Information processing system, information processing device, and program

The information processing system allows users to manage content possession settings across different platforms, addressing the challenge of platform-specific gameplay by enabling users to choose how to receive and use content, thus enhancing convenience.

JP7810227B1Active Publication Date: 2026-02-03SEGA CORP
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Patent Information

Application Number
JP2024163191
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2024-09-19
Publication Date
2026-02-03
Estimated Expiration
2044-09-19

AI Technical Summary

Technical Problem

Users playing the same game title on different platforms cannot seamlessly continue their gameplay or share content across platforms, leading to inconvenience due to platform-specific game environments.

Method used

An information processing system with first and second servers managing games on different platforms, allowing users to select whether to receive and possess content on one platform as is or as content usable on another platform, through possession or non-possession settings.

Benefits of technology

Enhances user convenience by enabling users to decide which platform to receive content on based on their game situation, facilitating seamless gameplay across platforms.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To improve convenience for multiple users who play the same game title provided on different platforms. [Solution] The information processing system of the present invention has a first server that manages a first game of the same title that is provided to a first user on a first platform, and a second server that manages a second game of the same title that is provided to a second user on a second platform. The first server distributes first content that can be used in the first game, and based on the operation of multiple users who are both first and second users, sets the first content as possessed or not possessed, and if the first content is possessed, the distributed first content is saved as first content owned by the multiple users, and if the first content is not possessed, the second server is set to save the distributed first content as second content owned by the multiple users.
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Description

[Technical Field]

[0001] The present invention relates to an information processing system, an information processing device, and a program. [Background technology]

[0002] BACKGROUND ART Information processing systems configured to enable users to play games provided on a plurality of platforms are known (for example, Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2019-150645 Summary of the Invention [Problem to be solved by the invention]

[0004] The same game title may be offered on different platforms. Generally, even if the game title is the same, if it is offered on different platforms, it must be played as an independent game on each platform.

[0005] For example, if a game with the same title is offered on one platform (e.g., a PC game platform) and also on another platform (e.g., a mobile game platform), a user who only plays the game with the same title offered on one platform cannot continue playing that game on the other platform, and another user who only plays the game with the same title offered on the other platform cannot continue playing that game on the one platform. Furthermore, multiple users who play not only the game with the same title offered on one platform but also the game with the same title offered on the other platforms will play each game independently on each platform.

[0006] In such a multi-user environment, if content (e.g., an item) is distributed on one platform, it must be received and possessed on one platform, and if content is distributed on another platform, it must be received and possessed on the other platform.

[0007] However, depending on the game situation on the other platform, even if content is distributed on one platform, there may be cases where users want to receive the content on the other platform as content distributed on the other platform. Even in such cases, multiple users cannot receive the content as distributed on the other platform, so they must receive it directly on the one platform and use it in the game. This can cause inconvenience to multiple users.

[0008] The present invention was made in consideration of these circumstances, and its purpose is to increase convenience for multiple users who each play games of the same title that are provided on different platforms. [Means for solving the problem]

[0009] The main invention of the present invention to solve the above problems is: An information processing system configured to allow users to play games of the same title provided on different platforms, a first server that manages a first game of the same title played by a first user on a first platform, and a second server that manages a second game of the same title played by a second user on a second platform; The first server a first server distribution unit that distributes first content that can be used in the first game to a first user; a first server setting unit that, when a first content is distributed based on an operation of multiple users who are both a first user and a second user, performs a first content possession setting to possess the first content, or a first content non-possession setting to not possess the first content but possess it as a second content that can be used in a second game; a first server storage unit that stores the distributed first content as a first content possessed by multiple users if the first content possession setting is enabled, and stores the distributed first content as a second content possessed by multiple users if the first content non-possession setting is enabled, without storing the first content as a first content possessed by multiple users; It is an information processing system equipped with the above. Other features of the present invention will become apparent from the description of this specification and the accompanying drawings. [Brief explanation of the drawings]

[0010] [Figure 1] 1 is a schematic diagram showing the configuration of an information processing system 1 according to the present embodiment. [Figure 2] 1 is a configuration diagram showing an example of an information processing system 1 according to the present embodiment. [Figure 3] FIG. 2 is a hardware configuration diagram illustrating an example of a computer 50 according to the present embodiment. [Figure 4] FIG. 2 is a functional block diagram showing an example of a first server 10A according to the present embodiment. [Figure 5] FIG. 3 is a diagram illustrating an example of character information according to the present embodiment. [Figure 6] FIG. 2 is a diagram illustrating an example of item information according to the present embodiment. [Figure 7] FIG. 2 is a diagram illustrating an example of event game information according to the present embodiment. [Figure 8] FIG. 3 is a diagram illustrating an example of lottery game information according to the present embodiment. [Figure 9] FIG. 2 is a diagram illustrating an example of schedule information according to the present embodiment. [Figure 10]FIG. 2 is a diagram illustrating an example of first user information according to the present embodiment. [Figure 11] FIG. 4 is a diagram illustrating an example of possessed character information according to the present embodiment. [Figure 12] FIG. 2 is a diagram illustrating an example of possessed item information according to the present embodiment. [Figure 13] FIG. 10 is a diagram illustrating an example of multi-user information according to the present embodiment. [Figure 14] FIG. 2 is a functional block diagram showing an example of a second server 10B according to the present embodiment. [Figure 15] FIG. 2 is a functional block diagram illustrating an example of a client terminal 20 according to the present embodiment. [Figure 16] 10 is a flowchart showing an example of an operation related to content recipient setting performed in the first game on the first platform P1. [Figure 17] FIG. 5 is a diagram showing an example of the configuration of a reserve box screen 500 in this embodiment. [Figure 18] 10 is a flowchart showing an example of an operation related to distribution of a first content in a first game on a first platform P1. DETAILED DESCRIPTION OF THE INVENTION

[0011] At least the following matters will become clear from the description of this specification and the accompanying drawings. That is, an information processing system configured so that users can each play a game of the same title provided on different platforms, a first server that manages a first game of the same title played by a first user on a first platform, and a second server that manages a second game of the same title played by a second user on a second platform; The first server a first server distribution unit that distributes first content that can be used in the first game to a first user; a first server setting unit that, when a first content is distributed based on an operation of multiple users who are both a first user and a second user, performs a first content possession setting to possess the first content, or a first content non-possession setting to not possess the first content but possess it as a second content that can be used in a second game; a first server storage unit that stores the distributed first content as a first content possessed by multiple users if the first content possession setting is enabled, and stores the distributed first content as a second content possessed by multiple users if the first content non-possession setting is enabled, without storing the first content as a first content possessed by multiple users; It is an information processing system equipped with the above. According to such an information processing system, multiple users who play a game of the same title provided on a first platform and a second platform can select, depending on the game status on the first or second platform, whether to receive and keep the distributed first content on the first platform as is, or to receive and keep the second content on the second platform. In this way, multiple users can decide by their own operations which platform will receive the distributed content, thereby improving convenience.

[0012] Moreover, in such an information processing system, The second server a second server distribution unit that distributes second content that can be used in the second game to a second user; a second server setting unit that, when a second content is distributed based on an operation by multiple users, performs a second content possession setting to possess the second content, or a second content non-possession setting to possess the second content as a first content instead of not possessing the second content; a second server storage unit that stores the distributed second content as second content possessed by multiple users if the second content possession setting is enabled, and stores the distributed second content as first content possessed by multiple users if the second content non-possession setting is enabled, without storing the second content as second content possessed by multiple users; The above configuration may also be adopted. According to such an information processing system, multiple users who play a game of the same title provided on a first platform and a second platform can select, depending on the game situation on the first or second platform, whether to receive and keep the distributed second content on the second platform as is, or to receive and keep the first content on the first platform. In this way, multiple users can decide by their own operation which platform will receive the distributed content, thereby improving convenience.

