Method, system and device for exchanging virtual currency to commodity and medium

By obtaining game task rewards, calculating currency amounts and obtaining item preferences, the transaction of virtual currency exchange into physical goods is solved, and the problem of virtual item wealth cannot be converted into physical goods is improved, and players' sense of gain and immersion are improved.

CN120168975APending Publication Date: 2025-06-20BAIWANGLAI (GUANGZHOU) NETWORK TECH CO LTD
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Patent Information

Application Number
CN202411647539.6
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-11-18
Publication Date
2025-06-20

AI Technical Summary

Technical Problem

In the prior art, the virtual item wealth accumulated by users in the game cannot be effectively converted into physical goods and the value cannot be circulated.

Method used

By obtaining the task rewards of users when completing game tasks, calculating the user's currency amount based on the exchange ratio between different task rewards, and obtaining the user's item browsing data and item types in the mall, and then judging the user's intention to purchase goods, realizing the transaction of virtual currency exchange into physical goods.

Benefits of technology

It realizes the effective conversion of virtual item wealth into physical goods, breaks the barrier between virtual and physical objects, and improves the player's sense of gain and immersion.

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Abstract

The invention discloses a method, system and device for exchanging virtual currency for commodities and a medium. The method comprises the steps of obtaining a task reward when a user completes a game task; based on the exchange proportion between different task rewards, obtaining the currency amount of the user; obtaining the article preference of the user based on the browsing data of the articles in the shopping mall and the types of the articles; based on the article preference of the user and the currency amount of the user, obtaining an intention of the user to purchase a commodity; receiving a transaction request of a user; based on the transaction applied by the user, judging whether the transaction item applied by the user meets an exchange condition, and if yes, completing the transaction; if not, the user is prompted to recharge or continue to complete the game task. According to the method and the system, an intention can be provided for a user to purchase an article, a customer is helped to select, jumping digits on a screen are converted into visible and touchable real objects, the gaining feeling of a player is enhanced, the virtual and display barrier is broken through, and the immersion feeling of the player is improved.
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Description

Technical Field

[0001] The present invention belongs to the technical field of currency exchange, and relates to a method, system, device and medium for exchanging virtual currency for goods. Background Art

[0002] The birth of online games has made human life richer, thus promoting the progress of global human society; and it has enriched the spiritual and material worlds of mankind, making the quality of human life higher and making human life happier.

[0003] Users can earn virtual currency. For example, if a player completes certain tasks or activities in the game, such as playing the game a certain number of times, reaching a specific score, etc., the game can provide the user with virtual currency. The game can also distribute virtual currency to the user as a prize according to various predetermined parameters. However, currently, the virtual item wealth recharged and accumulated by users in the game cannot be effectively converted into physical goods, and the value cannot circulate. Summary of the Invention

[0004] The purpose of the present invention is to solve the problem in the prior art that virtual item wealth cannot be effectively converted into physical goods, and to provide a method, system, device and medium for exchanging virtual currency for goods.

[0005] To achieve the above object, the present invention adopts the following technical solutions:

[0006] A method for exchanging virtual currency for goods, comprising:

[0007] Obtaining the task rewards of the user when completing game tasks;

[0008] Based on the exchange ratio between different task rewards, obtaining the amount of currency of the user;

[0009] Based on the browsing data of the items in the mall and the types of items of the user, obtaining the item preferences of the user;

[0010] Based on the item preferences of the user and the amount of currency of the user, obtaining the intended purchase goods of the user;

[0011] Receiving a transaction request from the user;

[0012] Based on the transaction applied by the user, judging whether the transaction items applied by the user meet the exchange conditions. If they meet, the transaction is completed; if they do not meet, the user is prompted to recharge or continue to complete game tasks.

[0013] A further improvement of the present invention lies in:

[0014] Further, based on the exchange ratio between different task rewards, obtain the user's currency amount, specifically: divide the task difficulty into easy, simple, medium, difficult, and extremely difficult, and set different task rewards based on the divided difficulty levels; accumulate the currency amounts obtained by multiplying the task rewards by the exchange ratio to the user's total currency amount.

[0015] Further, based on the user's browsing data of items in the mall and the types of items, obtain the user's item preferences, specifically: score the browsed items according to the length of the browsing time, and at the same time record the browsing times of different items, and assign different weights to the browsing time of items in the mall and the browsing times of different items respectively to obtain the preference ranking of the user for different items.

[0016] Further, based on the user's item preferences and the user's currency amount, obtain the user's intended purchase items, specifically: compare the selling prices of the items the user likes with the user's currency amount respectively to obtain the item information that the user can purchase, and based on the obtained user preference, re-rank the items that the user can afford to obtain the user's intended purchase items.

