Information processing method, information processing system, and program

The information processing device identifies and displays game media options to improve specific ability parameters, addressing the lack of guidance in existing game technologies and enhancing gameplay convenience.

JP7741399B2Active Publication Date: 2025-09-18CAPCOM CO LTD
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Patent Information

Application Number
JP2022118997
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-07-26
Publication Date
2025-09-18
Estimated Expiration
2042-07-26

AI Technical Summary

Technical Problem

Existing game technologies do not provide guidance on which game content a user should develop, leading to a lack of convenience in gameplay.

Method used

An information processing device executes steps to identify specific ability parameters, game media owned by the user, and media that can improve those parameters, displaying options to enhance gameplay convenience.

Benefits of technology

Enhances gameplay convenience by providing users with clear recommendations on which game media to acquire based on their current possessions and desired play styles.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a technology to improve convenience properties in a game.SOLUTION: There is provided an information processing device. A control part of the information processing device executes: a first specification step for specifying at least one specific ability parameter selected by a user from a plurality of kinds of ability parameters; a second specification step for specifying at least one first game medium and at least one second game medium in which a plurality of kinds of ability parameters are determined on the basis of each performance parameter out of game media owned by the user on the basis of specific ability parameters; a third specification step for specifying a third game medium, which is the game medium for improving the specific ability parameter as compared to the second game medium out of the game media not owned by the user on the basis of the specific ability parameter; and a first display step for causing the third game medium to be displayed so as to be recognized by the user.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The present disclosure relates to an information processing device, an information processing system, and a program. [Background technology]

[0002] Patent Document 1 discloses the following program and game system.

[0003] The technology in Patent Document 1 sets an item selected by the player from among the items possessed by the player as a battle item to be used in a battle. When a base item is combined with a material item, the amount by which the material item changes the parameters of the base item is stored in a storage unit as variation amount information in association with the combination of the base item and the material item. Based on the item set as the battle item and the variation amount information, an item to be given to the player is determined, and the determined item is given to the player. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] Patent Publication No. 2018-103060 Summary of the Invention [Problem to be solved by the invention]

[0005] However, the technology disclosed in Patent Document 1 does not disclose, for example, which game content a user should develop.

[0006] In view of the above circumstances, the present disclosure provides a technology that improves convenience in games. [Means for solving the problem]

[0007] According to one aspect of the present disclosure, an information processing device is provided. A control unit in the information processing device is configured to execute a first identification step, a second identification step, a third identification step, and a first display step. In the first identification step, at least one specific ability parameter selected by a user from among multiple types of ability parameters is identified. In the second identification step, at least one first game medium and at least one second game medium are identified from among game media owned by the user based on the specific ability parameter. Here, performance parameters are associated with the game media, and multiple types of ability parameters are determined based on the performance parameters of the first game medium and the second game medium, and game control is executed based on at least one of the ability parameters or the performance parameters. In the third identification step, a third game medium is identified from among game media not owned by the user based on the specific ability parameter. Here, the third game medium is a game medium that improves the specific ability parameter compared to the second game medium. In the first display step, the third game medium is displayed so as to be recognizable by the user.

[0008] According to the present disclosure, it is possible to provide a technology that improves convenience in games. [Brief explanation of the drawings]

[0009] [Figure 1] 1 is a block diagram showing a hardware configuration of an information processing system 1 according to the present embodiment. [Figure 2] 2 is a block diagram showing the functional configuration of a control unit 23 in an information processing device 2 according to the present embodiment. FIG. [Figure 3] 2 is an activity diagram showing an example of the flow of processing executed by the information processing system 1. FIG. [Figure 4] FIG. 10 is an image diagram showing a list of game media 5 owned by the user. [Figure 5] FIG. 10 is a conceptual diagram showing game medium information for a first game medium 51a and a second game medium 52a. [Figure 6]10 is a diagram showing an example of performance parameters 6 of a game medium 5 equipped on a character C. FIG. [Figure 7] FIG. 4 is an image diagram showing an example of a screen displayed on the display 4a. [Figure 8] FIG. 4 is an image diagram showing an example of a screen displayed on the display 4a. [Figure 9] FIG. 4 is an image diagram showing an example of a screen displayed on the display 4a. [Figure 10] FIG. 4 is an image diagram showing an example of a screen displayed on the display 4a. [Figure 11] FIG. 4 is an image diagram showing an example of a screen displayed on the display 4a. DETAILED DESCRIPTION OF THE INVENTION

[0010] [Embodiment] Hereinafter, embodiments of the present disclosure will be described with reference to the drawings. Various features shown in the following embodiments can be combined with each other.

[0011] Incidentally, the program for realizing the software appearing in this embodiment may be provided as a non-transitory computer-readable medium, or may be provided so that it can be downloaded from an external server, or may be provided so that the program is started on an external computer and its functions are realized on a client terminal (so-called cloud computing).

[0012] In this embodiment, the term "unit" may also include, for example, a combination of hardware resources implemented by a circuit in the broad sense and software information processing that can be specifically realized by these hardware resources. In addition, this embodiment handles various types of information, which may be represented by, for example, physical values ​​of signal values ​​representing voltages and currents, high and low signal values ​​as a binary bit set consisting of 0 or 1, or quantum superposition (so-called quantum bits), and communication and calculations may be performed on a circuit in the broad sense.

[0013] In addition, a circuit in the broad sense is a circuit realized by at least appropriately combining a circuit, circuitry, a processor, a memory, etc. That is, it includes an application specific integrated circuit (ASIC), a programmable logic device (e.g., a simple programmable logic device (SPLD), a complex programmable logic device (CPLD), and a field programmable gate array (FPGA)), etc.

[0014] 1. Game Description 1 is a block diagram showing the hardware configuration of an information processing system 1 according to this embodiment. In the information processing system 1 shown in Fig. 1, an information processing device 2 and a plurality of game devices 3 are communicably connected to each other via a communication network 11, and a game is executed on the game devices 3.

[0015] The game according to this embodiment is an online game executed by the information processing system 1. In this game, a user of the game device 3 controls one or more player characters to act in a virtual game space, and controls the player characters to fight against enemy characters, which are non-player characters. The characters are an example of objects.

[0016] The above-described games are played using a game device 3, which is a home game console such as PlayStation (registered trademark), a portable game console such as Nintendo Switch (registered trademark), or an electronic device such as a personal computer, smartphone, or tablet terminal.

[0017] 2. Overview of Information Processing System 1 As shown in FIG. 1, the information processing system 1 is made up of an information processing device 2 and multiple game devices 3. The information processing device 2 stores game programs and game data, and manages the game data of the game devices 3 (for each account information described below). The information processing device 2 is made up of, for example, a server. Each of the multiple game devices 3 has the same configuration. Note that in this embodiment, a system is made up of one or more devices or components. Therefore, for example, the information processing device 2 or game device 3 described below alone can also be an example of the information processing system 1.

[0018] The game device 3 executes a predetermined game based on user operations. To do so, the game device 3 receives (specifically, downloads and installs) a game program and game data from the information processing device 2 via the communication network 11. Each user is assigned account information, including identification information and a password, in association with the game device 3. This account information is transmitted from the game device 3 to the information processing device 2 at the time of login, and is used for user authentication on the information processing device 2.

[0019] After user authentication, mutual communication becomes possible between the information processing device 2 and the game device 3. After logging in, the game device 3 receives data necessary for game progress (data related to the game progress status) from the information processing device 2, and then progresses the game while outputting game images and sounds to the display 4a and speaker 4b based on user operations.

