Input apparatus

By designing an input device that uses the up, down, left and right swing of the hand, combined with the motion sensor and the rotation of the touch and press button, the problem of insufficient substitution and control of the traditional mouse and game controller operation is solved, and a more efficient cursor or game perspective is achieved Control experience and hardware cost optimization.

WO2025001783A1PCT designated stage expired Publication Date: 2025-01-02SHENZHEN ORION TIMES TECHNOLOGY CO LTD
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Patent Information

Application Number
PCT/CN2024/097431
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2023-10-23
Filing Date
2024-06-05
Publication Date
2025-01-02

AI Technical Summary

Technical Problem

When traditional mouse and game controllers control the cursor or 3D game perspective, the operation is insufficient and the operation flexibility and accuracy are not high, so they cannot fully utilize the computing power of modern chips to optimize operation performance and reduce hardware costs. .

Method used

Design an input device to drive up and down, left and right movement of the cursor or game view through rotating components and motion sensors or rotating touch and pressing buttons by swinging up and down, left and right movement of the cursor or game view angle, and combine circuit board components to process rotation information or turn signals to achieve more intuitive and accurate control.

Benefits of technology

It improves the control and control experience of the cursor or game perspective, enhances the sense of substitution and flexibility of operation, makes full use of the computing power of modern chips, and reduces hardware costs.

✦ Generated by Eureka AI based on patent content.

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    Figure CN2024097431_02012025_PF_FP_ABST
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Abstract

An input apparatus, which relates to the technical field of computer peripherals. A motion part can be held in a hand, thus driving the motion part to rotate or move relative to a base in at least two planes, or driving the motion part and the base to rotate or move in at least two planes; and by means of providing a motion sensor or trigger switches, the motion part realizes two trigger modes, and a circuit board assembly acquires rotation information or movement information of the motion sensor, processes the rotation information or movement information and then outputs the processed rotation information or movement information, or the circuit board assembly acquires rotation direction signals of the trigger switches, processes the rotation direction signals and then outputs the processed rotation direction signals. The present application innovates the control of a cursor or a game perspective, making an operator use both vertical and horizontal movements of a hand to drive the cursor or the game perspective to move vertically and horizontally.
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Description

An input device

[0001] This application claims priority to the Chinese patent application filed with the China Patent Office on June 30, 2023, with application number 202321711561.3 and application name “An input device”, and filed with the China Patent Office on October 23, 2023, with application number 202322843614.3 and application name “An input device”, the entire contents of which are incorporated by reference into this application. Technical Field

[0002] The present application relates to the technical field of computer peripherals, and further to an input device. Background Art

[0003] Input devices that can control the cursor or 3D game perspective, such as mice and game controllers, are common computer peripherals. In mainstream computer systems, such as traditional PCs and game consoles like Xbox and PlayStation, both provide input devices that can control the cursor or 3D game perspective.

[0004] When a traditional mouse controls the movement of a cursor or a 3D game perspective, the mouse is moved two-dimensionally on the desktop, moving forward, backward, left, and right to drive the cursor on the computer screen or the game perspective to move two-dimensionally up, down, left, and right.

[0005] Traditional game controllers control the cursor or 3D game perspective by moving the joystick up, down, left, and right with your fingers. This controls the cursor or perspective on the computer screen in two dimensions. However, on some computer systems, game controllers may not be able to directly control cursor movement. Instead, data format conversion is required, which can be accomplished using conversion software running on the computer.

[0006] When controlling the cursor, especially when controlling the perspective in 3D games, using the above-mentioned traditional mouse, the hand operation and the movement direction of the cursor or perspective on the screen cannot form a very direct action mapping relationship. The hand moves forward, backward, left and right, mapping the up, down, left and right movement of the cursor or perspective on the screen, and the sense of immersion and control are lacking. If the above-mentioned traditional game controller is used, although the movement direction of its joystick can form a direct action mapping relationship with the movement direction of the cursor or perspective, its joystick is very small and can only be moved with one or two fingers, and the flexibility and accuracy of the operation are not high.

[0007] Chip technology has advanced significantly today. Processing chips for input devices, including those used in mice and game controllers, are becoming increasingly powerful while becoming increasingly affordable. Fully utilizing the computing power of these chips will help optimize the performance and user experience of the mouse or game controller, and even reduce overall hardware costs.

[0008] How to improve the controllability and control experience of input devices, such as traditional mice and game controllers, in controlling the cursor or 3D game perspective is the problem to be solved by this application.

[0009] Input devices that can control the cursor or game perspective (such as the perspective and direction in first-person or third-person shooter games, collectively referred to as game perspective in this application), such as mice and game controllers (also known as gamepads), are commonly used computer peripherals. In mainstream computer systems, such as traditional computer consoles and game consoles such as XBOX and PlayStation, both can provide the function of controlling the cursor or game perspective as input devices.

[0010] When a traditional mouse controls the movement of a cursor or a game perspective, the mouse is moved two-dimensionally on the desktop, front, back, left, and right, to drive the cursor on the computer screen or the game perspective to move two-dimensionally up, down, left, and right.

[0011] A typical game controller controls the cursor or game view by moving the joystick up, down, left, or right. This controls the cursor or view on the computer screen in two dimensions. However, on some computer systems, the game controller may not be able to directly control cursor movement. Instead, data format conversion is required, which can be accomplished using conversion software running on the computer.

[0012] When controlling the cursor, especially when controlling the perspective in 3D games, using the above-mentioned traditional mouse, the hand operation and the movement direction of the cursor or perspective on the screen cannot form a very direct action mapping relationship. The hand moves forward, backward, left and right, mapping the up, down, left and right movement of the cursor or perspective on the screen, and the sense of immersion and control are lacking. If the above-mentioned game controller is used, although the movement direction of its joystick can form a direct action mapping relationship with the movement direction of the cursor or perspective, its joystick is very small and can only be moved with one or two fingers, and the flexibility and accuracy of the operation are not high.

[0013] The technological level of chips has developed to a very advanced level today. The processing chips of input devices, including those of mice or game controllers, have become increasingly powerful while being increasingly cheaper. If the computing power of these chips can be fully utilized, it will help optimize the operating performance and experience of the mouse or game controller, and even reduce the overall hardware cost.

[0014] How to improve the controllability and control experience of input devices, such as traditional mice and game controllers, in controlling the cursor or game perspective is the problem to be solved by this application.

[0015] Application Contents

[0016] The core of this application is to provide an input device that innovates the control of the cursor or 3D game perspective, allowing the operator to move the cursor or the 3D game perspective up, down, left, and right by swinging their hand. The specific scheme is as follows:

[0017] An input device includes a base, a rotating component, a motion sensor or a rotating touch button, and a circuit board assembly;

[0018] The rotating component can be held by a hand, thereby driving the rotating component to rotate in two dimensions relative to the base, and the rotating component can trigger the motion sensor or trigger the rotation touch button;

[0019] When the motion sensor is used and a group is provided, the motion sensor obtains rotation information in two dimensions;

[0020] When the motion sensor is used and two groups are provided, the two groups of motion sensors respectively obtain the rotation information of one of the two dimensions;

[0021] When the rotation touch button is used, two rotation touch buttons are configured in each dimension, and the forward rotation and reverse rotation of each rotation dimension trigger one rotation touch button respectively, thereby issuing a turn signal;

[0022] The circuit board assembly is used to obtain the rotation information and output the rotation information after processing;

[0023] Alternatively, the circuit board assembly is used to obtain the turn signal, and output the processed turn signal.

[0024] Optionally, the input device is provided with both the motion sensor and the rotation touch-press button; and further comprises a trigger elastic member, which can cause the trigger elastic member to elastically deform when the rotation component moves to a set amplitude, and the trigger elastic member is used to elastically trigger the rotation touch-press button, and the rotation component can continue to move when it is in the elastic trigger state and has not yet reached the maximum elastic deformation of the trigger elastic member;

[0025] In the elastic trigger state, the motion sensor obtains the rotation information, and the rotation touch button sends the turn signal. The circuit board assembly simultaneously obtains the rotation information and the turn signal, and the circuit board assembly processes and outputs them.

[0026] Optionally, the rotating component includes a first rotating member and a second rotating member, the first rotating member is connected to the base and rotates around a first rotating axis, and the second rotating member is connected to the first rotating member and rotates around a second rotating axis;

[0027] The second rotating member is provided with a gripping portion for being held by a palm, and the gripping portion is located in front of the first rotating shaft and the second rotating shaft.

