Punching target facilitating learning cultural knowledge

By designing electronic boxing targets with electronic components and chips, combined with "learning cultural knowledge program software", students can learn cultural knowledge while exercising through boxing exercises, solving the health problems faced by students due to heavy learning burdens and lack of exercise, and increasing the fun and effectiveness of learning.

WO2025124589A1PCT designated stage expired Publication Date: 2025-06-19NIU MUFENG
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Patent Information

Application Number
PCT/CN2024/139435
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2024-05-01
Filing Date
2024-12-14
Publication Date
2025-06-19

AI Technical Summary

Technical Problem

Students face health problems due to heavy learning burdens and lack of exercise, and the proliferation of online games has led to the negative impact of abandoning academic studies and healthy development.

Method used

Design an electronic boxing target with electronic components and chips, combine it with "learning cultural knowledge program software", and interact with computers through boxing exercises to achieve the function of learning cultural knowledge while exercising.

Benefits of technology

It provides a new way to learn cultural knowledge, changes the traditional static learning model, increases the fun and effectiveness of learning, and promotes the comprehensive and healthy development of students.

✦ Generated by Eureka AI based on patent content.

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Abstract

A punching target facilitating learning cultural knowledge. The punching target comprises one or more target units (1), wherein some or all of the target units (1) have one or more strike points (9), and some or all of the strike points (9) have a corresponding touch sensing accessory or element (11) possessing electrical signal transmission functionality; the punching target comprises an electronic chip module (10) having a function to input instructions into a computer, some or all of the touch sensing accessories or elements (11) are connected to a circuit, for receiving an electrical signal, of said electronic chip module (10), and the punching target must be used synergistically with "cultural knowledge learning program software (5)" to assist a user in carrying out the study of cultural knowledge.
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Description

A boxing target that is conducive to learning cultural knowledge Technical Field

[0001] The invention relates to an electronic boxing device with electronic components and chips, in particular to an electronic fitness boxing target. Background Art

[0002] Boxing target training equipment is a kind of equipment often used by ordinary fitness enthusiasts and professional boxing athletes during training. The boxing target has various structures and shapes. People can use this equipment to practice punching, kicking, knee strikes, high-fives, acupressure, practice hand speed and reaction, and can also be used to assist in practicing the hitting speed of a stick.

[0003] With the advancement of technology, some electronic boxing targets have been added with electronic components and chips inside the target. These targets usually trigger corresponding touch-sensing accessories or components (11) with the function of transmitting electrical signals by striking one or more striking points (9), thereby interacting with the electronic components or accessories inside the target, thereby realizing functions such as entertainment and fitness test parameters. However, the electronic components and chips used in electronic boxing targets can only increase the data detection function and entertainment during the boxing process, but cannot learn cultural knowledge by interacting with computers (4) while exercising. (The computer (4) mentioned here refers to any electronic device that can run computer programs, such as smart phones, tablet computers, desktop computers, laptops, and other smart electronic devices that can run programs.) Summary of the Invention

[0004] The present invention addresses the numerous health issues currently faced by students due to heavy academic workloads, lack of exercise, and the adverse effects of the prevalence of online games. By proposing an innovative electronic boxing dartboard, the present invention addresses the numerous health issues currently faced by students due to heavy academic workloads and lack of exercise. In modern educational environments, students face an extremely large workload, and their learning style is often sedentary. This has directly led to the widespread prevalence of a series of sub-health conditions, such as increasing obesity, increasingly severe and often irreversible myopia due to long-term close-up eye use and lack of exercise, frequent hunching due to poor sitting posture, neurasthenia caused by excessive academic pressure, and physical weakness due to lack of exercise. More seriously, this growth environment increases students' risk of developing serious, irreversible illnesses, such as diabetes, hypertension, and even difficult-to-cure cancers. Furthermore, the prevalence of online games has led many children to become addicted, neglecting their studies and consuming significant amounts of energy and youth. This has negatively impacted the healthy development of society as a whole, and has led to a pathological trend of social decline. The present invention's electronic boxing dartboard provides a unique solution. Its core function is to combine boxing entertainment with learning cultural knowledge through the configuration of innovative electronic boxing targets combined with innovative "learning cultural knowledge program software".

[0005] During use, users perform fitness exercises by striking the electronic boxing target. The target's built-in sensors detect the user's striking or dodging movements and interact with a dedicated "cultural knowledge learning program" running on the computer, allowing users to simultaneously exercise and learn cultural knowledge. This electronic boxing target not only opens up a new avenue for learning cultural knowledge, changing the traditional single, static learning model, but also provides a dynamic and fun way to exercise, allowing users to improve their physical fitness through exercise and effectively alleviate the various health risks associated with sedentary study. Furthermore, through the form of boxing entertainment, users can fully relieve the stress of study and life, satisfying people's need for relaxation through entertainment and games, thereby promoting the overall health development of individuals, helping the entire society to break free from the pathological predicament caused by student health problems and online game addiction, and promoting social development in a positive and healthy direction.

[0006] To achieve the technical solution of the boxing target of the present invention, which allows users to complete the process and content of learning cultural knowledge by boxing, the present invention combines the entertainment of boxing with the learning of cultural knowledge by combining the configuration of the innovative electronic boxing target as described in claim 1 with the innovative "learning cultural knowledge program software". The configuration of the innovative electronic boxing target is as follows:

[0007] A boxing target that is conducive to learning cultural knowledge, the boxing target comprises one or more target units (1), wherein each or part of the target units (1) has one or more striking points (9), each or part of the striking points (9) has a corresponding touch sensing accessory or element (11) with a function of transmitting an electric signal, the boxing target comprises an electronic chip module (10) with a function of inputting instructions to a computer, each or part of the touch sensing accessory or element (11) is connected to a circuit for receiving an electric signal from the electronic chip module (10) with a function of inputting instructions to a computer, and is characterized in that the boxing target needs to be used in conjunction with "learning cultural knowledge program software (5)" that can help users complete the process of learning cultural knowledge by "punching", to help users complete the process of learning cultural knowledge, each or part of the striking points The dot (9) has a corresponding character symbol area (13), and each or part of the character symbol area (13) is marked with one or more character symbols. The character symbol content marked in the character symbol area (13) is related to the content defined by the instruction input by the electronic chip module (10) having the function of inputting instructions to the computer to the "learning cultural knowledge program software (5)" running on the computer (4). The "learning cultural knowledge program software (5)" can help the user complete the process and content of learning cultural knowledge by cooperating with the character symbol content marked in the character symbol area (13). The character symbol content marked in the character symbol area (13) includes characters that can cooperate with the "learning cultural knowledge program software (5)" to complete language input and / or mathematical operation characters and / or special character symbols used in various subjects. (The content capable of language input in conjunction with a computer program may include uppercase and lowercase letters in Chinese, English, Thai, Japanese, and other languages ​​that can be expressed with the pronunciation of the 26 English letters, as well as characters in Russian, Japanese, Korean, and other languages ​​in the world that can be expressed in conjunction with a computer program; or characters that can be used to input Chinese characters using strokes, radicals, and other Chinese character elements, such as stroke input methods, Cangjie input methods, and Wubi input methods; the numbers in the mathematical operation characters may include Arabic numerals, numerals in Chinese Roman script, and other different forms of numbers; the specialized characters used in various disciplines may include characters used in physics, medicine, chemistry, and other disciplines.)

[0008] To achieve the technical solution of the present invention's boxing target, which allows users to complete the process and content of learning cultural knowledge through boxing, the present invention combines the entertainment of boxing with the learning of cultural knowledge through the configuration of the innovative electronic boxing target as described in claim 1 and the innovative "learning cultural knowledge program software" as described in claim 2. The innovations of the innovative learning cultural knowledge program software are as follows:

[0009] The “learning cultural knowledge program software (5)” includes basic functions commonly found in learning cultural knowledge program software, such as the program software having diversified resource integration and / or systematic knowledge architecture and / or learning progress recording and / or interactive functions, and is characterized in that the program software includes one or more or all of the following three innovative “input methods” and / or one or more or all of the following seven innovative software details to achieve the “function of completing the process of learning cultural knowledge in a boxing manner”:

[0010] Here are three innovative "input methods":

[0011] The first type, referred to as "input method that directly expresses the input process and answer content", is as follows:

[0012] When the user understands what the correct answer is based on the question prompt content (531), the user finds the hitting point (9) that can spell out the "character symbols of the correct answer spelling process" in the character symbol content marked in all the character symbol areas (13) and triggers the hitting point (9) according to the spelling order of the "character symbols of the correct answer spelling process". At this time, the visual material (520) of the "character symbols of the correct answer spelling process" that constitutes the correct answer or the visual material (520) of the "character symbols of the correct answer spelling process" that constitutes the correct answer "but some characters have visual feature differences" will be directly expressed in the display interface of the "learning cultural knowledge program software (5)" following the hitting process.

[0013] When the visual material (520) of the “character symbol of the correct answer spelling process” reaches the expression of “a character or a word” that can spell out the correct answer in the display interface of the “learning cultural knowledge program software (5)”, the visual material (522) of the “a character or a word” of the correct answer will also be directly expressed in the interface of the “learning cultural knowledge program software (5)”; or when the visual material (520) of the correct answer character reaches the expression of a complete correct answer in the display interface of the “learning cultural knowledge program software (5)”, the visual material (522) of the “complete correct answer” or the visual material (522) of the “complete correct answer” with some characters and / or characters having different visual features will also be directly expressed in the interface of the “learning cultural knowledge program software (5)”.

[0014] The second type is referred to as "input method through direct expression through suggestion". The input process of this input method is:

[0015] When the user understands what the correct answer is based on the question prompt content (531), the user finds the corresponding hitting points (9) of one or more character symbols in all character symbol areas (13) that can represent or "imply" the correct answer composed of one or more "character symbols and / or words and / or terms", and triggers the hitting points (9) in the writing order of the correct answer. The visual materials (520) of one or more "character symbols and / or words and / or terms" of the correct answer or the visual materials (520) of multiple "character symbols and / or words and / or terms" with visual differences will be directly expressed in the display interface of the "cultural knowledge learning program software (5)" following the hitting process;

The "implication" includes pronunciation pinyin implication, stroke implication (for example, by uniformly associating the characters with the first stroke being "slash" within the same byte code, so that after triggering the hitting point (9) associated with this byte code, the characters starting with "slash" in the correct answer can be associated through this hitting (9)), radical implication (for example, by uniformly associating the characters with the first radical being "ox" within the same byte code, so that after triggering the hitting point (9) associated with this byte code, the characters starting with the "ox" radical in the correct answer can be associated through this hitting (9)), and all other implications

[0016] The third one, abbreviated as "the input method of the existing nine - grid input method配合本发明拳靶 (should be 'combined with the punching target of the present invention' in English), the input process of this input method is as follows:

[0017] When the user understands what the correct answer is based on the question prompt content (531), the user inputs the correct answer by combining the character symbols marked in all character symbol areas (13) with the spelling or character - splitting coding input method of the nine - grid input method. During the input process, multiple candidate characters or candidate words will be displayed on the input interface, and then the user uses the punching target of the present invention to select and confirm the displayed candidate characters in a "specific order and number of times" by "simultaneously triggering two specific triggering devices and / or triggering a specific one triggering device" to complete the input process of expressing the correct answer.

[0018] (In the above three input methods, the visual materials mentioned can be all visual materials that can express character symbols such as pictures, texts, animated gifs, irregular pictures, irregular animated gifs, etc. The "direct expression" includes display methods from nothing to something, or disappearance methods from something to nothing, or changing the font color, or making the font blink, or making an underline mark on the font, and all other expression methods that can make the user intuitively feel a change).

[0019] The following are eight innovative software details:

[0020] The first is a "boxing type guidance function" that guides users to input or interact with the "boxing type" through "boxing action visual materials" and / or "boxing name sound materials" and / or "boxing name text prompts"; the second is to make a "boxing rendering function" for the entire game by adding "boxing element materials"; the third is to "use body memory to practice" by increasing the "memory of boxing movements and increasing the fluency of boxing rhythm" by inputting a knowledge answer multiple times; the fourth is to include boxing sports as the theme of the game. The fifth type is to use the “performance evaluation function” of “the rules for judging the victory and defeat and / or performance of boxing sports” by “the accuracy and / or speed and / or endurance of the punches and / or the results and / or the progress of the process of learning cultural knowledge”; the fifth type is to trigger the software-defined “game skills” or “auxiliary functions for learning cultural knowledge” through “various boxing input methods”, or to complete the “boxing input method” of the game process with “boxing” elements; the sixth type is to use “semi-open book prompts” and / or “open book prompts” and / or “question and answer prompts” and / or “sound prompts” to complete the game process with “boxing” elements. "And / or "visual material prompts" "way of learning cultural knowledge" through the electronic boxing target of the present invention to help users complete the process of learning cultural knowledge in the form of boxing sports; the seventh, by including "sound prompts and / or visual material prompts" to prompt the hitting point (9) to be hit, thereby helping users quickly find the hitting target and improve the fluency of learning cultural knowledge while boxing; the eighth, by marking the corresponding exclusive character symbol area (13) of the hitting point (9) on the computer (4 ) is played on or near a virtual hitting point (90) of a virtual boxing target (110) in a playback screen of a software program running the present invention, and the appearance layout position of the virtual boxing target (110) is similar to or identical to the appearance layout position of the physical boxing target of the present invention, and the character symbol content marked in the character symbol area (13) on the virtual boxing target (110) can be replaced with the character symbol according to the different content of the cultural knowledge to be learned, thereby realizing a "character symbol expansion function" that can infinitely expand the character symbol content marked in the character symbol area (13) without changing the boxing target.

[0021] (The seventh type of visual material prompt can be any visual material that can be used to indicate the target, such as a virtual boxing target, a whack-a-mole game, or a virtual character's instructions.)

