Method and apparatus for providing growth data of character

The method and device provide a solution for RPG game users to access and compare character growth data within the game, addressing the inconvenience of needing a separate platform, and enhancing character development and analysis through real-time data comparison and autonomous sharing.

WO2025127197A1PCT designated stage expired Publication Date: 2025-06-19NCSOFT CORP
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Patent Information

Application Number
PCT/KR2023/020547
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-12-13
Publication Date
2025-06-19

AI Technical Summary

Technical Problem

Users of RPG genre games face inconvenience in accessing and comparing character growth data without a separate platform, limiting their ability to develop their characters effectively.

Method used

A method and device for providing character growth data through a game server, allowing users to request and generate growth data of other characters based on set sharing ranges, and display this data within the game without the need for a separate platform.

Benefits of technology

Enables users to view and compare character growth data in real-time within the game, facilitating easier character development and analysis, while allowing users to set their own sharing scopes for autonomy.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The present disclosure relates to a method and an apparatus for providing growth data of a character. A method according to an embodiment of the present disclosure may comprise: receiving an inquiry request of growth data of a second character from a user of a first character requesting sharing of growth data of another character; and generating the growth data of the second character on the basis of information about the sharing range of the growth data of the second character, configured by a user of the second character.
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Description

Method and device for providing character growth data

[0001] The present disclosure relates to a method and device for providing character growth data.

[0002] With the proliferation of personal devices, including personal computers (PCs) and smartphones, and the proliferation of high-speed internet, various genres and forms of games utilizing these devices are gaining global popularity. As a genre, RPGs are often understood as games that involve developing your own character.

[0003] As with other genres of games, especially RPG games, where players develop their characters, users are very interested in what level of ability their characters have and what level of difficulty content they can handle. They hope to develop their characters so that they have higher abilities than others and can handle higher-difficulty content.

[0004] Meanwhile, characters with high stats or high rankings within the game, based on their ability to perform in-game content, are often referred to as "rankers." It's quite common for users to want to know information about rankers and consult their information to develop their characters. For this reason, users of rankers often upload strategies and share information on the game server or through non-game communities.

[0005] However, there is an inconvenience that, in the past, in order for users to refer to information while playing a game, they had to use a separate platform from the game, such as splitting the screen, providing a separate display device, or providing a separate writing tool such as a memo pad.

[0006] The background technology described above is technical information that the inventor possessed for the purpose of deriving the present disclosure or acquired in the process of deriving the present disclosure, and cannot necessarily be considered as publicly known technology disclosed to the general public prior to the filing of the present disclosure.

[0007] The purpose of the present disclosure is to provide a method and device for providing character growth data. The problems addressed by the present disclosure are not limited to those mentioned above. Other problems and advantages of the present disclosure not mentioned above can be understood through the following description and will be more clearly understood through the embodiments of the present disclosure. Furthermore, it will be appreciated that the problems and advantages addressed by the present disclosure can be realized by the means and combinations thereof set forth in the claims.

[0008] A first aspect of the present disclosure provides a method of operating a game server, comprising: receiving a request for sharing growth data of a second character from a user of a first character who requests sharing growth data of another character; and generating growth data of the second character based on information regarding a growth data sharing range of the second character set by the user of the second character; wherein the growth data of the second character is generated based on a level value of a public level section included in the information regarding the growth data sharing range of the second character and a stat that digitizes a growth factor of the character corresponding to the level value.

[0009] A second aspect of the present disclosure provides a game server device, comprising: a memory in which at least one program is stored; and a processor for performing an operation by executing the at least one program; wherein the processor receives a request for sharing growth data of a second character from a user of a first character who requests sharing of growth data of another character, and generates growth data of the second character based on information regarding a growth data sharing range of the second character set by the user of the second character, wherein the growth data of the second character is generated based on a level value of a public level section included in the information regarding the growth data sharing range of the second character and a stat that digitizes a growth factor of the character corresponding to the level value.

[0010] A third aspect of the present disclosure can provide a computer-readable recording medium having recorded thereon a program for executing the method according to the first aspect on a computer.

[0011] According to one embodiment of the present disclosure, the game can be played while viewing growth data of other characters within the game, even without a separate platform.

[0012] Additionally, according to one embodiment of the present disclosure, it is possible to intuitively compare growth data of another character that changes in real time with growth data of one's own character, thereby enabling easy analysis.

[0013] Additionally, according to one embodiment of the present disclosure, by providing a recording function, analysis of growth data can be performed continuously and repeatedly, rather than a one-time query of growth data.

[0014] Additionally, according to one embodiment of the present disclosure, the scope of sharing can be set from the perspective of a user of a character sharing growth data, so that sharing of growth data can be done autonomously.

[0015] Figure 1 is a diagram showing an example of a system including a user terminal and a game server and an external server.

[0016] FIG. 2 is a flowchart illustrating a method for providing character growth data according to one embodiment of the present disclosure.

[0017] FIG. 3 is a diagram illustrating a process for providing character growth data according to one embodiment of the present disclosure.

[0018] FIG. 4 is a diagram illustrating a growth data sharing interface according to one embodiment of the present disclosure.

[0019] FIG. 5 is a schematic diagram illustrating a first growth comparison interface according to one embodiment of the present disclosure.

[0020] FIG. 6 is a diagram illustrating a process for providing character growth data according to another embodiment of the present disclosure.

[0021] FIG. 7 is a diagram illustrating a growth data sharing interface according to another embodiment of the present disclosure.

[0022] FIG. 8 is a schematic diagram illustrating a second growth comparison interface according to one embodiment of the present disclosure.

[0023] FIG. 9 is a diagram illustrating a process for providing character growth data according to another embodiment of the present disclosure.

[0024] FIG. 10 illustrates a real-time sharing approval interface according to one embodiment of the present disclosure.

[0025] FIG. 11 is a diagram illustrating a process for providing a review interface according to one embodiment of the present disclosure.

[0026] FIG. 12 is a block diagram of a device according to one embodiment of the present disclosure.

[0027] A method according to one embodiment of the present disclosure may include receiving a request for inquiry of growth data of a second character from a user of a first character, viewing the growth data of the second character, generating growth comparison data based on the growth data of the first character and the growth data of the second character, and generating a growth comparison interface capable of comparing growth data between characters based on the growth comparison data.

[0028] The advantages and features of the present disclosure, and methods for achieving them, will become clearer with reference to the embodiments described in detail with the accompanying drawings. However, the present disclosure is not limited to the embodiments presented below, but can be implemented in various different forms, and should be understood to encompass all transformations, equivalents, and alternatives falling within the spirit and technical scope of the present disclosure.

