Shooting experience system using drone
Patent Information
- Application Number
- PCT/KR2024/012829
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2023-09-01
- Filing Date
- 2024-08-28
- Publication Date
- 2025-03-06
Smart Images

Figure KR2024012829_06032025_PF_FP_ABST
Abstract
Description
Shooting experience system using drones
[0001] The present invention relates to a shooting experience system, and more particularly, to a shooting experience system utilizing drones that enables a shooting experience of a virtual drone output through a screen and a shooting experience of a drone actually flying in an external location to be performed by a shooting device using a light beam, and that allows the shooting experience in a virtual space and an external location to be managed and controlled in an integrated manner, thereby providing a variety of shooting experiences to the user while enabling efficient management of the system.
[0002] In the past, clay shooting or target shooting was done at offline shooting ranges to enjoy shooting as a leisure sport.
[0003] However, conventional shooting experiences are expensive leisure sports for the general public to enjoy because they use live ammunition or separate bullets, and are enjoyed by experienced professionals, so there is a risk of accidents, which is reducing the number of users. In addition, there are restrictions on the location of shooting ranges due to noise and the risk of accidents, so their use is decreasing even further.
[0004] Accordingly, a shooting device using a laser, as in the patent document below, has been developed and is being used in shooting ranges. However, since it simply shoots at a target or hits a target flying along a certain path like conventional clay shooting, it is not very interesting and fails to attract the attention of users.
[0005] (Patent Document) Patent Publication No. 10-1645805 (registered on July 29, 2016) "Shooting simulator for laser shooting using an attack weapon"
[0006] The present invention has been devised to solve the above problems.
[0007] The purpose of the present invention is to provide a shooting experience system (shooting drone system) using a drone that enables a shooting experience of a virtual drone or other target output through an online screen or terminal, and a shooting experience of an actual drone flying in an offline external location, by using a shooting device that uses a light beam, and that allows the shooting experience on the screen and in an external location to be managed and controlled in an integrated manner, thereby providing a variety of shooting experiences to the user while enabling efficient management of the system.
[0008] More specifically, it consists of a shooting experience that takes place in a virtual space and a shooting experience that uses a light beam in a real space, including the impact and sound of the shooting gun, and a system that manages, operates, and controls these two different experiences in a way that they can be managed, operated, and controlled separately or integrated based on the user's perspective, with the goal of reducing costs, which has been a problem with conventional shooting experiences, and enabling general users to enjoy them easily and safely. The shooting experience in a virtual space moves through various stories in multiple experience content areas according to the user's game manipulation, and provides virtual drones that fly in the background, allowing shooting to be performed using a sensor controller for shooting in the virtual space, and enabling the carrying out of shooting missions provided in the story.
[0009] For example, a shooting experience system is provided that maximizes the interest in the shooting experience by allowing the shooting experience to be performed in a fixed space or by performing and proceeding in an experience area designed as an experience space in connection with a story.
[0010] The invention of this virtual space shooting experience system provides a shooting experience system that forms a grade for each experience stage and allows for an experience in an experience area with a higher grade when a certain score or mission completion or other criteria are met, thereby further increasing the user's desire to participate and their level of immersion.
[0011] In the present invention, the shooting experience in an actual space is implemented by overcoming the safety and other shortcomings of existing clay shooting while algorithmizing a game system that scores points by shooting or shooting the drone with a user terminal such as a gun equipped with a light beam firing device such as an RBG sensor while flying a drone equipped with a target-type receiving sensor.
[0012] At this time, a personalized experience is provided by recognizing and counting hits between users.
[0013] In addition, the present invention provides a shooting experience system that manages and mutually shares result data, history data, etc. from a shooting experience system for a virtual space drone and an actual flying drone in each system or an integrated system, and links and controls them to each other to enable a competition game between users, thereby adding fun to the competition.
[0014] In order to achieve the above object, the present invention is implemented by an embodiment having the following configuration.
[0015] According to one embodiment of the present invention, a shooting experience system using a drone according to the present invention is characterized by including a virtual space shooting experience section having a plurality of divided experience areas, and outputting shooting at a virtual drone flying along a set path through a screen installed in each experience area or a terminal section of a user terminal device; an offline shooting experience section formed in a place where a drone can fly and shooting at an actual drone flying; a shooting device outputting a light beam from the virtual space shooting experience section or the offline shooting experience section to hit a drone; and a control server controlling the operation of the virtual space shooting experience section and the offline shooting experience section.
[0016] According to another embodiment of the present invention, in the shooting experience system using a drone according to the present invention, the virtual space shooting experience section includes a movement path connecting between experience areas, and a transition section formed on the movement path to enable switching of the experience areas, and the control server is characterized in that movement between experience areas is possible through the transition section only when a set score or higher is obtained by shooting a drone on a terminal screen in a specific experience area or when a set mission is performed.
[0017] According to another embodiment of the present invention, in the shooting experience system using a drone according to the present invention, the control server includes a screen registration unit that registers a screen output to the terminal unit, and the screen registration unit includes an area information storage module that stores status information of each experience area, a background information storage module that stores background screen information in each experience area of the terminal unit, a drone information storage module that stores drone flight information output to the terminal unit, and a path information storage module that stores information on a movement path of a drone on the background screen.
