Game distribution system, game distribution method, and game distribution program

The game distribution system addresses the lack of facility-integrated online games by allowing real-time customization and management, enhancing visitor engagement through facility-specific games.

JP7835482B1Active Publication Date: 2026-03-25FURUYA YASUYU
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2025-10-28
Publication Date
2026-03-25

AI Technical Summary

Technical Problem

Existing online games distributed via networks like the Internet are not tailored to the facilities they are played at, lacking integration with the facility's operations and requiring significant preparation time for game props, limiting visitor engagement.

Method used

A game distribution system that allows facilities to customize and manage games on visitor devices, enabling real-time configuration changes through administrator and operator terminals, ensuring games are facility-specific and engaging.

Benefits of technology

Enhances visitor engagement by providing facility-specific, customizable games that can be managed in real-time, creating a unique experience at each location.

✦ Generated by Eureka AI based on patent content.

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Abstract

The game is delivered to devices carried by visitors to the facility, enhancing the entertainment value of the facility. [Solution] The game distribution system 1 includes a game distribution unit 12 that distributes a game running on a visitor terminal 3 held by a visitor V who has come to facility 2; a first management screen distribution unit 13 that distributes a first management screen on which multiple items related to the game can be set to an administrator terminal 9 operated by system administrator M; and a second management screen distribution unit 14 that distributes a second management screen on which at least some of the multiple items on the first management screen can be set to an operator terminal 4 operated by operator Q who operates facility 2.
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Description

Technical Field

[0001] Embodiments of the present invention relate to a game distribution system, a game distribution method, and a game distribution program.

Background Art

[0002] Conventionally, online games distributed to terminals such as smartphones via a network such as the Internet are known. Such games are convenient because they can be played anywhere as long as there is a terminal such as a smartphone.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Patent Document 2

Summary of the Invention

Problems to be Solved by the Invention

[0004] There is a demand from facility operators to allow visitors who come to facilities such as stores, restaurants, and event venues to enjoy games such as playing games. However, the games that can be played at the facility are only those that use printed materials or physical objects such as bingo games or lottery draws, and it takes time for the operator to prepare the game props. In addition, the aforementioned online games distribute games that are unrelated to the facility, and are not games that visitors who come to the facility can enjoy in relation to the operation of the facility.

[0005] As an example of the problem to be solved by the present invention, it is possible to distribute games to the terminals possessed by visitors who come to the facility and improve the interest at the facility.

Means for Solving the Problems

[0006] The invention described in claim 1 is, The facility will display a game that runs on a visitor's device, which is carried by the visitor. The game streaming department will be broadcasting, The system administrator can configure multiple items related to the game on the administrator terminal operated by the system administrator. The first management screen distribution unit delivers the first management screen, The operator terminal operated by the operator of the aforementioned facility, with respect to the fewest of the aforementioned multiple items Furthermore, the second management screen distribution unit distributes a second management screen that allows some items to be configured, Equipped with, The second management screen includes operator-side settings that can be configured by the operator using the operator terminal, If the aforementioned operator-side settings are changed after the game has been delivered to the visitor terminal and before the visitor terminal accepts the start operation for the game, the changed settings will be transmitted in response to a request for transmission of the multiple items from the visitor terminal that has accepted the start operation. It is a game distribution system.

[0007] The invention described in claim 9 is, One or more computers that implement a game distribution system, The facility will display a game that runs on a visitor's device, which is carried by the visitor. The process of distributing, The system administrator can configure multiple items related to the game on the administrator terminal operated by the system administrator. The process of delivering the first management screen, The operator terminal operated by the operator of the aforementioned facility, with respect to the fewest of the aforementioned multiple items The process involves delivering a second management screen that allows some items to be configured, Execute A method of streaming games, The second management screen includes operator-side settings that can be configured by the operator using the operator terminal, If the aforementioned operator-side settings are changed after the game has been delivered to the visitor terminal and before the visitor terminal accepts the start operation for the game, the changed settings will be transmitted in response to a request for transmission of the multiple items from the visitor terminal that has accepted the start operation. This is a method of streaming games.

[0008] The invention described in claim 10 is, One or more computers to implement the game distribution system, The facility will display a game that runs on a visitor's device, which is carried by the visitor. The process of distributing, For the administrator terminal operated by the system administrator, a first management screen enabling the setting of a plurality of items related to the game is distributed, and a process of distributing a first management screen enabling the setting of a plurality of items related to the game is performed, For the operator terminal operated by the operator who operates the facility, a second management screen enabling the setting of at least a part of the plurality of items is distributed, and a process of distributing a second management screen enabling the setting of at least a part of the plurality of items is performed, and causing to execute, It is a game distribution program, The second management screen includes operator-side settings that can be configured by the operator using the operator terminal, If the aforementioned operator-side settings are changed after the game has been delivered to the visitor terminal and before the visitor terminal accepts the start operation for the game, the changed settings will be transmitted in response to a request for transmission of the multiple items from the visitor terminal that has accepted the start operation. It is a game distribution program.

Brief Description of Drawings

[0009] [Figure 1] It is a system configuration diagram showing the overall configuration of the game distribution system. [Figure 2] It is a block diagram showing the game distribution system. [Figure 3] It is a block diagram showing an example of the hardware configuration of the management server. [Figure 4] It is a game screen displayed on the visitor terminal. [Figure 5] It is the first management screen displayed on the administrator terminal. [Figure 6] It is the second management screen displayed on the operator terminal. [Figure 7] It is a flowchart showing the game distribution process. [Figure 8] It is a flowchart showing the game distribution process. [Figure 9] It is a flowchart showing the position information determination routine. [Figure 10] It is a flowchart showing the game distribution process of the modification example. [Figure 11] It is a flowchart showing the first counter routine of the modification example. [Figure 12] It is a flowchart showing the second counter routine of the modification example. [Figure 13] It is an example of a result record list as the first management screen. [Figure 14] This is an example of a table tent placed on a customer's table. [Modes for carrying out the invention]

[0010] The present invention will be described below through embodiments of the invention, but the invention claimed is not limited to the following embodiments. Furthermore, not all of the configurations described in the embodiments are necessarily essential as means of solving the problem. For clarity of explanation, the following descriptions and drawings have been omitted and simplified as appropriate. In each drawing, the same elements are denoted by the same reference numerals, and redundant explanations have been omitted where necessary.

[0011] (Game distribution system 1) The configuration overview of the game distribution system 1 will be explained with reference to Figure 1. Figure 1 is a system configuration diagram showing the overall configuration of the game distribution system 1. The game distribution method is implemented using this game distribution system 1. Furthermore, the game distribution method of this embodiment is realized by having a computer execute various programs.

