Game equipment

The game tool addresses the lack of complexity in conventional magic circle games by using a 3x3 grid board with number pieces to create trajectory diagrams, enabling engaging and evolving gameplay that fosters calculation and creativity through pattern creation and expansion.

JP7737191B1Active Publication Date: 2025-09-10MONTOMI CO LTD
View PDF 4 Cites 0 Cited by

Patent Information

Application Number
JP2025113996
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2025-07-04
Publication Date
2025-09-10
Estimated Expiration
2045-07-04

AI Technical Summary

Technical Problem

Conventional magic circle games using number pieces lack complexity and novelty, failing to engage players, particularly younger ones, and do not allow for independent development of advanced versions.

Method used

A game tool featuring a 3x3 grid board with number pieces arranged to create a locus diagram using consecutive integers, allowing for the creation of trajectory diagrams and combining multiple diagrams to form complex patterns, with the option to expand to larger grids and adjust complexity.

Benefits of technology

Enhances player engagement by providing a complex and evolving game that stimulates calculation and creativity, offering a variety of pattern creation possibilities and portability through detachable strips.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 0007737191000001_ABST
    Figure 0007737191000001_ABST
Patent Text Reader

Abstract

We provide a new game in which players create a 3x3 table of consecutive integers and create a trajectory diagram in either ascending or descending order of the numbers in the table. We also provide a game tool that converts the display of a number table into a diagram display. [Solution] The board has a 3x3 grid table and nine number pieces that fill these squares. The number pieces are consecutive integers. To complete the table, the total values ​​of the four corner squares (2x2) must all be the same. The total number of the four squares in the top left, top right, bottom left, and bottom right must all be the same. In this layout, the numbers in the four corner squares are not counted twice. The other three squares are counted twice. Next, when this number table is complete, lines are drawn to connect the smallest number in the table, for example, 1, in ascending order to the largest number, 9. The trajectory diagram corresponding to the table becomes a broken line. This pattern corresponds to the number layout. Furthermore, by combining this broken line diagram four times, for example, vertically and horizontally, and overlapping parts, a unique enlarged version of the pattern can be completed.
Need to check novelty before this filing date? Find Prior Art

Description

[Technical Field]

[0001] This invention relates to a game tool, and more specifically to a board game tool in which a table consisting of a 3x3 grid is displayed on a board, and players fill in the grid with number pieces representing nine consecutive integers, connecting the maximum and minimum numbers in order with straight lines to create a diagram. [Background technology]

[0002] 2. Description of the Related Art Conventionally, as a board game using number pieces and faces, for example, a magic circle in which numbers are filled in the squares as shown in Patent Document 1 is known. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Utility Model Registration No. 3095973 DISCLOSURE OF THE INVENTION [Problem to be solved by the invention]

[0004] However, although such conventionally known magic circle games are interesting due to the combinations (totals) of numbers, they lack complexity and novelty as a conventionally well-known board game.

[0005] Therefore, the inventor, a game creator, devised a number-arranging game (a number table created with specific rules) using traditional number pieces and tables, rather than an electronic game. Based on this specific arrangement of the number table, he created a line diagram, away from the digital (group of numbers), much like a constellation is represented by a line diagram. Noting that this design stimulates a particular aesthetic sense or interest, he created the game tool in question. While it is easy to make the design more complex, he completed the invention by offering it in a certain size (3x3 grid) in the hope that it would appeal to many players, especially younger players. It is also an evolving game that allows players to independently develop their own advanced versions as interest grows. [Means for solving the problem]

