Construction type educational interactive game toy system and method for children

The toy system, which combines the Kinect sensor with the Unity engine, provides real-time feedback and dynamic task allocation, solving the problems of insufficient feedback and lack of collaboration in construction toys, improving children's spatial cognition and social skills, and ensuring the safety and sustainability of toys.

CN120661909AInactive Publication Date: 2025-09-19ZHEJIANG SCI-TECH UNIV
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Patent Information

Application Number
CN202510596350.7
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-05-09
Publication Date
2025-09-19
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

Existing construction toys lack real-time feedback mechanisms, making it difficult to promote collaboration and social interaction among children. The game content is single and lacks sustainability. The multiplayer mode lacks dynamic task allocation and role collaboration mechanisms. Traditional toys consume a lot of materials, and the cost of expanding the content of digital solutions is high.

Method used

The Kinect sensor is used to scan the three-dimensional structure of spliced ​​objects in real time, combined with RFID chips or QR codes to identify shapes and positions, and the Unity interaction engine is used to process interaction logic, provide multimodal feedback and dynamic task allocation, support multi-person collaboration mode, and update game content through the cloud.

Benefits of technology

It achieves real-time and accurate feedback on children's splicing behavior, improves error correction efficiency, promotes teamwork and social skills development, ensures safety, extends the life cycle of toys, and reduces education costs.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention provides a construction type educational interactive game toy system and method for children, and relates to the technical field of children education toys. The system comprises a construction assembly, a Kinect sensor, a display device, a multi-mode feedback device, a game story library, a splicing monitoring module and a social interaction module. The method comprises the following steps: loading a theme level task target through a game story library; scanning and splicing the three-dimensional structure in real time by using a Kinect sensor and identifying module attributes; comparing the scanning data to trigger multi-mode prompt information; and dynamically disassembling the task in a multi-person mode, synchronizing the progress and generating a joint reward according to team performance. According to the invention, accurate error correction guidance is realized through three-dimensional modeling and AI analysis, the social ability of children and team cooperation awareness are improved through a dynamic cooperation mechanism, the security and sustainability are guaranteed in combination with environment-friendly ABS material detection and a cloud extended content library, and meanwhile, encrypted data transmission and parent controllable privacy management functions are supported, so that educational scene requirements are comprehensively met.
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Description

Technical Field

[0001] The present invention relates to the technical field of children's educational toys, and in particular to a construction-type educational interactive game toy system and method for children. Background Art

[0002] In the field of children's education, construction toys (such as building blocks and puzzles) have long been widely used to cultivate children's creativity, spatial cognition, and hands-on skills. These toys help children understand basic concepts such as geometric shapes and structural stability through free splicing or combination according to diagrams. However, traditional construction toys have significant limitations: first, there is a lack of real-time feedback mechanism, and children cannot immediately know whether the splicing is correct or how to optimize it; second, most toys are designed for one person, which makes it difficult to effectively promote collaboration and social interaction among children; third, the game content is single and lacks a continuously updated task library, which can easily make children lose interest.

[0003] In recent years, with advances in sensor technology and interactive software, some electronic construction toys have begun to incorporate basic feedback features, such as simple sound prompts or light signals to indicate assembly results. However, these systems typically rely on pre-set fixed model matching and are unable to adapt to complex three-dimensional structural analysis. Their limited feedback format makes it difficult to provide targeted guidance. Furthermore, existing interactive toys are mostly focused on single-player operation. Even those that support multiplayer modes are limited to simple turn-taking and lack deep social interaction features such as dynamic task allocation and role collaboration, making them ineffective in cultivating teamwork skills.

[0004] In terms of children's psychological development, social withdrawal behaviors (such as avoiding peer interactions and low willingness to communicate) have become a key topic of educational intervention. Research shows that the age of 4-10 is a critical period for the development of children's social skills, and traditional toys have limited intervention effects during this period. Although some interactive applications that integrate with tablets or mobile phones have appeared on the market, their reliance on screen operation may weaken children's actual hands-on experience, and the lack of collaborative scenarios in physical spaces makes it difficult to achieve comprehensive improvement in social skills.

[0005] Furthermore, existing educational toys lack sustainability. Physical toys are limited in material consumption and content updates, making them unable to meet educational institutions' demand for long-term, diverse teaching content. While some digital solutions support content expansion, they are often overly coupled with hardware systems, increasing upgrade costs.