[0029] The terminology used in this application is only used to describe specific embodiments and is not intended to limit the present disclosure. The singular expression includes the plural expression unless the context clearly indicates otherwise. In this application, it should be understood that the terms "comprise" or "have" indicate the presence of a feature, number, step, operation, component, part, or combination thereof described in the specification, but do not preclude the possibility of the presence or addition of one or more other features, numbers, steps, operations, components, parts, or combinations thereof.

[0030] Some embodiments of the present disclosure may be represented by functional block configurations and various processing steps. Some or all of these functional blocks may be implemented by various hardware and / or software configurations that perform specific functions. For example, the functional blocks of the present disclosure may be implemented by one or more microprocessors or by circuit configurations for a given function. Furthermore, for example, the functional blocks of the present disclosure may be implemented in various programming or scripting languages. The functional blocks may be implemented by algorithms that execute on one or more processors. Furthermore, the present disclosure may employ conventional techniques for electronic configuration, signal processing, and / or data processing. Terms such as "mechanism," "element," "means," and "configuration" may be used broadly and are not limited to mechanical and physical configurations.

[0031] Additionally, the connecting lines or connecting members between components depicted in the drawings are merely exemplary representations of functional connections and / or physical or circuit connections. In an actual device, connections between components may be represented by various functional connections, physical connections, or circuit connections that may be replaced or added.

[0032] Hereinafter, the actions performed by the user may refer to actions performed by the user through the user terminal. As an example, a command corresponding to the action performed by the user may be input into the user terminal through an input device (e.g., a keyboard, a mouse, etc.) embedded in or additionally connected to the user terminal. As another example, a command corresponding to the action performed by the user may be input into the user terminal through the touch screen of the user terminal. In this case, the actions performed by the user may include a predetermined gesture. For example, gestures may include tap, touch and hold, double tap, drag, pan, flick, drag and drop, etc.

[0033] The present disclosure will be described in detail with reference to the attached drawings below.

[0034] Figure 1 is a diagram showing an example of a system including a user terminal and a game server and an external server.

[0035] A system (100) according to one embodiment may include a user terminal (110) and a game server (120). The user terminal (110) illustrated in FIG. 1 may be a terminal through which each user runs a game, and the game server (120) illustrated in FIG. 1 may be a device that manages the game run by the user and stores all data related to the game.

[0036] User terminals (110) can communicate with each other or with other nodes via a network. Multiple user terminals (110) may exist, including a first user terminal and a second user terminal. The term "user terminal" (110) may be understood to refer to each of the multiple terminals, including the first user terminal and the second user terminal. The term "user device" may be used in the same sense as the term "user terminal" (110).

[0037] The user terminal (110) may be a smartphone, tablet PC, PC, smart TV, mobile phone, laptop, or other mobile or non-mobile computing device. Furthermore, the user terminal (110) may be a wearable device, such as glasses or a hair band, equipped with communication and data processing capabilities. The user terminal (110) may include any type of device capable of communicating with other devices via a network.

[0038] For example, the user terminal (110) may include a touch screen and thus a touch input means. A touch screen refers to a screen on which certain information can be input through a user's gesture, and the user's gestures may include tap, double tap, press (touch&hold), long press, drag, panning, flick, drag&drop, release, etc.

[0039] The game server (120) may be implemented as a computer device or multiple computer devices that communicate through a network to provide commands, codes, files, content, services, etc.

[0040] A user terminal (110) and a game server (120) can communicate using a network. The game server (120) can exchange game data with the user terminal (110) via a network and provide a system that allows a user to play a game through the user terminal (110).

[0041] The user terminal (110) can access the game server (120) through the game application and game execution program installed on the user terminal (110). In addition, the user terminal (110) can access the game server (120) through a web-based game streaming platform. However, the method of accessing the game server (120) is not limited thereto.

[0042] Game data may include character growth data. Character growth data may refer to data related to character development. Character growth data may include character image data, level data, skill data, stat data, item data, quest data, and more.

[0043] Stats can be numerical representations of a character's growth factors. Character growth data can be organized based on the character's level. For example, character growth data is stat data that changes as the character's level changes. It can be generated based on the character's level and the stats corresponding to that level.

[0044] Stat data can include health, mana, and stamina. For example, health is related to a character's survival and is consumed when the character takes damage; if health reaches 0, the character will die. For example, mana is consumed when a character uses a skill; if a character lacks a certain amount of mana, the character may be unable to use the skill. For example, stamina is consumed when a character moves quickly; if a character lacks a certain amount of stamina, the character may not be able to move quickly.

[0045] An external server (200) is not included in the system (100), but may refer to a server capable of managing and transmitting / receiving data related to content provided by the game server (120). A user terminal (110) or a game server (120) may communicate with the external server (200) via a network.

[0046] The user terminal (110) can upload at least a portion of data generated or in-game from the user terminal (110) to an external server (200). For example, the user terminal (110) can upload character growth data to the external server (200).

[0047] The external server (200) may be, for example, a community associated with a game provided by the game server (120). The external server (200) may include a messaging service, a chatting service, and a forum service. Users may exchange information, including text, images, videos, or any combination thereof, with each other through the external server (200). The external server (200) may store various information related to the game, and users of the game may enjoy the game by referring to the data stored in the external server (200).

[0048] Although the game server (120) cannot synchronize data created, changed, and deleted in real time with the external server (200), it can transmit and receive data with the external server (200) periodically or by a specific trigger. For example, the game server (120) can request to view data stored in the external server (200).

[0049] The external server (200) cannot synchronize data created, changed, and deleted in real time on the game server (120), but can transmit and receive data with the game server (120) periodically or by a specific trigger. That is, the external server (200) can be linked to the game server (120) in a limited manner.

[0050] The network includes a local area network (LAN), a wide area network (WAN), a value-added network (VAN), a mobile radio communication network, a satellite communication network, and a combination thereof, and is a comprehensive data communication network that enables each network component illustrated in Fig. 1 to communicate smoothly with each other, and may include wired Internet, wireless Internet, and mobile radio communication networks. In addition, wireless communication may include, but is not limited to, wireless LAN (Wi-Fi), Bluetooth, Bluetooth low energy, Zigbee, WFD (Wi-Fi Direct), UWB (ultra wideband), infrared communication (IrDA, infrared Data Association), NFC (Near Field Communication), etc., for example.

[0051] Hereinafter, the first character may refer to the character of a user who wishes to inquire about the growth data of another character, and the second character may refer to the character whose growth data is to be inquired about.

[0052] FIG. 2 is a flowchart illustrating a method for providing character growth data according to one embodiment of the present disclosure.

[0053] The operations illustrated in FIG. 2 may be executed by a device providing character growth data. Specifically, the operations illustrated in FIG. 2 may be executed by a processor included in the device providing character growth data. Meanwhile, the device providing character growth data that performs the operations illustrated in FIG. 2 may include the device (1200) providing character growth data illustrated in FIG. 12.

