Interactive Token System

The interactive token system addresses the limited interactivity of collectibles by enabling smart tokens to function across amusement park sections, enhancing guest experiences through personalized interactions and games.

JP7778320B2Active Publication Date: 2025-12-02UNIVERSAL CITY STUDIOS LLC
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Patent Information

Application Number
JP2022574746
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Priority Date
2021-06-01
Filing Date
2021-06-07
Publication Date
2025-12-02
Estimated Expiration
2041-06-07

AI Technical Summary

Technical Problem

Existing collectible items at amusement parks often lack interactivity and functionality across multiple themed environments, limiting their use and enjoyment for guests.

Method used

An interactive token system featuring smart tokens with displays, wireless communication, and wearable devices that allow tokens to interact and function across different park sections, enabling personalized experiences and enhanced guest engagement through games, rewards, and special effects.

Benefits of technology

Enhances guest interaction and immersion by allowing tokens to work seamlessly across the park, providing personalized experiences, rewards, and interactive games, thereby increasing guest engagement and satisfaction.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

The interactive token system includes one or more interactive tokens, such as interactive coins. The interactive token includes a display that displays one or more images. The interactive token can be releasably engaged with a slot located on a wearable device or interactive token station. Upon engagement, the wearable device or interactive token station can wirelessly communicate with the interactive token, receive information from the interactive token, display information about the interactive token, control the operation of the interactive token, and / or use the interactive token as part of a game or transaction interaction.
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Description

[Technical Field]

[0001] (CROSS-REFERENCE TO RELATED APPLICATIONS) This application claims priority to and the benefit of U.S. Provisional Application No. 63 / 036,762, entitled "INTERACTIVE TOKEN SYSTEM," filed June 9, 2020, which is hereby incorporated by reference in its entirety for all purposes.

[0002] (Technical field) The present disclosure relates generally to the field of interactive collectible items. More specifically, embodiments of the present disclosure relate to systems and methods for interactive and / or functional tokens (e.g., smart coins) for use in amusement parks, events, and attractions. [Background technology]

[0003] This section is intended to introduce the reader to various aspects of the art that may be related to various aspects of the present technology, which are described and / or claimed below. This discussion is believed to be helpful in providing the reader with background information to facilitate a better understanding of the various aspects of the present disclosure. As such, it should be understood that these statements are to be read in this light, and not as admissions of prior art.

[0004] Guests at amusement parks or similar entertainment facilities often enjoy purchasing themed souvenirs, such as toys or collectible items. However, such items may not be interactive or may have limited functionality within the themed environment. An interactive item designed to work within a particular section of the amusement park, such as a particular ride, may not work when a guest is in another section of the amusement park that does not share a common narrative or overall theme. Therefore, it may be desirable to provide functionality or applicability for a collectible souvenir system across multiple sections or themed environments of an amusement park. Summary of the Invention

[0005] Certain embodiments within the scope of the originally claimed invention are summarized below. These embodiments are not intended to limit the scope of the present disclosure. Indeed, the disclosure may encompass a variety of forms that may be similar to or different from the embodiments set forth below.

[0006] According to one aspect of the present disclosure, an interactive token system is provided that includes a plurality of interactive tokens. Each interactive token of the plurality of interactive tokens includes a display, a memory that stores at least one image configured to be displayed on the display, and a wireless communication circuit. The system also includes a wearable device having a plurality of slots, each interactive token of the plurality of interactive tokens being releasably engaged with a respective slot of the plurality of slots. The wearable device also includes a wearable device wireless communication circuit configured to communicate with the wireless communication circuit of the plurality of interactive tokens and receive interactive token information from the plurality of interactive tokens. The wearable device also includes a controller configured to control the display of each interactive token of the plurality of interactive tokens based on the interactive token information to cause an image to be displayed on the display of the each interactive token.

