Method, apparatus, and electronic device for controlling the display of virtual items

The graphical user interface with item containers and indicators addresses the issue of incomplete or mismatched equipment selection in games, improving performance and experience by ensuring correct item usage and resource efficiency.

JP7854526B2Active Publication Date: 2026-05-01NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
NETEASE (HANGZHOU) NETWORK CO LTD
Filing Date
2023-06-28
Publication Date
2026-05-01

AI Technical Summary

Technical Problem

In games, players often fail to select or match equipment correctly, leading to unusable items during battles due to incomplete or mismatched sets, affecting game performance and experience.

Method used

A graphical user interface with separate item containers for pre- and in-game items, featuring indicators and controlled movements to ensure complete and matching sets are selected and moved between containers.

Benefits of technology

Enhances game performance and experience by ensuring correct item selection and usage, reducing hardware response frequency and saving computing resources.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The virtual item display control method includes controlling to move a first virtual item from a first item container to a second item container in response to a movement operation on the first virtual item in the first item container, and determining that the related item of the first virtual item does not exist in the second item container and displaying an information presentation label, where the related item is an item used in combination with the first virtual item in a game battle, and the information presentation label presents the storage state of the related item in the first item container. A virtual item display control device, an electronic device, and a machine-readable storage medium are provided. This virtual item display control method helps improve the player's game performance and game experience, reduce the response frequency of the hardware device, and save the computing resources of the hardware device.
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Description

Cross - references to related applications

[0001] This disclosure claims priority to a Chinese patent application with application number 202210775617.5, titled "Method, Apparatus, and Electronic Device for Controlling Display of Virtual Items", filed on July 1, 2022, and the entire content of the Chinese patent application is incorporated herein by reference in its entirety.

Technical Field

[0002] This disclosure relates to the field of game technologies, and particularly to a method, apparatus, and electronic device for controlling the display of virtual items.

Background Art

[0003] In some games, before a player participates in a game battle, the player needs to select equipment from a warehouse, such as firearms, bullets, armor, drugs, etc., put the selected equipment into a backpack, and carry it into the game battle. Here, some equipment needs to be used in combination. For example, firearms and bullets, and the model numbers of the equipment used in combination also need to match each other. Since each piece of equipment is placed relatively independently in the grid of the warehouse, when the player selects equipment, there may be a situation where not all of the multiple pieces of equipment that need to be used in a set are selected, or the player selects the equipment to be used in a set, but the model numbers of the equipment do not match. This causes the player to be unable to use the equipment during the battle, which affects the player's game performance and game experience.

Summary of the Invention

[0004] In a first aspect, an embodiment of the present disclosure provides a graphical user interface on a terminal device, the graphical user interface includes an item display area for a first item container and an item display area for a second item container, the first item container is for storing virtual items owned by a controlled virtual object outside of game battles, and the second item container is for storing virtual items carried by a controlled virtual object during game battles, and provides a method for displaying virtual items, which includes controlling the movement of a first virtual item from the first item container to the second item container in response to a move operation on a first virtual item in the first item container, determining that an associated item for the first virtual item does not exist in the second item container, displaying an information display indicator, the associated item being an item used in combination with the first virtual item during game battles, and the information display indicator indicating the storage status of the associated item in the first item container.

[0005] Determining that the associated item of the first item container does not exist in the second item container and displaying an information display indicator includes determining that the associated item of the first virtual item does not exist in the second item container, and in response to a first trigger operation on the first virtual item, determining that the associated item exists in the first item container and displaying a first display indicator, the first display indicator being used to indicate the location of the associated item in the first item container.

[0006] Displaying the first display sign described above includes indicating the related item and / or the location of the related item in the first display format within the item display area of ​​the first item container.

[0007] After displaying the first indicator, the method further includes controlling the associated item to move from the first item container to the second item container in response to a second trigger operation on the first virtual item.

[0008] Controlling the movement of related items from the first item container to the second item container in response to a second trigger operation on the first virtual item includes controlling the movement of a predetermined number of related items from the first item container to the second item container in response to a first control operation on the first virtual item, and continuing to control the movement of a predetermined number of related items from the first item container to the second item container in response to a second control operation on the first virtual item, until all related items in the first item container have been moved to the second item container.

[0009] The above method further includes determining that the associated item is not present in the first item container in response to a first trigger operation on the first virtual item, and displaying a second indicator, the second indicator indicating that the associated item is not present in the first item container.

[0010] The above method further includes determining that the associated item of the first virtual item does not exist in the second item container and displaying a third indicator, the third indicator indicating that the associated item does not exist in the second item container.

[0011] After determining that the associated item in the first item container is not present in the second item container and displaying the third indicator, the method further includes controlling the associated item to move from the first item container to the second item container in response to a move operation on the associated item in the first item container, and canceling the display of the third indicator.

[0012] Before controlling the first virtual item to move from the first item container to the second item container in response to a move operation on the first virtual item in the first item container, the method further includes determining that no associated items for the first virtual item exist in the first and second item containers in response to the first virtual item being displayed in the item display area of ​​the first item container, and displaying a fourth indicator, the fourth indicator indicating that no associated items exist in the first and second item containers, respectively.

[0013] In response to the first virtual item being displayed in the item display area of ​​the first item container, the method determines that the associated item of the first virtual item is not present in the first item container, displays a fourth indicator, and then, in response to a third trigger operation on the first virtual item, displays an operation control at a predetermined location on the first virtual item, the operation control providing an interface for obtaining the associated item.

[0014] The above method further includes displaying a game scene screen on the graphical user interface in response to a game start operation, displaying the item display area of ​​the second item container in response to a display operation for the second item container, determining that there are no associated items in the second item container, and displaying a fifth indicator, the fifth indicator indicating that there are no associated items in the second item container.

[0015] In a second aspect, an embodiment of the present disclosure provides a virtual item display control device that provides a graphical user interface on a terminal device, the graphical user interface includes an item display area for a first item container and an item display area for a second item container, the first item container is for storing virtual items owned by a controlled virtual object outside of game battles, and the second item container is for storing virtual items carried by a controlled virtual object during game battles, the virtual item display control device includes a movement control module and a display module, the movement control module is configured to control the movement of the first virtual item from the first item container to the second item container in response to a movement operation on the first virtual item in the first item container, the display module is configured to determine that an associated item in the first item container is not present in the second item container and to display an information display indicator, the associated item is an item used in combination with the first virtual item during game battles, and the information display indicator indicates the storage status of the associated item in the first item container.

