Performance output toy and main toy body
The toy mechanism allows for diverse effects by switching between modes based on connection conditions, reducing the need for multiple toy types and maintaining cost-effectiveness.
Patent Information
- Application Number
- JP2024166545
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2024-09-25
- Publication Date
- 2026-01-23
- Estimated Expiration
- 2044-09-25
AI Technical Summary
Existing toys that produce various effects require multiple types of secondary toy objects to achieve a variety of effects, leading to increased manufacturing costs.
A mechanism in a performance output toy that includes a main toy body and multiple types of secondary toy bodies, utilizing a detection system to determine connection conditions, switching between modes based on predetermined criteria such as connection count and type, and using two tables to define different performance outputs.
Enables a wide range of effects with a limited number of secondary toy types, enhancing entertainment value by varying performance outputs without increasing manufacturing costs.
Smart Images

Figure 0007805412000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to a performance output toy and a main toy body. [Background technology]
[0002] There are known toys that can output various effects using light, sound, etc. by attaching a secondary toy body to a main toy body. For example, Patent Document 1 proposes a stuffed toy that has a built-in computer and outputs effects according to the type of accessory attached to the attachment part. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2017-99643 Summary of the Invention [Problem to be solved by the invention]
[0004] There is a demand for mechanisms for producing a wide variety of effects in toys that produce a wide variety of effects. In the above-mentioned prior art, mechanisms for providing many different types of secondary toy objects corresponding to each effect are common in order to achieve a wide variety of effects. However, as the number of types of secondary toy objects increases, manufacturing costs also increase. Therefore, it would be useful to realize a mechanism that can produce a wide variety of effects even with a limited number of types of secondary toy objects.
[0005] The present invention aims to provide a novel mechanism for realizing a variety of effects in, for example, an effect output toy. [Means for solving the problem]
[0006] The present invention provides, for example, a performance output toy comprising a main toy body and a plurality of types of sub-toy bodies connectable to the main toy body, the main toy body comprising: storage means for storing a first table and a second table defining information relating to performance output; detection means for detecting when the sub-toy body is connected to the main toy body; determination means for determining a first mode as a performance output mode when a predetermined condition relating to the connection of the sub-toy body is not satisfied, and determining a second mode when the predetermined condition is satisfied; and performance output means for outputting a performance using the first table when the first mode is selected, and outputting a performance using the second table when the second mode is selected. Equipped with. The present invention also provides, for example, a toy for outputting a performance, comprising a main toy body and a plurality of types of secondary toy bodies connectable to the main toy body, the main toy body comprising: a storage means for storing a first table and a second table defining information regarding performance output; a detection means for detecting when the secondary toy body is connected to the main toy body; a determination means for determining a first mode as a mode for performance output if a predetermined condition regarding the connection of the secondary toy body is not satisfied, and for determining a second mode if the predetermined condition is satisfied; and a performance output means for outputting a performance using the first table if the first mode is determined, and for outputting a performance using the second table if the second mode is determined, the predetermined conditions including a first condition that a counter that counts the number of times the secondary toy body is connected to the main toy body reaches a predetermined number, and the increment of the counter is changed depending on the type of secondary toy body connected.
