Program, information processing method, information processing device, and information processing system
By registering users as pairs and assigning similar in-game content through lotteries, the mechanism addresses the challenge of uneven player levels, enhancing communication and cooperation in social games.
Patent Information
- Application Number
- JP2025123142
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2025-07-23
- Publication Date
- 2026-01-22
- Estimated Expiration
- 2045-07-23
AI Technical Summary
In social games, large differences in item acquisition status or player level between users in a group hinder effective communication and cooperation, making it difficult to build lasting relationships.
A mechanism that registers users as pairs based on certain conditions, conducts a lottery for content extraction, and assigns identical or similar content to both users in a pair, promoting communication and cooperation.
Enhances user communication and cooperation by ensuring users receive similar in-game content, thereby fostering lasting relationships and balanced gameplay experiences.
Smart Images

Figure 0007804269000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to a program, an information processing method, an information processing device, and an information processing system. [Background technology]
[0002] So-called online games, which can be played by accessing a server via a program installed on a device such as a smartphone or PC, have become widespread. Many online games allow multiple users to participate in the game from their own devices and allow users to play against each other or cooperate with each other. Such games are also called social games, and can be used as a tool to promote communication between users through gameplay (see, for example, Patent Document 1).
[0003] Some online games have a lottery feature (also known as "gacha") as a way to acquire in-game items.
[0004] For example, Patent Document 1 discloses a program that causes a computer to execute the following steps: a control step for controlling a predetermined in-game event executed by a group including multiple users; a receiving step for receiving a request to execute a lottery for the in-game event from a terminal operated by a predetermined user in the group; a lottery step for executing the lottery process for the user who requested the lottery process based on the execution request and restricting the execution of the lottery process for users in the group other than that user; a transmission step for transmitting screen information representing an execution screen of the lottery process to each terminal operated by each user in the group; and an awarding step for awarding game items to users in the group according to the results of the lottery process. [Prior art documents] [Patent documents]
[0005] [Patent Document 1] Patent No. 6714757 [Patent Document 2] Japanese Patent Application Laid-Open No. 2017-55790 Summary of the Invention [Problem to be solved by the invention]
[0006] In social games, multiple users may form a group (also called a guild) and play together. However, if there is a large difference in item acquisition status or player level between users in the group, communication between users may be poor, making it difficult to build smooth cooperative relationships. Therefore, it is desirable to have a mechanism to stimulate communication between users while balancing player levels.
[0007] In Patent Document 2, conditions for changing the user to whom a game item is granted are determined based on the relationship between users within a group (see paragraph 0070 of Patent Document 2). In detail, Patent Document 2 discloses that the recipient of a game item can be changed to only friend users, and that if users within a group are friends, it can be determined whether the game item will be transferred or exchanged, and if users are not friends, it can be determined only whether the game item will be exchanged.
[0008] Here, in Patent Document 2, a friend relationship refers to a relationship in which users have been approved in advance and are associated with each other, and it is stated that once a group has been created or while the lottery process is being executed, new users may be added to the group, or the group may be disbanded at a predetermined time (for example, when the allocation of game items according to the lottery results has been completed) (see paragraph 0054 of the same document).
[0009] In other words, in Patent Document 2, users can freely form and dissolve friend relationships, and items can be transferred or exchanged based on the friend relationship at that time. In such a situation, it is difficult to stimulate communication between users and build lasting relationships.
[0010] Therefore, an object of the present invention is to provide a program, an information processing method, an information processing device, and an information processing system that can stimulate communication between users who play together. [Means for solving the problem]
[0011] The program disclosed herein causes an information processing device for providing users with a game in which multiple users can participate to perform a pair registration process that registers users among the multiple users who meet certain conditions as a pair, a lottery execution process that extracts content by executing a lottery in response to a lottery request from a user who has the right to execute the lottery, and a content assignment process that, when a lottery is executed in response to a lottery request from one user of the pair, assigns content that is identical to or similar to the content extracted by the lottery to at least the other user of the pair.
[0012] The information processing method disclosed herein is an information processing method for providing users with a game in which multiple users can participate, and includes a pair registration step of registering users among the multiple users who meet predetermined conditions as a pair, a lottery execution step of extracting content by executing a lottery in response to a lottery request from a user who has the right to execute a lottery, and a content assignment step of assigning content that is identical to or similar to the content extracted by the lottery to at least the other user of the pair when the lottery is executed in response to a lottery request from one user of the pair.
[0013] The information processing device according to the present disclosure is an information processing device for providing users with a game in which multiple users can participate, and includes: a pair management unit that registers users among the multiple users who meet predetermined conditions as pairs; a lottery unit that extracts content by conducting a lottery in response to a lottery request from a user who has the right to conduct a lottery; and a content management unit that, when a lottery is conducted in response to a lottery request from one user of the pair, grants content that is identical to or similar to the content extracted by the lottery to at least the other user of the pair.
[0014] The information processing system according to the present disclosure is an information processing system for providing users with a game in which multiple users can participate, and includes a plurality of user terminals used by the multiple users, and a server device to which the multiple user terminals can connect via a communication network. The server device includes a pair management unit that registers users among the multiple users who meet certain conditions as pairs, a lottery unit that extracts content by conducting a lottery in response to a lottery request from a user who has the right to conduct a lottery, and a content management unit that, when a lottery is conducted in response to a lottery request from one user of the pair, grants content that is identical to or similar to the content extracted by the lottery to at least the other user of the pair. [Effects of the Invention]
[0015] According to the present invention having the above-described configuration, it is possible to provide a program, an information processing method, an information processing device, and an information processing system that can stimulate communication between users who play together. [Brief explanation of the drawings]
[0016] [Figure 1] 1 is a schematic diagram illustrating an information processing system according to an embodiment of the present invention. [Figure 2] FIG. 2 is a functional block diagram of a game server according to an embodiment of the present invention. [Figure 3]FIG. 10 is a diagram illustrating an example of user information stored in a user information database. [Figure 4] FIG. 10 is a diagram illustrating an example of group information stored in a group information database. [Figure 5] FIG. 2 is a functional block diagram of a user terminal according to an embodiment of the present invention. [Figure 6] FIG. 2 is a schematic diagram illustrating a game screen displayed on a user terminal according to an embodiment of the present invention. [Figure 7] FIG. 2 is a schematic diagram illustrating a game screen displayed on a user terminal according to an embodiment of the present invention. [Figure 8] FIG. 2 is a schematic diagram illustrating a game screen displayed on a user terminal according to an embodiment of the present invention. [Figure 9] FIG. 2 is a schematic diagram illustrating a game screen displayed on a user terminal according to an embodiment of the present invention. [Figure 10] FIG. 2 is a schematic diagram illustrating a game screen displayed on a user terminal according to an embodiment of the present invention. [Figure 11] FIG. 2 is a schematic diagram illustrating a game screen displayed on a user terminal according to an embodiment of the present invention. [Figure 12] FIG. 2 is a schematic diagram illustrating a game screen displayed on a user terminal according to an embodiment of the present invention. [Figure 13] FIG. 2 is a schematic diagram illustrating a game screen displayed on a user terminal according to an embodiment of the present invention. [Figure 14] FIG. 2 is a schematic diagram illustrating a game screen displayed on a user terminal according to an embodiment of the present invention. [Figure 15] FIG. 2 is a schematic diagram illustrating a game screen displayed on a user terminal according to an embodiment of the present invention. [Figure 16] 4 is a flowchart illustrating an operation of the information processing system according to the embodiment of the present invention. [Figure 17] 10 is a flowchart illustrating a pair registration process in the information processing system according to the embodiment of the present invention. [Figure 18] 10 is a flowchart showing a pair cancellation process in the information processing system according to the embodiment of the present invention. [Figure 19] FIG. 1 is a block diagram showing the basic configuration of a computer. DETAILED DESCRIPTION OF THE INVENTION
[0017] Hereinafter, an information processing system 1 according to an embodiment of the present invention will be described with reference to the drawings. In all drawings describing the embodiment, common components are denoted by the same reference numerals, and repeated description will be omitted.