[0022] In order to increase the user's learning pleasure and the beneficial effect of fitness interest in dodging-type fancy boxing, the present invention provides a technical solution as described in claim 3: the human body induction switch device (2) can complete the process of learning cultural knowledge by combining the striking point (9) described in claim 1 and interacting with the "learning cultural knowledge program software (5)" having the "function of completing the process of learning cultural knowledge by punching and / or dodging movements":

[0023] The boxing target that can be used to input instructions to a computer while punching is characterized in that the boxing target also includes one or more character symbol areas (13) with or without or partially with the character symbol areas (13) as described in claim 1 and having the same function, and is connected to the electronic chip module (10) with the function of inputting instructions to the computer (4) for receiving electric signals, and a human body sensing switch device (2) with the function of transmitting electric signals. The human body sensing switch device (2) can complete the process of learning cultural knowledge by combining the striking point (9) as described in claim 1 and interacting with the "learning cultural knowledge program software (5)" with the function of "completing the process of learning cultural knowledge by punching and / or dodging actions". (The human body sensing switch device (2) is functionally limited, wherein the switch portion of the human body sensing switch device (2) can be an instant reset switch, a delayed reset switch, or a self-locking switch, wherein the present invention is preferably an instant reset normally open switch; the human body sensing switch device (2) can be an infrared human body sensing switch device, a photoelectric sensing switch device, a microwave radar human body sensing switch device, an ultrasonic sensing switch device, an infrared diffuse reflection sensing switch device, a laser diffuse reflection human body sensing switch device, and all other human body sensing switch devices that can realize the function of transmitting electrical signals by sensing the human body. The type, sensing distance, sensing direction, sensing range of the human body sensing switch device (2) are described here, and can be adjusted according to the trainer's personal motion range preference, or the calculation The selection of settings and adjustments based on the requirements of computer programs or games are all within the scope known to those skilled in the art, and different parameters only affect the sensing range and are not the key technical features of the present invention. Therefore, merely updating and improving the human body sensing switch device (2) (such as separating the human body sensing part and the switch part and connecting them through wires, which has the same function as the human body sensing switch device (2) but only changes its name to replace the concept) or improving the installation method and the function of adjusting the sensing range distance of the human body sensing switch device (2) itself should also fall within the scope of the human body sensing switch device (2), or adding a reflective object to the head of a person so that the light-sensing human body sensing switch device (2) can better sense the human body are all contents that can be easily thought of by those skilled in the art.)

[0024] In order to increase the user's learning pleasure and the beneficial effect of fitness interest in dodging-type fancy boxing, the present invention provides a technical solution as described in claim 3: the human body induction switch device (2) can complete the process of learning cultural knowledge by combining the striking point (9) described in claim 1 and interacting with the "learning cultural knowledge program software (5)" as described in claim 4, which has the function of "completing the process of learning cultural knowledge by punching and / or dodging movements". The functional details of the "learning cultural knowledge program software (5)" as described in claim 4 are as follows:

[0025] According to claim 3, the "function of completing the process of learning cultural knowledge by punching and / or dodging" possessed by the "learning cultural knowledge program software (5)" is characterized in that the function is expanded by adding "dodge or dodging combined with punching boxing elements" to the three innovative "input methods" and seven "innovative details" described in claim 2, wherein the three innovative "input methods" that have been added with "dodge or dodging combined with punching boxing elements" are as follows:

[0026] The first type, referred to as "input method that directly expresses the input process and answer content", is as follows:

[0027] When the user understands what the correct answer is based on the question prompt content (531), the user finds the corresponding hitting point (9) or human body sensing device (2) that can spell out the "character symbols of the correct answer spelling process" in the character symbol content marked in all the character symbol areas (13), and triggers the hitting point (9) or human body sensing device (2) according to the spelling order of the "character symbols of the correct answer spelling process". At this time, the visual material (520) of the "character symbols of the correct answer spelling process" that constitutes the correct answer or the visual material (520) of the "character symbols of the correct answer spelling process" that constitutes the correct answer "but some characters have visual feature differences" will be directly expressed in the display interface of the "learning cultural knowledge program software (5)" following the hitting process, and the "character symbols of the correct answer spelling process" will be directly expressed in the display interface of the "learning cultural knowledge program software (5)". When the "symbol" visual material (520) reaches the expression of "a word or a character" that can spell out the correct answer in the display interface of the "learning cultural knowledge program software (5)", the "one word or a character" answer visual material (522) of the correct answer will also be directly expressed in the "learning cultural knowledge program software (5)" interface, or when the character visual material (520) of the correct answer reaches the expression of a complete correct answer in the display interface of the "learning cultural knowledge program software (5)", the answer visual material (522) of the "complete correct answer" or the answer visual material (522) of the "complete correct answer" with some words and / or characters having different visual features will also be directly expressed in the "learning cultural knowledge program software (5)" interface.

[0028] The second type is referred to as "input method through direct expression through suggestion". The input process of this input method is:

[0029] When the user understands what the correct answer is based on the question prompt content (531), the user finds the corresponding hitting points (9) or human body sensing devices (2) of one or more character symbols that can represent or "hint" the correct answer composed of one or more "character symbols and / or words and / or phrases" in all character symbol areas (13), and triggers the hitting points (9) or human body sensing devices (2) according to the writing order of the correct answer. The visual materials (520) of the one or more "character symbols and / or words and / or phrases" of the correct answer or the visual materials (520) of multiple "character symbols and / or words and / or phrases" with visual differences will be directly expressed in the display interface of the "learning cultural knowledge program software (5)" following the triggering process;

[0030] The third type, referred to as "the existing nine-square grid input method combined with the punching board input method of the present invention", the input process of this input method is:

[0031] When the user understands the correct answer based on the question prompt content (531), the user inputs the correct answer through the character symbols marked in all character symbol areas (13) in combination with the spelling or character decomposition coding input method of the nine-square grid input method. During the input process, the input interface will display multiple candidate characters or candidate words. Then, the user selects and confirms the displayed candidate characters by "simultaneously triggering two specific trigger devices and / or triggering a specific trigger device" in a "specific order and number of times" through the punching target of the present invention to complete the input process.

[0032] The software details of the eight new innovative "dodge or dodge combined with punch" techniques are as follows:

[0033] The first is a "boxing type guidance function" that guides users to make certain body movements through "boxing action visual materials" and / or "boxing name sound materials" and / or "boxing name text prompts" with dodge-like movements; the second is a "boxing rendering function" that adds "boxing element materials" with dodge-like movements to the entire game; the third is a "training method that uses body memory" that increases "memory of dodge-like boxing movements and increases the fluency of dodge-like boxing rhythm" by inputting a knowledge answer multiple times with the same action each time; the fourth is a "performance evaluation function" that uses the accuracy and / or speed and / or endurance and / or results and / or wins and losses and / or the progress of learning cultural knowledge in dodge-like boxing as "rules for judging the victory and / or results of boxing"; the fifth is a "performance evaluation function" that uses " The sixth type is a "boxing-type input method" that triggers the software-defined "game skills" or "auxiliary functions that are conducive to learning cultural knowledge", or is used to complete the game process with "boxing" elements. The sixth type is a "boxing-type input method" that includes a "semi-open book prompt" and / or "open book prompt" and / or "question and answer prompt" and / or "sound prompt" and / or "visual material prompt" to help users complete the process of learning cultural knowledge through the electronic boxing target of the present invention in the form of boxing or dodging boxing movements. The seventh type is a "target prompt function" that helps users quickly find the target to hit or the direction to dodge, thereby improving the fluency of learning cultural knowledge while boxing, by prompting the user which hitting point (9) needs to be hit and / or which dodging action needs to be made in the form of "sound prompt and / or visual material prompt". The eighth method is to mark the exclusive character symbol area (13) corresponding to the hitting point (9) on or near the virtual hitting point (90) of the virtual boxing target (110) in the playback screen of the software program running on the computer (4), or mark the exclusive character symbol area (13) of the human body sensing switch device (2) on or near the virtual human body sensing switch device (20) of the virtual boxing target (110) in the playback screen of the software program running on the computer (4), and the appearance layout position of the virtual boxing target (110) is similar to or the same as the appearance layout position of the physical boxing target of the present invention, and the character symbol content marked in the character symbol area (13) on the virtual boxing target (110) can be replaced according to the different content of the cultural knowledge to be learned, thereby realizing a "character symbol expansion function" that can infinitely expand the character symbol content marked in the character symbol area (13) without changing the boxing target.

[0034] To facilitate the examiner's understanding of the differences between the three innovative "input methods" described in claims 2 and 4 of the present invention and the input methods of the prior art, it is hereby explained that the difference is that the input method of the nine-square grid input method, which is the closest to the technical solution of the present invention, can associate multiple character symbols through a touch button, but the English nine-square grid input method needs to be screened again through the "candidate character interface list" during the input process to determine the input content, while the Japanese nine-square grid input method not only has a "candidate interface" but also needs to determine the input character through "sliding character selection". The first and second innovative "input methods" described in claims 2 or 4 of the present invention also associate multiple character symbols with the same strike point (9), but when the strike point (9) or human body sensing switch device (2) that can represent the correct answer is triggered, the correct answer will be directly expressed through the "learning cultural knowledge program software" without having to search and select again through the "candidate character interface list". The third input method cleverly combines the punching target of the present invention with the existing nine-square grid input method to complete its input process.

[0035] As described in claim 9, the human body sensing switch device (2) is used in the preferred embodiment of the present invention: the boxing board includes a plurality of human body sensing switch devices (2), and the preferred number of human body sensing switch devices (2) used in the present invention is 2 (respectively located on the left and right sides of the boxing board for sensing the left and right dodging movements of the human body), and the preferred number used in the present invention can also be 4 (two on each side of the left and right sides of the boxing board, respectively located in the upper left corner and the upper right corner for sensing the left and right dodging movements, and in the lower left corner and the lower right corner for sensing the left and right crouching movements).

[0036] It should be noted that the power consumption of the above-mentioned human body sensing switch device (2) varies depending on the model. In actual use, the human body sensing switch device (2) with low power consumption can be directly connected to the computer (4) through a data cable to provide power for the human body sensing switch device (2), while the human body sensing switch device (2) with high power consumption can be equipped with a battery to provide power for it. Common configurations such as switches and charging sockets will be used and will not be described in detail in this document. In addition, the design of adding audio equipment or directly fixing the computer (4) on the product of the present invention does not have any innovation.

[0037] In order to further better realize the diversity of the types of knowledge learned by the present invention, the present invention provides a technical solution of a detachable skin (3) as described in claim 5:

[0038] As described in claim 5, the hitting point (9) according to claim 1 has a corresponding character symbol area (13), and / or the human body sensing switch device (2) according to claim 3, characterized in that: the exclusive character symbol area (13) corresponding to the hitting point (9) and / or the human body sensing switch device (2) is marked on its corresponding surface and / or the nearby detachable cover (3). When using the "detachable cover (13), the electronic boxing target can learn more types of cultural knowledge content by replacing the "learning cultural knowledge program software (5)" with different "character symbol content defined for each or part of the trigger device" or using the "learning cultural knowledge program software (5)" with "input character content switching option", or using the original program to define multiple character symbols for each or part of the trigger device. "Learning cultural knowledge program software (5)" can achieve learning more types of cultural knowledge content.

[0039] As described in claim 6, the detachable surface (3) is a soft and tough material (the soft and tough material can be a plastic material, a leather material, a cloth material, a paper material, etc.), and can be fixedly installed on the surface of the boxing target by one or more sets of components or accessories (36) with convenient fixing and disassembly functions (the components or accessories (36) with convenient fixing and disassembly functions can be a set of Velcro, buttons, magnetic buttons, zippers, screws, etc., or ropes and wires can be used instead.)

[0040] In order to improve learning efficiency and exercise rhythm, deepen the memory of wrong questions, and enhance the gaming atmosphere of learning and exercise through the boxing target of the present invention, the present invention provides a technical solution of adding a light indication part (12) as described in claim 7 and cooperating with the light indication program as described in claim 8:

[0041] As described in claim 7, each or part of the striking point (9) and / or each or part of the human body sensing switch device (2) has an exclusive corresponding light indication part (12) near or on the surface, and the light indication part (12) is connected to a light control module (120) and is controlled by it. The light control module (120) has a module (121) for receiving instructions from the "learning cultural knowledge software" run by the computer (4), and can receive instructions from the "learning cultural knowledge software" or game program run by the computer (4) to make an indication function with light changes for the corresponding striking point (9) and / or human body sensing switch device (2) for making interactive prompts that are beneficial to the game or the process of learning cultural knowledge. The "learning cultural knowledge software" contains a light indication program that is beneficial to the boxing process and / or the dodging process and / or the process of learning cultural knowledge. (The light control module (120) can be an Arduino development board, a Raspberry Pi, an LED driver chip (such as MAX7219, TM1637, etc.), a microcontroller (such as STM32, ATmega, etc.), a wirelessly controllable multi-channel relay module, etc.; the module (121) for receiving instructions from the computer (4) can be a wireless transmission module such as a wifi module, a Bluetooth module, etc., or a wired transmission module; the light state change can be based on the type of device used by the light indication part (12), and can be a change in the number of lights, flashing rhythm, color, shape, text symbols, etc.)

[0042] As described in claim 8, the light indication program can enable the light indication part (12) to provide light indication for the next hitting point (9) to be hit and / or the human body sensing switch device (2), thereby helping the user to quickly find the next target to be hit, thereby improving the fluency of learning cultural knowledge while punching and / or dodging, and / or by making light indications to indicate the right or wrong of the user's hitting and / or dodging actions and the learning process defined in the software, and / or by using the light rendering effect of the light indication part (12) to perform light rendering on the states defined in the software during the learning cultural knowledge process and / or the punching process to enhance the atmosphere.

[0043] Beneficial effects

[0044] The beneficial effects brought about by the boxing target and the software of the boxing target that are conducive to learning cultural knowledge are as follows:

[0045] 1. A technical solution that enables users to complete the process and content of learning cultural knowledge by boxing through the dedicated "cultural knowledge learning software" as described in claim 1, which has the function of helping users "complete the process of learning cultural knowledge by boxing" and the unique hitting point (9) with the character symbol area (13) of the boxing target of the present invention, provides basic conditions for people to achieve the goal of learning cultural knowledge while doing boxing, thereby making it possible for people to complete the two positive effects of learning cultural knowledge and exercising in the same amount of time, thereby achieving the beneficial effect of increasing the user's interest and enthusiasm in learning knowledge and the interest and enthusiasm in boxing and exercising.

