Game program, control method for information processing device, and information processing device

The game program and control method enhance user engagement and education by allowing users to arrange character images in predetermined positions, using classic works to maintain interest and facilitate learning through gameplay.

JP7817735B2Active Publication Date: 2026-02-19伊藤 博
View PDF 6 Cites 0 Cited by

Patent Information

Application Number
JP2022092746
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-06-08
Publication Date
2026-02-19
Estimated Expiration
2042-06-08

AI Technical Summary

Technical Problem

Existing slide puzzles lack engagement due to difficulty in piece placement and biased content categories, failing to provide a fun and educational experience.

Method used

A game program and control method for an information processing device that allows users to arrange character images in predetermined positions, featuring a piece selection function, hint display, puzzle display, movement display, and judgment function, incorporating classic works like Hyakunin Isshu and Kobayashi Issa's haiku to enhance learning through gameplay.

Benefits of technology

The solution maintains user engagement by varying difficulty levels and providing educational content, allowing users to naturally memorize classics while enjoying the game.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 0007817735000001
    Figure 0007817735000001
  • Figure 0007817735000002
    Figure 0007817735000002
  • Figure 0007817735000003
    Figure 0007817735000003
Patent Text Reader

Abstract

To provide a game program, a control method of the information processing device and the information processing device which allow a user to learn while enjoying through a game.SOLUTION: A 31-syllable Japanese poem in one hundred poems by one hundred poets is selected as a work being the object of a slide puzzle P. A composer of a poem "Yamabe-no Akahito", the first line, the second line and the third line are displayed on a hint screen GH. In a puzzle screen GP, a character arrangement region G1 is randomly arranged in such a state that a character image GL constituting the fourth line and the last line is rotated in a unit of 90 degrees. The character image GL can move vertically and horizontally in the character arrangement region G1 and a storage region G2 with a touch operation of a player, and the character image GL can be rotated in a unit of 90 degrees at a rotation point RP. The movement to the rotation point RP of the character image GL uses a passage AS. The character image GL is set so as not to be able to perform rotation in the passage AS.SELECTED DRAWING: Figure 1
Need to check novelty before this filing date? Find Prior Art

Description

[Technical Field]

[0001] The present invention relates to a game program capable of providing a player with a slide puzzle, a control method for an information processing device, and an information processing device. [Background technology]

[0002] Brain training is said to improve learning ability. Specific benefits include improving children's abilities, preventing brain aging, and preventing dementia. Research conducted by research institutes has shown that people who regularly engage in brain-training puzzles, such as slide puzzles, have better attention, reasoning, and memory. Given this, slide puzzles have long been available in a variety of formats.

[0003] Patent Document 1 proposes a sliding block puzzle consisting of a hexagonal board with edges to prevent the pieces from falling off, and triangular or hexagonal pieces with corners that can be moved within the board. This is a sliding block puzzle with the addition of a piece rotation function.

[0004] Patent document 2 proposes a puzzle game in which the pieces are made into regular hexahedrons, allowing six different pictures or letters to be printed on each piece, and by providing a waiting area for one piece on each of the opposite sides of a pair of box frames, it is possible to form the completed design into a square.

[0005] Patent document 3 provides a game program in which, when a player solves a slide puzzle by moving each of the multiple partial images that make up the image using a touch operation, the player is given a reward to progress in another game, and the reward, which is associated with the image, can be game media that can be used in the other game, or change information that changes information set in a specified game media in the other game. [Prior art documents] [Patent documents]

[0006] [Patent Document 1] Japanese Patent Application Publication No. 7-275514 [Patent Document 2] Utility Model Registration No. 3070718 [Patent Document 3] Japanese Patent Application Laid-Open No. 2015-205008 Summary of the Invention [Problem to be solved by the invention]

[0007] However, the puzzles proposed in Patent Documents 1 and 2 have the problem that players are hesitant to play the puzzle at all, since it is considered that it is not easy to place the pieces before starting the puzzle. The puzzle proposed in Patent Document 3 tends to have a biased content category, which may cause players to tire of the game. Furthermore, Patent Documents 1, 2, and 3 are primarily intended for entertainment purposes, and do not take into consideration the perspective of "learning in a fun way" through games.