[0018] According to another embodiment of the present invention, in the shooting experience system using a drone according to the present invention, the control server includes a score calculation unit that calculates a score according to a shooting of a shooting device at a virtual drone output to a terminal unit, and the score calculation unit is characterized by including a detection location receiving module that receives location information of a light beam irradiated to the terminal unit through the shooting device, a drone location detection module that detects location information of a drone when the light beam is detected at the terminal unit, a hit confirmation module that compares the light beam and the location information of the drone to determine whether or not a hit has been made, a hit location detection module that detects a hit location on the drone when a hit has been made, a hit distance calculation module that calculates a distance between the center of the drone and the hit location, a hit index calculation module that calculates a hit index according to a ratio of the number of hits to the number of times the light beam has been irradiated to the terminal unit, and a score calculation module that calculates a score using the hit distance and the hit index.
[0019] According to another embodiment of the present invention, in the shooting experience system using a drone according to the present invention, the movement path is formed to connect a plurality of experience areas in each experience area, and the control server includes a path adjustment unit that adjusts the movement path that can be moved in each experience area according to the user's shooting score or the user's operation of the shooting device, and the path adjustment unit includes a level setting module that sets a level for each experience area, a score loading module that loads score information obtained by the user in each experience area, a path determination module that determines a path that the user can move according to the loaded score, and a selection permission module that only allows movement in the experience area through the determined path, and the path determination module is characterized in that it determines the path by setting a level according to a score range so that the higher the score range, the more movement is allowed to an experience area with a higher level.
[0020] According to another embodiment of the present invention, in the shooting experience system using a drone according to the present invention, the control server includes an event generation unit that generates an irregular event on the movement path to cause shooting, and the event generation unit includes a path movement detection module that detects the movement of the user along the movement path, an event drone output module that outputs an image of the drone flying on the movement path to a terminal when the movement of the user is detected, a hit detection module that detects that the drone in the image is hit by a light beam of a shooting device, and an additional score provision module that provides additional points when hit.
[0021] According to another embodiment of the present invention, in the shooting experience system using a drone according to the present invention, the control server includes an on-offline linking unit that links an offline shooting experience unit to the virtual space shooting experience unit, and the on-offline linking unit includes an information receiving module that receives location and status information of a drone from the offline shooting experience unit and outputs the information as a virtual drone on a terminal screen, a hit detection module that detects a hit on a virtual drone through a shooting device, and an offline comparison module that compares the hit result with that of an offline shooting experience unit user and provides a score.
[0022] According to another embodiment of the present invention, in the shooting experience system using a drone according to the present invention, the control server includes a shooting confirmation unit that confirms the shooting result through the online / offline linking unit, and the shooting confirmation unit is characterized in that it includes a path information setting module that sets flight path information of the drone, a drone flight initiation module that starts the flight of the drone, a shooting count setting module that sets the number of shots allowed by the shooting device, a shooting information receiving module that receives shooting information by the shooting device, a detection information receiving module that receives whether a light beam of the shooting device is detected for the drone output to the terminal and the drone flying in the offline shooting experience unit, and a success confirmation module that confirms whether a set number of hits have been made during the set number of shots.
[0023] According to another embodiment of the present invention, in the shooting experience system using a drone according to the present invention, the control server includes a level setting unit that sets a shooting level for each experience area in the virtual space shooting experience unit, and the level setting unit is characterized by including a drone index setting module that sets information on the size and speed of the drone, a change index setting module that sets information on changes in the speed of the drone, an obstacle index setting module that sets information on obstacles existing on the path of the drone, a level designation module that designates a level to be set, and a variable combination module that determines information on the size, speed, changes in speed, and obstacles of the drone according to the designated level.
[0024] According to another embodiment of the present invention, in the shooting experience system using a drone according to the present invention, the control server includes a level adjustment unit that adjusts a level according to a user score in each experience area, and the level adjustment unit includes a score information receiving module that receives user score information in each experience area, an average score calculation module that calculates an average score of users for each experience area, an achievement index calculation module that calculates an achievement index according to a ratio of a specific user's score to the average score of users, and a level change module that changes the level of the next experience area according to the achievement index in the experience area, and the score calculation unit is characterized in that it includes a weight application module that applies a weight to the user's score according to the changed level.
[0025] In the above embodiment, the virtual space experience system and the offline shooting experience can control the same function, and the control server can control the operation individually or as an integrated server.
[0026] The present invention can obtain the following effects through the combination and use of the configuration described above and the following examples.
[0027] The present invention provides a shooting experience for a target such as a virtual drone output through an online screen or terminal, and a shooting experience for an actual drone flying in an offline external location, by using a shooting device using a light beam, and by allowing the shooting experience on the screen and in an external location to be managed and controlled in an integrated manner, thereby providing a variety of shooting experiences to the user while enabling efficient management of the system.
[0028] More specifically, it consists of a shooting experience that takes place in a virtual space and a shooting experience that uses a light beam in a real space, including the impact and sound of the shooting gun, and a system that manages, operates, and controls these two different experiences in a way that they can be managed, operated, and controlled separately or integrated based on the user's perspective, with the goal of reducing costs, which has been a problem with conventional shooting experiences, and enabling general users to enjoy them easily and safely. The shooting experience in a virtual space moves through various stories in multiple experience content areas according to the user's game manipulation, and provides virtual drones that fly in the background, allowing shooting to be performed using a sensor controller for shooting in the virtual space, and enabling the carrying out of shooting missions provided in the story.
[0029] For example, it is effective in maximizing the interest in the shooting experience by having the shooting experience in a fixed space or by performing and proceeding in an experience area designed as an experience space in connection with a story.