[0006] The invention described in claim 1 is a game tool for use in a locus diagram creation game in which a table consisting of 3x3 grids has number pieces each consisting of nine consecutive integers arranged in each of the grids, and the total number of integers displayed in four 2x2 grids, including the grids at the four corners of the table, is arranged so that the total number of integers displayed in all four 2x2 grids at the corners is the same, and a locus diagram is created using broken lines connecting the numbers in the table in sequence from the minimum number to the maximum number or from the maximum number to the minimum number.The game tool includes a board on which the table consisting of 3x3 grids is provided, nine number pieces each displaying the nine consecutive integers, and a locus creation diagram on which dots arranged in a 3x3 grid corresponding to the table are displayed and which make it possible to connect these dots with straight lines. The number table has a total of nine squares, 3x3 in length and width. It can be expanded to a table with, for example, 16 squares, 4x4 in total, but consideration must be given to the increased complexity. This is because the placement of the number pieces is determined by the total number of 2x2 squares in the four corners. For a nine-square table, nine consecutive integer number pieces are required. For a 16-square table, 16 number pieces are required. Also, 1 to 9 are typical consecutive integers, making games using these number pieces easy to use. For example, they can also function as consecutive integers including 0. For example, use number pieces from -4 to 4. In this case, you can create a trajectory diagram in ascending or descending order, but it is also possible to create a trajectory diagram that alternates between plus and minus. A trajectory diagram with amplitude-type movements starting from 0, such as plus 1, minus 1, +2, -2, 3, -3, 4, -4. Consecutive integers can be incremented by 1 or by 2. In other words, consecutive integers are sequences of numbers with the same increment (decrement). For example, it is possible to create a table of only even numbers, or a table of only odd numbers.

[0007] The invention described in claim 2 is the game equipment described in claim 1, in which the trajectory creation diagram with the 3x3 dots displayed is provided on the same strip of paper as the number writing table with 3x3 grids that are blank, and this strip of paper is detachably provided on the side of the front of the board. The number table is a square table consisting of blank squares for recording the arrangement of number pieces so that the sum of the four squares in the four corners is the same number in all four corners. It is convenient to create the trajectory drawing in the same size with the same arrangement (3x3). By arranging these in the same size on the top and bottom of a single strip of paper (a vertical slip), the correlation between the number table and the trajectory diagram (recognizing this) becomes clear. In addition, by arranging strips of paper detachably on the sides of a board with a number table printed on its surface onto which number pieces can be placed, it becomes easy to copy the layout of the number table as it is and to draw a trajectory diagram. This also adds to the portability of the board.

[0008] In addition, this game tool makes it possible to use the trajectory diagrams made of broken lines on the strips multiple times and combine them to create an enlarged version of a design made of broken lines. By combining four completed trajectory diagrams (four times), for example, it is possible to obtain a composite pattern (line diagram) that gives a different impression from the original trajectory diagram line diagram. In this combination, parts of the patterns are shared, or patterns are rotated 90 degrees and combined. This means that a variety of patterns can be constructed. [Effects of the Invention]

[0009] According to the present invention, a specific extended pattern can be constructed by starting with completing a number table based on specific rules, creating a trajectory diagram (line diagram) from the completed number table, and then combining multiple trajectory diagrams. By calculating consecutive integers in a number table and determining the arrangement of numbers in the squares at the four corners, children can enjoy using a certain level of calculation ability, creating a trajectory diagram, which is a line diagram, from the number table (converting numbers to a line diagram), and using and combining the trajectory diagram as a unit four times to form a specific pattern (line diagram) (pattern composition ability). Another interesting feature is that the game can be made even more complex by changing the size of the number table. In other words, the game involves completing a number table using numerical calculations from a multi-grid table and a group of numbers, and then completing a line diagram, which is a trajectory diagram. This builds a certain level of drawing ability, and the goal is to further enhance (evolve and develop) creativity by completing specific patterns from this trajectory diagram. [Brief explanation of the drawings]

