Wearable electronic device for displaying extended reality image, operation method thereof, and recording medium

The use of a generative AI model in wearable electronic devices addresses the challenge of integrating copied objects by restoring obscured parts and adapting appearances, resulting in a natural and immersive augmented or virtual reality experience.

WO2025155065A1PCT designated stage expired Publication Date: 2025-07-24SAMSUNG ELECTRONICS CO LTD
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Patent Information

Application Number
PCT/KR2025/000812
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2024-03-12
Filing Date
2025-01-14
Publication Date
2025-07-24

AI Technical Summary

Technical Problem

Conventional wearable electronic devices lack the ability to naturally integrate copied objects into their displayed environments, particularly when parts of the objects are obscured or need to be transformed for different locations, leading to unnatural displays.

Method used

Employing a generative AI model to perform in-painting and out-painting operations, allowing the device to restore obscured portions and adapt object appearances to match new locations, thereby enhancing the integration of copied objects into their surroundings.

Benefits of technology

Enables realistic and natural display of copied objects, providing a three-dimensional effect that seamlessly blends with the augmented or virtual reality environment, improving user experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure KR2025000812_24072025_PF_FP_ABST
    Figure KR2025000812_24072025_PF_FP_ABST
Patent Text Reader

Abstract

Disclosed is a wearable electronic device which: displays a first screen including a plurality of objects arranged at a first position through a display on the basis of images captured by using a camera; selects at least one object to be copied from among the plurality of objects on the basis of a first gesture of a user; determines a second position on the first screen in which the at least one object is to be displayed, on the basis of a second gesture of the user; provides attributes of the second position and information on the at least one object to a generative AI model stored in a memory, so as to perform at least one of in-painting for a portion of the at least one object hidden by another object or out-painting for the at least one object on the basis of the attributes of the second position; performs at least one of the in-painting and the out-painting, so as to acquire an object image corresponding to the at least one object; and displays a second screen including the object image disposed at the second position through the display on the basis of a third gesture of the user.
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Description

Wearable electronic device for displaying extended reality images, method of operating the same, and recording medium

[0001] Embodiments of the present disclosure relate to a wearable electronic device displaying an extended reality image, a method of operating the same, and a recording medium.

[0002] The variety of services and additional features offered through wearable electronic devices, such as augmented reality (AR) glasses, video see-through (VST) devices, virtual reality (VR) devices, and other extended reality (XR) devices, is steadily increasing. To enhance the utility of these electronic devices and satisfy the needs of diverse users, telecommunication service providers and electronic device manufacturers are competitively developing electronic devices that offer diverse features and differentiate themselves from competitors. Consequently, the various functions offered through wearable electronic devices are also becoming increasingly sophisticated.

[0003] Extended reality (XR) devices, such as augmented reality glasses (AR glasses), video see-through (VST) devices, and virtual reality (VR) devices, can provide users with a realistic experience by displaying virtual images while worn on the user's body. XR devices (e.g., augmented reality glasses, video see-through (VST) devices, and virtual reality (VR) devices) can replace the usability of smartphones in various fields such as gaming entertainment, education, or social networking services (SNS). Users can receive content similar to reality through XR devices (e.g., augmented reality glasses, video see-through (VST) devices, or virtual reality (VR) devices), and can feel as if they are staying in a virtual world through interaction.

[0004] According to an embodiment, a wearable electronic device that can be worn on a user's head may include a camera, a display, at least one processor, and a memory including instructions. According to an embodiment, the instructions, when executed by the at least one processor, may cause the wearable electronic device to display a first screen including a plurality of objects arranged at a first location through the display based on images captured using the camera. According to an embodiment, the instructions, when executed by the at least one processor, may cause the wearable electronic device to select at least one object to be copied from among the plurality of objects based on a first gesture of the user. According to an embodiment, the instructions, when executed by the at least one processor, may cause the wearable electronic device to determine a second location of the first screen at which to display the at least one object based on a second gesture of the user. In one embodiment, the instructions, when executed by the at least one processor, may cause the wearable electronic device to provide information about the at least one object and the attributes of the second location to a generative AI model stored in the memory, perform at least one of in-painting for a portion of the at least one object covered by another object or out-painting for the at least one object based on the attributes of the second location, and obtain an object image corresponding to the at least one object by performing at least one of the in-painting or the out-painting. In one embodiment, the instructions, when executed by the at least one processor, may cause the wearable electronic device to display, through the display, a second screen including the object image disposed at the second location based on a third gesture of the user.

[0005] According to an embodiment, a method for operating a wearable electronic device that can be worn on a user's head may include an operation of displaying a first screen including a plurality of objects arranged at a first location through a display included in the wearable electronic device based on images captured using a camera included in the wearable electronic device. According to an embodiment, the method for operating the wearable electronic device may include an operation of selecting at least one object to be copied from among the plurality of objects based on a first gesture of the user. According to an embodiment, the method for operating the wearable electronic device may include an operation of determining a second location of the first screen at which the at least one object is to be displayed based on a second gesture of the user. In one embodiment, the operating method of the wearable electronic device may include an operation of providing information on the attributes of the second location and the at least one object to a generative AI model stored in a memory included in the wearable electronic device to perform at least one of in-painting for a portion of the at least one object covered by another object or out-painting for the at least one object based on the attributes of the second location, and obtaining an object image corresponding to the at least one object by performing at least one of the in-painting or the out-painting. In one embodiment, the operating method of the wearable electronic device may include an operation of displaying, through the display, a second screen including the object image disposed at the second location based on a third gesture of the user.

[0006] According to one embodiment, a non-transitory recording medium storing instructions, wherein the instructions, when executed by at least one processor, cause the at least one processor to display a first screen including a plurality of objects arranged at a first location through a display included in the wearable electronic device based on images captured using a camera included in a wearable electronic device that can be worn on a user's head; select at least one object to be copied from among the plurality of objects based on a first gesture of the user; determine a second location of the first screen at which the at least one object is to be displayed based on a second gesture of the user; provide information about attributes of the second location and the at least one object to a generative AI model stored in a memory included in the wearable electronic device to perform at least one of in-painting for a portion of the at least one object covered by another object or out-painting for the at least one object based on the attributes of the second location; and obtain an object image corresponding to the at least one object by performing at least one of the in-painting or the out-painting. The action may be caused to execute an action of displaying a second screen including the object image placed at the second location, based on the action and the third gesture of the user.

[0007] FIG. 1 is a block diagram of an electronic device within a network environment according to various embodiments.

[0008] FIG. 2 is a perspective view illustrating the internal configuration of a wearable electronic device according to an embodiment of the present disclosure.

[0009] FIGS. 3A and 3B are drawings showing the front and back of a wearable electronic device according to one embodiment.

[0010] FIG. 4 is a schematic block diagram of a wearable electronic device according to one embodiment.

[0011] FIG. 5A is a flowchart illustrating a method of operating a wearable electronic device, according to one embodiment.

[0012] FIG. 5b is a flowchart illustrating a method of operating a wearable electronic device, according to one embodiment.

[0013] FIG. 6A is a drawing for explaining a function of a wearable electronic device according to one embodiment of the present invention to copy and paste an object displayed on a screen.

[0014] FIG. 6b is a drawing for explaining a function of a wearable electronic device according to one embodiment of the present invention to cut out an object displayed on a screen.

[0015] FIG. 7 is a flowchart illustrating in-painting and out-painting operations for an image representing at least one object using a generative AI model by a wearable electronic device according to one embodiment.

[0016] FIG. 8 is a diagram illustrating in-painting and out-painting operations for an image representing at least one object using a generative AI model by a wearable electronic device according to one embodiment.

[0017] FIG. 9 is a flowchart illustrating a method for a wearable electronic device to select at least one object according to one embodiment.

[0018] FIGS. 10A and 10B are drawings illustrating a method for a wearable electronic device to select at least one object according to one embodiment.

[0019] FIG. 11 is a flowchart illustrating a method for a wearable electronic device according to one embodiment to determine a location to display at least one selected object.

[0020] FIGS. 12A and 12B are diagrams illustrating a method for determining a location at which a wearable electronic device according to one embodiment of the present invention will display at least one selected object.

[0021] FIG. 13 is a flowchart illustrating a method for a wearable electronic device to edit an object image according to one embodiment.

[0022] FIG. 14 is a diagram illustrating a method for a wearable electronic device according to one embodiment to edit an object image.

[0023] FIG. 15 is a flowchart illustrating a method for a wearable electronic device to display an object image according to one embodiment.

[0024] FIG. 16 is a diagram illustrating a method for displaying an object image by a wearable electronic device according to one embodiment.

[0025] FIG. 1 is a block diagram of an electronic device (101) within a network environment (100) according to various embodiments. Referring to FIG. 1, in the network environment (100), the electronic device (101) may communicate with the electronic device (102) via a first network (198) (e.g., a short-range wireless communication network), or may communicate with at least one of the electronic device (104) or the server (108) via a second network (199) (e.g., a long-range wireless communication network). In one embodiment, the electronic device (101) may communicate with the electronic device (104) via the server (108). According to one embodiment, the electronic device (101) may include a processor (120), a memory (130), an input module (150), an audio output module (155), a display module (160), an audio module (170), a sensor module (176), an interface (177), a connection terminal (178), a haptic module (179), a camera module (180), a power management module (188), a battery (189), a communication module (190), a subscriber identification module (196), or an antenna module (197). In some embodiments, the electronic device (101) may omit at least one of these components (e.g., the connection terminal (178)), or may have one or more other components added. In some embodiments, some of these components (e.g., the sensor module (176), the camera module (180), or the antenna module (197)) may be integrated into one component (e.g., the display module (160)).

[0026] The processor (120) may, for example, execute software (e.g., a program (140)) to control at least one other component (e.g., a hardware or software component) of the electronic device (101) connected to the processor (120) and perform various data processing or operations. According to one embodiment, as at least a part of the data processing or operations, the processor (120) may store commands or data received from other components (e.g., a sensor module (176) or a communication module (190)) in a volatile memory (132), process the commands or data stored in the volatile memory (132), and store result data in a non-volatile memory (134). According to one embodiment, the processor (120) may include a main processor (121) (e.g., a central processing unit or an application processor) or an auxiliary processor (123) (e.g., a graphics processing unit, a neural processing unit (NPU), an image signal processor, a sensor hub processor, or a communication processor) that can operate independently or together with the main processor (121). For example, when the electronic device (101) includes the main processor (121) and the auxiliary processor (123), the auxiliary processor (123) may be configured to use less power than the main processor (121) or to be specialized for a given function. The auxiliary processor (123) may be implemented separately from the main processor (121) or as a part thereof.

[0027] The auxiliary processor (123) may control at least a portion of functions or states associated with at least one component (e.g., a display module (160), a sensor module (176), or a communication module (190)) of the electronic device (101), for example, on behalf of the main processor (121) while the main processor (121) is in an inactive (e.g., sleep) state, or together with the main processor (121) while the main processor (121) is in an active (e.g., application execution) state. In one embodiment, the auxiliary processor (123) (e.g., an image signal processor or a communication processor) may be implemented as a part of another functionally related component (e.g., a camera module (180) or a communication module (190)). In one embodiment, the auxiliary processor (123) (e.g., a neural network processing unit) may include a hardware structure specialized for processing artificial intelligence models. The artificial intelligence models may be generated through machine learning. This learning can be performed, for example, in the electronic device (101) itself where artificial intelligence is performed, or can be performed through a separate server (e.g., server (108)). The learning algorithm can include, for example, supervised learning, unsupervised learning, semi-supervised learning, or reinforcement learning, but is not limited to the examples described above. The artificial intelligence model can include multiple artificial neural network layers.The artificial neural network may be one of a deep neural network (DNN), a convolutional neural network (CNN), a recurrent neural network (RNN), a restricted Boltzmann machine (RBM), a deep belief network (DBN), a bidirectional recurrent deep neural network (BRDNN), a deep Q-network, or a combination of two or more of the above, but is not limited to the examples described above. In addition to, or alternatively to, a hardware structure, an artificial intelligence model may include a software structure.