[0016] In a third aspect, an embodiment of the present disclosure provides an electronic device comprising a processor and a memory, wherein the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to realize the above-mentioned method for displaying and controlling the virtual items.

[0017] In a fourth aspect, an embodiment of the present disclosure provides a machine-readable storage medium that stores machine-executable instructions causing a processor to implement the above-described method for controlling the display of virtual items when called and executed by the processor.

[0018] Embodiments of this disclosure provide the following beneficial effects.

[0019] The above-described virtual item display control method, apparatus, and electronic device control the movement of the first virtual item from the first item container to the second item container in response to a movement operation on the first virtual item in the first item container, determines that the associated item of the first virtual item does not exist in the second item container, displays an information display sign, the associated item is an item used in combination with the first virtual item in a game, and the information display sign indicates the storage status of the associated item in the first item container. In this way, virtual items to be carried in a game are stored in a second item container, and after the first virtual item is moved to the second item container, if the related item for the first virtual item is not present in the second item container, an information display indicator is shown. The information display indicator shows the storage status of the related item in the first item container, so that the player does not forget to move the related item to the second item container, while also making it easier for the player to quickly and accurately find the related item from the first item container, thereby strengthening the relationships between virtual items, ensuring that the first virtual item is used correctly in a game, thereby improving the player's game performance and game experience, reducing the response frequency of the hardware device, and helping to save the computing resources of the hardware device.

[0020] Other features and advantages of this disclosure are described in the specification below, will be partially apparent from the specification, or will be understood by implementing this disclosure. The purposes and other advantages of this disclosure are achieved and obtained by the structures specifically pointed out in the specification, claims, and drawings.

[0021] To make the above-mentioned objectives, features, and advantages of this disclosure clearer and easier to understand, preferred embodiments are described below in detail, along with the accompanying drawings. [Brief explanation of the drawing]

[0022] To more clearly explain the specific embodiments of the present disclosure or the technical aspects in related technologies, the following briefly describes the drawings that need to be used in the specific embodiments or related technology descriptions. Obviously, the drawings in the following description are some embodiments of the present disclosure, and those skilled in the art can obtain other drawings based on these drawings without creative labor. [Figure 1] Flowchart of a method for controlling the display of virtual items in an embodiment of the present disclosure. [Figure 2] Schematic diagram of a first virtual item and related items in an embodiment of the present disclosure. [Figure 3] Schematic diagram of a presentation label in an embodiment of the present disclosure. [Figure 4] Schematic diagram of another first virtual item and related items in an embodiment of the present disclosure. [Figure 5] Schematic diagram of another presentation label in an embodiment of the present disclosure. [Figure 6] Schematic diagram of another presentation label and an operation control in an embodiment of the present disclosure. [Figure 7] Schematic diagram of another presentation label in an embodiment of the present disclosure. [Figure 8] Schematic configuration diagram of a display control device for virtual items in an embodiment of the present disclosure. [Figure 9] Schematic diagram of an electronic device in an embodiment of the present disclosure.

Embodiments for Carrying out the Invention

[0023] To make the objectives, technical methods, and advantages of the embodiments of the present disclosure clearer, the following clearly and completely describes the technical methods of the present disclosure in relation to the accompanying drawings. Obviously, the described embodiments are some embodiments of the present disclosure, not all embodiments. All other embodiments obtained by those skilled in the art based on the embodiments in the present disclosure without creative labor belong to the protection scope of the present disclosure. The

[0024] The In related technologies, various pieces of equipment are generally displayed in a thumbnail style in the warehouse, with each piece of equipment relatively independently placed in a grid within the warehouse. The information displayed in the thumbnails is often too limited, forcing players to rely on experience and detailed equipment information when selecting equipment. If a player lacks experience or doesn't have time to look at the details, they may not select all the equipment that needs to be used as a set, or they may select the necessary equipment but the equipment model numbers do not match. Taking firearms and ammunition as an example, a player may have selected a firearm but forgotten to select the ammunition that goes with it, or selected ammunition that does not match the model number of the firearm. As a result, the player starts a game with a firearm that is unloaded, making it unusable during the game and affecting the player's game performance and experience.

[0025] Based on the above, embodiments of the present disclosure provide a method, apparatus, and electronic device for displaying and controlling virtual items, which can be applied to various games, such as shooting games, or games in which it is necessary to carry other equipment to participate in game matches.

[0026] A method for controlling the display of virtual items in one embodiment of this disclosure can operate on a local terminal device or a server. When the method for controlling the display of virtual items is executed on a server, this method can be implemented and executed based on a cloud interaction system including a server and client devices.

[0027] In optional embodiments, various cloud applications, such as cloud games, can be executed under the cloud interaction system. Taking cloud games as an example, a cloud game refers to a game format based on cloud computing. In the execution mode of a cloud game, the entity executing the game program and the entity presenting the game screen are separated. The storage and execution of methods for controlling the display of virtual items are performed on the cloud game server, and the client device is used for receiving and transmitting data and presenting the game screen. For example, the client device may be a display device with data transfer capabilities close to the user, such as a mobile terminal, television, computer, or handheld computer. However, the information processing is performed by the cloud game server in the cloud. When playing a game, the player operates the client device to send operation commands to the cloud game server. The cloud game server executes the game based on the operation commands, encodes and compresses data such as the game screen, returns it to the client device via the network, and finally decodes and outputs the game screen via the client device.

[0028] In an optional embodiment, taking a game as an example, the local terminal device is used to store the game program and render the game screen. The local terminal device is used to interact with the player via a graphical user interface. That is, conventionally, the game program is downloaded, installed, and executed via an electronic device. The way in which the local terminal device provides the graphical user interface to the player can include various methods, such as rendering and displaying it on the terminal's display screen, or providing it to the player by projection mapping. For example, the local terminal device may include a display and processor for presenting a graphical user interface, including a game screen for running the game and generating the graphical user interface, and for controlling the display of the graphical user interface.

[0029] In an optional embodiment, the embodiments of the present disclosure provide a method for controlling the display of virtual items that provide a graphical user interface on a terminal device, the terminal device may be the aforementioned local terminal device or a client device in the aforementioned cloud interaction system. The embodiments provide a graphical user interface that can display interface content such as a game scene screen or a communication interaction window depending on the type of application launched via the terminal device.

[0030] Referring to the flowchart of the virtual item display control method shown in Figure 1, a graphical user interface is provided on the terminal device. The graphical user interface includes an item display area for a first item container and an item display area for a second item container, where the first item container is used to store virtual items owned by the controlled virtual object outside of game battles, and the second item container is used to store virtual items that the controlled virtual object brings to game battles.

