Game control method and apparatus, terminal device, and computer-readable storage medium
By dividing the game into the first and second stages, using card selection operations and information to change the game rules, players can not only participate in the game game, but also change the game rules, solving the problem of limited player participation and improving the immersive experience.
Patent Information
- Application Number
- PCT/CN2024/139301
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2024-01-10
- Filing Date
- 2024-12-13
- Publication Date
- 2025-07-17
AI Technical Summary
In the prior art, the limited participation of players in games has led to a lower and lower immersive experience, and it is difficult for game developers to improve the player's immersive experience without increasing the development intensity.
The game is divided into the first and second stages, and the selected cards to be effective are determined through the player's card selection operation and card information in the first stage, and the game rules are changed according to the card information in the second stage, so that players can participate and change the game rules.
It enhances players' game participation and maintains an immersive experience in game games with different game rules, solving the problem of reducing immersive experience caused by limited player participation.
Smart Images

Figure CN2024139301_17072025_PF_FP_ABST
Abstract
Description
Game Control Method, Device, Terminal Device and Computer Readable Storage Medium Cross - reference to Related Applications This application claims the priority of a Chinese patent application with the application number 202410041939.6 and the title "Game Control Method, Device, Terminal Device and Computer Readable Storage Medium", which was filed on January 10, 2024. The entire content of this Chinese patent application is incorporated herein by reference in its entirety. Technical Field The present disclosure relates to the field of computer technologies, and in particular, to a game control method, a device, a terminal device, and a computer readable storage medium. Background Art With the development of computer technologies and the diversification of terminal functions, the demand for online games on intelligent terminal devices such as mobile phones and computers is increasing. Players' requirements for the immersive experience brought by games are also getting higher and higher. Improving players' game participation is an important measure to enhance players' immersive experience. For current games, the game rules are often formulated by game developers during the game development stage, and players participate in game rounds according to the established game rules. This often leads to a decrease in players' immersive experience of the game as they become familiar with the game rules. How to maintain players' immersive experience of the game without increasing the game development intensity has become a difficult problem that game developers urgently need to solve. Therefore, there is a technical problem in the related art that due to the limited participation of players in the game, players' immersive experience of the game is getting lower and lower. Summary of the Invention According to one aspect of the present disclosure, there is provided a game control method. The game includes at least a first stage and a second stage. The method includes: displaying, on a graphical user interface of a terminal device, a first game scene corresponding to the first stage, where the first game scene at least includes a card placement area; in response to a card selection operation, displaying at least one selected card in the card placement area; determining a selected card to take effect according to the card information corresponding to the selected card, where the card information at least includes first information, and the first information is used to represent the game rules that the selected card can trigger; displaying, on the graphical user interface, a second game scene corresponding to the second stage and the selected card to take effect, where the second game scene at least includes a game round scene; and changing the game rules of the second stage according to the card information corresponding to the selected card to take effect. According to an aspect of the present disclosure, there is provided a game control device. The game includes at least a first stage and a second stage. The device includes: a first game scene display unit, a card display unit, a card determination unit, a second game scene display unit, and a game rule change unit. The first game scene display unit is configured to display, on a graphical user interface of a terminal device, a first game scene corresponding to the first stage, where the first game scene at least includes a card placement area. The card display unit is configured to, in response to a card selection operation, display at least one selected card in the card placement area. The card determination unit is configured to determine a selected card to take effect according to the card information corresponding to the selected card, where the card information at least includes first information, and the first information is used to represent the game rules that the selected card can trigger. The second game scene display unit is configured to display, on the graphical user interface, a second game scene corresponding to the second stage, and the selected card to take effect, where the second game scene at least includes a game confrontation scene. The game rule change unit is configured to change the game rules of the second stage according to the card information corresponding to the selected card to take effect. According to an aspect of the present disclosure, there is provided a terminal device, including: a memory, a processor, and a display. The memory is configured to store one or more computer instructions. The processor is configured to execute one or more computer instructions to implement the above method. The display is configured to display a graphical user interface. According to an aspect of the present disclosure, there is provided a computer-readable storage medium, on which one or more computer instructions are stored. When the instructions are executed by a processor, the above method is executed. Compared with the related art, the game control method provided by the present disclosure includes: displaying a first game scene corresponding to a first stage on the graphical user interface of a terminal device, where the first game scene at least includes a card placement area; in response to a card selection operation, displaying at least one selected card in the card placement area; determining a selected card to take effect according to the card information corresponding to the selected card, where the card information at least includes first information, and the first information is used to characterize the game rules that the selected card can trigger; displaying a second game scene corresponding to a second stage, and the selected card to take effect, on the graphical user interface, where the second game scene at least includes the game board scene; changing the game rules of the second stage according to the card information corresponding to the selected card to take effect. By dividing the game into a first stage and a second stage, this method enables determining the selected card to take effect based on the player's card selection operation and the card information corresponding to the selected card in the first stage, and changing the game rules of the second stage according to the card information corresponding to the selected card to take effect in the second stage. The game control method provided by the present disclosure not only provides the player with a game board to participate in, but also provides the player with cards that can change the game rules of the game board, enabling the player to not only participate in the game board, but also change the game rules of the game board based on the cards and participate in the formulation of the game rules, enhancing the player's engagement in the game and enabling the player to maintain an immersive experience of the game in game boards with different game rules. It solves the technical problem in the related art that due to the limited degree of the player's participation in the game, the player's immersive experience of the game is getting lower and lower. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is an application system diagram of one of the game control methods provided by an embodiment of the present disclosure; FIG. 2 is a flowchart of one of the game control methods provided by the first embodiment of the present disclosure; FIG. 3A is a first schematic diagram of one of the game control methods provided by the first embodiment of the present disclosure; FIG. 3B is a second schematic diagram of one of the game control methods provided by the first embodiment of the present disclosure; FIG. 3C is a third schematic diagram of one of the game control methods provided by the first embodiment of the present disclosure; FIG. 3D is a fourth schematic diagram of one of the game control methods provided by the first embodiment of the present disclosure; FIG. 3E is a fifth schematic diagram of one of the game control methods provided by the first embodiment of the present disclosure; FIG. 4 is a schematic diagram of one of the cards provided by the first embodiment of the present disclosure; FIG. 5A is a first link schematic diagram of one of the game control methods provided by the second embodiment of the present disclosure; FIG. 5B is a second link schematic diagram of one of the game control methods provided by the second embodiment of the present disclosure; Figure 5C is a schematic diagram of the third step of one of the game control methods provided in the second embodiment of the present disclosure; Figure 5D is a schematic diagram of the fourth step of one of the game control methods provided in the second embodiment of the present disclosure; Figure 5E is a schematic diagram of the fifth step of one of the game control methods provided in the second embodiment of the present disclosure; Figure 5F is a schematic diagram of the sixth step of one of the game control methods provided in the second embodiment of the present disclosure; Figure 5G is a schematic diagram of the seventh step of one of the game control methods provided in the second embodiment of the present disclosure; Figure 5H is a schematic diagram of the eighth step of one of the game control methods provided in the second embodiment of the present disclosure; Figure 6A is a schematic diagram of the first step of one of the game control methods provided in the third embodiment of the present disclosure; Figure 6B is a schematic diagram of the second step of one of the game control methods provided in the third embodiment of the present disclosure; Figure 6C is a schematic diagram of the third step of one of the game control methods provided in the third embodiment of the present disclosure; Figure 6D is a schematic diagram of the fourth step of one of the game control methods provided in the third embodiment of the present disclosure; Figure 7 is a schematic diagram of the structure of one of the game control devices provided in the fourth embodiment of the present disclosure; Figure 8 is a schematic diagram of the structure of one of the terminal devices provided in the fifth embodiment of the present disclosure. Detailed implementation manners In the following description, many specific details are set forth to facilitate a thorough understanding of the present disclosure. However, the present disclosure can be implemented in many other ways different from those described herein, and those skilled in the art can make similar extensions without departing from the connotation of the present disclosure. Therefore, the present disclosure is not limited by the specific implementations disclosed below. With the development of computer technology and the diversification of terminal functions, the demand for online games on intelligent terminal devices such as mobile phones and computers is increasing, and players' requirements for the immersive experience brought by games are also getting higher and higher. Currently, improving players' immersive experience mainly realizes through enhancing the playability of the game (for example, setting more game levels), enhancing the visual senses of the game (for example, enhancing the lighting effects of the game scene), etc. While these methods bring a stronger immersive experience to players, they also increase the development content and development difficulty of the game. Therefore, how to improve players' immersive experience of the game without increasing the game development intensity has become a difficult problem that game developers urgently need to overcome. For current games, the game rules are often formulated by game developers during the game development stage. For example, the offense and defense modes of two teams, the time limit of the game match, the usage rules of skill weapons, etc. Players only need to participate in the game according to these formulated game rules. The degree of player participation in the game is only limited to the participation in the game content and the control of game characters, which often leads to a decrease in the immersive experience of the game for players as they become familiar with the game rules. For example, if a player has passed all the game levels of a certain game and is familiar with all the game rules of the game levels, then when the player participates in the game again, they will often no longer have an immersive experience of the game, ultimately resulting in player loss. Therefore, improving the player's game participation is also an important means to enhance the player's immersive experience. In summary, the related technologies have the technical problem that due to the limited degree of player participation in the game, the immersive experience of the game for players is getting lower and lower. In view of this, the present disclosure provides a game control method. By dividing the game into a first stage and a second stage, this method can determine the selected card to take effect based on the player's selected operation on the card and the card information corresponding to the selected card in the first stage, and change the game rules of the second stage according to the card information corresponding to the selected card to take effect in the second stage. This enables players to not only participate in the game match but also change the game rules of the game match based on the cards and participate in the formulation of the game rules, enhancing the player's participation in the game and enabling players to maintain an immersive experience of the game in game matches with different game rules. It solves the technical problem in the related technologies that due to the limited degree of player participation in the game, the immersive experience of the game for players is getting lower and lower. The following further elaborates on the game control method, device, terminal device, and computer-readable storage medium of the present disclosure in detail with specific embodiments and accompanying drawings. FIG. 1 is an application system diagram of a game control method provided by an embodiment of the present disclosure. As shown in FIG. 1(a), the system includes a user terminal 101 