Entertainment interaction method and system based on cabin of vehicle, vehicle, and program product
The entertainment interaction system in vehicles synchronizes game media and event data to manipulate cabin components, addressing the lack of immersion in live streaming, thereby providing a rich and engaging experience.
Patent Information
- Application Number
- PCT/EP2024/025355
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2023-12-29
- Filing Date
- 2024-12-20
- Publication Date
- 2025-07-03
AI Technical Summary
Existing vehicle entertainment systems fail to provide an immersive experience, particularly in live streaming scenarios, such as video live streaming, due to limited interaction capabilities.
An entertainment interaction system that acquires a synchronized game media data stream, including game media content and event data, to manipulate vehicle cabin components like ambient lighting, sound, and seating based on user and game profiles, providing an immersive experience by simulating live events.
Enables an immersive game watching experience by synchronizing vehicle interior functions with game events, enhancing user satisfaction and flexibility in live streaming scenarios.
Smart Images

Figure EP2024025355_03072025_PF_FP_ABST
Abstract
Description
ENTERTAINMENT INTERACTION METHOD AND SYSTEM BASED ON CABIN OF VEHICLE, VEHICLE, AND PROGRAM PRODUCTTECHNICAL FIELD
[0001] The present invention relates to an entertainment interaction method based on a cabin of a vehicle. Furthermore, the present invention relates to an entertainment interaction system based on a cabin of a vehicle, a corresponding vehicle, and a corresponding computer program product.BACKGROUND
[0002] In the prior art, for playback of video information and / or audio information, a vehicle may perform simple interaction in certain well-defined scenarios, such as by means of seat vibration or flashing of ambient lighting. However, such interaction often fails to meet the needs of users, and in particular fails to handle live streaming scenarios, such as video live streaming.SUMMARY
[0003] The objective of the present invention is to provide an improved solution that is capable of handling live streaming scenarios, thereby providing an immersive experience to a user in a vehicle. This objective is achieved on the basis of an entertainment interaction method based on a cabin of a vehicle, an entertainment interaction system based on a cabin of a vehicle, a corresponding vehicle, and a corresponding computer program product. Preferred embodiments of the present invention will be further described hereinafter.
[0004] According to the first aspect of the present invention, provided is an entertainment interaction method based on a cabin of a vehicle, comprising:
[0005] acquiring a game media data stream related to a game awaiting playback, the game media data stream at least comprising game media content to be played and game event data synchronized with the game media content; and
[0006] manipulating the cabin of the vehicle according to the acquired game media data stream, and in particular according to the acquired game event data.
[0007] As arranged according to a preferred embodiment of the present invention, the acquiring of the game media data stream is started in a time- triggered manner and / or in a user-controlled manner, wherein the game media content and the game event data are provided to the vehicle in synchronized form by means of one single data stream, and / or the game media content and the game event data are provided to the vehicle by means of two separate data streams and temporally synchronized at the vehicle.
[0008] As arranged according to a preferred embodiment of the present invention, the game event data at least comprises at least one of the following event data types of the game:
[0009] - game process event data of the game;
[0010] - profile data of competing parties of the game;
[0011] - message data of the game;
[0012] - camera angle data of the game; and / or
[0013] - audio playback data of the game.
[0014] As arranged according to a preferred embodiment of the present invention, the game process event data at least comprises at least one of the following game process events of the game: a member introduction event of at least one of the competing parties of the game; an entrance scenario event of at least one of the competing parties of the game; a game action event of at least one of the competing parties of the game, for example, a kick-off, a foul, issuing a yellow / red card warning, a penalty, and scoring; and a game result event of the game.
[0015] As arranged according to a preferred embodiment of the present invention, a user profile is acquired, so as to manipulate the cabin of the vehicle correspondingly to the user profile, wherein the user profile at least comprises identity information of a user, review information of the user for at least one of the competing parties of the game, and in particular review information for a member of the at least one competing party.
[0016] As arranged according to a preferred embodiment of the present invention, a game profile is acquired, so as to manipulate the cabin of the vehicle correspondingly to the game profile, and preferably, the game profile at least comprises competing party information of competing parties of the game, for example, member information of the competing parties and home / away modes of the competing parties.
[0017] As arranged according to a preferred embodiment of the present invention, a playback mode of the game media content is determined at least according to the acquired user profile and / or the acquired game profile, so as to manipulate the cabin of the vehicle according to the playback mode.