[0012] The game distribution system 1 is a system that distributes games for entertainment at a predetermined facility 2. This embodiment illustrates a method of distributing games to multiple facilities 2, such as stores or event venues. Examples of facilities 2 include clubs, hostess bars, girls' bars, wedding reception venues, event venues, and party venues. Facilities 2 may also include restaurants, cafes, bars, izakayas, hotels, concert halls, tour buses, sightseeing trains, sightseeing boats, and houseboats. The game is distributed to visitor terminals 3, such as smartphones, held by visitors V, such as customers or attendees, who come to these facilities 2.

[0013] For example, Game Distribution System 1 utilizes the internet and individual (customer) smartphones to provide store-specific and purpose-specific access points using QR codes (registered trademark, hereinafter omitted). Furthermore, Game Distribution System 1 provides customized individual games to each customer of multiple stores. It should be noted that the games distributed are not for gambling, but rather for entertainment purposes such as party games and other event games.

[0014] The multiple facilities 2 are independent entities (tenants) with no capital or control relationships with each other. The game distribution system 1 is a multi-tenant distribution system that can not only provide games to one facility 2 but also distribute games to multiple facilities 2. In other words, one game distribution system 1 enables independent game operation at multiple facilities 2. Furthermore, the game distribution system 1 is a performance-controlled entertainment system that allows for individual game customization at each facility 2.

[0015] The games are playable on visitor terminal 3 and include, for example, slot machines, dice, Chinchirorin, roulette, shooting gallery, darts, fortune telling, lottery, scratch-off lottery, bingo, etc. The games could also be "Loud Voice Challenge," where participants compete to see who can speak the loudest, or "XX Second Challenge," where participants stop a stopwatch exactly at a predetermined time (for example, 10 seconds).

[0016] The game distribution system 1 includes a management server 10. The management server 10 includes a predetermined database 11. The management server 10 is connected to a predetermined network N, such as the internet, in a communicative manner. Note that the network N is not limited to the internet, but may also be a LAN (Local Area Network), WAN (Wide Area Network), mobile communication network, etc.

[0017] The visitor terminal 3, which is a computer owned by visitor V, is, for example, a smartphone. Alternatively, visitor terminal 3 may be a tablet device. Visitor terminal 3 is connected to the management server 10 via network N. The management server 10 distributes the game program and game screen (see Figure 4) that run on visitor terminal 3 to the visitor terminal 3.

[0018] Facility 2 is equipped with a visitor QR code 5 that can be read by the visitor terminal 3. The visitor QR code 5 serves as the visitor access information in this embodiment. This visitor QR code 5 may be, for example, printed on paper or displayed on a designated display. The visitor QR code 5 is displayed in a place where visitor V can easily find it. For example, the visitor QR code 5 is displayed on a table or wall in Facility 2. Alternatively, the visitor QR code 5 may be displayed on a table tent (see Figure 14) as a paper tabletop POP. When visitor V reads the visitor QR code 5 with their visitor terminal 3, such as a smartphone, they gain access to the management server 10 and the game is delivered.

[0019] System administrator M, who manages the game distribution system 1, operates administrator terminal 9, which is a computer. Administrator terminal 9 is, for example, a laptop computer. Administrator terminal 9 may also be a desktop computer, a tablet, or a smartphone. Administrator terminal 9 is connected to management server 10 via network N. Management server 10 delivers a first management screen (see Figure 5) to administrator terminal 9, which allows the administrator to configure multiple items related to the game.

[0020] The first administration screen contains multiple items, such as all items related to the game. System administrator M can change all game settings.

[0021] Each facility 2 has an operator Q who manages the facility 2. For example, in the case of a store, it would be an employee. In the case of a wedding reception venue, it would be the master of ceremonies or the organizer. Operator Q operates operator terminal 4, which is a computer. Operator terminal 4 is, for example, a smartphone. Operator terminal 4 may also be a tablet or a laptop computer. Operator terminal 4 is connected to the management server 10 via network N in a communicative manner.

[0022] The management server 10 delivers a second management screen (see Figure 6) to the operator terminal 4, which allows the operator Q to configure some game-related items. In other words, this second management screen is for operator Q to control the game results in real time.

[0023] Facility 2 is equipped with an operator QR code 6 that can be read by the operator terminal 4. The operator QR code 6 represents the operator access information in this embodiment. This operator QR code 6 may be, for example, printed on paper or displayed on a designated display. The operator QR code 6 is displayed in a location that is not visible to visitors V, but is visible only to operator Q. For example, the operator QR code 6 is displayed in the back room of facility 2 or on a piece of paper possessed only by operator Q. When operator Q reads the operator QR code 6 with the operator terminal 4, they can access the management server 10.

[0024] The items available in the second administration screen are, for example, some of the items available in the first administration screen. Operator Q can use the second administration screen to change the game settings.

[0025] Operator Q can change the settings for the outcome patterns, which are the patterns of symbols displayed, if the game is a slot machine. For example, if the outcome pattern is initially set to "random," Operator Q can change the settings at a predetermined time, while observing the atmosphere, such as the level of excitement among visitors V, so that the "jackpot" outcome pattern is generated. In this way, the enjoyment of visitors V at facility 2 can be enhanced.

[0026] Next, a block diagram showing the game distribution system 1 will be explained with reference to Figure 2. Note that each component of the game distribution system 1 represents a functional block, not a hardware-level configuration. Each component is realized by any combination of hardware and software, centered around the CPU, memory, programs loaded into memory, storage media such as a hard disk for storing those programs, and a network connection interface. Furthermore, there are various modifications to the implementation method and apparatus.

[0027] The game distribution system 1 comprises at least a game distribution unit 12, a first management screen distribution unit 13, a second management screen distribution unit 14, an access information output unit 15, a location information acquisition unit 16, a location determination unit 17, and a counter unit 18. These components are located on the management server 10. However, some of these components may be located elsewhere than the management server 10. For example, some components of the game distribution system 1 may be located on the administrator terminal 9, visitor terminal 3, and operator terminal 4.

[0028] The game distribution unit 12 distributes a game (see Figure 4) that runs on the visitor terminal 3 to the visitor terminal 3 held by the visitor V who has come to facility 2.

[0029] The first management screen distribution unit 13 distributes a first management screen (see Figure 5) to the administrator terminal 9 operated by the system administrator M, which allows the system administrator to configure multiple items related to the game.

[0030] The second management screen distribution unit 14 distributes a second management screen (see Figure 6) to the operator terminal 4 operated by operator Q, who manages facility 2, allowing the user to configure at least some of the multiple items.

[0031] The access information output unit 15 outputs a visitor QR code 5 as visitor access information for visitor terminals 3 to access the game distribution unit 12. The access information output unit 15 also outputs an operator QR code 6 as operator access information for operator terminals 4 to access the second management screen distribution unit 14.

[0032] Visitor access information and operator access information are information obtainable at facility 2 and generated in accordance with facility 2. Visitor access information and operator access information may be in the form of a QR code, barcode, or URL (Uniform Resource Locator) string. In this way, visitors V and operators Q can easily access the management server 10.