[0007] According to one aspect of the present disclosure, an interactive token system is provided that includes an interactive token. The interactive token includes a display, a memory that stores at least one image configured to be displayed on the display, and a wireless communication circuit. The system also includes an interactive token station having at least one slot configured to releasably engage the interactive token. The interactive token station also includes a station wireless communication circuit that communicates with the interactive token's wireless communication circuit and is configured to receive interactive token information from the interactive token and the station display. The interactive token station also includes a controller configured to initiate one or more actions of a game displayed on the station display based on the interactive token information, receive user input for playing the game, and provide a new image in the interactive token's memory based on the user input.

[0008] According to one aspect of the present disclosure, a method is provided that includes receiving a signal indicating engagement of an interactive token in a slot; based on receiving the signal, powering the interactive token and causing a display of the interactive token to display one or more images stored in the memory of the interactive token; receiving interactive token information via wireless communication circuitry of the interactive token; and providing instructions to transition from one or more images to a new image based on the interactive token information.

[0009] These and other features, aspects, and advantages of the present disclosure will be better understood from the following detailed description when taken in conjunction with the accompanying drawings, in which like reference numerals refer to like elements throughout. [Brief explanation of the drawings]

[0010] [Figure 1]1 is a schematic diagram of an amusement park including an interactive token system, according to an embodiment. [Figure 2] FIG. 1 is a schematic diagram of a wearable device of an interactive token system according to an embodiment. [Figure 3] FIG. 1 is a block diagram of an interactive token and a wearable device of an interactive token system, according to an embodiment. [Figure 4] FIG. 1 is a diagram of a method for activating an interactive token of an interactive token system according to an embodiment. [Figure 5] 1 is a schematic diagram of an interactive token station of an interactive token system according to an embodiment; [Figure 6] 1 is a schematic diagram of an interactive token trading station of an interactive token system, according to an embodiment; FIG. [Figure 7] FIG. 1 is a block diagram of an interactive token system, according to an embodiment. DETAILED DESCRIPTION OF THE INVENTION

[0011] One or more specific embodiments of the present disclosure are described below. In the interest of providing a concise description of these embodiments, not all features of an actual implementation will be described herein. It is understood that, as with any engineering or design project, the development of any such actual implementation will require numerous implementation-specific decisions to be made to achieve the developer's particular goals, which may vary from implementation to implementation, including compliance with system- and business-related constraints. It is further understood that such a development effort may be complex and time-consuming, but would be a routine exercise in design, fabrication, and manufacture for those of ordinary skill in the art having the benefit of this disclosure. It is also understood that, to the extent specific terms, such as parallel, perpendicular, etc., are used herein, these terms permit certain departures from strict mathematical definitions to accommodate, for example, deviations associated with manufacturing imperfections and associated tolerances.

[0012] The present disclosure relates to an interactive token system that can be used as part of an entertainment experience for guests, for example, at an amusement park. The interactive token system includes collectible smart tokens that can be associated with different rides, different characters, and / or different narrative sections of an amusement park and interactively accompany the guest's visit list within the amusement park. Because each guest's visit list is variable, the interactive token system and the guest's own collection of interactive tokens are personalized to the guest's preferences and experience. Some guests may prefer to collect interaction tokens related to only one narrative section of the amusement park, while other guests may enjoy collecting interaction tokens that indicate the guest has visited all areas of the amusement park. Furthermore, the interactive token system facilitates additional levels of guest-driven and guest-controlled interaction within the immersive experience. In one embodiment, certain subsets of interactive tokens can be considered rare or associated with special achievements, which can also be used as part of the interactive experience within the amusement park to unlock access to restricted areas.

[0013] In operation, the interactive token displays an image or series of images (e.g., animation) unique to the interactive token itself or unique to a particular type of interactive token. Thus, each interactive token can have various characteristics that encourage collection for guests who enjoy owning a souvenir. The interactive token includes an onboard display that allows guests and any observers to view a collection of interactive tokens for trading or interactive use. The interactive token system can also include a functional holder for the interactive token, such as a wearable device worn or carried by a guest, that communicates with each interactive token placed within the holder to receive interactive token information or control the interactive token display. In one embodiment, the wearable device includes a slot into which the interactive token can be inserted to activate one or more functions of the wearable device and / or individual interactive token. In one embodiment, the interactive token system also includes interactive token stations distributed throughout a geographic region. At each station, guests can remove an interactive token from the wearable holder and insert the interactive token into the station's slot to unlock a game or retail experience. The interactive token station may also facilitate upgrading or unlocking hidden features of individual interactive tokens. While certain embodiments of the present disclosure are discussed in the context of interactive tokens implemented as interactive coins, other configurations, such as interactive chips, cards, or rings, are also encompassed by the present disclosure. In one embodiment, the size and shape of the interactive token may be selected to align with a particular narrative theme.