[0006] In this context, there is an urgent need for a new type of construction-type educational toy system that can not only retain the hands-on practical advantages of traditional toys, but also systematically promote children's social skills, teamwork and creativity through intelligent real-time feedback, multi-person collaboration mechanism and sustainable content ecology. Summary of the Invention

[0007] In order to solve the technical problems in the existing technology, such as the lack of a real-time feedback mechanism resulting in low error correction efficiency, the difficulty of traditional construction toys in promoting collaboration and social interaction among children, the single game content and insufficient sustainability, the single feedback form of existing electronic toys that cannot adapt to complex three-dimensional analysis, the lack of dynamic task allocation and role collaboration mechanism in multiplayer mode, the high consumption of physical toy materials and the high cost of expanding the content of digital solutions, the present invention provides a construction-type educational interactive game toy system and method for children.

[0008] The technical solutions provided by the present invention are as follows:

[0009] First aspect:

[0010] The present invention provides a construction-type educational interactive game toy system for children, comprising:

[0011] Construction components include splicing modules of various geometric shapes, each of which has a built-in RFID chip or a QR code printed on the surface to identify shape and position; Kinect sensor, used to scan the three-dimensional structure of spliced ​​objects in real time and generate data; display device, used to display the game interface, task guidance and dynamic feedback; feedback device, including sound and vibration modules, to provide instant feedback; game story library, storing multiple theme story modules and levels, each level contains social goals and construction tasks; splicing monitoring module, which determines the correctness of splicing by comparing scan data with preset models; social interaction module, which supports multi-person collaboration mode, assigns cooperative tasks and synchronizes progress; Unity interaction engine, which integrates sensor data and processes interaction logic.

[0012] Second aspect:

[0013] The present invention provides a method for playing a construction-type interactive educational game for children, comprising:

[0014] S1. Select a theme level through the game story library and load the corresponding preset model and mission objectives;

[0015] S2, using the Kinect sensor to scan the three-dimensional structure assembled by the child in real time, and combining it with RFID or QR code information to identify module attributes;

[0016] S3. Compare the scanned data with the preset model. If they match, a success feedback is triggered and the next level is unlocked. Otherwise, a multimodal prompt message is provided.

[0017] S4. In multiplayer mode, collaborative tasks are dynamically assigned and the progress of each member is synchronized in real time, generating joint rewards based on team performance.

[0018] The beneficial effects brought about by the technical solution provided by the present invention include at least:

[0019] (1) In the present invention, by integrating the Kinect sensor with the Unity interactive engine, real-time three-dimensional modeling and accurate feedback of children's splicing behavior are achieved. The Kinect sensor captures high-precision point cloud data, combined with AI analysis models (such as ResNet-34) to identify the type of splicing errors (such as missing modules, directional deviations), and guides children to correct their operations through multimodal prompts (highlight display, voice guidance, vibration feedback). This technology breaks through the passivity of traditional toys, significantly improves error correction efficiency, enables children to obtain professional guidance while independently exploring, and strengthens spatial cognition and logical thinking abilities.

[0020] (2) In the present invention, based on the dynamic task allocation algorithm and social interaction module design, children's teamwork and social skills development are effectively promoted. The system intelligently disassembles tasks according to the member ability index (operation speed × accuracy), for example, complex construction tasks are assigned to high-precision members, module collection is assigned to fast members, and the division of labor is optimized through real-time progress synchronization and role switching functions. In multiplayer mode, a competition mechanism (such as personal contribution ranking) and team medal rewards are introduced to stimulate collaboration enthusiasm. This design fills the gap in traditional toys in cultivating social skills, and is particularly suitable for intervening in social withdrawal behavior, helping children naturally learn communication and collaboration skills in games.

[0021] (3) In the present invention, safety education and long-term use value are taken into account through the combination of environmentally friendly materials and sustainable content ecology. The splicing module uses ABS plastic without sharp corners and food-grade dyes. The Kinect infrared spectrum detects non-compliant materials and triggers an alarm, ensuring children's safety from a physical level. The game story library supports incremental updates in the cloud, and new levels (such as "Space Base") can be downloaded on demand, reducing the consumption of physical materials. Parents can clear private data with one click through biometric recognition, in compliance with child information protection regulations. This solution not only reduces the operating costs of educational institutions, but also extends the life cycle of toys through digital expansion, achieving efficient use of educational resources. BRIEF DESCRIPTION OF THE DRAWINGS

[0022] In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the following briefly introduces the drawings required for use in the description of the embodiments. Obviously, the drawings described below are only some embodiments of the present invention. For ordinary technicians in this field, other drawings can be obtained based on these drawings without creative work.