[0028] Optionally, a return mechanism is further included, and the return mechanism is used to keep the rotating component at a set initial angle when there is no external force driving the rotating component.

[0029] Optionally, the return mechanism adopts an elastic component, or the return mechanism adopts a magnetic component.

[0030] Optionally, a limiting mechanism is further included, and the limiting mechanism is used to limit the rotation angle range of the first rotating member and the rotation angle range of the second rotating member.

[0031] Optionally, a manipulation button and / or a manipulation lever are provided on the base and / or the rotating component, the rotating component is used for manipulation by one hand, and the manipulation button and / or the manipulation lever provided on the base is used for manipulation by the other hand;

[0032] And / or, the base comprises two separate parts, wherein the rotating component is provided on one of the separate parts, and the operating button and / or the operating lever is provided on the other separate part;

[0033] The two separate parts of the base maintain a communication connection between them.

[0034] Optionally, the motion sensor is a potentiometer, an encoder, a gyroscope, a Hall sensor, or an optical mouse sensor;

[0035] And / or, the input device is provided with a vibration motor for providing vibration feedback and / or is provided with a linear key.

[0036] Optionally, the circuit board assembly sets an amplitude threshold, and when the turn signal time or the rotation information is greater than the corresponding amplitude threshold, the circuit board assembly recognizes it as valid rotation information and processes it into data.

[0037] Optionally, the input device is a mouse, and the circuit board assembly is used to process the rotation information or the steering signal and output it into a mouse signal as data output for driving a cursor or a game perspective to achieve two-dimensional movement;

[0038] Alternatively, the input device is a game controller, and the circuit board assembly is used to process the rotation information or steering signal and output it into a game controller signal as data output for driving a cursor or game perspective to achieve two-dimensional movement.

[0039] This application provides an input device with a rotating component that can be grasped by the hand, thereby driving the rotating component to rotate in two dimensions relative to a base. By providing a motion sensor or a rotation touch button, the rotating component can be triggered in two ways: a circuit board assembly obtains rotation information from the motion sensor and processes the rotation information for output, or a circuit board assembly obtains a turn signal from the rotation touch button and processes the turn signal for output. This application innovates the control of a cursor or 3D game perspective, allowing the operator to drive the cursor or 3D game perspective up, down, left, and right by swinging their hand.

[0040] In some preferred embodiments, a motion sensor or a rotation touch button is used in combination with each other, instead of relying solely on the motion sensor to obtain rotation information, to achieve a larger range of action triggering.

[0041] The core of this application is to provide an input device that innovates the control of the cursor or game perspective, allowing the operator to use the up, down, left, and right movements of the hand to drive the cursor or game perspective to move up, down, left, and right. The specific scheme is as follows:

[0042] An input device comprising a base, a moving part, a motion sensor and / or a trigger switch, and a circuit board assembly;

[0043] The moving component can be held by a hand, thereby driving the moving component to rotate or move relative to the base in at least two planes, or driving the moving component and the base to rotate or move in at least two planes, and the rotation or movement of the moving component and the base can trigger the motion sensor or trigger the trigger switch;

[0044] When the motion sensor is used and provided in a group, the group of motion sensors acquires rotation or movement information of two or more planes;

[0045] When the motion sensor is used and two groups are provided, the two groups of motion sensors jointly acquire the rotation or movement information of two or more planes;

[0046] When the trigger switch is used, two trigger switches are configured for each plane, and the forward and reverse rotation of each rotating plane triggers one trigger switch respectively, thereby issuing a turn signal;

[0047] The circuit board assembly is used to obtain the rotation or movement information, and output the rotation or movement information after processing;

[0048] Alternatively, the circuit board assembly is used to obtain the turn signal, and output the processed turn signal.

[0049] Optionally, the input device is provided with the motion sensor and the trigger switch at the same time; the movement of the moving part and the base can trigger the motion sensor to obtain motion information, and when the movement of the moving part reaches a set amplitude, it can trigger the trigger switch to send a turning signal, and the circuit board assembly simultaneously obtains the motion information and the turning signal, and the circuit board assembly processes and outputs them.

[0050] Optionally, the moving component includes a first moving member, or also includes a second moving member, the first moving member is connected to the base and rotates around a first rotation axis or moves relative to the base, and the second moving member is connected to the first moving member and rotates around a second rotation axis or moves relative to the first moving member;

[0051] The moving component is provided with a gripping portion for hand gripping, and the gripping portion is located in front of the first rotating shaft or the second rotating shaft;

[0052] And / or, the moving component is provided with a support member for supporting the placement of the hand.

[0053] Optionally, a return mechanism is further included, and the return mechanism is used to keep the moving part at a set initial angle or position when there is no external force driving the moving part.

[0054] And / or, it further includes a limiting mechanism, wherein the limiting mechanism is used to limit the rotation angle range or movement range of the first moving part and / or the second moving part.

[0055] Optionally, an enabling mechanism is further included, and the enabling mechanism is used to be operated by a user's hand to start or stop the input device from driving the cursor.

[0056] Optionally, the base and / or the moving part are provided with a manipulation button and / or a manipulation lever, the moving part is used for manipulation by one hand, and the manipulation button and / or the manipulation lever provided on the base are used for manipulation by the other hand;

[0057] And / or, the base comprises two separate parts, wherein the moving component is provided on one of the separate parts, and the operating button and / or the operating lever is provided on the other separate part;

[0058] Optionally, the motion sensor is a potentiometer, an encoder, a gyroscope, a Hall sensor, or an optical mouse sensor;

[0059] And / or, the input device is provided with a vibration motor for providing vibration feedback and / or is provided with a linear key.

[0060] Optionally, the base is provided with a roller, the rotating axis of the roller is parallel to the user's arm, or the extension line of the rotating axis of the roller approaches the user's arm from the rear, so that the roller rolls smoothly when the base moves horizontally or swings left and right.

[0061] Optionally, the circuit board assembly is used to control the movement speed of the cursor according to the movement speed obtained by the motion sensor, and the speed of the movement speed obtained by the motion sensor corresponds to the speed of the cursor movement.

[0062] Optionally, the input device is a mouse, and the circuit board assembly is used to process the rotation or movement information or the steering signal and output it into a mouse signal as data output for driving the movement of the cursor or the game perspective;

[0063] Alternatively, the input device is a game controller, and the circuit board assembly is used to process the rotation or movement information or steering signal and output it into a game controller signal as data output for driving the movement of the cursor or game perspective.

[0064] The present application provides an input device with a movable component capable of being grasped by a hand, thereby driving the movable component to rotate or move relative to a base in at least two planes, or driving the movable component and the base to rotate or move in at least two planes. By providing a motion sensor or a trigger switch, the movable component can be triggered in two ways: a circuit board assembly obtains rotation or movement information from the motion sensor and processes and outputs the rotation or movement information, or the circuit board assembly obtains a turn signal from the trigger switch and processes and outputs the turn signal. The present application innovates the control of a cursor or game perspective, allowing the operator to drive the cursor or game perspective to move up, down, left, and right using up, down, left, and right movements of the hand.

[0065] In a preferred embodiment, a motion sensor or a trigger switch is combined with each other to replace relying solely on the motion sensor to obtain rotation or movement information, thereby achieving a larger range of action triggering. BRIEF DESCRIPTION OF THE DRAWINGS

[0066] In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the following briefly introduces the drawings required for use in the embodiments or the description of the prior art. Obviously, the drawings described below are only some embodiments of the present application. For ordinary technicians in this field, other drawings can be obtained based on these drawings without any creative work.

[0067] FIG1 is a schematic structural diagram of a first specific embodiment of an input device provided by the present application;

[0068] FIG2 is a schematic structural diagram of a second specific embodiment of an input device provided by the present application;

[0069] FIG3 is a schematic structural diagram of a third specific embodiment of the input device provided in this application.

[0070] The diagram includes:

[0071] Base 1, rotating part 2, first rotating part 21, second rotating part 22, supporting groove 221, gripping part 23, rotating touch button 3, return mechanism 4, operating button 5, operating lever 6, trigger elastic part 7, limiting mechanism 8, limiting block 81, stop block 82, buffer part 83, first rotating shaft A, second rotating shaft B.

[0072] FIG4 is a schematic structural diagram of a first specific embodiment of an input device provided by the present application;

[0073] FIG5 is a schematic structural diagram of a second specific embodiment of an input device provided by the present application;

[0074] FIG6 is a schematic structural diagram of a third specific embodiment of an input device provided by this application;

[0075] FIG7 is a schematic structural diagram of a fourth specific implementation of the input device provided by the present application;

[0076] FIG8 is a schematic structural diagram of a fifth specific embodiment of an input device provided by the present application;

[0077] FIG9 is a schematic structural diagram of the fifth specific embodiment of the input device provided by the present application from another perspective;

[0078] FIG10 is a schematic structural diagram of a sixth specific embodiment of an input device provided by the present application;

[0079] FIG11 is a schematic structural diagram of a seventh specific embodiment of the input device provided in this application.