and a server 102. The user terminal 101 can be any device such as a smart phone, a tablet computer, a laptop computer, a desktop computer, a personal digital assistant (PDA), etc. The server 102 can be a processing device electrically connected to the user terminal 101, or can be a server communicatively connected to multiple user terminals 101. The game control method provided by the present disclosure is deployed on the server 102, and provides game control based on this method when receiving a game instruction sent by the user terminal 101. As shown in FIG. 1(b), the system includes a user terminal 103, and the user terminal 103 can be any device such as a smart phone, a tablet computer, a laptop computer, a desktop computer, a personal digital assistant (PDA), etc. The game control method provided by the present disclosure is deployed on the user terminal 103, and the user terminal 103 can provide game control based on this method when detecting a player's game operation. The first embodiment of the present disclosure provides a game control method. In the method provided in this embodiment, the game is divided into a first stage and a second stage. The second stage can be understood as the game confrontation stage, and the first stage can be understood as the stage of determining the game rules of the game confrontation. The first stage is located before the second stage, and can be an additional step added to the pre-game confrontation stage, or can replace the original step in the pre-game confrontation stage. For example, in a game with an attack and defense mode, the first stage replaces the step of selecting the attack and defense identities in the pre-game stage. In the method provided in this embodiment, the first stage is defined as the stage of changing the game rules of the game confrontation based on a card game, that is, the card game stage. The cards are cards corresponding to the game confrontation, and card information representing triggerable game rules is set on the cards. Players participate in a card game before the game confrontation to change the game rules of the current confrontation. Of course, using any variant or derivative of the card game to determine the game rules of the game confrontation belongs to the protection scope of the present disclosure. Here, only the card game is taken as an example for specific description. FIG. 2 is a flowchart of the game control method provided in this embodiment. The game control method provided in this embodiment will be described in detail below with reference to FIG. 2. The embodiments involved in the following description are used to explain the technical solutions of the present disclosure and are not intended as a limitation for actual use. As shown in FIG. 2, the game control method provided in this embodiment includes the following steps S210 to S250. Step S210, display a first game scene corresponding to the first stage on the graphical user interface of the terminal device, and the first game scene at least includes a card placement area. Step S220: In response to a card selection operation, display at least one selected card within the card placement area. Step S230: Determine the selected cards to take effect according to the card information corresponding to the selected cards, where the card information at least includes first information, and the first information is used to characterize the game rules that the selected cards can trigger. Step S240: Display the second game scene corresponding to the second stage and the selected cards to take effect on the graphical user interface. The second game scene at least includes the game confrontation scene. Step S250: Change the game rules of the second stage according to the card information corresponding to the selected cards to take effect. In an optional implementation manner provided in this embodiment, the above steps can be applied to a game server. The game server provides game control services for multiple terminal devices. Multiple players participate in the game confrontation through multiple terminal devices based on multiple user accounts, and change the game rules of the game confrontation based on the game control services provided by the game server. FIG. 3 is a schematic diagram of the game control method provided in this embodiment. The steps involved in the above game control method are described in detail below with reference to FIG. 3: Regarding step S210: In this step, display the first game scene corresponding to the first stage on the graphical user interface of the terminal device. The first game scene at least includes a card placement area. In the method provided in this embodiment, a graphical user interface is provided through the terminal device. The graphical user interface (Graphical User Interface, GUI) is a form of user interface, displayed on the screen of the terminal device, is a user operation interface displayed in a graphical manner, is a form of interface display for communication between humans and electronic devices, and enables users to interact with electronic devices through icons and visual indicators. In an optional implementation manner, in response to a game confrontation start operation performed by a player on the terminal device, such as: opening the confrontation game, entering the user account, etc., the server will display the game scene corresponding to the first stage on the graphical user interface of the terminal device. In this embodiment, the game scene corresponding to the first stage is defined as the first game scene. In a specific implementation manner, if the first stage is a card game stage, then the first game scene at least includes a virtual card table, and a card placement area is set on the virtual card table. As shown in FIG. 3A, the graphical user interface displays a first game scene 31, and the first game scene 31 at least includes a card placement area 311. Regarding step S220: In this step, at least one selected card will be displayed within the card placement area in response to a card selection operation. The card selection operation can be understood as an operation where a player selects and determines a certain number of cards from multiple cards. The selected cards are the cards that have been selected and determined. For example, if a player needs to select and determine 2 cards from 5 cards, then the operation of the player selecting and determining 2 cards from the 5 cards is the card selection operation, and the 2 selected cards are the selected cards. When the server detects the player's card selection operation or receives a card selection instruction generated based on the player's card selection operation, it can display the selected cards within the card placement area in the first game scene. As shown in Figure 3B, a first game scene 31 is displayed on the graphical user interface. The first game scene 31 at least includes a card placement area 311. In response to the player's card selection operation, specifically selecting two cards as the selected cards from the five cards, namely card 1, card 2, card 3, card 4, and card 5. Assuming the two selected cards selected by the player are card 1 and card 2, then the server will display card 1 and card 2 within the card placement area 311. Usually, a game often involves at least two opposing teams. Therefore, in an alternative implementation provided in this embodiment, the card game before the game is also jointly completed by at least two opposing teams. Based on this, in an alternative implementation provided in this embodiment, the card placement area is at least divided into two sub-areas. One sub-area is used to place the selected cards selected by the players in the first team, and the other sub-area is used to place the selected cards selected by the players in the second team. Since each team includes at least one player, the card placement area includes at least one first sub-area and at least one second sub-area. The first sub-area can be understood as the sub-area for placing the selected cards selected by the players in the first team, and the second sub-area can be understood as the sub-area for placing the selected cards selected by the players in the second team. Based on this, the card selection operation includes at least one first user account and at least one second user account respectively selecting the selected cards from the first preset number of candidate cards. The first user account can be understood as the user account corresponding to the player in the first team, and the second user account can be understood as the user account corresponding to the player in the second team. Candidate cards can be understood as the cards for the player to perform the selection operation. The number of candidate cards is an adjustable value and can be set according to factors such as the total number of cards in the card set corresponding to the game, the game time of the card game, and the preset number of players participating. For example, if a player performs a selection operation on 2 cards from 5 cards, then the 5 cards are the candidate cards. Based on this, in response to the card selection operation, at least one selected card is displayed within the card placement area, including: in response to the first user account and the second user account respectively selecting the selected card from the first preset number of candidate cards, the selected card selected by the first user account is displayed in the first sub-region, and the selected card selected by the second user account is displayed in the second sub-region. There are various implementation methods for the card selection operation. Taking two implementation methods of the card selection operation as examples below, how to determine the selected card and how to display the selected card in the card display area will be described in detail. Method 1: The card selection operation implemented based on voting can specifically include the following steps S221-11 to step S221-12: Step S221-11, the first user account and the second user account respectively vote on the first preset number of candidate cards. Step S221-12, determine the several candidate cards with the most votes as the selected cards. In this implementation method, the first preset number of candidate cards corresponds to each user account in the same team. That is, in the same team, each user account votes on the same candidate cards to determine the selected cards corresponding to the team. For example: The candidate cards include Card 1, Card 2, Card 3, Card 4, and Card 5, and the preset number of selected cards is 2. For the first team, each player needs to vote on Card 1, Card 2, Card 3, Card 4, and Card 5 through the user account (the first user account) and count the number of votes, and determine the 2 candidate cards with the most votes as the selected cards. For the second team, similarly, each player needs to vote on Card 1, Card 2, Card 3, Card 4, and Card 5 through the user account (the second user account) and count the number of votes, and determine the 2 candidate cards with the most votes as the selected cards. Assume that each of the first team and the second team has 6 players, and the voting statistics results are shown in Table 1: Table 1 Voting statistics results of candidate cards 1 As can be seen from Table 1, among the voting results of the first team, the 2 candidate cards with the most votes are Card 1 and Card 2, and among the voting results of the second team, the 2 candidate cards with the most votes are Card 2 and Card 4. Then, the selected cards corresponding to the first team are Card 1 and Card 2, and the selected cards corresponding to the second team are Card 2 and Card 4. After determining the selected cards, the selected cards of the first team (Card 1 and Card 2) can be displayed in the two first sub-regions, and the selected cards of the second team (Card 2 and Card 4) can be displayed in the two second sub-regions. In the above example, the candidate cards corresponding to the first team and the second team are all Card 1, Card 2, Card 3, Card 4, and Card 5. It should be noted that the candidate cards corresponding to the first team and the second team can be the same or different. In a specific implementation, in order to avoid the situation in the later card determination that the same rate of the selected cards by the first team and the second team is too high, resulting in the cancellation of the card effects with each other and unable to change the game rules in the game session, the candidate cards corresponding to the first team and the candidate cards corresponding to the second team are set as card groups that are not completely the same but basically equal in strength. Since the selected cards will be displayed in the card placement area, in an optional implementation, the number of selected cards selected by the first user account is the same as the number of the first sub-areas, and the number of selected cards selected by the second user account is the same as the number of the second sub-areas. That is, the number of selected cards selected by the first team is the same as the number of the first sub-areas, and the number of selected cards selected by the second team is the same as the number of the second sub-areas. This ensures that all the selected cards selected by the first team can be fully displayed in the first sub-areas, and all the selected cards selected by the second team can be fully displayed in the second sub-areas. For the fairness of the game, in a specific implementation, the number of the first sub-areas is the same as the number of the second sub-areas. That is, the number of selected cards corresponding to the first team is also the same as the number of selected cards corresponding to the second team. In summary, in this implementation, for each team, the number of selected cards is the same as the number of sub-areas for displaying the selected cards, and it is not necessarily the same as the number of players (i.e., user accounts) in the team. For two teams, the number of sub-areas for displaying the selected cards is the same, and the number of selected cards is also the same. Specifically, displaying the selected cards selected by the first user account in the first sub-areas and displaying the selected cards selected by the second user account in the second sub-areas includes: displaying one selected card selected by the first user account in each of the first sub-areas, and displaying one selected card selected by the second user account in each of the second sub-areas. In an optional implementation provided in this embodiment, the candidate cards are derived from a card set. The card set is a card pool designed by developers based on the game rules of the game session during the game development stage. The card pool includes multiple cards, and each card is set with a corresponding effect, and this effect is an effect for changing the game rules. Based on this, before the step of the first user account and the second user account voting on the first preset number of candidate cards, this implementation may further include the following steps S221-01 to step S221-02: Step S221-01, obtaining two copies of the first preset number of candidate cards from the card set. Step S221-02: Distribute two sets of candidate cards with the first preset quantity to the first user account and the second user account respectively. As described above, the two sets of candidate cards with the first preset quantity can be the same or different. Two sets of candidate cards with