[0018] As arranged according to a preferred embodiment of the present invention, the game media content is played in separately arranged playback modes respectively on different playback devices according to user profiles and / or in a user-controlled manner, and the cabin of the vehicle is manipulated according to the separately arranged playback modes.
[0019] As arranged according to a preferred embodiment of the present invention, before the playback of the game media content starts and / or after the playback of the game media content ends, manipulating the cabin of the vehicle according to the user profile and / or the game profile is enabled, for example, manipulating music playback, the color of ambient lighting, and / or the rhythm of the ambient lighting.
[0020] As arranged according to a preferred embodiment of the present invention, interaction content input by the user is acquired and transmitted to an interaction region related to the game, and / or the interaction content from the interaction region is displayed in the cabin of the vehicle, for example, on a display device of the vehicle.
[0021] As arranged according to a preferred embodiment of the present invention, internal vehicle event data of the vehicle is acquired, so as to adjust manipulation of the cabin of the vehicle on the basis of the internal vehicle event data, preferably, visibility of the game media content for a driver of the vehicle is determined on the basis of driving dynamics data of the vehicle, and / or whether and how to manipulate ambient lighting, a sound system,and / or seat vibration are determined on the basis of the driving dynamics data of the vehicle.
[0022] As arranged according to a preferred embodiment of the present invention, the game media data stream is stored in a memory on the vehicle. As a result, playback of a game is enabled in a simple manner, i.e. , without rerouting.
[0023] According to the second aspect of the present invention, provided is an entertainment interaction system based on a cabin of a vehicle, at least comprising:
[0024] a communication module, used to acquire a game media data stream related to a game awaiting playback, the game media data stream at least comprising game media content to be played and game event data synchronized with the game media content; and
[0025] a control module, used to execute the entertainment interaction method according to the present invention.
[0026] As arranged according to a preferred embodiment of the present invention, the entertainment interaction system comprises:
[0027] a game event parsing module, configured to parse the game media data stream to obtain the game media content to be played and the game event data synchronized with the game media content; and / or
[0028] a game event synchronization module, configured to temporally synchronize the game media content to be played and the game event data associated with the game media content.
[0029] According to the third aspect of the present invention, provided is a vehicle equipped with the entertainment interaction system according to the present invention.
[0030] According to the fourth aspect of the present invention, provided is a computer program product, for example, a computer-readable program medium, comprising or storing computer program instructions that, when run by a processor, enable execution of the entertainment interaction method according to the present invention.
[0031] Herein, the features and details described in connection with and used for the entertainment interaction method based on a cabin of a vehicle according to the present invention are also applicable to the entertainment interaction system based on a cabin of a vehicle according to the present invention, the vehicle according to the present invention, and the computer program product according to the present invention, and vice versa.BRIEF DESCRIPTION OF THE DRAWINGS
[0032] The present invention is described in further detail below with reference to the accompanying drawings. The accompanying drawings show:
[0033] FIG. 1 shows a principle block diagram of an entertainment interaction method 1 based on a cabin of a vehicle according to the present invention.
[0034] FIG. 2 shows a principle block diagram of an entertainment interaction system 10 based on a cabin of a vehicle according to the present invention.
[0035] FIG. 3 shows an exemplary schematic diagram of a vehicle 100 according to the present invention.
[0036] FIG. 4 shows an exemplary schematic diagram of the entertainment interaction system 10 according to the present invention together with external apparatuses.DETAILED DESCRIPTION
[0037] The core concept of the present invention is to represent live streaming content with the aid of vehicle interior functions to simulate real events as close as possible, and in particular relevant important live events in live streaming. To this end, when real-time live streaming data is acquired, event data associated and time-synchronized with the real-time live streaming data is further acquired. In this way, providing an immersive experience to users (a driver as well as passengers) in an occupant cabin of a vehicle is enabled, further expanding the range of applications of vehicles in the daily life of the users, and further improving user acceptance of the vehicles.
[0038] FIG. 1 shows a principle block diagram of an entertainment interaction method 1 based on a cabin of a vehicle according to the present invention.
[0039] In step S1 , acquisition of a game media data stream is started in a time-triggered manner and / or in a user-controlled manner. In the context of the present invention, the game media data stream can be understood to refer to media information or media content of various games, and such media information or media content in particular refers to a real-time data stream. These games typically include at least two competing parties, and the media information or media content thereof can be in the form of video data and / or audio data, and in particular relate to video data. Some simple examples of the games are football, basketball, table tennis, badminton, boxing, F1 racing, esports, etc. It should be noted that these game examples or sports are merely exemplary, and are not limiting. Herein, setting of a game schedule can be done with the aid of a calendar application, or live streaming of a currently available game can be directly selected, and the aforementioned setting or selection can be performed at a vehicle (for example, on a display screen of the vehicle), or on a mobile terminal (for example, a cell phone) communicatively connected to the vehicle.
