Information display method and apparatus, and medium and electronic device

By displaying game videos in the target interface of the game client and displaying relevant information of the target virtual character in the video playback interface, the problem that game video display in the prior art cannot present more information, and improves the video viewing efficiency and gaming experience of players.

WO2025130226A1PCT designated stage expired Publication Date: 2025-06-26BEIJING ZITIAO NETWORK TECH CO LTD
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Patent Information

Application Number
PCT/CN2024/120952
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2023-12-18
Filing Date
2024-09-25
Publication Date
2025-06-26

AI Technical Summary

Technical Problem

Existing game video displays are limited to playing videos and cannot present more information, resulting in poor player gaming experience.

Method used

Display the game video in the target interface of the game client, and display the relevant information of the target virtual character extracted from the game video in the video playback interface, including equipment information, resource information, accessories information and character information.

Benefits of technology

By displaying target information, players can intuitively understand the content of game videos, improve video viewing efficiency, and improve game experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

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    Figure CN2024120952_26062025_PF_FP_ABST
Patent Text Reader

Abstract

The present disclosure provides an information display method and apparatus, and a medium and an electronic device. In the method, a game video is displayed in a target interface of a game client, the game video is played in a video playing interface in response to a playing operation, and relevant information of a target virtual character in the game video that is extracted from the game video is displayed in the video playing interface. Thus, target information of a target virtual character in a game video can be synchronously displayed while playing the game video, such that a player can visually understand the content of the game video, thereby improving the video watching efficiency of the player, and improving the game experience of the player.
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Description

Information display method, device, medium and electronic device

[0001] This application claims priority to Chinese Patent Application No. 202311745161.9 filed on December 18, 2023, and the contents of the above-mentioned Chinese patent application disclosure are hereby incorporated by reference in their entirety as a part of this application. Technical Field

[0002] The present disclosure relates to an information display method, device, medium and electronic device. Background Art

[0003] In the related art, the game client generally introduces the gameplay or the operation guide of the game character (such as a hero) to the player through the form of a video, so that the player can quickly familiarize themselves with the gameplay or the operation of the game character. In addition, players can also share experiences and exchange operation instructions through game videos. However, the current game video display is just a video playback and cannot present more information, resulting in a poor gaming experience for players.

[0004] Summary of the Invention

[0005] This summary is provided to briefly introduce concepts that will be described in detail in the detailed description below. This summary is not intended to identify key features or essential features of the claimed technical solution, nor is it intended to limit the scope of the claimed technical solution.

[0006] In a first aspect, the present disclosure provides an information display method, comprising:

[0007] Display game videos in the target interface of the game client;

[0008] In response to a play operation on the game video, playing the game video in a video play interface; and

[0009] Target information is displayed in the video playback interface, wherein the target information is relevant information of a target virtual character in the game video extracted from the game video.

[0010] In a second aspect, the present disclosure provides an information display device, comprising:

[0011] A first display module is configured to display the game video in the target interface of the game client;

[0012] A second display module is configured to play the game video in a video playback interface in response to a play operation on the game video;

[0013] The third display module is configured to display target information in the video playback interface, wherein the target information is relevant information of the target virtual character in the game video extracted from the game video.

[0014] In a third aspect, the present disclosure provides a computer-readable medium having a computer program stored thereon, which implements the steps of the method described in the first aspect when executed by a processing device.

[0015] In a fourth aspect, the present disclosure provides an electronic device, comprising:

[0016] a storage device having a computer program stored thereon;

[0017] A processing device is used to execute the computer program in the storage device to implement the steps of the method described in the first aspect. BRIEF DESCRIPTION OF THE DRAWINGS

[0018] The above and other features, advantages and aspects of the various embodiments of the present disclosure will become more apparent with reference to the following detailed description in conjunction with the accompanying drawings. Throughout the drawings, the same or similar reference numerals represent the same or similar elements. It should be understood that the drawings are schematic and that the originals and elements are not necessarily drawn to scale. In the drawings:

[0019] FIG1 is a flowchart illustrating an information display method according to some embodiments.

[0020] FIG2 is a schematic diagram of a video playback interface according to some embodiments.

[0021] FIG3 is a schematic diagram of a video playback interface according to yet other embodiments.

[0022] FIG4 is a schematic structural diagram of an information display device according to some embodiments.

[0023] FIG5 is a schematic structural diagram of an electronic device according to some embodiments. DETAILED DESCRIPTION

[0024] The following describes embodiments of the present disclosure in more detail with reference to the accompanying drawings. Although certain embodiments of the present disclosure are shown in the accompanying drawings, it should be understood that the present disclosure can be implemented in various forms and should not be construed as limited to the embodiments described herein. Rather, these embodiments are provided to provide a more thorough and complete understanding of the present disclosure. It should be understood that the drawings and embodiments of the present disclosure are for illustrative purposes only and are not intended to limit the scope of protection of the present disclosure.

[0025] It should be understood that the various steps described in the method embodiments of the present disclosure may be performed in different orders and / or in parallel. In addition, the method embodiments may include additional steps and / or omit the steps shown. The scope of the present disclosure is not limited in this respect.

[0026] As used herein, the term "including" and its variations are open-ended, i.e., "including but not limited to." The term "based on" means "based, at least in part, on." The term "one embodiment" means "at least one embodiment," the term "another embodiment" means "at least one additional embodiment," and the term "some embodiments" means "at least some embodiments." Other terms are defined in the following description.