[0028] The memory (130) can store various data used by at least one component (e.g., processor (120) or sensor module (176)) of the electronic device (101). The data can include, for example, software (e.g., program (140)) and input data or output data for commands related thereto. The memory (130) can include volatile memory (132) or non-volatile memory (134).

[0029] The program (140) may be stored as software in the memory (130) and may include, for example, an operating system (142), middleware (144), or an application (146).

[0030] The input module (150) can receive commands or data to be used in a component of the electronic device (101) (e.g., a processor (120)) from an external source (e.g., a user) of the electronic device (101). The input module (150) can include, for example, a microphone, a mouse, a keyboard, a key (e.g., a button), or a digital pen (e.g., a stylus pen).

[0031] The audio output module (155) can output audio signals to the outside of the electronic device (101). The audio output module (155) can include, for example, a speaker or a receiver. The speaker can be used for general purposes, such as multimedia playback or recording playback. The receiver can be used to receive incoming calls. In one embodiment, the receiver can be implemented separately from the speaker or as part of the speaker.

[0032] The display module (160) can visually provide information to an external party (e.g., a user) of the electronic device (101). The display module (160) may include, for example, a display, a holographic device, or a projector and a control circuit for controlling the device. According to one embodiment, the display module (160) may include a touch sensor configured to detect a touch, or a pressure sensor configured to measure the intensity of a force generated by the touch.

[0033] The audio module (170) can convert sound into an electrical signal, or vice versa, convert an electrical signal into sound. According to one embodiment, the audio module (170) can acquire sound through the input module (150), output sound through the sound output module (155), or an external electronic device (e.g., electronic device (102)) (e.g., speaker or headphone) directly or wirelessly connected to the electronic device (101).

[0034] The sensor module (176) can detect the operating status (e.g., power or temperature) of the electronic device (101) or the external environmental status (e.g., user status) and generate an electrical signal or data value corresponding to the detected status. According to one embodiment, the sensor module (176) can include, for example, a gesture sensor, a gyro sensor, a barometric pressure sensor, a magnetic sensor, an acceleration sensor, a grip sensor, a proximity sensor, a color sensor, an IR (infrared) sensor, a biometric sensor, a temperature sensor, a humidity sensor, or an illuminance sensor.

[0035] The interface (177) may support one or more designated protocols that may be used to directly or wirelessly connect the electronic device (101) with an external electronic device (e.g., the electronic device (102)). In one embodiment, the interface (177) may include, for example, a high definition multimedia interface (HDMI), a universal serial bus (USB) interface, an SD card interface, or an audio interface.

[0036] The connection terminal (178) may include a connector through which the electronic device (101) may be physically connected to an external electronic device (e.g., electronic device (102)). According to one embodiment, the connection terminal (178) may include, for example, an HDMI connector, a USB connector, an SD card connector, or an audio connector (e.g., a headphone connector).

[0037] The haptic module (179) can convert electrical signals into mechanical stimuli (e.g., vibration or movement) or electrical stimuli that a user can perceive through tactile or kinesthetic sensations. According to one embodiment, the haptic module (179) can include, for example, a motor, a piezoelectric element, or an electrical stimulation device.

[0038] The camera module (180) can capture still images and videos. According to one embodiment, the camera module (180) may include one or more lenses, image sensors, image signal processors, or flashes.

[0039] The power management module (188) can manage power supplied to the electronic device (101). According to one embodiment, the power management module (188) can be implemented as, for example, at least a part of a power management integrated circuit (PMIC).

[0040] A battery (189) may power at least one component of the electronic device (101). In one embodiment, the battery (189) may include, for example, a non-rechargeable primary battery, a rechargeable secondary battery, or a fuel cell.

[0041] The communication module (190) may support the establishment of a direct (e.g., wired) communication channel or a wireless communication channel between the electronic device (101) and an external electronic device (e.g., electronic device (102), electronic device (104), or server (108)), and the performance of communication through the established communication channel. The communication module (190) may operate independently from the processor (120) (e.g., application processor) and may include one or more communication processors that support direct (e.g., wired) communication or wireless communication. According to one embodiment, the communication module (190) may include a wireless communication module (192) (e.g., a cellular communication module, a short-range wireless communication module, or a global navigation satellite system (GNSS) communication module) or a wired communication module (194) (e.g., a local area network (LAN) communication module, or a power line communication module). Among these communication modules, the corresponding communication module can communicate with an external electronic device (104) via a first network (198) (e.g., a short-range communication network such as Bluetooth, wireless fidelity (WiFi) direct, or infrared data association (IrDA)) or a second network (199) (e.g., a long-range communication network such as a legacy cellular network, a 5G network, a next-generation communication network, the Internet, or a computer network (e.g., a LAN or WAN)). These various types of communication modules can be integrated into a single component (e.g., a single chip) or implemented as multiple separate components (e.g., multiple chips). The wireless communication module (192) can verify or authenticate the electronic device (101) within a communication network such as the first network (198) or the second network (199) by using subscriber information (e.g., an international mobile subscriber identity (IMSI)) stored in the subscriber identification module (196).

[0042] The wireless communication module (192) can support 5G networks and next-generation communication technologies following the 4G network, such as NR access technology (new radio access technology). The NR access technology can support high-speed transmission of high-capacity data (eMBB (enhanced mobile broadband)), minimization of terminal power and connection of multiple terminals (mMTC (massive machine type communications)), or high reliability and low latency (URLLC (ultra-reliable and low-latency communications)). The wireless communication module (192) can support, for example, a high-frequency band (e.g., mmWave band) to achieve a high data transmission rate. The wireless communication module (192) can support various technologies for securing performance in a high-frequency band, such as beamforming, massive multiple-input and multiple-output (MIMO), full dimensional MIMO (FD-MIMO), array antenna, analog beam-forming, or large scale antenna. The wireless communication module (192) can support various requirements specified in the electronic device (101), an external electronic device (e.g., the electronic device (104)), or a network system (e.g., the second network (199)). According to one embodiment, the wireless communication module (192) can support a peak data rate (e.g., 20 Gbps or more) for eMBB realization, a loss coverage (e.g., 164 dB or less) for mMTC realization, or a U-plane latency (e.g., 0.5 ms or less for downlink (DL) and uplink (UL), or 1 ms or less for round trip) for URLLC realization.

[0043] The antenna module (197) can transmit or receive signals or power to or from an external device (e.g., an external electronic device). In one embodiment, the antenna module (197) may include an antenna including a radiator formed of a conductor or a conductive pattern formed on a substrate (e.g., a PCB). In one embodiment, the antenna module (197) may include a plurality of antennas (e.g., an array antenna). In this case, at least one antenna suitable for a communication method used in a communication network, such as the first network (198) or the second network (199), may be selected from the plurality of antennas by, for example, the communication module (190). A signal or power may be transmitted or received between the communication module (190) and an external electronic device via the at least one selected antenna. In some embodiments, in addition to the radiator, another component (e.g., a radio frequency integrated circuit (RFIC)) may be additionally formed as a part of the antenna module (197).

[0044] In one embodiment, the antenna module (197) may generate a mmWave antenna module. In one embodiment, the mmWave antenna module may include a printed circuit board, an RFIC disposed on or adjacent a first side (e.g., a bottom side) of the printed circuit board and capable of supporting a designated high frequency band (e.g., a mmWave band), and a plurality of antennas (e.g., an array antenna) disposed on or adjacent a second side (e.g., a top side or a side side) of the printed circuit board and capable of transmitting or receiving signals in the designated high frequency band.

[0045] At least some of the above components can be interconnected and exchange signals (e.g., commands or data) with each other via a communication method between peripheral devices (e.g., a bus, GPIO (general purpose input and output), SPI (serial peripheral interface), or MIPI (mobile industry processor interface)).

[0046] According to one embodiment, commands or data may be transmitted or received between the electronic device (101) and an external electronic device (104) via a server (108) connected to a second network (199). Each of the external electronic devices (102 or 104) may be the same or a different type of device as the electronic device (101). According to one embodiment, all or part of the operations executed in the electronic device (101) may be executed in one or more of the external electronic devices (102, 104, or 108). For example, when the electronic device (101) is to perform a certain function or service automatically or in response to a request from a user or another device, the electronic device (101) may, instead of or in addition to executing the function or service itself, request one or more external electronic devices to perform the function or at least a part of the service. One or more external electronic devices that receive the request may execute at least a portion of the requested function or service, or an additional function or service related to the request, and transmit the result of the execution to the electronic device (101). The electronic device (101) may process the result as is or additionally and provide it as at least a portion of a response to the request. For this purpose, cloud computing, distributed computing, mobile edge computing (MEC), or client-server computing technology may be used, for example. The electronic device (101) may provide an ultra-low latency service by using distributed computing or mobile edge computing, for example. In another embodiment, the external electronic device (104) may include an Internet of Things (IoT) device. The server (108) may be an intelligent server utilizing machine learning and / or a neural network. According to one embodiment, the external electronic device (104) or the server (108) may be included in the second network (199).The electronic device (101) can be applied to intelligent services (e.g., smart home, smart city, smart car, or healthcare) based on 5G communication technology and IoT-related technology.

[0047] FIG. 2 is a perspective view illustrating the internal configuration of a wearable electronic device according to an embodiment of the present disclosure.

[0048] Referring to FIG. 2, a wearable electronic device (200) according to one embodiment of the present disclosure may include at least one of a light output module (211), a display member (201), and a camera module (250).

[0049] According to one embodiment of the present disclosure, the light output module (211) may include a light source capable of outputting an image, and a lens for guiding the image to the display member (201). According to one embodiment of the present disclosure, the light output module (211) may include at least one of a liquid crystal display (LCD), a digital mirror device (DMD), a liquid crystal on silicon (LCoS), an organic light emitting diode (OLED), or a micro light emitting diode (micro LED).

[0050] According to one embodiment of the present disclosure, the display member (201) may include an optical waveguide (e.g., a waveguide). According to one embodiment of the present disclosure, an output image of an optical output module (211) incident on one end of the optical waveguide may be propagated inside the optical waveguide and provided to a user. According to one embodiment of the present disclosure, the optical waveguide may include at least one diffractive element (e.g., a diffractive optical element (DOE), a holographic optical element (HOE)) or at least one reflective element (e.g., a reflective mirror). For example, the optical waveguide may guide an output image of the optical output module (211) to a user's eye by using at least one diffractive element or reflective element.

[0051] According to one embodiment of the present disclosure, the camera module (250) can capture still images and / or moving images. According to one embodiment, the camera module (250) is disposed within a lens frame and can be disposed around the display member (201).