[0080] The figure includes: base 1, roller 11, hollow channel 12, moving part 2, first moving part 21, second moving part 22, support groove 221, gripping part 23, trigger switch 3, return mechanism 4, operating button 5, operating lever 6, trigger elastic part 7, limiting mechanism 8, limiting block 81, stop block 82, buffer part 83, motion sensor 9, first rotating shaft A, and second rotating shaft B. DETAILED DESCRIPTION

[0081] The core of this application is to provide an input device that innovates the control of the cursor or 3D game perspective, allowing the operator to use the up, down, left, and right swings of the hand to drive the cursor or the 3D game perspective to move up, down, left, and right.

[0082] In order to enable those skilled in the art to better understand the technical solution of the present application, the input device of the present application will be described in detail below with reference to the accompanying drawings and specific implementation methods.

[0083] The present application provides an input device comprising a base 1, a rotating component 2, a motion sensor or a rotational touch button 3, a circuit board assembly, and other structures. The base 1 serves as a supporting structure, and the other components are directly or indirectly mounted on the base 1. The rotating component 2 is mounted on the base 1 and is capable of relative rotation relative to the base 1. The rotating component 2 can be grasped by a hand, and hand movement drives the rotating component 2 to rotate in two dimensions relative to the base 1. When the rotating component 2 moves, it can trigger the motion sensor or the rotational touch button 3.

[0084] The motion sensor or the rotation touch button 3 can be set selectively. The input device of this application has the following three settings:

[0085] First, when a motion sensor is used and a group is provided, the motion sensor obtains rotation information in two dimensions; that is, a group of motion sensors can simultaneously obtain rotation information in two dimensions of the rotating component 2.

[0086] The second type is when motion sensors are used and two groups are set, the two groups of motion sensors respectively obtain the rotation information of one of the two dimensions; two groups of motion sensors are set, and each group of motion sensors respectively obtains the rotation information of one dimension of the rotating component 2.

[0087] In the above two structures using motion sensors, the rotating component 2 moves a unit distance in a certain dimension, and the motion sensor detects the movement of one unit accordingly. The motion sensor captures the signal by obtaining the movement distance or rotation angle of the rotating component 2. The rotation information makes the movement amplitude or movement speed generated by the image correspond to the physical movement amplitude or rotation angle of the rotating component 2 itself.

[0088] The third type, when using a rotary touch button 3, two rotary touch buttons 3 are configured in each dimension, and the forward and reverse rotation of each rotary dimension triggers a rotary touch button 3 respectively, thereby sending a turn signal; two rotary touch buttons 3 are set in each rotary dimension, and the two rotary touch buttons 3 obtain the positive movement or negative movement of one dimension. Only one of the two rotary touch buttons 3 in the same dimension is triggered at the same time, and the rotary touch button 3 outputs a turn signal to realize motion control.

[0089] The aforementioned structure employs a rotational touch button 3 to transmit a turn signal. When the rotational touch button 3 is triggered, the turn signal is transmitted. During the triggering period, the turn signal is continuously output, thus achieving motion control. In other words, the duration of the triggering of the rotational touch button 3 controls the magnitude of the motion produced by the image.

[0090] The input device includes a circuit board assembly. When a motion sensor is used, the circuit board assembly is used to obtain rotation information, process the rotation information and output it, and send the two-dimensional rotation information to a computer or game console according to a communication protocol. The two-dimensional rotation information corresponds to the two-dimensional movement of the cursor on the computer screen, the perspective movement of the game screen, or the position movement of the control target in the game.

[0091] When the rotary touch button 3 is used, the circuit board assembly is used to obtain the steering signal, and output the steering signal after processing, and send the two-dimensional steering signal to the computer or game console according to the communication protocol, and correspond the two-dimensional steering signal to the two-dimensional movement of the computer screen cursor, the perspective movement of the game screen, or the position movement of the control target in the game, etc.

[0092] The input device of the present application uses a rotating component 2 in conjunction with a motion sensor or a rotating touch button 3 to innovate the control of the cursor or 3D game perspective, allowing the operator to use the up and down, left and right swings of the hand to drive the up and down, left and right movement of the cursor or 3D game perspective, thereby improving the controllability and control experience of the cursor or 3D game perspective.

[0093] Based on the above scheme, the input device of the present application is provided with a motion sensor and a rotation touch button 3 at the same time; it also includes a trigger elastic member 7, which is used to cooperate with the rotation touch button 3, and the rotation touch button 3 can contact the trigger elastic member 7 to realize triggering.

[0094] When the rotation of a certain dimension of the rotating component 2 has not reached the set amplitude, only the motion sensor obtains the rotation information of the rotating component 2. At this time, the rotation touch button 3 is not triggered. The circuit board assembly processes the rotation information and outputs it according to the processing method when only the motion sensor is used.

[0095] When the rotation of a certain dimension of the rotating component 2 reaches a set amplitude, the rotation touch button 3 is triggered, and as the rotation amplitude increases, the rotation touch button 3 continues to remain in the triggered state. In this state, the motion sensor obtains the rotation information while the rotation touch button 3 sends a turn signal; the circuit board assembly processes the rotation information and the turn signal: the circuit board assembly determines the direction of rotation based on the rotation information. If the rotation direction and the turn signal are consistent, that is, the rotating component 2 rotates in the direction in which the rotation touch button 3 is triggered, the circuit board assembly processes the turn signal and outputs it in accordance with the processing method when only the rotation touch button 3 is used; if the rotation direction and the turn signal are opposite, that is, the rotating component 2 rotates in the direction away from the rotation touch button 3, the rotation information is processed and output in accordance with the processing method when only the motion sensor is used.

[0096] It should be noted that the trigger elastic member 7 can be integrated onto the rotating touch-pressure button 3 or not. In the embodiments shown in Figures 1 to 3, the trigger elastic member 7 is not on the rotating touch-pressure button 3, but is arranged on the movement path of the rotating touch-pressure button 3. When the rotating touch-pressure button 3 contacts the trigger elastic member 7 and reaches a certain pressure, it is triggered. Due to the use of the trigger elastic member 7, the rotating touch-pressure button 3 does not undergo hard impact contact when it is triggered, which can protect the rotating touch-pressure button 3. When the trigger elastic member 7 is integrated onto the rotating touch-pressure button 3, the rotating touch-pressure button 3 itself is elastic and can undergo elastic deformation within a certain range. From the time the entire trigger elastic member 7 starts to trigger the rotating touch-pressure button 3 to the range between the maximum degree of elastic deformation, the rotating touch-pressure button 3 always remains in a triggered state.

[0097] It should be noted that when simultaneously acquiring the turn signal of the rotary touch button 3 and the rotation information of the motion sensor, the circuit board assembly may have different processing methods according to different usage scenarios, and is not limited to the processing method described in detail above.

[0098] Preferably, the rotating component 2 provided in the present application includes a first rotating member 21 and a second rotating member 22. The first rotating member 21 is connected to the base 1 and rotates around the first rotation axis A. The second rotating member 22 is connected to the first rotating member 21 and rotates around the second rotation axis B. In the structure shown in Figure 1, the first rotation axis A is roughly vertical, and the first rotating member 21 can rotate along the first rotation axis A roughly vertical; the second rotation axis B is roughly horizontal, and the second rotating member 22 rotates along the second rotation axis B horizontally.

[0099] The second rotating member 22 is provided with a gripping portion 23 for palm gripping, and the gripping portion 23 is located in front of the first rotating shaft A and the second rotating shaft B. A support groove 221 is provided on the second rotating member 22 for supporting the placement of the hand. The main part of the second rotating member 22 is two side plates and a horizontal plate. The two side plates are fixed on both sides of the horizontal plate. The three form a "concave" groove for the hand to be placed in, and the bottom of the hand can be supported by the horizontal plate. The gripping portion 23 is provided on the horizontal plate of the support groove 221. The side of the first rotating shaft A and the second rotating shaft B close to the body is the rear side, and the gripping portion 23 is located in front of the first rotating shaft A and the second rotating shaft B to facilitate palm gripping. The first rotating shaft A and the second rotating shaft B are closer to the wrist and better adapt to the movement of the wrist. The support groove 221 can avoid the hand and provide space for the hand; by utilizing the support groove 221 set on the second rotating member 22, the first rotating axis A and the second rotating axis B can intersect or approach each other in space. When the first rotating axis A and the second rotating axis B both pass through the wrist, the comfort of the wrist in all directions can be improved.