[0014] FIG. 1 is a schematic diagram of an amusement park 10 incorporating an interactive token system 12. The system 12 may include a wearable device 14 associated with an individual guest 16. The wearable device 14 may act as a holder for one or more interactive tokens 20. The interactive tokens 20 and / or the wearable device 14 may be distributed as gifts or prizes or may be purchased from a retailer 30. The interactive tokens 20 are carried by the guests 16 throughout the park 10 and may be used in a variety of situations. For example, the interactive tokens may be used in conjunction with interactive token stations 40. The interactive token stations 40 may be dispersed throughout the park 10. The interactive token stations 40 may accept interactive tokens 20 in slots 42 to activate station features, such as games, as provided herein. The interactive tokens 20 may be associated with rewards that can be claimed at restaurants 50 or for accessing attractions 52 (e.g., rides 54, shows) and / or bypassing attraction queues 56. Interactive tokens 20 and / or wearable devices 16 may wirelessly communicate with readers 60 at various locations within park 10 as part of interactions verified by interactive token information associated with a particular interactive token or token 20. In one embodiment, readers 60 are associated with entrance gates to areas of park 10, attraction entrances, interactive features, and multiplayer game sites 64. Additionally, interactive tokens 20 may mediate special effects (water jets, bubbles, confetti) at various locations within the park. In one example, interactive talk slots 42 may be dispersed throughout park 10, and insertion of an interactive token 20 into a slot 42 activates a local special effect, for example, based on interactive token information wirelessly communicated from the interactive token 20.Particular interactive tokens 20 may be capable of activating different types or degrees of special effects.

[0015] The interactive token system 12 may include a central controller 70, which may be implemented as a distributed server or computer system 72. The central controller 70 may communicate with the interactive token stations 40 or wearable devices 20 over a network, such as a wireless network 76, and may allow operator input via an operator interface 78.

[0016] FIG. 2 is a schematic diagram of a wearable device 16 including an interactive token 20. The interactive token 20 can engage with a corresponding slot 42 formed on or within the user-facing surface 80 of the body 82 of the wearable device 16. The wearable device 16 can include one or more slots 42. Each slot 42 can be the same size and shape as all other slots 42 present so that any interactive token 20 can be inserted into any slot 42; in one embodiment, the wearable device 16 can include slots 42 of different sizes and / or shapes, each sized to accept a particular type of interactive token 20. Inserting an interactive token 20 into an individual slot 42 can engage the interactive token 20 with the wearable device 16 and, in one embodiment, activate a particular feature of the interactive token 20 as provided herein. The interactive token 20 can snap into the slot 42, engage one or more engagement features of the slot 42, and provide an engagement signal to the wearable device. In one embodiment, the interactive token includes a magnetic housing 86 that magnetically couples to a corresponding magnetic slot housing 88 .

[0017] Each interactive token 20 includes a display 90 that displays one or more images (e.g., a still image, a short video file, or an animation) that characterize the interactive token 20, so that guests can collect different types of interactive tokens 20 with different images. In one embodiment, the display 90 of the interactive token 20 is active, making the token type visible, even when the interactive token 20 is not engaged with a wearable device. In this way, guests can select their preferred token type at the retail store. In another embodiment, engagement of the interactive token 20 with the wearable device 16 activates the interactive token's display 90 such that the image is not visible until engagement, and the interactive token 20 is in an idle or power-saving mode while the engagement is unlocked. In such an embodiment, a guest may collect tokens of unknown types and activate the interactive token 20 using their wearable device 16. As provided herein, an image may be resident (i.e., stored) on the interactive token 20 to appropriately facilitate the transaction or use of a particular type of interactive token 20 in the interactive environment.