[0054] A device for providing character growth data according to various embodiments of the present disclosure may be substantially the same as the game server (120) illustrated in FIG. 1, or may be a component included in the game server (120) or implemented as part of a function performed by the game server (120).

[0055] Hereinafter, the first character may refer to the character of a user who wishes to inquire about the growth data of another character, and the second character may refer to the character that the user of the first character wishes to inquire about.

[0056] Hereinafter, the growth comparison interface may refer to an interface that can compare growth data between characters.

[0057] Referring to FIG. 2, in operation 210, a device providing character growth data may receive a request for sharing growth data of a second character from a user of a first character.

[0058] Referring to FIG. 2, in operation 220, a device providing growth data of a character can generate growth data of a second character based on information about a growth data sharing range of the second character set by a user of the second character.

[0059] In one embodiment, a device providing character growth data may receive information regarding a sharing range of a second character's growth data from an external server.

[0060] In one embodiment, whether or not to allow sharing of the growth data of the second character may be determined by the user of the second character via an external server.

[0061] In one embodiment, if sharing of growth data of a second character is permitted, information regarding the scope of sharing of growth data of the second character may be stored on an external server.

[0062] In one embodiment, a device providing growth data of a character can generate growth comparison data based on the growth data of a second character and the growth data of the second character.

[0063] In one embodiment, a device providing character growth data can generate a growth comparison interface that can compare growth data between characters based on growth comparison data.

[0064] In one embodiment, prior to operation 210, a device providing growth data of a character may receive a signal from a user of a second character allowing real-time sharing of growth data of the second character, wherein the request for sharing growth data of the second character is a request for real-time sharing of growth data of the second character, and the growth data of the second character may be changed in real-time.

[0065] In one embodiment, the growth comparison interface may include a growth status interface that displays a summary of the second character's growth data and a stats interface that graphically displays numerical values ​​of the second character's stats.

[0066] In one embodiment, the growth status interface may include an interface that can set a level value of a second character to be queried.

[0067] In one embodiment, the growth comparison interface may include a character information interface in which information about the second character is summarized and displayed, and a growth data display interface in which growth data about the second character is displayed.

[0068] In one embodiment, the growth data display interface may include the stats of a second character displayed in comparison to the stats of a first character.

[0069] In one embodiment, the growth comparison interface may include an object that can control a query logging function that can record a screen querying growth data in real time.

[0070] In one embodiment, a device providing character growth data can interact with an object capable of controlling a query recording function to initiate or terminate the query recording function and store data recorded by the query recording function in response to receiving a transmitted signal.

[0071] In one embodiment, a device providing character growth data may receive a request to view a first inquiry record from a user of a first character, and generate a review interface based on the first inquiry record.

[0072] In one embodiment, the review interface may include an interface for adjusting the playback time of the first view record, an in-game interface configured to display a game screen according to the playback time, and a growth comparison interface for displaying growth data of a second character according to the playback time.

[0073] FIG. 3 is a diagram illustrating a process for providing character growth data according to one embodiment of the present disclosure.

[0074] The provision of growth data according to the embodiment illustrated in FIG. 3 may be associated with a first growth comparison interface. In the present disclosure, the first growth comparison interface may refer to an interface that allows a user of a specific character to compare the growth data of the user's character with the user's own character's growth data uploaded by the user. Here, the user's own character may correspond to the first character illustrated in FIG. 3, and the specific character being compared may correspond to the second character illustrated in FIG. 3.

[0075] The user of the first character (111) and the user of the second character (112) in FIG. 3 can be understood as the terminal of the user of the first character and the terminal of the user of the second character, respectively.

[0076] In the present disclosure, the first growth comparison interface, unlike the second growth comparison interface described below, may not reflect real-time growth data of the second character. The growth comparison data that serves as the basis for the first growth comparison interface may be generated based on data at the time when the user of the second character uploads the growth data of the second character. The user may refer to the first growth comparison interface to benchmark the growth progress of other characters or obtain necessary information about other characters while growing their own character and clearing the game. An example of the specific configuration of the first growth comparison interface will be described below with reference to FIG. 5.

[0077] Referring to FIG. 3, a user (112) of a second character can allow sharing (301) of growth data of the second character to an external server (200).

[0078] In one embodiment, a user (112) of a second character may allow the sharing of growth data of the second character (301) via a growth data sharing interface. An example of the growth data sharing interface will be described below with reference to FIG. 4.

[0079] In one embodiment, a user (112) of a second character may set a sharing range of growth data to allow sharing of the second character's growth data (301). In one embodiment, when the user (112) of the second character allows sharing of the second character's growth data, information regarding the sharing range of the second character's growth data may be transmitted to an external server (200), and information regarding the sharing range of the second character's growth data may be stored in the external server (200). An example regarding the sharing range of growth data will be described later with reference to FIG. 4.

[0080] As described above, the growth comparison data that is the basis of the first growth comparison interface is generated based on data at the time when the user of the second character allowed sharing of the growth data of the second character, and thus the growth data of the second character may not include changes after sharing of the growth data of the second character was allowed.

[0081] In one embodiment, an external server (200) can store the upload of growth data of a second character.

[0082] In FIG. 3, the user (112) of the second character is described as uploading the growth data of the second character to an external server (200), but in another embodiment, the user (112) of the second character may also upload the growth data of the second character to a game server (120).

[0083] Referring to FIG. 3, an external server (200) can transmit (302) a list of characters whose growth data is permitted to be shared.

[0084] A list of characters whose growth data is permitted to be shared may refer to a list of characters whose growth data can be viewed by game users.

[0085] A list of characters for which growth data sharing is permitted may be provided to the user (111) of the first character. The user (111) of the first character may determine the character to be searched for by selecting a character from the list of characters for which growth data sharing is permitted.

[0086] Referring to FIG. 3, a user (111) of a first character can transmit a request for sharing growth data of a second character to a game server (120) (303).

[0087] The user (111) of the first character may have selected the second character from the list of characters whose growth data sharing is permitted. The user (111) of the first character may send a request (303) to share the growth data of the second character in order to compare the growth data of his / her first character with the growth data of the second character.

[0088] The growth data of the second character that the user (111) of the first character requests to be shared may not be the growth data of the second character that changes in real time, but rather the growth data of the second character at the time when the user of the second character permitted the sharing of the growth data of the second character. In other words, the user (111) of the first character may have requested the sharing of the growth data of the second character for reference in playing the game.

[0089] Referring to FIG. 3, in response to receiving a request from a user (111) of a first character, the game server (120) may transmit (304) a request for information regarding the sharing range of growth data of a second character to an external server (200).