[0031] Before participating in a game match, players must select virtual items to bring into the match. In some games, the first item container is a warehouse, and it contains virtual items owned by the player's game account, that is, virtual items owned by the controlled virtual object controlled by the player outside of the game match. The virtual items in the first item container may be virtual items purchased by the player, or virtual items obtained by the controlled virtual object participating in the game match, such as virtual items picked up in the game scene, or virtual items obtained by eliminating other virtual objects. In this embodiment, the virtual items may be various weapons of the controlled virtual object, such as firearms, bullets, and grenades, or they may be medicines, armor, clothing, etc.

[0032] In some games, the second item container is a backpack, safety deposit box, or equipment area, and virtual items within the backpack, safety deposit box, or equipment area can be carried into gameplay by a controlled virtual object, and in gameplay, the controlled virtual object can use the virtual items in the backpack.

[0033] The graphical user interface includes an item display area for a first item container and an item display area for a second item container, where the virtual items in the first item container are displayed in the item display area of ​​the first item container. Normally, the area size of the item display area is limited, and if there are many virtual items in the first item container, only a portion of the virtual items can be displayed in the item display area. The player can display other virtual items in the item display area by operating a slider or turning pages.

[0034] If multiple of the above-mentioned second item containers are included, the item display area of ​​the second item container can be divided into multiple sub-areas, such as a backpack area, a safety deposit box area, an equipment slot area, etc. Each sub-area can be pre-set with a designated space to restrict the virtual items that the controlled virtual object in a game battle can carry into the game battle.

[0035] Because the two containers have different functions, the item display areas for the first and second item containers can be separated from each other or a predetermined distance apart, allowing the player to clearly see the virtual items contained in each container.

[0036] The method for controlling the display of the above virtual items includes the following steps.

[0037] In step S102, in response to a move operation on the first virtual item in the first item container, control is performed to move the first virtual item from the first item container to the second item container. The first virtual item may be any item in the first item container. In this embodiment, the first virtual item is a virtual item that needs to be used in combination with other virtual items. For example, if the first virtual item is a firearm, the associated item of the first virtual item is a bullet used in combination with the firearm. Alternatively, if the first virtual item is a bow, the associated item of this first virtual item is an arrow used in combination with the bow. During gameplay, the relationships between the first virtual item and its associated items are predetermined, and by searching for these relationships, it is possible to determine whether an associated item is placed in the first virtual item and to obtain the item marker of that associated item.

[0038] In the graphical user interface described above, the first virtual item is displayed in the item display area of ​​the first item container, or the player can place the first virtual item in the item display area of ​​the first item container by performing a slide or page-turning operation. Specifically, the movement operation of the first virtual item may be a drag operation, a click operation, a double-click operation, etc., acting on the first virtual item. Taking a drag operation as an example, after the first virtual item is dragged from the grid of the first item container, the first virtual item moves according to the contact point of the drag operation, and after the first virtual item moves to the second item container, when the player performs a drag release operation, the first virtual item is placed in the second item container.

[0039] If the second item container contains multiple grids, the second item container is placed in any grid, or in a grid near the location where the drag-release operation occurred. If the second item container is divided into multiple sub-regions, the first virtual item is placed in the grid of the corresponding sub-region, depending on the item type of the first virtual item.

[0040] In step S104, it is determined that the associated item in the first item container is not present in the second item container, and an information display indicator is shown. Here, the associated item is an item used in combination with the first virtual item during a game, and this information display indicator is used to indicate the storage status of the associated item in the first item container.

[0041] After the first virtual item is moved to the second item container, the controlled virtual object is understood to then bring the first virtual item into the game. In order for the first virtual item to be usable in the game, after the first virtual item is moved to the second item container, the game system can detect whether there are any associated items for the first virtual item, and if so, whether those associated items are present in the second item container. Only if the associated items for the first virtual item are present in the second item container can the controlled virtual object bring both the first virtual item and the associated items into the game simultaneously, and the first virtual item can be used normally in the game. Associated items are items used in combination with the first virtual item in the game; for example, in the case of a firearm, the associated item is bullets, and in the case of medicine, the associated item is cotton, etc.

[0042] In this embodiment, an information indicator is displayed to prompt the player if the related item of the first virtual item is not located in the second item container. This information indicator is for indicating the storage status of the related item in the first item container, and this storage status may include information such as whether the related item is present in the first item container, its location in the first item container, and its quantity. On the one hand, this information indicator can help the player remember to move the related item to the second item container, and on the other hand, it can help the player quickly and accurately find the related item in the first item container.

[0043] The above virtual item display control method controls the movement of the first virtual item from the first item container to the second item container in response to a move operation on the first virtual item in the first item container, determines that the associated item of the first virtual item does not exist in the second item container, displays an information display indicator, the associated item is an item used in combination with the first virtual item in a game, and the information display indicator indicates the storage status of the associated item in the first item container. In this way, virtual items to be carried in a game are stored in a second item container, and after the first virtual item is moved to the second item container, if the related item for the first virtual item is not present in the second item container, an information display indicator is shown. The information display indicator shows the storage status of the related item in the first item container, so that the player does not forget to move the related item to the second item container, while also making it easier for the player to quickly and accurately find the related item from the first item container, thereby strengthening the relationships between virtual items, ensuring that the first virtual item is used correctly in a game, thereby improving the player's game performance and game experience, reducing the response frequency of the hardware device, and helping to save the computing resources of the hardware device.

[0044] The following embodiments describe specific embodiments for displaying information signs.

[0045] In one method, it is determined that the associated item of a first virtual item is not located in the second item container, and in response to a first trigger operation on the first virtual item, it is determined that the associated item is located in the first item container and a first indicator is displayed, which is used to indicate the location of the associated item in the first item container.

[0046] In this embodiment, when the game system detects that the associated item of the first virtual item is not located in the second item container, it does not directly display the first indicator, but can indicate with other indicators that the player associated item is not located in the second item container. The first trigger operation is a click operation that acts on the first virtual item, i.e., when the player clicks or double-clicks the first virtual item again after the first virtual item has been placed in the second item container, the first indicator can be displayed. This first indicator is used to indicate the location of the associated item in the first item container. This first indicator assumes that the associated item of the first virtual item is present in the first item container. If the associated item is not present in the first item container, it can be indicated using other indicators.

