Entity doll, intelligent doll interaction system and method

By using pluggable key activation components in the smart doll system for identity authentication and active state switching, the interactive data failure and data conflict caused by physical doll corruption or replacement are solved, and the consistency and concentration of the user's interactive experience are improved.

CN120415746AActive Publication Date: 2025-08-01SHENZHEN SCHRÖDINGER TECHNOLOGY CO LTD

Patent Information

Application Number
CN202510776975.1
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-06-10
Publication Date
2025-08-01
Estimated Expiration
2045-06-10

AI Technical Summary

Technical Problem

In the existing smart doll system, physical dolls need to be reconfigured when they are damaged or replaced, resulting in the failure of interactive data and the synchronization conflict between online and offline data leads to a fragmentation of user experience.

Method used

The pluggable key activation component is used for identity authentication, so as to enable physical doll binding to user identity, ensure interactive data migration, and only one doll is active at the same time to avoid data conflicts.

Benefits of technology

It improves the immersion and consistency of user interaction, avoids multi-terminal data synchronization conflicts, and enhances the interactive experience between users and dolls.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention provides an entity doll and an intelligent doll interaction system and method, and belongs to the technical field of Internet. The entity doll comprises a first doll body and a pluggable secret key activation part, when the secret key activation part is inserted into the first doll body, body identity authentication is conducted on the first doll body based on secret key information in the secret key activation part, and the first doll body is activated after authentication is passed; the method comprises the steps that an activated first doll body responds to a received entity interaction activation instruction, the response state of the intelligent doll is switched into an offline active state, and the first doll body responds to an interaction instruction of a user; when the activated first doll body receives an entity interaction closing instruction, the response state of the intelligent doll is switched into an online active state, so that the virtual doll interacts in the virtual world, and the virtual doll and the entity doll belong to the same intelligent doll. The interactive experience between the user and the doll can be achieved.
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Description

Technical Field

[0001] This application relates to the field of Internet technologies, and particularly to a physical doll, an intelligent doll interaction system and method. Background Art

[0002] As an important branch in the field of interactive robots, intelligent dolls have gradually realized personalized interaction with users in recent years by integrating sensors, speech recognition, and Internet of Things technologies. The interaction between existing intelligent dolls and users is usually limited to offline physical interaction, and the interaction scenarios are relatively single.

[0003] In some improved methods, it is proposed to combine online virtual dolls with offline physical dolls. As disclosed in WO2024120083A1, usually the image of the physical doll is projected into the virtual world, only the unification of the physical doll and the virtual doll image. The interaction between the user and the doll still focuses more on the virtual world where the virtual doll is located, and the improvement of the interactivity and personalized interaction with the doll is still limited.

[0004] CN113730903B discloses that data can be exchanged in real time between virtual dolls and physical dolls, and virtual dolls and physical dolls exist simultaneously, thus synchronously affecting virtual dolls and physical dolls. However, in the prior art, on the one hand, online virtual dolls and offline physical dolls are usually strongly bound based on an account. Once the physical doll is damaged or replaced, the interaction data between the user and the original physical doll will become invalid, and the new physical doll needs to be reconfigured, resulting in a reduced immersive experience of the user's interaction; on the other hand, when the user interacts with both the online virtual doll and the offline physical doll at the same time, multi-terminal data synchronization conflicts are likely to occur, resulting in a fragmented user experience and also affecting the interaction experience between the user and the intelligent doll. Summary of the Invention

[0005] The purpose of this application is to provide a physical doll, an intelligent doll interaction system and method to solve at least one of the above technical problems.

[0006] In the first aspect of this application, an intelligent doll interaction system is provided, and the system includes: an electronic device and a physical doll;

[0007] The physical doll includes a first doll body and a pluggable key activation component. When the key activation component is inserted into the first doll body, the first doll body is authenticated based on the key information in the key activation component, and the first doll body is activated after the authentication is passed;

[0008] The electronic device includes a processor and a memory for storing one or more programs. The programs construct a virtual world, and a virtual doll corresponding to the physical doll is in the virtual world. The virtual doll and the physical doll belong to the same intelligent doll;

[0009] The activated first doll body responds to the received physical interaction activation instruction, switches the response state of the intelligent doll to the offline active state, and responds to the user's interaction instruction on the first doll body;

[0010] When the activated first doll body receives the physical interaction shutdown instruction, it switches the response state of the intelligent doll to the online active state, enabling the virtual doll to interact in the virtual world.

[0011] Optionally, a slot for accommodating the key activation component is provided on the first doll body. When the key activation component is inserted into the slot and in the in-place state, the key activation component forms an electrical coupling with the first doll body, and the first doll body reads the key information to perform ontology identity authentication based on the key information.

[0012] Optionally, after being inserted into the slot, the key activation component forms an in-place state with the first doll body through a press-lock mode or a magnetic attraction mode.

[0013] Optionally, a status indicator light and a multi-modal sensor are provided on the first doll body;

[0014] The status indicator light indicates different response states of the first doll body by displaying different colors and / or display frequencies;

[0015] The multi-modal sensor is used to collect the user's interaction instruction and respond to the interaction instruction.

[0016] Optionally, the physical doll further includes a second doll body. When the key activation component is inserted into the second doll body, ontology identity authentication of the second doll body is performed based on the key information in the key activation component, and the second doll body is activated after authentication.

[0017] Optionally, the activated first doll body responds to the received physical interaction activation instruction and switches the active state of the intelligent doll to the offline active state, including:

[0018] The activated first doll body responds to the received physical interaction activation instruction, sets the first doll body to the active state, and sends the physical interaction activation instruction to the electronic device;

[0019] The electronic device sets the virtual doll to an inactive state based on the entity interaction activation instruction;

[0020] When the activated first doll body receives the entity interaction shutdown instruction, switching the response state of the intelligent doll to an online active state includes:

[0021] In response to the entity interaction shutdown instruction, the first doll body sets the first doll body to an inactive state and sends the entity interaction shutdown instruction to the electronic device;

[0022] The electronic device sets the state of the virtual doll to an active state based on the entity interaction shutdown instruction.

[0023] Optionally, after the electronic device sets the virtual doll to an inactive state based on the entity interaction activation instruction, it further includes:

[0024] The electronic device loads the first historical interaction information of the virtual doll in the virtual world into the entity doll, and the first historical interaction information is the interaction information generated when the virtual doll was last in an active state;

[0025] Responding to the interaction instruction on the first doll body includes: responding to the interaction instruction on the first doll body based on the first historical interaction information;

[0026] After sending the entity interaction shutdown instruction to the electronic device, it further includes: loading the second historical interaction information formed on the first doll body into the virtual doll.