[0090] The game server (120) is distinct from the external server (200) and does not store information regarding the sharing range of the growth data of the second character uploaded to the external server (200), so it can request information regarding the sharing range of the growth data of the second character stored in the external server (200).

[0091] Referring to FIG. 3, in response to receiving a request for information regarding the sharing range of growth data of a second character, an external server (200) may transmit (305) information regarding the sharing range of growth data of a second character.

[0092] Referring to FIG. 3, the game server (120) can receive information regarding the growth data sharing range of the second character, and the game server (120) can generate growth data and growth comparison data of the second character (306).

[0093] Specifically, the game server (120) may generate growth data for the second character based on information regarding the growth data sharing range of the second character. The growth data for the second character may be generated based on the level value of the public level range included in the information regarding the growth data sharing range of the second character and the stat corresponding to the level value. In the present disclosure, the stat may be a numerical representation of the character's growth factors.

[0094] In the present disclosure, growth comparison data may refer to data used to generate a growth comparison interface. The growth comparison data may be generated based on the character requesting the sharing of another character's growth data and the character being requested. Specifically, in the example of FIG. 3, the growth comparison data may be generated based on the growth data of the first character and the growth data of the second character.

[0095] Growth comparison data can include comparisons of stats, comparisons of items, comparisons of quests, etc.

[0096] Referring to FIG. 3, the game server (120) can generate a first growth comparison interface (307).

[0097] As described above, the game server (120) can generate (307) a first growth comparison interface based on the growth comparison data, and the first growth comparison interface can refer to an interface that can compare the growth data of a specific character whose sharing is permitted with the growth data of one's own character.

[0098] Referring to FIG. 3, the game server (120) can transmit (308) the generated first growth comparison interface to the user (111) of the first character.

[0099] In another embodiment, the first growth comparison interface may be generated by the user (111) of the first character (i.e., the terminal of the user of the first character). In this embodiment, the game server (120) may transmit only the generated growth comparison data to the user of the first character, and the user (111) of the first character may generate the first growth comparison interface based on the received growth comparison data.

[0100] In one embodiment, a user (111) of a first character may display a received (or generated) first growth comparison interface.

[0101] FIG. 4 is a diagram illustrating a growth data sharing interface according to one embodiment of the present disclosure.

[0102] In the present disclosure, a user who wishes to allow the sharing of character growth data (i.e., the user of the second character) can set the sharing scope of the growth data. The sharing scope of the growth data may include the scope of the sharing target, the scope of the sharing level, and the scope of the shared item. In other words, the growth data can be selectively shared. The sharing scope of the growth data can be set through the growth data sharing interface (400) according to one embodiment of the growth data.

[0103] Referring to FIG. 4, the growth data sharing interface (400) may include a character information interface (410), a sharing range setting interface (420), and an upload input object (430).

[0104] In one embodiment, the character information interface (410) may mean an interface in which information of a second character is summarized and displayed.

[0105] In one embodiment, the character information interface (410) may include information regarding the ID of the second character, the guild to which the second character belongs, the occupation of the second character, etc. In the example illustrated in FIG. 4, the ID of the second character, “Dark Moon,” the guild to which the second character belongs, “Silver Knights,” and the occupation of the second character, “Staff” are displayed on the character information interface (410).

[0106] In one embodiment, the sharing range setting interface (420) may refer to an interface for setting the sharing range of the growth data of a second character. The user of the second character can set the growth data of the second character to be shared or disclosed through the sharing range setting interface (420).

[0107] In one embodiment, the sharing range setting interface (420) may include a sharing target setting interface (421), a sharing level setting interface (422), and a sharing item setting interface (423).

[0108] The shared target setting interface (421) may include an object capable of adjusting the shared target, and the user of the second character (112) may interact with the object capable of adjusting the shared target to adjust the shared target. In the example illustrated in FIG. 4, the user of the second character (112) may, through the object capable of adjusting the shared target, decide whether to share with all users of the game or only with members of the same guild (blood alliance).

[0109] The sharing level setting interface (422) may include an object capable of adjusting the sharing level, and the user of the second character (112) may adjust the sharing level by interacting with the object capable of adjusting the sharing level. In the example illustrated in FIG. 4, the user of the second character (112) may set the range of the level to be shared through the object capable of adjusting the sharing level. In the example illustrated in FIG. 4, the user of the second character (112) is shown setting the range of the level to be shared to 0 to 70.

[0110] The shared item setting interface (423) may include an object capable of adjusting shared items, and the user of the second character (112) may interact with the object capable of adjusting shared items to adjust shared items. In the example illustrated in FIG. 4, the user of the second character (112) may set whether to share each of the main stats, interest stats, and items through the object capable of adjusting shared items.

[0111] In addition to the examples described above, the shared range setting interface (420) can be configured based on various criteria according to the type of game, the design of the game, and the settings within the game.

[0112] In one embodiment, the upload input object (430) may refer to an object for initiating sharing of growth data of a second character based on a sharing range set via the sharing range setting interface (420). The user (112) of the second character may interact with the upload input object (430) to transmit information regarding the sharing range of the growth data of the second character to an external server (200).

[0113] FIG. 5 is a schematic diagram illustrating a first growth comparison interface according to one embodiment of the present disclosure.

[0114] Referring to FIG. 5, the first growth comparison interface (500) may include a growth status interface (510) and a stat interface (520).

[0115] As described above, the first growth comparison interface (500) can be generated based on the growth comparison data, and the first growth comparison interface (500) can be generated by the game server (120) or the user (111) of the first character (i.e., the terminal of the user (111) of the first character).

[0116] In one embodiment, the first growth comparison interface (500) may be generated based on a sharing range set by the user (112) of the second character.

[0117] In one embodiment, the growth status interface (510) may mean an interface for displaying a summary of the growth data of a character to be queried.

[0118] In one embodiment, the growth status interface (510) may include a character information interface (511), a query level setting interface (512), and a stat information interface (513).

[0119] In one embodiment, the character information interface (511) may mean an interface in which information of a second character is summarized and displayed.

[0120] In one embodiment, the character information interface (510) may include information regarding the ID of the second character, the guild to which the second character belongs, the occupation of the second character, etc. In the example illustrated in FIG. 5, the ID of the second character, “Dark Moon,” the guild to which the second character belongs, “Silver Knights,” and the occupation of the second character, “Staff” are displayed on the character information interface (510).

[0121] In one embodiment, the query level setting interface (512) may refer to an interface that can set the level of the second character to be searched. The query level setting interface (512) may include an object that can adjust the level of the second character to be searched, and the user (111) of the first character may select a range of information he or she wishes to obtain through comparison of growth data through the query level setting interface (512). The query level setting interface (512) may be generated based on a sharing range set by the user (112) of the second character.