[0018] The wearable device 16 may also include digital interactive buttons 92 configured as an onboard token-style display. The digital interactive buttons 92 may be used as a secondary token display to access a guest's stored digital tokens associated with their guest profile. The digital interactive buttons 92 may also be used as game control inputs in the interactive environment. The wearable device may include a device display 94 that displays token information associated with a tethered token and an onboard light 96 or other special effects device. The wearable device 16 may include a detachable or reconfigurable strap 98 or other attachment feature to allow the wearable device 16 to be worn in a guest's preferred manner (e.g., over the shoulder, as a bracelet, or necklace).

[0019] In the illustrated embodiment, the wearable device 16 is engaged with multiple interactive tokens 20, each having a different distinctive picture or image. The wearable device may be able to activate special functions of one or more interactive tokens 20 based on the combination of engaged interactive tokens 20. For example, having a set of interactive tokens 20 representing visiting all sections of an amusement park may trigger activation of special functions of one or more interactive tokens 20.

[0020] 3 is a block diagram of an interactive token system 12 including a wearable device 16 and at least one interactive token 20. The interactive token 20 includes an on-board display 90 and a controller 100. The controller 100 includes control circuitry for driving the display 90 and may include a memory device 104 for storing instructions executable by a processor 102 to perform the methods and control operations described herein. For example, the processor 102 may execute instructions to drive the display of one or more images stored in the memory 104 of the interactive token 20. Additionally, the processor may receive signals from the wearable device 16 or other components of the system 12 to store a new image in the memory 104 or to select from a library of stored images to display on the display 90.

[0021] The interactive token 20 is inserted into a slot 42 of the wearable device 16 to engage and communicate with the wearable device 16. Engagement of the interactive token 20 in the slot 42 may trigger a mechanical sensor, complete an electrical circuit, or generate a detectable change in magnetic force that provides a signal to the wearable device's controller 118. Once engaged, the wearable device may activate a specific function stored in memory 122 under the control of the processor 120 of the controller 118.

[0022] A processor (e.g., processor 102, processor 120) can include one or more processing units, and a memory (e.g., memory 104, memory 122) can include one or more tangible, non-transitory, machine-readable media. By way of example, such machine-readable media can include RAM, ROM, EPROM, EEPROM, magnetic storage devices, or any other medium that can be used to carry or store desired program code in the form of machine-executable instructions or data structures and that can be accessed by a processor or other processor-based device. Interactive token 20 and wearable device 16 can also include communications circuitry (e.g., communications circuitry 108, 123) such as an antenna, wireless transceiver circuitry, and signal processing hardware and / or software (e.g., hardware or software filters, A / D converters, multiplexer amplifiers), or combinations thereof, and can be configured to communicate over a wireless channel via IR wireless communication, radio frequency transmission, Bluetooth, NFC, etc. In one embodiment, interactive token 20 is configured to communicate with a receiver or transceiver of communication circuitry 123 of wearable device 16 and with other components of system 12 using NFC. Wearable device 16 may include additional communication functionality in addition to NFC communication that enables medium- and / or long-range communication. In one embodiment, interactive token 20 may only include short-range communication capability via NFC. Display 90 may be an e-ink or other low-power display, or may be an OLED display.

[0023] Engagement of the interactive token 20 may activate power from the power source 124 of the wearable device 16 to the interactive token 20. The interactive token 20 may include no on-board power or limited on-board power that is charged via engagement. The power may be used to drive the display 90 of the interactive token 90 and, in embodiments in which the interactive token 20 has internal power, may be carried over during engagement to preserve battery life of the interactive token 20. The power source 124 may provide wireless charging for the interactive token 20.