[0052] According to one embodiment of the present disclosure, the first camera module (251) can capture and / or recognize the trajectory of the user's eye (e.g., pupil, iris) or gaze. According to one embodiment of the present disclosure, the first camera module (251) can periodically or aperiodically transmit information (e.g., trajectory information) related to the trajectory of the user's eye or gaze to a processor (e.g., the processor (120) of FIG. 1). According to one embodiment of the present disclosure, the first camera module (251) can obtain information related to the movement and position of the user's eye (or eyes), and the information can be used to determine and track the user's gaze direction (e.g., by the first camera module (251) or the processor (120), and can be used, for example, to determine where the user is looking on an XR screen or in an XR environment.

[0053] According to one embodiment of the present disclosure, the second camera module (253) can capture an external image. For example, the second camera module (253) can capture an image (or images) of the surroundings of the wearable electronic device.

[0054] According to one embodiment of the present disclosure, the third camera module (255) can be used for hand detection and tracking, and user gesture (e.g., hand movement) recognition. According to one embodiment of the present disclosure, the third camera module (255) can be additionally or alternatively used for 3 degrees of freedom (3DoF), 6DoF head tracking, position (spatial, environmental) recognition, and / or movement recognition. The second camera module (253) can also be used for hand detection and tracking, and user gesture recognition according to one embodiment of the present disclosure. According to one embodiment of the present disclosure, at least one of the first camera module (251) to the third camera module (255) can be replaced with a sensor module (e.g., a LiDAR sensor). For example, the sensor module can include at least one of a vertical cavity surface emitting laser (VCSEL), an infrared sensor, and / or a photodiode.

[0055] FIGS. 3A and 3B are drawings showing the front and back of a wearable electronic device according to one embodiment.

[0056] Referring to FIGS. 3A and 3B, in one embodiment, camera modules (311, 312, 313, 314, 315, 316) and / or depth sensors (317) for obtaining information related to the surrounding environment of the wearable electronic device (300) may be arranged on the first surface (310) of the housing.

[0057] In one embodiment, the camera modules (311, 312) can acquire images related to the environment surrounding the wearable electronic device.

[0058] In one embodiment, the camera modules (313, 314, 315, 316) can acquire images while the wearable electronic device is worn by a user. The camera modules (313, 314, 315, 316) can be used for hand detection and tracking, and user gesture (e.g., hand movement) recognition. The camera modules (313, 314, 315, 316) can be used for 3DoF, 6DoF head tracking, position (spatial, environmental) recognition, and / or movement recognition. In one embodiment, the camera modules (311, 312) can also be used for hand detection and tracking, and user gesture.

[0059] In one embodiment, a depth sensor (317) may be configured to transmit a signal and receive a signal reflected from a subject, and may be used for purposes such as time of flight (TOF) to determine the distance to an object. Instead of or in addition to the depth sensor (317), camera modules (313, 314, 315, 316) may determine the distance to an object.

[0060] According to one embodiment, a camera module (325, 326) and / or a display (321) (and / or a lens) for face recognition (e.g., eye tracking) may be disposed on the second side (320) of the housing.

[0061] In one embodiment, a camera module (325, 326) for facial recognition adjacent to the display may be used to recognize a user's face (e.g., track the movements of the user's face) or to recognize and / or track an eye or both eyes of the user.

[0062] In one embodiment, the display (321) (and / or lens) may be disposed on the second side (320) of the wearable electronic device (300). In one embodiment, the wearable electronic device (300) may not include camera modules (315, 316) among the plurality of camera modules (313, 314, 315, 316). Although not illustrated in FIGS. 3A and 3B , the wearable electronic device (300) may further include at least one of the configurations illustrated in FIG. 2 .

[0063] As described above, according to one embodiment, the wearable electronic device (300) may have a form factor for being worn on a user's head. The wearable electronic device (300) may further include a strap and / or a wearing member for being secured on a body part of the user. The wearable electronic device (300) may provide a user experience based on extended reality (e.g., augmented reality, virtual reality, and / or mixed reality) while being worn on the user's head.

[0064] FIG. 4 is a schematic block diagram of a wearable electronic device according to one embodiment.

[0065] Referring to FIG. 4, according to one embodiment, a wearable electronic device (401) (e.g., the electronic device (101) of FIG. 1, the wearable electronic device (200) of FIG. 2, or the wearable electronic device (300) of FIGS. 3A and 3B) may include a camera (410) (e.g., the camera module (180) of FIG. 1), a processor (420) (e.g., the processor (120) of FIG. 1), a memory (430) (e.g., the memory (130) of FIG. 1), a display (460) (e.g., the display (160) of FIG. 1), and a communication circuit (490) (e.g., the communication module (190) of FIG. 1). Depending on the implementation, the wearable electronic device (401) may further include at least one sensor (not shown) (e.g., the sensor module (176) of FIG. 1).

[0066] According to one embodiment, the wearable electronic device (401) may be implemented in a manner identical to or similar to the electronic device (101) of FIG. 1, the wearable electronic device (200) of FIG. 2, and the wearable electronic device (300) of FIGS. 3A and 3B. According to one embodiment, the wearable electronic device (401) may be implemented as an augmented reality (AR) glass, an extended reality (XR) device, a mixed reality (MR) device, a virtual reality (VR) device, or a video see-through (VST) device. However, this is merely an example, and embodiments of the present invention may be implemented as various devices.

[0067] According to one embodiment, the memory (430) may store at least one instruction that causes at least one operation of the wearable electronic device (401). For example, the memory (430) may store instructions that, when individually or collectively executed by at least one processor (420), cause the wearable electronic device (401) to perform at least one operation described below.

[0068] Existing wearable electronic devices have been able to provide a function that allows users to copy at least one object among multiple objects displayed on the wearable electronic device's display and paste it to another location. However, existing wearable electronic devices only provide a simple copy and paste function for images captured using a camera. Consequently, the pasted object may not be displayed naturally on the screen displayed through the wearable electronic device's display. Furthermore, if a portion of the object to be copied is obscured by other objects, the object may be pasted onto the screen without the obscured portion being restored.

[0069] According to an embodiment, a wearable electronic device (401) may use a generative AI model to provide a function of copying (or selecting) at least one object among a plurality of objects on a screen (e.g., an extended reality screen) displayed on a display and pasting it to another location. For example, the generative AI model may be stored in a memory (430) or an external electronic device (e.g., a server). For example, when the generative AI model is stored in an external electronic device (e.g., a server), the electronic device (201) may transmit information about at least one copied object to the external electronic device (e.g., a server) and receive information about an object image obtained by transforming the object from the external electronic device (e.g., a server). For example, the wearable electronic device (401) may transform at least one copied (or selected) object based on a location to which the object is to be pasted using the generative AI model. For example, if a portion of an object to be copied is covered by other objects, the wearable electronic device (401) can restore the covered portion using a generative AI model and then paste it onto the screen. For example, if an object to be copied is moved to a different location in a virtual reality space (e.g., a cut function is performed), the wearable electronic device (401) can restore the portion where the object was originally located using a generative AI model.

[0070] Through this, the wearable electronic device (401) can display an object pasted on the screen so that it naturally blends in with the overall environment. In addition, the wearable electronic device (401) can realistically provide the user with a three-dimensional effect of the augmented reality image or virtual reality image when displaying the image in a three-dimensional space.

[0071] According to one embodiment, the processor (420) can control the overall operation of the wearable electronic device (401).

[0072] According to one embodiment, the processor (420) may display a first screen including at least one object through the display (460) based on an image (or images) captured using the camera (410). For example, the processor (420) may display a first screen including a plurality of objects arranged at a first location through the display (460). For example, the first screen may be implemented as a screen including an augmented reality (AR) image, a screen including a virtual reality (VR) image, an extended reality (XR) image, or a screen including a mixed reality (MR) image. Such a screen may be referred to as an extended reality (XR) screen. The object (or multiple objects) may include a real object captured by the camera (410) and / or a virtual object generated or rendered by the processor (420). The first location may indicate a location where the object or the multiple objects are located on the first screen.

[0073] According to one embodiment, the processor (420) may identify a user's gesture and perform a function assigned to the identified gesture. For example, the processor (420) may identify a gesture using the user's body (e.g., the user's hand) based on images acquired using the camera (410). For example, the user's gesture may include the shape of the user's hand, the movement of the user's hand, a change in the user's hand, the shape of the user's finger, or a change in the user's finger. For example, various gestures may correspond to different functions.

[0074] According to another embodiment, the processor (420) may identify a gesture by a controller of the wearable electronic device (401). For example, the processor (420) may identify a gesture by the controller identified through the camera (410). Alternatively, the processor (420) may receive information about the movement of the controller through the communication circuit (490) and identify a gesture by the controller based on the received information. The controller may be a part of the wearable electronic device (401) or a peripheral device. The controller may be configured to be recognized by the camera (410) or to communicate with the processor (420) through the communication circuit (490) to facilitate user input (e.g., user input through gestures). In addition, the controller may include other user input means, such as buttons, a touchpad, a control stick, a microphone, and other suitable input means.

[0075] According to one embodiment, the processor (420) may select to copy at least one object displayed at a first location on a first screen based on a first gesture of the user. For example, the processor (420) may select at least one object from a plurality of objects based on confirming the first gesture of the user using the camera (410). For example, the at least one object may represent an object to be copied for pasting to another location on the first screen. Alternatively, the at least one object may represent an object to be copied for pasting on a screen other than the first screen displayed through the display (460) of the wearable electronic device (401). For example, the first gesture may include a gesture of the user opening his or her hand. For example, the processor (420) may confirm or obtain information corresponding to the at least one selected object (e.g., information about an image, a texture of the object, and / or a color of the object). Information about the at least one selected object may be stored in the memory (430) (e.g., a clipboard).

[0076] According to one embodiment, the processor (420) may select at least one object touched by a first gesture (e.g., the user's palm) or at least one object indicated by the first gesture (e.g., the user's palm surface pointing to) as an object to be copied. For example, the processor (420) may select multiple objects (or a group of multiple objects). Alternatively, the processor (420) may select a single object.

[0077] According to one embodiment, the processor (420) may determine a second location at which to display at least one selected object based on identifying a second gesture of the user using the camera (410) (or based on identifying a change in the second gesture from the first gesture). For example, the second gesture may be different from the first gesture. For example, the second location may indicate a location at which to display at least one object selected or copied from the first screen. Alternatively, the second location may indicate a location at which to display at least one object selected or copied from a screen different from the first screen. The processor (420) may identify or obtain properties of the second location (e.g., coordinate information of the second location, an environment of the second location (e.g., an AR environment or a VR environment), a texture of the second location, the presence of other objects at the second location, and / or a tilt of the second location).

[0078] According to one embodiment, the processor (420) may obtain an object image corresponding to at least one object using a generative artificial intelligence (AI) model stored in the memory (430) based on the second gesture. For example, the processor (420) may perform a painting operation (e.g., an in-painting and / or an out-painting operation) to create a new image based on at least one of attributes of the second location and information about the at least one object using the generative AI model. The processor (420) may input the information about the at least one object and, in some examples, attributes of the second location into the generative AI model to perform in-painting (e.g., a painting operation to create a portion that is occluded by another object) of at least one object (e.g., at the first location) that is occluded by another object (e.g., a portion of the object that is not identified through the camera (410). The in-painting operation may be used to create portions of an object that were not visible at a first location so that those portions become visible when the object is displayed at a second location. In some examples, attributes of the second location may be used to determine which portions of the object are visible at the second location so that only those portions are created by the in-painting operation. Additionally, the processor (420) may input attributes of the second location and information about the at least one object into a generative AI model to perform out-painting (e.g., a painting operation to create portions for lighting, shadows, and / or decoration) based on attributes of the second location. The out-painting operation may be used to modify the object so that the object visually matches the attributes of the second location.For example, the out-painting operation may include generating a shadow (or light) to be cast by an object at a second location, generating a shadow (or light) to be cast on the object based on objects in or around the second location, and changing the visual style or decoration of the object to match the visual style or decoration of the second location. The processor (420) may perform at least one of in-painting or out-painting on at least one object using the generative AI model to obtain an object image corresponding to the at least one object. For example, the object image may include a three-dimensional (3D) image. The three-dimensional (3D) image may be a three-dimensional representation of one or more selected objects, and sides or portions of the object that were not visible on the first screen when the object was displayed at the first location may be generated by the processor (420) using the generative AI model.