[0122] In one embodiment, the stat information interface (513) may refer to an interface for displaying the stats of a second character. In one embodiment, the stats of the second character may be displayed in comparison with the stats of the first character in the stat information interface (513). When the inquiry level is set through the inquiry level setting interface (512), the stat information interface (513) may be generated based on the growth data of the second character according to the set inquiry level. The stat information interface (513) may display stat items and stat values. Referring to FIG. 5, the stat information interface (513) may include an interface for graphically displaying the distribution of the numerical values ​​of major stats according to the stat items (e.g., displaying them as hexagonal shapes) and an interface for displaying the numerical values ​​of the stats of interest as relative values ​​to the numerical values ​​of the stats of the first character. The distribution of the numerical values ​​of major stats may be graphically displayed in any manner according to the stat items according to the game settings.

[0123] Referring to FIG. 5, it can be confirmed through the first growth comparison interface (500) that the user of the first character has set the inquiry level to 63. Referring to FIG. 5, it can be confirmed through the first growth comparison interface (500) that the main stats of the second character at level 63 are STR (Strength) 52, CON (Health) 105, DEX (Talent) 45, AGI (Agility) 80, INT (Intelligence) 119, and WIS (Wisdom) 113. Referring to FIG. 5, it can be confirmed through the first growth comparison interface (500) that the second character at level 63 has 295 higher magic damage, 398 higher magic accuracy, 152% higher magic critical hit, and 79 higher additional damage upon critical hit than the first character.

[0124] In one embodiment, the stat interface (520) may refer to an interface for displaying detailed information regarding the stats of a second character. The stats displayed on the stat interface (520) may include sub-stats that constitute a primary stat or a higher stat. The stat interface (520) may graphically display the numerical values ​​of the stats of the second character. In the example illustrated in FIG. 5, the primary stat item "Strength" includes a stat item called "Defense," and the stat item called "Defense" may include a stat item called "Skill Defense" and a stat item called "PVE Defense." The stat interface (520) may be expressed graphically to effectively check the relationships between each stat item and the numerical values ​​of the stats.

[0125] In one embodiment, the numerical value of the stat of the second character may be displayed relative to the numerical value of the stat of the first character in the stat interface (520). For example, the user (111) of the first character may interact with an object included in the stat interface (520) (e.g., “Compare My Stats ON” of FIG. 5 ) to change the display method of the numerical value of the stat of the second character so that it is displayed relative to the numerical value of the stat of the first character.

[0126] FIG. 6 is a diagram illustrating a process for providing character growth data according to another embodiment of the present disclosure.

[0127] The provision of growth data according to the embodiment illustrated in FIG. 6 may be associated with a second growth comparison interface. In the present disclosure, the second growth comparison interface may refer to an interface that allows for real-time comparison of the growth data of a specific character that has been permitted to be shared with the growth data of the user's own character. Here, the user's own character may correspond to the first character illustrated in FIG. 6, and the specific character being compared may correspond to the second character illustrated in FIG. 6.

[0128] The user of the first character (111) and the user of the second character (112) of FIG. 6 can be understood as the terminal of the user of the first character and the terminal of the user of the second character, respectively.

[0129] In the present disclosure, unlike the first growth comparison interface (500) described above, the second growth comparison interface may reflect real-time growth data of the second character. The growth comparison data that serves as the basis for the second growth comparison interface may be generated based on the second character's growth data that changes in real time on the game server. The user may refer to the second growth comparison interface to observe and compare growth data changes according to various effects such as buffs or debuffs during the character's battle process, changes in growth data according to item replacement, etc. with his or her own character. An example regarding the specific configuration of the second growth comparison interface will be described later with reference to FIG. 8.

[0130] Below, the description of parts to which the description of the above-described embodiment can be equally applied will be omitted.

[0131] Referring to FIG. 6, a user (112) of a second character can allow the game server (120) to share growth data of the second character (601).

[0132] In one embodiment, a user (112) of a second character may allow the sharing of growth data of the second character (601) via a growth data sharing interface. An example of the growth data sharing interface will be described below with reference to FIG. 7.

[0133] In one embodiment, the user (112) of the second character may set a sharing range of the growth data to allow sharing of the growth data of the second character (601). In one embodiment, when the user (112) of the second character allows sharing of the growth data of the second character, information regarding the sharing range of the growth data of the second character may be transmitted to the game server (120), and information regarding the sharing range of the growth data of the second character may be stored in the game server (120).

[0134] Referring to FIG. 6, a user (111) of a first character can transmit a real-time sharing request (602) of growth data of a second character to a game server (120).

[0135] Referring to FIG. 6, in response to receiving a request from a user (111) of a first character, the game server (120) can generate (603) growth data and growth comparison data of a second character based on information about a growth data sharing range of the second character.

[0136] In one embodiment, growth comparison data may be generated based on growth data of a first character and growth data of a second character.

[0137] Referring to FIG. 6, the game server (120) can generate a second growth comparison interface (604).

[0138] As described above, the game server (120) may generate (604) a second growth comparison interface based on the growth comparison data, and the second growth comparison interface may refer to an interface that can compare in real time the growth data of a specific character whose sharing is permitted and the growth data of one's own character.

[0139] Referring to FIG. 6, the game server (120) can transmit (605) the generated second growth comparison interface to the user (111) of the first character.

[0140] In another embodiment, the second growth comparison interface may be generated by the user (111) of the first character (i.e., the terminal of the user of the first character). In this embodiment, the game server (120) may transmit only the generated growth comparison data to the user (111) of the first character, and the user (111) of the first character may generate the second growth comparison interface based on the received growth comparison data.

[0141] In one embodiment, the user (111) of the first character may display a received (or generated) second growth comparison interface.

[0142] FIG. 7 is a diagram illustrating a growth data sharing interface according to another embodiment of the present disclosure.

[0143] The growth data sharing interface (700) of FIG. 7 is for allowing real-time viewing or sharing of growth data, and the growth data sharing interface (400) of FIG. 4 is for uploading growth data at a specific point in time. Although the accompanying results are different, the configuration of the interface and the process of using the interface may be similar.

[0144] Referring to FIG. 7, the growth data sharing interface (700) may include a character information interface (710), a sharing range setting interface (720), and an upload input object (730).

[0145] In one embodiment, the character information interface (710) may refer to an interface where information about the second character is summarized and displayed. In the example illustrated in FIG. 7, the character information interface (710) displays the second character's ID, "Dark Moon," the guild the second character belongs to, "Silver Knights," and the second character's occupation, "Staff."

[0146] In one embodiment, the sharing range setting interface (720) may refer to an interface for setting the sharing range of the growth data of the second character. In the example illustrated in FIG. 7, the user (112) of the second character can set the sharing level through the sharing range setting interface (720) and set whether to share each of the main stats, interest stats, and items.