[0020] 2.1 Hardware Configuration Hereinafter, each hardware configuration of the information processing system 1 will be described with reference to FIG.

[0021] <Information processing device 2> 1, the information processing device 2 includes a communication unit 21, a storage unit 22, and a control unit 23. The communication unit 21 and the storage unit 22 are electrically connected to the control unit 23 via a communication bus 20.

[0022] The communication unit 21 is a so-called network interface that is communicatively connected to each game device 3 via a communication network 11 such as the Internet or a LAN. Main information received by the information processing device 2 via the communication unit 21 includes game program download request information, a gacha lottery request in response to a user operation, a quest execution request, an autoplay execution / end request, account information, game data, etc. Main information transmitted by the information processing device 2 via the communication unit 21 includes information for confirming that the game device 3 has received the game program, information regarding the game medium 5 obtained by gacha, etc.

[0023] The storage unit 22 is composed of an HDD (Hard Disk Drive), RAM (Random Access Memory), ROM (Read Only Memory), SSD (Solid State Drive), etc. The storage unit 22 stores various programs including a part of the game program according to this embodiment, various data related to the game, etc.

[0024] Specifically, for example, the storage unit 22 stores a user DB, a lottery list, and the like. The user DB stores, for each identification number of a user playing a game, information such as the user name, user rank, status of the player character operated by the user, the amount of consumable media usable in the virtual game space, information on parameters, and the like, in association with each other. The lottery list is used for a lottery process generally known as gacha, and includes multiple pieces of information about the game media 5 to be selected. The lottery list associates information about the game media 5 (such as name, rarity, and level) with the selection rate in the lottery.

[0025] The control unit 23 is configured by a microcomputer including a CPU and semiconductor memory, and controls the operation of the information processing device 2, which is its own device. In particular, the control unit 23 realizes various functions related to the information processing device 2, which is its own device, by reading out predetermined programs stored in the storage unit 22. That is, information processing by software stored in the storage unit 22 is specifically realized by the control unit 23, which is an example of hardware, and each functional unit described below can be executed. Note that the control unit 23 is not limited to being single, and it may be implemented with multiple control units 23 for each function. It may also be a combination of these.

[0026] Examples of information processing executed by the control unit 23 include a charge settlement process, a user account authentication process, and a gacha lottery selection process. The charge settlement process is executed, for example, based on a request for a charge necessary to restore a predetermined amount of in-game parameters. The user account authentication process is executed, for example, using user identification information received from the game device 3. The gacha lottery selection process is a process in which, in response to a gacha lottery request, one or more game media 5 are selected by lottery from a lottery list based on the selection probability for each game medium 5. According to the gacha lottery selection process, information about the selected game media 5 and the identification information of the user who performed the operation that sent the lottery request are associated in the user DB, and the game media 5 that the user won as a result of their own gacha draw are awarded to the user.

[0027] To further expand on the above, the "game media 5" refers to electronic data representing elements related to the game, such as the name of the character C used as the player character PC and items (weapons, armor, tools) used by the player character PC in the virtual game space. A user can acquire game media 5 through a lottery system known as gacha, in addition to direct purchase or quest completion. The acquired game media 5 is stored and managed in a user DB in association with the identification information of the user who has acquired the game media 5. Furthermore, "gacha" refers to a method in which an information processing device 2 randomly selects a game medium 5 from a lottery list based on a predetermined selection ratio. The selected game medium 5 is then granted to the user's game device 3. The phrase "granting a game medium 5 selected through gacha to a user / owning the user" is synonymous with "associating a game medium 5 selected through a lottery process with identification information identifying the user."

[0028] <Game Device 3> A display 4a, a speaker 4b, and an input device 4c are externally connected or built into the game device 3. The game device 3 also has a communication unit 31, a storage unit 32, a control unit 33, a graphics processing unit 34a, an audio processing unit 34b, and an operation unit 34c. The communication unit 31, the storage unit 32, the graphics processing unit 34a, the audio processing unit 34b, and the operation unit 34c are electrically connected to the control unit 33 via a communication bus 30.

[0029] The communication unit 31 is a so-called network interface that is communicatively connected to the communication network 11 in order to transmit and receive various data between the game device 3 and the information processing device 2. Main information that the game device 3 receives via the communication unit 31 includes account information, download request information for new game data, a gacha execution request, a quest execution request, etc. Main information that the game device 3 transmits via the communication unit 31 includes new game data sent from the information processing device 2 in response to the download request information, information regarding the game medium 5 selected by lottery processing, etc.

[0030] The storage unit 32 is composed of an HDD, an SSD, a RAM, a ROM, and the like. The storage unit 32 stores game data downloaded from the information processing device 2, various programs including a part of the game program, account information of the game device 3 itself, user information, and the like. The user information is at least a part of the information in a user DB stored in the storage unit 22 of the information processing device 2. The user DB manages a master of the user information, and the storage unit 32 of the game device 3 stores at least a part of the information in this master that is distributed from the information processing device 2.

[0031] The control unit 33 is configured by a microcomputer including a CPU and semiconductor memory, and controls the operation of the game device 3 itself. In particular, the control unit 33 realizes various functions related to the game device 3 itself by reading out predetermined programs stored in the storage unit 32. That is, information processing by software stored in the storage unit 32 is specifically realized by the control unit 33, which is an example of hardware, and each of the functional units described below can be executed. Note that the control unit 33 is not limited to being a single unit, and multiple control units 33 may be provided for each function. A combination of these may also be used.

[0032] In particular, the control unit 33 is configured to execute a game in accordance with the operation of the input device 4c by the user of the game apparatus 3, which is the own apparatus. Specifically, the control unit 33 reads data such as virtual game space objects and textures included in the game data from the storage unit 32, or generates two-dimensional or three-dimensional game image information using data received from the information processing device 2. The game image information is processed by the graphics processing unit 34a, and the processed game images are sequentially displayed on the display 4a. In other words, the control unit 33 is configured to perform display control of the display 4a and audio output control of the speaker 4b in accordance with the operation of the user of the game apparatus 3, which is the own apparatus, when executing a game.

[0033] The graphics processing unit 34a renders game images, including the character C and various objects related to the virtual game space, in a moving image format in accordance with game image information output from the control unit 33. The graphics processing unit 34a is connected to the display 4a, which may be, for example, a liquid crystal display, and the rendered game images are displayed on the display 4a as a game screen. The audio processing unit 34b is connected to the speaker 4b and plays and synthesizes game sounds in accordance with instructions from the control unit 33, and outputs the sounds from the speaker 4b. The operation unit 34c is connected to the input device 4c and transmits and receives data related to operation inputs to and from the input device 4c. The user inputs operation signals to the game apparatus 3 by operating the input device 4c. The input device 4c is a general term for a touch panel integrated with the display 4a, an external game pad, a mouse, a keyboard, etc.

[0034] 2.2 Functional Configuration Next, a description will be given of each functional configuration of the control unit 23 of the information processing device 2. Here, the system according to this embodiment is realized by an information processing system 1. An information processing method to be described later is executed by the information processing system 1.

[0035] Here, a system exemplified as information processing system 1 is made up of one or more devices or components. Therefore, even the information processing device 2 alone is included in the system exemplified as information processing system 1. The information processing method according to this embodiment is realized by at least one device having at least one processor capable of executing a program to perform each step described below. Each component included in information processing system 1 will be further described below.