[0046] 2. The beneficial effects brought about by the three “input method innovations” and seven “software detail innovations” of the “learning and cultural knowledge program software” described in claim 2 or claim 4 are as follows:

[0047] The three “input method innovations” have the following three beneficial effects:

[0048] 1. By associating multiple characters with each striking point (9) as suggested by the three “input method innovations”, the punching target of the present invention can reduce the number of striking points (9) designed and used in the process of learning cultural knowledge that requires the completion of a plurality of character symbols, thereby making the striking points (9) larger. The larger striking points (9) can reduce striking errors caused by inaccurate striking, thereby further improving the fluency of the process of learning cultural knowledge through boxing.

[0049] 2. Through the technical solution of "visual materials with different visual features" described in the innovation of the first and second input methods, the software can display "character display functions" that are more conducive to learning cultural knowledge, such as "natural spelling method" and "tone spelling method" through color or marked tones.

[0050] 3. Through the second technical solution, referred to as "input method by direct expression through suggestion", the user can input a visual material of a text or word by triggering the hitting point (9) or human body sensing switch device (2) representing the correct answer content only once, thereby improving the speed of the cultural knowledge learning process and thus improving learning efficiency.

[0051] 4. The innovation of the first and second input methods can save the process of selecting input content through the "text candidate area" in the traditional input method, making the process of learning cultural knowledge through boxing exercises through the boxing target belt of the present invention more direct and quick, further increasing the speed of learning cultural knowledge and the fluency of the boxing process.

[0052] 5. The third input method enables the boxing block of the present invention to be inputted using the existing nine-square grid input method. This not only greatly reduces the production cost and time of "learning cultural knowledge" program software, but also allows the majority of people who are already proficient in the nine-square grid input method to immediately master the input process of learning cultural knowledge using the boxing block of the present invention, and obtain a smoother experience of learning cultural knowledge while practicing boxing.

[0053] 6. Through the first type of input method, which is referred to as "input process and answer content directly expressed", users can directly see the spelling process and results, which is more conducive to the cultural knowledge of Korean and Chinese, which have diverse font structures and need to learn font structure and spelling process at the same time.

[0054] Among them, the eight beneficial effects brought about by the eight "innovations in software details" described in claim 2 or claim 4 are:

[0055] 1. Through the first of the eight “innovations in software details”, the “boxing type guidance function”, users can know which “boxing method” they need to input in the next step to interact with the “learning cultural knowledge program software (5)”, which further increases the playability of boxing and the beneficial effect of enhancing interest in learning cultural knowledge through boxing.

[0056] 2. The second of the eight "innovations in software details," the "boxing rendering function," allows users to feel like they are learning cultural knowledge through boxing games or competitions, providing a foundation for the software's playability and thereby greatly enhancing users' learning interest and boxing experience.

[0057] 3. Through the third of the eight "innovations in software details", namely "the practice method using body memory", users can reduce the pause time in the process of learning cultural knowledge through punching or dodging, thereby obtaining a smooth learning and fitness entertainment experience.

[0058] 4. Through the "performance evaluation function" of the fourth of the eight "innovations in software details", users can learn and exercise with a mentality of competition, challenge or growth, thereby greatly improving users' enthusiasm for learning cultural knowledge and practicing boxing and fitness.

[0059] 5. Through the fifth of the eight "innovations in software details", "boxing-type input methods" are used to trigger "game skills", or to complete game processes with "boxing" or dodging-type "boxing" elements. This improves the playability of the software and increases the user's interest in boxing and learning cultural knowledge through the boxing target of the present invention. The "auxiliary functions that are conducive to learning cultural knowledge" triggered by it provide a convenient and comprehensive environment for learning cultural knowledge.

[0060] 6. By utilizing the multiple "learning methods" mentioned in the sixth of the eight "software detail innovations," and by combining these multiple "learning methods" with the electronic boxing target of the present invention to help users complete the process of learning cultural knowledge through boxing, users are provided with a variety of learning options through the exercise of boxing, thereby providing users with new ways to learn cultural knowledge and new ways to practice boxing.

[0061] 7. Through the "target prompt function", the seventh of the eight "innovations in software details", users can quickly find the target to hit or the direction to dodge, thereby reducing the pause time in the process of learning cultural knowledge through boxing, and thus obtaining a smooth learning of cultural knowledge and fitness and entertainment experience.

[0062] 8. Through the "character symbol expansion function" in the eighth of the eight "innovations in software details", the step and cost of adding character symbols can be omitted during the production process of the punching board of the present invention, and the virtual punching board (110) with character symbols related to the cultural knowledge content to be learned can be switched according to the content of cultural knowledge that the user wants to learn. Therefore, the need for users to purchase punching boards with different cultural knowledge contents can be eliminated, avoiding the problem of wasting financial resources and being unenvironmentally friendly caused by purchasing multiple punching boards.

[0063] 3. According to claim 3, the human body induction switch device (2) can complete the process of learning cultural knowledge by combining the striking point (9) described in claim 1 with the "learning cultural knowledge program software (5)" having the function of "completing the process of learning cultural knowledge by punching and / or dodging movements". Through this solution, the basic conditions are provided for people to complete the process of learning cultural knowledge by striking and dodging movements, so that people can spend the same amount of time to complete the two positive effects of learning cultural knowledge and exercising through dodging boxing movements, thereby achieving the beneficial effect of increasing users' learning fun and fitness interest in dodging boxing.

[0064] 4. By marking the character symbol area (13) on the detachable cover (3) as claimed in claim 5 and using a "learning cultural knowledge program software" with a character content switching function, or using a "learning cultural knowledge program software" that can map a plurality of learning cultural knowledge contents to a few hitting points with the original program to achieve a technical solution for learning more types of cultural knowledge contents, people can replace the type of detachable cover (3) marked with corresponding character contents according to their own needs for learning cultural knowledge. For example, the detachable cover (3) marked with English characters can be replaced with a detachable cover (3) marked with Russian characters at any time, which increases the diversity of the implementation methods of the present invention and the types of learning knowledge. In addition, by only replacing the detachable cover (3), consumers can avoid repeatedly purchasing multiple electronic boxing boards marked with different cultural knowledge character symbols, thereby achieving a very obvious more environmentally friendly beneficial effect.

[0065] 5. A technical solution for interacting with people through punching and / or dodging by means of the "software for learning cultural knowledge" comprising a "light indication program that is conducive to learning cultural knowledge" as described in claim 7 in combination with the light indication part (12). This solution provides the basic conditions for light indication that is conducive to learning cultural knowledge for completing the process of learning cultural knowledge through punching and / or dodging, thereby achieving the basic conditions that are more conducive to the process of learning cultural knowledge while punching and / or dodging.

[0066] 6. The three program details of the light indication program for learning cultural knowledge described in claim 8 have the following three beneficial effects:

[0067] 1. Through this program that is conducive to learning cultural knowledge, the light indication part (12) can provide a light indication for the next hitting point (9) and / or the human body sensing switch device (2) to be hit, thereby helping the user to quickly find the next target to be hit, thereby improving the fluency of learning cultural knowledge while practicing boxing. This function can enable the user to obtain a learning and exercise experience that can be quickly mastered, further improving learning efficiency and exercise rhythm.

[0068] 2. Through this program that is conducive to learning cultural knowledge, the light indication part (12) can make light indications to indicate whether the user's hitting and / or dodging actions are right or wrong according to the right or wrong defined in the software, so that the user can immediately and intuitively feel whether his or her behavior is right or wrong, further improving the user's memory of right and wrong questions or wrong "boxing" actions, and avoiding repeating mistakes next time.

[0069] 3. This program that is conducive to learning cultural knowledge can enhance the atmosphere by rendering the process of learning cultural knowledge or boxing through the lighting rendering effect of the lighting indication part (12), thereby providing a basis for expressing other elements defined in the software in the form of atmosphere lights, further improving the user's high-quality atmosphere experience brought by learning cultural knowledge through boxing and / or dodging actions.

[0070] BRIEF DESCRIPTION OF THE DRAWINGS

[0071] Figures 1a and 1b are, respectively, an exploded view and a front view of the same boxing dart. This embodiment conforms to the first embodiment and the technical features of claims 1, 3, 6, 9, and 5 of the present invention. The structural layout of the electronic boxing dart shown in the figure is readily conceivable by those skilled in the art after adopting the technical features of the present invention and considering the structural features of publicly available technologies.

[0072] Figures 2a and 2b are exploded views of two boxing targets, respectively, and Figure 2c can serve as a front view of the two targets. Furthermore, Figures 2a, 2b, and 2c conform to Specific Embodiment 2 and the technical features of Claims 1, 3, 6, 7, 9, and 5 of the present invention. The structural layout of the electronic boxing targets in Figures 2a, 2b, and 2c is readily conceivable by those skilled in the art after adopting the technical features of the present invention and considering the structural features of publicly available technologies.

[0073] FIG3a or FIG3b or FIG4b is a software interface of the first innovative input method according to claim 2 or claim 4 and specific embodiment 4, referred to as the “input method of directly expressing the input process and answer content”, wherein FIG3a is the input process of English content, FIG3b is the input process of Chinese content, and FIG4b is the input process of Korean content, and FIG3a and FIG3b can complete the process of learning cultural knowledge by punching the character symbol content of the character symbol area (13) marked on the punching target as shown in FIG2c in conjunction with the “learning cultural knowledge program software (5)”. FIG4b can complete the process of learning cultural knowledge by punching the character symbol content of the character symbol area (13) marked on the punching target as shown in FIG4a in conjunction with the “input method of directly expressing the input process and answer content” of the “learning cultural knowledge program software (5)”.

[0074] FIG4a is a special punching target with a Korean character symbol area (13) for the software interface of the Korean learning process shown in FIG4b. Its structure is the same as the punching target structure configuration described in the specific embodiment 2, except that it does not have the light indication part (12).

[0075] Figure 5a or Figure 5b or Figure 5c is a software interface that complies with the second innovative input method described in claim 2 or claim 4 and specific embodiment 4, referred to as the "input method of direct expression through suggestion", wherein Figure 5a is the input process of English content, Figure 5b is the input process of Chinese content, and Figure 5c is the input process of Korean content, and Figure 5a or Figure 5b or Figure 5c can complete the process of learning cultural knowledge in the form of boxing movement through the character symbol content of the character symbol area (13) marked on the boxing target shown in Figure 2c in combination with the "input method of direct expression through suggestion" of the "learning cultural knowledge program software (5)".

[0076] Figure 6b or Figure 7b is a software interface that complies with the third innovative input method described in claim 2 or claim 4, referred to as "the existing nine-square grid input method combined with the input method of the punching board of the present invention", wherein Figure 6b can be combined with the punching board shown in Figure 6a of the present invention to input Chinese by combining the Chinese pinyin nine-square grid input method, and wherein Figure 7b can be combined with the punching board shown in Figure 7a of the present invention to input Japanese by combining the Japanese pinyin nine-square grid input method.

[0077] FIG6a shows a boxing target in which the character symbols of the nine virtual keys are mapped one by one to the character symbol areas (13) corresponding to the nine striking points (9) on the boxing target based on the virtual keys of the "Chinese Pinyin Nine-square Grid Input Method". This boxing target uses the third innovative input method described in Specific Example 4, referred to as "the input method of the existing nine-square grid input method combined with the boxing target of the present invention", to allow the user to complete the input process of Chinese cultural knowledge as shown in FIG6b by boxing. The structure of this boxing target is the same as that of the boxing target described in Specific Example 2, except that it does not have the light indicator part (12).

[0078] FIG7a shows a boxing board in which the character symbols of the 12 virtual keys are mapped one by one to the character symbol areas (13) corresponding to the 12 striking points (9) on the boxing board based on the virtual keys of the "Japanese Nine-square Grid Input Method". This boxing board uses the third innovative input method described in Specific Example 4, referred to as "the input method combining the existing nine-square grid input method with the boxing board of the present invention", to allow the user to complete the input process of Japanese cultural knowledge as shown in FIG6b by punching. The structure of this boxing board is the same as that of the boxing board described in Specific Example 2, except that it does not have the light indicator part (12).

[0079] FIG8a is a schematic diagram of the internal circuit relationship of the boxing target in accordance with the specific embodiment 1 and the specific embodiment 4, and a schematic diagram of the interactive relationship between the boxing target and the computer (4).

[0080] . Figure 8b is a schematic diagram of the internal circuit relationship of the boxing target in accordance with the specific embodiment 3 and the specific embodiment 2, and a schematic diagram of the interactive relationship between the boxing target and the computer (4).

[0081] Figures 9a, 9b, 9c, 9d, 9e, and 9f are drawings of a boxing target in accordance with a fourth specific embodiment, and are consistent with the technical features of claims 1, 3, 6, 9, and 10 of the present invention, wherein Figure 9a is an exploded view of the boxing target; Figure 9b is a front view of the boxing target; Figure 9c is a schematic diagram of the back of the boxing target; Figure 9d is a schematic diagram of the back of the detachable cover of the boxing target; Figure 9e is a top plan view of the boxing target with a battery installed; and Figure 9ef is a top plan view of the boxing target without a battery.