the same quantity can be obtained by randomly drawing from the card set. Then, the two sets of candidate cards are randomly distributed to the first team and the second team. All players in the first team see one set of candidate cards, and all players in the second team see the other set of candidate cards. In a specific implementation, during the game development stage, two card sets can be set up, one corresponding to the first team and the other corresponding to the second team. For the two teams, randomly draw candidate cards from their respective card sets. Specifically, randomly obtain the first preset quantity of candidate cards from the first card set and distribute them to the first user account; randomly obtain the first preset quantity of candidate cards from the second card set and distribute them to the second user account. Adopt the method of random drawing without replacement to draw two sets of candidate cards from the two card sets, making the randomness of the candidate cards stronger. This not only reduces the probability that the two sets of candidate cards are exactly the same but also reduces the probability that the two sets of candidate cards are completely different. Based on this, in an alternative implementation, the card information corresponding to each candidate card in the first preset quantity of candidate cards is different. That is, each card in the candidate cards distributed to the first team is different from each other, and each card in the candidate cards distributed to the second team is also different from each other. However, there may be the same candidate cards between the two teams. The following is an example of the above implementation: Suppose there are 6 players in each of the first team and the second team, and the first preset quantity is 5. Then, five candidate cards will be randomly drawn from the first card set, such as Card 1, Card 2, Card 3, Card 4, and Card 5, and five candidate cards will be randomly drawn from the second card set, such as Card 3, Card 6, Card 7, Card 8, and Card 9. Then, Card 1, Card 2, Card 3, Card 4, and Card 5 will be distributed to each player in the first team, and Card 3, Card 6, Card 7, Card 8, and Card 9 will be distributed to each player in the second team. Each player in the first team votes for Card 1, Card 2, Card 3, Card 4, and Card 5 through the user account (the first user account), and each player in the second team votes for Card 3, Card 6, Card 7, Card 8, and Card 9 through the user account (the second user account). The voting statistics results are shown in Table 2: Table 2 Voting Statistics Results of Candidate Cards 2 Assume that the card placement area includes two first sub - areas and two second sub - areas. Then, for the first team, the two candidate cards with the most votes among cards 1, 2, 3, 4, and 5 will be determined as the selected cards. For the second team, the two candidate cards with the most votes among cards 3, 6, 7, 8, and 9 will be determined as the selected cards. As can be seen from Table 2, among the voting results of the first team, the two candidate cards with the most votes are card 1 and card 2. Among the voting results of the second team, the two candidate cards with the most votes are card 6 and card 8. Then, the selected cards corresponding to the first team are card 1 and card 2, and the selected cards corresponding to the second team are card 6 and card 8. After determining the selected cards, the selected cards corresponding to the first team (card 1 and card 2) can be respectively displayed in the two first sub - areas, and the selected cards corresponding to the second team (card 6 and card 7) can be respectively displayed in the two second sub - areas. Method 2: The card selection operation implemented based on selection and playing can specifically include the following steps S222 - 11 to S222 - 12: Step S222 - 11, each first user account and each second user account respectively select and play at most one candidate card from a first preset number of candidate cards. Step S222 - 12, the played candidate card is used as the selected card. In this implementation method, a first preset number of candidate cards corresponds to one user account. That is, in the same team, the number of candidate cards is the same as the number of user accounts. Each user account selects and plays the selected card from its own candidate cards. It should be noted that in this process, each user account can play one selected card, multiple selected cards, or not play any selected card and give up the card selection operation for this round. When the number of candidate cards corresponding to a user account is zero, the server will default that the user account gives up the operation. For example: The candidate cards corresponding to user account A include card 1 and card 2. User account A selects and plays card 1. Then, card 1 is the selected card selected by user account A. Since the selected cards will be displayed in the card placement area, and each user account may play one selected card, in an optional implementation method, the number of first sub - areas is the same as the number of first user accounts, and the number of second sub - areas is the same as the number of second user accounts. That is, the number of players in the first team is the same as the number of first sub - areas, and the number of players in the second team is the same as the number of second sub - areas. This ensures that all the selected cards corresponding to the first team can be fully displayed in the first sub - areas, and all the selected cards corresponding to the second team can be fully displayed in the second sub - areas. For the fairness of the game, in a specific implementation, the number of the first sub-regions is the same as that of the second sub-regions. That is, the preset number of players in the first team is also the same as that of the second team. In summary, in this implementation, for one team, the number of user accounts is the same as the number of sub-regions for displaying the selected cards. However, since there may be cases where a user account does not play or cannot play the selected card, the number of selected cards is not necessarily the same as the number of sub-regions for displaying the selected cards, and some sub-regions may be vacant. For two teams, the number of sub-regions for displaying the selected cards is the same, but the number of selected cards is not necessarily the same. Specifically, displaying the selected cards selected by the first user account in the first sub-region and the selected cards selected by the second user account in the second sub-region includes: displaying each selected card selected by the first user account in a first sub-region; and displaying each selected card selected by the second user account in a second sub-region. In an alternative implementation, after the above step S222-11, the operation of determining the selected card further includes: in response to the confirmation operations of the first user account and the second user account on at most one candidate card selected and played, locking the candidate card. Through this operation, the selected card can be further determined, and an instruction that the selected card has been locked is sent to the server, so that the server can use the locked candidate card as the selected card. When there is no corresponding candidate card for the user account, the system will directly default to the confirmation operation, thereby accelerating the progress of the user account in selecting the candidate card. In a specific implementation, the operations of the first user account and the second user account for selecting and playing the selected cards are carried out alternately. That is, it is possible that after each player in the second team plays the selected card, then each player in the first team plays the selected card. Then, the later-playing first team will have a greater advantage in playing cards than the earlier-playing second team, and more advantageous cards can be selected to play according to the card-playing situations of the players in the second team. Based on this, in an alternative implementation, the cards are set to two types, namely, the first type and the second type. The first type can be understood as the card type that can directly display the first side of the card to the opponent player, and the first side is the front of the card, which records card information. The second type can be understood as the card type that cannot directly display the first side of the card to the opponent player, and when the card is played, the second side of the card is displayed to the opponent player, and the second side is the back of the card, which does not record card information. When the first user account is the user account corresponding to the terminal device, displaying the selected cards selected by the second user account in the second sub-region may include the following two situations: First, in response to the selected card being a card of the first type, a first side of the selected card is displayed in the second sub-area, the first side being a side recording card information corresponding to the selected card. Second, in response to the selected card being a card of the second type, displaying a second side of the selected card in the second sub-area, the second side being a side on which card information corresponding to the selected card is not recorded. The card type is an inherent attribute of the card and also a parameter in the card information. It is an attribute assigned to the card by the developer during the game development phase. Of course, some card attributes can also be set by the players themselves to further enhance the player's game participation and the unpredictability of the game. For the selected card whose second side is displayed in the second sub-area, after both teams have locked the selected card, the card can be flipped so that its first side is displayed in the second sub-area, that is, the first side of the second type of selected card is displayed in the second sub-area. In an optional implementation provided in this embodiment, candidate cards come from a card set. The card set is a card pool designed by developers during the game development phase based on the game rules of the game. The card pool includes multiple cards, and each card is provided with a corresponding effect, which is a change effect on the game rules. Based on this, before each first user account and each second user account respectively select and play at most one candidate card from the first preset number of candidate cards, the implementation method may further include the following steps S222-01 to S222-03: Step S222-01, obtaining a plurality of second preset number of cards from the card set, wherein the number of the second preset number of cards is the same as the number of the first user account and the second user account. Step S222-02: distribute a plurality of second preset number of cards to each first user account and each second user account accordingly. Step S222-03, in response to the selection operation of each first user account and each second user account from the second preset number of cards, obtaining a first preset number of candidate cards corresponding to each first user account and each second user account. In order to make players more selective about cards, in this implementation, candidate cards are not directly obtained from the card set, but several copies of the second preset number of cards are obtained, and each copy is distributed to a first user account and a second user account respectively, that is, the same copy of the second preset number of cards is distributed to a user account in the first team and a user account in the second team, and then each user account is allowed to select the first preset number of cards to be retained, and these retained cards are the candidate cards. In a specific implementation, a card set is set during the game development stage. Using the method of random sampling without replacement, a number of second preset quantities of cards are drawn from the card set, such that the card information corresponding to each card in the number of second preset quantities of cards is different. Each portion of the cards is correspondingly distributed to a first user account and a second user account. Then, the cards distributed to the first team and the second team all come from the number of second preset quantities of cards. That is, for one team, the second preset quantity of cards corresponding to each user account in the team is different, and for two teams, the cards distributed to the two teams are the same. The following is an example of the above implementation: Suppose there are 6 players in each of the first team and the second team, and the second preset quantity is 5. Using the method of random sampling without replacement, six portions of 5 cards are drawn from the card set. The card drawing results are shown in Table 3: Table 3 Card Drawing Table The above six portions of 5 cards are correspondingly distributed to the player accounts in the first team and the second team. The card distribution results are shown in Table 4: Table 4 Card Distribution Results Table Suppose the first preset quantity is 2, that is, each player needs to select 2 cards from the 5 cards as candidate cards. The candidate card selection results are shown in Table 5: Table 5 Candidate Card Selection Results Table Each player in the first team and the second team selects and plays at least one card as the selected card through the user account. Suppose in the first team, user account 11 selects and plays card 1, user account 12 selects and plays card 10, user account 13 does not play any card, user account 14 selects and plays card 16, user account 15 selects and plays card 22, and user account 16 selects and plays card 29. In the second team, user account 21 selects and plays card 3, user account 22 does not play any card, user account 23 does not play any card, user account 24 selects and plays card 17, user account 25 selects and plays card 24, and user account 26 selects and plays card 29. Then, the selection results of the selected cards are shown in Table 6: Table 6 Selection Results of Selected Cards Table As can be seen from the above, the selected cards corresponding to the same team are different from each other, and the selected cards corresponding to the two teams may be the same. In addition, the number of selected cards corresponding to the two teams is not necessarily the same, nor necessarily the same as the number of user accounts and the number of sub-regions displaying the selected cards. Regarding step S230: In this step, the selected card to take effect will be determined according to the card information corresponding to the selected card. Among them, the card information at least includes first information, and the first information is used to characterize the game rules that the selected card can trigger. In the game development stage, developers will set up various cards with different effects and establish a card library (i.e., a set of cards). Each card is set with corresponding card information to prompt players about the effects that each card can trigger. In a specific implementation, the card information corresponding to the card at least includes at least one of the following information: name, description, special remarks, rarity, card face picture, weight. Among them, the "description" is the description of the card effect. In this embodiment, the card effect is to trigger the change effect of the game rules, and the "description" is defined as the first information in the card information. In a specific implementation, the above-mentioned card information is recorded on the first side (i.e., the front side) of the card, and the second side (i.e., the back side) of the card is usually a unified pattern. Figure 4 is a schematic diagram of the card provided in this embodiment. Among them, Figure 4(a) is the first side of the card, and Figure 4(b) is the second side of the card. As shown in Figure 4(a), the first side 41 of the card records the name 411 of the card [Switch Attack and Defense], the description 412 [Exchange the attack and defense identities of both sides], the special remarks 413 [If both sides play cards, they will cancel each other out], the rarity 414 [2], the weight 415