[0027] Optionally, after receiving the interaction activation instruction triggered on the first doll body, it further includes:

[0028] Identifying whether there is a pending interaction task in the first historical interaction information;

[0029] When there is a pending interaction task, an interaction request is sent to the user through the first doll body, and the interaction request is used to request the user to complete the pending interaction task.

[0030] Optionally, responding to the interaction instruction on the entity doll based on the first historical interaction information includes:

[0031] Identifying the first user identity of the user based on the interaction instruction;

[0032] Responding to the interaction instruction on the entity doll based on the first historical interaction information and the first user identity.

[0033] Optionally, the response to the user's interaction instruction on the first doll body includes: identifying the first user identity of the user based on the interaction instruction; detecting whether there is second user interaction information corresponding to the second user identity in the third historical interaction information generated during the third historical interaction, where the end time of the third historical interaction is the time when the current interaction instruction is located, and the start time is the time when the first user identity issued the previous interaction instruction;

[0034] When it exists, identifying the emotion of the second user from the second user interaction information;

[0035] Sending a prompt message corresponding to the emotion of the second user to the user through the physical doll.

[0036] In the second aspect of the present application, an intelligent doll interaction method is provided. The interaction method is applied to a physical doll, and the physical doll includes a first doll body and a pluggable key activation component. When the key activation component is inserted into the first doll body, the first doll body is authenticated for its body identity based on the key information in the key activation component, and the first doll body is activated after the authentication passes; the method includes:

[0037] The activated first doll body responds to the received physical interaction activation instruction, switches the response state of the intelligent doll to the offline active state, and responds to the user's interaction instruction on the first doll body;

[0038] When the activated first doll body receives a physical interaction shutdown instruction, it switches the response state of the intelligent doll to the online active state, enabling the virtual doll to interact in the virtual world. The virtual doll and the physical doll belong to the same intelligent doll.

[0039] In the third aspect of the present application, a physical doll is provided. The physical doll includes: a first doll body, a pluggable key activation component, a memory for storing one or more programs, and one or more processors;

[0040] When the key activation component is inserted into the first doll body, the first doll body is authenticated for its body identity based on the key information in the key activation component, and the first doll body is activated after the authentication passes;

[0041] When the one or more programs are executed by the one or more processors, the one or more processors are caused to perform the following steps:

[0042] Upon receiving the entity interaction activation instruction, the activated first doll body switches the response state of the intelligent doll to the offline active state and responds to the user's interaction instruction on the first doll body.

[0043] When the activated first doll body receives the entity interaction shutdown instruction, it switches the response state of the intelligent doll to the online active state, enabling the virtual doll to interact in the virtual world. The virtual doll and the entity doll belong to the same intelligent doll.

[0044] Compared with the solution where the interaction function of traditional intelligent dolls is bound to fixed hardware, in the entity doll and intelligent doll interaction system and method of this application, the entity doll includes a first doll body and a key activation component. By inserting the key activation component into the doll body, the binding and authentication of the entity doll and the user's identity are realized, improving the convenience of identity authentication. Moreover, the key activation component is connected and authenticated with the doll body in a pluggable manner, and the key activation component carrying the key information can be applied to any compatible doll body, enabling the interaction between the user and the entity doll not to be limited to the first doll body. For example, when a certain doll body is damaged or the user needs to replace a doll body for interaction, only need to insert the key activation component into the new doll body, then the "soul" of the doll can be migrated, so that the new doll body has the same interaction data as the original doll body, avoiding the sense of disconnection when the user interacts with the new doll body.

[0045] In addition, the intelligent doll includes an entity doll and a virtual doll. Compared with the situation in the prior art where the virtual doll and the entity doll exist simultaneously, which is prone to the risk of conflicts between online data and offline data, when the user interacts with the intelligent doll in this application, only interacts with one of the dolls in the active state at the same time, which can improve the consistency and focus of the interaction between the intelligent doll and the user, avoid multi-terminal data synchronization conflicts and the disconnection of the user experience, enabling the doll to respond to the user's interaction instruction more personalized, thereby improving the interaction experience between the user and the doll. BRIEF DESCRIPTION OF THE DRAWINGS

[0046] In order to more clearly illustrate the technical solutions of the embodiments of the present application, the following will briefly introduce the drawings required to be used in the embodiments. It should be understood that the following drawings only show some embodiments of the present application and should not be regarded as limiting the scope of the present application.

[0047] Figure 1 It is a schematic diagram of the system structure of the intelligent doll interaction system in an embodiment;

[0048] Figure 2Schematic structural diagram of a key activation component in an embodiment;

[0049] Figure 3 Schematic flowchart of responding to a user's interaction instruction on the first doll body in an embodiment;

[0050] Figure 4 Schematic flowchart of intelligent doll interaction in an embodiment. Detailed implementation manners

[0051] In order to make the objectives, technical solutions and advantages of the present application clearer and more understandable, the present application will be further described in detail below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are only used to explain the present application and are not used to limit the present application.

[0052] All terms used in the present application (including technical and scientific terms) have the meanings commonly understood by those skilled in the art, unless otherwise defined. It should be noted that the terms used herein should be interpreted as having a meaning consistent with the context of this specification, and should not be interpreted in an idealized or overly rigid manner.

[0053] For example, terms such as "first" and "second" used in the present application may be used herein to describe various elements, but these elements are not limited by these terms. These terms are only used to distinguish the first element from another element.

[0054] For another example, terms such as "include" and "comprise" used in the present application indicate the existence of features, steps, operations, and / or components, but do not exclude the existence or addition of one or more other features, steps, operations, or components.

[0055] In the prior art, on the one hand, online virtual dolls and offline physical dolls are usually strongly bound based on an account. Once the physical doll is damaged or replaced, the interaction data between the user and the original physical doll will become invalid, and the new physical doll needs to be reconfigured, resulting in a reduced immersive experience of the user's interaction; on the other hand, when the user interacts with both the online virtual doll and the offline physical doll at the same time, multi-terminal data synchronization conflicts are likely to occur, resulting in a fragmented user experience.

[0056] Based on this, the present application provides an intelligent doll interaction system to improve the immersion of the interaction between the user and the doll and avoid multi-terminal data synchronization conflicts. In combination with Figure 1As shown in the figure, the interactive system includes: an electronic device 200 and a physical doll 100. Communication can be achieved between the electronic device 200 and the physical doll 100 through a wired network or a wireless network for data transmission and interaction. The physical doll 100 includes at least one doll body 110 and a pluggable key activation component 120 that matches it. The key activation component 120 contains a corresponding storage chip, and the key information of the physical doll 100 is stored in the storage chip. The doll body 110 may specifically include a first doll body and may also include a second doll body. The key activation component 120 can be inserted into any one of the doll bodies 110 of the physical doll 100. Taking the doll body 110 as the first doll body as an example, when the key activation component 120 is inserted into the first doll body, the identity authentication of the first doll body is performed based on the key information in the key activation component 120, and the first doll body is activated after the authentication passes.

