Gameplay image capturing apparatus
The integrated photography and editing booth in the game image capturing device addresses inefficiencies by enabling simultaneous image capture and editing, enhancing user experience and device utilization.
Patent Information
- Application Number
- PCT/JP2024/041690
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2024-02-01
- Filing Date
- 2024-11-25
- Publication Date
- 2025-08-07
AI Technical Summary
Existing game image capturing devices face inefficiencies due to separate photography and editing booths, leading to reduced turnover rates and prolonged user wait times, as users cannot switch between these functions seamlessly.
A game image capturing device that integrates photography and editing within a single booth, allowing simultaneous image capture and editing, with a control unit managing operations to enable parallel printing and additional data capture during editing.
Enables efficient use of the device by allowing additional image data capture during editing, preventing an increase in play time from photography to editing, and improving turnover rates.
Smart Images

Figure JP2024041690_07082025_PF_FP_ABST
Abstract
Description
Game image capture device
[0001] The present invention relates to a game image capturing device.
[0002] A game image capturing device is a device for playing games that captures a user's image to acquire image data and then prints and outputs the image data on a sticker mount or the like. Recent game image capturing devices are configured to not only print image data on a sticker mount, but also edit the image data by adding handwritten text or stamps, and upload the edited image data to a server so that it can be downloaded to a user's device (such as a personal computer or a smartphone) for use. To efficiently capture and edit images and improve turnover, game image capturing devices have been provided that have separate booths for capturing and editing (see, for example, Patent Document 1).
[0003] JP 2013-243648 A
[0004] If the photography booth and the editing booth are separated, even if a user wants to take a new photo while editing in the editing booth, they cannot return to the photography booth and cannot obtain additional image data. On the other hand, if photography and editing are performed in one booth, the next user cannot be photographed until the previous user has finished editing, which reduces the turnover rate of the game image photography device. Also, if printing on sticker sheets is performed after photography and editing are completed, there is the problem that the user's time is tied up until printing is completed.
[0005] The present invention has been made in view of such problems, and aims to provide a play image shooting device that allows shooting and editing in one booth, making it possible to shoot additional image data during editing, and that does not increase the play time from shooting to editing.
[0006] In order to solve the above problem, the game image capturing device of the first aspect of the present invention is arranged within a capturing space and comprises a capturing unit that captures images within the capturing space, an input unit that accepts operations from the user, a display unit that displays video data or image data captured by the capturing unit and displays results input from the input unit, a printing unit that prints the image data acquired by the capturing unit, and a control unit that controls the operation of the capturing unit, the input unit, the display unit, and the printing unit, wherein the control unit executes a first step of controlling the operation of the capturing unit to capture images and acquire multiple image data, a second step of displaying the image data on the display unit and accepting first edits to the image data in accordance with operations input from the input unit, and a third step of displaying the image data on the display unit and accepting second edits to the image data in accordance with operations input from the input unit, and when the second step is completed, the control unit prints the image data corrected in the second step using the printing unit in parallel with the execution of the third step.
[0007] A game image capturing device according to a second aspect of the present invention includes a capturing unit that is disposed within a capturing space and captures images within the capturing space, an input unit that accepts operations from a user, a display unit that displays video data or image data captured by the capturing unit and also displays results input from the input unit, a printing unit that prints the image data acquired by the capturing unit, and a control unit that controls the operation of the capturing unit, the input unit, the display unit, and the printing unit, and the control unit performs a first step of controlling the operation of the capturing unit to capture images and acquire image data, and a second step of displaying the image data on the display unit and displaying the image data on the input unit. a second step of accepting a first edit to the image data in accordance with an operation input from the input unit; and a third step of controlling the operation of the photographing unit to take a photograph and acquire additional image data, displaying the image data and / or the additional image data acquired in the first step on the display unit, and accepting a second edit to the image data and / or the additional image data in accordance with an operation input from the input unit, and when the second step is completed, the control unit causes the printing unit to print the image data corrected in the second step in parallel with the execution of the third step.
[0008] The control unit of the game image capturing device relating to this second aspect is configured to, in the third step, display the image data and / or the additional image data on the display unit, accept the second edit to the image data and / or the additional image data in accordance with operations input from the input unit, and be able to switch between an editing mode in which video data acquired by the capturing unit is displayed in real time on the display unit, and an additional capturing mode in which the operation of the capturing unit is controlled to capture and acquire additional image data, and it is preferable that, in the editing mode, when the video data displayed on the display unit is selected by the input unit, the control unit transitions to the additional capturing mode, and, in the additional capturing mode, when the input unit inputs the end of additional capturing, the control unit transitions to the editing mode.
[0009] Furthermore, it is preferable that the control unit of the game image capturing device relating to this second aspect is configured to terminate the third step when a predetermined time has elapsed since the start of the third step, and that it is possible to alternate between the editing mode and the additional capturing mode within the predetermined time.
[0010] Furthermore, it is preferable that the control unit of the game image capturing device relating to the first and second aspects, when starting the second step, allows the user to select the degree of correction of the first image data via the input unit as the first editing, and corrects the image data with the selected degree of correction.
[0011] Furthermore, the control unit of the game image capturing device relating to the first and second aspects is configured to acquire a predetermined number of the image data in the first step, and each image data is configured to be acquired within a predetermined time, and the control unit is configured to acquire the image data when the input unit instructs the acquisition of image data or when the predetermined time has elapsed, and when a predetermined time remains in the acquisition of each image data, the control unit notifies the user of the remaining time, and even when the remaining time has been notified, it is preferable to acquire image data when the input unit instructs the acquisition of image data.
[0012] Furthermore, it is preferable that the control unit of the game image capturing device relating to the first and second aspects, in the second step, displays at least a portion of the multiple image data acquired in the first step on the display unit to accept the first editing, and in the third step, displays at least a portion of the multiple image data acquired in the first step on the display unit to accept the second editing, and the image data for which the second editing is accepted in the third step includes image data different from the image data displayed in the second step.
[0013] According to the game image photographing device of the present invention, photographing and editing can be performed in one booth, making it possible to photograph additional image data during editing, and further making it possible to prevent an increase in the play time from photographing to editing.
[0014] 1 is a perspective view showing the appearance of a game image capturing device according to the present embodiment; FIG. 2 is a diagram showing the inside of a capture booth of the game image capturing device, taken along the line A-A in FIG. 1; FIG. 3 is an explanatory diagram showing the relationship between the control device of the game image capturing device and various devices; FIG. 4 is an explanatory diagram showing a network configuration; FIG. 5 is a flowchart showing the flow of a single game in the game image capturing device; FIG. 6 is a flowchart showing the flow of the capture process; FIG. 7 is a flowchart showing the flow of the intensity selection process; FIG. 8 is a flowchart showing the flow of the edit / additional capture process for transmission; FIG. 9 is a flowchart showing the flow of the process in the edit mode; and FIG. 10 is a flowchart showing the process in the additional capture mode. An explanatory diagram showing the allocation of the display area of a touch panel display; FIG. 11 is an explanatory diagram showing the content displayed in the display area, where (a) is a display in the capture process, (b) is a display in the intensity selection process, and (c) is a display in the print image selection process. FIG. 12 is an explanatory diagram showing the content displayed in the display area, where (a) is a display in the edit mode of the edit / additional capture process for transmission, (b) is a display in the additional capture mode of the edit / additional capture process for transmission, and (c) is a display in the transmit image selection / transmission process.
[0015] A preferred embodiment of the present invention will now be described with reference to the drawings. As shown in Fig. 1, a play image capture device 100 according to this embodiment includes a housing 102 having a filming and editing booth 110 formed therein as a filming space. An entrance / exit 104 is formed in the housing 102, and the filming and editing booth 110 communicates with the outside via the entrance / exit 104. A reception device 106 is provided on the outside of the housing 102, beside the entrance / exit 104. A curtain 108 is provided at the entrance / exit 104 to separate the filming and editing booth 110 from the outside and to block light entering the filming and editing booth 110 from the outside.
[0016] As shown in FIG. 2 , the photography and editing booth 110 includes a camera 111, which serves as a photography unit for photographing the interior of the photography and editing booth 110; multiple lights 112 for illuminating the interior of the photography and editing booth 110; a touch panel display 113, which displays video data (moving images) and image data (still images) captured by the camera 111 and accepts user operations; and a printing device 114, which serves as a printing unit for printing image data selected by the user onto a sticker mount (external medium). The touch panel display 113 functions as both an input unit for accepting user operations and a display unit for displaying video data, image data, etc. However, the input unit may include a keyboard, touch panel, mouse, etc., and a display unit. In this embodiment, the touch panel display 113 is configured to accept input from the user's hand (fingers), etc., as well as input from a stylus pen 115. Two stylus pens 115 are provided, one on each side of the touch panel display 113, to allow two users to edit simultaneously. Also, a remote control shutter button 116 is provided that can be operated by the user at hand so that the user can specify the timing of capturing image data (still images).
[0017] Furthermore, although not shown in FIGS. 1 and 2, the game image capture device 100 of this embodiment includes a control device 120, which is a control unit that controls the overall operation. The control device 120 comprehensively controls the entire game image capture device 100 of this embodiment. As hardware, the control device 120 is implemented using a computer's CPU, memory, and other LSIs, and as software, it is implemented using programs loaded into memory. The following description focuses on the functions of the control device 120, but these functions can be implemented in various ways, such as hardware alone, software alone, or a combination of both. As shown in FIG. 3, the control device 120 is configured to control user photography and user editing operations based on information from the reception device 106, as described below. Furthermore, although not shown in FIGS. 1 and 2, speakers 117 for playing music and the like are provided within the photography / editing booth 110 (e.g., on the left and right sides of the ceiling of the enclosure 102).