[0017] Further, determine whether the transaction items applied for by the user meet the exchange conditions, specifically: determine whether the applied transaction items are in the preference ranking, if not, end the transaction; if so, continue to determine whether the value of the transaction items applied for by the user exceeds the user's currency amount, if greater, the transaction cannot be completed; if less, complete the transaction, and at the same time traverse all the items applied for by the user in the transaction until the judgment ends.

[0018] Further, prompt the user to recharge or continue to complete the game tasks, specifically: calculate the difference between the amount of the items the user applies to purchase and the currency amount the user owns, and based on the different reward amounts set in the game and the exchange ratio between each reward amount and the currency, recommend the fastest way for the user to obtain the difference currency.

[0019] A virtual currency exchange for goods system, comprising:

[0020] A first acquisition module, the first acquisition module acquires the task rewards of the user when completing the game tasks;

[0021] A second acquisition module, the second acquisition module obtains the user's currency amount based on the exchange ratio between different task rewards;

[0022] A third acquisition module, the third acquisition module obtains the user's item preferences based on the user's browsing data of items in the mall and the types of items;

[0023] A fourth acquisition module, which acquires the user's intended purchase item based on the user's item preference and the user's currency amount.

[0024] A receiving module, which receives the user's transaction request.

[0025] A judgment module, which judges whether the transaction item applied by the user meets the exchange condition based on the transaction applied by the user. If it meets the condition, the transaction is completed; if it does not meet the condition, the user is prompted to recharge or continue to complete the game task.

[0026] A terminal device includes a memory, a processor, and a computer program stored in the memory and executable on the processor. When the processor executes the computer program, the steps of the above method are implemented.

[0027] A computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the steps of the above method are implemented.

[0028] Compared with the prior art, the present invention has the following beneficial effects:

[0029] The present invention obtains the user's currency amount through task rewards, and at the same time obtains the user's intended purchase item according to the user's habits; judges whether the transaction item applied by the user meets the exchange condition based on the transaction applied by the user. If it meets the condition, the transaction is completed; if it does not meet the condition, the user is prompted to recharge or continue to complete the game task. The present invention can provide the user with the intended purchase item, help the customer make a choice, convert the jumping numbers on the screen into tangible objects, enhance the user's sense of gain, break the gap between the virtual and the real, and improve the user's immersion. BRIEF DESCRIPTION OF THE DRAWINGS

[0030] In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the following will briefly introduce the drawings required to be used in the embodiments. It should be understood that the following drawings only show some embodiments of the present invention, and therefore should not be regarded as limiting the scope. For those of ordinary skill in the art, other related drawings can be obtained based on these drawings without creative efforts.

[0031] Figure 1 It is a schematic flowchart of the method for exchanging virtual currency for goods of the present invention;

[0032] Figure 2 It is a schematic structural diagram of the system for exchanging virtual currency for goods of the present invention. DETAILED DESCRIPTION OF THE EMBODIMENTS

[0033] To make the objectives, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention. Apparently, the described embodiments are some but not all of the embodiments of the present invention. The components of the embodiments of the present invention usually described and illustrated in the accompanying drawings here can be arranged and designed in various different configurations.

[0034] Therefore, the detailed description of the embodiments of the present invention provided in the accompanying drawings is not intended to limit the scope of the claimed present invention, but merely represents selected embodiments of the present invention. All other embodiments obtained by those of ordinary skill in the art based on the embodiments of the present invention without creative efforts shall fall within the scope of protection of the present invention.

[0035] It should be noted that like reference numerals and letters denote like items in the following drawings. Therefore, once an item is defined in one drawing, it does not need to be further defined and explained in subsequent drawings.

[0036] In the description of the embodiments of the present invention, it should be noted that if terms such as "upper", "lower", "horizontal", "inner", etc. indicate the orientation or positional relationship based on the orientation or positional relationship shown in the drawings, or the orientation or positional relationship in which the inventive product is usually placed during use, it is only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and thus cannot be construed as a limitation of the present invention. In addition, terms such as "first", "second", etc. are only used for descriptive distinction and cannot be construed as indicating or implying relative importance.

[0037] In addition, if the term "horizontal" appears, it does not mean that the component is required to be absolutely horizontal, but it can be slightly inclined. For example, "horizontal" only means that its direction is more horizontal relative to "vertical", and does not mean that the structure must be completely horizontal, but it can be slightly inclined.

[0038] In the description of the embodiments of the present invention, it should also be noted that unless otherwise clearly specified and limited, if terms such as "set", "installed", "connected", "connected" are understood in a broad sense. For example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be directly connected, or indirectly connected through an intermediate medium, and it can be the communication inside two elements. For those of ordinary skill in the art, the specific meanings of the above terms in the present invention can be understood according to specific situations.

