Payment interaction processing

By displaying the transfer visual effects of the information to be paid on the cash register and passing it to the mobile terminal, the problem of insufficient user determination in the NFC payment method is solved, and a more intuitive and interesting payment experience is achieved.

WO2025167569A1PCT designated stage Publication Date: 2025-08-14ALIPAY (HANGZHOU) INFORMATION TECH CO LTD
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Patent Information

Application Number
PCT/CN2025/073497
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2024-02-06
Filing Date
2025-01-21
Publication Date
2025-08-14

AI Technical Summary

Technical Problem

In NFC payment methods, users lack a sense of certainty, which can easily lead to misjudgment and misoperation, affecting the user experience.

Method used

By displaying the transfer of information to be paid on the cash register device, and after successfully identifying the mobile terminal, the information is transmitted to the mobile terminal using the transfer visual effect, combining dynamic vision and light effect prompts, the user can be guided to operate accurately.

Benefits of technology

It improves the user's sense of certainty and participation, reduces the possibility of misjudgment and misoperation, improves the intuitiveness and fun of the payment process, and enhances the user experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

Disclosed in the embodiments of the present description are a payment interaction processing method, apparatus and device, which are applicable to specified cash registers, and, which, for NFC payment modes or other similar payment modes, help to enhance the user's certainty while reducing the possibilities of user misjudgment and erroneous operations, thus further improving the user experience. A solution comprises: determining pending payment information, and, displaying the pending payment information on a cash register by means of a transfer-pending visual effect; and if a mobile terminal of a user for payment is successfully identified via a short-distance identification area contained in the cash register, transferring the pending payment information to the mobile terminal by means of a transfer in-progress visual effect, so that the mobile terminal receives the pending payment information by means of a transfer-receiving visual effect, so as to complete the payment.
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Description

Payment interaction processing Technical Field

[0001] This specification relates to the field of payment technology, and in particular to payment interaction processing methods, devices, and equipment. Background Art

[0002] With the development of Internet technology and the popularization of smart phones, more and more businesses are conducted on smart phones through corresponding applications. Payment business is a type of business that is frequently conducted on smart phones in daily life.

[0003] Currently, smartphones can make payments based on QR codes, but this payment method is relatively cumbersome for users to operate. Therefore, as more and more smartphones support Near Field Communication (NFC) functions, NFC payment methods have also been increasingly used.

[0004] With NFC payment, users don't need to use their phone's camera or QR code. Instead, they can conveniently touch their NFC-enabled smartphone to the cash register, with a "beep" sound notifying the user of successful payment. However, in actual use, there are some problems. For example, users may need to repeatedly test the touch position of their smartphone on the cash register. Moreover, apart from waiting for the "beep" sound, the user's perception of the entire payment process is relatively vague, accompanied by a feeling of uncertainty, and may also lead to misjudgment and incorrect operation.

[0005] Based on this, for NFC payment methods or other similar payment methods, there is a need for solutions that can help enhance the user's sense of certainty, reduce the possibility of user misjudgment and erroneous operation, and further improve the user experience. Summary of the Invention

[0006] One or more embodiments of this specification provide payment interaction processing methods, devices, equipment, and storage media to solve the following technical problems: For NFC payment methods or other similar payment methods, there is a need for solutions that help enhance the user's sense of certainty, reduce the possibility of user misjudgment and misoperation, and further improve the user experience.

[0007] To solve the above technical problems, one or more embodiments of this specification are implemented as follows.

[0008] One or more embodiments of the present specification provide a payment interaction processing method, which is applied to a designated cash register device, and the method includes: determining information to be paid, and displaying the information to be paid on the cash register device through a transfer waiting visual effect; if the mobile terminal used for payment by the user is successfully identified through a short-distance recognition area included in the cash register device, the information to be paid is transferred to the mobile terminal through a transfer waiting visual effect, so that the mobile terminal receives the information to be paid through the transfer receiving visual effect to complete the payment.

[0009] One or more embodiments of the present specification provide a payment interaction processing method, which is applied to a mobile terminal used by a user for payment. The method includes: under handheld mobile operation, the user approaches a short-range recognition area contained in a cash register device so that the cash register device can recognize it; if the cash register device successfully recognizes it, the user receives the payment information transferred from the cash register device by transferring a visual effect; and makes payment based on the payment information.

[0010] One or more embodiments of the present specification provide a payment interaction processing device, which is applied to a designated cash register device, and the device includes: a transfer waiting effect processing module, which determines the information to be paid and displays the information to be paid on the cash register device through a transfer waiting visual effect; a transfer effect processing module, which transfers the information to be paid to the mobile terminal through a transfer visual effect if the mobile terminal used for payment by the user is successfully identified through a short-distance recognition area included in the cash register device, so that the mobile terminal receives the information to be paid through the transfer receiving visual effect to complete the payment.

[0011] One or more embodiments of the present specification provide a payment interaction processing device, which is applied to a mobile terminal used by a user for payment. The device includes: a short-distance recognition processing module, which, under the user's handheld mobile operation, is close to the short-distance recognition area contained in the cash register device so that the cash register device can recognize it; a transfer reception effect processing module, which, if successfully recognized by the cash register device, receives the payment information transferred from the cash register device through the transfer reception visual effect; and a payment processing module, which makes payment based on the payment information.

[0012] One or more embodiments of the present specification provide a payment interaction processing device, which is applied to a designated cash register device, and the device includes: at least one processor; and a memory communicatively connected to the at least one processor; wherein the memory stores instructions that can be executed by the at least one processor, and the instructions are executed by the at least one processor so that the at least one processor can: determine information to be paid, and display the information to be paid on the cash register device through a transfer waiting visual effect; if the mobile terminal used for payment by the user is successfully identified through a short-distance recognition area included in the cash register device, the information to be paid is transferred to the mobile terminal through a transfer visual effect, so that the mobile terminal receives the information to be paid through the transfer receiving visual effect to complete the payment.

[0013] One or more embodiments of the present specification provide a payment interaction processing device, which is applied to a mobile terminal used by a user for payment, and the device includes: at least one processor; and a memory communicatively connected to the at least one processor; wherein the memory stores instructions that can be executed by the at least one processor, and the instructions are executed by the at least one processor to enable the at least one processor to: under the user's handheld mobile operation, approach a short-range recognition area contained in a cash register device so as to allow the cash register device to recognize it; if successfully recognized by the cash register device, receive the payment information transferred from the cash register device by transferring a receiving visual effect; and make payment based on the payment information.

[0014] One or more embodiments of the present specification provide a non-volatile computer storage medium storing computer-executable instructions, which are applied to a designated cash register device, wherein the computer-executable instructions are configured to: determine information to be paid, and display the information to be paid on the cash register device through a transfer waiting visual effect; if the mobile terminal used for payment by the user is successfully identified through a short-distance recognition area included in the cash register device, the information to be paid is transferred to the mobile terminal through a transfer waiting visual effect, so that the mobile terminal receives the information to be paid through the transfer receiving visual effect to complete the payment.