[0082] Specific embodiment 1

[0083] This embodiment is explained in conjunction with Figures 1a and 1b in Figure 1 and Figure 8a in Figure 8, wherein Figures 1a and 1b are respectively an exploded view of the same boxing target and a front view after the detachable cover (3) is installed; wherein Figure 8a is a schematic diagram of the internal circuit relationship of this embodiment; this specific embodiment is in accordance with the specific implementation of the technical features of claims 1, 3, 6, 9 and 5 of the present invention, as shown in Figures 1a and 1b:

[0084] A boxing target that is useful for learning cultural knowledge includes a target unit (1), the target unit (1) is composed of a sponge buffer plate (35), a film layer (011), and an EVA substrate (0), the surface of the sponge buffer plate (35) is marked with 9 striking points (9), each striking point (9) has a corresponding touch sensing accessory or component (11) that can be triggered by the striking point (9), the 9 touch sensing accessories or components (11) are 9 film switches and are distributed on the film layer (011), the boxing target includes an electronic chip module (10) with a computer input instruction function located inside a square tube (101), the electronic chip module (10) with a computer input instruction function is a main controller chip, a WiFi module, a power supply tube, and a control module. A module composed of a combination of chips such as a processing chip and a storage chip, wherein each touch sensing accessory or component (11) is connected to an electronic chip module (10) having a function of inputting instructions to a computer, and is characterized in that the boxing board includes four normally open instant reset laser diffuse reflection human body sensing switch devices (2) for sensing the left and right dodging and left and right ducking movements of the human body, the sensing distance of the human body sensing switch device (2) is 50 to 100 centimeters, the sensing direction is the front direction of the front of the boxing board, and the sensing angle is 1 degree. When respectively arranged at the edge positions of the four corners around the boxing board, the device is connected to the electronic chip module (10) having a function of inputting instructions to a computer for receiving electrical signals to realize the connection line to identify the touch sensing accessory or component (11).

[0085] The feature is that the punching target needs to be matched with a "learning cultural knowledge program software (5)" that can help users "complete the process of learning cultural knowledge by punching and / or dodging" to help users complete the process of learning cultural knowledge. Each or part of the hitting point (9) and the human body induction switch device (2) has a corresponding character symbol area (13), and each character symbol area (13) is marked with a plurality of character symbols. The character symbol content marked in the character symbol area (13) is consistent with the electronic chip module (10) with the function of inputting instructions to the computer to send the "learning cultural knowledge program software" to the computer (4). The content defined by the instruction input by the "learning cultural knowledge program software (5)" is related to the content defined by the instruction input by the "learning cultural knowledge program software (5)". The "learning cultural knowledge program software (5)" can help the user complete the process and content of learning cultural knowledge by cooperating with the character symbol content marked in the character symbol area (13). The character symbol content marked in the character symbol area (13) includes characters that can be used to complete language input and / or mathematical operation characters in conjunction with the "learning cultural knowledge program software (5)". The content marked by the character symbol is 26 English letters and ten Arabic numerals from 0 to 9. The character symbol area (13) is marked near the hitting point (9) and the human body sensing switch device (2).

[0086] Each striking point (9) has a corresponding character symbol area (13) near the position, and the content of the character symbol mark is 26 English letters and ten Arabic numerals from 0 to 9 and the striking point (9). The position near the human body sensing switch device (2) also has a dedicated character symbol area (13), and the content of the character symbol mark is the mathematical symbols "+, -, ×, ÷" that can assist in completing mathematical learning content.

[0087] The exclusive character symbol area (13) corresponding to the hitting point (9) is marked on its corresponding surface and the detachable cover (3). When using the "detachable cover (13), the electronic boxing target can learn more kinds of cultural knowledge content by replacing the "character symbol content defined for each or part of the hitting point (9)" with a different "learning cultural knowledge program software (5)" or using the "learning cultural knowledge program software (5)" with an "input character content switching option", or using the original program to define multiple character symbols for each or part of the hitting point (9) "learning cultural knowledge program software (5)" to achieve the content of learning more kinds of cultural knowledge. The content of the character symbol mark is 33 Russian letters and ten Arabic numerals from 0 to 9 and the area identification of the hitting point (9).

[0088] The detachable cover (3) is characterized in that the detachable cover (3) is made of a soft and tough leather material and can be fixedly installed on the surface of the boxing target by means of four sets of components or accessories (36) with convenient fixing and disassembly functions, wherein the components or accessories (36) with fixing and installation functions are press-type buttons, wherein four male buttons (31) are installed on the extension part of the detachable cover (3), and four female buttons (32) are installed on the edge position of the buffer plate (01).

[0089] Two human body sensing switch devices (2) are installed on the left and right sides of the upper edge of the boxing board and are installed at two sides of the square tube (101) for identifying the left and right swinging movements of the human body. The two lower ones are installed on the left and right sides of the lower side of the boxing board by Velcro or a common installation method of existing public technology when in use for identifying the left and right crouching movements of the human body. The electronic chip module (10) with the function of inputting instructions to the computer is placed in the square tube (101); the buffer plate (35) is connected to the base plate (0) and is wrapped with a thin film layer (011) in the middle.

[0090] The preferred solution for the power supply required by the human body sensing switch device (2) and the electronic chip module (10) having the function of inputting instructions to a computer is to add a battery, a charging management module, a DC-DC converter, a battery conversion module, a power indicator light, a battery detection module, a USB interface, and a power adapter in the square tube.

[0091] As shown in Figure 8a:

[0092] The schematic diagram of the internal circuit relationship of the punching target in this specific embodiment and its interactive relationship with the computer (4) is as follows: the touch sensing accessory or component (11) and the human body sensing switch device (2) are connected to the electronic chip module (10) having the function of inputting instructions to the computer to perform the function of transmitting electrical signals for it, and at the same time, the electronic chip module (10) having the function of inputting instructions to the computer is connected to the computer (4) wirelessly via WiFi or wired via a data cable, and at the same time, the computer (4) cooperates with its own learning cultural knowledge program software (5) to complete the process of learning cultural knowledge.

[0093] Specific embodiment 2

[0094] This embodiment combines Figure 2a and Figure 2b in Figure 2, which are specific implementation methods that comply with the technical features of Claim 1, Claim 3, Claim 9, Claim 6, Claim 7, and Claim 5 of the present invention but have different structures, wherein Figure 2c is a front view of the assembled effect of the exploded views of the two different boxing targets in Figures 2a and 2b.

[0095] As shown in Figure 2a, Figure 2b, and Figure 2c:

[0096] A boxing target that is conducive to learning cultural knowledge includes a target unit (1). The target unit (1) includes 9 striking points (9), each striking point (9) has a corresponding touch sensing accessory or element (11). The touch sensing accessory or element (11) is a membrane switch and is distributed on a membrane layer (011). The boxing target includes an electronic chip module (10) with a function of inputting instructions to a computer, which is composed of a main controller chip, a WiFi module, a power management chip, a storage chip, and other chips. Each or part of the touch sensing accessory or element (11) is connected to the electronic chip module (10) with a function of inputting instructions to a computer. The boxing target is characterized in that it includes two normally open and resettable infrared diffuse reflection human body sensing switch devices (2). The sensing distance of the device is 50 to 100 centimeters, the sensing direction is the direction directly in front of the front of the boxing target, and the sensing range is 8 to 15 degrees. The device is connected to the electronic chip module (10) with a function of inputting instructions to a computer, and the device is installed at both ends of a square tube (101) to sense the left and right swing movements of the human body. The human body induction switch device (2) can complete the process of learning cultural knowledge by combining the striking point (9) with the "learning cultural knowledge program software (5)" having the "function of completing the process of learning cultural knowledge by punching and / or dodging actions". Each or part of the hitting point (9) has a corresponding character symbol area (13), and each or part of the character symbol area (13) is marked with one or more character symbols. The character symbol content marked in the character symbol area (13) is related to the content defined by the instruction input by the electronic chip module (10) having the function of inputting instructions to the computer to the "learning cultural knowledge program software (5)" running on the computer (4). The "learning cultural knowledge program software (5)" can help the user complete the process and content of learning cultural knowledge by cooperating with the character symbol content marked in the character symbol area (13). The character symbol content marked in the character symbol area (13) includes characters that can cooperate with the "learning cultural knowledge program software (5)" to complete language input and / or mathematical operation characters. The content marked by the character symbol is 26 English letters and ten Arabic numerals from 0 to 9. The character symbol area (13) is marked near the hitting point (9). The electronic chip module (10) having the function of inputting instructions to a computer is installed in the square tube (101) and is connected to the film layer (011) via multiple strands of wire (33) and a wire connector (34).

[0097] Each striking point (9) has a dedicated corresponding light indication part (12), that is, an LED light (121) on a light indication board (120) of an LED light (121) in a light-transmitting hole (1200) on a buffer plate (35). Each human body sensing switch device (2) also has a dedicated corresponding light indication part (12), that is, an LED light (121) on a square tube (101). The light indication part (12) is connected to a light control module (120), that is, an LED driver chip MAX7219, and a module (121) for receiving instructions from a computer (4), that is, a Bluetooth module. The module (121) can receive instructions from the computer (4) and perform an indication function for the corresponding striking point (9) by indicating light changes. The light control module (120) and the module (121) for receiving instructions from the computer (4) are installed in the square tube (101) and connected to the light indication board (120) of the LED light via a multi-strand wire (330).

[0098] As shown in FIG2a , the buffer plate (35) is bonded to the substrate (0) and is wrapped with a film layer (011), a buffer layer (012), and a light indicator plate (120) having nine LED lights (121); the buffer layer (012) has nine light-transmitting holes (1201) corresponding to the positions of the nine light-transmitting holes (1200) of the target unit (1) and located at the center of the nine striking points (9); the film layer (011) is made of a transparent material; the nine LED lights (121) of the light indicator plate (120) can provide light indications to people through the light-transmitting holes (1201), the nine light-transmitting holes (1200) of the target unit (1), and the transparent film layer (011). (The buffer layer (012) and the buffer plate (35) can be made of any material having a buffering effect, such as a sponge material, a latex buffer material, a PVC sponge material, an EVA sponge material, or a silicone buffer material.)

[0099] As shown in FIG2b , the buffer plate (35) is bonded to the buffer plate (0120) and is wrapped with a film layer (011) in between; the buffer plate (0120) has 9 light-transmitting holes (1202) corresponding to the 9 light-transmitting holes (1200) of the buffer plate (35) and located at the center of the 9 striking points (9); the film layer (011) is made of a transparent material; the 9 LED lights (121) of the light indicator board (120) can provide light indications to people through the light-transmitting holes (1201), the 9 light-transmitting holes (1200) of the buffer plate (35) and the film layer (011) of the transparent material; the buffer plate (0120) is bonded to the substrate (0) and is wrapped with the light indicator board (120) with the 9 LED lights (121).

[0100] Wherein, the exclusive character symbol area (13) corresponding to the hitting point (9) as shown in FIG2a and FIG2b is marked on its corresponding surface and / or the detachable cover (3) nearby. When using the "detachable cover (13), the electronic boxing target can learn more kinds of cultural knowledge content by replacing the "character symbol content defined for each or part of the hitting point (9)" with a different "learning cultural knowledge program software (5)" or using the "learning cultural knowledge program software (5)" with an "input character content switching option", or using the original program to define multiple character symbols for each or part of the hitting point (9) "learning cultural knowledge program software (5)". The content of the character symbol mark is 33 Russian letters and ten Arabic numerals from 0 to 9 and the identification area of ​​the hitting point (9).

[0101] The detachable cover (3) is characterized in that the detachable cover (3) is made of a soft and tough leather material and can be fixedly installed on the surface of the boxing target by a component or accessory (36) with a convenient fixing and disassembly function. The two components or accessories (36) with fixing and installation functions are press-type buttons, wherein four male buttons (31) are installed on the back of the extension part (350) of the detachable cover (3), and four female buttons (32) are installed on the edge position of the surface layer of the buffer plate (35). When the detachable cover (3) is installed on the front of the target unit (1), the four male buttons (31) and the four female buttons (32) are matched. The detachable cover (3) also includes nine light-transmitting holes (1200) for allowing the light of the nine LED lights (121) to pass through.

[0102] The power required for the electronic chip module (10) having the function of inputting instructions to the computer, the infrared diffuse reflection human body sensing switch device (2), the light indication part (12), the light control module (120), and the module (121) for receiving instructions from the computer (4) can be battery-powered or powered by a power adapter, and the required battery module or power supply module is installed in the square tube (101).

[0103] As shown in Figure 8b:

[0104] The schematic diagram of the internal circuit relationship of the punching target in this specific embodiment and its interactive relationship with the computer (4) is as follows: the touch sensing accessory or component (11) and the human body sensing switch device (2) are connected to the electronic chip module (10) having the function of inputting instructions to the computer to perform the function of transmitting electrical signals for it, and at the same time, the electronic chip module (10) having the function of inputting instructions to the computer is connected to the computer (4) wirelessly through WIFI or wired through a data line, and at the same time, the computer (4) cooperates with its own learning and cultural knowledge program software (5) to complete the learning process and generate specific light indication data, and at the same time, the module (121) that receives the instructions of the computer (4) through a data line wired or WIFI wireless connection transmits the light indication data to the light control module (120) and performs an indication function of the hitting point (9) and / or the human body sensing switch device (2) with light changes as an indication.

[0105] (Through the technical innovations of the present invention, those skilled in the art can easily devise a myriad of different structural shapes. Therefore, the second embodiment and the examples of the two different boxing target structures in FIG2a and FIG2b are merely for illustrating the feasibility and diversity of the present invention.)

[0106] Specific embodiment three

[0107] This embodiment is explained in conjunction with Figures 9a, 9b, 9c, 9d, 9e, and 9f in Figure 9 and Figure 8a in Figure 8, wherein Figure 9a is an exploded view of the boxing target; Figure 9b is a front view of the boxing target; Figure 9c is a schematic diagram of the back of the boxing target; Figure 9d is a schematic diagram of the back of the detachable cover of the boxing target; Figure 9e is a top plan view of the boxing target with a battery version; Figure 9ef is a top plan view of the boxing target without a battery version; Figure 8a is a schematic diagram of the internal circuit relationship of this embodiment; this specific embodiment conforms to the specific implementation method of the technical features of Claims 1, 3, 9, 6, and 5 of the present invention.

