown in Figure 3, the golf ball If (RB) does not reach the hole cup (HC) in the video, putting Although not shown in the drawing, the golf ball (RB) is Even if the ball rolls past the hole cup (HC) and goes far away, it is still considered a failed putt. It is recognized that this was the case.

[0027] Not only when the golf ball (RB) reaches the hole cup (HC) in the video, When the golf ball (RB) arrives within a predetermined radius from the hole cup (HC) in the image, If the putt reaches the target, it can be considered a successful putt. There is a rule called "yuru concede" and the golf ball that you putt with is If the ball is within a certain distance from the ball cup, it can be considered a hole-in. Concessions are not always available and may be applied by the golfing parties as needed. You can choose whether to apply it or not. When applying a concession, you must Decide whether to recognize a certain radius range as a hole-in. For example, set the concession to 1.5m. When set, when the golf ball arrives within a radius of 1.5m from the hole cup, The concession is also applied to the putting device (1) according to this embodiment. In this case, the hole cup (HC) in the image is located within a predetermined radius. If the ball (RB) reaches the putt, the putt is considered successful. It is recognized that the company failed to

[0028] In actual golf, the two essential components for putting are the object of putting. The golf ball and the hole cup are the target points for putting. In the putting device (1) according to this embodiment, of the two essential components, The hole cup is a virtual hole cup in the image. In this way, the actual element (golf ball (RB)) and the hypothetical element (HC) are By combining the innovative elements (Hole Cup (HC)), For example, according to the prior art, a real golf ball is used to hit a hole cut. There are putting devices that allow you to putt on the ball. To replicate the actual setting situation, the actual hole cups are set in various positions. It is necessary to set the hole cup in various positions. Since it is not easy to do this, the position of the hole cup is limited. Since the hole cup is processed as an image, it is possible to form the hole cup in various positions. In addition, in conventional screen golf, the user's putting results are displayed on the screen. In this embodiment, the image is displayed to show whether the golf ball will reach the hole cup. Putting results are recorded using actual golf balls that users have putted directly. Therefore, the reality of putting can be improved. The putting device (1) according to the embodiment allows the hole cup to be positioned in various positions. The advantage of this is that users can practice putting in a variety of situations, and the You can check the results of your putting with the ball, just like playing real golf. This has the advantage of improving realism.

[0029] FIG. 4 is a diagram showing a schematic structure of a putting device according to a second embodiment of the present invention.

[0030] Referring to FIG. 4, the putting device (1) has a hitting area (HA) and a display area (DA). The hitting area (HA) is where the golf ball (RB) that the user putts is placed. The user places themselves in the hitting area (HA) and putts. The (DA) is adjacent to the hitting area (HA), and the display area (DA) is related to putting. To display the image, a beam projector is installed in the display area (DA). (2) and a bottom screen (3). Compared with the first embodiment, this embodiment In this example, the bottom screen (3) displays images related to putting. High quality images can be provided for the green area and hole cup (HC). When the user putts, the success of the putt is determined by the golf ball (R B) is determined by whether it has reached the hole cup (HC) in the bottom screen image. However, since this is not significantly different from the first embodiment, a detailed description thereof will be omitted.

[0031] The golf ball that is the subject of putting is handled with an actual golf ball, and the putt The hole cup, the target point of the game, explained the putting device that processes images. However, the following describes a virtual golf device to which the putting device can be applied. explain.

[0032] FIG. 5 is a diagram showing a schematic structure of a virtual golf device according to a first embodiment of the present invention. 6 is a block diagram showing the relationship between the main components of the virtual golf device of FIG. 5, and FIG. 5 is a flowchart showing an example of an operation process in the putting step of the virtual golf device. 8 to 15 are diagrams for illustratively explaining each step of the operation process of FIG. 7; 16 to 23 show the state of the virtual golf device of FIG. 5, in which the golf ball is sucked into the screen. To illustrate the various operating methods that can be used to demonstrate the effects of This is a diagram of the

[0033] Referring to FIG. 5, the virtual golf device 100 includes a striking plate 110, a sensor 120, and a , simulator (130), beam projector (140, 150), screen (160, 170) The striking plate (110) holds a golf ball that the user will hit. Although not shown in the figure, the striking plate (110) is equipped with a mechanism for automatically delivering the golf ball. It is equipped with steps.

[0034] The sensor (120) detects the movement of the golf ball hit by the user and detects the impact of the hit. The purpose of this is to grasp the overall condition information of the golf ball. A camera that can capture the movement and a sensor that can detect the movement of the golf ball are also included. The sensing means may be an image sensor or the like. Various sensing methods are available, including optical sensing, light emission / reception sensing, and laser sensing. Such a sensing method can be used to determine the golf ball that the user hits. The camera and the sensor are not used independently. They can be used singly or in combination. can also be used.

[0035] The simulator (130) controls the overall operation of the virtual golf device (100). As shown, the simulator (130) comprises a calculation unit (131), an image unit (132), a database The calculation unit 131 calculates the movement of the golf ball hit by the user. The image unit (132) plays a role in generating the image to be displayed to the user, and the data unit (133) plays a role in generating the image to be displayed to the user. The database (133) stores data necessary for the operation of the calculation unit (131) and the image unit (132). .

[0036] Beam projectors (140, 150) and screens (160, 170) display golf-related videos. In this embodiment, the screen (160, 1 70) includes a front screen (160) and a bottom screen (170), and The front screen beam projector (140) and the bottom screen projector (150) are Beam projectors for refrigerated screens (150) and refrigerated screens (150). (140) projects golf-related images onto the front screen (160), The screen (160) displays the projected image and provides it to the user. The golf beam projector (150) projects golf-related images onto the bottom screen (170 ) and the bottom screen (170) displays the projected image to the user. The virtual golf device (100) according to this embodiment includes a beam projector for the front screen. A beam projector (140) for the bottom screen and a beam projector (150) for the bottom screen are provided separately. However, it is possible to project images onto multiple screens using a single beam projector. It is also possible.

[0037] The golf-related images displayed on the screens (160, 170) are images of the golf ball and This includes background screen images that show the goal course the user is playing. Regarding the golf ball described in the specification, the user actually places it on the striking plate (110). The actual golf ball you hit and the virtual golf ball displayed in the video To avoid confusion with the virtual ball, the golf ball in the video is labeled "virtual ball." Similar to the "virtual golf ball," some objects The modifier "virtual" can be added to indicate that it is an object in a video. For example, a "virtual golf course" does not refer to a golf course at an actual golf course. It means a golf course displayed in video. "Hole cup" refers to the hole cup displayed as an image, not the actual hole cup.

[0038] The virtual golf device (100) is installed in a screen golf course and allows users to play the screen golf. It is a device that allows you to play virtual golf in screen golf play. The general operation of the device (100) is as follows: When a user hits a golf ball, The sensor (120) detects the physical state of the golf ball, such as its speed and direction of movement, when the user hits it. The sensing data sensed by the detector (120) is The simulator (130) then calculates the value of the sensing data based on the received sensing data. After going through a calculation process based on the above, it is assumed that the user hits a golf ball on an actual outdoor golf course. The calculation section calculates the trajectory of the golf ball when the ball is hit. The calculation unit (131) executes the calculation program installed in the simulator (130). When the calculation process is completed, the imaging unit (132) displays the calculated results. As a result, image data of the virtual golf ball moving is generated, and the image data is transmitted to the display unit. The display unit is a video display unit that displays the image. Comprehensive multiple configurations including room projector (140, 150) and screen (160, 170) It refers to.

[0039] As described above, the virtual golf device (100) according to this embodiment has a front screen (160) and The bottom screen (170) is provided separately, and generally only the front screen is provided. In contrast to the conventional virtual golf game, the virtual golf game device (100) according to this embodiment uses a bottom screen (170). By using this, the user can feel the same sensation as if they were actually playing golf outdoors, especially in the putting step. You can experience the strong reality of putting. The specific operation process of the virtual golf device 100 is as follows.

[0040] Referring to FIG. 7, in the putting step, the simulator (130) first Check the distance between the hole cup and the golf ball. This refers to the virtual hole cup and virtual golf ball displayed on the screen. In the game, users play on a virtual golf course displayed on a screen. As mentioned above, when a user hits a real golf ball, the actual ball that was hit is Based on the physical state of the golf ball, how this golf ball would behave on an outdoor golf course? The virtual robot then calculates the trajectory it will fly along, and the image on the screen shows the virtual robot moving in that way. The virtual golf ball is displayed according to the calculated trajectory. The user lands on a specific area of the virtual golf course, and the user selects the next shot at the landing point. By repeating this process, the virtual golf ball is shot on the virtual golf course. When the ball reaches the green area, it will head towards the virtual hole cup located on the green area. However, the virtual golf ball is placed on the green. Depending on which point the ball lands on, the distance between the virtual golf ball and the virtual hole cup changes. The virtual golf device (100) according to this embodiment performs the following actions during the putting step: In the first step (S10), the distance between the virtual golf ball and the virtual hole cup is calculated. , and a predetermined "reference distance" to determine the magnitude relationship. If the distance between the cup and the object is smaller than the specified "reference distance" (or if the distance is smaller than the "reference distance"), In this case, the virtual golf ball and the virtual If the distance between the hole and the cup is greater than the specified "reference distance" (or If the distance is greater than "separate," the third step (S30) is performed.