[0040] Next, in step S3, after a confirmation or instruction of a user is obtained, creation of a route to a target data source is started, so as to acquire the game media data stream related to the game awaiting playback. Herein, the game media data stream at least includes game media content to be played (i.e., for example, live streaming of the game) and game event data associated and synchronized with the game media content. In one case, the game media content and the game event data are provided to the vehicle in a synchronized form by means of one single data stream. In other words, the game media content and the game event data have been synchronized and merged at the target data source (provided by a third party). In one case, the game media content or the game media data stream and the (additional) game event data are provided to the vehicle by means of two separate data streams,and temporal synchronization thereof is performed at the vehicle, thereby providing flexibility and diversity of options to users.
[0041] Optionally, in step S3', a user profile is acquired, so as to manipulate the cabin of the vehicle correspondingly to the user profile. In other words, the manipulation of the cabin of the vehicle is user-specific. Herein, it can be contemplated that the user profile at least includes identity information of a user as well as preferences of the user for the competing parties, and in particular preferences for members of the competing parties. For example, one competing party is a team and / or player supported and / or most favored by the user.
[0042] Optionally, in step S3', a game profile is additionally or alternatively acquired, so as to manipulate the cabin of the vehicle correspondingly to the game profile. In other words, the manipulation of the cabin of the vehicle is specific to the competing parties of the game. Preferably, the game profile at least includes competing party information of the competing parties of the game, for example, member information of the competing parties, home / away modes of the competing parties, and team colors of the competing parties.
[0043] Optionally or preferably, a playback mode of the game media content is determined at least according to the acquired user profile (e.g., a team favored or supported by the user) and / or the acquired game profile (e.g., home / away modes of the competing parties). That is, whether the game media content is to be played in the home mode or in the away mode for the user is determined.
[0044] Lastly, in step S5, the cabin of the vehicle is manipulated according to the acquired game media data stream, and in particular according to the acquired game event data.
[0045] In the context of the present invention, the cabin of a vehicle includes, but is not limited to, a cabin interior specifically enumerated below, and is to be understood as various on-board components capable of interacting with an occupant. An excellent interactive experience can be provided by the cabin of the vehicle to a user in terms of five senses (visual, auditory, tactile, olfactory, and somatosensory senses). By way of example, the cabin includes playbackdevices, for example, a video playback device (a central control screen, a display screen at the front or the back for an occupant other than the driver), and an audio playback device (e.g., a loudspeaker). By way of example, the cabin includes additional on-board components capable of interacting with an occupant in terms of the visual, auditory, tactile, olfactory, somatosensory, and other senses, and the on-board components are, for example, ambient lighting (the color, the brightness, and / or a rhythmic flashing frequency), an on-board Dolby surround sound device, a somatosensory seat (vibration and heating), an air-conditioning device (for adapting the temperature, and using a scented mode), etc. As a result, an ultimate experience is provided to users by means of correspondingly manipulating various on-board components of the vehicle correspondingly to game events, and in particular manipulating a component for the corresponding sensory type.
[0046] FIG. 2 shows a principle block diagram of an entertainment interaction system 10 based on a cabin of a vehicle according to the present invention. The entertainment interaction system 10 includes an input module or data acquisition module 11 , a control module or processing module 12, and an output module or execution module 13.
[0047] The input module 11 includes a communication module 11 -1. The communication module 11 -1 can be configured to acquire a game media data stream and / or additional game event data from a target data source (for example, from an external server), and is configured as a telematics control unit (TCU) by way of example. The communication module 11 -1 can further be configured to receive instruction data from a mobile terminal communicatively connected to the vehicle (for example, from a cell phone of a user), for example, to set a schedule reminder of a game, or to instruct playback of live streaming of a certain game. The communication module 11 -1 further includes an in-vehicle communication device capable of transmitting a relevant instruction or signal, for example, with the aid of a vehicle bus, and the instruction or signal is, for example, a control instruction or control signal issued by the vehicle (a central console or another in-vehicle control device). Furthermore, the input module 11 further includes a memory module capableof storing a user profile in a user-specific manner for subsequent retrieval, for example, for retrieving a user profile of each user on the basis of face recognition.