[0079] According to one embodiment, the processor (420) may perform an operation of transforming at least one selected object based on attributes of the second location. For example, the processor (420) may extract attributes of the second location (e.g., attribute values ​​for the environment of the second location) and transform (e.g., shape, shape, orientation, angle, and / or brightness of the corresponding object) the at least one selected object based on the extracted attributes. For example, the processor (420) may perform an operation of transforming the at least one selected object based on the extracted attributes of the second location, in conjunction with the in-painting and / or out-painting operations described above. In some examples, the operations of extracting attributes of the second location and modifying the at least one selected object based on the extracted attributes may be performed by the processor (420) without using the generative AI model, in addition to performing the in-painting and / or out-painting operations using the generative AI model. Alternatively, the processor (420) may perform an operation of transforming at least one selected object based on the extracted properties of the second location without performing the in-painting and / or out-painting operations (in some examples, without using a generative AI model).

[0080] According to one embodiment, the processor (420) may display an object image located at a second location through the display (460) based on identifying a third gesture of the user using the camera (410) (or based on identifying a change in the third gesture from the second gesture). For example, the processor (420) may display a second screen including the object image located at the second location. In some examples, the second screen may be defined as a screen on which the object image is displayed at the second location, i.e., a screen on which a copy / cut and paste process is completed. For example, the third gesture may be different from the second gesture. The third gesture may be the same as or different from the first gesture. For example, the processor (420) may display the object image at a second location on an existing first screen. Alternatively, the processor (420) may display the object image at a second location on a screen different from the existing first screen.

[0081] In one embodiment, the processor (420) may maintain the display of at least one object at a first location based on the display (or pasting) of an object image at a second location (e.g., a copy and paste function). In another embodiment, the processor (420) may not display at least one object at a first location based on the display (or pasting) of an object image at a second location (e.g., a cut function). For example, a third gesture for a copy and paste function may be designated differently from a third gesture for a cut function.

[0082] According to one embodiment, a generative artificial intelligence (AI) model can use existing content, such as text, audio, and / or images, to generate new content similar to the existing content. For example, the generative AI model can learn patterns in the content and generate new content as an inference result. For example, the generative AI model can perform at least one of an in-painting operation or an out-painting operation on an image to generate (or, obtain, output) a new image. The present disclosure is not limited to a specific generative AI model, and it can be understood that any suitable image-based generative AI model can be used to perform in-painting and out-painting operations.

[0083] In one embodiment, the in-painting operation may refer to an operation (or function) of using a generative AI model to create (or color) a deleted portion (or an unknown portion) in an image to match its surroundings. Alternatively, the in-painting operation may refer to an operation of using a generative AI model to create (or color) a portion of an image that is obscured by some objects to match its surroundings. For example, the in-painting operation may be used to create a portion of an object that was not visible at a first location so that the portion becomes visible when the object is displayed at a second location. In some examples, the attributes of the second location may be used to determine the portion of the object that is visible at the second location so that only the portion is created by the in-painting operation.

[0084] In one embodiment, an out-painting operation may represent or include an operation (or function) of expanding an outer region of an image using a generative AI model, and creating (or painting) the expanded portion to match the existing image. For example, the out-painting operation may be used to modify an object so that the object visually matches properties of a second location. For example, the out-painting operation may include generating a shadow (or lighting) to be cast by an object at a second location, generating a shadow (or lighting) to be cast on the object based on objects within or surrounding the second location, and changing the visual style or decoration of the object to match the visual style or decoration of the second location.

[0085] In one embodiment, the processor (420) may maintain the display of at least one object at a first location based on the display (or pasting) of an object image at a second location (e.g., a copy and paste function). In another embodiment, the processor (420) may not display at least one object at a first location based on the display (or pasting) of an object image at a second location (e.g., a cut function). For example, a third gesture for a copy and paste function may be designated differently from a third gesture for a cut function.

[0086] According to one embodiment, the processor (420) may change the augmented reality environment of the first screen into a virtual reality environment based on confirming the user's fourth gesture using the camera (410) (or based on confirming a change in the fourth gesture from the second gesture). For example, if the first screen displays an AR environment, the user may use the fourth gesture to change the screen to display a VR environment. According to one embodiment, if the processor (420) confirms that another object (e.g., a real object or a virtual object) exists in the second location of the changed virtual reality environment, the processor (420) may display an image of the object without overlapping with the other object. For example, the processor (420) may adjust the location of the other object or the object image based on the second location (or the environment corresponding to the second location). For example, the fourth gesture may be a gesture made with a different hand from the user's hand corresponding to the first gesture. For example, the fourth gesture may include a gesture of turning over the hand or a gesture of waving or swiping the hand.

[0087] In another embodiment, the processor (420) may change the virtual reality environment of the first screen to an augmented reality environment based on confirming the user's fourth gesture using the camera (410) (or based on confirming a change in the fourth gesture from the second gesture). For example, if the first screen represents a VR environment, the user may use the fourth gesture to change the screen to represent an AR environment. In one embodiment, if the processor (420) confirms that another object exists in a second location of the changed augmented reality environment, the processor (420) may display both the other object and the object image in the second location. For example, the processor (420) may display the object image so as to overlap with the other object.

[0088] According to one embodiment, the processor (420) can identify the gaze (e.g., gaze direction) of a user wearing the wearable electronic device (401) through at least one sensor (not shown). For example, the at least one sensor may be implemented as a sensor that can identify the gaze by identifying the eyes (e.g., pupil, iris) of the user wearing the wearable electronic device (401). Alternatively, according to one embodiment, the processor (420) can identify the gaze of the user wearing the wearable electronic device (401) by using a gaze tracking camera (e.g., the first camera module (251) of FIG. 2, the face recognition camera modules (325, 326) of FIG. 3). According to one embodiment, the processor (420) can further consider the gaze of the user and select at least one object to copy from among a plurality of objects included in the first screen. For example, based on identifying the gaze of the user, the processor (420) can determine which object the user is looking at among the objects included in the first screen and select the corresponding objects accordingly.

[0089] According to one embodiment, the processor (420) may perform operations such as selecting an object to copy, selecting a location to paste the copied object, rendering an image corresponding to the copied object, and displaying the rendered image at the corresponding location. Specific operations thereof will be described in detail below.

[0090] At least some of the operations of the wearable electronic device (401) described below may be performed by the processor (420) or a generative AI model. However, for convenience of explanation, the operations below will be described as being performed by the wearable electronic device (401).

[0091] FIG. 5A is a flowchart illustrating a method of operating a wearable electronic device, according to one embodiment.

[0092] Referring to FIG. 5A, according to an embodiment, in operation 501, a wearable electronic device (e.g., the wearable electronic device (401) of FIG. 4) may display a first screen including a plurality of objects through a display (e.g., the display (460) of FIG. 4). For example, the wearable electronic device (401) may display the first screen including a plurality of objects based on an image captured using a camera (e.g., the camera (410) of FIG. 4). For example, the first screen may be an augmented reality screen or an extended reality screen. For example, the plurality of objects may correspond to real objects and / or virtual objects based on an image captured using the camera (410). Alternatively, the wearable electronic device (401) may also display a virtual first screen (e.g., a virtual reality screen) without using the camera (410).

[0093] According to one embodiment, in operation 503, the wearable electronic device (401) may select a specific object displayed at a first location on the first screen according to a first user input. For example, the first user input may include a designated user gesture, an input to a button of the wearable electronic device (401) (or a controller of the wearable electronic device (401), or an input to a control menu (e.g., a control menu displayed on the display (460)). For example, the wearable electronic device (401) may transform an image corresponding to the selected first object into a three-dimensional object. Alternatively, the wearable electronic device (401) may recognize a plurality of objects included in the first screen (e.g., all objects included in the screen) as a three-dimensional object and identify a three-dimensional object corresponding to the selected first object (615).

[0094] According to one embodiment, in operation 505, the wearable electronic device (401) may determine a second location to which a specific object is to be moved based on a second user input. For example, the second location may indicate a location different from the first location on the first screen. Alternatively, the second location may indicate a location to display the specific object on a screen different from the first screen (e.g., augmented reality screen to virtual reality screen). For example, the second user input may be an input different from the first user input. For example, the second user input may include a designated user's gesture, an input to a button on the wearable electronic device (401) (or a controller of the wearable electronic device (401), or an input to a control menu (e.g., a control menu displayed on the display (460)).

[0095] According to one embodiment, in operation 507, the wearable electronic device (401) may obtain a transformed object of a specific object based on the features (or attributes) of the second location using a generative AI model. For example, the wearable electronic device (401) may transform the specific object to suit the second location. For example, the wearable electronic device (401) may transform a specific two-dimensional object into a three-dimensional object based on an image acquired through the camera (410). The wearable electronic device (401) may transform at least one of the size, brightness, angle, direction, or shape of the three-dimensional object to suit the second location. In addition, the wearable electronic device (401) may perform an in-painting operation (e.g., an operation for creating / coloring a hidden portion of a specific object) and / or an out-painting operation (e.g., an operation for adding a shadow portion of a specific object) on a specific object using a generative AI model. In addition, the wearable electronic device (401) may perform an operation for transforming at least one object selected based on attributes of a second location. For example, the processor (420) may extract attributes of the second location (e.g., attribute values ​​for an environment for the second location) and transform at least one object selected based on the extracted attributes (e.g., shape, appearance, direction, angle, and / or brightness of the corresponding object). In some examples, in operation 507, obtaining a modified object of the specific object based on the features (or attributes) of the second location may be performed without using a generative AI model. For example, the processor (420) can extract attributes of a second location (e.g., attribute values ​​for an environment of the second location) and modify (e.g., shape, appearance, orientation, angle, and / or brightness) at least one selected object based on the extracted attributes without using a generative AI model.

[0096] According to one embodiment, in operation 509, the wearable electronic device (401) may display a deformed object (e.g., a three-dimensional object) at a second location on the screen. For example, the wearable electronic device (401) may display the deformed object at a second location on the first screen. Alternatively, the wearable electronic device (401) may display the deformed object at a second location on a screen different from the first screen (e.g., an augmented reality screen -> a virtual reality screen). At this time, the wearable electronic device (401) may display the deformed object at the second location in response to a third user input. For example, the third user input may be a different input from the second user input. For example, the third user input may include a gesture of a designated user, an input to a button on the wearable electronic device (401) (or a controller of the wearable electronic device (401)), or an input to a control menu (e.g., a control menu displayed on the display (460)).