[0036] 2 is a block diagram showing the functional configuration of the control unit 23 of the information processing device 2 according to this embodiment. The control unit 23 executes various programs stored in the storage unit 22, thereby functioning as a reception unit 231, a game control unit 232, an identification unit 233, a display control unit 234, and a determination unit 235. In other words, information processing by software stored in the storage unit 22 is specifically realized by the control unit 23, which is an example of hardware, and can be executed as each functional unit included in the control unit 23.

[0037] The reception unit 231 is configured to be able to execute a reception step. In the reception step, the reception unit 231 is configured to be able to receive information via the communication unit 21 or the storage unit 22 and read this information into a working memory. In particular, the reception unit 231 is configured to receive various pieces of information via the communication network 11 and the communication unit 21. In this embodiment, the various pieces of information received by the reception unit 231 will be described as being stored in the storage unit 22.

[0038] In particular, the reception unit 231 is configured to be able to receive operation inputs made by the user via the input device 4c. The operation inputs include operation instructions given by operating predetermined commands, operation instructions given by pressing buttons displayed on the display 4a, etc. For example, the reception unit 231 receives operation inputs that instruct the player character PC to move, attack, defend, use items, use magic, recover stamina, and other actions.

[0039] The game control unit 232 is configured to be able to execute a game control step. In the game control step, the game control unit 232 progresses the game. Details will be described later.

[0040] The specifying unit 233 is configured to be able to execute specifying steps, particularly, the specifying unit 233 is configured to be able to execute a first specifying step, a second specifying step, a third specifying step, and a fourth specifying step.

[0041] The display control unit 234 is configured to be able to execute a display step. Specifically, the display control unit 234 is configured to be able to execute a first display step and a second display step. Note that the order of these steps may be reversed. In the display step, the display control unit 234 displays various pieces of information stored in the storage unit 32 or screens containing such information in a manner that is viewable on the game device 3. Specifically, the display control unit 234 controls visual information such as screens, images, icons, and messages to be displayed on the display 4a of the game device 3. The display control unit 234 may generate only rendering information for displaying the visual information on the game device 3.

[0042] The determination unit 235 compares various pieces of information stored in the storage unit 22 to determine whether or not a predetermined condition is satisfied. For example, the determination unit 235 can compare various pieces of data received by the reception unit 231 with conditions pre-stored in the storage unit 32 to determine whether or not the conditions are satisfied. Based on the determination result of the determination unit 235, the information processing device 2 can execute different processes. Specific examples will be described in further detail in the next section.

[0043] 3. Explanation of various information and terms In this section, various information, terms, etc. handled by the information processing system 1 will be explained.

[0044] In this embodiment, the game media 5 are divided into a first game medium 51, a second game medium 52, a third game medium 53, a fourth game medium 54, etc. In the following, in this embodiment, the first game medium 51, the second game medium 52, and the third game medium 53 will be described as equipment, accessories, etc. for the player character PC. In particular, the first game medium 51 and the second game medium 52 refer to game media 5 mainly possessed by the user. In particular, the first game medium 51 is a weapon, and the second game medium 52 is armor.

[0045] The third game medium 53 refers to a game medium 5 that the user does not currently own. The fourth game medium 54 refers to a material item used to produce or strengthen the first game medium 51, the second game medium 52, and the third game medium 53, or a game element such as equipment or decoration that can be further used in association with these game media 5.

[0046] A user can associate multiple types of game media 5 with a player character PC. The player character PC can, for example, simultaneously equip both a first game medium 51, which is a weapon, and a second game medium 52, which is armor. In other words, the second game medium 52 can be used in combination with the first game medium 51. Note that "equipping a game medium 5 on a character C" is synonymous with "associating a game medium 5 with a character C."

[0047] Here, each of the game media 5 may be associated with at least one of a plurality of attributes. These are elements that define the properties of the game media 5. An attribute is, for example, an equipment part 500 of the character C. Also, for example, attributes are elements that have compatibility, such as wood, fire, earth, metal, and water. Each of the game media 5 is set with an equipment part 500. The user can equip one game medium 5 on each part of the body, such as the head, torso, arms, waist, legs, one hand, or both hands. In this embodiment, the game is executed by combining game media 5 with each attribute.

[0048] Here, character C can simultaneously equip game media 5 with different equipment parts 500, but cannot simultaneously equip multiple game media 5 with the same equipment part 500 (see FIG. 5). For example, character C can simultaneously equip a second game medium 52 with the equipment part 500 set to "head" and a second game medium 52 with the equipment part 500 set to "torso", but cannot simultaneously equip multiple second game media 52 with the equipment part 500 set to "head".

[0049] Furthermore, if the equipment position 500 of the first game medium 51 is "one hand," the user can simultaneously equip two first game media 51 each having the equipment position 500 of "one hand." On the other hand, if the equipment position 500 of the first game medium 51 is "both hands," the character C cannot simultaneously equip multiple first game media 51. In this way, the character C can simultaneously equip multiple game media 5, but the types of game media 5 that can be equipped are limited depending on the type and attributes of the game media 5.

[0050] Furthermore, performance parameters 6 are associated with the game media 5. The performance parameters 6 include attack power, defense power, HP, etc., and these may correspond to the respective items of the ability parameters 7. If the game media 5 can be associated with a character C, the ability parameters 7 of the character C are determined based on the performance parameters 6 of the game media 5 associated with that character C.

[0051] For example, when a character C is equipped with a first game medium 51 and a second game medium 52, the multiple types of ability parameters 7 associated with the character C are determined based on the performance parameters 6 of the first game medium 51 and the second game medium 52.

[0052] Here, the type of ability parameter 7 that a user should improve varies depending on the play style of the game that the user desires. For example, if the user aims to be an attack-specialized "attacker type," the user needs to prioritize improving the ability parameters 7 related to "attack power" and "critical hit rate." On the other hand, if the user progresses through the game using a "tank type" play style, which acts as a decoy, the user needs to improve ability parameters 7 related to, for example, "speed" and "defense power" in order to fulfill their role as a decoy. In other words, each play style is associated with at least one type of ability parameter 7 that should be improved. Furthermore, when multiple ability parameters 7 are associated with one type of play style, priorities can be set. For example, in the case of an "attacker type," the ability parameter 7 related to "attack power" is set to have a higher priority than the ability parameter 7 related to "critical hit rate."

[0053] If the ability parameter 7 of character C depends on the performance parameter 6 of the game media 5, the user must carefully consider which game media 5 to equip character C with, and then equip character C with a combination of game media 5 that best suits the user's playing style.

[0054] Additionally, each play style may be associated with a related skill. Skills are special effects that can provide an advantage in the game, and are activated depending on or independent of user operation. For example, skills have the effect of varying the value of an ability parameter 7 or a performance parameter 6. Skills associated with each play style are skills that provide an advantageous effect when progressing through the game using that play style. For example, a skill associated with a "tank type" play style, which is a decoy role, is a skill that has the effect of concentrating attacks on the user. When this skill is used by a user taking on a quest using the "tank type" play style, the user can more effectively fulfill their role as a decoy. In this way, optimal skills are set for each play style.

[0055] Furthermore, the game in this embodiment is made up of a plurality of stages. By clearing a currently available stage, the user can challenge a new stage and progress through the game. The stages are divided into stages, for example, from stage 1 to stage 7, depending on the level of difficulty. Hereinafter, data relating to the user's game progress will be referred to as progress information. In other words, progress information is information that indicates the user's game progress. The progress information includes information that can identify currently available stages, stages that have already been cleared, and stages that cannot currently be challenged.