[0030] The invention of this virtual space shooting experience system has the effect of further increasing the user's desire to participate and immersion by forming a grade for each experience stage and allowing the user to experience an experience area with a higher grade when passing criteria such as a certain score or mission completion.
[0031] In the present invention, the shooting experience in an actual space is provided by flying a drone equipped with a target-type receiving sensor, and the game system of shooting down or scoring the drone using a user terminal such as a gun equipped with a light beam firing device such as an RBG sensor is algorithmized to overcome the safety and other shortcomings of the existing clay shooting while allowing the experience to be enjoyed.
[0032] At this time, a personalized experience is provided by recognizing and counting hits between users.
[0033] In addition, the present invention has the effect of adding fun to competition by allowing the result data, history data, etc. of a shooting experience system for a virtual space drone and an actual flying drone to be managed and shared among each system or an integrated system, and by linking and controlling them with each other to enable a competition game between users.
[0034] Figure 1 is a configuration diagram of a shooting experience system using a drone according to one embodiment of the present invention.
[0035] Figure 2 is a block diagram showing the configuration of the virtual space shooting experience section of Figure 1.
[0036] Figure 3 is a reference diagram showing an example of a movement path.
[0037] Figure 4 is a reference drawing showing an example of a terminal.
[0038] Figure 5 is a block diagram showing the configuration of the offline shooting experience unit of Figure 1.
[0039] Figure 6 is a reference diagram showing an example of an offline shooting experience section.
[0040] Figure 7 is a block diagram showing the configuration of the control server.
[0041] Figure 8 is a block diagram showing the configuration of the screen registration unit.
[0042] Figure 9 is a block diagram showing the composition of the score calculation unit.
[0043] Figure 10 is a block diagram showing the composition of the mission execution unit.
[0044] Figure 11 is a block diagram showing the configuration of the path control unit.
[0045] Figure 12 is a block diagram showing the configuration of the event generation unit.
[0046] Figure 13 is a block diagram showing the configuration of the on / offline linkage.
[0047] Figure 14 is a block diagram showing the configuration of the shooting confirmation unit.
[0048] Figure 15 is a block diagram showing the configuration of the level setting unit.
[0049] Figure 16 is a block diagram showing the configuration of the level control unit.
[0050] Figure 17 is a block diagram showing the configuration of the screen movement unit.
[0051] * Explanation of symbols used in drawings
[0052] 1: Virtual Space Shooting Experience Section 11: Experience Area
[0053] 12: Terminal 121: Light sensor
[0054] 122: Movement area 122a: Up / down area
[0055] 122b: Left and right areas 13: Movement path
[0056] 14: Transition Section 2: Offline Shooting Experience Section
[0057] 21: Flight Area 22: Flying Drone
[0058] 221: Optical Target 3: Shooting Device
[0059] 4: Control Server 41: Screen Registration
[0060] 42: Scoring Department 43: Mission Execution Department
[0061] 44: Path adjustment unit 45: Event generation unit
[0062] 46: Online / Offline Linkage Section 47: Shooting Confirmation Section
[0063] 48: Level setting section 49: Level adjustment section
[0064] 50: Screen movement area
[0065] Hereinafter, preferred embodiments of a shooting experience system using a drone according to the present invention will be described in detail with reference to the attached drawings. In the following description of the present invention, if a detailed description of a known function or configuration is determined to unnecessarily obscure the gist of the present invention, the detailed description will be omitted. Throughout the specification, when a part is said to "include" a certain component, this does not mean that other components are excluded, but rather that other components can be further included, unless specifically stated otherwise. In addition, terms such as "... part" and "... module" described in the specification mean a unit that processes at least one function or operation, which may be implemented by hardware, software, or a combination of hardware and software.
[0066]
[0067] Hereinafter, a shooting experience system utilizing a drone according to an embodiment of the present invention will be described with reference to FIGS. 1 to 17. The shooting experience system utilizing a drone includes a virtual space shooting experience unit (1) having a plurality of divided experience areas (11) and outputting a signal through a terminal unit (12) installed in each experience area (11) to enable shooting at a drone flying along a set path; an offline shooting experience unit (2) formed in a place where a drone can fly and enabling shooting at a flying drone; a shooting device (3) outputting a light beam from the virtual space shooting experience unit (1) and the offline shooting experience unit (2) to hit a drone; and a control server (4) controlling the operation of the virtual space shooting experience unit (1), the offline shooting experience unit (2), and the shooting device (3).
[0068] The present invention is a system that enables a shooting experience using a shooting device (3) that irradiates a light beam without problems such as bullets or noise for an actual shooting experience, and furthermore, allows shooting experiences to be performed both on a virtual screen and offline, so that various shooting experiences can be performed in one place. In addition, the present invention allows a shooting experience to be performed using a drone that moves along a set path, thereby increasing the immersion in the experience, and in the case of a virtual experience, various background screens are output on the screen, and the drone is flown within the background screen, thereby further increasing the fun of the experience. In particular, in the case of a virtual experience, the present invention allows a shooting experience to be performed in the form of a game while moving through a plurality of experience areas, thereby breaking away from a monotonous shooting experience and allowing a user to feel various fun through shooting.