[0018] 4, the game image capturing device 100 according to this embodiment is connected to a server 200 via a line 202 such as the Internet. As will be described later, the game image capturing device 100 is configured to upload (transmit) image data selected by a user to the server 200 and store this image data in the server 200 for at least a predetermined period of time. The user can download and use the image data uploaded by the user from the server 200 via the line 202 using a user terminal 204 owned by the user (for example, a smartphone or personal computer).
[0019] If the user terminal 204 is a smartphone, the user terminal 204 can exchange information with the server 200 by connecting to the server 200 via a dedicated application downloaded to the smartphone or an application executed by connecting to a specific address (URL) in a browser. Alternatively, if the user terminal 204 is a personal computer, the user terminal 204 can exchange information with the server 200 by connecting to the server 200 via an application executed by connecting to a specific address (URL) in a browser. The server 200 also manages users (hereinafter referred to as "members") registered with the server 200. Member registration is also performed via an application executed on the user terminal 204. When a user registers as a member, a dedicated identification number (hereinafter referred to as "member number") is assigned. If a user enters member information such as a member number when using the game image capture device 100, the image data uploaded to the server 200 is also managed in association with the member information, and the image data can be downloaded from the user terminal 204 using this member information.
[0020] Next, referring to FIG. 5 , the process flow when a user uses the game image capture device 100 according to this embodiment will be described. A single shooting and editing session for a group of users, from start to finish, is referred to as a "game." The user first performs a reception process using the reception device 106 (step S300). The reception device 106 has a touch panel display, and the reception process is performed by operating this touch panel display. Specifically, the user makes a reservation to use the game image capture device 100, and at the same time, selects the design of the sticker mount (the design other than the portion where the image data is printed, the sticker layout (number of divisions), etc.). Furthermore, if the user is a registered member, the user also inputs membership information such as a membership number. The membership information can be input, for example, by reading information recorded on a pre-issued user card using a reader in the reception device 106, or by displaying a two-dimensional barcode containing the membership information in a dedicated application on the user terminal 204 and reading it using a reader in the reception device 106. Alternatively, a two-dimensional barcode including an address (URL) for accessing the server 200 via the line 202 may be displayed on the touch panel display of the reception device 106, and the user may read this two-dimensional barcode using a dedicated application on the user terminal 204, connect to the server 200 via the line 202 from the user terminal 204, and the member information registered on the server 200 may be transmitted from the server 200 to the game image capture device 100. Furthermore, the user pays the play fee to the reception device 106 during the reception process. Payment can be made in cash, electronic money, or the like. When the reception process is complete, the reception device 106 displays the reservation number or a message such as "Preparing to take picture, please wait a moment" on the touch panel display.
[0021] The game image capturing device 100 according to this embodiment is configured to capture a user's image (acquisition of image data) and edit the image in one booth (the photo-taking / editing booth 110). Therefore, if another user is already using the photo-taking / editing booth 110, the next user must wait until the previous user has finished. The reception device 106 is configured to notify the next user of the reservation number when the previous user has finished playing (photo-taking / editing) and prompt the user with that reservation number to enter the photo-taking / editing booth 110. The notification method may be audio notification, display on the touch panel display of the reception device 106, or display on a display device separate from the reception device 106. After notifying the reservation number, the reception device 106 notifies the control device 120 that the next game will begin.
[0022] As described above, in the game image capturing device 100 according to this embodiment, a game is played in one booth (the capturing and editing booth 110), and therefore the control device 120 is configured to guide the user through the game by displaying appropriate information on the touch panel display 113 according to the predetermined game progress. In the following description, the content of the game (game progress) executed by the control device 120 will also be referred to as a "mode."
[0023] - Pre-shooting mode - When the reception device 106 notifies the user that the next game is about to begin and the user enters the shooting and editing booth 110, the control device 120 starts the shooting and editing process. When the shooting and editing process starts, the control device 120 first executes pre-shooting processing (pre-shooting mode) (step S320).
[0024] 11 indicates the display area 113a of the touch panel display 113. Note that the touch panel display 113 allows input by touching the display area with the user's finger or stylus pen 115, so the display area 113a is also an input area. The game image capturing device 100 according to this embodiment is configured to use this display area 113a by dividing it into two areas indicated by dashed lines, with the upper portion being used as the main display area 113b and the lower portion being used as the BGM selection area 113c.
[0025] The control device 120 changes the display content of the main display area 113b of the touch panel display 113 according to the currently executed mode. Meanwhile, the control device 120 uses the BGM selection area 113c as a common display area, and is configured to display the name of the song being played as BGM or to select a song to be played as BGM, regardless of the currently executed mode (details will be described later). By displaying functions that are common throughout the game in the common display area in the same position on the touch panel display 113, common operability can be achieved regardless of the mode.
[0026] In the pre-shooting process S320, the control device 120 displays an image (a still image or a video, referred to as a "start image") informing the user of the start of the shooting and editing process (game) in the main display area 113b of the touch panel display 113, and also plays a song for guiding the user as background music (BGM) via the speaker 117. After the start image has been displayed for a predetermined period of time, the control device 120 then displays an explanatory video about how to shoot an image (self-timer) in the main display area 113b of the touch panel display 113, and also plays the music for the explanatory video as background music via the speaker 117.
[0027] In addition, in the pre-shooting process S320, when the shooting and editing process is started, the control device 120 displays a list of songs for BGM that the user can select in the BGM selection area 113c of the touch panel display 113. However, as described above, in the pre-shooting process S320, predetermined songs are played as BGM (songs for travel guidance and songs for explanatory videos are played), so it is desirable for the control device 120 to perform control so that the user cannot select a song (BGM) in the BGM selection area 113c (even if the user touches it with a finger, etc.). A method for selecting a song (BGM) in the BGM selection area 113c will be described later.
[0028] Normal Capture Mode Returning to FIG. 5 , once the display of the explanatory video on how to capture an image has finished, the control device 120 executes an image capture process (normal capture mode) (step S340). As shown in FIG. 6 , once the capture process S340 begins, the control device 120 first executes a process for starting capture (capture start process) (step S341). In the capture start process S341, the control device 120 displays information for capture in the main display area 113b of the touch panel display 113 as a display in the normal capture mode. Specifically, as shown in FIG. 12( a), a frame (real-time image frame) 113d for displaying real-time video data (live view video) currently being captured by the camera 111 is set in the approximate center of the main display area 113b, and above that, a frame (time information frame) 113e for displaying information regarding the time limit until automatic capture begins is set. Furthermore, a frame (image display frame) 113f for displaying captured image data is set to the right of the real-time image frame 113d. These frames may or may not be displayed in the main display area 113b.
[0029] The game image capturing device 100 according to this embodiment is configured to capture a predetermined number of image data (for example, four images) in normal capture mode. Therefore, the image display frame 113f is provided with frames for displaying image data for locations (for example, four locations) corresponding to the predetermined number. Note that the number of image data captured in normal capture mode is not limited to four, and may be three or less, or five or more. In this case, a frame corresponding to the number of images to be captured is set in the image display frame 113f.
[0030] Furthermore, in the game image capturing device 100 according to this embodiment, a time limit is set for capturing image data (for example, 20 seconds or 10 seconds is set for each capture). The time remaining until the end of each capture is displayed in the time information frame 113e. In the example shown in FIG. 12(a), the remaining time is displayed as a black area in a bar-shaped frame extending left and right. When capture begins, the time information frame 113e is displayed entirely in black, and as time passes, the black area becomes shorter toward the left, and when the time limit is reached, the entire frame is filled with white (the color of the time information frame 113e is an example). Note that the time information frame 113e does not need to be displayed visually as in the example of FIG. 12(a); for example, the remaining time may be expressed numerically.
[0031] In the shooting start process S341, the control device 120 plays a song for the normal shooting mode as background music through the speaker 117 and allows the user to select a song for background music in the background music selection area 113c (BGM selection is possible). A predetermined number of songs are set as background music for the user to select, and as shown in FIG. 12A, a selectable song title list display 113g is displayed side by side in the background music selection area 113c (including the name of the song to be played first). In the game image shooting device 100 according to this embodiment, the song (background music) to be played first when the shooting process S340 is started is preselected from the song title list, and the control device 120 displays an indication in the song title list display 113g that the selected song is currently being played (for example, the playback display 113i in FIG. 12A). Furthermore, when the number of songs that can be displayed in the song title list display 113g in the BGM selection area 113c is less than the number of songs set in the song title list, the control device 120 displays only some of the song titles in the song title list display 113g. When the user drags the area of the song title list display 113g left or right with their finger or the stylus pen 115, the control device 120 moves the song title list in that direction, erases the portion that goes outside the area of the song title list display 113g, and sequentially displays the song titles that are not displayed in the area where the song title list is no longer displayed. The song title list display 113g displays preset song titles in a cyclical order (for example, when dragged leftward, the last song in the song title list is displayed at the right end of the song title list display 113g in the BGM selection area 113c, and when dragged further left, the first song is displayed at the right end of the song title list display 113g). When the user selects (tap) one of the song titles displayed in the song title list display 113g with a finger or a stylus pen 115, the control device 120 selects that song, displays the above-mentioned playback display 113i for the selected song title in the song title list display 113g, and plays the selected song as background music through the speaker 117.
[0032] In addition, in order to notify the user that a song can be selected for background music when capturing image data in normal shooting mode, it is desirable that the control device 120 display information 113h in the background music selection area 113c indicating that background music is currently selectable.