[0070] , and the card picture 416 [Picture a]. As shown in Figure 4(b), the second side 42 of the card does not record any card information and is a unified back pattern. Of course, the name of the game, game logo, etc. that will not disclose the card information can also be added to the second side 42. After the selected card is displayed in the card placement area, the server will determine the selected card to take effect according to the card information of the selected card. The selected card to take effect can be all the selected cards or a part of the selected cards. The selected card to take effect is the card that changes the game rules in the second stage. As shown in FIG. 3C, a first game scene 31 is displayed on the graphical user interface. The first game scene 31 at least includes a card placement area 311, and the selected cards displayed in the card placement area 311 are Card 1 and Card 2. The server determines that the selected card to take effect is Card 1 according to the card information corresponding to Card 1 and Card 2, and represents Card 1 as the selected card to take effect in the form of a bold border in this view. Of course, other methods can also be used to prominently display the determined selected card to take effect. For example, the non-selected cards to take effect are removed from the card placement area, and only the selected card to take effect is displayed in the card placement area. Another example is to magnify the selected card to take effect and display it on top of the non-selected cards to take effect. The specific implementation method is not limited here. In an optional implementation manner provided in this embodiment, determining the selected card to take effect according to the card information corresponding to the selected card may include the following steps S231 to S233: Step S231: respectively count the card information corresponding to the selected cards displayed in the first sub-region and the card information corresponding to the selected cards displayed in the second sub-region. Step S232: perform an effect processing on the currently effective selected cards according to the card information. Step S233: use the currently ineffective selected cards in the first sub-region and the second sub-region as the selected cards to take effect. The currently effective selected cards can be understood as the effects corresponding to the cards that can be realized before the game of the match. For example, for a selected card with the effect of "destroying one card of the opponent", before the game of the match, that is, in the current card game stage, its effect can be realized. The selected cards selected by the first user account are displayed in the first sub-region, and the selected cards selected by the second user account are displayed in the second sub-region. The selected cards in the two sub-regions can be counted separately. Then, according to the card information, perform an effect processing on the currently effective selected cards, such as cancellation processing, effect realization processing, etc. The remaining currently ineffective selected cards are the selected cards to take effect that can only take effect in the second stage of the game. Regarding step S240: In this step, the second game scene corresponding to the second stage and the selected cards to take effect will be displayed on the graphical user interface. The second game scene at least includes the game scene of the match. In response to determining the selected cards to take effect through the first stage, the game automatically enters the second stage. After entering the second stage, the game scene corresponding to the second stage will be displayed on the graphical user interface. In this embodiment, the game scene corresponding to the second stage is defined as the second game scene. In a specific implementation, the second stage can be understood as the in-game stage, which can include pre-game stages before the start of the in-game stage such as the character selection stage and the item purchase stage, or can also include the in-game stage. Then, the second game scene displayed on the graphical user interface at least includes the in-game scene of the game. Of course, it can also include the character selection scene, item purchase scene, etc. of the game. As shown in Figure 3D, the second game scene 32 and the selected card 33 to be effective (i.e., Card 1) are displayed on the graphical user interface. The second game scene 32 is the in-game scene of the game, and there are multiple virtual characters controlled by user accounts in the in-game scene ready to start the battle. Displaying the selected card 33 to be effective on the graphical user interface is mainly used to prompt the user about the card to be effective in this game and the game rules to be changed. In this view, the selected card 33 to be effective is displayed on the graphical user interface in the form of a small icon to minimize the occlusion of the scene. When the player wants to know what rule changes the selected card 33 to be effective can bring, it can be enlarged through a trigger operation such as clicking, so as to understand the changes in the game rules of this game according to the card information recorded on the selected card 33 to be effective. Regarding step S250: In this step, the game rules of the second stage will be changed according to the card information corresponding to the selected card to be effective. Specifically, the game rules are changed according to the first piece of information in the card information. For example: if the effect of the selected card to be effective is "increase the game time by 30 seconds", then the first piece of information is to increase the game time of this game by 30 seconds. The server changes the game time of the second stage according to the first piece of information of the selected card to be effective, so that the game time increases by 30 seconds on the original game time. In an alternative implementation, the changed game rules or the changed part of the changed game rules can be displayed in the second game scene. After the game rules are changed, the changed game rules or the changed part can be displayed in the second game scene. For example: if the effect of the selected card to be effective is "increase the game time by 30 seconds", and the original in-game time of the second stage is 3 minutes, then the server can change the in-game time of the game to 3 minutes and 30 seconds and display the changed game time (3 minutes and 30 seconds) in the second game scene. Another example: if the effect of the selected card to be effective is "change the weather to rainy", and the original weather in the in-game stage of the second stage is sunny, then the server can change the weather in the game from sunny to rainy and display rainy in the second game scene. As shown in FIG. 3E, a second game scene 32 and a selected card 33 to take effect are displayed on the graphical user interface. Assuming that the selected card 33 to take effect is a weather conversion card with an effect of "converting the weather to rainy", the server can change the weather rule in the second stage according to the card information of the selected card 33 to take effect. Assuming that the weather in the second stage of the game round was sunny originally, after changing the weather rule, the weather in the second stage of the game round is adjusted to rainy. The above first embodiment provides an optional game control method. By dividing the game into a first stage and a second stage, it is possible to determine the selected card to take effect based on the player's selection operation of the card and the card information corresponding to the selected card in the first stage, and change the game rule in the second stage according to the card information corresponding to the selected card to take effect. This enables players to not only participate in the game round but also change the game rule of the game round based on the card and participate in the formulation of the game rule, enhancing the player's participation in the game and enabling the player to maintain an immersive experience in the game round with different game rules. This solves the technical problem in the related art that due to the limited degree of player participation in the game, the player's immersive experience in the game is getting lower and lower. It should be noted that the examples in this embodiment are only for explaining the method of the present disclosure and are not limitations for actual use. The game control method provided by the present disclosure includes but is not limited to the method of the above embodiment. The second embodiment of the present disclosure provides a game control method. In this embodiment, the method of the present disclosure will be described in detail with specific examples. In this embodiment, the confrontation game is a game in an attack and defense mode. There are two teams set in the game, and 6 participating players are set in each team. In the pre-stage of the confrontation game, a card game is introduced to change some game rules of the confrontation game through the result of the card game. Assume that 12 players have joined the current game round. Among them, player A, player B, player C, player D, player E, and player F belong to the first game team and participate in the game through user accounts 11, 12, 13, 14, 15, and 16 respectively. Player a, player b, player c, player d, player e, and player f belong to the second game team and participate in the game through user accounts 21, 22, 23, 24, 25, and 26 respectively. In this embodiment, player A will be used as the current player to describe the method provided in this embodiment in detail. FIG. 5 is a schematic diagram of the links of the game control method provided in this embodiment. The game control method provided in this embodiment may include the following links: Link 1: Card drawing link. In response to 12 players all entering the card game stage through their respective user accounts, the server randomly selects 6 sets of 5 cards from the card deck without replacement. The card deck is set up during the game development stage and includes multiple cards. Each card is set with different card information, mainly including: card name, card effect description, card face image, card rarity level, card weight value, card special note information, etc. Among them, card information such as card name, card effect description, and card face image can be directly displayed on the card face for players to understand the card details. Card information such as card rarity level, card weight value, and card special note information may not be displayed on the card face and are mainly used to provide information support during stages such as card drawing and card settlement. In a specific implementation, the card deck can be divided into multiple sub - card decks according to different game modes. For example, it can be divided into a "defense - attack mode" sub - card deck, a "team deathmatch" sub - card deck, a "personal deathmatch" sub - card deck, etc. This can enable the card - drawing link to be independently controlled according to different game modes and more accurately control the drawing probability of each card. When 12 players all enter the card game stage through their respective user accounts, the server will draw cards from the card deck. The drawing method is random drawing without replacement, that is, randomly draw a card from the card deck, and without putting the card back into the card deck, then randomly draw another card from the card deck. Among the 6 sets of 5 cards drawn in this way, no two cards are the same. It should be noted that in the method provided in this embodiment, it is not limited to drawing cards for each round of the game. According to the game development requirements, the card - drawing link can be set to a limited number of times. For example, before the first - round game of the players, the card - drawing link is executed, and before the seventh - round game of the players, the card - drawing link is executed, and there is no card - drawing link before the game rounds of other rounds. Link 2: Card distribution link. The server distributes the 6 sets of 5 cards to the user accounts in the first game team and the second game team correspondingly. The specific distribution method is to distribute a set of 5 cards to a user account in the first team and a user account in the second team. By distributing in this way, 6 user accounts in the first team each have one of the 6 sets of 5 cards, and 6 user accounts in the second team each have one of the 6 sets of 5 cards, ensuring fairness in the card - distribution link for the first team and the second team. It should be noted that if there is no card - drawing link before the game round of the current round, then there is also no card - distribution link. As shown in Figure 5A, the terminal device of Player A provides a graphical user interface, and a card interface 51 is displayed on the graphical user interface. In the card distribution session, the card interface 51 includes a card distribution area 511. Inside the card distribution area 511, five cards distributed to the user account 11 corresponding to Player A are displayed, namely: Card 521, Card 522, Card 523, Card 524, and Card 525. Among them, Card 521 is an equipment restriction card, which has the effect of prohibiting the use of AR15 automatic rifles throughout the field; Card 522 is a situation transformation card, which has the effect of exchanging the offensive and defensive identities of both sides; Card 523 is a conscription restriction card, which has the effect of prohibiting the use of Tinker Bell throughout the field; Card 524 is a situation transformation card, which has the effect that the winning side obtains double the economy; Card 525 is a situation transformation card, which has the effect of shortening the game time by 20 seconds. Such five cards will also be distributed to a certain player account in the second game team. Link 3: Candidate card selection link. In response to the user account selecting 2 cards from the five cards, the server takes these 2 cards as candidate cards and discards the other 3 cards. In an optional implementation manner, a time limit is set for this candidate card selection link. When the user account has not selected candidate cards when the time limit ends, the server will randomly select 2 cards from the five cards as the candidate cards corresponding to this user account. It should be noted that if there is no card drawing session before the game round of the current