[0027] It should be noted that the concepts of "first" and "second" mentioned in this disclosure are only used to distinguish different devices, modules or units, and are not used to limit the order or interdependence of the functions performed by these devices, modules or units.

[0028] It should be noted that the modifications of "one" and "multiple" mentioned in the present disclosure are illustrative rather than restrictive, and those skilled in the art should understand that unless otherwise clearly indicated in the context, they should be understood as "one or more".

[0029] The names of the messages or information exchanged between multiple devices in the embodiments of the present disclosure are only used for illustrative purposes and are not used to limit the scope of these messages or information.

[0030] Figure 1 is a flowchart illustrating an information display method according to some embodiments. As shown in Figure 1 , embodiments of the present disclosure provide an information display method that can be performed by an electronic device, specifically, by an information display device. The device can be implemented in software and / or hardware and configured in the electronic device. As shown in Figure 1 , the method can include the following steps.

[0031] In step 110, the game video is displayed in the target interface of the game client.

[0032] Here, the game client refers to an application that corresponds to the game server and provides local services to users. The game video can be a game instructional video corresponding to the target virtual character pre-selected by the game developer. Taking MOBA (Multiplayer Online Battle Arena) games as an example, the game video can be an instructional video about the heroes (game characters) in the MOBA game. Of course, the game video can also be a video of a game match recorded by a player. For example, player A can record a game video of himself in a certain game match and share the game video with player B, who then plays the game video through the target interface of the electronic device.

[0033] It is worth noting that the information display method provided by the embodiments of the present disclosure can be used not only in MOBA games, but also in other types of games, such as role-playing games (RPGs), first-person shooters (FPSs), etc. In other words, the information display method provided by the embodiments of the present disclosure is not limited to application in a specific type of game.

[0034] The target interface may refer to an interface (also referred to as a page) for displaying game videos. In some examples, a player may click a control in the main game interface for providing game strategies to switch to the strategy page. Then, in the strategy page, by clicking a strategy corresponding to a certain game character, the game video may be displayed in the target interface (strategy page). In other examples, the target interface may be another page in the game client, such as a game character acquisition page, a game character introduction page, a game character training camp page, or a game match settlement page.

[0035] In step 120 , in response to a play operation on the game video, the game video is played in the video play interface.

[0036] Here, the video playback interface refers to an interface for playing game videos. For example, a player can click on a game video displayed on a game guide page to trigger a play operation for the game video, thereby playing the game video in the video playback interface.

[0037] It should be understood that the video playback interface is essentially a page within the game client for playing game videos. When a player triggers the playback of a game video in any target interface within the game client, the game video and target information can be displayed to the player using the information display method provided in the embodiments of this disclosure. It is worth noting that displaying the game video in the target interface may mean displaying a thumbnail of the game video in the target interface.

[0038] In step 130 , target information is displayed in the video playback interface, wherein the target information is relevant information of the target virtual character in the game video extracted from the game video.

[0039] Here, while the game video is being played in the video playback interface, target information can also be displayed in the video playback interface. The target information is relevant information about the target virtual character in the game video extracted from the game video.

[0040] The target virtual character can refer to a specific game character in a game video. For example, the target virtual character can be the main game character in the game video. This main game character can be the game character that appears most frequently in the game video. For example, in a MOBA game tutorial video for Hero A, the target virtual character is Hero A.

[0041] Exemplarily, the relevant information of the target virtual character may include but is not limited to at least one of the following: equipment information of the target virtual character, resource information corresponding to virtual resources used to adjust the basic attributes of the target virtual character, accessory information corresponding to accessories used by the target virtual character, and character information corresponding to the target virtual character.

[0042] The target avatar's equipment information may refer to information related to the equipment used by the target avatar during the game. This equipment information may include the target avatar's starting equipment (equipment used in the first few minutes of the game), core equipment (the first high-level equipment synthesized), and final equipment (all equipment ultimately carried), including the equipment names, equipment order, equipment icons, equipment descriptions, and equipment win rates.

[0043] Virtual resources can refer to resources selected by the user before a game begins to adjust the basic attributes of a target virtual character. For example, in a MOBA game, virtual resources can include talents, runes, emblems, and so on, which are used to change various attributes of the game character. Resource information corresponding to virtual resources can refer to information about the virtual resources carried by the target virtual character. For example, the name, icon, description, and win rate information of the talents, runes, emblems, and so on carried by the target virtual character can be included.

[0044] The accessories used by the target virtual character may refer to skins, virtual guns, pets, etc. The accessory information may refer to the name information, image information, or link information for obtaining the accessories used by the target virtual character.

[0045] Character information may refer to the descriptive information corresponding to the target virtual character. For example, character information may include the target virtual character's avatar information, character name information, character positioning information, character expertise information, character operation difficulty information, character win rate information, skill information, etc. Character positioning information may include the target virtual character's role in the game, such as Warrior, Assassin, Shooter, Support, Jungler, etc. Character expertise information may refer to the target virtual character's strengths in the game, such as high burst damage and survivability, and long-range physical output.

[0046] Of course, in actual application scenarios, the target information may include other information, such as skill information of the target virtual character, in addition to the above-mentioned equipment information, resource information, accessory information, and character information.