[0008] The present invention has been made in light of these problems, and aims to provide a game program, a control method for an information processing device, and an information processing device that allow users to learn while having fun through a game. [Means for solving the problem]

[0009] The invention for solving the above problem is a game program that provides a player with a slide puzzle in which the piece is completed by arranging multiple character images in predetermined positions, and is characterized in that the program causes an information processing device to execute the following functions: a piece selection function that selects one piece from multiple pieces stored in each group of pieces; a hint display function that displays a hint screen that provides wording that constitutes part of the piece and / or wording that serves as a hint necessary to understand the content of the piece; a puzzle display function that displays a puzzle screen for executing the slide puzzle; a movement display function that displays character images so that they can be moved in a predetermined direction according to touch operations detected on the input surface; and a judgment function that judges whether the arrangement of the character images is correct or not.

[0010] "Works" refers to content that is thought to help people acquire knowledge through memorization, such as famous classic collections such as Hyakunin Isshu, haiku poems from Oku no Hosomichi, and Kobayashi Issa's haiku collection, as well as collections of four-character idioms that people use in their daily lives. A "work" is a unit that makes up a works group, specifically each waka poem or four-character idiom from Hyakunin Isshu. It is preferable that works are not copyrighted.

[0011] Furthermore, the term "touch operation" refers to an operation in which a player gives input to an information processing device by touching or bringing a finger or a pointing device (such as a stylus) into close proximity with the input surface.

[0012] Preferably, the puzzle display function displays a character arrangement area in which character images are randomly arranged and a regular arrangement area provided for completing the puzzle, and the movement display function displays the character images as they move from the character arrangement area to the regular arrangement area.

[0013] Preferably, the puzzle display function randomly arranges the character images displayed in the character arrangement area while rotating them in 90-degree increments, and further displays the rotation point, and the movement display function can rotate and display the character images moved to the rotation point, and can also display them as if they were moved to the regular arrangement area.

[0014] Preferably, the puzzle display function displays a character arrangement area in which character images are randomly arranged and a storage area that can be connected to the character arrangement area to store character images, and the movement display function displays the character images so that they can be moved within the character arrangement area and the storage area.

[0015] Preferably, the puzzle display function displays a character placement area in which character images are randomly arranged while being rotated in 90-degree increments, a storage area connected to the character placement area and capable of storing character images, a passageway having two ends connected to different storage areas, and a rotation point provided in the middle of the passageway, and the movement display function displays character images that can be moved to the character placement area, storage area, passageway, and rotation point, and the character images move in the passageway along the direction in which the passageway extends and can be rotated in 90-degree increments at the rotation point.

[0016] Another aspect of the invention for solving the above problem is a control method for an information processing device capable of providing a player with a slide puzzle in which a piece is completed by arranging a plurality of character images in predetermined positions, and is characterized by comprising: a work selection step for selecting one piece from a plurality of pieces stored for each group of pieces; a game display step for displaying a hint screen that displays wording that constitutes part of the piece and / or wording that provides hints necessary for understanding the content of the piece; and a puzzle screen for executing the slide puzzle; a movement display step for displaying character images so that they can be moved in a predetermined direction in accordance with touch operations detected on an input surface provided on the puzzle screen; and a determination step for determining whether the arrangement of the character images is correct or not.