turn, then there is also no candidate card selection link. As shown in Figure 5B, Player A selects Card 522 and Card 523 from Card 521, Card 522, Card 523, Card 524, and Card 525 through the user account 11. The server takes Card 522 and Card 523 as the candidate cards of the user account 11 and discards Card 521, Card 524, and Card 525. Each of the 12 players participating in the game needs to select 2 cards from the five distributed cards as candidate cards through their respective user accounts. Link 4: Selected card playing link. In response to the user account selecting and playing 1 candidate card from the 2 candidate cards, the server takes this 1 candidate card as the selected card and displays it in the card placement area. In this link, the player can also choose not to play a card. Then, for the user account of this player, there is no corresponding selected card. In an alternative implementation, a time limit is set for the selected card playing phase. The server can lock and display the selected card only in response to the player performing three operations of selection, playing, and confirmation on the selected card within the time limit. If the player does not select and play any card and directly performs the confirmation operation, it can be understood that the player gives up playing the selected card in this turn. If the time limit is exceeded and the player has not performed the confirmation operation, it can also be understood that the player gives up playing the selected card in this turn. If there is no corresponding candidate card for the player's user account in this turn, then the server will default to the confirmation operation and quickly skip this phase. As shown in Figure 5C, when the card game enters the selected card playing phase, the card interface 51 will display the card placement area 512. The card placement area 512 includes six first sub-areas and six second sub-areas. Among them, the first sub-areas 5311, 5312, 5313, 5314, 5315, and 5316 are respectively used to place the selected cards of user accounts 11, 12, 13, 14, 15, and 16, and the second sub-areas 5321, 5322, 5323, 5324, 5325, and 5326 are respectively used to place the selected cards of user accounts 21, 22, 23, 24, 25, and 26. In response to player A selecting and playing card 522 from the candidate cards (card 522 and card 523) through user account 11, the server takes card 522 as the selected card of user account 11 and displays it in the first sub-area 5311. All 12 players participating in the game select and play at most 1 candidate card from their respective selected candidate cards through their respective user accounts, and then the selected card playing phase ends. Usually, the first game team and the second game team can play cards in a certain order. For example, the winning side of the previous turn plays cards first, and the losing side plays cards later. However, regardless of which side plays cards first, the later player will have a greater advantage when selecting the selected card based on the selected card already played by the earlier player. Therefore, for the fairness of the game, the cards are set as "open strategy cards" and "deceptive strategy cards". After an "open strategy card" is played, the front side of the selected card, that is, the side with the card information recorded, is displayed in the card placement area. After a "deceptive strategy card" is played, the back side of the selected card, that is, the side without the card information recorded, is displayed in the card placement area. However, for the players in the same team, all the selected cards are displayed with the front side. As shown in Figure 5D, in response to each of the 12 players participating in the game playing at most 1 candidate card through their respective user accounts, the server determines these candidate cards as selected cards and displays them in the first sub-region and the second sub-region. The first sub-region 5311 displays the card 522 (selected card 5411) selected and played by player A through user account 11. No card is displayed in the first sub-region 5312, indicating that player B has given up playing the selected card in this round. The first sub-region 5313 displays the selected card 5412 selected and played by player C through user account 13. No card is displayed in the first sub-region 5314, indicating that player D has given up playing the selected card in this round. No card is displayed in the first sub-region 5315, indicating that player E has given up playing the selected card in this round. The first sub-region 5316 displays the selected card 5413 selected and played by player F through user account 16. Since players A, B, C, D, E, and F all belong to the first game team, all the selected cards are displayed face-up in the first sub-region. The second sub-region 5321 displays the selected card 5421 selected and played by player a through user account 21. Since this selected card is a "trap card", the front of this selected card is displayed in the second sub-region 5321. No card is displayed in the second sub-region 5322, indicating that player b has given up playing the selected card in this round. The second sub-region 5323 displays the selected card 5422 selected and played by player c through user account 23. Since this selected card is a "conspiracy card", the back of this selected card is displayed in the second sub-region 5323. The second sub-region 5324 displays the selected card 5423 selected and played by player d through user account 24. Since this selected card is a "trap card", the front of this selected card is displayed in the second sub-region 5324. The second sub-region 5325 displays the selected card 5424 selected and played by player e through user account 25. Since this selected card is a "trap card", the front of this selected card is displayed in the second sub-region 5325. The second sub-region 5326 displays the selected card 5425 selected and played by player f through user account 26. Since this selected card is a "conspiracy card", the back of this selected card is displayed in the second sub-region 5326. Since the selected cards displayed in the second sub-region 5323 and the second sub-region 5326 are "conspiracy cards", players A, B, C, D, E, and F in the first game team cannot directly see the card information recorded on the cards. It should be noted that the selected card playing link is a necessary link before each round of the game. Even if there is no card drawing link before the game of the current round, this selected card playing link still exists. Link 5: Selected card determination link. In response to all 12 players having completed playing the selected cards, the card game enters the selected card judgment phase. In this phase, the server will determine the selected cards to take effect based on the card information corresponding to each selected card. The first step of the selected card judgment is to count the selected cards of the first game team and the second game team respectively, including turning over the "conspiracy card" to display its front side in the card placement area and recording the card information of each selected card. The second step of the selected card judgment is to perform the effect settlement on the selected cards of the first game team and the second game team respectively to process the currently effective selected cards and determine the un-effective selected cards as the selected cards to take effect. As shown in Figure 5E, when the card game enters the selected card judgment phase, turn over the "conspiracy card" and count the selected cards of the first game team and the second game team respectively. The selected cards of the first game team include selected card 5411, selected card 5412, and selected card 5413. The selected cards of the second team include selected card 5421, selected card 5422, selected card 5423, selected card 5424, and selected card 5425. Among them, selected card 5411 is a situation transformation card with the effect of exchanging the offensive and defensive identities of both sides; selected card 5412 is an equipment restriction card with the effect of prohibiting the use of AR15 automatic rifles throughout the field; selected card 5413 is a situation transformation card with the effect of shortening the game time by 20 seconds; selected card 5421 is an equipment restriction card with the effect of prohibiting the use of AR15 automatic rifles throughout the field; selected card 5422 is a situation transformation card with the effect of exchanging the offensive and defensive identities of both sides; selected card 5423 is a conscription restriction card with the effect of prohibiting the use of Tinker Bell throughout the field; selected card 5424 is a situation transformation card with the effect that the winning side obtains double the economy; selected card 5425 is a situation transformation card with the effect of shortening the game time by 20 seconds. As shown in Figure 5F, the server performs the effect settlement on the selected cards of the first game team and the second game team respectively according to the card information of each selected card. Since both selected card 5411 and selected card 5422 are situation transformation cards with the effect of exchanging the offensive and defensive identities of both sides, the effect of exchanging the offensive and defensive identities of both sides is offset. And the other selected cards are not currently effective cards. Therefore, the remaining selected cards are all selected cards to take effect. After the judgment is completed, the card interface 51 will display the selected card display area 513 to be effective, which includes selected card 5421 (also selected card 5412), selected card 5423, selected card 5424, and selected card 5425 (also selected card 5413). Step 6: The phase of the selected cards to take effect taking effect. In response to completing the judgment of the selected card to take effect, the server controls the game to enter the in-game phase, displays the selected card to take effect in the game scene of the in-game phase, and changes the game rules of the in-game based on the card information of the selected card to take effect. In an optional implementation, when the selected card to take effect is determined, the card game phase ends, and the game enters the in-game phase. In a specific implementation, the game first enters the character selection phase, equipment purchase phase, etc. During these in-game phases, the server will display the selected card to take effect in the game scene. As shown in Figure 5G, the game enters the character selection phase. The graphical user interface displays the character selection interface 55. The character selection interface 55 includes a list of selectable heroes 551 and a "Magic" list 552. The "Magic" list 552 includes the selected cards to take effect determined in the card game phase, such as selected card 5421, selected card 5423, selected card 5424, and selected card 5425. When the player selects a hero character, they can choose a suitable hero character according to the game rule change effect that the selected card to take effect can bring. The player can click on the selected card to take effect in the "Magic" list 552 to display the card enlarged on the character selection interface. As shown in Figure 5H, the game enters the official in-game phase. The graphical user interface displays the game in-game scene 56. The game in-game scene 56 includes multiple virtual characters and a "Magic" list 552. The "Magic" list 552 includes the selected cards to take effect determined in the card game phase, such as selected card 5421, selected card 5423, selected card 5424, and selected card 5425. The game rules of this in-game have been correspondingly changed according to the card information of the selected card to take effect in the "Magic" list. For example, the game time is shortened from 2 minutes to 1 minute and 40 seconds. The AR15 automatic rifle and Tinkerbell cannot be used during the in-game. When the in-game ends, the winning side gets double economic rewards. The above second embodiment illustrates the game control method of the present disclosure with an optional specific example. It should be noted that the examples in this embodiment are only for explaining the method of the present disclosure and are not used as a limitation for actual use. The game control method provided by the present disclosure includes but is not limited to the method of the above embodiment. The third embodiment of the present disclosure provides a game control method. In this embodiment, the method of the present disclosure will be described in detail with specific examples. In this embodiment, the in-game is a game in an attack and defense mode. There are two teams set up in the game, and each team has 6 participating players. In the pre-stage of the in-game, a card game is introduced to change some game rules of the in-game through the result of the card game. Suppose 12 players have joined the current game round. Among them, player A, player B, player C, player D, player E, and player F belong to the first game team and participate in the game through user accounts 11, 12, 13, 14, 15, and 16 respectively. Player a, player b, player c, player d, player e, and player f belong to the second game team and participate in the game through user accounts 21, 22, 23, 24, 25, and 26 respectively. In this embodiment, player A will be used as the current player to elaborate on the method provided in this embodiment. FIG. 6 is a schematic diagram of the steps of the game control method provided in this embodiment. The game control method provided in this embodiment may include the following steps: Step 1: Candidate card drawing step. In response to the 12 players all entering the card game stage through their respective user accounts, the server randomly draws 10 cards from the first card deck without replacement as the candidate cards for the first game team, and randomly draws 10 cards from the second card deck without replacement as the candidate cards for the second game team. Among the candidate cards of the first game team or the second game team, no two cards are the same, but there may be the same cards between the candidate cards of the first game team and the candidate cards of the second game team. It should be noted that in the method provided in this embodiment, candidate card drawing can be performed for each round of the game. Of course, the number of times of this step can also be restricted. Step 2: Candidate card distribution step. The server distributes 10 candidate cards to the user accounts in the first game team and the second game team respectively. The specific distribution method is to distribute the 10 candidate cards drawn from the first card deck to each user account in the first game team, and distribute the 10 candidate cards drawn from the second card deck to each user account in the second game team. By distributing in this way, the 6 user accounts in the first game team have the same 10 candidate cards, and the 6 user accounts in the second game team have the same 10 candidate cards. As shown in FIG. 6A, the terminal device of player A provides a graphical user interface, and a card interface 61 is displayed on the graphical user interface. In the candidate card distribution step, the card interface includes a card distribution area 611, and 10 candidate cards distributed to each user account in the first game team are displayed in the card distribution area 611, which are: card 