[0069] The above virtual space shooting experience unit (1) is configured to output a virtual drone on the screen to allow a shooting experience with the virtual drone, thereby allowing a shooting experience with the virtual drone displayed against various concepts and backgrounds while moving from location to location. The above virtual space shooting experience unit (1) can allow a shooting experience with the virtual drone displayed on the screen while moving through an actual space, or can allow the shooting experience while moving through a virtual space within the screen. In addition, the above virtual space shooting experience unit (1) allows movement between locations only when a certain number of points are earned through shooting or a specific mission is achieved, and allows a shooting experience while moving through each location with various stories, grades, and levels. To this end, the above virtual space shooting experience unit (1) may include an experience area (11), a terminal unit (12), a movement path (13), and a transition unit (14).
[0070] The above-mentioned experience zone (11) is configured to form a space where a shooting experience using a shooting device (3) takes place, and may be formed in multiple places. The experience zone (11) may be formed by dividing a plurality of areas in an actual place, or may be formed in a plurality of areas in a virtual space online. Accordingly, a shooting experience is provided by hitting a virtual drone output through the screen of a terminal unit (12) suitable for each experience zone (11), and background videos with different stories are output to the terminal unit (12) according to each experience zone (11), so that various fun and missions can be performed. In addition, each experience zone (11) is connected through a movement path (13) so that a user can move, and it can be configured to move to another experience zone (11) only when a certain score or more is obtained through shooting in each experience zone (11) or a mission is succeeded.
[0071] The terminal unit (12) above provides a screen for a virtual shooting experience, and outputs a virtual drone so that the user can experience shooting by aiming at the virtual drone. The terminal unit (12) may be a screen or a user terminal device having a screen of a certain size, and a light sensor (121) may be formed inside the terminal unit (12) so as to detect a light beam irradiated by the shooting device (3), and various devices capable of detecting the light beam may be applied, and the position of the light beam may be detected to determine whether it has hit the virtual drone. The terminal unit (12) may output background images according to various stories and missions for each experience area (11), and a virtual drone may be inserted into the background image and flown, so that the virtual drone can fly over the widest possible background, thereby increasing the fun of the experience. In particular, the terminal unit (12) may have a wider background area by allowing the background image to move and rotate, and may automatically move the screen by the light beam irradiated by the shooting device (3). To this end, the terminal unit (12) may have a movement area (122) formed along the periphery of the terminal unit (12) to move the screen when a light beam is irradiated, as illustrated in FIG. 4. When the light beam is irradiated to the upper or lower area (122a), the screen may be moved upward or downward, and when the light beam is irradiated to the left or right area (122b), the screen may be moved to the left or right. Accordingly, while the user is experiencing shooting by aiming at a virtual drone with the shooting device (3), the user can move the screen along the flight of the virtual drone without any separate operation, thereby enabling the shooting experience to be carried out without reducing the level of immersion.
[0072] The above movement path (13) is configured to form a passage connecting between experience areas (11), so that a user who has completed an experience in a specific experience area (11) moves to the next experience area (11) to have a shooting experience. The movement path (13) may have a maze shape as illustrated in FIG. 3, and may be configured to proceed in a manner of escaping the maze while carrying out the shooting experience. In addition, the movement path (13) may be formed when the experience area (11) is changed through a screen transition in the virtual space when the experience area (11) is formed in a virtual space.
[0073] The above switching section (14) is formed on the movement path (13) and is configured to control the switching of the experience area (11). In a real space, it may be formed as an opening / closing door that opens / closes the movement path (13), or in a virtual space, it may be formed as an opening / closing door or a boundary that switches the screen. The switching section (14) allows a change in the experience area (11) when a certain score or more is obtained through a shooting experience in a specific experience area (11) or a specific mission is achieved, and may allow the user to move or switch screens.
[0074] The above offline shooting experience unit (2) is configured to allow a shooting experience of an actual flying drone at a specific location, and to hit the drone by irradiating a light beam by a shooting device (3). The above offline shooting experience unit (2) may include a flight area (21) forming a location where the drone flies, as illustrated in FIG. 6, and a flying drone (22) flying in the flight area (21). The flying drone (22) may be made to fly in the flight area (21) according to stored path information, and an optical target (221) capable of recognizing the optical beam irradiated by the shooting device (3) may be formed on the flying drone (22), and whether or not a hit is detected may be detected by checking whether the optical target (221) is irradiated with the optical beam.
[0075] The above shooting device (3) is configured to enable a shooting experience through the irradiation of a light beam, and can be formed in a shape similar to an actual gun to output a straight-line light such as a laser beam. The above shooting device (3) can hit a virtual drone of a terminal (12) in a virtual space shooting experience section (1) or an actual flying drone (22) flying in an offline shooting experience section (2) through a light beam.
[0076] The above control server (4) is configured to control the operation of the virtual space shooting experience unit (1) and the offline shooting experience unit (2), and may include a screen registration unit (41), a score calculation unit (42), a mission execution unit (43), a path adjustment unit (44), an event generation unit (45), an online / offline linkage unit (46), a shooting confirmation unit (47), a level setting unit (48), a level adjustment unit (49), and a screen movement unit (50).
[0077] The above screen registration unit (41) is configured to register a screen output to the terminal unit (12), and can register information about a background screen and a virtual drone output to the background screen, and can register different screens for each experience area (11). To this end, the screen registration unit (41) may include an area information storage module (411), a background information storage module (412), a drone information storage module (413), and a path information storage module (414).
[0078] The above-mentioned area information storage module (411) is configured to store status information of the experience area (11) where the screen is registered, and stores information regarding the location, arrangement, order, etc. of the experience area (11).