[0100] The input device provided herein also includes a return mechanism 4. This return mechanism 4 is used to maintain the rotating member 2 at a predetermined initial angle, typically an intermediate position, when no external force is applied by the hand to drive the rotating member 2, allowing it to be driven in any direction the next time. For example, when the hand is released, the return mechanism 4 returns the rotating member 2 to its initial position, allowing it to be used again. Specifically, the return mechanism 4 is provided on each of the first rotating member 21 and the second rotating member 22, allowing them to return to their respective initial positions.

[0101] It should be noted that while the rotating component 2 is returning to its initial position without external force, the motion sensor or the rotation touch button 3 will still send a corresponding signal. However, through pre-set programming, this signal can be blocked or the corresponding movement amplitude can be reduced, thereby preventing the on-screen cursor from moving or changing the game perspective, or only causing a slight change. This can be handled differently according to different needs.

[0102] Specifically, the return mechanism 4 provided in the present application adopts an elastic component, or the return mechanism adopts a magnetic component. The elastic component can be a torsion spring, a spring or a spring sheet, and the magnetic component can be a structure with a magnetic adsorption effect such as a magnet. As shown in Figure 1, torsion springs are respectively arranged at the first rotating shaft A and the second rotating shaft B, and the first rotating member 21 and the second rotating member 22 are respectively returned to their positions by the rebound force of the torsion springs. As shown in Figure 2, a spring sheet is arranged between the first rotating member 21 and the base, and a torsion spring is arranged between the first rotating member 21 and the second rotating member 22, and the first rotating member 21 and the second rotating member 22 are respectively returned to their positions by the elastic force of the torsion spring and the spring sheet. Similarly, the return mechanism 4 is an elastic member arranged between the two rotating structures, and the specific arrangement form can be arbitrarily combined.

[0103] The input device of the present application further includes a limiting mechanism 8, which is used to limit the rotation angle range of the first rotating member 21 and the rotation angle range of the second rotating member 22, so that the first rotating member 21 and the second rotating member 22 can only move within a certain angle range.

[0104] 1 , the limiting mechanism 8 includes two limiting blocks 81 and a stopper 82. When the stopper 82 contacts the limiting block 81, the rotation cannot continue. A buffer 83 may be provided on the limiting block 81 or the stopper 82 to prevent a hard impact between the limiting block 81 and the stopper 82.

[0105] As shown in Figures 1 to 3 , operating buttons 5 and / or a joystick 6 are provided on the base 1 and / or the rotating component 2. Specifically, the operating buttons 5 and / or joystick 6 can be provided on the base 1 or the rotating component 2. Generally, both the operating buttons 5 and joystick 6 are provided on the base 1, while the operating buttons 5 are provided on the rotating component 2. The rotating component 2 is operated by one hand, while the operating buttons 5 and / or joystick 6 provided on the base 1 are operated by the other hand. Each hand can independently control different components to achieve different functions during gaming or other manipulations.

[0106] In some embodiments, as shown in Figure 3 , the base 1 comprises two separate parts, one of which is provided with a rotating component 2, and the other with a control button 5 and / or a joystick 6. The two separate parts of the base 1 maintain a communication connection. The base 1 is divided into two independent parts, and the spacing between the two parts can be arbitrarily positioned to allow for appropriate hand separation during operation, adapting to different user habits. The two separate parts of the base 1 can maintain a communication connection via wired or wireless means.

[0107] The motion sensor can be a potentiometer, encoder, gyroscope, Hall sensor, or optical mouse sensor. The input device can also be equipped with a vibration motor for providing vibration feedback and a linear button. In shooting games, the linear button is used as a trigger. The game controller will use the vibration motor to provide different vibrations based on the pressure of the trigger button, providing a more immersive experience. The vibration motor is usually installed on the grip 23 to provide stronger feedback perception to the hand.

[0108] The circuit board assembly sets an amplitude threshold. When the turn signal duration or rotation information exceeds the corresponding amplitude threshold, the circuit board assembly recognizes it as valid rotation information and processes it into data. When using certain sensors, grasping the grip portion 23 or the return spring returning to its original position can cause slight back-and-forth jitter of the rotating component 2. During software processing, an amplitude threshold is set. Only when the triggering time of the rotation touch button 3 or the rotation amplitude exceeds the amplitude threshold does the circuit board assembly recognize it as valid rotation input. This method eliminates screen viewing angle fluctuations caused by invalid physical jitter, improving the user experience.

[0109] Based on any of the above technical solutions and their combinations, the input device provided in this application is a mouse, and the circuit board assembly is used to process rotation information or turn signals and output them into mouse signals, which are used as data output to drive a cursor or a game perspective to achieve two-dimensional movement. Alternatively, the input device is a game controller, and the circuit board assembly is used to process rotation information or turn signals and output them into game controller signals, which are used as data output to drive a cursor or a game perspective to achieve two-dimensional movement.

[0110] The core of this application is to provide an input device that innovates the control of the cursor or game perspective, allowing the operator to use the up, down, left, and right movements of the hand to drive the up, down, left, and right movements of the cursor or game perspective.

[0111] In order to enable those skilled in the art to better understand the technical solution of the present application, the input device of the present application will be described in detail below with reference to the accompanying drawings and specific implementation methods.

[0112] The present application provides an input device, including a base 1, a moving component 2, a motion sensor 9 and / or a trigger switch 3, a circuit board assembly and other structures. The base 1 is a supporting structure, and other components are directly or indirectly installed on the base 1.

[0113] The moving component 2 is mounted on the base 1 and can be grasped by a hand. Driven by the hand, the moving component 2, or the moving component 2 plus the base 1, performs motion in at least two planes (including rotation or translation, etc., hereinafter referred to as motion). In other words, the moving component 2 can perform motion in at least two planes, or the moving component 2 and the base 1 can each perform motion in at least one plane. The motion of both the moving component 2 and the base 1 can trigger the motion sensor 9 or trigger the switch 3 to generate a signal. Planar motion here refers to motion that can be considered as one-dimensional or two-dimensional motion within a plane.

[0114] The main motion forms of the moving part 2 and the base 1 are as follows:

[0115] The first type is that the base 1 does not move, and the moving component 2 can move relative to the base 1 in at least two planes.

[0116] The second type is that the moving component 2 can move in at least one plane relative to the base 1, and the base 1 can also move in at least one plane relative to the supporting surface.

[0117] The motion sensor 9 or the trigger switch 3 can be set selectively. The input device of this application mainly has the following three settings:

[0118] First, when motion sensors 9 are used and provided in a group, a group of motion sensors 9 simultaneously acquires motion information of more than two planes of the moving component 2 and the base 1 .

[0119] Second, when two sets of motion sensors 9 are used, the two sets of motion sensors 9 jointly acquire motion information on two or more planes of the moving component 2 and the base 1. Typically, one set of motion sensors 9 acquires motion information on one plane, but depending on the type of motion sensor 9, motion information on multiple planes can also be acquired simultaneously.

[0120] The third type, when a trigger switch 3 is used, is applied to the case where the moving part 2 rotates relative to the base 1. Two trigger switches 3 are configured for each rotation, that is, each forward rotation and reverse rotation trigger a trigger switch 3 respectively. Only one of the two trigger switches 3 of the same rotation is triggered at the same time, thereby sending a turn signal.

[0121] The above-mentioned structure employs a motion sensor 9. The motion information acquired by the motion sensor 9 includes, but is not limited to, information such as distance, angle, or speed during motion. The motion information acquired by the motion sensor 9 on a motion plane can be one-dimensional or two-dimensional. That is, during motion in a plane, the motion sensor 9 acquires displacement in one or both of the x and y directions, and converts this information into signals that drive the screen cursor to move in one or both of the horizontal and vertical directions. Because the motion component 2, or the motion component 2 plus the base 1, moves in at least two planes, the motion sensor 9 can acquire displacement in the x and / or y directions in at least two planes. The circuit board assembly selects or combines the displacements in the two planes and converts these displacements into signals that drive the screen cursor to move in the horizontal and vertical directions. In other words, the device can move in at least two planes. Each plane motion can independently drive the up, down, left, and right movement of the screen cursor, or multiple plane motions can be combined to drive the up, down, left, and right movement of the screen cursor. One preferred combination is that the forward, backward, left, and right movements drive the up, down, left, and right movement of the screen cursor; another preferred combination is that the forward, backward, left, and right movements drive the up, down, left, and right movement of the screen cursor. Alternatively, both the forward, backward, and up, down movements can drive the up, down, left, and right movement of the screen cursor. The following embodiments explain this situation in more detail. The up, down, left, right, front, and back referred to here are the directions of the control state when the operator is using it.