[0010] [Figure 1] This shows one embodiment of the present invention. (A) A table with nine squares is prepared on a board. (B) The number pieces are arranged so that the total number of four squares, including the squares at the four adjacent corners, on the square table is the same value. (C) Based on the arrangement of these number pieces, a trajectory diagram is created in which nine dots are connected by broken lines. [Figure 2] FIG. 10 is a diagram showing a comparison between an Amiscore (a rule-based numerical table) and its trajectory diagram according to an embodiment of the present invention. [Figure 3]FIG. 10 is a diagram showing a state in which trajectory diagrams are collected according to an embodiment of the present invention. [Figure 4] FIG. 10 is a trajectory synthesis diagram showing a pattern synthesized from an assembly according to one embodiment of the present invention. [Figure 5] 1 is a perspective view showing a game equipment set according to an embodiment of the present invention. [Figure 6] 1 is a plan view showing a board according to an embodiment of the present invention. [Figure 7] 1 is a plan view showing a strip according to an embodiment of the present invention; [Figure 8] 1 is a diagram illustrating an amis core according to an embodiment of the present invention. [Figure 9] 10A and 10B are trajectory diagrams (dot patterns) based on amis cores according to an embodiment of the present invention. [Figure 10] FIG. 10 is a trajectory synthesis diagram of a design according to an embodiment of the present invention. DETAILED DESCRIPTION OF THE INVENTION [Example]

[0011] An embodiment of the game device according to the present invention will now be described. The rules of the game that can be played using this game device are as follows. That is, a) arrange consecutive integer number pieces in a 3x3 table. When doing so, arrange them so that the total number of 2x2 squares, including the squares at each of the four corners, is the same in all four corners (complete the Amiscore). The total number of squares in the top left, top right, bottom left, and bottom right must match. b) trace the numbers in ascending order from the smallest number (for example, 1) in the arranged squares, and c) write this in a straight line on the 3x3 dot pattern diagram. Next, d: This dot pattern is combined four times to form a 2x2 grid to create a specific design (broken line pattern). Operations such as 90-degree rotation are also performed.

[0012] Next, the game equipment used in this game will be described. First, a square table 100 is used, which is 3x3 in length and width and has a total of nine squares. It is preferable that all nine squares are the same size. This table 100 is formed by printing or the like on the surface of a larger board (such as a flat paper board) (A in Figure 1). Then, number pieces 200, which are consecutive integers from 1 to 9, are prepared so that they can be placed in these squares. The number pieces 200 can be consecutive integers. For example, consecutive number pieces from -4 to +4. Second, rearrange the number pieces 200 so that the total number of four adjacent squares (including the squares at the four corners) in the square table 100 is the same as the total number of the four squares at the remaining three corners (B in Figure 1). This is a change in the arrangement of all number pieces. Third, a trajectory diagram is created based on the arrangement of the number pieces 200, connecting the nine dots with broken lines (C in Figure 1). A drawing paper 300 is prepared on which a 3x3 dot pattern is printed. This drawing paper 300 is the same size as the layout table (square) that copies the number piece arrangement of table 100, for example. On this drawing paper 300, the nine dots are connected in pairs with straight lines. This connects dots corresponding to integers in ascending order, increasing by one from the smallest integer in the number piece 200. As a result, a unique dot pattern 400 can be created (drawn) on the drawing paper 300. The number table (amiscore) 201 and dot pattern 400 in Figure 2 form a pair.

[0013] The dot pattern shown in Figure 2 (a 3x3 dot pattern connected by straight lines to form a broken line diagram) can be considered to have moved away from a numerical table of consecutive numbers and to have formed a dot pattern (design) of 1 in and of itself. This dot pattern is used four times, rearranged and consolidated into a 2x2 pattern as shown in Figure 3. These are then combined to form a single design (composite broken line design). Each dot pattern may be rotated 90 degrees before use. Furthermore, the cross-shaped dots that form a straight line when overlapped are drawn in a single stroke (overlapped). This results in the creation of the unique enlarged dot pattern (broken line) design 500 shown in Figure 4. By adjusting the angles at which the unit dot patterns are combined, multiple enlarged designs can be formed from a single dot pattern 400.

[0014] FIG. 5 is a perspective view of a game equipment set according to one embodiment. In this figure, a rectangular paper board (one board) has a square recess with a table drawn on one side (left side) of the board in the longitudinal direction. Next to the recess is a parallel recess for holding rectangular strips of paper. Multiple strips of paper (slips) 600 are stacked and inserted and stored in the recess, and can be easily inserted and removed one by one through the top opening. The rectangular strip of paper 600 is divided in half lengthwise. A blank number table is printed on the top side, and a corresponding dot pattern (3x3 dots) of the same size is printed on the bottom side. Two sets of blank / dot tables are printed on the strip of paper 600. These are used to record examples where the total number of four squares in the number table is the same at all four corners. The completed number table 201 is used to write the dot pattern 400 (drawn by connecting the dots with straight lines). Naturally, the set also includes nine other number pieces. The numbers 1 to 9 are printed on the surface of these 200 number pieces. The size of the pieces is the same size as the grid on the front or slightly smaller, and the thickness of the pieces is the same as the depth of the recess, making them easy to carry. The material of the pieces is not particularly limited, but cardboard is preferable.