[0018] <System configuration> FIG. 1 is a schematic diagram showing an information processing system 1 according to an embodiment of the present invention.
[0019] The information processing system 1 includes a game server 100 and multiple user terminals 300 (300(1), 300(2), ..., 300(N)). The game server 100 and the user terminals 300 are connected to a network NW and can communicate with each other via the network NW. The network NW includes the Internet. The network NW may include a LAN (Local Area Network) and / or a WAN (Wide Area Network).
[0020] The game server 100 and the user terminal 300 are each information processing devices configured with one or more computers 900. The basic configuration of the computer 900 will be described later.
[0021] The game server 100 is a server that provides a game G to a user terminal 300 that accesses the game server 100 via a network NW. In this embodiment, the following description will be given taking as an example a case where the user terminal 300 is a smartphone and the user installs an app for game G on the user terminal 300 to play the game.
[0022] Game G is a social game in which users can access the game server 100 from their own user terminals 300(1), 300(2), etc., and play with other users. The type of game G is not particularly limited, and may be any game in which two or more users can interact with each other while progressing through the game, such as a role-playing game in which users develop characters and perform tasks (also called "quests"), an exploration game in which users explore a map set in a virtual space, or a simulation game in which users build a city or garden in a virtual space. In this embodiment, game G is described as a simulation game in which users control their own avatars in a virtual space, develop their own virtual space assigned to each user, and collaborate in a virtual space shared by multiple users. Game G also has a matching function for users playing game G.
[0023] 2 is a functional block diagram of the game server 100 according to the embodiment of the present invention. The game server 100 includes a communication unit 110, a storage unit 120, and a processing unit .
[0024] The communication unit 110 is a network interface that communicates with the user terminal 300 via the network NW. The communication unit 110 passes data received from the user terminal 300 to the processing unit 130, and also transmits data generated by the processing unit 130 to the user terminal 300.
[0025] The storage unit 120 is configured using a storage device such as a magnetic hard disk or a semiconductor storage device. The storage unit 120 stores various programs for causing a computer to function as the game server 100, information such as image data and parameters used in the game G, information about users who use the game G, etc. Specifically, the storage unit 120 stores a program 121 for providing the game G to the user terminal 300, a user information database 122, and a group information database 123.
[0026] 3 is a diagram showing an example of user information stored in the user information database 122. The user information includes basic information, matching information, and player data.
[0027] The basic information includes the user ID, the user name, the avatar information, the age, and the gender. The basic information is, in principle, information that is made public to all other users. The avatar information is information about the user's own avatar that the user controls in the game G, including the character, equipment, accessories, etc.
[0028] The matching information is information managed for each user regarding the matching function provided by the game G, and includes the upper limit number, the number of registrations, and matching partner information.
[0029] The upper limit number is information indicating the upper limit number of matching slots in which matching partners can be registered, and includes the maximum upper limit number and the current upper limit number. The maximum upper limit number is a number common to all users in Game G, for example, 4 slots. The current upper limit number ranges from 0 to the maximum upper limit number and fluctuates depending on the user's progress in Game G and / or the completion of certain conditions. When starting a new Game G, the current upper limit number is set to be smaller than the maximum upper limit number. The number of registrations is information indicating the number of registered matchmaking partners.
[0030] Matching partner information is information managed for each matching partner of the user. The matching partner information includes the matching partner's user ID, player level, matching status, and intimacy level. The matching partner information may also include chat history with the user and shared progress information indicating the progress of a game played jointly with the user.
[0031] Status is information indicating the matching state, and includes pair and couple. Pair is a status indicating that matching is in progress, and users who meet certain conditions are registered as a pair. Conditions for registering as a pair can be set, such as mutual approval to pair, availability of matching slots for both users, and being members of the same group (described below). Furthermore, even if a pair is once registered, if the certain conditions are no longer met (for example, if one of the users wishes to dissolve the pair), the pair's registration will be deleted.
[0032] Couple status is only applicable to matched users in category 1. Users who are registered as a pair are registered as a couple when they mutually approve becoming a couple. When a user in category 1 is registered as a couple, all pair registrations between that user and other users who were previously matched with that user are cancelled. Intimacy is a number that increases or decreases depending on your interactions with your matched partner in the game G.
[0033] Player data is information managed for each user, including their player level (hereinafter simply referred to as "level"), experience points, the amount of in-game currency they possess, and the items they possess. Here, level refers to an indicator of their ability to progress through the game G. Experience points are a numerical value accumulated to develop a character (the user's avatar in the game G), and a level increases when a certain amount of experience points is accumulated. In-game currency is virtual currency that can be used within the game G, and is also called "coins." In-game currency can be used to purchase lottery tickets and items, or to use in-game facilities. Note that multiple types of in-game currency, such as paid currency and free currency, may be available depending on how they are obtained and whether or not they have limited uses. Items are material elements such as tools and equipment used within the game G. Users can obtain items by exchanging (purchasing) in-game currency, completing specific quests, participating in lotteries, etc.
[0034] FIG. 4 is a diagram showing an example of group information stored in the group information database 123. A group is a group formed among users of the game G and is also called a guild. A user can belong to any group. The group information includes a group ID and user information of the users who belong to the group. Examples of user information stored in the group information database 123 include a user ID, the date of registration to the group, and information on whether user attributes are to be made public to group members. Since multiple users belonging to the same group increase opportunities for interaction through play, matching partners may be limited to members belonging to the same group. In this case, belonging to the same group is a condition for registering users as a pair.
[0035] 2 again, the processing unit 130 includes, as functional units, a game providing unit 131, a group management unit 132, a pair management unit 133, a reward management unit 134, a lottery unit 135, and a content management unit 136. These functional units are realized by the processing unit 130 executing an application program stored in the storage unit 120.
[0036] The game providing unit 131 provides a game G to the user terminal 300, which can be played by multiple users logging in via their own user terminals 300.
[0037] Group management unit 132 manages group information stored in group information database 123. In detail, when a user requests to start a group, group management unit 132 executes processes such as issuing a new group ID, registering user information of a user who has requested to join a group in group information database 123, and deleting user information of a user who has requested to leave a group from group information database 123.