[0033] 6, when the shooting start process S341 is completed, the control device 120 sets a predetermined time (e.g., 20 seconds or 10 seconds) in the shooting timer to measure the time limit for one shooting session, displays it in the time information frame 113e, and starts counting down the shooting timer (step S342). The control device 120 updates the display in the time information frame 113e according to the remaining time in the shooting timer (in the configuration of FIG. 12(a) , the blackened portion of the time information frame 113e is updated so that it shortens over time). The control device 120 also displays real-time video data (moving images) currently being captured by the camera 111 in the real-time image frame 113d (step S343).
[0034] The control device 120 determines whether the remaining time on the shooting timer is a predetermined time (e.g., 3 seconds) (step S344). If the control device 120 determines that the remaining time on the shooting timer is greater than the predetermined time (step S344: No), it determines whether the user has pressed the shutter button 116 (step S345). As shown in FIG. 2 , the shutter button 116 is a wired remote control with the button attached to the end of a cable. Therefore, the user can operate the shutter button 116 from a position where it will not be captured by the camera 111 (e.g., behind the photographer). Alternatively, the user can take a pose of their own choosing, such as deliberately capturing a shot of themselves holding the shutter button 116. If the control device 120 determines that the shutter button 116 has not been pressed (step S345: No), it returns to step S344 and repeats the subsequent processes.
[0035] If the control device 120 determines that the remaining time on the photo timer is less than or equal to a predetermined time (step S344: Yes), it notifies the user of the remaining time (notifying the self-timer to count down) separately from the time information frame (step S346). The remaining time may be notified, for example, by displaying the remaining time numerically in the main display area 113b of the touch panel display 113 or by audio through the speaker 117. The control device 120 also determines whether the user has pressed the shutter button 116 during the countdown (step S347). If the control device 120 determines that the shutter button 116 has not been pressed (step S347: No), it determines whether the remaining time on the photo timer has reached zero (step S348). If the control device 120 determines that the remaining time on the photo timer is not zero (step S348: No), it returns to step S347 and repeats the subsequent processes.
[0036] If it is determined in step S345 that the shutter button 116 has been pressed (step S345: Yes), if it is determined in step S347 that the shutter button 116 has been pressed (step S347: Yes), or if it is determined in step S348 that the remaining time on the shooting timer is 0 (step S348: Yes), the control device 120 plays a sound (e.g., a "beep" sound effect (approximately 1 second)) through the speaker 117 to indicate the timing of shooting, and immediately thereafter acquires the image data (still image) being captured by the camera 111 at that time, stores the image data in a storage unit (a storage device such as a memory, HDD, or SSD) of the control device 120, and displays the image data in an available frame of the image display frame 113f (step S349). Note that the operation when capturing image data (the operation of capturing a picture accompanied by the "beep" sound effect, as described above) is the same for subsequent captures. The timing from when the shutter button 116 is pressed until the image data (still image) is acquired may be a countdown type (for example, a voice or image display of "3, 2, 1").
[0037] The control device 120 determines whether a predetermined number of shots have been taken (step S350). If it determines that the predetermined number of shots (e.g., four shots) have not been taken (step S350: No), the control device 120 returns to step S342 and repeats the subsequent processes. On the other hand, if it determines that the predetermined number of shots have been taken (step S350: Yes), the control device 120 performs a shooting termination process by not accepting any operations on the BGM selection area 113c and erasing the information 113h indicating that BGM music can be selected, thereby disabling selection of BGM music (BGM unacceptable). The control device 120 also displays information indicating that shooting in normal shooting mode has ended in the main display area 113b (step S351), and terminates the shooting process S340. Note that, with regard to BGM, the currently selected music continues to be played as BGM through the speaker 117 until the next BGM selection becomes available.
[0038] Thus, the game image capturing device 100 according to this embodiment is configured to capture a predetermined number (e.g., four) of image data (still images) in the normal capture mode (capture process S340), and a predetermined time limit (e.g., 20 seconds or 10 seconds) is set for each capture. The image data is captured when the time limit is reached or when the user operates the shutter button 116. Furthermore, as the time limit approaches (e.g., three seconds remaining), a countdown begins to alert the user, and image data is automatically captured when the time limit is reached, allowing the user to capture a desired pose. The game image capturing device 100 according to this embodiment is configured to accept pressing of the shutter button 116 even when the countdown has begun, but may also be configured not to accept pressing of the shutter button 116 once the countdown has begun.
[0039] Furthermore, in addition to the shutter button 116, it is also possible to provide a shooting button in the main display area 113b of the touch panel display 113, and configure the camera to capture image data when this shooting button is operated. In this case, if the image data is captured at the time the user operates the touch panel display 113, the user will not be able to capture the pose they desire. For this reason, it is desirable to configure the camera to count down a predetermined time (for example, 3 seconds) when the shooting button on the touch panel display 113 is operated, and to capture the image when it reaches 0 seconds.
[0040] Furthermore, when capturing image data in normal capture mode, examples of desirable postures (poses) during capture can be displayed as moving images to the left of the real-time image frame 113d in the main display area 113b.
[0041] Although not explained in the above-mentioned shooting process S340, when the BGM reception state is enabled, the BGM can be changed at any time. Therefore, regardless of the processing content of the shooting process S340, when the control device 120 determines that a song in the song title list display 113g displayed in the BGM selection area 113c has been selected (tapped), the control device 120 is configured to play the selected song.
[0042] Furthermore, in the game image capturing device 100 according to this embodiment, image data captured in normal capturing mode (capture process S340) is not only printed on a sticker mount, but is also used for uploading to the server 200, as will be described later. Note that if the image data captured in normal capturing mode (capture process S340) is to be used only for printing, it is necessary to separately capture image data for uploading to the server 200 (for example, the control device 120 controls the progress of the game so that image data for uploading is captured in additional capturing mode in the transmission editing / additional capturing process S420, which will be described later).
[0043] -Enhancement Level Selection Mode- Returning to FIG. 5, when the image capture process S340 is completed, the control device 120 executes an enhancement level selection process (enhancement level selection mode) (step S360). Here, "enhancement" refers to the game image capture device 100 performing face recognition processing on the image data captured by the user and performing corrections to enhance the eyes, nose, contours, lips, etc. of the recognized face image. The game image capture device 100 according to this embodiment is configured to allow the user to adjust the level of enhancement (the degree of correction, hereinafter referred to as "enhancement level"). Note that in this enhancement level selection process S360, as described below, the control device 120 accepts a first edit that enhances the facial portion of the image data according to the enhancement level set by the user.
[0044] As shown in FIG. 7 , when the enhancement level selection process S360 begins, the control device 120, although not shown in the figure, displays the image data captured in the image capture process S340 (four images in the above example) in the main display area 113b of the touch panel display 113 as a display in the enhancement level selection mode, and prompts the user to select one image data for which enhancement level adjustment is to be performed (step S361). The selection method is to select the image data for which enhancement level adjustment is to be performed by tapping the image data with the user's finger or stylus pen 115. The control device 120 then performs face recognition processing on the selected image data and extracts all faces within the image data through image processing (step S362). In step S362, the control device 120 performs, for example, face identification processing on each extracted face, and stores an identification number (hereinafter referred to as a "face number") for identifying each face, its position within the image data, the feature values of the extracted face image, and the like in a memory unit of the control device 120. The process of identifying and extracting faces from image data and calculating their feature values can be performed using known methods.
[0045] The control device 120 displays the image data selected by the user and images of the facial portions recognized in the image data in the main display area 113b of the touch panel display 113, and executes a highlight setting process to accept an input of the highlight level from the user (step S363). In the highlight setting process S363, the control device 120 displays the image data selected by the user in an image area 113j located approximately in the center of the main display area 113b, as shown in FIG. 12(b), and displays highlight setting windows 113k corresponding to the number of recognized faces around the image area 113j in the main display area 113b. FIG. 12(b) shows a case where the image data contains two faces, with the highlight setting window 113k for the face of the left user displayed on the left side of the image area 113j, and the highlight setting window 113k for the face of the right user displayed on the right side of the image area 113j. As described above, the game image capturing device 100 of this embodiment is equipped with two stylus pens 115 on the left and right sides of the touch panel display 113, so that a user appearing on the left side (a user on the right side as viewed from the camera 111) can operate the touch panel display 113 using the stylus pen 115 located on the left side relative to the left portion of the touch panel display 113, and a user appearing on the right side (a user on the left side as viewed from the camera 111) can operate the touch panel display 113 using the stylus pen 115 located on the right side relative to the right portion of the touch panel display 113.
[0046] The number of users who can play (shoot and edit) at one time is not limited to two. When there is one user, the excitement level setting window 113k is displayed in a predetermined area on the right or left side of the image area 113j. When there are three or more users, it is desirable that the excitement level setting windows 113k of the user on the left side of the image data be arranged vertically side by side on the left side of the image area 113j in accordance with the vertical positional relationship in the image data, and the excitement level setting windows 113k of the user on the right side of the image data be arranged vertically side by side on the right side of the image area 113j in accordance with the vertical positional relationship in the image data. Furthermore, since the area in the main display area 113b that can display the excitement level setting windows 113k is limited, for example, when five or more faces are recognized, the excitement level setting windows 113k for a predetermined number of people (e.g., one person) may be displayed, and the excitement level set for one person may be used for all of them at once.
[0047] Each of the enhancement level setting windows 113k is composed of a face image area 113m in which an image of the recognized face portion is displayed, a setting area 113n in which the enhancement level is input, and a button area 113p consisting of an OK button for confirming the set enhancement level and a reset button for resetting the enhancement level setting to the initial value. When the enhancement level setting process S363 is executed and the enhancement level setting window 113k is first displayed in the main display area 113b, the enhancement level is set to the standard value, and the control device 120 corrects the image data selected by the user to the standard value enhancement level and displays it in the image area 113j.