[0033] The location information acquisition unit 16 acquires the current location information of the visitor terminal 3. For example, the visitor terminal 3 is equipped with a location acquisition function using the Global Positioning System (GPS). This location acquisition function is a conventionally known function, so a detailed explanation will be omitted. The visitor terminal 3 in this embodiment can acquire its own location. When the visitor terminal 3 accesses the management server 10, it transmits its own location information to the management server 10 along with terminal-specific information that can individually identify the visitor terminal 3. The location information acquisition unit 16 acquires location information from the visitor terminal 3 that has accessed the management server 10.

[0034] The location determination unit 17 determines, based on location information, whether the location of the visitor terminal 3 is within a predetermined range from a predetermined area. The area includes points, line segments, or surfaces. For example, if facility 2 is a store, the area may be set as a point. If facility 2 is a road or route, or a vehicle that moves along a road or railway line, the area may be set as a line segment. Furthermore, if facility 2 is a plaza or beach, or a vehicle such as a ship that cruises and anchors within a certain area, the area may be set as a surface. If the location determination unit 17 determines that the location of the visitor terminal 3 is within the set range, the game distribution unit 12 distributes the game to the visitor terminal 3.

[0035] The game in this embodiment can operate when the visitor terminal 3 is within a pre-set range centered on the area where facility 2 is located, and cannot operate when the visitor terminal 3 is outside the set range. In this way, it is possible to create the impression that it is a special game that can only be played by those who have come to facility 2.

[0036] For example, if visitor terminal 3 is located within a radius of 100 meters from facility 2, the management server 10 will distribute the game. The game program will also allow the game to run. The game distribution unit 12 may also distribute information to visitor terminal 3, at least a URL where the game program can be downloaded, when the visitor terminal 3 is within the set range.

[0037] The counter unit 18 counts the number of times the game has been played. In this embodiment, each time the game is played, the number of plays (play limit) is counted by the counter unit 18, and if the limit is exceeded, that is, if the number of plays has been performed by the set number of plays, the game becomes inoperable. For example, in a predetermined facility 2, the operator Q can set the number of plays per day to three. In that case, after a visitor V has played the game three times, they cannot play the game again unless they visit facility 2 again on a subsequent day. In this way, it is possible to create the impression that it is a special game with a limit on the number of plays per day.

[0038] (Example hardware configuration) The management server 10, which is a computer, may have the configuration shown in Figure 3. The management server 10 has a bus 1010, a processor 1020, memory 1030, a storage device 1040, an input / output interface 1050, and a network interface 1060.

[0039] Bus 1010 is a data transmission path for the processor 1020, memory 1030, storage device 1040, input / output interface 1050, and network interface 1060 to send and receive data to and from each other. However, the method of connecting the processor 1020 and the other components to each other is not limited to bus connection.

[0040] Processor 1020 is a circuit that includes arithmetic units such as a CPU (Central Processing Unit) and a GPU (Graphics Processing Unit).

[0041] Memory 1030 is a main memory device implemented using RAM (Random Access Memory), etc.

[0042] The storage device 1040 is a removable media such as an HDD (Hard Disk Drive), SSD (Solid State Drive), flash memory, or memory card, or an auxiliary storage device such as ROM (Read Only Memory), and has a recording medium. The recording medium of the storage device 1040 stores programs that implement each function of the management server 10.

[0043] The processor 1020 reads this program into memory 1030 and executes it. This causes the processor 1020 to perform the function corresponding to this program. In other words, the program stored in memory 1030 causes the management server 10 to perform a predetermined function.

[0044] The input / output interface 1050 connects the management server 10 to a predetermined input / output device. The input / output device is, for example, an input device such as a keyboard, an output device such as a display, or an input / output device in which a touch panel is superimposed on a display.

[0045] The network interface 1060 is an interface for connecting the management server 10 to a predetermined communication network. This network may be, for example, the Internet, a LAN (Local Area Network), or a WAN (Wide Area Network). The method by which the network interface 1060 connects to the network may be wireless or wired.

[0046] The management server 10 has been described above, but in addition to the above configuration, the management server 10 may have an information input device for users to input various information into the management server 10 through user operation. The information input device may be, for example, a keyboard, mouse, or touch panel. The management server 10 may also have a display, speaker, vibration motor, or LED (light-emitting diode) for showing various information to the user.

[0047] The configuration of the game distribution system 1 does not necessarily have to be on a single management server 10. For example, one game distribution system 1 may be implemented using multiple computers connected to each other via a network.

[0048] The management server 10 includes a database 11. This database 11 is a collection of information that is stored in memory, HDD, or cloud computing resources and organized so that it can be searched or stored.

[0049] (Game screen) A slot machine is used as an example of the game in this embodiment. Figure 4 shows the game screen displayed on the visitor terminal 3. Reels 20 are located in the center of the game screen. Below the reels 20 are operation buttons 21 with the message "Press!". The system administrator M can change the display and layout of the reels 20 and operation buttons 21 as appropriate using the first management screen (see Figure 5), which will be described later.

[0050] The background image of the game screen displays, for example, the name of the establishment 2, such as "○○ Cabaret Club" 22. It also displays the name of the game type 23, such as "Slot Challenge". Furthermore, it displays character images 24 representing representative companions (cabaret girls) at the establishment.

[0051] The game is not limited to slot machines; other games are also acceptable. For example, if facility 2 is a wedding reception venue, a bingo game may be offered. In that case, the background image of the game screen could display a title such as "○○ and ○○ Families" instead of the store name 22, and the character image 24 could be an image of the bride and groom. Also, if facility 2 is a shrine or temple where events such as New Year's visits are held, a game such as "fortune-telling" or "omikuji" (fortune-telling slips) may be offered, and the character image 24 could be an image of the year's zodiac animal.

[0052] (1st management screen) Figure 5 shows the first management screen displayed on the administrator terminal 9. The first management screen displays the visitor QR code 5 and operator QR code 6 generated for each facility 2. System administrator M sends the visitor QR code 5 and operator QR code 6 to the operator Q of facility 2. System administrator M may, for example, print the visitor QR code 5 and operator QR code 6 on paper and send it to operator Q, or send images of the visitor QR code 5 and operator QR code 6 to operator Q via email or other means.

[0053] The first management screen displays multiple item names and the corresponding content for each item name. For example, the item for Account Name 30 contains an identification code that identifies Facility 2. The item for App Store Name 31 contains the store name 22 of Facility 2 (see Figure 4). This store name 22 may also be reflected in the background image of the game screen (see Figure 4).

[0054] The "Closing Time 32" field registers the time when Facility 2 closes. This closing time 32 is the reset time (switching time) for the number of plays the game can be played. In other words, the first management screen includes a reset time setting item that allows setting the time to reset at least the counter unit 18 (see Figure 2). This way, after at least one day has passed, play becomes possible again, which provides an incentive for visitor V to visit Facility 2, and visitor V will come to Facility 2 multiple times. In short, it is possible to limit customers to playing the game only once a day, encouraging repeat visits.