[0056] Each stage also includes multiple quests. The quests progress based on the ability parameters 7 or performance parameters 6. Each quest has a clearing condition. The clearing condition may be, for example, defeating an enemy character such as a monster or obtaining a specified item. The user can obtain material items as a reward during or when completing a quest. The material items can be used to create or strengthen game media 5. The material items available may vary depending on the quest. The more difficult the stage, the more rare the material items available. To create game media 5 with a high rarity, it is necessary to obtain material items with a high rarity. Therefore, in order to obtain game media 5 with a high rarity, the user must progress through the game, take on quests with a high degree of difficulty, and obtain material items with a high rarity.

[0057] 4. Operation of Information Processing System 1 In this section, the flow of operations of the information processing system 1 described above will be explained.

[0058] 4.1 Overview of Information Processing 3 is an activity diagram showing an example of the flow of processing executed by the information processing system 1. Below, the flow of information processing will be outlined with reference to this activity diagram.

[0059] First, the reception unit 231 receives a request to present the game media 5 based on a user's operation via the input device 4c (activity A101).

[0060] Next, the determination unit 235 determines whether the presentation condition is satisfied (activity A102). The presentation condition is, for example, that at least one of the quantity and type of game media 5 owned by the user is equal to or greater than a threshold. Specifically, for example, the total number or type of game media 5 owned by the user is 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, or 20 or more, or may be within a range between any two of the numerical values ​​exemplified here. Another example of the presentation condition is that each equipment piece 500 of the game media 5 owned by the user is equal to or greater than a threshold. Another example of the presentation condition is that the number of game media 5 owned by the user that have a rarity of a certain level or higher (e.g., 3-star, 4-star, 5-star, or higher) is equal to or greater than a threshold. The presentation conditions include, for example, possessing a game medium 5 that is popular with the user, or possessing a game medium 5 that is ranked high in usage (e.g., within 3rd, 5th, or 10th place) based on the usage rate of the game medium 5 by other users who play the game.

[0061] If the presentation conditions are met, the identification unit 233 references game media information of the game media 5 owned by the user (activity A103). The game media information includes the name, rarity, level, values ​​of each type of performance parameter 6, equipment parts 500, and associated skills of the game media 5. Each performance parameter 6 is associated with a skill related to that performance parameter 6. In particular, the identification unit 233 references the performance parameters 6 of the game media 5 owned by the user.

[0062] Next, the identification unit 233 identifies, for each ability parameter 7, the combination of game media 5 that will maximize the value of that ability parameter 7 (activity A104). Specifically, the identification unit 233 identifies a combination of first game media 51 and second game media 52 that can be equipped simultaneously. For example, the identification unit 233 identifies, for each equipment part 500, the first game media 51 and second game media 52 that will maximize the increase in that ability parameter 7.

[0063] Here, if a skill is associated with a game medium 5, the identification unit 233 determines the value of the ability parameter 7 that the game medium 5 will increase based on the value of the performance parameter 6 of the game medium 5 when the skill is activated. Note that if the performance parameter 6 or the ability parameter 7 does not change directly when the skill is activated, the identification unit 233 determines the value of the ability parameter 7 when the skill is activated by correcting the performance parameter 6 or the ability parameter 7 associated with the skill. In this way, the identification unit 233 identifies the first game medium 51 and the second game medium 52 that are suitable for each ability parameter 7 based on the performance parameter 6 of the game medium 5 owned by the user.

[0064] Next, the identification unit 233 identifies an ability parameter 7 that satisfies a condition from among the multiple ability parameters based on the identified first game medium 51 and second game medium 52 (activity A105). Here, such a condition is, for example, a first identification condition. The first identification condition is, for example, the ability parameter 7 having the highest value among the ability parameters 7 determined based on the combination of the identified game media 5. Another example of the first identification condition is that the determined ability parameter 7 has a value equal to or greater than a threshold. Another example of the first identification is that the identified first game medium 51 or second game medium 52 has at least one specific skill. According to this embodiment, an ability parameter 7 that will be advantageous when combined with currently owned equipment is identified.

[0065] Next, the display control unit 234 displays options 81 corresponding to each of the ability parameters 7 so that the user can recognize them (activity A106). Specifically, the identification unit 233 displays play styles corresponding to each of the ability parameters 7 as options 8 on the display 4a. This allows the user to select a desired play style from the multiple play styles presented.

[0066] At this time, the display control unit 234 displays the ability parameter 7 identified in activity A105 to the user in a manner that allows it to be distinguished from other ability parameters 7. For example, if the ability parameter 7 of "attack power" is identified in activity A105, the display control unit 234 highlights the "attacker type," which is the play style corresponding to the ability parameter 7 of "attack power," in a manner that allows it to be distinguished from other play styles. According to this embodiment, the user can confirm the currently recommended play style based on the combination of equipment currently owned.

[0067] The receiving unit 231 receives the user's selection from the displayed options 8 (activity A107). Next, the identifying unit 233 identifies at least one specific ability parameter 71 selected by the user from among multiple types of ability parameters 7 (activity A108). Specifically, the identifying unit 233 identifies the ability parameter 7 corresponding to the play style selected by the user as the specific ability parameter 71.

[0068] Next, the identification unit 233 identifies, from among the game media 5 owned by the user, a game medium 5 having a performance parameter 6 that contributes greatly to the specific ability parameter 71 as the first game medium 51 for that specific ability parameter 71 (activity A109). For example, the identification unit 233 identifies, as the first game medium 51, a performance parameter 6 having a performance parameter 6 that most increases the specific ability parameter 71.

[0069] When evaluating the magnitude of the contribution to the specific ability parameter 71, the identification unit 233 evaluates the level of contribution based on the presence or absence or type of skill associated with the performance parameter 6. For example, if a skill has the effect of increasing the specific ability parameter 71, the identification unit 233 evaluates the level of contribution by the game medium 5 based on the value of the specific ability parameter 71 after it has changed due to the activation of the skill. In addition, for example, the identification unit 233 evaluates a game medium 5 having a skill associated with a play style corresponding to the specific ability parameter 71 as a first game medium 51 that has a high contribution to the specific ability parameter 71. Note that the means for identifying the game medium 5 may be the same as the means for identifying the game medium 5 in activity A104.

[0070] Next, the identification unit 233 identifies, from among the game media 5 owned by the user, game media 5 having performance parameters 6 such that the specific ability parameter 71 when combined with the first game medium 51 satisfies a condition as the second game medium 52 (activity A110). The condition, for example, is that the game medium 5 has the highest specific ability parameter 71 when used in combination with the first game medium 51. Another condition, for example, is that at least one of the first game medium 51 and the second game medium 52 has a skill that contributes to the specific ability parameter 71. In this manner, the identification unit 233 identifies at least one first game medium 51 and at least one second game medium 52 from among the game media 5 owned by the user based on the specific ability parameter 71. The specific ability parameter 71 that allows the game control to proceed relatively advantageously when using the first game medium 51 and the second game medium 52 selected in this manner is specifically referred to as the first specific ability parameter 711. In other words, the specific ability parameter 71 includes the first specific ability parameter 711.

[0071] Next, the identification unit 233 identifies a third game medium 53 from among the game media 5 that the user does not own, based on the specific ability parameter 71 (activity A111). Specifically, the identification unit 233 identifies the third game medium 53 from among the game media 5 that the user does not own and that can be used in combination with the first game medium 51. More specifically, the identification unit 233 identifies the third game medium 53 from among the game media 5 that are currently available, based on the progress information. Furthermore, the identification unit 233 identifies the third game medium 53 from among the game media 5 that are currently unavailable to the user but that are available on condition that the game progresses up to a specific progress state.