[0057] The electronic device 200 includes a processor and a memory for storing one or more programs. The programs construct a virtual world 400. A virtual doll corresponding to the physical doll 100 is in the virtual world 400. The virtual doll and the physical doll 100 belong to the same intelligent doll. The virtual doll may have the same or similar image as the physical doll 100 and can exist as a game avatar of the physical doll 100 in the virtual world 400. The electronic device 200 is a cloud or platform server that runs the virtual world 400 (such as the metaverse) and undertakes functions such as virtual world rendering, data storage, logic control, and cross-device communication.

[0058] When the physical doll 100 is activated and in an offline active state, the user can directly interact with the physical doll 100, and the physical doll 100 makes corresponding responses according to the received interaction instructions. Optionally, the user can also interact with the physical doll 100 through the mobile terminal 300 and communicate with the electronic device 200 through the mobile terminal 300 to achieve interaction with the virtual doll. The mobile terminal 300 can be any suitable mobile device such as a mobile phone, a computer, or a notebook.

[0059] The key activation component 120 contains the key information of the intelligent doll. This key information can be represented as the unique identity identifier of the intelligent doll and the encryption key of the "soul data". The key activation component 120 can serve as the "soul gem" of the intelligent doll. The "soul data" is used to carry user interaction and preference data, enabling the "soul" of the intelligent doll to be migrated to any suitable doll body 110 based on this key activation component 120, ensuring the safe carrying and cross-device compatibility of the "soul". Even when the first doll body with which the user is currently interacting is damaged or replaced, based on the key activation component 120, the "soul" constituting the user interaction and preference data can be quickly migrated to the second doll body without the user reconfiguring the system. The new second doll body can perfectly inherit the interaction function and interaction data of the first doll body, which is equivalent to the user creating multiple avatars of the virtual doll in the form of physical dolls 100.

[0060] In one embodiment, the key information integrates the unique identity identifier of the intelligent doll and can be used to replace the user's account password information. When the user first uses the intelligent doll, the registered account information can be bound to the unique identity identifier of the intelligent doll. The key information also contains an encryption key for encrypting user interaction and preference data. The encryption key is unique and forms a corresponding "digital fingerprint" with the unique identity identifier, eliminating the possibility of forging chips or illegally copying soul data and ensuring the authenticity of the user's virtual identity (such as the character attributes and task progress of the virtual doll).

[0061] Specifically, a slot for accommodating the key activation component 120 is provided on the first doll body. When the key activation component 120 is inserted into the slot and in the in-place state, the key activation component 120 forms an electrical coupling with the first doll body. The doll body 110 reads the key information of the key activation component 120 and uploads it to the electronic device 200 for identity authentication, thereby completing the activation of the doll body 110.

[0062] In this embodiment, the slot on the doll body 110 can be located on the back of the doll, or at the bottom of the doll, or any other suitable position. The size and shape of the slot are adapted to the insertion part of the key activation component 120, enabling the key activation component 120 to be inserted into the doll body 110 from this slot.

[0063] When the key activation component 120 is inserted to a preset depth into the first doll body, the key activation component 120 is fixed within the first doll body and is in the in-place state. At this time, the key activation component 120 realizes an electrical coupling connection with the first doll body. Specifically, there are contact electrodes on the key activation component 120. When in an electrical coupling connection, these contact electrodes form a circuit loop with the electrodes on the first doll body.

[0064] The doll body (including the first doll body and the second doll body) is provided with a corresponding body memory, which stores the body identification of the doll body. Taking the first doll body as an example, the body memory of the first doll body stores the first body identification of the first doll body.

[0065] The system performs dual authentication (physical insertion + key matching) on the doll body 110 based on the encryption key, ensuring that only the matching key activation component 120 (soul gem) can activate the doll body, preventing illegal devices from accessing.

[0066] In one embodiment, after the key activation component 120 is inserted into the slot, it forms a seated state with the first doll body through a press lock mode or a magnetic attraction mode.

[0067] Among them, the key activation component 120 is provided with a press lock assembly. After being inserted into the slot, the lock assembly is engaged with the relevant card slot in the slot, so that the key activation component 120 and the doll body are snapped into place.

[0068] In addition, a magnetic structure is provided in the slot of the doll body and at the location where the key activation component 120 is connected to the slot, and the two can be connected in place through the magnetic structure.

[0069] like Figure 2 As shown, the key activation component 120 includes an activation body 121 and a jewel cap 122. The top of the activation body 121 is threaded, allowing it to be connected to the jewel cap 122. The jewel cap 122 covers and protects the activation body 121. The activation body 121 has a slot-connecting portion that corresponds to the slot of the figure body 110. This slot-connecting portion houses an NFC chip for storing key information. This slot-connecting portion can be inserted into the slot of the figure body 110 to securely connect to the figure body. At this point, the jewel cap 122 is exposed, providing both protection and decoration.

[0070] The key activation component 120 is inserted into the figure body 110 through the slot and coupled to the figure body 110 via a push-lock mechanism. For example, a push-lock spring lock can be used to achieve alignment with the figure body 110, forming a coupled connection. After the coupling is established, the key activation component 120 and the figure body communicate with each other. The figure body 110 reads the key information from the key activation component 120 and uploads it to the electronic device 200 for identity authentication, thereby completing the activation of the figure body 110 and enabling interaction with the user.

[0071] In one embodiment, a status indicator light and a multi-modal sensor are provided on the first doll body. The status indicator light indicates that the first doll body is in different response states by displaying different colors and / or display frequencies; the multi-modal sensor is used to collect the user's interaction instructions and respond to the interaction instructions.

[0072] Optionally, modules such as a multi-modal sensor, an actuator, and a communication interface are integrated on the doll body (including the first doll body and the second doll body). The multi-modal sensor may specifically include one or more of a touch sensor, a light sensor, a camera, a microphone array, a gyroscope, and an accelerometer. The actuator may include modules such as an LED controller, a driving micro-motor, and a speaker. The communication interface may include one or more of a WIFI interface, a Bluetooth interface, an NFC reader / writer, and an RFID reader / writer.

[0073] The status indicator light may specifically be an LED light, which may use an RGB-LED integrated device, be encapsulated in the doll's head or chest, and a diffuser plate is covered on the surface to ensure uniform light. The LED controller may be a PWM dimming module based on an STM32 single-chip microcomputer, supporting multi-level brightness adjustment.

[0074] When the doll body is in different states, the status indicator light may be in corresponding different colors or display frequencies to remind the user. The correspondence table between the status types and the displays is shown in Table 1 below.