[0079] The above background information storage module (412) is configured to store information about the background screen output to the terminal unit (12), and can store different background screens for each experience area (11). The above background information storage module (412) can form the background screen to have various stories, missions, etc., and for example, can store videos and images of specific regions, tourist attractions, famous places, etc. as background screens.
[0080] The above drone information storage module (413) is configured to store drone information output to the terminal unit (12), and can store information such as the type, shape, and performance of the drone, and can store information on the drone's flight type such as solo, group, and flight pattern, and can store drone information according to the level setting by the level setting unit (48).
[0081] The above-mentioned path information storage module (414) is configured to store the path information of the drone output to the terminal unit (12), and various paths can be set on the background screen so that the drone can fly according to the set path, and the path can also be set in real time by operation by the operator.
[0082] The above-mentioned score calculation unit (42) is configured to calculate the score according to the shooting of the virtual drone output through the terminal unit (12) in the virtual space shooting experience unit (1), and calculates the score according to whether the light beam irradiated by the shooting device (3) is hit or not. The above-mentioned score calculation unit (42) increases the accuracy of score calculation by assigning a score according to the hit location on the virtual drone, and reflects the number of hits compared to the number of light beam irradiation in the score to prevent indiscriminate irradiation of the light beam. In addition, the above-mentioned score calculation unit (42) can assign a score by applying a weight according to the level set by the above-mentioned level setting unit (48), and can assign a higher score as the level is performed more difficult. The above-mentioned control server (4) can operate the switching unit (14) only when a certain number of points are acquired through shooting, thereby enabling movement to another experience area (11), and can provide rankings, rewards, etc. according to the points acquired during the set period of time. To this end, the above-mentioned score calculation unit (422) may include a detection location receiving module (421), a drone location detection module (422), a hit confirmation module (423), a hit location detection module (424), a hit distance calculation module (425), a hit index calculation module (426), a score calculation module (427), and a weight application module (428).
[0083] The above detection position receiving module (421) is configured to receive position information where the light beam output by the shooting device (3) is irradiated on the terminal (12), and receives position information where the light beam is detected by the light sensor (121) on the terminal (12).
[0084] The above drone position detection module (422) is configured to detect the position of a virtual drone output to the terminal (12) when a light beam is irradiated to the terminal (12), and detects the position according to the output time of the screen and the set path of the virtual drone.
[0085] The above hit confirmation module (423) is configured to check whether a light beam hits a virtual drone, and compares the detection location of the light beam with the location of the drone to check whether a hit has occurred.
[0086] The above-mentioned hit location detection module (424) is configured to detect a hit location on a drone, and detects the location where a light beam hits on the drone by considering the size and shape of the virtual drone.
[0087] The above-mentioned hit distance calculation module (425) is configured to calculate the distance between the center of the virtual drone and the hit location, and calculates the distance from the center of the stored drone to the hit location detected by the hit location detection module (424).
[0088] The above hit index calculation module (426) is configured to calculate a hit index that represents the ratio of the number of hits to the number of light beams irradiated by the shooting device (3). In order to prevent indiscriminate light beam irradiation and to calculate scores based on accurate shooting, the hit index is calculated and applied to the score.
[0089] The above-mentioned score calculation module (427) is configured to calculate the score by shooting according to the hit location and hit index. For example, a basic score can be given according to the distance between the hit location and the center of the drone in relation to the size of the drone, and the score can be calculated by multiplying the hit index by the given score.
[0090] The above weight application module (428) is configured to apply a weight to the score calculated by the score calculation module (427), and can apply the weight according to the level set by the level setting unit (48). The above weight application module (428) can apply a higher weight to the score as the level is higher, and can apply a preset weight according to each level.
[0091] The above mission execution unit (43) is configured to execute a mission according to shooting in each experience area (11), for example, to execute a mission of obtaining a certain score or more. The mission execution unit (43) can determine that the mission is successful only when a set score or more is obtained through shooting in each experience area (11), and can allow movement through the transition unit (14), and the transition unit (14) can be operated so that the user can accumulate and obtain points while moving to another experience area (11). Accordingly, the mission execution unit (43) can accumulate and obtain points while moving through multiple experience areas (11) only when a certain score or more is obtained, thereby generating motivation for shooting and increasing concentration, and if the mission execution fails, the user can remain in the relevant experience area (11) until the set score is obtained. The above mission execution unit (43) may include a user recognition module (431), a screen output module (432), a score calculation module (433), and a movement permission module (434).
[0092] The above user recognition module (431) is configured to recognize a user who has reached the experience area (11), and can automatically recognize the user through a separate sensor (not shown) formed in each experience area (11).
[0093] The above screen output module (432) is configured to output a screen to the terminal unit (12), and can automatically output a screen when a user is recognized by the user recognition module (431), and can output a background screen and a virtual drone to enable a shooting experience.
[0094] The above-mentioned score calculation module (433) is configured to calculate a score according to shooting, and the score calculation unit (42) calculates a score by hitting the virtual drone output to the terminal (12) through the light beam of the shooting device (3).
[0095] The above movement permission module (434) is configured to allow movement between experience areas (11), and operates the switching unit (14) to open the door or switch the screen so that the user can move to another experience area (11). At this time, the movement permission module (434) may allow movement only when the score is exceeded within a set time.