[0072] Here, the third game medium 53 is a game medium 5 that improves the specific ability parameter 71 compared to the second game medium 52. Specifically, for example, the third game medium 53 is a game medium 5 that improves the first specific ability parameter 711 compared to the second game medium 52. In other words, the identification unit 233 identifies, from among game media 5 not owned by the user, a game medium 5 that can be used in combination with the first game medium 51 and that improves the specific ability parameter 71 compared to the second game medium 52, as the third game medium 53. According to this aspect, a third game medium 53 that is optimal for further improving the first specific ability parameter 711, which is an advantageous ability parameter 7, by using it together with the first game medium 51 instead of the second game medium 52 is identified.

[0073] For example, suppose the first specified ability parameter 711 is the ability parameter 7 related to "attack power." In this case, the identification unit 233 identifies, as the third game medium 53, a game medium 5 that has a higher value when combined with the first game medium 51 instead of the second game medium 52 than the value of the ability parameter 7 related to "attack power" when the first game medium 51 and the second game medium 52 are combined. In addition, for example, the identification unit 233 identifies, as the third game medium 53, a game medium 5 that has a skill that is evaluated as having a higher contribution to the ability parameter 7 related to "attack power" than the skill possessed by the second game medium 52. In this way, the identification unit 233 identifies, as the third game medium 53, a game medium 5 that has a performance parameter 6 that contributes more to the specified ability parameter 71 than the second game medium 52.

[0074] Here, the identification unit 233 identifies the third game media 53 by attribute based on the specific ability parameter 71. Specifically, for example, the identification unit 233 identifies the third game media 53 by equipment part 500. Here, the identification unit 233 identifies the attribute of the third game media 53 that has a higher degree of improvement in the specific ability parameter 71 among the identified multiple third game media 53 (activity A112). For example, the identification unit 233 compares the degree of improvement in the specific ability parameter 71 by the third game media 53 of each identified equipment part 500, and identifies the equipment part 500 of the third game media 53 that improves the specific ability parameter 71 more than the other third game media 53.

[0075] Next, the display control unit 234 displays the equipment parts 500 so that the user can select them (activity A113). At this time, the display control unit 234 highlights the equipment parts 500 related to the third game media 53 that have the highest degree of improvement in the specific ability parameter 71, among the third game media 53 of each identified equipment part 500. This allows the user to confirm which equipment part 500, if changed to a new piece of equipment, will have the highest effect of improving the ability parameter 71. The receiving unit 231 receives the selection result of the equipment part 500 based on the user's input via the input device 4c (activity A114).

[0076] Next, the determination unit 235 references the user's game progress information (activity A115). Then, based on the progress information, the determination unit 235 determines whether the user can currently obtain the selected third game medium 53 (activity A116). Specifically, for example, the determination unit 235 determines whether the game stage that the user can currently challenge includes a quest that allows the user to obtain a material item required to generate the third game medium 53.

[0077] If it is determined that the identified third game medium 53 is not currently available to the user, the display control unit 234 displays information including the progress status at which the third game medium 53 can be acquired (activity A117). For example, suppose the stage at which the user is currently progressing is stage 3, and the stage at which the identified third game medium 53 can be acquired is stage 4. In this case, the display control unit 234 displays a message such as "You can acquire it if you progress to stage 4" or "You can acquire it if you progress one more stage."

[0078] On the other hand, if it is determined that the identified third game medium 53 is currently available, the display control unit 234 displays the third game medium 53 so that it can be recognized by the user (activity A118).

[0079] In this way, when at least one of the quantity and type of game media 5 owned by the user meets the conditions, the display control unit 234 displays information that is recognizable to the user indicating the means of obtaining the third game media 53 or the fourth game media 54 that will enable the user to obtain the third game media 53.

[0080] <Summary> In summary, the information processing method executed by the information processing device 2 according to this embodiment includes the following steps: In the first identification step, at least one specific ability parameter 71 selected by the user from among multiple types of ability parameters 7 is identified. In the second identification step, at least one first game medium 51 and at least one second game medium 52 are identified from among the game media 5 owned by the user based on the specific ability parameter 71. Here, a performance parameter 6 is associated with the game medium 5, multiple types of ability parameters 7 are determined based on the performance parameters 6 of the first game medium 51 and the second game medium 52, and game control is executed based on at least one of the ability parameters 7 or the performance parameter 6. In the third identification step, a third game medium 53 is identified from among the game media 5 not owned by the user based on the specific ability parameter 71. Here, the third game medium 53 is a game medium 5 that improves the specific ability parameter 71 compared to the second game medium 52. In the first display step, the third game medium 53 is displayed so as to be recognizable by the user.

[0081] According to another aspect, a program according to this embodiment causes at least one computer to execute the following steps: In a first identification step, at least one specific ability parameter 71 selected by the user from among multiple types of ability parameters 7 is identified; In a second identification step, at least one first game medium 51 and at least one second game medium 52 are identified from among the game media 5 owned by the user based on the specific ability parameter 71; Here, a performance parameter 6 is associated with the game medium 5, multiple types of ability parameters 7 are determined based on the performance parameters 6 of the first game medium 51 and the second game medium 52, and game control is executed based on at least one of the ability parameters 7 or the performance parameter 6; In a third identification step, a third game medium 53 is identified from among the game media 5 not owned by the user based on the specific ability parameter 71; Here, the third game medium 53 is a game medium 5 that improves the specific ability parameter 71 compared to the second game medium 52; In a first display step, the third game medium 53 is displayed so as to be recognizable by the user.

[0082] According to this aspect, the information processing system 1 can provide a technology for improving the convenience of games. Specifically, the information processing system 1 displays information about a third game medium 53 that can be used in combination with a first game medium 51 and is expected to improve a specific ability parameter 71 more than a second game medium 52 currently owned by the user. Creating and developing a game medium 5 generally requires collecting materials and using in-game currency, which often takes time and effort. In such a situation, if the user ends up creating or developing a game medium 5 that is different from what they expected, they may feel frustrated and lose motivation to continue playing the game. In contrast, the information processing system 1 allows the user to grasp a rough guide for which game medium 5 to acquire and develop, allowing them to efficiently progress through the game while maintaining their motivation.

[0083] 4.2 Details of data processing Next, the information processing explained in the previous section will be further explained in detail with reference to the image diagram.

[0084] FIG. 4 is an image diagram showing a list of game media 5 owned by a user. As shown in FIG. 4, a user can own multiple game media 5 and can progress through the game by equipping character C with their preferred game media 5. In the example of FIG. 4, the user currently owns 10 game media 5. In this case, if the presentation condition is "the number of game media 5 owned by the user must be 10 or more," the determination unit 235 determines that the presentation condition is met and proceeds to processing activity A103.

[0085] Here, the game media 5 are set with levels according to the enhancement stage. The level of each game medium 5 shown in Figure 4 indicates the current enhancement stage. In the example of Figure 4, the current enhancement level of the first game medium 51a is "1," and the current enhancement level of the second game medium 52a is "3."

[0086] FIG. 5 is an illustration showing game media information for the first game media 51a and the second game media 52a. A user can strengthen a game medium 5 to the maximum possible level by using material items and in-game currency. When a game medium 5 is strengthened, the performance parameters 6 of that game medium 5 increase, allowing the user to play the game with a greater advantage. As shown in FIG. 5, the higher the strengthening level, the greater the increase in each performance parameter 6. Strengthening of the game medium 5 is divided into multiple stages, for example, from level 1 to level 10, and the higher the level, the greater the degree of increase in the performance parameters 6.