[0108] As shown in FIG9a and FIG9b: A boxing target that can be used to input instructions to a computer while boxing includes a target unit (1) (the target unit (1) refers to a whole boxing target composed of all accessories wrapped in the boxing target cover (001) including the boxing target cover (001)). The target unit (1) has 9 striking points (9), each striking point (9) has a corresponding ("corresponding" means that the striking point (9) is located at a position that can trigger a touch sensing accessory or element (11)) touch sensing accessory or element (11). The touch sensing accessory or element (11) is a membrane switch and is distributed on a membrane layer (011). The boxing target includes an electronic chip module (10) with a function of inputting instructions to a computer, which is installed in a square box (101) with an opening at the bottom. Each touch sensing accessory or element (11) is connected to an electronic chip module (10) having a function of inputting instructions to a computer via a connector (1010). The characteristic of the punching board is that the punching board includes two cylindrical normally open instant reset infrared diffuse reflection human body sensing switch devices (2), which are respectively used to sense the left and right dodging movements of the human body. The sensing direction of the device is the front direction of the punching board, the sensing angle is 3 to 15 degrees in front, and the sensing distance is 50 to 100 cm. The internal circuit diagram is shown in FIG6. When the movement of the human body is sensed, the circuit function of closing and connecting the electronic chip module (10) having a function of inputting instructions to a computer is immediately closed and connected. When the human body leaves the sensing range, the circuit is immediately disconnected. The connecting wire (22) of the human body sensing switch device (2) passes through the wire groove (23) of the EVA filling block (20) and the wire hole (24) of the square box (101) to be connected to the electronic chip module (10) having a function of inputting instructions to a computer inside the box (101). The human body induction switch device (2) can complete the process of learning cultural knowledge by combining the striking point (9) and interacting with the "learning cultural knowledge program software (5)" having the function of "completing the process of learning cultural knowledge by punching and / or dodging actions".The invention is characterized in that each or part of the hitting point (9) has a corresponding character symbol area (13), each or part of the character symbol area (13) is marked with one or more character symbols, and the character symbol content marked in the character symbol area (13) is related to the content defined by the instruction input by the electronic chip module (10) having the function of inputting instructions to the computer to the "learning cultural knowledge program software (5)" running on the computer (4), and the "learning cultural knowledge program software (5)" can help the user complete the process and content of learning cultural knowledge by cooperating with the character symbol content marked in the character symbol area (13). The character symbol content marked in the character symbol area (13) includes characters that can cooperate with the "learning cultural knowledge program software (5)" to complete language input and / or mathematical operation characters. The content of the character symbol mark is 26 English letters and ten Arabic numerals from 0 to 9. The character symbol area (13) is marked on the surface of the hitting point (9).

[0109] The inside of the boxing target jacket (001) includes: two EVA filling blocks (20) with a circular hole (210) and a wire groove (23), one EVA filling block (21) with two circular holes (210) and a mobile phone holder screw hole (211), a square box (101) with a wire hole (24) and the square box (101) is located between the two EVA filling blocks (20), a sponge buffer plate (01), a film layer (011) of a touch sensing accessory or component (11) with a plug-in (1010) and nine membrane switches, an EVA substrate (0), and two human body sensing switch devices (2) with connecting wires (22).

[0110] The two human body sensing switch devices (2) are arranged inside a boxing target, each of which is inserted into a circular hole (210) of an EVA filling block (20) and an EVA filling block (21) inside the boxing target, and the EVA filling block (20) and the EVA filling block (21) are spliced ​​together through the cylindrical human body sensing switch device (2) inserted into the circular hole (210); wherein a thin film layer (011) is provided between the sponge buffer plate (01) and the EVA base plate (0), and is spliced ​​together with all the accessories inside the boxing target cover (001) to form a square shape that can be filled inside the boxing target cover (001), and together with the boxing target cover (001) form a target unit (1).

[0111] The character symbol area (13) corresponding to the striking point (9) is also marked on the detachable surface (3) on the striking point (9); the character symbol content marked in the character symbol area (13) is related to the content defined by the instruction input to the computer (4) by the electronic chip module (10) having the function of inputting instructions to the computer, and the character symbol content marked in the character symbol area (13) is the content that can be used to complete the learning of cultural knowledge in conjunction with the computer program, and the content that can be used to complete the learning of cultural knowledge in conjunction with the computer program includes characters that can be used to complete language input and / or characters that can be used to complete mathematical operations in conjunction with the computer program, and the content marked by the character symbol is 33 Russian letters and ten Arabic numerals from 0 to 9 and the striking point (9). When using the "disassembly and assembly cover (13), the electronic boxing target can learn more kinds of cultural knowledge by replacing the "character symbol content defined for each or part of the hitting point (9)" with the "learning cultural knowledge program software (5)" with 33 Russian letters or using the "learning cultural knowledge program software (5)" with the "input character content switching option" of 33 Russian letters, or using the original program that can define 33 Russian letter character symbols for each or part of the hitting point (9) to achieve the purpose of learning more kinds of cultural knowledge.

[0112] The boxing target can also be used to install a mobile phone holder (213) by inserting a carriage screw (212) into a screw hole (211) of the EVA filling block (21) and allowing the surface of the boxing target jacket (001) to penetrate.

[0113] The surface of the target jacket (001) further includes a filling port (0013) for filling the interior thereof, and the filling port (0013) is sutured closed by passing a rope (0011) through multiple holes (0012) on the edge of the filling port (0013). The surface of the target jacket (001) further includes a hole (210) for allowing the human body sensing switch device (2) to pass through, and a hole (211) for fixing the mobile phone holder (213) through a carriage screw (212). As shown in Figures 9a and 9d:

[0114] The detachable cover (3) is characterized in that the detachable cover (3) is made of a soft and tough leather material and can be fixedly installed on the surface of the boxing target by two components or accessories (36) with convenient fixing and disassembly functions, one of the two components or accessories (36) with fixing and installation functions is a press-type button, wherein four male buttons (31) are installed on the back of the extension part (350) of the detachable cover (3), and four female buttons (32) are installed on the edge of the boxing target on the surface of the outer leather cover (001) of the boxing target, and when the detachable cover (3) is installed on the front of the target unit (1), the four male buttons (31) and the four female buttons (32) are matched. One of the two elements or accessories (35) having fixing and mounting functions is a Velcro, wherein the four hook surfaces (310) are mounted on the back of the detachable surface (3), and the four fleece surfaces (320) are mounted on the front of the target on the surface of the target cover (001); and when the detachable surface is mounted on the front of the target unit (1), the four hook surfaces (310) and the four fleece surfaces (320) coincide with each other.

[0115] FIG9c shows the back side of the target body unit (1), which is characterized in that the back side of the target has a Velcro surface (311) for fixing to a Velcro hook that is pre-attached to a wall.

[0116] FIG9e shows a schematic top view of the battery-powered version of the punching board: it includes a power switch (37) for turning on the Bluetooth switch of the electronic chip module (10) with the function of inputting instructions to the computer, and simultaneously connecting the electronic chip module (10) with the function of inputting instructions to the computer and the human body sensing switch device (2) to supply the required power. It also includes a charging interface (38) for charging the battery inside the box (101), a USB connector (39) for charging the computer, and a display module (40) for displaying the power level.

[0117] The electronic chip module (10) with the function of inputting instructions to the computer included in the square box (101) is composed of a module composed of a main controller chip, a Bluetooth chip, a power management chip and other chips.

[0118] The square box contains a human body sensing switch device (2), an electronic chip module (10) having the function of inputting instructions to a computer, and a battery module for charging the computer (4), which is composed of a charging management chip, a boost chip, a power detection chip connected to a power display module (40), a protection chip, a MOS tube, a battery, and the like.

[0119] Figure 9f shows the top view of the non-battery version of the boxing target:

[0120] The device includes a power switch (37) for turning on the Bluetooth switch of the electronic chip module (10) with the function of inputting instructions to the computer and simultaneously turning on the power required by the electronic chip module (10) with the function of inputting instructions to the computer and the human body sensing switch device (2). The device also includes a power adapter (41) with a long cable for charging the human body sensing switch device (2), the electronic chip module (10) with the function of inputting instructions to the computer, and the computer (4) inside the square box (101); and a USB connector (39) for charging the computer (4).

[0121] The electronic chip module (10) with the function of inputting instructions to the computer included in the square box (101) is composed of: a charging management chip, a boost chip, a protection chip, a MOS tube, etc. that can power the human body sensing switch device (2) and the electronic chip module (10) with the function of inputting instructions to the computer, and charge the computer (4).

[0122] As shown in FIG8a , the schematic diagram of the internal circuit relationship of the punching target of this specific embodiment and its interactive relationship with the computer (4) is as follows: the touch sensing accessory or component (11) and the human body sensing switch device (2) are connected to the electronic chip module (10) having the function of inputting instructions to the computer to perform the function of transmitting electrical signals thereto, and at the same time, the electronic chip module (10) having the function of inputting instructions to the computer is connected to the computer (4) via Bluetooth wireless transmission or data line wired transmission, and at the same time, the computer (4) cooperates with its own learning cultural knowledge program software (5) to complete the learning process. Specific embodiment 4

[0123] This specific embodiment is a special "learning cultural knowledge program software" that can be used for a boxing target that is conducive to learning cultural knowledge as described in specific embodiment 1, specific embodiment 2, and specific embodiment 3. When the "human body sensing switch device (2)" is not used, the software can help the user complete the process of learning cultural knowledge through the "learning cultural knowledge program software (5)" described in claim 2, which has the function of helping the user "complete the process of learning cultural knowledge by punching". When the human body sensing switch device (2) is used, the software can help the user complete the process of learning cultural knowledge through the "learning cultural knowledge program software (5)" described in claim 4, which has the function of helping the user "complete the process of learning cultural knowledge by punching and / or dodging". It can also help the user complete the process of learning cultural knowledge through the "learning cultural knowledge program software (5)" described in claim 2, which has the function of helping the user "complete the process of learning cultural knowledge by punching". This specific embodiment includes the technical solutions included in claims 2 and 4:

[0124] The three innovative “input methods” described in claim 2 and claim 4:

[0125] The first innovative input method, referred to as "the input method that directly expresses the input process and answer content," is implemented through the following specific logical details:

[0126] For example, as shown in FIG2c, there is a “boxing target that is conducive to learning cultural knowledge” with 26 English letters. This boxing target can be used in conjunction with the display interface of the “learning cultural knowledge program software (5)” as shown in FIG3a to explain how it enables users to learn cultural knowledge while doing boxing exercises. For another example, as shown in FIG4a, there is a “boxing target that is conducive to learning cultural knowledge” with 40 Korean letters. This boxing target can be used in conjunction with the display interface of the “learning cultural knowledge program software (5)” as shown in FIG4b to explain how it enables users to learn cultural knowledge while doing boxing exercises. The above two “learning cultural knowledge program software (5)” )” predetermined program associates each striking point (9) of the present invention with the corresponding character symbol marked in the corresponding character symbol area (13) through the byte code instruction issued by the electronic chip module (10) having the function of inputting instructions to the computer. [As shown in FIG2c, the striking point (9) with the number 2 is associated with the byte code of the characters 2, d, e, and f marked on its surface in the program of the learning cultural knowledge program software (5) shown in FIG3a. Similarly, the other striking points (9) of the striking point shown in FIG2c are also associated with the byte code of the character symbol marked in the corresponding character symbol area (13); for example, as shown in FIG4a ... character symbol marked in the corresponding character symbol area (13). The hitting point (9) of the character 2 is first associated with the bytecodes 2, d, e, and f in the program of the learning cultural knowledge program software (5) as shown in FIG4b. Then, these four bytecodes are associated with the visual materials (520) of different colors of several characters marked on their surfaces, 2, ㄷ, ㅌ, ㄸ, ㅓ, ㅕ, ㅗ, and ㅛ. Similarly, other hitting points (9) are also associated with the visual materials (520) of different colors of Korean character symbols marked on their corresponding character symbol areas (13). One or more styles of "character symbol type" visual materials (520) are associated with the corresponding character symbols [as shown in FIG2c with characters 2, d, e, and f The striking point (9). Through its corresponding 2, d, e, f byte codes, each of the four character symbols 2, d, e, f is associated with several pictures of different colors, uppercase and lowercase letters, and with phonetic symbols about the character, which are used as "character symbol type" visual materials (520). Similarly, other striking points (9) and human body sensing switch devices (2) are also associated with pictures of "character symbol type" visual materials (520) about the character symbols marked in their corresponding character symbol areas (13); for example, the previous "[ ]" content said "2. ㅌ, ㄸ, ㅓ, ㅕ, ㅗ, ㅛ, several characters are associated with visual materials (520) of different colors].Furthermore, because each “correct answer” associated with each question prompt content (531) in the software course is associated with a visual material (520) of a “character symbol of the correct answer spelling process” that can spell out the “correct answer” during the production process of the “learning cultural knowledge program software (5)” [because the spelling process of a correct answer is usually composed of one or more visual materials (520) of “character symbols of the correct answer spelling process”, such as the correct answer Hello in FIG3a is spelled out by the visual materials (520) of the five letters H, e, l, l, o.], and the program code is configured to trigger the hitting point (9) with the “character symbol of the correct answer spelling process” by the correct writing order of the “character symbol of the correct answer spelling process” that can convert the visual material (520) of the “character symbol of the correct answer spelling process” or the visual material (520) of the “character symbol of the correct answer spelling process” with “some characters having different visual features”.Therefore, when the user understands what the correct answer is based on the question prompt content (531) and triggers the hitting point (9) marked with "character symbols of the correct answer spelling process" according to the spelling order of the correct answer spelling process, the visual material (520) of the "character symbols of the correct answer spelling process" will be directly expressed in the display interface of the "Learning Cultural Knowledge Program Software (5)" following the hitting process [As shown in Figure 3a, according to the question prompt in the answer prompt area (83): How do you say "hello" in English? At this time, the user directly hits the hitting points (9) with h, e, l, l, o in the punching target shown in FIG2c in sequence, and the spelling process display area (82) in the interface shown in FIG3a can display the pictures of the visual materials (520) of the characters H, e, l, l, o in the spelling process display area (82) according to the hitting order of the punching target shown in FIG2c, and h is predetermined as a character picture of capital H in the program, and the first half He is predetermined as a character picture visual material (520) in red font in the software program, and the second half llo is predetermined as a character picture visual material (520) in yellow font in the software program. This way of displaying the visual material (520) of the "correct answer character symbol" with "partial character having visual feature differences" facilitates the user to spell through the natural spelling method; for example, as shown in FIG4b The software interface shown in the figure shows the question prompt in the answer prompt area (83): "How to spell "중국"? At this time, the user directly hits the hitting points (9) with ㄱㅜㅇㄱㅜㄱ in the punching target shown in FIG4a in order. The spelling process display area (82) in the interface shown in FIG4b can display the pictures of the visual materials (520) of the "character symbols of the correct answer spelling process" of ㄱㅜㅇㄱㅜㄱ in order according to the hitting order, and ㄱㅜㅇ uses the red visual material (520) and ㄱㅜㄱ uses the yellow visual material (520). This visual material (520) of the "character symbols of the correct answer spelling process" with "some characters having different visual features" is used to facilitate the user to recognize that this is the process of completing the input of two Korean fonts;].Furthermore, because each correct answer to each question prompt content (531) in the software course is also associated with a correct answer visual material (522) during the production process of the "learning cultural knowledge program software (5)", the answer visual material (522) is set in the process of the "learning cultural knowledge program software (5)" to be displayed when the character visual material (520) of the "character symbol of the correct answer spelling process" can spell out the "one word or one word" of the correct answer, or when all the "correct answers" of the correct answer need to be completed. Therefore, when the visual material (520) of the "character symbol of the spelling process of the correct answer" reaches the point where the correct answer of "a character or a word" can be spelled out in the display interface of the "learning cultural knowledge program software (5)", the visual material (522) of the correct answer of the "a character or a word" will also be directly expressed in the interface of the "learning cultural knowledge program software (5)", or when the visual material (520) of the "character symbol of the spelling process of the correct answer" reaches the point where the correct answer of "a character or a word" can be spelled out in the display interface of the "learning cultural knowledge program software (5)". After the spelling process of being able to express a complete correct answer is reached in the display interface of the "learning cultural knowledge program software (5)", the answer visual material (522) of the complete correct answer will also be directly expressed in the interface of the "learning cultural knowledge program software (5)" [the boxing target shown in Figure 4a completes the input process on the software interface shown in Figure 4b. When the "ㄱㅜㅇ" in the spelling process display area (82) is completely input through the hitting point (9) with "ㄱㅜㅇ", the answer display area (521) will display the Korean font visual material (522) of "중". When the "ㄱㅜㄱ" in the spelling process display area (82) is completely input through the hitting point (9) with "ㄱㅜㅇ", the answer display area (521) will display the Korean font visual material (522) of "중". When the hit point (9) of the character symbol is completely input, the answer display area (521) will display the Korean font visual material (522) of "국"; or when the "ㄱㅜㅇㄱㅜㄱ" expressed in the spelling process display area (82) is completely input through the hit point (9) with "ㄱㅜㅇㄱㅜㄱ", the answer display area (521) will display the Korean font visual material (522) of "중국", and "중" is displayed in red font and "국" is displayed in yellow font, so that the answer visual material (522) of the "complete correct answer" with different visual features is directly expressed so that the user can understand that it corresponds to the input content of the visual material (520). 】.