[0041] Referring to FIG. 8, in the second step (S20), a virtual hole cup (HC) is placed on the bottom. Referring to FIG. 12, in the third step (S30), the virtual host The ball's cup (HC) is displayed on the front screen (160). The distance between the pad (110) and the front screen (160) is assumed to be the same. Imagine a situation where the distance between the hole cup and the golf ball is shorter than the standard distance. When the virtual hole cup (HC) is set, the actual golf ball (RB) and the front screen The fact that the ion beam is located in the area between the ion beam (160) and the ion beam (160) corresponds to the above situation. Taking into consideration, the distance between the hole cup and the golf ball at the putting step is the standard distance. (the distance between the striking plate (110) and the front screen (160)) As shown in Figure 8, the bottom screen (160) is not the front screen (160). 70) to display a virtual hole cup (HC). Similarly, the reference distance is the striking plate (110 ) and the front screen (160), Assume a situation where the distance between the hole cup and the golf ball is greater than the reference distance. The virtual hole cup (HC) is in contact with the actual golf ball (RB) and the front screen ( 160) is located outside the area between the two countries, which is consistent with the above situation. The distance between the hole cup and the golf ball at the putting step is the standard distance (hitting distance). If the distance between the plate (110) and the front screen (160) is larger than the distance shown in FIG. 12, the front screen (160) instead of the bottom screen (170) The virtual hole cup (HC) is displayed in the figure. Here, the reference distance must be the distance from the striking plate. It does not need to be set to the same distance as the distance between (110) and the front screen (160) A virtual hole cup (HC) is placed on the virtual golf ball to correspond to the distance between the virtual hole cup (HC) and the virtual golf ball. I tried to display the imaginary hole cup (HC) at a distance from the actual golf ball (RB). When doing so, the reference point is not the position of the striking plate (110) but the actual golf ball. The actual golf ball (RB) is located on the striking plate (110). The location of the strike plate (110) may be in the center of the strike plate (110) or may be in the center of the strike plate (110). The striking plate (110) and the front screen (16 0), the actual golf ball (RB) position on the striking plate (110), The distance between the front screen (160) and the vehicle may vary slightly. Depending on the situation, the reference distance may be the distance between the striking plate (110) and the front screen (160). The distance can be set smaller or larger than the distance.

[0042] After the second step (S20) or the third step (S30) is performed, the user The user putts. The result of the putt is a success or failure. There are two ways to do this: via the second step (S20) or via the third step (S30). In this case, there is a difference in displaying the putting result. In the case of passing through, Figure 9 shows the successful putting situation, and Figures 10 and 11 show the In addition, when the third step (S30) is passed, the following situation occurs: 3 shows a successful putting situation, and Fig. 14 and Fig. 15 show a failed putting situation. .

[0043] Referring to FIG. 9, a virtual hole cup (HC) is displayed on the bottom screen (170). When the actual golf ball (RB) that the user putts is displayed on the bottom screen, When the putt reaches the virtual hole cup (HC) in the image in (170), It is recognized that the putting was successful. As mentioned while explaining the rule of concede in golf, The actual golf ball (RB) is then moved from the virtual hole cup (HC) to a predetermined half-mile. If the putt reaches the ball within the radius, it can be considered a successful putt. In all other cases, the putting will be deemed to have been missed. For example, in the case shown in Figure 10, As shown in the figure, the actual golf ball (RB) putted into the virtual hole cup (HC) If the putt does not reach the target, the putt is deemed to have been missed. Even if the golf ball (RB) passes the imaginary hole cup (HC) and goes far away, The putt is deemed to have been missed. The ball (RB) passes through the imaginary hole cup (HC) and reaches the front screen (160). If the distance is reached, a virtual ball (RB) corresponding to the actual golf ball (RB) is generated as shown in FIG. The imaginary golf ball (VB) is displayed on the front screen (160). A virtual golf ball (VB) is displayed on the front screen (160) as shown in the image. The actual golf ball (RB) passes through the bottom screen (170) and enters the front screen. When you reach the front (160), you will be blocked by the front screen (160) and will not be able to move any further. When this is not possible, a real golf ball (RB) is used instead. In the space where the ball (170) is located, a real golf ball (RB) is used to represent the golf ball. The point where the front screen (160) is located is the wall of the screen golf course. In this case, there is no area where the golf ball (RB) can move. The front screen (160) displays a virtual golf ball (VB) in the image. It is what manifests itself.

[0044] In the case of going through the third step (S30), referring to FIG. 13, the front screen When the virtual hole cup (HC) is displayed on the green (160), the actual putt The calculation unit (131) calculates the trajectory based on the physical state of the golf ball (RB). If the putt is calculated as successful, the actual golf ball the user putted will be After the ball (RB) reaches the front screen (160), At (160), a virtual golf ball (VB) is holed into a virtual hole cup (HC). The putting device has been described above with reference to FIGS. 1 to 4. As mentioned above, the rule of conceding in golf is When the concession is applied, the calculation unit (131) calculates the trajectory, and the The landing position of the moving golf ball is within a predetermined radius from the imaginary hole cup (HC). A putt is also considered successful if the putt is not placed in the above cases. For example, the actual golf ball (RB) being putted is recognized as having failed to be putted. The case where the light does not reach the front screen (160) (Fig. 14) and the case where the light does not reach the front screen (1 60) but does not enter the hole cup (Figure 15). Specifically, referring to Figure 14, the front When a virtual hole cup (HC) is displayed on the clean (160), the putt is If the actual golf ball (RB) stops without reaching the front screen (160), , the golf ball did not reach the hole cup and the putting was deemed to be unsuccessful. A virtual golf ball (VB) is placed anywhere on the screen (160) and bottom screen (170). Referring to Figure 15, a virtual hole cup is displayed on the front screen (160). When the (HC) is displayed, the physical location of the actual golf ball (RB) being putted As a result of calculating the trajectory based on the state in the calculation unit (131), it is calculated that the putting will be a failure. When the actual golf ball (RB) that the user putts is placed on the front screen, After reaching the lean (160), a virtual golf ball (VB) is projected onto the front screen (160). An image of the ball stopping while it is away from a virtual hole cup (HC) is displayed.

[0045] As a result, a virtual hole cup (HC) is displayed on the bottom screen (170). Similarly, when a virtual hole cup (HC) is displayed on the front screen (160) Also, a virtual golf ball (VB) is displayed on the front screen (160). The actual golf ball (RB) passes through the bottom screen (170) and enters the front screen. After reaching the front (160), the car is blocked by the front screen (160) and is unable to move any further. When you can't use the actual golf ball (RB), it acts as a substitute. In the space where the clean (170) is located, a golf ball is displayed on the actual golf ball (RB). The point where the front screen (160) is located is the wall of the screen golf course. In this case, there is no area where the actual golf ball (RB) can move. The virtual golf ball (VB) in the front screen (160) image is a golf ball It expresses the following.

[0046] Referring again to FIG. 7, in the fifth step (S50), the actual putting position of the user is recorded. Check whether the golf ball (RB) reaches the front screen (160). If it is reached, the sixth step (S60) is performed (see Figures 11, 13, and 15). If it is not reached, the seventh step (S70) is performed (see Figures 9, 10, and 14). In the sixth step (S60), the actual golf ball that has reached the front screen (160) Instead of (RB), a virtual golf ball (VB) is displayed on the front screen (160). At this time, the virtual golf ball (VB) in the image is putted. The golf ball (VB) is moved along a trajectory calculated by a calculation unit (131) based on the physical state of the golf ball (VB). In the seventh step (S70), the front screen (160) and the bottom screen ( 170) does not display the virtual golf ball (VB) image, but the actual golf ball (RB) The actual putting movement shows the result of putting. In this case, A virtual hole cup (HC) is displayed on the screen (170) or on the front screen. Putting regardless of whether the virtual hole cup (HC) is displayed on the lean (160) After this is done, a virtual golf ball (VB) is displayed separately on the bottom screen (170). Since the virtual golf ball (VB) is not displayed, the calculation unit (131) does not calculate the putting distance. The virtual golf ball (V) is based on the physical state of the real golf ball (RB) that has been It is not necessary to calculate the locus of B). Or, even if the calculation unit (131) calculates the locus, Ignore it and don't display it on the screen.