[0047] This first indicator may be text, a symbol, a highlight, or other dynamic effect, and is used to indicate the location of the related item in the first item container, to facilitate the player quickly finding the related item for the first virtual item, and to help the player avoid misselecting the related item.

[0048] If implemented, the item display area of ​​the first item container will display the related items and / or the placement locations of the related items in a first display format. This first display format can be a highlight, outward diffusion of edges, or a streamer motion effect. Typically, the first display format is different from the display format of other items or the placement locations of items within the first item container. If implemented, only the related items or the placement locations of the related items may be displayed in the first display format, or both the related items and the placement locations of the related items may be displayed simultaneously in the first display format.

[0049] Figure 2 shows an example where the first virtual item is a firearm, and the first virtual item is located in the equipment slot of the second item container. When the player performs a click operation on the first virtual item, the placement grid of related items is highlighted in the first item container. By highlighting, the location of related items in the first item container is shown to the player, making it easier for the player to quickly find the correct related items for the first virtual item.

[0050] This method can show players the placement locations of related items, allowing them to quickly find the correct related items for the first virtual item, thus simplifying the user's item selection process.

[0051] Furthermore, after the location of the related item in the first item container is indicated by the first indicator, the player may perform a movement operation on the related item similar to the movement operation on the first virtual item, thereby moving the related item to the second item container as well.

[0052] Furthermore, to enhance the convenience of moving related items, this embodiment controls the movement of related items from the first item container to the second item container in response to a second trigger operation on the first virtual item. This second trigger operation can be pre-set to a click or a double-click operation. After the first indicator is displayed, when the second trigger operation is performed on the first virtual item, the related item is moved from the first item container to the second item container. This method improves the efficiency of moving related items and saves the player time when selecting equipment.

[0053] Given the limited space in the second item container, if the number of second item containers is large, the number of related items can be taken into consideration when moving related items. For example, if the related items are bullets, and the first item container may contain 1000 bullets, but the second item container does not contain 1000 bullets, then the number of related items to move to the second item container must be taken into consideration.

[0054] Specifically, in response to a first control operation on a first virtual item, the system controls the movement of a predetermined number of related items from a first item container to a second item container, and in response to a second control operation on the first virtual item, it continues to control the movement of a predetermined number of related items from the first item container to the second item container until all related items in the first item container have moved to the second item container.

[0055] The aforementioned predetermined number can be set in advance, for example, 50, 100, etc. Specifically, the first and second control operations may be click operations such as click operations and double-click operations, or other operation gestures. Taking a click operation as an example, when actually implemented, if the player performs a click operation on the first virtual item once, a predetermined number of related items move from the first item container to the second item container, and at that time, the number of related items in the first item container decreases by a predetermined number, and the number of related items in the second item container increases by a predetermined number. Then, if the player performs a click operation on the second virtual item again, a predetermined number of related items continue to move from the first item container to the second item container, and at this time, the number of related items in the first item container continues to decrease by a predetermined number, and the number of related items in the second item container continues to increase by a predetermined number. In one example, the predetermined number is 100, and each time the player clicks on the first virtual item, 100 related items move from the first item container to the second item container until all related items in the first item container have moved to the second item container.

[0056] The above method improves the efficiency of moving related items, allows players to adjust the number of related items, and further enhances the efficiency of players' equipment selection.

[0057] In the embodiment described above, after the player performs a first trigger operation on the first virtual item, if the associated item is present in the first item container, a first indicator is displayed. However, if the associated item is not present in the first item container, in response to the first trigger operation on the first virtual item, it is determined that the associated item is not located in the first item container, and a second indicator is displayed. Here, the second indicator is used to indicate that there is no associated item in the first item container. The second indicator may be text, a symbol, a highlight, or other dynamic effect. When the second indicator is displayed, the player knows that there is no associated item in the first item container and that in order to continue using the first virtual item, they must purchase or otherwise acquire the associated item.

[0058] Furthermore, if the related item of the first virtual item is not located in the second item container, in addition to the information display indicator that displays the storage status of the related item in the first item container, an information display indicator that displays the storage status of the related item in the second item container may be displayed. Specifically, if it is determined that the related item of the first virtual item is not located in the second item container, a third information display indicator is displayed, which is used to indicate that there is no related item in the second item container.

[0059] Figure 3 shows an example where the first virtual item is located in the equipment slot of the second item container, but the second item container does not contain any related items for the first virtual item. In this case, a third indicator, a "!" mark, is displayed in the upper right corner of the first virtual item to indicate that there are no related items in the second item container.

[0060] In response to a move operation on a related item in the first item container, the system controls the movement of the related item from the first item container to the second item container and cancels the display of the third indicator. As shown in Figure 4, when the related item of the first virtual item moves from the first item container to the equipment slot of the second item container, the third indicator, i.e., the "!" indicator, is no longer displayed.

[0061] By doing so, players can be given more attention to whether related items are placed in the second item container, preventing them from forgetting related items, ensuring that the first virtual container can be used properly with related items during gameplay, and improving the prevention of operational errors.

[0062] The above-described embodiment explained how the display format and function of various information display signs are presented after the first virtual item has moved from the first item container to the second item container. In the following embodiment, when the first virtual item is located in the first item container, the related status of related items is displayed.

[0063] Specifically, in response to the first virtual item being displayed in the item display area of ​​the first item container, the system determines that the associated items of the first virtual item are not located in either the first or second item container, and displays a fourth indicator, which is used to indicate that there are no associated items in either the first or second item container.

[0064] In this case, the first virtual item is also present in the first item container. To inform the player of the status of the first virtual item's associated items, when the first virtual item is displayed in the item display area of ​​the first item container, the game system detects whether the first virtual item's associated items are in the first or second item container. If the associated items are in either the first or second item container, or if both the first and second item containers contain the associated items, the player knows that the first item container has the associated items and that the first item container is usable. However, if neither the first nor the second item container contains the associated items, it indicates that the player account does not have those associated items. In this case, even if the first virtual item is moved to the second item container and brought into a game, the first virtual item cannot be used. A move operation that moves the first virtual item to the second item container is an invalid operation, and in order to avoid this invalid operation, when the first virtual item is in the first item container, the fourth indicator is displayed to indicate that there are no related items in the first and second item containers.

[0065] Figure 5 shows, as an example, a first virtual item located in a first item container, and the first virtual item is a firearm. In this case, there are no bullets matching the firearm, i.e., no related items for the first virtual item, in the first and second item containers. At this time, a "△" mark, i.e., the fourth indicator, is displayed in the upper right corner of the first virtual item, indicating that there are no related items in the first and second item containers.