[0075] Table 1

[0076]

[0077] For example, when switching to the offline active state, the indicator light is in the blue light mode, and a reminder is initiated simultaneously through the LED module, the motor module, and the sound module. For example, the motor vibrates, the sound module continuously emits sound for a period of time, and the LED light presents blue.

[0078] In one embodiment, there is only one active state for the intelligent doll at the same time. This active state may be that the physical doll 100 is in the active state (i.e., the offline active state), or the virtual doll is in the active state (i.e., the online active state), but the two (i.e., the virtual doll and the physical doll 100) cannot be in the active state at the same time. This can be understood as the "soul" of the intelligent doll can migrate online and offline in real time. In this way, when the user interacts with the intelligent doll, only one of the dolls in the active state is interacted with at the same time, which can improve the focus of the interaction between the intelligent doll and the user, avoid the problem of multi-terminal data synchronization conflict when the user interacts with the online virtual doll and the offline physical doll at the same time, resulting in a fragmented user experience, and enable the doll to respond to the user's interaction instructions more personalized, thereby improving the interaction experience between the user and the doll.

[0079] Specifically, the activated first doll body switches the response state of the intelligent doll to the offline active state in response to the received physical interaction activation instruction, and responds to the user's interaction instruction on the first doll body. When the activated first doll body receives the physical interaction shutdown instruction, it switches the response state of the intelligent doll to the online active state, enabling the virtual doll to interact in the virtual world.

[0080] In this embodiment, the physical interaction activation instruction and the physical interaction shutdown instruction can be instructions sent by the user to the doll body through an electronic device or a mobile terminal, or can also be instructions triggered by the user directly touching the doll body or having a voice interaction with the doll body.

[0081] For example, when the doll body is activated, after detecting a specific touch operation on its head by the user, the physical interaction activation instruction is triggered. At this time, the state of the doll body is adjusted to the active state, and this active state is reported to the electronic device. When the electronic device receives that the doll body is in the offline active state, the corresponding virtual doll is set to the inactive state.

[0082] When the doll body is in the offline active state, after detecting the same specific touch operation on its head by the user, the physical interaction shutdown instruction is triggered. At this time, the state of the doll body is adjusted to the inactive state, and this active state is reported to the electronic device. When the electronic device receives that the doll body is in the inactive state, the corresponding virtual doll is set to the active state.

[0083] Among them, the active state represents the state in which the intelligent doll has completed identity authentication and can execute the interaction function. According to the object of executing the interaction function (physical doll, virtual doll), the active state can specifically be the online active state and the offline active state. The online active state represents the state in which the virtual doll is in a state where it can execute the interaction function, and the offline active state represents the state in which the physical doll is in a state where it can execute the interaction function. The inactive state represents the state in which the doll is in a state where the interaction function is closed and cannot respond to the user's interaction instruction.

[0084] The interaction instruction between the user and the doll body refers to one or more of the interaction requests sent by the user to the intelligent doll through physical contact, action postures, environmental operations, or external devices, and is collected and parsed into an instruction signal recognizable by the system by a multi-modal sensor. According to the type of sensor, the interaction instruction can be divided into a touch interaction instruction, an action interaction instruction, an environmental interaction instruction, a near-field communication instruction, and a voice interaction instruction.

[0085] Touch interaction instructions can be generated by touching, patting, swiping, or long-pressing specific parts on the doll body; action interaction instructions can be generated by picking up, shaking, dropping, or lifting the doll body. After the doll body recognizes the interaction instructions issued by the user, it makes corresponding responses.

[0086] In the intelligent doll interaction system of this application, after registering the intelligent doll through the user's account, when the key activation component is inserted into the doll body, the physical doll is activated. Before the physical doll is activated (for example, the key activation component is not inserted into the doll body or is taken out of the doll body), or before the physical doll is set to the active state, the corresponding virtual doll is made active in the virtual world, so that the "soul" of the intelligent doll is in the virtual world; when receiving the physical interaction activation instruction, the "soul" of the intelligent doll returns from the virtual world to the "real world" to interact with the user, improving the authenticity of the intelligent doll.

[0087] In one embodiment, the activated first doll body responds to the received physical interaction activation instruction and switches the active state of the intelligent doll to the offline active state, including: the activated first doll body responds to the received physical interaction activation instruction, sets the first doll body to the active state, and sends the physical interaction activation instruction to the electronic device; the electronic device sets the virtual doll to the inactive state based on the physical interaction activation instruction. When the activated first doll body receives the physical interaction shutdown instruction, it switches the response state of the intelligent doll to the online active state, including: the first doll body responds to the physical interaction shutdown instruction, sets the first doll body to the inactive state, sends the physical interaction shutdown instruction to the electronic device; the electronic device sets the state of the virtual doll to the active state based on the physical interaction shutdown instruction.

[0088] In this embodiment, the physical interaction activation instruction is an instruction to enable the offline interaction function sent to the activated intelligent doll. This instruction is used to switch the active state of the intelligent doll from the "activated state" or "inactive state" to the offline active state, enabling the doll to independently respond to user operations based on local hardware. The physical interaction shutdown instruction is an instruction to terminate the offline interaction function sent to the intelligent doll in the offline active state. This instruction is used to switch the active state of the intelligent doll to the online active state or the inactive state, shifting the interaction focus to the virtual world.

[0089] After receiving the physical interaction activation instruction, the physical doll activates its offline interaction ability, putting the physical doll in an active state, including: starting multi-modal sensors (touch, gyroscope, light sensor, etc.), allowing the doll to respond to user instructions in real time through local hardware (such as touch feedback voice, action-triggered light changes). After the physical doll detects that it has successfully switched to the active state, it sends the received physical interaction activation instruction to the electronic device. The forwarded physical interaction activation instruction carries the entity identifier of the first doll body. After receiving this physical interaction activation instruction, the electronic device identifies the account information of the corresponding associated virtual doll based on the entity identifier therein and sets the corresponding virtual doll to an inactive state to ensure the uniqueness of the online and offline interaction focus and avoid double-end conflicts.

[0090] Optionally, when the key activation component (Soul Gem) is inserted into the doll body slot and the latch positioning and electrode coupling are completed, the system automatically triggers the physical interaction activation instruction, or when a specific pressing operation or interaction action on the doll body is received, the physical interaction activation instruction is triggered. The physical pressing operation can be pressing the physical button on the doll body. For example, when the user short presses the "wake-up button" on the doll's chest, the physical interaction activation instruction is triggered. The interaction action can be a specific stroking action, hugging action, patting action, etc. on the doll body.

[0091] Similarly, the physical interaction shutdown instruction can also be triggered by a specific pressing operation or interaction action on the doll body. For example, the pressing operation is the same as that of the physical interaction activation instruction. When the doll body is in the active state and this pressing operation is recognized, the physical interaction shutdown instruction is triggered.