[0055] The GPS location information 33 field registers the latitude and longitude of facility 2. The address of facility 2 is also registered. A "map display" control is provided to display a map of facility 2. The information registered in this GPS location information 33 field becomes the area (set location) that the location determination unit 17 (see Figure 2) uses for determination.

[0056] The "Valid Range 34" item registers the set range that will be used for determination by the location determination unit 17 (see Figure 2). For example, a radius of 100 meters from facility 2 is registered as the set range. Furthermore, the "Valid Range 34" item registers the validity period of the cached location determination result of visitor terminal 3. For example, if this value is 30 seconds, and more than 30 seconds have passed since the last reload, the location information of visitor terminal 3 will be acquired again, and the validity of the location will be determined again.

[0057] The combination setting 35 items register information about the game's outcome. For example, if the game is a slot machine, the patterns of the reels 20 (see Figure 4) are registered. For example, game outcomes such as "random," "miss," "two matching," "two or three matching," "three matching," and "all" are registered. In addition, the patterns of the symbols that appear (display symbols) such as "cherry," "bell," "bomb," "plum," "watermelon," "BAR," and "7" are registered. In other words, the first management screen includes at least a derivation setting item that allows settings for deriving the outcome of the game executed by the visitor terminal 3. Note that this derivation setting item may also set the probability of any of the multiple game outcomes being derived. Furthermore, the derivation setting item may also set the game outcome itself.

[0058] The "Random" option results in a completely unpredictable random outcome. The "Loss" option results in a guaranteed loss. The "Two Matches," "Two or Three Matches," and "Three Matches" options result in a specified number of matching symbols. The "All" option limits the symbols to be matched. For example, if "7" is selected, "777" will always be produced. If "7, Bell" is selected, either "777" or "Bell, Bell, Bell" will be produced. Facility operator Q can instantly change the settings from these options depending on the situation. The winning prizes for each outcome pattern may also be displayed on visitor terminal 3. In this case, the winning prizes may be arbitrarily set or selected by operator Q on the second management screen.

[0059] The "Coin Count 36" field stores the initial number of plays allowed on visitor terminal 3. For example, if the game is a slot machine, the initial number of plays will be registered as "Coin Count 36".

[0060] Furthermore, the 36 coins added are rewards given within the game. In other words, the first management screen includes a reward setting item where you can set the rewards given within the game. For example, if you set the initial value of 36 coins to "3", then 1 coin will be consumed per play, so you can play the game up to 3 times.

[0061] If a jackpot is achieved in the game, "2" may be added to the remaining coin count registered in the database 11, which is associated with terminal-specific information. In this case, one coin is consumed by playing the game once, and two coins are obtained through the jackpot, so the remaining coin count is updated to "4" ("3-1+2=4"), and the game can be played four more times.

[0062] Subsequently, if a minor win is obtained, "1" may be added to the remaining coin count registered in the database 11 in association with terminal-specific information. In this case, since 1 coin was consumed by playing the game once and 1 coin was obtained through a minor win, the remaining coin count becomes "4-1+1=4", resulting in "4", and the game can be played 4 more times. In this way, rewards are given based on the results of the play, which can improve the enjoyment of the game.

[0063] The reward settings include the type, amount, and frequency of rewards. Furthermore, the first management screen may include settings for at least the number of plays, or the logic necessary to limit the number of plays. This way, instead of making it an infinitely playable game, the game can be made to feel special by limiting the number of plays.

[0064] Furthermore, if the number of coins is set to 36, with the initial value set to "1" and the reward for all wins set to "0", then regardless of the type of win, the remaining coin count will be "0" due to "1-1+0=0". Also, if a loss occurs, the remaining coin count will also be "0" due to "1-1=0", which inevitably allows for setting the game rules so that each device can only play once a day.

[0065] The example of the first management screen shown in Figure 5 uses a slot machine as an example of the game type, but the system administrator M can also select other types of games. In that case, the items from combination setting 35 onwards will be changed according to the type of game. For example, the first management screen has an application selection item 39 where the type of game can be selected.

[0066] Furthermore, the first management screen includes custom items 37 such as background images, button images, BGM, part display, and part arrangement. System administrator M can set the game's background image, layout, etc., as appropriate. For example, system administrator M can customize each facility 2 to have a different background image. Custom items 37 include selectors 38 for selecting files or items related to background images, button images, BGM, etc.

[0067] In other words, the first management screen includes customization options that allow setting at least one of the following: game type, background image, or layout. The game distribution unit 12 (see Figure 2) distributes a customized game to each facility 2, with at least one of the following being different: game type, background image, or layout. In this way, a customized game can be distributed to each facility 2, creating the impression that it is a special game that can only be played by visiting that particular facility 2.

[0068] For example, in the case of a slot machine, the first management screen allows you to set at least one of the following: background music when the slots spin, the winning patterns, the initial number of coins, the reward structure (the number of coins awarded for each type of win), the message when a win occurs, and the fanfare when a win occurs.

[0069] Furthermore, in the first management screen, it may be possible to delegate setting authority for each setting item. For example, system administrator M can set certain setting items as short-term customization items for each second management screen of each facility 2. For example, on the second management screen of a specific facility 2, the "music settings" selector 38 can be displayed to allow switching of background music. On the other hand, other facilities 2 are not allowed to switch background music, and the "music settings" selector 38 is not displayed on the second management screen of other facilities 2 to prevent them from switching background music.

[0070] (Second management screen) Figure 6 shows the second management screen displayed on the operator terminal 4. The second management screen displays, for example, the name of the establishment 22 of the facility 2 operated by operator Q, such as "○○ Cabaret Club".

[0071] The second management screen includes an item called Slot Settings 40. This Slot Settings 40 item corresponds to the Combination Settings 35 item on the first management screen (see Figure 5). Operator Q can register information regarding the game results. For example, if the game is a slot machine, Operator Q can register the outcome patterns on the reels 20 (see Figure 4). In other words, the second management screen includes at least a derivation setting item that allows for settings to be made to derive the results of the game played by the visitor terminal 3. In this way, Operator Q of Facility 2 can change the game settings as appropriate while observing the behavior of the visitor V, thereby improving the entertainment value of Facility 2. In short, the second management screen includes operator-side setting items that can be set according to the Facility 2 operated by Operator Q.

[0072] For example, if "Random" is set in slot setting 40, and no big wins occur for an extended period, the visitor V's interest will decrease. Therefore, if operator Q sets a reel pattern corresponding to a big win or a small win in slot setting 40, a big win or small win will be forced to occur on visitor terminal 3, thereby improving the visitor V's interest.