[0087] FIG. 6 is a diagram showing an example of the performance parameters 6 of the game media 5 equipped to the character C. As shown in FIG. 6, multiple types of performance parameters 6 are associated with each game media 5. The value of the ability parameter 7 of the character C is determined by adding up the performance parameter 6 of each item of the first game media 51 and the performance parameter 6 of each item of the second game media 52. For example, suppose the performance parameter 6 related to "attack power" of the first game media 51 is "10" and the performance parameter 6 related to "attack power" of the second game media 52 is "2." In this case, the ability parameter 7 related to "attack power" of the character C equipped with these game media 5 is "12." Other types of ability parameters 7, such as "defense power" and "HP," are determined in a similar manner. The values ​​of the ability parameters 7 are then used to progress through the game.

[0088] At this time, the values ​​of the ability parameters 7 previously associated with the character C may be further added together. Furthermore, if multiple game media 5 with different attributes are equipped, the values ​​of the performance parameters 6 for each game media 5 are added together by type. The game control unit 232 executes game control based on at least one of the determined ability parameters 7.

[0089] 7 is an image diagram showing an example of a screen displayed on the display 4a. For example, the display control unit 234 displays a title screen 1100 when a game is started. The title screen 1100 includes, for example, a plurality of operation buttons 1101. The operation buttons 1101 are widgets that receive instructions to display a screen corresponding to each operation button 1101.

[0090] When the operation button 1101 labeled "Quest" is selected, the display control unit 234 displays a quest selection screen (not shown). The user can select any quest from the quest selection screen and challenge the quest. When the operation button 1101 labeled "Gacha" is selected, the display control unit 234 displays a gacha lottery screen (not shown). The user can request a gacha lottery on the lottery screen. The user can obtain game media 5 or material items required to obtain game media 5 by completing quests or gacha.

[0091] FIG. 8 is an image diagram showing an example of a screen displayed on the display 4a. When the user acquires a game medium 5, an acquisition screen 1200 is displayed. The acquisition screen 1200 displays game medium information about the game medium 5 acquired by the user. The acquisition screen 1200 includes a button 1201. The user can request presentation of recommended equipment by pressing the button 1201. When the user presses the button 1201, the display control unit 234 transitions the screen to a selection screen 1300.

[0092] FIG. 9 is an image diagram showing an example of a screen displayed on the display 4a. On the selection screen 1300, the user can select a selection method for the third game media 53 to be presented. In the example of FIG. 9, a state is shown in which a button 1302 for selecting the third game media 53 based on a play style is selected. The button 1301 can be selected to indicate that the third game media 53 is to be selected based on the game media 5 currently owned by the user. When the button 1302 is pressed by the user, the display control unit 234 displays a selection screen 1400.

[0093] 10 is an image diagram showing an example of a screen displayed on the display 4a. In activity A106, the display control unit 234 displays a selection screen 1400 including options 81 corresponding to each of the ability parameters 7. The user can select an option 81 by selecting a play style that corresponds to the ability parameter 7.

[0094] Furthermore, the display control unit 234 displays to the user the option 81 corresponding to the ability parameter 7 identified in activity A105 in a manner that makes it distinguishable from the options 81 corresponding to other ability parameters 7. In the example of FIG. 10, the options 81 "Attacker" and "Tank" corresponding to the ability parameter 7 identified in activity A105 are underlined as suggestions of recommended play styles, making them distinguishable from the other options 8. This allows the user to understand which equipment corresponding to which play style will enable them to progress more advantageously in the game. Furthermore, the user can select a desired play style after understanding in advance which play style is optimal when combined with equipment currently owned.

[0095] The example in FIG. 10 shows a state in which the ability parameter 7 related to "attack power" has been selected. When the receiving unit 231 receives the selection result, the identification unit 233 identifies the ability parameter 7 related to "attack power" as the specific ability parameter 71. The identification unit 233 identifies a third game medium 53 from among the game media 5 that the user does not own, based on the specific ability parameter 71 (activity A111). Then, the display control unit 234 displays options 82 from which the user can select an equipment part 500 corresponding to the identified third game medium 53. This allows the user to select one of the options 82 to request display of the third game medium 53 with the desired equipment part 500 from among the identified plurality of third game media 53.

[0096] At this time, the display control unit 234 highlights the third game media 53 corresponding to the attribute that will improve the specific ability parameter 71 to a greater extent. For example, the identification unit 233 highlights the equipment part 500 corresponding to the third game media 53 that will improve the ability parameter 71 to a greater extent than the other third game media 53. For example, the display control unit 234 displays the option 82 corresponding to the third game medium 53 that will improve the ability parameter 7 most significantly with a black star mark 1401. If a skill that is advantageous when progressing through the game with the specified play style is associated with the third game medium 53, the display control unit 234 displays the option 82 for that third game medium 53 with a white star mark 1402. In this way, the display control unit 234 displays the third game media 53 corresponding to the attribute that will improve the specific ability parameter 71 to a greater extent, among the identified plurality of third game media 53, so that the third game media 53 can be distinguished from the other third game media 53 and recognized by the user.

[0097] Note that, when multiple first game media 51 are identified in activity A109, the display control unit 234 may display the identified first game media 51 so that the user can select one of them. The example in FIG. 10 shows an example in which a "one-handed sword F05" and a "hammer H03" are identified as first game media 51. The example in FIG. 10 also shows a state in which the "one-handed sword F05" has been selected. When the receiving unit 231 receives the designation of the first game medium 51, the identification unit 233 identifies a second game medium 52 based on the first game medium 51 selected by the user (activity A110).

[0098] 11 is an image diagram showing an example of a screen displayed on the display 4a. Screen 1500 shows an example of a screen displayed when it is determined that the third game medium 53 of the selected equipment part 500 is available in activity A116. In this case, as shown in FIG. 11, the display control unit 234 displays suggestion information 1501 and suggestion information 1502 as information indicating means of obtaining the third game medium 53 and the fourth game medium 54, which is a material item that enables the third game medium 53 to be obtained. This makes it easy to understand means of obtaining the third game medium 53 displayed as recommended equipment.

[0099] At this time, the display control unit 234 displays in a manner that allows the user to distinguish whether the improvement provided by the third game medium 53 is activated in response to a user operation or not. An improvement provided by the third game medium 53 that is activated in response to a user operation is, for example, an effect of improving a specific ability parameter 71 that is activated when the user presses a specific command while a quest is in progress. In the example of FIG. 11, this corresponds to the effect of "increasing attack power by 7 for one minute after executing a special move." An improvement that is activated not in response to a user operation is, for example, an improvement that uniformly improves the ability parameter 7 when the character C is equipped with the third game medium 53. In the example of FIG. 11, this corresponds to the effect of "increasing speed by 15."

[0100] [others] The information processing system 1 according to the above embodiment may be configured as follows.

[0101] In the above-described embodiment, the game medium 5 is the equipment of the character C, but this is not limiting. For example, the game medium 5 may be the character C itself. If the game format uses multiple characters C, game control is executed based on the performance parameters 6 of each character C. In this case, the identification unit 233, for example, identifies the character C that most contributes to the specific ability parameter 71 selected by the user as the first game medium 51, and identifies the third game medium 53 that will be used in place of the second game medium 52, which is another character C added to the current team composition, to progress the game control relatively advantageously. In this way, the game control unit 232 executes game control of the game in this embodiment based on at least one of the ability parameters 7 or the performance parameters 6.

[0102] When identifying the specific performance parameters 61, if the units are different for each performance parameter 6, the identifying unit 233 may identify the specific performance parameters 61 after correcting the values ​​of each performance parameter 6 or the like.