620, card 621, card 622, card 623, card 624, card 625, card 626, card 627, card 628, and card 629. Step 3: Selected Card Voting Session. In response to each user account voting on 10 candidate cards, the server, based on the voting results, will display the 2 candidate cards with the most votes as the selected cards in the card placement area. In this session, players can also choose not to vote. Candidate cards that have not been voted by any player cannot be used as selected cards. As shown in Figure 6B, when the card game enters the selected card voting session, the card interface 61 will display the card placement area 612, which includes 2 first sub-areas and 2 second sub-areas. Among them, the first sub-area 6311 and the first sub-area 6312 are used to place the selected cards voted by the first game team, and the second sub-area 6321 and the second sub-area 6322 are used to place the selected cards voted by the second game team. In response to 6 players in the first game team voting on 10 candidate cards through their respective user accounts, the game server will use the two candidate cards with the most votes (Card 623 and Card 626) as the selected cards of the first game team and display them in the first sub-area 6311 and the first sub-area 6312. Among them, Card 623 is a card of "Stealing the Heavens and Changing the Sun" with the effect of taking one card from the opponent, and Card 626 is a card of "Weather Transformation" with the effect of changing the weather of the game scene to rainy. In response to 6 players in the second game team voting on 10 candidate cards through their respective user accounts, the game server will use the two candidate cards with the most votes (Card 640 and Card 647) as the selected cards of the second game team and display them in the second sub-area 6321 and the second sub-area 6322. Among them, Card 640 is a card of "Equipment Restriction" with the effect of prohibiting the use of AR15 automatic rifles throughout the field, and Card 647 is a card of "Situation Transformation" with the effect of shortening the game time by 20 seconds. Step 4: Selected Card Judgment Session. In response to determining the selected cards of the first game team and the second game team, the card game enters the selected card judgment session. In this session, the server will determine the selected cards to take effect based on the card information corresponding to each selected card. As shown in Figure 6C, when the card game enters the selected card judgment session, the server will perform the effect settlement on the selected cards of the first game team and the second game team respectively according to the card information of each selected card. Since Card 623 is a card of "Stealing the Heavens and Changing the Sun" and is the currently effective card, it will take effect in the selected card judgment session and take one selected card of the second game team. The rest of the selected cards are all selected cards to take effect. After the judgment is completed, the card interface 61 will display the selected card display area 613 to take effect, which includes Card 626, Card 640, and Card 647. Stage 5: The stage where the selected cards are put into effect. In response to the completion of the determination of the selected cards to be effective, the server controls the game to enter the game phase, displays the selected cards to be effective in the game scene of the game phase, and changes the game rules of the game based on the card information of the selected cards to be effective. As shown in FIG6D , the game enters the match game stage, and a game match scene 65 is displayed on the graphical user interface, which includes multiple virtual characters and a "magic" list 651. The "magic" list 651 includes selected cards to be effective determined in the card game stage, such as card 626, card 640, and card 647. The game rules of the match game have been changed accordingly according to the card information of the selected cards to be effective in the "magic" list 651. For example, the game time is shortened from 2 minutes to 1 minute and 40 seconds, the AR15 automatic rifle cannot be used in the match, and the weather in the game match scene is changed to rainy day. The above third embodiment illustrates the game control method of the present invention with an optional specific example. It should be noted that the example in this embodiment is only for explaining the method of the present invention and is not intended to be a limitation for actual use. The game control method provided by the present invention includes but is not limited to the method in the above embodiment. A fourth embodiment of the present disclosure provides a game control device, wherein the game includes at least a first stage and a second stage. Fig. 7 is a schematic diagram of the structure of the game control device provided by this embodiment. As shown in Fig. 7, the game control device provided by this embodiment includes: a first game scene display unit 701, a card display unit 702, a card determination unit 703, a second game scene display unit 704, and a game rule change unit 705. The first game scene display unit 701 is used to display the first game scene corresponding to the first stage on the graphical user interface of the terminal device, and the first game scene at least includes a card placement area. The card display unit 702 is used to display at least one selected card in the card placement area in response to a card selection operation. Optionally, the card placement area includes at least one first sub-area and at least one second sub-area; the card display unit 702 is specifically used for a card selection operation including at least one first user account and at least one second user account respectively selecting a selected card from a first preset number of candidate cards; in response to the first user account and the second user account respectively selecting a selected card from the first preset number of candidate cards, the selected card selected by the first user account is displayed in the first sub-area, and the selected card selected by the second user account is displayed in the second sub-area. Optionally, the first user account and the second user account respectively select selected cards from a first preset number of candidate cards, including: the first user account and the second user account respectively vote on the first preset number of candidate cards; and determine the candidate cards with the most votes as the selected cards. Optionally, the number of selected cards selected by the first user account is the same as the number of first sub-regions; the number of selected cards selected by the second user account is the same as the number of second sub-regions; and the selected cards selected by the first user account are displayed in the first sub-regions. The card display unit 702 is specifically configured to display one selected card selected by the first user account in each first sub-region and display one selected card selected by the second user account in each second sub-region. Optionally, the number of first sub-regions is the same as the number of second sub-regions. In this embodiment, ensuring that the number of first sub-regions is the same as the number of second sub-regions can guarantee the fairness of the game, thereby enhancing the immersive experience of players in game rounds with different game rules. Optionally, the device may further include a card acquisition unit and a card distribution unit. Among them, the card acquisition unit is used to: acquire two copies of the first preset number of candidate cards from the card set; and the card distribution unit is used to distribute the two copies of the first preset number of candidate cards to the first user account and the second user account respectively. Optionally, the candidate card acquisition unit is specifically configured to: randomly acquire the first preset number of candidate cards to be distributed to the first user account from the first card set; and randomly acquire the first preset number of candidate cards to be distributed to the second user account from the second card set. Optionally, the card information corresponding to each candidate card in the first preset number of candidate cards is different. Optionally, the card display unit 702 is specifically configured to enable each first user account and each second user account to respectively select and play at most one candidate card from the first preset number of candidate cards; and use the played candidate card as the selected card. Optionally, the number of first sub-regions is the same as the number of first user accounts; the number of second sub-regions is the same as the number of second user accounts; and the card display unit 702 is specifically configured to display the selected cards selected by each first user account in one first sub-region; and display the selected cards selected by each second user account in one second sub-region. Optionally, the number of first sub-regions is the same as the number of second sub-regions. In this embodiment, ensuring that the number of first sub-regions is the same as the number of second sub-regions can guarantee the fairness of the game, thereby enhancing the immersive experience of players in game rounds with different game rules. Optionally, the device may further include a card locking unit configured to lock a candidate card in response to a confirmation operation on at most one candidate card selected and played by the first user account and the second user account; and use the played candidate card as a selected card, including: using the locked candidate card as the selected card. Optionally, the cards include a first type and a second type; the first user account is the user account corresponding to the terminal device; the card display unit 702 is specifically configured to: in response to the selected card being a card of the first type, display the first side of the selected card in the second sub-region, where the first side is the side recording the card information corresponding to the selected card; and in response to the selected card being a card of the second type, display the second side of the selected card in the second sub-region, where the second side is the side not recording the card information corresponding to the selected card. Optionally, the card display unit 702 may further be configured to: display the first side of the selected card of the second type in the second sub-region. Optionally, the card acquisition unit is further configured to: acquire a plurality of copies of a second preset number of cards from the card set, where the number of copies of the second preset number of cards is the same as the number of the first user account and the second user account; the card distribution unit is further configured to distribute the plurality of copies of the second preset number of cards to each first user account and each second user account correspondingly; and the card acquisition unit is further configured to obtain a first preset number of candidate cards corresponding to each first user account and each second user account in response to a selection operation of each first user account and each second user account on the second preset number of cards. Optionally, the card information corresponding to each card in the plurality of copies of the second preset number of cards is different. The card determination unit 703 is configured to determine the selected card to take effect according to the card information corresponding to the selected card, where the card information at least includes a first piece of information, and the first piece of information is used to characterize the game rules that the selected card can trigger. Optionally, the card determination unit 703 is specifically configured to separately count the card information corresponding to the selected cards displayed in the first sub-region and the card information corresponding to the selected cards displayed in the second sub-region; perform an effect processing on the currently effective selected cards according to the card information; and use the currently ineffective selected cards in the first sub-region and the second sub-region as the selected cards to take effect. The second game scene display unit 704 is configured to display the second game scene corresponding to the second stage and the selected cards to take effect on the graphical user interface, where the second game scene at least includes the game confrontation scene. The game rule change unit 705 is configured to change the game rules of the second stage according to the card information corresponding to the selected cards to take effect. Optionally, the device further includes a game rule display unit, which is configured to display the changed game rules or the changed parts of the changed game rules in the second game scene. The game control method provided by this application not only provides players with playable game matches, but also provides players with cards that can change the game rules of the game matches, enabling players to not only participate in the game matches, but also change the game rules of the game matches based on the cards and participate in the formulation of the game rules, enhancing players' participation in the game and enabling players to maintain an immersive experience of the game in game matches with different game rules. It solves the technical problem in the prior art that due to the limited participation of players in the game, the immersive experience of players in the game is getting lower and lower. The fifth embodiment of the present disclosure provides a terminal device. FIG. 8 is a schematic structural diagram of the terminal device provided in this embodiment. As shown in FIG. 8, the terminal device provided in this embodiment includes: a memory 801, a processor 802, and a display 803. The memory 801 is used to store computer instructions for executing the game control method. The processor 802 is configured to execute the computer instructions stored in the memory 801 to perform the following operations: Display a first game scene corresponding to the first stage on the graphical user interface of the terminal device. The first game scene at least includes a card placement area; in response to a card selection operation, display at least one selected card in the card placement area; determine the selected card to take effect according to the card information corresponding to the selected card, where the card information at least includes first information, and the first information is used to represent the game rules that the selected card can trigger; display a second game scene corresponding to the second stage and the selected card to take effect on the graphical user interface. The second game scene at least includes the game match scene; change the game rules of the second stage according to the card information corresponding to the selected card to take effect. The game control method provided by this application not only provides players with playable game matches, but also provides players with cards that can change the game rules of the game matches, enabling players to not only participate in the game matches, but also change the game rules of the game matches based on the cards and participate in the formulation of the game rules, enhancing players' participation in the game and enabling players to maintain an immersive experience of the game in game matches with different game