[0096] The above-described path adjustment unit (44) is configured to adjust movement between experience areas (11), and forms a plurality of experience areas (11) that can be moved from each experience area (11) to allow movement of the experience areas (11) to be selectively performed. The above-described path adjustment unit (44) can adjust movement according to an operation via a shooting device (3) or according to the shooting result in each experience area (11). For example, the above-described path adjustment unit (44) can set a grade for each experience area (11), and can allow movement to an experience area (11) of a higher grade as the score obtained by shooting in the experience area (11) increases. To this end, the above-described path adjustment unit (444) can include a grade setting module (441), a score loading module (442), a path determination module (443), and a selection permission module (444).
[0097] The above-mentioned grade setting module (441) is configured to set a grade for each experience area (11), and more precisely, the grade can be set according to the background screen output through the terminal (12) of each experience area (11). For example, the above-mentioned grade setting module (441) can set a high grade for an experience area (11) in which a background screen of a more famous tourist destination, a place with high recognition, a beautiful landscape, a rare hidden attraction, etc. is output, and can maximize motivation for the experience by allowing movement to an experience area (11) with a high grade only when a high score is obtained through shooting.
[0098] The above score loading module (442) is configured to retrieve score information from each experience area (11), and if the score calculated by the score calculation unit (42) exceeds the set score and the mission is passed, information about the corresponding score is retrieved.
[0099] The above path determination module (443) is configured to determine the user's movement path (13) after the mission is performed, and determines the movement path (13) of one of the other experience areas (11) connected to the current experience area (11). In particular, the path determination module (443) can determine the path according to the user's score, and the higher the score, the more likely it is that the user can move to a higher-level experience area (11). At this time, the path determination module (443) can set the score range according to the ratio of the score set for passing the mission for each experience area (11), and can determine the experience area (11) to move to according to the set score range.
[0100] The above selection permission module (444) is configured to open a movement path (13) to move to an experience area (11) determined according to a decision by the path determination module (443), and operates a switching unit (14) on the movement path (13) to enable the user to move.
[0101] The above event generation unit (45) is configured to provide irregular events to the user, thereby increasing the fun of the experience through the irregular events. The event generation unit (45) can be executed without prior notice while the user is moving between experience areas (11). For example, it can output a virtual drone to the terminal unit (12) on the movement path (13) so that additional points can be obtained by shooting the virtual drone. To this end, the event generation unit (45) can include a path movement detection module (451), an event drone output module (452), a hit detection module (453), and an additional point provision module (454).
[0102] The above path movement detection module (451) is configured to detect a user moving along a movement path (13) according to the operation of the switching unit (14), and a sensor capable of recognizing a user can be formed for each movement path (13) to detect the user's movement.
[0103] The above event drone output module (452) is configured to output a drone flying to the terminal (12) when a user is detected on the movement path (13), and can enable the output of a virtual drone to be made for a set period of time.
[0104] The above hit detection module (453) is configured to detect whether a drone output by the event drone output module (452) has been hit, and detects whether the light beam of the shooting device (3) has been irradiated on the drone.
[0105] The above-mentioned additional score provision module (454) is configured to provide additional points to the user when hitting the event virtual drone, and can increase interest in the shooting experience by providing unexpected fun even when moving between experience areas (11).
[0106] The above-mentioned on-offline linking unit (46) is configured to link the virtual space shooting experience unit (1) and the offline shooting experience unit (2), and for example, can output a flying drone (22) of the offline shooting experience unit (2) to the terminal unit (12) of a specific experience area (11). Through this, a user experiencing the virtual space shooting experience unit (1) can additionally experience shooting an actual flying drone in the form of XR, and can provide new fun through a competition with a user experiencing the offline shooting experience unit (2). To this end, the above-mentioned on-offline linking unit (46) can include an information reception module (461), a hit detection module (462), and an offline comparison module (463).
[0107] The above information receiving module (461) is configured to receive information about a flying drone (22) flying in a flight area (21), and to receive the drone's location and status information and output it on the terminal (12) screen.
[0108] The above hit detection module (462) is configured to detect whether the light beam irradiated by the shooting device (3) has hit the drone, and detects whether or not a hit has been made by using the location where the light beam was irradiated to the terminal (12) and the location information of the drone.
[0109] The above offline comparison module (463) is configured to compare the shooting results with those of the offline shooting experience section (2), and can increase the fun of the shooting experience by having the experiencer shoot an actual flying drone in the offline shooting experience section (2) in a competition. The above offline comparison module (463) can determine the winner or loser based on the number of hits on the drone, and if the number of hits is the same, can determine the winner or loser based on the time it takes to hit a set number of times. The above offline comparison module (463) can award additional points based on the comparison results, and can allow the competition to take place under the same time and conditions as the offline experiencer.
[0110] The above shooting confirmation unit (47) is configured to confirm the shooting result by the online / offline linkage unit (46), and can determine whether it is successful or not and the winner of the match based on the number of times the drone is hit by the shooting device (3) during a set number of shooting opportunities. To this end, the shooting confirmation unit (47) may include a path information setting module (471), a drone flight start module (472), a shooting count setting module (473), a shooting information receiving module (474), a detection information receiving module (475), and a success / failure confirmation module (476).
[0111] The above path information setting module (471) is configured to set the flight path of the flying drone (22), and ensures that the flying drone (22) flies according to the preset path during a match.
[0112] The above drone flight initiation module (472) is configured to initiate the flight of a flying drone (22) according to a set path, and can initiate the flight when the experiencer's preparations are complete in both the virtual space shooting experience section (1) and the offline shooting experience section (2). For example, the initiation can be accomplished through the operation of a shooting device (3).