[0147] In one embodiment, the upload input object (730) may mean an object for initiating upload of growth data of a second character based on a sharing range set through a sharing range setting interface (720).

[0148] In one embodiment, the growth data sharing interface (700) may further include a real-time sharing confirmation interface (740), unlike the growth data sharing interface (400) of FIG. 4.

[0149] In one embodiment, a real-time sharing confirmation interface (740) may be displayed in response to a user (112) of a second character interacting with an upload input object (730). The user of the second character may determine, via the real-time sharing confirmation interface (740), whether to allow other users to view the second character's growth data in real time. If the user of the second character (112) allows real-time viewing or sharing of the second character's growth data via the real-time sharing confirmation interface (740), the second character's growth data may thereafter be viewable by other users.

[0150] Meanwhile, in one embodiment, unlike the first growth comparison interface, the second growth comparison interface may be provided only to users of characters that meet preset conditions. That is, while growth data inquiry through growth data sharing permission, as described with reference to FIGS. 3 to 6 , is available to anyone within the scope of the sharing target, real-time growth data inquiry and comparison according to the present embodiment may be provided only to users of limited characters.

[0151] In one embodiment, the preset condition may be that members belong to the same guild. That is, real-time viewing and comparison of growth data may be permitted only to members of the same guild.

[0152] FIG. 8 is a schematic diagram illustrating a second growth comparison interface according to one embodiment of the present disclosure.

[0153] Referring to FIG. 8, the second growth comparison interface (800) may include a character information interface (801) and a growth data display interface (802).

[0154] In one embodiment, the character information interface (801) may refer to an interface where information about the second character is summarized and displayed. In one embodiment, the character information interface (801) may include information about the second character's ID, the guild to which the second character belongs, the second character's occupation, etc. In the example illustrated in FIG. 8, the character information interface (801) is illustrated with the second character's ID, "Dark Moon," the guild to which the second character belongs, "Silver Knights," and the second character's occupation, "Staff."

[0155] In one embodiment, the growth data display interface (802) may mean an interface in which the growth data of the second character is displayed.

[0156] In one embodiment, the growth data display interface (802) may be configured to display the stats of the second character. In one embodiment, the growth data display interface (802) may include the stats of the second character displayed in comparison with the stats of the first character. Referring to FIG. 8, the growth data display interface (802) may display, for each stat item, the stat values ​​of the second character, the stat values ​​of the first character, and the difference between the stat values ​​of the first character and the stat values ​​of the second character. In the example illustrated in FIG. 8, it can be seen through the growth data display interface (802) that the total stats of the second character, "Eodummyeongwol," are +697, the total stats of the first character are +497, and the difference in the total stats is ▲200%.

[0157] In one embodiment, the growth data display interface (802) may be configured to display buffs or debuffs applied to a second character. In FIG. 8, a user of the first character can interact with the "Buffs" tab to check the buffs or debuffs applied to the second character.

[0158] In one embodiment, the growth data display interface (802) may be configured to display equipment effects applied to the second character. Equipment effects are inherent to equipment and may refer to effects applied to a character when the equipment is worn. In FIG. 8, the user of the first character can interact with the "Equipment Effects" tab to view equipment effects applied to the second character.

[0159] Meanwhile, since the second growth comparison interface (800) is intended to query real-time growth data of the second character, there may be no need to set a query level. Accordingly, unlike the first growth comparison interface (500), the second growth comparison interface (800) may not include a query level setting interface.

[0160] Meanwhile, the second growth comparison interface (800) may be displayed along with the game screen (810) as it is intended to view real-time growth data of the second character. That is, the user of the first character may observe changes in the second character's growth data by checking the second growth comparison interface (800) while playing the game. Referring to FIG. 8, the second growth comparison interface (800) may be displayed as an overlay on the game screen (810).

[0161] FIG. 9 is a diagram illustrating a process for providing character growth data according to another embodiment of the present disclosure.

[0162] The provision of growth data according to the embodiment illustrated in FIG. 9 may be associated with a third growth comparison interface. In the present disclosure, the third growth comparison interface may refer to an interface that enables real-time comparison of character growth data through agreement between users. That is, a user of a first character may directly request real-time sharing of growth data from a user of a second character, thereby accessing the second character's growth data.

[0163] In this disclosure, the third growth comparison interface has similar aspects to the second growth comparison interface in that it reflects the second character's real-time growth data. Therefore, the configuration of the third growth comparison interface may be identical or similar to that of the second growth comparison interface, and a description of the configuration of the third growth comparison interface will be omitted.

[0164] The user of the first character (111) and the user of the second character (112) of FIG. 9 can be understood as the terminal of the user of the first character and the terminal of the user of the second character, respectively.

[0165] Referring to FIG. 9, a user (111) of a first character can transmit a real-time sharing request (901) of growth data of a second character to a game server (120).

[0166] In this embodiment, it is described that the user (111) of the first character transmits (901) a request for real-time sharing of growth data of the second character to the game server (120), but this may mean that the user (111) of the first character requests real-time sharing of growth data by interacting with the second character or an object associated with the second character within the game.

[0167] Referring to FIG. 9, the game server (120) can transmit (902) a real-time sharing request for the received growth data of the second character to the user (112) of the second character.

[0168] In one embodiment, a user of a second character who has received a request for real-time sharing of growth data may decide whether to approve the real-time sharing of growth data.

[0169] Referring to FIG. 9, if the user (112) of the second character decides to approve real-time sharing of growth data, the user (112) of the second character can transmit approval for real-time sharing of growth data to the game server (120) (903).

[0170] Referring to FIG. 9, the game server (120) may generate growth data of the second character and generate growth comparison data (904) in response to receiving approval from the user of the second character.

[0171] In one embodiment, growth comparison data may be generated based on growth data of a first character and growth data of a second character.

[0172] Referring to FIG. 9, the game server (120) can create a third growth comparison interface (905).

[0173] The game server (120) can generate (905) a third growth comparison interface based on the growth comparison data, and the third growth comparison interface can refer to an interface that can compare the growth data of characters in real time through an agreement between users.

[0174] Referring to FIG. 9, the game server (120) can transmit (906) the generated third growth comparison interface to the user (111) of the first character.

[0175] In another embodiment, the third growth comparison interface may be generated by the user (111) of the first character (i.e., the terminal of the user of the first character). In this embodiment, the game server (120) may transmit only the generated growth comparison data to the user of the first character, and the user (111) of the first character may generate the third growth comparison interface based on the received growth comparison data.

[0176] In one embodiment, the user (111) of the first character may display a received (or generated) third growth comparison interface.

[0177] FIG. 10 illustrates a real-time sharing approval interface according to one embodiment of the present disclosure.