[0015] One or more embodiments of the present specification provide a non-volatile computer storage medium storing computer-executable instructions, which are applied to a mobile terminal used by a user for payment. The computer-executable instructions are configured to: under the user's handheld mobile operation, move close to a short-range recognition area contained in a cash register device so that the cash register device can recognize the user; if the user is successfully recognized by the cash register device, receive the payment information transferred from the cash register device by transferring a visual effect; and make payment based on the payment information.

[0016] At least one of the above technical solutions adopted in one or more embodiments of this specification can achieve the following beneficial effects: providing a new payment interaction method across physical and digital media, and a corresponding cash register device; the information to be paid is displayed on the cash register device through a transfer waiting visual effect, so that the user can more intuitively and clearly understand what is currently to be paid, and know when to bring the mobile terminal (such as a smart phone or smart watch, etc.) close to the short-distance recognition area included in the cash register device; based on the transfer waiting visual effect, it is even possible to know more clearly where the short-distance recognition area is or in which direction (that is, the corresponding transfer direction), thereby helping the user to successfully have the mobile terminal be accepted by the cash register device in one operation. Identification; further, after successful identification, the user can intuitively and clearly see on the cash register device the dynamic process of the information to be paid being transferred to the mobile terminal through the visual effect of the transfer, and can then correspondingly receive the visual effect through the transfer on the mobile terminal, and see that the information to be paid is transferred instantly; such an interactive process gives the user the feeling as if it is based on the clear prompt or guidance provided by the above visual effects, and the information to be paid is like a tangible object, running accurately from the cash register device to the mobile terminal. The user has a clear and accurate understanding of the entire process and the various change points therein, and the sense of certainty and participation is effectively improved, and it is interesting, which helps to reduce the possibility of user misjudgment and misoperation, and can improve the user experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0017] In order to more clearly illustrate the embodiments of this specification or the technical solutions in the prior art, the following briefly introduces the drawings required for use in the embodiments or the description of the prior art. Obviously, the drawings described below are only some embodiments recorded in this specification. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative labor.

[0018] FIG1 is a flow chart of a payment interaction processing method applied to a designated cash register device provided in one or more embodiments of this specification.

[0019] FIG2 is a flowchart illustrating a solution for presenting visual effects related to the transfer of payment information based on a suction-in and suction-out method, provided in one or more embodiments of this specification.

[0020] FIG3 is a flowchart of a solution for transferring information to be paid based on light effects provided in one or more embodiments of this specification.

[0021] FIG4 is a flowchart illustrating a solution for assisting a user to re-pay based on transfer-related visual effects, provided in one or more embodiments of this specification.

[0022] FIG5 is a flow chart of a payment interaction processing method applied to a mobile terminal used by a user for payment, provided in one or more embodiments of this specification.

[0023] FIG6(a) to FIG6(g) are schematic diagrams showing the effects of a specific implementation scheme of the method of FIG1 in an application scenario provided by one or more embodiments of this specification.

[0024] FIG7 is a schematic diagram of the structure of a payment interaction processing device applied to a designated cash register device provided by one or more embodiments of this specification.

[0025] FIG8 is a schematic structural diagram of a payment interaction processing device applied to a mobile terminal used by a user for payment, provided in one or more embodiments of this specification.

[0026] FIG9 is a schematic diagram of the structure of a payment interaction processing device applied to a designated cash register device provided by one or more embodiments of this specification.

[0027] FIG10 is a schematic diagram of the structure of a payment interaction processing device applied to a mobile terminal used by a user for payment, provided in one or more embodiments of this specification. DETAILED DESCRIPTION

[0028] The embodiments of this specification provide a payment interaction processing method, apparatus, device, and storage medium.

[0029] In order to enable those skilled in the art to better understand the technical solutions in this specification, the technical solutions in the embodiments of this specification will be clearly and completely described below in conjunction with the drawings in the embodiments of this specification. Obviously, the embodiments described are only part of the embodiments of this application, not all of the embodiments. Based on the embodiments of this specification, all other embodiments obtained by ordinary technicians in this field without making creative efforts should fall within the scope of protection of this application.

[0030] The NFC payment method mentioned in the background technology, as well as other similar payment methods based on proximity recognition, have the problems mentioned in the background technology. In order to solve these problems, this application proposes a new payment interaction method across physical and digital media, which can be used to optimize the above-mentioned payment methods. It is necessary to adopt the new cash register device provided by this application, or to improve the existing cash register device (the improved one is called the designated cash register device), or to make corresponding improvements on the mobile terminal used by the user for payment, which can improve the convenience, fun and reliability of the user's payment and effectively improve the user experience.

[0031] The solution of this application is described in detail below. The solution involves a designated cash register device and a mobile terminal used by a user for payment, and is mainly described from the perspective of the cash register device.

[0032] FIG1 is a flow chart of a payment interaction processing method provided by one or more embodiments of this specification. This method can be applied to a designated cash register device. From a software perspective, the execution subject of the process includes the application client or server on the cash register device. From a hardware perspective, the execution subject of the process includes the cash register device itself. The cash register device can be upgraded or modified based on existing devices such as cash register broadcasting machines, vending machines, POS machines, mobile terminals used by another user, etc., or it can also be a newly built cash register device. The user's mobile terminal can typically be a smartphone. In addition, it can also be other mobile terminals such as tablet computers, smart watches, portable game consoles, etc.

[0033] The process in Figure 1 includes the following steps.

[0034] S102: Determine the information to be paid, and display the information to be paid on the cash register device through a transfer waiting visual effect.

[0035] In one or more embodiments of this specification, pending payment information includes information such as what needs to be paid and / or the amount required, prompting the current user to make payment. Examples of pending payment information include pending payment orders from merchants to users or transfer requests between users. For example, for a pending payment order, the pending payment information may include sufficiently detailed order information to facilitate a clear understanding by the user.

[0036] The information to be paid can be generated on the cash register device, or it can be generated on other devices (such as a server) and then provided to the cash register device. The user's mobile terminal needs to rely on the information to be paid to make payments. Therefore, in the solution of this application, the information to be paid is transferred from the cash register device to the mobile terminal. More importantly, it uses a method that is easy for users to understand and has a better sense of technology, based on additional multiple vivid and clear dynamic visual effects, to complete such a transfer process, so as to accurately and efficiently prompt or guide users.