[0017] Another aspect of the invention for solving the above problem is an information processing device capable of providing a player with a slide puzzle in which a piece is completed by arranging multiple character images in predetermined positions, and is characterized by comprising: a piece selection unit that selects one piece from multiple pieces stored for each group of pieces; a hint display unit that displays wording that constitutes part of the piece and / or wording that serves as a hint necessary to understand the content of the piece; a puzzle display unit that displays a puzzle screen for executing the slide puzzle; a movement display unit that displays character images so that they can be moved in a predetermined direction according to touch operations detected on the input surface; and a judgment unit that judges whether the arrangement of the character images is correct or not. [Effects of the Invention]

[0018] The game program, information processing device control method, and information processing device of the present invention allow a user to select a work to be played from a group of works. By including a variety of works as game targets, the user will not tire of the game. Furthermore, by including classics such as Hyakunin Isshu, haiku from Oku no Hosomichi, and the Kobayashi Issa Haiku Collection as the group of works, the work leaves a strong impression on the user, allowing the user to naturally solidify and memorize the classic work as they enjoy playing the game. Furthermore, the difficulty of the slide puzzle can be changed by varying the hint range. [Brief explanation of the drawings]

[0019] [Figure 1] 1(a) is a slide puzzle screen just before the start of the game in embodiment 1. FIG. 1(b) is a slide puzzle screen when the game ends in the same embodiment. [Figure 2] FIG. 2 is a block diagram showing the main configuration of a mobile terminal according to the first embodiment. [Figure 3] 10 is a flowchart illustrating an example of processing executed by the mobile terminal. [Figure 4] 10(a) to 10(c) are partial image diagrams illustrating the movement and rotation of character images. [Figure 5] 10 is a modified example of the slide puzzle in the first embodiment. [Figure 6] Same as above [Figure 7] Same as above [Figure 8] FIG. 10 is a block diagram showing the main configuration of a server in a second embodiment. [Figure 9] 10 is a flowchart illustrating an example of processing executed by the server and the mobile terminal. DETAILED DESCRIPTION OF THE INVENTION

[0020] Hereinafter, a first embodiment of the present invention will be described with reference to FIGS.

[0021] Figures 1(a) and (b) show examples of slide puzzle P. Figure 1(a) shows the screen immediately before the game begins, and Figure 1(b) shows the screen when the game ends. A waka poem featured in the Hyakunin Isshu is selected as the work to be played in slide puzzle P. As shown in Figure 1(a), the hint screen GH displays the poet "Yamabe no Akahito" and the first, second, and third lines of the poem. Furthermore, on the puzzle screen GP, ​​character images GL constituting the fourth and final lines are randomly arranged in the character placement area G1, rotated in 90-degree increments. The character images GL can be moved vertically and horizontally within the character placement area G1 and the storage area G2 by touch operation by the player. They can also be rotated in 90-degree increments at the rotation point RP. The passage AS is used to move the character images GL to the rotation point RP. Note that the character images GL cannot be rotated along the passage AS.

[0022] The hint image may display only the poet, or may display the poet and the entire waka poem. The area displayed on the hint screen GH and the puzzle screen GP may overlap. For example, the hint screen GH may display the poet and the entire waka poem, and the character images GL that make up the four lines and the final line may be rotated in 90-degree increments and placed in the character placement area G1 on the puzzle screen GP.

[0023] The character images GL, which are randomly placed in the character placement area G1 while rotated in 90-degree increments, are brought into the correct position using the passage AS and the rotation point RP, and the character images GL are moved vertically and horizontally within the character placement area G1 and the storage area G2, thereby completing the work as shown in Figure 1(b). Note that, during the game, the character images GL may be temporarily moved to the passage AS, and other character images GL may be moved vertically and horizontally within the character placement area G1 and the storage area G2.

[0024] 2, the mobile terminal 100 (information processing device) includes an input unit 10, a control unit 20, a storage unit 30, and a display unit 40. The mobile terminal 100 is an information device that is small, thin, lightweight, and easy to carry, and can be used for a certain period of time without being connected to a power cord, and in the first embodiment, a smartphone is exemplified. Note that the mobile terminal 100 may also be a notebook computer or a tablet terminal.

[0025] The mobile terminal 100 is a device that detects a touch operation 1a by the player, displays a hint screen GH and a puzzle screen GP, ​​and allows the player to complete a piece of work by moving a character image GL in a predetermined direction. In the present embodiment 1, the information processing device is the mobile terminal 100, but any device that can execute the processes described below may be used.