[0038] The pair management unit 133 manages matching between users who play the game G. In detail, the pair management unit 133 executes a pair registration process to register users who satisfy predetermined conditions as a pair in response to user operations or requests, and also executes a pair cancellation process to cancel a pair between users who no longer satisfy the predetermined conditions.
[0039] Pair registration is performed when certain conditions are met, such as when one user applies for pair registration with another user and the other user approves. When a pair is established, the other user is registered in the user's available matching slot. Note that if either user has no available matching slots, i.e., if the current upper limit has already been reached, the users cannot register each other as a pair.
[0040] A pair is dissolved when one user requests that the other user dissolve the pair. Alternatively, the pair may be dissolved automatically if certain conditions are no longer met. After the pair is dissolved, the other user is removed from both users' matching slots.
[0041] The reward management unit 134 manages in-game rewards that a user can acquire and use in the game G. In-game rewards include experience points, in-game currency, and items that can be owned and used in the game. In addition, the reward management unit 134 grants a user the right to enter a lottery in a predetermined case. For example, a user can acquire the right to enter a lottery by purchasing with in-game currency or by completing a predetermined quest.
[0042] Furthermore, when one user of a pair requests the transfer of his / her lottery execution right, the reward management unit 134 executes execution right transfer processing to grant this execution right to the other user of the pair.
[0043] The lottery unit 135 extracts content by conducting a lottery in response to a lottery request from a user who has the right to conduct the lottery.
[0044] Here, content broadly refers to the elements that make up a game G, including the game G's story, effects, play areas such as battles and quests, experiential elements such as events and characters, character abilities and skills, and items. As described above, items refer to material elements used in the game G, including character clothing, equipment, weapons and armor, tools, recovery potions, lottery tickets (rights to enter), and virtual currency. In addition to material elements, experiential elements may also be awarded to users through lotteries. For example, experiences such as a special character (actually, the right to use that character), a unique story, special character movements (facial expressions, gestures, choreography, etc.), avatar effects, participation in specific events, increased status, and enhanced attack power and training ability may be awarded through lotteries. In this specification, the items and experiential elements selected through lotteries and awarded to users are referred to as content in the narrow sense or simply as content.
[0045] When a lottery is held, the content management unit 136 manages the handling of the content extracted by the lottery. For example, if there is no other user paired with the user who held the lottery, the content management unit 136 grants the content extracted by the lottery only to the user who held the lottery.
[0046] Furthermore, if there is another user paired with one of the users who executed the lottery, the content management unit 136 executes a content granting process to grant the other user content that is the same as or similar to the content extracted by the lottery. Here, the content granting process includes not only making the other user own the extracted content, but also making the extracted content shared between the one user and the other user, and making the extracted content sharable between the one user and the other user.
[0047] Content similar to the content extracted by lottery includes, for example, content that has a similar value to the content extracted by lottery, or content in the same category or with the same attributes as the content extracted by lottery. For example, if an item is extracted by lottery, in-game currency (paid currency) with the same value as the item or an item of the same type (e.g., the same type of equipment) would be similar content. Also, if a character is extracted by lottery, a character with the same attributes would be similar content. Content similar to the content extracted by lottery may include content that has a higher or lower exchange value in the game G, content of lower or higher quality, or content of greater or less quantity than the content extracted by lottery.
[0048] The content management unit 136 may grant content identical to or similar to the content selected by the lottery only to users who are paired with the user who executed the lottery. Alternatively, the content management unit 136 may grant the content selected by the lottery to the user who executed the lottery, and also grant content identical to or similar to the content selected by the lottery to users who are paired with this user. In the latter case, content with a higher exchange value, higher quality content, or a larger quantity of content may be granted to the other user than to the one user who executed the lottery. For example, if content that increases attack power is selected in the lottery for one user, the attack power granted to the other user may be greater than the attack power granted to the first user.
[0049] Furthermore, when the content management unit 136 grants the content selected by the lottery to both the user who executed the lottery and the user paired with this user, the content may be granted in a manner that allows the paired users to share or use the content, i.e., to use or experience it together. For example, if an outfit or accessory is selected by one user of a pair, the same outfit or accessory may be granted to the other user so that they can enjoy matching outfits. Furthermore, if a content that increases a user's status is selected by one user's lottery, the status of both the user and the other user may be increased. In this case, for example, both paired users may be able to experience a gameplay that can only be experienced after the status has increased. Furthermore, if character development ability is selected by one user's lottery, the development ability may be used to develop a character shared by the user and the other user.
[0050] Furthermore, when a lottery is executed in response to a lottery request from one user of a pair, the content management unit 136 may execute a receiving request transmission process to transmit a content receiving request to the other user before granting the content to the other user. As a result, if the content receiving request is rejected by the other user, the content management unit 136 may not grant the content to the other user.
[0051] Furthermore, when the content management unit 136 transmits a content receiving request to the other user, the content management unit 136 may grant the content to the other user at the timing when the other user approves the receiving request.
[0052] Furthermore, if content is assigned by the content assignment process between users whose pair has been dissolved during pair registration, the content management unit 136 executes content deletion processing to delete all or part of the content assigned to at least the other user.
[0053] In the content deletion process, the content granted to the other user in the pair of the user who executed the lottery may be deleted from the other user. Alternatively, the item may be deleted from the other user in the pair, and the item may be granted again to the user who executed the lottery.
[0054] Furthermore, in the content deletion process, if the content selected by lottery is content that can be shared or used by paired users, the shared or used content, or the content that is the result of sharing or used, may be converted into in-game currency and distributed to the paired users. For example, a character that both paired users have raised together based on the training ability selected by lottery may be subject to the distribution process.
[0055] In the content deletion process, the manner in which the content is deleted may be changed depending on the relationship between one user of the pair who executed the lottery and the other user of the pair who was granted the content.
[0056] For example, if one user who has drawn the lottery requests to end the pairing with the other user, rather than deleting all of the content granted to the other user, a portion of the content or its substitute content may remain with the other user. For example, if the granted content is a divisible or countable item (e.g., multiple pieces of equipment), a portion of the item may remain with the other user. Alternatively, the content granted to the other user may be converted into in-game currency, and a portion of the currency value may remain with the other user.
[0057] Conversely, if the other user to whom the content has been granted requests to terminate the pair, all of the content granted to the other user may be deleted.
[0058] Furthermore, in the content deletion process, when a distribution process for shared or common content is executed, if one user who executed the lottery requests to end the pair with the other user, a larger distribution may be made to the other user. Conversely, if the other user who was granted the content requests to end the pair, a larger distribution may be made to the one user who executed the lottery.
[0059] 5 is a functional block diagram of a user terminal 300 according to an embodiment of the present invention. The user terminal 300 includes a communication unit 310, a storage unit 320, a control unit 330, a display unit 340, and an operation unit 350. The communication unit 310, the storage unit 320, the control unit 330, the display unit 340, and the operation unit 350 are electrically connected to one another via a communication bus 360. The user terminal 300 is a terminal such as a smartphone, tablet terminal, or PC that can access the game server 100 via an installed program, thereby allowing the user to play the game G alone or together with other users using other user terminals 300.