[0047] It is worth noting that the target information can be the relevant information about the target virtual character extracted from the game video before playing the game video. Of course, the target information can also be the relevant information about the target virtual character extracted from the game video during the game video.

[0048] Figure 2 is a schematic diagram of a video playback interface according to some embodiments. As shown in Figure 2, when a game video 200 is played in the video playback interface, target information about a target virtual character (AAA) in the game video 200 extracted from the game video 200 is displayed in the video playback interface. The target information includes equipment information displayed by a first card 201, resource information displayed by a second card 202, accessory information displayed by a third card 203, and character information displayed by a fourth card 204.

[0049] The target information displayed on each card can be further displayed in response to the player's triggering operation, such as displaying more detailed information. For example, when the player triggers the equipment icon in the first card 201, the description information of the equipment corresponding to the equipment icon can be displayed.

[0050] It should be understood that the video playback interface shown in FIG2 is merely an example used to illustrate the video playback interface of the embodiment of the present disclosure. In actual application, the layout and interaction form of the video playback interface can be designed according to actual needs.

[0051] Therefore, by displaying the game video in the target interface of the game client, playing the game video in the video playback interface in response to the play operation, and displaying the relevant information of the target virtual character in the game video extracted from the game video in the video playback interface, the target information about the target virtual character in the game video can be displayed synchronously while the game video is being played, so that the player can intuitively understand the content of the game video, thereby improving the player's video viewing efficiency and enhancing the player's gaming experience.

[0052] In some feasible implementations, the equipment information may be displayed via a first card in the video playback interface.

[0053] In some feasible implementations, resource information is displayed via a second card in the video playback interface.

[0054] In some feasible implementations, in the video playback interface, accessory information is displayed through a third card.

[0055] In some feasible implementations, in the video playback interface, character information is displayed through a fourth card.

[0056] As shown in FIG. 2 , in the video playback interface, equipment information may be displayed through a first card 201 , resource information may be displayed through a second card 202 , accessory information may be displayed through a third card 203 , and character information may be displayed through a fourth card 204 .

[0057] The layout of the first card 201, the second card 202, the third card 203, and the fourth card 204 in the video playback interface can be designed according to actual needs. For example, as shown in FIG2 , when the first card 201 is displayed, the fourth card 204 can be hidden. When the player clicks the fourth card 204, the detailed information of the fourth card 204 can be switched to be displayed.

[0058] It is worth noting that the first card 201, the second card 202, the third card 203, and the fourth card 204 can be understood as information display cards in the video playback interface, which are used to aggregate and display target information extracted from the game video.

[0059] It should be understood that the target information extracted from the game video can be filled into the templates corresponding to the first card 201, the second card 202, the third card 203, and the fourth card 204 to generate corresponding cards. The templates can be adjusted by game developers or game maintenance personnel.

[0060] Therefore, by displaying the target information through the first card, the second card, the third card, and the fourth card, the target information extracted from the game video can be integrated into the corresponding first card, the second card, the third card, and the fourth card, thereby displaying the game video information to the player in an intuitive and concise form, thereby improving the player's game video viewing efficiency.

[0061] In some feasible implementations, when the target information includes equipment information, in response to a first operation representing the application of the equipment information, the equipment information is associated with the target virtual character, wherein the equipment information associated with the target virtual character is used as an equipment scheme for the target virtual object in the game.

[0062] Here, the first operation representing the application of equipment information may refer to an operation in which the player applies the equipment information of the target virtual character displayed in the video playback interface to the equipment plan of the target virtual character in the game.

[0063] Exemplarily, when the target information includes equipment information, in response to a triggering operation on a first target control in the video playback interface, it is determined that the first operation is triggered.

[0064] In other words, the first operation can be triggered by the player's triggering operation on the first target control in the video playback interface. For example, as shown in Figure 2, the first card 201 in the video playback interface can have a first target control 205. When the player clicks the first target control 205 in the video playback interface, the first operation is triggered. Of course, the first operation can also be triggered by the player in other ways, such as triggering the first operation through a preset gesture.

[0065] In response to the first operation, the electronic device associates the equipment information displayed in the video playback interface with the target virtual character, so that when the player uses the target virtual character in the game, the equipment information associated with the target virtual character can be used as the equipment plan of the target virtual character.

[0066] It should be understood that the equipment information associated with the target virtual character is used as the equipment plan for the target virtual character in the game, which means that the equipment information is directly applied to the game client. In other words, the equipment information can be used by the game client to operate using the equipment information, allowing players to use the equipment information as a purchase plan for the target virtual character on the game client.

[0067] It is worth noting that a target virtual character can be associated with one or more corresponding equipment information. When the player uses the target virtual character to start a game, the player can select one piece of equipment information from one or more corresponding equipment information as the equipment plan for the game.

[0068] Generally, players can configure the outfit plan for their game characters in the game on the page of the game client for configuring the outfit plan for the game character. In related technologies, when players watch game videos, they need to remember the equipment information in the game video, and then switch to the page for configuring the outfit plan for the game character. The player manually configures the corresponding outfit plan based on the remembered equipment information. This is not only cumbersome to operate, but may also require the player to watch the game video multiple times to configure a complete outfit plan. The information display method provided by the embodiment of the present disclosure can enable players to directly apply the equipment information displayed in the game video to the game, greatly improving the player's gaming experience.