[0127] The second innovative "input method," referred to as "input method via direct expression through suggestion," is implemented through the following specific logical details:

[0128] As shown in FIG2c, a "boxing target that is conducive to learning cultural knowledge" can be used in conjunction with the English learning content of the "learning cultural knowledge program software (5)" as shown in FIG5a to achieve the purpose of learning English cultural knowledge while doing boxing exercises. It can also be used to achieve the purpose of learning Chinese cultural knowledge while doing boxing exercises through the Chinese learning content of the "learning cultural knowledge program software (5)" as shown in FIG5b. It can also be used to achieve the purpose of learning Korean cultural knowledge while doing boxing exercises through the Korean learning content of the "learning cultural knowledge program software (5)" as shown in FIG5c. The predetermined program of the "learning cultural knowledge program software (5)" maps or associates the bytecode instructions issued by the electronic chip module (10) having the function of inputting instructions to the computer to each / or part of the hitting point (9) of the present invention and each / or part / or human body induction switch device (2) of the present invention with the corresponding character symbol marked by the corresponding character symbol area (13) [the hitting point (9) with the number 2 in the boxing target as shown in Figure 2c is associated with the bytecode of the characters 2, d, e, and f marked on its surface in the program of the "learning cultural knowledge program software (5)", and similarly, the other hitting points (9) are also associated with the characters of the character symbol content marked by their corresponding character symbol area (13) [Section code], during the production process of the software, the visual materials (523) of the text, words or letters of most languages ​​in the world are divided into 26 groups according to their initial pronunciations. The 26 groups of visual materials (523) of text, words or letters are associated with the 26 letter symbols with different pronunciations marked in all the character symbol areas (13) in the fist target associated with the software according to their pronunciations. As mentioned earlier, the 26 character symbols are associated with 26 English byte codes with the same meanings according to their meanings. Therefore, through the trigger device with character symbols on the fist target, the text, words or letters of most languages ​​in the world can be directly keyed in and expressed in the form of visual materials (523) through the associated interface.[Because the first pronunciation of the pronunciation of the words or characters of most languages ​​in the world can be pronounced by the pronunciation of 26 English letters, these 26 English letters can imply most languages ​​in the world, such as Chinese, Japanese, Korean, Thai, Burmese, and Russian. In the existing technology, there are cases of using 26 English letters to annotate their pronunciations. In other words, the words or words or letters of most languages ​​in the world can be classified by 26 English letters according to their different initial pronunciations. Therefore, during the production process of this software, the visual materials (523) of the words or words or letters of most languages ​​in the world are associated with the 26 English byte codes associated with the 26 letters marked in the character symbol area (13) in the software according to their different initial pronunciations, such as the hit point (9) with the character symbol b. The software can convert all visual materials (523) of Chinese characters, Korean, Japanese, Russian and other languages ​​that begin with the pronunciation of "b", because each "correct answer" of each question in the prior art is composed of one or more visual materials (523) of "character symbols and / or words and / or phrases", and the program code is set to trigger the trigger device with character symbols that can "hint" the one or more "character symbols and / or words and / or phrases" that constitute the correct answer through the correct writing order of the "correct answer" [the trigger device refers to the hitting point (9) with the character symbol area (13) on the fist target or the human body sensing switch device (2)], so that the visual materials (523) of the correct answer can be expressed in the software interface according to the triggering order. Therefore, when the user understands the correct answer based on the question prompt content (531), and triggers the hit point (9) marked with a character symbol that can suggest the correct answer according to the input order of the correct answer, the visual material (523) of the correct answer will be expressed in the triggering order.For example, if the answer to the question in the software interface shown in FIG5a is "Hello", the user uses the five characters h, e, l, l, o on the hitting point (9) shown in FIG2c to associate the five letters H, e, l, l, o with the "hint" of the pronunciation of the first letter of the pinyin, and h is reserved as a character picture of capital H in the program, and the first half of He is reserved as a character picture visual material in red font in the software program, and the second half of llo is reserved as a character picture visual material in yellow font in the software program. This "character symbol of the correct answer" visual material (523) with "some characters having different visual features" is used to facilitate the user to spell through the natural spelling method; for another example, if the answer to the question in the course of the software interface shown in FIG5b is "Red Flag Canal", the user uses the "hint" of the pronunciation of the first letter of the pinyin to associate the h, q marked on it by triggering the hitting point (9) shown in FIG2c. ,q, and associate the three byte codes to produce the visual material of the text pictures of the three characters "hong", "qi", and "qu" (523); for another example, the answer to the question in the software interface shown in FIG5c is, then the user uses the two byte codes associated with the characters j and k at the strike point (9) shown in FIG2c to associate the visual material of the text pictures of the two Korean characters "중국" (523) based on the pronunciation of the first letters of the pinyin "jung guk". ]

[0129] The third innovative "input method" as described in claims 2 and 4, referred to as "the input method combining the existing nine-square grid input method with the punching board of the present invention," has the following specific logic details for software production:

[0130] As shown in FIG6a, a "boxing target that is conducive to learning cultural knowledge" can be used in conjunction with the software interface of the "learning cultural knowledge program software (5)" shown in FIG6b to achieve the purpose of completing the process of learning cultural knowledge through the boxing process using the Chinese pinyin nine-square grid input method. During the operation of the "learning cultural knowledge program software (5)", it is necessary to install the Chinese nine-square grid input method or connect the software on the mobile phone, configure the key mapping in the software settings, and respectively correspond the 9 hitting points (9) of the boxing target shown in FIG6a to the 9 virtual keys with numbers 1 to 9 of the mobile phone nine-square grid input method, and as shown in FIG6a The character symbol area (13) on the surface of the punch target is consistent with the content marked on the nine-square grid Chinese Pinyin input method, and the Chinese nine-square grid input method software does not display its virtual keys, but the content of its text candidate area will be displayed in the text candidate area (526) as shown in Figure 6b. When the user enters the correct answer "Red Flag Canal" according to the content prompted by the question prompt (531) in the course, the typing process can be completed directly through the hitting point (9) of the punch target and the character symbol content marked on the surface. At the same time, there will be a text candidate area (526) of the Chinese Pinyin nine-square grid input method in the software interface, and the user can select the text candidate area (526) of the Chinese Pinyin nine-square grid input method through the "specific order and number of times" and "simultaneous touch" [Here is an explanation of "" as described above: the above-mentioned special software reservation setting needs to be able to complete: as shown in Figure 6a, if the hitting point (9) with the number 5 and the hitting point (9) with the number 6 are pressed at the same time, the next group of candidate text contents in the text candidate area (526) can be flipped through in this way of "triggering two specific trigger devices at the same time". When it is determined that the text content to be input is the candidate text number, the candidate text content with the number in the text candidate area (526) can be associated and selected by pressing the hitting point (9) with the number and the candidate text content with the number can be flipped through by triggering the hitting point (9) with the number. The hit point (9) expresses the selected candidate word with the number, and the input process is completed by this method of "triggering a specific trigger device". For example, by the left dodging action, the human body sensing switch device (2) on the left is triggered by this method of "triggering a specific trigger device" to browse the next group of candidate text contents in the text candidate area (526), ​​and then the hit point (9) with the number is used to determine the candidate text content with the same number by this method of "triggering a specific trigger device", thereby completing the input process. ], assisting in completing the selection of the text candidate area (526) and thus completing the input process.For another example, the fist target shown in FIG7a can be implemented by the software interface of the learning cultural knowledge program software (5) shown in FIG7b to complete the learning cultural knowledge process through the Japanese nine-square grid input method. During the operation of the software (5), it is necessary to install the Japanese nine-square grid input method or connect the software on the mobile phone, configure the key mapping in the software settings, and correspond the 12 hitting points (9) of the fist target shown in FIG7a to the 12 virtual keys of the mobile phone nine-square grid input method one by one, and the character symbol area (13) on the surface of the fist target shown in FIG7a is consistent with the content marked by the nine-square grid Japanese input method, and the Japanese nine-square grid input method is consistent with the content marked by the nine-square grid Japanese input method. The software also displays its virtual keyboard (525), and the content of its text candidate area will be displayed in the text candidate area (526) as shown in the figure. When the user enters the correct answer according to the content prompted by the question prompt (531) in the course, the user can directly complete the typing process through the Japanese spelling method by referring to the hitting point (9) of the punching target as shown in Figure 7 and the character symbol content marked on the surface. At the same time, there will be a text candidate area (526) of the Japanese nine-square grid input method and a candidate character sliding selection area (524) in the software interface. The user can "trigger two specific trigger devices and / or trigger a specific trigger device at the same time" by "specific order and number of times" [here "" The above special software reservation setting needs to be able to complete: the software interface shown in Figure 7b, the answer to the question is "あおい", at this time the user triggers the hitting point (9) with the character "あ" as shown in Figure 7a by hitting, and at this time the character sliding selection area (524) will appear with the character symbols of: あ, い, う, え, お in the shape of a cross character sliding selection area (524), at this time the user triggers the human body sensing switch device (2) on the left by dodging, and at the same time determines the sliding selection direction of the sliding selection area (524) by hitting the hitting point (9) with the up, down, left, right, arrows (527) as shown in Figure 7a , by using this method of "simultaneously triggering two specific triggering devices" to complete the selection of the content of the sliding selection area (524), for example, after sliding to select the character "あ", the character candidate area (526) will show the five candidate character combinations "1.あい2.うえ3.いえ4.いう5.える". When it is determined that the character content to be input is a candidate character with a number, the candidate character content with the number in the character candidate area (526) is selected by triggering the hitting point (9) with the number. By using the number, the candidate character content with the same number in the character candidate area (526) is selected, and the input process is completed by using this method of "triggering a specific triggering device". 】, assisting in completing the selection of the character candidate area (526) and thus completing the input process.

[0131] The seven innovations of "software details" as described in claim 2 and claim 4 can be illustrated by the software interfaces shown in Figures 3a, 3b, 4b, 5a, 5b, 5c, 6b, and 7b.

[0132] The three innovative input methods mentioned above, if combined with the following seven "software details" innovations, can further enhance the interest and fun of learning cultural knowledge while practicing boxing:

[0133] The first innovation: a "boxing type guidance function" that guides users on which body movements they need to make through "boxing action visual materials" with or without dodging actions and / or "boxing action name sound materials" and / or "boxing action name text prompts"; [wherein the "boxing action visual materials" are displayed through the animated image display area (80), wherein the "boxing action name text prompts" are displayed through the boxing action name display area (84), and the animated image in the animated image display area (80) is matched with the corresponding "boxing action name sound materials". The animated image area (80) plays animated images or videos of "various boxing input methods" as visual materials to prompt users to complete the learning process through "boxing methods". For example, playing the continuous boxing action like the Wing Chun Japanese character punch prompts users to complete the process of learning cultural knowledge through the uninterrupted boxing input method; for example, playing the boxing method of punching three times and stopping for 2 seconds or punching five times and stopping for 2 seconds, so that users can complete the process of learning cultural knowledge through this intermittent boxing input method; for example, playing the boxing method of punching left, then punching right, and then punching continuously, so that users can punch the leftmost and rightmost before entering each answer. Hit each point once and then enter the correct answer; for example, play a punching method of blocking and then swinging a fist, let the user first press the upper left or upper right corner of the punching point (9) to represent the blocking action, and then hit the bottom punching point (9) to complete the blocking counterattack action; for example, play a left or right dodge and then right dodge or left dodge and then punching action, used to represent the "Tyson shake"; for example, play a left or right dodge and then punching action, used to represent the "dodge counterattack"; for example, play a left or right dodge and then hit the rightmost or leftmost punching point (9) action, used to represent the "Russian swing punch" action.