[0047] The putting device previously described with reference to FIGS. 1 to 4 has two components necessary for putting. Among the essential components, the golf ball is represented by an actual golf ball (RB) and the hole cup is expressed as a virtual hole cup (HC) in the video, and the actual element (the actual golf ball) By combining the virtual hole cup (HC) with the virtual hole cup (RB), The putting device has the effect of improving the reality of putting. In the putting step of the virtual golf device (100), the bottom screen (170) In this case, a method similar to that applied to the putting device can be applied. In addition, the virtual golf device (100) according to this embodiment is a virtual golf ball (RB) that is hit by a ball. It passes through the rear screen (170) and reaches the front screen (160) (160) and it is not possible to express a golf ball any further with an actual golf ball (RB). When the situation becomes difficult, a virtual golf ball (V) is used to replace the actual golf ball (RB). Therefore, the virtual golf ball can be expressed by the virtual golf device according to this embodiment. The putting device (100) is similar to the putting device described above, but uses a real golf ball instead of a virtual one. You can experience the reality of playing golf, and you can also use the actual golf ball (RB ) to represent a golf ball, we will use a virtual golf ball (VB) There are advantages to being able to do this.

[0048] In the sixth step (S60) of the above operation process, the actual golf ball (R B) reaches the front screen (160), and then a virtual This is applicable when displaying a golf ball (VB), and the golf ball is displayed on the screen. The operation method that can give the sensation of being sucked into the device will be described with reference to the drawings.

[0049] <First operation method (Fig. 16)> Referring to FIG. 16, the first time point (T1) is immediately before putting or when the user is about to putt. The intermediate time (ΔT) indicates the actual time the user putts. Indicates the time it takes for the golf ball (RB) to roll towards the front screen (160), At the second time point (T2; T2 = T1 + ΔT), the actual golf ball (RB) is If this indicates that the robot has reached the target point (160), then in the sixth step (S60), In the figure, the virtual golf ball (VB) is at the second time point (T2) or immediately after the second time point (T2). begins to appear in.

[0050] In this operation method, when an actual golf ball (RB) reaches the front screen (160), As soon as you reach it, a virtual golf ball (VB) will appear, or you can hit a real one. A short time after the golf ball (RB) reaches the front screen (160), a virtual golf ball The virtual golf ball (VB) is displayed on the screen. Even if there is a slight time lag after the ball (RB) arrives and is displayed, the above time lag If the is not large, the actual golf ball (RB) will not be visible to the naked eye on the front screen ( 160), the virtual golf ball (VB) is perceived as appearing. Therefore, the actual golf ball (RB) arrives at the same time as the virtual golf ball. The virtual golf ball (VB) will be displayed or will arrive after a short time. Since there is no significant difference between the two, in this specification, the actual golf ball is displayed as (VB). The content of the rule (RB) written as "after arriving" does not mean "at the same time as arriving." It can be interpreted to mean something that includes taste.

[0051] In the sixth step (S60), the actual golf ball (RB) is After reaching the target (160), the virtual golf ball (VB) first appears on the front screen. If the time is displayed in the window (160), the first time point (T1) and the intermediate time (ΔT) will be displayed. At time point T2, a virtual golf ball is used. By expressing a golf ball with a virtual ball (VB), it is possible to simulate the actual golf ball (RB). The real world and the virtual world of the virtual golf ball (VB) are naturally connected, It reduces the gap between the virtual world and the outdoor field, allowing users to play in real time. You can strongly experience the reality of being raped.

[0052] According to this operation method, when the actual golf ball (RB) reaches the front screen (160), After reaching the target, the virtual golf ball (VB) must be displayed. You need to know when the ball (RB) will reach the front screen (160). For this purpose, it is preferable that a separate sensing means is provided, although this is not shown in the drawings. The sensing means is a real golf ball (RB) that tracks the movement of the real golf ball. A camera that can sense the moment the ball (RB) reaches the front screen (160). A camera or the like can be used, and the actual golf ball (RB) is detected by the sensing means. When it is detected that the object has reached the front screen (160), the simulator (130) When the simulator (130) receives the signal, the front screen (160) can be controlled so that a virtual golf ball (VB) is displayed. Then, the signal transmission by the sensing means, the control of the simulator (130), the front screen (160 ) in consideration of how long it takes to display the image, the sensing means It detects the moment when the actual golf ball (RB) reaches the front screen (160). Instead, the actual golf ball (RB) is somewhat close to the front screen (160). The sensing means may be configured to sense the moment when the robot reaches a fixed point. Whether the golf ball (RB) reaches the front screen (160) or the actual golf ball Whether the ball (RB) will reach a specific point close to the front screen (160) The actual speed and movement of the golf ball (RB) when it arrives at the same time as it is sensed. It can be configured to further sense additional information such as direction, and such additional The information can be used in the second and third operation methods described below.

[0053] Here, the sensing means is not essential, and even without it, the actual golf ball ( RB) reaches the front screen (160) and the above additional information can be obtained. For example, the sensor (120) detects the physical state of the actual golf ball (RB) being putted. In addition to sensing the actual state of the golf ball (RB), The speed and direction of movement can be detected when the player reaches the clean (160). Or, calculate the trajectory of a virtual golf ball (VB) displayed on the front screen (160). When calculating the exit point (130), the actual golf ball (RB) is It is possible to calculate when the target will be reached, as well as the speed and direction of travel when it arrives.

[0054] <Second Operation Method (Figs. 17 to 21)> Referring to FIG. 17, this operation method is a combination of an operation at a first time point (T1) and an operation at an intermediate time (ΔT The operation at the second time point (T2) is the same as the first operation method. After the actual golf ball (RB) hits the front screen (160), , in that a virtual golf ball (VB) is displayed on the front screen (160), It is the same as the first operation method. However, the difference from the first operation method is that the actual putting The point where the golf ball (RB) reaches and hits the front screen (160) is called the "collision point." Speaking of "point," the virtual golf ball (VB) is projected from the impact point or near the impact point to the flow. The point is that the actual golf ball is displayed on the front screen (160). At the point where (RB) hits the front screen (160), a virtual golf ball ( VB) is displayed on the front screen (160), and the actual golf ball (RB) The virtual golf ball (VB) is naturally connected to the real golf ball (RB) in front. It is sucked into the screen (160) and transformed into a virtual golf ball (VB) and displayed. As a result, the gap between the real world and the virtual world is narrowed. This reduces noise and maximizes the realism of actually playing outdoors.

[0055] The feeling of a real golf ball (RB) being sucked into the windscreen (160) To achieve this, a virtual golf ball (VB) is projected from the same point as the impact point. It is most preferable that the virtual golf ball (VB) be initially displayed. It is technically not easy to match the points accurately. When the virtual golf ball (VB) is displayed, the point of impact and the virtual golf ball (VB) can be easily identified with the naked eye. It is difficult to accurately recognize the difference in the display start point. A person with normal vision would recognize that the collision point and the display start point are different. A virtual golf ball (VB) is placed near the impact point within a range where it is not possible to As shown in Figure 18, If the radius of the actual golf ball (RB) is "R", then the virtual golf ball (VB) will It is preferable that the display be within a range of about 5R from the impact point, and more preferably within a range of about 3R. It is best to display it within an enclosure.

[0056] FIG. 19 shows a modification of the second operating method.

[0057] Referring to FIG. 19, the rear of the front screen (160) is rotated from the second time point (T2) as a starting point. The second operating method allows the display screen to be moved horizontally and / or vertically. According to the formula, at the second time point (T2), the virtual golf ball (VB) is at the impact point or the impact point However, the virtual golf ball Since the virtual golf ball (VB) moves along the trajectory calculated by the calculation unit (131), The position where the image starts to be displayed (hereinafter referred to as the "start position") is difficult to adjust arbitrarily. There is a possibility that the position and the collision point do not coincide. We present a method that can move the starting position to the collision point. As shown in the figure, the background screen on the front screen (160) can be moved to create a virtual golf course. The starting position of the ball (VB) on the front screen (160) is determined by the actual position of the ball. The position where the ball (RB) reaches and hits the front screen (160) is now determined. It can be made into.

[0058] Specifically, as shown in FIG. 19(I), at the first time point (T1), the front screen Before moving the background screen of the game (160), the starting position and the collision point are horizontally aligned. If there is a difference in "X" and vertically in "Y", as shown in Figure 19 (II), At point (T2), draw an "X" horizontally and a "X" vertically on the background screen of the front screen (160). By moving "Y" in the direction, you can set the starting position where the virtual golf ball (VB) begins to appear. In this way, this modification can match the position of the front windshield with the collision point. (160) background screen can be moved vertically or horizontally, or By moving vertically and horizontally at the same time, the starting position and the collision point (or We present an operating method that matches the positions of the target object (near the collision point).

[0059] FIG. 20 shows another variation of the second operating method.

[0060] This modification applies substantially the same principle as that described with reference to FIG. Starting from the second time point (T2), the background image of the front screen (160) suddenly changes horizontally. When moving in the vertical direction (change from (I) in Figure 20 to (III) in Figure 20) In this case, sudden screen changes may be perceived as unnatural by the user. As shown in (II) of FIG. 20, an intermediate screen is provided while the background screen is moving. The intermediate screen is provided appropriately between the first and second time points (T1, T2). At the first time point (T1), only one intermediate image is provided, or multiple intermediate images are provided. Based on the time difference between the first time point (T1) and the second time point (T2), the greater the time difference, the more likely it is that the provided The number of screens is increased.