[0023] Figure 1 A schematic structural diagram of a construction-type educational interactive game toy system for children provided by an embodiment of the present invention;

[0024] Figure 2 The present invention provides a flowchart of a method for playing a construction-type educational interactive game toy for children. DETAILED DESCRIPTION

[0025] The technical solution of the present invention is described below in conjunction with the accompanying drawings.

[0026] In the embodiments of the present invention, words such as "exemplarily" and "for example" are used to indicate examples, illustrations, or explanations. Any embodiment or design described as an "exemplary" in the present invention should not be interpreted as being preferred or advantageous over other embodiments or designs. Rather, the use of the word "exemplary" is intended to present concepts in a concrete manner. Furthermore, in the embodiments of the present invention, "and / or" can mean both or either of the two.

[0027] In the embodiments of the present invention, the terms "image" and "picture" may be used interchangeably. It should be noted that, when the distinction between them is not emphasized, their intended meanings are the same. The terms "of," "corresponding," and "corresponding" may be used interchangeably. It should be noted that, when the distinction between them is not emphasized, their intended meanings are the same.

[0028] In the embodiments of the present invention, sometimes a subscript such as W1 may be mistakenly written as a non-subscript form such as W1. When the difference is not emphasized, the meanings to be expressed are the same.

[0029] In order to make the technical problems, technical solutions and advantages to be solved by the present invention clearer, a detailed description will be given below with reference to the accompanying drawings and specific embodiments.

[0030] Reference Manual Figure 1 , shows a structural diagram of a construction-type educational interactive game toy system for children provided by an embodiment of the present invention.

[0031] Children use splicing modules (such as cubes and cylinders) to freely combine into target graphics, such as bridges or house structures. A Kinect sensor monitors the splicing process in real time, capturing the modules' spatial position and 3D structure through a depth camera. This generates point cloud data and transmits it to a data processing unit. The data processing unit stores the preset 3D model and the correct splicing template, then uses an AI analysis model to compare the scanned data with the template. It also loads the social goals and task parameters for the current level from the game's story library.

[0032] The mobile device is connected to the data processing unit, running Unity interactive software to control the game flow, including task allocation, progress synchronization, and reward calculation. Touchdesigner receives the processed data, generates dynamic visual feedback (such as highlighting error areas and overlaying AR guidance arrows), and outputs the rendered content to the display. The display displays the game interface, spliced ​​guidance animations, and reward effects, such as particle effects when unlocking new levels.

[0033] The feedback device operates independently, triggering multimodal prompts based on data processing results: the sound module plays customized voice commands (such as "Please adjust the red module's orientation"), and the vibration module drives the motor at the bottom of the splicing module (position errors trigger continuous vibration, while shape errors trigger intermittent vibration). The game story library is updated via the cloud, with new levels and tasks, such as "Space Base," which requires combining mechanical and building modules. Data is encrypted and transmitted to local storage. Parent terminals can access operation records through a secure protocol and clear private data with a single click to ensure the protection of children's information.

[0034] The entire system achieves a deep integration of game construction and social skills development through a closed-loop design of physical splicing, real-time monitoring, intelligent analysis and multi-modal feedback, while ensuring security and sustainable content expansion.

[0035] An embodiment of the present invention provides a construction-type educational interactive game toy system for children, which is applied to the construction-type educational interactive game toy method for children, including:

[0036] Construction components include splicing modules of various geometric shapes, each of which has a built-in RFID chip or a QR code printed on the surface to identify shape and position; Kinect sensor, used to scan the three-dimensional structure of spliced ​​objects in real time and generate data; display device, used to display the game interface, task guidance and dynamic feedback; feedback device, including sound and vibration modules, to provide instant feedback; game story library, storing multiple theme story modules and levels, each level contains social goals and construction tasks; splicing monitoring module, which determines the correctness of splicing by comparing scan data with preset models; social interaction module, which supports multi-person collaboration mode, assigns cooperative tasks and synchronizes progress; Unity interaction engine, which integrates sensor data and processes interaction logic.