[0013] Moreover, in such an information processing system, When neither the first content possession setting nor the first content non-possession setting has been set, the first server storage unit may suspend storage of the first content to be distributed, and then, in response to an operation by multiple users, store the suspended first content as first content possessed by the multiple users, or may set the second server to store the suspended first content as second content possessed by the multiple users without storing it as first content possessed by the multiple users. According to this information processing system, even if neither a setting for receiving and holding the distributed first content on the first platform as is nor a setting for receiving and holding the distributed first content on the second platform as second content is made, the storage of the distributed first content is put on hold. Therefore, after the hold, multiple users can select whether to receive and hold the distributed first content on the first platform as is, or to receive and hold the distributed first content on the second platform as second content, depending on the game situation on the first or second platform.

[0014] Moreover, in such an information processing system, When neither the second content possession setting nor the second content non-possession setting has been set, the second server storage unit may suspend storage of the second content to be distributed, and then, in accordance with an operation by multiple users, store the suspended second content as second content possessed by the multiple users, or may be set so that the first server can store the suspended second content as first content possessed by the multiple users without storing it as second content possessed by the multiple users. According to this information processing system, even if neither a setting for receiving and holding the distributed second content on the second platform as is nor a setting for receiving and holding the distributed second content on the first platform as the first content is made, the storage of the distributed second content is put on hold. Therefore, after the hold, multiple users can select whether to receive and hold the distributed second content on the second platform as is, or to receive and hold the distributed second content on the first platform as the first content, depending on the game situation on the first or second platform.

[0015] Moreover, in such an information processing system, The first content includes a paid first item that can be acquired by purchasing it for a fee, and a free first item that can be acquired and acquired for free without purchasing it, The second content includes paid second items that can be acquired by purchasing them for a fee, and free second items that can be acquired and acquired for free without purchasing them. the first server distribution unit distributes the free first item of the paid first item and the free first item to the first user; the first server setting unit, when a free first item is distributed based on an operation by multiple users, performs a first content possession setting for possessing the free first item, or a first content non-possession setting for possessing a free second item usable in a second game instead of not possessing the free first item; The first server storage unit may be configured so that, if the first content possession setting is selected, the distributed free first item is stored as a free first item possessed by multiple users, and, if the first content non-possession setting is selected, the distributed free first item is not stored as a free first item possessed by multiple users, but is stored by the second server as a free second item possessed by multiple users. According to this information processing system, multiple users who play the same game title provided on the first platform and the second platform can choose whether to receive the distributed free first item directly on the first platform to increase the number of items they own, or to receive it as a free second item on the second platform to increase the number of items they own, depending on the game situation on the first or second platform. In this way, multiple users can decide by their own operation which platform will receive the distributed free item, thereby improving convenience.

[0016] Moreover, in such an information processing system, The first content includes a paid first item that can be acquired by purchasing it for a fee, and a free first item that can be acquired and acquired for free without purchasing it, The second content includes paid second items that can be acquired by purchasing them for a fee, and free second items that can be acquired and acquired for free without purchasing them. the second server distribution unit distributes the free second item out of the paid second item and the free second item to the second user; when a free second item is distributed based on an operation by multiple users, the second server distribution unit performs a second content possession setting for possessing the free second item, or a second content non-possession setting for possessing a free first item usable in the first game instead of not possessing the free second item; The second server storage unit may be configured so that, if the second content possession setting is selected, the free second item to be distributed is stored as a free second item possessed by multiple users, and, if the second content non-possession setting is selected, the free second item to be distributed is not stored as a free second item possessed by multiple users, but is stored by the first server as a free first item possessed by multiple users. According to this information processing system, multiple users who play the same game title provided on the first platform and the second platform can choose, depending on the game situation on the first or second platform, whether to receive the distributed free second items directly on the second platform to increase the number of items they own, or to receive them as free first items on the first platform to increase the number of items they own. In this way, multiple users can decide, by their own operation, which platform will receive the distributed free items, thereby improving convenience.

[0017] Also, an information processing device configured to allow users to play games of the same title provided on different platforms, a first server that manages a first game of the same title played by a first user on a first platform, and a second server that manages a second game of the same title played by a second user on a second platform; The first server a first server distribution unit that distributes first content that can be used in the first game to a first user; a first server setting unit that, when a first content is distributed based on an operation of multiple users who are both a first user and a second user, performs a first content possession setting to possess the first content, or a first content non-possession setting to not possess the first content but possess it as a second content that can be used in a second game; a first server storage unit that stores the distributed first content as a first content possessed by multiple users if the first content possession setting is enabled, and stores the distributed first content as a second content possessed by multiple users if the first content non-possession setting is enabled, without storing the first content as a first content possessed by multiple users; The information processing device is provided with: Such an information processing device can improve convenience for multiple users who each play a game of the same title provided on different platforms.

[0018] Also, an information processing device configured to allow users to play games of the same title provided on different platforms, A program to be executed on an information processing device having a first server that manages a first game of the same title played by a first user on a first platform, and a second server that manages a second game of the same title played by a second user on a second platform, The first server, a first server distribution means for distributing first content usable in a first game to a first user; a first server setting means for performing a first content possession setting for possessing the first content when the first content is distributed based on an operation of multiple users who are both a first user and a second user, or a first content non-possession setting for not possessing the first content but possessing it as a second content usable in a second game; a first server storage means for setting the second server to store the distributed first content as a first content possessed by multiple users if the first content possession setting is enabled, and to store the distributed first content as a second content possessed by multiple users if the first content non-possession setting is enabled, without storing the first content as a first content possessed by multiple users; This is a program that functions as a Such a program can improve convenience for multiple users who each play the same game title provided on different platforms.

[0019] === Implementation form === The following describes in detail an information processing system, an information processing device, a program, and an information processing method according to embodiments of the present invention. The present invention can be widely applied to information processing systems, information processing devices, programs, information processing methods, etc. that are configured to enable the play of games of the same title provided on different platforms. The term "platform" refers to the mechanism or infrastructure environment for operating game-related services and systems provided to users.

[0020] <System configuration> Fig. 1 is a schematic diagram showing the configuration of an information processing system 1 according to this embodiment. As shown in Fig. 1, the information processing system 1 according to this embodiment is configured to enable play of games provided on each of multiple platforms P, and includes a game system constructed for each platform.

[0021] In this embodiment, a game of the same title is provided so that it can be played on different platforms. Since the environment in which the game system operates differs for each platform, even if the game has the same title, if the platform is different, the user must play the game as an independent game on each platform.

[0022] In the following, a specific example will be given in which, of the multiple platforms P, a first platform P1 and a second platform P2 each provide a game with the same title.

[0023] A game with the same title provided on the first platform P1 will be referred to as a "first game," and a game with the same title provided on the second platform P2 will be referred to as a "second game."

[0024] For example, the first platform P1 is assumed to be a platform for PC games, and the second platform P2 is assumed to be a platform for mobile games, in which case the first game is assumed to be a PC game and the second game is assumed to be a mobile game.

[0025] The first game in this embodiment includes an event game (for example, a fighting game) and a lottery game, and the second game in this embodiment also includes an event game (for example, a fighting game) and a lottery game.

[0026] Furthermore, since the first and second games have the same title, it is assumed that the world view within the event game, the characters that appear within the event game, and the items and characters that can be acquired and used in the event game and lottery game will be the same.

[0027] A user who plays a first game provided on the first platform P1 shall be called a "first user," a user who plays a second game provided on the second platform P2 shall be called a "second user," and a user who is both a "first user" and a "second user" shall be called a "multi-user."