[0026] The input unit 10 has an input surface 11 and an input control unit 12, and accepts a touch operation 1a on the input surface 11 by a player. The input surface 11 is a device capable of detecting a position designated by the touch operation 1a by the player. The input unit 10 may be a touch panel capable of detecting multi-touch.

[0027] The control unit 20 comprehensively controls various functions of the mobile terminal 100. The control unit 20 has a piece selection unit 21, a hint display unit 22, a puzzle display unit 23, a movement display unit 24, and a determination unit 25.

[0028] The work selection unit 21 selects a work to be played in the game from multiple work groups. Each work group consists of multiple works, and when a specific work group is selected from the multiple work groups, one work from that work group is automatically selected. Alternatively, a specific work may be selected from among the works constituting a work group by a predetermined operation. A work is a phrase or a collection of phrases whose content can be understood by itself. It may also be part of a phrase. Specifically, it includes waka poetry, haiku, four-character idioms, foreign words, kanji, and the radicals and side groups that make up kanji. A work group is a collection of works belonging to the same category, such as Hyakunin Isshu, haiku from the Oku no Hosomichi series, or a collection of four-character idioms.

[0029] In the example of the first embodiment, there are a plurality of groups of works, but there may be only one group of works.

[0030] This allows the mobile terminal 100 to incorporate into the game content that the player is interested in at the appropriate time. In addition, the game allows the player to have a strong impression of the work, which helps the player memorize the work.

[0031] The hint display unit 22 selects a hint range according to the touch operation 1a detected by the input surface 11, and displays a hint screen GH including the selected hint range on the display unit 40. Taking the Hyakunin Isshu poem as an example, as shown in FIG. 1(a), the hint range may be only the poet, or may be the first, second, or third line. In other words, it is sufficient if the content can evoke the poem. The difficulty of the game can be changed by changing the setting of the hint range.

[0032] The puzzle display unit 23 displays a puzzle screen GP including puzzle information such as randomly arranged character images GL on the display unit 40 in accordance with the touch operation 1 a detected by the input surface 11.

[0033] The moving display unit 24 moves the character image GL in a predetermined direction in accordance with the touch operation 1a detected on the input surface 11 and displays it on the display unit 40.

[0034] The determination unit 25 determines whether the work is complete or not, and outputs the result to the display unit 40.

[0035] The display unit 40 is a device that displays the slide puzzle P. In the present embodiment 1, the display unit 40 is exemplified by a liquid crystal display. In FIG. 2, the input unit 10 and the display unit 40 are shown separately to clarify the functions of each of them, but when the display unit 40 is a liquid crystal display, the two may be configured as an integrated unit.

[0036] The storage unit 30 stores a program capable of controlling the mobile terminal 100 and data of a group of works. In the first embodiment, examples of storage media include a hard disk, an SSD, and a semiconductor memory.

[0037] The process executed by the mobile terminal 100 will be described with reference to Fig. 3. In the following description, "steps" in parentheses represent the steps included in the control method for the information processing device.

[0038] By performing a predetermined operation, a work to be the subject of the game is selected from the works that make up the group of works (Step 1 (S1) (work selection step); hereafter, "step" will be abbreviated as "S"). The group of works may consist of multiple works or just one. Furthermore, the work to be the subject of the game may be automatically selected at the same time as the group of works is selected, or the player may be able to select a specific work.

[0039] Based on the selected piece, the hint screen GH and the puzzle screen GP are displayed (S2 (game display step)). The range of hints to be displayed on the hint screen GH can be selected as appropriate.

[0040] By touch operation 1a, the character images GL randomly arranged on the puzzle screen GP are moved and displayed so that the piece is completed (S3 (movement display step)). When the determination unit determines that the piece is completed (S4 (determination step)), the player is notified of the fact that the piece is completed.