[0066] In this way, the system indicates that there are no related items for the first virtual item, preventing the player from moving the first virtual item and reducing invalid actions.

[0067] Furthermore, in response to a third trigger operation on the first virtual item, an operation control is displayed at a predetermined location on the first virtual item, where the operation control is used to provide an interface for retrieving the associated item.

[0068] This third trigger operation may be a click, double-click, or short-distance drag operation along a specific direction that acts on the first virtual item. Since the player's account does not have an item related to the first virtual item, the third trigger operation displays an operation control at a predetermined location on the first virtual item. For example, if the player double-clicks the first virtual item, an operation control will be displayed near the first virtual item. This operation control is a purchase control for the related item, and when the player clicks the operation control, the item purchase page for the related item will be displayed, allowing the player to acquire the related item by purchasing it. The operation control may also provide other ways to acquire the related item, such as item exchange. When the player clicks the operation control, related items offered by other players and requests for exchange items from those players will be displayed, and the current player can exchange their other items for the related item.

[0069] Furthermore, when displaying control panels, text can be used to further inform the player that there are no related items for the first virtual item. Figure 6 shows an example where, when the player clicks on the first virtual item, the text "NO Bullet" appears above the icon of the first virtual item, i.e., a firearm, notifying the player that there are no bullets corresponding to the firearm, and control panels are displayed in the lower right corner of the first virtual item.

[0070] By providing these control options, players can quickly and easily acquire related items without having to exit the current page and enter another page to obtain them.

[0071] Furthermore, during gameplay, the status of related items can be displayed using related information. Specifically, in response to the start operation of a game, the game scene screen is displayed on the graphical user interface; in response to a display operation for the second item container, the item display area of ​​the second item container is displayed; it is determined that there are no related items in the second item container, and a fifth display indicator is displayed, which is used to indicate that there are no related items in the second item container.

[0072] Once a player selects equipment, they can close the pages displaying the first and second item containers mentioned above. By clicking the relevant controls to start a game, the graphical user interface displays the game scene screen and various control buttons during the gameplay. Some virtual items, such as consumables like bullets and medicine, may be consumed during the gameplay.

[0073] Players participate in game matches carrying a second item container. During game matches, players can open the second item container to view the usage status of various virtual items, take virtual items, and exchange them. Players can open the second item container through the corresponding controls on the graphical user interface. After opening the second item container, the item display area of ​​the second item container can be displayed on the graphical user interface. If there are no corresponding items for the first virtual item in the second item container, a fifth indicator is displayed to indicate that there are no corresponding items in the second item container, allowing the player to exchange the first virtual item for another virtual item, for example, a firearm for a firearm of a different model.

[0074] Figure 7 shows, as an example, in a game match, if, after opening the second item container, there are no related items for the first virtual item in the second item container, a "△" symbol, i.e., the fifth indicator, is displayed to indicate that the related items for the first virtual item have been depleted. If the player continues to click on the first virtual item, a text indication is displayed to further indicate that the related items for the first virtual item have been depleted.

[0075] In this way, during gameplay, players can instantly recognize the status of related items, thereby instantly exchanging virtual items to use, and simplifying the process by which players obtain item-related status information.

[0076] Corresponding to an embodiment of the method, Figure 8 shows a configuration diagram of a virtual item display control device. A terminal device provides a graphical user interface, which includes an item display area for a first item container and an item display area for a second item container. The first item container is for storing virtual items owned by a controlled virtual object outside of game battles, and the second item container is for storing virtual items carried by a controlled virtual object during game battles. This virtual item display control device includes a movement control module 80 and a display module 82.

[0077] The movement control module 80 is configured to control the movement of the first virtual item from the first item container to the second item container in response to a movement operation on the first virtual item in the first item container. The display module 82 is configured to determine that the associated item in the first item container is not present in the second item container and to display an information display indicator, the associated item being an item used in combination with the first virtual item in a game match, and the information display indicator is configured to indicate the storage status of the associated item in the first item container.

[0078] The virtual item display control device described above controls the movement of the first virtual item from the first item container to the second item container in response to a movement operation on the first virtual item in the first item container, determines that the associated item of the first virtual item does not exist in the second item container, displays an information display indicator, the associated item is an item used in combination with the first virtual item in a game, and the information display indicator indicates the storage status of the associated item in the first item container. In this way, virtual items to be carried in a game are stored in a second item container, and after the first virtual item is moved to the second item container, if the related item for the first virtual item is not present in the second item container, an information display indicator is shown. The information display indicator shows the storage status of the related item in the first item container, so that the player does not forget to move the related item to the second item container, while also making it easier for the player to quickly and accurately find the related item from the first item container, thereby strengthening the relationships between virtual items, ensuring that the first virtual item is used correctly in a game, thereby improving the player's game performance and game experience, reducing the response frequency of the hardware device, and helping to save the computing resources of the hardware device.

[0079] The display module is further configured to determine that the associated item of the first virtual item does not exist in the second item container, and in response to a first trigger operation on the first virtual item, to determine that the associated item exists in the first item container and to display a first indicator, the first indicator being used to indicate the location of the associated item in the first item container.

[0080] The display module described above is further configured to display the related items and / or the location of the related items in a first display format within the item display area of ​​the first item container.

[0081] The above-described device further includes a second control module, which is configured to control the movement of the associated item from the first item container to the second item container in response to a second trigger operation on the first virtual item.

[0082] The second control module described above is further configured to control the movement of a predetermined number of related items from the first item container to the second item container in response to a first control operation on the first virtual item, and to continue controlling the movement of a predetermined number of related items from the first item container to the second item container in response to a second control operation on the first virtual item, until all related items in the first item container have been moved to the second item container.

[0083] The above-mentioned device further includes a first indicator display module, which is configured to determine that the associated item is not present in the first item container in response to a first trigger operation on a first virtual item, and to display a second indicator, which indicates that the associated item is not present in the first item container.

[0084] The above device further includes a second indicator module, which is configured to determine that the associated item of the first virtual item is not present in the second item container and to display a third indicator, which indicates that the associated item is not present in the second item container.

[0085] The above-mentioned device further includes a cancel indicator module, which is configured to control the movement of a related item in a first item container to move the related item from the first item container to a second item container in response to a move operation on the related item in the first item container, and to cancel the display of a third indicator.

[0086] The above-mentioned device further includes a third indicator display module, which is configured to determine, in response to the first virtual item being displayed in the item display area of ​​the first item container, that the associated items of the first virtual item are not present in the first and second item containers, and to display a fourth indicator, which indicates that the associated items are not present in the first and second item containers.