[0028] A first user who plays only a first game provided on the first platform P1 cannot continue playing the first game on a second game on the second platform P2, and a second user who plays only a second game provided on the second platform P2 cannot continue playing the second game on the first platform P1. Multiple users can play the first game provided on the first platform P1 independently of the second game, and can also play the second game on the second platform P2 independently of the first game.

[0029] Fig. 2 is a configuration diagram showing an example of an information processing system 1 according to this embodiment. As shown in Fig. 2, the information processing system 1 according to this embodiment has a first game system 1A for operating a first game provided on a first platform P1, and a second game system 1B for operating a second game provided on a second platform P2, and a server device 10 and client terminals 20 are connected via a network N.

[0030] The server device 10 has a first server 10A that manages a first game that can be played on a first platform P1, and a second server 10B that manages a second game that can be played on a second platform P2.

[0031] The client terminals 20 include a first client terminal 20A used by a first user who plays a first game on a first platform P1, and a second client terminal 20B used by a second user who plays a second game on a second platform P2.

[0032] When multiple users play a first game on a first platform P1, they use a first client terminal 20A to perform game operations, and when multiple users play a second game on a second platform P2, they use a second client terminal 20B to perform game operations.

[0033] As shown in FIG. 2, the first game system 1A includes a first server 10A and one or more first client terminals 20A, and the first server 10A and the first client terminal 20A are connected via a network N.

[0034] The first server 10A manages and controls the first game played by the first user on the first client terminal 20A, and performs billing processing within the game. The first client terminal 20A is a terminal device such as a PC operated by the first user. The network N is the Internet or the like, and includes a mobile wireless base station or the like.

[0035] As shown in FIG. 2, the second game system 1B includes a second server 10B and one or more second client terminals 20B, and the second server 10B and the second client terminals 20B are connected via a network N.

[0036] The second server 10B manages and controls the second game played by the second user on the second client terminal 20B, and performs in-game billing processing, etc. The second client terminal 20B is a mobile terminal such as a smartphone operated by the second user. The network N is the Internet, etc., and includes a mobile wireless base station, etc.

[0037] In this embodiment, first content (e.g., items usable in the first game) is distributed periodically or irregularly to a first user playing a first game on a first platform P1. Similarly, second content (e.g., items usable in the second game) is distributed periodically or irregularly to a second user playing a second game on a second platform P2.

[0038] In the case of multiple users, when first content is distributed in a first game on a first platform P1, it must be received and possessed by the first game on the first platform P1. Similarly, when second content is distributed in a second game on a second platform P2, it must be received and possessed by the second game on the second platform P2.

[0039] For example, depending on the multi-user game situation on the second platform P2, even if a first content is distributed in a first game on the first platform P1, it may be desired to receive it on the second platform P2 as a second content distributed in a second game on the second platform P2.

[0040] Even in such a case, multiple users could not receive the second content distributed in the second game on the second platform P2, and had to receive and use it directly in the first game on the first platform P1, which could cause inconvenience to multiple users.

[0041] Therefore, depending on the game situation on the first platform P1 or the second platform P2, multiple users can select whether to receive the content distributed on one platform as is on the other platform or as content for the other platform. This allows multiple users to decide by their own operation which platform will receive the distributed content, thereby improving convenience.

[0042] 2 is merely an example, and there are, of course, various system configuration examples depending on the application and purpose. For example, the server device 10 in FIG. 2 may be configured as a distributed system across multiple computers, or may be configured as a single computer that integrates the multiple computers that were previously distributed across multiple computers.

[0043] <Hardware configuration> Server Device and Client Terminal Fig. 3 is a hardware configuration diagram showing an example of a computer 50 according to this embodiment. The server device 10 and the client terminal 20 according to this embodiment are realized by, for example, a computer 50 having the hardware configuration shown in Fig. 3. The computer 50 is an example of an information processing device.

[0044] 3, the computer 50 includes a CPU 51, a RAM 52, a ROM 53, a communication interface 54, an input device 55, a display device 56, an external interface 57, and an HDD 58, all of which are interconnected by a bus line B. Note that the server device 10 may be configured such that the input device 55 and the display device 56 are connected and used when necessary.

[0045] The CPU 51 is a computing device that reads programs and data from storage devices such as the ROM 53 and HDD 58 onto the RAM 52 and executes various processes based on the read programs and data, thereby controlling the entire computer and realizing its functions.

[0046] The RAM 52 is an example of a volatile semiconductor memory (storage device) for temporarily storing programs and data, and is also used as a work area when the CPU 51 executes various processes.

[0047] The ROM 53 is an example of a non-volatile semiconductor memory (storage device) that can retain programs and data even when the power is turned off. The ROM 53 stores programs and data such as BIOS, OS settings, and network settings that are executed when the computer 50 starts up.

[0048] The communication interface 54 is an interface for connecting the computer 50 to the network N. This allows the computer 50 to perform data communication via the communication interface 54.

[0049] The input device 55 is a device used by a game operator (administrator) or a user to input various data, etc. The input device 55 in this embodiment is, for example, an operation device such as a touch panel, operation keys or buttons, a keyboard, or a mouse.

[0050] The display device 56 is a device for displaying various information on a screen for a game operator (administrator) or users. The display device 56 in this embodiment is, for example, a liquid crystal or organic EL display.

[0051] The external interface 57 is an interface for connecting to an external device so as to enable data communication, thereby allowing the computer 50 to read and / or write data from and to a recording medium via the external interface 57. The external device is, for example, a recording medium such as a flexible disk, a CD, a DVD, an SD memory card, or a USB memory.

[0052] The HDD 58 is an example of a non-volatile storage device that stores programs and data. The stored programs and data include an OS, which is the basic software that controls the entire computer, and applications that provide various functions on the OS. In this embodiment, an OS that corresponds to the platform and applications that provide various functions on the OS are stored.

[0053] Instead of the HDD 58, a drive device that uses a flash memory as a storage medium (for example, a solid state drive (SSD)) may be used.

[0054] The server device 10 and the client terminal 20 according to this embodiment can realize various processes, which will be described later, by executing a program on the computer 50 having the hardware configuration described above.

[0055] <Software configuration> Server device 4 is a functional block diagram showing an example of the first server 10A according to this embodiment. The first server 10A according to this embodiment is realized by, for example, the functional blocks shown in FIG.

[0056] The first server 10A according to this embodiment implements a first server control unit 100A, a first server storage unit 120A, and a first server communication unit 140A by executing a program.

[0057] The first server control unit 100A has a function of executing various processes in the first server 10A. The first server control unit 100A in this embodiment includes a first server distribution unit 101A, a first server setting unit 102A, and a first server storage unit 103A.

[0058] The first server distribution unit 101A distributes first content that can be used in the first game. The first server distribution unit 101A according to this embodiment distributes first content (for example, items that can be used in the first game) to the first user on a regular or irregular basis.

[0059] The first server setting unit 102A performs settings related to the reception of first content that is distributed periodically or irregularly. When first content is distributed based on operations by multiple users, the first server setting unit 102A according to this embodiment performs possession setting (first content possession setting) for possessing the first content, or non-possession setting (first content non-possession setting) for not possessing the first content but possessing it as second content that can be used in a second game.

[0060] The first server storage unit 103A stores the first content to be distributed according to the setting status regarding the reception of the first content. In the first server storage unit 103A according to this embodiment, if the setting is possession, the first content to be distributed is stored as first content possessed by multiple users, and if the setting is non-possession, the first content to be distributed is not stored as first content possessed by multiple users, but is set so that the second server can store the first content as second content possessed by multiple users.