[0048] The control module 12 includes a controller 12-1. The controller 12- 1 includes, for example, one or more processors, and is configured to execute the methods described herein. The control module 12 further includes a memory 12-2. A computer program product is stored on the memory 12-2, and includes or stores computer program instructions which, when run by a processor or a control module, are capable of executing the methods described herein. Although not explicitly shown herein, it should be noted that the control module 12 further includes or is in operative connection with a game event parsing module configured to parse the game media data stream to obtain game media content to be played and the game event data synchronized with the game media content. Additionally or alternatively, the control module 12 further includes or is operatively connected to a game event synchronization module configured to temporally synchronize the game media content to be played and the game event data associated with the game media content.
[0049] The output module 13 can include various on-board components within the cabin of the vehicle as described above, and will not be described in detail again herein. The output module 13 can further include a communication module which can, for example, transmit / synchronize onboard data (for example, a user profile, a schedule set by a user) to a mobile terminal of the user.
[0050] FIG. 3 shows an exemplary schematic diagram of a vehicle 100 according to the present invention. Herein, only a schematic view of the inside of the vehicle 100 is shown.
[0051] A front entertainment domain controller is denoted by reference numeral 13-T, and includes a dashboard, a central control screen, a display screen for a front passenger seat, etc. A back entertainment controller is denoted by reference numeral 13-1", and includes, for example, a left display device and a right display device. Preferably, the display screen or displaydevices mentioned herein can be manipulated separately, and can, for example, display different game media content or the same game media content from different camera angles.
[0052] A somatosensory seat is denoted with reference numeral 13-2, and can be manipulated in terms of the temperature and / or vibration. By way of example, the temperature of the seat is raised when the game hangs in the balance and / or when the live audience are excited, vibration is activated or the amplitude of vibration increases upon scoring, and so on.
[0053] Ambient lighting is denoted by reference numeral 13-3, and can be manipulated in terms of the color, the brightness, and / or the flashing frequency / rhythm thereof. By way of example, the color of the ambient lighting is set correspondingly to a clothing color of each supported competing party, the brightness is increased and a warm color tone is used when the game is fierce while the brightness is decreased and a relatively cool color tone is used when the tempo of the game is slow, the rhythm of the ambient lighting is set at a corresponding frequency when music is played at the live venue of the game, and so on.
[0054] An air-conditioning device is denoted by reference numeral 13-4, and for example, the temperature, the humidity, an air flow, and / or a scent can be adapted with the aid of the air-conditioning device. By way of example, the temperature, the humidity, and / or the air flow are adapted with the air conditioning device to simulate the atmosphere of the game or a weather condition at the live venue of the game, the scent simulates the location of the game (for example, the smell of grass), and so on.
[0055] Although not explicitly indicated by reference numerals herein, it should be understood that the entertainment interaction system 10 inside the vehicle 100 further includes other on-board components, for example, an audio apparatus that implements Dolby surround sound effects. Furthermore, it should be noted that the aforementioned on-board components can in particular be manipulated separately, for example, manipulated separately and respectively corresponding to users or corresponding to playback modes,thereby providing the users with an immersive experience in a more user- friendly manner.
[0056] FIG. 4 shows an exemplary schematic diagram of the entertainment interaction system 10 according to the present invention together with external apparatuses 20 and 30.
[0057] Herein, the front entertainment domain controller 13-1 ' and the back entertainment controller 13-1" are shown in a simplified manner in the upper part of the dashed box for the entertainment interaction system 10. Data transfer is enabled between these two controllers, as indicated by the arrows in FIG. 4. Furthermore, user perception in terms of the five senses (the visual, auditory, tactile, olfactory, and somatosensory senses) is shown graphically in the lower part of the dashed box for the entertainment interaction system 10.
[0058] The external apparatus 20 is, for example, a cloud server, where realtime game media content provided by a third party is synchronized with game event data, and then provided to a vehicle in the form of a synchronized / merged media data stream, for example, through a TCU.
[0059] The external apparatus 30 is, for example, a mobile terminal (a cell phone, a tablet, a computer, etc.,) of a user, and can be communicatively connected to the vehicle, such that the user can issue an instruction from the mobile terminal, for example, to set a schedule, to set a mode, etc.
[0060] Hereinafter, specific descriptions of the present invention will be given by taking a soccer game as an example. However, it should be understood that the present invention is not limited thereto.