[0007] Furthermore, the present invention may comprise, for example, a main toy body to which a plurality of types of secondary toy bodies can be attached and detached, a storage means for storing a first table and a second table in which information regarding performance output is defined, a detection means for detecting when the secondary toy body is connected to the main toy body, a determination means for determining a first mode as a mode for performance output if a predetermined condition regarding the connection of the secondary toy body is not satisfied, and a second mode if the predetermined condition is satisfied, and a performance output means for outputting a performance using the first table if the first mode is determined, and outputting a performance using the second table if the second mode is determined. The present invention also provides, for example, a main toy body to which multiple types of secondary toy bodies can be attached and detached, comprising: a storage means for storing a first table and a second table defining information regarding performance output; a detection means for detecting when the secondary toy body is connected to the main toy body; a determination means for determining a first mode as a mode for performance output if a predetermined condition regarding the connection of the secondary toy body is not satisfied, and for determining a second mode if the predetermined condition is satisfied; and a performance output means for outputting a performance using the first table if the first mode is determined, and for outputting a performance using the second table if the second mode is determined, wherein the predetermined conditions include a first condition that a counter that counts the number of times the secondary toy body is connected to the main toy body reaches a predetermined number, and the increment of the counter is changed depending on the type of secondary toy body connected. [Effects of the Invention]
[0008] According to the present invention, a novel mechanism for realizing effects in a performance output toy can be provided. [Brief explanation of the drawings]
[0009] [Figure 1] FIG. 1 is a front view showing the appearance of a performance output toy according to an embodiment; [Figure 2] FIG. 1 is a block diagram showing an example of the configuration of a control unit of a main toy body of a performance output toy according to an embodiment. [Figure 3] FIG. 10 is a diagram showing a performance output table for each mode of a performance output toy according to an embodiment; [Figure 4] A flowchart showing a basic processing procedure of a performance output toy according to an embodiment. [Figure 5] A flowchart showing a processing procedure when a sub-toy body is attached to a performance output toy according to an embodiment. [Figure 6] A flowchart showing a processing procedure when a sub-toy body is not attached to a performance output toy according to an embodiment. [Figure 7] A flowchart showing a processing procedure for determining a mode of a performance output toy according to an embodiment. DETAILED DESCRIPTION OF THE INVENTION
[0010] Hereinafter, the embodiments will be described in detail with reference to the accompanying drawings. Note that the following embodiments do not limit the scope of the invention as claimed, and not all combinations of features described in the embodiments are necessarily essential to the invention. Two or more of the features described in the embodiments may be arbitrarily combined. Furthermore, the same reference numerals are used for the same or similar components, and redundant explanations will be omitted.
[0011] <External configuration of the performance output toy> An example of the external configuration of the effect output toy 100 according to this embodiment will be described with reference to Fig. 1. Fig. 1 shows the external front view of the effect output toy 100. Note that the x, y, and z arrows indicate the upward, left, and forward directions of the model toy, respectively.
[0012] The effect-output toy 100 is composed of a main toy body 101 and a secondary toy body 102. In this embodiment, a talking animal-shaped stuffed animal will be described as an example of an effect-output toy. The secondary toy body 102 is a ribbon that can be attached and detached to the main toy body 101. The effect-output toy 100 of this embodiment outputs effects by attaching (also referred to as "connecting") the secondary toy body 102 to the main toy body 101, and a variety of effect outputs can be produced depending on the type of secondary toy body 102 and the number of times it is attached.
[0013] The secondary toy bodies 102 can be attached to the main toy body 101 by fitting them into connecting parts provided on the main toy body 101. Furthermore, multiple types of secondary toy bodies 102 are provided, including a first type and a second type. Furthermore, multiple types of secondary toy bodies are provided within each of the first and second types. This performance output toy 100 can change the performance output depending on the type and number of secondary toy bodies 102 connected to the main toy body 101.
[0014] Therefore, the performance output toy 100 needs to identify the type of secondary toy object 102, but any mechanism can be used for this. For example, a plurality of convex switches may be provided at the connection portion of the main toy object 101, and the type of secondary toy object 102 may be identified depending on where the convex portion is pressed when the secondary toy object 102 is attached. Alternatively, a sensor may be provided on the main toy object 101, and the type of secondary toy object 102 may be identified by reading an identifier (such as a two-dimensional barcode or RFID tag) provided on the secondary toy object 102. Alternatively, a control board may be provided on the secondary toy object 102, and electrically connected to a control unit 200 provided inside the main toy object 101, and the type of secondary toy object 102 may be identified by reading information from the control board of the secondary toy object 102.
[0015] In this embodiment, the effect output is a sound output that assumes that the effect output toy 100 will talk. However, the present invention is not limited to this, and effect output may be achieved by light or vibration in addition to sound output. The effect output toy 100 further includes a control unit 200 therein for controlling the above-mentioned effect output.
[0016] The control unit 200 determines whether or not a predetermined condition is met depending on the number of times the secondary toy object 102 has been connected to the main toy object 101 and the type of secondary toy object 102, and if so, changes the mode and controls the device to refer to a table for more diverse effects. Here, more diverse effects include a larger number of effects and an improved conversation level in the audio output.