[0061] The first server storage unit 120A has a function of storing programs and various information in the first server 10A. As shown in Fig. 4, the first server storage unit 120A in this embodiment includes a first character information storage unit 121A, a first item information storage unit 122A, an event game information storage unit 123A, a lottery game information storage unit 124A, a schedule information storage unit 125A, a first user information storage unit 126A, and a multi-user information storage unit 127A.

[0062] First character information storage unit 121A is an example of a first content information storage unit, and stores first character information (first content information) related to a first character as an example of a first content. The first character information stored in first character information storage unit 121A includes various characters used in event games, lottery games, character development, etc. The first character information stored in first character information storage unit 121A is composed of the various data shown below. Note that second character information stored in second character information storage unit 121B of the second server, which will be described later, is similarly composed.

[0063] 5 is a diagram showing an example of first character information according to this embodiment. The first character information shown in FIG. 5 includes items such as a first character ID, name, rarity, ability parameters, level, evolved character, evolved material character, material item, lottery probability, etc.

[0064] The first character ID is information for uniquely identifying a first character that can be used in the first game. The name is information indicating the name of the character.

[0065] The rarity is information indicating the rarity of the first character. Here, one of multiple rarity levels is initially set. In this embodiment, five levels of rarity from "1" to "5" can be set. Note that the number of rarity levels is not limited to five, and may be four or less, or six or more.

[0066] The ability parameters are information indicating the abilities of the first character. Here, ability values ​​such as attack, defense, and HP are initially set. The level is a parameter indicating the degree of development of the first character. Here, an initial value is set. In this embodiment, the ability parameters and level are configured to increase from the initial value by developing the first character.

[0067] An evolved character is information indicating an evolved character that is pre-associated with a pre-evolved character. An evolved character is a first character that can be possessed by performing evolutionary synthesis on a pre-evolved character. Evolutionary synthesis will be described later, but it is one method of developing a first character.

[0068] An evolution material character is a character that serves as a material for evolutionary synthesis and is a material character that is associated in advance with a pre-evolved character. In this embodiment, one or more material characters are associated in advance with a pre-evolved character. The multiple material characters may be associated with multiple material characters of the same type, multiple material characters of different types, or a combination of these.

[0069] The material items are items used for limit breaking and are material items that are associated with the character in advance. Limit breaking will be described later, but it is one method of developing the first character.

[0070] The lottery probability is information indicating the probability that the first character will win the lottery game. Here, the rarer the character, the lower the lottery probability is set.

[0071] First item information storage unit 122A is an example of a first content information storage unit, and stores first item information (first content information) related to a first item as an example of a first content. The first item information stored in first item information storage unit 122A is composed of the various data shown below. Note that second item information stored in second item information storage unit 122B of the second server, which will be described later, is similarly composed.

[0072] 6 is a diagram showing an example of first item information according to this embodiment. The first item information shown in FIG. 6 includes items such as a first item ID, name, function / effect, whether or not there is a charge, and drop rate.

[0073] The first item ID is information for uniquely identifying the first item that can be used in the first game. The name is information indicating the name of the item. The function / effect is information about the function and effect of the first item.

[0074] The charge status is type information indicating whether the first item can be obtained for a fee or for free. The drop rate is information indicating the probability of obtaining the first item in the event game.

[0075] In this embodiment, the first items set in the first item information include gems that are consumed when the first user plays a lottery game, etc. These gems are divided into those that can be obtained for a fee (so-called paid gems) and those that can be obtained free of charge (so-called free gems).

[0076] Paid gems (first paid items) can be obtained by purchasing them in the game. Free gems (first free items) can be obtained as a reward for clearing the game, or they may be distributed periodically as a login bonus once a day, or irregularly as an apology for system failures or maintenance delays.

[0077] The event game information storage unit 123A stores event game information related to event games for which a playable period is set. The event game information stored in the event game information storage unit 123A is composed of the various data shown below. Note that here, a case where the event game is a fighting game will be described. The event game information stored in the event game information storage unit 123B of the second server, which will be described later, is also composed in the same manner.

[0078] 7 is a diagram showing an example of event game information according to this embodiment. The event game information shown in Fig. 7 includes items such as stage ID, name, playable period, difficulty level, enemy characters, obtainable characters, and clear rewards.

[0079] The stage ID is information for uniquely identifying a game stage included in the event game. The name is information indicating the name of the game stage. The playable period is information indicating the period during which the first user can play the game stage.

[0080] The difficulty level is information indicating a difficulty level that has been preset for a game stage. Here, one of a plurality of difficulty levels is preset, and the difficulty level of the game stage is configured not to change.

[0081] The enemy character is information indicating one or more characters that may appear as opponents in a game stage among the first characters set in the first character information stored in the first character information storage unit 121A. In this embodiment, the higher the difficulty level of the game stage, the higher the various parameters of the enemy character, such as HP (stamina value) and strength level.

[0082] The obtainable characters are information indicating one or more characters that can be obtained in a game stage from among the first characters set in the first character information stored in the first character information storage unit 121A. Note that there are cases where the obtainable character and the enemy character in a game stage are the same character. In this embodiment, a drop rate associated with each obtainable character is also set. The drop rate is information indicating the probability of obtaining a character in a game stage.

[0083] The clear reward is information about a reward given to a first user who clears a game stage. Here, one or more first items are set as the clear reward. Note that a character or the like other than an item may be set as the clear reward instead of or in addition to an item.

[0084] The lottery game information storage unit 124A stores lottery game information related to the lottery game. The lottery game information stored in the lottery game information storage unit 124A is composed of the various data shown below. Note that the lottery game information stored in the lottery game information storage unit 124B of the second server, which will be described later, is similarly composed.

[0085] 8 is a diagram showing an example of lottery game information according to this embodiment. The lottery game information shown in FIG. 8 includes items such as lottery ID, name, playable period, consumed stones, and obtainable characters.

[0086] The lottery ID is information for uniquely identifying the lottery game. The name is information indicating the name of the lottery game. The playable period is information indicating the period during which the first user can play the lottery game.

[0087] The consumed gems are information indicating the number of gems consumed when playing a lottery game. In other words, in order to play a lottery game, a user must consume the gems they own equal to the consumed gems, and if they do not have enough gems, they will not be able to play the lottery game. When playing a lottery game, a user may consume only paid gems or only free gems. It is also possible to consume a combination of paid gems and free gems.

[0088] The obtainable characters are information indicating one or more characters that can be obtained as a result of a lottery, from among the first characters set in the first character information stored in first character information storage unit 121A.

[0089] The schedule information storage unit 125A stores schedule information related to the distribution schedule of the login bonus. The schedule information stored in the schedule information storage unit 125A is composed of the various data shown below. Note that this schedule information may be shared with the schedule information stored in the schedule information storage unit 125B of the second server, which will be described later.

[0090] 9 is a diagram showing an example of schedule information according to this embodiment. The schedule information shown in FIG. 9 includes items such as a schedule ID, a login bonus distribution date, and login bonus distribution contents.

[0091] The schedule ID is information for uniquely identifying a series of dates on which a login bonus is distributed. The login bonus distribution date is information indicating the date on which the login bonus is distributed. The login bonus distribution content is information indicating the content of the login bonus to be distributed. In this embodiment, free gems, an example of first content, are scheduled to be distributed as a login bonus once a day.

[0092] The first user information storage unit 126A stores first user information about a first user who plays a first game. The first user information stored in the first user information storage unit 126A is composed of the various data shown below. Note that the second user information stored in the second user information storage unit 126B of the second server, which will be described later, is similarly composed.

[0093] Fig. 10 is a diagram showing an example of first user information according to this embodiment. The first user information shown in Fig. 10 includes items such as a first user ID, a name, a multi-user ID, a distribution setting, possessed character information, possessed item information, etc.