[0024] The wearable device 16 may include onboard functionality that functions even in the absence of interactive token engagement, such as an onboard display 126 and digital buttons 92 that may function to display any digital tokens of a guest. The digital buttons 92 and display 126 may be capacitive touchscreen displays that respond to touch input. In one embodiment, the buttons 92 are operative to receive input during an interactive game, and the buttons can be updated to display different game input options. The display 126 may be operative to provide game-related or token-related information. For example, each interactive token 20 may be associated with a characteristic point value. The display 126 may be operative to receive point values ​​from the memory 104 of each interactive token 20 with the controller 118 and generate a cumulative point total on the display 126. The wearable device 16 in an embodiment may also include an onboard effects device 128, such as an LED, that is activated in conjunction with interactive events. The wearable device 16 may include other input / output devices 129 for user input, such as additional buttons, soft keys, notification devices, audio input / output devices, etc.

[0025] The wearable device 16 may include one or more sensors 130, such as a pressure sensor, an ambient light sensor (as an input for adjusting the brightness of the display), an accelerometer, or an inertial measurement unit sensor. In one embodiment, signals from the sensors 130 drive the orientation of the display 90 on any engaged interactive token. The interactive token display 90, when active and when an interactive token 20 is not engaged with the wearable device 16, can be easily rotated by a user to view the displayed picture or image in an upright orientation. However, once an interactive token 20 is inserted into a slot 42, rotating the display by moving the interactive token 20 is more difficult. Thus, in an embodiment, the wearable device 16 may be capable of controlling the displays 90 of all engaged interactive tokens 20 to have the same orientation. In this manner, the interactive token 20 can be placed in the slot 42 of the wearable device 16 by a user in any orientation. 3, if the wearable device 16 is worn as a bracelet, the alignment may be different than if the user adopts a strap-like configuration. The signal from the accelerometer can be used to identify the correct orientation for the display of the engaged interactive token 20 depending on how the wearable device 16 is worn.

[0026] As provided herein, when the interactive token 20 engages with the wearable device 16, it may communicate interactive token information via the interactive token's communication circuitry 108 and the wearable device's receiving communication circuitry 123. The interactive token information may include a token ID, a token status, a token point total, and / or a token image. The wearable device's controller 118 may receive the token information and trigger an activity based on the received interactive token information. In one embodiment, the activity may additionally or alternatively be based on feedback from the interactive environment received via the communication circuitry 123.

[0027] 4 is a flow diagram illustrating one embodiment of a process 150 for operating a wearable device 16 in accordance with the present technology. It will be understood that the steps discussed herein are merely exemplary, and that certain steps may be omitted or added, or that steps may be performed in a different order. In one embodiment, the steps of process 150 may be performed by other components of system 12, such as wearable device 16, interactive token 20, and / or interactive token station 40.

[0028] The process includes receiving a signal indicating engagement of the interactive token 20 in a slot, e.g., the wearable device 16 or the slot 42 of the interactive token station 40 (block 152). The signal may be an engagement signal based on physical sensing. In another embodiment, engagement may be based on receiving a wireless signal from the interactive token 20 being moved into a position within range such that the wearable device 16 receives an NFC signal from the interactive token 20. Receiving the signal may cause activation of the interactive token 20 such that the display 90 of the interactive token 20 is activated to display one or more images stored in the memory 104 of the interactive token 20 (block 154). The received signal from the NFC communication circuitry may include token information that is received by the controller 118 of the wearable device 16 (block 156). Based on the token information, the controller 118 generates a control signal that is communicated to one or more of the interactive tokens 20 to change the display 90 (block 158). The control signal may include a new image that is written to the memory 104 and accessed and displayed on the display 90. The control signals may include instructions to access images stored in memory 104 or to select an image or images from a pre-existing library stored in memory 104 for display on display 90 .

[0029] In one example, the controller 118 receives interactive token information related to a combination of interactive tokens 20 engaged with the wearable device 16. Based on the combination, the controller can execute instructions to transition an existing image on the display of one or more interactive tokens 20 to a new image. Logic for evaluating the combination may reside on the controller 118 or may reside in a central controller in wireless communication with the wearable device 16. The combination may be a collection of specific characters or locations. Based on the presence of a specific combination, one of the interactive tokens 20 may transition to a new image. For example, an interactive token 20 associated with a specific character may transition to an image associated with a new version of that character. In another example, a combination may cause some or all of the interactive tokens 20 to temporarily display a reward display of an upgraded status in a vehicle or clue that is part of an interactive game. The transition to the new display may be time-limited.