rules. It solves the technical problem in the prior art that due to the limited participation of players in the game, the immersive experience of players in the game is getting lower and lower. Optionally, the card placement area includes at least one first sub - area and at least one second sub - area; the card selection operation includes at least one first user account and at least one second user account respectively selecting a selected card from a first preset number of candidate cards; in response to the card selection operation, at least one selected card is displayed within the card placement area, including: in response to the first user account and the second user account respectively selecting a selected card from a first preset number of candidate cards, the selected card selected by the first user account is displayed in the first sub - area, and the selected card selected by the second user account is displayed in the second sub - area. Optionally, determining the selected cards to take effect according to the card information corresponding to the selected cards includes: respectively counting the card information corresponding to the selected cards displayed in the first sub - area and the card information corresponding to the selected cards displayed in the second sub - area; performing an effect - processing on the currently effective selected cards according to the card information; using the currently ineffective selected cards in the first sub - area and the second sub - area as the selected cards to take effect. Optionally, the first user account and the second user account respectively selecting a selected card from a first preset number of candidate cards includes: the first user account and the second user account respectively voting on a first preset number of candidate cards; determining the candidate cards with the largest number of votes as the selected cards. Optionally, the number of selected cards selected by the first user account is the same as the number of the first sub - areas; the number of selected cards selected by the second user account is the same as the number of the second sub - areas; displaying the selected cards selected by the first user account in the first sub - area and the selected cards selected by the second user account in the second sub - area includes: displaying one selected card selected by the first user account in each first sub - area, and displaying one selected card selected by the second user account in each second sub - area. Optionally, the number of the first sub - areas is the same as the number of the second sub - areas. The same number of the first sub - areas and the second sub - areas can ensure the fairness of the game, and further improve the immersive experience of players in game matches with different game rules. Optionally, before the step of the first user account and the second user account voting on a first preset number of candidate cards, the following is also executed: obtaining two first preset numbers of candidate cards from the card set; distributing the two first preset numbers of candidate cards to the first user account and the second user account respectively. Optionally, obtaining two first preset numbers of candidate cards from the card set includes: randomly obtaining a first preset number of candidate cards distributed to the first user account from the first card set; randomly obtaining a first preset number of candidate cards distributed to the second user account from the second card set. Optionally, the card information corresponding to each of the first preset number of candidate cards is different. Optionally, the first user account and the second user account each select a selected card from the first preset number of candidate cards, including: each first user account and each second user account respectively select and play at most one candidate card from the first preset number of candidate cards; the played candidate card is used as the selected card. Optionally, the number of first sub-regions is the same as the number of first user accounts; the number of second sub-regions is the same as the number of second user accounts; displaying the selected card selected by the first user account in the first sub-region and displaying the selected card selected by the second user account in the second sub-region includes: displaying the selected card selected by each first user account in one first sub-region; displaying the selected card selected by each second user account in one second sub-region. Optionally, the number of first sub-regions is the same as the number of second sub-regions. The fact that the number of first sub-regions is the same as the number of second sub-regions can ensure the fairness of the game, thereby enhancing the immersive experience of players in game rounds with different game rules. Optionally, after the step where each first user account and each second user account respectively select and play at most one candidate card from the first preset number of candidate cards, the following is also executed: in response to the confirmation operations of the first user account and the second user account on the at most one candidate card selected and played, lock the candidate card; use the played candidate card as the selected card, including: using the locked candidate card as the selected card. Optionally, the cards include a first type and a second type; the first user account is the user account corresponding to the terminal device; displaying the selected card selected by the second user account in the second sub-region includes: in response to the selected card being a card of the first type, displaying the first side of the selected card in the second sub-region, where the first side is the side recording the card information corresponding to the selected card; in response to the selected card being a card of the second type, displaying the second side of the selected card in the second sub-region, where the second side is the side not recording the card information corresponding to the selected card. Optionally, before the step of determining the selected card to take effect according to the card information corresponding to the selected card, the following is also executed: displaying the first side of the selected card of the second type in the second sub-region. Optionally, before the step where each first user account and each second user account respectively select and play at most one candidate card from the first preset number of candidate cards, the following is also executed: obtaining a plurality of copies of a second preset number of cards from the card set, where the number of copies of the second preset number of cards is the same as the number of first user accounts and second user accounts; correspondingly distributing the plurality of copies of the second preset number of cards to each first user account and each second user account; in response to the selection operations of each first user account and each second user account among the second preset number of cards, obtaining the first preset number of candidate cards corresponding to each first user account and each second user account. Optionally, the card information corresponding to each card among the plurality of copies of the second preset number of cards is different from each other. Optionally, after the step of changing the game rules of the second stage according to the card information corresponding to the selected card to be effective, the following is also executed: displaying the changed game rules, or the changed part in the changed game rules, in the second game scenario. A display 803 for displaying a graphical user interface. The sixth embodiment of the present disclosure provides a computer-readable storage medium, where the computer-readable storage medium includes computer instructions, and the computer instructions are used to implement the methods of the various embodiments of the present disclosure when executed by a processor: Displaying a first game scenario corresponding to the first stage on the graphical user interface of the terminal device, where the first game scenario at least includes a card placement area; in response to a card selection operation, displaying at least one selected card in the card placement area; determining a selected card to be effective according to the card information corresponding to the selected card, where the card information at least includes first information, and the first information is used to characterize the game rules that the selected card can trigger; displaying a second game scenario corresponding to the second stage, and the selected card to be effective, on the graphical user interface, where the second game scenario at least includes a game confrontation scenario; changing the game rules of the second stage according to the card information corresponding to the selected card to be effective. The game control method provided by this application not only provides a game confrontation that players can participate in, but also provides cards that can change the game rules of the game confrontation to players, enabling players to not only participate in the game confrontation, but also change the game rules of the game confrontation based on the cards and participate in the formulation of the game rules, enhancing the players' participation in the game, and enabling players to maintain an immersive experience of the game in game confrontations with different game rules. It solves the technical problem in the prior art that due to the limited degree of players' participation in the game, the players' immersive experience of the game is getting lower and lower. Optionally, the card placement area includes at least one first sub-area and at least one second sub-area; the card selection operation includes at least one first user account and at least one second user account respectively selecting a selected card from a first preset number of candidate cards; in response to the card selection operation, at least one selected card is displayed within the card placement area, including: in response to the first user account and the second user account respectively selecting a selected card from a first preset number of candidate cards, the selected card selected by the first user account is displayed in the first sub-area, and the selected card selected by the second user account is displayed in the second sub-area. Optionally, determining the selected cards to take effect according to the card information corresponding to the selected cards includes: respectively counting the card information corresponding to the selected cards displayed in the first sub-area and the card information corresponding to the selected cards displayed in the second sub-area; performing an effect processing on the currently effective selected cards according to the card information; using the currently ineffective selected cards in the first sub-area and the second sub-area as the selected cards to take effect. Optionally, the first user account and the second user account respectively selecting a selected card from a first preset number of candidate cards includes: the first user account and the second user account respectively voting on the first preset number of candidate cards; determining the candidate cards with the largest number of votes as the selected cards. Optionally, the number of selected cards selected by the first user account is the same as the number of the first sub-areas; the number of selected cards selected by the second user account is the same as the number of the second sub-areas; displaying the selected cards selected by the first user account in the first sub-area and the selected cards selected by the second user account in the second sub-area includes: displaying one selected card selected by the first user account in each first sub-area, and displaying one selected card selected by the second user account in each second sub-area. Optionally, the number of the first sub-areas is the same as the number of the second sub-areas. The same number of the first sub-areas and the second sub-areas can ensure the fairness of the game, thereby improving the immersive experience of players in game matches with different game rules. Optionally, before the step of the first user account and the second user account voting on the first preset number of candidate cards, the following is also executed: obtaining two copies of the first preset number of candidate cards from the card set; respectively distributing the two copies of the first preset number of candidate cards to the first user account and the second user account. Optionally, obtaining two copies of the first preset number of candidate cards from the card set includes: randomly obtaining the first preset number of candidate cards distributed to the first user account from the first card set; randomly obtaining the first preset number of candidate cards distributed to the second user account from the second card set. Optionally, the card information corresponding to each of the first preset number of candidate cards is different. Optionally, the first user account and the second user account respectively select a selected card from the first preset number of candidate cards, including: each first user account and each second user account respectively select and play at most one candidate card from the first preset number of candidate cards; and use the played candidate card as the selected card. Optionally, the number of first sub-regions is the same as the number of first user accounts; the number of second sub-regions is the same as the number of second user accounts; and displaying the selected card selected by the first user account in the first sub-region and displaying the selected card selected by the second user account in the second sub-region includes: displaying the selected card selected by each first user account in one first sub-region; and displaying the selected card selected by each second user account in one second sub-region. Optionally, the number of first sub-regions is the same as the number of second sub-regions. The fact that the number of first sub-regions is the same as the number of second sub-regions can ensure the fairness of the game, thereby enhancing the immersive experience of players in game matches with different game rules. Optionally, after the step where each first user account and each second user account respectively select and play at most one candidate card from the first preset number of candidate cards, the following is also executed: in response to the confirmation operations of the first user account and the second user account on the at most one candidate card selected and played, lock the candidate card; and use the played candidate card as the selected card, including: using the locked candidate card as the selected card. Optionally, the cards include a first type and a second type; the first user account is the user account corresponding to the terminal device; and displaying the selected card selected by the second user account in the second sub-region includes: in response to the selected card being a card of the first type, displaying the first side of the selected card in the second sub-region, where the first side is the side recording the card information corresponding to the selected card; and in response to the selected card being a card of the second type, displaying the second side of the selected card in the second sub-region, where the second side is the side not recording