[0041] The procedure for completing a work of art by touch operation 1a will be described with reference to FIGS. 1(a), (b) and 4(a) to (c).

[0042] The works selected in Figure 1(a) and (b) are waka poems selected from the "Hyakunin Isshu" collection. The slide puzzle displayed on the LCD screen consists of a hint screen GH and a puzzle screen GP.

[0043] The puzzle screen GP is defined by a character placement area G1, a storage area G2, and a passage AS. The character placement area G1 is made up of small sections SE1, and in the small sections SE1, character images GL of the characters that make up the four lines and the final line are randomly placed, rotated in 90-degree increments. The number of small sections SE1 in each column is set to be the same as the number of the four lines and the final line.

[0044] The accommodation area G2 is made up of small sections SE2 that are connected to the small sections SE1 that make up the character placement area G1. The character image GL can be moved vertically and horizontally to blank small sections SE1 and SE2 using the touch operation 1a. The number of small sections SE2 is set to be equal to or greater than the number of sections that can be completed using the touch operation 1a. The difficulty of the game can be lowered by increasing the number of small sections SE2.

[0045] Both ends of the aisle AS are connected to two small sections SE2 that make up the storage area G2. In other words, the aisle AS is connected to the small section SE1 via the small section SE2. By using the touch operation 1a, the character image GL can move along the aisle AS with the direction of one side or two opposing sides aligned with the tangent direction of the aisle AS (see Figure 4). In other words, the character image GL is restricted from rotating along the aisle AS. A rotation point RP is set at the midpoint. At the rotation point RP, the character image GL can be rotated in 90-degree increments by using the touch operation 1a. The aisle AS also has the ability to temporarily accommodate character images GL. The number of small sections SE2 and the number of character images GL that can be accommodated in the aisle AS are determined appropriately taking into account the set game area and the number of character images GL to be accommodated in each row.

[0046] An example of the procedure for completing a work by rearranging the character images GL will be described below. Specifically, the character images GL arranged in a rotated state are displayed in an unrotated state, and then the character images GL are moved within the character arrangement area G1 and the accommodation area G2 to rearrange the character images GL.

[0047] As shown in Figure 4(a), the character image GL displaying "yuki" in a 180-degree rotated position can be displayed in a non-rotated position by moving it from one end of the aisle AS to the other end using touch operation 1a.

[0048] As shown in Figure 4(b), the character image GL displaying "snow" rotated 90 degrees counterclockwise can be moved from one end of the aisle AS to the rotation point RP by touch operation 1a, rotated 90 degrees counterclockwise, and then moved to the other end of the aisle AS to display the character in an unrotated position.

[0049] As shown in Figure 4(c), the character image GL displaying "snow" rotated 90 degrees clockwise can be moved from one end of the aisle AS to the rotation point RP by touch operation 1a, rotated 90 degrees clockwise, and then moved to the other end of the aisle AS to display the character in an unrotated position.

[0050] After displaying the character images GL in an unrotated position, the character images GL are moved vertically and horizontally within the character placement area G1 and the accommodation area G2 by the touch operation 1a, and the character images GL are rearranged to complete the piece. The character images GL may also be temporarily accommodated in the passage AS. The difficulty of the slide puzzle decreases as the number of character images GL accommodated in the passage AS increases.

[0051] The steps for completing a piece have been explained using an example of slide puzzle P, but slide puzzles can be modified in various ways. Modified examples of slide puzzles will be explained with reference to Figs.

[0052] As shown in FIG. 5, character images GL may be randomly arranged in a character arrangement area G1 in a normal orientation to provide a storage area G2, and the aisle AS and turning point may be omitted.

[0053] 6, the puzzle screen GP200 may be configured to have a character arrangement area G201 in which character images GL are randomly arranged in a correct position, and a regular arrangement area G211 provided for completing the puzzle. In this case, the puzzle can be completed by moving the character image GL from the character arrangement area G201 to the regular arrangement area G211 with a touch operation 1a. Furthermore, if a character image GL is mistakenly moved to a position where the puzzle cannot be completed, the character image GL may be moved with a touch operation 1a to a section of the small section SE3 that constitutes the regular arrangement area G211 in which no character image GL is arranged, or to a small section SE1 in the character arrangement area G201 in which no character image GL is arranged.