[0069] It is worth noting that when the equipment information is associated with the target virtual character in response to the first operation, the video playback interface can be maintained without switching to the page for configuring the equipment plan of the game character.

[0070] Therefore, by associating the equipment information with the target virtual character in response to the first operation, the player can directly apply the equipment information displayed in the game video to the game match, which greatly reduces the cost of watching the game video for the player and improves the player's gaming experience.

[0071] In some feasible implementations, when the target information includes resource information, the resource information is associated with the target virtual object in response to a second operation representing the application of the resource information, wherein the resource information associated with the target virtual character is used as a configuration scheme for adjusting basic attributes of the target virtual object in a game match.

[0072] Here, the second operation representing the application of resource information may refer to an operation in which the player applies the resource information of the target virtual character displayed in the video playback interface to the configuration scheme of the target virtual character in the game.

[0073] Exemplarily, when the target information includes the resource information, in response to a triggering operation on a second target control in the video playback interface, it is determined to trigger the second operation.

[0074] In other words, the second operation can be triggered by the player's triggering operation on the second target control in the video playback interface. Figure 3 is a schematic diagram of a video playback interface according to further embodiments. As shown in Figure 3, the second card 202 in the video playback interface can include a second target control 301. When the player clicks the second target control 301 in the video playback interface, the second operation is triggered. Of course, the second operation can also be triggered by the player in other ways, such as triggering the second operation through a preset gesture, etc.

[0075] In response to the second operation, the electronic device associates the resource information displayed in the video playback interface with the target virtual character, so that when the player uses the target virtual character in the game, the resource information associated with the target virtual character can be used as a configuration scheme for the target virtual character.

[0076] It should be understood that the resource information associated with the target virtual character is used as a configuration scheme for adjusting the basic attributes of the target virtual character during a game match, which means that the resource information is directly applied to the game match on the game client. In other words, the resource information can be used by the game client to operate using the resource information, allowing players to use the resource information as a configuration scheme for the attribute of the target virtual object on the game client.

[0077] For example, the resource information displayed on the video playback interface is "Talent configuration is: ABCD". Accordingly, during a game, when a player uses a target virtual character to start a game, the talent of the target virtual character is configured through the associated resource information "ABCD".

[0078] Generally, players can configure the attribute configuration scheme of the game character in the game match on the page of the game client for configuring the attribute configuration scheme of the game character. In the related art, when watching a game video, the player needs to remember the resource information in the game video, and then switch to the page for configuring the attribute configuration scheme of the game character. The player manually configures the corresponding attribute configuration scheme based on the remembered resource information. This is not only cumbersome to operate, but may also require the player to watch the game video multiple times to configure the complete attribute configuration scheme. The information display method provided by the embodiment of the present disclosure can enable players to directly apply the resource information displayed in the game video to the game match, greatly improving the player's gaming experience.

[0079] It is worth noting that when associating the resource information with the target virtual character in response to the second operation, the video playback interface can be maintained without switching to a page for configuring the attribute configuration scheme of the game character.

[0080] Therefore, by associating resource information with the target virtual character in response to the second operation, players can directly apply the resource information displayed in the game video to the game match, greatly reducing the cost of watching the game video for players and improving the player's gaming experience.

[0081] It is worth noting that the first target control 205 shown in Figure 2 and the second target control 301 shown in Figure 3 can serve as both controls for triggering the first operation and controls for triggering the second operation. In other words, a target control can be set in the video playback interface, and the target control has the functions of the first target control 205 and the second target control 301.

[0082] In some feasible implementations, in response to a triggering operation on accessory information, the page corresponding to the accessory information is jumped to, so that the user can obtain the accessories corresponding to the accessory information on the page.

[0083] Here, the player can trigger a trigger operation for the accessory information by clicking on the accessory information in the video playback interface. In response to the trigger operation, the electronic device jumps to the page corresponding to the accessory information, so that the player can obtain the accessories corresponding to the accessory information on the page.

[0084] As shown in FIG. 2 , the player can trigger the trigger operation for the configuration information by clicking the third card 203 in the video playback interface, and jump to the page corresponding to the accessory information.

[0085] It should be understood that the accessory information displayed in the video playback interface can be linked to a page link for obtaining the accessories corresponding to the accessory information. When the player clicks on the accessory information in the video playback interface, he can jump to the page corresponding to the associated page link.

[0086] The page corresponding to the accessory information may be a page for purchasing the accessory corresponding to the accessory information. For example, if the accessory information is a skin used by a target virtual character shown in a game video, the page corresponding to the accessory information may be a page for purchasing the skin in the game client, so that players can quickly obtain the accessories shown in the game video.

[0087] Thus, by responding to the triggering operation for the accessory information, the page corresponding to the accessory information is jumped to, so that the user can quickly obtain the accessories corresponding to the accessory information.

[0088] In some feasible implementations, the game video can be input into a pre-trained information extraction model to obtain information extraction results, and based on the information extraction results, target information matching the information extraction results can be obtained from a database.

[0089] Here, the information extraction model can be a trained video recognition model. By inputting video frames from a game video into the video recognition model, information extraction results are obtained. The information extraction results can include the target virtual character in the game video, as well as the equipment, virtual resources, skins, and other information used by the target virtual character in the game video. Then, based on the information extraction results, the corresponding target information is matched from the game client's database.