[0017] <Control unit configuration> An example of the configuration of a control unit according to this embodiment will be described with reference to Fig. 2. Fig. 2 is a block diagram showing an example of the configuration of a control unit 200.
[0018] The control unit 200 includes a CPU 201, a storage unit 202, a power supply unit 203, a detection unit 204, a group of switches 207, and a speaker 208. The CPU 201 is a central processing unit that controls the entire control unit 200. The CPU 201 executes each process described below by reading and executing programs stored in the storage unit 202. In addition to the programs, the storage unit 202 also stores various data and a group of tables.
[0019] The power supply unit 203 controls the supply of power to the control unit 200 in response to switching of a power switch (not shown). The power supply is constituted by, for example, a battery, and may be a rechargeable battery. Alternatively, a USB connection terminal (not shown) may be provided so that a rechargeable battery can be charged by connecting via USB.
[0020] The detection unit 204 detects that the secondary toy object 102 has been connected to the connection portion of the main toy object 101. As described above, the detection unit 204 may have any detection mechanism depending on the configuration of the secondary toy object 102. The detection unit 204 also identifies the type of the connected secondary toy object 102. For example, as described above, the detection unit 204 may identify the type of secondary toy object 102 based on which of multiple convex switches provided on the connection portion of the main toy object 101 is pressed when the secondary toy object 102 is attached. Alternatively, the detection unit 204 may identify the type of secondary toy object 102 based on identification information read by a sensor from an identifier (such as a two-dimensional barcode) of the connected secondary toy object 102, or identification information obtained via data communication with the connected secondary toy object 102.
[0021] The switch group 207 is a variety of switches provided on the main toy body 101, and includes, for example, a power switch and a button for outputting effects. The button for outputting effects may be provided, for example, at the mouth of the main toy body 101. Pressing the button may cause an effect such as sound output to be produced.
[0022] The speaker 208 is a device that outputs sound as a performance output. The speaker 208 is provided inside the main toy body 101. As a device that outputs performance output, a light emitting unit such as an LED (not shown) or a vibration device such as a vibration may be provided.
[0023] <Performance output table> The effect output tables stored in the memory section 202 of the control unit 200 of the main toy body 101 according to this embodiment will be described with reference to Fig. 3. Fig. 3(a) shows a first table 300 for effect output, and Fig. 3(b) shows a second table 310.
[0024] The first table 300 and the second table 310 each define information relating to a plurality of effect outputs. 301 and 311 indicate the identification numbers of the effects defined in the respective tables. 302 and 312 indicate the audio content to be output. 303 and 313 indicate the management numbers of the audio files to be read from the storage unit 202 and executed when outputting audio. The management numbers may correspond to file names.
[0025] For example, the audio content for identification number "001" in first table 300 is "AAAAAA / BBBBBBB," and the audio files for outputting this audio content are "PR001" and "PR020." Therefore, when CPU 201 performs a performance output for identification number 001, it reads audio files "PR001" and "PR020" from storage unit 202 and outputs audio through speaker 208 according to each file. Note that although the audio content is simplified using alphabets such as "AAAAAA," in reality, each represents a different conversational phrase. Note that, although two audio files are defined for identification number "001," this is not a limitation, and the number of audio files may be one audio file or three or more audio files.
[0026] The toy 100 according to this embodiment has at least a first mode and a second mode as multiple performance output modes. The second mode is a mode in which audio output is performed at a higher conversation level than the first mode. To express the differences between the modes, different performances are defined in the first table 300 and the second table 310. According to this embodiment, the first table 300 is referenced in the first mode, and the second table 310 is used in the second mode, which achieves a higher conversation level. Therefore, the second table 310 defines information for performing more diverse performance outputs than the first table 300. For example, the number of performances is greater than the number of performances defined in the first table 300. The audio content 312 defined in the second table 310 defines phrases and the like at a higher conversation level than the audio content 302 defined in the first table 300.