[0178] The real-time sharing approval interface (1000) illustrated in FIG. 10 may refer to an interface through which a user of a second character who has received a real-time sharing request for growth data can decide whether to approve real-time sharing of growth data.

[0179] That is, for example, when the game server (120) in FIG. 9 transmits (902) a request for real-time sharing of growth data of the second character to the second character user (112), the second character user (112) (i.e., the terminal of the second character user) who has received the request for real-time sharing of growth data of the second character can display a real-time sharing approval interface (1000). The second character user (112) can decide whether to approve real-time sharing of growth data through the real-time sharing approval interface (1000). In the example illustrated in FIG. 10, the second character user (112) can know that there is a real-time sharing request of growth data from the first character, “Eoreumbyeori”, through the real-time sharing approval interface (1000).

[0180] In the example of FIG. 10, the user of the second character can approve real-time sharing of the second character's growth data by interacting with an object marked "ON", and can disapprove real-time sharing of the second character's growth data by interacting with an object marked "OFF."

[0181] In one embodiment, in response to a user of a second character approving real-time sharing of the second character's growth data through a real-time sharing approval interface (1000), the real-time sharing approval of the growth data may be transmitted to the game server (120).

[0182] FIG. 11 is a diagram illustrating a process for providing a review interface according to one embodiment of the present disclosure.

[0183] Within the game, various growth data, including stat values, can change in real time depending on various environments and conditions. For example, the aforementioned second and third growth comparison interfaces reflect real-time growth data, and thus, the growth comparison data can also change in real time. Therefore, the values ​​displayed in the interfaces can also change in real time. In such cases, users viewing other characters' growth data may have difficulty capturing the real-time changes in growth data.

[0184] To address these challenges and provide convenience to users, a review interface according to one embodiment of the present disclosure may be provided. Through the review interface, users can review changes in various growth data, such as stat values ​​during battle, at any time, previously viewed through the growth comparison interface.

[0185] To provide the review interface of the present disclosure to users, a recording function may first be provided to the users. The recording function may refer to a function that can record the screen where growth data is viewed.

[0186] For example, the second growth comparison interface or the third growth comparison interface may further include an object capable of controlling a query recording function that can record a screen for querying growth data in real time. When a user of the first character interacts with an object capable of controlling the query recording function, the user of the first character transmits a corresponding signal, and the game server that receives the signal can initiate or terminate the query recording. The query recording may include a record of the game screen and the growth comparison interface. The recorded data may be stored on the user terminal of the first character or on the game server.

[0187] Thereafter, the user of the first character may request to view the search history. In response to receiving a request to view a specific search history from the user of the first character, the game server may generate a review interface based on the search history requested by the first user and transmit it to the user of the first character.

[0188] Referring to FIG. 11, the review interface (1100) may include an in-game interface (1110), a play control interface (1120), a growth comparison interface (1130), and an additional information interface (1140).

[0189] In one embodiment, when recording changes in growth data through the aforementioned query recording function, the screen used to play the game may also be recorded. In the present disclosure, the in-game interface (1110) may refer to an interface configured to display the recorded game screen.

[0190] In one embodiment, the playback control interface (1120) may refer to an interface for adjusting the playback timing of recorded data. The user may adjust the time for analyzing game screens and growth data via the playback control interface (1120). The game screens and growth data corresponding to the time adjusted by the user through interaction with the playback control interface (1120) may be displayed on the in-game interface (1110) and the growth comparison interface (1130), respectively.

[0191] In one embodiment, the playback control interface (1120) may include a buff and debuff status interface. The buff and debuff status interface may display whether a buff or debuff is applied to the second character for each section of recorded data. Referring to FIG. 11, the playback control interface (1120) may include two colored bars, each configured to indicate a buff section and a debuff section, respectively. For example, in FIG. 11, it can be seen that 05 minutes and 05 seconds is a section in which both a buff and a debuff are applied.

[0192] In one embodiment, the growth comparison interface (1130) may refer to an interface where growth data of a second character is displayed. The configuration of the growth comparison interface (1130) of FIG. 11 may be analogically applied to the configuration of the growth comparison interface (800) of FIG. 8. In the example illustrated in FIG. 11, the ID of the second character to be compared is "Dark Autumn," the guild to which the second character belongs is "Silver Knights," the occupation of the second character is "Staff," and the stat values ​​of the second character "Dark Autumn," the stat values ​​of the first character, and the difference between the stat values ​​of the first character and the stat values ​​of the second character can also be known.

[0193] In one embodiment, the additional information interface (1140) may refer to an interface that displays specific details of recorded data at a specific point in time. In one embodiment, the additional information interface (1140) may display additional information corresponding to the time at which the cursor is positioned when the user moves the cursor to the playback control interface (1120). For example, the additional information interface (1140) may display the types of buffs and debuffs. Referring to FIG. 11, the types of buffs and debuffs applied to the additional information interface (1140) may be displayed. For example, the additional information interface (1140) may display information on abnormal status of a second character.

[0194] FIG. 12 is a block diagram of a device according to one embodiment of the present disclosure.

[0195] The device illustrated in FIG. 12 may be the aforementioned server device or a user terminal (i.e., a user's device). Alternatively, the device illustrated in FIG. 12 may be included in the aforementioned server device or user terminal. For example, the device illustrated in FIG. 12 may be a device that provides character growth data.

[0196] Referring to FIG. 12, the device (1200) may include a communication unit (1210), a processor (1220), and a database (1230). Only components related to the embodiment are illustrated in the device (1200) of FIG. 12. Therefore, those skilled in the art will understand that other general components may be included in addition to the components illustrated in FIG. 12.

[0197] DB (1230) is hardware that stores various data processed within the device (1200), and can store programs for processing and controlling the processor (1220). DB (1230) can store game data information, etc.

[0198] DB (1230) may include random access memory (RAM) such as dynamic random access memory (DRAM), static random access memory (SRAM), read-only memory (ROM), electrically erasable programmable read-only memory (EEPROM), CD-ROM, Blu-ray or other optical disk storage, hard disk drive (HDD), solid state drive (SSD), or flash memory.

[0199] The processor (1220) controls the overall operation of the device (1200). For example, the processor (1220) can control the input unit (not shown), the display (not shown), the DB (1230), the communication unit (1210), etc., by executing programs stored in the DB (1230). The processor (1220) can control at least some of the operations according to the various embodiments described above with reference to FIGS. 1 to 11 by executing programs stored in the DB (1230).

[0200] The processor (1220) may be implemented using at least one of application specific integrated circuits (ASICs), digital signal processors (DSPs), digital signal processing devices (DSPDs), programmable logic devices (PLDs), field programmable gate arrays (FPGAs), controllers, micro-controllers, microprocessors, and other electrical units for performing functions.