[0097] According to one embodiment, the wearable electronic device (401) may transform the corresponding object by considering the theme or dominant atmosphere of the second location (or the environment of the second location) where the selected object is to be pasted. For example, the wearable electronic device (401) may extract at least one keyword (e.g., a keyword indicating the theme or dominant atmosphere of the second location) from the second location (or the environment of the second location) where the selected object is to be pasted, and may regenerate the selected object (e.g., transform it to fit the environment where it is to be pasted) using the extracted keyword. For example, the operation of regenerating (or transforming) the selected object may be performed in operation 507. Thereafter, the wearable electronic device (401) may paste and display the regenerated (or transformed) object at the second location.

[0098] Through the above-described method, the wearable electronic device (401) can transform the shape and / or appearance of an object to be copied among a plurality of objects displayed on the screen to match the characteristics (or properties) of another location (or space), and display the transformed object (e.g., a three-dimensional object) at the corresponding location (or space). In addition, the wearable electronic device (401) can provide a function that can easily and effectively copy and paste not only objects corresponding to actual objects displayed on the screen, but also objects corresponding to virtual objects.

[0099] Meanwhile, for convenience of explanation, user input will be described as user gestures in the above and below. However, according to one embodiment of the present invention, user input may be implemented as various inputs other than gestures (e.g., voice, input to a controller button, and input to a control menu).

[0100] FIG. 5b is a flowchart illustrating a method of operating a wearable electronic device, according to one embodiment.

[0101] Referring to FIG. 5B, according to one embodiment, in operation 551, a wearable electronic device (e.g., the wearable electronic device (401) of FIG. 4) may display a first screen including a plurality of objects arranged at a first location based on an image captured using a camera (e.g., the camera (410) of FIG. 4). For example, the first location may indicate a location where a plurality of objects are arranged on a first screen displayed through a display (e.g., the display (460) of FIG. 4).

[0102] According to one embodiment, in operation 553, the wearable electronic device (401) may select at least one object to be copied from among a plurality of objects included in the first screen based on a first gesture of the user. For example, the wearable electronic device (401) may copy at least one object selected by the first gesture. In addition, the wearable electronic device (401) may confirm or obtain information about the at least one copied object (e.g., an image representing the at least one copied object).

[0103] In one embodiment, in operation 555, the wearable electronic device (401) may determine a second location on the first screen at which to display (or paste) at least one object based on a second gesture of the user. For example, the second location may be different from the first location.

[0104] According to one embodiment, in operation 557, the wearable electronic device (401) may perform at least one of in-painting or out-painting on an image representing at least one copied object using a generative AI model to obtain an object image corresponding to at least one object. For example, the object image may include an image in which a portion of at least one copied object that is covered by another object is created by performing in-painting. Additionally, the object image may include an image (e.g., a shadow image of at least one selected object) in which information about a second location (e.g., lighting) is taken into consideration in the at least one copied object by performing out-painting. For example, the object image may be rendered as a three-dimensional image.

[0105] According to an embodiment, in operation 559, the wearable electronic device (401) may display a second screen including an object image disposed at a second location based on a third gesture of the user. For example, if the copy target object is a virtual object, the wearable electronic device (401) may maintain the display of at least one object at an existing first location on the second screen or may no longer display the at least one object at the first location based on the object image being displayed at the second location. For example, in a virtual reality space or an augmented reality space, the wearable electronic device (401) may maintain the display of at least one object at an existing first location on the second screen or may no longer display the at least one object at the first location based on the object image being displayed at the second location. Depending on the implementation, in an augmented reality space, the wearable electronic device (401) may maintain the display of at least one object at an existing first location on the second screen or may no longer display the at least one object at the first location based on the object image being displayed at the second location. For example, the wearable electronic device (401) may control the display so as not to display a portion of an object at a first location in an image acquired through a camera in an augmented reality space.

[0106] Through the above-described method, the wearable electronic device (401) can display an object pasted on the screen using a generative AI model so that it naturally blends into the overall environment.

[0107] FIG. 6A is a drawing for explaining a function of a wearable electronic device according to one embodiment of the present invention to copy and paste an object displayed on a screen.

[0108] Referring to FIG. 6A, according to one embodiment, a wearable electronic device (e.g., the wearable electronic device (401) of FIG. 4) may display a first screen (610) including a plurality of objects through a display (e.g., the display (460) of FIG. 4). For example, the wearable electronic device (401) may display the first screen (610) based on an image captured through a camera (410). For example, the first screen (610) may include an augmented reality image.

[0109] According to one embodiment, the wearable electronic device (401) can identify a first gesture (601) of the user using a camera (410). For example, the first gesture (601) can include a gesture in which the user's fingers are all spread out.

[0110] According to one embodiment, the wearable electronic device (401) can identify an area (611) indicated by a first gesture (e.g., an area indicating a range to be copied). The wearable electronic device (401) can identify a plurality of objects included in the area (611). For example, the plurality of objects can be displayed at a first location. The wearable electronic device (401) can select a first object (615) from among the plurality of objects as an object to be copied. For example, the wearable electronic device (401) can determine or select an object indicated by an indicator output from a user's hand (e.g., indicator (1050) of FIG. 10b) as the first object (615). The wearable electronic device (401) can copy or store an image corresponding to the selected first object (615). For example, the first object (615) may be determined as an object touched by the user's hand indicating the first gesture or an object pointed by the user's palm. For example, the wearable electronic device (401) may transform an image corresponding to the selected first object into a three-dimensional object. Alternatively, the wearable electronic device (401) may recognize a plurality of objects included in the first screen (e.g., all objects included in the screen) as three-dimensional objects, and confirm or acquire a three-dimensional object corresponding to the selected first object (615).

[0111] According to one embodiment, the wearable electronic device (401) may identify a second gesture (602) of the user. For example, the second gesture may include a gesture in which all of the user's fingers are clasped. The wearable electronic device (401) may determine a second location at which the first object (615) is to be displayed in response to the second gesture. For example, the second location may be determined as a location touched by the user's hand indicating the second gesture or a location pointed by the user's hand. According to one embodiment, the wearable electronic device (401) may transform at least one selected (or copied) object based on properties of the second location (e.g., the second location of the screen on which the object is displayed via the display (460). The wearable electronic device (401) may use a generative AI model to generate a three-dimensional object in which the first object is transformed based on properties of the second location. For example, the wearable electronic device (401) may generate an object image (625) corresponding to the first object (615) (e.g., an image corresponding to a three-dimensional object in which the first object is changed according to the properties of the second location). For example, the second gesture may be a gesture that changes after the user's hand moves to the second location. For example, the second gesture may mean that the user's hand moves to the second location while maintaining the first gesture, and then changes to the second gesture. Alternatively, the second gesture may mean that the user's hand changes from the first location to the second gesture and then moves to the second location.

[0112] According to one embodiment, the wearable electronic device (401) may identify a third gesture (603) of the user. For example, the third gesture may include a gesture in which the user's fingers are all spread out. In response to the third gesture (603), the wearable electronic device (401) may display a second screen (620) including an object image (625) corresponding to a first object (615) positioned at a second location through the display (460). At this time, the wearable electronic device (401) may display the first object (615) at the first location on the second screen. For example, the third gesture (603) may be a gesture designated for a function of pasting a specific object.

[0113] Through the method described in FIG. 6a, the wearable electronic device (401) can copy a first object (615) and display an object image (625) corresponding to the copied first object (615) at a second location.

[0114] FIG. 6b is a drawing for explaining a function of a wearable electronic device according to one embodiment of the present invention to cut out an object displayed on a screen.

[0115] Referring to FIG. 6b, compared to FIG. 6a, the wearable electronic device (401) can set a designated function differently depending on the type of the third gesture.

[0116] In one embodiment, the wearable electronic device (401) may identify a third gesture (604) of the user. For example, the third gesture may include a gesture of the user spreading out two fingers. In response to the third gesture (603), the wearable electronic device (401) may display a second screen (630) including an object image (625) corresponding to a first object (615) positioned at a second location through the display (460). At this time, the wearable electronic device (401) may not display the first object (615) at the first location on the second screen. For example, the third gesture (604) may be a gesture assigned to a function of cutting out a specific object.

[0117] According to the above-described method, the wearable electronic device (401) can easily copy an object displayed on the display (460) and paste or cut the copied object. Through this, the usability of the wearable electronic device (401) can be increased.

[0118] FIG. 7 is a flowchart illustrating in-painting and out-painting operations for an image representing at least one object using a generative AI model by a wearable electronic device according to one embodiment.

[0119] Referring to FIG. 7, according to one embodiment, in operation 701, a wearable electronic device (e.g., the wearable electronic device (401) of FIG. 4) may perform in-painting based on information about at least one selected (or copied) object. For example, the wearable electronic device may input an image representing at least one object into a generative AI model and perform in-painting on the image. For example, the wearable electronic device (401) may perform in-painting to generate an image corresponding to a portion of at least one object that is covered by another object. In addition, when the wearable electronic device (401) cuts out at least one object, the wearable electronic device (401) may perform in-painting on the cut-out portion and generate an image corresponding to the portion.

[0120] According to one embodiment, the wearable electronic device (401) may transform at least one selected (or copied) object based on properties of a second location (e.g., a second location on a screen where the object is displayed via the display (460)) and display the transformed at least one object at the second location. According to one embodiment, in operation 703, the wearable electronic device (401) may perform out-painting based on properties of a second location (e.g., a second location on a screen where the object is displayed via the display (460)) where the selected (or copied) object is to be displayed (or pasted). For example, the wearable electronic device may input properties of the second location into a generative AI model to perform out-painting on an image representing at least one object. For example, the wearable electronic device (401) may perform outpainting to generate an image associated with a second location (e.g., an image corresponding to a shadow and / or lighting associated with the second location) based on an image corresponding to at least one object. For example, at least one of a size, direction, or brightness of a shadow of at least one object at the second location may be different from at least one of a size, direction, or brightness of a shadow of at least one object at the first location.

[0121] In one embodiment, in operation 705, the wearable electronic device (401) may render an object image corresponding to at least one object by performing in-painting and / or out-painting. For example, the object image may be implemented as a three-dimensional image.

[0122] In one embodiment, at operation 707, the wearable electronic device (401) may display an object image at a second location through the display (460) in response to the third gesture.

[0123] FIG. 8 is a diagram illustrating in-painting and out-painting operations for an image representing at least one object using a generative AI model by a wearable electronic device according to one embodiment.

[0124] Referring to FIG. 8, according to one embodiment, a wearable electronic device (e.g., the wearable electronic device (401) of FIG. 4) may, in response to a user input (e.g., an input for a gesture or a button), select or determine a first object (e.g., an object corresponding to a real object or a virtual object) displayed on a first screen as a copy target object. For example, if the first object is an object corresponding to a real object, the wearable electronic device (401) may confirm a two-dimensional image corresponding to the first object based on an image acquired through a camera (e.g., the camera (410) of FIG. 4). The wearable electronic device (401) may change and confirm the two-dimensional image corresponding to the first object into a three-dimensional object using a generative AI model. For example, a wearable electronic device may change and verify a two-dimensional image corresponding to a first object into a three-dimensional object based on verifying a user input for manipulating the first object (e.g., a user input requesting a copy of the first object).

[0125] According to one embodiment, the first image (810) corresponding to the selected first object may include an unidentified portion (or an incorrectly identified portion) (815) that is obscured by another object.

[0126] According to one embodiment, the generative AI model can perform an in-painting operation on the first image (810) to generate (e.g., colorize) an image corresponding to an unidentified portion (815) in the first image. That is, the generative AI model can generate an image (e.g., pixel values ​​of the corresponding portion) for a deleted or unidentified portion (or hidden portion) (815) within the first image (810). The generative AI model can generate and output a second image (820) that includes the image generated by the in-painting operation.