[0027] As described above, the effect output toy 100 according to this embodiment switches modes and switches the effect output table to be referenced depending on whether or not a predetermined condition is satisfied, thereby realizing effects with different conversation levels. Also, while the sub-toy body 102 is attached to the main toy body 101, the effect output toy 100 according to this embodiment sequentially outputs audio outputs defined in the table every time a predetermined time (a first timer, which will be described later) elapses.
[0028] <Performance output control> The processing procedure for effect output control according to this embodiment will be described with reference to Fig. 4. The processing described below is realized, for example, by the CPU 201 reading and executing data and programs stored in the storage unit 202. The number following S indicates the step number in this flowchart.
[0029] In S101, the CPU 201 determines whether the power switch of the effect output toy 100 has been turned on and the toy has been started up. When the toy has been started up, the process proceeds to S102. In S102, the CPU 201 outputs an effect at the time of start-up, for example, outputs sound via the speaker 208. Note that the effects at the time of start-up and the like are stored in the memory unit 202 separately from the first table 300 and the second table 310.
[0030] Next, in S103, the CPU 201 starts Timer A. Timer A corresponds to the second timer and is a timer for counting the predetermined time for transitioning to a sleep state. In detail, the effect output toy 100 transitions to a sleep state if no operation is received during the predetermined time. These operations include attaching or detaching the secondary toy body 102 and operating a button (not shown). When any of these operations is received, Timer A is reset and timing begins again. Furthermore, in the sleep state, the effect output that is performed every time a predetermined time elapses when the secondary toy body is attached is not performed.
[0031] Next, in S104, the CPU 201 determines using the detection unit 204 whether the secondary toy object 102 has been attached (connected) to the main toy body 101. If it has been attached, the process proceeds to S105, and if not, the process proceeds to S110. In S105, the CPU 201 executes processing for when the secondary toy object 102 has been attached, and then proceeds to S106. Detailed processing procedures will be described later using FIG. 5. In S110, the CPU 201 determines using the detection unit 204 whether the secondary toy object 102 has been removed from the main toy body 101. If it has been removed, the process proceeds to S111, and if not, the process proceeds to S106. In S111, the CPU 201 executes processing for when the secondary toy object 102 has been removed, and then proceeds to S106.
[0032] In S106, the CPU 201 determines whether or not timer A has expired. If it has expired, the process proceeds to S107; if not, the process returns to S104. In S107, the CPU 201 determines that power is being supplied but that no operation has been received for a predetermined time, and transitions to a sleep state. Next, in S108, the CPU 201 determines whether or not the power switch has been turned off. If it has been turned off, the process proceeds to S109; if not, the process returns to S104.
[0033] In S109, the CPU 201 resets a counter that counts the number of times the secondary toy object 102 is attached and a mode flag (described later), turns off the power, and terminates the processing of this flowchart. In this embodiment, the counter and other parameters are reset when the power is turned off. However, a momentary power interruption may occur, such as when the effect-outputting toy 100 is accidentally dropped during play. In such a case, even if the mode conditions are met by repeatedly attaching and detaching the secondary toy object 102, these operations may be wasted. Therefore, to prevent such a reset process due to an unintended power-off by the player, it is desirable that the reset process of S109 be performed during the termination process after the power switch is turned off or when the toy is started up. Note that the present invention is not intended to be limited to a configuration in which such a reset process is performed. For example, depending on the toy's specifications, the reset process may not be performed even when the power is turned off. Furthermore, if the effect-outputting toy 100 incorporates a clock, the time may be stored when the power is turned off, and the power-off period may be calculated when the power is turned on again. If the power has not been turned on for a predetermined period, the reset process may be performed.
[0034] <Procedures when wearing the secondary toy body> The detailed processing procedure (S105) performed while the sub-toy object according to this embodiment is attached will be described with reference to Fig. 5. The processing described below is realized, for example, by the CPU 201 reading and executing data and programs stored in the storage unit 202.
[0035] In S201, the CPU 201 identifies the type of the attached sub-toy object 102. As described above, the type is identified by the pressed positions of the multiple convex switches, reading of an identifier by a sensor, or acquisition of identification information by data communication. Next, in S202, the CPU 201 refers to the mode flag stored in the memory unit 202.