[0037] Furthermore, the geometric modules in the construction kit include standard shapes such as cubes and cylinders. They are injection-molded from environmentally friendly ABS plastic and polished to ensure a smooth surface without sharp edges. Each module has a built-in high-frequency RFID chip that stores a unique identification code, shape code, and color information; alternatively, it can be encoded with a laser-etched QR code, which combines a shape code, color code, and serial number. A Kinect sensor is mounted above the operating area, using a depth camera to capture 3D point cloud data of the stitched scene with an accuracy of less than 2 mm. The display device is a touchscreen running an interactive interface developed in the Unity engine, displaying preset models, a real-time scan comparison view, and a progress bar in different areas. Feedback provides instant guidance through pre-recorded voice and vibration modules, such as voice prompts to adjust the direction of the red module, continuous vibration for incorrect positioning, and intermittent vibration for incorrect shape. The game story library manages multiple themed levels in a database. Each level contains preset models in FBX format, mission objectives (such as building a bridge requires five cylinders), and social collaboration indicators (such as requiring two-player collaboration). The stitching monitoring module uses a point cloud registration algorithm to compare scan data with a pre-set model. A match exceeding 95% is considered successful. Otherwise, an AI model is used to analyze the error type. The social interaction module supports up to four people online, dynamically assigning tasks, such as breaking them down into subtasks based on team member capabilities, and optimizing team collaboration through real-time progress bar synchronization.

[0038] In one possible implementation, the splicing module is made of environmentally friendly ABS plastic material with a smooth surface and no sharp corners. The safety of the module is detected in real time through a Kinect sensor combined with depth perception technology. If an unspecified material is detected, an alarm is triggered.

[0039] Furthermore, the environmentally friendly ABS plastic material of the splicing module meets children's toy safety standards, with a surface polished three times and an edge chamfer radius of no less than 2 mm to ensure no risk of physical damage. The Kinect sensor uses infrared spectroscopy to scan the module surface in real time, comparing it to the preset ABS plastic reflectance spectrum characteristics within a wavelength range of 900 to 1700 nanometers. If a non-specified material such as metal or wood is detected, the system immediately triggers a buzzer alarm and a red warning icon pops up on the display interface, locking the current task until the correct module is replaced. This mechanism simultaneously monitors the module's structural integrity using a depth camera, and if any damage or abnormal edges are detected, a safety alarm will also be triggered if the curvature radius is less than 2 mm.

[0040] In one possible implementation, the social interaction module includes a dynamic task allocation unit that adjusts task division in real time based on children's historical operation data; a role switching function that allows children to actively change roles to adapt to team needs; and a team reward mechanism that generates team medals and unlocks hidden levels based on collaboration efficiency.

[0041] Furthermore, the dynamic task allocation unit calculates the ability index based on the child's historical data such as average completion time and number of errors. The formula is that the ability index is equal to the inverse of the product of completion time and number of errors, and tasks are allocated according to the index. For example, the task of building a rocket is divided into fuel tank installation assigned to high-precision members, module collection assigned to fast-response members, and structure verification assigned to low-error-rate members. The role switching function allows children to apply for a role change through the touch interface, such as switching from an assistant to an inspector. After verifying the availability of the role, the system updates the task assignment and synchronizes it to all terminals. The team reward mechanism calculates points based on collaborative efficiency. The formula is that the team points are equal to the basic points multiplied by the inverse of the difference between the actual time and the standard time plus the collaborative efficiency bonus. When the points reach 80, the best team medal and hidden levels such as the space base are unlocked. The medal is displayed on the main interface of the game, and the hidden levels require team collaboration to unlock.

[0042] In one possible implementation, the splicing monitoring module integrates an AI analysis model, identifies incorrect splicing patterns through machine learning, generates optimization suggestions, and pushes them to the display device. The suggestions include splicing order adjustments or module replacement solutions.

[0043] Furthermore, the AI ​​analysis model of the splicing monitoring module is trained based on the ResNet-34 architecture, and the data set contains samples of error types such as module missing, direction deviation, and color confusion. The input data is a difference map between the scanned point cloud and the preset model, with a resolution of 256 by 256 pixels. The model outputs the error type and confidence level, with a threshold of 85%. If a direction error is detected, the system generates a rotation suggestion, for example, module No. 4 needs to be rotated 30 degrees clockwise; if a module is missing, the required module shape and color are prompted, such as the lack of a red cylinder. Optimization suggestions are provided by superimposing arrow guidance on the AR interface of the display device. The red arrow indicates position correction, and the yellow arrow indicates direction adjustment. Voice prompts and vibration feedback of the corresponding module are triggered simultaneously, such as two short vibrations. If the confidence level is lower than the threshold, the system only highlights the error area to avoid misjudgment and interference with children's operations.