[0060] <Screen example> Next, a specific example of the game G provided to the user terminal 300 by the game server 100 having the above-described configuration and functions will be described using example screens. FIGS. 6 to 15 are schematic diagrams illustrating game screens displayed on a user terminal according to an embodiment of the present invention. In the following, a case where the content selected by lottery is an item (material element) will be described, but similar processing is also performed when the content selected by lottery is an experiential element. In addition, in the following, the granting of content to one user of a pair through lottery by the other user will also be referred to as a gift of content (item) from one user to the other user.
[0061] 6 is a matching management screen D100 for game G. The matching management screen D100 is provided with a user information area DA01 in which information about user X (hereinafter referred to as user X) is displayed, a matching frame area DA02, and a menu area DA03 in which the menu for game G is displayed.
[0062] The user information area DA01 displays an avatar icon DA04 of user X himself / herself, and user information DA05 such as user name, age, gender, game G level, etc. The user information area DA01 is provided with a profile button, and by selecting (tapping or clicking; the same applies below) this button, a detailed profile of user X can be displayed.
[0063] A predetermined number of matching frames a1, a2, ... are arranged in the matching frame area DA02. The number of matching frames a1, a2, ... corresponds to the current upper limit of the number of matching frames. These matching frames a1, a2, ... display information about the other users (Mr. A, Mr. B) who are paired with user X. Each matching frame a1, a2 displays information such as the other user's avatar icon, username, matching status, game G level, and intimacy. Note that if the number of other users currently paired does not reach the current upper limit, the available matching frames may be left blank.
[0064] In the menu area DA03, an icon DA06 for transitioning to a game screen, an icon DA07 for transitioning to a chat screen, and an icon DA08 for transitioning to a settings screen are displayed.
[0065] 7 shows a state in which a lottery window DA13 is displayed on a game screen D200 of user X. The game screen D200 is provided with a player status area DA11 and an owned item area DA12. The player status area DA11 displays information such as the user's name, level, and owned coins. Furthermore, the owned item area DA12 displays icons indicating items that user X has acquired.
[0066] The lottery window DA13 is provided with a lottery button DA14 and a lottery execution right transfer button DA15. The lottery button DA14 may be provided with multiple types of buttons with different coin purchase amounts, such as "single" and "10 consecutive." By selecting the desired lottery button DA14, user X can send a lottery request to the game server 100. Furthermore, by selecting the transfer button DA15, user X can transfer his / her lottery execution right to another user with whom he / she is paired. Note that in both cases where user X executes the lottery himself / herself or transfers the lottery execution right, a specified amount of in-game currency is deducted from user X's owned currency (coins).
[0067] 8 shows a state in which a lottery result window DA16 is displayed on the game screen D200 of user X. The lottery result window DA16 displays an icon DA17 indicating the item selected by lottery, and avatar icons DA18 and DA19 of the other users (Mr. A and Mr. B) who are registered as a pair. User X can specify, by using one of the avatar icons DA18 and DA19, a person to whom he or she would like to give an item that is the same as or similar to the item selected by lottery.
[0068] 9 shows a state in which an item gift window DB13 is displayed on a game screen D300 of user A (hereinafter referred to as user A), who is registered as a pair with user X. The game screen D300 also has a player status area DB11 and a possessed item area DB12. The item gift window DB13 displays a message that an item has been gifted from user X and an icon DB14 indicating the gifted item.
[0069] FIG. 10 shows a state in which an item receipt confirmation window DB15 is displayed on user A's game screen D300. When an item is gifted from a registered pair partner, the receipt confirmation window DB15 shown in FIG. 10 may be displayed instead of the gift window DB13. The receipt confirmation window DB15 is provided with an icon DB16 indicating the gifted item, a receive button DB17, and a reject button DB18. When the user (user A) who has received the item selects the receive button DB17, the gift of the item is executed, and when the reject button DB18 is selected, the gift of the item is not executed.
[0070] 11 shows a state in which an item receive button DB19 is displayed on the game screen D300 of user A. When an item is presented by a partner, the receive button DB19 may be displayed on the game screen D300 instead of the presentation window DB13 shown in FIG. 9 or the reception confirmation window DB15 shown in FIG. 10. User A who has been presented with an item can receive the presented item by selecting the receive button DB19 that appears on the game screen D300 at any time.
[0071] FIG. 12 shows a state in which a lottery execution right presentation window DB20 is displayed on user A's game screen D300. When user X selects the lottery execution right transfer button DA15 in the lottery window DA13 shown in FIG. 7 and specifies user A as the transfer recipient, the execution right presentation window DB20 is displayed on user A's game screen D300. The presentation window DB20 has a lottery button DB21. User A, who has been presented with the execution right, can select the lottery button DB21 to send a lottery request to the game server 100 without consuming his or her own coins, etc.
[0072] FIG. 13 shows a state in which a pair dissolution confirmation window DB30 is displayed on user A's game screen D300. The pair dissolution confirmation window DB30 can be displayed, for example, from the matching management screen D100 (see FIG. 6) through the matching frames a1, a2, ... of the person with whom the user wants to dissolve the pair. Note that while FIG. 6 shows user X's matching management screen D100, user A's matching management screen has a similar configuration. In the following description, it is assumed that user X has been selected as the person with whom the user wants to dissolve the pair on the matching management screen of user A, to whom user X has gifted an item.
[0073] The pair dissolution confirmation window DB30 is provided with a pair dissolution confirmation message, an avatar icon DB31 of the person (user X) with whom the pair is to be dissolved, a dissolution request button DB32, and a dissolution request cancellation button DB33. User A can request to dissolve the pair with user X by selecting the dissolution request button DB32. On the other hand, user A can maintain the pair registration with user X by selecting the dissolution request cancellation button DB33.
[0074] FIG. 14 shows a state in which a pair dissolution notification window DB40 is displayed on the game screen D300 of user A. When one of the registered pair users (user A in this case) requests pair dissolution (see FIG. 13), the pair is automatically dissolved, and both the user who dissolved the pair (user A) and the user whose pair has been dissolved (user X) are notified that the pair has been dissolved. Furthermore, if there is content that was gifted by the other user during pair registration, a notification is also sent that the content will be deleted. In addition to the notification that the pair has been dissolved, the pair dissolution notification window DB40 shown in FIG. 14 displays an icon DB41 indicating an item that will be deleted upon pair dissolution. The item that will be deleted upon pair dissolution is an item that was gifted by the other user (user X) during pair registration.
[0075] Furthermore, as described above, if the content selected by lottery is content that can be shared or shared between paired users, the shared or shared content or results from using the content may be distributed between the users. As an example, FIG. 15 shows a state in which a pair dissolution notification window DA30 is displayed on user X's game screen D200. The pair dissolution notification window DA30 shown in FIG. 15 displays the shares DA31 of each user (X, A) when content that will disappear upon pair dissolution (e.g., a character developed together with user A using the development ability acquired by lottery) is converted into coins and distributed. A similar notification window is also displayed on the game screen of the other user (user A). The distribution rate for each user can be set appropriately depending on parameters such as the intimacy between the users and whether user X or A requested pair dissolution.