[0134] The user needs to follow the visual material content of the "boxing technique" and the sound material about the "boxing technique" displayed in the animated image area (80), as well as the name of the "boxing technique" marked with text prompts displayed in the boxing technique name display area (84), and use the "boxing technique" that matches the content to interact with the "learning cultural knowledge program software (5)" in the form of "punching" or "punching and dodging".

[0135] The second innovation: by adding "boxing-related elements" or "dodge-related boxing-related elements" to the entire game, a "boxing-related rendering function" is created. The software has "boxing-related elements" or "dodge-related boxing-related elements" including:

[0136] 1. Every time a striking point (9) is struck, a punching sound or a punching voice is played, or a dodging sound or a dodging voice is played when a dodging action is performed to trigger the human body sensor switch (2). In particular, when the last character of a word or answer is entered, a special punching sound or a special dodging sound is played to prompt people that the input is complete.

[0137] 2. This game has rendering videos of boxing or dodging boxing at the beginning and end.

[0138] The third innovation mentioned above is a "physical memory training method" that uses multiple inputs of a single knowledge answer to enhance "memory of punching or dodging movements, thereby increasing the fluency of punching rhythms." [During the learning process of cultural knowledge content, some courses use an input method that requires "repeated input of the same knowledge answer before entering the next knowledge answer." This input method can enhance "memory of punching or dodging movements, thereby increasing the fluency of punching or dodging rhythms."]

[0139] The fourth innovation: the “performance evaluation function” that improves the playability and interest of boxing and learning cultural knowledge by including the punching accuracy and / or speed and / or endurance and / or performance and / or wins and losses and / or progress of the cultural knowledge learning process of boxing as “rules for judging the victory and / or performance of boxing”; [The punching accuracy, speed, endurance, performance, wins and losses and progress of the cultural knowledge learning process of the user’s boxing or dodging-type boxing are displayed in the performance record section (81), thereby having the function of improving the playability and interest of boxing or dodging-type boxing and learning cultural knowledge. ]

[0140] The fifth innovation: through the “input method of various punches or dodge punches” to play the role of triggering software-defined “game skills”, triggering auxiliary functions that are conducive to learning cultural knowledge, completing the game process of “punch” or dodge punch elements, thereby increasing playability and improving the fun of punching or dodge boxing and learning cultural knowledge; [For example, through the input method of continuous punching like Wing Chun Japanese punch to complete the content of learning cultural knowledge, thereby completing the game process of Japanese punch “punch” element; such as through the punching method of punching three times and stopping for 2 seconds or punching five times and stopping for 2 seconds, allowing users to complete the process of learning cultural knowledge in this intermittent punching method, thereby completing the game process of jab “punch” element; such as through punching left (hitting the leftmost hitting point (9)) and then punching right (hitting the rightmost hitting point) Point (9)) and then continuously punch to input the content of learning cultural knowledge, so as to complete the game process of the "boxing" element of the boxing type; for example, let the user first press the hitting point (9) in the upper left corner or the upper right corner to represent the blocking action, and then hit the bottom hitting point (9) at the same time to complete the "blocking counterattack action", and thereby trigger the software-defined "game skills" (such as invisibility, illusion, punishing the opponent, hitting the opponent, and other game skills) or reading sounds that are conducive to learning cultural knowledge, calling out visual materials that are conducive to learning cultural knowledge, reading sounds for each word, turning on or off the opening form, calling out text materials that are conducive to learning cultural knowledge, etc., which can assist users to better obtain the learning experience and learning effect of cultural knowledge, and thereby complete the game process of the blocking "boxing" element. For example, the user is asked to dodge left or right first, then dodge right or left, and then punch to input the content that needs to be learned, so as to complete the process of learning cultural knowledge and the game process with the element of "Tyson shaking punches"; for example, the user is asked to dodge left or right and then punch to input the content that needs to be learned, so as to complete the process of learning cultural knowledge and the game process with the element of "dodge counter punches"; for example, the user is asked to dodge left or right while hitting the rightmost or leftmost hitting point (9), so as to trigger the software-defined "game skills" (such as invisibility, illusion, punishing the opponent, hitting the opponent, and other game skills) or reading sounds that are conducive to learning cultural knowledge, calling out visual materials that are conducive to learning cultural knowledge, reading sounds for each word, turning on or off the opening form, calling out text materials that are conducive to learning cultural knowledge, etc., which can help users better obtain the experience of learning cultural knowledge and the learning effect, and thus complete the game process of the blocking "punch" element.

[0141] The sixth innovation: the "method of learning cultural knowledge" of "semi-open book prompt" and / or "open book prompt" and / or "question and answer prompt" and / or "sound prompt" and / or "visual material prompt" is used to help users complete the process of learning cultural knowledge by punching through the electronic boxing target of the present invention; [wherein "semi-open book prompt" means that the answer display area (82) of the software only displays a part of the answer, and the user hits or dodges the hitting point (9) or human body sensing switch device (2) associated with the character symbol area (13) of the correct answer that is not displayed, and the corresponding character symbol of the correct answer that is not displayed in the answer display area (82) will be displayed. Wherein "open book prompt" means that the answer display area (82) of the software displays the entire answer, and the user hits or dodges the electronic boxing target of the present invention in the correct order to trigger a hitting point (9) or human body sensing switch device (2) associated with the character symbol of the correct answer, and the corresponding character symbol of the correct answer in the answer display area (82) will disappear or change. The "question and answer prompt" means that the answer display area (52) of the software does not display the answer, and the user thinks and thinks about the correct answer through the prompt questions in the answer prompt area (83). Then, according to the correct order of the answers, each time the electronic boxing board of the present invention is struck or a dodging action is performed to trigger a striking point (9) or a human body sensing switch device (2) containing the character symbol of the correct answer, the character symbol of the correct answer corresponding to the answer display area (52) will be displayed. The "sound prompt" method of learning cultural knowledge means that a sound about the answer is played by the program, and the user thinks and thinks about the correct answer according to the sound prompt. Then, according to the correct order of the answers, each time the electronic boxing board of the present invention is struck or a dodging action is performed to trigger a striking point (9) or a human body sensing switch device (2) containing the character symbol of the correct answer, the character symbol of the correct answer corresponding to the answer display area (82) will be displayed. The method of learning cultural knowledge by "visual material prompts" is as follows: the answer prompt area (83) plays a visual material of a video, picture or dynamic picture related to the answer, and the user thinks and comes up with the correct answer according to the prompt of the visual material. Then, according to the correct order of the answer, each time the electronic boxing target of the present invention is struck or a dodging action is performed, a striking point (9) or a human body sensing switch device (2) containing the character symbol of the correct answer is triggered, and the character symbol of the correct answer corresponding to the answer display area (82) will be displayed.

[0142] The seventh innovation: a "target prompt function" that prompts the user which hitting point (9) to hit or which dodging action to perform by means of "sound and / or visual material prompts", thereby helping the user to quickly find the hitting target or dodging direction and improve the fluency of learning cultural knowledge while practicing boxing. [The "sound" prompt means that the user directly knows the character symbol to be selected through the played sound, and then quickly finds and hits the hitting point (9) or human body sensing switch device (2) associated with the position of the character symbol through the boxing target of the present invention, and the character symbol of the correct answer will be displayed in its answer display area (82), or different sound feedback will be given for correct and incorrect hitting or correct and incorrect dodging actions. The "visual material prompt" refers to the visual material prompt of the dynamic indication of the "virtual position dynamic indication diagram" (85) played by the user through the software interface, which allows the user to intuitively see the next hitting point (9) to be hit or the position of the direction to be dodged. The virtual position dynamic indication diagram (85) can be in a fully displayed state, or in a state where only the part to be hit is hidden and then displayed, or in a state where only its general outline is displayed, or in a state where the virtual character changes dynamically (such as in the dynamic manner of the virtual character playing whack-a-mole, hitting a handle, hitting a balloon, etc.), or any other dynamic indication diagram (85) that can express the layout of the actual boxing target of the present invention. When the dynamic indication diagram (85) indicates to the user that the hitting point (9) with the character symbol 2 needs to be hit or that the left dodge direction needs to be dodged, the part (89) representing the required hitting part or the part (88) representing the required dodging direction will change, so that the user can intuitively understand the next part to be hit or the direction to be dodged.

[0143] The eighth innovation: by marking the exclusive character symbol area (13) corresponding to the hitting point (9) on or near the virtual hitting point (90) of the virtual boxing target (110) in the playback screen of the software program running on the computer (4), or marking the exclusive character symbol area (13) of the human body sensing switch device (2) on or near the virtual human body sensing switch device (20) of the virtual boxing target (110) in the playback screen of the software program running on the computer (4), and the appearance layout position of the virtual boxing target (110) is similar to or the same as the appearance layout position of the physical boxing target of the present invention, the character symbol content marked in the character symbol area (13) on the virtual boxing target (110) can be replaced according to the different content of the cultural knowledge to be learned, thereby realizing a "character symbol expansion function" that can infinitely expand the character symbol content marked in the character symbol area (13) without changing the boxing target.

[0144] It is explained here that (86) in Figures 5a, 5b, and 5c is the name of the user.

[0145] Specific embodiment six

[0146] By adding the light indication program for learning cultural knowledge as described in claim 7 to the "learning cultural knowledge program software" described in the specific embodiment 5, it is possible to cooperate with the boxing target for learning cultural knowledge as described in the specific embodiment 2 and the specific embodiment 3 to realize the light indication program, which is characterized in that: the light indication program can enable the light indication part (12) to provide light indication to the next hitting point (9) and / or the human body sensing switch device (2) to be hit, thereby helping the user to quickly find the next target to be hit, thereby improving the fluency of learning cultural knowledge while boxing [for example, if the learning content of the multiplication formula "3×7=21" needs to be completed, the marks are 3, 7, 2, 1 The light indication part (12) of the hitting point (9) of the character lights up in sequence in such a way that the next one lights up each time the user hits one], and / or by making a light indication to indicate the right or wrong of the user's hitting and / or dodging action defined in the software [for example, when the user hits the wrong point (9) or dodges in the wrong direction, the light indication part (12) on the human body sensing switch device (2) of the wrong hitting point (9) or the wrong dodging direction will light up red, on the contrary, if the hitting or dodging is correct, it will light up green, thereby distinguishing whether the user's choice is right or wrong] and / or by making a light rendering effect of the light indication part (12) to enhance the atmosphere of the process of learning cultural knowledge or boxing. [For example, when all the course contents are completed, if the grades are passed, all the light indication parts (12) will flash various green lights in a cheerful rhythm, and if the grades are failed, all the light indication parts (12) will light up red and a row of red lights will disappear every two seconds until all the red lights disappear, thereby creating an atmosphere of failure and ending.]

[0147] Final Tips:

[0148] 1. The target unit (1) described in the above specific embodiment 1 and specific embodiment 2 can be provided with a boxing target cover on the outside, and character symbols (13) and hitting points (9) can be marked on the cover. The boxing target cover is a common configuration of a boxing target.

[0149] 2. The membrane switches described in all the above specific embodiments belong to well-known technologies and have the same or similar principles as the membrane switches described in application number 202022727862.8.

[0150] 3. In the above specific embodiment 1, the sponge buffer plate (35) and the EVA base plate (0) can be replaced with relatively thin and flexible leather or rubber pad materials, which can be directly attached to the wall surface by Velcro when in use. This is lower in cost and the flexible leather or rubber pad can be easily rolled up and stored.

[0151] 4. In the above specific embodiment 1, the sponge buffer plate (35) and the EVA substrate (0) can be removed and the character content and the hitting point (9) of the character symbol area (13) can be directly marked on the surface of the film layer (011). When in use, it can be directly applied to the wall through Velcro. In this way, the cost is lower and the flexible film layer (011) can be easily rolled up and stored.

[0152] 5. By adding the three innovative "input methods" and eight innovative software details described in the present invention, countless software with the function of "learning cultural knowledge in a boxing way or a dodging boxing way" can be made, such as adding a fighting game structure and elements to make it a fighting game, and adding a level-breaking game structure and elements to make it a level-breaking game.

[0153] 6. The definitions of the target unit (1), the touch sensing accessory or component (11) with the function of transmitting electrical signals, and the electronic chip module (10) with the function of inputting instructions to a computer as described in claim 1 have been explained in the priority patent document used in the present invention.

[0154] 7. Since the author has not found any Korean fonts that can be displayed in the preview interface, the examiner may refer to the Korean characters actually marked in the drawings or the content in the original manuscript.

Claims

1. A boxing target that is conducive to learning cultural knowledge, the boxing target comprising one or more target body units (1), wherein each or part of the target body units (1) has one or more striking points (9), each or part of the striking points (9) has a corresponding touch sensing accessory or element (11) with a function of transmitting an electrical signal, the boxing target comprises an electronic chip module (10) with a function of inputting instructions to a computer, each or part of the touch sensing accessory or element (11) is connected to the electronic chip module (10) with a function of inputting instructions to a computer for a circuit for receiving an electrical signal, characterized in that The punching target needs to be matched with a "learning cultural knowledge program software (5)" that can help users "complete the process of learning cultural knowledge by punching" to help users complete the process of learning cultural knowledge. Each or part of the hitting point (9) has a corresponding character symbol area (13), and each or part of the character symbol area (13) is marked with one or more character symbols. The character symbol content marked in the character symbol area (13) is related to the content defined by the instruction input by the electronic chip module (10) having the function of inputting instructions to the computer to the "learning cultural knowledge program software (5)" running on the computer (4). The "learning cultural knowledge program software (5)" can help users complete the process and content of learning cultural knowledge by matching the character symbol content marked in the character symbol area (13). The character symbol content marked in the character symbol area (13) includes characters that can be matched with the "learning cultural knowledge program software (5)" to complete language input and / or mathematical operation characters and or characters that can complete various subjects in various subjects.