[0037] In one or more embodiments of this specification, the pending payment information itself is displayed on the cash register device as a transfer waiting visual effect. This transfer waiting visual effect can, on the one hand, give the user the impression that the pending payment information can be taken out of the cash register device for payment (the degree of such implication or explicitness can be adjusted according to actual needs). On the other hand, it can also optionally indicate the corresponding transfer direction. Based on the transfer direction, the user can intuitively understand where they should move their mobile terminal to take the pending payment information out of the cash register device.

[0038] It should be noted that since a transfer visual effect is subsequently used, the transfer waiting visual effect can also indicate the transfer direction instead of directly indicating the corresponding transfer direction. In this case, the transfer waiting visual effect can focus more on expressing the feeling of waiting for the user to take the item, effectively grabbing the user's attention and encouraging them to operate smoothly, accurately, and promptly.

[0039] Furthermore, additional lighting effects can be used to complement the displayed pending payment information, enhancing the visual effect of the transfer waiting and other visual effects for subsequent use. In this case, the cash register device may not even need to display textual information directly prompting the user to interact; the user can correctly understand the pending payment information based on the visual effects and additional lighting effects.

[0040] S104: If the mobile terminal used by the user for payment is successfully identified through the short-distance recognition area included in the cash register device, the information to be paid is transferred to the mobile terminal through the visual effect of the transfer, so that the mobile terminal receives the visual effect through the transfer and receives the information to be paid for completing the payment.

[0041] In one or more embodiments of this specification, the short-range identification area may be, for example, an NFC identification area, an area that performs identification based on induction, or an area that performs identification based on other short-range wireless communication methods (e.g., Bluetooth, etc.). Alternatively, a camera may be used for short-range image recognition, which may be used in conjunction with short-range wireless communication.

[0042] Under the prompt or guidance of the payment information displayed based on the transfer waiting visual effect, the user can bring his mobile terminal close to the short-distance recognition area for recognition by the cash register device.

[0043] The cash register device can use the same method to identify the mobile terminal and transfer the payment information after successful identification (e.g., both based on the short-range wireless communication method corresponding to the short-range wireless communication identification area) or different methods (e.g., image recognition for identification and short-range wireless communication for transfer; or, alternatively, two different short-range wireless communication methods for identification and transfer, respectively). The specific implementation method can be determined based on cost or efficiency requirements.

[0044] In one or more embodiments of the present specification, the visual effect of transfer can more vividly show on the cash register device the direction in which the information to be paid is currently being transferred. This direction may especially include the direction of the short-distance identification area. Since the mobile terminal is close to the short-distance identification area at this time, the visual effect of transfer actually shows that the information to be paid is dynamically transferred from the cash register device to the mobile terminal, as if the digital medium (i.e., the information to be paid presented by the visual effect of transfer) breaks through the limitations of the virtual digital world and is about to escape from a physical medium (i.e., the cash register device) and cross the real space to rush to another physical medium (i.e., the mobile terminal). This kind of high-tech virtual interactive effect is more in line with the user's intuition, giving the user a strong sense of immediacy and certainty, which helps the user understand what is happening and which specific stage it has reached.

[0045] To make the visual effect of indicating the transfer direction easier to understand, the displayed payment information can be placed closer to the short-distance recognition area. For example, the payment information can be displayed in the short-distance recognition area; or in another example, the payment information can be displayed in another area that is closer to the short-distance recognition area.

[0046] The latter method listed in the previous paragraph helps to more clearly express the transfer direction and also helps to avoid users from misunderstanding the short-distance recognition area. Therefore, this method is used as an example. In addition to the short-distance recognition area, the cash register device may also include another area for displaying the information to be paid, which is called the information display area. The information display area and the short-distance recognition area are placed close to each other on the cash register device, for example, adjacent to each other, and then the transfer direction corresponding to the waiting visual effect and / or the transfer visual effect can be from the information display area to the short-distance recognition area. When the user brings the mobile terminal close to the short-distance recognition area, in terms of positional relationship, the mobile terminal will also become close to the information to be paid displayed in the information display area. Therefore, the subsequent transfer of the information to be paid will also be smoother and more natural, which will help to eliminate the abruptness.

[0047] In one or more embodiments of the present specification, after the transfer is initiated, the mobile terminal may also cooperate to present the transfer reception visual effect accordingly. In order to improve visual coordination and scene consistency, the transfer visual effect, the transfer visual effect and the transfer reception visual effect may belong to a unified set of effects. The mobile terminal may also upgrade the corresponding application in advance so as to be able to present the transfer reception visual effect.

[0048] Furthermore, after the mobile terminal receives and displays the information to be paid, the user can more conveniently know, for example, which order it is and how much amount needs to be paid, and then, the payment can be completed through active confirmation by the user (for example, the user clicks a confirmation button for the information to be paid or actively triggers face recognition to indicate confirmation, etc.), or adaptive automatic confirmation (for example, if no questioning operation from the user is received within the set time, it is considered equivalent to the user's confirmation, and the payment can be automatically deducted).

[0049] During the confirmation stage, visual effects can also be added. For example, the payment information can be displayed as a virtual object in the shape of a bubble, and the user clicks to pop the bubble to confirm the payment, etc. This will help the entire process to achieve a better closed loop in terms of visual expression.

[0050] Through the method of FIG1 , a new payment interaction method across physical and digital media and a corresponding cash register device are provided; the payment information displayed on the cash register device through the transfer waiting visual effect allows the user to more intuitively and clearly understand what is currently being paid and know when to bring the mobile terminal (such as a smart phone or smart watch, etc.) close to the short-distance recognition area included in the cash register device; based on the transfer waiting visual effect, it is even possible to know more clearly where the short-distance recognition area is or in which direction (i.e., the corresponding transfer direction), thereby helping the user to successfully identify the mobile terminal by the cash register device in one operation; further, after successful identification, , the user can intuitively and clearly see on the cash register device the dynamic process of the payment information being transferred to the mobile terminal through the visual effect of the transfer, and can then receive the visual effect through the transfer on the mobile terminal accordingly, and see that the payment information is transferred instantly; such an interactive process gives the user the feeling as if it is a clear prompt or guidance based on the above visual effects. The payment information is like a tangible object, running accurately from the cash register device to the mobile terminal. The user has a clear and accurate understanding of the entire process and the various change points therein, and the sense of certainty and participation is effectively improved. It is also interesting, which helps to reduce the possibility of user misjudgment and misoperation, and can improve the user experience.

[0051] Based on the method of FIG1 , this specification also provides some specific implementation plans and extension plans of the method, which will be described below.

[0052] The effects mentioned above offer a variety of implementation options, with a focus on creating more dynamic, interactive, and vivid solutions. To facilitate understanding, one or more embodiments of this specification provide a flow chart illustrating a method for visually displaying the transfer of payment information based on a suction-in / out method, as shown in Figure 2.

[0053] The process in FIG2 includes the following steps.

[0054] S202: After the information to be paid is generated, the information to be paid is displayed on the cash register device: the information to be paid is presented with a visual effect of waiting to be sucked out of the cash register device.