[0094] The first user ID is information for uniquely identifying the first user. The name is information indicating the user name. The multi-user ID is information for uniquely identifying a multi-user that is both a first user and a second user. In other words, if the first user is a multi-user, the multi-user ID is linked to the first user ID.

[0095] The distribution setting is information indicating the setting status regarding the reception of the first content to be distributed. In this embodiment, either "possession setting" (first content possession setting) or "non-possession setting" (first content non-possession setting) is set by the operation of the first user, who is a multi-user. Note that if no setting operation has been performed yet, the setting is "no setting."

[0096] The possession setting is a pre-setting for receiving and possessing the first content as it is in the first game when the first content is distributed. The non-possession setting is a pre-setting for receiving and possessing the first content as second content usable in the second game when the first content is distributed, instead of receiving and possessing the first content in the first game.

[0097] The possessed character information is information about one or more characters currently possessed by the first user among the first characters set in the first character information stored in the first character information storage unit 121A. The possessed item information is information about one or more items currently possessed by the first user among the first items set in the first item information stored in the first item information storage unit 122A.

[0098] Fig. 11 is a diagram showing an example of possessed character information according to this embodiment. The possessed character information shown in Fig. 11 includes items such as possessed character, possession date, ability parameter, level, training status, number of uses, etc.

[0099] The owned character is information for uniquely identifying the first character currently owned by the first user. The possession date is information indicating the date (timing) when the first user possessed the owned character. The level is information indicating the current level of the owned character.

[0100] The development status is flag information indicating whether development of the owned character has been completed. In this embodiment, development of the owned character is set to be completed when the level of the owned character reaches a predetermined value. The number of uses is information indicating the number of times the first user has used the owned character in the game.

[0101] Fig. 12 is a diagram showing an example of possessed item information according to this embodiment. The possessed item information shown in Fig. 12 includes possessed item, name, number possessed, etc. as items.

[0102] The owned items are information indicating one or more items currently owned by the first user from among the first items set in the first item information stored in the first item information storage unit 122A. The name is information indicating the name of the first item currently owned by the first user. The number of owned items is information indicating the quantity of first items currently owned by the first user.

[0103] The multi-user information storage unit 127A stores multi-user information related to multiple users playing the first game and the second game. The multi-user information stored in the multi-user information storage unit 127A is made up of the following various data:

[0104] Fig. 13 is a diagram showing an example of multi-user information according to this embodiment. The multi-user information shown in Fig. 13 includes items such as a multi-user ID, a first user ID, a second user ID, hold box information, and receipt status information.

[0105] The multi-user ID is information for uniquely identifying a multi-user that is both a first user and a second user. The first user ID is information for identifying a multi-user as a first user (a first user ID linked to the multi-user ID). The second user ID is information for identifying a multi-user as a second user (a second user ID linked to the multi-user ID).

[0106] The pending box information is information about pending content (pending distribution content) etc., among distribution content etc. distributed in the first game and the second game, whose receipt by multiple users is pending. Here, information about the pending content includes the game of the platform that is the distributor (e.g., the first game), the distribution content (e.g., gems (free)), the distribution date, the receipt deadline, etc. The receipt status information is information that indicates the receipt status of multiple users regarding the content whose receipt is pending.

[0107] The first server communication unit 140A has a function of communicating with the first client terminal 20A via the network N.

[0108] 14 is a functional block diagram showing an example of the second server 10B according to this embodiment. The second server 10B according to this embodiment is realized by, for example, the functional blocks shown in FIG.

[0109] Note that the first server 10A and the second server 10B have different configurations because the target users are different (the first user and the second user), the target games are different (the first game and the second game), and the distribution targets are different (the first content and the second content), but the basic configuration is the same. Therefore, in the following, the functional blocks shown in Fig. 14 are almost the same as the functional blocks shown in Fig. 4, so the description of the second server 10B will be omitted as appropriate.

[0110] The second server 10B according to this embodiment implements a second server control unit 100B, a second server storage unit 120B, and a second server communication unit 140B by executing a program.

[0111] The second server control unit 100B has a function of executing various processes in the second server 10B. The second server control unit 100B in this embodiment includes a second server distribution unit 101B, a second server setting unit 102B, and a second server storage unit 103B.

[0112] The second server storage unit 120B according to this embodiment has a function of storing programs and various information in the second server 10B.

[0113] The second server memory unit 120B includes a second character information memory unit 121B, a second item information memory unit 122B, an event game information memory unit 123B, a lottery game information memory unit 124B, a schedule information memory unit 125B, a second user information memory unit 126B, and a multi-user information memory unit 127B.

[0114] In this embodiment, the second server 10B has a multi-user information storage unit 127B similar to the first server 10A, and shares the multi-user information stored in the multi-user information storage unit 127B with the first server 10A.

[0115] The second server communication unit 140B has a function of communicating with the second client terminal 20B via the network N.

[0116] Client terminal 15 is a functional block diagram showing an example of the client terminal 20 according to this embodiment. The client terminal 20 according to this embodiment is realized by, for example, the functional blocks shown in FIG.

[0117] Note that the first client terminal 20A and the second client terminal 20B have different configurations because the target user is the first user and the second user, and the target game is the first game and the second game, but the basic configuration is the same. Therefore, in the following, the first client terminal 20A and the second client terminal 20B will not be distinguished from each other and will be described collectively as functional blocks of the client terminal 20.

[0118] The client terminal 20 according to this embodiment implements a client control unit 200, a client storage unit 220, a client communication unit 240, an operation input receiving unit 250, and a screen display unit 260 by executing a program.

[0119] The client control unit 200 has a function of executing various processes in the client terminal 20. The client control unit 200 in this embodiment includes at least a game control unit 201, a server access unit 202, and a display control unit 203.

[0120] The game control unit 201 controls the progress of various games, etc. The game control unit 201 according to this embodiment controls the event game (battle game), lottery game, character development, etc., based on game operations received by the client terminal 20 from the user.

[0121] The game control unit 201 according to this embodiment determines the outcome of a battle between a user's character and an enemy character for each game stage. Furthermore, the game control unit 201 determines by lottery the character to be owned by the user from among the characters selected by lottery for each lottery game. Furthermore, the game control unit 201 uses material characters and material items owned by the user to train a training character selected from among the characters owned by the user.

[0122] In this embodiment, character development is carried out, for example, by using material items possessed by the user to gradually increase the upper level limit set for the development character (limit breaking), by synthesizing material characters possessed by the user to increase the ability parameters set for the development character (strengthening synthesis), or by synthesizing material characters possessed by the user to grow the development character into an evolved character (evolutionary synthesis).

[0123] In other words, in limit breaks and strengthening synthesis, which are methods of character development, the user does not possess (does not possess) the material item or material character, but can continue to strengthen the development character that they possess. Also, in evolution synthesis, which is one method of character development, the user does not possess (does not possess) the material character, but can possess the grown evolved character.

[0124] When access to the server device 10 becomes necessary during the course of various processes executed by the game control unit 201 or the display control unit 203, the server access unit 202 sends requests for various processes to the server device 10 and receives processing results, etc. from the server device 10 as a response.

[0125] The display control unit 203 controls the screen display of the client terminal 20 in accordance with the progress of various games, etc. The display control unit 203 according to this embodiment controls the screen display of the client terminal 20 by generating data for various screens in accordance with the progress of an event game (battling game) or a lottery game controlled by the game control unit 201, for example.

[0126] The client memory unit 220 stores installed applications (game apps, etc.) and various programs and data required by the client terminal 20 (for example, similar to the server device 10, character information, item information, event game information, lottery game information, schedule information, each user information, etc.).