[0048] Furthermore, since the user cannot select a song for background music while the intensity selection process S360 is being executed, the control device 120 does not display in the background music selection area 113c an indication that a song for background music can be selected, but continues the state in which background music cannot be accepted, and plays the song last selected in the previous process (photography process S340) as background music.
[0049] The setting area 113n is configured to allow the intensity level to be set for each location where the intensity level can be set. In FIG. 12(b), a slider indicating the current intensity level depending on the position on the slide bar, ranging from 0 to 100, is provided. However, the current value (intensity level) may be displayed with buttons to the left and right of the current value to increase or decrease the value, or the intensity level may be set in other ways. In the example of FIG. 12(b), the initial value is 50 or the maximum of 100. For example, if the initial value is set to 50, the slider is positioned in the center of the slide bar when the intensity level setting window 113k is first displayed, as in the setting area 113n on the right. The user can change the intensity level by dragging the slider left or right with their finger or stylus pen 115. As the slider is dragged left or right, the corresponding portion of the user's face is corrected in real time. When the drag is released (the finger or stylus pen is removed from the display), the corresponding portion of the user's face in the image area 113j is fixed (determined) at the intensity level at that time. Furthermore, when the reset button in the button area 113p is pressed, the intensity returns to the initial value. For example, if the initial value is 50 as described above, all sliders in the setting area 113n return to the center of the slide bar, and the image in the image area 113j also returns to a state corrected with the initial intensity value. Note that the image in the face image area 113m of the intensity setting window 113k is not corrected even if the slider is moved. When the OK button of all the intensity setting windows 113k displayed in the main display area 113b is pressed, the control device 120 stores the values set for each part for which the intensity can be set for each identified face (as described above, each face is assigned a face number that is an identification number), and terminates the intensity setting process S363.
[0050] In the excitement level setting process S363, a time limit for setting the excitement level is set (for example, 90 seconds or 75 seconds). It is desirable that the control device 120 is configured to display the remaining time at a predetermined position in the main display area 113b (for example, above the image area 113j). When the time limit reaches 0, the control device 120 stores the excitement level set in the excitement level setting window 113k at that time for each face, and ends the excitement level setting process S363.
[0051] 7 , after the enhancement setting process S363 is completed, the control device 120 performs face recognition and face identification processes on each of the image data sets not selected in step S361 among the predetermined number (e.g., four) of image data sets captured in the image capture process S340, similar to step S362. The control device 120 identifies the user (the above-mentioned identification number) from the features of each recognized face (e.g., identifies the identification number of the face with the closest feature), applies the enhancement level set in step S363 to each portion for which the enhancement level can be set, and corrects the image (step S364), thereby completing the enhancement level selection process S360. Note that, as will be described later, additional image data can be acquired for uploading in the additional capture mode, which will be described later, separate from the image data captured in the normal capture mode. Similarly to step S364, the control device 120 performs face recognition on this additional image data set, performs face identification on each face recognized in the face recognition process to determine features, identifies the user (identification number) based on the features, and corrects the image data with the enhancement level for that user.
[0052] 5, when the intensity selection process S360 is completed, the control device 120 executes the print image selection process (print image selection mode) (step S380). When the print image selection process S380 is initiated, the control device 120 first displays an image indicating a scene change for a predetermined period of time in the main display area 113b of the touch panel display 113 as a display in the print image selection mode, and then displays a screen for selecting image data to be printed, as shown in FIG. 12(c). Note that the game image capture device 100 according to this embodiment is configured to allow selection of image data to be printed on each of two sticker mounts, and is configured so that settings can be made on each of the sticker mounts on the left and right sides of the main display area 113b. The control device 120 has, on each of the left and right sides of the main display area 113b, an image data area 113r that displays a predetermined number (e.g., four) of image data photographed in step S340 and corrected with the degree of projection set in step S360, a print data area 113q that displays image data to be printed on a sticker mount, and a button area 113s for selecting and resetting image data to be set on the sticker mount. Also, below the print data area 113q, there is a confirm button area 113t for confirming the selection of image data to be printed on the sticker mount. When the print image selection process S380 is started, the control device 120 displays a predetermined number (e.g., four) of image data captured in the shooting process S340 and corrected by the intensity set in the intensity selection process S360 in each of the two image data areas 113r of the main display area 113b, and selects predetermined image data (e.g., the first and second image data in the order in which they were captured) from the predetermined number of image data and displays them in each of the two print data areas 113q (the image data that is automatically selected first is called the ``initial state image data'').
[0053] As described above, the game image capture device 100 according to this embodiment is designed for operation by two users using two stylus pens 115. Each user can select image data for printing using the left and right stylus pens 115 or their own fingers. When the user selects (drags) one image from the image data displayed in the image data area 113r using their finger or stylus pen 115, moves it to a print frame in the print data area 113q, and drops it (releasing their finger or stylus pen 115 from the display), the control device 120 displays the dropped image data in place of the image data already displayed in the designated frame in the print data area 113q. Note that FIG. 12(c) is configured so that two pieces of image data can be assigned to each sticker mount. The user may drag and drop different image data into each frame, or they may drag and drop image data into one frame (e.g., the upper frame) and select (tap) the "All together" button in the button area 113s to display the same image data in the other frame (the lower frame). Furthermore, when the control device 120 determines that the user has operated the reset button in the button area 113s, it changes the image data displayed within the frame of the print data area 113q to the initial image data. Furthermore, when the user has completed the selection of the image data to be printed on the sticker mount, they complete the selection of the image data to be printed by operating the OK button in the confirmation button area 113t. When the control device 120 determines that the OK button in either the left or right area has been operated, it ends the print image selection process S380.
[0054] In the print image selection process S380, a time limit (e.g., 30 seconds or 15 seconds) is set for selecting the image data to be printed. The control processing unit 120 is preferably configured to display the remaining time in a predetermined position in the main display area 113b (e.g., at the top of each of the left and right areas). When the time limit reaches 0, the control device 120 determines the image data currently displayed in the print data area 113q as the image data to be printed.
[0055] Furthermore, since the user cannot select a song for background music while the print image selection process S380 is being executed, the control device 120 does not display in the background music selection area 113c an indication that a song for background music can be selected, but continues to indicate that background music cannot be accepted, and plays the song last selected in the shooting process S340 as background music, as in the previous process.
[0056] Returning to FIG. 5 , once the print image selection process S380 is complete, the control device 120 executes the edit-for-transmission / additional-photography process S420 (described later). In parallel with this edit-for-transmission / additional-photography process S420, the control device 120 executes the printing process onto sticker mounts (step S400). As described above, the control device 120 transmits the image data selected for each of the two sticker mounts to the printing device 114. Upon receiving this image data, the printing device 114 prints the image data onto the sticker mounts. The printed sticker mounts are ejected through an ejection port 114a provided in the printing device 114. Printing image data onto sticker mounts takes a certain amount of time, but by executing this process in parallel with the edit-for-transmission / additional-photography process S420 (described later), printing is completed while the user is performing subsequent processes. Therefore, the user does not notice the time it takes to print. It should be noted that the printing of image data onto the sticker sheet, which is carried out in parallel, only needs to overlap at least partially with the execution of the editing and additional photography process for transmission S420, but it is desirable that the printing be completed before the end of the editing and additional photography process for transmission S420.
[0057] Editing Mode / Additional Capture Mode The control device 120 executes the edit-for-transmission / additional image capture process (editing mode or additional capture mode) in parallel with the printing process S400 (step S420). The game image capture device 100 according to this embodiment not only prints the captured image data on a sticker mount, but also has an editing mode in which the image data is edited (e.g., by adding handwritten characters, applying stamps, or adding the above-mentioned "doodles") during the edit-for-transmission / additional image capture process S420, and an additional capture mode in which the user is photographed to acquire additional image data (additional image data). The edited image data (image data photographed in normal capture mode and / or additional image data photographed in additional capture mode) is transmitted (uploaded) to the server 200 by a process described below. In this transmission editing / additional image shooting process S420, as described below, the control device 120 corrects the additional image data shot in the additional shooting mode using the level of emphasis set by the user in the above-mentioned level of emphasis setting process S360, and also accepts a second edit in the editing mode in which doodles are added to the image data including the additional image data.
[0058] 8, when the editing and additional shooting process for transmission S420 is started, the control device 120 displays an image indicating a scene change in the main display area 113b of the touch panel display 113 for a predetermined time, and then allows the user to select a song (BGM) in the BGM selection area 113c (BGM selection is accepted) (step S421). At this time, when the editing and additional shooting process for transmission S420 is started, the control device 120 plays as BGM a song different from the song played in the shooting process S340. Note that the BGM songs selectable in this editing and additional shooting process for transmission S420 may be the same songs as those in the song name list for the shooting process S340, or the song name list may include songs different from those in the shooting process S340.
[0059] The control device 120 also sets the time (e.g., 90 seconds, hereinafter referred to as the "edit timer") for executing the editing and additional image capture process for transmission S420 and starts counting down (step S422). The control device 120 then executes the editing mode (step S423). The editing timer is managed in common with the editing mode and the additional image capture mode. That is, the control device 120 is configured to terminate the editing and additional image capture process for transmission S420 when a predetermined time has elapsed since the start of the editing and additional image capture process for transmission S420 (when the time set in the editing timer reaches 0), regardless of whether the user has selected the editing mode or the additional image capture mode.