[0055] The suction-out performance effects can be diverse, for example, making the payment information shake invisibly and be pulled in a specified direction, for example, showing a schematic line of air flow in the suction-out direction, for example, making the payment information deform in a specified direction, and so on.

[0056] S204: After successfully identifying the mobile terminal used by the user for payment, displaying the information to be paid on the cash register device in a visual effect of sucking out the cash register device.

[0057] S206: By completing the sucking process, the information to be paid is transferred from the cash register device to the mobile terminal.

[0058] S208: Display on the mobile terminal: present the information to be paid that is sucked into the mobile terminal.

[0059] From the user's perspective, this visual effect is like putting the mobile terminal close to the cash register, as if the mobile terminal is an object such as an air pump, a water pump, or a magnet, sucking the payment information that looks like a physical medium from the cash register into the mobile terminal. The method is novel and interesting.

[0060] S210: By completing the absorption process, the information to be paid is received at the mobile terminal and continues to be displayed.

[0061] In practical applications, it is also possible to selectively use only part of the steps in the process.

[0062] In addition to the suck-in and suck-out method, similarly, methods such as flying out and flying in, jumping out and jumping in, flashing out and flashing in can also be used to achieve the above-mentioned visual effects.

[0063] From these examples, we can see that the more we can mimic the dynamic interactions of real-world entities, the more accurately users can understand and interact with them. Based on this approach, we can create more vivid and flexible visual representations of payment information through more realistic or personified forms, reducing the abstract perception of payment information as a collection of text, numbers, or tables. This will make the various visual effects described above more natural and fluid.

[0064] Take the example of skeuomorphism. The payment information can be packaged as a virtual object for display and transfer on the cash register. The degree of packaging can be adjusted as needed: for example, it can be packaged as a virtual object that mainly shows the outline shape (such as a circle, oval, arrow, etc.) without necessarily showing what the object is; for another example, it can be packaged as a virtual more specific spherical object (glass ball, bubble, sports ball, etc.) or a virtual metal object that can be attracted by a magnet (coin, medal, etc.); and so on. When presenting the visual effects related to the transfer, the virtual object can be made to show the corresponding dynamic effect of elastic deformation to more vividly express the transfer process.

[0065] Furthermore, based on the packaging image of the information to be paid, more intuitive and valuable business semantics can be provided to users in a visual manner. For example, assuming that the information to be paid corresponds to a purchase order, the information to be paid can be packaged as a virtual item that reflects the purchased goods or services corresponding to the information to be paid (for example, if the user currently purchases a piece of clothing, the information to be paid can be packaged as a virtual item of clothing, so that the virtual item of clothing can then be transferred from the cash register to the mobile terminal). In this way, in this case, even without text prompts, the user can easily understand which order they are paying for and what they are purchasing. Moreover, through the transfer effect, they can virtually obtain the corresponding virtual content, which is consistent with the actual content obtained by the user after payment, resulting in a better experience. In particular, it can solve the problem of disconnection between the payment experience and the shopping experience in some scenarios (because the payment platform relied on may not belong to the same e-commerce platform as the shopping platform relied on).

[0066] In one or more embodiments of the present specification, for different states corresponding to the information to be paid in the payment interaction process, a variety of light effects can be used on the cash register device to provide prompts or guidance. In particular, a variety of light effects can be used in the short-distance recognition area to provide prompts or guidance. In this way, the short-distance recognition area is more eye-catching, and the user can bring the mobile terminal close to the short-distance recognition area to easily observe the changes in light effects.

[0067] For example, one or more embodiments of this specification provide a flowchart of a solution based on light effects and a process of transferring information to be paid, see FIG3 .

[0068] The process in FIG3 includes the following steps.

[0069] S302: Pre-deploy a light effect presentation module for the short-distance recognition area on the cash register device, so as to use a variety of light effects in the short-distance recognition area to prompt or guide according to different states of the information to be paid in the payment interaction process.

[0070] In one or more embodiments of the present specification, the light effect presentation module can be deployed around the short-distance recognition area, and accordingly, the light effect can be dynamically presented around the short-distance recognition area. This can more prominently display the boundary outline of the short-distance recognition area to the user, making the short-distance recognition area more prominent, helping the user to operate in one go, and also facilitating the design of different dynamic light effects that help reflect transfer relationships and payment situations.

[0071] For a new type of cash register device provided in this application, the above functional areas and light effect presentation module have been deployed before leaving the factory, and the software can be updated as needed to support the presentation of different designed visual effects and additional light effects.

[0072] S304: Using different dynamic light effects to prompt or guide the transfer waiting state and transfer completion state corresponding to the information to be paid in the payment interaction process.

[0073] When the pending payment information is displayed through the transfer waiting visual effect, the pending payment information is in the transfer waiting state. When the transfer visual effect ends and the pending payment information has been transferred to the mobile terminal, the pending payment information is in the transfer completed state.

[0074] Compared to the transfer-completed state, the transfer-waiting state can use more dynamic lighting effects to provide prompts or guidance. For example, the lighting effect's regular trajectory changes indicate the corresponding transfer direction. A similar approach can be used for the transfer-in-progress state, which corresponds to the visual effect of the transfer. For example, a steady light effect can be used for the transfer-completed state.

[0075] S306: Using light effects of different colors to prompt or guide the payment success status and payment failure status corresponding to the information to be paid in the payment interaction process.

[0076] After the payment information is transferred to the mobile terminal, the user makes the payment, which may or may not succeed. Users need to be particularly aware of payment failures. Therefore, a distinctive warning color (e.g., red) can be used to highlight payment failures, drawing their attention and allowing them to retry or abandon the payment. Successful payments can be more easily indicated, for example, with a blue light effect.

[0077] Similarly, for different states, corresponding lighting effects can be designed in advance based on the degree of distinction required or the importance of the state itself to the user, so as to match the visual effects in the corresponding state.

[0078] In one or more embodiments of the present specification, in the event of a payment failure, re-payment is often cumbersome and may even require the cashier to re-operate. The novel interactive method of the present application is used to solve this problem, thereby improving the convenience of the user's re-payment operation.

[0079] FIG4 is a flowchart illustrating a solution for assisting a user to re-pay based on transfer-related visual effects, provided in one or more embodiments of this specification.

[0080] The process in FIG4 includes the following steps.

[0081] S402: After the information to be paid is transferred to the mobile terminal through the visual effect of the transfer, a copy of the information to be paid is retained on the cash register device, but the copy is not displayed.

