A method and device for matching game players, electronic equipment and storage medium
By training a game battle matchmaking model and utilizing multi-dimensional game data and global matchmaking rationality conditions, the problem of inaccurate positioning in existing ELO score algorithms has been solved, achieving efficient and accurate matchmaking for multiple matches and improving game balance and experience.
Patent Information
- Application Number
- CN202211566094.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-12-07
- Publication Date
- 2026-05-01
- Estimated Expiration
- 2042-12-07
AI Technical Summary
Existing matchmaking systems based on the ELO rating algorithm only use a single dimension of ELO rating to determine player skill level, resulting in a large skill gap between the two teams after matchmaking, low matchmaking accuracy, and affecting game balance.
By acquiring game data from multiple players awaiting matchmaking, inputting it into the trained game battle matchmaking model, and matching multiple players according to global matchmaking rationality conditions, the target player team matchmaking results for multiple matches are determined, satisfying the condition of maximizing global benefits.
It enables simultaneous matching of multiple matches, ensuring the global optimal matching results and improving global matching accuracy and game balance.