[0127] That is, the client storage unit 220 also functions as a character information storage unit, an item information storage unit, an event game information storage unit, a lottery game information storage unit, a schedule information storage unit, and each user information storage unit.

[0128] The client communication unit 240 communicates with the server device 10 via a wired or wireless communication network. The operation input reception unit 250 receives operation input from a user who operates the client terminal 20. The screen display unit 260 displays the screen of the client terminal 20 in accordance with control from the display control unit 203.

[0129] As described above, in the information processing system 1 according to this embodiment, game control and display control are performed in the client terminal 20, but they may also be performed by the server device 10. Specifically, at least one of the game control unit and the display control unit may not be provided in the client control unit 200 of the client terminal 20, but may be provided in the server control unit 100 of the server device 10.

[0130] The client control unit 200 of the client terminal 20 may be of a browser type, in which it receives page data written in HTML (Hyper Text Markup Language) or the like and scripts included in the page data from the server device 10 and performs game-related processing. The client control unit 200 of the client terminal 20 may be of an application type, in which it performs game-related processing based on an installed application. Fig. 15 shows the application type as an example.

[0131] <System Operation> The operation of the information processing system 1 in this embodiment will be described below. First, an example of the operation for setting a platform that will be the recipient of content distributed to multiple users when multiple users play a first game on a first platform P1 using a first client terminal 20A will be described below, and then an example of the operation for distributing first content to multiple users in the first game on the first platform P1 will be described. Note that these example operations can also be applied in a similar manner when multiple users play a second game on a second platform P2 using a second client terminal 20B, and therefore a description thereof will be omitted.

[0132] 《Setting recipient》 An example of an operation for setting a platform as a recipient of content distributed to multiple users when multiple users use the first client terminal 20A to play the first game on the first platform P1 will be described with reference to Figures 16 and 17. Figure 16 is a flowchart showing an example of an operation related to content recipient setting performed in the first game on the first platform P1. Figure 17 is a diagram showing an example of the configuration of a hold box screen 500 in this embodiment.

[0133] First, as shown in FIG. 16, when multiple users perform a predetermined operation, the display control unit 203 of the first client terminal 20A receives the operation input from the multiple users through the operation input receiving unit 250, and displays the hold box screen 500 on the screen display unit 260 by referring to the hold box information set in the multi-user information shown in FIG. 13 (step S11).

[0134] As shown in FIG. 17, a reserved box screen 500 displays a reserved content list 501, a receive button 502, a setting operation area 503, a first setting button 504, and a second setting button 505.

[0135] The pending content list 501 lists pending content (distribution content on hold) that is pending receipt by multiple users among the distribution contents distributed in the first game and the second game according to the pending box information of the multiple users. Also, a receive button 502 is arranged in association with each pending content.

[0136] On the hold box screen 500 in this embodiment, when multiple users select the receive button 502, they can receive the "gems (free)" (held content) corresponding to the receive button 502 in the first game on the first platform P1. When the "gems (free)" (held content) is received, the receiving status information set in the multi-user information shown in FIG. 13 is updated to "received."

[0137] Furthermore, if the "jewels (free)" (reserved content) received by multiple users with the receive button 502 is the "jewels (free)" (first content) distributed in the first game on the first platform P1, it is added as the owned content (first content) to the owned item information set in the first user information of the multiple users. Similarly, if the "jewels (free)" (second content) distributed in the second game on the second platform P2, it is added as the owned content (first content) to the owned item information set in the first user information of the multiple users.

[0138] The setting operation area 503 is an operation area for multiple users to perform setting operations related to receiving the first content distributed in the first game of the first platform P1, and is provided with a first setting button 504 and a second setting button 505.

[0139] By selecting the first setting button 504, multiple users can set in advance that the first content distributed in the first game on the first platform P1 will be received in the first game and held as the first content. Also, by selecting the second setting button 505, multiple users can set in advance that the first content distributed in the first game on the first platform P1 will not be received as the first content, but will instead be received as second content distributed in the second game on the second platform P2.

[0140] Next, returning to FIG. 16, the first server setting unit 102A of the first server 10A receives multi-user operation information from the first client terminal 20A via the network, and determines whether or not multi-users have performed a setting operation to select the first setting button 504 on the hold box screen 500 shown in FIG. 17 (step S12).

[0141] Next, when the first server setting unit 102A of the first server 10A determines that a setting operation to select the first setting button 504 has been performed by multiple users (step S12: YES), it performs possession setting so that if the first content is distributed in the first game on the first platform P1, the first content is received in the first game and possessed as the first content (step S13).

[0142] That is, the first server setting unit 102A of the first server 10A updates and registers the "possession setting" for the distribution setting set in the first user information shown in FIG. 10, thereby making a pre-setting so that when the first content is distributed to multiple users in the first game on the first platform P1, the first content is received and possessed as is in the first game.

[0143] In response to this, when the first server setting unit 102A of the first server 10A determines that no setting operation has been performed by multiple users to select the first setting button 504 (step S12: NO), it determines whether or not multiple users have performed a setting operation to select the second setting button 505 on the hold box screen 500 shown in FIG. 17 (step S14).

[0144] Next, when the first server setting unit 102A of the first server 10A determines that a setting operation to select the second setting button 505 has been performed by multiple users (step S14: YES), it performs a non-possession setting so that when the first content is distributed in the first game on the first platform P1, the first content is not received in the first game, but is instead received and possessed in the second game as second content distributed in the second game on the second platform P2 (step S15).

[0145] That is, the first server setting unit 102A of the first server 10A updates and registers a "non-possession setting" for the distribution setting set in the first user information shown in FIG. 10, thereby making a pre-setting so that when first content is distributed to multiple users in a first game on a first platform P1, the first content is not received in the first game, but is instead received and possessed in the second game as second content to be distributed in a second game on a second platform P2.

[0146] For example, in a state where the distribution setting set in the first user information of multiple users is "possession setting," if "gems (free)" (first content) are distributed to the multiple users in the first game on the first platform P1, the multiple users can receive and possess the "gems (free)" (first content) as is in the first game without performing any receiving operation. In other words, the "gems (free)" (first content) can be automatically added as possessed content (first content) to the possessed item information set in the first user information of the multiple users.

[0147] In contrast, when the distribution setting set in the first user information of multiple users is "non-possession setting," if "gems (free)" (first content) are distributed to the multiple users in the first game on the first platform P1, the multiple users will not receive the "gems (free)" (first content) in the first game, but will instead receive and possess the "gems (free)" (second content) distributed in the second game on the second platform P2, without performing any receiving operation. In other words, the same "gems (free)" (second content) as the distributed "gems (free)" (first content) can be automatically added as possessed content (second content) to the possessed item information set in the second user information of the multiple users.

[0148] Thus, according to the information processing system 1 of this embodiment, multiple users who play games of the same title provided on the first platform P1 and the second platform P2 can select, depending on the game situation on the first platform P1 or the second platform P2, whether to receive and possess the first content distributed on the first platform P1 as is on the first platform P1 (first content possession setting), or whether to receive and possess the second content on the second platform P2 (first content non-possession setting).

[0149] Similarly, depending on the game situation on the first platform P1 or the second platform P2, the multiple users can select whether to receive and possess the second content distributed on the second platform P2 as is on the second platform P2 (second content possession setting), or whether to receive and possess it as the first content on the first platform P1 (second content non-possession setting).

[0150] <<Distribution of the first content>> An example of an operation when distributing first content to multiple users in the first game on the first platform P1 will be described with reference to Fig. 18. Fig. 18 is a flowchart showing an example of an operation related to distribution of first content in the first game on the first platform P1.

[0151] The first server distribution unit 101A of the first server 10A distributes first content that can be used in the first game on the first platform P1 to multiple users who are also first users (step S31).