[0082] In one or more embodiments of this specification, the transfer of information to be paid is mentioned above. In essence, what is meant is the transfer of information to be paid that is displayed in a state of waiting for transfer visual effects, etc. In order to facilitate retrying payment, the content actually contained in the information to be paid can still be temporarily retained on the cash register device, that is, a copy of the information to be paid is retained. In order to visually let the user feel the validity and authenticity of the transfer action, the copy is temporarily not displayed on the cash register device after the transfer for possible use. The copy can be data packaged with corresponding visual effects or original data without packaging. Here, the status of the transferred information to be paid and the retained copy can be ignored, and they can be considered to be essentially the same data.

[0083] S404: If the mobile terminal fails to pay for the received information to be paid, the copy is displayed on the cash register device through a transition and return visual effect.

[0084] If the mobile terminal successfully pays for the received information to be paid, the copy does not need to be produced, and the cash register device can delete the copy in a timely manner.

[0085] If the payment fails, a copy can be displayed through a transfer-back visual effect, which, from the user's perspective, appears to have automatically returned (i.e., transferred back) the payment information from the mobile terminal to the cash register. To further convey this perception, the transfer-back direction can be similarly displayed in the visual effect, i.e., from the short-range recognition area or mobile terminal to the information display area. Furthermore, a transfer visual effect can be displayed on the mobile terminal, indicating that the payment information or payment failure information is being transferred to the cash register.

[0086] S406: In response to the user placing the mobile terminal close to the short-distance identification area again, the copy is transferred to the mobile terminal again, so that the user can retry payment according to the copy.

[0087] After the transfer is completed, the cash register device can still display the copy according to the previous transfer waiting effect (or can additionally update the effect to prompt that this is a retry payment), and the user can retry the payment through simple operations in a similar way.

[0088] With the solution in Figure 4, the cashier does not need to intervene and re-operate, and the user does not need to perform tedious operations. The visual effects on the cash register equipment and mobile terminals are also clear and easy to understand, and are not prone to misunderstandings.

[0089] Furthermore, if the number of repeated failures exceeds a set number, additional effects can be applied to prevent the inconvenience of being stuck in a loop. For example, if the payment information is displayed in the form of a virtual bubble, the virtual bubble can be made to appear to be punctured.

[0090] In addition, in the above process, in addition to the visual effect presentation, corresponding sound effects or voice prompts can also be used to further improve reliability.

[0091] The previous process is mainly described from the perspective of the cash register device. Based on the same idea, one or more embodiments of this specification also provide a flow chart of a payment interaction processing method applied to a mobile terminal used by the user for payment, which is described from the perspective of the mobile terminal, see Figure 5.

[0092] The process in FIG5 includes the following steps.

[0093] S502: The user moves the handheld device close to the short-range recognition area of ​​the cash register device so as to allow the cash register device to recognize the handheld device.

[0094] S504: If the cash register device successfully recognizes the payment, the payment information transferred from the cash register device is received by transferring the received visual effect.

[0095] It should be noted that the solution can also be implemented by mobile terminals themselves. If the cash register device itself does not support the presentation of the aforementioned visual effects (for example, the cash register device has not been upgraded or the cash register device may not even have a display screen facing the user), then the corresponding visual effects can be presented only on the mobile terminal. This will still help improve the user experience to a certain extent, while also increasing the flexibility and applicability of the solution.

[0096] S506: Make payment according to the pending payment information.

[0097] This is just a brief description from the perspective of the mobile terminal. The specific implementation details can be understood by referring to the previous description and will not be repeated here.

[0098] According to the foregoing description, more intuitively, one or more embodiments of this specification provide a schematic diagram of the effect of a specific implementation scheme of the method of Figure 1 in an application scenario, see Figures 6(a) to 6(f).

[0099] In this application scenario, a new type of cash register device that supports NFC identification payment is provided. The cash register device includes an information display area on the left side of the device and an NFC identification area on the right side of the device (as the above-mentioned short-range identification area). Accompanied by prompts and guidance of novel interactive visual effects, users can quickly and securely pay by bringing their NFC-enabled smartphones or other portable smart devices close to and lightly touching the NFC identification area on the right side of the device. The entire process is clear and distinct, with a sense of dynamism and technology, forming a novel virtual interactive experience across physical media.

[0100] If there is no pending payment information, the standby interface can be displayed. For example, the information display area schematically displays some prompts, such as "Unlock your phone, tap to pay", etc., and a weak breathing white light effect can be used around the NFC recognition area, and the NFC recognition area can also have a dynamically changing "NFC" light effect. In addition, the company or product logo can be added in the appropriate position as needed, which is omitted in the figure.

[0101] Figure 6(a) shows a diagram of the generated payment information (e.g., an order for 160 yuan) and its display through a transfer waiting visual effect. As can be seen, the payment information is packaged into a spherical virtual object resembling a bubble or a pinball (hereinafter referred to as a bubble for ease of description), which displays specific information such as the "order amount." Of course, the payment information can also include more detailed payment information, not all of which need to be displayed in the bubble.

[0102] The bubbles are displayed near the NFC recognition area, and dynamic trajectory lines in the form of "wind direction lines" or "assembly lines" vividly show the effect of the bubbles waiting to be sucked towards the NFC recognition area. In actual application, the effect is dynamic, for example, the bubbles undergo dynamic deformation due to the suction force, and the dynamic trajectory lines flow towards the NFC recognition area to indicate that the transfer direction is from the bubbles to the NFC recognition area.

[0103] For example, the following lighting effect can be used: a blue ring appears around the NFC recognition area, gradually changing from the left until the entire ring is illuminated, then closing into a semicircle and looping. The light effect of the word "NFC" can be played once or in a loop.

[0104] At the same time, sound effects can also be emitted as prompts, for example, playing "Please unlock your phone and tap to pay."

[0105] In this case, if the user's mobile terminal is not successfully identified within a timeout (set as needed, such as 30 seconds), the system may automatically return to the standby interface.

[0106] Figure 6(b) shows another state of the light effects around the NFC identification area and the "NFC" logo. As can be seen in conjunction with Figure 6(a), the circular light effect around the NFC identification area is gradually changing, and the signal pattern of the "NFC" logo is also dynamically changing, alternating between bright and dark.

[0107] FIG6( c ) shows that the user places the smartphone used for payment close to the NFC identification area so that the cash register device attempts to identify the smartphone through NFC.

[0108] If the recognition fails, a corresponding prompt will be displayed in the information display area based on the possible reasons for the failure, such as prompts such as "Please unlock your phone first, then tap to pay", "Please turn on the NFC switch", etc. Of course, corresponding light effects can also be used in the NFC recognition area to prompt.

[0109] If the recognition is successful, the user can be prompted and the next state can be entered. Through the visual effect of the transfer (showing the process of the bubble being sucked out of the information), the payment information to be paid is transferred from the cash register to the smartphone. Referring to Figure 6(d), it can be seen that the bubble is being sucked out to the right, as if the smartphone is sucking the bubble out. The state shown now is that most of the bubble has been sucked out (this is a dynamic and continuous suction process, only one frame is shown as an example). Accordingly, the sucked-out part of the bubble gradually appears on the smartphone. Because it has not been completely sucked out, the shape and state seen are still distorted and not completely stabilized.