[0036] Here, the mode flag is a flag indicating whether the mode conditions described below have been met, and is a flag indicating the current effect output mode. According to this embodiment, the effect output toy 100 has at least a first mode and a second mode as effect output modes. The flag indicates the first mode by default when the effect output toy 100 is started up (powered on), and is set to indicate the second mode when predetermined conditions are met. The setting of the mode flag can be updated during the processing of the flowchart in Figure 7 described below, which is performed each time the sub-toy body 102 is attached. Details will be described later.
[0037] Next, in S203, the CPU 201 reads information about the effect output from the corresponding table according to the current mode, and outputs sound through the speaker 208. The information about the effect output to be read may be read sequentially from the table. In this case, it is assumed that when the secondary toy object 102 is attached or detached or when the secondary toy object 102 returns from sleep mode, an effect output may already be being performed from that table. In such a case, information about which effect output has been performed from that table is stored in the memory unit 202, and the CPU 201 reads and executes information about the next effect in accordance with that information. Also, the identification number of the information about the effect output on the table may be associated in advance with the identification information acquired from the secondary toy object 102, and information about the effect output bearing the identification number corresponding to the identification information acquired from the attached secondary toy object 102 may be read.
[0038] When sound is output, the CPU 201 resets timer A in S204, assuming that the secondary toy body 102 has been attached, and then starts timer B in S205. Here, timer A is reset in response to the operation of attaching the secondary toy body 102 to the main toy body 101. In other words, since a predetermined operation has been performed, the timer that measures the timing of transition to the sleep state is reset and starts measuring again. Timer B measures a predetermined time in order to execute a performance output at predetermined intervals (periodically) according to the current mode.
[0039] Next, in S206, the CPU 201 executes a process for determining the effect output mode. Detailed processing procedures will be described later with reference to FIG. 7. In S207, the CPU 201 determines whether the conditions for mode transition have been met. If the conditions for mode transition have not been met, the process proceeds to S208; if the conditions for mode transition have been met, the process proceeds to S209. As described above, the effect output toy 100 is in the first mode after startup, and transitions to the second mode by meeting the conditions for mode transition. The second mode is a mode in which audio output is performed at a higher conversation level than in the first mode. The conditions for mode transition will be described later with reference to FIG. 7. In S208, the CPU 201 sets the mode flag for the effect output mode to the first mode and proceeds to S210. On the other hand, in S209, the CPU 201 sets the mode flag to the second mode and proceeds to S210.
[0040] In S210, the CPU 201 determines whether the attached secondary toy object 102 has been detached from the main toy object 101. If it has been detached, the processing of this flowchart ends; if not, the processing proceeds to S211. In S211, the CPU 201 determines whether timer A has expired. If timer A has expired, the processing of this flowchart ends; if not, the processing proceeds to S212. In S212, the CPU 201 determines whether timer B has expired. If it has not expired, the processing returns to S210; if it has expired, the processing proceeds to S213. In S213, the CPU 201 sequentially reads information related to performance output from the corresponding table, sequentially outputs sounds via the speaker 208, starts timer B again, and returns the processing to S210.
[0041] <Procedure for handling when secondary toy body is not attached> The detailed processing procedure (S111) performed while the secondary toy object according to this embodiment is being removed will be described with reference to Fig. 6. The processing described below is realized, for example, by the CPU 201 reading and executing data and programs stored in the storage unit 202.
[0042] In S301, the CPU 201 refers to the mode flag stored in the memory unit 202. Then, in S302, the CPU 201 sequentially reads information relating to the performance output from the corresponding table according to the current mode, and outputs sound via the speaker 208. After outputting the sound, in S303 the CPU 201 resets timer A, determining that the sub-toy object 102 has been removed, and then starts timer B in S304.
[0043] Next, in S305, the CPU 201 determines whether a new secondary toy object 102 has been attached to the main toy object 101. If so, the processing of this flowchart ends; if not, the processing proceeds to S306. In S306, the CPU 201 determines whether timer A has expired. If timer A has expired, the processing of this flowchart ends; if not, the processing proceeds to S307. In S307, the CPU 201 determines whether timer B has expired. If timer B has not expired, the processing returns to S305; if timer B has expired, the processing proceeds to S308. In S308, the CPU 201 sequentially reads information related to performance output from the corresponding table, sequentially outputs sounds via the speaker 208, starts timer B again, and returns the processing to S305.