[0122] The above structure uses a trigger switch 3 to send a turn signal. When the trigger switch 3 is triggered, the turn signal is sent. The circuit board assembly processes the turn signal and converts it into a signal that drives the screen cursor to move. The rotation of one plane corresponds to driving the cursor movement in one dimension of the screen, such as the horizontal or vertical dimension. Forward rotation corresponds to driving the cursor to move in one direction of the dimension, and reverse rotation corresponds to driving the cursor to move in the other direction of the dimension. During the time period when the trigger switch 3 is triggered, the turn signal is continuously output, and the corresponding circuit board assembly drives the cursor to move continuously. When the trigger switch 3 stops being triggered, the circuit board assembly also stops driving the cursor to move. In other words, the amplitude of the movement generated by the screen is controlled by the length of time the trigger switch 3 is triggered. The trigger switch 3 can be mechanical or electronic. There are many types of electronic switches, including some sensors, such as distance or position sensors, which have two states: none and on.

[0123] The input device includes a circuit board assembly, which is located inside the device and is not shown in the embodiment. When a motion sensor 9 is used, the circuit board assembly is used to process the motion information obtained by the motion sensor 9 and output it, and send it to a computer or game console, or other controlled device (for the sake of simplicity, this application uses computer as a general term) in accordance with the communication protocol, corresponding to driving the two-dimensional movement of the screen cursor, the perspective movement of the game screen, or the position movement of the control target in the game, etc.

[0124] When the trigger switch 3 is used, the circuit board assembly is used to obtain the steering signal, and output the steering signal after processing, and send it to the computer or game console, or other controlled device in accordance with the relevant communication protocol, and the two rotating steering signals are used to drive the two-dimensional movement of the screen cursor, the perspective movement of the game screen, or the position movement of the control target in the game.

[0125] The input device of the present application adopts a moving component 2, or the moving component 2 plus the movement of the base 1 in conjunction with a motion sensor 9 or a trigger switch 3, to innovate the control of the cursor or game perspective, allowing the operator to use the up, down, left, and right movements of the hand to drive the up, down, left, and right movements of the cursor or game perspective, thereby improving the controllability and control experience of the cursor or game perspective.

[0126] The following is a more specific and detailed description of this application in conjunction with specific implementation diagrams.

[0127] Example 1:

[0128] As shown in FIG4 , a moving part 2 is provided on the base 1. The moving part 2 includes a first moving part 21 and a second moving part 22. The first moving part 21 rotates left and right around the rotation axis A relative to the base 1. A motion sensor 9 (not shown in the figure) is provided on the first moving part 21 so that it can obtain motion information of the plane of left and right rotation. A second moving part 22 is provided on the first moving part 21. The second moving part 22 rotates up and down around the rotation axis B relative to the first moving part 21. A second motion sensor 9 (not shown in the figure) is provided on the first moving part 21 so that it can obtain motion information of the plane of up and down rotation of the second moving part 22. Alternatively, only the second moving part 22 is provided on the second moving part 21. A motion sensor 9 is separately provided on the member 22, as shown in the front of the second moving member 22, so as to simultaneously obtain the rotation or movement information of the left and right and up and down planes, thereby replacing the two motion sensors 9 provided on the aforementioned first moving member 21. When the hand drives the first moving member 21 and the second moving member 22 to rotate, the two motion sensors 9 provided on the first moving member 21, or the single motion sensor 9 provided on the second moving member 22, can obtain the two-dimensional movement information of the left and right rotation, as well as the two-dimensional movement information of the up and down rotation. The circuit board assembly processes the obtained information, and after selecting or combining it, generates a signal to drive the up, down, left and right movement of the screen cursor and sends it to the computer. In addition, a trigger switch 3 can be used to replace the motion sensor 9 mentioned above, as follows: two sets of trigger switches 3 are provided on the first moving member 21, respectively located on the side of the fan-shaped groove as shown in Figure 4 and on the upper surface of the disc. A trigger switch 3 is provided on each side of the fan-shaped groove. The trigger switch 3 is triggered by a mechanism that presses it, that is, a trigger member. In Figures 4 to 6, the trigger member is a trigger elastic member 7, that is, a triggering method that is elastic and can undergo elastic deformation to act as a buffer. When the first moving member 21 rotates left or right, the trigger elastic member 7 provided on the base 1 will contact and press the trigger switch 3. When the left or right trigger switch 3 is pressed, a turn signal is generated, and the circuit board assembly drives the screen cursor to move left or right accordingly. Similarly, a trigger switch 3 is provided on the front and back of the upper surface of the disc. When the second moving member 22 rotates up and down, the trigger elastic member 7 provided on the second moving member 22 will contact and press the trigger switch 3. When the front or rear trigger switch 3 is pressed, a turn signal is generated, and the circuit board assembly drives the screen cursor to move up or down accordingly. The above screen cursor moves continuously, that is, as long as the trigger switch 3 remains in the pressed state, the cursor moves continuously in the corresponding direction, thereby achieving the purpose of driving the cursor to move any distance similar to the motion sensor 9.

[0129] Example 2:

[0130] As shown in FIG7 , a moving component 2 is provided on the base 1. The moving component 2 includes only one moving part (a first moving part 21 in FIG7 ). The moving component 2 rotates up and down around the rotation axis A relative to the base 1. Two motion sensors 9 are provided, one at the bottom of the base 1 and the other on the front side panel of the base 1 (the motion sensor 9 on the front side panel is a perspective structure in FIG7 , but is actually on the inner side of the side panel); when the base 1 moves forward, backward, left and right relative to the supporting surface, the motion sensor 9 at the bottom of the base 1 obtains information on the plane motion, and when the moving component 2 rotates up and down relative to the base 1, the motion sensor 9 on the side of the base 1 obtains information on the plane motion. The circuit board assembly processes, selects, and combines the information obtained from the up and down plane movement. For example, when the base 1 moves forward, backward, left, and right on the support surface, the information obtained by the motion sensor 9 at the bottom of the base 1 can independently drive the up and down, left and right movement of the screen cursor. When the base 1 moves on the support surface and the moving component 2 rotates up and down relative to the base 1, the signal driving the screen cursor can preferably be that the base 1 moves left and right to drive the cursor's left and right movement, the forward and backward movement of the base 1 combined with the up and down rotation of the moving component 2 jointly drive the cursor's up and down movement, or the up and down rotation of the moving component 2 can be used alone to drive the cursor's up and down movement. The base 1 can not only move forward, backward, left, and right to drive the cursor's up and down, left and right movement, but can also work with the moving component 2 to drive the cursor's up and down, left and right movement by up and down, left and right movement. This is equivalent to the present embodiment being a dual-purpose mouse for two-dimensional and three-dimensional motion. Its advantage is that in a three-dimensional game scene, when it is necessary to operate the two-dimensional window in the game (such as using the cursor to operate the items in the character's backpack), using the front, back, left and right movements to drive the cursor is more convenient, faster and in line with habit than using the up, down, left and right movements to drive the cursor. When it is necessary to aim and shoot, the three-dimensional up, down, left and right movements are used to drive the cursor, allowing users to obtain a more realistic experience of controlling firearms.