[0110] During the transfer process, for example, the lighting effect of the previous stage can be continued to be used, or it can be switched to other lighting effects.

[0111] FIG6(e) shows a schematic diagram showing that the payment information has been successfully transferred, that is, the bubble has been sucked into the smartphone. At this point, the bubble on the cash register has disappeared and has moved to the smartphone, allowing the user to make the payment.

[0112] For example, the bubble can automatically expand (or be manually triggered by the user) to display more detailed information so that the user can confirm the payment, as shown in Figure 6(f). In Figure 6(f), the smartphone has displayed detailed information based on the bubble, and the user can complete the payment by clicking the "Confirm Payment" button.

[0113] Figure 6(g) shows the prompt message after a successful payment. For example, a blue light effect may be displayed around the NFC recognition area, accompanied by a voice announcement. If the payment fails, a red light effect may be displayed, accompanied by a prompt to pay again.

[0114] If the payment fails, the bubble can be bounced from the smartphone back to the cashier device through a transfer return visual effect, so that the user can pay again.

[0115] The aforementioned novel cash register device and payment interaction process provide users with a novel virtual interactive experience across physical media, making the entire payment process both efficient and engaging. Furthermore, the exemplary user interface design is user-friendly, with both visual cues and operational processes simple and easy to understand. This allows users to experience the convenience of modern technology while ensuring transaction security and accuracy, resulting in a smoother and more enjoyable payment experience.

[0116] Based on the same idea, one or more embodiments of this specification also provide apparatuses and devices corresponding to the above method, as shown in Figures 7 to 10. The apparatuses and devices can execute the above method and related optional solutions accordingly.

[0117] Figure 7 is a structural diagram of a payment interaction processing device applied to a designated cash register device provided by one or more embodiments of this specification, the device including: a transfer waiting effect processing module 702, which determines the information to be paid and displays the information to be paid on the cash register device through a transfer waiting visual effect; a transfer effect processing module 704, which transfers the information to be paid to the mobile terminal through a transfer visual effect if the mobile terminal used for payment by the user is successfully identified through the short-range recognition area included in the cash register device, so that the mobile terminal receives the information to be paid through the transfer receiving visual effect to complete the payment.

[0118] Optionally, the transfer waiting effect processing module 702 displays on the cash register: the information to be paid presenting a visual effect of waiting to be sucked out of the cash register; and / or, the transfer effect processing module 704 displays on the cash register: the information to be paid presenting a visual effect of being sucked out of the cash register; and by completing the sucking process, the information to be paid is transferred to the mobile terminal.

[0119] Optionally, the cash register device includes an information display area for displaying the information to be paid, and the information display area and the short-distance identification area are located close to each other on the cash register device; the transfer direction corresponding to the visual effect in the transfer is from the information display area to the short-distance identification area.

[0120] Optionally, the system further includes: a to-be-paid information packaging module 706, which packages the to-be-paid information into a virtual object before displaying the to-be-paid information on the cash register device, for display and transfer on the cash register device.

[0121] Optionally, the information to be paid packaging module 706 packages the information to be paid into a virtual item that can reflect the purchased goods or services corresponding to the information to be paid.

[0122] Optionally, it further includes: a light effect prompting and guiding module 708, which uses a variety of light effects in the short-distance recognition area to prompt or guide according to different states corresponding to the information to be paid in the payment interaction process.

[0123] Optionally, the light effect prompting and guiding module 708 presents the light effect around the short-distance recognition area.

[0124] Optionally, the light effect prompt and guidance module 708 uses different dynamic light effects to prompt or guide the transfer waiting state and transfer completion state corresponding to the information to be paid in the payment interaction process; and / or uses different color light effects to prompt or guide the payment success state and payment failure state corresponding to the information to be paid in the payment interaction process.

[0125] Optionally, it also includes: a transfer regression effect processing module 710, which, after transferring the information to be paid to the mobile terminal through the transfer visual effect, retains a copy of the information to be paid on the cash register device, but does not display the copy; if the mobile terminal fails to pay for the received information to be paid, the copy is displayed on the cash register device through the transfer regression visual effect.

[0126] Optionally, the short-distance identification area includes a short-distance wireless communication identification area, which is used for the mobile terminal to be paid to approach for identification; the transfer effect processing module 704 uses the short-distance wireless communication method corresponding to the short-distance wireless communication identification area to send the information to be paid to the mobile terminal to realize the transfer of the information to be paid, and express the transfer process through corresponding visual effects.

[0127] Figure 8 is a structural diagram of a payment interaction processing device applied to a designated cash register device provided by one or more embodiments of this specification, wherein the device includes: a short-distance recognition processing module 802, which, under the user's handheld mobile operation, approaches the short-distance recognition area contained in the cash register device so as to allow the cash register device to recognize it; a transfer reception effect processing module 804, which, if successfully recognized by the cash register device, receives the payment information transferred from the cash register device through the transfer reception visual effect; and a payment processing module 806, which makes payment based on the payment information.

[0128] Figure 9 is a structural diagram of a payment interaction processing device applied to a designated cash register device provided by one or more embodiments of this specification, the device comprising: at least one processor; and a memory communicatively connected to the at least one processor; wherein the memory stores instructions executable by the at least one processor, and the instructions are executed by the at least one processor so that the at least one processor can: determine the information to be paid, and display the information to be paid on the cash register device through a transfer waiting visual effect; if the mobile terminal used for payment by the user is successfully identified through the short-range recognition area contained in the cash register device, the information to be paid is transferred to the mobile terminal through a transfer visual effect, so that the mobile terminal receives the information to be paid through the transfer receiving visual effect to complete the payment.

[0129] Figure 10 is a structural diagram of a payment interaction processing device provided by one or more embodiments of this specification and applied to a mobile terminal used by a user for payment, wherein the device includes: at least one processor; and a memory communicatively connected to the at least one processor; wherein the memory stores instructions executable by the at least one processor, and the instructions are executed by the at least one processor to enable the at least one processor to: under the user's handheld mobile operation, approach the short-range recognition area contained in the cash register device so as to allow the cash register device to recognize it; if successfully recognized by the cash register device, receive the information to be paid transferred from the cash register device by transferring the received visual effect; and make payment based on the information to be paid.

[0130] Based on the same idea, one or more embodiments of this specification also provide a non-volatile computer storage medium, which stores computer-executable instructions and is applied to a designated cash register device. The computer-executable instructions are set to: determine the information to be paid, and display the information to be paid on the cash register device through a transfer waiting visual effect; if the short-distance recognition area included in the cash register device successfully identifies the user's mobile terminal used for payment, the information to be paid is transferred to the mobile terminal through a transfer visual effect, so that the mobile terminal receives the information to be paid through the transfer receiving visual effect to complete the payment.