[0039] The present invention will be further described in detail below with reference to the accompanying drawings:

[0040] SeeFigure 1 , the present invention discloses a method for exchanging virtual currency for goods, including:

[0041] S101, obtaining the task rewards when the user completes the game tasks;

[0042] S102, obtaining the user's currency amount based on the exchange ratio between different task rewards;

[0043] Dividing the task difficulty into easy, simple, medium, difficult, and extremely difficult, and setting different task rewards based on the divided difficulty; accumulating the currency amounts obtained by multiplying the task rewards by the exchange ratio to the user's total currency amount.

[0044] For example, when the task difficulty is divided into easy, the obtained reward is gold coins; when the task difficulty is divided into simple, the obtained reward is raw stones; when the task difficulty is divided into medium, the obtained reward is small diamonds; when the task difficulty is divided into difficult, the obtained reward is character fragments; when the task difficulty is divided into extremely difficult, the obtained reward is large diamonds; the exchange ratio between raw stones and gold coins is 1:10; the exchange ratio between small diamonds and gold coins is 1:20; the exchange ratio between character fragments and gold coins is 1:50; the exchange ratio between small diamonds and gold coins is 1:100.

[0045] S103, obtaining the user's item preferences based on the browsing data of the items in the mall and the types of items;

[0046] Scoring the browsed items according to the length of the browsing time, and at the same time recording the browsing times of different items, and assigning different weights to the browsing time of the items in the mall and the browsing times of different items respectively, to obtain the preference ranking of the user for different items.

[0047] S104, obtaining the user's intended purchase items based on the user's item preferences and the user's currency amount;

[0048] Comparing the selling prices of the items preferred by the user with the user's currency amount respectively to obtain the item information that the user can purchase, and re-ranking the items that the user can afford according to the obtained user preference degree to obtain the user's intended purchase items.

[0049] S105, receiving the user's transaction request;

[0050] S106, based on the transaction applied by the user, judging whether the transaction items applied by the user meet the exchange conditions. If they meet, the transaction is completed; if not, the user is prompted to recharge or continue to complete the game tasks.

[0051] Determine whether the applied trading item is in the popularity ranking. If not, end the transaction; if so, continue to determine whether the value of the trading item applied by the user exceeds the user's currency amount. If it is greater, the transaction cannot be completed; if it is less, the transaction is completed. At the same time, traverse all the items applied by the user for trading until the judgment ends.

[0052] Prompt the user to recharge or continue to complete the game tasks. Specifically: Calculate the difference between the amount of the item applied by the user for purchase and the currency amount the user owns, and based on the different reward amounts set in the game and the exchange ratios between each reward amount and the currency, recommend the fastest way for the user to obtain the differential currency.

[0053] See Figure 2 , the present invention discloses a system for exchanging virtual currency for goods, including:

[0054] The first acquisition module, which acquires the task rewards of the user when completing the game tasks;

[0055] The second acquisition module, which acquires the user's currency amount based on the exchange ratios between different task rewards;

[0056] The third acquisition module, which acquires the user's item preferences based on the browsing data of the items in the mall and the types of the items;

[0057] The fourth acquisition module, which acquires the user's intended purchase items based on the user's item preferences and the user's currency amount;

[0058] The receiving module, which receives the user's transaction request;

[0059] The judgment module, which judges whether the trading item applied by the user meets the exchange conditions based on the transaction applied by the user. If it meets the conditions, the transaction is completed; if it does not meet the conditions, the user is prompted to recharge or continue to complete the game tasks.

[0060] The terminal device provided by an embodiment of the present invention. The terminal device of this embodiment includes: a processor, a memory, and a computer program stored in the memory and executable on the processor. When the processor executes the computer program, the steps in the above-mentioned various method embodiments are implemented. Or, when the processor executes the computer program, the functions of each module / unit in the above-mentioned various device embodiments are implemented.

[0061] The computer program can be divided into one or more modules / units, and the one or more modules / units are stored in the memory and executed by the processor to complete the present invention.

[0062] The terminal device can be a computing device such as a desktop computer, a notebook, a palm computer, and a cloud server. The terminal device may include, but is not limited to, a processor and a memory.

[0063] The processor can be a Central Processing Unit (CPU), or can also be other general-purpose processors, Digital Signal Processors (DSPs), Application Specific Integrated Circuits (ASICs), Field-Programmable Gate Arrays (FPGAs), or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components, etc.

[0064] The memory can be used to store the computer program and / or module. The processor realizes various functions of the terminal device by running or executing the computer program and / or module stored in the memory, and by calling the data stored in the memory.