[0054] 7, the puzzle screen GP300 may have a character arrangement area G301 in which character images GL are rotated in 90-degree increments and randomly arranged, a rotation point RP300, and a regular arrangement area G211 provided for completing the puzzle. In this case, the character image GL displayed in a rotated state in 90-degree increments can be moved to the rotation point by touch operation 1a, and then placed in the regular arrangement area G211 after being in a non-rotated position, thereby completing the puzzle.

[0055] A second embodiment of the present invention will be described with reference to Figures 8 and 9. Since the second embodiment has some overlapping parts with the first embodiment, the different configurations will be mainly described. The configurations described in the first embodiment can also be included in the second embodiment, and vice versa. Furthermore, the definitions of the terms described in the first embodiment are also the same in the second embodiment.

[0056] The second embodiment is a cloud configuration in which the game program is executed on the server 200 and the results are reflected on the mobile terminal 100. On the other hand, the first embodiment differs from the second embodiment in that the first embodiment is a standalone configuration in which the game program is executed on the mobile terminal 100.

[0057] As shown in Figure 8, the server 200 includes an input / output unit 210, a control unit 220 (a work selection unit 221, a hint display unit 222, a puzzle display unit 223, a movement display unit 224, and a judgment unit 225), a receiving unit 261, a transmitting unit 262, and a memory unit 230.

[0058] The server 200 is a device that can provide the player with a slide puzzle, whose objective is to complete the piece, by acquiring a trajectory (a touch operation 1a as an input from the player to the mobile terminal 100) from the mobile terminal 100, generating hint screen information and puzzle screen information, and transmitting this information to the mobile terminal.

[0059] The input / output unit 210 acquires the trajectory received by the receiving unit 261 and outputs the trajectory to the control unit 220, which includes the puzzle display unit 223, etc. Furthermore, when puzzle information 1b, etc. is input from the control unit 220, the input / output unit 210 outputs the puzzle information 1b, etc. to the transmitting unit 262, thereby transmitting the puzzle information 1b, etc. to the mobile terminal 100.

[0060] The control unit 220 comprehensively controls the various functions of the mobile terminal 100 .

[0061] The receiving unit 261 and the transmitting unit 262 communicate with the outside via a communication network according to a predetermined communication method. As long as the essential function for realizing communication with an external device (e.g., the mobile terminal 100) is provided, the communication line, communication method, or communication medium is not limited.

[0062] The receiving unit 261 receives a trace from the mobile terminal 100 (that is, a touch operation 1a given as an input to the mobile terminal 100).

[0063] The transmitting unit 262 transmits the puzzle information 1b and the like input from the input / output unit 210 to the mobile terminal 100.

[0064] The memory unit 230, like the memory unit 30 described in embodiment 1, is a memory device configured using any recording medium such as a hard disk, SSD, or semiconductor memory, and stores game programs and data that can control the server 200.

[0065] The processing executed by the server 200 and the mobile terminal 100 will be described with reference to Fig. 9. In the following description, "steps" in parentheses represent the steps included in the control method for an information processing device.

[0066] A work to be the subject of the game is selected from the works that make up the group of works by a predetermined operation (S201 (work selection step)). The group of works may consist of multiple works or just one. Furthermore, the work to be the subject of the game may be automatically selected at the same time as the group of works is selected, or the player may be allowed to select a specific work.

[0067] Based on the selected piece, hint screen information and puzzle screen information are sent to the mobile terminal 100 (S202). The mobile terminal 100 receives the hint screen information and puzzle screen information from the server 200 and displays the slide puzzle on the liquid crystal display (S203). (S202 to S203 are game display steps.)