[0076] <System Operation> Next, the operation of the game server 100 of the information processing system 1 having the above-described configuration and functions will be described using a flowchart. In the following, the description will be made assuming that user X uses user terminal 300(1) and user A, who is registered as a pair with user X, uses user terminal 300(2).
[0077] FIG. 16 is a flowchart showing the operation of the information processing system 1 according to the embodiment of the present invention. In step S101, the game server 100 provides the game G to the user terminal 300(1).
[0078] In step S102, the game server 100 determines whether or not a pair registration request has been received from the user terminal 300(1). If the game server 100 has received a pair registration request (step S102: Yes), the process proceeds to step S103. On the other hand, if the game server 100 has not received a pair registration request (step S102: No), the process proceeds to step S104.
[0079] In step S103, the game server 100 executes a pair registration process. FIG. 17 is a flowchart showing the pair registration process in the information processing system 1.
[0080] In step S131, the game server 100 determines whether the received pair registration request satisfies predetermined pair conditions. Examples of predetermined pair conditions include whether user A accepts a pairing request from one user X, whether there is space in the upper limit of the matching slots for both users, and whether the users are members of the same group. If the pair conditions are satisfied (step S131: Yes), the process proceeds to step S132. On the other hand, if the pair conditions are not satisfied (step S131: No), the process proceeds to step S133.
[0081] In step S132, the game server 100 registers the users who have applied for pair registration as a pair. As a result, information about the other user A who has been paired is displayed in the matching frames a1, a2, ... of the matching management screen D100 illustrated in Fig. 6. Thereafter, the process returns to the main routine.
[0082] On the other hand, in step S133, the game server 100 determines that the match is not established and does not execute pair registration, after which the process returns to the main routine.
[0083] In step S104, the game server 100 determines whether or not a pair dissolution request has been received from the user terminal 300. For example, if the dissolution request button DB32 is selected in the pair dissolution confirmation window DB30 (see FIG. 13) displayed on the user terminal 300(2), the game server 100 receives the pair dissolution request from user A. If the game server 100 has received the pair dissolution request (step S104: Yes), the process proceeds to step S105. On the other hand, if the game server 100 has not received the pair dissolution request (step S104: No), the process proceeds to step S106. The process in step S105 will be described later.
[0084] In step S106, the game server 100 determines whether or not a lottery request has been received from the user terminal 300. For example, when one of the lottery buttons DA14 is selected in the lottery window DA13 (see FIG. 7) displayed on the user terminal 300(1), the game server 100 receives the lottery request. If the game server 100 receives the lottery request (step S106: Yes), the process proceeds to step S107. On the other hand, if the game server 100 does not receive the lottery request (step S106: No), the process proceeds to step S111.
[0085] In step S107, the game server 100 executes a lottery to extract the content.
[0086] In step S108, the game server 100 determines whether or not a partner exists for the user X who sent the lottery request. In detail, the game server 100 references the matching information in the user information database 122 illustrated in FIG. 3 to determine whether or not a partner has been registered as a pair. If a partner does not exist (step S108: No), the process proceeds to step S109. On the other hand, if a partner exists (step S108: Yes), the process proceeds to step S110.
[0087] In step S109, the game server 100 grants the content extracted by the lottery to the user X who transmitted the lottery request.
[0088] In step S110, the game server 100 assigns content identical to or similar to the content selected by lottery to the other player in the pair. In detail, the game server 100 displays a lottery result window DA16 (see FIG. 8) on the user terminal (1), and assigns the content to the other player (e.g., user A) selected in the lottery result window DA16.
[0089] If the other user A refuses to receive the content, the game server 100 does not grant the content to the other user A. In particular, when the game server 100 displays the receipt confirmation window DB15 (see FIG. 10) on the user terminal 300(2) of user A, if the receipt refusal button DB18 is selected, the game server 100 determines that user A has refused to receive the content.
[0090] Furthermore, the game server 100 may grant the content at a timing desired by the user. In particular, when the game server 100 displays the content reception button DB19 (see FIG. 11) on the user terminal 300(2) of user A, the game server 100 determines that the content reception request is approved at the timing when the reception button DB19 is selected, and grants the content to user A.
[0091] Furthermore, in step S110, the game server 100 may also grant all or part of the content extracted by the lottery to the user X who executed the lottery. For example, the game server 100 may grant the content to both users X and A by sharing the extracted content, or by having the content shared or used by both users X and A.
[0092] In step S111, the game server 100 determines whether an operation to end the game has been performed. For example, if an application is closed or a logout button is selected on the user terminal 300, the game server 100 determines that an operation to end the game has been performed. If an operation to end the game has been performed (step S111: Yes), the operation of the information processing system 1 ends. On the other hand, if an operation to end the game has not been performed (step S111: No), the process returns to step S102.
[0093] Next, the pair cancellation process in step S105 will be described. FIG. 18 is a flowchart showing the pair cancellation process in the information processing system 1.
[0094] In step S151, the game server 100 executes a pair cancellation process. Specifically, the game server 100 deletes the matching partner information of the other user from the user information of both user A who sent the pair cancellation request and user X whose pair has been cancelled (see FIG. 3).
[0095] In step S152, the game server 100 determines whether or not a content was exchanged between the users who dissolved the pair during pair registration (see step S110). If a content was exchanged (step S152: Yes), the process proceeds to step S153. On the other hand, if a content was not exchanged (step S152: No), the process returns to the main routine.
[0096] In step S153, the game server 100 deletes the content that was given to the pair during registration. Specifically, if content is given to the other user A of the pair through a lottery drawn by user X, the game server 100 deletes the content that was given to user A. Alternatively, the game server 100 may execute a content distribution process instead of deleting the content (see FIG. 15). Thereafter, the process returns to the main routine.
[0097] <Basic computer configuration> 19 is a block diagram showing the basic hardware configuration of a computer 900. The computer 900 has a control unit 901, a storage unit 902, a communication unit 903, an input unit 904, and an output unit 905. The control unit 901, the storage unit 902, the communication unit 903, the input unit 904, and the output unit 905 are electrically connected to one another via a communication bus 910.
[0098] The control unit 901 includes a CPU (Central Processing Unit, also called a processor), and is a device that controls each unit of the computer 900 and also reads and executes various programs stored in the storage unit 902.
[0099] The storage unit 902 includes a main storage device such as a dynamic random access memory (DRAM) and an auxiliary storage device such as a hard disk, and is a device for storing various programs for executing the operating system and various applications of the computer 900, as well as data used by these programs. The processes shown in the various flowcharts above are realized by the control units 901 of the game server 100 and the computers constituting the user terminal 300 executing programs stored in their respective storage units 902.
[0100] The communication unit 903 is a device for communicating with external devices, and transmits and receives data according to instructions from the control unit 901. The game server 100 and each computer constituting the user terminal 300 each use this communication unit 903 to communicate with other devices including the network NW shown in FIG.
[0101] The input unit 904 is a device that receives input from outside and supplies it to the control unit 901, and is configured to include, for example, a keyboard, a mouse, a touch panel, and a camera. The output unit 905 is a device that outputs the processing results of the control unit 901 to the outside, and is configured to include, for example, a display and a speaker.