[0044] <Mode discrimination process> The detailed processing procedure of the mode determination process (S206) according to this embodiment will be described with reference to Fig. 7. The processing described below is realized, for example, by the CPU 201 reading and executing data and programs stored in the storage unit 202. Note that the CPU 201 that executes the processing of this flowchart is an example of a determination means.
[0045] In this embodiment, for example, a process is executed to determine whether predetermined conditions regarding the connection of secondary toy objects are satisfied. Here, the predetermined conditions include at least a first condition and a second condition. If one of these conditions is satisfied, it is determined that the predetermined conditions are satisfied. The first condition is that the number of times the secondary toy object 102 has been attached to the main toy object 101 reaches a predetermined number. The second condition is that the connection of a predetermined number of secondary toy objects (e.g., all types) of secondary toy objects of a predetermined type, in this case, multiple types of secondary toy objects of a second type, has been detected. Furthermore, according to this embodiment, when it is determined that the predetermined conditions are satisfied, the performance output mode is shifted from the first mode to a second mode, which provides a more diverse range of performances. In this flowchart, a process is executed to determine whether such predetermined conditions are satisfied.
[0046] In S401, the CPU 201 determines whether the attached sub-toy object 102 is a first type of sub-toy object. If it is a first type of sub-toy object, the process proceeds to S402; if not, the process determines that it is a second type of sub-toy object and proceeds to S404. In S402, the CPU 201 adds 1 (an example of a first value) to the counter stored in the storage unit 202 and proceeds to S403. On the other hand, in S404, the CPU 201 adds 3 (an example of a second value) to the counter and proceeds to S405.
[0047] Thus, according to this embodiment, the counter increment changes depending on the type of secondary toy object attached. This allows the priority to be changed among multiple secondary toy objects, improving the toy's entertainment value. Furthermore, the performance output toy 100 according to this embodiment resets the counter when the power is turned off. Therefore, when restarting, it is necessary to repeatedly attach and detach secondary toy objects in order to make the counter reach the predetermined value again. In this case, attaching a secondary toy object of the second type has the advantage of efficiently making the counter reach the predetermined value and easily switching modes.
[0048] It is also possible to prevent repeated attachment and detachment operations solely for the purpose of incrementing the counter. In the effect output toy 100 according to this embodiment, if the secondary toy object 102 is repeatedly attached and detached a predetermined number of times in the first mode, the toy can transition to the second mode, which allows for more diverse effects. Therefore, by repeatedly attaching and detaching the secondary toy object 102 in order to transition to the second mode, it is possible to transition to the second mode without playing in the first mode. However, if a certain amount of play in the first mode is necessary, it is desirable to prevent such repeated operations. In this case, the count may be started after a predetermined time has elapsed since the secondary toy object 102 was attached to the main toy object 101. Alternatively, if the secondary toy object 102 is attached to the main toy object 101 and then detached from the main toy object 101 before the predetermined time has elapsed, the secondary toy object 102 may be attached and the count value may be restored.
[0049] In S405, the CPU 201 determines whether the second condition is satisfied. The second condition is that a predetermined number or more of the second type of sub-toy objects are connected. For example, if there are five types of the second type of sub-toy objects, the condition is that all five types of the second type of sub-toy objects are connected. Of course, it is not necessary for all five types to be connected. If the second condition is satisfied, the process proceeds to S406, and if not, the process proceeds to S403.
[0050] In S403, the CPU 201 determines whether the first condition is met. The first condition is that a counter that counts the number of times the secondary toy body 102 is attached to the main toy body 101 has reached a predetermined number (threshold value). If the first condition is met, the process proceeds to S406; if not, the process of this flowchart ends.
[0051] In S406, the CPU 201 determines that at least one of the first condition and the second condition is satisfied, sets that the condition for transitioning from the first mode to the second mode has been met, and ends the processing of this flowchart. Specifically, as this setting, the CPU 201 sets a flag stored in the storage unit 202, for example, to indicate that the mode condition has been met. Therefore, in S203 above, the CPU 201 references the value of the flag and determines whether the mode condition has been met.