[0092] In one embodiment, after the electronic device sets the virtual doll to an inactive state based on the physical interaction activation instruction, it further includes: the electronic device loads the first historical interaction information of the virtual doll in the virtual world into the physical doll. The first historical interaction information is the interaction information generated when the virtual doll was last in the active state.

[0093] Specifically, the first historical interaction information is the interaction information generated by the virtual doll in the virtual world when the physical doll last entered the inactive state and the virtual doll entered the active state. It includes one or more of virtual task information, emotional state information, environmental parameter information, etc. in the virtual world. These information are loaded by the electronic device to the physical doll end when the intelligent doll switches to the offline active state to support the continuity and scene consistency of offline interaction.

[0094] The virtual task information may specifically include task types (such as plant maintenance, plot exploration), task completion progress (such as "the sunflower grows to the flowering stage"), task parameters (such as watering frequency, light requirements), etc.; the emotional state information may include emotional tags (such as happy, sad, excited, etc.), reasons for emotional triggers (such as the user's task completion degree, failure to water in time), forms of emotional expression (such as the LED light color on the physical doll, intonation), etc.; the environmental parameter information may include virtual world scene information (such as "fantasy forest", "starry town"), identity attributes of virtual dolls (such as botanist, painter), equipment props (such as magic hat, watering can), etc.

[0095] By synchronizing the first historical interaction information to the physical doll, the physical doll is made to have the same data content as the virtual doll during the previous active state, and the emotional state and task state of the virtual doll during the previous active state are continued.

[0096] Respond to the user's interaction instructions on the first doll body, including: responding to the interaction instructions on the first doll body based on the first historical interaction information.

[0097] Specifically, the interaction instruction can be any instruction recognizable by the physical doll, such as a touch operation instruction or a voice instruction for the physical doll. The response made by the physical doll to the interaction instruction can include one or more combinations of voice response, light response, or motor drive response, etc.

[0098] After receiving a specific interaction instruction, one or more of the emotional state, task state, etc. on the virtual doll can be combined with the first historical interaction information to respond to the interaction instruction. It can be understood that for the same interaction instruction, the responses made by the physical doll in different emotional states and task states are not necessarily the same.

[0099] After sending the physical interaction shutdown instruction to the electronic device, it further includes: loading the second historical interaction information formed on the first doll body into the virtual doll.

[0100] Similarly, the second historical interaction information refers to the interaction information generated when the physical doll responds to the user's instructions during the current offline active state. These interaction information include one or more of the interaction instructions issued by the user to the physical doll, the user's operation data, and the responses made by the physical doll, etc. When switching to the online active mode, these information are loaded by the electronic device into the virtual doll to update the virtual world state and drive the subsequent interaction logic.

[0101] Among them, the user's operation data can specifically include touch gestures (stroking, patting, swiping), action postures (picking up, shaking, falling), operation frequencies (such as stroking 3 times per minute), etc.; the responses made by the physical doll can include response actions and task progress, etc.

[0102] The above-mentioned second historical interaction information can be stored in the storage chip and / or local memory. After receiving the physical interaction shutdown instruction, the second historical interaction information can be synchronized to the electronic device through the connected network. If a network error occurs currently, the second historical interaction information can be automatically synchronized after the network is restored. Specifically, the network environment is detected regularly, and the websocket protocol is used to ensure the interaction continuity and data synchronization experience.

[0103] By maintaining data synchronization between the virtual doll and the physical doll after switching to the active state, the data of the doll can be consistent when interacting with the user, improving the user's interaction experience.

[0104] In one embodiment, after receiving the interaction activation instruction triggered on the first doll body, it further includes: identifying whether there is a pending interaction task in the first historical interaction information; when there is a pending interaction task, sending an interaction request to the user through the first doll body, and the interaction request is used to request the user to complete the pending interaction task.

[0105] In this embodiment, the first historical interaction information includes the virtual task information of the virtual doll in the virtual world. When there is uncompleted virtual task information, it can be further identified whether the virtual task information can be completed by the user's participation in the "real world". If so, the virtual task information is used as the pending interaction task.

[0106] For example, the pending interaction task can be a plant collection task, a singing task, a photo-taking task, etc. After identifying the pending task, the first doll body can play the pending interaction task through voice, send an interaction request to the user, and identify the response content of the user to the interaction request, and execute the pending task based on the response content.

[0107] This embodiment constructs a closed-loop mechanism of "virtual task-driven physical interaction" by identifying the pending tasks in the first historical interaction information and actively initiating reminders; breaks the separation between online and offline modes, ensures the continuous progress of virtual world tasks on the physical end, makes the task progress continue seamlessly, and enhances the user's sense of participation.

[0108] In one embodiment, making a response to the interaction instruction based on the first historical interaction information on the physical doll includes: identifying the first user identity of the user based on the interaction instruction; making a response to the interaction instruction on the physical doll based on the first historical interaction information and the first user identity.

[0109] In this embodiment, when the interaction instruction is a voice instruction, the electronic device can collect the voiceprint feature in the voice instruction and identify the user identity of the user who issues the voice instruction based on the voiceprint feature. In addition, an image of the user who issues the interaction instruction can be captured by the camera on the first doll body, and the user identity can be identified based on the image.

[0110] It can be understood that although the intelligent doll is uniquely bound to the user's account, there can be multiple users interacting with the physical doll. The physical doll automatically identifies the user identities of each interacting user through the historical interaction information with the user.

[0111] It can be understood that as the interaction with the user increases, the user portrait information of each user by the intelligent doll becomes richer. Based on this, after identifying the user identity, the interaction instruction can be responded to based on the refined user portrait information corresponding to the user identity and the first historical interaction information.

[0112] For example, when the interaction instruction is "Please sing a song", the first doll body can analyze the type of songs that the first user who issues the interaction instruction likes, and based on the first historical interaction information, determine a song that meets this type of preference from the song library and play it. Moreover, further, when playing the song, the voiceprint feature of the first user can be simulated for playback, making the played song more personalized.

[0113] In this embodiment, by combining the first user identity and the first historical interaction information to respond to the interaction instruction, the personalization of the instruction response is further improved, and the user's interaction experience is enhanced.

[0114] In one embodiment, as Figure 3 shown, responding to the user's interaction instruction on the first doll body includes:

[0115] Step 310, identify the first user identity of the user based on the interaction instruction.

[0116] Similarly, as described above, the user identity of the user can be determined by collecting one or more biometric features such as the voiceprint feature, image, fingerprint feature, etc. of the user who issues the interaction instruction. In this embodiment, the interaction instruction is expressed as the first interaction instruction received by the first doll body during its active state this time.