[0060] As shown in FIG. 9, when the edit mode is executed, the control device 120 displays an edit mode screen in the main display area 113b of the touch panel display 113 (step S4231).
[0061] As shown in FIG. 13A, in the editing mode, real-time video data (live-view video) captured by the camera 111 is displayed in a moving image area 113u in the center of the main display area 113b. Furthermore, areas (editing areas) for editing by the right and left users are set on the left and right of this moving image area 113u. In the editing area, the image data currently being edited is displayed in an edited image area 113v. When the user performs an editing operation on this edited image area 113v, the control device 120 reflects the operation content on the image data in the edited image area 113v. Furthermore, commands for editing operations are arranged as buttons in the operation area 113w. Buttons for editing operations include an erase button (eraser function) for erasing handwritten characters or the like added to the editing image area 113v, a reset button for resetting all operations on the editing image area 113v, a back button for canceling the last operation performed on the editing image area 113v, and a forward button for re-executing the operation performed next to the last operation currently reflected in the editing image area 113v. For example, when the control device 120 determines that the user has selected (tapped) the erase button in the operation area 113w, it erases handwritten characters or the like at the position where the user tapped in the editing image area 113v. In this way, when the control device 120 determines that the user has selected (tapped) one of the erase button, reset button, back button, or forward button, it executes the operation assigned to that button on the editing image area 113v.
[0062] The Add button 113x displays / hides a pop-up window for selecting image data to be edited from the image data acquired by shooting (image data shot in the normal shooting mode described above and additional image data shot in the additional shooting mode described below). This pop-up window displays editable image data (image data shot in the normal shooting mode and / or additional image data shot in the additional shooting mode) and is displayed near the Add button 113x in the main display area 113b. When the edit / additional shooting process for transmission S420 is started and the editing mode screen is displayed in the main display area 113b of the touch panel display 113, the control device 120 first requires the user to select image data to be edited. Furthermore, if it is not possible to display all of the editable image data in the pop-up window, some of the image data is displayed in the pop-up window, and the remaining image data can be displayed in the pop-up window by dragging the pop-up window left or right. Furthermore, the image data displayed in the pop-up window is displayed in the state in which it was photographed (unedited state) regardless of whether it has been edited or not, and for edited image data, a mark indicating that it is currently being edited is displayed above the corresponding image data in the pop-up window.
[0063] When the control device 120 determines that the user has selected (tapped) image data from within the pop-up window, it displays the selected image data in the edit image area 113v. If the image data currently being edited is displayed in the edit image area 113v, the control device 120 stores the image data in the storage unit and displays the selected image data in the edit image area 113v. Furthermore, when the control device 120 determines that the Add button 113x has been selected (tapped) while the pop-up window is displayed, it closes the pop-up window. When the control device 120 determines that the Add button 113x has been selected (tapped) while the pop-up window is not displayed, it displays the pop-up window. As described above, the game image capturing device 100 according to this embodiment has two edit areas (edit areas arranged on the left and right of the moving image area 113u) in the edit mode. The control device 120 controls the image data selected in one of the two edit areas (image data displayed in the edit image area 113v) so that it cannot be selected in the other edit area. When one user selects different image data, the other user can select the image data that the one user has deselected, and at this time, the edited image area 113v of the other user reflects and displays the edits (doodles) made by the one user.
[0064] The stamp area 113y displays a pre-registered number of stamps. Here, the stamps are decorative images that can be placed (overlaid) on the image data displayed in the edited image area 113v, and the stamp area 113y functions as a decorative image display area where these decorative images are displayed. In the example shown in FIG. 13( a), the stamp area 113y is arranged extending vertically, and stamps are displayed side by side in the longitudinal direction of the stamp area 113y, i.e., vertically. Note that if not all registered stamps can be displayed in the stamp area 113y, only the number of stamps that can be displayed are displayed in the stamp area 113y. Similarly to the song title list display 113g displayed in the BGM selection area 113c, the user can display stamps that are not displayed in the stamp area 113y by dragging the stamp area 113y up and down with their finger or stylus pen 115. Furthermore, in the game image capture device 100 according to this embodiment, the control device 120 is configured to slowly scroll the registered stamps cyclically in an upward or downward direction within the stamp area 113y (displaying the scrolling stamps at a speed that allows them to be selected (tapped)). At this time, if the user drags with their finger or stylus pen 115, the scrolling stops, and if they move upward or downward while continuing to drag with their finger or stylus pen 115, the stamp display can be scrolled in that direction. When the drag is released, the slow scrolling resumes. With this configuration, by dynamically scrolling the display of the stamp area 113y, content (stamps) that previously could only be viewed by selecting them can now be viewed without any operation.
[0065] Furthermore, when the control device 120 determines that a stamp displayed in the stamp area 113y has been selected (tapped) by the user and that the edited image area 113v has also been selected (tapped), the control device 120 displays the selected stamp at the selected (tapped) position in the edited image area 113v. Furthermore, when the control device 120 displays (places) a stamp in the edited image area 113v, or when the control device 120 determines that a stamp placed in the edited image area 113v has been selected (tapped) with a finger or the stylus pen 115, the control device 120 displays a frame surrounding the placed or selected stamp together with the stamp. By displaying a frame around the stamp in this manner, the stamp placed or selected by the user can be recognized in the edited image area 113v. Furthermore, when the control device 120 determines that the user has dragged a stamp surrounded by a frame, it moves the dragged stamp within the edited image area 113v in accordance with the direction of movement of the user's finger or stylus pen 115, and places the stamp at a position where the finger or stylus pen 115 has left the screen (the position where the dragging has stopped) (i.e., it enables the user to move the stamp within the edited image area 113v). Also, a cancel button (e.g., an x mark) is displayed in a predetermined position of the frame displayed on the stamp (e.g., in the upper left corner of the frame), and when the control device 120 determines that this cancel button has been selected (tapped), it erases the stamp from the edited image area 113v.
[0066] As shown in FIG. 13B, the stamp area 113y can be configured to be displayed in the same position even when switching from the editing mode to the additional capture mode. This configuration allows the screen to be animated to enhance the appearance (make it stand out) when the user records a video of the editing (doodle) process on their smartphone. However, since the stamp selection function is not required in the additional capture mode, the stamp area 113y may be displayed in a different color, blurred, or semi-transparent, for example.
[0067] The makeup area 113z accepts operations to select a face recognized in the image data currently being edited and to correct (apply makeup to) the face's contours, eyes, eyelashes, lips, etc. When the control device 120 determines that the user has selected (tapped) the change button for the face image displayed in the makeup area 113z, it changes the face to another face in the image data currently being edited and displays it. Furthermore, when the control device 120 determines that the user has selected (tapped) a button for correcting the face contours or eyes, it displays the makeup for the corresponding part of the currently selected face as the position of a slider on a slide bar. Furthermore, when the control device 120 determines that the user has changed the makeup by dragging the slider left or right, it corrects the selected part of the image data displayed in the edited image area 113v with the set makeup. Note that the makeup area 113z may be configured to display makeup types (natural makeup, transparent makeup, etc.) so that, when the user selects one, each part of the face is corrected with a preset makeup.
[0068] This makeup area 113z is provided with a pen button (drawing button), and by selecting this pen button, the user can draw a free-form curve (input handwritten characters) in the edited image area 113v with a finger or stylus pen 115. When the control device 120 determines that the pen button (drawing button) has been selected (tapped) and the inside of the edited image area 113v has been touched with a finger or stylus pen 115, it draws a dot or line in the touched area (although not described in detail, the color and thickness of the free-form curve may be changeable). In addition, handwritten characters can be erased using the eraser function described above.
[0069] Furthermore, in the moving image area 113u, the control device 120 displays real-time video data (live view moving image) captured by the camera 111. When the control device 120 determines that the moving image area 113u has been selected (tapped) by the user, the control device 120 transitions to an additional capture mode, which will be described later.
[0070] Furthermore, when the control device 120 determines that the end button 113aa has been selected (tapped), it ends the editing for transmission and additional photographing process S420.
[0071] 9 , the control device 120 monitors the user's operation on the main display area 113b and the update of the edit timer (the edit timer is decremented by one second) (step S4232). Therefore, when the control device 120 detects that it has accepted a user's operation or that the edit timer has been updated (hereinafter referred to as an "event"), it first determines whether the detected event is an edit operation (step S4233). If it determines that the event is an edit operation (step S4233: Yes), it executes the above-described processing in accordance with the user's operation (tap or drag) on the main display area 113b (step S4234), and then returns to step S4232 to repeat the subsequent processing. Furthermore, if the control device 120 determines that the detected event is not an editing operation (step S4233: No), it determines whether the detected event is the selection of the end button 113aa (step S4235), and if it determines that the detected event is not the selection of the end button 113aa (step S4235: No), it determines whether the detected event is a transition to additional shooting mode (step S4236), and if it determines that the detected event is not a transition to additional shooting mode (step S4236: No), it further determines whether the editing timer is 0 (step S4237), and if it determines that the editing timer is not 0 (step S4237: No), it returns to step S4232 and repeats the subsequent processing (continues editing mode).
[0072] On the other hand, if the control device 120 determines that the detected event is the selection of the end button 113aa (step S4235: Yes), if it determines that the event is a transition to additional shooting mode (step S4236: Yes), or if it determines that the editing timer is 0 (step S4237: Yes), it ends the editing mode S423.
[0073] Returning to FIG. 8, the control device 120 determines whether the event detected in the edit mode S423 is the selection of the end button 113aa (step S424), and if it determines that the event is not the selection of the end button 113aa (step S424: No), it further determines whether it is a transition to additional shooting mode (step S425), and if it determines that it is a transition to additional shooting mode (step S425: Yes), it executes the additional shooting mode (step S426).