[0113] The above shooting count setting module (473) is configured to set the number of shots by the shooting device (3) during a match, and the mission is recognized as successful only when a hit is made within the set number of shots.
[0114] The above shooting information receiving module (474) is configured to receive shooting information from the shooting device (3), and receives information on the light beam being irradiated from the shooting device (3) to enable calculation of the number of shots.
[0115] The above detection information receiving module (475) is configured to receive information that a light beam from a shooting device (3) hits a drone, and receives information that a light beam is irradiated on a flying drone (22) in an offline shooting experience unit (2) and information that a light beam is irradiated on a virtual drone output to a terminal unit (12) of a virtual space shooting experience unit (1).
[0116] The above success confirmation module (476) is configured to confirm the success of a mission through a duel, and can be configured to determine success if the drone is hit a set number of times within a set number of shooting opportunities. Accordingly, if a user experiencing the virtual space shooting experience section (1) succeeds in a mission, they can be compared with offline experience users through the offline comparison module (463) and receive points based on the win / loss result.
[0117] The above level setting unit (48) is configured to set the level of shooting through the virtual space shooting experience unit (1), and can set a level indicating the degree of difficulty of shooting for each experience area (11), and can set conditions appropriate for the level by combining each condition according to the set level. The above level setting unit (488) may include a drone index setting module (481), a change index setting module (482), an obstacle index setting module (483), a level designation module (484), and a variable combination module (485).
[0118] The above drone index setting module (481) is configured to set a drone index indicating the degree of the drone's size and speed, and can set a drone index according to the size range and speed range while storing drones of various sizes output to the terminal unit (12). For example, the drone index setting module (481) can set the drone index to 1 to 10 by combining the size and speed of the drone.
[0119] The above change index setting module (482) is configured to set a change index indicating the degree of change in the drone's speed, and can set the change index according to the degree and number of speed changes. For example, the change index setting module (482) can set the change index to 1 to 10 according to the range of the degree and number of changes, and can be set so that as the change index increases, the degree of change increases and the number of changes increases.
[0120] The above obstacle index setting module (483) is configured to set an obstacle index indicating the degree of obstacles present on the drone's path, and can set the obstacle index according to the number of obstacles. Here, an obstacle refers to a structure that obstructs the drone, and the above obstacle index setting module (483) can set the obstacle index to 1 to 10 according to the range of the number of obstacles.
[0121] The above level designation module (484) is configured to designate a level for each experience area (11), and can be configured to designate levels from 1 to 10.
[0122] The above variable combination module (485) is configured to set each variable by combining them according to a specified level, thereby enabling settings regarding the size, speed, speed change, and number of obstacles of the drone. The above variable combination module (485) can match a specified level according to the average value of a drone index, a change index, and an obstacle index by combining them, and each index can be determined according to a specified level, thereby determining the size, speed, speed change, and number of obstacles of the drone.
[0123] The above level adjustment unit (49) is configured to adjust the level in the next experience area (11) according to the score obtained by the user in the virtual space shooting experience unit (1), so that the higher the level, the higher the score provided, thereby increasing the user's motivation and sense of accomplishment for shooting. To this end, the level adjustment unit (49) may include a score information receiving module (491), an average score calculation module (492), an achievement index calculation module (493), and a level change module (494).
[0124] The above score information receiving module (491) is configured to receive score information in the experience area (11), and receives score information calculated by the score calculating unit (42) through shooting using the shooting device (3).
[0125] The above average score calculation module (492) is configured to calculate the average score of users for the relevant experience area (11), and calculates the average value of the accumulated scores of users.
[0126] The above achievement index calculation module (493) is configured to calculate an achievement index indicating the degree of achievement by the user for the relevant experience area (11), and calculates the achievement index by dividing the user's score by the average value of the accumulated scores of other users.
[0127] The above level change module (494) is configured to change the level of the next experience area (11) according to the achievement index, and the higher the achievement index, the higher the level of the next experience area (11). The level change module (494) can set the degree of level increase according to the range of the achievement index, and the level set for each experience area (11) by the level setting unit (48) is increased according to the set degree. When the level is increased, a weight is applied by the weight application module (428) of the score calculation unit (42), so that a higher score can be obtained.
[0128] The above screen movement unit (50) is configured to move the screen output to the terminal unit (12), and allows movement in the up, down, left, and right directions. The screen movement unit (50) enables movement of the screen by using the movement area (122) of the terminal unit (12), and can move the screen quickly without interfering with the shooting experience by irradiating a light beam through the shooting device (3). To this end, the screen movement unit (50) may include a movement area detection module (501) and a screen switching module (502).
[0129] The above-mentioned movement area detection module (501) is configured to detect that the light beam of the shooting device (3) is irradiated to the movement area (122), and can detect the light beam through the light sensor (121) formed in the terminal part (12), and detects that it is irradiated to the upper and lower areas (122a) and left and right areas (122b), respectively.
[0130] The above screen switching module (502) is configured to move the screen according to the detection of a light beam in the movement area (122), and moves the screen in the up, down, left, and right directions, respectively, according to the location where the light beam is detected among the upper and lower areas (122a) and the left and right areas (122b). Accordingly, a wider range of background images and a wider range of drone flight range can be provided to the terminal unit (12), thereby further enhancing the fun of the shooting experience.