[0117] Step 320, detect whether there is second user interaction information corresponding to the second user identity in the third historical interaction information generated during the third historical interaction. If so, execute Step 330; otherwise, execute Step 350.

[0118] In this embodiment, the end time of the third historical interaction period is the time when the current interaction instruction is located, and the start time is the time when the first user identity issued the previous interaction instruction. The third historical interaction period refers to the interaction period from the last interaction between the first user and the entity doll to the present. The entity doll can detect whether there is an interaction between the entity doll and a second user different from the first user (i.e., the second user interaction information) in the third historical interaction information generated during this interaction period.

[0119] For example, the last interaction time between the first user and the entity doll was 18:00 yesterday, and the current interaction time is 10:00 today. Then the third historical interaction period is from 18:00 yesterday to 10:00 today. The entity doll can detect all historical interaction information during this period (for example, these historical interaction information are stored in the Redis time series database of the electronic device), and screen out the interaction information triggered by the second user different from the first user from these historical interaction information. For example, screen out the interaction information of the second user identity interacting with the entity doll at 08:30 today as: "It's going to rain today, remember to bring an umbrella", and identify the emotion of the second user as anxiety from this interaction information.

[0120] Step 330: Identify the emotion of the second user from the second user interaction information.

[0121] In this embodiment, the second user interaction information can reflect the emotion of the second user, and the emotion can include happiness, sadness, anxiety, etc. Specifically, it can be comprehensively identified from one or more of the pitch, speech rate, volume, behavior characteristics, and semantic content of the voice of the interaction instruction issued by the second user in the second user interaction information to obtain the emotion corresponding to the second user. For example, it can be identified that the emotion of the second user is anxiety, sadness, etc.

[0122] Step 340: Send a prompt message corresponding to the emotion of the second user to the user through the entity doll.

[0123] When it is detected that there is a second user and there is a specific emotion, a prompt message including the emotion of the second user and the corresponding matter can be actively played to the first user, so as to be able to inform the first user immediately.

[0124] In one embodiment, in step 310, the first user identity may be the user identity of the primary user among multiple users interacting with the same intelligent doll. The primary user may be represented as the user whose identity information is consistent with the registered account used to register the intelligent doll, or may be the user with the highest interaction frequency with the intelligent doll, or may be the user whose interaction frequency with the intelligent doll exceeds a preset interaction frequency threshold within a preset time period, or the user whose number of interactions with the intelligent doll exceeds a preset number of interaction threshold within a preset time period. Herein, the preset time period may be any suitable most recent time period, and the interaction frequency threshold and the number of interaction threshold may be any appropriately set thresholds. When it is recognized that the user initiating the interaction instruction is the primary user, step 320 below is further executed; otherwise, step 350 below may be directly executed.

[0125] Furthermore, in step 320, the second user may specifically be a user with a relatively high intimacy with the first user, or the second user may also be the primary user. Only when the second user is also the primary user, step 330 is continued to be executed; otherwise, step 350 below is still directly executed.

[0126] Step 350: Make a response to the interaction instruction on the physical doll based on the first user identity.

[0127] In this embodiment, for the interaction instruction made by the first user, a response can be made in combination with the identity of the first user. Specifically, make a response to the interaction instruction on the physical doll based on the first historical interaction information and the first user identity.

[0128] Among them, the execution order between step 350 and steps 320 to 340 may not be limited. For example, it may be executed before step 320, so that the physical doll can respond to the user's interaction execution as soon as possible.

[0129] In this application, by identifying the emotion of the second user from the second user interaction information and then giving the identified emotion reminder of the second user to the first user, cross-time-and-space emotional transmission between the first user and the second user can be realized.

[0130] In one embodiment, the above system further includes: detecting whether the environment where the first doll body in the offline active state is located is an inactive environment, and automatically triggering an entity interaction shutdown instruction when it is in an inactive environment; when the entity interaction shutdown instruction is automatically triggered, detecting whether the environment where the first doll body in the online active state is located is an active environment, and automatically triggering an entity interaction activation instruction when it is in an active environment.

[0131] In this embodiment, the entity interaction shutdown instruction and the entity interaction activation instruction can be manually triggered by the user or automatically triggered by the entity doll itself. The inactive environment and the active environment can be user-defined environments or environments adaptively set by the intelligent doll according to the user's behavior habits. In an inactive environment, the user cannot interact with the entity doll. For example, the inactive environment can be defined as the rest period from 00:00 to 07:00 every day, and within this period, there is no user within the camera scanning range of the entity doll. When it is detected that the current environment belongs to the set inactive environment, the entity interaction shutdown instruction is automatically triggered, and the response state of the intelligent doll is switched to the online active state.

[0132] When the entity doll is in the active state and the previous entity interaction shutdown instruction was automatically triggered by the entity doll itself, it can further detect whether the current environment it is in belongs to the active environment. Specifically, it can detect whether the current time is not in the rest period and whether there is a corresponding user (such as the above-mentioned first user or second user) within the camera scanning range of the entity doll. If so, it is determined that the current environment is in the active environment, and the entity interaction activation instruction is automatically triggered to switch the response state of the intelligent doll to the offline active state.

[0133] In this embodiment, by automatically switching the active state, the flexibility of the interaction between the entity doll and the user can be further improved.

[0134] In one embodiment, the entity doll 100 further includes a second doll body. When the key activation component 120 is inserted into the second doll body, the identity authentication of the second doll body is performed based on the key information in the key activation component 120, and the second doll body is activated after the authentication passes.

[0135] In this embodiment, the entity doll 100 can have multiple doll bodies 110, such as including the above-mentioned first doll body and the second doll body. For example, the first doll body is a home version doll, and the second doll body is a vehicle version doll. The first doll body and the second doll body have the same slot structure, so that the same key activation component 120 can be adapted to both the first doll body and the second doll body at the same time.

[0136] When the key activation component 120 leaves the first doll body, the first doll body is in an inactive state and in an unactivated sleep state. After the key activation component 120 is inserted into the second doll body, the identity authentication and activation process between the key activation component 120 and the second doll body are the same as those between the key activation component 120 and the first doll body. It can be understood that the corresponding relationship between the key activation component 120 and the doll body is a one-to-many relationship, that is, multiple doll bodies can share a key activation component 120.

[0137] Similarly, after inserting the key activation component into the second doll body and activating the second doll body, the user can also issue an entity interaction activation instruction for the second doll body to set the second doll body to the offline active state. At this time, after the electronic device 200 receives that the second doll body is in the offline active state, it can load the corresponding historical interaction information into the second doll body, so that the second doll body inherits the same interaction information as the first doll body, realizing the "soul migration" of the doll. By adapting to multiple doll bodies, the pain points in the prior art that the user needs to repeatedly purchase multiple entity dolls 100 or needs to repeatedly configure multiple entity dolls 100 can be solved.