[0127] According to one embodiment, the generative AI model may perform an out-painting operation on the first image (810) to generate (e.g., colorize) an image corresponding to a portion to be extended in the first image (810) based on properties for a second location where the first object is to be displayed. That is, the generative AI model may generate an image (e.g., pixel values ​​of the portion) for a portion to be extended outside the first image (810). The generative AI model may generate and output an object image that includes a third image (830) generated by the out-painting operation.

[0128] In one embodiment, the generative AI model can generate and output an object image (e.g., an image including a second image (820) and a third image (830)) by performing both in-painting operations and out-painting operations.

[0129] In one embodiment, the wearable electronic device (401) may, in response to a third gesture, display an object image generated (or rendered) using a generative AI model at a second location.

[0130] Through the above-described method, the wearable electronic device (401) can display an object image generated using a generative AI model on the screen and configure the screen to naturally fit into the overall environment.

[0131] FIG. 9 is a flowchart illustrating a method for a wearable electronic device to select at least one object according to one embodiment.

[0132] Referring to FIG. 9, according to an embodiment, in operation 901, a wearable electronic device (e.g., the wearable electronic device (401) of FIG. 4) may identify an area to be copied on a first screen displayed through a display (e.g., the display (460) of FIG. 4) based on a first gesture. For example, the first gesture may include a gesture in which all of the user's fingers are spread out. In this case, the wearable electronic device (401) may determine an area pointed by the user's palm as an area to be copied.

[0133] According to one embodiment, in operation 903, the wearable electronic device (401) may analyze an image captured using the camera (410) to determine the distance between the user's hand and objects located in the area to be copied. For example, in operation 903, the wearable electronic device (401) may determine whether the distance between the user's hand and objects located in the area to be copied is shorter than a specified distance. For example, the specified distance may be designated as a distance indicating that the user's hand is in contact with the real object or is nearly in contact with the real object.

[0134] According to one embodiment, if it is determined that the distance between the user's hand and the objects located in the area to be copied is shorter than a specified distance (example of operation 903), in operation 905, the wearable electronic device (401) may select or determine at least one object that has been touched by the user's hand among the objects as an object to be copied. For example, if the object is a physical object, the wearable electronic device (401) may use the camera (410) to determine whether the user's hand has been touched by the physical object. Alternatively, if the object is a virtual object, the wearable electronic device (401) may determine whether an image representing the user's hand has been touched by the virtual object or is located within a specified distance.

[0135] According to one embodiment, if it is determined that the distance between the user's hand and the objects located in the area to be copied is not shorter than the specified distance (NO in operation 903), in operation 907, the wearable electronic device (401) may select or determine at least one object indicated by the user's hand among the objects as the object to be copied. For example, the object to be copied may be selected or determined using a pointer displayed based on the user's hand or palm.

[0136] According to one embodiment, in operation 909, the wearable electronic device (401) may display information (e.g., a preview image) about at least one selected object through the display (460). For example, the wearable electronic device (401) may display at least one preview image corresponding to at least one object on the first screen. Alternatively, the wearable electronic device (401) may display an indicator (e.g., an indicator using color, a solid line, a dotted line, and / or a shade) on the first screen to distinguish the at least one selected object from other objects. For example, the indicator may be displayed on the at least one selected object.

[0137] In another embodiment, the wearable electronic device (401) may display at least one preview image corresponding to at least one object included in the area to be copied on the first screen. Thereafter, the wearable electronic device (401) may select or determine the object to be copied by confirming a user input for the at least one preview image.

[0138] According to one embodiment, in operation 911, the wearable electronic device (401) may determine an object to be copied, and may verify, store, or copy information about the object (e.g., an image representing the object to be copied). Depending on the implementation, the wearable electronic device (401) may finally select the object to be copied based on a user input (e.g., additional user input or the user's gaze) for at least one preview image. For example, the image representing the object to be copied may include a portion that is obscured by another object. According to one embodiment, the at least one preview image related to the object to be copied may be an image in which a portion obscured by another object is created through an in-painting operation.

[0139] FIGS. 10A and 10B are drawings illustrating a method for a wearable electronic device to select at least one object according to one embodiment.

[0140] Referring to FIG. 10A, according to one embodiment, a wearable electronic device (e.g., the wearable electronic device (401) of FIG. 4) may display a first screen (1010) including a plurality of objects through a display (e.g., the display (460) of FIG. 4). For example, the wearable electronic device (401) may display the first screen (1010) based on an image captured through a camera (410). For example, the first screen (1010) may include an augmented reality image.

[0141] According to one embodiment, the wearable electronic device (401) can identify an area to be copied (1011) on the first screen in response to a first gesture (1001) of the user (e.g., a gesture of the user's fingers being fully spread) identified using the camera (410). The wearable electronic device (401) can identify objects included in the area to be copied (1011).

[0142] According to one embodiment, the wearable electronic device (401) may display preview images (1016, 1017, 1018) corresponding to objects included in the area to be copied (1011). The wearable electronic device (401) may confirm a user input (e.g., an input using at least one of a user's gesture or gaze) for selecting a first preview image (1016) among the preview images (1016, 1017, 1018). Based on the user input, the wearable electronic device (401) may determine a first object corresponding to the first preview image as an object to be copied. Depending on the implementation, the wearable electronic device (401) may select multiple preview images based on the user input. For example, when multiple preview images are selected, the wearable electronic device (401) may determine the corresponding multiple objects as multiple target objects.

[0143] In another embodiment, the preview image may display a plurality of objects forming a group. When a corresponding preview image is selected based on a user input, the wearable electronic device (401) may determine the plurality of objects as copy target objects.

[0144] In another embodiment, the wearable electronic device (401) may identify a first gesture (1001) while the user's gaze is directed toward the first preview image (1016). In response to identifying the first gesture (1001), the wearable electronic device (401) may determine a first object corresponding to the first preview image (1016) toward which the user's gaze is directed as an object to be copied.

[0145] According to one embodiment, the wearable electronic device (401) may display a notification that distinguishes a first object selected on the first screen (1030). For example, an object (1021) that distinguishes the first object from other objects may be displayed on the first object displayed on the first screen (1030).

[0146] According to one embodiment, the wearable electronic device (401) may determine a location at which to display the copied first object in response to confirming a second gesture (1002) (e.g., a gesture in which the user's fingers are all clenched or a fist is made). For example, the wearable electronic device (401) may determine a location at which to display the copied first object in an area to which the user's hand has moved or positioned while maintaining the second gesture (1002). Thereafter, the wearable electronic device (401) may display the copied first object at a corresponding location in response to confirming a third gesture (e.g., a gesture in which the user's fingers are all spread out).

[0147] Referring to FIG. 10b, according to one embodiment, the wearable electronic device (401) may display a pointer (1050) based on the user's hand (or palm) (1030) on the first screen (1010 and / or 1020). The wearable electronic device (401) may select or determine an object to be copied using the pointer (1050).

[0148] Through the above-described method, the wearable electronic device (401) can easily and effectively select or determine an object to be copied from the first screen.

[0149] FIG. 11 is a flowchart illustrating a method for a wearable electronic device according to one embodiment to determine a location to display at least one selected object.

[0150] Referring to FIG. 11, according to one embodiment, in operation 1101, the wearable electronic device (401) may detect or confirm a second gesture of the user using a camera (e.g., camera (410) of FIG. 4) after selecting at least one object to copy.

[0151] According to one embodiment, in operation 1103, the wearable electronic device (401) may determine an environment in which at least one object is to be pasted or displayed. For example, the wearable electronic device (401) may determine whether the environment in which at least one object is to be pasted or displayed is an augmented reality environment or a virtual reality environment.

[0152] According to one embodiment, in operation 1105, the wearable electronic device (401) may identify a second location at which at least one object is to be pasted or displayed, and may identify coordinate information for the second location.

[0153] According to one embodiment, in operation 1107, the wearable electronic device (401) may determine properties of a second location (e.g., lighting, texture, and / or presence of other objects). For example, the wearable electronic device (401) may determine properties of the second location by considering an environment (e.g., an augmented reality environment or a virtual reality environment) in which at least one object is to be pasted or displayed. For example, in an augmented reality environment, the wearable electronic device (401) may obtain information about actual lighting determined using a camera (410) as information about properties of the second location. Alternatively, in a virtual reality environment, the wearable electronic device (401) may obtain information about rendered virtual lighting as information about properties of the second location. For example, when the environment in which at least one object is to be pasted or displayed is a virtual reality environment (or virtual space), the wearable electronic device (401) can check the overall theme of the virtual reality environment (e.g., oil painting style, watercolor style, cyber style, or Van Gogh style) and, using a generative AI model, modify at least one object based on the theme of the virtual reality environment. For example, the wearable electronic device (401) can modify at least one of the shape, color, direction, inclination, or size of at least one object so that the at least one object is suitable or compatible with the corresponding theme.

[0154] According to one embodiment, the wearable electronic device (401) may perform an out-painting operation on at least one selected image by inputting attributes of a second location into a generative AI model. For example, based on lighting information of the second location, shadows or lighting effects may be added to the object image.

[0155] FIGS. 12A and 12B are diagrams illustrating a method for determining a location at which a wearable electronic device according to one embodiment of the present invention will display at least one selected object.

[0156] Referring to FIG. 12A, according to one embodiment, a wearable electronic device (e.g., the wearable electronic device (401) of FIG. 4) may display a first screen (1210) including an augmented reality image through a display (e.g., the display (460) of FIG. 4). For example, the wearable electronic device (401) may display the first screen (1210) including the augmented reality image using an image acquired through a camera (e.g., the camera of FIG. 4).

[0157] In one embodiment, the wearable electronic device (401) may, in response to confirming the fourth gesture, change the first screen (1210) including the augmented reality image to the second screen (1220) including the virtual reality image. Furthermore, the wearable electronic device (401) may, in response to confirming the fourth gesture, change the second screen (1220) including the virtual reality image to the first screen (1210) including the augmented reality image.

[0158] According to one embodiment, the wearable electronic device (401) may change the first screen (1210) to a second screen (1220) after selecting at least one object to be copied from among objects included in the first screen (1210) and then confirming a fourth gesture. At this time, the wearable electronic device (401) may confirm a second location where the at least one object copied from the second screen (1220) is to be displayed (or pasted). When confirming the properties of the second location, the wearable electronic device (401) may consider a virtual reality image corresponding to a virtual reality environment.

[0159] Referring to FIG. 12B, according to an embodiment, the wearable electronic device (401) may identify a fourth gesture together with the second gesture. The wearable electronic device (401) may determine a second location at which to display at least one copied object based on the second gesture, and at this time, may change the environment in which to display the object based on the fourth gesture. That is, the at least one copied object may be displayed (or pasted) on a screen corresponding to a different environment (e.g., the second screen (1220)). For example, the second gesture may include a gesture of transforming one of the user's hands (e.g., the right hand) (1250) into a fist. For example, the fourth gesture may be a gesture made with a different hand (e.g., the left hand) (1230) than the second gesture. For example, the fourth gesture may be different from the second gesture.

[0160] Referring to (a) of FIG. 12B, according to one embodiment, the fourth gesture may include a gesture of turning over the user's left hand (1230) while keeping the user's left hand (1230) extended. Referring to (b) of FIG. 12B, according to another embodiment, the fourth gesture may include a gesture of shaking or swiping the user's left hand (1230) while keeping the user's left hand (1230) extended.