[0061] <Third operation method (Fig. 21 and Fig. 22)> Referring to FIG. 21, this operation method is a combination of an operation at a first time point (T1) and an operation at an intermediate time (ΔT The action at the second time point (T2) is the same as that at the first action point. After the actual golf ball (RB) reaches the front screen (160), The golf ball (VB) is displayed on the front screen (160). However, the difference from the first operation method is that the actual golf ball that is putted The direction in which the golf ball (RB) reaches and hits the front screen (160) is called the "collision direction." ", the background image is displayed on the windscreen (160) in accordance with the collision direction. The point is that the direction in which the surface is viewed changes. ) to the front screen (160) in accordance with the direction in which the 60) When the direction of the background screen is changed, the actual golf ball (RB) is replaced by the virtual The actual golf ball (RB) is connected to the front golf ball (VB) naturally. It is sucked into the screen (160) and transformed into a virtual golf ball (VB) and displayed. As a result, the gap between the real world and the virtual world is reduced. Further reducing gaps to maximize the realism of playing outdoors It is possible.

[0062] Specifically, as shown in FIG. 21(I), at the first time point (T1), the front screen When using the screen displayed on the screen (160) as a reference, the actual golf ball (RB) is The direction of impact with the front screen (160) (collision direction) and the direction of impact displayed on the front screen (160) If the direction of the virtual golf ball (VB) is significantly different from the direction of the virtual golf ball (VB) being played, the user's position At the venue, it was as if a real golf ball (RB) was entering the windscreen (160). It may seem like the light is refracted in an unnatural direction. In this operation method, the collision direction and the virtual golf course displayed on the front screen (160) The direction of the ball (VB) movement is made to coincide. That is, as shown in Figure 21 (II), Then, starting from the second time point (T2), the background screen is displayed on the front screen (160). By changing the direction (or angle) of the virtual golf ball (VB), the virtual golf ball (VB) moves across the screen (16 0) has the same effect as changing the direction of movement, resulting in a collision direction and front The virtual golf ball (VB) displayed on the screen (160) moves in the corresponding direction. It can be done.

[0063] FIG. 22 shows a modified example of the third operating method. When the direction from which the background screen of Lean (160) is viewed suddenly changes (from (I) in Figure 22) When the screen changes to (III) in Figure 22, the sudden change in screen image is perceived as unnatural by the user. In this modified example, the back is provided as shown in FIG. 22(II). The intermediate screen during the change of the scene screen is displayed at the intermediate time (ΔT) between the first and second points (T1, T2). The intermediate screen may be provided as a single intermediate screen or as a plurality of intermediate screens. Based on the time difference between the first time point (T1) and the second time point (T2), The larger the value of the saturation, the greater the number of intermediate screens provided.

[0064] <Fourth operation method (Fig. 23)> This operation method involves the use of a virtual golf ball (VB) displayed on the front screen (160). The above calculation process is related to how the movement of This operating method is somewhat different in nature from the previous operating method in that it cannot be used. The formula may be used alone or in combination with any of the first to third operating methods. It can be used in combination with other words.

[0065] Referring to FIG. 23, in this operation method, the operation at the first time point (T1), the intermediate time The operation at the first time point (ΔT) and the operation at the second time point (T2) are the same as in the first operation method (Fig. 2 The upper diagram of Figure 3 is the same as that of Figure 16. Action at point (T1), action at intermediate time (ΔT), action at second time point (T2) The operation can be configured to be the same as the second and third operation methods. Regardless of whether at least one of these methods is adopted or a method different from these is adopted, First, this operation method involves controlling the movement of a virtual golf ball (VB) displayed on the front screen (160). ) movement, i.e., the trajectory. A putt is made on the actual golf ball (RB) The trajectory (S) of the virtual golf ball (VB) is calculated based on the physical state of the virtual golf ball (RB). ) is calculated, the locus (S) is actually displayed on the front screen (160) The traces are all the traces from the first time point (T1) to the time a predetermined time has elapsed (S1), For example, the predetermined time is the actual time (S2). The actual golf ball that was putted from the time of putting. (RB) is the same as the intermediate time (ΔT) until it reaches the front screen (160). In this case, the front screen (160) is set to immediately after the second time point (T2). Only the trajectory from (S2) is displayed.

[0066] The calculated overall trajectory (S) is the trajectory (S1) at the intermediate time (ΔT) of the actual golf ball. (RB) corresponds to the trajectory from the impact point to the front screen (160). Considering this point, by not omitting and displaying the locus (S1), the omitted locus ( S1) is the actual golf ball (RB) rolling onto the front screen (160). It can be said that the actual golf ball trajectory (RB) is replaced by the Outside the screen (160), the actual trajectory of the actual golf ball (RB) is The front screen (160) displays the trajectory (S) of a virtual golf ball (VB) in the image. 2) expresses the entire trajectory of the actual golf ball (R B) movement is natural to the movement of a virtual golf ball (VB) on the front screen (160). This will further reduce the gap between the real world and the virtual world, allowing you to actually play outdoors. This maximizes the sense of realism.

[0067] FIG. 24 is a diagram showing a schematic structure of a virtual golf device according to a second embodiment of the present invention; 25 to 30 show various embodiments of the golf ball catching unit in FIG. 24. 31 is a diagram showing the putting step of the virtual golf device of FIG. 24. 32 to 39 are flowcharts showing examples of the operation steps of FIG. 31. 40 to 47 are diagrams for illustrative purposes, and are used in the virtual golf device of FIG. to show the effect of the golf ball being sucked into the screen. 1A to 1C are diagrams for explaining examples of various operation methods.

[0068] Referring to FIG. 24, the virtual golf device (200) includes a striking plate (210), a sensor (220), ), simulator (230), beam projector (240, 250), screen (260, 270) ) The screen (260, 270) includes a front screen (260) and a bottom screen (2 70), and the beam projector (240, 250) is a beam projector for the front screen. The above components include a beam projector (240) for the bottom screen and a beam projector (250) for the bottom screen. These operate similarly to the corresponding components of the virtual golf device according to the first embodiment described above. A detailed description of this will be omitted, and the following description will focus on the differences from the first embodiment.

[0069] The virtual golf device (200) according to this embodiment is equipped with a golf ball capture unit (280). For convenience of explanation, the striking plate (210) and the bottom screen (270) are shown. The area where the windscreen (260) is located is called the first area (201). If the area is the second area (202), the golf ball capture unit (280) is the first and second The golf ball capture unit (280) is located at the boundary between the two areas (201, 202). By capturing the golf ball via the golf ball capturing unit (280), The golf ball putted by the user passes through the first area (201) and advances to the second area (202). The following is a list of golf ball catchers that can catch golf balls. The specific structure of the golf ball catching unit (280) will be described. The structure of the trapping unit (280) of the roller is given as an example for the purpose of explanation and will be described below. Various structures not shown can be applied to the golf ball catching unit (280).

[0070] Referring to (a) of FIG. 25, the golf ball capture unit is a real golf ball ( RB), and the golf ball capture means The means may be realized by an inclined surface (281) formed in the second region (202). The slope of the (281) is formed so that the height decreases as it faces the first region (201). Therefore, the actual golf ball (RB) rolling from the first area (201) is As shown in FIG. 1, after entering the inclined surface (281) of the second region (202), Therefore, if the actual golf ball (RB) is further in the direction of the front screen (260), The water does not move forward but returns to the first area (201). A collection port (281a) is formed at the bottom end of the first area (201). When the golf ball (RB) is in the receiving position, the actual golf ball (RB) is collected by the collecting port (281a). The retrieved golf balls can be struck by other means not shown in the drawings. It can be moved to the plate (210) and used for the user's subsequent hit.

[0071] Referring to FIG. 26, the golf ball capture unit captures the actual golf ball (RB). A golf ball can be caught by a golf ball catching means. The golf ball capture means includes a sound elimination means for reducing the sound generated by the golf ball. The sound elimination means may be realized by an inclined surface (281) formed on the surface of the sound elimination means (202). A sound elimination member (282) may be attached to the inclined surface (281). ) can be used as a shock-absorbing material or a sound-absorbing material. When the golf ball (RB) passes through the first area (110) and enters the inclined surface (281), The sound generated by the impact of the golf ball (RB) with the inclined surface (281) is blocked. You can hear the sound of a golf ball rolling as it is being putted in real golf. Since this rarely occurs, the actual golf ball (RB) being putted is When a sound is made while being caught by the golf ball capture unit, Although it reduces the reality, the sound elimination means such as the buffer material and sound absorbing material are By blocking the sound when catching the golf ball (RB), it feels as realistic as playing golf. The cushioning member can reduce impact noise. As the sound absorbing material, a mat-like glass wool with many fine pores can be used. So when sound waves enter the interior, they are absorbed without escaping. A route or other route can be used.