[0138] In one embodiment, as Figure 4 shown, a smart doll interaction method is provided. The interaction method is applied to an entity doll and includes:

[0139] Step 410, the activated first doll body responds to the received entity interaction activation instruction, switches the response state of the smart doll to the offline active state, and responds to the user's interaction instruction on the first doll body.

[0140] Step 420, when the activated first doll body receives an entity interaction shutdown instruction, switches the response state of the smart doll to the online active state, and enables the virtual doll to interact in the virtual world.

[0141] In this embodiment, the virtual doll and the entity doll belong to the same smart doll.

[0142] In one embodiment, switching the response state of the smart doll to the offline active state includes: setting the first doll body to the active state and sending the entity interaction activation instruction to the electronic device, so that the electronic device sets the virtual doll to the inactive state based on the entity interaction activation instruction.

[0143] In one embodiment, switching the response state of the smart doll to the online active state includes: setting the first doll body to the inactive state, sending the entity interaction shutdown instruction to the electronic device, so that the electronic device sets the state of the virtual doll to the active state based on the entity interaction shutdown instruction.

[0144] In one embodiment, after switching the response state of the smart doll to the offline active state, it further includes: receiving the first historical interaction information sent by the electronic device and loading the first historical interaction information, where the first historical interaction information is the interaction information generated by the virtual doll when it was last in the active state.

[0145] In one embodiment, responding to an interaction instruction from a user on a first doll body includes: responding to the interaction instruction based on first historical interaction information on the first doll body.

[0146] In one embodiment, after switching the response state of the intelligent doll to the online active state, it further includes: sending second historical interaction information formed on the first doll body to an electronic device, so that the electronic device loads the second historical interaction information into a virtual doll.

[0147] In one embodiment, after receiving an interaction activation instruction triggered on the first doll body, it further includes: identifying whether there is an interaction task to be completed in the first historical interaction information; when there is an interaction task to be completed, sending an interaction request to the user through the first doll body, and the interaction request is used to request the user to complete the interaction task to be completed.

[0148] In one embodiment, responding to an interaction instruction from a user on the first doll body includes: identifying a first user identity of the user based on the interaction instruction; detecting whether there is second user interaction information corresponding to a second user identity in third historical interaction information generated during a third historical interaction, the end time of the third historical interaction period is the time when the current interaction instruction is located, and the start time is the time when the first user identity sent the previous interaction instruction; when it exists, identifying the emotion of the second user from the second user interaction information; sending a prompt message corresponding to the emotion of the second user to the user through the physical doll.

[0149] In one embodiment, the method further includes: detecting whether the environment where the first doll body in the offline active state is located is an inactive environment, and when it is in an inactive environment, automatically triggering a physical interaction shutdown instruction; when the physical interaction shutdown instruction is automatically triggered, detecting whether the environment where the first doll body in the online active state is located is an active environment, and when it is in an active environment, automatically triggering a physical interaction activation instruction.

[0150] In one embodiment, in combination Figure 1 with Figure 2 as shown, there is provided a physical doll 100, and the physical doll 100 includes: a first doll body, a pluggable key activation component 120, a memory for storing one or more programs, and one or more processors; when the key activation component 120 is inserted into the first doll body, performing an ontology identity authentication on the first doll body based on the key information in the key activation component 120, and activating the first doll body after the authentication passes; when one or more programs are executed by one or more processors, enabling the one or more processors to execute the intelligent doll interaction method in any one of the embodiments of the present application.

[0151] Specifically, when one or more programs are executed by one or more processors, the one or more processors are caused to perform the following steps: the activated first doll body switches the response state of the intelligent doll to the offline active state in response to the received entity interaction activation instruction, and responds to the user's interaction instruction on the first doll body; when the activated first doll body receives the entity interaction closing instruction, it switches the response state of the intelligent doll to the online active state, enabling the virtual doll to interact in the virtual world, and the virtual doll and the entity doll belong to the same intelligent doll.

[0152] In addition, an embodiment of the present application further provides a computer-readable storage medium, which is used to store program codes. When the program codes are executed by a processor, the processor is caused to execute the intelligent doll interaction method described in any one of the foregoing embodiments.

[0153] Furthermore, the present application also provides a computer program product, which includes a non-transitory computer-readable storage medium storing a computer program. When the computer-readable storage medium is connected to a computer device and the computer program is executed by one or more processors of the computer device, it can execute all or part of the steps of the method described in any implementation manner of the present application.

[0154] Finally, it should be noted that: the above embodiments are only used to illustrate the technical solutions of the present application, and are not intended to limit them; although the present application has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that: they can still modify the technical solutions described in the foregoing embodiments, or perform equivalent replacements on some or all of the technical features; and these modifications or replacements do not make the essence of the corresponding technical solutions deviate from the scope of the technical solutions of the embodiments of the present application.

[0155] In addition, those skilled in the art can understand that although some of the embodiments herein include certain features included in other embodiments rather than other features, the combination of the features of different embodiments means that it is within the scope of the present application and forms different embodiments. For example, all the above embodiments can be used in any combination. The information disclosed in this background art section is only intended to deepen the understanding of the overall background art of the present application, and should not be regarded as admitting or implying in any form that this information constitutes the prior art known to those skilled in the art.

Claims

1. An intelligent doll interaction system, characterized in that, The system includes: an electronic device and a physical doll; The physical doll includes a first doll body and a pluggable key activation component. When the key activation component is inserted into the first doll body, the first doll body is authenticated based on the key information in the key activation component, and the first doll body is activated after successful authentication. The electronic device includes a processor and a memory for storing one or more programs. The programs construct a virtual world, and a virtual doll corresponding to the physical doll is in the virtual world. The virtual doll and the physical doll belong to the same intelligent doll. The activated first doll body responds to the received physical interaction activation instruction, switches the response state of the intelligent doll to the offline active state, and responds to the user's interaction instruction on the first doll body. When the activated first doll body receives a physical interaction shutdown instruction, it switches the response state of the intelligent doll to the online active state, enabling the virtual doll to interact in the virtual world.

2. The intelligent doll interaction system according to claim 1, characterized in that, A slot for accommodating the key activation component is provided on the first doll body. When the key activation component is inserted into the slot and in the in-place state, the key activation component forms an electrical coupling with the first doll body, and the first doll body reads the key information for ontological identity authentication based on the key information.

3. The intelligent doll interaction system according to claim 2, wherein, After being inserted into the slot, the key activation component forms an in-place state with the first doll body through a press-lock mode or a magnetic attraction mode.

4. The intelligent doll interaction system according to claim 1, wherein, The first doll body is provided with a status indicator light and a multi-modal sensor; The status indicator light indicates that the first doll body is in different response states by displaying different colors and / or display frequencies; The multi-modal sensor is used to collect the user's interaction instructions and respond to the interaction instructions.