[0152] The first server distribution unit 101A in this embodiment distributes "gems (free)" (first content) that can be used in the first game on the first platform P1 periodically as a login bonus once a day, according to the schedule information shown in FIG. 9. It is also possible to distribute "gems (free)" (first content) irregularly as an apology for a system failure, maintenance delay, etc. In this embodiment, there are paid and free "gems," but the free ones are distributed.

[0153] Next, when "Gems (free)" (first content) is distributed to multiple users as a login bonus in the first game on the first platform P1, the first server storage unit 103A of the first server 10A refers to the distribution setting set in the first user information shown in FIG. 10 and determines whether the distribution setting for the multiple users is "possession setting" (step S32).

[0154] Next, when the first server storage unit 103A of the first server 10A determines that the distribution setting for the multi-user is a "possession setting" (step S32: YES), it receives the distributed "gems (free)" (first content) in the first game on the first platform P1 and stores it as first content possessed by the multi-user (step S33).

[0155] Specifically, in this embodiment, the first server storage unit 103A refers to the first user information shown in Figure 10 to identify the item information possessed by the multi-user, and then receives the distributed ``Gems (free)'' (first content) in the first game on the first platform P1 and adds it as possessed content (first content) to the identified item information possessed by the multi-user shown in Figure 12.

[0156] Next, if the first server storage unit 103A of the first server 10A determines that the distribution setting for the multi-user is not a "possession setting" (step S32: NO), it refers to the distribution setting set in the first user information shown in Figure 10 and determines whether the distribution setting for the multi-user is a "non-possession setting" (step S34).

[0157] Next, when the first server storage unit 103A of the first server 10A determines that the distribution setting for the multi-user is "non-possession setting" (step S34: YES), it sets the distributed "jewels (free)" (first content) so that it is not received in the first game on the first platform P1 and saved as first content owned by the multi-user, but is received in the second game as "jewels (free)" (second content) distributed in the second game on the second platform P2, and saved by the second server 10B as second content owned by the multi-user (step S35).

[0158] Specifically, in this embodiment, the first server storage unit 103A sets the multi-user who is both the first user and the second user as having been distributed "jewels (free)" (second content that is the same as the first content) in the second game on the second platform P2, and requests the second server storage unit 103B of the second server 10B to receive the same "jewels (free)" (second content) in the second game on the second platform P2 and store it as second content owned by the multi-user.

[0159] Then, based on the storage request from the first server storage unit 103A, the second server storage unit 103B of the second server 10B refers to the second user information, which has the same configuration as the first user information shown in Figure 10, identifies the possessed item information of the multi-user who is also the second user, and adds the same ``Gem (free)'' (second content) that is set as the distributed item to the possessed item information of the identified multi-user as possessed content (second content).

[0160] Next, if the first server storage unit 103A of the first server 10A determines that the distribution setting for the multi-user is not "non-possession setting" (step S34: NO), since the distribution setting for the multi-user is "no setting", it suspends receiving and storing the distributed "gems (free)" (first content) in the first game of the first platform P1, and adds it to the pending box as pending content for the multi-user (step S36).

[0161] 13, the first server storage unit 103A identifies the reserved box information of the multiple users, and then adds the "Gems (free)" (first content) distributed as a login bonus in the first game on the first platform P1 to the reserved box information of the identified multiple users as reserved content. At this time, the first server storage unit 103A also updates the receipt status information to "on hold" in association with the added reserved content.

[0162] Then, in this embodiment, as the multi-user information stored in the multi-user information storage unit 127A is updated in this manner, the first server storage unit 103A requests the second server storage unit 103B of the second server 10B to similarly update the multi-user information stored in the multi-user information storage unit 127B of the second server 10B.

[0163] Thus, according to the information processing system 1 of this embodiment, multiple users who play games of the same title provided on the first platform P1 and the second platform P2 can pre-set a "possession setting" to receive and possess the first content distributed on the first platform P1 as is on the first platform P1 (first content possession setting), and when the first content ("jewels (free)") is actually distributed in the first game on the first platform P1, the multiple users can automatically receive, possess, and save the first content ("jewels (free)") as is on the first game without performing any receiving operations. Furthermore, by setting in advance a "non-possession setting" to receive and possess the first content distributed on the first platform P1 as second content on the second platform P2 (first content non-possession setting), when the first content ("jewels (free)") is actually distributed in the first game on the first platform P1, instead of receiving the first content ("jewels (free)") in the first game, the multi-users will automatically receive, possess, and save it in the second game as second content ("jewels (free)") distributed in the second game on the second platform P2 without performing any receiving operations.

[0164] Similarly, by setting in advance the "possession settings" for receiving and possessing the second content distributed on the second platform P2 as is on the second platform P2 (second content possession settings), when the second content ("gems (free)") is actually distributed in the second game on the second platform P2, the multi-users will be able to automatically receive, possess, and save the second content ("gems (free)") as is on the second game without having to perform any receiving operations. Furthermore, by setting in advance a "non-possession setting" to receive and possess the second content distributed on the second platform P2 as the first content on the first platform P1 (second content non-possession setting), when the second content ("jewels (free)") is actually distributed in the second game on the second platform P2, the second content ("jewels (free)") will not be received in the second game, but instead will be automatically received, possessed, and saved in the first game as the first content ("jewels (free)") distributed in the first game on the first platform P1 without the multi-user having to perform any receiving operations.

[0165] Furthermore, if the multiple users do not set either the "possession setting" or the "non-possession setting" in the first game or the second game, they can reserve receiving the first content ("gems (free)") distributed on the first platform P1 in the first game on the first platform P1 and add it to the reserve box, and can reserve receiving the second content ("gems (free)") distributed on the second platform P2 in the second game on the second platform P2 and add it to the reserve box. After the reservation, the multiple users can receive, possess, and save the reserved first content ("gems (free)") and second content ("gems (free)") in the first game on the first platform P1 or the second game on the second platform P2 by displaying the reserve box screen 500 and performing a receiving operation in the first game on the first platform P1 or the second game on the second platform P2.

[0166] ===Other embodiments=== The above-described embodiments are intended to facilitate understanding of the present invention and are not intended to limit the present invention. The present invention may be modified or improved without departing from the spirit thereof, and equivalents thereof are also included in the present invention. In particular, the embodiments described below are also included in the present invention. In other words, the present invention can be configured by appropriately combining the above-described embodiments with the embodiments described below.

[0167] Furthermore, various inventions can be constructed by appropriately combining a plurality of invention-specifying matters disclosed in the above-described embodiments. For example, an invention may be constructed by deleting some invention-specifying matters from all invention-specifying matters disclosed in the above-described embodiments, or an invention may be constructed by appropriately combining all invention-specifying matters disclosed in the above-described embodiments with invention-specifying matters disclosed in the embodiments described below.

[0168] Furthermore, although the present invention is described using claims that alternatively cite two or more other claims (referred to as "multiple claims") in the claims of this application, this is not limited to this. For example, the present invention also includes claims that cite at least one of the multiple claims described in the claims of this application (referred to as "multiple multiple claims").

[0169] <Holding Box> In the above embodiment, when first content ("jewels (free)") is distributed to multiple users in the first game of the first platform P1, if the distribution setting for the multiple users in the first user information is neither "possession setting" nor "non-possession setting" (i.e., "no setting"), the first content ("jewels (free)") to be distributed is withheld from receipt in the first game of the first platform P1 and added to the hold box as withheld content for the multiple users, as an example. However, the present invention is not limited to this.

[0170] For example, when distributing first content ("jewels (free)") to multiple users in the first game on the first platform P1, if the distribution setting for multiple users in the first user information is "no setting," it is possible to receive the distributed first content ("jewels (free)") in the first game on the first platform P1 and save it as first content owned by the multiple users without adding it to the hold box.