[0131]
[0132] In the above, the applicant has described various embodiments of the present invention, but such embodiments are only examples of implementing the technical idea of the present invention, and any change or modification that implements the technical idea of the present invention should be interpreted as falling within the scope of the present invention.
Claims
1. A virtual space shooting experience section having multiple experience areas, and allowing shooting of a virtual drone flying along a set path through output through a screen installed in each experience area or a terminal of a user terminal device; An offline shooting experience section that allows users to shoot actual drones that are flying in a location where drones can fly; A shooting device that outputs a light beam and hits a drone in the virtual space shooting experience section or offline shooting experience section; A shooting experience system using a drone, characterized by including a control server that controls the operation of the virtual space shooting experience unit and the offline shooting experience unit.
2. In paragraph 1, the virtual space shooting experience section It includes a movement path connecting between experience areas and a transition part formed on the movement path to enable a transition between experience areas. A shooting experience system utilizing drones, characterized in that the control server allows movement between experience areas through a switching unit only when a set score or higher is obtained by shooting a drone on a terminal screen in a specific experience area or when a set mission is performed.
3. In the second paragraph, the control server Includes a screen registration unit that registers the screen to be output to the terminal, The above screen registration section is, A shooting experience system using a drone, characterized by including an area information storage module that stores status information of each experience area, a background information storage module that stores background screen information in each experience area of the terminal, a drone information storage module that stores drone flight information output to the terminal, and a path information storage module that stores information on the movement path of the drone on the background screen.
4. In the second paragraph, the control server Includes a scoring unit that calculates scores based on the shooting of the shooting device against the virtual drone output to the terminal, The above scoring system is, A shooting experience system using a drone, characterized in that it includes a detection location receiving module that receives location information of a light beam irradiated to a terminal through the above shooting device, a drone location detection module that detects location information of a drone when a light beam is detected at the terminal, a hit confirmation module that compares the light beam and the location information of the drone to determine whether or not a hit has been made, a hit location detection module that detects a hit location on the drone when a hit has been made, a hit distance calculation module that calculates a distance between the center of the drone and the hit location, a hit index calculation module that calculates a hit index according to the ratio of the number of hits to the number of times the light beam has been irradiated at the terminal, and a score calculation module that calculates a score using the hit distance and the hit index.
5. In the third paragraph, the movement path is In each experience area, multiple experience areas are formed to connect, The above control server includes a path adjustment unit that adjusts the movement path that can be moved in each experience area according to the user's shooting score or the operation of the user's shooting device. The above path adjustment unit, It includes a grade setting module that sets a grade for each experience area, a score loading module that loads score information obtained by the user in each experience area, a path determination module that determines a path that the user can move according to the loaded score, and a selection permission module that only allows movement to the experience area through the determined path. A shooting experience system using a drone, characterized in that the above path determination module determines the path by setting a grade according to the score range so that the higher the score range, the more likely it is to move to a higher grade experience area.
6. In paragraph 5, the control server It includes an event generation unit that causes shooting by generating irregular events on the above movement path, The above event generation part is, A shooting experience system using a drone, characterized by including a path movement detection module that detects the movement of a user along the above movement path, an event drone output module that outputs an image of a drone flying on a terminal along the movement path when the movement of the user is detected, a hit detection module that detects that the drone in the image is hit by a light beam of a shooting device, and an additional score provision module that provides additional points when hit.
7. In the first paragraph, the control server Includes an on / offline linkage unit that links the offline shooting experience unit to the above virtual space shooting experience unit, The above online and offline linkage part is, A shooting experience system utilizing a drone, characterized by including an information receiving module that receives location and status information of a drone from the offline shooting experience section and outputs the information as a virtual drone on a terminal screen, a hit detection module that detects hits on the virtual drone through a shooting device, and an offline comparison module that compares the hit results with those of users of the offline shooting experience section and provides a score.
8. In paragraph 7, the control server Includes a shooting confirmation section that confirms the shooting results through the above-mentioned online / offline linkage section, The above shooting confirmation section, A shooting experience system using a drone, characterized in that it includes a path information setting module that sets the flight path information of the drone, a drone flight start module that starts the flight of the drone, a shooting count setting module that sets the number of shots allowed by the shooting device, a shooting information receiving module that receives shooting information by the shooting device, a detection information receiving module that receives whether the light beam of the shooting device is detected for the drone output to the terminal and the drone flying in the offline shooting experience section, and a success confirmation module that checks whether a set number of hits have been made during the set number of shots.
9. In paragraph 4, the control server In the above virtual space shooting experience section, a level setting section is included to set the shooting level for each experience area, The above level setting section, A shooting experience system using a drone, characterized by including a drone index setting module that sets information on the size and speed of the drone, a change index setting module that sets information on changes in the speed of the drone, an obstacle index setting module that sets information on obstacles existing on the path of the drone, a level designation module that specifies a level to be set, and a variable combination module that determines information on the size, speed, speed change, and obstacles of the drone according to the specified level.
10. In paragraph 9, the control server Includes a level adjustment unit that adjusts the level according to the user's score in each experience area, The above level control unit, It includes a score information receiving module that receives user score information in each experience area, an average score calculation module that calculates the average score of users for each experience area, an achievement index calculation module that calculates an achievement index according to the ratio of a specific user's score to the average score of users, and a level change module that changes the level of the next experience area according to the achievement index in the experience area. A shooting experience system using a drone, characterized in that the above-mentioned score calculation unit includes a weight application module that applies weights to the user's score according to the changed level.
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