[0074] As shown in FIG. 10, when the additional capture mode is executed, the control device 120 displays a screen for the additional capture mode in the main display area 113b of the touch panel display 113 (step S4261).
[0075] As shown in FIG. 13B , in the additional capture mode, real-time video data (live-view video) captured by the camera 111 is displayed in the video area 113ab in the center of the main display area 113b. When the control device 120 determines that the capture button 113ad in the main display area 113b has been selected (tapped) or that the shutter button 116 has been pressed, the control device 120 captures a picture of the user and acquires image data (additional image data) according to the process described below. The control device 120 displays the acquired additional image data in an empty frame in the still image area 113ac formed to the right of the video area 113ab. Note that this still image area 113ac may display not only additional image data captured in the additional capture mode, but also image data captured in the normal capture mode (step S340). In the additional capture mode, as long as the editing timer does not reach 0, up to a predetermined maximum number of additional image data (e.g., 15 images) can be acquired by selecting (tapping) the capture button 113ad or pressing the shutter button 116. Furthermore, when the control device 120 determines that the end button 113ae has been selected (tapped), it ends the additional capture mode and transitions to the edit mode. Note that the image data (additional image data) that can be captured in the additional capture mode can be limited to a predetermined number (for example, a maximum of 15 images, as described above) in addition to the image data captured in the normal capture mode (for example, four images, as described above). In this case, the control device 120 may be configured to end the additional capture mode and automatically transition to the edit mode when it determines that the number of captured image data has reached the predetermined limit (note that after this point, it is no longer possible to transition from the edit mode to the additional capture mode).
[0076] Returning to FIG. 10 , the control device 120 monitors user operations on the main display area 113b and updates to the editing timer (the editing timer is decremented by one second) (step S4262). Therefore, when the control device 120 receives a user operation or detects an update to the editing timer (hereinafter referred to as an "event"), it first determines whether the detected event is a selection (tap) of the capture button 113ad (step S4263). If it determines that the capture button 113ad is selected (tap) (step S4263: Yes), it sets a predetermined time (e.g., three seconds) on the self-timer (a timer that counts down the time until capture) and starts counting down (decrementing) (step S4264). The control device 120 displays the value of the self-timer (the time remaining until capture) in the main display area 113b or announces it audibly using the speaker 117, and determines whether the self-timer value is 0 (step S4265). If the control device 120 determines that the self-timer value is not 0 (step S4265: No), it continues to monitor the self-timer value. If the control device 120 determines that the self-timer value is 0 (step S4265: Yes), it takes a picture using the camera 111 at that time to obtain image data (additional image data) (as described above, the picture is taken after the beep sound effect), stores the image data in the memory unit of the control device 120, and displays the image data in an empty frame in the still image area 113ac (step S4267). It then returns to step S4262 and repeats the subsequent processing.
[0077] Furthermore, if the control device 120 determines that the detected event is not the selection (tap) of the shooting button (step S4263: No), it determines whether the detected event is the pressing of the shutter button 116 (step S4266), and if it determines that the detected event is the pressing of the shutter button (step S4266: Yes), it takes a picture using the camera 111 at that time, acquires image data (additional image data), stores the image data in a memory unit possessed by the control device 120, and displays the image data in an empty frame in the still image area 113ac (step S4267), then returns to step S4262 and repeats the subsequent processing.
[0078] When storing image data (additional image data) in step S4267, the control device 120 executes the same face recognition and face identification processes as those in the enhancement level selection process S360. Specifically, the control device 120 performs face recognition on the image data to be stored, executes face identification for each face recognized in the face recognition process, calculates feature values for each identified face, identifies the user (identification number) using the feature values, and corrects the enhancement level for each user (each face is assigned a face number) set in the enhancement level selection process S360. As described above, in the enhancement level selection process S360, face identification is performed for each face recognized in the face recognition process, and the identification number (face number) and feature values are associated and stored. Therefore, for each face recognized in step S4267, the feature values calculated from the image of that face are compared with the stored feature values, and the face number of the feature value closest to the feature value is determined, thereby selecting the enhancement level set for that face.
[0079] On the other hand, if the control device 120 determines that the detected event is not the pressing of the shutter button 116 (step S4266: No), it determines whether the detected event is the selection (tap) of the end button 113ae, i.e., whether or not the event is a transition to edit mode (step S4268).If it determines that the event is not a transition to edit mode (step S4268: No), it further determines whether or not the edit timer is 0 (step S4269).If it determines that the edit timer is not 0 (step S4269: No), it returns to step S4262 and repeats the subsequent processing (continues additional shooting mode).
[0080] On the other hand, if the control device 120 determines that the detected event is a transition to edit mode (step S4268: Yes), or if it determines that the edit timer is 0 (step S4269: Yes), it ends the additional shooting mode S426.
[0081] As described above, the game image capturing device 100 according to this embodiment has a plurality of means (capture instruction means) for instructing the timing of acquiring image data (still images) for capturing additional image data. Specifically, image data can be captured (photographed) by selecting (tapping) the capture button 113ad displayed on the touch display 113 or by pressing the shutter button 116. When the shutter button 116 is pressed, the image data is captured so that the user can capture the image in a desired position, for example, by holding the shutter button 116 in a position that will not be captured by the camera 111, or by deliberately holding the shutter button 116 in a position that allows the user to capture the image in any position. On the other hand, if the user does not want the shutter button 116 to be captured in the image or wants to capture the image in a position using both hands, the user can operate the capture button 113ad displayed on the touch display 113 to ensure time for the user to assume the desired position while the self-timer counts down the predetermined time, and the image data is captured when the self-timer reaches zero.
[0082] Furthermore, when capturing additional image data for transmission, examples of desirable postures (poses) during the capture can be displayed as a video to the left of the video image area 113ab in the main display area 113b.
[0083] Returning to FIG. 8, the control device 120 determines whether the event detected in the additional shooting mode of step 426 is a transition to edit mode (step S427), and if it determines that it is a transition to edit mode (step S427: Yes), it returns to step S423 and executes edit mode (transitions to edit mode).
[0084] On the other hand, when the control device 120 determines that the event detected in the edit mode is the selection (tap) of the end button 113aa (step S424: Yes), when the control device 120 determines that the event detected in the edit mode is not a transition to the additional capture mode, i.e., the edit timer has reached 0 (step S425: No), or when the control device 120 determines that the event detected in the additional capture mode is not a transition to the edit mode, i.e., the edit timer has reached 0 (step S427: No), as an editing termination process, the control device 120 disables operations on the BGM selection area 113c and erases information indicating that BGM music is selectable, thereby disabling the selection of BGM music (BGM unacceptable). Furthermore, the control device 120 displays information indicating that the editing and additional capture process for transmission has ended in the main display area 113b (step S428), thereby terminating the editing and additional capture process for transmission S420. Note that, with regard to BGM, the currently selected music continues to be played as BGM through the speaker 117 until the capture and editing process for the current user is completed.
[0085] Although not described in the above-described editing for transmission and additional shooting process S420, when the BGM reception state is enabled, the BGM song can be changed at any time. Therefore, regardless of the processing content of the editing for transmission and additional shooting process S420, the control device 120 is configured to play the selected song when it determines that a song in the song name list display 113g displayed in the BGM selection area 113c has been selected (tapped).
[0086] As described above, the transmission editing and additional photography process S420 manages the total execution time (editing timer) regardless of whether the mode is edit mode or additional photography mode. Therefore, regardless of whether the user has selected edit mode or additional photography mode, it is desirable to notify the user by displaying the remaining time on the editing timer in the main display area 113b of the touch panel display 113.
[0087] In the game image capturing device 100 according to this embodiment, in the editing mode of the transmission editing / additional capturing process S420, the user selects (tap) the moving image area 113u (the area displaying real-time video data (video)) in the main display area 113b to transition from the editing mode to the additional capturing mode. Meanwhile, in the additional capturing mode, the user selects (tap) the capture button 113ad in the main display area 113b or presses the shutter button 116 to capture image data. In this case, since real-time video data (video) is displayed in the moving image area 113u in the editing mode, the user may understand that pressing the shutter button 116 will capture additional image data. Therefore, the control device 120 may be configured to capture image data (still images) when it determines that the shutter button 116 has been pressed in the editing mode. In this case, the user can confirm that the desired position is achieved by checking the moving image area 113u in the editing mode, and may capture image data at the time the shutter button 116 was pressed. Alternatively, when it is determined that the shutter button 116 has been pressed, the control device 120 may transition to additional capture mode and execute the processing in the additional capture mode described above (in this case, it is necessary to press the shutter button 116 again when capturing image data), or may be configured to transition to additional capture mode in response to the pressing of the shutter button 116, capture image data at the time of pressing, and thereafter execute the processing in the additional capture mode described above. Also, in order to capture a photo in a position desired by the user, even when the shutter button 116 is pressed, a self-timer may be set to count down for a predetermined time (for example, 3 seconds), and the image data may be captured when the self-timer reaches 0.