[0090] The video recognition model is used to extract key features (including object shape, color, texture, and other information) from the video frames of the game video, and then obtain information extraction results based on the key features. The video recognition model can be obtained by training a machine learning model using historical game videos with labels.

[0091] Taking the role information of the target virtual character as an example, after the target virtual character in the game video is determined by the video recognition model, the role information of the target virtual character is searched in the database of the game client through the target virtual character.

[0092] Taking equipment information as an example, after determining the equipment used by the target virtual character in the game video through the video recognition model, the corresponding equipment information is searched in the database of the game client through the equipment used by the target virtual character.

[0093] Taking resource information as an example, after the virtual resources used by the target virtual character in the game video are determined through the video recognition model, the corresponding resource information is searched in the database of the game client through the virtual resources used by the target virtual character.

[0094] Taking resource information as an example, after the accessories used by the target virtual character in the game video are determined through the video recognition model, the corresponding accessory information and corresponding links are searched in the database of the game client through the accessories used by the target virtual character.

[0095] Of course, the information extraction model can also be configured to obtain information extraction results from video frames and audio frames of the game video.

[0096] In other words, the information extraction model can include a video recognition model and an audio recognition model. The information extraction model obtains information extraction results through the video recognition model and the audio recognition model. The target information in the game video can be accurately identified through the video frames and audio frames.

[0097] The audio recognition model can convert the audio frames of the game video into text information and extract corresponding information from the text information. The information extraction result can include the name of the target virtual character, the equipment used by the target virtual character, the names of virtual resources, and accessories.

[0098] In some feasible implementations, the target interface may include a game settlement interface, a game preparation interface, and a game interface of the game client.

[0099] The match settlement interface can be the page after a game ends, displaying information such as the team's total kills, total kills suffered, total assists, and in-game damage. The match preparation interface can be the page where players complete character selection and configure other attributes for that character. For example, in a MOBA game, the match preparation interface can be the page where, after selecting a hero, players select skins, configure runes, and configure equipment. The game match interface can be the interface during the game, displaying virtual scenes and game characters, etc.

[0100] Accordingly, when the target interface is the game settlement interface, the game video is displayed in the game settlement interface, wherein the game video is a recorded video of the target virtual character in the game corresponding to the game settlement interface.

[0101] Here, after the game is over, the game client displays the game settlement interface, and then displays the game video in the form of a thumbnail in the game settlement interface. When the player clicks the game video displayed in the form of a thumbnail, the game video is played.

[0102] The game video displayed in the game settlement interface may be a recorded video of the target virtual character in the corresponding game game. The target virtual character may be the game character with the highest score in the game game. For example, in a MOBA game, the target virtual character may be the game character that receives the MVP (Most Valuable Player) in each game game. In other words, the game video displayed in the game settlement interface is a recorded video of the game character that receives the MVP in the game game. It is worth noting that the recorded video can be understood as a video with the target virtual character as the primary visual element.

[0103] Therefore, by displaying game videos in the game settlement interface, players can quickly obtain game videos corresponding to game characters with higher scores, so that players can learn better operations through the game videos.

[0104] Accordingly, when the target interface is the game preparation interface, a game video is displayed in the game preparation interface, wherein the game video is a first teaching video corresponding to the virtual character selected by the user in the game corresponding to the game preparation interface.

[0105] Here, before a game begins and after a player selects a character, the game client displays a game preparation screen, which then displays a game video as a thumbnail. When a player clicks on a game video thumbnail, the game video is played.

[0106] The game video displayed on the match preparation interface can be the first tutorial video corresponding to the virtual character selected in the game. For example, in a MOBA game, after the user completes hero selection, the first tutorial video corresponding to the selected hero can be displayed on the match preparation interface. The first tutorial video can be a game tutorial video configured by game operators or provided by high-level gamers.

[0107] It is worth noting that the first teaching video can be displayed in the game preparation interface if the selected virtual character meets a preset condition, wherein the preset condition can be that the proficiency of the selected virtual character is less than a preset threshold.

[0108] Therefore, by showing the first teaching video, players can be taught how to better operate the selected virtual character, and how to configure corresponding equipment, emblems, runes, etc. for the virtual character, so that players can quickly get started with the selected virtual character after the game starts.

[0109] Accordingly, when the target interface is a game match interface, a game video is displayed in the game match interface, wherein the game video is a second teaching video determined according to the current game progress of the game match corresponding to the game match interface, and the game video is used to assist users in playing the game.

[0110] Here, during the game, a game video can be displayed in the game match interface. The game video can be a second instructional video used to assist the user in playing the game. The game video is determined based on the current game progress of the game match corresponding to the game match interface.

[0111] It should be understood that the second tutorial video is determined based on the current game progress. Different second tutorial videos may correspond to different game progress levels. For example, level A may correspond to second tutorial video B, while level C may correspond to second tutorial video D.

[0112] For example, the second instructional video may be used to teach the player what skills to use, how to use the skills, what equipment to use, through what method, etc. to pass the video content of the current game progress.