[0044] It should be noted that the construction components include splicing modules of various geometric shapes, such as cubes, cylinders, and triangular prisms. The modules are made of environmentally friendly materials, with smooth surfaces and rounded edges to ensure safety for children. Each module has a built-in identification chip or an encrypted code printed on the surface, which is used to identify the shape, color, and position information of the module in real time. The sensor is installed directly above the operating area and uses a depth camera to capture the three-dimensional structural data of the spliced ​​objects in real time and transmit it to the central processing unit. The display device is a touch screen or LCD screen, which displays the game interface, a real-time splicing comparison view, and a task progress bar. The feedback device includes a sound prompt and a vibration module, which plays a voice prompt or triggers a vibration reminder when a splicing error occurs.

[0045] It should be noted that the game story library stores multiple themed levels, each containing a preset model and mission objectives. The splicing monitoring module uses sensors to scan the spliced ​​objects in real time and compares the scanned data with the preset model. If the match is successful, the display device plays a success animation and unlocks the next level. If it fails, the system analyzes the error type to highlight the deviation area and push optimization suggestions. The social interaction module supports multi-person collaboration mode, allowing multiple children to complete tasks together. The system dynamically assigns subtasks based on operation speed and accuracy, and synchronizes each member's progress to the team progress bar in real time.

[0046] Reference Manual Figure 2 , which shows a flow chart of a method for a children's construction-type educational interactive game toy provided by an embodiment of the present invention.

[0047] The present invention also provides a method for making a construction-type interactive educational game toy for children, and the processing flow may include the following steps:

[0048] S1. Select a theme level through the game story library and load the corresponding preset model and mission objectives.

[0049] It should be noted that teachers or children use the touchscreen to select a themed level from the game's story library, such as "Space Exploration" or "The Jungle Book." The system then loads the corresponding preset 3D model file and task parameters, including the number of modules required, the target completion time, and the social collaboration goal. The preset model is rendered to the display interface using the Unity engine, and the task objectives are displayed as graphics on the left side of the screen, for example, "Building a bridge requires 5 cylinders."

[0050] S2. Use the Kinect sensor to scan the three-dimensional structure assembled by the child in real time, and combine it with RFID or QR code information to identify module attributes.

[0051] It should be noted that the Kinect sensor scans the operating area at a frequency of 30 frames per second, using a depth camera to generate 3D point cloud data with an accuracy of less than 2 mm. Simultaneously, an RFID reader or QR code scanner reads the module's identification information, including shape, color, and position, in real time. The system correlates this point cloud data with the module's attributes to construct a complete 3D structure for the currently assembled object.

[0052] S3. Compare the scanned data with the preset model. If they match, a success feedback is triggered and the next level is unlocked. Otherwise, multimodal prompt information is provided.

[0053] It should be noted that the stitching monitoring module calls the point cloud registration algorithm to compare the scan data with the preset model layer by layer. If the matching degree exceeds 95%, the Unity engine triggers a successful animation effect, such as fireworks blooming or trees growing, and the feedback device plays the "mission completed" voice and triggers a short vibration, while unlocking the next level. If the match fails, the system enters a multimodal prompt process: the display device highlights the area with a deviation of more than 5 mm with a red translucent frame, the voice module plays customized instructions (such as "Please move the blue cube 2 cm to the left"), and the vibration motor of the corresponding module triggers two short vibrations to guide correction.

[0054] S4. In multiplayer mode, collaborative tasks are dynamically assigned and the progress of each member is synchronized in real time, generating joint rewards based on team performance.

[0055] It should be noted that in multiplayer mode, the system establishes a collaborative room through an online plug-in, which supports up to 4 children to participate. The dynamic task allocation algorithm breaks down tasks based on the members' historical operation data (such as operation speed and accuracy). For example, the "rocket building" task is divided into fuel tank installation, fuselage splicing, and tail verification, which are assigned to members with matching abilities. The real-time progress bar synchronously displays the overall progress of the team. If a subtask is not completed within the time limit (such as the module is not delivered within 2 minutes), the system automatically reallocates the task and pushes a prompt message (such as "Please assist teammates in collecting red modules"). After the task is completed, the team points are calculated based on the completion time deviation value and collaboration efficiency. When the points meet the requirements, cross-theme linkage levels (such as "Space Castle") are unlocked.

[0056] In one possible implementation, the multimodal prompt information includes: highlighting the incorrect splicing area through a display device; playing a customized guidance voice through a sound prompt; and triggering directional tactile feedback through a vibration device to guide the correction operation.