[0161] According to one embodiment, a wearable electronic device (401) can easily change the environment in which a copied object is displayed. In addition, the wearable electronic device (401) can generate an object image that takes into account the environment in which the copied object is displayed, and display the generated object image in a manner suitable for the corresponding environment.

[0162] FIG. 13 is a flowchart illustrating a method for a wearable electronic device to edit an object image according to one embodiment.

[0163] Referring to FIG. 13, according to one embodiment, in operation 1301, a wearable electronic device (e.g., the wearable electronic device (401) of FIG. 4) may display a second screen including an object image disposed at a second location through a display (e.g., the display (460) of FIG. 4), and then display a control object for the object image on the second screen. For example, the control object may include at least one object for adjusting (or editing) at least one of a position, a direction, a size, or a ratio of the object image. For example, the control object may be displayed around the object image.

[0164] According to one embodiment, in operation 1303, the wearable electronic device (401) can adjust or edit at least one of a position, orientation, size, or ratio of an object image based on a user input for a control object. For example, when a user input for adjusting at least one of a position, orientation, size, or ratio of an object image is confirmed, the wearable electronic device (401) can render the adjusted object image and display it on a second screen.

[0165] FIG. 14 is a diagram illustrating a method for a wearable electronic device according to one embodiment to edit an object image.

[0166] Referring to FIG. 14, a wearable electronic device (e.g., the wearable electronic device (401) of FIG. 4) can display an object image (1410) corresponding to a copied first object through a display (e.g., the display (460) of FIG. 4). For example, the object image (1410) can be implemented as a three-dimensional image.

[0167] According to one embodiment, a wearable electronic device (401) may display a three-dimensional object (1420) corresponding to an object image (1410). The wearable electronic device (401) may change the position of the object image (1410) based on a user input for the three-dimensional object (1420).

[0168] According to one embodiment, a control object (1430) may be displayed around an object image (1410). For example, the control object (1430) may include objects for changing the direction, enlarging the size (or ratio), and reducing the size of the object image. For example, the wearable electronic device (401) may change the direction and size (or ratio) of the object image (1410) based on a user input for the control object (1430). For example, when a user input for an object for enlarging the size among the control objects (1430) is confirmed, the wearable electronic device (401) may display an object image (1450) that is an enlarged version of the object image (1410).

[0169] Through the above-described method, the wearable electronic device (401) can provide a user interface that can easily adjust the size, ratio, direction, or position of the object image after displaying the object image (1401) at the second location.

[0170] FIG. 15 is a flowchart illustrating a method for a wearable electronic device to display an object image according to one embodiment.

[0171] Referring to FIG. 15, according to one embodiment, in operation 1501, a wearable electronic device (e.g., the wearable electronic device (401) of FIG. 4) may identify a third gesture. For example, the third gesture may be a gesture for displaying a copied object at a location intended by the user (e.g., a second location).

[0172] In one embodiment, at operation 1503, the wearable electronic device (401) may determine whether another object overlapping the object image exists at the second location.

[0173] According to one embodiment, if it is determined that no other object overlapping the object image exists at the second location (NO of operation 1503), then in operation 1511, the wearable electronic device (401) may display the object image at the second location.

[0174] According to one embodiment, if it is determined that another object overlapping the object image exists at the second location (example of operation 1503), in operation 1505, the wearable electronic device (401) may determine whether the object overlapping the object image is a real object. For example, the real object may refer to a real object identified through the camera (410). For example, an object that is not a real object may include a virtual object, for example, a virtual object generated by the wearable electronic device (401).

[0175] According to one embodiment, if it is determined that the object overlapping the object image is not a real object (NO in operation 1505), in operation 1507, the wearable electronic device (401) may display the object image so as not to overlap with the corresponding object. For example, if a virtual object exists at the second location, the wearable electronic device (401) may position and display the object image so that the virtual object and the object image do not overlap each other. Depending on the implementation, the wearable electronic device (401) may position and display virtual objects so as to overlap each other based on a user input or a preset condition. When positioning virtual objects so as to overlap each other, if a virtual object is displayed in front of another virtual object, the wearable electronic device (401) may not display a part of the other virtual object (a part covered by a virtual object). The wearable electronic device (401) may display a specific virtual object in front of or behind another virtual object, depending on preset conditions.

[0176] According to one embodiment, if it is determined that an object overlapping an object image is a real object (example of operation 1505), in operation 1509, the wearable electronic device (401) may display the object image so that at least a portion thereof overlaps with the object. For example, if a real object exists at a second location, the wearable electronic device (401) may position and display the object image so that the image representing the real object and the object image overlap each other. For example, the wearable electronic device (401) may display at least a portion of the object image in front of or behind the image representing the real object.

[0177] FIG. 16 is a diagram illustrating a method for displaying an object image by a wearable electronic device according to one embodiment.

[0178] Referring to FIG. 16, according to an embodiment, a wearable electronic device (e.g., the wearable electronic device (401) of FIG. 4) may select and copy objects (1615) displayed at a first location included in a first screen (1610) corresponding to an augmented reality (AR) environment based on a first gesture of a user. According to an embodiment, the wearable electronic device (401) may display or paste the copied objects (1615) at a second location in a virtual reality (VR) environment. The wearable electronic device (401) may display object images (1625) corresponding to the objects (1615) such that the virtual objects placed at the second location and the object images (1625) corresponding to the copied objects (1615) do not overlap each other. A wearable electronic device (401) can display a second screen (1625) in which an object image (1625) is arranged so as not to overlap with other virtual objects in a virtual reality environment.

[0179] According to another embodiment, the wearable electronic device (401) may select and copy virtual objects (1625) displayed at a second location on a second screen (1620) corresponding to a virtual reality environment. According to one embodiment, the wearable electronic device (401) may display or paste the copied virtual objects (1625) at a first location in an augmented reality (AR) environment. The wearable electronic device (401) may display object images (1615) corresponding to the virtual objects (1625) such that the object images (1615) corresponding to the copied virtual objects (1625) overlap with a real object (e.g., a monitor) disposed at the first location. The wearable electronic device (401) may display the first screen (1615) in which the object images (1615) are disposed so as not to overlap with other real objects in the augmented reality environment.

[0180] According to the method described above, the wearable electronic device can adjust the placement of the copied objects by taking into account the environment in which the objects are to be pasted.

[0181] According to an embodiment, a wearable electronic device (401) that can be worn on a user's head may include a camera (410), a display (460), at least one processor (420), and a memory (430) including instructions. When executed by the at least one processor, the instructions according to an embodiment may cause the wearable electronic device to display a first screen including a plurality of objects arranged at a first location through the display, based on images captured using the camera. When executed by the at least one processor, the instructions according to an embodiment may cause the wearable electronic device to select at least one object to be copied from among the plurality of objects, based on a first gesture of the user. When executed by the at least one processor, the instructions according to an embodiment may cause the wearable electronic device to determine a second location of the first screen at which to display the at least one object, based on a second gesture of the user. The instructions according to one embodiment, when executed by the at least one processor, may cause the wearable electronic device to input attributes of the second location and information about the at least one object into the generative AI model stored in the memory to perform at least one of in-painting for a portion of the at least one object covered by another object or out-painting for the at least one object based on the attributes of the second location, and to obtain an object image corresponding to the at least one object by performing at least one of the in-painting or the out-painting.The instructions according to one embodiment, when executed by the at least one processor, may cause the wearable electronic device to display a second screen including the object image disposed at the second location through the display based on a third gesture of the user.

[0182] In one embodiment, the instructions, when executed by the at least one processor, may cause the wearable electronic device to display the object image at the second location based on copying an image corresponding to the at least one object.

[0183] According to one embodiment, the instructions, when executed by the at least one processor, may cause the wearable electronic device to maintain or remove the at least one object displayed at the first location on the second screen based on the third gesture.

[0184] In one embodiment, the instructions, when executed by the at least one processor, may cause the wearable electronic device to perform the in-painting on a portion of the at least one object that is obscured by the other object, thereby obtaining an object image including an image corresponding to the obscured portion.

[0185] In one embodiment, the instructions, when executed by the at least one processor, may cause the wearable electronic device to perform out-painting on the at least one object based on at least one of lighting information or texture information of the second location to obtain an object image including an image corresponding to at least one of a shadow or lighting associated with the at least one object.

[0186] In one embodiment, the instructions, when executed by the at least one processor, may cause the wearable electronic device to change the augmented reality environment of the first screen into a virtual reality environment based on a fourth gesture of the user. In one embodiment, the instructions, when executed by the at least one processor, may cause the wearable electronic device to display the object image without overlapping with another object when it is determined that another object exists at the second location of the virtual reality environment.

[0187] In one embodiment, the instructions, when executed by the at least one processor, may cause the wearable electronic device to change the virtual reality environment of the first screen into an augmented reality environment based on a fourth gesture of the user. In one embodiment, the instructions, when executed by the at least one processor, may cause the wearable electronic device to display the object image so as to overlap with another object when it is determined that another object exists at the second location in the augmented reality environment.

[0188] In one embodiment, the instructions, when executed by the at least one processor, may cause the wearable electronic device to display a control object on the second screen for adjusting at least one of a position, orientation, size, or ratio of the object image after the object image is displayed at the second location. In one embodiment, the instructions, when executed by the at least one processor, may cause the wearable electronic device to adjust the object image based on a user input to the control object.

[0189] In one embodiment, the instructions, when executed by the at least one processor, may cause the wearable electronic device to select the at least one object contacted by the first gesture or indicated by the first gesture among the plurality of objects.

[0190] In one embodiment, the instructions, when executed by the at least one processor, may cause the wearable electronic device to display, on the first screen, at least one preview image representing the at least one object among the plurality of objects based on the first gesture.

[0191] According to an embodiment, a method of operating a wearable electronic device (401) that can be worn on a user's head may include an operation of displaying a first screen including a plurality of objects arranged at a first location through a display (460) included in the wearable electronic device based on images captured using a camera (410) included in the wearable electronic device. According to an embodiment, the method of operating the wearable electronic device may include an operation of selecting at least one object to be copied from among the plurality of objects based on a first gesture of the user. According to an embodiment, the method of operating the wearable electronic device may include an operation of determining a second location of the first screen on which the at least one object is to be displayed based on a second gesture of the user. In one embodiment, the operating method of the wearable electronic device may include an operation of providing information on the at least one object and attributes of the second location to a generative AI model stored in a memory (430) included in the wearable electronic device, performing at least one of in-painting for a portion of the at least one object covered by another object or out-painting for the at least one object based on the attributes of the second location, and obtaining an object image corresponding to the at least one object by performing at least one of the in-painting or the out-painting. In one embodiment, the operating method of the wearable electronic device may include an operation of displaying, through the display, a second screen including the object image disposed at the second location based on a third gesture of the user.

[0192] In one embodiment, the operation of displaying the second screen may include an operation of displaying the object image at the second location based on copying an image corresponding to the at least one object.

[0193] According to one embodiment, the action of displaying the second screen may include an action of maintaining or removing the at least one object displayed at the first location on the second screen based on the third gesture.

[0194] According to one embodiment, the operation of obtaining the object image may include an operation of performing the in-painting on a portion of the at least one object that is obscured by the other object to obtain the object image including an image corresponding to the obscured portion.

[0195] In one embodiment, the operation of obtaining the object image may include performing out-painting on the at least one object based on at least one of lighting information or texture information of the second location to obtain the object image including an image corresponding to at least one of a shadow or lighting associated with the at least one object.