[0113] It is worth noting that the second tutorial video can be displayed in the game interface when the game matches meet a preset condition. The preset condition can be that the game matches remain at a fixed game progress for a preset duration. For example, in some role-playing games, if the player is unable to complete a level, the corresponding second tutorial video can be displayed in the game interface to help the player complete the game as quickly as possible.

[0114] Therefore, by showing the second teaching video, players can be assisted in playing the game better without the need for users to search for game strategies through other means.

[0115] In some feasible implementations, when the game video is a video provided by a target object, a reservation request is sent to the target object in response to a triggering operation, wherein the reservation request is used to establish a game match with the target object according to the reservation request if the target object agrees to the reservation request.

[0116] Here, the target object can refer to the player's in-game friends or players in the same faction (such as a guild). When the game video displayed in the target interface is a video provided by the target object, the player can initiate a reservation request to the target object through a trigger operation to reserve a game with the target object through the reservation request.

[0117] The triggering operation may be triggered by a reservation control in the video playback interface. For example, if the game video is provided by the target object, a reservation control may be provided in the video playback interface. The player clicks the reservation control to initiate a reservation request to the target object. If the target object agrees to the reservation request, a game match with the target object is established according to the reservation request.

[0118] It should be noted that establishing a game match with the target object based on the reservation request can be based on the time carried in the reservation request, the game progress of the player initiating the reservation request, and the game progress of the target object.

[0119] Thus, through the above reservation request, the player can quickly play a game with the target object that provides the game video.

[0120] FIG4 is a schematic diagram of the structure of an information display device according to some embodiments. As shown in FIG4 , an embodiment of the present disclosure provides an information display device 400, which includes:

[0121] The first display module 401 is configured to display the game video in the target interface of the game client;

[0122] The second display module 402 is configured to play the game video in a video playback interface in response to a play operation on the game video;

[0123] The third display module 403 is configured to display target information in the video playback interface, wherein the target information is related information of the target virtual character in the game video extracted from the game video.

[0124] Optionally, the target information includes at least one of the following:

[0125] The equipment information of the target virtual character, the resource information corresponding to the virtual resources used to adjust the basic attributes of the target virtual character, the accessory information corresponding to the accessories used by the target virtual character, and the character information corresponding to the target virtual character.

[0126] Optionally, the information display device 400 further includes:

[0127] The first response module is configured to, when the target information includes the equipment information, associate the equipment information with the target virtual character in response to a first operation representing the application of the equipment information, wherein the equipment information associated with the target virtual character is used as an equipment scheme for the target virtual object in the game.

[0128] Optionally, the information display device 400 further includes:

[0129] The second response module is configured to associate the resource information with the target virtual object in response to a second operation representing the application of the resource information when the target information includes the resource information, wherein the resource information associated with the target virtual character is used as a configuration scheme for adjusting basic attributes of the target virtual object in a game match.

[0130] Optionally, the information display device 400 includes:

[0131] a first determining module configured to, when the target information includes the equipment information, determine to trigger the first operation in response to a triggering operation on a first target control in the video playback interface;

[0132] The second determining module is configured to determine to trigger the second operation in response to a triggering operation on a second target control in the video playback interface when the target information includes the resource information.

[0133] Optionally, the information display device 400 further includes:

[0134] The third response module is configured to jump to a page corresponding to the accessory information in response to a triggering operation on the accessory information, so that the user can obtain the accessories corresponding to the accessory information on the page.

[0135] Optionally, the second display module 402 is specifically configured to:

[0136] In a case where the target information includes the equipment information, the equipment information is displayed through a first card in the video playback interface;

[0137] In a case where the target information includes the resource information, the resource information is displayed in the video playback interface through a second card;

[0138] In a case where the target information includes the accessory information, displaying the accessory information through a third card in the video playback interface;

[0139] In a case where the target information includes the character information, the character information is displayed through a fourth card in the video playback interface.

[0140] Optionally, the target interface includes a game settlement interface, a game preparation interface, and a game interface of the game client; the first display module 401 is specifically configured to:

[0141] When the target interface is the game settlement interface, displaying a game video in the game settlement interface, wherein the game video is a recorded video of the target virtual character in the game corresponding to the game settlement interface;

[0142] When the target interface is the game preparation interface, displaying a game video in the game preparation interface, wherein the game video is a first instructional video corresponding to a virtual character selected by the user in the game corresponding to the game preparation interface;

[0143] When the target interface is the game match interface, the game video is displayed in the game match interface, wherein the game video is a second teaching video determined according to the current game progress of the game match corresponding to the game match interface, and the game video is used to assist the user in playing the game.

[0144] Optionally, the information display device 400 further includes:

[0145] The reservation module is configured to send a reservation request to the target object in response to a trigger operation when the game video is a video provided by the target object, wherein the reservation request is used to establish a game match with the target object according to the reservation request when the target object agrees to the reservation request.

[0146] The functional logic executed by each functional module in the above-mentioned information display device 400 has been described in detail in the part about the method, and will not be repeated here.

[0147] Reference is now made to FIG5 , which illustrates a schematic diagram of the structure of an electronic device (e.g., a terminal device) 500 suitable for implementing embodiments of the present disclosure. The terminal device in the embodiments of the present disclosure may include, but is not limited to, mobile terminals such as mobile phones, laptop computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablet computers), PMPs (portable multimedia players), in-vehicle terminals (e.g., in-vehicle navigation terminals), and fixed terminals such as digital TVs and desktop computers. The electronic device illustrated in FIG5 is merely an example and should not limit the functionality or scope of use of the embodiments of the present disclosure.