[0057] It should be noted that the display device highlights deviation areas in red, and the deviation values ​​are calculated by the point cloud registration algorithm. The voice command library contains 50 pre-recorded guidance audios, and the content is dynamically selected based on the error type. For example, if the module is oriented incorrectly, it will play "Please rotate the yellow triangular prism 30 degrees." The vibration device uses a linear motor. Position errors trigger continuous vibration (lasting 1 second), while shape errors trigger intermittent vibration (intervals of 0.3 seconds).

[0058] In one possible implementation, the dynamic allocation of collaborative tasks is specifically as follows: evaluating the ability level of the children based on their operating speed and accuracy; breaking down complex tasks into subtasks and assigning them to different children according to their ability levels; and automatically triggering role switching or reallocation of instructions if a task stagnation is detected.

[0059] It should be noted that the ability level calculation formula is the operation speed (modules / minute) multiplied by the accuracy rate (number of correct operations / total number of operations). For example, if a child's operation speed is 4 modules / minute and the accuracy rate is 85%, then the ability level is 3.4. After complex tasks are broken down by difficulty, high-difficulty subtasks (such as precision splicing) are assigned to members with the top 20% ability level, and low-difficulty tasks (such as module collection) are assigned to the bottom 50% of members. If a task stagnates for more than 2 minutes, the system automatically sends a command to the coordinator terminal, prompting reallocation or role switching.

[0060] In one possible implementation, an interest map is constructed based on the children's operation history, and dynamic levels that suit their preferences are automatically generated; a competition mechanism is introduced in multi-person tasks, and differentiated rewards are distributed based on individual contributions.

[0061] It's important to note that the system analyzes children's historical activity data (such as frequently selected module types and preferred themes) and uses clustering algorithms to identify interest tags (such as "preferred architecture levels"). A dynamic level generator synthesizes personalized tasks based on these tags, such as creating a "Design a Skyscraper" level for a child with an architecture preference. Competitive points are introduced for multiplayer tasks, with individual contributions calculated by multiplying the number of completed subtasks by the difficulty coefficient. Those with the highest contributions receive additional rewards (such as an "Efficiency Star" medal).

[0062] In one possible implementation, the logic for generating joint rewards is as follows: calculating the deviation between the team task completion time and the preset standard; dynamically adjusting the reward level based on the deviation value, the smaller the deviation, the greater the reward; if the team points reach the threshold, unlocking cross-theme linkage levels to enhance the sustainability of the game.

[0063] It should be noted that team points are calculated by multiplying the base score by the time efficiency coefficient (1-actual time / standard time) plus the collaboration efficiency bonus. For example, if the standard time is 10 minutes and the actual completion time is 8 minutes, the base score is 100, so the time bonus is 20 points. The collaboration efficiency bonus is calculated based on the frequency of communication and response speed of team members, with 5 points added for every 10% increase in efficiency. When the accumulated points reach 200, cross-themed levels requiring teamwork (such as the "Space Base" that uses both building and mechanical modules) are unlocked.

[0064] In one possible implementation, children's collaborative behavior data, including communication frequency and task response time, are collected through sensors; a social competence assessment report is generated based on data analysis and sent to the guardian's terminal via an encrypted link.

[0065] It should be noted that collaborative behavior data is collected through sensors and logs, including the number of valid commands (counted after filtering out environmental noise) and response time (accurate to 0.1 second). The social skills assessment report includes a communication score (based on command effectiveness), a response speed curve, and a collaborative efficiency radar chart. Data is encrypted and transmitted to the guardian's terminal via the TLS protocol. AES-256 encryption is used for local storage. Parents can clear records with one click using fingerprint authentication.

[0066] It should be noted that after starting the system, the teacher or child selects a theme level through the display device, and the system loads the corresponding preset model and task parameters. When the child begins splicing, the sensor continuously scans the operating area, generating three-dimensional data in real time and transmitting it to the splicing monitoring module. The system compares the scanned data with the preset model layer by layer. If the match reaches the preset threshold, the display device plays a celebratory animation and triggers success feedback, unlocking the next level at the same time. If the match is insufficient, the system will perform three levels of prompts in sequence: highlighting the error area, playing voice commands, and triggering the corresponding module to vibrate to guide correction.