5. The intelligent doll interaction system according to claim 1, characterized in that, The physical doll further includes a second doll body. When the key activation component is inserted into the second doll body, the second doll body is authenticated based on the key information in the key activation component, and the second doll body is activated after successful authentication.

6. The intelligent doll interaction system according to claim 1, wherein, The activated first doll body responds to the received physical interaction activation instruction and switches the active state of the intelligent doll to the offline active state, including: The activated first doll body responds to the received physical interaction activation instruction, sets the first doll body to the active state, and sends the physical interaction activation instruction to the electronic device; The electronic device sets the virtual doll to the inactive state based on the physical interaction activation instruction; When the activated first doll body receives a physical interaction shutdown instruction, it switches the response state of the intelligent doll to the online active state, including: The first doll body responds to the physical interaction shutdown instruction, sets the first doll body to the inactive state, and sends the physical interaction shutdown instruction to the electronic device; The electronic device sets the state of the virtual doll to the active state based on the physical interaction shutdown instruction.

7. The intelligent doll interaction system according to claim 6, wherein, After the electronic device sets the virtual doll to an inactive state based on the entity interaction activation instruction, the following steps are further included: The electronic device loads first historical interaction information of the virtual doll in the virtual world into the entity doll, where the first historical interaction information is the interaction information generated when the virtual doll was last in an active state; Responding to the user's interaction instruction on the first doll body includes: making a response to the interaction instruction on the first doll body based on the first historical interaction information; After sending the entity interaction shutdown instruction to the electronic device, the following steps are further included: loading second historical interaction information formed on the first doll body into the virtual doll.

8. The intelligent doll interaction system according to claim 7, characterized in that After receiving the interaction activation instruction triggered on the first doll body, the following steps are further included: Identifying whether there is a pending interaction task in the first historical interaction information; When there is a pending interaction task, sending an interaction request to the user through the first doll body, where the interaction request is used to request the user to complete the pending interaction task.

9. The intelligent doll interaction system according to claim 7, wherein Making a response to the interaction instruction on the entity doll based on the first historical interaction information includes: Identifying the first user identity of the user based on the interaction instruction; Making a response to the interaction instruction on the entity doll based on the first historical interaction information and the first user identity.

10. The intelligent doll interaction system according to any one of claims 1 to 9, characterized in that, Responding to the user's interaction instruction on the first doll body includes: Identifying the first user identity of the user based on the interaction instruction; Detecting whether there is second user interaction information corresponding to the second user identity in the third historical interaction information generated during the third historical interaction period, where the end time of the third historical interaction period is the time when the current interaction instruction is located, and the start time is the time when the first user identity sent the last interaction instruction; When it exists, identifying the emotion of the second user from the second user interaction information; Sending a prompt message corresponding to the emotion of the second user to the user through the entity doll.

11. An intelligent doll interaction method, characterized in that, The interaction method is applied to an entity doll, which includes a first doll body and a pluggable key activation component. When the key activation component is inserted into the first doll body, the first doll body is authenticated based on the key information in the key activation component, and the first doll body is activated after the authentication is passed; the method includes: The activated first doll body responds to the received entity interaction activation instruction, switches the response state of the intelligent doll to an offline active state, and makes a response to the user's interaction instruction on the first doll body; When the activated first doll body receives the entity interaction shutdown instruction, it switches the response state of the intelligent doll to an online active state, enabling the virtual doll to interact in the virtual world, and the virtual doll and the entity doll belong to the same intelligent doll.

12. The intelligent doll interaction method according to claim 11, wherein, Switching the response state of the intelligent doll to the offline active state includes: setting the first doll body to the active state, and sending the entity interaction activation instruction to the electronic device, so that the electronic device sets the virtual doll to the inactive state based on the entity interaction activation instruction; Switching the response state of the intelligent doll to the online active state includes: setting the first doll body to the inactive state, sending the entity interaction closing instruction to the electronic device, so that the electronic device sets the state of the virtual doll to the active state based on the entity interaction closing instruction.

13. The intelligent doll interaction method according to claim 12, wherein After switching the response state of the intelligent doll to the offline active state, it further includes: Receiving the first historical interaction information sent by the electronic device and loading the first historical interaction information, where the first historical interaction information is the interaction information generated when the virtual doll was last in the active state; Responding to the user's interaction instruction on the first doll body includes: making a response to the interaction instruction on the first doll body based on the first historical interaction information; After switching the response state of the intelligent doll to the online active state, it further includes: sending the second historical interaction information formed on the first doll body to the electronic device, so that the electronic device loads the second historical interaction information into the virtual doll.

14. The intelligent doll interaction method according to claim 13, wherein, After receiving the interaction activation instruction triggered on the first doll body, it further includes: Identifying whether there is a pending interaction task in the first historical interaction information; When there is a pending interaction task, sending an interaction request to the user through the first doll body, where the interaction request is used to request the user to complete the pending interaction task.

15. The intelligent doll interaction method according to any one of claims 11 to 14, characterized in that, Responding to the user's interaction instruction on the first doll body includes: Identifying the first user identity of the user based on the interaction instruction; Detecting whether there is second user interaction information corresponding to the second user identity in the third historical interaction information generated during the third historical interaction, where the end time of the third historical interaction is the time when the current interaction instruction is located, and the start time is the time when the first user identity sent the last interaction instruction; When there is, identifying the emotion of the second user from the second user interaction information; Sending a prompt message corresponding to the emotion of the second user to the user through the entity doll.

16. The intelligent doll interaction method according to any one of claims 11 to 14, characterized in that, The method further includes: Detecting whether the environment where the first doll body in the offline active state is located is an inactive environment. When it is in an inactive environment, automatically triggering the entity interaction closing instruction; When the entity interaction closing instruction is automatically triggered, detecting whether the environment where the first doll body in the online active state is located is an active environment. When it is in an active environment, automatically triggering the entity interaction activation instruction.

17. An entity doll, characterized in that, The entity doll includes: a first doll body, a pluggable key activation component, a memory for storing one or more programs, and one or more processors; When the key activation component is inserted into the first doll body, the identity authentication of the first doll body is performed based on the key information in the key activation component, and the first doll body is activated after the authentication is passed; When the one or more programs are executed by the one or more processors, the one or more processors are caused to perform the following steps: The activated first doll body responds to the received entity interaction activation instruction, switches the response state of the intelligent doll to the offline active state, and responds to the user's interaction instruction on the first doll body; When the activated first doll body receives an entity interaction shutdown instruction, the response state of the intelligent doll is switched to the online active state, and the virtual doll interacts in the virtual world. The virtual doll and the entity doll belong to the same intelligent doll.

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