[0015] Figure 6 shows this number table 200 (with squares of different colors), and Figure 7 shows its strip 600. Using a group of nine consecutive integers (which can also be of different colors) (arranged in a table), the total number is calculated mentally, and when the totals of the four squares in the four corners all match, the number table (amiscore 201) is completed and written on the strip 600. Then, dots from this number table 201 are connected with straight lines to complete the dot pattern 400. One dot pattern (line diagram) is completed from one set of number tables.

[0016] Figure 8 shows an example of an Amiscore (number table with matching totals) according to one embodiment. It shows number table patterns from example 1 to example 16. Note that the complete number table can be presented whether the consecutive integers used are from 2 to 10 or from 0 to 8. FIG. 9 is an example of a locus diagram (dot pattern) based on the amis cores (1 to 16 in FIG. 8) according to one embodiment. The dot pattern shown in Fig. 9 can then be used to create the composite locus diagram 500 shown in Fig. 10. This is an example. The illustrations (patterns) of loci (broken lines) from ZU1 to ZU6 can be made more complex and diverse by changing the method of combination. The composite locus diagram 500 of ZU6 is completed by arranging and connecting the dot pattern 1 in Fig. 9 four times vertically and horizontally. Including Figures 9 and 10 as a set will also pique the interest of players. Players can also collect completed strips of paper and create a composite design collection from the dot patterns.

[0017] As described above, the first objective of the game according to this embodiment is to complete an arrangement of number pieces in a 3x3 square table, with the total number of four squares at each corner being the same. The second objective is to complete a dot pattern by connecting the dots in these arranged pieces with straight lines in ascending (or descending) order. The third objective is to create a composite design using broken lines by overlapping and combining these completed dot patterns. This allows players to achieve a variety of increasingly complex game objectives, from beginner to intermediate and even advanced level. The game equipment consists of a number table, number pieces, dot figures, and composite patterns. For easy portability, the game can be organized as a set, as shown in Figure 5. The equipment is stored in a case, box, or similar. [Industrial Applicability]

[0018] The game implement of this invention represents a new development in board games using number pieces, and can be said to be a useful technology in the field of games. [Explanation of symbols]

[0019] 100 tables, 200 number pieces, 201 Number Table (Amiscore), 300 construction tables (dot diagrams), 400 dot pattern (trajectory diagram), 500 Enlarged diagram (line diagram), 600 strips.

Claims

1. A game tool for use in a locus diagram creation game in which a table consisting of 3x3 grids is arranged with number pieces each consisting of nine consecutive integers in each of the grids, and the total number of integers displayed in four 2x2 grids including the grids at the four corners of the table is the same as the total number of all four 2x2 grids at the four corners, is used to create a locus diagram using broken lines connecting the minimum number to the maximum number or the maximum number to the minimum number in the table with straight lines, a board having a table consisting of the above-mentioned 3x3 grid; Nine number pieces each showing the nine consecutive integers mentioned above, The game tool has a trajectory drawing diagram that displays dots arranged in a 3x3 matrix corresponding to the table and enables these dots to be connected with straight lines.

2. 2. The game equipment according to claim 1, wherein the trajectory drawing diagram with the 3x3 dots displayed thereon is provided on the same strip of paper as the table for writing numbers, which has 3x3 squares of blank spaces, and the strip of paper is detachably provided on the side of the front of the board.

Citation Information

Patent Citations

  • Board game implement

    JP2009195738A

  • Figure drawing puzzle

    JP2014198222A

  • Board game tool set

    JP2021069600A

  • Magic Square Creation Game Board

    JP3095973U