[0201] The communication unit (1210) may include one or more components that enable wired / wireless communication with other nodes. For example, the communication unit (1210) may include a short-range communication unit (not shown), a mobile communication unit (not shown), or a broadcast reception unit (not shown).

[0202] The processor (1220) of the device (1200) can transmit and receive character growth data and growth comparison data and a growth comparison interface through wired / wireless communication performed by the communication unit (1210).

[0203] Embodiments according to the present disclosure may be implemented in the form of a computer program that can be executed through various components on a computer, and such a computer program may be recorded on a computer-readable medium. In this case, the medium may include magnetic media such as hard disks, floppy disks, and magnetic tapes, optical recording media such as CD-ROMs and DVDs, magneto-optical media such as floptical disks, and hardware devices specifically configured to store and execute program instructions, such as ROMs, RAMs, and flash memories.

[0204] Meanwhile, the computer program may be specifically designed and configured for the present disclosure, or may be known and available to those skilled in the computer software field. Examples of computer programs may include not only machine language code, such as that generated by a compiler, but also high-level language code that can be executed by a computer using an interpreter or the like.

[0205] According to one embodiment, the method according to various embodiments of the present disclosure may be provided as included in a computer program product. The computer program product may be traded as a product between a seller and a buyer. The computer program product may be distributed in the form of a machine-readable storage medium (e.g., compact disc read-only memory (CD-ROM)), or may be distributed online (e.g., downloaded or uploaded) through an application store (e.g., Play Store™) or directly between two user devices. In the case of online distribution, at least a portion of the computer program product may be temporarily stored or temporarily generated in a machine-readable storage medium, such as the memory of a manufacturer's server, an application store's server, or a relay server.

Claims

1. As a method of operation of the game server, An action of receiving a request for sharing growth data of a second character from a user of a first character who requests sharing growth data of another character; and An operation of generating growth data of the second character based on information about a growth data sharing range of the second character set by a user of the second character; Including, but not limited to, The growth data of the above second character is, It is generated based on the level value of the public level range included in the information on the growth data sharing range of the above second character and the stat that digitizes the growth factor of the character corresponding to the level value. method.

2. In paragraph 1, An operation of generating growth comparison data based on the growth data of the first character and the growth data of the second character; and An operation of generating a growth comparison interface capable of comparing growth data between characters based on the above growth comparison data; Including more, method.

3. In paragraph 1, The above method An action of receiving information about the scope of growth data sharing of the second character from an external server; Including more, Whether or not to allow sharing of the growth data of the second character is determined by the user of the second character through the external server, If sharing of the growth data of the second character is permitted, information regarding the scope of sharing of the growth data of the second character is stored on the external server. method.

4. In paragraph 2, The above growth comparison interface is, A growth status interface that displays a summary of the growth data of the second character; and A stat interface that graphically displays the stat values ​​of the second character; Including, The above growth status interface is, Including an interface that can set the level value of the second character to be searched, method.

5. In paragraph 2, The above method, An action of receiving a signal from a user of said second character allowing real-time sharing of growth data of said second character; Including more, Request to share the growth data of the above second character, This is a request for real-time sharing of the growth data of the second character above. The growth data of the above second character is, Changing in real time, method.

6. In paragraph 5, The above growth comparison interface is, A character information interface in which information about the second character is summarized and displayed; and Including a growth data display interface in which the growth data of the second character is displayed, The above growth data display interface is, Including the stats of the second character displayed in comparison with the stats of the first character, method.

7. In paragraph 5, The above growth comparison interface is, Contains an object that can control the query recording function that can record the screen that queries growth data in real time, The above method, An action of initiating or terminating said query recording function in response to receiving a signal transmitted by interacting with an object capable of controlling said query recording function; and An action of saving data recorded by the above query history function; Including, method.

8. In paragraph 7, An action of receiving a request to view a first query record from a user of the first character; and An action for generating a review interface based on the first query record; Including, method.

9. In paragraph 8, The above review interface is, An interface for adjusting the playback time of the above first query record; An in-game interface configured to display a game screen according to the above playback time; and A growth comparison interface in which the growth data of the second character according to the above-mentioned playback time is displayed; Including, method.

10. A computer-readable recording medium having recorded thereon a program for executing the method of clause 1 on a computer.

11. For game server devices, memory in which at least one program is stored; and A processor that performs a calculation by executing at least one program; Including, The above processor, Receive a request to share growth data of a second character from a user of a first character who requests sharing growth data of another character, Based on information about the growth data sharing range of the second character set by the user of the second character, the growth data of the second character is generated. The growth data of the above second character is, It is generated based on the level value of the public level range included in the information on the growth data sharing range of the above second character and the stat that digitizes the growth factor of the character corresponding to the level value. device.

12. In paragraph 11, The above processor, Generate growth comparison data based on the growth data of the first character and the growth data of the second character, Based on the above growth comparison data, a growth comparison interface is created that can compare growth data between characters. device.

13. In paragraph 11, The above processor, Receive information about the scope of growth data sharing of the second character from an external server, Whether or not to allow sharing of the growth data of the second character is determined by the user of the second character through the external server, If sharing of the growth data of the second character is permitted, information regarding the scope of sharing of the growth data of the second character is stored on the external server. device.

14. In paragraph 12, The above growth comparison interface is, A growth status interface that displays a summary of the growth data of the second character; and A stat interface that graphically displays the stat values ​​of the second character; Including, The above growth status interface is, Including an interface that can set the level value of the second character to be searched, device.

15. In paragraph 12, The above processor, Receive a signal from a user of said second character allowing real-time sharing of growth data of said second character; Request to share the growth data of the above second character, This is a request for real-time sharing of the growth data of the second character above. The growth data of the above second character is, Changing in real time, device.

16. In paragraph 15, The above growth comparison interface is, A character information interface in which information about the second character is summarized and displayed; and Including a growth data display interface in which the growth data of the second character is displayed, The above growth data display interface is, Including the stats of the second character displayed in comparison with the stats of the first character, device.

17. In paragraph 15, The above growth comparison interface is, Contains an object that can control the query recording function that can record the screen that queries growth data in real time, The above processor, In response to receiving a signal transmitted by interacting with an object capable of controlling the above query recording function, initiates or terminates the above query recording function, Saving data recorded by the above query history function, device.

18. In paragraph 17, The above processor, Receive a request to view the first inquiry record from the user of the first character, Generating a review interface based on the above first query record, device.

19. In paragraph 18, The above review interface is, An interface for adjusting the playback time of the above first query record; An in-game interface configured to display a game screen according to the above playback time; and A growth comparison interface in which the growth data of the second character according to the above-mentioned playback time is displayed; Including, device.

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