[0030] The interactive token 20 can be used in conjunction with interactive token stations 40 distributed at various locations within a theme park or entertainment facility. An exemplary interactive token station 40 is shown in FIG. 5. In the depicted embodiment, a guest can insert an interactive token into a slot 42 to initiate a game on a display 172. The interactive token station can include a post 178, either wired or wireless, that houses hardware associated with reading the interactive token 20 and communicating with a central controller. Based on the token information from the interactive token 20, the interactive token station 40 selects a game associated with the particular token 20. For example, if the token is part of a particular themed environment, the interactive token station 40 selects a game with the same theme. Guests can interact with the game via input on the post 178, input on the display 172, or via the guest's wearable device 16. Additionally, the interactive token 20 can be a character token, and guest avatars can be based on the character. Certain games can allow multiplayer interaction with multiple tokens 20 received in the slot 42. Based on the game outcome, station 40 may write to the guest's interactive token 20 to store a new image or reward on the token, or to increase the point total associated with the token 20. Once game play is complete, the guest removes the token 20 from slot 42, and the interactive token station may display other park-related information.

[0031] The interactive token station 40 can also be configured as a retail space 30, a trading station, and / or a multiplayer gaming space, as shown in Figure 6. Guests wishing to battle each other in a gaming environment 180 can use the wearable device 16 to control the movement of real-world game elements, exemplified here as unmanned aerial vehicles 182.

[0032] FIG. 7 is a block diagram of system 12 illustrating the interaction between various components of system 12. In the illustrated embodiment, wearable devices 16a, 16b of different guests can communicate via Bluetooth or wireless communication to facilitate trading or gaming interactions as disclosed herein. Wearable devices 16a, 16b may communicate with an interaction token station 40 or directly with a central controller 70 via a wireless network. A guest associated with wearable device 16a may have a user profile indicating a desire to collect and / or trade specific interaction tokens 20. The central controller 70 can identify when another guest with wearable device 16b, who has the desired type of interactive token 20, is within a predetermined geographic distance. The central controller can send an alert to both guests, who are instructed to proceed to the nearest interactive token station 40. The interactive token station 40 may broker a potential transaction and can award points to both guest profiles upon agreement to the transaction.

[0033] The interactive token station 40 may include a controller 200 having a processor 202 and memory 204, as well as input / output devices 208, a display 210, and communication circuitry 212. In one example, the interactive token station 40 includes a slot 42 (FIG. 5) for receiving tokens. Based on the interaction token information read from the interaction token 20, the station 40 provides instructions for activating a local special effect using a special effects system 214. In one example, the special effect is a water spray effect. If the interaction token 20 has a high point total, the spray may be larger than for interaction tokens 20 with a lower point total. That is, control of the water spray force setting of the special effects system 214 is based on the point total of the interactive token 20. In another example, the special effect is selected from a plurality of potential effects based on the category of the interactive token 20. If the interactive token 20 is a villain character, a smoke or fire effect may be activated. If the interactive token is a hero character, a bubble or light special effect may be activated. The interactive token station 40 may serve as an access point to a restricted area and may allow access only to certain types of interactive tokens 20. It should be understood that different interactive token stations 40 may have different functionality and may include more or fewer components than those disclosed in FIG.

[0034] While only certain features of the invention have been illustrated and described herein, many modifications and changes will occur to those skilled in the art and it is, therefore, to be understood that the appended claims are intended to cover all such modifications and changes which fall within the true spirit of the invention.