[0052] As described above, the effect output toy 100 of this embodiment includes a main toy body 101 and multiple types of secondary toy bodies 102 connectable to the main toy body. The main toy body stores a first table and a second table in which information related to effect output is defined, and detects when a secondary toy body is connected to the main toy body. The main toy body also selects the first mode as the effect output mode if a predetermined condition related to the connection of the secondary toy bodies is not satisfied, and selects the second mode if the predetermined condition is satisfied. The main toy body also outputs an effect using the first table when the first mode is selected, and outputs an effect using the second table when the second mode is selected. According to this embodiment, the effect output mode is selected depending on whether a predetermined condition related to the connection of the secondary toy bodies is satisfied, and tables defining information related to effect output are switched and referenced depending on the selected mode, thereby realizing a variety of effect outputs. As such, this embodiment provides a novel mechanism for realizing a variety of effect outputs in an effect output toy.
[0053] The present invention is not limited to the above-described embodiments, and various modifications and variations are possible within the scope of the invention. For example, the shape of the performance output toy is not particularly limited, and may include various shapes such as people, animals, robots, insects, dinosaurs, etc.
[0054] <Summary of the embodiment> The above embodiment discloses at least the following performance output toy and main toy body. (1) A performance output toy, A main toy body; a plurality of types of secondary toy bodies connectable to the main toy body; Equipped with The main toy body is a storage means for storing a first table and a second table in which information relating to performance output is defined; a detection means for detecting when the secondary toy body is connected to the primary toy body; a determining means for determining a first mode as a mode related to performance output when a predetermined condition related to the connection of the sub-toy body is not satisfied, and for determining a second mode when the predetermined condition is satisfied; an effect output means for outputting an effect using the first table when the first mode is determined, and for outputting an effect using the second table when the second mode is determined; A performance output toy comprising: (2) The performance output toy described in (1), wherein the predetermined condition includes a first condition that a counter that counts the number of times the secondary toy body is connected to the main toy body reaches a predetermined number. (3) The plurality of types of secondary toy objects include at least a first type of secondary toy object and a second type of secondary toy object, The main toy body is Identification means for identifying the type of the connected sub-toy object; counting means for adding a first value to the counter if the type of the secondary toy object is a first type, and for adding a second value greater than the first value to the counter if the type of the secondary toy object is a second type; The effect output toy according to (2) further comprises: (4) the second type includes a plurality of types, the predetermined condition further includes a second condition that is satisfied when a connection of a predetermined number or more types of sub-toy objects among the plurality of types of the second type is detected; The effect output toy according to (3), wherein the determining means determines the second mode when at least one of the first condition and the second condition is satisfied. (5) The performance output toy according to (4), wherein the predetermined number of types or more is all types. (6) The main toy body is Power supply and resetting means for resetting the counter when the power supply is turned off; The effect output toy according to any one of (2) to (5), further comprising: (7) a first timer that starts timing when the secondary toy body is connected to the primary toy body; A performance output toy described in any one of (1) to (6), wherein the performance output means sequentially outputs the performance defined in the first table or the second table each time the first timer expires. (8) a second timer for measuring a time during which no operation is accepted for the effect output toy; The effect output toy according to (7), wherein when the second timer expires, the effect output means transitions to a sleep state in which no effect output is performed. (9) The second mode is a mode that performs more diverse performance output than the first mode, The effect output toy according to any one of (1) to (8), wherein the second table defines more diverse effect outputs than the first table. (10) the effect output means outputs the effect by audio output, The effect output toy according to (9), wherein the second mode outputs voice at a higher conversation level than the first mode. (11) The performance output toy according to (3), wherein the counting means counts after a predetermined time has elapsed since the secondary toy body was connected to the main toy body. (12) A main toy body to which a plurality of types of sub-toy bodies can be attached and detached, a storage means for storing a first table and a second table in which information relating to performance output is defined; a detection means for detecting when the secondary toy body is connected to the primary toy body; a determining means for determining a first mode as a mode related to performance output when a predetermined condition related to the connection of the sub-toy body is not satisfied, and for determining a second mode when the predetermined condition is satisfied; an effect output means for outputting an effect using the first table when the first mode is determined, and for outputting an effect using the second table when the second mode is determined; A main toy body comprising: [Explanation of symbols]