[0068] The mobile terminal 100 transmits the trajectory provided as input by the touch operation 1a to the server 200 (S204). The server 200 receives the trajectory, thereby acquiring the touch operation 1a (S205). The server 200 transmits movement display information to the mobile terminal 100 based on the acquired touch operation 1a (S206). The mobile terminal 100 receives the movement display information and displays an image based on the information on the LCD display (S207). (S204 to S207 are movement display steps.) Following S206, the server 200 determines whether the work is completed (S208 (determination step)). If it is determined that the work is completed (YES in S208 (determination step)), the server 200 transmits work completion information to the mobile terminal 100 (S209). The mobile terminal 100 receives the work completion information (S210).

[0069] A standalone configuration is exemplified in the first embodiment, and a cloud configuration is exemplified in the second embodiment. However, the present invention is not limited to this, and various processes may be appropriately shared between the mobile terminal 100 and the server 200.

[0070] For example, the server 200 may execute the process of determining whether the slide puzzle P has been solved, and the mobile terminal 100 may execute the process of displaying the slide puzzle P.

[0071] The implementation of a game using a game program will now be described.

[0072] The control unit 20 of the mobile terminal 100 and the control unit 220 of the server 200 may both be realized by a logic circuit formed on an integrated circuit (IC chip) or the like, or may be realized by software using a CPU. In the latter case, the mobile terminal 100 and the server 200 each include a CPU that executes instructions from a game program, a ROM or storage device in which the game program and various data are recorded so that they can be read by the CPU, and a RAM in which the game program is expanded.

[0073] The present invention is achieved when the CPU reads and executes a game program from a ROM or storage device. The recording medium may be a "non-transitory tangible medium," such as a tape, a disk, a card, a semiconductor memory, or a programmable logic circuit. The game program may also be supplied to the mobile terminal 100 via any transmission medium capable of transmitting the game program (such as a communications network or broadcast waves). The present invention may also be realized in the form of a data signal embedded in a carrier wave, in which the game program is embodied by electronic transmission.

[0074] The game program according to the embodiment of the present invention realizes a piece selection function, a hint display function, a puzzle display function, a movement display function, and a judgment function. The details of each function have been described above, so further explanation will be omitted.

[0075] The first and second embodiments are merely examples, and may be modified without departing from the technical spirit of the present invention. For example, the group of works may be a collection of four-character idioms, and the works may be four-character idioms. Furthermore, the group of works may incorporate languages ​​from various countries that have the same meaning. [Industrial Applicability]

[0076] This invention allows people to learn about various fields while having fun, and is expected to have the effect of activating the mind. Furthermore, it has great industrial applicability, as it can disseminate Japanese classical literature such as waka and haiku to people overseas through games. [Explanation of symbols]

[0077] 21, 221: Work Selection Section 22, 222: Hint display area 23, 223: Puzzle display section 24, 224: Moving display section 25, 225: Judgment section 100: Mobile terminal (information processing device) 200: Server (information processing device) S1, S201: Work selection step S2, S202~S203: Game display steps S3, S204~S207: Movement display steps S4, S208: Judgment step P: Slide Puzzle GH: Hint screen GP: Puzzle screen GL: Images of Text G1, G201: Character placement area G2: Containment Area G211: Regular placement area AS :Aisle RP: Rotation point

Claims

1. A slide puzzle in which you complete a piece by arranging multiple letter images in the designated positions. A game program provided to a player, A work selection function for selecting one work from multiple works stored in each work group; a hint display function that displays a hint screen for providing a wording that constitutes a part of the work and / or a wording that serves as a hint necessary for understanding the content of the work; a puzzle display function for displaying a puzzle screen for executing the slide puzzle; a moving display function for displaying the character image so as to be movable in a predetermined direction in accordance with a touch operation detected on an input surface; a determination function for determining whether the arrangement of the character images is correct or not, the puzzle display function displays a character arrangement area in which the character images are randomly arranged and a regular arrangement area provided for completing the puzzle; the puzzle display function randomly arranges the character images displayed in the character arrangement area in a state rotated in 90-degree increments, and further displays a rotation point; the moving display function displays the character image so as to move from the character arrangement area to the regular arrangement area; The moving display function can rotate and display the character image that has moved to the rotation point, and can also display it as if it is moving to the regular arrangement area.