[0103] In particular, the identification unit 233 may identify a third game medium 53 from among the game media 5 that are available to the user at the present time or within a predetermined period from the present time. For example, if an event is currently being held, the predetermined period from the present time refers to the period until the event ends. If a third game medium 53 that is available for a limited period is identified, the display control unit 234 may display the period during which the third game medium 53 is available so that the user can recognize it. This prevents the user from missing out on obtaining the presented third game medium 53.

[0104] The identification unit 233 may identify an ability parameter 7 that satisfies a second condition from among the multiple ability parameters 7 based on the identified first game medium 51 and second game medium 52. The second condition is, for example, that the ability parameter 7 has the lowest value among the ability parameters 7 determined based on the combination of the identified game media 5. According to this embodiment, an ability parameter 7 that will be a weakness when combined with equipment currently owned is identified.

[0105] Furthermore, in activity A106, the display control unit 234 may display ability parameters 7 that satisfy the second condition to the user in a manner that allows them to distinguish them from other ability parameters 7. This allows the user to understand a play style that may not be suited to the player's current possessions. Furthermore, the receiving unit 231 may receive a selection of ability parameters 7 that satisfy the second condition. When an ability parameter 7 that satisfies the second condition is selected in activity A107, the identification unit 233 may identify the ability parameter 7 as a second specified ability parameter 712. The second specified ability parameter 712 is an ability parameter 7 that, among the ability parameters 7, puts the game control at a relatively disadvantage when the first game medium 51 and the second game medium 52 are selected. In other words, the specified ability parameters 71 include the second specified ability parameter 712. Then, the identification unit 233 may identify a third game medium 53 from among the game media 5 that the user does not own, based on the second specified ability parameter 712. This means that if a user desires a play style that is not suited to the current equipment, the third game medium 53 that improves the ability parameter 7 can be presented to guide the user to play in that play style.

[0106] The identification unit 233 may identify the second specified ability parameter 712 based on the play style selected by the user. For example, the identification unit 233 may identify the second specified ability parameter 712 based on the first game medium 51 and the second game medium 52 identified in activity A109 and activity A110. The identification unit 233 may then identify a third game medium 53 from among the game media 5 not owned by the user, based on the second specified ability parameter 712. In this case, the third game medium 53 is a game medium 5 that improves at least one of the first specified ability parameter 711 and the second specified ability parameter 712 compared to the second game medium 52. According to this aspect, the display control unit 234 can present a third game medium 53 that, when used together with the first game medium 51, complements a weak ability parameter 7. In other words, a third game medium 53 that can complement the weakness of the first game medium 51 more than the second game medium 52 is identified.

[0107] In the above embodiment, an example was shown in which the first game medium 51 is identified in activity A109, and then the second game medium 52 is identified based on the performance parameter 6 of the first game medium 51, but this is not limited to this. For example, the first game medium 51 may be identified based on the performance parameter 6 of the second game medium 52 after the second game medium 52 is identified in activity A110.

[0108] In the above-described embodiment, the specific ability parameter 71 is identified by referring to the performance parameters 6 at the current enhancement levels of the first game medium 51 and the second game medium 52. However, this is not limiting. The identification unit 233 may identify the specific ability parameter 71 based on the performance parameters 6 of the first game medium 51 or the second game medium 52 at a level after the first game medium 51 or the second game medium 52 has been enhanced by at least one stage. Furthermore, in activity A111, the identification unit 233 may identify the third game medium 53 based on the performance parameters 6 of the third game medium 53 after the third game medium 53 has been enhanced. Furthermore, the display control unit 234 may display an enhancement stage to be referenced when identifying the specific ability parameter 71 or the third game medium 53 so that the user can select it. This makes it possible to propose optimal third game media 53 to both a user who wants to become stronger immediately after obtaining the third game medium 53 and a user who wants to carefully consider the third game medium 53 to be developed, with an emphasis on the results after development.

[0109] 10, an example has been shown in which the option 81 corresponding to the ability parameter 7 identified in the activity A105 and the option 81 corresponding to another ability parameter 7 are displayed in a selectable manner, but the present invention is not limited to this. The display control unit 234 may also display only the option 81 corresponding to the ability parameter 7 identified in the activity A105 in a selectable manner.

[0110] Furthermore, although the example has been given in which the first game medium 51 is a weapon and the second game medium 52 is armor, the second game medium 52 may be a weapon and the second game medium 52 may be armor. Furthermore, both the first game medium 51 and the second game medium 52 may be weapons or armor. In other words, the first game medium 51 and the second game medium 52 do not have to be distinguished as being weapons or armor.

[0111] At least one of the first game medium 51 and the second game medium 52 may not be owned by the user. The identification unit 233 may identify at least one first game medium 51 and at least one second game medium 52 from among the game media 5 that the user does not own, based on the specific ability parameter 71.

[0112] In this case, the first game medium 51 may be one that the user does not own but is currently available to the user. The identification unit 233 may identify a game medium 5 from among the game media 5 that are currently available to the user based on the progress information.

[0113] In this embodiment, the reception unit 231, the game control unit 232, the identification unit 233, the display control unit 234 and the judgment unit 235 are described as functional units realized by the control unit 23 of the information processing device 2, but at least some of these may be implemented as functional units realized by the control unit 33 of the game device 3.

[0114] Furthermore, it may be provided in the following aspects.

[0115] (1) An information processing device, wherein a control unit is configured to execute a first identification step, a second identification step, a third identification step, and a first display step, wherein in the first identification step, at least one specific ability parameter selected by a user from among multiple types of ability parameters is identified, and in the second identification step, at least one first game medium and at least one second game medium are identified from among game media owned by the user based on the specific ability parameter, wherein performance parameters are associated with the game media, and multiple types of ability parameters are determined based on the performance parameters of the first game medium and the second game medium, and game control is executed based on at least one of the ability parameters or the performance parameter, and in the third identification step, a third game medium is identified from among the game media not owned by the user based on the specific ability parameter, wherein the third game medium is a game medium that improves the specific ability parameter compared to the second game medium, and the first display step displays the third game medium in a manner recognizable by the user.

[0116] (2) In the information processing device described in (1) above, in the second identification step, a game medium having a performance parameter that contributes highly to the specific ability parameter is identified as the first game medium from among the game media owned by the user, and a game medium having a performance parameter that satisfies a condition for the specific ability parameter when combined with the first game medium is identified as the second game medium from among the game media owned by the user.

[0117] (3) In the information processing device described in (2) above, each of the game media is associated with at least one of a plurality of attributes, and the game control is executed by combining the game media of each attribute, and in the third identification step, the third game media are identified by the attribute based on the specific ability parameter, and in the first display step, the third game media corresponding to the attribute that has a high degree of improving the specific ability parameter are displayed so as to be recognizable by the user.

[0118] (4) In the information processing device described in any one of (1) to (3) above, the control unit is configured to further execute a fourth identification step and a second display step, in which, in the fourth identification step, based on the performance parameters of the game media owned by the user, the first game medium and the second game medium that are suitable for each of the ability parameters are identified, and based on the identified first game medium and the second game medium, the ability parameter that satisfies a condition is identified from among the multiple ability parameters, and in the second display step, the ability parameter identified in the fourth identification step is displayed to the user in a manner distinguishable from other ability parameters, and the information processing device accepts the user's selection in the first identification step.