[0061] A reminder of a game previously set by a vehicle owner or a driver by means of an application program on a cell phone or at the vehicle is triggered when the game is about to start, and at the same time, the front entertainment domain controller 13-1 ' of the vehicle 100 is triggered. As a result, the front entertainment domain controller 13-1 ' opens an application program at the vehicle, and sets the “home mode” used for the vehicle owner according to a user profile of the vehicle owner or the driver (for example, a supported team thereof, hereinafter also referred to as a first competing party) and / or a game profile. Herein, the entertainment interaction system 10 can bemanipulated as follows: a team song of the first competing party is played as welcome music, the color of ambient lighting is adapted, for example, to red, and the ambient lighting is adapted to flash along with the rhythm of the welcome music.
[0062] Subsequently, the vehicle 100 creates a route to a target data source (e.g., a stadium) by means of a pushed point of interest (POI). At the same time, a video playback device (a display screen) starts to play pre-match news and a live streaming video of players doing warm-up. Additionally or alternatively, the news may also be converted from text to speech for playback.
[0063] Herein, if the user wants to experience the “away mode”, a playback mode can be reset, for example.
[0064] Herein, in the case of having a plurality of display screens, the plurality of display screens can be manipulated separately, for example, to display game media content in different playback modes and / or from different camera angles. For example, the “away mode” experience can be provided to another user (for example, a back seat occupant) by means of an operation of the other user or by means of combining face recognition by the entertainment interaction system 10 with a user profile of the other user. That is, a live warmup video of players of a second competing party is displayed on a right display screen corresponding to the position of the other user on the right side while ambient lighting on the right side is adapted to present, for example, a striped pattern in black and white.
[0065] Herein, for a multi-channel audio configuration, different commentary, different live sound effects, etc., are available for user selection / switching. As a result, flexibility and convenience are provided for watching live streaming of a game.
[0066] Furthermore, throughout the process, simulation can be performed corresponding to various types of game events. During player introduction, the ambient lighting can be manipulated to show a running pattern or flash to create an effect of being in a stadium in person. During player entrance, in addition to the ambient lighting flashing in a running pattern, an air conditioning system of the vehicle is further manipulated to be in a scented mode, so as tosimulate a venue characteristic of the stadium, i.e. , to emit the scent of grass. In particular, when an action event in the game is involved, a seat of the vehicle is manipulated to vibrate at a low or high strength. For example, for a kick-off, a foul, issuing a yellow / red card warning, a penalty, and scoring, the seat is manipulated to start vibrating, and the amplitude of the vibration is manipulated. When a yellow / red card warning is involved, the ambient lighting is manipulated to flash briefly in yellow / red. When the supported competing party wins the game, the system enables manipulating playback of corresponding music, manipulating the ambient lighting to flash, manipulating the seat to vibrate strongly, and manipulating the air conditioning device to emit a predetermined scent. Herein, in addition to enabling text-to-speech conversion, the system also enables manipulating light information according to sound information. For example, upon a kick-off or scoring, in addition to providing a surround sound effect, the ambient lighting is manipulated to flash, change the brightness, etc. As a result, a more realistic game watching experience can be delivered.
[0067] In a preferred embodiment, the entertainment interaction system further enables manipulation of the cabin of the vehicle to interact in response to internal vehicle event data of the vehicle 100. For example, if the vehicle is currently waiting for a traffic light (the speed is extremely low in this case) or if a heavy traffic jam is encountered during driving and a traffic jam pilot (TJP) is activated, preferably, the vehicle owner can now also watch the live streaming of the game, e.g., by causing the display screen for the front passenger seat to become visible to the driver, and the seat of the driver can also vibrate, for example, upon scoring. For example, if an incoming call is received while the entertainment interaction system 10 is turned on to watch live streaming of a game, in particular if the vehicle is identified to have multiple users, the information of the incoming call will only be displayed on a cell phone or in a reduced size at a corner region of a display screen without interrupting the live streaming of the game.
[0068] In summary, by means of the present invention, live streaming data of a game is acquired in real-time, while vehicle interior functions aremanipulated correspondingly to various event data of live streaming of the game, such that an immersive game watching experience can be provided to users throughout the process from multiple angles, thereby improving user satisfaction and experiences.
[0069] Although particular embodiments of the present invention are described in detail herein, the particular embodiments are merely for the purpose of explanation, and should not be considered to limit the scope of the present invention. Various replacement schemes and modification schemes may be provided without departing from the core and scope of the present invention.