[0087] The above-mentioned device further includes a control display module, which is configured to display an operation control at a predetermined position on the first virtual item in response to a third trigger operation on the first virtual item, and the operation control provides an interface for acquiring the associated item.

[0088] The above-mentioned device further includes a fourth indicator display module, which is configured to display a game scene screen on the graphical user interface in response to a game battle start operation, to display the item display area of ​​the second item container in response to a display operation for the second item container, to determine that there are no related items in the second item container, and to display a fifth indicator, the fifth indicator indicating that there are no related items in the second item container.

[0089] This embodiment also provides an electronic device including a memory for storing machine-executable instructions that can be executed by a processor, and a processor for executing machine-executable instructions to realize the virtual item display control method described above. This electronic device may be a server or a terminal device.

[0090] As shown in Figure 9, the electronic device includes a processor 100 that executes machine-executable instructions for implementing the virtual item display control method described above, and a memory 101 that stores the machine-executable instructions for implementing the virtual item display control method described above.

[0091] Furthermore, the electronic device shown in Figure 9 includes a bus 102 and a communication interface 103, and further includes a processor 100 connected via the bus 102, the communication interface 103, and a memory 101.

[0092] Here, memory 101 may include high-speed random access memory (RAM) and may also include at least one non-volatile memory such as disk memory. Communication between this system element and at least one other element is realized by at least one communication interface 103 (which may be wired or wireless), which can use the internet, a wide area network, a local network, a city network, etc. Bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. Buses can be divided into address buses, data buses, control buses, etc. For ease of display, only bidirectional arrows are shown in Figure 9, but this does not mean that only one bus or one type of bus is being shown.

[0093] The processor 100 may be an integrated circuit chip having signal processing capabilities. In the implementation process, each step of the method described above can be executed by hardware integrated logic circuits or software-based instructions within the processor 100. The processor 100 may be a general-purpose processor including a Central Processing Unit (CPU), a Network Processor (NP), a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gates or transistor logic devices, or discrete hardware components. The methods, steps, and logic block diagrams disclosed in embodiments of this disclosure can be implemented or executed. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the method disclosed in relation to embodiments of this disclosure can be embodied directly as hardware decoding processor execution completion, or as execution completion by combining hardware and software modules in the decoding processor. The software module may reside in a storage medium that is mature in the art, such as random memory, flash memory, read-only memory, programmable read-only memory, or electrically erasable programmable memory, or registers. The storage medium is located in memory 101, and the processor 100 reads the information in memory 101 and completes the steps of the method of the above embodiment in accordance with its hardware.

[0094] The processor in the aforementioned electronic device can perform the following operations in the virtual item display control method by executing device executable instructions.

[0095] A graphical user interface is provided on the terminal device, and the graphical user interface includes an item display area for a first item container and an item display area for a second item container. The first item container is for storing virtual items owned by the controlled virtual object outside of game battles, and the second item container is for storing virtual items carried by the controlled virtual object during game battles. In response to a move operation on the first virtual item in the first item container, the system controls the first virtual item to move from the first item container to the second item container, determines that the associated item for the first virtual item does not exist in the second item container, displays an information display indicator, the associated item is an item used in combination with the first virtual item during game battles, and the information display indicator indicates the storage status of the associated item in the first item container.

[0096] The above virtual item display control method controls the movement of the first virtual item from the first item container to the second item container in response to a move operation on the first virtual item in the first item container, determines that the associated item of the first virtual item does not exist in the second item container, displays an information display indicator, the associated item is an item used in combination with the first virtual item in a game, and the information display indicator indicates the storage status of the associated item in the first item container. In this way, virtual items to be carried in a game are stored in a second item container, and after the first virtual item is moved to the second item container, if the related item for the first virtual item is not present in the second item container, an information display indicator is shown. The information display indicator shows the storage status of the related item in the first item container, so that the player does not forget to move the related item to the second item container, while also making it easier for the player to quickly and accurately find the related item from the first item container, thereby strengthening the relationships between virtual items, ensuring that the first virtual item is used correctly in a game, thereby improving the player's game performance and game experience, reducing the response frequency of the hardware device, and helping to save the computing resources of the hardware device.

[0097] The process includes determining that the associated item of a first virtual item does not exist in a second item container, determining that the associated item exists in the first item container in response to a first trigger operation on the first virtual item, and displaying a first indicator, the first indicator being used to indicate the location of the associated item in the first item container.

[0098] In this way, the placement locations of related items can be shown to the player, allowing the player to quickly find the correct related items for the first virtual item, thus simplifying the user's item selection process.

[0099] In the item display area of ​​the first item container, the related items and / or the location of the related items are displayed in the first display format.

[0100] In response to a second trigger operation on a first virtual item, control is performed to move the associated item from the first item container to the second item container.

[0101] In this way, the efficiency of moving related items can be increased, saving players time when selecting equipment.

[0102] In response to a first control operation on a first virtual item, the system controls the movement of a predetermined number of related items from the first item container to the second item container, and in response to a second control operation on the first virtual item, the system continues to control the movement of a predetermined number of related items from the first item container to the second item container until all related items in the first item container have been moved to the second item container.

[0103] The above method provides efficient movement of related items, allows players to adjust the number of related items, and further improves the efficiency of players' equipment selection.

[0104] In response to a first trigger operation on a first virtual item, the system determines that the associated item is not present in the first item container and displays a second indicator, the second indicator indicating that the associated item is not present in the first item container.

[0105] This includes determining that the associated item for the first virtual item does not exist in the second item container, and displaying a third indicator, the third indicator indicating that the associated item does not exist in the second item container.

[0106] In this way, it becomes possible to pay more attention to whether player-related items are placed in the second item container, preventing players from forgetting related items, ensuring that the first virtual container can be used properly with related items during gameplay, and improving the prevention of operational errors.

[0107] In response to a move operation on the associated item in the first item container, the system controls the movement of the associated item from the first item container to the second item container and cancels the display of the third indicator.

[0108] In response to the first virtual item being displayed in the item display area of ​​the first item container, it is determined that the associated items of the first virtual item do not exist in the first and second item containers, and a fourth indicator is displayed, which indicates that the associated items do not exist in the first and second item containers.

[0109] In this way, the system indicates that there are no related items for the first virtual item, preventing the player from moving the first virtual item and reducing invalid actions.

[0110] In response to a third trigger operation on a first virtual item, an operation control is displayed at a predetermined location on the first virtual item, and the operation control provides an interface for retrieving the associated item.