[0119] (5) In the information processing device described in any one of (1) to (4) above, the specific ability parameters include a first specific ability parameter and a second specific ability parameter, the first specific ability parameter being a capability parameter among the ability parameters that progresses the game control relatively advantageously when the first game medium and the second game medium are selected, the first specific ability parameter being a capability parameter among the ability parameters that progresses the game control relatively disadvantageously when the first game medium and the second game medium are selected, and the third game medium being a game medium that improves at least one of the first specific ability parameter and the second specific ability parameter compared to the second game medium.

[0120] (6) In the information processing device described in any one of (1) to (5) above, the first display step displays in an identifiable manner whether the improvement by the third game medium is activated in response to the user's operation or is activated regardless of the user's operation.

[0121] (7) In the information processing device described in any one of (1) to (6) above, the first display step displays the third game medium in a manner recognizable by the user when at least one of the quantity and type of game medium owned by the user meets a condition.

[0122] (8) In the information processing device described in any one of (1) to (7) above, in the third identification step, a third game medium is identified from among the game media available to the user at the present time or within a predetermined period from the present time.

[0123] (9) In the information processing device described in any one of (1) to (8) above, the first display step displays to the user information indicating a means of obtaining the third game medium or a fourth game medium that enables the user to obtain the third game medium.

[0124] (10) In the information processing device described in any one of (1) to (9) above, in the third identification step, based on progress information indicating the progress of the game by the user, a third game medium is identified from among game media available at that time and game media that is not available to the user at that time but is available on the condition that the game progresses up to the specified progress state.

[0125] (11) In the information processing device described in (10) above, the first display step displays information including the progress that will enable the acquisition of a third game medium if a third game medium that is currently unavailable to the user is identified in the second identification step.

[0126] (12) An information processing system consisting of at least one device, the information processing system including at least one processor capable of executing a program to perform each step of the information processing device described in (1) to (11) above.

[0127] (13) A program that causes at least one computer to execute each step of the information processing device described in (1) to (11) above. Of course, this is not the case.

[0128] Finally, various embodiments of the present disclosure have been described, but these are presented as examples and are not intended to limit the scope of the disclosure. The novel embodiments can be implemented in various other forms, and various omissions, substitutions, and modifications can be made without departing from the spirit of the disclosure. The embodiments and their modifications are intended to be included within the scope and spirit of the disclosure, as well as within the scope of the disclosure and its equivalents as set forth in the claims. [Explanation of symbols]

[0129] 1: Information processing system 10: Level 11: Communication Network 2: Information processing equipment 20: Communication bus 21: Communications Department 22: Storage section 23: Control section 231: Reception 232: Game control unit 233: Specific part 234: Display control unit 235: Judgment section 3: Game device 30: Communication bus 31: Communications Department 32: Storage section 33: Control section 34a: Graphics processing unit 34b: Audio processing section 34c: Operation section 4a: Display 4b: Speaker 4c: Input Device 5: Game media 51: First game media 51a: First game medium 52: Secondary game media 52a: Second game media 53: Third game media 54: 4th game media 6: Performance parameters 61: Specific performance parameters 7: Ability parameters 71: Specific ability parameters 8: Choices 81: Choice 82: Choices 500: Equipment part 711: First specific ability parameter 712: Second specific ability parameter 1100: Title screen 1101: Operation button 1200: Acquisition screen 1201: Button 1300: Selection screen 1301: Button 1302: Button 1400: Selection screen 1401: Black star mark 1402: White star mark 1500:screen 1501: Suggested information 1502: Suggested information C: Character

Claims

1. An information processing method executed by a processor provided in an information processing system, comprising: The method includes a first specifying step, a second specifying step, a third specifying step, and a first display step, In the first specifying step, a type of at least one specific ability parameter selected by a user is specified from among a plurality of types of ability parameters; In the second identifying step, based on the type of the specific ability parameter, from among the game media owned by the user, at least one game medium having a value of a performance parameter that contributes highly to the value of the specific ability parameter is identified as a first game medium, and from among the game media owned by the user, at least one game medium having a value of the performance parameter that satisfies a condition when combined with the first game medium is identified as a second game medium; wherein the performance parameters are associated with the game media, values ​​of the plurality of types of ability parameters are determined based on values ​​of the performance parameters of the first game media and the second game media, and game control is executed based on at least one of the ability parameters or the value of the performance parameter; In the third identifying step, a game medium that improves the value of the specific ability parameter compared to the second game medium when combined with the first game medium is identified as a third game medium from among the game media not owned by the user based on the type of the specific ability parameter; In the first display step, the third game medium is displayed so as to be recognizable by the user. Information processing methods.

2. 2. The information processing method according to claim 1, Each of the game contents is associated with at least one of a plurality of attributes, and the game control is executed by combining the game contents of each attribute; In the third identification step, the third game medium is identified for each attribute based on the type of the specific ability parameter; In the first display step, the third game media corresponding to the attribute that has a high degree of improving the value of the specific ability parameter are displayed so as to be recognizable by the user, among the identified plurality of third game media. Information processing methods.

3. 2. The information processing method according to claim 1, Further comprising a fourth specifying step and a second display step, In the fourth identification step, the first game medium and the second game medium suitable for each of the plurality of types of ability parameters are identified based on the values ​​of the performance parameters of the game medium owned by the user, and a type of ability parameter that satisfies a condition is identified from among the plurality of types of ability parameters based on the identified first game medium and second game medium; In the second display step, the type of ability parameter identified in the fourth identification step is displayed to the user in a manner that the type of ability parameter can be distinguished from other types of ability parameters, and the selection of the user in the first identification step is accepted. Information processing methods.

4. 2. The information processing method according to claim 1, the specific ability parameters include a first specific ability parameter and a second specific ability parameter; the first specific ability parameter is an ability parameter that allows the game control to proceed relatively advantageously when the first game medium and the second game medium are selected from among the plurality of types of ability parameters; the second specific ability parameter is an ability parameter that, among the plurality of types of ability parameters, causes the game control to proceed relatively disadvantageously when the first game medium and the second game medium are selected; the third game medium is a game medium that improves at least one of the value of the first specific ability parameter and the value of the second specific ability parameter compared to the second game medium; Information processing methods.

5. 2. The information processing method according to claim 1, In the first display step, whether the improvement by the third game medium is activated in response to an operation by the user or whether the improvement is activated regardless of an operation by the user is displayed in an identifiable manner. Information processing methods.

6. 2. The information processing method according to claim 1, In the first display step, when at least one of the number and type of game media owned by the user satisfies a condition, the third game media is displayed so as to be recognizable by the user. Information processing methods.

7. 2. The information processing method according to claim 1, In the third identification step, a third game medium is identified from among the game mediums available to the user at the present time or within a predetermined period from the present time. Information processing methods.

8. 2. The information processing method according to claim 1, In the first display step, information indicating a means for obtaining the third game medium or a fourth game medium that enables the user to obtain the third game medium is displayed to the user. Information processing methods.

9. 2. The information processing method according to claim 1, In the third identification step, a third game medium is identified from among game media currently available to the user and game media currently unavailable to the user but available on the condition that the game progresses up to the specified progress state, based on progress information indicating the progress state of the game by the user. Information processing methods.

10. 10. The information processing method according to claim 9, In the first display step, if a third game medium that is currently unavailable to the user is identified in the second identification step, information including the progress toward acquisition of the third game medium is displayed. Information processing methods.

11. An information processing system comprising at least one device, The information processing method according to any one of claims 1 to 10, further comprising at least one processor capable of executing a program to perform each step of the information processing method according to any one of claims 1 to 10. Information processing system.

12. A program, A program that causes at least one computer to execute each step of the information processing method according to claims 1 to 10.

Citation Information

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