[0055] 100: performance output toy, 101: main toy body, 102: sub toy body, 200: control unit, 201: CPU, 202: memory unit, 203: power supply unit, 204: detection unit, 207: switch group, 208: speaker
Claims
1. A performance output toy, A main toy body; a plurality of types of secondary toy bodies connectable to the main toy body; Equipped with The main toy body is a storage means for storing a first table and a second table in which information relating to performance outputs is defined; a detection means for detecting when the secondary toy body is connected to the primary toy body; a determining means for determining a first mode as a mode related to performance output when a predetermined condition related to the connection of the sub-toy body is not satisfied, and for determining a second mode when the predetermined condition is satisfied; an effect output means for outputting an effect using the first table when the first mode is determined, and for outputting an effect using the second table when the second mode is determined; Equipped with the predetermined condition includes a first condition that a counter that counts the number of times the secondary toy body is connected to the main toy body reaches a predetermined number; A performance output toy that changes the increment of the counter depending on the type of the secondary toy object connected.
2. The plurality of types of secondary toy objects include at least a first type of secondary toy object and a second type of secondary toy object, The main toy body is Identification means for identifying the type of the connected sub-toy object; counting means for adding a first value to the counter if the type of the secondary toy object is a first type, and for adding a second value greater than the first value to the counter if the type of the secondary toy object is a second type; The effect output toy according to claim 1 , further comprising:
3. the second type includes a plurality of types, the predetermined condition further includes a second condition that is satisfied when a connection of a predetermined number or more types of sub-toy objects among the plurality of types of the second type is detected; The effect output toy according to claim 2 , wherein the determining means determines the second mode when at least one of the first condition and the second condition is satisfied.
4. The effect output toy according to claim 3, wherein the predetermined number of types or more is all types.
5. The main toy body is Power supply and resetting means for resetting the counter when the power supply is turned off; The effect output toy according to claim 3 , further comprising:
6. a first timer that starts timing when the secondary toy body is connected to the primary toy body; The effect output toy according to claim 1 , wherein the effect output means sequentially outputs the effects defined in the first table or the second table each time the first timer expires.
7. a second timer for measuring a time during which no operation is accepted for the effect output toy; The effect output toy according to claim 6, wherein when the second timer expires, the effect output means transitions to a sleep state in which no effect output is performed.
8. The second mode is a mode that performs more diverse performance outputs than the first mode, The toy according to claim 6 , wherein the second table defines more diverse performance outputs than the first table.
9. the effect output means outputs the effect by audio output, The effect output toy according to claim 8 , wherein the second mode outputs voices at a higher conversation level than the first mode.
10. 3. The effect output toy according to claim 2, wherein said counting means starts counting after a predetermined time has elapsed since said secondary toy body was connected to said primary toy body.
11. A main toy body to which a plurality of types of sub-toy bodies can be attached and detached, a storage means for storing a first table and a second table in which information relating to performance outputs is defined; a detection means for detecting when the secondary toy body is connected to the primary toy body; a determining means for determining a first mode as a mode related to performance output when a predetermined condition related to the connection of the sub-toy body is not satisfied, and for determining a second mode when the predetermined condition is satisfied; an effect output means for outputting an effect using the first table when the first mode is determined, and for outputting an effect using the second table when the second mode is determined; Equipped with the predetermined condition includes a first condition that a counter that counts the number of times the secondary toy body is connected to the main toy body reaches a predetermined number; A main toy body that changes the increment of the counter depending on the type of the secondary toy body to which it is connected.
Citation Information
Patent Citations
Sound recording and reproducing toy for small bird
JP2000140446A
Simulated play toy
JP2001054685A
Speech recognition device, conversation device, and robot toy
JP2004301942A
Conversation toy
JP2005287562A
Performance output toy
JP2015039558A