[0131] Based on the same idea, one or more embodiments of this specification also provide a non-volatile computer storage medium storing computer executable instructions, which are applied to a mobile terminal used by a user for payment. The computer executable instructions are configured to: under the user's handheld mobile operation, move close to the short-range recognition area contained in the cash register device so that the cash register device can recognize it; if successfully recognized by the cash register device, receive the payment information transferred from the cash register device by transferring the visual effect; and make payment based on the payment information.

[0132] The systems, devices, modules, or units described in the above embodiments may be implemented by computer chips or entities, or by products having certain functions. A typical implementation device is a computer. Specifically, the computer may be, for example, a personal computer, a laptop computer, a cellular phone, a camera phone, a smartphone, a personal digital assistant, a media player, a navigation device, an email device, a game console, a tablet computer, a wearable device, or a combination of any of these devices.

[0133] For the convenience of description, the above devices are described as being divided into various units according to their functions. Of course, when implementing this specification, the functions of each unit can be implemented in the same or multiple software and / or hardware.

[0134] Those skilled in the art will appreciate that the embodiments of this specification may be provided as methods, systems, or computer program products. Therefore, the embodiments of this specification may take the form of a complete hardware embodiment, a complete software embodiment, or an embodiment combining software and hardware. Furthermore, the embodiments of this specification may take the form of a computer program product implemented on one or more computer-usable storage media (including but not limited to magnetic disk storage, CD-ROM, optical storage, etc.) containing computer-usable program code.

[0135] This specification is described with reference to the flowcharts and / or block diagrams of the methods, devices (systems), and computer program products according to the embodiments of this specification. It should be understood that each process and / or box in the flowchart and / or block diagram, as well as the combination of the processes and / or boxes in the flowchart and / or block diagram, can be implemented by computer program instructions. These computer program instructions can be provided to a processor of a general-purpose computer, a special-purpose computer, an embedded processor, or other programmable data processing device to produce a machine, so that the instructions executed by the processor of the computer or other programmable data processing device produce a device for implementing the functions specified in one or more processes in the flowchart and / or one or more boxes in the block diagram.

[0136] These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing device to operate in a specific manner, so that the instructions stored in the computer-readable memory produce a product including an instruction device that implements the functions specified in one or more processes in the flowchart and / or one or more boxes in the block diagram.

[0137] These computer program instructions can also be loaded onto a computer or other programmable data processing device so that a series of operating steps are executed on the computer or other programmable device to produce a computer-implemented process, so that the instructions executed on the computer or other programmable device provide steps for implementing the functions specified in one or more processes in the flowchart and / or one or more boxes in the block diagram.

[0138] In a typical configuration, a computing device includes one or more processors (CPUs), input / output interfaces, network interfaces, and memory.

[0139] Memory may include non-permanent storage in a computer-readable medium, random access memory (RAM) and / or non-volatile memory in the form of read-only memory (ROM) or flash RAM. Memory is an example of a computer-readable medium.

[0140] Computer-readable media includes permanent and non-permanent, removable and non-removable media that can be implemented by any method or technology to store information. The information can be computer-readable instructions, data structures, program modules or other data. Examples of computer storage media include, but are not limited to, phase change memory (PRAM), static random access memory (SRAM), dynamic random access memory (DRAM), other types of random access memory (RAM), read-only memory (ROM), electrically erasable programmable read-only memory (EEPROM), flash memory or other memory technology, compact disc read-only memory (CD-ROM), digital versatile disc (DVD) or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices or any other non-transmission media that can be used to store information that can be accessed by a computing device. As defined herein, computer-readable media does not include transitory computer-readable media (transitory media), such as modulated data signals and carrier waves.

[0141] It should also be noted that the terms "comprises," "includes," or any other variations thereof are intended to encompass non-exclusive inclusion, such that a process, method, commodity, or apparatus that includes a series of elements includes not only those elements but also other elements not explicitly listed, or includes elements inherent to such process, method, commodity, or apparatus. In the absence of further limitations, an element defined by the phrase "comprises a ..." does not exclude the presence of other identical elements in the process, method, commodity, or apparatus that includes the element.

[0142] This specification may be described in the general context of computer-executable instructions, such as program modules, executed by a computer. Generally, program modules include routines, programs, objects, components, data structures, and the like that perform specific tasks or implement specific abstract data types. This specification may also be practiced in distributed computing environments where tasks are performed by remote processing devices connected through a communications network. In a distributed computing environment, program modules may be located in both local and remote computer storage media, including storage devices.

[0143] The various embodiments in this specification are described in a progressive manner. Similar portions between the various embodiments can be referenced to each other, and each embodiment focuses on the differences from the other embodiments. In particular, the device, apparatus, and non-volatile computer storage medium embodiments are generally similar to the method embodiments, so their descriptions are relatively simplified. For relevant details, refer to the descriptions of the method embodiments.

[0144] The foregoing description of this specification describes specific embodiments. Other embodiments are within the scope of the appended claims. In some cases, the actions or steps recited in the claims can be performed in an order different from that described in the embodiments and still achieve the desired results. Furthermore, the processes depicted in the accompanying drawings do not necessarily require the specific order shown or the sequential order to achieve the desired results. In certain embodiments, multitasking and parallel processing are also possible or may be advantageous.

[0145] The foregoing description is merely one or more embodiments of this specification and is not intended to limit this specification. It will be apparent to those skilled in the art that various modifications and variations may be made to one or more embodiments of this specification. Any modifications, equivalent substitutions, or improvements made within the spirit and principles of one or more embodiments of this specification are intended to be within the scope of the claims of this specification.

Claims

1. A payment interaction processing method, applied to a designated cash register device, comprising: Determining information to be paid, and displaying the information to be paid on the cash register device through a transfer waiting visual effect; If the short-distance recognition area contained in the cash register device successfully identifies the user's mobile terminal used for payment, the information to be paid is transferred to the mobile terminal through the visual effect of the transfer, so that the mobile terminal receives the visual effect through the transfer and receives the information to be paid to complete the payment.

2. The method according to claim 1, wherein the displaying of the pending payment information on the cash register device by using a transfer waiting visual effect specifically comprises: Displaying on the cash register device: presenting the information to be paid in a visual effect of waiting to be sucked out of the cash register device; and / or, The transferring of the pending payment information to the mobile terminal through the visual effect during the transfer specifically includes: Displaying on the cash register device: presenting the information to be paid in a visual effect of being sucked out of the cash register device; By completing the suction process, the information to be paid is transferred to the mobile terminal.