[0072] Referring to FIG. 27, the golf ball capture unit captures the actual golf ball (RB). The golf ball is captured by a golf ball capturing means. A groove (281) is formed between the first region (201) and the second region (202). The groove (281) can have a grooved structure, which As a result, the actual golf ball (RB) passes through the first area (201) and heads toward the second area (202). can be captured by being trapped in the groove (281). The floor may have a flat surface or, in a variant different from that shown in FIG. 27, may have a floor. The surface may have an inclined surface. The golf ball can be collected at the lower end of the first area (201) by using a structure similar to that of the first area (201). A structure in which a collection port is formed through which the wastewater can be collected can also be used.

[0073] Referring to FIG. 28, the golf ball capture unit captures the actual golf ball (RB). When catching a golf ball, along with a means for catching the golf ball, The golf ball capturing means includes a first and a second sound absorbing means for reducing the sound generated. This can be realized by a groove (281) formed between the two regions (201, 202). As a sound elimination means, a sound elimination member (282) may be provided in the groove (281). As the sound removing member (282), a buffer material or a sound absorbing material can be used. The sound absorbing material and the sound absorbing material are formed so that the actual golf ball (RB) passes through the first region (201) and reaches the groove (2 When the golf ball (RB) is trapped in the groove (281), the impact between the actual golf ball (RB) and the groove (281) The same buffers and absorbers as those described with reference to FIG. 26 are used to block sound from being generated. A sound element can be used.

[0074] Referring to FIG. 29, the golf ball capture unit captures the actual golf ball (RB). The golf ball is captured by a golf ball capturing means. The end of the first region (201) can accommodate an actual golf ball (RB) therein. The housing (281) has a cover on one side. The housing (281) is a hollow type with an open top. As shown in FIG. 29(a), the cover (281b) is attached to the housing (281 ) or as shown in Figure 29(b), cover (281b) The cover (281b) closes the top of the housing (281). The end is fixed, and the other end is horizontal or The opposite end is configured to be able to rotate in an inclined state. When the housing (281) is closed, the opposite end is inclined. When the housing (281) is opened, the top of the housing (281) is opened to expose the inside. However, the housing (281) has a built-in alarm when it receives a specific signal from the simulator (230). A drive for setting the cover (281b) in a horizontal position or in an inclined position. In this case, the simulator (230) can be controlled by an operation unit. This allows the housing (281) to be opened and closed more automatically. Specifically, when trying to catch a golf ball, the housing (281) is opened. The golf ball rolling from the first area (110) is caught, and when the golf ball is caught, The cover (281b) rotates to a horizontal position and moves in a manner that closes the housing (281). It can be made.

[0075] Referring to FIG. 30, the golf ball capture unit captures the actual golf ball (RB). When catching a golf ball, along with a means for catching the golf ball, The golf ball capture means includes a sound elimination means for reducing the generated sound. At the end of the area (110) is a hole that can accommodate an actual golf ball (RB) therein. The housing (281) is provided with a cover (281b) on one side thereof. As the sound elimination means, a sound elimination member is attached inside the housing (281). (282) is provided. As the sound elimination member (282), a buffer material or a sound absorbing material is used. The cushioning member and the sound absorbing member are capable of preventing the golf ball (RB) from passing through the first area (201). When the housing (281) is caught, sound is blocked. The same shock-absorbing and sound-absorbing materials as those described with reference to the present disclosure can be used.

[0076] As described above, the virtual golf device 200 according to this embodiment is a golf ball catching device. By equipping the golf ball capture unit (280), the movement of the putting step is There are some differences from the first embodiment in the process and operation method. Next, the operation process and operation method of the virtual golf device 200 according to this embodiment will be described.

[0077] Referring to FIG. 31, during the putting step, in the first step (S100), The distance between the virtual golf ball and the virtual hole cup is larger or smaller than a predetermined "reference distance." The distance between the virtual golf ball and the virtual hole cup is determined as the above-mentioned "reference distance If the distance is smaller than the reference distance (or it can be smaller than the reference distance), Step (S200) is performed, and the distance between the virtual golf ball and the virtual hole cup is determined to be equal to or greater than the predetermined distance. If it is greater than the "reference distance" (or it can be greater than or equal to the "reference distance") As shown in FIG. 32, in the second step (S200), the virtual The desired hole cup (HC) is displayed on the bottom screen (270) and is shown in FIG. In the third step (S300), the virtual hole cup (HC) is placed on the front screen ( As in the first embodiment, the reference distance is displayed on the striking plate (210) and the front The distance between the front screen (260) and the camera should be set to the same distance. The reference distance is the distance between the striking plate (210) and the front screen (260). It can be set to be smaller or larger than the distance.

[0078] After the second step (S200) or the third step (S300) is performed, the fourth step (S400) The user putts. The result of the putt is determined by the success or failure of the putt. There are two ways to go about this: via the second step (S200) and via the third step (S300). In this case, there is a difference in the display of the putting result. ), Figure 33 shows the successful putting situation, and Figures 34 and 35 indicates a failed putting situation. Also, in the case of going through the third step (S300), 37 shows the successful putting situation, and FIG. 38 and FIG. 39 show the unsuccessful putting situation. Shows.

[0079] Referring to FIG. 33, a virtual hole cup (HC) is displayed on the bottom screen (270). When the actual golf ball (RB) that the user putts is placed on the bottom screen, When the ball reaches the virtual hole cup (HC) in the image of the ball (270), It is recognized that the putting was successful. Also, referring to Figures 1 to 4, As mentioned while explaining the rule of concede in golf, The rule is applied to move the actual golf ball (RB) from the virtual hole cup (HC) to a predetermined If the ball reaches the radius, it can be considered a successful putt. In cases other than those mentioned above, the putting will be deemed to be missed. For example, in the case shown in Figure 34, As shown in the figure, the actual golf ball (RB) putted into the virtual hole cup (HC If the putt does not reach the mark, the putt is deemed to have been missed. When a real golf ball (RB) passes a virtual hole cup (HC) and goes far away, If the putt is missed, it is considered a missed putt. The ball (RB) passes through the imaginary hole cup (HC) and heads towards the front screen (260). In this case, as shown in FIG. 35, a virtual golf ball (RB) is used. The golf ball (VB) is displayed on the front screen (260). The difference from the first embodiment is that in this embodiment, a golf ball is installed near the front screen (260). The ball capture unit (280) is placed so that the actual golf ball (RB) is The golf ball is caught by the catch unit (280) before reaching the screen (260). In this way, the virtual image displayed on the front screen (260) The golf ball (VB) is the actual golf ball (RB) hitting the bottom screen (270). When the ball passes the windshield (260) and is caught, it becomes a real golf ball. In other words, in the space where the bottom screen (270) is located, A real golf ball (RB) is used to represent a golf ball, and the front screen (260) is Nearby, a virtual golf ball (VB) is projected onto the front screen (260). Here, the actual golf ball (RB) is represented as a golf ball capture The effect of capturing by unit (280) is as follows: If the actual Gol If the ball (RB) is not caught, the actual ball that reaches the front screen (260) The golf ball (RB) and the virtual golf ball (V) in the front screen (260) image. B) is essentially a double representation of the same object, which is very unnatural to the user. In other words, the double representation of the target golf ball is similar to the actual feel outdoors. This is impossible when playing screen golf, so the reality of screen golf In this embodiment, a golf ball capturing unit (280) is provided to appropriately By capturing the actual golf ball (RB) at the right timing, the above problems can be solved. This has the effect of improving the realism of screen golf.

[0080] In the case of going through the third step (S30), referring to FIG. 37, the front screen When the virtual hole cup (HC) is displayed on the screen (260), the actual putt The calculation unit (231) calculates the trajectory based on the physical state of the golf ball (RB). If the putt is calculated as successful, the actual golf ball the user putted will be The golf ball (RB) reaches the vicinity of the front screen (260) and is captured. Once captured by the unit (280), a virtual golf ball appears on the front screen (260). The image of the ball (VB) being holed into the virtual hole cup (HC) is displayed. As previously mentioned while explaining the putting device with reference to FIGS. 1 to 4, The rule of concede in the game can be applied. When the calculation unit 231 calculates the landing position of the golf ball moving along the trajectory, Even if the ball is within a certain radius of the imaginary hole cup (HC), The putt is deemed successful. Except for the above cases, the putt is deemed unsuccessful. For example, if a putted golf ball (RB) hits the front screen (260 ) (Fig. 38), and the case where it reaches the vicinity of the front screen (260) but Cases where the ball is judged not to have been holed into the hole cup (Figure 39) include putting. Specifically, referring to Figure 38, the front screen (260) When the imaginary hole cup (HC) is displayed, the actual golf ball ( If the golf ball is stopped before reaching the front screen (260), The putt was deemed to have failed as it did not reach the cup, and the front screen (260) The virtual golf ball (VB) is not displayed anywhere on the bottom screen (270). 9, a virtual hole cup (HC) is displayed on the front screen (260). Calculated based on the physical state of the actual golf ball (RB) being putted If the result of calculating the trajectory in the section (231) indicates that the putting will be unsuccessful, The actual golf ball (RB) that the user putted was near the front screen (260). After reaching the side and being caught by the golf ball catching unit (280), the front scooter A virtual golf ball (VB) is leaning (260°) away from a virtual hole cup (HC). The image will be displayed as if it is stopped.