2. According to the "learning culture knowledge program software (5)" of claim 1, the software includes the basic functions commonly found in learning culture knowledge program software, such as the program software has the basic functions commonly found in learning culture knowledge program software such as diversified resource integration and / or systematic knowledge architecture and / or learning progress recording and / or interactive functions, characterized in that The program software includes the following three innovative "input methods" and one or more or all of the following eight innovative software details to realize the "function of completing the process of learning cultural knowledge by boxing": The following are three innovative "input methods": The first type, referred to as "input method of directly expressing the input process and answer content", the input process of this input method is: when the user understands what the correct answer is based on the question prompt content (531), the user finds the corresponding hitting point (9) that can spell out the "character symbol of the correct answer spelling process" in the character symbol content marked in all the character symbol areas (13) and triggers the hitting point (9) according to the spelling order of the "character symbol of the correct answer spelling process". At this time, the visual material (520) of the "character symbol of the correct answer spelling process" that constitutes the correct answer or the visual material (520) of the "character symbol of the correct answer spelling process" that constitutes the correct answer "but some characters have visual feature differences" will be directly expressed in the display interface of the "learning cultural knowledge program software (5)" following the hitting process, and the "correct answer" When the "character symbol" type visual material (520) of the spelling process reaches the expression of "a word or a word" that can spell out the correct answer in the display interface of the "learning cultural knowledge program software (5)", the "one word or a word" answer visual material (522) of the correct answer will also be directly expressed in the "learning cultural knowledge program software (5)" interface; or when the character type visual material (520) of the correct answer reaches the expression of a complete correct answer in the display interface of the "learning cultural knowledge program software (5)", the answer visual material (522) of the "complete correct answer" or the answer visual material (522) of the "complete correct answer" with visual feature differences of some words and / or characters will also be directly expressed in the "learning cultural knowledge program software (5)" interface; The second type, referred to as "input method of direct expression through suggestion", the input process of this input method is: when the user understands what the correct answer is based on the question prompt content (531), the user finds the corresponding hitting points (9) of one or more character symbols that can represent or "hint" the correct answer composed of one or more "character symbols and / or words and / or phrases" in all character symbol areas (13), and triggers the hitting points (9) according to the writing order of the correct answer. The visual materials (520) of the one or more "character symbols and / or words and / or phrases" of the correct answer or the visual materials (520) of multiple "character symbols and / or words and / or phrases" with visual differences will be directly expressed in the display interface of the "learning cultural knowledge program software (5)" following the hitting process; The third type, referred to as "the input method of the existing nine-square grid input method combined with the punching board of the present invention", is as follows: when the user understands the correct answer based on the question prompt content (531), the user inputs the correct answer using the character symbols marked in all character symbol areas (13) in combination with the spelling or decomposition coding input method of the nine-square grid input method. During the input process, the input interface will display a plurality of candidate characters or candidate words, and then the user selects and confirms the displayed candidate characters by "simultaneously triggering two specific triggering devices and / or triggering a specific triggering device" in a "specific order and number of times" through the punching board of the present invention, thereby completing the input process; Here are the eight innovative software details: The first is the "boxing type guidance function" which guides users on which body movements they need to make through "boxing action visual materials" and / or "boxing name sound materials" and / or "boxing name text prompts"; The second method is to add "boxing-related elements" to the entire game to make "boxing-related rendering functions"; The third method is to "use body memory to practice" by inputting a knowledge answer multiple times to increase "memory of boxing movements and increase the fluency of boxing rhythm"; Fourth, the "performance evaluation function" of improving the playability and interest of boxing and learning cultural knowledge by including the boxing hitting accuracy and / or speed and / or endurance and / or performance and / or winning and losing and / or the progress of the cultural knowledge learning process as the "rules for judging the victory and defeat and / or performance of boxing"; The fifth type is the "boxing input method" that triggers the software-defined "game skills" or "auxiliary functions that are conducive to learning cultural knowledge" through "various boxing input methods", or is used to complete the game process with "boxing" elements, thereby increasing the playability and improving the fun of boxing and learning cultural knowledge; The sixth type is a "method of learning cultural knowledge" including "semi-open book prompts" and / or "open book prompts" and / or "question and answer prompts" and / or "sound prompts" and / or "visual material prompts" to help users complete the process of learning cultural knowledge by boxing sports through the electronic boxing target of the present invention; The seventh type is a "target prompt function" that helps users quickly find the target to be hit and improves the fluency of learning cultural knowledge while practicing boxing by including "sound prompts and / or visual material prompts" to prompt which hitting point (9) needs to be hit and / or which dodge action needs to be performed; An eighth method is to mark a character symbol area (13) corresponding to a hitting point (9) on or near a virtual hitting point (90) of a virtual punching target (110) in a playback screen of a software program running on a computer (4), and the appearance layout position of the virtual punching target (110) is similar to or identical to the appearance layout position of a physical punching target of the present invention, and the character symbol content marked in the character symbol area (13) on the virtual punching target (110) can be replaced according to the content of the cultural knowledge to be learned, thereby realizing a "character symbol expansion function" that can infinitely expand the character symbol content marked in the character symbol area (13) without changing the punching target.

3. The boxing target according to claim 1, which can be used to input instructions to a computer while boxing, is characterized in that The boxing target also includes one or more human body sensing switch devices (2) with the function of transmitting electric signals, which have or do not have or partially have the character symbol areas (13) as described in claim 1 and play the same role, and are connected to the electronic chip module (10) with the function of inputting instructions to the computer (4) for receiving electric signals. The human body sensing switch device (2) can be combined with the striking point (9) described in claim 1 and the "learning cultural knowledge program software (5)" based on claim 1 or claim 2, and the "function of completing the process of learning cultural knowledge by boxing" of the software is expanded to "the function of completing the process of learning cultural knowledge by boxing and / or dodging" by adding "dodge or dodge combined with boxing elements".

4. According to claim 3, "the function of completing the process of learning cultural knowledge by punching and / or dodging", characterized in that The function is expanded to "the function of completing the process of learning cultural knowledge by means of boxing and / or dodging actions" by adding "dodge or dodge combined with boxing elements" to the three innovative "input methods" and eight innovative details described in claim 2. By using one of the expanded three innovative "input methods" and selecting or not requiring one or part or all of the following seven innovative software details, the "program software (5) for learning cultural knowledge" in accordance with claim 3 can be used for the electronic boxing target of the present invention. The following are the expanded three innovative "input methods": Here are three innovative "input methods": The first type is referred to as "input method that directly expresses the input process and answer content". The input process of this input method is: When the user understands what the correct answer is based on the question prompt content (531), the user finds the corresponding hitting point (9) or human body sensing switch device (2) that can spell out the "character symbols of the correct answer spelling process" in the character symbol content marked in all the character symbol areas (13) and triggers the hitting point (9) or human body sensing switch device (2) according to the spelling order of the "character symbols of the correct answer spelling process". At this time, the visual material (520) of the "character symbols of the correct answer spelling process" that constitutes the correct answer or the visual material (520) of the "character symbols of the correct answer spelling process" that constitutes the correct answer "but some characters have visual feature differences" will be directly expressed in the display interface of the "learning cultural knowledge program software (5)" following the triggering process, and the "character symbols of the correct answer spelling process" will be directly expressed in the display interface of the "learning cultural knowledge program software (5)". When the "symbol" visual material (520) reaches the expression of "a word or a word" that can spell out the correct answer in the display interface of the "learning cultural knowledge program software (5)", the "a word or a word" answer visual material (522) of the correct answer will also be directly expressed in the "learning cultural knowledge program software (5)" interface; or when the character visual material (520) of the correct answer reaches the expression of a complete correct answer in the display interface of the "learning cultural knowledge program software (5)", the answer visual material (522) of the "complete correct answer" or the answer visual material (522) of the "complete correct answer" with visual feature differences of some words and / or characters will also be directly expressed in the "learning cultural knowledge program software (5)" interface; The second type is referred to as "input method by direct expression through suggestion". The input process of this input method is: When the user understands the correct answer based on the question prompt content (531), the user finds the corresponding striking points (9) or human body sensing switch devices (2) of one or more character symbols that can represent or "hint" the correct answer composed of one or more "character symbols and / or words and / or phrases" in all character symbol areas (13), and triggers the striking points (9) or human body sensing switch devices (2) according to the writing order of the correct answer. The visual materials (520) of the one or more "character symbols and / or words and / or phrases" of the correct answer or the visual materials (520) of multiple "character symbols and / or words and / or phrases" with visual differences will be directly expressed in the display interface of the "learning cultural knowledge program software (5)" following the striking process; The third type is referred to as "the existing nine-square grid input method combined with the punching board input method of the present invention". The input process of this input method is: When the user understands the correct answer based on the question prompt content (531), the user inputs the correct answer using the character symbols marked in all character symbol areas (13) in combination with the spelling or character decomposition coding input method of the nine-square grid input method. During the input process, the input interface will display a plurality of candidate characters or candidate words. The user then selects and confirms the displayed candidate characters by "simultaneously triggering two specific trigger devices and / or triggering a specific trigger device" in a "specific order and number of times" through the punching target of the present invention, thereby completing the input process. Here are the software details of the expanded eight innovations: The first is a "boxing type guidance function" that guides users on which body movements they need to make through "boxing action visual materials" and / or "boxing name sound materials" and / or "boxing name text prompts" about dodge-like movements; The second method is to add "boxing-related elements" with dodge-related actions to make "boxing-related rendering functions" for the entire game; The third method is to "use body memory to practice" by inputting a knowledge answer multiple times and matching the same dodging action each time to increase "the memory of boxing actions and increase the fluency of boxing rhythm"; Fourth, the "performance evaluation function" is to improve the playability and interest of boxing and learning cultural knowledge by including the punching accuracy and / or speed and / or endurance and / or performance and / or winning and losing and / or the progress of the process of learning cultural knowledge in dodging boxing as the "rules for judging the victory and defeat and / or performance of boxing"; The fifth type is the "boxing input method" which increases the playability and improves the fun of boxing and learning cultural knowledge through the "various dodge boxing input methods"; The sixth type is a "method of learning cultural knowledge" including "a method of learning cultural knowledge" by using "semi-open book prompts" and / or "open book prompts" and / or "question and answer prompts" and / or "sound prompts" and / or "visual material prompts" to help users complete the process of learning cultural knowledge by using the electronic boxing target of the present invention in the form of boxing or dodging boxing movements; The seventh type is a "target prompt function" that helps users quickly find the target to be hit and improves the fluency of learning cultural knowledge while practicing boxing by including "sound prompts and / or visual material prompts" to prompt which hitting point (9) needs to be hit and / or which dodge action needs to be performed; An eighth method is to mark a character symbol area (13) corresponding to a striking point (9) on or near a virtual striking point (90) of a virtual boxing target (110) in a playback screen of a software program running on a computer (4), or mark a character symbol area (13) exclusive to a human body sensing switch device (2) on or near a virtual human body sensing switch device (20) of a virtual boxing target (110) in a playback screen of a software program running on a computer (4), and the appearance layout position of the virtual boxing target (110) is similar to or identical to the appearance layout position of a physical boxing target of the present invention, and the character symbol content marked in the character symbol area (13) on the virtual boxing target (110) can be replaced according to the different contents of the cultural knowledge to be learned, thereby realizing a "character symbol expansion function" that can infinitely expand the character symbol content marked in the character symbol area (13) without changing the boxing target.

5. The striking point (9) according to claim 1 has a corresponding character symbol area (13), and / or the human body sensing switch device (2) according to claim 3, characterized in that: The exclusive character symbol area (13) corresponding to the striking point (9) and / or the human body sensing switch device (2) is marked on its corresponding surface and / or on the detachable cover (3) nearby. When using the "detachable cover (13), the electronic boxing target can learn more kinds of cultural knowledge content by replacing the "learning cultural knowledge program software (5)" with different "character symbol content defined for each or part of the striking point (9)" or using the "learning cultural knowledge program software (5)" with "input character content switching item", or using the original program that can define multiple character symbols for each or part of the striking point (9) to achieve "learning cultural knowledge program software (5)".

6. The removable skin (3) according to claim 5, characterized in that The detachable surface (3) is made of a soft and tough material, and can be fixedly mounted on the surface of the boxing target by means of one or more sets of components or accessories (36) having convenient fixing and disassembly functions.

7. The striking point (9) according to claim 1 and / or the human body sensing switch device (2) according to claim 2, characterized in that Each or part of the striking point (9) and / or each or part of the human body sensing switch device (2) has a corresponding exclusive light indication part (12) near or on the surface. The light indication part (12) is connected to a light control module (120) and is controlled by it. The light control module (120) has a module (121) for receiving instructions from the "learning cultural knowledge software" running on the computer (4). The module can receive instructions from the "learning cultural knowledge software" or game program running on the computer (4) to make an indication function of the corresponding striking point (9) and / or human body sensing switch device (2) with light changes as an indication, which is used to make interactive prompts that are beneficial to the game or the process of learning cultural knowledge. The "learning cultural knowledge software" contains a light indication program that is beneficial to the boxing process and / or the dodging process and / or the process of learning cultural knowledge.

8. The lighting indication program for learning cultural knowledge according to claim 6 is characterized in that: The light indication program can enable the light indication part (12) to provide light indication for the next hitting point (9) to be hit and / or the human body sensing switch device (2), thereby helping the user to quickly find the next target to be hit, thereby improving the fluency of learning cultural knowledge while punching and / or dodging, and / or by providing light indications to indicate the right or wrong of the user's hitting and / or dodging actions and the learning process defined in the software, and / or by using the light rendering effect of the light indication part (12) to perform light rendering on the states defined in the software during the learning process of cultural knowledge and / or the punching process to enhance the atmosphere.

9. The human body sensing switch device (2) according to claim 3, characterized in that The preferred number of human body induction switch devices (2) used in the boxing target of the present invention is 2, wherein the switch devices are located on the left and right sides of the boxing target respectively for identifying the human body's left-flipping and right-flipping actions; or the preferred number of human body induction switch devices (2) used in the boxing target of the present invention may also be 4, wherein the switch devices are located on the left and right sides of the boxing target respectively and are located near the upper left corner, near the upper right corner, near the left middle section, and near the right middle section of the boxing target respectively for identifying the human body's left-flipping, right-flipping, left-bending, and right-bending actions.

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