[0131] Example 3:

[0132] As shown in Figures 8 and 9, a moving component 2 is mounted on the base 1. The moving component 2 includes a first moving member 21 and a second moving member 22. The first moving member 21 rotates left and right relative to the base 1 about a rotation axis A. The base 1 is provided with a hollow channel 12. The mounting block of the first moving member 21, which is mounted on the motion sensor 9, extends into the hollow channel 12. The hollow channel 12 provides space for the mounting block to rotate when the first moving member 21 rotates left and right. When the base 1 moves relative to the support surface or the first moving member 21 rotates relative to the base 1, the motion sensor 9 is displaced relative to the support surface, thereby acquiring displacement information. A second moving part 22 is arranged on the first moving part 21, and the second moving part 22 rotates up and down around the rotating shaft B relative to the first moving part 21. A second motion sensor 9 is arranged on the front side panel of the first moving part 21 (the position shown in Figure 8 is a perspective structure, and the motion sensor 9 is actually installed on the inward side of the side panel. When an optical mouse sensor is used, the corresponding sensing surface is arranged on the second moving part 22, as shown in Figure 9), so that it can obtain the motion information of the up and down rotation of the second moving part 22; when the base 1 moves back and forth and left and right on the supporting surface, the information obtained by the motion sensor 9 at the bottom of the base 1 can independently drive the up and down and left and right movements of the screen cursor. When the base 1 moves on the supporting surface, and at the same time the first moving part 21 rotates left and right relative to the base 1, and the second moving part 22 rotates up and down relative to the first moving part 21, the information obtained by the motion sensor in the three motion planes is processed by the circuit board assembly to jointly drive the up and down and left and right movements of the cursor. Compared with Example 2, this embodiment adds a first moving part 21, which can optimize the left and right movements of the wrist and arm respectively: when a large movement is required, the wrist does not move, and the arm is used to exert force to swing the base 1 left and right. Since the arm is stronger, it can share a large part of the work intensity of the hand. However, the arm is not as accurate as the wrist in fine movements. Therefore, when the cursor needs to be moved accurately for a short range, the arm does not move, and the wrist drives the first moving part 21 to rotate left and right relative to the base 1. Since the first moving part 21 adopts a rotating method, the movement is very smooth and the friction is smaller, which can achieve a more accurate cursor positioning effect. At the same time, this embodiment separates the movements of the wrist and arm, and the arrangement direction of the roller 11 at the bottom of the base 1 can be fully used to serve the movement of the arm, avoiding the contradiction caused by the different arrangement directions of the roller 11 due to the arm and wrist movements.

[0133] Example 4:

[0134] As shown in Figure 10, the main difference between this embodiment and embodiment 2 or embodiment 3 is that, in terms of vertical movement, the first moving member 21 of embodiment 2, or the second moving member 22 of embodiment 3, which rotates around a rotation axis relative to the first moving member 21, is changed to relative vertical movement. By adopting a mechanism, the second moving member 22 is movably mounted on the first moving member 21, so that it can move up and down or rotate relative to the first moving member 21. As shown in Figure 10, a movable mounting method is demonstrated, in which long strips of slots are left on the two side panels of the first moving member 21 for the second moving member 22 to be movably mounted. The second moving member 22 can move up and down within the slots or rotate up and down with the joint position as the fulcrum. The second moving member 22 is changed to move up and down relative to the first moving member 21, so that the second moving member 22 is no longer limited to rotating around a certain rotation axis. Therefore, the arm and wrist movements can be coordinated. That is, when moving up and down significantly, the arm exerts force, and when positioning small and precise positions, the wrist exerts force. In the movable installation, in order to achieve a moderate effect of the moving friction of the second moving part 22 relative to the first moving part 21, a smooth sliding or rolling auxiliary structure can be used. For example, the long groove in the figure can be replaced by a slide rail or roller to adapt to different application needs.

[0135] Example 5:

[0136] As shown in FIG11 , the main difference between this embodiment and the first embodiment is that, in the left-right direction, the rotation of the first moving member 21 about the rotation axis relative to the base 1 is replaced by forward, backward, and left-right movement of the first moving member 21 relative to the base 1. By employing a mechanism to flexibly mount the first moving member 21 on the base 1, or by physically separating the first moving member 21 from the base 1, the first moving member 21 can move forward, backward, and left-right relative to the base 1. Two motion sensors 9 (shown in FIG11 as a perspective structure) are provided to respectively capture motion information in the two planes of forward, backward, left-right movement and up-and-down rotation. The circuit board assembly processes the motion information captured by the two motion sensors 9 and transmits a signal to the computer to drive cursor movement. This embodiment frees the first moving member 21 from relying solely on wrist twisting, whereas the first embodiment could only operate the first moving member 21 by twisting the wrist left and right. This embodiment allows for translation, swinging, or twisting, achieving similar effects to the second embodiment, providing more flexible and convenient operation. Furthermore, the bottom motion sensor 9 no longer relies on a placement surface such as a desktop, allowing users to operate the device while semi-reclining or even lying down, thus having application value in various scenarios.

[0137] The above embodiments each have their own advantages and disadvantages. For different application scenarios, appropriate embodiments are adopted to achieve the optimal use effect.

[0138] Based on the above embodiments, this application also provides a local optimization solution to achieve better usage effects, which is described in detail as follows:

[0139] A gripping portion 23 for hand gripping is provided on the moving part 2, and the gripping portion 23 is located in front of the first rotating shaft A or the second rotating shaft B. A support member, such as a support groove 221, is provided on the moving part 2 for supporting the placement of the hand. The main part of the second moving part 22 is two side plates and a horizontal plate, and the two side plates are fixed on both sides of the horizontal plate. The three form a "concave" shaped groove for the hand to be placed in, and the bottom of the hand can be supported by the horizontal plate. The gripping portion 23 is provided on the horizontal plate of the support groove 221, and the side of the first rotating shaft A and the second rotating shaft B close to the body is the rear side, and the gripping portion 23 is located in front of the first rotating shaft A and the second rotating shaft B to facilitate hand gripping. The first rotating shaft A and the second rotating shaft B are closer to the wrist and better adapt to the movement of the wrist. The support groove 221 can avoid the hand and provide space for the hand; by utilizing the support groove 221 set on the second moving part 22, the first rotating axis A and the second rotating axis B can intersect or approach each other in space. When the first rotating axis A and the second rotating axis B both pass through the wrist, the comfort of the wrist in all directions can be improved.

[0140] Based on Example 1, the input device of the present application is provided with a motion sensor 9 and a trigger switch 3 at the same time; it also includes a trigger elastic member 7, which is used to cooperate with the trigger switch 3, and the trigger switch 3 can contact the trigger elastic member 7 to achieve triggering.

[0141] When a certain rotation of the moving part 2 has not reached the set amplitude, only the motion sensor 9 obtains the rotation information of the moving part 2. At this time, the trigger switch 3 is not triggered. The circuit board assembly processes the rotation information and outputs it according to the processing method when only the motion sensor 9 is used.

[0142] When a certain rotation of the moving part 2 reaches a set amplitude, the trigger switch 3 is triggered, and as the rotation amplitude increases, the trigger switch 3 continues to remain in the triggered state. In this state, the motion sensor 9 obtains the rotation information while the trigger switch 3 sends a turn signal; the circuit board assembly processes the rotation information and the turn signal. An optimal processing scheme is as follows: the circuit board assembly determines the direction of rotation based on the rotation information. If the rotation direction is consistent with the turn signal, that is, the moving part 2 rotates in the direction in which the trigger switch 3 is triggered, the circuit board assembly processes the turn signal and outputs it to drive the movement of the cursor in accordance with the processing method when only the trigger switch 3 is used; if the rotation direction is opposite to the turn signal, that is, the moving part 2 rotates in the direction away from the trigger switch 3, the rotation information is processed and output to drive the movement of the cursor in accordance with the processing method when only the motion sensor 9 is used, that is, the cursor will immediately move in the opposite direction at this time.

[0143] It should be noted that the trigger elastic member 7 can be integrated on the trigger switch 3 or not on the trigger switch 3; in the embodiments shown in Figures 4 to 6, the trigger elastic member 7 is not on the trigger switch 3, but is arranged on the movement path of the trigger switch 3. When the trigger switch 3 contacts the trigger elastic member 7 and reaches a certain pressure, it is triggered. Due to the use of the trigger elastic member 7, no hard impact contact will occur when the trigger switch 3 is triggered, which can protect the trigger switch 3. When the trigger elastic member 7 is integrated on the trigger switch 3, the trigger switch 3 itself has elasticity and can undergo elastic deformation within a certain range. From the beginning of triggering the trigger switch 3 to the maximum degree of elastic deformation, the trigger switch 3 always remains in a triggered state.

[0144] It should be noted that when simultaneously acquiring the turn signal of the trigger switch 3 and the rotation or movement information of the motion sensor, the circuit board assembly may have different processing methods according to different usage scenarios and is not limited to the processing method described in detail above.

[0145] The input device provided herein also includes a return mechanism 4. This return mechanism 4 is used to maintain the moving component 2 at a predetermined initial angle or position, typically an intermediate position, when no external hand force is applied to drive the moving component 2, allowing it to be driven in any direction the next time. For example, when the hand is released, the return mechanism 4 returns the moving component 2 to its initial position, allowing it to be used the next time. Specifically, the return mechanism 4 is provided on each of the first moving member 21 and the second moving member 22, allowing them to return to their initial positions.