[0081] As a result, a virtual hole cup (HC) is displayed on the bottom screen (270). Similarly, when a virtual hole cup (HC) is displayed on the front screen (260) Also, a virtual golf ball (VB) is displayed on the front screen (260). The actual golf ball (RB) passes through the bottom screen (270) and enters the front screen. When the ball reaches the target (260) and is captured by the golf ball capturing unit (280), It acts as a substitute for the golf ball (RB). That is, the bottom screen (270) is positioned In the space where the golf ball is played, an actual golf ball (RB) is used to represent the golf ball, and the front screen The point where the screen golf ball (260) is located is the wall of the screen golf course. B) In this case, the front screen (260) A golf ball is represented by a virtual golf ball (VB) in the video.

[0082] Referring again to FIG. 31, in the fifth step (S500), the actual putting by the user is The golf ball (RB) at the time of the capture unit of the golf ball is near the front screen (260). It checks whether it is captured by the unit (280), and if so, 5, 37, 39) The sixth step (S600) is performed, and if it is not captured (see Fig. 33, 34, 38) The seventh step (S700) is performed. The sixth step (S600) Now, let us consider an actual golf ball (RB) that has reached the vicinity of the front screen (260). A virtual golf ball (VB) is displayed on the front screen (260). At times, the virtual golf ball (VB) in the video may appear to be a real golf ball being putted. The robot moves along a trajectory calculated by the calculation unit (231) based on the physical state of the robot (VB). In the 7-step (S700), the front screen (260) and the bottom screen (270) are virtual The image of the golf ball (VB) is not displayed, and the actual movement of the actual golf ball (RB) is not displayed. The results of putting are shown on the bottom screen ( A virtual hole cup (HC) is displayed on the front screen (270) or on the front screen (260) After a putt is made, regardless of whether a virtual hole cup (HC) is displayed on the The bottom screen (270) does not display a separate virtual golf ball (VB). Since the golf ball (VB) is not displayed, the calculation unit (231) calculates the actual putt. Calculate the trajectory of the virtual golf ball (VB) based on the physical state of the golf ball (RB). Or, even if the calculation unit (231) calculates the locus, it is not necessary to calculate it separately. Does not display cleanly.

[0083] The putting device previously described with reference to FIGS. 1 to 4 has two components necessary for putting. Among the essential components, the golf ball is represented by an actual golf ball (RB) and the hole cup is expressed as a virtual hole cup (HC) in the video, and the actual element (the actual golf ball) By combining the virtual hole cup (HC) with the virtual hole cup (RB), The putting device has the effect of improving the reality of putting. In the putting step of the virtual golf device (200), the bottom screen (270) In this case, a method similar to that applied to the putting device can be applied. In addition, the virtual golf device (200) according to this embodiment is a virtual golf ball (RB) that is hit by a ball. When the vehicle passes through the main screen (270) and reaches the vicinity of the front screen (260), After capturing the actual golf ball (RB) with the golf ball capturing unit (280), Representing a golf ball with a virtual golf ball (VB) instead of a golf ball (RB) Therefore, it is possible to prevent the golf ball from being displayed twice. The virtual golf device (200) according to the example, like the putting device described above, is a virtual golf You can experience the reality of playing golf, and Use the actual golf ball (RB) for the golf ball capture unit (280) The advantage of the virtual golf ball (VB) is that it can express situations that cannot be expressed. be.

[0084] In the sixth step (S600) of the above operation process, the actual golf ball (R B) arrives near the front screen (260) and then temporarily attaches to the front screen (260). This is applicable when displaying the concept golf ball (VB), and the golf ball is The operation method that can give the feeling of being sucked into the lean will be explained with reference to the drawings. do.

[0085] <First operation method (Figure 40)> Referring to FIG. 40, the first time point (T1) is immediately before putting or when the user is about to putt. The intermediate time (ΔT) indicates the actual time the user putts. Indicates the time it takes for the golf ball (RB) to roll towards the windscreen (260), At the second time point (T2; T2 = T1 + ΔT), the actual golf ball (RB) is The state where the golf ball reaches the vicinity of the golf ball (260) and is captured by the golf ball capturing unit (280). According to this operation method, the virtual golf ball (VB) moves at a second time point (T2) Or it begins to appear immediately after the second time point (T2).

[0086] In this operation method, the actual golf ball (RB) is near the front screen (260). When the ball reaches the vicinity, it is captured by the golf ball capturing unit (280) and at the same time, the virtual golf ball The golf ball (VB) is displayed as a real golf ball (RB) After a short time has passed since the capture, a virtual golf ball (VB) will be displayed. After the actual golf ball (RB) is caught, the VB is released with a slight time lag. Even if the time difference is not large, the actual golf ball will not be visible to the naked eye. Almost at the same time as the ball (RB) is captured, a virtual golf ball (VB) appears. It can be done.

[0087] In the sixth step (S600), the actual golf ball (RB) is After being captured near the center of the field (260), the virtual golf ball (VB) first appears on the front spur. If you make it so that it is displayed in the clean (260), the first time point (T1) and the intermediate time (Δ At time T, the golf ball is represented by an actual golf ball (RB), and at time T2, the virtual golf ball is represented by a virtual golf ball (RB). By expressing a golf ball with the Imaginary Golf Ball (VB), it is possible to create a golf ball that is similar to the actual golf ball (RB The real world created by the virtual golf ball (VB) is naturally connected to the virtual world created by the virtual golf ball (VB). It reduces the gap between the real world and the virtual world, and from the user's perspective, it allows the user to experience the real world in an outdoor field. In particular, this embodiment allows you to experience the reality of playing the game. When the virtual golf ball (VB) is displayed, the golf ball capture means (280) Therefore, the actual golf ball (RB) disappears, so the golf ball is not displayed twice. This allows the real golf ball (RB) to connect naturally with the virtual golf ball (VB). The effect occurs.

[0088] According to this operation method, after the real golf ball (RB) is caught, the virtual golf ball The actual golf ball (RB) must be displayed so that it is clear when it is being captured. For this reason, although not shown in the drawings, Similarly, a camera or sensor detects when a real golf ball (RB) is caught. The sensing means may be a real golf ball (RB) or the like. ) while sensing whether or not the actual golf ball (RB) is being caught, and when it is caught It can be configured to further sense additional information such as the speed and direction of movement of Such additional information can be used in the second and third operation methods described below. The means may be provided in the golf ball catching unit (280). When the sensing means senses that a real golf ball (RB) has been caught, A predetermined signal is transmitted to the simulator (230), and upon receiving the signal, the simulator (230) Controls the display of a virtual golf ball (VB) on the front screen (260). It is possible.

[0089] <Second Operation Method (Figs. 41 to 44)> Referring to FIG. 41, this operation method is a combination of an operation at a first time point (T1) and an operation at an intermediate time (ΔT The operation at the second time point (T2) is the same as the first operation method. A real golf ball (RB) is captured near the front screen (260). After the virtual golf ball (VB) is displayed on the front screen (260), However, the difference from the first movement method is that the putting The actual golf ball (RB) is captured by the golf ball capturing unit (280). If it is assumed that the vehicle will not be able to reach the front screen (260) and will collide with the vehicle, the collision point is called the "predicted collision point." If the impact point is "the point of impact," the virtual golf ball (VB) will be at the expected impact point or The point is that it is displayed on the front screen (260) from the vicinity. At the point where the golf ball (RB) is expected to hit the windscreen (260), When a virtual golf ball (VB) is displayed on the front screen (260), The golf ball (RB) is naturally connected to the virtual golf ball (VB), and the actual golf The ball (RB) is sucked into the front screen (260) and becomes a virtual golf ball ( VB) and is displayed as if it were a real world. It reduces the gap between the virtual world and the real world, making it feel like you're actually playing outdoors. It can be maximized.

[0090] In this operation method, as in the second operation method of the first embodiment, the virtual golf ball The "start position" where the rule (VB) begins to appear is the predicted collision point or the point where a person can see it with the naked eye. The predicted collision point is within a range where it is difficult to recognize that the predicted collision point is different from the starting position. As shown in Figure 42, the radius of the actual golf ball (RB) is If "R" is used, the virtual golf ball (VB) will be deflected within a range of approximately 5R from the predicted impact point. Preferably, the compound is sprayed, and more preferably, it is displayed within a range of about 3R. good.

[0091] FIG. 43 shows a modification of the second operating method.

[0092] Referring to FIG. 43, starting from the second time point (T2), the rear of the front screen (260) The second operating method allows the display screen to be moved horizontally and / or vertically. According to the formula, from the second time point (T2), the virtual golf ball (VB) moves to the predicted impact point or the predicted The virtual collision point begins to appear on the front screen (260). The golf ball (VB) moves along the trajectory calculated by the calculation unit (231), so the virtual golf ball The position where the VB starts to be displayed ("start position") is difficult to adjust arbitrarily. There is a possibility that the position and the predicted collision point do not coincide. presents a way to move the starting position to the expected collision point. As shown in the figure, the background screen of the front screen (260) can be moved to create a virtual The starting position of the golf ball (VB) on the front screen (260) is determined by the actual The golf ball (RB) is expected to reach and impact the windscreen (260). It can be made to correspond to the position.