[0111] By providing these control options, players can quickly and easily acquire related items without having to exit the current page and enter another page to obtain them.

[0112] In response to the operation to start a game match, the game scene screen is displayed on the graphical user interface; in response to the display operation for the second item container, the item display area of ​​the second item container is displayed; it is determined that there are no related items in the second item container, and a fifth indicator is displayed, the fifth indicator indicating that there are no related items in the second item container.

[0113] In this way, during gameplay, players can instantly recognize the status of related items, thereby instantly exchanging virtual items to use, and simplifying the process by which players obtain item-related status information.

[0114] This embodiment also provides a machine-readable storage medium that stores machine-executable instructions that, when called and executed by the processor, prompt the processor to implement the virtual item display control method described above.

[0115] The machine-executable instructions stored in the machine-readable storage medium can realize the following operations in the virtual item display control method by executing the machine-executable instructions.

[0116] A graphical user interface is provided on the terminal device, and the graphical user interface includes an item display area for a first item container and an item display area for a second item container. The first item container is for storing virtual items owned by the controlled virtual object outside of game battles, and the second item container is for storing virtual items carried by the controlled virtual object during game battles. In response to a move operation on the first virtual item in the first item container, the system controls the first virtual item to move from the first item container to the second item container, determines that the associated item for the first virtual item does not exist in the second item container, displays an information display indicator, the associated item is an item used in combination with the first virtual item during game battles, and the information display indicator indicates the storage status of the associated item in the first item container.

[0117] The above virtual item display control method controls the movement of the first virtual item from the first item container to the second item container in response to a move operation on the first virtual item in the first item container, determines that the associated item of the first virtual item does not exist in the second item container, displays an information display indicator, the associated item is an item used in combination with the first virtual item in a game, and the information display indicator indicates the storage status of the associated item in the first item container. In this way, virtual items to be carried in a game are stored in a second item container, and after the first virtual item is moved to the second item container, if the related item for the first virtual item is not present in the second item container, an information display indicator is shown. The information display indicator shows the storage status of the related item in the first item container, so that the player does not forget to move the related item to the second item container, while also making it easier for the player to quickly and accurately find the related item from the first item container, thereby strengthening the relationships between virtual items, ensuring that the first virtual item is used correctly in a game, thereby improving the player's game performance and game experience, reducing the response frequency of the hardware device, and helping to save the computing resources of the hardware device.

[0118] The process includes determining that the associated item of a first virtual item does not exist in a second item container, determining that the associated item exists in the first item container in response to a first trigger operation on the first virtual item, and displaying a first indicator, the first indicator being used to indicate the location of the associated item in the first item container.

[0119] This method can show players the placement locations of related items, allowing them to quickly find the correct related items for the first virtual item, thus simplifying the user's item selection process.

[0120] In the item display area of ​​the first item container, the related items and / or the location of the related items are displayed in the first display format.

[0121] In response to a second trigger operation on a first virtual item, control is performed to move the associated item from the first item container to the second item container.

[0122] This system improves the efficiency of moving related items and saves players time selecting equipment.

[0123] In response to a first control operation on a first virtual item, the system controls the movement of a predetermined number of related items from the first item container to the second item container, and in response to a second control operation on the first virtual item, the system continues to control the movement of a predetermined number of related items from the first item container to the second item container until all related items in the first item container have been moved to the second item container.

[0124] The above method provides efficient movement of related items, allows players to adjust the number of related items, and further improves the efficiency of players' equipment selection.

[0125] In response to a first trigger operation on a first virtual item, the system determines that the associated item is not present in the first item container and displays a second indicator, the second indicator indicating that the associated item is not present in the first item container.

[0126] This includes determining that the associated item for the first virtual item does not exist in the second item container, and displaying a third indicator, the third indicator indicating that the associated item does not exist in the second item container.

[0127] In this way, it becomes possible to pay more attention to whether player-related items are placed in the second item container, preventing players from forgetting related items, ensuring that the first virtual container can be used properly with related items during gameplay, and improving the prevention of operational errors.

[0128] In response to a move operation on the associated item in the first item container, the system controls the movement of the associated item from the first item container to the second item container and cancels the display of the third indicator.

[0129] In response to the first virtual item being displayed in the item display area of ​​the first item container, it is determined that the associated items of the first virtual item do not exist in the first and second item containers, and a fourth indicator is displayed, which indicates that the associated items do not exist in the first and second item containers.

[0130] In this way, the system indicates that there are no related items for the first virtual item, preventing the player from moving the first virtual item and reducing invalid actions.

[0131] In response to a third trigger operation on a first virtual item, an operation control is displayed at a predetermined location on the first virtual item, and the operation control provides an interface for retrieving the associated item.

[0132] By providing these control options, players can quickly and easily acquire related items without having to exit the current page and enter another page to obtain them.

[0133] In response to the operation to start a game match, the game scene screen is displayed on the graphical user interface; in response to the display operation for the second item container, the item display area of ​​the second item container is displayed; it is determined that there are no related items in the second item container, and a fifth indicator is displayed, the fifth indicator indicating that there are no related items in the second item container.

[0134] In this way, during gameplay, players can instantly recognize the status of related items, thereby instantly exchanging virtual items to use, and simplifying the process by which players obtain item-related status information.

[0135] The computer program products for virtual item display control methods, apparatus, and electronic devices provided by embodiments of this disclosure include a computer-readable storage medium storing program code containing instructions for performing the method described in a previous embodiment of the method, and specific embodiments of the method can be referenced, but are omitted here.

[0136] Those skilled in the art will clearly understand that, for the sake of ease and brevity of explanation, the specific operating processes of the systems and apparatus described above can be described by referring to the corresponding processes in the embodiments of the methods described above, and will not be described further here.

[0137] Furthermore, in the description of embodiments of this disclosure, unless otherwise specifically defined and limited, the terms “attachment,” “connection,” and “linking” should be understood broadly, for example, and may include fixed connections, removable connections, integral connections, mechanical connections, electrical connections, direct connections, indirect connections via an intermediate medium, or internal connections between two elements. Those skilled in the art will be able to specifically understand the specific meanings of the above terms in this disclosure.