[0146] It should be noted that while the moving component 2 is returning to its initial position without external force, the motion sensor or trigger switch 3 will still send a corresponding signal. However, through pre-programmed procedures, this signal can be blocked or the corresponding movement amplitude can be reduced, thereby preventing on-screen cursor movement or changing the game perspective, or causing only a slight change. This can be handled differently according to different needs.

[0147] Specifically, the return mechanism 4 provided in the present application adopts an elastic component, or the return mechanism adopts a magnetic component. The elastic component can be a torsion spring, a spring or a spring sheet, and the magnetic component can be a structure with a magnetic adsorption effect such as a magnet. As shown in Figure 4, torsion springs are respectively arranged at the first rotating shaft A and the second rotating shaft B, and the first moving part 21 and the second moving part 22 are respectively returned to their positions by the rebound force of the torsion springs. As shown in Figure 5, a spring sheet is arranged between the first moving part 21 and the base, and a torsion spring is arranged between the first moving part 21 and the second moving part 22, and the first moving part 21 and the second moving part 22 are respectively returned to their positions by the elastic force of the torsion spring and the spring sheet. Similarly, the return mechanism 4 is an elastic member arranged between the two rotating structures, and the specific arrangement form can be arbitrarily combined.

[0148] The input device of the present application further includes a limiting mechanism 8, which is used to limit the rotation angle range or movement range of the first moving member 21 and / or the second moving member 22, so that the first moving member 21 and / or the second moving member 22 can only move within a certain range.

[0149] As shown in FIG4 , the limiting mechanism 8 includes two limiting blocks 81 and a stopper 82. When the stopper 82 contacts the limiting block 81, further rotation is prevented. A buffer 83 may be provided on the limiting block 81 or the stopper 82 to prevent hard impact between the limiting block 81 and the stopper 82. In the embodiment of FIG11 , a limiting mechanism is also provided for the first moving member 21.

[0150] The input device of the present application also includes an enabling mechanism, which is operated by the user's hand and functions to start or stop the drive of the cursor, that is, to control whether the cursor stops moving. For example, a touch sensor is integrated into the operating button 5 at the front end of the grip 23 of the embodiment of Figure 9. When the user's finger touches or approaches the position of the touch sensor, the drive of the cursor is enabled, that is, the device can move the cursor at this time; when the user's finger is away from the touch sensor, the drive of the cursor is disabled, that is, driving the device will not cause the cursor to move at this time. The enabling mechanism can also be set at other locations, such as the bottom of the base. When the base is placed on the support surface, the drive of the cursor is enabled, and when the base is lifted, the drive of the cursor is disabled. The purpose of this mechanism is to disable the drive of the cursor when the hand position needs to be adjusted, and then enable the drive of the cursor after the hand position is adjusted. In this way, the user's hand can be adjusted to a comfortable position for operation at any time, and this process will not cause unnecessary drive of the cursor.

[0151] As shown in Figures 4 to 6 , control buttons 5 and / or a joystick 6 are provided on the base 1 and / or the moving part 2. Specifically, the control buttons 5 and / or the joystick 6 can be provided on the base 1 or the moving part 2. Generally, both the control buttons 5 and the joystick 6 are provided on the base 1, while the control buttons 5 are provided on the moving part 2. The moving part 2 is operated by one hand, while the control buttons 5 and / or the joystick 6 provided on the base 1 are operated by the other hand. Each hand can independently control different structures to achieve different functions during gaming or other manipulations.

[0152] In some embodiments, as shown in FIG6 , the base 1 includes two separate parts, one of which is provided with a moving component 2, and the other is provided with control buttons 5 and / or a joystick 6. The moving component 2 may also be provided with necessary control buttons 5 and / or a joystick 6. The base 1 is divided into two independent parts, and the spacing between the two parts can be arbitrarily placed to allow for appropriate hand separation during operation, to suit different user habits. The two parts of the base 1 can maintain a communication connection via wired or wireless means, or the two parts can directly communicate with a computer or game console, etc., depending on the application scenario.

[0153] A motion sensor is a sensor that can detect changes in motion or position, and is preferably a potentiometer, encoder, gyroscope, Hall sensor, or optical mouse sensor. A vibration motor for providing vibration feedback and a linear button can also be provided on the input device. In shooting games, linear buttons are used as triggers, and the game controller will cause the vibration motor to provide different vibrations based on the pressure applied to the trigger, providing a more immersive experience. The vibration motor is typically provided on the grip 23 to provide enhanced feedback perception to the hand.

[0154] In certain embodiments, particularly when used as a game controller, the present application provides the following solution for how the circuit board assembly drives the cursor movement: when the circuit board assembly is processed, the motion speed obtained by the motion sensor 9 is used to control the movement speed of the cursor. For example, in a certain direction of movement, the faster the motion sensor 9 moves, the faster the corresponding cursor moves in that direction. When the motion sensor 9 stops moving, the corresponding cursor also stops moving. Using this method, the game controller of the present application is like operating a traditional mouse. For example, when the device moves forward, backward, left, and right, the corresponding cursor also moves forward, backward, left, and right (the same applies to the up and down plane movement of the present application). This is very different from traditional game controllers. Traditional game controllers use a joystick to move an angle in a certain direction, which corresponds to the speed of the cursor movement in that direction. For example, if you move it to the right, the cursor moves to the right. The larger the angle, the faster the cursor moves in the game. When the angle remains unchanged, the cursor continues to move at the speed corresponding to the angle. In contrast, using the motion-driven method of the present application, the cursor moves as long as the hand moves, and the cursor does not move if the hand does not move. This is more intuitive and more controllable. In addition, when it is necessary to suddenly reverse from one direction, the traditional game controller requires first turning the joystick back to the middle zero position in the opposite direction, and then continuing to turn it in the opposite direction to drive the cursor to move in the opposite direction. This process takes time and there is a problem of immediacy. However, with the action-driven method of the present application, the cursor moves in the opposite direction immediately after the hand moves in the opposite direction from the original direction. There is almost no immediacy problem, which is more superior. In the game, it can keep up with the target moving repeatedly left and right or up and down at any time.

[0155] As shown in Figures 7 and 8, the base 1 is provided with rollers 11. Figures 7 and 8 are each provided with four rollers 11. When the base 1 moves relative to its supporting surface, the rollers 11 can reduce friction and achieve smoother movement.

[0156] In the embodiment shown in FIG8 , the extension line of the rotating shaft of the roller 11 approaches the user's arm from the rear, that is, the roller 11 is arranged in a fan-shaped manner outward relative to the arm. This arrangement is used for the action of swinging the arm or wrist left and right, because the arm or wrist also moves in a fan-shaped manner when swinging, so the rolling direction of the roller 11 is consistent with the swing direction of the arm or wrist, which is smoother. A more preferred arrangement is that the extension line of the rotating shaft of the roller 11 intersects at the swing rotation center point of the arm or wrist, which can better adapt to swinging around a certain fulcrum of the arm or wrist. In the embodiment shown in FIG7 , the rotating shaft of the roller 11 is parallel to the arm. This arrangement is used for the action of moving the arm left and right, and the two movement directions are consistent, making the movement smoother. In order to better meet different usage needs, the roller 11 adopts an adjustable angle design. The angle of the roller 11 is switched according to the specific usage scenario to meet different usage needs. In addition, as described in the aforementioned embodiment 3, the arrangement of the rollers 11 in this embodiment does not need to consider the direction of the wrist, because the fan-shaped swing radius of the wrist is usually much smaller than the arm swing radius. If the arrangement direction of the rollers 11 is to take both into account, it actually means that both have to be compromised, and neither can achieve the best arrangement direction to match the wrist or arm movement.

[0157] Based on any of the above technical solutions and their combinations, the input device provided in this application is a mouse, and the circuit board assembly is used to process the rotation or movement information or the steering signal and output it into a mouse signal, which is used as the data output to drive the cursor or the game perspective to move up, down, left, and right. Alternatively, the input device is a game controller, and the circuit board assembly is used to process the rotation or movement information or the steering signal and output it into a game controller signal, which is used as the data output to drive the cursor or the game perspective to move up, down, left, and right. Depending on whether it is set or not, the output also includes the control signals such as the aforementioned operating buttons and joysticks. In addition, the input device can also be other control devices, using different communication protocols according to the application scenario, and being identified as different input control devices, so as to achieve the effect of using the same action to drive the cursor or direction or perspective movement.