the card information corresponding to the selected card. Optionally, before the step of determining the selected card to take effect according to the card information corresponding to the selected card, the following is also executed: displaying the first side of the selected card of the second type in the second sub-region. Optionally, before the step where each first user account and each second user account respectively select and play at most one candidate card from a first preset number of candidate cards, the following is also executed: obtaining a plurality of copies of a second preset number of cards from a card set, where the number of copies of the second preset number of cards is the same as the number of first user accounts and second user accounts; distributing the plurality of copies of the second preset number of cards to each first user account and each second user account correspondingly; and in response to the selection operations of each first user account and each second user account among the second preset number of cards, obtaining the first preset number of candidate cards corresponding to each first user account and each second user account. Optionally, the card information corresponding to each card among the plurality of copies of the second preset number of cards is different. Optionally, after the step of changing the game rules of the second stage according to the card information corresponding to the selected card to be effective, the following is also executed: displaying the changed game rules, or the changed part in the changed game rules, in the second game scenario. It should be noted that the relational terms such as "first" and "second" in this article are only used to distinguish one entity or operation from another entity or operation, and do not require or imply any actual relationship or order between these entities or operations. In addition, words such as "including", "having", "containing", and "comprising" have the same meaning, and, at the end of any one or more items after any of the above words, it is open-ended. None of the above nouns means that one or more items have been enumerated exhaustively, or are limited to these enumerated one or more items. When used in this article, unless otherwise clearly stated, the term "or" includes all possible combinations, except those that are infeasible. For example, if it is expressed that a database may include A or B, then unless otherwise specifically specified or infeasible, it may include database A, or B, or A and B. As a second example, if it is expressed that a certain database may include A, B, or C, then unless otherwise specifically specified or infeasible, the database may include database A, or B, or C, or A and B, or A and C, or B and C, or A and B and C. It is worth noting that the above embodiments can be implemented by hardware or software (program code), or a combination of hardware and software. If implemented by software, it can be stored in the above computer-readable medium. When the software is executed by a processor, it can execute the methods disclosed above. The computing units and other functional units described in this disclosure can be implemented by hardware or software, or a combination of hardware and software. Those of ordinary skill in the art will also understand that the above multiple modules / units can be combined into one module / unit, and each of the above modules / units can be further divided into multiple sub-modules / sub-units. In the foregoing detailed description, embodiments have been described with reference to numerous specific details that may vary from implementation to implementation. Certain adaptations and modifications can be made to the embodiments. For those skilled in the art, some other embodiments can be readily obtained from the specific implementation manners disclosed in the present disclosure. This specification and the examples are for illustrative purposes only, and the true scope and essence of the present disclosure are set forth by the claims. The order of steps shown in the drawings is also for illustrative purposes only and does not mean to be limited to any specific steps or order. Therefore, those skilled in the art will realize that when implementing the same method, these steps can be executed in a different order. In the drawings and detailed description of the present disclosure, exemplary embodiments are disclosed. However, many variations and modifications can be made to these embodiments. Accordingly, although specific terms are used, these terms are only general and descriptive and not for the purpose of limitation.
Claims
1. A game control method, where the game includes at least a first stage and a second stage, and the method includes: Displaying, on a graphical user interface of a terminal device, a first game scene corresponding to the first stage, where the first game scene includes at least a card placement area; In response to a card selection operation, displaying at least one selected card within the card placement area; Determining the selected card to take effect according to the card information corresponding to the selected card, where the card information includes at least first information, and the first information is used to characterize the game rules that the selected card can trigger; Displaying, on the graphical user interface, a second game scene corresponding to the second stage, and the selected card to take effect, where the second game scene includes at least the game confrontation scene; Changing the game rules of the second stage according to the card information corresponding to the selected card to take effect.
2. The method according to claim 1, wherein, The card placement area includes at least one first sub - area and at least one second sub - area; the card selection operation includes at least one first user account and at least one second user account respectively selecting the selected card from a first preset number of candidate cards; The step of, in response to the card selection operation, displaying at least one selected card within the card placement area includes: In response to the first user account and the second user account respectively selecting the selected card from the first preset number of candidate cards, displaying the selected card selected by the first user account in the first sub - area, and displaying the selected card selected by the second user account in the second sub - area.
3. The method according to claim 2, wherein, The step of determining the selected card to take effect according to the card information corresponding to the selected card includes: Respectively counting the card information corresponding to the selected cards displayed in the first sub - area and the card information corresponding to the selected cards displayed in the second sub - area; Performing an effect - taking - effect process on the currently effective selected cards according to the card information; Using the selected cards that are not currently effective in the first sub - area and the second sub - area as the selected cards to take effect.
4. The method according to claim 2, wherein The first user account and the second user account respectively selecting the selected card from the first preset number of candidate cards includes: The first user account and the second user account respectively voting on the first preset number of candidate cards; Determining the candidate cards with the largest number of votes as the selected cards.
5. The method according to claim 4, wherein The number of selected cards selected by the first user account is the same as the number of the first sub - areas; the number of selected cards selected by the second user account is the same as the number of the second sub - areas; The step of displaying the selected card selected by the first user account in the first sub - area and displaying the selected card selected by the second user account in the second sub - area includes: Display one of the selected cards selected by the first user account in each of the first sub-regions, and display one of the selected cards selected by the second user account in each of the second sub-regions.
6. The method according to claim 5, wherein, The number of the first sub-regions is the same as the number of the second sub-regions.
7. The method according to claim 4, wherein Before the step of the first user account and the second user account voting on the first preset number of candidate cards, the method further includes: Obtain two copies of the first preset number of candidate cards from a card set; Distribute the two copies of the first preset number of candidate cards to the first user account and the second user account respectively.
8. The method according to claim 7, wherein The obtaining two copies of the first preset number of candidate cards from the card set includes: Randomly obtain the first preset number of candidate cards distributed to the first user account from a first card set; Randomly obtain the first preset number of candidate cards distributed to the second user account from a second card set.
9. The method according to claim 8, wherein, The card information corresponding to each candidate card in the first preset number of candidate cards is different.
10. The method according to claim 2, wherein, The first user account and the second user account respectively select the selected cards from the first preset number of candidate cards, including: Each first user account and each second user account respectively select and play at most one of the candidate cards from the first preset number of candidate cards; Use the played candidate card as the selected card.
11. The method according to claim 10, wherein, The number of the first sub-regions is the same as the number of the first user accounts; the number of the second sub-regions is the same as the number of the second user accounts; The displaying the selected card selected by the first user account in the first sub-region and the selected card selected by the second user account in the second sub-region includes: Display the selected card selected by each first user account in one of the first sub-regions; Display the selected card selected by each second user account in one of the second sub-regions.
12. The method according to claim 11, wherein, The number of the first sub-regions is the same as the number of the second sub-regions.
13. The method according to claim 10, wherein After the step that each first user account and each second user account respectively select and play at most one of the candidate cards from the first preset number of candidate cards, the method further includes: In response to the confirmation operations of the first user account and the second user account on the at most one candidate card selected and played, lock the candidate card; The using the played candidate card as the selected card includes: Use the locked candidate card as the selected card.
14. The method according to claim 10, wherein The cards include a first type and a second type; the first user account is the user account corresponding to the terminal device; the displaying the selected card selected by the second user account in the second sub-region includes: In response to the selected card being a card of the first type, display the first side of the selected card within the second sub-region, where the first side is the side that records the card information corresponding to the selected card; In response to the selected card being a card of the second type, display the second side of the selected card within the second sub-region, where the second side is the side that does not record the card information corresponding to the selected card.
15. The method according to claim 14, wherein, Before the step of determining the selected card to take effect according to the card information corresponding to the selected card, the method further includes: Display the first side of the selected card of the second type within the second sub-region.
16. The method according to claim 12, wherein, Before the step where each of the first user accounts and each of the second user accounts respectively select and play at most one of the candidate cards from the first preset number of candidate cards, the method further includes: Obtain several copies of the second preset number of the cards from a card set, where the number of copies of the second preset number of the cards is the same as the number of the first user accounts and the second user accounts; Correspondingly distribute several copies of the second preset number of the cards to each of the first user accounts and each of the second user accounts; In response to the selection operations of each of the first user accounts and each of the second user accounts among the second preset number of the cards, obtain the first preset number of candidate cards corresponding to each of the first user accounts and each of the second user accounts.
17. The method according to claim 16, wherein The card information corresponding to each of the cards among the several copies of the second preset number of the cards is different from each other.
18. The method according to claim 1, wherein After the step of changing the game rules of the second stage according to the card information corresponding to the selected card to take effect, the method further includes: Display the changed game rules, or the changed part in the changed game rules, in the second game scenario.
19. A game control device, the game at least including a first stage and a second stage, the device comprising: A first game scenario display unit, a card display unit, a card determination unit, a second game scenario display unit, a game rule change unit; The first game scenario display unit is configured to execute displaying the first game scenario corresponding to the first stage on the graphical user interface of the terminal device, where the first game scenario at least includes a card placement area; The card display unit is configured to execute displaying at least one selected card within the card placement area in response to a card selection operation; The card determination unit is configured to execute determining the selected card to take effect according to the card information corresponding to the selected card, where the card information at least includes first information, and the first information is used to characterize the game rules that the selected card can trigger; The second game scenario display unit is configured to execute displaying the second game scenario corresponding to the second stage on the graphical user interface, and the selected card to take effect, where the second game scenario at least includes the game confrontation scenario; The game rule change unit is configured to execute changing the game rules of the second stage according to the card information corresponding to the selected card to be effective.
20. A terminal device, comprising: A memory, a processor, and a display; The memory is used for storing one or more computer instructions; The processor is used for executing the one or more computer instructions to implement the method according to any one of claims 1-18; The display is used for displaying a graphical user interface.
21. A computer-readable storage medium, on which one or more computer instructions are stored, and when the instructions are executed by a processor, the method according to any one of claims 1-18 is executed.
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