[0088] Furthermore, in the above description, the display in the main display area 113b is rewritten each time the editing mode and additional shooting mode are used. In conventional game image capture devices, the shooting booth and the editing booth are separate booths, and there is no concept of switching between shooting and editing. Therefore, for example, in editing mode, the editing mode shown in FIG. 13(a) may be displayed in the main display area 113b as described above. When switching to additional shooting mode, a pop-up window (a pop-up window narrower than the main display area 113b) may be opened above the editing mode, and the additional shooting mode shown in FIG. 13(b) may be displayed within the pop-up window. When switching from additional shooting mode to editing mode, the pop-up window is hidden, and the editing mode display is displayed in the main display area 113b. With this configuration, the screen (window) for additional shooting is displayed overlaid on the screen during editing (doodles), allowing the user to recognize that the shooting is being edited (doodles). In addition, the pop-up window function of the control device 120 can be utilized, eliminating the need to rewrite the main display area 113b each time a mode is changed (especially when changing from additional shooting mode to editing mode), simplifying processing and also reducing processing time (for example, the time it takes to return from additional shooting mode to editing mode).
[0089] 5 , upon completion of the transmission editing and additional image capture process S420, the control device 120 executes the transmission image selection and transmission process (transmission image selection and transmission mode) (step S440). When the transmission image selection and transmission process S440 begins, the control device 120 first displays an image indicating a scene change for a predetermined period of time in the main display area 113b of the touch panel display 113 as a display in the transmission image selection and transmission mode. Thereafter, the control device 120 displays the transmission image selection screen shown in FIG. 13C in the main display area 113b. In this transmission image selection screen, the control device 120 displays image data captured in the normal capture mode (four images in the above example) in the upper section of the transmission candidate image area 113af, and additional image data captured in the additional capture mode in the lower section of the transmission candidate image area 113af (FIG. 13C illustrates a case where four images are captured as additional image data). Image data edited in the editing mode is displayed in the transmission candidate image area 113af in the edited state. When the control device 120 determines that any of the image data displayed in the transmission candidate image area 113af has been selected (tapped), the control device 120 displays a mark (e.g., a check mark) indicating that the image data has been selected in the transmission candidate image area 113af. Furthermore, when the control device 120 determines that image data that has already been selected in the transmission candidate image area 113af has been selected (tapped), the control device 120 hides the mark indicating that the image data has been selected that is displayed on the image data. The number (upper limit) of images that can be transmitted (uploaded) to the server 200 is predetermined, and when the number of image data selected to be uploaded (image data with a mark indicating that the image data has been selected) among the image data displayed in the transmission candidate image area 113af has reached the upper limit, the control device 120 is configured not to display a mark indicating that the image data has been selected, even if the unselected image data in the transmission candidate image area 113af is selected (tapped).The number of images that can be uploaded can be limited depending on the type of membership, for example, free members are limited to two images, while paid members are limited to the upper limit of the total number of images (maximum 19 images in the above example) of image data taken in normal shooting mode (for example, four images) plus additional image data taken in additional shooting mode (for example, a maximum of 15 images). Also, if the user has not registered as a member (when the user has not entered member information in the reception process S300), they can be allowed to upload up to two images, just like free members, and can be made downloadable later when the user registers as a member.
[0090] When the control device 120 determines that the OK button 113ag in the main display area 113b has been selected (tapped), it transmits to the server 200 the image data for which a mark indicating selection is displayed in the transmission candidate image area 113af, i.e., the image data selected for upload. At this time, the set of image data to be uploaded (a set of two or 19 or less images in the above example) is sent with identification information (e.g., a number combining a number individually assigned to each game image capturing device 100, the date, and a consecutive number on that date) to identify the image data as image data captured during the currently playing game, and the data is managed by the server 200. Also, in the reception process S300, when the user causes the reception device 106 to read member information, the member information is also transmitted and managed by the server 200.
[0091] The user can download the image data transmitted to the server 200 to the user terminal 204 for use. To this end, the user can easily download the image data by displaying the above-described identification information on the touch panel display 113, printing the identification information in the margin of the sticker mount when printing the image data on the sticker mount, printing a two-dimensional barcode containing the identification information and an address (URL) for accessing the server 200 in the margin of the sticker mount, or displaying a two-dimensional barcode containing the identification information and an address (URL) for accessing the server 200 in the main display area 113b of the touch panel display 113 for a predetermined time at the end of the transmission image selection and transmission process S440. For example, the user can download the image data set uploaded this time by launching a dedicated application on the user terminal 204 and reading the two-dimensional barcode displayed on the sticker mount. Furthermore, if the user enters membership information in the reception process S300, the system may be configured to notify the user's user terminal 204 that the image data has been uploaded after the image data has been uploaded to the server 200.
[0092] -End Mode- When the transmission image selection / transmission process S440 is completed, the control device 120 finally displays an end screen in the main display area 113b of the touch panel display 113 as a display in the end mode, and executes end processing to end the series of games (step S460). The end screen displays a message urging the user to leave the editing / photography booth 110 and a message informing the user not to forget to take the printed sticker mount home with them.
[0093] The following summarizes the characteristic configuration and effects of the game image capturing device 100 according to this embodiment.
[0094] First, the game image capture device 100 according to this embodiment is configured to execute the printing process on a sticker mount in parallel with the editing of image data for transmission and the additional image capture process. After capturing image data in normal capture mode, the image data for transmission is edited. However, if the capture booth and the editing booth are separated, capturing additional image data becomes impossible after moving to the editing booth. On the other hand, if the capture and editing are performed in a single booth so that additional image data can be captured while editing the image data for transmission after capturing image data in normal capture mode, the user's booth occupancy time increases and the turnover rate decreases. Therefore, by executing the printing process on a sticker mount in parallel with the editing of image data for transmission and the additional image capture process, the printing process can be completed between the editing of image data for transmission and the additional image capture process, thereby shortening the time the user occupies the booth and eliminating the time the user has to wait for printing to complete.
[0095] Second, the game image capture device 100 according to this embodiment is configured so that the user can switch between editing mode and additional capture mode during the editing and additional capture process of image data for transmission. As described above, in conventional game image capture devices, the capture booth and the editing booth were separate, so it was not possible to capture additional image data once editing of image data for transmission began. Therefore, as in this embodiment, by displaying real-time video data (live view video) on the touch panel display 113 in edit mode, the user is made aware that additional image data can be captured even while editing. Furthermore, by selecting (touching) the area where this real-time video data is displayed to transition to additional capture mode, the user is made more aware that they can capture images even while editing.
[0096] The game image capturing device 100 according to this embodiment is configured so that, in the editing and additional capturing process of the image data to be transmitted, the editing and additional capturing process ends when a predetermined time has elapsed since the start of the editing and additional capturing process, regardless of whether the user has selected the editing mode or the additional capturing mode. In this way, by managing the time for the editing and additional capturing process as a whole, it is possible to prevent the time required for one game from becoming too long and to shorten the time that the user occupies the photo and editing booth 110.
[0097] Third, the game image capture device 100 according to this embodiment is configured to perform face recognition processing on image data captured in normal capture mode and additional image data captured in additional capture mode, and to perform so-called "enhancement" corrections to enhance the eyes, nose, contours, lips, etc., of the recognized face image. Conventional game image capture devices are configured to capture dedicated image data for face recognition, separate from image data captured in normal capture mode (image data used for printing or uploading), in order to set the enhancement level for the image data. Capturing such dedicated image data for face recognition requires the user to take an extra photo. In contrast, this embodiment is configured to require the user to select image data for setting the enhancement level from image data captured in normal capture mode (image data used for printing or uploading), perform face recognition processing on that image data, and use the recognized face image to allow the user to set the enhancement level for each feature (features that can be enhanced, such as the eyes, nose, contours, lips, etc., as described above). The enhancement level set for the selected image data is applied to image data not selected. The same enhancement level is also applied to additional image data captured for transmission. By configuring in this way, it becomes possible to set the excitement level without imposing an extra burden of photographing on the user, and also the total play time can be shortened.
[0098] Fourth, the game image capture device 100 according to this embodiment is configured to capture image data in a normal capture mode and additional image data for transmission in an additional capture mode. In normal capture mode, a predetermined number of images are captured within a predetermined time, so that images can be captured by pressing the shutter button 116 even during the self-timer countdown. On the other hand, since additional image data is captured during editing of the data to be transmitted, the device is configured not to accept the shutter button 116 during the self-timer countdown (i.e., no image is captured even if the shutter button is pressed). In this way, by controlling the timing of capture according to the scene being captured, image data can be captured efficiently and in the user's desired pose.
[0099] In the additional capture mode, in addition to capturing an image when the shutter button 116 is pressed, an image can also be captured by selecting (tapping) the capture button 113ad displayed on the touch panel display 113. When the capture button 113ad is selected, a predetermined self-timer (e.g., 3 seconds) counts down, and an image is captured when the self-timer reaches 0, allowing the user to decide on a posture (pose) and capture an image with both hands off the shutter button 116. Of course, if the user presses the shutter button 116 instead of the capture button 113ad displayed on the touch panel display 113, an image will be captured at that timing, so the user can select the capture timing according to the situation.
[0100] Furthermore, as explained in the above-mentioned modified example, in the editing for transmission / additional image capture process, real-time video data (live view moving images) is displayed on the touch panel display 113 in the edit mode, so that the system may be configured to capture image data or transition to additional capture mode when it determines that the shutter button 116 has been pressed. When the user instinctively presses the shutter button 116 to capture additional image data, the image is automatically captured or the system transitions to additional capture mode, allowing for smooth capture.
[0101] In this way, the game image capturing device 100 according to this embodiment can be configured so that the function assigned to the shutter button 116 changes depending on the situation. Specifically, when capturing image data in the normal capture mode and additional capture mode, the shutter button 116 functions as a shutter that captures images, and in the editing mode for the transmission editing / additional image capture process, not only does it function as a shutter that captures images, but it can also have the function of instructing a transition to the additional capture mode. With this configuration, the function of the shutter button 116 can change naturally depending on the game situation, etc.