[0158] It should be noted that the settings shown in the embodiments of the present application are not the only feasible solutions. For example, the position of the motion sensor 9 can be flexibly set and is not limited to the positions listed in the embodiments. The number of groups of motion sensors 9 is not limited to one or two groups, and more groups can be used to achieve the same hand movement corresponding to the driving effect of the cursor movement. In the embodiments, the number of motion sensors 9 in each group is one, but it can also be multiple, and the combination obtains motion information to drive the movement of the cursor or direction. The left and right and up and down movement directions mentioned are not strictly horizontal and vertical, and can be at an inclined angle. The second rotating part 22 mentioned above moves up and down. In fact, by changing the structure and installation method, the first moving part can move up and down, and the second moving part can move left and right, etc., which should fall within the scope of protection of the present application.

[0159] The above description of the disclosed embodiments is intended to enable one skilled in the art to implement or use the present application. Various modifications to these embodiments will be readily apparent to one skilled in the art, and the general principles defined herein may be implemented in other embodiments without departing from the spirit or scope of the present application. Therefore, the present application is not limited to the embodiments shown herein, but is intended to conform to the widest scope consistent with the principles and novel features disclosed herein.

Claims

1. An input device, characterized in that: It includes a base, a rotating part, a motion sensor or a rotating touch button, and a circuit board assembly; The rotating component can be held by hand, thereby driving the rotating component to rotate in two dimensions relative to the base, and the rotating component can trigger the motion sensor or the rotating touch button; When the motion sensor is used and a group is provided, the motion sensor acquires rotation information in two dimensions; When the motion sensor is used and two groups are provided, the two groups of motion sensors respectively obtain the rotation information of one of the two dimensions; When the rotating touch-press button is used, two rotating touch-press buttons are configured in each dimension, and the forward rotation and the reverse rotation of each rotating dimension trigger one rotating touch-press button respectively, thereby issuing a turn signal; The circuit board assembly is used to obtain the rotation information, and output the rotation information after processing; Alternatively, the circuit board assembly is used to obtain the turn signal, and output the turn signal after processing.

2. The input device according to claim 1, characterized in that The input device is provided with the motion sensor and the rotation touch-press button at the same time; and further comprises a trigger elastic member, which can cause the trigger elastic member to produce elastic deformation when the rotation member moves to a set amplitude, and the trigger elastic member is used to enable the rotation touch-press button to realize elastic triggering, and the rotation member can continue to move when it is in the elastic triggering state and has not yet reached the maximum elastic deformation of the trigger elastic member; Wherein, during the elastic trigger state, the motion sensor obtains the rotation information, and the rotation touch button sends the turn signal, and the circuit board assembly simultaneously obtains the rotation information and the turn signal, and the circuit board assembly processes and outputs them.

3. The input device according to claim 1, characterized in that The rotating component includes a first rotating member and a second rotating member, the first rotating member is connected to the base and rotates around a first rotating shaft, and the second rotating member is connected to the first rotating member and rotates around a second rotating shaft; The second rotating member is provided with a gripping portion for being gripped by a palm, and the gripping portion is located in front of the first rotating shaft and the second rotating shaft.

4. The input device according to claim 1, characterized in that It also includes a return mechanism, which is used to keep the rotating component at a set initial angle when there is no external force driving the rotating component.

5. The input device according to claim 4, characterized in that The return mechanism adopts an elastic component, or the return mechanism adopts a magnetic component.

6. The input device according to claim 3, characterized in that: It also includes a limiting mechanism, which is used to limit the rotation angle range of the first rotating member and the rotation angle range of the second rotating member.

7. The input device according to claim 1, characterized in that The base and / or the rotating component are provided with a manipulation button and / or a manipulation lever, the rotating component is used for manipulation by one hand, and the manipulation button and / or the manipulation lever provided on the base is used for manipulation by another hand; And / or, the base comprises two separate parts, one of which is provided with the rotating component, and the other is provided with the operating button and / or the operating lever; The two separate parts of the base maintain a communication connection.

8. The input device according to claim 1, characterized in that The motion sensor is a potentiometer, or an encoder, or a gyroscope, or a Hall sensor, or an optical mouse sensor; And / or, the input device is provided with a vibration motor for providing vibration feedback and / or is provided with a linear key.

9. The input device according to claim 1, characterized in that: The circuit board assembly sets an amplitude threshold value, and when the turn signal time or the rotation information is greater than the corresponding amplitude threshold value, the circuit board assembly recognizes it as valid rotation information and processes it into data.

10. The input device according to any one of claims 1 to 9, characterized in that: The input device is a mouse, and the circuit board assembly is used to process the rotation information or the steering signal and output it into a mouse signal as data output to drive the cursor or the game perspective to achieve two-dimensional movement; Alternatively, the input device is a game controller, and the circuit board assembly is used to process the rotation information or turn signal and output it into a game controller signal as data output for driving a cursor or game perspective to achieve two-dimensional movement.

11. An input device, characterized in that: Includes a base, a moving part, a motion sensor and / or a trigger switch, and a circuit board assembly; The moving component can be held by hand, thereby driving the moving component to rotate or move relative to the base in at least two planes, or driving the moving component and the base to rotate or move in at least two planes, and the rotation or movement of the moving component and the base can trigger the motion sensor or trigger the trigger switch; When the motion sensor is used and a group is provided, a group of the motion sensors obtains rotation or movement information of more than two planes; When the motion sensor is used and two groups are provided, the two groups of the motion sensors jointly obtain the rotation or movement information of more than two planes; When the trigger switch is used, two trigger switches are configured for each plane, and the forward rotation and reverse rotation of each rotating plane trigger one trigger switch respectively, thereby issuing a turn signal; The circuit board assembly is used to obtain the rotation or movement information, and output the rotation or movement information after processing; Alternatively, the circuit board assembly is used to obtain the turn signal, and output the turn signal after processing.

12. The input device according to claim 11, characterized in that The input device is provided with the motion sensor and the trigger switch at the same time; the movement of the moving part and the movement of the base can trigger the motion sensor to obtain motion information, and when the movement of the moving part reaches a set amplitude, the trigger switch can be triggered to send a turning signal, and the circuit board assembly simultaneously obtains the motion information and the turning signal, and the circuit board assembly processes and outputs the information.

13. The input device according to claim 11, characterized in that The moving part includes a first moving part, or also includes a second moving part, the first moving part is connected to the base and rotates around a first rotating axis or moves relative to the base, and the second moving part is connected to the first moving part and rotates around a second rotating axis or moves relative to the first moving part; The moving component is provided with a gripping portion for being gripped by a hand, and the gripping portion is located in front of the first rotating shaft or the second rotating shaft; And / or, the moving component is provided with a support member for supporting the placement of a hand.

14. The input device according to claim 13, characterized in that It also includes a return mechanism, which is used to keep the moving part at a set initial angle or position when there is no external force driving the moving part; And / or, it also includes a limiting mechanism, wherein the limiting mechanism is used to limit the rotation angle or movement range of the first moving part and / or the second moving part.

15. The input device according to claim 11, characterized in that It also includes an enabling mechanism, which is used to be operated by a user's hand to start or stop the input device from driving the cursor.

16. The input device according to claim 11, characterized in that The base and / or the moving part are provided with operating buttons and / or operating rods, the moving part is used for being operated by one hand, and the operating buttons and / or operating rods provided on the base are used for being operated by another hand; And / or, the base includes two split parts, wherein the moving component is arranged on one of the split parts, and the operating button and / or the operating lever is arranged on the other split part.

17. The input device according to claim 11, characterized in that The motion sensor is a potentiometer, or an encoder, or a gyroscope, or a Hall sensor, or an optical mouse sensor; And / or, the input device is provided with a vibration motor for providing vibration feedback and / or is provided with a linear key.

18. The input device according to claim 11, characterized in that The base is provided with a roller, the rotation axis of the roller is parallel to the user's arm, or the extension line of the rotation axis of the roller approaches the user's arm from the rear, so that the roller rolls smoothly when the base moves horizontally or swings left and right.

19. The input device according to claim 11, characterized in that The circuit board assembly is used to control the moving speed of the cursor according to the moving speed acquired by the motion sensor, and the speed of the moving speed acquired by the motion sensor corresponds to the speed of the moving speed of the cursor.

20. The input device according to any one of claims 11 to 19, characterized in that: The input device is a mouse, and the circuit board assembly is used to process the rotation or movement information or the steering signal and output it into a mouse signal as data output to drive the movement of the cursor or the game perspective; Alternatively, the input device is a game controller, and the circuit board assembly is used to process the rotation or movement information or the turn signal and output it into a game controller signal as data output for driving the movement of the cursor or the game perspective.

Citation Information

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