[0073] Furthermore, if the outcome of the game changes based on probability, the probability of deriving the game's outcome may be set in the first and second management screens. For example, the probability of a jackpot occurring may be set as a numerical value.

[0074] Furthermore, the second management screen includes a result history item 41 that shows the history of the results of games played on visitor terminal 3 at facility 2. Operator Q can understand the results of visitor V's games through this result history item 41.

[0075] Furthermore, the second management screen may include customization options (operator-side settings) that allow setting at least one of the following: game type, background image, or layout. In other words, the operator Q of facility 2 may customize the game himself. Additionally, the second management screen may include a reset time setting option that allows setting the time to reset the counter unit 18 (see Figure 2). Moreover, the second management screen may include a reward setting option that allows setting rewards or a play count setting option that allows setting the number of plays.

[0076] In this embodiment, multiple facilities 2 (see Figure 1) are provided, and the game distribution unit 12 (see Figure 2) distributes a game in which each operator Q at each facility 2 can change the content of at least some items. In this way, it is possible to create the impression that each facility 2 is offering its own original and special game.

[0077] (Game distribution processing) Next, the game distribution process performed by the game distribution system 1 will be explained using a flowchart. Figures 7 and 8 are flowcharts of the game distribution process. Note that the previously mentioned diagrams may be referenced. The following steps are at least some of the processes included in the game distribution process, and other steps may also be included in the game distribution process. Furthermore, the order of each step is not necessarily fixed, and the order of some steps may be reversed. In addition, some steps may be executed in parallel with other steps.

[0078] First, in step S1, system administrator M accesses the management server 10 using administrator terminal 9 and displays the first management screen (see Figure 5). On this first management screen, system administrator M registers the account name 30 and store name 22, etc. Administrator terminal 9 performs these processes.

[0079] In the next step S2, system administrator M registers the initial settings for the game on this first management screen. For example, system administrator M registers the closing time 32, GPS location information 33, and effective range 34. Then, system administrator M selects a game. The initial settings for that game are registered in the database 11 of the management server 10. The administrator terminal 9 performs these processes.

[0080] In the next step S3, the management server 10 refers to the registered contents of the database 11 and generates visitor QR codes 5 and operator QR codes 6 corresponding to facility 2. System administrator M uses the administrator terminal 9 to obtain visitor QR codes 5 and operator QR codes 6 from the management server 10. Then, system administrator M issues visitor QR codes 5 and operator QR codes 6 to facility 2. For example, system administrator M prints visitor QR codes 5 and operator QR codes 6 on paper and hands them over to operator Q. Then the process is completed.

[0081] Furthermore, in step S11, operator Q, such as a store employee, reads the operator QR code 6 using operator terminal 4. Operator terminal 4 decodes the operator QR code 6 and obtains a URL to access the management server 10. Then, operator terminal 4 accesses the management server 10 based on this URL.

[0082] In the next step S12, the operator terminal 4 displays the second management screen (see Figure 6), which is the game settings screen. The management server 10 may also prompt operator Q to enter an ID and password when displaying the second management screen on operator terminal 4.

[0083] In the next step S13, the operator terminal 4 changes the game settings using the second management screen (see Figure 6), which is the game settings screen.

[0084] In the next step S14, the operator terminal 4 sends the changed game settings to the management server 10. The management server 10 writes the changed game settings to the database 11. Then the process ends.

[0085] Furthermore, if the game settings are written to the database 11 by the operator terminal 4 before the game is started by the visitor terminal 3 (step S24 described later), the game settings changed by the operator terminal 4 will be reflected. In other words, operator Q can change the game settings in real time while observing visitor V.

[0086] Furthermore, in step S21, visitor V, such as a customer of the store, reads the visitor QR code 5 using visitor terminal 3. Visitor terminal 3 decodes the visitor QR code 5 and obtains a URL to access the management server 10. Then, visitor terminal 3 accesses the management server 10 based on this URL.

[0087] In the next step L1, the visitor terminal 3 and the management server 10 execute a location information determination routine (see Figure 9), which will be described later. In this location information determination routine, the management server 10 obtains terminal-specific information from the visitor terminal 3 that allows for individual terminal identification of the visitor terminal 3. The technology for individually identifying the visitor terminal 3 is publicly known, so a detailed explanation will be omitted. The location information determination routine determines whether the location of the visitor terminal 3 is within a set range, and if the location of the visitor terminal 3 is within the set range, the process proceeds to the next step.

[0088] In step S41, which follows the location information determination routine, the management server 10 determines the type of game to be distributed to the facility 2 where the visitor terminal 3 is located.

[0089] In the next step S42, the management server 10 transmits the game program and game screen (see Figure 4) to the visitor terminal 3.

[0090] Furthermore, in step S22, which follows the location information determination routine, the visitor terminal 3 receives the game program and game screen (see Figure 4) from the management server 10.

[0091] In the next step S23, visitor terminal 3 displays the received game screen (see Figure 4) on the display of visitor terminal 3.

[0092] In the next step S24, visitor terminal 3 accepts the game start operation from visitor V, who is holding visitor terminal 3, by tapping the "Press!" image. The game is operated on the touch panel integrated with the display on visitor terminal 3.

[0093] In the next step S25, visitor terminal 3 requests management server 10 to send information regarding game settings.

[0094] Furthermore, in step S43, the management server 10 obtains terminal-specific information from the visitor terminal 3 that allows for individual terminal identification of the visitor terminal 3. The management server 10 searches the database 11 for information regarding game settings associated with the obtained terminal-specific information and obtains information regarding the settings for this game.

[0095] In the next step S44, the management server 10 retrieves the reward settings registered in the database 11 in association with the acquired terminal-specific information. For example, if the game is a slot machine, the reward is 36 coins (see Figure 5). Visitor V can continue playing the game if the remaining number of coins calculated according to the setting of 36 coins is not zero, so 36 coins can be the reward setting.

[0096] In the next step S45, the management server 10 calculates the reward associated with the acquired terminal-specific information. For example, if the game is a slot machine, the number of remaining coins registered in the database 11 associated with the terminal-specific information changes according to the results of the game. The number of remaining coins registered in the database 11 associated with the terminal-specific information also changes as the reset time (switching time) mentioned above elapses. For example, at the reset time, the number of remaining coins is reset.

[0097] In the next step S46, the management server 10 records the calculated reward. For example, if the reward is defined as 36 coins, the value of the remaining coins is associated with terminal-specific information and registered in the database 11.

[0098] In the next step S47, the management server 10 executes a process to determine whether the game can be continued.

[0099] For example, if the game is a slot machine, in the process of determining whether the game can be continued, the management server 10 retrieves the value of the remaining coins, which is associated with terminal-specific information and registered in the database 11. The management server 10 then determines whether the value of the remaining coins is zero or not. If the value of the remaining coins is not zero, the process proceeds to step S48, which will be described later. On the other hand, if the value of the remaining coins is zero, in step S31, described later, the system displays a message on the visitor terminal 3 indicating that the game cannot be continued for the day due to reaching the play limit, such as by graying out the "Press!" operation button 21.