[0196] According to one embodiment, the method of operating the wearable electronic device may further include an operation of changing the augmented reality environment of the first screen into a virtual reality environment based on the fourth gesture of the user. According to one embodiment, the method of operating the wearable electronic device may further include an operation of displaying the object image without overlapping with the other object when it is confirmed that another object exists at the second location of the virtual reality environment.

[0197] According to one embodiment, the method for operating the wearable electronic device may further include an operation of changing the virtual reality environment of the first screen into an augmented reality environment based on a fourth gesture of the user. According to one embodiment, the method for operating the wearable electronic device may further include an operation of displaying the object image so as to overlap with the other object when it is determined that another object exists at the second location of the augmented reality environment.

[0198] In one embodiment, the method for operating the wearable electronic device may further include an operation of displaying a control object on the second screen for adjusting at least one of a position, direction, size, or ratio of the object image after the object image is displayed at the second location. In one embodiment, the method for operating the wearable electronic device may further include an operation of adjusting the object image based on a user input to the control object.

[0199] According to one embodiment, the method of operating the wearable electronic device may further include an operation of displaying at least one preview image representing at least one object among the plurality of objects on the first screen based on the first gesture.

[0200] According to one embodiment, a non-transitory recording medium (130, 430) is configured to display a first screen including a plurality of objects arranged at a first location through a display (460) included in a wearable electronic device (401) that can be worn on a user's head, based on images captured using a camera (410) included in the wearable electronic device, a first gesture of the user to select at least one object to be copied from among the plurality of objects, a second gesture of the user to determine a second location of the first screen at which the at least one object is to be displayed, a generative AI model stored in a memory (430) included in the wearable electronic device to perform at least one of in-painting for a portion of the at least one object covered by another object or out-painting for the at least one object based on the attributes of the second location, and to perform at least one of the in-painting or the out-painting to correspond to the at least one object. Instructions can be stored that can execute an action of obtaining an object image, and an action of displaying a second screen including the object image placed at the second location through the display based on a third gesture of the user.

[0201] Electronic devices according to the various embodiments disclosed in this document may take various forms. Electronic devices may include, for example, portable communication devices (e.g., smartphones), computer devices, portable multimedia devices, portable medical devices, cameras, wearable devices, or home appliances. Electronic devices according to the embodiments of this document are not limited to the aforementioned devices.

[0202] The various embodiments of this document and the terminology used therein are not intended to limit the technical features described in this document to specific embodiments, but should be understood to include various modifications, equivalents, or substitutes of the embodiments. In connection with the description of the drawings, similar reference numerals may be used for similar or related components. The singular form of a noun corresponding to an item may include one or more of the items, unless the context clearly indicates otherwise. In this document, each of the phrases "A or B", "at least one of A and B", "at least one of A or B", "A, B, or C", "at least one of A, B, and C", and "at least one of A, B, or C" can include any one of the items listed together in the corresponding phrase among those phrases, or all possible combinations thereof. Terms such as "first," "second," or "first" or "second" may be used merely to distinguish one component from another, and do not limit the components in any other respect (e.g., importance or order). When a component (e.g., a first component) is referred to as "coupled" or "connected" to another (e.g., a second component), with or without the terms "functionally" or "communicatively," it means that the component can be connected to the other component directly (e.g., wired), wirelessly, or through a third component.

[0203] The term "module" used in various embodiments of this document may include a unit implemented in hardware, software, or firmware, and may be used interchangeably with terms such as logic, logic block, component, or circuit. A module may be an integral component, or a minimum unit or part of such a component that performs one or more functions. For example, according to one embodiment, a module may be implemented in the form of an application-specific integrated circuit (ASIC).

[0204] Various embodiments of the present document may be implemented as software (e.g., a program (1440)) including one or more instructions stored in a storage medium (e.g., an internal memory (1436) or an external memory (1438)) readable by a machine (e.g., an electronic device (1401)). For example, a processor (e.g., a processor (1420)) of the machine (e.g., an electronic device (1401)) may call at least one instruction among the one or more instructions stored from the storage medium and execute it. This enables the machine to operate to perform at least one function according to the at least one called instruction. The one or more instructions may include code generated by a compiler or code executable by an interpreter. The machine-readable storage medium may be provided in the form of a non-transitory storage medium. Here, 'non-transitory' simply means that the storage medium is a tangible device and does not contain signals (e.g., electromagnetic waves), and the term does not distinguish between cases where data is stored semi-permanently or temporarily on the storage medium.

[0205] According to one embodiment, the method according to various embodiments disclosed in the present document may be provided as included in a computer program product. The computer program product may be traded as a product between a seller and a buyer. The computer program product may be distributed in the form of a machine-readable storage medium (e.g., compact disc read-only memory (CD-ROM)), or may be distributed online (e.g., downloaded or uploaded) via an application store (e.g., Play Store™) or directly between two user devices (e.g., smart phones). In the case of online distribution, at least a portion of the computer program product may be temporarily stored or temporarily generated in a machine-readable storage medium, such as the memory of a manufacturer's server, an application store's server, or an intermediary server.

[0206] According to various embodiments, each component (e.g., a module or a program) of the above-described components may include one or more entities, and some of the entities may be separated and placed in other components. According to various embodiments, one or more components or operations of the aforementioned components may be omitted, or one or more other components or operations may be added. Alternatively or additionally, a plurality of components (e.g., a module or a program) may be integrated into a single component. In such a case, the integrated component may perform one or more functions of each of the plurality of components identically or similarly to those performed by the corresponding component among the plurality of components prior to the integration. According to various embodiments, the operations performed by a module, program, or other component may be executed sequentially, in parallel, iteratively, or heuristically, or one or more of the operations may be executed in a different order, omitted, or one or more other operations may be added.

Claims

1. In a wearable electronic device (401) that can be worn on a user's head, Camera (410); display (460); at least one processor (420); and Contains a memory (430) containing instructions, The above instructions, when executed by the at least one processor, cause the wearable electronic device to: Based on the images captured using the above camera, a first screen including a plurality of objects arranged at a first location is displayed through the display, Based on the user's first gesture, at least one object to be copied among the plurality of objects is selected, Based on the second gesture of the user, determine a second location of the first screen on which the at least one object is to be displayed; Providing information about the attributes of the second location and the at least one object to the generative AI model stored in the memory to perform at least one of in-painting for a portion of the at least one object covered by another object or out-painting for the at least one object based on the attributes of the second location, and obtaining an object image corresponding to the at least one object by performing at least one of the in-painting or the out-painting. An electronic device that displays a second screen including an image of the object placed at the second location through the display based on a third gesture of the user.

2. In the first paragraph, the instructions, when executed by the at least one processor, cause the wearable electronic device to: A wearable electronic device that displays an image of an object at a second location based on copying an image corresponding to at least one object.

3. In any one of paragraphs 1 to 2, the instructions, when executed by the at least one processor, cause the wearable electronic device to: A wearable electronic device that maintains or removes at least one object displayed at the first location on the second screen based on the third gesture.

4. In any one of paragraphs 1 to 3, the instructions, when executed by the at least one processor, cause the wearable electronic device to: A wearable electronic device that performs the in-painting on the portion of the at least one object that is obscured by the other object to obtain an object image including an image corresponding to the portion.

5. In any one of paragraphs 1 to 4, the instructions, when executed by the at least one processor, cause the wearable electronic device to: A wearable electronic device that performs out-painting on the at least one object based on at least one of the lighting information or the texture information of the second location to obtain an object image including an image corresponding to at least one of the shadow or the lighting associated with the at least one object.

6. In any one of paragraphs 1 to 5, the instructions, when executed by the at least one processor, cause the wearable electronic device to: Based on the fourth gesture of the user, the augmented reality environment of the first screen is changed to a virtual reality environment, A wearable electronic device that, when it is determined that another object exists at the second location in the virtual reality environment, displays the object image without overlapping with the other object.

7. In any one of paragraphs 1 to 6, the instructions, when executed by the at least one processor, cause the wearable electronic device to: Based on the fourth gesture of the user, the virtual reality environment of the first screen is changed to an augmented reality environment, A wearable electronic device that, when it is determined that another object exists at the second location in the augmented reality environment, displays the object image so as to overlap with the other object.

8. In any one of paragraphs 1 to 7, the instructions, when executed by the at least one processor, cause the wearable electronic device to: After the object image is displayed at the second location, a control object for adjusting at least one of the position, direction, size, or ratio of the object image is displayed on the second screen, A wearable electronic device for adjusting an image of an object based on user input to said control object.

9. In any one of paragraphs 1 to 8, the instructions, when executed by the at least one processor, cause the wearable electronic device to: A wearable electronic device that selects at least one object among the plurality of objects contacted by the first gesture or indicated by the first gesture.

10. In any one of claims 1 to 9, the instructions, when executed by the at least one processor, cause the wearable electronic device to: A wearable electronic device that displays at least one preview image representing at least one object among the plurality of objects on the first screen based on the first gesture.

11. In the operating method of a wearable electronic device (401) that can be worn on a user's head, An operation of displaying a first screen including a plurality of objects arranged at a first location through a display (460) included in the wearable electronic device based on images captured using a camera (410) included in the wearable electronic device; An action of selecting at least one object to be copied from among the plurality of objects based on a first gesture of the user; An action of determining a second location of the first screen on which the at least one object is to be displayed based on the second gesture of the user; An operation of providing information about the at least one object and the attributes of the second location to a generative AI model stored in a memory (430) included in the wearable electronic device to perform at least one of in-painting for a portion of the at least one object covered by another object or out-painting for the at least one object based on the attributes of the second location, and obtaining an object image corresponding to the at least one object by performing at least one of the in-painting or the out-painting; and A method of operating a wearable electronic device, comprising: displaying a second screen including an image of the object placed at the second location through the display based on a third gesture of the user.

12. In the 11th paragraph, the operation of displaying the second screen is as follows: A method of operating a wearable electronic device, comprising: displaying an image of an object at a second location based on copying an image corresponding to at least one object.

13. In any one of paragraphs 11 to 12, the operation of displaying the second screen is: A method of operating a wearable electronic device, comprising an action of maintaining or removing at least one object displayed at the first location on the second screen based on the third gesture.

14. In any one of clauses 11 to 13, the operation of obtaining the object image comprises: A method of operating a wearable electronic device, comprising: performing the in-painting on a portion of at least one object that is obscured by another object to obtain an object image including an image corresponding to the obscured portion.

15. In a non-transitory storage medium (430) storing instructions, The above instructions, when executed by at least one processor (420), cause the at least one processor to: An operation of displaying a first screen including a plurality of objects arranged at a first location through a display (460) included in a wearable electronic device (401) that can be worn on a user's head, based on images captured using a camera (410) included in the wearable electronic device; An action of selecting at least one object to be copied from among the plurality of objects based on a first gesture of the user; An action of determining a second location of the first screen on which the at least one object is to be displayed based on the second gesture of the user; An operation of providing information about the at least one object and the attributes of the second location to a generative AI model stored in a memory (430) included in the wearable electronic device to perform at least one of in-painting for a portion of the at least one object covered by another object or out-painting for the at least one object based on the attributes of the second location, and obtaining an object image corresponding to the at least one object by performing at least one of the in-painting or the out-painting; and A recording medium that causes a second screen including an image of the object placed at the second location to be displayed through the display based on the third gesture of the user.

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