[0035] The technology presented and claimed herein refers to and applies to specific examples of a tangible and practical nature that clearly improve the art of the present invention, and as such is not abstract, intangible, or purely theoretical. Furthermore, to the extent any claim appended hereto includes one or more elements designated as "means for performing a function" or "steps for performing a function," such elements are intended to be construed under 35 U.S.C. 112, paragraph 6. However, for any claim including elements designated in any other manner, such elements shall not be construed under 35 U.S.C. 112(f). [Explanation of symbols]

[0036] 12. Interactive Token System 16 Wearable Devices 20 Interactive Tokens 42 slots 80 User Surfaces 82 Main Unit 86 Magnetic Housing 88 Magnetic Slot Housing 90 Display 92 digital interactive buttons 94 Device Display 96 Onboard Light 98 Strap

Claims

1. 1. An interactive token system, comprising: Featuring multiple interactive tokens, each interactive token of the plurality of interactive tokens: The display and a memory for storing at least one image configured to be displayed on said display; a wireless communication circuit; Including, The interactive token system further comprises: Equipped with wearable devices, The wearable device is A body having a surface, the surface comprising: a plurality of slots formed in the surface, each interactive token of the plurality of interactive tokens releasably engaging with a respective slot of the plurality of slots such that when engaged, the display of each interactive token is disposed on or within the surface; a wearable device display configured to display the digital token accessed from the wearable device memory; Including, The interactive token system further comprises: a wearable device wireless communication circuit configured to communicate with the wireless communication circuitry of the plurality of interactive tokens to receive interactive token information from the plurality of interactive tokens; a controller configured to control a display of each interactive token of the plurality of interactive tokens based on the interactive token information to cause an image to be displayed on the display of each interactive token; An interactive token system comprising:

2. 2. The interactive token system of claim 1, wherein the wearable device is linked to a user profile, and the digital token is stored in the user profile and communicated from a central controller to the wearable device memory via the wearable device wireless communication circuitry.

3. The interactive token system of claim 1 , wherein the wearable device includes a power source configured to provide power to the plurality of interactive tokens when engaged with the plurality of slots.

4. The interactive token system of claim 1 , wherein the plurality of interactive tokens includes interactive coins.

5. The interactive token system of claim 1 , wherein the wearable device includes a secondary on-board display configured to display the interactive token information.

6. The interactive token system of claim 1 , wherein each interactive token of the plurality of interactive tokens includes a magnetic housing configured to magnetically engage a respective slot of the plurality of slots.

7. 2. The interactive token system of claim 1, wherein the controller is configured to receive a signal upon engagement of each interactive token of the plurality of interactive tokens with a respective slot of the plurality of slots, and to activate a display of each interactive token of the plurality of interactive tokens in response to receiving the signal.

8. The interactive token system of claim 1 , wherein the wireless communication circuitry includes near field wireless communication circuitry.

9. The interactive token system of claim 1 , wherein the wearable device wireless communication circuitry includes at least a near field communication circuitry or a Bluetooth communication circuitry.

10. The interactive token system of claim 1 , wherein the controller is configured to cause the display of the individual interactive token to display an animation of the individual interactive token based on the interactive token information.

11. The interactive token system of claim 10 , wherein the controller is configured to select the animation based on the interactive token information indicating an achievement or action performed by a wearer of the wearable device.

12. The interactive token system of claim 10, wherein the controller is configured to select the animation based on interactive token information indicating a combination of interactive tokens present in a plurality of interactive tokens engaged with the plurality of slots.

13. 10. The interactive token system of claim 1, wherein the controller is configured to receive an indication of a transaction of at least one interactive token of the plurality of interactive tokens and cause a secondary onboard display to display information related to the transaction.

14. 1. An interactive token system, comprising: an interactive token configured to be placed in a releasable slot of the wearable band, the interactive token including a display, a memory that stores at least one image configured to be displayed on the display, and a wireless communication circuit; Interactive Token Station; Equipped with The interactive token station: at least one slot configured to receive and releasably engage the interactive token; a station wireless communication circuit configured to communicate with the wireless communication circuit of the interactive token to receive interactive token information from the interactive token when the interactive token is engaged in the at least one slot; Station display and A controller; Including, The controller Initiating one or more actions in a game displayed on the station display based on the interactive token information; receiving user input for playing the game; providing a new image in the memory of the interactive token based on the user input; An interactive token system configured to:

15. The interactive token system of claim 14 , wherein the new image indicates an upgraded status of the interactive token.

16. 15. The interactive token system of claim 14, wherein the station display is activated by engagement of the interactive token in the at least one slot.