[0100] The management server 10 may determine whether the game can continue based on the increase or decrease in the number of coins in the series of steps from step S44 to step S46. Alternatively, instead of this series of steps, the management server 10 may increment the play count by 1 in the counter unit 18 and determine whether the game can continue based solely on whether the play count exceeds a predetermined upper limit. In other words, if the play count does not exceed the upper limit, the game can continue. On the other hand, if the play count exceeds the upper limit, in step S31 described later, processing such as changing the color of the image of the "Press!" operation button 21 (making it gray) is performed. Then, a message is displayed on the visitor terminal 3 indicating that the game cannot be continued for the rest of the day due to reaching the play limit.

[0101] In the next step S48, the management server 10 transmits information about the game settings, which is associated with terminal-specific information, to the visitor terminal 3. This information about the game settings includes, for example, information about the game results, the number of coins remaining, and the number of plays.

[0102] Furthermore, in step S26, visitor terminal 3 receives information regarding game settings from management server 10.

[0103] In the next step S27, visitor terminal 3 sets the game settings based on the game settings information received from management server 10 and starts the game.

[0104] In the next step S28, the visitor terminal 3 displays the game's play status on its screen. For example, if the game is a slot machine, the system will animate a series of actions in which each of the reels 20 starts spinning, gradually slows down after a certain period of background music has played, displays a specific symbol, and then stops.

[0105] In the next step S29, the visitor terminal 3 derives the game result and terminates the game based on the game settings information received from the management server 10. For example, if the game is a slot machine, the animation of the reels 20 stops, and a predetermined fanfare plays depending on the result.

[0106] In the next step S30, the visitor terminal 3 sends information including the game result along with the game's end time to the management server 10.

[0107] Furthermore, in step S49, the management server 10 receives information including the game results from the visitor terminal 3.

[0108] In the next step S50, the management server 10 writes information including the game results to the database 11, and the process ends.

[0109] Furthermore, in step S31, the visitor terminal 3 changes the game image. For example, if the game is a slot machine, it performs processing such as changing the color of the image of the "Press!" operation button 21 (see Figure 4) to notify the visitor V that operation is no longer possible and to control the game so that it does not accept any further input. Then the process ends.

[0110] (Location information determination routine) Next, the location information determination routine will be explained using a flowchart. Figure 9 is a flowchart of the location information determination routine. Note that the previously mentioned diagram may be referenced. The following steps are at least some of the processes included in the location information determination routine, and other steps may also be included in the location information determination routine.

[0111] First, in step S51, visitor terminal 3 sends a screen request to management server 10 requesting the game screen.

[0112] Furthermore, in step S61, the management server 10 receives a screen request from the visitor terminal 3.

[0113] In the next step S62, the management server 10 determines, based on the terminal-specific information of the visitor terminal 3, whether or not a temporary storage area (session variable) is defined between the management server and the visitor terminal 3. If a session variable is defined (step S62: present), the server proceeds to step S71, which will be described later. On the other hand, if a session variable is not defined (step S62: absent), the server proceeds to step S63.

[0114] In step S63, the management server 10 establishes a new temporary storage area (session variable) between itself and the visitor terminal 3.

[0115] In the next step S64, the management server 10 sends a script to the visitor terminal 3 to obtain terminal-specific information and location information.

[0116] Furthermore, in step S52, visitor terminal 3 receives a script from management server 10 to obtain terminal-specific information and location information.

[0117] In the next step S53, visitor terminal 3 starts displaying an execution waiting image on its display to indicate that processing is in progress.

[0118] In the next step S54, visitor terminal 3 executes the script received from management server 10.

[0119] In the next step S55A, visitor terminal 3 acquires terminal-specific information.

[0120] In the next step S55B, visitor terminal 3 uses the Global Positioning System (GPS) to acquire location information indicating its current position.

[0121] In the next step S56, visitor terminal 3 transmits the acquired terminal-specific information and current location information to the management server 10.

[0122] Furthermore, in step S65, the management server 10 receives terminal-specific information and current location information from the visitor terminal 3.

[0123] In the next step S66, the management server 10 determines the location information of the visitor terminal 3. If the location of the visitor terminal 3 is within the set range, the process proceeds to step S67. On the other hand, if the location of the visitor terminal 3 is outside the set range, the process proceeds to step S70.

[0124] In step S67, the management server 10 sets "OK" in the temporary storage area (session variable) between itself and the visitor terminal 3, and proceeds to step S69.

[0125] In step S70, the management server 10 sets "NG" in the temporary storage area (session variable) between itself and the visitor terminal 3, and proceeds to step S69.

[0126] In step S69, the management server 10 sends a message to the visitor terminal 3 confirming that it has received the location information.

[0127] Furthermore, in step S57, the visitor terminal 3 receives a confirmation from the management server 10 that location information has been received.

[0128] In the next step S58, visitor terminal 3 reloads and accesses the management server 10 again based on the URL.

[0129] In step S71, which is followed if a session variable exists in step S62, the management server 10 checks terminal-specific information and determines the content of the session variable already set between the management server and visitor terminal 3. If the value of the temporary storage area (session variable) between the management server and visitor terminal 3 is "OK", the management server proceeds to step S72 described below. On the other hand, if the content of the session variable is anything other than "OK", the management server proceeds to step S73 described below.

[0130] In step S72, the management server 10 generates the game screen and proceeds to step S41 (see Figure 7).

[0131] In step S73, the management server 10 generates an NG screen indicating that it does not permit the game to run, and proceeds to step S41 (see Figure 7).

[0132] (A variation of game streaming processing) Next, a modified example will be explained with reference to Figures 10 to 12. Figure 10 is a flowchart of a modified version of the game distribution process shown in Figure 8. In this modified example, in step K1, which follows step S43, the first counter routine is executed, and the process proceeds to step S48. Furthermore, in step K2, which follows step S49, the second counter routine is executed, and the process proceeds to step S50. The first and second counter routines are switched and executed as appropriate depending on the type of game.

[0133] For example, if the game is a slot machine, the first counter routine is executed. If the game is not a slot machine, for example, a game where no rewards are given and the number of plays is fixed, the second counter routine is executed.

[0134] (First counter routine) Figure 11 is a flowchart of the first counter routine executed when the game is a slot machine. First, in step S61, the management server 10 retrieves the reward settings registered in the database 11 in association with the acquired terminal-specific information.

[0135] In the next step S62, the management server 10 calculates the reward associated with the acquired terminal-specific information.

[0136] In the next step S63, the management server 10 records the calculated reward. For example, if the reward is defined as 36 coins, the value of the remaining coins is associated with terminal-specific information and registered in the database 11.