[0102] <Program> Here, a program for realizing each functional unit of the game server 100 according to this embodiment will be described.
[0103] The game server 100 is implemented in a computer 900. The operation of each component of the game server 100 is stored in the form of a program in the auxiliary storage device of the storage unit 902. The control unit 901 reads the program from the auxiliary storage device of the storage unit 902, loads it into the main storage device of the storage unit 902, and executes the above-mentioned processing in accordance with the program. The control unit 901 also allocates a storage area corresponding to the above-mentioned storage unit 120 in the main storage device of the storage unit 902 in accordance with the program.
[0104] Specifically, the program is a program that causes a computer 900, which has a processor and a memory unit and is used to provide users with a game in which multiple users can participate, to execute the following: a pair registration process that registers users among the multiple users who meet certain conditions as a pair; a lottery execution process that extracts content by executing a lottery in response to a lottery request from a user who has the right to execute a lottery; and a content granting process that, when a lottery is executed in response to a lottery request from one user of the pair, grants content that is identical with or similar to the content extracted by the lottery to at least the other user of the pair.
[0105] The auxiliary storage device of storage unit 902 is an example of a non-transitory tangible medium. Other examples of non-transitory tangible media include a magnetic disk, a magneto-optical disk, a CD-ROM, a DVD-ROM, and a semiconductor memory connected via input unit 904. Furthermore, when this program is distributed to computer 900 via network NW, computer 900 that receives the program may load the program into the main storage device of storage unit 902 and execute the above-described processing.
[0106] The program may also be a program for realizing some of the above-described functions. Furthermore, the program may be a so-called differential file (differential program) that realizes the above-described functions in combination with another program already stored in the auxiliary storage device of the storage unit 902.
[0107] According to the information processing system 1 of this embodiment described above, when a lottery is executed in response to a lottery request from one user of a pair, content that is identical to or similar to the content extracted by the lottery is given to the other user of the pair, thereby making it possible to stimulate communication between users who play together.
[0108] For example, according to this embodiment, communication occurs in which one user expresses gratitude to the other user for receiving content. Furthermore, the exchange of items makes it easier for both users to find common topics. For example, it is possible to gradually deepen communication through the exchange of information such as how to use items. Therefore, if the game G is a game that also serves as a love matchmaking game, it can also be expected to have the effect of fostering romantic feelings.
[0109] Furthermore, according to this embodiment, the user who has entered the lottery can select a partner to whom the content can be gifted, thereby reducing the differences in the items and abilities possessed by the paired users, and the differences in the strength of the characters that arise from the differences in the items and abilities possessed, etc. This makes it easier for users to cooperate with each other to progress through the game G.
[0110] Furthermore, according to this embodiment, the right to enter the lottery can be transferred to the other person in the pair. Here, in order to enter the lottery, the right to enter the lottery must be purchased with in-game currency or by completing a predetermined quest. Therefore, it is difficult for users with low player levels to get an opportunity to enter the lottery. Therefore, when the right to enter the lottery is transferred, the user who receives it may feel grateful, which may lead to further communication.
[0111] Furthermore, according to this embodiment, if the pair is dissolved, the content gifted by the other party while the pair was registered will disappear, and the items shared or common use while the pair was registered will be converted into in-game currency and distributed, giving the user an opportunity to reconsider dissolving the pair.
[0112] <Other embodiments> The above-described operational flows are not limited to being implemented independently, but can be implemented by combining two or more operational flows. For example, some steps of one operational flow may be added to another operational flow, or some steps of one operational flow may be replaced with some steps of another operational flow. In each flow, it is not necessary to execute all steps, and only some steps may be executed. Furthermore, the order of steps in each flow may be changed as appropriate.
[0113] A program may be provided that causes a computer to execute each process according to the above-described embodiments. The program may be recorded on a computer-readable medium. The computer-readable medium can be used to install the program on a computer. Here, the computer-readable medium on which the program is recorded may be a non-transitory storage medium. The non-transitory storage medium is not particularly limited, and may be, for example, a storage medium such as a CD-ROM or a DVD-ROM. Furthermore, circuits that execute each process performed by the device according to the above-described embodiments may be integrated, and at least a part of the device may be configured as a semiconductor integrated circuit (chipset, SoC).
[0114] The functions performed by the apparatus according to the above embodiments may be implemented in circuitry or processing circuitry, including general-purpose processors, special-purpose processors, integrated circuits, ASICs (Application Specific Integrated Circuits), a Central Processing Unit (CPU), conventional circuits, and / or combinations thereof, programmed to perform the described functions. A processor includes transistors and other circuits and is considered to be circuitry or processing circuitry. A processor may also be a programmed processor that executes a program stored in a memory. In this disclosure, a circuit, unit, or means is hardware that is programmed to perform or executes the described functions. The hardware may be any hardware disclosed herein or any hardware known to be programmed to perform or execute the described functions. When the hardware is a processor, which is considered to be a type of circuitry, the circuit, means, or unit is a combination of hardware and software used to configure the hardware and / or processor.
[0115] As used in this disclosure, the terms "based on" and "depending on / in response to" do not mean "based only on" or "depending only on," unless expressly stated otherwise. The term "based on" means both "based only on" and "based at least in part on." Similarly, the term "depending on" means both "depending only on" and "depending at least in part on." The terms "include," "comprise," and variations thereof do not mean including only the listed items, but may mean including only the listed items or may include additional items in addition to the listed items. Additionally, the term "or" as used in this disclosure is not intended to mean an exclusive or. Furthermore, any reference to elements using designations such as "first," "second," etc., as used in this disclosure does not generally limit the quantity or order of those elements. These designations may be used herein as a convenient method of distinguishing between two or more elements. Thus, a reference to a first and a second element does not imply that only two elements may be employed therein or that the first element must precede the second element in some way. In this disclosure, where articles are added by translation, such as a, an, and the in English, these articles shall include the plural unless the context clearly indicates otherwise.
[0116] The above describes the embodiments in detail with reference to the drawings, but the specific configuration is not limited to that described above, and various design changes can be made within the scope that does not deviate from the gist of the invention.