[0093] Specifically, as shown in FIG. 43(I), at the first time point (T1), the front screen Before moving the background screen of the game (260), the starting position and the predicted collision point are horizontal. If there is a difference in the direction "X" and the vertical direction "Y", as shown in Figure 43 (II), At the second time point (T2), an "X" is drawn horizontally on the background screen of the front screen (260). By moving "Y" vertically, the virtual golf ball (VB) begins to appear. This allows the starting position to match the predicted collision point.

[0094] FIG. 44 shows another variation of the second operating method.

[0095] This modification applies substantially the same principle as that described with reference to FIG. Starting from the second time point (T2), the background image of the front screen (260) suddenly changes horizontally. and / or vertical movement (changes from (I) in Figure 44 to (III) in Figure 44) In this case, sudden screen changes may be perceived as unnatural by the user. As shown in (II) of FIG. 44, an intermediate screen is provided while the background screen is moving. The intermediate screen is provided appropriately between the first and second time points (T1, T2). At the first time point (T1), only one intermediate image is provided, or multiple intermediate images are provided. Based on the time difference between the first time point (T1) and the second time point (T2), the greater the time difference, the more likely it is that the provided The number of screens is increased.

[0096] <Third operation method (Fig. 45 and Fig. 46)> Referring to FIG. 45, this operation method is a combination of an operation at a first time point (T1) and an operation at an intermediate time (ΔT The action at the second time point (T2) is the same as that at the first action point. After the actual golf ball (RB) was caught near the front screen (260), , in that a virtual golf ball (VB) is displayed on the front screen (260), It is the same as the first operation method. However, the difference from the first operation method is that the actual putting If the golf ball (RB) is not captured by the golf ball capturing unit (280), Assuming that the actual golf ball (RB) is placed on the front screen as the user putts. The direction in which the vehicle will reach lean (260) and collide with the windscreen (260) is the "predicted collision direction." Then, the background is displayed on the windscreen (260) in accordance with the predicted collision direction. The point is that the direction in which the screen is viewed changes. B) is positioned in the front so as to correspond to the direction in which it is expected to hit the windscreen (260). When the direction of the background screen is changed on the back screen (260), the actual golf ball (RB) to the virtual golf ball (VB), while naturally connecting to the actual golf ball ( RB) is sucked into the front screen (260) and hits a virtual golf ball (VB) As a result, the real world and the virtual world appear to be in a state where they are transformed into a virtual world. Further reducing the gap between the real world and the real world, making it feel like you're actually playing outdoors. can be maximized.

[0097] Specifically, as shown in FIG. 45(I), at the first time point (T1), the front screen When using the screen displayed on the screen (260) as a reference, the actual golf ball (RB) predicted impact The impact direction and the movement of the virtual golf ball (VB) displayed on the front screen (260) If the direction is significantly different from the actual golf ball (RB), the user will feel as if they are hitting the ball. It is thought that the light will enter the windscreen (260) and be refracted in an unnatural direction. To prevent this unnatural feeling, this operation method uses the predicted collision direction and The direction in which the virtual golf ball (VB) displayed on the front screen (260) moves is determined. That is, as shown in Figure 45 (II), By changing the direction (or angle) from which the background screen is displayed, the virtual golf ball (VB ) changes the direction of movement on the screen (260), resulting in the same effect. The predicted collision direction and the virtual golf ball (VB) displayed on the front screen (260) It can be made to correspond to the direction of movement.

[0098] FIG. 46 shows a modified example of the third operating method. When the direction in which the background screen of the screen (260) is viewed suddenly changes (from (I) in Figure 46 to (I) in Figure 46), 46(III)), the sudden screen change may be perceived as unnatural by the user. In this modification, the background is changed as shown in FIG. 46(II). An intermediate screen during the screen change is presented at the intermediate time (ΔT) between the first and second points in time (T1, T2). The intermediate screen may be provided as a single intermediate screen or as a plurality of intermediate screens. Based on the time difference between the first time point (T1) and the second time point (T2), the time difference is The larger the value, the greater the number of intermediate screens provided.

[0099] <Fourth operation method (Figure 47)> This operation method involves the use of a virtual golf ball (VB) displayed on the front screen (260). The above calculation process is related to how the movement of This operating method is somewhat different in nature from the previous operating method in that it cannot be used. The formula may be used alone or in combination with any of the first to third operating methods. It can be used in combination with other words.

[0100] Referring to FIG. 47, in this operation method, the operation at the first time point (T1), the intermediate time The operation at the first time point (ΔT) and the operation at the second time point (T2) are the same as in the first operation method (Fig. 4 The upper diagram of FIG. 7 is the same as that of FIG. 40. Action at point (T1), action at intermediate time (ΔT), action at second time point (T2) The operation can be configured to be the same as the second and third operation methods. Regardless of whether at least one of these methods is adopted or a method different from these is adopted, First, this operation method involves controlling the movement of a virtual golf ball (VB) displayed on the front screen (260). ) movement, i.e., the trajectory. A putt is made on the actual golf ball (RB) The trajectory (S) of the virtual golf ball (VB) is calculated based on the physical state of the virtual golf ball (RB). ) is calculated, the locus (S) is actually displayed on the front screen (260) The traces are all the traces except for the trace (S1) from the first time point (T1) until a predetermined time has elapsed. For example, the predetermined time is the actual time (S2). The actual golf ball that was putted from the time of putting. (RB) reaches the vicinity of the front screen (260) and catches the golf ball. ) can be set to the same as the intermediate time (ΔT) until the point at which the signal is captured. In this case, only the trajectory (S2) from immediately after the second point in time (T2) is displayed on the front screen (260). is shown.

[0101] The calculated overall trajectory (S) is the trajectory (S1) at the intermediate time (ΔT) of the actual golf ball. (RB) corresponds to the trajectory from the impact point to the vicinity of the front screen (260). Considering this, by not omitting and displaying the trajectory (S1), the omitted trajectory The trace (S1) is the actual golf ball (RB) rolling onto the windscreen (260). The actual trajectory of the golf ball (RB) can be used as a substitute. Outside the front screen (260), the actual trajectory of the actual golf ball (RB) is The front screen (260) shows the trajectory of a virtual golf ball (VB) in the image. (S2) expresses the entire trajectory. The movement of (RB) corresponds to the movement of a virtual golf ball (VB) on the front screen (260). Connect with nature and further reduce the gap between the real and virtual worlds, allowing you to play outdoors. This maximizes the sense of realism.

[0102] Although specific examples of the present invention have been considered above, the present invention is not limited to the above. Those skilled in the art will recognize that the present invention can be modified without departing from the essential characteristics of the present invention. It will be understood that the present invention can be embodied in various forms. For example, the first to fourth operation modes These may not be used separately, but may be used in combination. As an example, the impact point (or predicted impact point) and a virtual golf ball are displayed. The operation method of moving the background screen to match the starting position (Fig. 19, 20, 43, 44, and and related explanations), and the impact direction (or predicted impact direction) and the virtual golf ball The action of changing the viewing direction of the background screen to match the direction of movement on the main screen. (See Figures 21, 22, 45, 46 and related explanations) Can be used together.