[0137] For example, the management server 10 registers the number of coins in the database 11, using terminal-specific information as a key, along with the current "year, month, day, hour, minute, second" information. This information is reset for each visitor terminal 3 after closing time.

[0138] In the next step S64, the management server 10 executes a process to determine whether the game can be continued.

[0139] In this game continuation determination process, the management server 10 retrieves the value of the remaining coins, which is associated with terminal-specific information and registered in the database 11. The management server 10 then determines whether the value of the remaining coins is zero or not. If the value of the remaining coins is not zero, it controls the game to continue. On the other hand, if the value of the remaining coins is zero, it controls the game to prevent it from continuing. Then the first counter routine ends.

[0140] (Second counter routine) Figure 12 is a flowchart that is executed when the number of plays is fixed for a game. Depending on the type of game, it is executed at either the first counter routine or the second counter routine, but in most cases it is executed at the second counter routine. First, in step S71, the management server 10 obtains a pre-configured upper limit for the number of plays of the game from the database 11.

[0141] In the next step S72, the management server 10 retrieves the current play count registered in the database 11, which is associated with the acquired terminal-specific information.

[0142] In the next step S73, the management server 10 adds "1" to the current play count.

[0143] In the next step S74, the management server 10 registers the current number of plays in the database 11, associating it with the acquired terminal-specific information.

[0144] In the next step S75, the management server 10 executes a process to determine whether the game can be continued.

[0145] In this game continuation determination process, the management server 10 retrieves the current play count, which is associated with terminal-specific information registered in the database 11. The management server 10 then determines whether the current play count exceeds the upper limit. If the current play count does not exceed the upper limit, it controls the game to continue. On the other hand, if the current play count exceeds the upper limit, it controls the game to prevent it from continuing. Then the second counter routine terminates.

[0146] (List of results) Figure 13 shows an example of a results record list as the first management screen. This results record list is a table that aggregates and displays the results of games played by all tenants (facility 2). For example, the results record list displays the results of games registered in database 11 in step S50 (see Figure 8) on the first management screen. System administrator M can understand the operational status of each tenant (facility 2) from this results record list.

[0147] In the results record list, the ID field registers an identification code that can identify each tenant (facility 2). The results record list also includes fields such as store name, remaining coins, score, recording date and time, and outcome. The "cf" field registers a flag indicating the combination setting. The "ca" field registers the breakdown setting for the combination all.

[0148] For example, in a game like "Loud Voice Challenge," some items from the results record list are used to display the scores (from 0 to 100 points) of visitors at stores nationwide in a ranking format. This can enhance the visitor's interest.

[0149] Furthermore, the results record list may be displayed on the second management screen. For example, operator Q may set it up so that visitors V compete only within the store. Operator Q may refer to the results record list on the second management screen to change settings such as inflating scores or adjusting microphone sensitivity.

[0150] (Table tent) Figure 14 shows an example of a table tent placed on a customer's table. This table tent is a paper or acrylic tabletop POP used by each tenant (facility 2). Different table tents are produced according to each tenant. This table tent is placed on the customer's (visitor V) table.

[0151] The table tents display information such as the store name, a QR code (Visitor QR Code 5), and a background image of the game. Furthermore, if the game is a slot machine, the table tents also display information about the service items or souvenirs (free gifts) that the store (operator Q) will offer when three matching numbers appear on the reels.

[0152] As described above, according to this embodiment, games can be delivered to terminals held by visitors V who come to facility 2, thereby enhancing the entertainment value at facility 2.

[0153] Furthermore, according to this embodiment, at least one system administrator M can manage multi-tenant operations to manage games distributed to multiple facilities 2. In addition, the operator Q of facility 2 can pre-set and control the game results in real time.

[0154] Furthermore, according to this embodiment, different management screens can be distributed to the system administrator M and the operator Q, and permissions related to game settings can be managed at two levels. In addition, the game distribution system 1 has two separate levels for game management, one for the system administrator M and the other for the operator Q, allowing for customization over different time spans.

[0155] Furthermore, conflicts in operations on the same management items, such as unintended overwriting, are prevented by managing the update time, thanks to the two-tiered management screen system consisting of the first and second management screens.

[0156] Furthermore, the game distribution system 1 distributes different games to each facility 2, and each facility 2 distributes games with a unique design. In addition, since games are distributed to multiple facilities 2 from a single system, and a gaming experience that reflects the individuality of each facility 2 can be provided, it has excellent scalability.

[0157] Furthermore, the game distribution system 1 allows different rules to be set for each facility 2, even if they are playing the same type of game. In addition, the game distribution system 1 can be modified at each facility 2 according to the situation.

[0158] Furthermore, the second management screen for each facility 2 can be password-protected to prevent unauthorized access. The play results of visitors V at each facility 2 can be viewed by the operator Q of that facility 2 on the second management screen, but data such as play results from other facilities 2 cannot be viewed. Both the first and second management screens are web-based and can be operated by non-technical personnel.

[0159] Furthermore, the game distribution system 1 can provide games at a lower cost than creating a separate game for each of the multiple facilities 2. In other words, facilities 2 do not need to develop systems individually, thus reducing their operating costs.

[0160] Furthermore, since each facility 2 can be customized, it's possible to offer games tailored to the characteristics of each facility 2. Also, because settings can be changed for each facility 2, it's possible to flexibly adapt to situations such as parties. Additionally, by adjusting settings according to the situation of each facility 2, visitors (V) can play the game without getting bored.

[0161] Furthermore, since the game is run on individual visitor terminals 3, the processing load on the management server 10 can be reduced. Also, access to the management server 10 is limited to reading the settings of individual games registered on the management server 10 and storing the results, thus reducing the processing load on the management server 10.

[0162] The above-described embodiment illustrates a configuration in which the location of the visitor terminal 3 is obtained using the Global Positioning System (GPS), but other configurations are also possible. For example, the location of the visitor terminal 3 may be obtained based on the location of a mobile phone base station, or based on the location of a device such as Wi-Fi (Wireless Fidelity).

[0163] The above-described embodiment exemplifies a configuration where the reset time (switching time) for the number of plays the game can be played is the store's closing time, but other configurations are also possible. For example, the reset time may be the store's closing time. Furthermore, the operator Q may be able to reset the number of plays as needed on the second management screen.

[0164] Furthermore, the items in the first administration screen and the items in the second administration screen may differ. In addition, the first administration screen may include some of the items found in the second administration screen.

[0165] Each of the aforementioned components of the system may be implemented with dedicated hardware. Furthermore, some or all of each component may be implemented by general-purpose or dedicated circuits, processors, or combinations thereof. These may be comprised of a single chip or multiple chips connected via a bus. Some or all of each component may be implemented by a combination of the aforementioned circuits and programs. Additionally, a CPU (Central Processing Unit), GPU (Graphics Processing Unit), etc., can be used as the processor. Moreover, at least some of the functions of this embodiment may be provided in the form of IaaS (Infrastructure as a Service), PaaS (Platform as a Service), or SaaS (Software as a Service).