[0102] Fifth, the game image capture device 100 according to this embodiment is configured to allow the user to change the music played as background music when capturing image data in normal capture mode and when capturing edited and additional image data for transmission in edit mode and additional capture mode. Conventional game image capture devices have separate shooting and editing booths, allowing different music to be played as background music in each booth. In contrast, this embodiment is configured so that both shooting and editing are performed in a single booth (the shooting / editing booth 110). Therefore, to accommodate the user's desire to change the background music while shooting and editing to suit their mood, the device is configured to allow the user to select from a selection of pre-set music.
[0103] Note that the BGM selection display (song title list display 113g) is displayed in the same position (BGM selection area 113c) on the touch panel display 113 during both image capture in normal capture mode and during editing and capture of additional image data for transmission in edit mode and additional capture mode. The operation method is also the same. Therefore, the operation for changing the BGM is consistent, preventing confusion for the user. Furthermore, since the desired song can be directly selected from the song title list display 113g, there is no need for operations such as skipping songs, improving convenience. Furthermore, in the game image capture device 100 according to this embodiment, when BGM selection is not possible (when BGM cannot be accepted), the song title list display 113g is not displayed in the BGM selection area 113c. However, the song title list display 113g in the BGM selection area 113c may be displayed in the same position even when BGM selection is not possible, allowing the user to check the name of the currently playing BGM at any time, regardless of the currently active mode.
[0104] [Additional Notes] The following inventions can be understood from the above description of the embodiments and modifications.
[0105] A1. A game image capturing device that is placed within a capturing space and has: a capturing unit that captures images within said capturing space; an input unit that accepts operations from a user; and a display unit that displays video or image data captured by said capturing unit and results input from said input unit; and a control unit that controls the operation of said capturing unit, said input unit, and said display unit, wherein said control unit controls the progress of a game in a predetermined order, divides the display area of said display unit into a first display area and a second display area, displays content in accordance with the progress of the game in said first display area, and displays the same content in said second display area regardless of the progress of the game.
[0106] A2. A game image shooting device comprising: a shooting unit that is placed within a shooting space and shoots within said shooting space, an input unit that accepts operations from a user, and a display unit that displays video data or image data shot by said shooting unit and displays results input from said input unit; and a control unit that controls the operation of said shooting unit, said input unit, and said display unit, wherein said control unit is configured to display image data shot by said shooting unit on said display unit and accept editing of said image data in accordance with operations input from said input unit, a decorative image area in a predetermined location within the display area of said display unit where a plurality of decorative images that can be placed on said image data are displayed, wherein when one of said plurality of decorative images in said decorative image area is selected by said input unit as said editing, the selected decorative image can be displayed superimposed on the image data, and wherein in said decorative image area, said plurality of decorative images are displayed while moving cyclically in the longitudinal direction of said decorative image area.
[0107] A3. The game image capturing device according to A2, wherein the control unit is capable of moving the display of the decorative image within the decorative image area in a longitudinal direction of the decorative image area in response to an operation of the input unit.
[0108] A4. A game image shooting device comprising: a shooting unit that is placed within a shooting space and shoots within said shooting space; an input unit that accepts operations from a user; and a display unit that displays video data or image data shot by said shooting unit and also displays results input from said input unit; and a control unit that controls the operation of said shooting unit, said input unit and said display unit, wherein said control unit has a plurality of shooting instruction means that accept instructions on the timing of when said shooting unit will shoot image data, and said control unit varies the time from when said instruction is accepted until said image data is shot by said shooting unit according to said plurality of shooting instruction means.
[0109] A5. The game image capturing device according to A4, wherein the control unit has, as the plurality of photographing instruction means, a first photographing instruction means of a remote control type which the user operates at hand to instruct the timing, and a second photographing instruction means which is displayed in a display area of the display unit and which the user instructs the timing by selecting the display area, and the control unit controls so that the time from receiving the instruction from the first photographing instruction means to capturing the image data is shorter than the time from receiving the instruction from the second photographing instruction means to capturing the image data.
[0110] A6. A game image capturing device comprising: a capturing unit that is placed within a capturing space and captures images within said capturing space; an input unit that accepts operations from the user; and a display unit that displays video data or image data captured by said capturing unit and also displays results input from said input unit; and a control unit that controls the operation of said capturing unit, said input unit and said display unit in relation to the progress of a game that is executed in a predetermined order, wherein said progress has a plurality of progress states in which image data is captured by said capturing unit, and said control unit has a capturing instruction means that accepts instructions as to when to capture image data by said capturing unit, and varies the time from accepting said instruction to capturing said image data depending on said progress state.
[0111] A7. The game image capturing device according to A6, wherein the plurality of states of progress include a first state of progress in which a photograph is taken that is always executed in a game, and a second state of progress in which a photograph is taken at the player's choice, and the control unit controls so that the time from receiving the instruction to capturing the image data in the second state of progress is shorter than the time from receiving the instruction to capturing the image data in the first state of progress.
[0112] A8. A game image capturing device comprising: a capturing unit that is placed within a capturing space and captures images within said capturing space, an input unit that accepts operations from a user, and a display unit that displays video data or image data captured by said capturing unit and results input from said input unit; and a control unit that controls the operation of said capturing unit, said input unit, and said display unit with respect to the progress of a game that is executed in a predetermined order, wherein said progress includes a first progress state in which image data captured by said capturing unit is edited, and a second progress state in which additional image data is captured by said capturing unit, wherein said control unit, when said game is in said first progress state, displays a screen of said first progress state in the display area of said display unit, and when transitioning from said first progress state to said second progress state, displays a window superimposed on the screen of said first progress state displayed in the display area of said display unit so that a portion of the screen of said first progress state is displayed, and displays the screen of said second progress state in said window.
[0113] A9. The game image capturing device according to A8, wherein the control unit, when in the second state of progress, changes the display state of a portion of the screen of the first state of progress that is displayed in the display area of the display unit from the display state in the first state of progress.
[0114] 100 Game image capturing device 111 Camera (capturing unit) 113 Touch panel display (input unit, display unit) 114 Printing device (printing unit) 120 Control device (control unit)
Claims
1. A game image shooting device having a shooting unit that is placed within a shooting space and shoots images within the shooting space, an input unit that accepts operations from a user, and a display unit that displays video data or image data shot by the shooting unit and also displays results input from the input unit, a printing unit that prints the image data acquired by the shooting unit, and a control unit that controls the operation of the shooting unit, the input unit, the display unit, and the printing unit, wherein the control unit executes: a first step of controlling the operation of the shooting unit to take images and acquire multiple image data; a second step of displaying the image data on the display unit and accepting first edits to the image data in accordance with operations input from the input unit; and a third step of displaying the image data on the display unit and accepting second edits to the image data in accordance with operations input from the input unit, and when the second step is completed, the control unit causes the printing unit to print the image data corrected in the second step in parallel with the execution of the third step.
2. A device that is arranged within a photography space and has a photography unit that photographs the photography space, an input unit that accepts operations from a user, and a display unit that displays video data or image data photographed by the photography unit and also displays results input from the input unit, a printing unit that prints the image data acquired by the photography unit, and a control unit that controls the operation of the photography unit, the input unit, the display unit, and the printing unit, wherein the control unit executes: a first step of controlling the operation of the photography unit to take a photograph and acquire image data; a second step of displaying the image data on the display unit and accepting a first edit for the image data in accordance with an operation input from the input unit; and a third step of controlling the operation of the photography unit to take a photograph and acquire additional image data, displaying the image data and / or the additional image data acquired in the first step on the display unit and accepting a second edit for the image data and / or the additional image data in accordance with an operation input from the input unit, and when the second step is completed, the control unit prints the image data corrected in the second step by the printing unit in parallel with the execution of the third step. Play image capture device.
3. The control unit is configured to be able to switch between an editing mode in the third step, in which the image data and / or the additional image data are displayed on the display unit, and the second editing of the image data and / or the additional image data is accepted in accordance with an operation input from the input unit, and to display video data acquired by the shooting unit in real time on the display unit, and an additional shooting mode in which the operation of the shooting unit is controlled to take pictures and acquire additional image data, and in the editing mode, when the video data displayed on the display unit is selected by the input unit, the control unit transitions to the additional shooting mode, and in the additional shooting mode, when an end of additional shooting is input by the input unit, the control unit transitions to the editing mode.
4. The game image capturing device of claim 3, wherein the control unit is configured to terminate the third step when a predetermined time has elapsed since the start of the third step, and is capable of alternately switching between the editing mode and the additional capturing mode within the predetermined time.
5. A game image capturing device as described in any one of claims 1 to 4, wherein when the second step is started, the control unit allows the user to select the degree of correction of the first image data via the input unit as the first editing, and corrects the image data with the selected degree of correction.
6. A game image capturing device as described in any one of claims 1 to 4, wherein the control unit is configured to acquire a predetermined number of the image data in the first step, and each image data is configured to be acquired within a predetermined time, the control unit is configured to acquire the image data when the input unit instructs the acquisition of image data or when the predetermined time has passed, and the control unit notifies the user of the remaining time when a predetermined time remains in the acquisition of each image data, and acquires image data when the input unit instructs the acquisition of image data even when the remaining time has been notified.
7. A game image capturing device as described in any one of claims 1 to 4, wherein the control unit, in the second step, displays at least a portion of the multiple image data obtained in the first step on the display unit and accepts the first editing, and in the third step, displays at least a portion of the multiple image data obtained in the first step on the display unit and accepts the second editing, and the image data for which the second editing is accepted in the third step includes image data different from the image data displayed in the second step.
Citation Information
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