2. the puzzle display function displays an accommodation area that is connected to the character arrangement area and can accommodate the character image; 2. The game program according to claim 1, wherein the moving display function displays the character image so that the character image can move within the character arrangement area and the accommodation area.

3. A slide puzzle in which you complete a piece by arranging multiple letter images in the designated positions. A game program provided to a player, A work selection function for selecting one work from multiple works stored in each work group; a hint display function that displays a hint screen for providing a wording that constitutes a part of the work and / or a wording that serves as a hint necessary for understanding the content of the work; a puzzle display function for displaying a puzzle screen for executing the slide puzzle; a moving display function for displaying the character image so as to be movable in a predetermined direction in accordance with a touch operation detected on an input surface; a determination function for determining whether the arrangement of the character images is correct or not, The puzzle display function displays a character arrangement area in which the character images are randomly arranged while being rotated in 90-degree increments, a storage area that is connected to the character arrangement area and can store the character images, a passage that has different ends and is connected to the storage area, and a rotation point that is provided in the middle of the passage, A game program characterized in that the moving display function can move the character image to the character placement area, the storage area, the passage, and the rotation point, and in the passage the character image moves along the direction in which the passage extends, and at the rotation point the character image is displayed so that it can be rotated in 90-degree increments.

4. A slide puzzle in which you complete a piece by arranging multiple letter images in the designated positions. An information processing device that can be provided to a player, a work selection unit that selects one work from among a plurality of works stored for each work group; a hint display unit that displays a word that constitutes a part of the work and / or a word that serves as a hint necessary for understanding the content of the work; a puzzle display unit that displays a puzzle screen for executing the slide puzzle; The character image can be moved in a predetermined direction according to a touch operation detected on the input surface. A moving display unit that displays a determination unit that determines whether the arrangement of the character images is correct, the puzzle display unit displays a character arrangement area in which the character images are randomly arranged and a regular arrangement area provided for completing the puzzle; the puzzle display unit randomly arranges the character images displayed in the character arrangement area while rotating them in 90-degree increments, and further displays a rotation point; the moving display unit displays the character image so as to move from the character arrangement area to the regular arrangement area, the moving display unit can rotate and display the character image moved to the rotation point, and can also display the character image moving to the regular arrangement area, Place.

5. A slide puzzle in which you complete a piece by arranging multiple letter images in the designated positions. An information processing device that can be provided to a player, a work selection unit that selects one work from among a plurality of works stored for each work group; a hint display unit that displays a word that constitutes a part of the work and / or a word that serves as a hint necessary for understanding the content of the work; a puzzle display unit that displays a puzzle screen for executing the slide puzzle; The character image can be moved in a predetermined direction according to a touch operation detected on the input surface. A moving display unit that displays a determination unit that determines whether the arrangement of the character images is correct, the puzzle display unit displays a character arrangement area in which the character images are randomly arranged while being rotated in 90-degree increments, a storage area connected to the character arrangement area and capable of storing the character images, a passageway having different ends connected to the storage area, and a rotation point provided in the middle of the passageway; The information processing device is characterized in that the moving display unit can move the character image to the character placement area, the storage area, the aisle, and the rotation point, and in the aisle the character image moves along the direction in which the aisle extends, and at the rotation point the character image is displayed so that it can be rotated in 90-degree increments.

Citation Information

Patent Citations

  • Sliding block puzzle

    JP1995275514A

  • Program, information storage medium and terminal

    JP2009233237A

  • Game program and terminal storing game program

    JP2015173807A

  • Game program, method for controlling information processing device, and information processing device

    JP2015205008A

  • Game program, game processing method, and information processing device

    JP2016013148A