[0148] As shown in Figure 5, the electronic device 500 may include a processing device (e.g., a central processing unit, a graphics processing unit, etc.) 501, which can perform various appropriate actions and processes according to a program stored in a read-only memory (ROM) 502 or a program loaded from a storage device 508 into a random access memory (RAM) 503. Various programs and data required for the operation of the electronic device 500 are also stored in the RAM 503. The processing device 501, the ROM 502, and the RAM 503 are connected to each other via a bus 504. An input / output (I / O) interface 505 is also connected to the bus 504.

[0149] Typically, the following devices may be connected to the I / O interface 505: an input device 506 including, for example, a touch screen, a touchpad, a keyboard, a mouse, a camera, a microphone, an accelerometer, a gyroscope, etc.; an output device 507 including, for example, a liquid crystal display (LCD), a speaker, a vibrator, etc.; a storage device 508 including, for example, a magnetic tape, a hard disk, etc.; and a communication device 509. The communication device 509 may allow the electronic device 500 to communicate with other devices wirelessly or by wire to exchange data. Although FIG5 shows the electronic device 500 with various devices, it should be understood that not all of the devices shown are required to be implemented or present. More or fewer devices may alternatively be implemented or present.

[0150] In particular, according to an embodiment of the present disclosure, the process described above with reference to the flowchart can be implemented as a computer software program. For example, an embodiment of the present disclosure includes a computer program product, which includes a computer program carried on a non-transitory computer-readable medium, and the computer program includes a program code for executing the method shown in the flowchart. In such an embodiment, the computer program can be downloaded and installed from the network through the communication device 509, or installed from the storage device 508, or installed from the ROM 502. When the computer program is executed by the processing device 501, the above-mentioned functions defined in the method of the embodiment of the present disclosure are performed.

[0151] It should be noted that the computer-readable medium mentioned above in the present disclosure may be a computer-readable signal medium or a computer-readable storage medium, or any combination of the two. A computer-readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device, or component, or any combination of the above. More specific examples of computer-readable storage media may include, but are not limited to: an electrical connection with one or more wires, a portable computer disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the above. In the present disclosure, a computer-readable storage medium may be any tangible medium that contains or stores a program that can be used by or in conjunction with an instruction execution system, device, or component. In the present disclosure, a computer-readable signal medium may include a data signal propagated in baseband or as part of a carrier wave, which carries computer-readable program code. Such a propagated data signal may take a variety of forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the above. A computer-readable signal medium may also be any computer-readable medium other than a computer-readable storage medium that can transmit, propagate, or transport a program for use by or in conjunction with an instruction execution system, apparatus, or device. The program code contained on the computer-readable medium may be transmitted using any suitable medium, including but not limited to wires, optical cables, RF (radio frequency), etc., or any suitable combination thereof.

[0152] In some embodiments, the game client and server may communicate using any currently known or future developed network protocol, such as HTTP (HyperText Transfer Protocol), and may be interconnected with any form or medium of digital data communication (e.g., a communication network). Examples of communication networks include a local area network ("LAN"), a wide area network ("WAN"), an internet (e.g., the Internet), and a peer-to-peer network (e.g., an ad hoc peer-to-peer network), as well as any currently known or future developed network.

[0153] The computer-readable medium may be included in the electronic device, or may exist independently without being incorporated into the electronic device.

[0154] The above-mentioned computer-readable medium carries one or more programs. When the above-mentioned one or more programs are executed by the electronic device, the electronic device: displays the game video in the target interface of the game client; plays the game video in the video playback interface in response to the playback operation of the game video; and displays target information in the video playback interface, wherein the target information is relevant information of the target virtual character in the game video extracted from the game video.

[0155] Computer program code for performing the operations of the present disclosure may be written in one or more programming languages, or a combination thereof, including, but not limited to, object-oriented programming languages ​​such as Java, Smalltalk, C++, and conventional procedural programming languages ​​such as "C" or similar programming languages. The program code may be executed entirely on the user's computer, partially on the user's computer, as a stand-alone software package, partially on the user's computer and partially on a remote computer, or entirely on the remote computer or server. In cases involving a remote computer, the remote computer may be connected to the user's computer through any type of network, including a local area network (LAN) or a wide area network (WAN), or may be connected to an external computer (e.g., through the Internet using an Internet service provider).

[0156] The flowcharts and block diagrams in the accompanying drawings illustrate the possible implementation architecture, functions and operations of the systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each box in the flowchart or block diagram can represent a module, program segment, or a part of code, and the module, program segment, or a part of code contains one or more executable instructions for realizing the specified logical function. It should also be noted that in some alternative implementations, the functions marked in the box can also occur in a different order than that marked in the accompanying drawings. For example, two boxes represented in succession can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, depending on the functions involved. It should also be noted that each box in the block diagram and / or flowchart, and the combination of the boxes in the block diagram and / or flowchart, can be implemented with a dedicated hardware-based system that performs the specified function or operation, or can be implemented with a combination of dedicated hardware and computer instructions.

[0157] The modules described in the embodiments of the present disclosure may be implemented in software or hardware, wherein the name of a module does not necessarily limit the module itself.