[0166] The aforementioned program, when loaded into a computer, includes a set of instructions (or software code) for causing the computer to perform one or more of the functions described in the embodiments. The program may be stored on a non-temporary computer-readable medium or a physical storage medium. Examples, but not limited to, include computer-readable mediums or physical storage mediums such as RAM (random-access memory), ROM (read-only memory), flash memory, SSD (solid-state drive), or other memory technologies. Examples, but not limited to, include CD-ROMs, DVDs (digital versatile discs), Blu-ray discs, or other optical disc storage. Examples, but not limited to, include magnetic tape, magnetic disk storage, or other magnetic storage devices. The program may be transmitted over a temporary computer-readable medium or a communication medium. Examples, but not limited to, include temporary computer-readable mediums or communication mediums such as electrical, optical, acoustic, or other forms of propagating signals.

[0167] The embodiments have been described above, but the configurations of the embodiments described above may be combined with each other, or some of the configurations may be replaced with other configurations. Furthermore, the configurations of the embodiments described above may be modified in various ways without departing from the spirit of the invention.

[0168] Each drawing is merely illustrative to illustrate one or more embodiments. Each drawing may be associated with one or more other embodiments rather than with only one specific embodiment. As those skilled in the art will understand, various features or steps described with reference to any one drawing can be combined with features or steps shown in one or more other drawings to create embodiments not explicitly illustrated or described. Not all features or steps shown in any one drawing to illustrate an exemplary embodiment are necessarily required, and some features or steps may be omitted. The order of steps shown in any of the drawings may be changed as appropriate. [Explanation of Symbols]

[0169] 1. Game distribution system 2 facilities 3. Visitor terminals 4. Operator terminal 5. Visitor QR code 6. Operator QR Code 9 Administrator terminal 10 Management Server 11 Databases 12 Game Streaming Department 13. First Management Screen Distribution Department 14. Second Management Screen Distribution Department 15. Access Information Output Unit 16 Location information acquisition unit 17 Position determination section 18 Counter section 20 reels 21 Operation buttons 22 store names 23 Types 24 Character Images 30 Account Names 31 App Store Name 32 Closing time 33 GPS location information 34 Effective range 35 Combination Settings 36 coins 37 Custom Order Items 38 Selector 39 App Selection Items 40 slot setting 41 Results History 1010 Bus 1020 Processor 1030 memory 1040 Storage Devices 1050 Input / Output Interface 1060 Network Interfaces M System Administrator N Network Q: Operator V Visitors

Claims

1. A game distribution unit that distributes games that run on visitor terminals carried by visitors to the facility, A first management screen distribution unit distributes a first management screen to an administrator terminal operated by a system administrator, which allows the system administrator to configure multiple items related to the game. A second management screen distribution unit distributes a second management screen to an operator terminal operated by the operator of the facility, which allows the operator to configure at least some of the items among the multiple items, Equipped with, The second management screen includes operator-side settings that can be configured by the operator using the operator terminal, A game distribution system in which, if the operator-side settings are changed after the game has been distributed to the visitor terminal and before the visitor terminal accepts the start operation of the game from the visitor terminal that accepted the start operation, the changed settings are transmitted in response to a request for transmission of the multiple items from the visitor terminal that accepted the start operation.

2. In the game distribution system described in claim 1, The system includes an access information output unit that outputs access information that can be obtained at the aforementioned facility and is generated in accordance with the aforementioned facility, The aforementioned access information includes visitor access information for the visitor terminal to access the game distribution unit and operator access information for the operator terminal to access the second management screen distribution unit, in a game distribution system.

3. In the game distribution system according to claim 1 or claim 2, Multiple such facilities are provided, The game distribution unit distributes the game in which each operator at each of the facilities can change the content of at least some of the items. The aforementioned operator-side settings can be configured according to the facility operated by the operator in the game distribution system.

4. In the game distribution system according to claim 1 or claim 2, The second management screen includes at least a derivation setting item that allows for settings to be configured for deriving the results of the game played by the visitor terminal, and is part of a game distribution system.

5. In the game distribution system according to claim 1 or claim 2, A location information acquisition unit that acquires location information of the visitor's terminal, A location determination unit determines whether the location of the visitor terminal is within a predetermined range from a predetermined area based on the location information, Equipped with, A game distribution system in which, when the location determination unit determines that the location of the visitor terminal is within the set range, the game distribution unit distributes the game to the visitor terminal.

6. In the game distribution system according to claim 1 or claim 2, The first management screen is a game distribution system that includes a reward setting item that allows setting the rewards to be given within the game.

7. In the game distribution system according to claim 1 or claim 2, The game includes a counter unit in which the number of plays in which the game can be operated is set in advance. Each time the game is run, the number of plays is counted, and if the predetermined number of plays has been performed, the game becomes inoperable. The first management screen includes a reset time setting item that allows setting at least the time for resetting the counter unit, in a game distribution system.

8. In the game distribution system according to claim 1 or claim 2, The first management screen includes a customization item that allows setting at least one of the game type, background image, and layout. The game distribution unit is a game distribution system that distributes customized versions of the game to each facility, wherein at least one of the following differs: the type, the background image, or the layout.

9. One or more computers that implement a game distribution system, The process involves distributing a game that runs on a visitor's device to a visitor's device held by a visitor who has come to the facility. A process to deliver a first management screen to an administrator terminal operated by a system administrator, which allows the system administrator to configure multiple items related to the game, A process to deliver a second management screen to an operator terminal operated by the operator of the facility, which allows the setting of at least some of the items among the multiple items, A game distribution method that performs the following: The second management screen includes operator-side settings that can be configured by the operator using the operator terminal, A game distribution method in which, if the aforementioned operator-side settings are changed after the game has been distributed to the visitor terminal and before the visitor terminal accepts the start operation of the game from the visitor terminal that accepted the start operation, the changed settings are transmitted in response to a request for transmission of the multiple items from the visitor terminal that accepted the start operation.

10. One or more computers that implement a game distribution system, The process involves distributing a game that runs on a visitor's device to a visitor's device held by a visitor who has come to the facility. A process to deliver a first management screen to an administrator terminal operated by a system administrator, which allows the system administrator to configure multiple items related to the game, A process to deliver a second management screen to an operator terminal operated by the operator of the facility, which allows the setting of at least some of the items among the multiple items, A game distribution program that causes the execution of The second management screen includes operator-side settings that can be configured by the operator using the operator terminal, A game distribution program that, if the operator-side settings are changed after the game has been distributed to the visitor terminal and before the visitor terminal accepts the start operation for the game from the visitor terminal that accepted the start operation, transmits the changed settings in response to a request for transmission of the multiple items from the visitor terminal that accepted the start operation.

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