[0065] If the modules / units integrated in the terminal device are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on such an understanding, to implement all or part of the processes in the above-mentioned embodiment methods of the present invention, it can also be completed by instructing relevant hardware through a computer program. The computer program can be stored in a computer-readable storage medium. When the computer program is executed by the processor, the steps of the above-mentioned various method embodiments can be implemented. Among them, the computer program includes computer program code, and the computer program code can be in the form of source code, object code, executable file, or some intermediate form, etc. The computer-readable medium can include: any entity or device capable of carrying the computer program code, recording medium, USB flash drive, mobile hard disk, magnetic disk, optical disc, computer memory, Read-Only Memory (ROM), Random Access Memory (RAM), electrical carrier signal, telecommunication signal, and software distribution medium, etc. It should be noted that the content included in the computer-readable medium can be appropriately increased or decreased according to the requirements of legislation and patent practice in the jurisdiction. For example, in some jurisdictions, according to legislation and patent practice, the computer-readable medium does not include electrical carrier signals and telecommunication signals.

[0066] The above are only the preferred embodiments of the present invention and are not intended to limit the present invention. For those skilled in the art, the present invention may have various modifications and variations. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present invention shall be included within the protection scope of the present invention.

Claims

1. A method for exchanging virtual currency for goods, characterized in that: include: Get the task rewards when the user completes the game task; Obtain the user's currency amount based on the exchange ratio between different task rewards; Based on the user's browsing data and item types in the mall, obtain the user's item preferences; Based on the user's item preferences and the user's currency amount, obtain the user's intended purchase items; Receive transaction requests from users; Based on the transaction requested by the user, determine whether the transaction item requested by the user meets the redemption conditions. If so, complete the transaction; if not, prompt the user to recharge or continue to complete the game task.

2. The method for exchanging virtual currency for commodities according to claim 1, characterized in that: The method of obtaining the user's currency amount based on the exchange ratio between different task rewards is specifically as follows: the task difficulty is divided into easy, simple, medium, difficult and extremely difficult, and different task rewards are set based on the divided difficulty; the currency amount obtained by multiplying the task reward by the exchange ratio is added to the user's total currency amount.

3. The method for exchanging virtual currency for commodities according to claim 2, characterized in that: The method of obtaining the user's item preferences based on the user's browsing data of items in the mall and the types of items is specifically as follows: scoring the browsed items according to the length of browsing time, recording the number of views of different items, and assigning different weights to the item browsing time in the mall and the number of views of different items, thereby obtaining the user's preference ranking for different items.

4. The method for exchanging virtual currency for commodities according to claim 3, characterized in that: The method of obtaining the user's intended purchase items based on the user's item preferences and the user's currency amount is specifically as follows: the selling prices of the items preferred by the user are compared with the user's currency amount to obtain information on items that the user can purchase, and the items that the user can afford are re-ranked according to the obtained user preferences to obtain the user's intended purchase items.

5. The method for exchanging virtual currency for commodities according to claim 4, characterized in that: The determination of whether the transaction item applied for by the user meets the redemption conditions is specifically as follows: determining whether the transaction item applied for is in the preference ranking, if not, terminating the transaction; if so, continuing to determine whether the value of the transaction item applied for by the user exceeds the amount of currency of the user, if greater, the transaction cannot be completed; if less, completing the transaction, and traversing all the items applied for by the user at the same time, until the determination is completed.

6. The method for exchanging virtual currency for commodities according to claim 5, characterized in that: The prompting of the user to recharge or continue to complete the game task is specifically: calculating the difference between the amount of the item applied to be purchased by the user and the amount of currency the user owns, and based on the different reward amounts set in the game and the exchange ratio between each reward amount and currency, recommending to the user the fastest way to obtain the difference currency.

7. A system for exchanging virtual currency for commodities, characterized in that: include: A first acquisition module, wherein the first acquisition module acquires a task reward when a user completes a game task; A second acquisition module, wherein the second acquisition module acquires the user's currency amount based on the exchange ratio between different task rewards; A third acquisition module, the third acquisition module acquires the user's item preferences based on the user's browsing data of items in the mall and the types of items; A fourth acquisition module, the fourth acquisition module acquires the user's intended purchase goods based on the user's item preferences and the user's currency amount; A receiving module, wherein the receiving module receives a transaction request from a user; The judgment module judges whether the transaction item applied for by the user meets the redemption conditions based on the transaction applied for by the user. If so, the transaction is completed; if not, the user is prompted to recharge or continue to complete the game task.

8. A terminal device, comprising a memory, a processor, and a computer program stored in the memory and executable on the processor, characterized in that: When the processor executes the computer program, the steps of the method according to any one of claims 1 to 6 are implemented.

9. A computer-readable storage medium storing a computer program, characterized in that: When the computer program is executed by a processor, the steps of the method according to any one of claims 1 to 6 are implemented.