[0117] (Addendum) The following additional notes are about the features of the above-described embodiment. (Appendix 1) An information processing device for providing users with a game in which multiple users can participate, a pair registration process for registering users who satisfy a predetermined condition as a pair among the plurality of users; a lottery execution process for extracting content by executing a lottery in response to a lottery request from a user who has the right to execute the lottery; a content granting process for granting content identical to or similar to content extracted by the lottery to at least the other user of the pair when a lottery is executed in response to a lottery request from one user of the pair; A program that executes the following. This makes it possible to stimulate communication between users who play together through the sharing of content. (Appendix 2) The program described in Appendix 1, wherein the content allocation process allocates the content extracted by the lottery to the one user and allocates content identical to or similar to the content to the other user. (Appendix 3) The program described in Appendix 2, wherein the content granting process grants the other user content that has a higher exchange value in the game, higher quality content, or a larger quantity of content than the content granted to the one user. (Appendix 4) The program described in Appendix 1, wherein the content provision process provides content that is identical to or similar to the content extracted by the lottery only to the other user. (Appendix 5) The program described in Appendix 1, wherein the content allocation process includes making content identical or similar to the content extracted by the lottery available for sharing or sharing between the one user and the other user. (Appendix 6) 6. The program according to any one of appendices 1 to 5, wherein the content includes a material element or an experiential element in the game. This allows a material element or an experiential element selected by lottery from one user to be given to the other user. (Appendix 7) When one of the users of the pair requests the transfer of the lottery execution right, the execution right transfer process is further executed to grant the lottery execution right to the other user of the pair. A program according to any one of appendices 1 to 6. This makes it possible for even users who find it difficult to acquire the right to hold a lottery to hold a lottery. (Appendix 8) The content providing process includes: a receiving request sending process for sending a receiving request for the same or similar content to the other user; If the other user rejects the request to receive the content, the same or similar content is not provided to the other user. A program according to any one of appendices 1 to 7. This makes it possible to respect the intentions of the other user regarding the provision of content. (Appendix 9) The content providing process includes: a receiving request sending process for sending a receiving request for the same or similar content to the other user; When the other user approves the request for receiving the content, the same or similar content is provided to the other user. A program according to any one of appendices 1 to 8. This allows the content to be provided according to the convenience of the other user. (Appendix 10) In the pair registration process, an upper limit is set on the number of other users who can be paired with one user. A program according to any one of appendices 1 to 9. This makes it possible to limit the number of other users to whom content can be given when a user executes a lottery. (Appendix 11) the predetermined condition includes that the one user and the other user belong to the same group formed among users of the game; A program according to any one of appendices 1 to 10. This allows users who play in the same group to be paired together. (Appendix 12) a pair cancellation process for canceling a pair of users who no longer satisfy the predetermined condition; a content deletion process for deleting all or part of the content granted to the other user when the same or similar content was granted to the other user during pair registration between users whose pair has been dissolved; 12. The program according to any one of appendices 1 to 11, further comprising: This allows each user to reconsider breaking up the pair. (Appendix 13) a pair cancellation process for canceling a pair of users who no longer satisfy the predetermined condition; a distribution process in which, when the same or similar content is given to the other user during pair registration between users whose pair has been dissolved, the content shared or common between the one user and the other user, or the content that is the result of the sharing or common use, is converted into virtual currency that can be used in the game and distributed to the one and other users; 6. The program according to claim 5, further executing This makes it possible to amicably terminate the pair without wasting the content shared or shared between one user and the other user, or the content that is the result of the sharing or sharing. (Appendix 14) An information processing method for providing a user with a game in which multiple users can participate, comprising: a pair registration step of registering users who satisfy a predetermined condition as a pair among the plurality of users; a lottery execution step of extracting content by executing a lottery in response to a lottery request from a user who has the right to execute the lottery; a content granting step of granting, when a lottery is executed in response to a lottery request from one user of the pair, content identical to or similar to content extracted by the lottery to at least the other user of the pair; An information processing method including: (Appendix 15) An information processing device for providing users with a game in which multiple users can participate, a pair management unit that registers users who satisfy a predetermined condition as pairs among the plurality of users; a lottery unit that extracts content by conducting a lottery in response to a lottery request from a user who has the right to conduct the lottery; a content management unit that, when a lottery is executed in response to a lottery request from one of the users of the pair, grants content that is identical to or similar to the content extracted by the lottery to at least the other user of the pair; An information processing device comprising: (Appendix 16) An information processing system for providing users with a game in which multiple users can participate, a plurality of user terminals used by the plurality of users respectively; and a server device to which the plurality of user terminals can be connected via a communication network; The server device a pair management unit that registers users who satisfy a predetermined condition as pairs among the plurality of users; a lottery unit that extracts content by conducting a lottery in response to a lottery request from a user who has the right to conduct the lottery; a content management unit that, when a lottery is executed in response to a lottery request from one of the users of the pair, grants content that is identical to or similar to the content extracted by the lottery to at least the other user of the pair; An information processing system comprising: [Explanation of symbols]
[0118] 1: Information processing system 100: Game server 110: Communications Department 120: Storage section 121: Program 122: User information database 123: Group Information Database 130: Processing section 131: Game Provider 132: Group Management Department 133: Pair Management Department 134: Compensation Management Department 135: Lottery Section 136: Content Management Department 300, 300(1), 300(2), ..., 300(N): User terminal NW: Network
Claims
1. An information processing device for providing users with a game in which multiple users can participate and work together, a pair registration process for registering users who satisfy a predetermined condition as a pair among the plurality of users; a lottery execution process for extracting content by executing a lottery in response to a lottery request from a user who has the right to execute the lottery; a content granting process for granting content identical to or similar to content extracted by the lottery to at least both users of the pair when a lottery is executed in response to a lottery request from one user of the pair; A program for executing the content provision process includes making the one user and the other user able to use or experience content that is the same as or similar to the content selected by the lottery together. program.
2. An information processing device for providing users with a game in which multiple users can participate, comprising: a pair registration process for registering users who satisfy a predetermined condition as a pair among the plurality of users; a lottery execution process for extracting content by executing a lottery in response to a lottery request from a user who has the right to execute the lottery; a content granting process for granting content identical to or similar to content extracted by the lottery to at least the other user of the pair when a lottery is executed in response to a lottery request from one user of the pair; a pair cancellation process for canceling a pair of users who no longer satisfy the predetermined condition; If the same or similar content was given to the other user during pair registration between the users whose pair has been dissolved, content deletion processing is further executed to delete all or part of the content given to the other user. program.
3. An information processing device for providing users with a game in which multiple users can participate, comprising: a pair registration process for registering users who satisfy a predetermined condition as a pair among the plurality of users; a lottery execution process for extracting content by executing a lottery in response to a lottery request from a user who has the right to execute the lottery; a content granting process for granting content identical to or similar to content extracted by the lottery to at least the other user of the pair when a lottery is executed in response to a lottery request from one user of the pair, the content granting process including making the content identical to or similar to the content extracted by the lottery available for sharing or common use between the one user and the other user; a pair cancellation process for canceling a pair of users who no longer satisfy the predetermined condition; and when the same or similar content is given to the other user during pair registration between the users whose pair has been dissolved, a distribution process is further executed in which the content shared or common between the one user and the other user, or the content resulting from the sharing or common use, is converted into virtual currency usable in the game and distributed to the one and other users. program.
4. The program according to any one of claims 1 to 3, wherein the content allocation process allocates the content extracted by the lottery to the one user and allocates content identical to or similar to the content to the other user.
5. The program of claim 4, wherein the content granting process grants the other user content that has a higher exchange value in the game, higher quality content, or a larger quantity of content than the content granted to the one user.
6. 4. The program according to claim 1, wherein the content providing process provides content that is the same as or similar to the content extracted by the lottery only to the other user.
7. The program according to any one of claims 1 to 3, wherein the content includes the material element or the experiential element in the game.
8. When one of the users of the pair requests the transfer of the lottery execution right, the execution right transfer process is further executed to grant the lottery execution right to the other user of the pair. The program according to any one of claims 1 to 3.