Claims
CLAIMS1 . An entertainment interaction method based on a cabin of a vehicle, the entertainment interaction method comprising: acquiring a game media data stream related to a game awaiting playback, the game media data stream at least comprising game media content to be played and game event data synchronized with the game media content; and manipulating the cabin of the vehicle according to the acquired game media data stream, and in particular according to the acquired game event data.
2. The entertainment interaction method according to claim 2, wherein the acquiring of the game media data stream is started in a time-triggered manner and / or in a user-controlled manner, wherein the game media content and the game event data are provided to the vehicle in a synchronized form by means of one single data stream, and / or the game media content and the game event data are provided to the vehicle by means of two separate data streams and temporally synchronized at the vehicle.
3. The entertainment interaction method according to claim 1 or 2, wherein the game event data at least comprises at least one of the following event data types of the game:- game process event data of the game;- profile data of competing parties of the game;- message data of the game;- camera angle data of the game; and / or- audio playback data of the game.
4. The entertainment interaction method according to claim 3, wherein the game process event data at least comprises at least one of the following game process events of the game: a member introduction event of at least one ofthe competing parties of the game; an entrance scenario event of at least one of the competing parties of the game; a game action event of at least one of the competing parties of the game, for example, a kick-off, a foul, issuing a yellow / red card warning, a penalty, and scoring; and a game result event of the game.
5. The entertainment interaction method according to any one of claims 1 to 4, wherein a user profile is acquired, so as to manipulate the cabin of the vehicle correspondingly to the user profile, wherein the user profile at least comprises identity information of a user, review information of the user for at least one of competing parties of the game, and in particular review information for a member of the at least one competing party.
6. The entertainment interaction method according to any one of claims 1 to 5, wherein a game profile is acquired, so as to manipulate the cabin of the vehicle correspondingly to the game profile, and preferably, the game profile at least comprises competing party information of competing parties of the game, for example, member information of the competing parties and home / away modes of the competing parties.
7. The entertainment interaction method according to any one of claims 1 to 6, wherein a playback mode of the game media content is determined at least according to an acquired user profile and / or an acquired game profile, so as to manipulate the cabin of the vehicle according to the playback mode.
8. The entertainment interaction method according to any one of claims 1 to 7, wherein the game media content is played in separately arranged playback modes respectively on different playback devices according to user profiles and / or in a user-controlled manner, and the cabin of the vehicle is manipulated according to the separately arranged playback modes.
9. The entertainment interaction method according to any one of claims 1 to 8, wherein before the playback of the game media content starts and / or after the playback of the game media content ends, manipulating the cabin of the vehicle according to the user profile and / or the game profile is enabled, for example, manipulating music playback, the color of ambient lighting, and / or the rhythm of the ambient lighting.
10. The entertainment interaction method according to any one of claims 1 to 9, wherein interaction content input by the user is acquired and transmitted to an interaction region related to the game, and / or the interaction content from the interaction region is displayed in the cabin of the vehicle, for example, on a display device of the vehicle.11 . The entertainment interaction method according to any one of claims 1 to 10, wherein internal vehicle event data of the vehicle is acquired, so as to adjust manipulation of the cabin of the vehicle on the basis of the internal vehicle event data, preferably, whether the game media content is visible to a driver of the vehicle is determined on the basis of driving dynamics data of the vehicle, and / or whether and how to manipulate ambient lighting, a sound system, and / or seat vibration are determined on the basis of the driving dynamics data of the vehicle.
12. The entertainment interaction method according to any one of claims 1 to 11 , wherein the game media data stream is stored in a memory on the vehicle.
13. An entertainment interaction system based on a cabin of a vehicle, the entertainment interaction system at least comprising: a communication module, used to acquire a game media data stream related to a game awaiting playback, the game media data stream at least comprising game media content to be played and game event data synchronized with the game media content; anda control module, used to execute the entertainment interaction method according to any one of claims 1 to 12.
14. The entertainment interaction system according to claim 13, comprising: a game event parsing module, configured to parse the game media data stream to obtain the game media content to be played and the game event data synchronized with the game media content; and / or a game event synchronization module, configured to temporally synchronize the game media content to be played and the game event data associated with the game media content.
15. A vehicle, equipped with the entertainment interaction system according to claim 13 or 14.
16. A computer program product, for example, a computer-readable program medium, wherein the computer program product comprises or stores computer program instructions that, when run by a processor, enable execution of the entertainment interaction method according to any one of claims 1 to 12.
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