3. The method according to claim 1, wherein the cash register device comprises an information display area for displaying the information to be paid, and the information display area and the short-range recognition area are located close to each other on the cash register device; The transfer direction corresponding to the visual effect in the transfer is from the information display area to the short-distance recognition area.

4. The method according to claim 1, wherein before displaying the information to be paid on the cash register device, the method further comprises: The information to be paid is packaged into a virtual object for display and transfer on the cash register device.

5. The method according to claim 4, wherein packaging the information to be paid into a virtual object comprises: The information to be paid is packaged into a virtual item that can reflect the purchased goods or services corresponding to the information to be paid.

6. The method of claim 1 , further comprising: For different states corresponding to the information to be paid in the payment interaction process, a variety of light effects are used in the short-distance recognition area to provide prompts or guidance.

7. The method according to claim 6, wherein the prompting or guiding is performed using multiple light effects in the short-distance recognition area, specifically comprising: The light effect is presented around the short-distance identification area.

8. The method of claim 6, wherein the prompting or guiding of different states of the information to be paid corresponding to the payment interaction process using multiple light effects in the short-range recognition area specifically includes: For the transfer waiting state and transfer completion state corresponding to the information to be paid in the payment interaction process, different dynamic light effects are used to prompt or guide; and / or, For the payment success status and payment failure status corresponding to the information to be paid in the payment interaction process, different color light effects are used for prompting or guidance.

9. The method according to claim 1, after transferring the pending payment information to the mobile terminal through the visual effect during the transfer, the method further comprises: retaining a copy of the information to be paid on the cash register device but not displaying the copy; If the mobile terminal fails to pay for the received information to be paid, the copy is displayed on the cash register device through a transfer and return visual effect.

10. The method according to any one of claims 1 to 9, wherein the short-range identification area comprises a short-range wireless communication identification area for proximity identification of a mobile terminal to be used for payment; The transferring of the pending payment information to the mobile terminal specifically includes: The information to be paid is sent to the mobile terminal using the short-range wireless communication method corresponding to the short-range wireless communication identification area to achieve the transfer of the information to be paid, and the transfer process is represented by corresponding visual effects.

11. A payment interaction processing method, applied to a mobile terminal used by a user for payment, the method comprising: Under the handheld mobile operation of the user, the cash register device is brought close to the short-range recognition area so as to be recognized by the cash register device; If the cash register device successfully recognizes the payment, the cash register device receives the payment information transferred from the cash register device by transferring the received visual effect; Make payment according to the information to be paid.

12. A payment interaction processing device, applied to a designated cash register device, comprising: A transfer waiting effect processing module determines the pending payment information and displays the pending payment information on the cash register device through a transfer waiting visual effect; The transfer effect processing module, if the short-distance recognition area contained in the cash register device successfully identifies the mobile terminal used for payment by the user, then the information to be paid is transferred to the mobile terminal through the transfer visual effect, so that the mobile terminal receives the information to be paid through the transfer receiving visual effect and completes the payment.

13. The apparatus according to claim 12, wherein the transfer waiting effect processing module displays on the cash register: the pending payment information showing a visual effect of waiting to be sucked out of the cash register; and / or, The transfer effect processing module displays on the cash register: the information to be paid presenting a visual effect of being sucked out of the cash register; By completing the suction process, the information to be paid is transferred to the mobile terminal.

14. The apparatus according to claim 12, wherein the cash register device comprises an information display area for displaying the information to be paid, and the information display area and the short-range recognition area are located close to each other on the cash register device; The transfer direction corresponding to the visual effect in the transfer is from the information display area to the short-distance recognition area.

15. The apparatus of claim 12, further comprising: The information to be paid packaging module packages the information to be paid into a virtual object before displaying the information to be paid on the cash register device, so as to be displayed and transferred on the cash register device.

16. The device of claim 15, wherein the module for packaging the information to be paid is configured to package the information to be paid into a virtual item that can reflect the purchased goods or services corresponding to the information to be paid.

17. The apparatus of claim 12, further comprising: The light effect prompting and guiding module uses a variety of light effects in the short-distance recognition area to prompt or guide according to different states corresponding to the information to be paid in the payment interaction process.

18. The device according to claim 17, wherein the light effect prompting and guiding module presents the light effect around the short-distance recognition area.

19. The device of claim 17, wherein the light effect prompting and guiding module uses different dynamic light effects to prompt or guide the user when the payment information is in a transfer waiting state and a transfer completed state in the payment interaction process; and / or For the payment success status and payment failure status corresponding to the information to be paid in the payment interaction process, different color light effects are used for prompting or guidance.

20. The apparatus of claim 12, further comprising: a transfer regression effect processing module, which, after transferring the information to be paid to the mobile terminal through the transfer visual effect, retains a copy of the information to be paid on the cash register device but does not display the copy; If the mobile terminal fails to pay for the received information to be paid, the copy is displayed on the cash register device through a transfer and return visual effect.

21. The device according to any one of claims 12 to 20, wherein the short-range identification area comprises a short-range wireless communication identification area for identification by bringing a mobile terminal to be used for payment close to the mobile terminal; The transfer effect processing module uses the short-range wireless communication method corresponding to the short-range wireless communication identification area to send the information to be paid to the mobile terminal to realize the transfer of the information to be paid, and expresses the transfer process through corresponding visual effects.

22. A payment interaction processing device, applied to a mobile terminal used by a user for payment, comprising: The short-range recognition processing module is used to move the user's handheld device close to the short-range recognition area of the cash register device so as to allow the cash register device to recognize the user's handheld device. a transfer reception effect processing module, which receives the payment information transferred from the cash register device through a transfer reception visual effect if the information is successfully recognized by the cash register device; The payment processing module makes payment according to the information to be paid.

23. A payment interaction processing device, applied to a designated cash register device, comprising: at least one processor; as well as, a memory communicatively connected to the at least one processor; wherein, The memory stores instructions executable by the at least one processor, wherein the instructions are executed by the at least one processor to enable the at least one processor to perform: Determining information to be paid, and displaying the information to be paid on the cash register device through a transfer waiting visual effect; If the short-distance recognition area contained in the cash register device successfully identifies the user's mobile terminal used for payment, the information to be paid is transferred to the mobile terminal through the visual effect of the transfer, so that the mobile terminal receives the visual effect through the transfer and receives the information to be paid to complete the payment.

24. A payment interaction processing device, applied to a mobile terminal used by a user for payment, comprising: at least one processor; as well as, a memory communicatively connected to the at least one processor; wherein, The memory stores instructions executable by the at least one processor, wherein the instructions are executed by the at least one processor to enable the at least one processor to perform: Under the handheld mobile operation of the user, the cash register device is brought close to the short-range recognition area so as to be recognized by the cash register device; If the cash register device successfully recognizes the payment, the cash register device receives the payment information transferred from the cash register device by transferring the received visual effect; Make payment according to the information to be paid.

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