[0158] The functions described above herein may be performed, at least in part, by one or more hardware logic components. For example, and without limitation, exemplary types of hardware logic components that may be used include: field programmable gate arrays (FPGAs), application specific integrated circuits (ASICs), application specific standard products (ASSPs), systems on chips (SOCs), complex programmable logic devices (CPLDs), and the like.

[0159] In the context of the present disclosure, a machine-readable medium can be a tangible medium that can contain or store a program for use by or in conjunction with an instruction execution system, device or equipment. A machine-readable medium can be a machine-readable signal medium or a machine-readable storage medium. A machine-readable medium can include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, device or equipment, or any suitable combination of the foregoing. A more specific example of a machine-readable storage medium can include an electrical connection based on one or more lines, a portable computer disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.

[0160] The above description is merely a preferred embodiment of the present disclosure and an illustration of the technical principles employed. Those skilled in the art should understand that the scope of disclosure involved in the present disclosure is not limited to the technical solutions formed by the specific combination of the above-mentioned technical features, but also includes other technical solutions formed by any combination of the above-mentioned technical features or their equivalents without departing from the above-mentioned disclosed concepts. For example, a technical solution formed by replacing the above-mentioned features with (but not limited to) technical features with similar functions disclosed in this disclosure.

[0161] In addition, although each operation is described in a specific order, this should not be understood as requiring these operations to be performed in the specific order shown or in a sequential order. Under certain circumstances, multitasking and parallel processing may be advantageous. Similarly, although some specific implementation details have been included in the above discussion, these should not be interpreted as limiting the scope of the present disclosure. Some features described in the context of a separate embodiment can also be implemented in a single embodiment in combination. On the contrary, the various features described in the context of a single embodiment can also be implemented in multiple embodiments individually or in any suitable sub-combination mode.

[0162] Although the subject matter has been described using language specific to structural features and / or methodological logical acts, it should be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are merely example forms of implementing the claims. Regarding the apparatus in the above-described embodiments, the specific manner in which each module performs operations has been described in detail in the embodiments related to the method and will not be elaborated upon here.

Claims

1. An information display method, comprising: Display game videos in the target interface of the game client; In response to a play operation on the game video, playing the game video in a video play interface; as well as Target information is displayed in the video playback interface, wherein the target information is relevant information of a target virtual character in the game video extracted from the game video.

2. The method according to claim 1, wherein: The target information includes at least one of the following: Equipment information of the target virtual character, resource information corresponding to virtual resources used to adjust basic attributes of the target virtual character, accessory information corresponding to accessories used by the target virtual character, and character information corresponding to the target virtual character.

3. The method according to claim 2, further comprising: In the case where the target information includes the equipment information, in response to a first operation representing the application of the equipment information, the equipment information is associated with the target virtual character, wherein the equipment information associated with the target virtual character is used as an equipment scheme for the target virtual object in a game match.

4. The method according to claim 2, further comprising: In a case where the target information includes the resource information, in response to a second operation representing the application of the resource information, the resource information is associated with the target virtual object, wherein the resource information associated with the target virtual character is used as a configuration scheme for adjusting basic attributes of the target virtual object in a game match.

5. The method according to claim 3 or 4, further comprising: In a case where the target information includes the equipment information, in response to a triggering operation on a first target control in the video playback interface, determining to trigger the first operation; In a case where the target information includes the resource information, in response to a triggering operation on a second target control in the video playback interface, it is determined that the second operation is triggered.

6. The method according to any one of claims 2 to 5, further comprising: In response to a triggering operation on the accessory information, jump to a page corresponding to the accessory information, so that the user can obtain the accessories corresponding to the accessory information on the page.

7. The method according to any one of claims 1 to 6, wherein: The target interface includes a game settlement interface, a game preparation interface, and a game interface of the game client, and displaying the game video in the target interface of the game client includes: In the case where the target interface is the game settlement interface, displaying a game video in the game settlement interface, wherein the game video is a recorded video of the target virtual character in the game corresponding to the game settlement interface in the game; In the case where the target interface is the game preparation interface, displaying a game video in the game preparation interface, wherein the game video is a first teaching video corresponding to a virtual character selected by a user in a game corresponding to the game preparation interface; When the target interface is the game match interface, the game video is displayed in the game match interface, wherein the game video is a second teaching video determined according to the current game progress of the game match corresponding to the game match interface, and the game video is used to assist the user in conducting the game match.

8. The method according to any one of claims 1 to 7, further comprising: In a case where the game video is a video provided for a target object, a reservation request is sent to the target object in response to a trigger operation, wherein the reservation request is used to establish a game match with the target object according to the reservation request if the target object agrees to the reservation request.

9. An information display device, comprising: A first display module is configured to display the game video in a target interface of the game client; A second display module is configured to play the game video in a video playback interface in response to a play operation on the game video; The third display module is configured to display target information in the video playback interface, wherein the target information is relevant information of a target virtual character in the game video extracted from the game video.

10. A computer readable medium storing a computer program, wherein: When the computer program is executed by a processing device, the information display method described in any one of claims 1 to 8 is implemented.

11. An electronic device, comprising: a storage device configured to store a computer program; A processing device is configured to execute the computer program in the storage device to implement the information display method according to any one of claims 1 to 8.

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