17. 1. A method comprising: receiving a signal indicative of engagement of the interactive token within a slot formed in a surface of the wearable device; providing power to the interactive token based on receiving the signal and causing a display of the interactive token to display one or more images stored in a memory of the interactive token; receiving interactive token information via wireless communication circuitry of the interactive token; providing instructions to the interactive token display to transition from the one or more images to a new image based on the interactive token information, the new image being accessed from a memory of the interactive token; displaying the accessed digital token from the memory of the wearable device on a display of the wearable device; A method comprising:

18. receiving a second signal indicating engagement of a second interactive token in a second slot; receiving second interactive token information via a second wireless communication circuit of the second interactive token; providing instructions to a second display of the second interactive token to display an image selected based on the interactive token information and the second interactive token information; 18. The method of claim 17, comprising:

19. 1. An interactive token system, comprising: an interactive token configured to be placed in a releasable slot of the wearable band, the interactive token including a display, a memory that stores at least one image configured to be displayed on the display and interactive token information, and a wireless communication circuit; Interactive Token Station; Equipped with The interactive token station: at least one slot configured to receive and releasably engage the interactive token; a station wireless communication circuit configured to communicate with the wireless communication circuit of the interactive token to receive interactive token information from the interactive token when the interactive token is engaged in the at least one slot; A controller; Including, The controller: receiving the interactive token information from the wireless communication circuitry; providing instructions to a special effects system that activates special effects that are presented to a user based on the interactive token information; An interactive token system configured to:

20. The system of claim 19 , wherein the instructions include instructions for selecting a special effect based on the interactive token information.

21. The system of claim 20 , wherein the special effect is selected based on a category of the interactive token in the interactive token information.

22. The system of claim 20 , wherein the special effect is selected from a plurality of special effects.

23. 21. The system of claim 20, wherein the special effect is selected from a water effect, a bubble effect, and a smoke effect.

24. 20. The system of claim 19, wherein the instructions include instructions for controlling settings of a special effects system.

25. 25. The system of claim 24, wherein the setting controls the degree of the special effect.

26. 25. The system of claim 24, wherein the settings include a spray power setting.

27. 25. The system of claim 24, wherein the settings are controlled based on a points total indicated in the interactive token information.

28. 1. An interactive token special effects system comprising: at least one slot configured to receive and releasably engage an interactive token; a wireless communication circuit configured to wirelessly communicate with a communication circuit of the interactive token to receive interactive token information from a memory of the interactive token when the interactive token is engaged with the at least one slot; a special effects system configured to activate special effects for presentation to a user in accordance with the special effects instructions; A controller; Equipped with The controller: receiving the interactive token information from the wireless communication circuitry; generating special effects instructions for causing the special effects system to activate the special effects based on the interactive token information; An interactive token special effects system.

29. 30. The system of claim 28, wherein the interactive token information includes a point total, and the special effect instructions are generated based on the point total.

30. 30. The system of claim 28, wherein the special effects system includes a water jet.

31. 30. The system of claim 28, wherein the special effects system includes a smoke effect or a fire effect.

32. 30. The system of claim 28, wherein the special effects instructions control settings of the special effects system.

33. 33. The system of claim 32, wherein the setting controls the degree to which the special effect is activated.

34. 1. A method comprising: receiving a signal indicative of engagement of an interactive token within a slot formed in an interactive token station; receiving interactive token information via wireless communication circuitry of the interactive token; generating special effect instructions for a special effects system to activate special effects for presentation to a user based on the interactive token information; activating, by the special effects system, a special effect based on the special effects instructions; A method comprising:

35. receiving a second signal indicating engagement of a second interactive token in the slot; receiving second interactive token information via a second wireless communication circuit of the second interactive token; generating second special effect instructions based on the second interactive token information; activating, by the special effects system, a second special effect based on the second special effect instructions; 35. The method of claim 34, comprising:

36. 36. The method of claim 35, wherein the second special effect is different from the special effect.

37. 37. The method of claim 36, wherein the second special effect is a different type of special effect than the first special effect.

38. 37. The method of claim 36, wherein the second special effects instruction includes a different degree of activation for the special effects instruction.

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