[0067] It's important to note that in multiplayer mode, when children join a collaborative room, the system automatically assigns roles based on historical operational data. For example, a builder is responsible for core assembly, an assistant delivers modules, and an inspector verifies correctness. Tasks are broken down into subtasks and assigned to each member's terminal according to their roles. A real-time progress bar displays the team's overall completion rate. If a subtask times out, the system prompts assistance and reassigns the task. Upon task completion, team points are calculated based on completion time and collaborative efficiency. When the points meet the required level, linked levels are unlocked.

[0068] It should be noted that the system records children's operational data and generates a social skills assessment report, including communication frequency, response speed, and collaboration efficiency, which is then sent to the teacher's terminal via encrypted transmission. Parents can clear their children's operational records with a single click through the secure interface to ensure privacy. Sensor accuracy is calibrated monthly, and the software regularly updates the game level library, downloading new content via the cloud. After starting the system, the teacher or child selects a themed level on the display device, and the system loads the corresponding preset model and task parameters. When the child begins stitching, the sensor continuously scans the operating area, generating 3D data in real time and transmitting it to the stitching monitoring module. The system compares the scanned data with the preset model layer by layer. If the match reaches a preset threshold, the display device plays a celebratory animation, triggers a success notification, and unlocks the next level. If the match is insufficient, the system implements three levels of prompts: highlighting the error area, playing voice commands, and triggering the corresponding module to vibrate to guide correction.

[0069] It's important to note that in multiplayer mode, when children join a collaborative room, the system automatically assigns roles based on historical operational data. For example, a builder is responsible for core assembly, an assistant delivers modules, and an inspector verifies correctness. Tasks are broken down into subtasks and assigned to each member's terminal according to their roles. A real-time progress bar displays the team's overall completion rate. If a subtask times out, the system prompts assistance and reassigns the task. Upon task completion, team points are calculated based on completion time and collaborative efficiency. When the points meet the required level, linked levels are unlocked.

[0070] It's important to note that the system records children's operational data and generates a social skills assessment report, including communication frequency, response speed, and collaboration efficiency, which is then sent to the teacher's terminal via encrypted transmission. Parents can clear their children's operational records with a single click through a secure interface to ensure privacy. Sensor accuracy is calibrated monthly, and the software regularly updates the game level library, downloading new content via the cloud.

[0071] The beneficial effects brought about by the technical solution provided by the embodiment of the present invention include at least:

[0072] (1) In the present invention, by integrating the Kinect sensor with the Unity interactive engine, real-time three-dimensional modeling and accurate feedback of children's splicing behavior are achieved. The Kinect sensor captures high-precision point cloud data, combined with AI analysis models (such as ResNet-34) to identify the type of splicing errors (such as missing modules, directional deviations), and guides children to correct their operations through multimodal prompts (highlight display, voice guidance, vibration feedback). This technology breaks through the passivity of traditional toys, significantly improves error correction efficiency, enables children to obtain professional guidance while independently exploring, and strengthens spatial cognition and logical thinking abilities.

[0073] (2) In the present invention, based on the dynamic task allocation algorithm and social interaction module design, children's teamwork and social skills development are effectively promoted. The system intelligently disassembles tasks according to the member ability index (operation speed × accuracy), for example, complex construction tasks are assigned to high-precision members, module collection is assigned to fast members, and the division of labor is optimized through real-time progress synchronization and role switching functions. In multiplayer mode, a competition mechanism (such as personal contribution ranking) and team medal rewards are introduced to stimulate collaboration enthusiasm. This design fills the gap in traditional toys in cultivating social skills, and is particularly suitable for intervening in social withdrawal behavior, helping children naturally learn communication and collaboration skills in games.

[0074] (3) In the present invention, safety education and long-term use value are taken into account through the combination of environmentally friendly materials and sustainable content ecology. The splicing module uses ABS plastic without sharp corners and food-grade dyes. The Kinect infrared spectrum detects non-compliant materials and triggers an alarm, ensuring children's safety from a physical level. The game story library supports incremental updates in the cloud, and new levels (such as "Space Base") can be downloaded on demand, reducing the consumption of physical materials. Parents can clear private data with one click through biometric recognition, in compliance with child information protection regulations. This solution not only reduces the operating costs of educational institutions, but also extends the life cycle of toys through digital expansion, achieving efficient use of educational resources.

[0075] The above content is merely a specific embodiment of the present invention, but the scope of protection of the present invention is not limited thereto. Any modifications or substitutions that can be easily conceived by a person skilled in the art within the technical scope disclosed in this invention should be included in the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be based on the scope of protection of the claims.

[0076] There are a few points to note:

[0077] (1) The drawings of the embodiments of the present invention only relate to the structures related to the embodiments of the present invention. Other structures may refer to conventional designs.