[0138] When a function is implemented as a software function unit and sold or used as an independent product, it can be stored on a computer-readable storage medium. Based on this understanding, the technical approach of the present disclosure can be embodied in the form of a software product stored on a storage medium containing several instructions for performing all or some of the steps of the methods described in each embodiment of the present disclosure, essentially or in part with respect to the relevant technology, or in part with respect to the technical approach. The aforementioned storage mediums include a variety of media capable of storing program code, such as U disks, removable hard disks, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0139] In the description of this disclosure, the orientations or positional relationships indicated by terms such as “center,” “up,” “down,” “left,” “right,” “vertical,” “horizontal,” “inside,” and “outside” are based on the orientations or positional relationships shown in the drawings and are used solely to facilitate and simplify the description of this disclosure. They do not indicate or imply that the indicated devices or elements must be configured or operated in a specific orientation, and therefore should not be understood as limitations of this disclosure. Furthermore, the terms “first,” “second,” and “third” are used solely for explanatory purposes and should not be understood as indicating or implying relative importance.

[0140] Finally, it should be noted that the embodiments described above are only specific embodiments of the Disclosure and are used to illustrate the technical ideas of the Disclosure, but are not limited thereto, and the scope of protection of the Disclosure is not limited thereto. Although the Disclosure has been described in detail with reference to the embodiments described above, those skilled in the art will understand that within the scope of the Disclosure, they may modify, easily change, or replace some of the technical features of the technical ideas described in the embodiments described above. Such modifications, changes, or substitutions should be included within the scope of protection of the Disclosure without causing the essence of each technical idea to deviate from the spirit and scope of the technical ideas of the embodiments of the Disclosure. Accordingly, the scope of protection of the Disclosure should be the same as the scope of protection of the claims.

Claims

1. A method for displaying and controlling virtual items, wherein a graphical user interface is provided on a terminal device, the graphical user interface includes an item display area for a first item container and an item display area for a second item container, the first item container is for storing virtual items possessed by a controlled virtual object outside of game battles, and the second item container is for storing virtual items carried by the controlled virtual object during game battles, Controlling the first virtual item to move from the first item container to the second item container in response to a move operation on the first virtual item in the first item container, The process includes determining that the associated item of the first virtual item does not exist in the second item container, displaying an information display sign, the associated item being an item used in combination with the first virtual item in the game, and the information display sign indicating the storage status of the associated item in the first item container. Determining that the associated item of the first item container is not present in the second item container and displaying an information display sign is: The process includes determining that the associated item of the first virtual item does not exist in the second item container, determining that the associated item exists in the first item container in response to a first trigger operation on the first virtual item, and displaying a first indicator, the first indicator being used to indicate the location of the associated item in the first item container. A method for controlling the display of virtual items, characterized by the following features.

2. Displaying the first sign is: The item display area of ​​the first item container includes displaying the related item and / or the location of the related item in a first display format. The method for controlling the display of a virtual item as described in item 1.

3. After displaying the first sign, the method further: This includes controlling the associated item to move from the first item container to the second item container in response to a second trigger operation on the first virtual item. The method for controlling the display of a virtual item as described in item 1.

4. Controlling the associated item to move from the first item container to the second item container in response to a second trigger operation on the first virtual item is: Controlling a predetermined number of the associated items to move from the first item container to the second item container in response to a first control operation on the first virtual item, This includes, in response to a second control operation on the first virtual item, continuously controlling the movement of a predetermined number of the associated items from the first item container to the second item container until all of the associated items in the first item container have been moved to the second item container. The method for controlling the display of virtual items according to feature 3.

5. The above method further, In response to a first trigger operation on the first virtual item, the system determines that the associated item is not present in the first item container and displays a second indicator, the second indicator indicating that the associated item is not present in the first item container. The method for controlling the display of a virtual item as described in item 1.

6. The above method further, The process includes determining that the associated item of the first virtual item is not present in the second item container, and displaying a third indicator, the third indicator indicating that the associated item is not present in the second item container. The method for controlling the display of a virtual item as described in item 1.

7. After determining that the associated item of the first item container is not present in the second item container and displaying the third indicator, the method further: Controlling the movement of the associated item from the first item container to the second item container in response to a movement operation on the associated item in the first item container, This includes canceling the display of the third sign. The method for controlling the display of virtual items according to feature 6.

8. Before controlling the movement of the first virtual item from the first item container to the second item container in response to a move operation on the first virtual item in the first item container, the method further: In response to the first virtual item being displayed in the item display area of ​​the first item container, the system determines that the associated items of the first virtual item are not present in the first item container and the second item container, and displays a fourth indicator, the fourth indicator indicating that the associated items are not present in the first item container and the second item container, respectively. The method for controlling the display of a virtual item as described in item 1.

9. In response to the first virtual item being displayed in the item display area of ​​the first item container, the method determines that no related item of the first virtual item exists in the first item container, displays a fourth display sign, and then further: The system includes displaying an operation control at a predetermined location on the first virtual item in response to a third trigger operation on the first virtual item, wherein the operation control provides an interface for acquiring the associated item. The method for controlling the display of a virtual item according to feature 8.

10. The above method further, In response to the operation to start the game match, the game scene screen is displayed on the graphical user interface, In response to a display operation on the second item container, the item display area of ​​the second item container is displayed, This includes determining that the associated item is not present in the second item container and displaying a fifth indicator, The fifth indicator provides that the associated item is not present in the second item container. The method for controlling the display of a virtual item as described in item 1.

11. A virtual item display control device that provides a graphical user interface on a terminal device, the graphical user interface includes an item display area for a first item container and an item display area for a second item container, the first item container is for storing virtual items possessed by a controlled virtual object outside of game battles, and the second item container is for storing virtual items carried by the controlled virtual object during game battles, The virtual item display control device includes a movement control module and a display module. The movement control module is configured to control the movement of the first virtual item from the first item container to the second item container in response to a movement operation on the first virtual item in the first item container. The display module is configured to determine that the associated item in the first item container is not present in the second item container and to display an information display indicator, wherein the associated item is an item used in combination with the first virtual item in the game battle, and the information display indicator indicates the storage status of the associated item in the first item container. The aforementioned display module further, The system is configured to determine that the associated item of the first virtual item does not exist in the second item container, and in response to a first trigger operation on the first virtual item, to determine that the associated item exists in the first item container and to display a first indicator, the first indicator being used to indicate the location of the associated item in the first item container. A virtual item display control device characterized by the following features.

12. An electronic device comprising a processor and memory, The memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to realize the virtual item display control method described in any one of claims 1 to 10. An electronic device characterized by the following features.

13. When called and executed by the processor, the processor stores a machine-executable instruction that enables the virtual item display control method described in any one of claims 1 to 10. A machine-readable storage medium characterized by the following features.

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