[0171] Similarly, when distributing second content ("jewels (free)") to multiple users in the second game on the second platform P2, if the distribution setting for multiple users in the second user information is "no setting," it is possible to receive the distributed second content ("jewels (free)") in the second game on the second platform P2 and save it as second content owned by the multiple users without adding it to the hold box.

[0172] <Platform> In the above embodiment, an example was described in which a game with the same title is provided on a first platform P1 and a second platform P2 among the multiple platforms P, but the present invention is not limited to these two platforms and can be applied to three or more platforms. For example, the present invention can be applied to a case in which a game with the same title is provided on a first platform P1, a second platform P2, and a third platform P3 among the multiple platforms P.

[0173] <Contents> In the above embodiment, characters and items are used as examples of content, but the present invention is not limited to this. For example, content may be various types of data such as cards, figures, avatars, images, music, scenarios, and quests, or programs such as apps. [Explanation of symbols]

[0174] 1. Information Processing Systems 10 Server device 10A First Server 10B Second Server 20 Client Terminals 20A First client terminal 20B Second client terminal 50 Computers 51 CPU 52 RAM 53 ROM 54 Communication Interface 55 Input Device 56 Display device 57 External Interface 58 HDD 100A First server control unit 101A First Server Distribution Department 102A First Server Setting Section 103A First Server Storage Unit 120A First server storage unit 121A first character information storage unit 122A First item information storage unit 123A Event game information storage unit 124A Lottery game information storage unit 125A Schedule information storage section 126A first user information storage unit 127A Multi-user information storage unit 140A First Server Communication Unit 100B Second server control unit 101B Second Server Distribution Department 102B Second Server Setting Section 103B Second Server Storage Unit 120B Second server storage unit 121B second character information storage unit 122B second item information storage unit 123B Event game information storage unit 124B Lottery game information storage unit 125B Schedule information storage section 126B second user information storage unit 127B Multi-user information storage unit 140B Second server communication unit 200 Client control section 201 Game control unit 202 Server Access Unit 203 Display control unit 220 Client Storage 240 Client Communication Section 250 Operation input reception unit 260 Screen display section 500 Hold Box Screen 501 Pending Content List 502 Receive button 503 Setting operation area 504 First setting button 505 Second setting button B Bus Line N Network

Claims

1. An information processing system configured to allow users to play games of the same title provided on different platforms, a first server that manages a first game of the same title played by a first user on a first platform, and a second server that manages a second game of the same title played by a second user on a second platform; The first server a first server distribution unit that distributes first content that can be used in the first game to a first user; a first server setting unit that, when a first content is distributed based on an operation of multiple users who are both a first user and a second user, performs a first content possession setting to possess the first content, or a first content non-possession setting to possess the first content as a second content usable in a second game instead of not possessing the first content; a first server storage unit that stores the distributed first content as a first content possessed by multiple users if the first content possession setting is enabled, and that stores the distributed first content as a second content possessed by multiple users if the first content non-possession setting is enabled, without storing the first content as a first content possessed by multiple users; An information processing system comprising:

2. The second server a second server distribution unit that distributes second content that can be used in the second game to a second user; a second server setting unit that, when a second content is distributed based on an operation by multiple users, performs a second content possession setting for possessing the second content, or a second content non-possession setting for possessing the second content as a first content instead of not possessing the second content; a second server storage unit that, if the second content possession setting is enabled, stores the second content to be distributed as second content possessed by multiple users, and, if the second content non-possession setting is enabled, sets the first server so that the second content to be distributed is not stored as second content possessed by multiple users but is stored as first content possessed by multiple users; The information processing system according to claim 1 , comprising:

3. When neither the first content possession setting nor the first content non-possession setting has been set, the first server storage unit suspends storage of the first content to be distributed, and then, in response to an operation by multiple users, stores the suspended first content as a first content possessed by the multiple users, or sets the second server to store the suspended first content as a second content possessed by the multiple users without storing it as the first content possessed by the multiple users.

3. The information processing system according to claim 1 or 2.

4. When neither the second content possession setting nor the second content non-possession setting has been set, the second server storage unit suspends storage of the second content to be distributed, and then, in response to an operation by multiple users, stores the suspended second content as second content possessed by the multiple users, or sets the first server to store the suspended second content as first content possessed by the multiple users without storing it as second content possessed by the multiple users. The information processing system according to claim 2 .

5. The first content includes a paid first item that can be acquired by purchasing it for a fee, and a free first item that can be acquired and acquired for free without purchasing it, The second content includes a paid second item that can be possessed by purchasing it for a fee, and a free second item that can be obtained and possessed for free without purchasing it, the first server distribution unit distributes a free first item out of a paid first item and a free first item to a first user; the first server setting unit, when a free first item is distributed based on an operation by multiple users, performs a first content possession setting for possessing the free first item, or a first content non-possession setting for possessing a free second item usable in a second game instead of not possessing the free first item; the first server storage unit stores the distributed free first item as a free first item possessed by multiple users if the first content possession setting is selected, and stores the distributed free first item as a free second item possessed by multiple users if the first content non-possession setting is selected, without storing the distributed free first item as a free first item possessed by multiple users, so that the second server can store it; 3. The information processing system according to claim 1 or 2.

6. The first content includes a paid first item that can be acquired by purchasing it for a fee, and a free first item that can be acquired and acquired for free without purchasing it, The second content includes a paid second item that can be possessed by purchasing it for a fee, and a free second item that can be obtained and possessed for free without purchasing it, the second server distribution unit distributes the free second item out of the paid second item and the free second item to the second user; the second server setting unit, when a free second item is distributed based on an operation by multiple users, performs a second content possession setting for possessing the free second item, or a second content non-possession setting for possessing a free first item usable in the first game instead of not possessing the free second item; the second server storage unit stores the distributed free second item as a free second item possessed by multiple users if the second content possession setting is selected, and stores the distributed free second item as a free first item possessed by multiple users if the second content non-possession setting is selected, without storing the distributed free second item as a free second item possessed by multiple users, so that the first server can store it. The information processing system according to claim 2 .

7. An information processing device configured to allow users to play games of the same title provided on different platforms, a first server that manages a first game of the same title played by a first user on a first platform, and a second server that manages a second game of the same title played by a second user on a second platform; The first server a first server distribution unit that distributes first content that can be used in the first game to a first user; a first server setting unit that, when a first content is distributed based on an operation of multiple users who are both a first user and a second user, performs a first content possession setting to possess the first content, or a first content non-possession setting to possess the first content as a second content usable in a second game instead of not possessing the first content; a first server storage unit that stores the distributed first content as a first content possessed by multiple users if the first content possession setting is enabled, and that stores the distributed first content as a second content possessed by multiple users if the first content non-possession setting is enabled, without storing the first content as a first content possessed by multiple users; An information processing device comprising:

8. An information processing device configured to allow users to play games of the same title provided on different platforms, A program to be executed on an information processing device having a first server that manages a first game of the same title played by a first user on a first platform, and a second server that manages a second game of the same title played by a second user on a second platform, The first server, a first server distribution means for distributing first content usable in the first game to a first user; a first server setting means for performing a first content possession setting for possessing the first content when the first content is distributed based on an operation of multiple users who are both a first user and a second user, or a first content non-possession setting for possessing the first content as a second content usable in a second game instead of not possessing the first content; a first server storage means for setting the second server to store the distributed first content as a first content owned by multiple users if the first content possession setting is enabled, and for setting the second server to store the distributed first content as a second content owned by multiple users without storing it as a first content owned by multiple users if the first content non-possession setting is enabled; A program to function as a

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