[0078] (2) For the sake of clarity, the thickness of layers or regions in the drawings used to describe the embodiments of the present invention are exaggerated or reduced, that is, these drawings are not drawn to scale. It is understood that when an element such as a layer, film, region, or substrate is referred to as being "on" or "under" another element, the element may be "directly" "on" or "under" the other element or intervening elements may be present.

[0079] (3) In the absence of conflict, the embodiments of the present invention and the features therein may be combined with each other to form new embodiments.

[0080] The above are only specific embodiments of the present invention, but the protection scope of the present invention is not limited thereto. The protection scope of the present invention shall be based on the protection scope of the claims.

Claims

1. A construction-type educational interactive game toy system for children, characterized in that: include: Construction components, including splicing modules of various geometric shapes, each with a built-in RFID chip or a QR code printed on the surface to identify shape and position; Kinect sensor, used to scan the three-dimensional structure of the spliced ​​object in real time and generate data; display device, used to display the game interface, task guidance and dynamic feedback; Feedback devices, including sound and vibration modules, provide immediate feedback; The game story library stores multiple themed story modules and levels, each of which contains social goals and construction tasks; The splicing monitoring module determines the correctness of splicing by comparing the scan data with the preset model; The social interaction module supports multi-person collaboration mode, assigns cooperative tasks and synchronizes progress; the Unity interaction engine integrates sensor data and processes interaction logic.

2. A children's construction-type educational interactive game toy system according to claim 1, characterized in that: include: The splicing module is made of environmentally friendly ABS plastic material with a smooth surface and no sharp corners. The safety of the module is detected in real time through the Kinect sensor combined with depth perception technology. If an unspecified material is detected, an alarm prompt will be triggered.

3. The children's construction-type educational interactive game toy system according to claim 1, characterized in that: include: The social interaction module includes a dynamic task allocation unit that adjusts the task division in real time based on the child’s historical operation data; Role switching function allows children to actively change roles to adapt to team needs; Team reward mechanism generates team medals and unlocks hidden levels based on collaboration efficiency.

4. The children's construction-type educational interactive game toy system according to claim 1, characterized in that: include: The splicing monitoring module integrates an AI analysis model, identifies incorrect splicing patterns through machine learning, generates optimization suggestions and pushes them to the display device. The suggestions include splicing order adjustment or module replacement solutions.

5. A construction-type interactive educational game toy method for children, characterized in that: include: S1. Select a theme level through the game story library and load the corresponding preset model and mission objectives; S2, using the Kinect sensor to scan the three-dimensional structure assembled by the child in real time, and combining it with RFID or QR code information to identify module attributes; S3. Compare the scanned data with the preset model. If they match, a success feedback is triggered and the next level is unlocked. Otherwise, a multimodal prompt message is provided. S4. In multiplayer mode, collaborative tasks are dynamically assigned and the progress of each member is synchronized in real time, generating joint rewards based on team performance.

6. A construction-type interactive game method for children according to claim 5, characterized in that: include: The multimodal prompt information includes: highlighting the incorrect splicing area through a display device; playing customized guidance voice through sound prompts; and triggering directional tactile feedback through a vibration device to guide correction operations.

7. A construction-type interactive game method for children according to claim 5, characterized in that: include: The dynamic allocation of collaborative tasks specifically includes: evaluating the ability level of the child based on the operation speed and accuracy; Complex tasks are broken down into subtasks and assigned to different children according to their ability levels; if a task stagnation is detected, role switching or reassignment of instructions is automatically triggered.

8. The method for playing a construction-type interactive educational game for children according to claim 5, characterized in that: include: Build an interest map based on children's operation history and automatically generate dynamic levels that suit their preferences; Introduce a competition mechanism in multi-person tasks and distribute differentiated rewards based on individual contributions.

9. The method for playing a construction-type interactive educational game toy for children according to claim 5, characterized in that: include: The logic for generating the joint reward is as follows: calculating the deviation between the team task completion time and the preset standard; dynamically adjusting the reward level based on the deviation value, the smaller the deviation, the greater the reward; if the team points reach the threshold, the cross-theme linkage level is unlocked to enhance the sustainability of the game.

10. The method for playing a construction-type interactive educational game for children according to claim 5, characterized in that: include: Sensors were used to collect data on children’s collaborative behavior, including communication frequency and task response time; A social competence assessment report is generated based on data analysis and sent to the guardian terminal via an encrypted link.