[0103] Therefore, the disclosed embodiments should be considered in an illustrative rather than a restrictive sense. The scope of the invention is indicated by the appended claims, not the foregoing description, and all variations that come within the range of equivalents thereof should be construed as being within the scope of the invention. The claims of the parent application as originally filed were as follows: Claim 1: a striking area where a golf ball is placed; a display area positioned on a path of movement of the golf ball putted in the hitting area, in which a virtual hole cup is displayed; Including, After the user putts, the success of the putt is determined based on whether the golf ball putted by the user reaches the virtual hole cup or whether it reaches within a predetermined radius from the virtual hole cup. Putting device. Claim 2: 1. A method for operating a putting device, comprising: The putting device includes a hitting area where a golf ball is placed, and a display area located on a path of movement of the golf ball putted in the hitting area, where a virtual hole cup is displayed, After the user putts, the success of the putt is determined based on whether the golf ball putted by the user reaches the virtual hole cup or whether it reaches within a predetermined radius from the virtual hole cup. A method for operating a putting device. Claim 3: a striking plate on which an actual golf ball is placed; a front screen positioned in front of the striking plate and a bottom screen positioned between the striking plate and the front screen; a calculation unit that calculates a movement of the actual golf ball based on a physical state of the hit golf ball when the user hits the actual golf ball; Including, a virtual golf course and a virtual golf ball showing the movement of the actual golf ball are displayed on the screen, and when a virtual hole cup is displayed on the virtual golf course during a putting step, in a first case where the distance between the virtual hole cup and the virtual golf ball is smaller than a reference distance, the virtual hole cup is displayed on the bottom screen, and in a second case where the distance between the virtual hole cup and the virtual golf ball is larger than the reference distance, the virtual hole cup is displayed on the front screen; While the golf ball putted by the user moves on the bottom screen, the bottom screen does not display a virtual golf ball corresponding to the putted golf ball. Virtual golf equipment. Claim 4: If the area between the front screen and a point spaced a predetermined distance from the front screen is defined as a reference area, 4. The virtual golf device according to claim 3, wherein, when an actual golf ball putted by a user stops without reaching the front screen or stops without reaching the reference area, a virtual golf ball corresponding to the stopped actual golf ball is not displayed on the front screen. Claim 5: If the area between the front screen and a point spaced a predetermined distance from the front screen is defined as a reference area, 4. The virtual golf device according to claim 3, wherein, when an actual golf ball putted by a user reaches the front screen, a virtual golf ball corresponding to the actual golf ball is displayed on the front screen after the actual golf ball has reached the front screen, or, when an actual golf ball putted by a user reaches the reference area, the virtual golf ball is displayed on the front screen after the actual golf ball has reached the reference area. Claim 6: a golf ball capturing unit disposed in the reference area for capturing an actual golf ball putted by a user; 6. The virtual golf device according to claim 5, wherein when an actual golf ball putted by a user reaches the reference area, the virtual golf ball is displayed on the front screen after the actual golf ball putted by the user reaches the reference area and is captured by the golf ball capturing unit. Claim 7: a direction in which the actual golf ball hits the front screen when the actual golf ball hits the front screen by a user is defined as a collision direction; If an actual golf ball putted by a user reaches the reference area and is caught by the golf ball catching unit, and the actual golf ball is not caught by the golf ball catching unit, and the direction in which the actual golf ball moves to the front screen as putted by the user and hits the front screen is defined as an expected impact direction, 7. The virtual golf device according to claim 5, wherein the direction in which the background screen displayed on the front screen is viewed is changed so as to correspond to the collision direction or the predicted collision direction. Claim 8: When an actual golf ball putted by a user reaches and hits the front screen, a point where the actual golf ball hits the front screen is defined as a collision point; If an actual golf ball putted by a user reaches the reference area and is caught by the golf ball catching unit, and the actual golf ball is not caught by the golf ball catching unit, and the point where the actual golf ball moves to the front screen as putted by the user and hits the front screen is defined as an expected impact point, the virtual golf ball is displayed on the front screen from at or near the impact point or at or near the anticipated impact point; 7. The virtual golf device according to claim 5, wherein a background screen displayed on the front screen is moved horizontally, vertically, or both horizontally and vertically so that the virtual golf ball is displayed on the front screen from the impact point or its vicinity or the predicted impact point or its vicinity. Claim 9: 1. A method of operating a virtual golf device, comprising: The virtual golf device a striking plate on which an actual golf ball is placed; a front screen positioned in front of the striking plate and a bottom screen positioned between the striking plate and the front screen; a calculation unit that calculates a movement of the actual golf ball based on a physical state of the hit golf ball when the user hits the actual golf ball; Including, a virtual golf course and a virtual golf ball showing the movement of the actual golf ball are displayed on the screen, and when a virtual hole cup is displayed on the virtual golf course during a putting step, in a first case where the distance between the virtual hole cup and the virtual golf ball is smaller than a reference distance, the virtual hole cup is displayed on the bottom screen, and in a second case where the distance between the virtual hole cup and the virtual golf ball is larger than the reference distance, the virtual hole cup is displayed on the front screen; While the golf ball putted by the user moves on the bottom screen, the bottom screen does not display a virtual golf ball corresponding to the putted golf ball. A method of operation of a virtual golf device. Claim 10: In the first case, determining whether the putting is successful or not based on whether the actual golf ball putted by the user reaches the virtual hole cup or reaches within a predetermined radius from the virtual hole cup; In the second case, Whether the actual golf ball putted by the user reaches the front screen or the reference area after the user putts; and determining whether the virtual golf ball, which moves along the trajectory calculated by the calculation unit based on the physical state of the actual golf ball that has been putted, reaches the virtual hole cup or a predetermined radius range from the virtual hole cup. 10. The method of claim 9, further comprising determining whether a putt is successful. [Explanation of symbols]

[0104] 1: Putting device 100, 200: Virtual golf equipment 110, 210: Striking plate 120, 220: Sensor 130, 230: Simulator 140, 150, 240, 250: Beam projector 160, 170, 260, 270: Screen 280: Golf ball capture unit

Claims

1. a striking plate on which an actual golf ball is placed; a front screen positioned in front of the striking plate and a bottom screen positioned between the striking plate and the front screen; a calculation unit that calculates a movement of the actual golf ball based on a physical state of the hit golf ball when the user hits the actual golf ball; Including, a virtual golf course and a virtual golf ball showing the movement of the actual golf ball are displayed on the screen, and when a virtual hole cup is displayed on the virtual golf course during a putting step, in a first case where the distance between the virtual hole cup and the virtual golf ball is smaller than a reference distance, the virtual hole cup is displayed on the bottom screen, and in a second case where the distance between the virtual hole cup and the virtual golf ball is larger than the reference distance, the virtual hole cup is displayed on the front screen; While the golf ball putted by the user moves on the bottom screen, the bottom screen does not display a virtual golf ball corresponding to the putted golf ball. Virtual golf equipment.

2. If the area between the front screen and a point spaced a predetermined distance from the front screen is defined as a reference area, 2. The virtual golf device according to claim 1, wherein, when an actual golf ball putted by a user stops without reaching the front screen or stops without reaching the reference area, a virtual golf ball corresponding to the stopped actual golf ball is not displayed on the front screen.

3. If the area between the front screen and a point spaced a predetermined distance from the front screen is defined as a reference area, 2. The virtual golf device according to claim 1, wherein, when an actual golf ball putted by a user reaches the front screen, a virtual golf ball corresponding to the actual golf ball is displayed on the front screen after the actual golf ball has reached the front screen, or, when an actual golf ball putted by a user reaches the reference area, the virtual golf ball is displayed on the front screen after the actual golf ball has reached the reference area.

4. a golf ball capturing unit disposed in the reference area for capturing an actual golf ball putted by a user; 4. The virtual golf device according to claim 3, wherein when the actual golf ball putted by the user reaches the reference area, the virtual golf ball is displayed on the front screen after the actual golf ball putted by the user reaches the reference area and is captured by the golf ball capturing unit.

5. a direction in which the actual golf ball hits the front screen when the actual golf ball hits the front screen by a user is defined as a collision direction; If an actual golf ball putted by a user reaches the reference area and is caught by the golf ball catching unit, and the actual golf ball is not caught by the golf ball catching unit, and the direction in which the actual golf ball moves to the front screen as putted by the user and hits the front screen is defined as an expected impact direction, 5. The virtual golf device according to claim 3, wherein the direction in which the background screen displayed on the front screen is viewed is changed to correspond to the collision direction or the predicted collision direction.

6. When an actual golf ball putted by a user reaches and hits the front screen, a point where the actual golf ball hits the front screen is defined as a collision point; If an actual golf ball putted by a user reaches the reference area and is caught by the golf ball catching unit, and the actual golf ball is not caught by the golf ball catching unit, and the point where the actual golf ball moves to the front screen as putted by the user and hits the front screen is defined as an expected impact point, the virtual golf ball is displayed on the front screen from at or near the impact point or at or near the anticipated impact point; 5. The virtual golf device according to claim 3, wherein a background screen displayed on the front screen is moved horizontally, vertically, or both horizontally and vertically so that the virtual golf ball is displayed on the front screen from the impact point or its vicinity or the predicted impact point or its vicinity.

7. 1. A method of operating a virtual golf device, comprising: The virtual golf device a striking plate on which an actual golf ball is placed; a front screen positioned in front of the striking plate and a bottom screen positioned between the striking plate and the front screen; a calculation unit that calculates a movement of the actual golf ball based on a physical state of the hit golf ball when the user hits the actual golf ball; Including, a virtual golf course and a virtual golf ball showing the movement of the actual golf ball are displayed on the screen, and when a virtual hole cup is displayed on the virtual golf course during a putting step, in a first case where the distance between the virtual hole cup and the virtual golf ball is smaller than a reference distance, the virtual hole cup is displayed on the bottom screen, and in a second case where the distance between the virtual hole cup and the virtual golf ball is larger than the reference distance, the virtual hole cup is displayed on the front screen; While the golf ball putted by the user moves on the bottom screen, the bottom screen does not display a virtual golf ball corresponding to the putted golf ball. A method of operation of a virtual golf device.

8. When an area between the front screen and a point spaced a predetermined distance from the front screen is defined as a reference area, In the first case, determining whether the putting is successful or not based on whether the actual golf ball putted by the user reaches the virtual hole cup or reaches within a predetermined radius from the virtual hole cup; In the second case, Whether the actual golf ball putted by the user reaches the front screen or the reference area after the user putts; and determining whether the virtual golf ball, which moves along the trajectory calculated by the calculation unit based on the physical state of the actual golf ball that has been putted, reaches the virtual hole cup or a predetermined radius range from the virtual hole cup. The method for operating the virtual golf device according to claim 7, further comprising determining whether or not a putt is successful.

Citation Information

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