9. The content providing process includes: a receiving request sending process for sending a receiving request for the same or similar content to the other user; If the other user rejects the request to receive the content, the same or similar content is not provided to the other user. The program according to any one of claims 1 to 3.
10. The content providing process includes: a receiving request sending process for sending a receiving request for the same or similar content to the other user; When the other user approves the request for receiving the content, the same or similar content is provided to the other user. The program according to any one of claims 1 to 3.
11. In the pair registration process, an upper limit is set on the number of other users who can be paired with one user. The program according to any one of claims 1 to 3.
12. the predetermined condition includes that the one user and the other user belong to the same group formed among users of the game; The program according to any one of claims 1 to 3.
13. An information processing method for providing users with a game in which multiple users can participate and work together, comprising: a pair registration step of registering users who satisfy a predetermined condition as a pair among the plurality of users; a lottery execution step of extracting content by executing a lottery in response to a lottery request from a user who has the right to execute the lottery; a content providing step of providing content identical to or similar to content extracted by the lottery to at least both users of the pair when the lottery is executed in response to a lottery request from one user of the pair; An information processing method comprising: the content provision step includes making the one user and the other user able to use or experience content that is the same as or similar to the content selected by the lottery together; Information processing methods.
14. An information processing device for providing users with a game in which multiple users can participate and work together, a pair management unit that registers users who satisfy a predetermined condition as pairs among the plurality of users; a lottery unit that extracts content by conducting a lottery in response to a lottery request from a user who has the right to conduct the lottery; a content management unit that, when a lottery is executed in response to a lottery request from one of the users of the pair, grants content that is identical to or similar to content extracted by the lottery to at least both users of the pair; An information processing device including the content provision step includes making the one user and the other user able to use or experience content that is the same as or similar to the content selected by the lottery together; Information processing device.
15. An information processing system for providing users with a game in which multiple users can participate and work together, a plurality of user terminals used by the plurality of users respectively; and a server device to which the plurality of user terminals can be connected via a communication network; The server device a pair management unit that registers users who satisfy a predetermined condition as pairs among the plurality of users; a lottery unit that extracts content by conducting a lottery in response to a lottery request from a user who has the right to conduct the lottery; a content management unit that, when a lottery is executed in response to a lottery request from one of the users of the pair, grants content that is identical to or similar to content extracted by the lottery to at least both users of the pair; An information processing system including: the content provision step includes making the one user and the other user able to use or experience content that is the same as or similar to the content selected by the lottery together; Information processing system.
16. An information processing method for providing users with a game in which multiple users can participate, comprising: a pair registration process for registering users who satisfy a predetermined condition as a pair among the plurality of users; a lottery execution process for extracting content by executing a lottery in response to a lottery request from a user who has the right to execute the lottery; a content granting process for granting content identical to or similar to content extracted by the lottery to at least the other user of the pair when a lottery is executed in response to a lottery request from one user of the pair; a pair cancellation process for canceling a pair of users who no longer satisfy the predetermined condition; and a content deletion process for deleting all or part of the content granted to the other user when the same or similar content was granted to the other user during pair registration between the users whose pair has been dissolved. Information processing methods.
17. An information processing device for providing users with a game in which multiple users can participate, comprising: a pair management unit that registers users who satisfy a predetermined condition as pairs among the plurality of users; a lottery unit that extracts content by conducting a lottery in response to a lottery request from a user who has the right to conduct the lottery; a content management unit that, when a lottery is executed in response to a lottery request from one of the users of the pair, grants content that is identical to or similar to the content extracted by the lottery to at least the other user of the pair; the pair management unit dissolves a pair of users who no longer satisfy the predetermined condition, The content management unit further executes a content deletion process for deleting all or part of the content granted to the other user when the same or similar content was granted to the other user during pair registration between the users whose pair has been dissolved. Information processing device.
18. An information processing system for providing users with a game in which multiple users can participate, comprising: a pair management unit that registers users who satisfy a predetermined condition as pairs among the plurality of users; a lottery unit that extracts content by conducting a lottery in response to a lottery request from a user who has the right to conduct the lottery; a content management unit that, when a lottery is executed in response to a lottery request from one of the users of the pair, grants content that is identical to or similar to the content extracted by the lottery to at least the other user of the pair; the pair management unit dissolves a pair of users who no longer satisfy the predetermined condition, The content management unit further executes a content deletion process for deleting all or part of the content granted to the other user when the same or similar content was granted to the other user during pair registration between the users whose pair has been dissolved. Information processing system.
19. An information processing method for providing users with a game in which multiple users can participate, comprising: a pair registration process for registering users who satisfy a predetermined condition as a pair among the plurality of users; a lottery execution process for extracting content by executing a lottery in response to a lottery request from a user who has the right to execute the lottery; a content granting process for granting content identical to or similar to content extracted by the lottery to at least the other user of the pair when a lottery is executed in response to a lottery request from one user of the pair, the content granting process including making the content identical to or similar to the content extracted by the lottery available for sharing or common use between the one user and the other user; a pair cancellation process for canceling a pair of users who no longer satisfy the predetermined condition; and a distribution process for converting the content shared or common between the one user and the other user, or the content resulting from the sharing or common use, into virtual currency usable in the game and distributing it to the one and other users when the same or similar content is given to the other user during pair registration between the users whose pair has been dissolved. Information processing methods.
20. An information processing device for providing users with a game in which multiple users can participate, comprising: a pair management unit that registers users who satisfy a predetermined condition as pairs among the plurality of users; a lottery unit that extracts content by conducting a lottery in response to a lottery request from a user who has the right to conduct the lottery; a content management unit that, when a lottery is executed in response to a lottery request from one user of the pair, grants content identical to or similar to content extracted by the lottery to at least the other user of the pair, the content granting process including making the content identical to or similar to the content extracted by the lottery available for sharing or common use between the one user and the other user; the pair management unit dissolves a pair of users who no longer satisfy the predetermined condition, and when the same or similar content is given to the other user during pair registration between the users whose pair has been dissolved, the content management unit further executes a distribution process of converting the content shared or common between the one user and the other user, or the content that is the result of the sharing or common use, into virtual currency that can be used in the game and distributing it to the one and other users. Information processing device.
21. An information processing system for providing users with a game in which multiple users can participate, comprising: a pair management unit that registers users who satisfy a predetermined condition as pairs among the plurality of users; a lottery unit that extracts content by conducting a lottery in response to a lottery request from a user who has the right to conduct the lottery; a content management unit that, when a lottery is executed in response to a lottery request from one user of the pair, grants content identical to or similar to content extracted by the lottery to at least the other user of the pair, the content granting process including making the content identical to or similar to the content extracted by the lottery available for sharing or common use between the one user and the other user; The pair management unit performs a pair cancellation process to cancel a pair between users who no longer satisfy the predetermined condition; and when the same or similar content is given to the other user during pair registration between the users whose pair has been dissolved, the content management unit further executes a distribution process of converting the content shared or common between the one user and the other user, or the content that is the result of the sharing or common use, into virtual currency that can be used in the game and distributing it to the one and other users. Information processing system.
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